void gl_Scalef(GLcontext *ctx, GLfloat x, GLfloat y, GLfloat z)
void gl_analyze_texture_matrix(GLcontext *ctx)
void gl_rotation_matrix(GLfloat angle, GLfloat x, GLfloat y, GLfloat z, GLfloat m[])
void gl_LoadIdentity(GLcontext *ctx)
void gl_Rotatef(GLcontext *ctx, GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
void gl_Viewport(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height)
void gl_analyze_modelview_matrix(GLcontext *ctx)
void gl_Translatef(GLcontext *ctx, GLfloat x, GLfloat y, GLfloat z)
void gl_PopMatrix(GLcontext *ctx)
void gl_analyze_projection_matrix(GLcontext *ctx)
void gl_MultMatrixf(GLcontext *ctx, const GLfloat *m)
void gl_PushMatrix(GLcontext *ctx)
void gl_Ortho(GLcontext *ctx, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble nearval, GLdouble farval)
void gl_Frustum(GLcontext *ctx, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble nearval, GLdouble farval)
void gl_LoadMatrixf(GLcontext *ctx, const GLfloat *m)
void gl_MatrixMode(GLcontext *ctx, GLenum mode)
GLint GLint GLint GLint GLint x
GLint GLint GLint GLint GLint GLint y
GLint GLint GLsizei GLsizei height
GLint GLint GLsizei width
GLdouble GLdouble GLdouble GLdouble top