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matrix.h
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1/* $Id: matrix.h,v 1.3 1997/04/20 16:18:15 brianp Exp $ */
2
3/*
4 * Mesa 3-D graphics library
5 * Version: 2.3
6 * Copyright (C) 1995-1997 Brian Paul
7 *
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Library General Public
10 * License as published by the Free Software Foundation; either
11 * version 2 of the License, or (at your option) any later version.
12 *
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Library General Public License for more details.
17 *
18 * You should have received a copy of the GNU Library General Public
19 * License along with this library; if not, write to the Free
20 * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 */
22
23
24/*
25 * $Log: matrix.h,v $
26 * Revision 1.3 1997/04/20 16:18:15 brianp
27 * added glOrtho and glFrustum API pointers
28 *
29 * Revision 1.2 1997/04/01 04:23:53 brianp
30 * added gl_analyze_*_matrix() functions
31 *
32 * Revision 1.1 1996/09/13 01:38:16 brianp
33 * Initial revision
34 *
35 */
36
37
38#ifndef MATRIX_H
39#define MATRIX_H
40
41
42#include "types.h"
43
44
45
47
49
51
52
53
55 GLfloat m[] );
56
57
58
59extern void gl_Frustum( GLcontext *ctx,
62 GLdouble nearval, GLdouble farval );
63
64extern void gl_Ortho( GLcontext *ctx,
67 GLdouble nearval, GLdouble farval );
68
69extern void gl_PushMatrix( GLcontext *ctx );
70
71extern void gl_PopMatrix( GLcontext *ctx );
72
73extern void gl_LoadIdentity( GLcontext *ctx );
74
75extern void gl_LoadMatrixf( GLcontext *ctx, const GLfloat *m );
76
77extern void gl_MatrixMode( GLcontext *ctx, GLenum mode );
78
79extern void gl_MultMatrixf( GLcontext *ctx, const GLfloat *m );
80
81extern void gl_Viewport( GLcontext *ctx,
83
84extern void gl_Rotatef( GLcontext *ctx,
86
87extern void gl_Scalef( GLcontext *ctx, GLfloat x, GLfloat y, GLfloat z );
88
90
91
92#endif
void gl_Scalef(GLcontext *ctx, GLfloat x, GLfloat y, GLfloat z)
Definition: matrix.c:940
void gl_analyze_texture_matrix(GLcontext *ctx)
Definition: matrix.c:487
void gl_rotation_matrix(GLfloat angle, GLfloat x, GLfloat y, GLfloat z, GLfloat m[])
Definition: matrix.c:814
void gl_LoadIdentity(GLcontext *ctx)
Definition: matrix.c:709
void gl_Rotatef(GLcontext *ctx, GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
Definition: matrix.c:927
void gl_Viewport(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height)
Definition: matrix.c:1014
void gl_analyze_modelview_matrix(GLcontext *ctx)
Definition: matrix.c:420
void gl_Translatef(GLcontext *ctx, GLfloat x, GLfloat y, GLfloat z)
Definition: matrix.c:976
void gl_PopMatrix(GLcontext *ctx)
Definition: matrix.c:653
void gl_analyze_projection_matrix(GLcontext *ctx)
Definition: matrix.c:455
void gl_MultMatrixf(GLcontext *ctx, const GLfloat *m)
Definition: matrix.c:785
void gl_PushMatrix(GLcontext *ctx)
Definition: matrix.c:603
void gl_Ortho(GLcontext *ctx, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble nearval, GLdouble farval)
Definition: matrix.c:553
void gl_Frustum(GLcontext *ctx, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble nearval, GLdouble farval)
Definition: matrix.c:511
void gl_LoadMatrixf(GLcontext *ctx, const GLfloat *m)
Definition: matrix.c:738
void gl_MatrixMode(GLcontext *ctx, GLenum mode)
Definition: matrix.c:584
float GLfloat
Definition: gl.h:161
GLint GLint GLint GLint GLint x
Definition: gl.h:1548
double GLdouble
Definition: gl.h:163
unsigned int GLenum
Definition: gl.h:150
GLint GLint GLint GLint GLint GLint y
Definition: gl.h:1548
GLint GLint GLsizei GLsizei height
Definition: gl.h:1546
int GLsizei
Definition: gl.h:160
int GLint
Definition: gl.h:156
GLint GLint GLsizei width
Definition: gl.h:1546
GLdouble GLdouble GLdouble GLdouble top
Definition: glext.h:10859
GLdouble GLdouble right
Definition: glext.h:10859
GLenum mode
Definition: glext.h:6217
GLint left
Definition: glext.h:7726
GLint GLint bottom
Definition: glext.h:7726
GLfloat angle
Definition: glext.h:10853
GLdouble GLdouble z
Definition: glext.h:5874
const GLfloat * m
Definition: glext.h:10848