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ReactOS 0.4.17-dev-966-gf06eace
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#include <wined3d.h>

Public Attributes | |
| struct wined3d_buffer * | buffer |
| UINT | offset |
| UINT | stride |
| UINT | frequency |
| UINT | flags |
| struct wined3d_buffer* wined3d_stream_state::buffer |
Definition at line 2160 of file wined3d.h.
Referenced by d3d10_device_IASetVertexBuffers(), d3d11_device_context_IASetVertexBuffers(), and wined3d_device_context_set_stream_sources().
| UINT wined3d_stream_state::flags |
Definition at line 2164 of file wined3d.h.
Referenced by d3d10_device_IASetVertexBuffers(), and d3d11_device_context_IASetVertexBuffers().
| UINT wined3d_stream_state::frequency |
Definition at line 2163 of file wined3d.h.
Referenced by d3d10_device_IASetVertexBuffers(), and d3d11_device_context_IASetVertexBuffers().
| UINT wined3d_stream_state::offset |
Definition at line 2161 of file wined3d.h.
Referenced by d3d10_device_IASetVertexBuffers(), and d3d11_device_context_IASetVertexBuffers().
| UINT wined3d_stream_state::stride |
Definition at line 2162 of file wined3d.h.
Referenced by d3d10_device_IASetVertexBuffers(), and d3d11_device_context_IASetVertexBuffers().