ReactOS 0.4.17-dev-966-gf06eace
gl_compat.c
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1/*
2 * Compatibility functions for older GL implementations
3 *
4 * Copyright 2008 Stefan Dösinger for CodeWeavers
5 *
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
10 *
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
15 *
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 */
20
21#include <stdio.h>
22
23#include "wined3d_private.h"
24#include "wined3d_gl.h"
25
28
29/* Start GL_ARB_multitexture emulation */
31{
32 if (target != GL_TEXTURE0)
33 {
34 ERR("Texture unit > 0 used, but GL_ARB_multitexture is not supported.\n");
35 return;
36 }
37 wined3d_context_gl_get_current()->gl_info->gl_ops.gl.p_glTexCoord1f(s);
38}
39
41{
42 if (target != GL_TEXTURE0)
43 {
44 ERR("Texture unit > 0 used, but GL_ARB_multitexture is not supported.\n");
45 return;
46 }
47 wined3d_context_gl_get_current()->gl_info->gl_ops.gl.p_glTexCoord1fv(v);
48}
49
51{
52 if (target != GL_TEXTURE0)
53 {
54 ERR("Texture unit > 0 used, but GL_ARB_multitexture is not supported.\n");
55 return;
56 }
57 wined3d_context_gl_get_current()->gl_info->gl_ops.gl.p_glTexCoord2f(s, t);
58}
59
61{
62 if (target != GL_TEXTURE0)
63 {
64 ERR("Texture unit > 0 used, but GL_ARB_multitexture is not supported.\n");
65 return;
66 }
67 wined3d_context_gl_get_current()->gl_info->gl_ops.gl.p_glTexCoord2fv(v);
68}
69
71{
72 if (target != GL_TEXTURE0)
73 {
74 ERR("Texture unit > 0 used, but GL_ARB_multitexture is not supported.\n");
75 return;
76 }
77 wined3d_context_gl_get_current()->gl_info->gl_ops.gl.p_glTexCoord3f(s, t, r);
78}
79
81{
82 if (target != GL_TEXTURE0)
83 {
84 ERR("Texture unit > 0 used, but GL_ARB_multitexture is not supported.\n");
85 return;
86 }
87 wined3d_context_gl_get_current()->gl_info->gl_ops.gl.p_glTexCoord3fv(v);
88}
89
91{
92 if (target != GL_TEXTURE0)
93 {
94 ERR("Texture unit > 0 used, but GL_ARB_multitexture is not supported.\n");
95 return;
96 }
97 wined3d_context_gl_get_current()->gl_info->gl_ops.gl.p_glTexCoord4f(s, t, r, q);
98}
99
101{
102 if (target != GL_TEXTURE0)
103 {
104 ERR("Texture unit > 0 used, but GL_ARB_multitexture is not supported.\n");
105 return;
106 }
107 wined3d_context_gl_get_current()->gl_info->gl_ops.gl.p_glTexCoord4fv(v);
108}
109
111{
112 if (target != GL_TEXTURE0)
113 {
114 ERR("Texture unit > 0 used, but GL_ARB_multitexture is not supported.\n");
115 return;
116 }
117 wined3d_context_gl_get_current()->gl_info->gl_ops.gl.p_glTexCoord2sv(v);
118}
119
121{
122 if (target != GL_TEXTURE0)
123 {
124 ERR("Texture unit > 0 used, but GL_ARB_multitexture is not supported.\n");
125 return;
126 }
127 wined3d_context_gl_get_current()->gl_info->gl_ops.gl.p_glTexCoord4sv(v);
128}
129
131{
132 if(texture != GL_TEXTURE0) {
133 ERR("Texture unit > 0 used, but GL_ARB_multitexture is not supported\n");
134 return;
135 }
136}
137
139 if(texture != GL_TEXTURE0) {
140 ERR("Texture unit > 0 used, but GL_ARB_multitexture is not supported\n");
141 return;
142 }
143}
144
145static void (WINE_GLAPI *old_multitex_glGetIntegerv) (GLenum pname, GLint* params) = NULL;
147 switch(pname) {
148 case GL_ACTIVE_TEXTURE: *params = 0; break;
149 case GL_MAX_TEXTURE_UNITS_ARB: *params = 1; break;
150 default: old_multitex_glGetIntegerv(pname, params);
151 }
152}
153
154static void (WINE_GLAPI *old_multitex_glGetFloatv) (GLenum pname, GLfloat* params) = NULL;
156 if (pname == GL_ACTIVE_TEXTURE) *params = 0.0f;
157 else old_multitex_glGetFloatv(pname, params);
158}
159
160static void (WINE_GLAPI *old_multitex_glGetDoublev) (GLenum pname, GLdouble* params) = NULL;
162 if(pname == GL_ACTIVE_TEXTURE) *params = 0.0;
163 else old_multitex_glGetDoublev(pname, params);
164}
165
166/* Start GL_EXT_fogcoord emulation */
167static void (WINE_GLAPI *old_fogcoord_glEnable)(GLenum cap);
169{
170 if (cap == GL_FOG)
171 {
173
174 ctx->fog_enabled = 1;
175 if (ctx->gl_fog_source != GL_FRAGMENT_DEPTH_EXT)
176 return;
177 }
178 old_fogcoord_glEnable(cap);
179}
180
181static void (WINE_GLAPI *old_fogcoord_glDisable)(GLenum cap);
183{
184 if (cap == GL_FOG)
185 {
187
188 ctx->fog_enabled = 0;
189 if (ctx->gl_fog_source != GL_FRAGMENT_DEPTH_EXT)
190 return;
191 }
192 old_fogcoord_glDisable(cap);
193}
194
195static void (WINE_GLAPI *old_fogcoord_glFogi)(GLenum pname, GLint param);
197{
199
201 {
202 ctx->gl_fog_source = param;
204 {
205 if (ctx->fog_enabled)
206 old_fogcoord_glEnable(GL_FOG);
207 }
208 else
209 {
210 WARN_(d3d_perf)("Fog coordinates activated, but not supported. Using slow emulation.\n");
211 old_fogcoord_glDisable(GL_FOG);
212 }
213 }
214 else
215 {
216 if (pname == GL_FOG_START)
217 ctx->fog_start = (float)param;
218 else if (pname == GL_FOG_END)
219 ctx->fog_end = (float)param;
220 old_fogcoord_glFogi(pname, param);
221 }
222}
223
224static void (WINE_GLAPI *old_fogcoord_glFogiv)(GLenum pname, const GLint *param);
226{
228
230 {
231 ctx->gl_fog_source = *param;
233 {
234 if (ctx->fog_enabled)
235 old_fogcoord_glEnable(GL_FOG);
236 }
237 else
238 {
239 WARN_(d3d_perf)("Fog coordinates activated, but not supported. Using slow emulation.\n");
240 old_fogcoord_glDisable(GL_FOG);
241 }
242 }
243 else
244 {
245 if (pname == GL_FOG_START)
246 ctx->fog_start = (float)*param;
247 else if (pname == GL_FOG_END)
248 ctx->fog_end = (float)*param;
249 old_fogcoord_glFogiv(pname, param);
250 }
251}
252
253static void (WINE_GLAPI *old_fogcoord_glFogf)(GLenum pname, GLfloat param);
255{
257
259 {
260 ctx->gl_fog_source = (GLint)param;
262 {
263 if (ctx->fog_enabled)
264 old_fogcoord_glEnable(GL_FOG);
265 }
266 else
267 {
268 WARN_(d3d_perf)("Fog coordinates activated, but not supported. Using slow emulation.\n");
269 old_fogcoord_glDisable(GL_FOG);
270 }
271 }
272 else
273 {
274 if (pname == GL_FOG_START)
275 ctx->fog_start = param;
276 else if (pname == GL_FOG_END)
277 ctx->fog_end = param;
278 old_fogcoord_glFogf(pname, param);
279 }
280}
281
282static void (WINE_GLAPI *old_fogcoord_glFogfv)(GLenum pname, const GLfloat *param);
284{
286
288 {
289 ctx->gl_fog_source = (GLint)*param;
291 {
292 if (ctx->fog_enabled)
293 old_fogcoord_glEnable(GL_FOG);
294 }
295 else
296 {
297 WARN_(d3d_perf)("Fog coordinates activated, but not supported. Using slow emulation.\n");
298 old_fogcoord_glDisable(GL_FOG);
299 }
300 }
301 else
302 {
303 if (pname == GL_FOG_COLOR)
304 {
305 ctx->fog_colour[0] = param[0];
306 ctx->fog_colour[1] = param[1];
307 ctx->fog_colour[2] = param[2];
308 ctx->fog_colour[3] = param[3];
309 }
310 else if (pname == GL_FOG_START)
311 {
312 ctx->fog_start = *param;
313 }
314 else if (pname == GL_FOG_END)
315 {
316 ctx->fog_end = *param;
317 }
318 old_fogcoord_glFogfv(pname, param);
319 }
320}
321
322static void (WINE_GLAPI *old_fogcoord_glVertex4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
323static void (WINE_GLAPI *old_fogcoord_glColor4f)(GLfloat r, GLfloat g, GLfloat b, GLfloat a);
324
326{
327 const struct wined3d_context_gl *ctx_gl = wined3d_context_gl_get_current();
328
329 /* This can be called from draw_test_quad() and at that point there is no
330 * wined3d_context current. */
331 if (!ctx_gl)
332 {
333 old_fogcoord_glVertex4f(x, y, z, w);
334 return;
335 }
336
337 if (ctx_gl->gl_fog_source == GL_FOG_COORDINATE_EXT && ctx_gl->fog_enabled)
338 {
339 GLfloat c[4] = {ctx_gl->colour[0], ctx_gl->colour[1], ctx_gl->colour[2], ctx_gl->colour[3]};
340 GLfloat i;
341
342 i = (ctx_gl->fog_end - ctx_gl->fog_coord_value) / (ctx_gl->fog_end - ctx_gl->fog_start);
343 c[0] = i * c[0] + (1.0f - i) * ctx_gl->fog_colour[0];
344 c[1] = i * c[1] + (1.0f - i) * ctx_gl->fog_colour[1];
345 c[2] = i * c[2] + (1.0f - i) * ctx_gl->fog_colour[2];
346
347 old_fogcoord_glColor4f(c[0], c[1], c[2], c[3]);
348 old_fogcoord_glVertex4f(x, y, z, w);
349 }
350 else
351 {
352 old_fogcoord_glVertex4f(x, y, z, w);
353 }
354}
355
357 wine_glVertex4f(pos[0], pos[1], pos[2], pos[3]);
358}
359
361 wine_glVertex4f(x, y, z, 1.0f);
362}
363
365 wine_glVertex4f(pos[0], pos[1], pos[2], 1.0f);
366}
367
369{
371
372 /* This can be called from draw_test_quad() and at that point there is no
373 * wined3d_context current. */
374 if (!ctx_gl)
375 {
376 old_fogcoord_glColor4f(r, g, b, a);
377 return;
378 }
379
380 ctx_gl->colour[0] = r;
381 ctx_gl->colour[1] = g;
382 ctx_gl->colour[2] = b;
383 ctx_gl->colour[3] = a;
384 old_fogcoord_glColor4f(r, g, b, a);
385}
386
387static void WINE_GLAPI wine_glColor4fv(const GLfloat *c) {
388 wine_glColor4f(c[0], c[1], c[2], c[3]);
389}
390
392 wine_glColor4f(r, g, b, 1.0f);
393}
394
395static void WINE_GLAPI wine_glColor3fv(const GLfloat *c) {
396 wine_glColor4f(c[0], c[1], c[2], 1.0f);
397}
398
400 wine_glColor4f(r / 255.0f, g / 255.0f, b / 255.0f, a / 255.0f);
401}
402
403/* In D3D the fog coord is a UBYTE, so there's no problem with using the
404 * single precision function. */
406{
408
409 ctx->fog_coord_value = f;
410}
413}
416}
419}
420
421/* End GL_EXT_fog_coord emulation */
422
424{
425 switch (ext)
426 {
427 case ARB_MULTITEXTURE:
428 if (gl_info->supported[ARB_MULTITEXTURE])
429 return;
430 if (gl_info->gl_ops.ext.p_glActiveTexture == wine_glActiveTexture)
431 {
432 FIXME("ARB_multitexture emulation hooks already applied.\n");
433 return;
434 }
435 TRACE("Applying GL_ARB_multitexture emulation hooks.\n");
436 gl_info->gl_ops.ext.p_glActiveTexture = wine_glActiveTexture;
437 gl_info->gl_ops.ext.p_glClientActiveTextureARB = wine_glClientActiveTextureARB;
438 gl_info->gl_ops.ext.p_glMultiTexCoord1fARB = wine_glMultiTexCoord1fARB;
439 gl_info->gl_ops.ext.p_glMultiTexCoord1fvARB = wine_glMultiTexCoord1fvARB;
440 gl_info->gl_ops.ext.p_glMultiTexCoord2fARB = wine_glMultiTexCoord2fARB;
441 gl_info->gl_ops.ext.p_glMultiTexCoord2fvARB = wine_glMultiTexCoord2fvARB;
442 gl_info->gl_ops.ext.p_glMultiTexCoord3fARB = wine_glMultiTexCoord3fARB;
443 gl_info->gl_ops.ext.p_glMultiTexCoord3fvARB = wine_glMultiTexCoord3fvARB;
444 gl_info->gl_ops.ext.p_glMultiTexCoord4fARB = wine_glMultiTexCoord4fARB;
445 gl_info->gl_ops.ext.p_glMultiTexCoord4fvARB = wine_glMultiTexCoord4fvARB;
446 gl_info->gl_ops.ext.p_glMultiTexCoord2svARB = wine_glMultiTexCoord2svARB;
447 gl_info->gl_ops.ext.p_glMultiTexCoord4svARB = wine_glMultiTexCoord4svARB;
448 old_multitex_glGetIntegerv = gl_info->gl_ops.gl.p_glGetIntegerv;
449 gl_info->gl_ops.gl.p_glGetIntegerv = wine_glGetIntegerv;
450 old_multitex_glGetFloatv = gl_info->gl_ops.gl.p_glGetFloatv;
451 gl_info->gl_ops.gl.p_glGetFloatv = wine_glGetFloatv;
452 old_multitex_glGetDoublev = gl_info->gl_ops.gl.p_glGetDoublev;
453 gl_info->gl_ops.gl.p_glGetDoublev = wine_glGetDoublev;
454 gl_info->supported[ARB_MULTITEXTURE] = TRUE;
455 return;
456
457 case EXT_FOG_COORD:
458 /* This emulation isn't perfect. There are a number of potential problems, but they should
459 * not matter in practise:
460 *
461 * Fog vs fragment shader: If we are using GL_ARB_fragment_program with the fog option, the
462 * glDisable(GL_FOG) here won't matter. However, if we have GL_ARB_fragment_program, it is pretty
463 * unlikely that we don't have GL_EXT_fog_coord. Besides, we probably have GL_ARB_vertex_program
464 * too, which would allow fog coord emulation in a fixed function vertex pipeline replacement.
465 *
466 * Fog vs texture: We apply the fog in the vertex color. An app could set up texturing settings which
467 * ignore the vertex color, thus effectively disabling our fog. However, in D3D this type of fog is
468 * a per-vertex fog too, so the apps shouldn't do that.
469 *
470 * Fog vs lighting: The app could in theory use D3DFOG_NONE table and D3DFOG_NONE vertex fog with
471 * untransformed vertices. That enables lighting and fog coords at the same time, and the lighting
472 * calculations could affect the already blended in fog color. There's nothing we can do against that,
473 * but most apps using fog color do their own lighting too and often even use RHW vertices. So live
474 * with it.
475 */
476 if (gl_info->supported[EXT_FOG_COORD])
477 return;
478 if (gl_info->gl_ops.gl.p_glFogi == wine_glFogi)
479 {
480 FIXME("EXT_fog_coord emulation hooks already applied.\n");
481 return;
482 }
483 TRACE("Applying GL_ARB_fog_coord emulation hooks\n");
484
485 /* This probably means that the implementation doesn't advertise the extension, but implicitly supports
486 * it via the GL core version, or someone messed around in the extension table in directx.c. Add version-
487 * dependent loading for this extension if we ever hit this situation
488 */
489 if (gl_info->supported[ARB_FRAGMENT_PROGRAM])
490 {
491 FIXME("GL implementation supports GL_ARB_fragment_program but not GL_EXT_fog_coord\n");
492 FIXME("The fog coord emulation will most likely fail\n");
493 }
494 else if (gl_info->supported[ARB_FRAGMENT_SHADER])
495 {
496 FIXME("GL implementation supports GL_ARB_fragment_shader but not GL_EXT_fog_coord\n");
497 FIXME("The fog coord emulation will most likely fail\n");
498 }
499
500 old_fogcoord_glFogi = gl_info->gl_ops.gl.p_glFogi;
501 gl_info->gl_ops.gl.p_glFogi = wine_glFogi;
502 old_fogcoord_glFogiv = gl_info->gl_ops.gl.p_glFogiv;
503 gl_info->gl_ops.gl.p_glFogiv = wine_glFogiv;
504 old_fogcoord_glFogf = gl_info->gl_ops.gl.p_glFogf;
505 gl_info->gl_ops.gl.p_glFogf = wine_glFogf;
506 old_fogcoord_glFogfv = gl_info->gl_ops.gl.p_glFogfv;
507 gl_info->gl_ops.gl.p_glFogfv = wine_glFogfv;
508 old_fogcoord_glEnable = gl_info->p_glEnableWINE;
509 gl_info->p_glEnableWINE = wine_glEnable;
510 old_fogcoord_glDisable = gl_info->p_glDisableWINE;
511 gl_info->p_glDisableWINE = wine_glDisable;
512
513 old_fogcoord_glVertex4f = gl_info->gl_ops.gl.p_glVertex4f;
514 gl_info->gl_ops.gl.p_glVertex4f = wine_glVertex4f;
515 gl_info->gl_ops.gl.p_glVertex4fv = wine_glVertex4fv;
516 gl_info->gl_ops.gl.p_glVertex3f = wine_glVertex3f;
517 gl_info->gl_ops.gl.p_glVertex3fv = wine_glVertex3fv;
518
519 old_fogcoord_glColor4f = gl_info->gl_ops.gl.p_glColor4f;
520 gl_info->gl_ops.gl.p_glColor4f = wine_glColor4f;
521 gl_info->gl_ops.gl.p_glColor4fv = wine_glColor4fv;
522 gl_info->gl_ops.gl.p_glColor3f = wine_glColor3f;
523 gl_info->gl_ops.gl.p_glColor3fv = wine_glColor3fv;
524 gl_info->gl_ops.gl.p_glColor4ub = wine_glColor4ub;
525
526 gl_info->gl_ops.ext.p_glFogCoordfEXT = wine_glFogCoordfEXT;
527 gl_info->gl_ops.ext.p_glFogCoordfvEXT = wine_glFogCoordfvEXT;
528 gl_info->gl_ops.ext.p_glFogCoorddEXT = wine_glFogCoorddEXT;
529 gl_info->gl_ops.ext.p_glFogCoorddvEXT = wine_glFogCoorddvEXT;
530 gl_info->supported[EXT_FOG_COORD] = TRUE;
531 return;
532
533 default:
534 FIXME("Extension %u emulation not supported.\n", ext);
535 }
536}
#define WINE_DEFAULT_DEBUG_CHANNEL(t)
Definition: precomp.h:23
#define FIXME(fmt,...)
Definition: precomp.h:53
#define ERR(fmt,...)
Definition: precomp.h:57
struct wined3d_context_gl * wined3d_context_gl_get_current(void)
Definition: context_gl.c:1566
#define NULL
Definition: types.h:112
#define TRUE
Definition: types.h:120
#define WINE_DECLARE_DEBUG_CHANNEL(x)
Definition: compat.h:45
static const WCHAR *const ext[]
Definition: module.c:53
unsigned char GLubyte
Definition: gl.h:157
#define GL_TEXTURE0
Definition: gl.h:1750
#define GL_FOG_COLOR
Definition: gl.h:417
short GLshort
Definition: gl.h:155
float GLfloat
Definition: gl.h:161
GLint GLint GLint GLint GLint x
Definition: gl.h:1548
#define GL_MAX_TEXTURE_UNITS_ARB
Definition: gl.h:2000
const GLdouble * v
Definition: gl.h:2040
double GLdouble
Definition: gl.h:163
unsigned int GLenum
Definition: gl.h:150
GLdouble s
Definition: gl.h:2039
#define GL_FOG_END
Definition: gl.h:420
#define GL_ACTIVE_TEXTURE
Definition: gl.h:1782
GLint GLint GLint GLint GLint GLint y
Definition: gl.h:1548
#define GL_FOG
Definition: gl.h:414
#define GL_FOG_START
Definition: gl.h:419
GLdouble GLdouble GLdouble r
Definition: gl.h:2055
GLdouble GLdouble t
Definition: gl.h:2047
int GLint
Definition: gl.h:156
GLdouble GLdouble GLdouble GLdouble q
Definition: gl.h:2063
static void WINE_GLAPI wine_glFogCoordfEXT(GLfloat f)
Definition: gl_compat.c:405
static void WINE_GLAPI wine_glMultiTexCoord2fvARB(GLenum target, const GLfloat *v)
Definition: gl_compat.c:60
static void WINE_GLAPI wine_glFogiv(GLenum pname, const GLint *param)
Definition: gl_compat.c:225
static GLfloat GLfloat z
Definition: gl_compat.c:322
static void WINE_GLAPI wine_glColor4ub(GLubyte r, GLubyte g, GLubyte b, GLubyte a)
Definition: gl_compat.c:399
static void WINE_GLAPI wine_glGetFloatv(GLenum pname, GLfloat *params)
Definition: gl_compat.c:155
static void WINE_GLAPI wine_glFogfv(GLenum pname, const GLfloat *param)
Definition: gl_compat.c:283
static GLfloat GLfloat GLfloat w
Definition: gl_compat.c:322
static void WINE_GLAPI wine_glFogf(GLenum pname, GLfloat param)
Definition: gl_compat.c:254
static GLfloat GLfloat GLfloat a
Definition: gl_compat.c:323
static void WINE_GLAPI wine_glActiveTexture(GLenum texture)
Definition: gl_compat.c:130
static void WINE_GLAPI wine_glMultiTexCoord4fvARB(GLenum target, const GLfloat *v)
Definition: gl_compat.c:100
static void WINE_GLAPI wine_glMultiTexCoord1fvARB(GLenum target, const GLfloat *v)
Definition: gl_compat.c:40
static void WINE_GLAPI wine_glMultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r)
Definition: gl_compat.c:70
static void WINE_GLAPI wine_glMultiTexCoord2svARB(GLenum target, const GLshort *v)
Definition: gl_compat.c:110
static GLint * params
Definition: gl_compat.c:145
static GLfloat y
Definition: gl_compat.c:322
static GLfloat g
Definition: gl_compat.c:323
static void WINE_GLAPI wine_glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
Definition: gl_compat.c:325
static void WINE_GLAPI wine_glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t)
Definition: gl_compat.c:50
static void WINE_GLAPI wine_glVertex3fv(const GLfloat *pos)
Definition: gl_compat.c:364
static void WINE_GLAPI wine_glColor3f(GLfloat r, GLfloat g, GLfloat b)
Definition: gl_compat.c:391
static void WINE_GLAPI wine_glColor3fv(const GLfloat *c)
Definition: gl_compat.c:395
static void WINE_GLAPI wine_glFogCoordfvEXT(const GLfloat *f)
Definition: gl_compat.c:414
static void WINE_GLAPI wine_glEnable(GLenum cap)
Definition: gl_compat.c:168
static void WINE_GLAPI wine_glGetIntegerv(GLenum pname, GLint *params)
Definition: gl_compat.c:146
static void WINE_GLAPI wine_glColor4fv(const GLfloat *c)
Definition: gl_compat.c:387
static void WINE_GLAPI wine_glFogi(GLenum pname, GLint param)
Definition: gl_compat.c:196
static void WINE_GLAPI wine_glVertex4fv(const GLfloat *pos)
Definition: gl_compat.c:356
static void WINE_GLAPI wine_glColor4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a)
Definition: gl_compat.c:368
static void WINE_GLAPI wine_glFogCoorddEXT(GLdouble f)
Definition: gl_compat.c:411
static GLint param
Definition: gl_compat.c:195
static void WINE_GLAPI wine_glMultiTexCoord3fvARB(GLenum target, const GLfloat *v)
Definition: gl_compat.c:80
static void WINE_GLAPI wine_glDisable(GLenum cap)
Definition: gl_compat.c:182
static void WINE_GLAPI wine_glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
Definition: gl_compat.c:90
static void WINE_GLAPI wine_glVertex3f(GLfloat x, GLfloat y, GLfloat z)
Definition: gl_compat.c:360
static GLfloat GLfloat b
Definition: gl_compat.c:323
static void WINE_GLAPI wine_glFogCoorddvEXT(const GLdouble *f)
Definition: gl_compat.c:417
void install_gl_compat_wrapper(struct wined3d_gl_info *gl_info, enum wined3d_gl_extension ext)
Definition: gl_compat.c:423
static void WINE_GLAPI wine_glGetDoublev(GLenum pname, GLdouble *params)
Definition: gl_compat.c:161
static void WINE_GLAPI wine_glMultiTexCoord1fARB(GLenum target, GLfloat s)
Definition: gl_compat.c:30
static void WINE_GLAPI wine_glClientActiveTextureARB(GLenum texture)
Definition: gl_compat.c:138
static void WINE_GLAPI wine_glMultiTexCoord4svARB(GLenum target, const GLshort *v)
Definition: gl_compat.c:120
GLenum GLuint texture
Definition: glext.h:6295
#define GL_FOG_COORDINATE_SOURCE_EXT
Definition: glext.h:3196
#define GL_FRAGMENT_DEPTH_EXT
Definition: glext.h:3198
const GLubyte * c
Definition: glext.h:8905
GLenum pname
Definition: glext.h:5645
GLfloat f
Definition: glext.h:7540
GLboolean GLboolean GLboolean b
Definition: glext.h:6204
GLenum const GLfloat * params
Definition: glext.h:5645
#define GL_FOG_COORDINATE_EXT
Definition: glext.h:3197
GLboolean GLboolean g
Definition: glext.h:6204
GLfloat param
Definition: glext.h:5796
GLboolean GLboolean GLboolean GLboolean a
Definition: glext.h:6204
GLubyte GLubyte GLubyte GLubyte w
Definition: glext.h:6102
GLenum cap
Definition: glext.h:9639
GLdouble GLdouble z
Definition: glext.h:5874
GLsizei GLenum const GLvoid GLsizei GLenum GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLint GLint GLint GLshort GLshort GLshort GLubyte GLubyte GLubyte GLuint GLuint GLuint GLushort GLushort GLushort GLbyte GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLfloat GLint GLint GLint GLint GLshort GLshort GLshort GLshort GLubyte GLubyte GLubyte GLubyte GLuint GLuint GLuint GLuint GLushort GLushort GLushort GLushort GLboolean const GLdouble const GLfloat const GLint const GLshort const GLbyte const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLdouble const GLfloat const GLfloat const GLint const GLint const GLshort const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort GLenum GLenum GLenum GLfloat GLenum GLint GLenum GLenum GLenum GLfloat GLenum GLenum GLint GLenum GLfloat GLenum GLint GLint GLushort GLenum GLenum GLfloat GLenum GLenum GLint GLfloat const GLubyte GLenum GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLint GLint GLsizei GLsizei GLint GLenum GLenum const GLvoid GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLenum const GLdouble GLenum GLenum const GLfloat GLenum GLenum const GLint GLsizei GLuint GLfloat GLuint GLbitfield GLfloat GLint GLuint GLboolean GLenum GLfloat GLenum GLbitfield GLenum GLfloat GLfloat GLint GLint const GLfloat GLenum GLfloat GLfloat GLint GLint GLfloat GLfloat GLint GLint const GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat const GLdouble const GLfloat const GLdouble const GLfloat GLint i
Definition: glfuncs.h:248
#define f
Definition: ke_i.h:83
static float(__cdecl *square_half_float)(float x
#define cap
Definition: glfuncs.h:226
#define WARN_(ch,...)
Definition: debug.h:157
#define TRACE(s)
Definition: solgame.cpp:4
Definition: tools.h:99
GLfloat colour[4]
Definition: wined3d_gl.h:682
GLfloat fog_colour[4]
Definition: wined3d_gl.h:682
const struct wined3d_gl_info * gl_info
Definition: wined3d_gl.h:603
uint32_t fog_enabled
Definition: wined3d_gl.h:609
GLfloat fog_coord_value
Definition: wined3d_gl.h:681
#define WINE_GLAPI
Definition: wined3d_gl.h:27
wined3d_gl_extension
Definition: wined3d_gl.h:42
@ ARB_FRAGMENT_PROGRAM
Definition: wined3d_gl.h:80
@ EXT_FOG_COORD
Definition: wined3d_gl.h:174
@ ARB_FRAGMENT_SHADER
Definition: wined3d_gl.h:82
@ ARB_MULTITEXTURE
Definition: wined3d_gl.h:96