ReactOS 0.4.16-dev-250-g3ecd236
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#include <wined3d_private.h>
Definition at line 2821 of file wined3d_private.h.
int wined3d_state::base_vertex_index |
Definition at line 2832 of file wined3d_private.h.
Referenced by wined3d_stateblock_capture().
struct wined3d_blend_state* wined3d_state::blend_state |
Definition at line 2870 of file wined3d_private.h.
struct wined3d_buffer* wined3d_state::cb[WINED3D_SHADER_TYPE_COUNT][MAX_CONSTANT_BUFFERS] |
Definition at line 2840 of file wined3d_private.h.
struct wined3d_vec4 wined3d_state::clip_planes[MAX_CLIP_DISTANCES] |
Definition at line 2858 of file wined3d_private.h.
Referenced by wined3d_stateblock_capture().
const struct wined3d_fb_state* wined3d_state::fb |
Definition at line 2824 of file wined3d_private.h.
DWORD wined3d_state::flags |
Definition at line 2823 of file wined3d_private.h.
GLint wined3d_state::gl_patch_vertices |
Definition at line 2835 of file wined3d_private.h.
GLenum wined3d_state::gl_primitive_type |
Definition at line 2834 of file wined3d_private.h.
struct wined3d_buffer* wined3d_state::index_buffer |
Definition at line 2829 of file wined3d_private.h.
Referenced by wined3d_stateblock_capture().
enum wined3d_format_id wined3d_state::index_format |
Definition at line 2830 of file wined3d_private.h.
Referenced by wined3d_stateblock_capture().
Definition at line 2831 of file wined3d_private.h.
Referenced by wined3d_stateblock_capture().
struct list wined3d_state::light_map[LIGHTMAP_SIZE] |
Definition at line 2866 of file wined3d_private.h.
Referenced by wined3d_state_record_lights().
const struct wined3d_light_info* wined3d_state::lights[MAX_ACTIVE_LIGHTS] |
Definition at line 2867 of file wined3d_private.h.
Referenced by wined3d_state_record_lights().
int wined3d_state::load_base_vertex_index |
Definition at line 2833 of file wined3d_private.h.
struct wined3d_material wined3d_state::material |
Definition at line 2859 of file wined3d_private.h.
Referenced by wined3d_stateblock_capture().
struct wined3d_query* wined3d_state::predicate |
Definition at line 2836 of file wined3d_private.h.
BOOL wined3d_state::predicate_value |
Definition at line 2837 of file wined3d_private.h.
BOOL wined3d_state::ps_consts_b[WINED3D_MAX_CONSTS_B] |
Definition at line 2849 of file wined3d_private.h.
Referenced by wined3d_stateblock_capture().
struct wined3d_vec4 wined3d_state::ps_consts_f[WINED3D_MAX_PS_CONSTS_F] |
Definition at line 2851 of file wined3d_private.h.
Referenced by wined3d_stateblock_capture().
struct wined3d_ivec4 wined3d_state::ps_consts_i[WINED3D_MAX_CONSTS_I] |
Definition at line 2850 of file wined3d_private.h.
Referenced by wined3d_stateblock_capture().
struct wined3d_rasterizer_state* wined3d_state::rasterizer_state |
Definition at line 2871 of file wined3d_private.h.
DWORD wined3d_state::render_states[WINEHIGHEST_RENDER_STATE+1] |
Definition at line 2869 of file wined3d_private.h.
Referenced by wined3d_stateblock_capture().
struct wined3d_sampler* wined3d_state::sampler[WINED3D_SHADER_TYPE_COUNT][MAX_SAMPLER_OBJECTS] |
Definition at line 2841 of file wined3d_private.h.
DWORD wined3d_state::sampler_states[MAX_COMBINED_SAMPLERS][WINED3D_HIGHEST_SAMPLER_STATE+1] |
Definition at line 2854 of file wined3d_private.h.
Referenced by wined3d_stateblock_capture().
RECT wined3d_state::scissor_rect |
Definition at line 2861 of file wined3d_private.h.
Referenced by wined3d_stateblock_capture().
struct wined3d_shader* wined3d_state::shader[WINED3D_SHADER_TYPE_COUNT] |
Definition at line 2839 of file wined3d_private.h.
Referenced by wined3d_stateblock_capture().
struct wined3d_shader_resource_view* wined3d_state::shader_resource_view[WINED3D_SHADER_TYPE_COUNT][MAX_SHADER_RESOURCE_VIEWS] |
Definition at line 2842 of file wined3d_private.h.
struct wined3d_stream_output wined3d_state::stream_output[WINED3D_MAX_STREAM_OUTPUT_BUFFERS] |
Definition at line 2827 of file wined3d_private.h.
struct wined3d_stream_state wined3d_state::streams[MAX_STREAMS+1] |
Definition at line 2828 of file wined3d_private.h.
Referenced by wined3d_stateblock_capture().
DWORD wined3d_state::texture_states[MAX_TEXTURES][WINED3D_HIGHEST_TEXTURE_STATE+1] |
Definition at line 2855 of file wined3d_private.h.
Referenced by wined3d_stateblock_capture().
struct wined3d_texture* wined3d_state::textures[MAX_COMBINED_SAMPLERS] |
Definition at line 2853 of file wined3d_private.h.
Referenced by wined3d_stateblock_capture().
struct wined3d_matrix wined3d_state::transforms[HIGHEST_TRANSFORMSTATE+1] |
Definition at line 2857 of file wined3d_private.h.
Referenced by wined3d_stateblock_capture().
struct wined3d_unordered_access_view* wined3d_state::unordered_access_view[WINED3D_PIPELINE_COUNT][MAX_UNORDERED_ACCESS_VIEWS] |
Definition at line 2843 of file wined3d_private.h.
struct wined3d_vertex_declaration* wined3d_state::vertex_declaration |
Definition at line 2826 of file wined3d_private.h.
Referenced by wined3d_stateblock_capture().
struct wined3d_viewport wined3d_state::viewport |
Definition at line 2860 of file wined3d_private.h.
Referenced by wined3d_stateblock_capture().
BOOL wined3d_state::vs_consts_b[WINED3D_MAX_CONSTS_B] |
Definition at line 2845 of file wined3d_private.h.
Referenced by wined3d_stateblock_capture().
struct wined3d_vec4 wined3d_state::vs_consts_f[WINED3D_MAX_VS_CONSTS_F] |
Definition at line 2847 of file wined3d_private.h.
Referenced by wined3d_stateblock_capture().
struct wined3d_ivec4 wined3d_state::vs_consts_i[WINED3D_MAX_CONSTS_I] |
Definition at line 2846 of file wined3d_private.h.
Referenced by wined3d_stateblock_capture().