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ReactOS 0.4.17-dev-966-gf06eace
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#include <wined3d_private.h>

Definition at line 2924 of file wined3d_private.h.
| int wined3d_state::base_vertex_index |
Definition at line 2936 of file wined3d_private.h.
Referenced by wined3d_device_context_draw_indexed().
| struct wined3d_color wined3d_state::blend_factor |
Definition at line 2962 of file wined3d_private.h.
Referenced by wined3d_device_context_get_blend_state().
| struct wined3d_blend_state* wined3d_state::blend_state |
Definition at line 2961 of file wined3d_private.h.
| struct wined3d_constant_buffer_state wined3d_state::cb[WINED3D_SHADER_TYPE_COUNT][MAX_CONSTANT_BUFFERS] |
Definition at line 2944 of file wined3d_private.h.
| struct wined3d_vec4 wined3d_state::clip_planes[WINED3D_MAX_CLIP_DISTANCES] |
Definition at line 2952 of file wined3d_private.h.
| bool wined3d_state::depth_bounds_enable |
Definition at line 2966 of file wined3d_private.h.
| float wined3d_state::depth_bounds_max |
Definition at line 2967 of file wined3d_private.h.
| float wined3d_state::depth_bounds_min |
Definition at line 2967 of file wined3d_private.h.
| struct wined3d_depth_stencil_state* wined3d_state::depth_stencil_state |
Definition at line 2964 of file wined3d_private.h.
| struct wined3d_fb_state wined3d_state::fb |
Definition at line 2928 of file wined3d_private.h.
| enum wined3d_feature_level wined3d_state::feature_level |
Definition at line 2926 of file wined3d_private.h.
Referenced by d3d11_device_CreateDeviceContextState(), d3d_device_context_state_init(), device_parent_wined3d_device_created(), and wined3d_state_create().
| uint32_t wined3d_state::flags |
Definition at line 2927 of file wined3d_private.h.
| struct wined3d_buffer* wined3d_state::index_buffer |
Definition at line 2933 of file wined3d_private.h.
| enum wined3d_format_id wined3d_state::index_format |
Definition at line 2934 of file wined3d_private.h.
Definition at line 2935 of file wined3d_private.h.
| struct wined3d_light_state wined3d_state::light_state |
Definition at line 2958 of file wined3d_private.h.
| int wined3d_state::load_base_vertex_index |
Definition at line 2937 of file wined3d_private.h.
Definition at line 2939 of file wined3d_private.h.
Referenced by wined3d_device_context_get_primitive_type(), and wined3d_device_context_set_primitive_type().
| struct wined3d_query* wined3d_state::predicate |
Definition at line 2940 of file wined3d_private.h.
| BOOL wined3d_state::predicate_value |
Definition at line 2941 of file wined3d_private.h.
| enum wined3d_primitive_type wined3d_state::primitive_type |
Definition at line 2938 of file wined3d_private.h.
Referenced by wined3d_device_context_get_primitive_type(), and wined3d_device_context_set_primitive_type().
| struct wined3d_rasterizer_state* wined3d_state::rasterizer_state |
Definition at line 2968 of file wined3d_private.h.
| unsigned int wined3d_state::render_states[WINEHIGHEST_RENDER_STATE+1] |
Definition at line 2960 of file wined3d_private.h.
| uint32_t wined3d_state::sample_mask |
Definition at line 2963 of file wined3d_private.h.
Referenced by wined3d_device_context_get_blend_state().
| struct wined3d_sampler* wined3d_state::sampler[WINED3D_SHADER_TYPE_COUNT][MAX_SAMPLER_OBJECTS] |
Definition at line 2945 of file wined3d_private.h.
Definition at line 2956 of file wined3d_private.h.
| RECT wined3d_state::scissor_rects[WINED3D_MAX_VIEWPORTS] |
Definition at line 2955 of file wined3d_private.h.
| struct wined3d_shader* wined3d_state::shader[WINED3D_SHADER_TYPE_COUNT] |
Definition at line 2943 of file wined3d_private.h.
| struct wined3d_shader_resource_view* wined3d_state::shader_resource_view[WINED3D_SHADER_TYPE_COUNT][MAX_SHADER_RESOURCE_VIEWS] |
Definition at line 2946 of file wined3d_private.h.
Definition at line 2965 of file wined3d_private.h.
Referenced by wined3d_device_context_get_depth_stencil_state().
| struct wined3d_stream_output wined3d_state::stream_output[WINED3D_MAX_STREAM_OUTPUT_BUFFERS] |
Definition at line 2931 of file wined3d_private.h.
| struct wined3d_stream_state wined3d_state::streams[WINED3D_MAX_STREAMS] |
Definition at line 2932 of file wined3d_private.h.
Referenced by wined3d_device_context_set_stream_sources().
| uint32_t wined3d_state::texture_states[WINED3D_MAX_FFP_TEXTURES][WINED3D_HIGHEST_TEXTURE_STATE+1] |
Definition at line 2949 of file wined3d_private.h.
| struct wined3d_matrix wined3d_state::transforms[WINED3D_HIGHEST_TRANSFORM_STATE+1] |
Definition at line 2951 of file wined3d_private.h.
| struct wined3d_unordered_access_view* wined3d_state::unordered_access_view[WINED3D_PIPELINE_COUNT][MAX_UNORDERED_ACCESS_VIEWS] |
Definition at line 2947 of file wined3d_private.h.
| struct wined3d_vertex_declaration* wined3d_state::vertex_declaration |
Definition at line 2930 of file wined3d_private.h.
Definition at line 2954 of file wined3d_private.h.
Referenced by wined3d_device_context_get_viewports(), and wined3d_device_context_set_viewports().
| struct wined3d_viewport wined3d_state::viewports[WINED3D_MAX_VIEWPORTS] |
Definition at line 2953 of file wined3d_private.h.
Referenced by wined3d_device_context_get_viewports(), and wined3d_device_context_set_viewports().