ReactOS 0.4.16-dev-197-g92996da
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#include <wined3d_private.h>
Definition at line 2198 of file wined3d_private.h.
float wined3d_light_info::cutoff |
Definition at line 2209 of file wined3d_private.h.
Referenced by light(), and wined3d_cs_exec_set_light().
struct wined3d_vec4 wined3d_light_info::direction |
Definition at line 2207 of file wined3d_private.h.
Referenced by light(), shader_glsl_ffp_vertex_light_uniform(), and wined3d_cs_exec_set_light().
BOOL wined3d_light_info::enabled |
Definition at line 2203 of file wined3d_private.h.
Referenced by wined3d_device_get_light_enable(), and wined3d_state_enable_light().
Definition at line 2211 of file wined3d_private.h.
Referenced by stateblock_init_lights(), and wined3d_cs_exec_set_light().
float wined3d_light_info::exponent |
Definition at line 2208 of file wined3d_private.h.
Referenced by light(), and wined3d_cs_exec_set_light().
LONG wined3d_light_info::glIndex |
Definition at line 2202 of file wined3d_private.h.
Referenced by wined3d_cs_exec_set_light(), wined3d_cs_exec_set_light_enable(), and wined3d_state_enable_light().
DWORD wined3d_light_info::OriginalIndex |
Definition at line 2201 of file wined3d_private.h.
Referenced by wined3d_cs_exec_set_light(), and wined3d_state_get_light().
struct wined3d_light wined3d_light_info::OriginalParms |
Definition at line 2200 of file wined3d_private.h.
Referenced by light(), shader_glsl_ffp_vertex_light_uniform(), shader_glsl_load_constants(), wined3d_cs_exec_set_light(), and wined3d_device_get_light().
struct wined3d_vec4 wined3d_light_info::position |
Definition at line 2206 of file wined3d_private.h.
Referenced by light(), shader_glsl_ffp_vertex_light_uniform(), and wined3d_cs_exec_set_light().