ReactOS 0.4.15-dev-7931-gfd331f1
wined3d_light Struct Reference

#include <wined3d.h>

Collaboration diagram for wined3d_light:

Public Attributes

enum wined3d_light_type type
struct wined3d_color diffuse
struct wined3d_color specular
struct wined3d_color ambient
struct wined3d_vec3 position
struct wined3d_vec3 direction
float range
float falloff
float attenuation0
float attenuation1
float attenuation2
float theta
float phi

Detailed Description

Definition at line 1643 of file wined3d.h.

Member Data Documentation

◆ ambient

struct wined3d_color wined3d_light::ambient

Definition at line 1648 of file wined3d.h.

◆ attenuation0

float wined3d_light::attenuation0

Definition at line 1653 of file wined3d.h.

◆ attenuation1

float wined3d_light::attenuation1

Definition at line 1654 of file wined3d.h.

◆ attenuation2

float wined3d_light::attenuation2

Definition at line 1655 of file wined3d.h.

◆ diffuse

struct wined3d_color wined3d_light::diffuse

Definition at line 1646 of file wined3d.h.

◆ direction

struct wined3d_vec3 wined3d_light::direction

Definition at line 1650 of file wined3d.h.

◆ falloff

float wined3d_light::falloff

Definition at line 1652 of file wined3d.h.

◆ phi

float wined3d_light::phi

Definition at line 1657 of file wined3d.h.

◆ position

struct wined3d_vec3 wined3d_light::position

Definition at line 1649 of file wined3d.h.

◆ range

float wined3d_light::range

Definition at line 1651 of file wined3d.h.

◆ specular

struct wined3d_color wined3d_light::specular

Definition at line 1647 of file wined3d.h.

◆ theta

float wined3d_light::theta

Definition at line 1656 of file wined3d.h.

◆ type

enum wined3d_light_type wined3d_light::type

Definition at line 1645 of file wined3d.h.

The documentation for this struct was generated from the following file: