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ReactOS 0.4.17-dev-966-gf06eace
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#include <wined3d_private.h>

Public Attributes | |
| struct wined3d_rendertarget_view * | render_targets [WINED3D_MAX_RENDER_TARGETS] |
| struct wined3d_rendertarget_view * | depth_stencil |
Definition at line 1864 of file wined3d_private.h.
| struct wined3d_rendertarget_view* wined3d_fb_state::depth_stencil |
Definition at line 1867 of file wined3d_private.h.
Referenced by context_apply_draw_state(), context_state_fb(), cpu_blitter_clear(), draw_primitive(), ffp_blitter_clear(), ffp_blitter_clear_rendertargets(), vk_blitter_clear(), vk_blitter_clear_rendertargets(), wined3d_context_gl_apply_clear_state(), wined3d_device_clear(), wined3d_device_context_set_depth_stencil_view(), and wined3d_render_pass_key_vk_init().
| struct wined3d_rendertarget_view* wined3d_fb_state::render_targets[WINED3D_MAX_RENDER_TARGETS] |
Definition at line 1866 of file wined3d_private.h.
Referenced by context_apply_draw_state(), context_state_fb(), cpu_blitter_clear(), draw_primitive(), ffp_blitter_clear(), ffp_blitter_clear_rendertargets(), needs_srgb_write(), vk_blitter_clear(), vk_blitter_clear_rendertargets(), wined3d_context_gl_apply_clear_state(), wined3d_device_clear(), wined3d_device_set_implicit_swapchain(), and wined3d_render_pass_key_vk_init().