ReactOS 0.4.16-dev-109-gf4cb10f
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#include <wined3d_private.h>
Public Attributes | |
struct wined3d_rendertarget_view * | render_targets [MAX_RENDER_TARGET_VIEWS] |
struct wined3d_rendertarget_view * | depth_stencil |
Definition at line 2003 of file wined3d_private.h.
struct wined3d_rendertarget_view* wined3d_fb_state::depth_stencil |
Definition at line 2006 of file wined3d_private.h.
Referenced by context_apply_clear_state(), context_apply_draw_state(), context_state_fb(), cpu_blitter_clear(), device_clear_render_targets(), draw_primitive(), ffp_blitter_clear(), and swapchain_gl_present().
struct wined3d_rendertarget_view* wined3d_fb_state::render_targets[MAX_RENDER_TARGET_VIEWS] |
Definition at line 2005 of file wined3d_private.h.
Referenced by context_apply_clear_state(), context_apply_draw_state(), context_state_fb(), cpu_blitter_clear(), device_clear_render_targets(), draw_primitive(), ffp_blitter_clear(), and needs_srgb_write().