Definition at line 49 of file heap.h.
50{
52
56}
GLuint GLuint GLsizei count
Referenced by _ItemizeInternal(), buffer_process_converted_attribute(), clone_sig(), compile_state_table(), computeIsolatingRunsSet(), context_create(), convert_fvf_to_declaration(), d3drm_frame_array_create(), d3drm_light_array_create(), d3drm_mesh_AddGroup(), d3drm_mesh_builder3_CreateMesh(), d3drm_visual_array_create(), geometry_shader_init(), init_format_base_info(), load_mesh_data(), read_metadata_info(), record_instruction(), requires_fallback(), ScriptLayout(), ScriptPlace(), ScriptShape(), ScriptShapeOpenType(), ScriptStringAnalyse(), ScriptTextOut(), shader_get_registers_used(), shader_glsl_alloc(), shader_glsl_dump_program_source(), shader_glsl_init_transform_feedback(), shader_glsl_setup_vs3_output(), shader_record_sample(), shader_signature_copy(), SHAPE_does_GSUB_feature_apply_to_chars(), surface_download_data(), swapchain_create_context(), swapchain_init(), texture1d_download_data(), texture1d_init(), texture3d_upload_data(), texture_init(), usp10_language_add_feature_list(), vertexdeclaration_init(), wined3d_adapter_init_fb_cfgs(), wined3d_device_init_3d(), wined3d_device_init_gdi(), and wined3d_find_closest_matching_adapter_mode().