ReactOS 0.4.16-dev-303-g11d5cb8
frame.c
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1/*
2 * Implementation of IDirect3DRMFrame Interface
3 *
4 * Copyright 2011, 2012 André Hentschel
5 * Copyright 2012 Christian Costa
6 *
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
11 *
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
16 *
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 */
21
22#include "d3drm_private.h"
23
25
26static const struct d3drm_matrix identity =
27{
28 1.0f, 0.0f, 0.0f, 0.0f,
29 0.0f, 1.0f, 0.0f, 0.0f,
30 0.0f, 0.0f, 1.0f, 0.0f,
31 0.0f, 0.0f, 0.0f, 1.0f,
32};
33
35{
36 IDirect3DRMFrameArray IDirect3DRMFrameArray_iface;
39 IDirect3DRMFrame **frames;
40};
41
43{
44 IDirect3DRMVisualArray IDirect3DRMVisualArray_iface;
47 IDirect3DRMVisual **visuals;
48};
49
51{
52 IDirect3DRMLightArray IDirect3DRMLightArray_iface;
55 IDirect3DRMLight **lights;
56};
57
58static inline struct d3drm_frame *impl_from_IDirect3DRMFrame(IDirect3DRMFrame *iface)
59{
61}
62
63static inline struct d3drm_frame *impl_from_IDirect3DRMFrame2(IDirect3DRMFrame2 *iface)
64{
66}
67
68static inline struct d3drm_frame *impl_from_IDirect3DRMFrame3(IDirect3DRMFrame3 *iface)
69{
71}
72
73static inline struct d3drm_frame_array *impl_from_IDirect3DRMFrameArray(IDirect3DRMFrameArray *iface)
74{
76}
77
78static inline struct d3drm_visual_array *impl_from_IDirect3DRMVisualArray(IDirect3DRMVisualArray *iface)
79{
81}
82
83static inline struct d3drm_light_array *impl_from_IDirect3DRMLightArray(IDirect3DRMLightArray *iface)
84{
86}
87
88static inline struct d3drm_animation *impl_from_IDirect3DRMAnimation(IDirect3DRMAnimation *iface)
89{
91}
92
93static inline struct d3drm_animation *impl_from_IDirect3DRMAnimation2(IDirect3DRMAnimation2 *iface)
94{
96}
97
99 const struct d3drm_matrix *src1, const struct d3drm_matrix *src2)
100{
101 struct d3drm_matrix tmp;
102
103 tmp._11 = src1->_11 * src2->_11 + src1->_12 * src2->_21 + src1->_13 * src2->_31;
104 tmp._12 = src1->_11 * src2->_12 + src1->_12 * src2->_22 + src1->_13 * src2->_32;
105 tmp._13 = src1->_11 * src2->_13 + src1->_12 * src2->_23 + src1->_13 * src2->_33;
106 tmp._14 = 0.0f;
107
108 tmp._21 = src1->_21 * src2->_11 + src1->_22 * src2->_21 + src1->_23 * src2->_31;
109 tmp._22 = src1->_21 * src2->_12 + src1->_22 * src2->_22 + src1->_23 * src2->_32;
110 tmp._23 = src1->_21 * src2->_13 + src1->_22 * src2->_23 + src1->_23 * src2->_33;
111 tmp._24 = 0.0f;
112
113 tmp._31 = src1->_31 * src2->_11 + src1->_32 * src2->_21 + src1->_33 * src2->_31;
114 tmp._32 = src1->_31 * src2->_12 + src1->_32 * src2->_22 + src1->_33 * src2->_32;
115 tmp._33 = src1->_31 * src2->_13 + src1->_32 * src2->_23 + src1->_33 * src2->_33;
116 tmp._34 = 0.0f;
117
118 tmp._41 = src1->_41 * src2->_11 + src1->_42 * src2->_21 + src1->_43 * src2->_31 + src2->_41;
119 tmp._42 = src1->_41 * src2->_12 + src1->_42 * src2->_22 + src1->_43 * src2->_32 + src2->_42;
120 tmp._43 = src1->_41 * src2->_13 + src1->_42 * src2->_23 + src1->_43 * src2->_33 + src2->_43;
121 tmp._44 = 1.0f;
122
123 *dst = tmp;
124}
125
126static void d3drm_matrix_set_rotation(struct d3drm_matrix *matrix, D3DVECTOR *axis, float theta)
127{
128 float sin_theta, cos_theta, vers_theta;
129
131 sin_theta = sinf(theta);
132 cos_theta = cosf(theta);
133 vers_theta = 1.0f - cos_theta;
134
135 matrix->_11 = vers_theta * axis->u1.x * axis->u1.x + cos_theta;
136 matrix->_21 = vers_theta * axis->u1.x * axis->u2.y - sin_theta * axis->u3.z;
137 matrix->_31 = vers_theta * axis->u1.x * axis->u3.z + sin_theta * axis->u2.y;
138 matrix->_41 = 0.0f;
139
140 matrix->_12 = vers_theta * axis->u2.y * axis->u1.x + sin_theta * axis->u3.z;
141 matrix->_22 = vers_theta * axis->u2.y * axis->u2.y + cos_theta;
142 matrix->_32 = vers_theta * axis->u2.y * axis->u3.z - sin_theta * axis->u1.x;
143 matrix->_42 = 0.0f;
144
145 matrix->_13 = vers_theta * axis->u3.z * axis->u1.x - sin_theta * axis->u2.y;
146 matrix->_23 = vers_theta * axis->u3.z * axis->u2.y + sin_theta * axis->u1.x;
147 matrix->_33 = vers_theta * axis->u3.z * axis->u3.z + cos_theta;
148 matrix->_43 = 0.0f;
149
150 matrix->_14 = 0.0f;
151 matrix->_24 = 0.0f;
152 matrix->_34 = 0.0f;
153 matrix->_44 = 1.0f;
154}
155
157{
158 D3DVECTOR tmp;
159
160 tmp.u1.x = v->u1.x * m->_11 + v->u2.y * m->_21 + v->u3.z * m->_31 + m->_41;
161 tmp.u2.y = v->u1.x * m->_12 + v->u2.y * m->_22 + v->u3.z * m->_32 + m->_42;
162 tmp.u3.z = v->u1.x * m->_13 + v->u2.y * m->_23 + v->u3.z * m->_33 + m->_43;
163
164 *dst = tmp;
165}
166
167static HRESULT WINAPI d3drm_frame_array_QueryInterface(IDirect3DRMFrameArray *iface, REFIID riid, void **out)
168{
169 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
170
171 if (IsEqualGUID(riid, &IID_IDirect3DRMFrameArray)
173 {
175 *out = iface;
176 return S_OK;
177 }
178
179 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
180
181 *out = NULL;
182 return E_NOINTERFACE;
183}
184
185static ULONG WINAPI d3drm_frame_array_AddRef(IDirect3DRMFrameArray *iface)
186{
188 ULONG refcount = InterlockedIncrement(&array->ref);
189
190 TRACE("%p increasing refcount to %u.\n", iface, refcount);
191
192 return refcount;
193}
194
195static ULONG WINAPI d3drm_frame_array_Release(IDirect3DRMFrameArray *iface)
196{
198 ULONG refcount = InterlockedDecrement(&array->ref);
199 ULONG i;
200
201 TRACE("%p decreasing refcount to %u.\n", iface, refcount);
202
203 if (!refcount)
204 {
205 for (i = 0; i < array->size; ++i)
206 {
208 }
209 heap_free(array->frames);
211 }
212
213 return refcount;
214}
215
216static DWORD WINAPI d3drm_frame_array_GetSize(IDirect3DRMFrameArray *iface)
217{
219
220 TRACE("iface %p.\n", iface);
221
222 return array->size;
223}
224
225static HRESULT WINAPI d3drm_frame_array_GetElement(IDirect3DRMFrameArray *iface,
226 DWORD index, IDirect3DRMFrame **frame)
227{
229
230 TRACE("iface %p, index %u, frame %p.\n", iface, index, frame);
231
232 if (!frame)
233 return D3DRMERR_BADVALUE;
234
235 if (index >= array->size)
236 {
237 *frame = NULL;
238 return D3DRMERR_BADVALUE;
239 }
240
242 *frame = array->frames[index];
243
244 return D3DRM_OK;
245}
246
247static const struct IDirect3DRMFrameArrayVtbl d3drm_frame_array_vtbl =
248{
254};
255
256static struct d3drm_frame_array *d3drm_frame_array_create(unsigned int frame_count, IDirect3DRMFrame3 **frames)
257{
258 struct d3drm_frame_array *array;
259 unsigned int i;
260
261 if (!(array = heap_alloc_zero(sizeof(*array))))
262 return NULL;
263
264 array->IDirect3DRMFrameArray_iface.lpVtbl = &d3drm_frame_array_vtbl;
265 array->ref = 1;
266 array->size = frame_count;
267
268 if (frame_count)
269 {
270 if (!(array->frames = heap_calloc(frame_count, sizeof(*array->frames))))
271 {
273 return NULL;
274 }
275
276 for (i = 0; i < frame_count; ++i)
277 {
278 IDirect3DRMFrame3_QueryInterface(frames[i], &IID_IDirect3DRMFrame, (void **)&array->frames[i]);
279 }
280 }
281
282 return array;
283}
284
285static HRESULT WINAPI d3drm_visual_array_QueryInterface(IDirect3DRMVisualArray *iface, REFIID riid, void **out)
286{
287 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
288
289 if (IsEqualGUID(riid, &IID_IDirect3DRMVisualArray)
291 {
293 *out = iface;
294 return S_OK;
295 }
296
297 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
298
299 *out = NULL;
300 return E_NOINTERFACE;
301}
302
303static ULONG WINAPI d3drm_visual_array_AddRef(IDirect3DRMVisualArray *iface)
304{
306 ULONG refcount = InterlockedIncrement(&array->ref);
307
308 TRACE("%p increasing refcount to %u.\n", iface, refcount);
309
310 return refcount;
311}
312
313static ULONG WINAPI d3drm_visual_array_Release(IDirect3DRMVisualArray *iface)
314{
316 ULONG refcount = InterlockedDecrement(&array->ref);
317 ULONG i;
318
319 TRACE("%p decreasing refcount to %u.\n", iface, refcount);
320
321 if (!refcount)
322 {
323 for (i = 0; i < array->size; ++i)
324 {
326 }
327 heap_free(array->visuals);
329 }
330
331 return refcount;
332}
333
334static DWORD WINAPI d3drm_visual_array_GetSize(IDirect3DRMVisualArray *iface)
335{
337
338 TRACE("iface %p.\n", iface);
339
340 return array->size;
341}
342
343static HRESULT WINAPI d3drm_visual_array_GetElement(IDirect3DRMVisualArray *iface,
344 DWORD index, IDirect3DRMVisual **visual)
345{
347
348 TRACE("iface %p, index %u, visual %p.\n", iface, index, visual);
349
350 if (!visual)
351 return D3DRMERR_BADVALUE;
352
353 if (index >= array->size)
354 {
355 *visual = NULL;
356 return D3DRMERR_BADVALUE;
357 }
358
360 *visual = array->visuals[index];
361
362 return D3DRM_OK;
363}
364
365static const struct IDirect3DRMVisualArrayVtbl d3drm_visual_array_vtbl =
366{
372};
373
374static struct d3drm_visual_array *d3drm_visual_array_create(unsigned int visual_count, IDirect3DRMVisual **visuals)
375{
377 unsigned int i;
378
379 if (!(array = heap_alloc_zero(sizeof(*array))))
380 return NULL;
381
382 array->IDirect3DRMVisualArray_iface.lpVtbl = &d3drm_visual_array_vtbl;
383 array->ref = 1;
384 array->size = visual_count;
385
386 if (visual_count)
387 {
388 if (!(array->visuals = heap_calloc(visual_count, sizeof(*array->visuals))))
389 {
391 return NULL;
392 }
393
394 for (i = 0; i < visual_count; ++i)
395 {
396 array->visuals[i] = visuals[i];
398 }
399 }
400
401 return array;
402}
403
404static HRESULT WINAPI d3drm_light_array_QueryInterface(IDirect3DRMLightArray *iface, REFIID riid, void **out)
405{
406 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
407
408 if (IsEqualGUID(riid, &IID_IDirect3DRMLightArray)
410 {
412 *out = iface;
413 return S_OK;
414 }
415
416 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
417
418 *out = NULL;
419 return E_NOINTERFACE;
420}
421
422static ULONG WINAPI d3drm_light_array_AddRef(IDirect3DRMLightArray *iface)
423{
425 ULONG refcount = InterlockedIncrement(&array->ref);
426
427 TRACE("%p increasing refcount to %u.\n", iface, refcount);
428
429 return refcount;
430}
431
432static ULONG WINAPI d3drm_light_array_Release(IDirect3DRMLightArray *iface)
433{
435 ULONG refcount = InterlockedDecrement(&array->ref);
436 ULONG i;
437
438 TRACE("%p decreasing refcount to %u.\n", iface, refcount);
439
440 if (!refcount)
441 {
442 for (i = 0; i < array->size; ++i)
443 {
445 }
446 heap_free(array->lights);
448 }
449
450 return refcount;
451}
452
453static DWORD WINAPI d3drm_light_array_GetSize(IDirect3DRMLightArray *iface)
454{
456
457 TRACE("iface %p.\n", iface);
458
459 return array->size;
460}
461
462static HRESULT WINAPI d3drm_light_array_GetElement(IDirect3DRMLightArray *iface,
463 DWORD index, IDirect3DRMLight **light)
464{
466
467 TRACE("iface %p, index %u, light %p.\n", iface, index, light);
468
469 if (!light)
470 return D3DRMERR_BADVALUE;
471
472 if (index >= array->size)
473 {
474 *light = NULL;
475 return D3DRMERR_BADVALUE;
476 }
477
479 *light = array->lights[index];
480
481 return D3DRM_OK;
482}
483
484static const struct IDirect3DRMLightArrayVtbl d3drm_light_array_vtbl =
485{
491};
492
493static struct d3drm_light_array *d3drm_light_array_create(unsigned int light_count, IDirect3DRMLight **lights)
494{
495 struct d3drm_light_array *array;
496 unsigned int i;
497
498 if (!(array = heap_alloc_zero(sizeof(*array))))
499 return NULL;
500
501 array->IDirect3DRMLightArray_iface.lpVtbl = &d3drm_light_array_vtbl;
502 array->ref = 1;
503 array->size = light_count;
504
505 if (light_count)
506 {
507 if (!(array->lights = heap_calloc(light_count, sizeof(*array->lights))))
508 {
510 return NULL;
511 }
512
513 for (i = 0; i < light_count; ++i)
514 {
515 array->lights[i] = lights[i];
517 }
518 }
519
520 return array;
521}
522
523static HRESULT WINAPI d3drm_frame3_QueryInterface(IDirect3DRMFrame3 *iface, REFIID riid, void **out)
524{
525 struct d3drm_frame *frame = impl_from_IDirect3DRMFrame3(iface);
526
527 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
528
529 if (IsEqualGUID(riid, &IID_IDirect3DRMFrame)
530 || IsEqualGUID(riid, &IID_IDirect3DRMObject)
531 || IsEqualGUID(riid, &IID_IDirect3DRMVisual)
533 {
534 *out = &frame->IDirect3DRMFrame_iface;
535 }
536 else if (IsEqualGUID(riid, &IID_IDirect3DRMFrame2))
537 {
538 *out = &frame->IDirect3DRMFrame2_iface;
539 }
540 else if (IsEqualGUID(riid, &IID_IDirect3DRMFrame3))
541 {
542 *out = &frame->IDirect3DRMFrame3_iface;
543 }
544 else
545 {
546 *out = NULL;
547 WARN("%s not implemented, returning CLASS_E_CLASSNOTAVAILABLE.\n", debugstr_guid(riid));
549 }
550
551 IUnknown_AddRef((IUnknown *)*out);
552 return S_OK;
553}
554
555static HRESULT WINAPI d3drm_frame2_QueryInterface(IDirect3DRMFrame2 *iface, REFIID riid, void **out)
556{
557 struct d3drm_frame *frame = impl_from_IDirect3DRMFrame2(iface);
558
559 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
560
562}
563
564static HRESULT WINAPI d3drm_frame1_QueryInterface(IDirect3DRMFrame *iface, REFIID riid, void **out)
565{
566 struct d3drm_frame *frame = impl_from_IDirect3DRMFrame(iface);
567
568 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
569
571}
572
573static ULONG WINAPI d3drm_frame3_AddRef(IDirect3DRMFrame3 *iface)
574{
575 struct d3drm_frame *frame = impl_from_IDirect3DRMFrame3(iface);
576 ULONG refcount = InterlockedIncrement(&frame->ref);
577
578 TRACE("%p increasing refcount to %u.\n", iface, refcount);
579
580 return refcount;
581}
582
583static ULONG WINAPI d3drm_frame2_AddRef(IDirect3DRMFrame2 *iface)
584{
585 struct d3drm_frame *frame = impl_from_IDirect3DRMFrame2(iface);
586
587 TRACE("iface %p.\n", iface);
588
590}
591
592static ULONG WINAPI d3drm_frame1_AddRef(IDirect3DRMFrame *iface)
593{
594 struct d3drm_frame *frame = impl_from_IDirect3DRMFrame(iface);
595
596 TRACE("iface %p.\n", iface);
597
599}
600
601static ULONG WINAPI d3drm_frame3_Release(IDirect3DRMFrame3 *iface)
602{
603 struct d3drm_frame *frame = impl_from_IDirect3DRMFrame3(iface);
604 ULONG refcount = InterlockedDecrement(&frame->ref);
605 ULONG i;
606
607 TRACE("%p decreasing refcount to %u.\n", iface, refcount);
608
609 if (!refcount)
610 {
611 d3drm_object_cleanup((IDirect3DRMObject *)&frame->IDirect3DRMFrame_iface, &frame->obj);
612 for (i = 0; i < frame->nb_children; ++i)
613 {
615 }
616 heap_free(frame->children);
617 for (i = 0; i < frame->nb_visuals; ++i)
618 {
620 }
621 heap_free(frame->visuals);
622 for (i = 0; i < frame->nb_lights; ++i)
623 {
625 }
626 heap_free(frame->lights);
628 heap_free(frame);
629 }
630
631 return refcount;
632}
633
634static ULONG WINAPI d3drm_frame2_Release(IDirect3DRMFrame2 *iface)
635{
636 struct d3drm_frame *frame = impl_from_IDirect3DRMFrame2(iface);
637
638 TRACE("iface %p.\n", iface);
639
641}
642
643static ULONG WINAPI d3drm_frame1_Release(IDirect3DRMFrame *iface)
644{
645 struct d3drm_frame *frame = impl_from_IDirect3DRMFrame(iface);
646
647 TRACE("iface %p.\n", iface);
648
650}
651
652static HRESULT WINAPI d3drm_frame3_Clone(IDirect3DRMFrame3 *iface,
653 IUnknown *outer, REFIID iid, void **out)
654{
655 FIXME("iface %p, outer %p, iid %s, out %p stub!\n", iface, outer, debugstr_guid(iid), out);
656
657 return E_NOTIMPL;
658}
659
660static HRESULT WINAPI d3drm_frame2_Clone(IDirect3DRMFrame2 *iface,
661 IUnknown *outer, REFIID iid, void **out)
662{
663 FIXME("iface %p, outer %p, iid %s, out %p stub!\n", iface, outer, debugstr_guid(iid), out);
664
665 return E_NOTIMPL;
666}
667
668static HRESULT WINAPI d3drm_frame1_Clone(IDirect3DRMFrame *iface,
669 IUnknown *outer, REFIID iid, void **out)
670{
671 FIXME("iface %p, outer %p, iid %s, out %p stub!\n", iface, outer, debugstr_guid(iid), out);
672
673 return E_NOTIMPL;
674}
675
676static HRESULT WINAPI d3drm_frame3_AddDestroyCallback(IDirect3DRMFrame3 *iface,
678{
679 struct d3drm_frame *frame = impl_from_IDirect3DRMFrame3(iface);
680
681 TRACE("iface %p, cb %p, ctx %p.\n", iface, cb, ctx);
682
684}
685
686static HRESULT WINAPI d3drm_frame2_AddDestroyCallback(IDirect3DRMFrame2 *iface,
688{
689 struct d3drm_frame *frame = impl_from_IDirect3DRMFrame2(iface);
690
691 TRACE("iface %p, cb %p, ctx %p.\n", iface, cb, ctx);
692
694}
695
696static HRESULT WINAPI d3drm_frame1_AddDestroyCallback(IDirect3DRMFrame *iface,
698{
699 struct d3drm_frame *frame = impl_from_IDirect3DRMFrame(iface);
700
701 TRACE("iface %p, cb %p, ctx %p.\n", iface, cb, ctx);
702
704}
705
706static HRESULT WINAPI d3drm_frame3_DeleteDestroyCallback(IDirect3DRMFrame3 *iface,
708{
709 struct d3drm_frame *frame = impl_from_IDirect3DRMFrame3(iface);
710
711 TRACE("iface %p, cb %p, ctx %p.\n", iface, cb, ctx);
712
714}
715
716static HRESULT WINAPI d3drm_frame2_DeleteDestroyCallback(IDirect3DRMFrame2 *iface,
718{
719 struct d3drm_frame *frame = impl_from_IDirect3DRMFrame2(iface);
720
721 TRACE("iface %p, cb %p, ctx %p.\n", iface, cb, ctx);
722
724}
725
726static HRESULT WINAPI d3drm_frame1_DeleteDestroyCallback(IDirect3DRMFrame *iface,
728{
729 struct d3drm_frame *frame = impl_from_IDirect3DRMFrame(iface);
730
731 TRACE("iface %p, cb %p, ctx %p.\n", iface, cb, ctx);
732
734}
735
736static HRESULT WINAPI d3drm_frame3_SetAppData(IDirect3DRMFrame3 *iface, DWORD data)
737{
738 struct d3drm_frame *frame = impl_from_IDirect3DRMFrame3(iface);
739
740 TRACE("iface %p, data %#x.\n", iface, data);
741
742 frame->obj.appdata = data;
743
744 return D3DRM_OK;
745}
746
747static HRESULT WINAPI d3drm_frame2_SetAppData(IDirect3DRMFrame2 *iface, DWORD data)
748{
749 struct d3drm_frame *frame = impl_from_IDirect3DRMFrame2(iface);
750
751 TRACE("iface %p, data %#x.\n", iface, data);
752
754}
755
756static HRESULT WINAPI d3drm_frame1_SetAppData(IDirect3DRMFrame *iface, DWORD data)
757{
758 struct d3drm_frame *frame = impl_from_IDirect3DRMFrame(iface);
759
760 TRACE("iface %p, data %#x.\n", iface, data);
761
763}
764
765static DWORD WINAPI d3drm_frame3_GetAppData(IDirect3DRMFrame3 *iface)
766{
767 struct d3drm_frame *frame = impl_from_IDirect3DRMFrame3(iface);
768
769 TRACE("iface %p.\n", iface);
770
771 return frame->obj.appdata;
772}
773
774static DWORD WINAPI d3drm_frame2_GetAppData(IDirect3DRMFrame2 *iface)
775{
776 struct d3drm_frame *frame = impl_from_IDirect3DRMFrame2(iface);
777
778 TRACE("iface %p.\n", iface);
779
781}
782
783static DWORD WINAPI d3drm_frame1_GetAppData(IDirect3DRMFrame *iface)
784{
785 struct d3drm_frame *frame = impl_from_IDirect3DRMFrame(iface);
786
787 TRACE("iface %p.\n", iface);
788
790}
791
792static HRESULT WINAPI d3drm_frame3_SetName(IDirect3DRMFrame3 *iface, const char *name)
793{
794 struct d3drm_frame *frame = impl_from_IDirect3DRMFrame3(iface);
795
796 TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
797
798 return d3drm_object_set_name(&frame->obj, name);
799}
800
801static HRESULT WINAPI d3drm_frame2_SetName(IDirect3DRMFrame2 *iface, const char *name)
802{
803 struct d3drm_frame *frame = impl_from_IDirect3DRMFrame2(iface);
804
805 TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
806
808}
809
810static HRESULT WINAPI d3drm_frame1_SetName(IDirect3DRMFrame *iface, const char *name)
811{
812 struct d3drm_frame *frame = impl_from_IDirect3DRMFrame(iface);
813
814 TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
815
817}
818
819static HRESULT WINAPI d3drm_frame3_GetName(IDirect3DRMFrame3 *iface, DWORD *size, char *name)
820{
821 struct d3drm_frame *frame = impl_from_IDirect3DRMFrame3(iface);
822
823 TRACE("iface %p, size %p, name %p.\n", iface, size, name);
824
825 return d3drm_object_get_name(&frame->obj, size, name);
826}
827
828static HRESULT WINAPI d3drm_frame2_GetName(IDirect3DRMFrame2 *iface, DWORD *size, char *name)
829{
830 struct d3drm_frame *frame = impl_from_IDirect3DRMFrame2(iface);
831
832 TRACE("iface %p, size %p, name %p.\n", iface, size, name);
833
835}
836
837static HRESULT WINAPI d3drm_frame1_GetName(IDirect3DRMFrame *iface, DWORD *size, char *name)
838{
839 struct d3drm_frame *frame = impl_from_IDirect3DRMFrame(iface);
840
841 TRACE("iface %p, size %p, name %p.\n", iface, size, name);
842
844}
845
846static HRESULT WINAPI d3drm_frame3_GetClassName(IDirect3DRMFrame3 *iface, DWORD *size, char *name)
847{
848 struct d3drm_frame *frame = impl_from_IDirect3DRMFrame3(iface);
849
850 TRACE("iface %p, size %p, name %p.\n", iface, size, name);
851
852 return d3drm_object_get_class_name(&frame->obj, size, name);
853}
854
855static HRESULT WINAPI d3drm_frame2_GetClassName(IDirect3DRMFrame2 *iface, DWORD *size, char *name)
856{
857 struct d3drm_frame *frame = impl_from_IDirect3DRMFrame2(iface);
858
859 TRACE("iface %p, size %p, name %p.\n", iface, size, name);
860
862}
863
864static HRESULT WINAPI d3drm_frame1_GetClassName(IDirect3DRMFrame *iface, DWORD *size, char *name)
865{
866 struct d3drm_frame *frame = impl_from_IDirect3DRMFrame(iface);
867
868 TRACE("iface %p, size %p, name %p.\n", iface, size, name);
869
871}
872
873static HRESULT WINAPI d3drm_frame3_AddChild(IDirect3DRMFrame3 *iface, IDirect3DRMFrame3 *child)
874{
875 struct d3drm_frame *frame = impl_from_IDirect3DRMFrame3(iface);
877
878 TRACE("iface %p, child %p.\n", iface, child);
879
880 if (!child_obj)
881 return D3DRMERR_BADOBJECT;
882
883 if (child_obj->parent)
884 {
885 IDirect3DRMFrame3* parent = &child_obj->parent->IDirect3DRMFrame3_iface;
886
887 if (parent == iface)
888 {
889 /* Passed frame is already a child so return success */
890 return D3DRM_OK;
891 }
892 else
893 {
894 /* Remove parent and continue */
896 }
897 }
898
899 if (!d3drm_array_reserve((void **)&frame->children, &frame->children_size,
900 frame->nb_children + 1, sizeof(*frame->children)))
901 return E_OUTOFMEMORY;
902
903 frame->children[frame->nb_children++] = child;
905 child_obj->parent = frame;
906
907 return D3DRM_OK;
908}
909
910static HRESULT WINAPI d3drm_frame2_AddChild(IDirect3DRMFrame2 *iface, IDirect3DRMFrame *child)
911{
912 struct d3drm_frame *frame = impl_from_IDirect3DRMFrame2(iface);
913 IDirect3DRMFrame3 *child3;
914 HRESULT hr;
915
916 TRACE("iface %p, child %p.\n", iface, child);
917
918 if (!child)
919 return D3DRMERR_BADOBJECT;
920 hr = IDirect3DRMFrame_QueryInterface(child, &IID_IDirect3DRMFrame3, (void **)&child3);
921 if (hr != S_OK)
922 return D3DRMERR_BADOBJECT;
924
925 return d3drm_frame3_AddChild(&frame->IDirect3DRMFrame3_iface, child3);
926}
927
928static HRESULT WINAPI d3drm_frame1_AddChild(IDirect3DRMFrame *iface, IDirect3DRMFrame *child)
929{
930 struct d3drm_frame *frame = impl_from_IDirect3DRMFrame(iface);
932
933 TRACE("iface %p, child %p.\n", iface, child);
934
935 if (!child_frame)
936 return D3DRMERR_BADOBJECT;
937
939}
940
941static HRESULT WINAPI d3drm_frame3_AddLight(IDirect3DRMFrame3 *iface, IDirect3DRMLight *light)
942{
943 struct d3drm_frame *frame = impl_from_IDirect3DRMFrame3(iface);
944 ULONG i;
945
946 TRACE("iface %p, light %p.\n", iface, light);
947
948 if (!light)
949 return D3DRMERR_BADOBJECT;
950
951 /* Check if already existing and return gracefully without increasing ref count */
952 for (i = 0; i < frame->nb_lights; i++)
953 if (frame->lights[i] == light)
954 return D3DRM_OK;
955
956 if (!d3drm_array_reserve((void **)&frame->lights, &frame->lights_size,
957 frame->nb_lights + 1, sizeof(*frame->lights)))
958 return E_OUTOFMEMORY;
959
960 frame->lights[frame->nb_lights++] = light;
962
963 return D3DRM_OK;
964}
965
966static HRESULT WINAPI d3drm_frame2_AddLight(IDirect3DRMFrame2 *iface, IDirect3DRMLight *light)
967{
968 struct d3drm_frame *frame = impl_from_IDirect3DRMFrame2(iface);
969
970 TRACE("iface %p, light %p.\n", iface, light);
971
973}
974
975static HRESULT WINAPI d3drm_frame1_AddLight(IDirect3DRMFrame *iface, IDirect3DRMLight *light)
976{
977 struct d3drm_frame *frame = impl_from_IDirect3DRMFrame(iface);
978
979 TRACE("iface %p, light %p.\n", iface, light);
980
982}
983
984static HRESULT WINAPI d3drm_frame3_AddMoveCallback(IDirect3DRMFrame3 *iface,
986{
987 FIXME("iface %p, cb %p, ctx %p flags %#x stub!\n", iface, cb, ctx, flags);
988
989 return E_NOTIMPL;
990}
991
992static HRESULT WINAPI d3drm_frame2_AddMoveCallback(IDirect3DRMFrame2 *iface,
994{
995 FIXME("iface %p, cb %p, ctx %p stub!\n", iface, cb, ctx);
996
997 return E_NOTIMPL;
998}
999
1000static HRESULT WINAPI d3drm_frame1_AddMoveCallback(IDirect3DRMFrame *iface,
1002{
1003 FIXME("iface %p, cb %p, ctx %p stub!\n", iface, cb, ctx);
1004
1005 return E_NOTIMPL;
1006}
1007
1008static HRESULT WINAPI d3drm_frame3_AddTransform(IDirect3DRMFrame3 *iface,
1010{
1011 struct d3drm_frame *frame = impl_from_IDirect3DRMFrame3(iface);
1012 const struct d3drm_matrix *m = d3drm_matrix(matrix);
1013
1014 TRACE("iface %p, type %#x, matrix %p.\n", iface, type, matrix);
1015
1016 if (m->_14 != 0.0f || m->_24 != 0.0f || m->_34 != 0.0f || m->_44 != 1.0f)
1017 return D3DRMERR_BADVALUE;
1018
1019 switch (type)
1020 {
1022 frame->transform = *m;
1023 break;
1024
1027 break;
1028
1029 case D3DRMCOMBINE_AFTER:
1031 break;
1032
1033 default:
1034 FIXME("Unhandled type %#x.\n", type);
1035 return D3DRMERR_BADVALUE;
1036 }
1037
1038 return S_OK;
1039}
1040
1041static HRESULT WINAPI d3drm_frame2_AddTransform(IDirect3DRMFrame2 *iface,
1043{
1044 struct d3drm_frame *frame = impl_from_IDirect3DRMFrame2(iface);
1045
1046 TRACE("iface %p, type %#x, matrix %p.\n", iface, type, matrix);
1047
1049}
1050
1051static HRESULT WINAPI d3drm_frame1_AddTransform(IDirect3DRMFrame *iface,
1053{
1054 struct d3drm_frame *frame = impl_from_IDirect3DRMFrame(iface);
1055
1056 TRACE("iface %p, type %#x, matrix %p.\n", iface, type, matrix);
1057
1059}
1060
1061static HRESULT WINAPI d3drm_frame3_AddTranslation(IDirect3DRMFrame3 *iface,
1063{
1064 struct d3drm_frame *frame = impl_from_IDirect3DRMFrame3(iface);
1065
1066 TRACE("iface %p, type %#x, x %.8e, y %.8e, z %.8e.\n", iface, type, x, y, z);
1067
1068 switch (type)
1069 {
1071 frame->transform = identity;
1072 frame->transform._41 = x;
1073 frame->transform._42 = y;
1074 frame->transform._43 = z;
1075 break;
1076
1078 frame->transform._41 += x * frame->transform._11 + y * frame->transform._21 + z * frame->transform._31;
1079 frame->transform._42 += x * frame->transform._12 + y * frame->transform._22 + z * frame->transform._32;
1080 frame->transform._43 += x * frame->transform._13 + y * frame->transform._23 + z * frame->transform._33;
1081 break;
1082
1083 case D3DRMCOMBINE_AFTER:
1084 frame->transform._41 += x;
1085 frame->transform._42 += y;
1086 frame->transform._43 += z;
1087 break;
1088
1089 default:
1090 FIXME("Unhandled type %#x.\n", type);
1091 return D3DRMERR_BADVALUE;
1092 }
1093
1094 return D3DRM_OK;
1095}
1096
1097static HRESULT WINAPI d3drm_frame2_AddTranslation(IDirect3DRMFrame2 *iface,
1099{
1100 struct d3drm_frame *frame = impl_from_IDirect3DRMFrame2(iface);
1101
1102 TRACE("iface %p, type %#x, x %.8e, y %.8e, z %.8e.\n", iface, type, x, y, z);
1103
1105}
1106
1107static HRESULT WINAPI d3drm_frame1_AddTranslation(IDirect3DRMFrame *iface,
1109{
1110 struct d3drm_frame *frame = impl_from_IDirect3DRMFrame(iface);
1111
1112 TRACE("iface %p, type %#x, x %.8e, y %.8e, z %.8e.\n", iface, type, x, y, z);
1113
1115}
1116
1117static HRESULT WINAPI d3drm_frame3_AddScale(IDirect3DRMFrame3 *iface,
1119{
1120 struct d3drm_frame *frame = impl_from_IDirect3DRMFrame3(iface);
1121
1122 TRACE("iface %p, type %#x, sx %.8e, sy %.8e, sz %.8e.\n", iface, type, sx, sy, sz);
1123
1124 switch (type)
1125 {
1127 frame->transform = identity;
1128 frame->transform._11 = sx;
1129 frame->transform._22 = sy;
1130 frame->transform._33 = sz;
1131 break;
1132
1134 frame->transform._11 *= sx;
1135 frame->transform._12 *= sx;
1136 frame->transform._13 *= sx;
1137 frame->transform._21 *= sy;
1138 frame->transform._22 *= sy;
1139 frame->transform._23 *= sy;
1140 frame->transform._31 *= sz;
1141 frame->transform._32 *= sz;
1142 frame->transform._33 *= sz;
1143 break;
1144
1145 case D3DRMCOMBINE_AFTER:
1146 frame->transform._11 *= sx;
1147 frame->transform._12 *= sy;
1148 frame->transform._13 *= sz;
1149 frame->transform._21 *= sx;
1150 frame->transform._22 *= sy;
1151 frame->transform._23 *= sz;
1152 frame->transform._31 *= sx;
1153 frame->transform._32 *= sy;
1154 frame->transform._33 *= sz;
1155 frame->transform._41 *= sx;
1156 frame->transform._42 *= sy;
1157 frame->transform._43 *= sz;
1158 break;
1159
1160 default:
1161 FIXME("Unhandled type %#x.\n", type);
1162 return D3DRMERR_BADVALUE;
1163 }
1164
1165 return D3DRM_OK;
1166}
1167
1168static HRESULT WINAPI d3drm_frame2_AddScale(IDirect3DRMFrame2 *iface,
1170{
1171 struct d3drm_frame *frame = impl_from_IDirect3DRMFrame2(iface);
1172
1173 TRACE("iface %p, type %#x, sx %.8e, sy %.8e, sz %.8e.\n", iface, type, sx, sy, sz);
1174
1175 return d3drm_frame3_AddScale(&frame->IDirect3DRMFrame3_iface, type, sx, sy, sz);
1176}
1177
1178static HRESULT WINAPI d3drm_frame1_AddScale(IDirect3DRMFrame *iface,
1180{
1181 struct d3drm_frame *frame = impl_from_IDirect3DRMFrame(iface);
1182
1183 TRACE("iface %p, type %#x, sx %.8e, sy %.8e, sz %.8e.\n", iface, type, sx, sy, sz);
1184
1185 return d3drm_frame3_AddScale(&frame->IDirect3DRMFrame3_iface, type, sx, sy, sz);
1186}
1187
1188static HRESULT WINAPI d3drm_frame3_AddRotation(IDirect3DRMFrame3 *iface,
1190{
1191 struct d3drm_frame *frame = impl_from_IDirect3DRMFrame3(iface);
1192 struct d3drm_matrix m;
1193 D3DVECTOR axis;
1194
1195 TRACE("iface %p, type %#x, x %.8e, y %.8e, z %.8e, theta %.8e.\n", iface, type, x, y, z, theta);
1196
1197 axis.u1.x = x;
1198 axis.u2.y = y;
1199 axis.u3.z = z;
1200
1201 switch (type)
1202 {
1204 d3drm_matrix_set_rotation(&frame->transform, &axis, theta);
1205 break;
1206
1208 d3drm_matrix_set_rotation(&m, &axis, theta);
1210 break;
1211
1212 case D3DRMCOMBINE_AFTER:
1213 d3drm_matrix_set_rotation(&m, &axis, theta);
1215 break;
1216
1217 default:
1218 FIXME("Unhandled type %#x.\n", type);
1219 return D3DRMERR_BADVALUE;
1220 }
1221
1222 return D3DRM_OK;
1223}
1224
1225static HRESULT WINAPI d3drm_frame2_AddRotation(IDirect3DRMFrame2 *iface,
1227{
1228 struct d3drm_frame *frame = impl_from_IDirect3DRMFrame2(iface);
1229
1230 TRACE("iface %p, type %#x, x %.8e, y %.8e, z %.8e, theta %.8e.\n", iface, type, x, y, z, theta);
1231
1232 return d3drm_frame3_AddRotation(&frame->IDirect3DRMFrame3_iface, type, x, y, z, theta);
1233}
1234
1235static HRESULT WINAPI d3drm_frame1_AddRotation(IDirect3DRMFrame *iface,
1237{
1238 struct d3drm_frame *frame = impl_from_IDirect3DRMFrame(iface);
1239
1240 TRACE("iface %p, type %#x, x %.8e, y %.8e, z %.8e, theta %.8e.\n", iface, type, x, y, z, theta);
1241
1242 return d3drm_frame3_AddRotation(&frame->IDirect3DRMFrame3_iface, type, x, y, z, theta);
1243}
1244
1245static HRESULT WINAPI d3drm_frame3_AddVisual(IDirect3DRMFrame3 *iface, IUnknown *visual)
1246{
1247 struct d3drm_frame *frame = impl_from_IDirect3DRMFrame3(iface);
1248 ULONG i;
1249
1250 TRACE("iface %p, visual %p.\n", iface, visual);
1251
1252 if (!visual)
1253 return D3DRMERR_BADOBJECT;
1254
1255 /* Check if already existing and return gracefully without increasing ref count */
1256 for (i = 0; i < frame->nb_visuals; i++)
1257 if (frame->visuals[i] == (IDirect3DRMVisual *)visual)
1258 return D3DRM_OK;
1259
1260 if (!d3drm_array_reserve((void **)&frame->visuals, &frame->visuals_size,
1261 frame->nb_visuals + 1, sizeof(*frame->visuals)))
1262 return E_OUTOFMEMORY;
1263
1264 frame->visuals[frame->nb_visuals++] = (IDirect3DRMVisual *)visual;
1266
1267 return D3DRM_OK;
1268}
1269
1270static HRESULT WINAPI d3drm_frame2_AddVisual(IDirect3DRMFrame2 *iface, IDirect3DRMVisual *visual)
1271{
1272 struct d3drm_frame *frame = impl_from_IDirect3DRMFrame2(iface);
1273
1274 TRACE("iface %p, visual %p.\n", iface, visual);
1275
1276 return d3drm_frame3_AddVisual(&frame->IDirect3DRMFrame3_iface, (IUnknown *)visual);
1277}
1278
1279static HRESULT WINAPI d3drm_frame1_AddVisual(IDirect3DRMFrame *iface, IDirect3DRMVisual *visual)
1280{
1281 struct d3drm_frame *frame = impl_from_IDirect3DRMFrame(iface);
1282
1283 TRACE("iface %p, visual %p.\n", iface, visual);
1284
1285 return d3drm_frame3_AddVisual(&frame->IDirect3DRMFrame3_iface, (IUnknown *)visual);
1286}
1287
1288static HRESULT WINAPI d3drm_frame3_GetChildren(IDirect3DRMFrame3 *iface, IDirect3DRMFrameArray **children)
1289{
1290 struct d3drm_frame *frame = impl_from_IDirect3DRMFrame3(iface);
1291 struct d3drm_frame_array *array;
1292
1293 TRACE("iface %p, children %p.\n", iface, children);
1294
1295 if (!children)
1296 return D3DRMERR_BADVALUE;
1297
1298 if (!(array = d3drm_frame_array_create(frame->nb_children, frame->children)))
1299 return E_OUTOFMEMORY;
1300
1301 *children = &array->IDirect3DRMFrameArray_iface;
1302
1303 return D3DRM_OK;
1304}
1305
1306static HRESULT WINAPI d3drm_frame2_GetChildren(IDirect3DRMFrame2 *iface, IDirect3DRMFrameArray **children)
1307{
1308 struct d3drm_frame *frame = impl_from_IDirect3DRMFrame2(iface);
1309
1310 TRACE("iface %p, children %p.\n", iface, children);
1311
1313}
1314
1315static HRESULT WINAPI d3drm_frame1_GetChildren(IDirect3DRMFrame *iface, IDirect3DRMFrameArray **children)
1316{
1317 struct d3drm_frame *frame = impl_from_IDirect3DRMFrame(iface);
1318
1319 TRACE("iface %p, children %p.\n", iface, children);
1320
1322}
1323
1324static D3DCOLOR WINAPI d3drm_frame3_GetColor(IDirect3DRMFrame3 *iface)
1325{
1326 FIXME("iface %p stub!\n", iface);
1327
1328 return 0;
1329}
1330
1331static D3DCOLOR WINAPI d3drm_frame2_GetColor(IDirect3DRMFrame2 *iface)
1332{
1333 FIXME("iface %p stub!\n", iface);
1334
1335 return 0;
1336}
1337
1338static D3DCOLOR WINAPI d3drm_frame1_GetColor(IDirect3DRMFrame *iface)
1339{
1340 FIXME("iface %p stub!\n", iface);
1341
1342 return 0;
1343}
1344
1345static HRESULT WINAPI d3drm_frame3_GetLights(IDirect3DRMFrame3 *iface, IDirect3DRMLightArray **lights)
1346{
1347 struct d3drm_frame *frame = impl_from_IDirect3DRMFrame3(iface);
1348 struct d3drm_light_array *array;
1349
1350 TRACE("iface %p, lights %p.\n", iface, lights);
1351
1352 if (!lights)
1353 return D3DRMERR_BADVALUE;
1354
1355 if (!(array = d3drm_light_array_create(frame->nb_lights, frame->lights)))
1356 return E_OUTOFMEMORY;
1357
1358 *lights = &array->IDirect3DRMLightArray_iface;
1359
1360 return D3DRM_OK;
1361}
1362
1363static HRESULT WINAPI d3drm_frame2_GetLights(IDirect3DRMFrame2 *iface, IDirect3DRMLightArray **lights)
1364{
1365 struct d3drm_frame *frame = impl_from_IDirect3DRMFrame2(iface);
1366
1367 TRACE("iface %p, lights %p.\n", iface, lights);
1368
1370}
1371
1372static HRESULT WINAPI d3drm_frame1_GetLights(IDirect3DRMFrame *iface, IDirect3DRMLightArray **lights)
1373{
1374 struct d3drm_frame *frame = impl_from_IDirect3DRMFrame(iface);
1375
1376 TRACE("iface %p, lights %p.\n", iface, lights);
1377
1379}
1380
1382{
1383 FIXME("iface %p stub!\n", iface);
1384
1386}
1387
1389{
1390 FIXME("iface %p stub!\n", iface);
1391
1393}
1394
1396{
1397 FIXME("iface %p stub!\n", iface);
1398
1400}
1401
1402static HRESULT WINAPI d3drm_frame3_GetParent(IDirect3DRMFrame3 *iface, IDirect3DRMFrame3 **parent)
1403{
1404 struct d3drm_frame *frame = impl_from_IDirect3DRMFrame3(iface);
1405
1406 TRACE("iface %p, parent %p.\n", iface, parent);
1407
1408 if (!parent)
1409 return D3DRMERR_BADVALUE;
1410
1411 if (frame->parent)
1412 {
1413 *parent = &frame->parent->IDirect3DRMFrame3_iface;
1415 }
1416 else
1417 {
1418 *parent = NULL;
1419 }
1420
1421 return D3DRM_OK;
1422}
1423
1424static HRESULT WINAPI d3drm_frame2_GetParent(IDirect3DRMFrame2 *iface, IDirect3DRMFrame **parent)
1425{
1426 struct d3drm_frame *frame = impl_from_IDirect3DRMFrame2(iface);
1427
1428 TRACE("iface %p, parent %p.\n", iface, parent);
1429
1430 if (!parent)
1431 return D3DRMERR_BADVALUE;
1432
1433 if (frame->parent)
1434 {
1435 *parent = &frame->parent->IDirect3DRMFrame_iface;
1437 }
1438 else
1439 {
1440 *parent = NULL;
1441 }
1442
1443 return D3DRM_OK;
1444}
1445
1446static HRESULT WINAPI d3drm_frame1_GetParent(IDirect3DRMFrame *iface, IDirect3DRMFrame **parent)
1447{
1448 struct d3drm_frame *frame = impl_from_IDirect3DRMFrame(iface);
1449
1450 TRACE("iface %p, parent %p.\n", iface, parent);
1451
1453}
1454
1455static HRESULT WINAPI d3drm_frame3_GetPosition(IDirect3DRMFrame3 *iface,
1456 IDirect3DRMFrame3 *reference, D3DVECTOR *position)
1457{
1458 FIXME("iface %p, reference %p, position %p stub!\n", iface, reference, position);
1459
1460 return E_NOTIMPL;
1461}
1462
1463static HRESULT WINAPI d3drm_frame2_GetPosition(IDirect3DRMFrame2 *iface,
1464 IDirect3DRMFrame *reference, D3DVECTOR *position)
1465{
1466 FIXME("iface %p, reference %p, position %p stub!\n", iface, reference, position);
1467
1468 return E_NOTIMPL;
1469}
1470
1471static HRESULT WINAPI d3drm_frame1_GetPosition(IDirect3DRMFrame *iface,
1472 IDirect3DRMFrame *reference, D3DVECTOR *position)
1473{
1474 FIXME("iface %p, reference %p, position %p stub!\n", iface, reference, position);
1475
1476 return E_NOTIMPL;
1477}
1478
1479
1480static HRESULT WINAPI d3drm_frame3_GetRotation(IDirect3DRMFrame3 *iface,
1481 IDirect3DRMFrame3 *reference, D3DVECTOR *axis, D3DVALUE *theta)
1482{
1483 FIXME("iface %p, reference %p, axis %p, theta %p stub!\n", iface, reference, axis, theta);
1484
1485 return E_NOTIMPL;
1486}
1487
1488static HRESULT WINAPI d3drm_frame2_GetRotation(IDirect3DRMFrame2 *iface,
1489 IDirect3DRMFrame *reference, D3DVECTOR *axis, D3DVALUE *theta)
1490{
1491 FIXME("iface %p, reference %p, axis %p, theta %p stub!\n", iface, reference, axis, theta);
1492
1493 return E_NOTIMPL;
1494}
1495
1496static HRESULT WINAPI d3drm_frame1_GetRotation(IDirect3DRMFrame *iface,
1497 IDirect3DRMFrame *reference, D3DVECTOR *axis, D3DVALUE *theta)
1498{
1499 FIXME("iface %p, reference %p, axis %p, theta %p stub!\n", iface, reference, axis, theta);
1500
1501 return E_NOTIMPL;
1502}
1503
1504static HRESULT WINAPI d3drm_frame3_GetScene(IDirect3DRMFrame3 *iface, IDirect3DRMFrame3 **scene)
1505{
1506 struct d3drm_frame *frame = impl_from_IDirect3DRMFrame3(iface);
1507
1508 TRACE("iface %p, scene %p.\n", iface, scene);
1509
1510 if (!scene)
1511 return D3DRMERR_BADVALUE;
1512
1513 while (frame->parent)
1514 frame = frame->parent;
1515
1516 *scene = &frame->IDirect3DRMFrame3_iface;
1518
1519 return D3DRM_OK;
1520}
1521
1522static HRESULT WINAPI d3drm_frame2_GetScene(IDirect3DRMFrame2 *iface, IDirect3DRMFrame **scene)
1523{
1524 struct d3drm_frame *frame = impl_from_IDirect3DRMFrame2(iface);
1525 IDirect3DRMFrame3 *frame3;
1526 HRESULT hr;
1527
1528 TRACE("iface %p, scene %p.\n", iface, scene);
1529
1530 if (!scene)
1531 return D3DRMERR_BADVALUE;
1532
1534 if (FAILED(hr) || !frame3)
1535 {
1536 *scene = NULL;
1537 return hr;
1538 }
1539
1540 hr = IDirect3DRMFrame3_QueryInterface(frame3, &IID_IDirect3DRMFrame, (void **)scene);
1542
1543 return hr;
1544}
1545
1546static HRESULT WINAPI d3drm_frame1_GetScene(IDirect3DRMFrame *iface, IDirect3DRMFrame **scene)
1547{
1548 struct d3drm_frame *frame = impl_from_IDirect3DRMFrame(iface);
1549
1550 TRACE("iface %p, scene %p.\n", iface, scene);
1551
1552 return d3drm_frame2_GetScene(&frame->IDirect3DRMFrame2_iface, scene);
1553}
1554
1555static D3DRMSORTMODE WINAPI d3drm_frame3_GetSortMode(IDirect3DRMFrame3 *iface)
1556{
1557 FIXME("iface %p stub!\n", iface);
1558
1559 return D3DRMSORT_FROMPARENT;
1560}
1561
1562static D3DRMSORTMODE WINAPI d3drm_frame2_GetSortMode(IDirect3DRMFrame2 *iface)
1563{
1564 FIXME("iface %p stub!\n", iface);
1565
1566 return D3DRMSORT_FROMPARENT;
1567}
1568
1569static D3DRMSORTMODE WINAPI d3drm_frame1_GetSortMode(IDirect3DRMFrame *iface)
1570{
1571 FIXME("iface %p stub!\n", iface);
1572
1573 return D3DRMSORT_FROMPARENT;
1574}
1575
1576static HRESULT WINAPI d3drm_frame3_GetTexture(IDirect3DRMFrame3 *iface, IDirect3DRMTexture3 **texture)
1577{
1578 FIXME("iface %p, texture %p stub!\n", iface, texture);
1579
1580 return E_NOTIMPL;
1581}
1582
1583static HRESULT WINAPI d3drm_frame2_GetTexture(IDirect3DRMFrame2 *iface, IDirect3DRMTexture **texture)
1584{
1585 FIXME("iface %p, texture %p stub!\n", iface, texture);
1586
1587 return E_NOTIMPL;
1588}
1589
1590static HRESULT WINAPI d3drm_frame1_GetTexture(IDirect3DRMFrame *iface, IDirect3DRMTexture **texture)
1591{
1592 FIXME("iface %p, texture %p stub!\n", iface, texture);
1593
1594 return E_NOTIMPL;
1595}
1596
1597static HRESULT WINAPI d3drm_frame3_GetTransform(IDirect3DRMFrame3 *iface,
1598 IDirect3DRMFrame3 *reference, D3DRMMATRIX4D matrix)
1599{
1600 struct d3drm_frame *frame = impl_from_IDirect3DRMFrame3(iface);
1601 struct d3drm_matrix *m = d3drm_matrix(matrix);
1602
1603 TRACE("iface %p, reference %p, matrix %p.\n", iface, reference, matrix);
1604
1605 if (reference)
1606 FIXME("Ignoring reference frame %p.\n", reference);
1607
1608 *m = frame->transform;
1609
1610 return D3DRM_OK;
1611}
1612
1614{
1615 struct d3drm_frame *frame = impl_from_IDirect3DRMFrame2(iface);
1616 struct d3drm_matrix *m = d3drm_matrix(matrix);
1617
1618 TRACE("iface %p, matrix %p.\n", iface, matrix);
1619
1620 *m = frame->transform;
1621
1622 return D3DRM_OK;
1623}
1624
1626{
1627 struct d3drm_frame *frame = impl_from_IDirect3DRMFrame(iface);
1628
1629 TRACE("iface %p, matrix %p.\n", iface, matrix);
1630
1632}
1633
1634static HRESULT WINAPI d3drm_frame3_GetVelocity(IDirect3DRMFrame3 *iface,
1635 IDirect3DRMFrame3 *reference, D3DVECTOR *velocity, BOOL with_rotation)
1636{
1637 FIXME("iface %p, reference %p, velocity %p, with_rotation %#x stub!\n",
1638 iface, reference, velocity, with_rotation);
1639
1640 return E_NOTIMPL;
1641}
1642
1643static HRESULT WINAPI d3drm_frame2_GetVelocity(IDirect3DRMFrame2 *iface,
1644 IDirect3DRMFrame *reference, D3DVECTOR *velocity, BOOL with_rotation)
1645{
1646 FIXME("iface %p, reference %p, velocity %p, with_rotation %#x stub!\n",
1647 iface, reference, velocity, with_rotation);
1648
1649 return E_NOTIMPL;
1650}
1651
1652static HRESULT WINAPI d3drm_frame1_GetVelocity(IDirect3DRMFrame *iface,
1653 IDirect3DRMFrame *reference, D3DVECTOR *velocity, BOOL with_rotation)
1654{
1655 FIXME("iface %p, reference %p, velocity %p, with_rotation %#x stub!\n",
1656 iface, reference, velocity, with_rotation);
1657
1658 return E_NOTIMPL;
1659}
1660
1661static HRESULT WINAPI d3drm_frame3_GetOrientation(IDirect3DRMFrame3 *iface,
1662 IDirect3DRMFrame3 *reference, D3DVECTOR *dir, D3DVECTOR *up)
1663{
1664 FIXME("iface %p, reference %p, dir %p, up %p stub!\n", iface, reference, dir, up);
1665
1666 return E_NOTIMPL;
1667}
1668
1669static HRESULT WINAPI d3drm_frame2_GetOrientation(IDirect3DRMFrame2 *iface,
1670 IDirect3DRMFrame *reference, D3DVECTOR *dir, D3DVECTOR *up)
1671{
1672 FIXME("iface %p, reference %p, dir %p, up %p stub!\n", iface, reference, dir, up);
1673
1674 return E_NOTIMPL;
1675}
1676
1677static HRESULT WINAPI d3drm_frame1_GetOrientation(IDirect3DRMFrame *iface,
1678 IDirect3DRMFrame *reference, D3DVECTOR *dir, D3DVECTOR *up)
1679{
1680 FIXME("iface %p, reference %p, dir %p, up %p stub!\n", iface, reference, dir, up);
1681
1682 return E_NOTIMPL;
1683}
1684
1685static HRESULT WINAPI d3drm_frame3_GetVisuals(IDirect3DRMFrame3 *iface, DWORD *count, IUnknown **visuals)
1686{
1687 FIXME("iface %p, count %p, visuals %p stub!\n", iface, count, visuals);
1688
1689 return E_NOTIMPL;
1690}
1691
1692static HRESULT WINAPI d3drm_frame2_GetVisuals(IDirect3DRMFrame2 *iface, IDirect3DRMVisualArray **visuals)
1693{
1694 struct d3drm_frame *frame = impl_from_IDirect3DRMFrame2(iface);
1695 struct d3drm_visual_array *array;
1696
1697 TRACE("iface %p, visuals %p.\n", iface, visuals);
1698
1699 if (!visuals)
1700 return D3DRMERR_BADVALUE;
1701
1702 if (!(array = d3drm_visual_array_create(frame->nb_visuals, frame->visuals)))
1703 return E_OUTOFMEMORY;
1704
1705 *visuals = &array->IDirect3DRMVisualArray_iface;
1706
1707 return D3DRM_OK;
1708}
1709
1710static HRESULT WINAPI d3drm_frame1_GetVisuals(IDirect3DRMFrame *iface, IDirect3DRMVisualArray **visuals)
1711{
1712 struct d3drm_frame *frame = impl_from_IDirect3DRMFrame(iface);
1713
1714 TRACE("iface %p, visuals %p.\n", iface, visuals);
1715
1717}
1718
1719static HRESULT WINAPI d3drm_frame2_GetTextureTopology(IDirect3DRMFrame2 *iface, BOOL *wrap_u, BOOL *wrap_v)
1720{
1721 FIXME("iface %p, wrap_u %p, wrap_v %p stub!\n", iface, wrap_u, wrap_v);
1722
1723 return E_NOTIMPL;
1724}
1725
1726static HRESULT WINAPI d3drm_frame1_GetTextureTopology(IDirect3DRMFrame *iface, BOOL *wrap_u, BOOL *wrap_v)
1727{
1728 FIXME("iface %p, wrap_u %p, wrap_v %p stub!\n", iface, wrap_u, wrap_v);
1729
1730 return E_NOTIMPL;
1731}
1732
1734{
1735 FIXME("iface %p, d %p, s %p stub!\n", iface, d, s);
1736
1737 return E_NOTIMPL;
1738}
1739
1741{
1742 FIXME("iface %p, d %p, s %p stub!\n", iface, d, s);
1743
1744 return E_NOTIMPL;
1745}
1746
1748{
1749 FIXME("iface %p, d %p, s %p stub!\n", iface, d, s);
1750
1751 return E_NOTIMPL;
1752}
1753
1754static HRESULT WINAPI d3drm_frame3_Load(IDirect3DRMFrame3 *iface, void *filename,
1756{
1757 FIXME("iface %p, filename %p, name %p, flags %#x, cb %p, ctx %p stub!\n",
1758 iface, filename, name, flags, cb, ctx);
1759
1760 return E_NOTIMPL;
1761}
1762
1763static HRESULT WINAPI d3drm_frame2_Load(IDirect3DRMFrame2 *iface, void *filename,
1765{
1766 FIXME("iface %p, filename %p, name %p, flags %#x, cb %p, ctx %p stub!\n",
1767 iface, filename, name, flags, cb, ctx);
1768
1769 return E_NOTIMPL;
1770}
1771
1772static HRESULT WINAPI d3drm_frame1_Load(IDirect3DRMFrame *iface, void *filename,
1774{
1775 FIXME("iface %p, filename %p, name %p, flags %#x, cb %p, ctx %p stub!\n",
1776 iface, filename, name, flags, cb, ctx);
1777
1778 return E_NOTIMPL;
1779}
1780
1781static HRESULT WINAPI d3drm_frame3_LookAt(IDirect3DRMFrame3 *iface, IDirect3DRMFrame3 *target,
1782 IDirect3DRMFrame3 *reference, D3DRMFRAMECONSTRAINT constraint)
1783{
1784 FIXME("iface %p, target %p, reference %p, constraint %#x stub!\n", iface, target, reference, constraint);
1785
1786 return E_NOTIMPL;
1787}
1788
1789static HRESULT WINAPI d3drm_frame2_LookAt(IDirect3DRMFrame2 *iface, IDirect3DRMFrame *target,
1790 IDirect3DRMFrame *reference, D3DRMFRAMECONSTRAINT constraint)
1791{
1792 FIXME("iface %p, target %p, reference %p, constraint %#x stub!\n", iface, target, reference, constraint);
1793
1794 return E_NOTIMPL;
1795}
1796
1797static HRESULT WINAPI d3drm_frame1_LookAt(IDirect3DRMFrame *iface, IDirect3DRMFrame *target,
1798 IDirect3DRMFrame *reference, D3DRMFRAMECONSTRAINT constraint)
1799{
1800 FIXME("iface %p, target %p, reference %p, constraint %#x stub!\n", iface, target, reference, constraint);
1801
1802 return E_NOTIMPL;
1803}
1804
1805static HRESULT WINAPI d3drm_frame3_Move(IDirect3DRMFrame3 *iface, D3DVALUE delta)
1806{
1807 FIXME("iface %p, delta %.8e stub!\n", iface, delta);
1808
1809 return E_NOTIMPL;
1810}
1811
1812static HRESULT WINAPI d3drm_frame2_Move(IDirect3DRMFrame2 *iface, D3DVALUE delta)
1813{
1814 FIXME("iface %p, delta %.8e stub!\n", iface, delta);
1815
1816 return E_NOTIMPL;
1817}
1818
1819static HRESULT WINAPI d3drm_frame1_Move(IDirect3DRMFrame *iface, D3DVALUE delta)
1820{
1821 FIXME("iface %p, delta %.8e stub!\n", iface, delta);
1822
1823 return E_NOTIMPL;
1824}
1825
1826static HRESULT WINAPI d3drm_frame3_DeleteChild(IDirect3DRMFrame3 *iface, IDirect3DRMFrame3 *child)
1827{
1828 struct d3drm_frame *frame = impl_from_IDirect3DRMFrame3(iface);
1830 ULONG i;
1831
1832 TRACE("iface %p, child %p.\n", iface, child);
1833
1834 if (!child_impl)
1835 return D3DRMERR_BADOBJECT;
1836
1837 /* Check if child exists */
1838 for (i = 0; i < frame->nb_children; ++i)
1839 {
1840 if (frame->children[i] == child)
1841 break;
1842 }
1843
1844 if (i == frame->nb_children)
1845 return D3DRMERR_BADVALUE;
1846
1847 memmove(frame->children + i, frame->children + i + 1, sizeof(*frame->children) * (frame->nb_children - 1 - i));
1849 child_impl->parent = NULL;
1850 --frame->nb_children;
1851
1852 return D3DRM_OK;
1853}
1854
1855static HRESULT WINAPI d3drm_frame2_DeleteChild(IDirect3DRMFrame2 *iface, IDirect3DRMFrame *child)
1856{
1857 struct d3drm_frame *frame = impl_from_IDirect3DRMFrame2(iface);
1858 IDirect3DRMFrame3 *child3;
1859 HRESULT hr;
1860
1861 TRACE("iface %p, child %p.\n", iface, child);
1862
1863 if (!child)
1864 return D3DRMERR_BADOBJECT;
1865 if (FAILED(hr = IDirect3DRMFrame_QueryInterface(child, &IID_IDirect3DRMFrame3, (void **)&child3)))
1866 return D3DRMERR_BADOBJECT;
1868
1869 return d3drm_frame3_DeleteChild(&frame->IDirect3DRMFrame3_iface, child3);
1870}
1871
1872static HRESULT WINAPI d3drm_frame1_DeleteChild(IDirect3DRMFrame *iface, IDirect3DRMFrame *child)
1873{
1874 struct d3drm_frame *frame = impl_from_IDirect3DRMFrame(iface);
1876
1877 TRACE("iface %p, child %p.\n", iface, child);
1878
1879 if (!child_frame)
1880 return D3DRMERR_BADOBJECT;
1881
1883}
1884
1885static HRESULT WINAPI d3drm_frame3_DeleteLight(IDirect3DRMFrame3 *iface, IDirect3DRMLight *light)
1886{
1887 struct d3drm_frame *frame = impl_from_IDirect3DRMFrame3(iface);
1888 ULONG i;
1889
1890 TRACE("iface %p, light %p.\n", iface, light);
1891
1892 if (!light)
1893 return D3DRMERR_BADOBJECT;
1894
1895 /* Check if visual exists */
1896 for (i = 0; i < frame->nb_lights; ++i)
1897 {
1898 if (frame->lights[i] == light)
1899 break;
1900 }
1901
1902 if (i == frame->nb_lights)
1903 return D3DRMERR_BADVALUE;
1904
1905 memmove(frame->lights + i, frame->lights + i + 1, sizeof(*frame->lights) * (frame->nb_lights - 1 - i));
1907 --frame->nb_lights;
1908
1909 return D3DRM_OK;
1910}
1911
1912static HRESULT WINAPI d3drm_frame2_DeleteLight(IDirect3DRMFrame2 *iface, IDirect3DRMLight *light)
1913{
1914 struct d3drm_frame *frame = impl_from_IDirect3DRMFrame2(iface);
1915
1916 TRACE("iface %p, light %p.\n", iface, light);
1917
1919}
1920
1921static HRESULT WINAPI d3drm_frame1_DeleteLight(IDirect3DRMFrame *iface, IDirect3DRMLight *light)
1922{
1923 struct d3drm_frame *frame = impl_from_IDirect3DRMFrame(iface);
1924
1925 TRACE("iface %p, light %p.\n", iface, light);
1926
1928}
1929
1930static HRESULT WINAPI d3drm_frame3_DeleteMoveCallback(IDirect3DRMFrame3 *iface,
1932{
1933 FIXME("iface %p, cb %p, ctx %p stub!\n", iface, cb, ctx);
1934
1935 return E_NOTIMPL;
1936}
1937
1938static HRESULT WINAPI d3drm_frame2_DeleteMoveCallback(IDirect3DRMFrame2 *iface,
1940{
1941 FIXME("iface %p, cb %p, ctx %p stub!\n", iface, cb, ctx);
1942
1943 return E_NOTIMPL;
1944}
1945
1946static HRESULT WINAPI d3drm_frame1_DeleteMoveCallback(IDirect3DRMFrame *iface,
1948{
1949 FIXME("iface %p, cb %p, ctx %p stub!\n", iface, cb, ctx);
1950
1951 return E_NOTIMPL;
1952}
1953
1954static HRESULT WINAPI d3drm_frame3_DeleteVisual(IDirect3DRMFrame3 *iface, IUnknown *visual)
1955{
1956 struct d3drm_frame *frame = impl_from_IDirect3DRMFrame3(iface);
1957 ULONG i;
1958
1959 TRACE("iface %p, visual %p.\n", iface, visual);
1960
1961 if (!visual)
1962 return D3DRMERR_BADOBJECT;
1963
1964 /* Check if visual exists */
1965 for (i = 0; i < frame->nb_visuals; ++i)
1966 {
1967 if (frame->visuals[i] == (IDirect3DRMVisual *)visual)
1968 break;
1969 }
1970
1971 if (i == frame->nb_visuals)
1972 return D3DRMERR_BADVALUE;
1973
1974 memmove(frame->visuals + i, frame->visuals + i + 1, sizeof(*frame->visuals) * (frame->nb_visuals - 1 - i));
1976 --frame->nb_visuals;
1977
1978 return D3DRM_OK;
1979}
1980
1981static HRESULT WINAPI d3drm_frame2_DeleteVisual(IDirect3DRMFrame2 *iface, IDirect3DRMVisual *visual)
1982{
1983 struct d3drm_frame *frame = impl_from_IDirect3DRMFrame2(iface);
1984
1985 TRACE("iface %p, visual %p.\n", iface, visual);
1986
1988}
1989
1990static HRESULT WINAPI d3drm_frame1_DeleteVisual(IDirect3DRMFrame *iface, IDirect3DRMVisual *visual)
1991{
1992 struct d3drm_frame *frame = impl_from_IDirect3DRMFrame(iface);
1993
1994 TRACE("iface %p, visual %p.\n", iface, visual);
1995
1997}
1998
1999static D3DCOLOR WINAPI d3drm_frame3_GetSceneBackground(IDirect3DRMFrame3 *iface)
2000{
2001 struct d3drm_frame *frame = impl_from_IDirect3DRMFrame3(iface);
2002
2003 TRACE("iface %p.\n", iface);
2004
2005 return frame->scenebackground;
2006}
2007
2008static D3DCOLOR WINAPI d3drm_frame2_GetSceneBackground(IDirect3DRMFrame2 *iface)
2009{
2010 struct d3drm_frame *frame = impl_from_IDirect3DRMFrame2(iface);
2011
2012 TRACE("iface %p.\n", iface);
2013
2015}
2016
2017static D3DCOLOR WINAPI d3drm_frame1_GetSceneBackground(IDirect3DRMFrame *iface)
2018{
2019 struct d3drm_frame *frame = impl_from_IDirect3DRMFrame(iface);
2020
2021 TRACE("iface %p.\n", iface);
2022
2024}
2025
2027 IDirectDrawSurface **surface)
2028{
2029 FIXME("iface %p, surface %p stub!\n", iface, surface);
2030
2031 return E_NOTIMPL;
2032}
2033
2035 IDirectDrawSurface **surface)
2036{
2037 FIXME("iface %p, surface %p stub!\n", iface, surface);
2038
2039 return E_NOTIMPL;
2040}
2041
2043 IDirectDrawSurface **surface)
2044{
2045 FIXME("iface %p, surface %p stub!\n", iface, surface);
2046
2047 return E_NOTIMPL;
2048}
2049
2050static D3DCOLOR WINAPI d3drm_frame3_GetSceneFogColor(IDirect3DRMFrame3 *iface)
2051{
2052 FIXME("iface %p stub!\n", iface);
2053
2054 return 0;
2055}
2056
2057static D3DCOLOR WINAPI d3drm_frame2_GetSceneFogColor(IDirect3DRMFrame2 *iface)
2058{
2059 FIXME("iface %p stub!\n", iface);
2060
2061 return 0;
2062}
2063
2064static D3DCOLOR WINAPI d3drm_frame1_GetSceneFogColor(IDirect3DRMFrame *iface)
2065{
2066 FIXME("iface %p stub!\n", iface);
2067
2068 return 0;
2069}
2070
2071static BOOL WINAPI d3drm_frame3_GetSceneFogEnable(IDirect3DRMFrame3 *iface)
2072{
2073 FIXME("iface %p stub!\n", iface);
2074
2075 return FALSE;
2076}
2077
2078static BOOL WINAPI d3drm_frame2_GetSceneFogEnable(IDirect3DRMFrame2 *iface)
2079{
2080 FIXME("iface %p stub!\n", iface);
2081
2082 return FALSE;
2083}
2084
2085static BOOL WINAPI d3drm_frame1_GetSceneFogEnable(IDirect3DRMFrame *iface)
2086{
2087 FIXME("iface %p stub!\n", iface);
2088
2089 return FALSE;
2090}
2091
2092static D3DRMFOGMODE WINAPI d3drm_frame3_GetSceneFogMode(IDirect3DRMFrame3 *iface)
2093{
2094 FIXME("iface %p stub!\n", iface);
2095
2096 return D3DRMFOG_LINEAR;
2097}
2098
2099static D3DRMFOGMODE WINAPI d3drm_frame2_GetSceneFogMode(IDirect3DRMFrame2 *iface)
2100{
2101 FIXME("iface %p stub!\n", iface);
2102
2103 return D3DRMFOG_LINEAR;
2104}
2105
2106static D3DRMFOGMODE WINAPI d3drm_frame1_GetSceneFogMode(IDirect3DRMFrame *iface)
2107{
2108 FIXME("iface %p stub!\n", iface);
2109
2110 return D3DRMFOG_LINEAR;
2111}
2112
2113static HRESULT WINAPI d3drm_frame3_GetSceneFogParams(IDirect3DRMFrame3 *iface,
2114 D3DVALUE *start, D3DVALUE *end, D3DVALUE *density)
2115{
2116 FIXME("iface %p, start %p, end %p, density %p stub!\n", iface, start, end, density);
2117
2118 return E_NOTIMPL;
2119}
2120
2121static HRESULT WINAPI d3drm_frame2_GetSceneFogParams(IDirect3DRMFrame2 *iface,
2122 D3DVALUE *start, D3DVALUE *end, D3DVALUE *density)
2123{
2124 FIXME("iface %p, start %p, end %p, density %p stub!\n", iface, start, end, density);
2125
2126 return E_NOTIMPL;
2127}
2128
2129static HRESULT WINAPI d3drm_frame1_GetSceneFogParams(IDirect3DRMFrame *iface,
2130 D3DVALUE *start, D3DVALUE *end, D3DVALUE *density)
2131{
2132 FIXME("iface %p, start %p, end %p, density %p stub!\n", iface, start, end, density);
2133
2134 return E_NOTIMPL;
2135}
2136
2138{
2139 struct d3drm_frame *frame = impl_from_IDirect3DRMFrame3(iface);
2140
2141 TRACE("iface %p, color 0x%08x.\n", iface, color);
2142
2143 frame->scenebackground = color;
2144
2145 return D3DRM_OK;
2146}
2147
2149{
2150 struct d3drm_frame *frame = impl_from_IDirect3DRMFrame2(iface);
2151
2152 TRACE("iface %p, color 0x%08x.\n", iface, color);
2153
2155}
2156
2158{
2159 struct d3drm_frame *frame = impl_from_IDirect3DRMFrame(iface);
2160
2161 TRACE("iface %p, color 0x%08x.\n", iface, color);
2162
2164}
2165
2166static HRESULT WINAPI d3drm_frame3_SetSceneBackgroundRGB(IDirect3DRMFrame3 *iface,
2168{
2169 struct d3drm_frame *frame = impl_from_IDirect3DRMFrame3(iface);
2170
2171 TRACE("iface %p, red %.8e, green %.8e, blue %.8e.\n", iface, red, green, blue);
2172
2173 d3drm_set_color(&frame->scenebackground, red, green, blue, 1.0f);
2174
2175 return D3DRM_OK;
2176}
2177
2178static HRESULT WINAPI d3drm_frame2_SetSceneBackgroundRGB(IDirect3DRMFrame2 *iface,
2180{
2181 struct d3drm_frame *frame = impl_from_IDirect3DRMFrame2(iface);
2182
2183 TRACE("iface %p, red %.8e, green %.8e, blue %.8e.\n", iface, red, green, blue);
2184
2186}
2187
2190{
2191 struct d3drm_frame *frame = impl_from_IDirect3DRMFrame(iface);
2192
2193 TRACE("iface %p, red %.8e, green %.8e, blue %.8e.\n", iface, red, green, blue);
2194
2196}
2197
2199 IDirectDrawSurface *surface)
2200{
2201 FIXME("iface %p, surface %p stub!\n", iface, surface);
2202
2203 return E_NOTIMPL;
2204}
2205
2207 IDirectDrawSurface *surface)
2208{
2209 FIXME("iface %p, surface %p stub!\n", iface, surface);
2210
2211 return E_NOTIMPL;
2212}
2213
2215 IDirectDrawSurface *surface)
2216{
2217 FIXME("iface %p, surface %p stub!\n", iface, surface);
2218
2219 return E_NOTIMPL;
2220}
2221
2223 IDirect3DRMTexture3 *texture)
2224{
2225 FIXME("iface %p, texture %p stub!\n", iface, texture);
2226
2227 return E_NOTIMPL;
2228}
2229
2231 IDirect3DRMTexture *texture)
2232{
2233 FIXME("iface %p, texture %p stub!\n", iface, texture);
2234
2235 return E_NOTIMPL;
2236}
2237
2239 IDirect3DRMTexture *texture)
2240{
2241 FIXME("iface %p, texture %p stub!\n", iface, texture);
2242
2243 return E_NOTIMPL;
2244}
2245
2247{
2248 FIXME("iface %p, enable %#x stub!\n", iface, enable);
2249
2250 return E_NOTIMPL;
2251}
2252
2254{
2255 FIXME("iface %p, enable %#x stub!\n", iface, enable);
2256
2257 return E_NOTIMPL;
2258}
2259
2261{
2262 FIXME("iface %p, enable %#x stub!\n", iface, enable);
2263
2264 return E_NOTIMPL;
2265}
2266
2268{
2269 FIXME("iface %p, color 0x%08x stub!\n", iface, color);
2270
2271 return E_NOTIMPL;
2272}
2273
2275{
2276 FIXME("iface %p, color 0x%08x stub!\n", iface, color);
2277
2278 return E_NOTIMPL;
2279}
2280
2282{
2283 FIXME("iface %p, color 0x%08x stub!\n", iface, color);
2284
2285 return E_NOTIMPL;
2286}
2287
2289{
2290 FIXME("iface %p, mode %#x stub!\n", iface, mode);
2291
2292 return E_NOTIMPL;
2293}
2294
2296{
2297 FIXME("iface %p, mode %#x stub!\n", iface, mode);
2298
2299 return E_NOTIMPL;
2300}
2301
2303{
2304 FIXME("iface %p, mode %#x stub!\n", iface, mode);
2305
2306 return E_NOTIMPL;
2307}
2308
2309static HRESULT WINAPI d3drm_frame3_SetSceneFogParams(IDirect3DRMFrame3 *iface,
2311{
2312 FIXME("iface %p, start %.8e, end %.8e, density %.8e stub!\n", iface, start, end, density);
2313
2314 return E_NOTIMPL;
2315}
2316
2317static HRESULT WINAPI d3drm_frame2_SetSceneFogParams(IDirect3DRMFrame2 *iface,
2319{
2320 FIXME("iface %p, start %.8e, end %.8e, density %.8e stub!\n", iface, start, end, density);
2321
2322 return E_NOTIMPL;
2323}
2324
2325static HRESULT WINAPI d3drm_frame1_SetSceneFogParams(IDirect3DRMFrame *iface,
2327{
2328 FIXME("iface %p, start %.8e, end %.8e, density %.8e stub!\n", iface, start, end, density);
2329
2330 return E_NOTIMPL;
2331}
2332
2333static HRESULT WINAPI d3drm_frame3_SetColor(IDirect3DRMFrame3 *iface, D3DCOLOR color)
2334{
2335 FIXME("iface %p, color 0x%08x stub!\n", iface, color);
2336
2337 return E_NOTIMPL;
2338}
2339
2340static HRESULT WINAPI d3drm_frame2_SetColor(IDirect3DRMFrame2 *iface, D3DCOLOR color)
2341{
2342 FIXME("iface %p, color 0x%08x stub!\n", iface, color);
2343
2344 return E_NOTIMPL;
2345}
2346
2347static HRESULT WINAPI d3drm_frame1_SetColor(IDirect3DRMFrame *iface, D3DCOLOR color)
2348{
2349 FIXME("iface %p, color 0x%08x stub!\n", iface, color);
2350
2351 return E_NOTIMPL;
2352}
2353
2354static HRESULT WINAPI d3drm_frame3_SetColorRGB(IDirect3DRMFrame3 *iface,
2356{
2357 FIXME("iface %p, red %.8e, green %.8e, blue %.8e stub!\n", iface, red, green, blue);
2358
2359 return E_NOTIMPL;
2360}
2361
2362static HRESULT WINAPI d3drm_frame2_SetColorRGB(IDirect3DRMFrame2 *iface,
2364{
2365 FIXME("iface %p, red %.8e, green %.8e, blue %.8e stub!\n", iface, red, green, blue);
2366
2367 return E_NOTIMPL;
2368}
2369
2370static HRESULT WINAPI d3drm_frame1_SetColorRGB(IDirect3DRMFrame *iface,
2372{
2373 FIXME("iface %p, red %.8e, green %.8e, blue %.8e stub!\n", iface, red, green, blue);
2374
2375 return E_NOTIMPL;
2376}
2377
2379{
2380 FIXME("iface %p stub!\n", iface);
2381
2383}
2384
2386{
2387 FIXME("iface %p stub!\n", iface);
2388
2390}
2391
2393{
2394 FIXME("iface %p stub!\n", iface);
2395
2397}
2398
2400{
2401 FIXME("iface %p, mode %#x stub!\n", iface, mode);
2402
2403 return E_NOTIMPL;
2404}
2405
2407{
2408 FIXME("iface %p, mode %#x stub!\n", iface, mode);
2409
2410 return E_NOTIMPL;
2411}
2412
2414{
2415 FIXME("iface %p, mode %#x stub!\n", iface, mode);
2416
2417 return E_NOTIMPL;
2418}
2419
2420static HRESULT WINAPI d3drm_frame3_SetOrientation(IDirect3DRMFrame3 *iface, IDirect3DRMFrame3 *reference,
2422{
2423 FIXME("iface %p, reference %p, dx %.8e, dy %.8e, dz %.8e, ux %.8e, uy %.8e, uz %.8e stub!\n",
2424 iface, reference, dx, dy, dz, ux, uy, uz);
2425
2426 return E_NOTIMPL;
2427}
2428
2429static HRESULT WINAPI d3drm_frame2_SetOrientation(IDirect3DRMFrame2 *iface, IDirect3DRMFrame *reference,
2431{
2432 FIXME("iface %p, reference %p, dx %.8e, dy %.8e, dz %.8e, ux %.8e, uy %.8e, uz %.8e stub!\n",
2433 iface, reference, dx, dy, dz, ux, uy, uz);
2434
2435 return E_NOTIMPL;
2436}
2437
2438static HRESULT WINAPI d3drm_frame1_SetOrientation(IDirect3DRMFrame *iface, IDirect3DRMFrame *reference,
2440{
2441 FIXME("iface %p, reference %p, dx %.8e, dy %.8e, dz %.8e, ux %.8e, uy %.8e, uz %.8e stub!\n",
2442 iface, reference, dx, dy, dz, ux, uy, uz);
2443
2444 return E_NOTIMPL;
2445}
2446
2447static HRESULT WINAPI d3drm_frame3_SetPosition(IDirect3DRMFrame3 *iface,
2448 IDirect3DRMFrame3 *reference, D3DVALUE x, D3DVALUE y, D3DVALUE z)
2449{
2450 FIXME("iface %p, reference %p, x %.8e, y %.8e, z %.8e stub!\n", iface, reference, x, y, z);
2451
2452 return E_NOTIMPL;
2453}
2454
2455static HRESULT WINAPI d3drm_frame2_SetPosition(IDirect3DRMFrame2 *iface,
2456 IDirect3DRMFrame *reference, D3DVALUE x, D3DVALUE y, D3DVALUE z)
2457{
2458 FIXME("iface %p, reference %p, x %.8e, y %.8e, z %.8e stub!\n", iface, reference, x, y, z);
2459
2460 return E_NOTIMPL;
2461}
2462
2463static HRESULT WINAPI d3drm_frame1_SetPosition(IDirect3DRMFrame *iface,
2464 IDirect3DRMFrame *reference, D3DVALUE x, D3DVALUE y, D3DVALUE z)
2465{
2466 FIXME("iface %p, reference %p, x %.8e, y %.8e, z %.8e stub!\n", iface, reference, x, y, z);
2467
2468 return E_NOTIMPL;
2469}
2470
2471static HRESULT WINAPI d3drm_frame3_SetRotation(IDirect3DRMFrame3 *iface,
2472 IDirect3DRMFrame3 *reference, D3DVALUE x, D3DVALUE y, D3DVALUE z, D3DVALUE theta)
2473{
2474 FIXME("iface %p, reference %p, x %.8e, y %.8e, z %.8e, theta %.8e stub!\n",
2475 iface, reference, x, y, z, theta);
2476
2477 return E_NOTIMPL;
2478}
2479
2480static HRESULT WINAPI d3drm_frame2_SetRotation(IDirect3DRMFrame2 *iface,
2481 IDirect3DRMFrame *reference, D3DVALUE x, D3DVALUE y, D3DVALUE z, D3DVALUE theta)
2482{
2483 FIXME("iface %p, reference %p, x %.8e, y %.8e, z %.8e, theta %.8e stub!\n",
2484 iface, reference, x, y, z, theta);
2485
2486 return E_NOTIMPL;
2487}
2488
2489static HRESULT WINAPI d3drm_frame1_SetRotation(IDirect3DRMFrame *iface,
2490 IDirect3DRMFrame *reference, D3DVALUE x, D3DVALUE y, D3DVALUE z, D3DVALUE theta)
2491{
2492 FIXME("iface %p, reference %p, x %.8e, y %.8e, z %.8e, theta %.8e stub!\n",
2493 iface, reference, x, y, z, theta);
2494
2495 return E_NOTIMPL;
2496}
2497
2499{
2500 FIXME("iface %p, mode %#x stub!\n", iface, mode);
2501
2502 return E_NOTIMPL;
2503}
2504
2506{
2507 FIXME("iface %p, mode %#x stub!\n", iface, mode);
2508
2509 return E_NOTIMPL;
2510}
2511
2513{
2514 FIXME("iface %p, mode %#x stub!\n", iface, mode);
2515
2516 return E_NOTIMPL;
2517}
2518
2519static HRESULT WINAPI d3drm_frame3_SetTexture(IDirect3DRMFrame3 *iface, IDirect3DRMTexture3 *texture)
2520{
2521 FIXME("iface %p, texture %p stub!\n", iface, texture);
2522
2523 return E_NOTIMPL;
2524}
2525
2526static HRESULT WINAPI d3drm_frame2_SetTexture(IDirect3DRMFrame2 *iface, IDirect3DRMTexture *texture)
2527{
2528 FIXME("iface %p, texture %p stub!\n", iface, texture);
2529
2530 return E_NOTIMPL;
2531}
2532
2533static HRESULT WINAPI d3drm_frame1_SetTexture(IDirect3DRMFrame *iface, IDirect3DRMTexture *texture)
2534{
2535 FIXME("iface %p, texture %p stub!\n", iface, texture);
2536
2537 return E_NOTIMPL;
2538}
2539
2540static HRESULT WINAPI d3drm_frame2_SetTextureTopology(IDirect3DRMFrame2 *iface, BOOL wrap_u, BOOL wrap_v)
2541{
2542 FIXME("iface %p, wrap_u %#x, wrap_v %#x stub!\n", iface, wrap_u, wrap_v);
2543
2544 return E_NOTIMPL;
2545}
2546
2547static HRESULT WINAPI d3drm_frame1_SetTextureTopology(IDirect3DRMFrame *iface, BOOL wrap_u, BOOL wrap_v)
2548{
2549 FIXME("iface %p, wrap_u %#x, wrap_v %#x stub!\n", iface, wrap_u, wrap_v);
2550
2551 return E_NOTIMPL;
2552}
2553
2554static HRESULT WINAPI d3drm_frame3_SetVelocity(IDirect3DRMFrame3 *iface,
2555 IDirect3DRMFrame3 *reference, D3DVALUE x, D3DVALUE y, D3DVALUE z, BOOL with_rotation)
2556{
2557 FIXME("iface %p, reference %p, x %.8e, y %.8e, z %.8e, with_rotation %#x.\n",
2558 iface, reference, x, y, z, with_rotation);
2559
2560 return E_NOTIMPL;
2561}
2562
2563static HRESULT WINAPI d3drm_frame2_SetVelocity(IDirect3DRMFrame2 *iface,
2564 IDirect3DRMFrame *reference, D3DVALUE x, D3DVALUE y, D3DVALUE z, BOOL with_rotation)
2565{
2566 FIXME("iface %p, reference %p, x %.8e, y %.8e, z %.8e, with_rotation %#x stub!\n",
2567 iface, reference, x, y, z, with_rotation);
2568
2569 return E_NOTIMPL;
2570}
2571
2572static HRESULT WINAPI d3drm_frame1_SetVelocity(IDirect3DRMFrame *iface,
2573 IDirect3DRMFrame *reference, D3DVALUE x, D3DVALUE y, D3DVALUE z, BOOL with_rotation)
2574{
2575 FIXME("iface %p, reference %p, x %.8e, y %.8e, z %.8e, with_rotation %#x stub!\n",
2576 iface, reference, x, y, z, with_rotation);
2577
2578 return E_NOTIMPL;
2579}
2580
2582{
2583 FIXME("iface %p, mode %#x stub!\n", iface, mode);
2584
2585 return E_NOTIMPL;
2586}
2587
2589{
2590 FIXME("iface %p, mode %#x stub!\n", iface, mode);
2591
2592 return E_NOTIMPL;
2593}
2594
2596{
2597 FIXME("iface %p, mode %#x stub!\n", iface, mode);
2598
2599 return E_NOTIMPL;
2600}
2601
2602static HRESULT WINAPI d3drm_frame3_Transform(IDirect3DRMFrame3 *iface, D3DVECTOR *d, D3DVECTOR *s)
2603{
2604 struct d3drm_frame *frame = impl_from_IDirect3DRMFrame3(iface);
2605
2606 TRACE("iface %p, d %p, s %p.\n", iface, d, s);
2607
2609 while ((frame = frame->parent))
2610 {
2612 }
2613
2614 return D3DRM_OK;
2615}
2616
2617static HRESULT WINAPI d3drm_frame2_Transform(IDirect3DRMFrame2 *iface, D3DVECTOR *d, D3DVECTOR *s)
2618{
2619 struct d3drm_frame *frame = impl_from_IDirect3DRMFrame2(iface);
2620
2621 TRACE("iface %p, d %p, s %p.\n", iface, d, s);
2622
2624}
2625
2626static HRESULT WINAPI d3drm_frame1_Transform(IDirect3DRMFrame *iface, D3DVECTOR *d, D3DVECTOR *s)
2627{
2628 struct d3drm_frame *frame = impl_from_IDirect3DRMFrame(iface);
2629
2630 TRACE("iface %p, d %p, s %p.\n", iface, d, s);
2631
2633}
2634
2635static HRESULT WINAPI d3drm_frame2_AddMoveCallback2(IDirect3DRMFrame2 *iface,
2637{
2638 FIXME("iface %p, cb %p, ctx %p, flags %#x stub!\n", iface, cb, ctx, flags);
2639
2640 return E_NOTIMPL;
2641}
2642
2643static HRESULT WINAPI d3drm_frame3_GetBox(IDirect3DRMFrame3 *iface, D3DRMBOX *box)
2644{
2645 FIXME("iface %p, box %p stub!\n", iface, box);
2646
2647 return E_NOTIMPL;
2648}
2649
2650static HRESULT WINAPI d3drm_frame2_GetBox(IDirect3DRMFrame2 *iface, D3DRMBOX *box)
2651{
2652 FIXME("iface %p, box %p stub!\n", iface, box);
2653
2654 return E_NOTIMPL;
2655}
2656
2657static BOOL WINAPI d3drm_frame3_GetBoxEnable(IDirect3DRMFrame3 *iface)
2658{
2659 FIXME("iface %p stub!\n", iface);
2660
2661 return FALSE;
2662}
2663
2664static BOOL WINAPI d3drm_frame2_GetBoxEnable(IDirect3DRMFrame2 *iface)
2665{
2666 FIXME("iface %p stub!\n", iface);
2667
2668 return FALSE;
2669}
2670
2671static HRESULT WINAPI d3drm_frame3_GetAxes(IDirect3DRMFrame3 *iface, D3DVECTOR *dir, D3DVECTOR *up)
2672{
2673 FIXME("iface %p, dir %p, up %p stub!\n", iface, dir, up);
2674
2675 return E_NOTIMPL;
2676}
2677
2678static HRESULT WINAPI d3drm_frame2_GetAxes(IDirect3DRMFrame2 *iface, D3DVECTOR *dir, D3DVECTOR *up)
2679{
2680 FIXME("iface %p, dir %p, up %p stub!\n", iface, dir, up);
2681
2682 return E_NOTIMPL;
2683}
2684
2685static HRESULT WINAPI d3drm_frame3_GetMaterial(IDirect3DRMFrame3 *iface, IDirect3DRMMaterial2 **material)
2686{
2687 FIXME("iface %p, material %p stub!\n", iface, material);
2688
2689 return E_NOTIMPL;
2690}
2691
2692static HRESULT WINAPI d3drm_frame2_GetMaterial(IDirect3DRMFrame2 *iface, IDirect3DRMMaterial **material)
2693{
2694 FIXME("iface %p, material %p stub!\n", iface, material);
2695
2696 return E_NOTIMPL;
2697}
2698
2699static BOOL WINAPI d3drm_frame3_GetInheritAxes(IDirect3DRMFrame3 *iface)
2700{
2701 FIXME("iface %p stub!\n", iface);
2702
2703 return FALSE;
2704}
2705
2706static BOOL WINAPI d3drm_frame2_GetInheritAxes(IDirect3DRMFrame2 *iface)
2707{
2708 FIXME("iface %p stub!\n", iface);
2709
2710 return FALSE;
2711}
2712
2713static HRESULT WINAPI d3drm_frame3_GetHierarchyBox(IDirect3DRMFrame3 *iface, D3DRMBOX *box)
2714{
2715 FIXME("iface %p, box %p stub!\n", iface, box);
2716
2717 return E_NOTIMPL;
2718}
2719
2720static HRESULT WINAPI d3drm_frame2_GetHierarchyBox(IDirect3DRMFrame2 *iface, D3DRMBOX *box)
2721{
2722 FIXME("iface %p, box %p stub!\n", iface, box);
2723
2724 return E_NOTIMPL;
2725}
2726
2727static HRESULT WINAPI d3drm_frame3_SetBox(IDirect3DRMFrame3 *iface, D3DRMBOX *box)
2728{
2729 FIXME("iface %p, box %p stub!\n", iface, box);
2730
2731 return E_NOTIMPL;
2732}
2733
2734static HRESULT WINAPI d3drm_frame3_SetBoxEnable(IDirect3DRMFrame3 *iface, BOOL enable)
2735{
2736 FIXME("iface %p, enable %#x stub!\n", iface, enable);
2737
2738 return E_NOTIMPL;
2739}
2740
2741static HRESULT WINAPI d3drm_frame3_SetAxes(IDirect3DRMFrame3 *iface,
2743{
2744 FIXME("iface %p, dx %.8e, dy %.8e, dz %.8e, ux %.8e, uy %.8e, uz %.8e stub!\n",
2745 iface, dx, dy, dz, ux, uy, uz);
2746
2747 return E_NOTIMPL;
2748}
2749
2750static HRESULT WINAPI d3drm_frame3_SetInheritAxes(IDirect3DRMFrame3 *iface, BOOL inherit)
2751{
2752 FIXME("iface %p, inherit %#x stub!\n", iface, inherit);
2753
2754 return E_NOTIMPL;
2755}
2756
2757static HRESULT WINAPI d3drm_frame3_SetMaterial(IDirect3DRMFrame3 *iface, IDirect3DRMMaterial2 *material)
2758{
2759 FIXME("iface %p, material %p stub!\n", iface, material);
2760
2761 return E_NOTIMPL;
2762}
2763
2764static HRESULT WINAPI d3drm_frame3_SetQuaternion(IDirect3DRMFrame3 *iface,
2765 IDirect3DRMFrame3 *reference, D3DRMQUATERNION *q)
2766{
2767 FIXME("iface %p, reference %p, q %p stub!\n", iface, reference, q);
2768
2769 return E_NOTIMPL;
2770}
2771
2772static HRESULT WINAPI d3drm_frame3_RayPick(IDirect3DRMFrame3 *iface, IDirect3DRMFrame3 *reference,
2773 D3DRMRAY *ray, DWORD flags, IDirect3DRMPicked2Array **visuals)
2774{
2775 FIXME("iface %p, reference %p, ray %p, flags %#x, visuals %p stub!\n",
2776 iface, reference, ray, flags, visuals);
2777
2778 return E_NOTIMPL;
2779}
2780
2781static HRESULT WINAPI d3drm_frame3_Save(IDirect3DRMFrame3 *iface,
2783{
2784 FIXME("iface %p, filename %s, format %#x, flags %#x stub!\n",
2785 iface, debugstr_a(filename), format, flags);
2786
2787 return E_NOTIMPL;
2788}
2789
2790static HRESULT WINAPI d3drm_frame3_TransformVectors(IDirect3DRMFrame3 *iface,
2791 IDirect3DRMFrame3 *reference, DWORD num, D3DVECTOR *dst, D3DVECTOR *src)
2792{
2793 FIXME("iface %p, reference %p, num %u, dst %p, src %p stub!\n", iface, reference, num, dst, src);
2794
2795 return E_NOTIMPL;
2796}
2797
2799 IDirect3DRMFrame3 *reference, DWORD num, D3DVECTOR *dst, D3DVECTOR *src)
2800{
2801 FIXME("iface %p, reference %p, num %u, dst %p, src %p stub!\n", iface, reference, num, dst, src);
2802
2803 return E_NOTIMPL;
2804}
2805
2807{
2808 static const DWORD supported_options = D3DRMFRAME_RENDERENABLE | D3DRMFRAME_PICKENABLE;
2809 struct d3drm_frame *frame = impl_from_IDirect3DRMFrame3(iface);
2810
2811 TRACE("iface %p, options %#x.\n", iface, options);
2812
2813 if (options & ~supported_options)
2814 return D3DRMERR_BADVALUE;
2815
2816 frame->traversal_options = options;
2817
2818 return D3DRM_OK;
2819}
2820
2822{
2823 struct d3drm_frame *frame = impl_from_IDirect3DRMFrame3(iface);
2824
2825 TRACE("iface %p, options %p.\n", iface, options);
2826
2827 if (!options)
2828 return D3DRMERR_BADVALUE;
2829
2830 *options = frame->traversal_options;
2831
2832 return D3DRM_OK;
2833}
2834
2836{
2837 FIXME("iface %p, flags %#x stub!\n", iface, flags);
2838
2839 return E_NOTIMPL;
2840}
2841
2842static HRESULT WINAPI d3drm_frame3_GetSceneFogMethod(IDirect3DRMFrame3 *iface, DWORD *fog_mode)
2843{
2844 FIXME("iface %p, fog_mode %p stub!\n", iface, fog_mode);
2845
2846 return E_NOTIMPL;
2847}
2848
2849static HRESULT WINAPI d3drm_frame3_SetMaterialOverride(IDirect3DRMFrame3 *iface,
2850 D3DRMMATERIALOVERRIDE *override)
2851{
2852 FIXME("iface %p, override %p stub!\n", iface, override);
2853
2854 return E_NOTIMPL;
2855}
2856
2857static HRESULT WINAPI d3drm_frame3_GetMaterialOverride(IDirect3DRMFrame3 *iface,
2858 D3DRMMATERIALOVERRIDE *override)
2859{
2860 FIXME("iface %p, override %p stub!\n", iface, override);
2861
2862 return E_NOTIMPL;
2863}
2864
2865static const struct IDirect3DRMFrame3Vtbl d3drm_frame3_vtbl =
2866{
2956};
2957
2958static const struct IDirect3DRMFrame2Vtbl d3drm_frame2_vtbl =
2959{
3036};
3037
3038static const struct IDirect3DRMFrameVtbl d3drm_frame1_vtbl =
3039{
3109};
3110
3111struct d3drm_frame *unsafe_impl_from_IDirect3DRMFrame3(IDirect3DRMFrame3 *iface)
3112{
3113 if (!iface)
3114 return NULL;
3115 assert(iface->lpVtbl == &d3drm_frame3_vtbl);
3116
3117 return impl_from_IDirect3DRMFrame3(iface);
3118}
3119
3120struct d3drm_frame *unsafe_impl_from_IDirect3DRMFrame(IDirect3DRMFrame *iface)
3121{
3122 if (!iface)
3123 return NULL;
3124 assert(iface->lpVtbl == &d3drm_frame1_vtbl);
3125
3126 return impl_from_IDirect3DRMFrame(iface);
3127}
3128
3129HRESULT d3drm_frame_create(struct d3drm_frame **frame, IUnknown *parent_frame, IDirect3DRM *d3drm)
3130{
3131 static const char classname[] = "Frame";
3132 struct d3drm_frame *object;
3134
3135 TRACE("frame %p, parent_frame %p, d3drm %p.\n", frame, parent_frame, d3drm);
3136
3137 if (!(object = heap_alloc_zero(sizeof(*object))))
3138 return E_OUTOFMEMORY;
3139
3140 object->IDirect3DRMFrame_iface.lpVtbl = &d3drm_frame1_vtbl;
3141 object->IDirect3DRMFrame2_iface.lpVtbl = &d3drm_frame2_vtbl;
3142 object->IDirect3DRMFrame3_iface.lpVtbl = &d3drm_frame3_vtbl;
3143 object->d3drm = d3drm;
3144 object->ref = 1;
3145 d3drm_set_color(&object->scenebackground, 0.0f, 0.0f, 0.0f, 1.0f);
3146 object->traversal_options = D3DRMFRAME_RENDERENABLE | D3DRMFRAME_PICKENABLE;
3147
3149
3150 object->transform = identity;
3151
3152 if (parent_frame)
3153 {
3154 IDirect3DRMFrame3 *p;
3155
3156 if (FAILED(hr = IDirect3DRMFrame_QueryInterface(parent_frame, &IID_IDirect3DRMFrame3, (void **)&p)))
3157 {
3158 heap_free(object);
3159 return hr;
3160 }
3161 IDirect3DRMFrame_Release(parent_frame);
3162 IDirect3DRMFrame3_AddChild(p, &object->IDirect3DRMFrame3_iface);
3163 }
3164
3165 IDirect3DRM_AddRef(object->d3drm);
3166
3167 *frame = object;
3168
3169 return hr;
3170}
3171
3172static HRESULT WINAPI d3drm_animation2_QueryInterface(IDirect3DRMAnimation2 *iface, REFIID riid, void **out)
3173{
3174 struct d3drm_animation *animation = impl_from_IDirect3DRMAnimation2(iface);
3175
3176 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
3177
3178 if (IsEqualGUID(riid, &IID_IDirect3DRMAnimation)
3179 || IsEqualGUID(riid, &IID_IDirect3DRMObject)
3181 {
3182 *out = &animation->IDirect3DRMAnimation_iface;
3183 }
3184 else if (IsEqualGUID(riid, &IID_IDirect3DRMAnimation2))
3185 {
3186 *out = &animation->IDirect3DRMAnimation2_iface;
3187 }
3188 else
3189 {
3190 *out = NULL;
3191 WARN("%s not implemented, returning CLASS_E_CLASSNOTAVAILABLE.\n", debugstr_guid(riid));
3193 }
3194
3195 IUnknown_AddRef((IUnknown *)*out);
3196 return S_OK;
3197}
3198
3199static HRESULT WINAPI d3drm_animation1_QueryInterface(IDirect3DRMAnimation *iface, REFIID riid, void **out)
3200{
3201 struct d3drm_animation *animation = impl_from_IDirect3DRMAnimation(iface);
3202
3203 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
3204
3206}
3207
3208static ULONG WINAPI d3drm_animation2_AddRef(IDirect3DRMAnimation2 *iface)
3209{
3210 struct d3drm_animation *animation = impl_from_IDirect3DRMAnimation2(iface);
3211 ULONG refcount = InterlockedIncrement(&animation->ref);
3212
3213 TRACE("%p increasing refcount to %u.\n", iface, refcount);
3214
3215 return refcount;
3216}
3217
3218static ULONG WINAPI d3drm_animation1_AddRef(IDirect3DRMAnimation *iface)
3219{
3220 struct d3drm_animation *animation = impl_from_IDirect3DRMAnimation(iface);
3222}
3223
3224static ULONG WINAPI d3drm_animation2_Release(IDirect3DRMAnimation2 *iface)
3225{
3226 struct d3drm_animation *animation = impl_from_IDirect3DRMAnimation2(iface);
3227 ULONG refcount = InterlockedDecrement(&animation->ref);
3228
3229 TRACE("%p decreasing refcount to %u.\n", iface, refcount);
3230
3231 if (!refcount)
3232 {
3233 d3drm_object_cleanup((IDirect3DRMObject *)&animation->IDirect3DRMAnimation_iface, &animation->obj);
3234 IDirect3DRM_Release(animation->d3drm);
3235 heap_free(animation->rotate.keys);
3236 heap_free(animation->scale.keys);
3237 heap_free(animation->position.keys);
3238 heap_free(animation);
3239 }
3240
3241 return refcount;
3242}
3243
3244static ULONG WINAPI d3drm_animation1_Release(IDirect3DRMAnimation *iface)
3245{
3246 struct d3drm_animation *animation = impl_from_IDirect3DRMAnimation(iface);
3247
3249}
3250
3251static HRESULT WINAPI d3drm_animation2_Clone(IDirect3DRMAnimation2 *iface, IUnknown *outer, REFIID iid, void **out)
3252{
3253 FIXME("iface %p, outer %p, iid %s, out %p stub!\n", iface, outer, debugstr_guid(iid), out);
3254
3255 return E_NOTIMPL;
3256}
3257
3258static HRESULT WINAPI d3drm_animation1_Clone(IDirect3DRMAnimation *iface, IUnknown *outer, REFIID iid, void **out)
3259{
3260 FIXME("iface %p, outer %p, iid %s, out %p stub!\n", iface, outer, debugstr_guid(iid), out);
3261
3262 return E_NOTIMPL;
3263}
3264
3265static HRESULT WINAPI d3drm_animation2_AddDestroyCallback(IDirect3DRMAnimation2 *iface,
3266 D3DRMOBJECTCALLBACK cb, void *ctx)
3267{
3268 struct d3drm_animation *animation = impl_from_IDirect3DRMAnimation2(iface);
3269
3270 TRACE("iface %p, cb %p, ctx %p.\n", iface, cb, ctx);
3271
3272 return d3drm_object_add_destroy_callback(&animation->obj, cb, ctx);
3273}
3274
3275static HRESULT WINAPI d3drm_animation1_AddDestroyCallback(IDirect3DRMAnimation *iface,
3276 D3DRMOBJECTCALLBACK cb, void *ctx)
3277{
3278 struct d3drm_animation *animation = impl_from_IDirect3DRMAnimation(iface);
3279
3280 TRACE("iface %p, cb %p, ctx %p.\n", iface, cb, ctx);
3281
3283}
3284
3285static HRESULT WINAPI d3drm_animation2_DeleteDestroyCallback(IDirect3DRMAnimation2 *iface,
3286 D3DRMOBJECTCALLBACK cb, void *ctx)
3287{
3288 struct d3drm_animation *animation = impl_from_IDirect3DRMAnimation2(iface);
3289
3290 TRACE("iface %p, cb %p, ctx %p.\n", iface, cb, ctx);
3291
3292 return d3drm_object_delete_destroy_callback(&animation->obj, cb, ctx);
3293}
3294
3295static HRESULT WINAPI d3drm_animation1_DeleteDestroyCallback(IDirect3DRMAnimation *iface,
3296 D3DRMOBJECTCALLBACK cb, void *ctx)
3297{
3298 struct d3drm_animation *animation = impl_from_IDirect3DRMAnimation(iface);
3299
3300 TRACE("iface %p, cb %p, ctx %p.\n", iface, cb, ctx);
3301
3303}
3304
3305static HRESULT WINAPI d3drm_animation2_SetAppData(IDirect3DRMAnimation2 *iface, DWORD data)
3306{
3307 struct d3drm_animation *animation = impl_from_IDirect3DRMAnimation2(iface);
3308
3309 TRACE("iface %p, data %#x.\n", iface, data);
3310
3311 animation->obj.appdata = data;
3312
3313 return D3DRM_OK;
3314}
3315
3316static HRESULT WINAPI d3drm_animation1_SetAppData(IDirect3DRMAnimation *iface, DWORD data)
3317{
3318 struct d3drm_animation *animation = impl_from_IDirect3DRMAnimation(iface);
3319
3320 TRACE("iface %p, data %#x.\n", iface, data);
3321
3323}
3324
3325static DWORD WINAPI d3drm_animation2_GetAppData(IDirect3DRMAnimation2 *iface)
3326{
3327 struct d3drm_animation *animation = impl_from_IDirect3DRMAnimation2(iface);
3328
3329 TRACE("iface %p.\n", iface);
3330
3331 return animation->obj.appdata;
3332}
3333
3334static DWORD WINAPI d3drm_animation1_GetAppData(IDirect3DRMAnimation *iface)
3335{
3336 struct d3drm_animation *animation = impl_from_IDirect3DRMAnimation(iface);
3337
3338 TRACE("iface %p.\n", iface);
3339
3341}
3342
3343static HRESULT WINAPI d3drm_animation2_SetName(IDirect3DRMAnimation2 *iface, const char *name)
3344{
3345 struct d3drm_animation *animation = impl_from_IDirect3DRMAnimation2(iface);
3346
3347 TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
3348
3349 return d3drm_object_set_name(&animation->obj, name);
3350}
3351
3352static HRESULT WINAPI d3drm_animation1_SetName(IDirect3DRMAnimation *iface, const char *name)
3353{
3354 struct d3drm_animation *animation = impl_from_IDirect3DRMAnimation(iface);
3355
3356 TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
3357
3359}
3360
3361static HRESULT WINAPI d3drm_animation2_GetName(IDirect3DRMAnimation2 *iface, DWORD *size, char *name)
3362{
3363 struct d3drm_animation *animation = impl_from_IDirect3DRMAnimation2(iface);
3364
3365 TRACE("iface %p, size %p, name %p.\n", iface, size, name);
3366
3367 return d3drm_object_get_name(&animation->obj, size, name);
3368}
3369
3370static HRESULT WINAPI d3drm_animation1_GetName(IDirect3DRMAnimation *iface, DWORD *size, char *name)
3371{
3372 struct d3drm_animation *animation = impl_from_IDirect3DRMAnimation(iface);
3373
3374 TRACE("iface %p, size %p, name %p.\n", iface, size, name);
3375
3377}
3378
3379static HRESULT WINAPI d3drm_animation2_GetClassName(IDirect3DRMAnimation2 *iface, DWORD *size, char *name)
3380{
3381 struct d3drm_animation *animation = impl_from_IDirect3DRMAnimation2(iface);
3382
3383 TRACE("iface %p, size %p, name %p.\n", iface, size, name);
3384
3385 return d3drm_object_get_class_name(&animation->obj, size, name);
3386}
3387
3388static HRESULT WINAPI d3drm_animation1_GetClassName(IDirect3DRMAnimation *iface, DWORD *size, char *name)
3389{
3390 struct d3drm_animation *animation = impl_from_IDirect3DRMAnimation(iface);
3391
3392 TRACE("iface %p, size %p, name %p.\n", iface, size, name);
3393
3395}
3396
3398{
3399 struct d3drm_animation *animation = impl_from_IDirect3DRMAnimation2(iface);
3402
3403 TRACE("iface %p, options %#x.\n", iface, options);
3404
3405 if (!(options & supported_options))
3406 return D3DRMERR_BADVALUE;
3407
3413 {
3414 return D3DRMERR_BADVALUE;
3415 }
3416
3417 animation->options = options;
3418
3419 return D3DRM_OK;
3420}
3421
3423{
3424 struct d3drm_animation *animation = impl_from_IDirect3DRMAnimation(iface);
3425
3426 TRACE("iface %p, %#x.\n", iface, options);
3427
3429}
3430
3433{
3434 SIZE_T start = 0, cur = 0, end = count;
3435
3436 while (start < end)
3437 {
3438 cur = start + (end - start) / 2;
3439
3440 if (time == keys[cur].time)
3441 return cur;
3442
3443 if (time < keys[cur].time)
3444 end = cur;
3445 else
3446 start = cur + 1;
3447 }
3448
3449 return cur;
3450}
3451
3453{
3454 SIZE_T i;
3455
3457 while (i > 0 && keys[i - 1].time == time)
3458 --i;
3459
3460 return i;
3461}
3462
3464{
3465 SIZE_T i;
3466
3468 while (i < count - 1 && keys[i + 1].time == time)
3469 ++i;
3470
3471 return i;
3472}
3473
3475{
3476 if (!keys->count || time < keys->keys[0].time)
3477 return 0;
3478
3479 if (time >= keys->keys[keys->count - 1].time)
3480 return keys->count;
3481
3482 return d3drm_animation_get_index_max(keys->keys, keys->count, time);
3483}
3484
3486 D3DVALUE time_min, D3DVALUE time_max, SIZE_T *count)
3487{
3488 SIZE_T min;
3489
3490 if (!keys->count || time_max < keys->keys[0].time
3491 || time_min > keys->keys[keys->count - 1].time)
3492 return NULL;
3493
3494 min = d3drm_animation_get_index_min(keys->keys, keys->count, time_min);
3495 if (count)
3496 *count = d3drm_animation_get_index_max(&keys->keys[min], keys->count - min, time_max) - min + 1;
3497
3498 return &keys->keys[min];
3499}
3500
3501static HRESULT WINAPI d3drm_animation2_AddKey(IDirect3DRMAnimation2 *iface, D3DRMANIMATIONKEY *key)
3502{
3503 struct d3drm_animation *animation = impl_from_IDirect3DRMAnimation2(iface);
3504 struct d3drm_animation_keys *keys;
3505 SIZE_T index;
3506
3507 TRACE("iface %p, key %p.\n", iface, key);
3508
3509 if (!key || key->dwSize != sizeof(*key))
3510 return E_INVALIDARG;
3511
3512 switch (key->dwKeyType)
3513 {
3515 keys = &animation->position;
3516 break;
3518 keys = &animation->scale;
3519 break;
3521 keys = &animation->rotate;
3522 break;
3523 default:
3524 return E_INVALIDARG;
3525 }
3526
3528
3529 if (!d3drm_array_reserve((void **)&keys->keys, &keys->size, keys->count + 1, sizeof(*keys->keys)))
3530 return E_OUTOFMEMORY;
3531
3532 if (index < keys->count)
3533 memmove(&keys->keys[index + 1], &keys->keys[index], sizeof(*keys->keys) * (keys->count - index));
3534 keys->keys[index].time = key->dvTime;
3535 switch (key->dwKeyType)
3536 {
3538 keys->keys[index].u.position = key->u.dvPositionKey;
3539 break;
3541 keys->keys[index].u.scale = key->u.dvScaleKey;
3542 break;
3544 keys->keys[index].u.rotate = key->u.dqRotateKey;
3545 break;
3546 }
3547 ++keys->count;
3548
3549 return D3DRM_OK;
3550}
3551
3553{
3555
3556 TRACE("iface %p, time %.8e, q %p.\n", iface, time, q);
3557
3558 key.dwSize = sizeof(key);
3559 key.dwKeyType = D3DRMANIMATION_ROTATEKEY;
3560 key.dvTime = time;
3561 key.dwID = 0;
3562 key.u.dqRotateKey = *q;
3563
3564 return d3drm_animation2_AddKey(iface, &key);
3565}
3566
3568{
3569 struct d3drm_animation *animation = impl_from_IDirect3DRMAnimation(iface);
3570
3571 TRACE("iface %p, time %.8e, q %p.\n", iface, time, q);
3572
3574}
3575
3576static HRESULT WINAPI d3drm_animation2_AddPositionKey(IDirect3DRMAnimation2 *iface, D3DVALUE time,
3578{
3580
3581 TRACE("iface %p, time %.8e, x %.8e, y %.8e, z %.8e.\n", iface, time, x, y, z);
3582
3583 key.dwSize = sizeof(key);
3584 key.dwKeyType = D3DRMANIMATION_POSITIONKEY;
3585 key.dvTime = time;
3586 key.dwID = 0;
3587 key.u.dvPositionKey.u1.x = x;
3588 key.u.dvPositionKey.u2.y = y;
3589 key.u.dvPositionKey.u3.z = z;
3590
3591 return d3drm_animation2_AddKey(iface, &key);
3592}
3593
3594static HRESULT WINAPI d3drm_animation1_AddPositionKey(IDirect3DRMAnimation *iface, D3DVALUE time,
3596{
3597 struct d3drm_animation *animation = impl_from_IDirect3DRMAnimation(iface);
3598
3599 TRACE("iface %p, time %.8e, x %.8e, y %.8e, z %.8e.\n", iface, time, x, y, z);
3600
3602}
3603
3604static HRESULT WINAPI d3drm_animation2_AddScaleKey(IDirect3DRMAnimation2 *iface, D3DVALUE time,
3606{
3608
3609 TRACE("iface %p, time %.8e, x %.8e, y %.8e, z %.8e.\n", iface, time, x, y, z);
3610
3611 key.dwSize = sizeof(key);
3612 key.dwKeyType = D3DRMANIMATION_SCALEKEY;
3613 key.dvTime = time;
3614 key.dwID = 0;
3615 key.u.dvScaleKey.u1.x = x;
3616 key.u.dvScaleKey.u2.y = y;
3617 key.u.dvScaleKey.u3.z = z;
3618
3619 return d3drm_animation2_AddKey(iface, &key);
3620}
3621
3622static HRESULT WINAPI d3drm_animation1_AddScaleKey(IDirect3DRMAnimation *iface, D3DVALUE time,
3624{
3625 struct d3drm_animation *animation = impl_from_IDirect3DRMAnimation(iface);
3626
3627 TRACE("iface %p, time %.8e, x %.8e, y %.8e, z %.8e.\n", iface, time, x, y, z);
3628
3630}
3631
3633{
3634 SIZE_T index = key - keys->keys;
3635
3636 if (index < keys->count - 1)
3637 memmove(&keys->keys[index], &keys->keys[index + 1], sizeof(*keys->keys) * (keys->count - index - 1));
3638 --keys->count;
3639}
3640
3641static HRESULT WINAPI d3drm_animation2_DeleteKey(IDirect3DRMAnimation2 *iface, D3DVALUE time)
3642{
3643 struct d3drm_animation *animation = impl_from_IDirect3DRMAnimation2(iface);
3644 const struct d3drm_animation_key *key;
3645
3646 TRACE("iface %p, time %.8e.\n", iface, time);
3647
3648 if ((key = d3drm_animation_get_range(&animation->rotate, time, time, NULL)))
3650
3651 if ((key = d3drm_animation_get_range(&animation->position, time, time, NULL)))
3653
3654 if ((key = d3drm_animation_get_range(&animation->scale, time, time, NULL)))
3655 d3drm_animation_delete_key(&animation->scale, key);
3656
3657 return D3DRM_OK;
3658}
3659
3660static HRESULT WINAPI d3drm_animation1_DeleteKey(IDirect3DRMAnimation *iface, D3DVALUE time)
3661{
3662 struct d3drm_animation *animation = impl_from_IDirect3DRMAnimation(iface);
3663
3664 TRACE("iface %p, time %.8e.\n", iface, time);
3665
3667}
3668
3669static HRESULT WINAPI d3drm_animation1_SetFrame(IDirect3DRMAnimation *iface, IDirect3DRMFrame *frame)
3670{
3671 struct d3drm_animation *animation = impl_from_IDirect3DRMAnimation(iface);
3673
3674 TRACE("iface %p, frame %p.\n", iface, frame);
3675
3676 if (frame)
3677 {
3678 hr = IDirect3DRMFrame_QueryInterface(frame, &IID_IDirect3DRMFrame3, (void **)&animation->frame);
3679 if (SUCCEEDED(hr))
3680 IDirect3DRMFrame3_Release(animation->frame);
3681 }
3682 else
3683 animation->frame = NULL;
3684
3685 return hr;
3686}
3687
3688static HRESULT WINAPI d3drm_animation1_SetTime(IDirect3DRMAnimation *iface, D3DVALUE time)
3689{
3690 FIXME("iface %p, time %.8e.\n", iface, time);
3691
3692 return E_NOTIMPL;
3693}
3694
3696{
3697 struct d3drm_animation *animation = impl_from_IDirect3DRMAnimation2(iface);
3698
3699 TRACE("iface %p.\n", iface);
3700
3701 return animation->options;
3702}
3703
3705{
3706 struct d3drm_animation *animation = impl_from_IDirect3DRMAnimation(iface);
3707
3708 TRACE("iface %p.\n", iface);
3709
3711}
3712
3713static HRESULT WINAPI d3drm_animation2_SetFrame(IDirect3DRMAnimation2 *iface, IDirect3DRMFrame3 *frame)
3714{
3715 struct d3drm_animation *animation = impl_from_IDirect3DRMAnimation2(iface);
3716
3717 TRACE("iface %p, frame %p.\n", iface, frame);
3718
3719 animation->frame = frame;
3720
3721 return D3DRM_OK;
3722}
3723
3724static HRESULT WINAPI d3drm_animation2_SetTime(IDirect3DRMAnimation2 *iface, D3DVALUE time)
3725{
3726 FIXME("iface %p, time %.8e.\n", iface, time);
3727
3728 return E_NOTIMPL;
3729}
3730
3731static HRESULT WINAPI d3drm_animation2_GetFrame(IDirect3DRMAnimation2 *iface, IDirect3DRMFrame3 **frame)
3732{
3733 struct d3drm_animation *animation = impl_from_IDirect3DRMAnimation2(iface);
3734
3735 TRACE("iface %p, frame %p.\n", iface, frame);
3736
3737 if (!frame)
3738 return D3DRMERR_BADVALUE;
3739
3740 *frame = animation->frame;
3741 if (*frame)
3743
3744 return D3DRM_OK;
3745}
3746
3747static HRESULT WINAPI d3drm_animation2_DeleteKeyByID(IDirect3DRMAnimation2 *iface, DWORD id)
3748{
3749 FIXME("iface %p, id %#x.\n", iface, id);
3750
3751 return E_NOTIMPL;
3752}
3753
3754static HRESULT WINAPI d3drm_animation2_ModifyKey(IDirect3DRMAnimation2 *iface, D3DRMANIMATIONKEY *key)
3755{
3756 FIXME("iface %p, key %p.\n", iface, key);
3757
3758 return E_NOTIMPL;
3759}
3760
3761static HRESULT WINAPI d3drm_animation2_GetKeys(IDirect3DRMAnimation2 *iface, D3DVALUE time_min, D3DVALUE time_max,
3762 DWORD *key_count, D3DRMANIMATIONKEY *keys)
3763{
3764 struct d3drm_animation *animation = impl_from_IDirect3DRMAnimation2(iface);
3765 const struct d3drm_animation_key *key;
3766 SIZE_T count, i;
3767
3768 TRACE("iface %p, time min %.8e, time max %.8e, key_count %p, keys %p.\n",
3769 iface, time_min, time_max, key_count, keys);
3770
3771 if (!key_count)
3772 return D3DRMERR_BADVALUE;
3773
3774 *key_count = 0;
3775
3776 if ((key = d3drm_animation_get_range(&animation->rotate, time_min, time_max, &count)))
3777 {
3778 if (keys)
3779 {
3780 for (i = 0; i < count; ++i)
3781 {
3782 keys[i].dwSize = sizeof(*keys);
3784 keys[i].dvTime = key[i].time;
3785 keys[i].dwID = 0; /* FIXME */
3786 keys[i].u.dqRotateKey = key[i].u.rotate;
3787 }
3788 keys += count;
3789 }
3790 *key_count += count;
3791 }
3792
3793 if ((key = d3drm_animation_get_range(&animation->position, time_min, time_max, &count)))
3794 {
3795 if (keys)
3796 {
3797 for (i = 0; i < count; ++i)
3798 {
3799 keys[i].dwSize = sizeof(*keys);
3801 keys[i].dvTime = key[i].time;
3802 keys[i].dwID = 0; /* FIXME */
3803 keys[i].u.dvPositionKey = key[i].u.position;
3804 }
3805 keys += count;
3806 }
3807 *key_count += count;
3808 }
3809
3810 if ((key = d3drm_animation_get_range(&animation->scale, time_min, time_max, &count)))
3811 {
3812 if (keys)
3813 {
3814 for (i = 0; keys && i < count; ++i)
3815 {
3816 keys[i].dwSize = sizeof(*keys);
3818 keys[i].