28 1.0f, 0.0f, 0.0f, 0.0f,
29 0.0f, 1.0f, 0.0f, 0.0f,
30 0.0f, 0.0f, 1.0f, 0.0f,
31 0.0f, 0.0f, 0.0f, 1.0f,
128 float sin_theta, cos_theta, vers_theta;
131 sin_theta =
sinf(theta);
132 cos_theta =
cosf(theta);
133 vers_theta = 1.0f - cos_theta;
135 matrix->_11 = vers_theta * axis->u1.
x * axis->u1.
x + cos_theta;
136 matrix->_21 = vers_theta * axis->u1.
x * axis->u2.
y - sin_theta * axis->u3.
z;
137 matrix->_31 = vers_theta * axis->u1.
x * axis->u3.
z + sin_theta * axis->u2.
y;
140 matrix->_12 = vers_theta * axis->u2.
y * axis->u1.
x + sin_theta * axis->u3.
z;
141 matrix->_22 = vers_theta * axis->u2.
y * axis->u2.
y + cos_theta;
142 matrix->_32 = vers_theta * axis->u2.
y * axis->u3.
z - sin_theta * axis->u1.
x;
145 matrix->_13 = vers_theta * axis->u3.
z * axis->u1.
x - sin_theta * axis->u2.
y;
146 matrix->_23 = vers_theta * axis->u3.
z * axis->u2.
y + sin_theta * axis->u1.
x;
147 matrix->_33 = vers_theta * axis->u3.
z * axis->u3.
z + cos_theta;
160 tmp.u1.
x =
v->u1.x *
m->_11 +
v->u2.y *
m->_21 +
v->u3.z *
m->_31 +
m->_41;
161 tmp.u2.
y =
v->u1.x *
m->_12 +
v->u2.y *
m->_22 +
v->u3.z *
m->_32 +
m->_42;
162 tmp.u3.
z =
v->u1.x *
m->_13 +
v->u2.y *
m->_23 +
v->u3.z *
m->_33 +
m->_43;
190 TRACE(
"%p increasing refcount to %u.\n", iface, refcount);
201 TRACE(
"%p decreasing refcount to %u.\n", iface, refcount);
220 TRACE(
"iface %p.\n", iface);
230 TRACE(
"iface %p, index %u, frame %p.\n", iface,
index, frame);
261 if (!(
array = heap_alloc_zero(
sizeof(*
array))))
266 array->size = frame_count;
276 for (
i = 0;
i < frame_count; ++
i)
308 TRACE(
"%p increasing refcount to %u.\n", iface, refcount);
319 TRACE(
"%p decreasing refcount to %u.\n", iface, refcount);
338 TRACE(
"iface %p.\n", iface);
348 TRACE(
"iface %p, index %u, visual %p.\n", iface,
index, visual);
379 if (!(
array = heap_alloc_zero(
sizeof(*
array))))
384 array->size = visual_count;
394 for (
i = 0;
i < visual_count; ++
i)
427 TRACE(
"%p increasing refcount to %u.\n", iface, refcount);
438 TRACE(
"%p decreasing refcount to %u.\n", iface, refcount);
457 TRACE(
"iface %p.\n", iface);
498 if (!(
array = heap_alloc_zero(
sizeof(*
array))))
503 array->size = light_count;
513 for (
i = 0;
i < light_count; ++
i)
578 TRACE(
"%p increasing refcount to %u.\n", iface, refcount);
587 TRACE(
"iface %p.\n", iface);
596 TRACE(
"iface %p.\n", iface);
607 TRACE(
"%p decreasing refcount to %u.\n", iface, refcount);
638 TRACE(
"iface %p.\n", iface);
647 TRACE(
"iface %p.\n", iface);
681 TRACE(
"iface %p, cb %p, ctx %p.\n", iface,
cb,
ctx);
691 TRACE(
"iface %p, cb %p, ctx %p.\n", iface,
cb,
ctx);
701 TRACE(
"iface %p, cb %p, ctx %p.\n", iface,
cb,
ctx);
711 TRACE(
"iface %p, cb %p, ctx %p.\n", iface,
cb,
ctx);
721 TRACE(
"iface %p, cb %p, ctx %p.\n", iface,
cb,
ctx);
731 TRACE(
"iface %p, cb %p, ctx %p.\n", iface,
cb,
ctx);
740 TRACE(
"iface %p, data %#x.\n", iface,
data);
751 TRACE(
"iface %p, data %#x.\n", iface,
data);
760 TRACE(
"iface %p, data %#x.\n", iface,
data);
769 TRACE(
"iface %p.\n", iface);
771 return frame->
obj.appdata;
778 TRACE(
"iface %p.\n", iface);
787 TRACE(
"iface %p.\n", iface);
885 IDirect3DRMFrame3*
parent = &child_obj->
parent->IDirect3DRMFrame3_iface;
905 child_obj->
parent = frame;
913 IDirect3DRMFrame3 *child3;
987 FIXME(
"iface %p, cb %p, ctx %p flags %#x stub!\n", iface,
cb,
ctx,
flags);
995 FIXME(
"iface %p, cb %p, ctx %p stub!\n", iface,
cb,
ctx);
1003 FIXME(
"iface %p, cb %p, ctx %p stub!\n", iface,
cb,
ctx);
1016 if (
m->_14 != 0.0f ||
m->_24 != 0.0f ||
m->_34 != 0.0f ||
m->_44 != 1.0f)
1066 TRACE(
"iface %p, type %#x, x %.8e, y %.8e, z %.8e.\n", iface,
type,
x,
y,
z);
1102 TRACE(
"iface %p, type %#x, x %.8e, y %.8e, z %.8e.\n", iface,
type,
x,
y,
z);
1112 TRACE(
"iface %p, type %#x, x %.8e, y %.8e, z %.8e.\n", iface,
type,
x,
y,
z);
1122 TRACE(
"iface %p, type %#x, sx %.8e, sy %.8e, sz %.8e.\n", iface,
type, sx, sy, sz);
1173 TRACE(
"iface %p, type %#x, sx %.8e, sy %.8e, sz %.8e.\n", iface,
type, sx, sy, sz);
1183 TRACE(
"iface %p, type %#x, sx %.8e, sy %.8e, sz %.8e.\n", iface,
type, sx, sy, sz);
1195 TRACE(
"iface %p, type %#x, x %.8e, y %.8e, z %.8e, theta %.8e.\n", iface,
type,
x,
y,
z, theta);
1230 TRACE(
"iface %p, type %#x, x %.8e, y %.8e, z %.8e, theta %.8e.\n", iface,
type,
x,
y,
z, theta);
1240 TRACE(
"iface %p, type %#x, x %.8e, y %.8e, z %.8e, theta %.8e.\n", iface,
type,
x,
y,
z, theta);
1250 TRACE(
"iface %p, visual %p.\n", iface, visual);
1257 if (frame->
visuals[
i] == (IDirect3DRMVisual *)visual)
1274 TRACE(
"iface %p, visual %p.\n", iface, visual);
1283 TRACE(
"iface %p, visual %p.\n", iface, visual);
1293 TRACE(
"iface %p, children %p.\n", iface, children);
1301 *children = &
array->IDirect3DRMFrameArray_iface;
1326 FIXME(
"iface %p stub!\n", iface);
1333 FIXME(
"iface %p stub!\n", iface);
1340 FIXME(
"iface %p stub!\n", iface);
1383 FIXME(
"iface %p stub!\n", iface);
1390 FIXME(
"iface %p stub!\n", iface);
1397 FIXME(
"iface %p stub!\n", iface);
1458 FIXME(
"iface %p, reference %p, position %p stub!\n", iface,
reference, position);
1466 FIXME(
"iface %p, reference %p, position %p stub!\n", iface,
reference, position);
1474 FIXME(
"iface %p, reference %p, position %p stub!\n", iface,
reference, position);
1483 FIXME(
"iface %p, reference %p, axis %p, theta %p stub!\n", iface,
reference, axis, theta);
1491 FIXME(
"iface %p, reference %p, axis %p, theta %p stub!\n", iface,
reference, axis, theta);
1499 FIXME(
"iface %p, reference %p, axis %p, theta %p stub!\n", iface,
reference, axis, theta);
1508 TRACE(
"iface %p, scene %p.\n", iface, scene);
1525 IDirect3DRMFrame3 *frame3;
1528 TRACE(
"iface %p, scene %p.\n", iface, scene);
1550 TRACE(
"iface %p, scene %p.\n", iface, scene);
1557 FIXME(
"iface %p stub!\n", iface);
1564 FIXME(
"iface %p stub!\n", iface);
1571 FIXME(
"iface %p stub!\n", iface);
1637 FIXME(
"iface %p, reference %p, velocity %p, with_rotation %#x stub!\n",
1638 iface,
reference, velocity, with_rotation);
1646 FIXME(
"iface %p, reference %p, velocity %p, with_rotation %#x stub!\n",
1647 iface,
reference, velocity, with_rotation);
1655 FIXME(
"iface %p, reference %p, velocity %p, with_rotation %#x stub!\n",
1656 iface,
reference, velocity, with_rotation);
1721 FIXME(
"iface %p, wrap_u %p, wrap_v %p stub!\n", iface, wrap_u, wrap_v);
1728 FIXME(
"iface %p, wrap_u %p, wrap_v %p stub!\n", iface, wrap_u, wrap_v);
1735 FIXME(
"iface %p, d %p, s %p stub!\n", iface,
d,
s);
1742 FIXME(
"iface %p, d %p, s %p stub!\n", iface,
d,
s);
1749 FIXME(
"iface %p, d %p, s %p stub!\n", iface,
d,
s);
1757 FIXME(
"iface %p, filename %p, name %p, flags %#x, cb %p, ctx %p stub!\n",
1766 FIXME(
"iface %p, filename %p, name %p, flags %#x, cb %p, ctx %p stub!\n",
1775 FIXME(
"iface %p, filename %p, name %p, flags %#x, cb %p, ctx %p stub!\n",
1784 FIXME(
"iface %p, target %p, reference %p, constraint %#x stub!\n", iface,
target,
reference, constraint);
1792 FIXME(
"iface %p, target %p, reference %p, constraint %#x stub!\n", iface,
target,
reference, constraint);
1800 FIXME(
"iface %p, target %p, reference %p, constraint %#x stub!\n", iface,
target,
reference, constraint);
1807 FIXME(
"iface %p, delta %.8e stub!\n", iface, delta);
1814 FIXME(
"iface %p, delta %.8e stub!\n", iface, delta);
1821 FIXME(
"iface %p, delta %.8e stub!\n", iface, delta);
1832 TRACE(
"iface %p, child %p.\n", iface,
child);
1858 IDirect3DRMFrame3 *child3;
1861 TRACE(
"iface %p, child %p.\n", iface,
child);
1877 TRACE(
"iface %p, child %p.\n", iface,
child);
1890 TRACE(
"iface %p, light %p.\n", iface,
light);
1916 TRACE(
"iface %p, light %p.\n", iface,
light);
1925 TRACE(
"iface %p, light %p.\n", iface,
light);
1933 FIXME(
"iface %p, cb %p, ctx %p stub!\n", iface,
cb,
ctx);
1941 FIXME(
"iface %p, cb %p, ctx %p stub!\n", iface,
cb,
ctx);
1949 FIXME(
"iface %p, cb %p, ctx %p stub!\n", iface,
cb,
ctx);
1959 TRACE(
"iface %p, visual %p.\n", iface, visual);
1967 if (frame->
visuals[
i] == (IDirect3DRMVisual *)visual)
1985 TRACE(
"iface %p, visual %p.\n", iface, visual);
1994 TRACE(
"iface %p, visual %p.\n", iface, visual);
2003 TRACE(
"iface %p.\n", iface);
2012 TRACE(
"iface %p.\n", iface);
2021 TRACE(
"iface %p.\n", iface);
2027 IDirectDrawSurface **surface)
2029 FIXME(
"iface %p, surface %p stub!\n", iface, surface);
2035 IDirectDrawSurface **surface)
2037 FIXME(
"iface %p, surface %p stub!\n", iface, surface);
2043 IDirectDrawSurface **surface)
2045 FIXME(
"iface %p, surface %p stub!\n", iface, surface);
2052 FIXME(
"iface %p stub!\n", iface);
2059 FIXME(
"iface %p stub!\n", iface);
2066 FIXME(
"iface %p stub!\n", iface);
2073 FIXME(
"iface %p stub!\n", iface);
2080 FIXME(
"iface %p stub!\n", iface);
2087 FIXME(
"iface %p stub!\n", iface);
2094 FIXME(
"iface %p stub!\n", iface);
2101 FIXME(
"iface %p stub!\n", iface);
2108 FIXME(
"iface %p stub!\n", iface);
2116 FIXME(
"iface %p, start %p, end %p, density %p stub!\n", iface,
start,
end, density);
2124 FIXME(
"iface %p, start %p, end %p, density %p stub!\n", iface,
start,
end, density);
2132 FIXME(
"iface %p, start %p, end %p, density %p stub!\n", iface,
start,
end, density);
2141 TRACE(
"iface %p, color 0x%08x.\n", iface,
color);
2152 TRACE(
"iface %p, color 0x%08x.\n", iface,
color);
2161 TRACE(
"iface %p, color 0x%08x.\n", iface,
color);
2199 IDirectDrawSurface *surface)
2201 FIXME(
"iface %p, surface %p stub!\n", iface, surface);
2207 IDirectDrawSurface *surface)
2209 FIXME(
"iface %p, surface %p stub!\n", iface, surface);
2215 IDirectDrawSurface *surface)
2217 FIXME(
"iface %p, surface %p stub!\n", iface, surface);
2248 FIXME(
"iface %p, enable %#x stub!\n", iface,
enable);
2255 FIXME(
"iface %p, enable %#x stub!\n", iface,
enable);
2262 FIXME(
"iface %p, enable %#x stub!\n", iface,
enable);
2269 FIXME(
"iface %p, color 0x%08x stub!\n", iface,
color);
2276 FIXME(
"iface %p, color 0x%08x stub!\n", iface,
color);
2283 FIXME(
"iface %p, color 0x%08x stub!\n", iface,
color);
2290 FIXME(
"iface %p, mode %#x stub!\n", iface,
mode);
2297 FIXME(
"iface %p, mode %#x stub!\n", iface,
mode);
2304 FIXME(
"iface %p, mode %#x stub!\n", iface,
mode);
2312 FIXME(
"iface %p, start %.8e, end %.8e, density %.8e stub!\n", iface,
start,
end, density);
2320 FIXME(
"iface %p, start %.8e, end %.8e, density %.8e stub!\n", iface,
start,
end, density);
2328 FIXME(
"iface %p, start %.8e, end %.8e, density %.8e stub!\n", iface,
start,
end, density);
2335 FIXME(
"iface %p, color 0x%08x stub!\n", iface,
color);
2342 FIXME(
"iface %p, color 0x%08x stub!\n", iface,
color);
2349 FIXME(
"iface %p, color 0x%08x stub!\n", iface,
color);
2357 FIXME(
"iface %p, red %.8e, green %.8e, blue %.8e stub!\n", iface,
red,
green,
blue);
2365 FIXME(
"iface %p, red %.8e, green %.8e, blue %.8e stub!\n", iface,
red,
green,
blue);
2373 FIXME(
"iface %p, red %.8e, green %.8e, blue %.8e stub!\n", iface,
red,
green,
blue);
2380 FIXME(
"iface %p stub!\n", iface);
2387 FIXME(
"iface %p stub!\n", iface);
2394 FIXME(
"iface %p stub!\n", iface);
2401 FIXME(
"iface %p, mode %#x stub!\n", iface,
mode);
2408 FIXME(
"iface %p, mode %#x stub!\n", iface,
mode);
2415 FIXME(
"iface %p, mode %#x stub!\n", iface,
mode);
2423 FIXME(
"iface %p, reference %p, dx %.8e, dy %.8e, dz %.8e, ux %.8e, uy %.8e, uz %.8e stub!\n",
2432 FIXME(
"iface %p, reference %p, dx %.8e, dy %.8e, dz %.8e, ux %.8e, uy %.8e, uz %.8e stub!\n",
2441 FIXME(
"iface %p, reference %p, dx %.8e, dy %.8e, dz %.8e, ux %.8e, uy %.8e, uz %.8e stub!\n",
2450 FIXME(
"iface %p, reference %p, x %.8e, y %.8e, z %.8e stub!\n", iface,
reference,
x,
y,
z);
2458 FIXME(
"iface %p, reference %p, x %.8e, y %.8e, z %.8e stub!\n", iface,
reference,
x,
y,
z);
2466 FIXME(
"iface %p, reference %p, x %.8e, y %.8e, z %.8e stub!\n", iface,
reference,
x,
y,
z);
2474 FIXME(
"iface %p, reference %p, x %.8e, y %.8e, z %.8e, theta %.8e stub!\n",
2483 FIXME(
"iface %p, reference %p, x %.8e, y %.8e, z %.8e, theta %.8e stub!\n",
2492 FIXME(
"iface %p, reference %p, x %.8e, y %.8e, z %.8e, theta %.8e stub!\n",
2500 FIXME(
"iface %p, mode %#x stub!\n", iface,
mode);
2507 FIXME(
"iface %p, mode %#x stub!\n", iface,
mode);
2514 FIXME(
"iface %p, mode %#x stub!\n", iface,
mode);
2542 FIXME(
"iface %p, wrap_u %#x, wrap_v %#x stub!\n", iface, wrap_u, wrap_v);
2549 FIXME(
"iface %p, wrap_u %#x, wrap_v %#x stub!\n", iface, wrap_u, wrap_v);
2557 FIXME(
"iface %p, reference %p, x %.8e, y %.8e, z %.8e, with_rotation %#x.\n",
2566 FIXME(
"iface %p, reference %p, x %.8e, y %.8e, z %.8e, with_rotation %#x stub!\n",
2575 FIXME(
"iface %p, reference %p, x %.8e, y %.8e, z %.8e, with_rotation %#x stub!\n",
2583 FIXME(
"iface %p, mode %#x stub!\n", iface,
mode);
2590 FIXME(
"iface %p, mode %#x stub!\n", iface,
mode);
2597 FIXME(
"iface %p, mode %#x stub!\n", iface,
mode);
2606 TRACE(
"iface %p, d %p, s %p.\n", iface,
d,
s);
2609 while ((frame = frame->
parent))
2621 TRACE(
"iface %p, d %p, s %p.\n", iface,
d,
s);
2630 TRACE(
"iface %p, d %p, s %p.\n", iface,
d,
s);
2638 FIXME(
"iface %p, cb %p, ctx %p, flags %#x stub!\n", iface,
cb,
ctx,
flags);
2645 FIXME(
"iface %p, box %p stub!\n", iface,
box);
2652 FIXME(
"iface %p, box %p stub!\n", iface,
box);
2659 FIXME(
"iface %p stub!\n", iface);
2666 FIXME(
"iface %p stub!\n", iface);
2673 FIXME(
"iface %p, dir %p, up %p stub!\n", iface,
dir,
up);
2680 FIXME(
"iface %p, dir %p, up %p stub!\n", iface,
dir,
up);
2687 FIXME(
"iface %p, material %p stub!\n", iface, material);
2694 FIXME(
"iface %p, material %p stub!\n", iface, material);
2701 FIXME(
"iface %p stub!\n", iface);
2708 FIXME(
"iface %p stub!\n", iface);
2715 FIXME(
"iface %p, box %p stub!\n", iface,
box);
2722 FIXME(
"iface %p, box %p stub!\n", iface,
box);
2729 FIXME(
"iface %p, box %p stub!\n", iface,
box);
2736 FIXME(
"iface %p, enable %#x stub!\n", iface,
enable);
2744 FIXME(
"iface %p, dx %.8e, dy %.8e, dz %.8e, ux %.8e, uy %.8e, uz %.8e stub!\n",
2745 iface,
dx,
dy, dz, ux, uy, uz);
2752 FIXME(
"iface %p, inherit %#x stub!\n", iface, inherit);
2759 FIXME(
"iface %p, material %p stub!\n", iface, material);
2775 FIXME(
"iface %p, reference %p, ray %p, flags %#x, visuals %p stub!\n",
2784 FIXME(
"iface %p, filename %s, format %#x, flags %#x stub!\n",
2813 if (
options & ~supported_options)
2837 FIXME(
"iface %p, flags %#x stub!\n", iface,
flags);
2844 FIXME(
"iface %p, fog_mode %p stub!\n", iface, fog_mode);
2852 FIXME(
"iface %p, override %p stub!\n", iface,
override);
2860 FIXME(
"iface %p, override %p stub!\n", iface,
override);
3131 static const char classname[] =
"Frame";
3135 TRACE(
"frame %p, parent_frame %p, d3drm %p.\n", frame, parent_frame,
d3drm);
3137 if (!(
object = heap_alloc_zero(
sizeof(*
object))))
3143 object->d3drm =
d3drm;
3154 IDirect3DRMFrame3 *
p;
3213 TRACE(
"%p increasing refcount to %u.\n", iface, refcount);
3229 TRACE(
"%p decreasing refcount to %u.\n", iface, refcount);
3270 TRACE(
"iface %p, cb %p, ctx %p.\n", iface,
cb,
ctx);
3280 TRACE(
"iface %p, cb %p, ctx %p.\n", iface,
cb,
ctx);
3290 TRACE(
"iface %p, cb %p, ctx %p.\n", iface,
cb,
ctx);
3300 TRACE(
"iface %p, cb %p, ctx %p.\n", iface,
cb,
ctx);
3309 TRACE(
"iface %p, data %#x.\n", iface,
data);
3311 animation->
obj.appdata =
data;
3320 TRACE(
"iface %p, data %#x.\n", iface,
data);
3329 TRACE(
"iface %p.\n", iface);
3331 return animation->
obj.appdata;
3338 TRACE(
"iface %p.\n", iface);
3405 if (!(
options & supported_options))
3476 if (!keys->
count || time < keys->keys[0].time)
3490 if (!keys->
count || time_max < keys->keys[0].time
3491 || time_min > keys->
keys[keys->
count - 1].time)
3507 TRACE(
"iface %p, key %p.\n", iface,
key);
3509 if (!
key ||
key->dwSize !=
sizeof(*
key))
3512 switch (
key->dwKeyType)
3532 if (index < keys->
count)
3535 switch (
key->dwKeyType)
3556 TRACE(
"iface %p, time %.8e, q %p.\n", iface,
time,
q);
3558 key.dwSize =
sizeof(
key);
3562 key.u.dqRotateKey = *
q;
3571 TRACE(
"iface %p, time %.8e, q %p.\n", iface,
time,
q);
3581 TRACE(
"iface %p, time %.8e, x %.8e, y %.8e, z %.8e.\n", iface,
time,
x,
y,
z);
3583 key.dwSize =
sizeof(
key);
3587 key.u.dvPositionKey.u1.x =
x;
3588 key.u.dvPositionKey.u2.y =
y;
3589 key.u.dvPositionKey.u3.z =
z;
3599 TRACE(
"iface %p, time %.8e, x %.8e, y %.8e, z %.8e.\n", iface,
time,
x,
y,
z);
3609 TRACE(
"iface %p, time %.8e, x %.8e, y %.8e, z %.8e.\n", iface,
time,
x,
y,
z);
3611 key.dwSize =
sizeof(
key);
3615 key.u.dvScaleKey.u1.x =
x;
3616 key.u.dvScaleKey.u2.y =
y;
3617 key.u.dvScaleKey.u3.z =
z;
3627 TRACE(
"iface %p, time %.8e, x %.8e, y %.8e, z %.8e.\n", iface,
time,
x,
y,
z);
3636 if (index < keys->
count - 1)
3646 TRACE(
"iface %p, time %.8e.\n", iface,
time);
3664 TRACE(
"iface %p, time %.8e.\n", iface,
time);
3674 TRACE(
"iface %p, frame %p.\n", iface,
frame);
3690 FIXME(
"iface %p, time %.8e.\n", iface,
time);
3699 TRACE(
"iface %p.\n", iface);
3708 TRACE(
"iface %p.\n", iface);
3717 TRACE(
"iface %p, frame %p.\n", iface,
frame);
3726 FIXME(
"iface %p, time %.8e.\n", iface,
time);
3735 TRACE(
"iface %p, frame %p.\n", iface,
frame);
3749 FIXME(
"iface %p, id %#x.\n", iface,
id);
3756 FIXME(
"iface %p, key %p.\n", iface,
key);
3768 TRACE(
"iface %p, time min %.8e, time max %.8e, key_count %p, keys %p.\n",
3769 iface, time_min, time_max, key_count, keys);
3782 keys[
i].
dwSize =
sizeof(*keys);
3790 *key_count +=
count;
3799 keys[
i].
dwSize =
sizeof(*keys);
3807 *key_count +=
count;
3814 for (
i = 0; keys &&
i <
count; ++
i)
3816 keys[
i].
dwSize =
sizeof(*keys);
3824 *key_count +=
count;
3883 static const char classname[] =
"Animation";
3887 TRACE(
"animation %p, d3drm %p.\n", animation,
d3drm);
3889 if (!(
object = heap_alloc_zero(
sizeof(*
object))))
3894 object->d3drm =
d3drm;
static BOOL heap_free(void *mem)
#define InterlockedIncrement
#define InterlockedDecrement
#define WINE_DEFAULT_DEBUG_CHANNEL(t)
#define D3DRMERR_NOSUCHKEY
#define D3DRMERR_BADVALUE
#define IDirect3DRM_Release(p)
#define D3DRMERR_BADOBJECT
#define IDirect3DRM_AddRef(p)
void d3drm_object_cleanup(IDirect3DRMObject *iface, struct d3drm_object *object)
void d3drm_object_init(struct d3drm_object *object, const char *classname)
HRESULT d3drm_object_get_name(struct d3drm_object *object, DWORD *size, char *name)
HRESULT d3drm_object_delete_destroy_callback(struct d3drm_object *object, D3DRMOBJECTCALLBACK cb, void *ctx)
HRESULT d3drm_object_add_destroy_callback(struct d3drm_object *object, D3DRMOBJECTCALLBACK cb, void *ctx)
HRESULT d3drm_object_set_name(struct d3drm_object *object, const char *name)
HRESULT d3drm_object_get_class_name(struct d3drm_object *object, DWORD *size, char *name)
static void d3drm_set_color(D3DCOLOR *color, float r, float g, float b, float a)
BOOL d3drm_array_reserve(void **elements, SIZE_T *capacity, SIZE_T element_count, SIZE_T element_size) DECLSPEC_HIDDEN
DWORD D3DRMANIMATIONOPTIONS
#define D3DRMANIMATION_LINEARPOSITION
enum _D3DRMMATERIALMODE D3DRMMATERIALMODE
#define D3DRMANIMATION_POSITION
#define D3DRMANIMATION_SCALEKEY
D3DVALUE D3DRMMATRIX4D[4][4]
enum _D3DRMZBUFFERMODE D3DRMZBUFFERMODE
#define D3DRMANIMATION_SCALEANDROTATION
#define D3DRMANIMATION_POSITIONKEY
enum _D3DRMFOGMODE D3DRMFOGMODE
enum _D3DRMFRAMECONSTRAINT D3DRMFRAMECONSTRAINT
enum _D3DRMCOMBINETYPE D3DRMCOMBINETYPE
@ D3DRMZBUFFER_FROMPARENT
enum _D3DRMSORTMODE D3DRMSORTMODE
#define D3DRMFRAME_PICKENABLE
#define D3DRMANIMATION_CLOSED
#define D3DRMANIMATION_ROTATEKEY
#define D3DRMANIMATION_SPLINEPOSITION
enum _D3DRMXOFFORMAT D3DRMXOFFORMAT
#define D3DRMANIMATION_OPEN
@ D3DRMMATERIAL_FROMPARENT
#define D3DRMFRAME_RENDERENABLE
#define IDirect3DRMVisual_AddRef(p)
#define IDirect3DRMLightArray_AddRef(p)
#define IDirect3DRMFrame3_DeleteDestroyCallback(p, a, b)
#define IDirect3DRMLight_Release(p)
#define IDirect3DRMFrame3_GetScene(p, a)
#define IDirect3DRMFrameArray_AddRef(p)
#define IDirect3DRMFrame_Release(p)
#define IDirect3DRMFrame3_QueryInterface(p, a, b)
void(__cdecl * D3DRMFRAME3MOVECALLBACK)(struct IDirect3DRMFrame3 *frame, void *ctx, D3DVALUE delta)
#define IDirect3DRMVisualArray_AddRef(p)
#define IDirect3DRMFrame3_DeleteChild(p, a)
#define IDirect3DRMFrame3_AddRef(p)
#define IDirect3DRMVisual_Release(p)
#define IDirect3DRMFrame3_AddChild(p, a)
#define IDirect3DRMAnimation2_AddRef(p)
#define IDirect3DRMLight_AddRef(p)
#define IDirect3DRMFrame_QueryInterface(p, a, b)
#define IDirect3DRMAnimation2_DeleteDestroyCallback(p, a, b)
void(__cdecl * D3DRMFRAMEMOVECALLBACK)(struct IDirect3DRMFrame *frame, void *ctx, D3DVALUE delta)
#define IDirect3DRMFrame3_Release(p)
#define IDirect3DRMAnimation2_AddDestroyCallback(p, a, b)
HRESULT(__cdecl * D3DRMLOADTEXTURE3CALLBACK)(char *tex_name, void *arg, struct IDirect3DRMTexture3 **texture)
#define IDirect3DRMAnimation2_Release(p)
#define IDirect3DRMAnimation2_QueryInterface(p, a, b)
#define IDirect3DRMFrame_AddRef(p)
void(__cdecl * D3DRMOBJECTCALLBACK)(struct IDirect3DRMObject *obj, void *arg)
HRESULT(__cdecl * D3DRMLOADTEXTURECALLBACK)(char *tex_name, void *arg, struct IDirect3DRMTexture **texture)
#define IDirect3DRMFrame3_AddDestroyCallback(p, a, b)
static DWORD WINAPI d3drm_light_array_GetSize(IDirect3DRMLightArray *iface)
static BOOL WINAPI d3drm_frame2_GetBoxEnable(IDirect3DRMFrame2 *iface)
static const struct IDirect3DRMFrame2Vtbl d3drm_frame2_vtbl
static HRESULT WINAPI d3drm_frame2_DeleteDestroyCallback(IDirect3DRMFrame2 *iface, D3DRMOBJECTCALLBACK cb, void *ctx)
static HRESULT WINAPI d3drm_frame1_AddTranslation(IDirect3DRMFrame *iface, D3DRMCOMBINETYPE type, D3DVALUE x, D3DVALUE y, D3DVALUE z)
static HRESULT WINAPI d3drm_animation1_Clone(IDirect3DRMAnimation *iface, IUnknown *outer, REFIID iid, void **out)
static HRESULT WINAPI d3drm_frame3_SetQuaternion(IDirect3DRMFrame3 *iface, IDirect3DRMFrame3 *reference, D3DRMQUATERNION *q)
static HRESULT WINAPI d3drm_frame3_SetAppData(IDirect3DRMFrame3 *iface, DWORD data)
static HRESULT WINAPI d3drm_animation2_AddDestroyCallback(IDirect3DRMAnimation2 *iface, D3DRMOBJECTCALLBACK cb, void *ctx)
static HRESULT WINAPI d3drm_animation2_SetName(IDirect3DRMAnimation2 *iface, const char *name)
static D3DRMANIMATIONOPTIONS WINAPI d3drm_animation2_GetOptions(IDirect3DRMAnimation2 *iface)
static HRESULT WINAPI d3drm_frame1_GetOrientation(IDirect3DRMFrame *iface, IDirect3DRMFrame *reference, D3DVECTOR *dir, D3DVECTOR *up)
static HRESULT WINAPI d3drm_frame3_DeleteDestroyCallback(IDirect3DRMFrame3 *iface, D3DRMOBJECTCALLBACK cb, void *ctx)
static HRESULT WINAPI d3drm_animation2_AddKey(IDirect3DRMAnimation2 *iface, D3DRMANIMATIONKEY *key)
static HRESULT WINAPI d3drm_frame2_SetSortMode(IDirect3DRMFrame2 *iface, D3DRMSORTMODE mode)
static HRESULT WINAPI d3drm_frame1_GetSceneBackgroundDepth(IDirect3DRMFrame *iface, IDirectDrawSurface **surface)
static DWORD WINAPI d3drm_frame1_GetAppData(IDirect3DRMFrame *iface)
static HRESULT WINAPI d3drm_frame3_GetChildren(IDirect3DRMFrame3 *iface, IDirect3DRMFrameArray **children)
static HRESULT WINAPI d3drm_frame2_DeleteMoveCallback(IDirect3DRMFrame2 *iface, D3DRMFRAMEMOVECALLBACK cb, void *ctx)
static DWORD WINAPI d3drm_frame_array_GetSize(IDirect3DRMFrameArray *iface)
static HRESULT WINAPI d3drm_frame2_GetHierarchyBox(IDirect3DRMFrame2 *iface, D3DRMBOX *box)
static HRESULT WINAPI d3drm_frame3_DeleteLight(IDirect3DRMFrame3 *iface, IDirect3DRMLight *light)
static HRESULT WINAPI d3drm_frame2_GetChildren(IDirect3DRMFrame2 *iface, IDirect3DRMFrameArray **children)
static HRESULT WINAPI d3drm_frame3_SetAxes(IDirect3DRMFrame3 *iface, D3DVALUE dx, D3DVALUE dy, D3DVALUE dz, D3DVALUE ux, D3DVALUE uy, D3DVALUE uz)
static HRESULT WINAPI d3drm_animation2_ModifyKey(IDirect3DRMAnimation2 *iface, D3DRMANIMATIONKEY *key)
static HRESULT WINAPI d3drm_frame2_AddTranslation(IDirect3DRMFrame2 *iface, D3DRMCOMBINETYPE type, D3DVALUE x, D3DVALUE y, D3DVALUE z)
static HRESULT WINAPI d3drm_frame2_GetParent(IDirect3DRMFrame2 *iface, IDirect3DRMFrame **parent)
static HRESULT WINAPI d3drm_frame2_LookAt(IDirect3DRMFrame2 *iface, IDirect3DRMFrame *target, IDirect3DRMFrame *reference, D3DRMFRAMECONSTRAINT constraint)
static HRESULT WINAPI d3drm_frame2_SetSceneBackground(IDirect3DRMFrame2 *iface, D3DCOLOR color)
static HRESULT WINAPI d3drm_frame3_SetSceneFogMethod(IDirect3DRMFrame3 *iface, DWORD flags)
static ULONG WINAPI d3drm_light_array_AddRef(IDirect3DRMLightArray *iface)
static D3DCOLOR WINAPI d3drm_frame2_GetColor(IDirect3DRMFrame2 *iface)
static HRESULT WINAPI d3drm_frame3_AddRotation(IDirect3DRMFrame3 *iface, D3DRMCOMBINETYPE type, D3DVALUE x, D3DVALUE y, D3DVALUE z, D3DVALUE theta)
static HRESULT WINAPI d3drm_animation1_AddPositionKey(IDirect3DRMAnimation *iface, D3DVALUE time, D3DVALUE x, D3DVALUE y, D3DVALUE z)
static HRESULT WINAPI d3drm_frame3_GetSceneFogMethod(IDirect3DRMFrame3 *iface, DWORD *fog_mode)
static HRESULT WINAPI d3drm_frame2_SetColorRGB(IDirect3DRMFrame2 *iface, D3DVALUE red, D3DVALUE green, D3DVALUE blue)
static HRESULT WINAPI d3drm_frame3_GetTraversalOptions(IDirect3DRMFrame3 *iface, DWORD *options)
static HRESULT WINAPI d3drm_frame2_SetSceneBackgroundDepth(IDirect3DRMFrame2 *iface, IDirectDrawSurface *surface)
static HRESULT WINAPI d3drm_frame1_Move(IDirect3DRMFrame *iface, D3DVALUE delta)
static HRESULT WINAPI d3drm_frame3_GetVelocity(IDirect3DRMFrame3 *iface, IDirect3DRMFrame3 *reference, D3DVECTOR *velocity, BOOL with_rotation)
static HRESULT WINAPI d3drm_animation2_AddScaleKey(IDirect3DRMAnimation2 *iface, D3DVALUE time, D3DVALUE x, D3DVALUE y, D3DVALUE z)
static HRESULT WINAPI d3drm_animation1_GetName(IDirect3DRMAnimation *iface, DWORD *size, char *name)
static HRESULT WINAPI d3drm_frame2_SetPosition(IDirect3DRMFrame2 *iface, IDirect3DRMFrame *reference, D3DVALUE x, D3DVALUE y, D3DVALUE z)
static HRESULT WINAPI d3drm_frame2_SetZbufferMode(IDirect3DRMFrame2 *iface, D3DRMZBUFFERMODE mode)
static HRESULT WINAPI d3drm_frame1_QueryInterface(IDirect3DRMFrame *iface, REFIID riid, void **out)
static HRESULT WINAPI d3drm_frame1_AddDestroyCallback(IDirect3DRMFrame *iface, D3DRMOBJECTCALLBACK cb, void *ctx)
static HRESULT WINAPI d3drm_frame3_SetColor(IDirect3DRMFrame3 *iface, D3DCOLOR color)
static HRESULT WINAPI d3drm_frame1_GetLights(IDirect3DRMFrame *iface, IDirect3DRMLightArray **lights)
static HRESULT WINAPI d3drm_frame3_SetTraversalOptions(IDirect3DRMFrame3 *iface, DWORD options)
static HRESULT WINAPI d3drm_frame1_SetColor(IDirect3DRMFrame *iface, D3DCOLOR color)
static D3DRMZBUFFERMODE WINAPI d3drm_frame3_GetZbufferMode(IDirect3DRMFrame3 *iface)
static HRESULT WINAPI d3drm_frame1_SetTextureTopology(IDirect3DRMFrame *iface, BOOL wrap_u, BOOL wrap_v)
static DWORD WINAPI d3drm_animation2_GetAppData(IDirect3DRMAnimation2 *iface)
static HRESULT WINAPI d3drm_frame3_SetSceneFogMode(IDirect3DRMFrame3 *iface, D3DRMFOGMODE mode)
static HRESULT WINAPI d3drm_frame2_GetName(IDirect3DRMFrame2 *iface, DWORD *size, char *name)
static HRESULT WINAPI d3drm_frame1_GetPosition(IDirect3DRMFrame *iface, IDirect3DRMFrame *reference, D3DVECTOR *position)
static HRESULT WINAPI d3drm_animation2_GetName(IDirect3DRMAnimation2 *iface, DWORD *size, char *name)
static HRESULT WINAPI d3drm_frame3_GetName(IDirect3DRMFrame3 *iface, DWORD *size, char *name)
static HRESULT WINAPI d3drm_frame1_SetAppData(IDirect3DRMFrame *iface, DWORD data)
static BOOL WINAPI d3drm_frame3_GetBoxEnable(IDirect3DRMFrame3 *iface)
static HRESULT WINAPI d3drm_frame1_AddChild(IDirect3DRMFrame *iface, IDirect3DRMFrame *child)
static HRESULT WINAPI d3drm_frame1_GetTransform(IDirect3DRMFrame *iface, D3DRMMATRIX4D matrix)
static HRESULT WINAPI d3drm_frame3_SetTexture(IDirect3DRMFrame3 *iface, IDirect3DRMTexture3 *texture)
static ULONG WINAPI d3drm_frame1_Release(IDirect3DRMFrame *iface)
static HRESULT WINAPI d3drm_frame1_SetTexture(IDirect3DRMFrame *iface, IDirect3DRMTexture *texture)
static DWORD WINAPI d3drm_frame2_GetAppData(IDirect3DRMFrame2 *iface)
static HRESULT WINAPI d3drm_frame2_Clone(IDirect3DRMFrame2 *iface, IUnknown *outer, REFIID iid, void **out)
static HRESULT WINAPI d3drm_animation2_AddRotateKey(IDirect3DRMAnimation2 *iface, D3DVALUE time, D3DRMQUATERNION *q)
static HRESULT WINAPI d3drm_frame2_GetSceneBackgroundDepth(IDirect3DRMFrame2 *iface, IDirectDrawSurface **surface)
static HRESULT WINAPI d3drm_frame3_GetSceneFogParams(IDirect3DRMFrame3 *iface, D3DVALUE *start, D3DVALUE *end, D3DVALUE *density)
static SIZE_T d3drm_animation_get_insert_position(const struct d3drm_animation_keys *keys, D3DVALUE time)
static HRESULT WINAPI d3drm_frame2_GetTexture(IDirect3DRMFrame2 *iface, IDirect3DRMTexture **texture)
static HRESULT WINAPI d3drm_frame2_AddLight(IDirect3DRMFrame2 *iface, IDirect3DRMLight *light)
static D3DCOLOR WINAPI d3drm_frame3_GetSceneBackground(IDirect3DRMFrame3 *iface)
static HRESULT WINAPI d3drm_frame3_SetColorRGB(IDirect3DRMFrame3 *iface, D3DVALUE red, D3DVALUE green, D3DVALUE blue)
static const struct IDirect3DRMAnimationVtbl d3drm_animation1_vtbl
HRESULT d3drm_frame_create(struct d3drm_frame **frame, IUnknown *parent_frame, IDirect3DRM *d3drm)
static HRESULT WINAPI d3drm_frame3_GetOrientation(IDirect3DRMFrame3 *iface, IDirect3DRMFrame3 *reference, D3DVECTOR *dir, D3DVECTOR *up)
static DWORD WINAPI d3drm_animation1_GetAppData(IDirect3DRMAnimation *iface)
static HRESULT WINAPI d3drm_frame2_SetColor(IDirect3DRMFrame2 *iface, D3DCOLOR color)
static HRESULT WINAPI d3drm_frame3_SetMaterialOverride(IDirect3DRMFrame3 *iface, D3DRMMATERIALOVERRIDE *override)
static HRESULT WINAPI d3drm_frame1_SetZbufferMode(IDirect3DRMFrame *iface, D3DRMZBUFFERMODE mode)
static HRESULT WINAPI d3drm_visual_array_QueryInterface(IDirect3DRMVisualArray *iface, REFIID riid, void **out)
static D3DRMFOGMODE WINAPI d3drm_frame3_GetSceneFogMode(IDirect3DRMFrame3 *iface)
static HRESULT WINAPI d3drm_frame2_AddRotation(IDirect3DRMFrame2 *iface, D3DRMCOMBINETYPE type, D3DVALUE x, D3DVALUE y, D3DVALUE z, D3DVALUE theta)
static HRESULT WINAPI d3drm_frame1_Transform(IDirect3DRMFrame *iface, D3DVECTOR *d, D3DVECTOR *s)
static HRESULT WINAPI d3drm_animation1_AddDestroyCallback(IDirect3DRMAnimation *iface, D3DRMOBJECTCALLBACK cb, void *ctx)
static ULONG WINAPI d3drm_animation1_Release(IDirect3DRMAnimation *iface)
static HRESULT WINAPI d3drm_frame2_SetSceneFogMode(IDirect3DRMFrame2 *iface, D3DRMFOGMODE mode)
static HRESULT WINAPI d3drm_frame2_GetLights(IDirect3DRMFrame2 *iface, IDirect3DRMLightArray **lights)
static HRESULT WINAPI d3drm_frame3_SetSceneFogParams(IDirect3DRMFrame3 *iface, D3DVALUE start, D3DVALUE end, D3DVALUE density)
static HRESULT WINAPI d3drm_frame3_SetName(IDirect3DRMFrame3 *iface, const char *name)
static HRESULT WINAPI d3drm_frame3_SetSceneBackgroundRGB(IDirect3DRMFrame3 *iface, D3DVALUE red, D3DVALUE green, D3DVALUE blue)
static HRESULT WINAPI d3drm_frame3_AddLight(IDirect3DRMFrame3 *iface, IDirect3DRMLight *light)
static HRESULT WINAPI d3drm_frame3_SetMaterial(IDirect3DRMFrame3 *iface, IDirect3DRMMaterial2 *material)
static HRESULT WINAPI d3drm_frame3_SetInheritAxes(IDirect3DRMFrame3 *iface, BOOL inherit)
static HRESULT WINAPI d3drm_animation2_GetKeys(IDirect3DRMAnimation2 *iface, D3DVALUE time_min, D3DVALUE time_max, DWORD *key_count, D3DRMANIMATIONKEY *keys)
static HRESULT WINAPI d3drm_frame2_GetBox(IDirect3DRMFrame2 *iface, D3DRMBOX *box)
static HRESULT WINAPI d3drm_animation2_QueryInterface(IDirect3DRMAnimation2 *iface, REFIID riid, void **out)
static HRESULT WINAPI d3drm_animation1_SetName(IDirect3DRMAnimation *iface, const char *name)
static HRESULT WINAPI d3drm_frame1_AddTransform(IDirect3DRMFrame *iface, D3DRMCOMBINETYPE type, D3DRMMATRIX4D matrix)
static HRESULT WINAPI d3drm_frame1_AddLight(IDirect3DRMFrame *iface, IDirect3DRMLight *light)
static SIZE_T d3drm_animation_get_index_max(const struct d3drm_animation_key *keys, SIZE_T count, D3DVALUE time)
static BOOL WINAPI d3drm_frame2_GetSceneFogEnable(IDirect3DRMFrame2 *iface)
static D3DRMSORTMODE WINAPI d3drm_frame2_GetSortMode(IDirect3DRMFrame2 *iface)
static D3DRMFOGMODE WINAPI d3drm_frame1_GetSceneFogMode(IDirect3DRMFrame *iface)
static const struct d3drm_matrix identity
static HRESULT WINAPI d3drm_frame1_DeleteMoveCallback(IDirect3DRMFrame *iface, D3DRMFRAMEMOVECALLBACK cb, void *ctx)
static HRESULT WINAPI d3drm_frame2_SetMaterialMode(IDirect3DRMFrame2 *iface, D3DRMMATERIALMODE mode)
static HRESULT WINAPI d3drm_animation1_AddScaleKey(IDirect3DRMAnimation *iface, D3DVALUE time, D3DVALUE x, D3DVALUE y, D3DVALUE z)
static HRESULT WINAPI d3drm_frame3_GetAxes(IDirect3DRMFrame3 *iface, D3DVECTOR *dir, D3DVECTOR *up)
static struct d3drm_light_array * impl_from_IDirect3DRMLightArray(IDirect3DRMLightArray *iface)
static HRESULT WINAPI d3drm_frame2_GetScene(IDirect3DRMFrame2 *iface, IDirect3DRMFrame **scene)
static HRESULT WINAPI d3drm_frame1_AddMoveCallback(IDirect3DRMFrame *iface, D3DRMFRAMEMOVECALLBACK cb, void *ctx)
static const struct d3drm_animation_key * d3drm_animation_get_range(const struct d3drm_animation_keys *keys, D3DVALUE time_min, D3DVALUE time_max, SIZE_T *count)
static void d3drm_matrix_multiply_affine(struct d3drm_matrix *dst, const struct d3drm_matrix *src1, const struct d3drm_matrix *src2)
static HRESULT WINAPI d3drm_frame3_Load(IDirect3DRMFrame3 *iface, void *filename, void *name, D3DRMLOADOPTIONS flags, D3DRMLOADTEXTURE3CALLBACK cb, void *ctx)
static void d3drm_vector_transform_affine(D3DVECTOR *dst, const D3DVECTOR *v, const struct d3drm_matrix *m)
static HRESULT WINAPI d3drm_frame3_GetTexture(IDirect3DRMFrame3 *iface, IDirect3DRMTexture3 **texture)
static HRESULT WINAPI d3drm_frame1_GetParent(IDirect3DRMFrame *iface, IDirect3DRMFrame **parent)
static HRESULT WINAPI d3drm_frame3_Transform(IDirect3DRMFrame3 *iface, D3DVECTOR *d, D3DVECTOR *s)
static BOOL WINAPI d3drm_frame3_GetInheritAxes(IDirect3DRMFrame3 *iface)
static HRESULT WINAPI d3drm_frame2_SetOrientation(IDirect3DRMFrame2 *iface, IDirect3DRMFrame *reference, D3DVALUE dx, D3DVALUE dy, D3DVALUE dz, D3DVALUE ux, D3DVALUE uy, D3DVALUE uz)
static HRESULT WINAPI d3drm_animation2_DeleteKeyByID(IDirect3DRMAnimation2 *iface, DWORD id)
static HRESULT WINAPI d3drm_frame1_SetSceneBackground(IDirect3DRMFrame *iface, D3DCOLOR color)
static HRESULT WINAPI d3drm_frame1_AddScale(IDirect3DRMFrame *iface, D3DRMCOMBINETYPE type, D3DVALUE sx, D3DVALUE sy, D3DVALUE sz)
static HRESULT WINAPI d3drm_frame3_SetVelocity(IDirect3DRMFrame3 *iface, IDirect3DRMFrame3 *reference, D3DVALUE x, D3DVALUE y, D3DVALUE z, BOOL with_rotation)
static const struct IDirect3DRMFrame3Vtbl d3drm_frame3_vtbl
static HRESULT WINAPI d3drm_frame1_SetSceneBackgroundRGB(IDirect3DRMFrame *iface, D3DVALUE red, D3DVALUE green, D3DVALUE blue)
static HRESULT WINAPI d3drm_frame2_InverseTransform(IDirect3DRMFrame2 *iface, D3DVECTOR *d, D3DVECTOR *s)
static HRESULT WINAPI d3drm_frame3_GetVisuals(IDirect3DRMFrame3 *iface, DWORD *count, IUnknown **visuals)
static D3DRMFOGMODE WINAPI d3drm_frame2_GetSceneFogMode(IDirect3DRMFrame2 *iface)
HRESULT d3drm_animation_create(struct d3drm_animation **animation, IDirect3DRM *d3drm)
static HRESULT WINAPI d3drm_frame3_GetTransform(IDirect3DRMFrame3 *iface, IDirect3DRMFrame3 *reference, D3DRMMATRIX4D matrix)
static ULONG WINAPI d3drm_visual_array_AddRef(IDirect3DRMVisualArray *iface)
static HRESULT WINAPI d3drm_frame_array_QueryInterface(IDirect3DRMFrameArray *iface, REFIID riid, void **out)
static const struct IDirect3DRMAnimation2Vtbl d3drm_animation2_vtbl
static HRESULT WINAPI d3drm_frame1_Clone(IDirect3DRMFrame *iface, IUnknown *outer, REFIID iid, void **out)
static HRESULT WINAPI d3drm_frame3_AddTransform(IDirect3DRMFrame3 *iface, D3DRMCOMBINETYPE type, D3DRMMATRIX4D matrix)
static HRESULT WINAPI d3drm_frame2_SetName(IDirect3DRMFrame2 *iface, const char *name)
static HRESULT WINAPI d3drm_frame1_GetChildren(IDirect3DRMFrame *iface, IDirect3DRMFrameArray **children)
static HRESULT WINAPI d3drm_frame1_SetSceneFogColor(IDirect3DRMFrame *iface, D3DCOLOR color)
static HRESULT WINAPI d3drm_frame1_SetSceneBackgroundDepth(IDirect3DRMFrame *iface, IDirectDrawSurface *surface)
static HRESULT WINAPI d3drm_frame3_SetSceneFogEnable(IDirect3DRMFrame3 *iface, BOOL enable)
static const struct IDirect3DRMVisualArrayVtbl d3drm_visual_array_vtbl
static HRESULT WINAPI d3drm_frame1_LookAt(IDirect3DRMFrame *iface, IDirect3DRMFrame *target, IDirect3DRMFrame *reference, D3DRMFRAMECONSTRAINT constraint)
static HRESULT WINAPI d3drm_frame3_GetSceneBackgroundDepth(IDirect3DRMFrame3 *iface, IDirectDrawSurface **surface)
static HRESULT WINAPI d3drm_frame1_SetSceneFogParams(IDirect3DRMFrame *iface, D3DVALUE start, D3DVALUE end, D3DVALUE density)
static HRESULT WINAPI d3drm_frame1_DeleteChild(IDirect3DRMFrame *iface, IDirect3DRMFrame *child)
static HRESULT WINAPI d3drm_frame3_AddTranslation(IDirect3DRMFrame3 *iface, D3DRMCOMBINETYPE type, D3DVALUE x, D3DVALUE y, D3DVALUE z)
static HRESULT WINAPI d3drm_frame2_GetRotation(IDirect3DRMFrame2 *iface, IDirect3DRMFrame *reference, D3DVECTOR *axis, D3DVALUE *theta)
static HRESULT WINAPI d3drm_frame3_TransformVectors(IDirect3DRMFrame3 *iface, IDirect3DRMFrame3 *reference, DWORD num, D3DVECTOR *dst, D3DVECTOR *src)
static HRESULT WINAPI d3drm_animation2_SetOptions(IDirect3DRMAnimation2 *iface, D3DRMANIMATIONOPTIONS options)
static SIZE_T d3drm_animation_lookup_key(const struct d3drm_animation_key *keys, SIZE_T count, D3DVALUE time)
static HRESULT WINAPI d3drm_animation2_DeleteDestroyCallback(IDirect3DRMAnimation2 *iface, D3DRMOBJECTCALLBACK cb, void *ctx)
static HRESULT WINAPI d3drm_frame2_SetSceneFogParams(IDirect3DRMFrame2 *iface, D3DVALUE start, D3DVALUE end, D3DVALUE density)
static HRESULT WINAPI d3drm_frame2_GetOrientation(IDirect3DRMFrame2 *iface, IDirect3DRMFrame *reference, D3DVECTOR *dir, D3DVECTOR *up)
static HRESULT WINAPI d3drm_frame3_GetClassName(IDirect3DRMFrame3 *iface, DWORD *size, char *name)
static D3DRMSORTMODE WINAPI d3drm_frame3_GetSortMode(IDirect3DRMFrame3 *iface)
static HRESULT WINAPI d3drm_frame1_GetVelocity(IDirect3DRMFrame *iface, IDirect3DRMFrame *reference, D3DVECTOR *velocity, BOOL with_rotation)
static HRESULT WINAPI d3drm_frame3_RayPick(IDirect3DRMFrame3 *iface, IDirect3DRMFrame3 *reference, D3DRMRAY *ray, DWORD flags, IDirect3DRMPicked2Array **visuals)
static HRESULT WINAPI d3drm_frame3_GetMaterialOverride(IDirect3DRMFrame3 *iface, D3DRMMATERIALOVERRIDE *override)
static HRESULT WINAPI d3drm_frame3_SetSceneBackgroundDepth(IDirect3DRMFrame3 *iface, IDirectDrawSurface *surface)
static HRESULT WINAPI d3drm_frame2_Transform(IDirect3DRMFrame2 *iface, D3DVECTOR *d, D3DVECTOR *s)
static HRESULT WINAPI d3drm_frame2_GetTextureTopology(IDirect3DRMFrame2 *iface, BOOL *wrap_u, BOOL *wrap_v)
static HRESULT WINAPI d3drm_frame3_GetLights(IDirect3DRMFrame3 *iface, IDirect3DRMLightArray **lights)
static const struct IDirect3DRMLightArrayVtbl d3drm_light_array_vtbl
static HRESULT WINAPI d3drm_frame2_AddTransform(IDirect3DRMFrame2 *iface, D3DRMCOMBINETYPE type, D3DRMMATRIX4D matrix)
static HRESULT WINAPI d3drm_frame3_SetSortMode(IDirect3DRMFrame3 *iface, D3DRMSORTMODE mode)
static HRESULT WINAPI d3drm_frame3_SetRotation(IDirect3DRMFrame3 *iface, IDirect3DRMFrame3 *reference, D3DVALUE x, D3DVALUE y, D3DVALUE z, D3DVALUE theta)
static HRESULT WINAPI d3drm_frame2_Load(IDirect3DRMFrame2 *iface, void *filename, void *name, D3DRMLOADOPTIONS flags, D3DRMLOADTEXTURECALLBACK cb, void *ctx)
static HRESULT WINAPI d3drm_frame2_GetTransform(IDirect3DRMFrame2 *iface, D3DRMMATRIX4D matrix)
static HRESULT WINAPI d3drm_frame1_SetSceneFogEnable(IDirect3DRMFrame *iface, BOOL enable)
static HRESULT WINAPI d3drm_animation2_SetTime(IDirect3DRMAnimation2 *iface, D3DVALUE time)
static HRESULT WINAPI d3drm_animation1_QueryInterface(IDirect3DRMAnimation *iface, REFIID riid, void **out)
static struct d3drm_frame * impl_from_IDirect3DRMFrame(IDirect3DRMFrame *iface)
static HRESULT WINAPI d3drm_animation2_GetFrame(IDirect3DRMAnimation2 *iface, IDirect3DRMFrame3 **frame)
static HRESULT WINAPI d3drm_frame3_QueryInterface(IDirect3DRMFrame3 *iface, REFIID riid, void **out)
static HRESULT WINAPI d3drm_frame2_GetVisuals(IDirect3DRMFrame2 *iface, IDirect3DRMVisualArray **visuals)
static HRESULT WINAPI d3drm_frame3_SetBoxEnable(IDirect3DRMFrame3 *iface, BOOL enable)
static ULONG WINAPI d3drm_frame2_Release(IDirect3DRMFrame2 *iface)
static HRESULT WINAPI d3drm_frame3_AddMoveCallback(IDirect3DRMFrame3 *iface, D3DRMFRAME3MOVECALLBACK cb, void *ctx, DWORD flags)
static struct d3drm_animation * impl_from_IDirect3DRMAnimation(IDirect3DRMAnimation *iface)
static HRESULT WINAPI d3drm_frame1_GetScene(IDirect3DRMFrame *iface, IDirect3DRMFrame **scene)
static HRESULT WINAPI d3drm_frame1_GetClassName(IDirect3DRMFrame *iface, DWORD *size, char *name)
static D3DRMMATERIALMODE WINAPI d3drm_frame3_GetMaterialMode(IDirect3DRMFrame3 *iface)
static HRESULT WINAPI d3drm_animation1_SetAppData(IDirect3DRMAnimation *iface, DWORD data)
static HRESULT WINAPI d3drm_frame3_DeleteVisual(IDirect3DRMFrame3 *iface, IUnknown *visual)
static HRESULT WINAPI d3drm_animation1_SetTime(IDirect3DRMAnimation *iface, D3DVALUE time)
static HRESULT WINAPI d3drm_frame3_SetSceneBackgroundImage(IDirect3DRMFrame3 *iface, IDirect3DRMTexture3 *texture)
static HRESULT WINAPI d3drm_frame2_SetTexture(IDirect3DRMFrame2 *iface, IDirect3DRMTexture *texture)
static HRESULT WINAPI d3drm_frame2_DeleteChild(IDirect3DRMFrame2 *iface, IDirect3DRMFrame *child)
static HRESULT WINAPI d3drm_frame2_DeleteLight(IDirect3DRMFrame2 *iface, IDirect3DRMLight *light)
static D3DCOLOR WINAPI d3drm_frame1_GetColor(IDirect3DRMFrame *iface)
static D3DCOLOR WINAPI d3drm_frame1_GetSceneBackground(IDirect3DRMFrame *iface)
static struct d3drm_frame * impl_from_IDirect3DRMFrame3(IDirect3DRMFrame3 *iface)
static HRESULT WINAPI d3drm_frame3_GetHierarchyBox(IDirect3DRMFrame3 *iface, D3DRMBOX *box)
static HRESULT WINAPI d3drm_frame3_Move(IDirect3DRMFrame3 *iface, D3DVALUE delta)
static HRESULT WINAPI d3drm_animation2_SetFrame(IDirect3DRMAnimation2 *iface, IDirect3DRMFrame3 *frame)
static HRESULT WINAPI d3drm_frame3_LookAt(IDirect3DRMFrame3 *iface, IDirect3DRMFrame3 *target, IDirect3DRMFrame3 *reference, D3DRMFRAMECONSTRAINT constraint)
static HRESULT WINAPI d3drm_animation1_SetFrame(IDirect3DRMAnimation *iface, IDirect3DRMFrame *frame)
static HRESULT WINAPI d3drm_frame3_AddDestroyCallback(IDirect3DRMFrame3 *iface, D3DRMOBJECTCALLBACK cb, void *ctx)
static HRESULT WINAPI d3drm_frame1_SetPosition(IDirect3DRMFrame *iface, IDirect3DRMFrame *reference, D3DVALUE x, D3DVALUE y, D3DVALUE z)
static ULONG WINAPI d3drm_frame1_AddRef(IDirect3DRMFrame *iface)
static HRESULT WINAPI d3drm_frame1_DeleteDestroyCallback(IDirect3DRMFrame *iface, D3DRMOBJECTCALLBACK cb, void *ctx)
struct d3drm_frame * unsafe_impl_from_IDirect3DRMFrame(IDirect3DRMFrame *iface)
static HRESULT WINAPI d3drm_frame3_DeleteMoveCallback(IDirect3DRMFrame3 *iface, D3DRMFRAME3MOVECALLBACK cb, void *ctx)
static HRESULT WINAPI d3drm_frame3_SetOrientation(IDirect3DRMFrame3 *iface, IDirect3DRMFrame3 *reference, D3DVALUE dx, D3DVALUE dy, D3DVALUE dz, D3DVALUE ux, D3DVALUE uy, D3DVALUE uz)
static HRESULT WINAPI d3drm_animation2_Clone(IDirect3DRMAnimation2 *iface, IUnknown *outer, REFIID iid, void **out)
static HRESULT WINAPI d3drm_frame2_QueryInterface(IDirect3DRMFrame2 *iface, REFIID riid, void **out)
static HRESULT WINAPI d3drm_frame2_SetAppData(IDirect3DRMFrame2 *iface, DWORD data)
static struct d3drm_visual_array * d3drm_visual_array_create(unsigned int visual_count, IDirect3DRMVisual **visuals)
static HRESULT WINAPI d3drm_frame3_GetRotation(IDirect3DRMFrame3 *iface, IDirect3DRMFrame3 *reference, D3DVECTOR *axis, D3DVALUE *theta)
static HRESULT WINAPI d3drm_frame2_GetMaterial(IDirect3DRMFrame2 *iface, IDirect3DRMMaterial **material)
static struct d3drm_light_array * d3drm_light_array_create(unsigned int light_count, IDirect3DRMLight **lights)
static HRESULT WINAPI d3drm_frame3_Clone(IDirect3DRMFrame3 *iface, IUnknown *outer, REFIID iid, void **out)
static HRESULT WINAPI d3drm_visual_array_GetElement(IDirect3DRMVisualArray *iface, DWORD index, IDirect3DRMVisual **visual)
static HRESULT WINAPI d3drm_frame2_SetSceneBackgroundImage(IDirect3DRMFrame2 *iface, IDirect3DRMTexture *texture)
static ULONG WINAPI d3drm_frame3_AddRef(IDirect3DRMFrame3 *iface)
static const struct IDirect3DRMFrameVtbl d3drm_frame1_vtbl
static HRESULT WINAPI d3drm_animation1_GetClassName(IDirect3DRMAnimation *iface, DWORD *size, char *name)
static const struct IDirect3DRMFrameArrayVtbl d3drm_frame_array_vtbl
static struct d3drm_frame * impl_from_IDirect3DRMFrame2(IDirect3DRMFrame2 *iface)
static HRESULT WINAPI d3drm_frame1_GetName(IDirect3DRMFrame *iface, DWORD *size, char *name)
static HRESULT WINAPI d3drm_frame2_GetClassName(IDirect3DRMFrame2 *iface, DWORD *size, char *name)
static ULONG WINAPI d3drm_frame_array_AddRef(IDirect3DRMFrameArray *iface)
static HRESULT WINAPI d3drm_frame1_SetColorRGB(IDirect3DRMFrame *iface, D3DVALUE red, D3DVALUE green, D3DVALUE blue)
static void d3drm_animation_delete_key(struct d3drm_animation_keys *keys, const struct d3drm_animation_key *key)
static HRESULT WINAPI d3drm_frame2_AddScale(IDirect3DRMFrame2 *iface, D3DRMCOMBINETYPE type, D3DVALUE sx, D3DVALUE sy, D3DVALUE sz)
static HRESULT WINAPI d3drm_frame1_SetOrientation(IDirect3DRMFrame *iface, IDirect3DRMFrame *reference, D3DVALUE dx, D3DVALUE dy, D3DVALUE dz, D3DVALUE ux, D3DVALUE uy, D3DVALUE uz)
static struct d3drm_visual_array * impl_from_IDirect3DRMVisualArray(IDirect3DRMVisualArray *iface)
static HRESULT WINAPI d3drm_frame3_DeleteChild(IDirect3DRMFrame3 *iface, IDirect3DRMFrame3 *child)
static D3DRMMATERIALMODE WINAPI d3drm_frame2_GetMaterialMode(IDirect3DRMFrame2 *iface)
static HRESULT WINAPI d3drm_frame2_SetSceneFogColor(IDirect3DRMFrame2 *iface, D3DCOLOR color)
static HRESULT WINAPI d3drm_frame2_GetAxes(IDirect3DRMFrame2 *iface, D3DVECTOR *dir, D3DVECTOR *up)
static D3DCOLOR WINAPI d3drm_frame3_GetSceneFogColor(IDirect3DRMFrame3 *iface)
static HRESULT WINAPI d3drm_frame1_DeleteVisual(IDirect3DRMFrame *iface, IDirect3DRMVisual *visual)
static ULONG WINAPI d3drm_animation2_Release(IDirect3DRMAnimation2 *iface)
static HRESULT WINAPI d3drm_frame1_GetVisuals(IDirect3DRMFrame *iface, IDirect3DRMVisualArray **visuals)
struct d3drm_frame * unsafe_impl_from_IDirect3DRMFrame3(IDirect3DRMFrame3 *iface)
static HRESULT WINAPI d3drm_frame3_SetBox(IDirect3DRMFrame3 *iface, D3DRMBOX *box)
static HRESULT WINAPI d3drm_frame3_SetMaterialMode(IDirect3DRMFrame3 *iface, D3DRMMATERIALMODE mode)
static BOOL WINAPI d3drm_frame2_GetInheritAxes(IDirect3DRMFrame2 *iface)
static HRESULT WINAPI d3drm_animation1_SetOptions(IDirect3DRMAnimation *iface, D3DRMANIMATIONOPTIONS options)
static HRESULT WINAPI d3drm_frame2_GetPosition(IDirect3DRMFrame2 *iface, IDirect3DRMFrame *reference, D3DVECTOR *position)
static ULONG WINAPI d3drm_frame2_AddRef(IDirect3DRMFrame2 *iface)
static ULONG WINAPI d3drm_animation1_AddRef(IDirect3DRMAnimation *iface)
static HRESULT WINAPI d3drm_frame2_SetVelocity(IDirect3DRMFrame2 *iface, IDirect3DRMFrame *reference, D3DVALUE x, D3DVALUE y, D3DVALUE z, BOOL with_rotation)
static HRESULT WINAPI d3drm_frame2_SetSceneBackgroundRGB(IDirect3DRMFrame2 *iface, D3DVALUE red, D3DVALUE green, D3DVALUE blue)
static HRESULT WINAPI d3drm_frame1_GetRotation(IDirect3DRMFrame *iface, IDirect3DRMFrame *reference, D3DVECTOR *axis, D3DVALUE *theta)
static HRESULT WINAPI d3drm_frame1_SetVelocity(IDirect3DRMFrame *iface, IDirect3DRMFrame *reference, D3DVALUE x, D3DVALUE y, D3DVALUE z, BOOL with_rotation)
static D3DCOLOR WINAPI d3drm_frame2_GetSceneBackground(IDirect3DRMFrame2 *iface)
static HRESULT WINAPI d3drm_animation2_DeleteKey(IDirect3DRMAnimation2 *iface, D3DVALUE time)
static HRESULT WINAPI d3drm_frame2_AddDestroyCallback(IDirect3DRMFrame2 *iface, D3DRMOBJECTCALLBACK cb, void *ctx)
static HRESULT WINAPI d3drm_frame3_SetSceneFogColor(IDirect3DRMFrame3 *iface, D3DCOLOR color)
static D3DRMSORTMODE WINAPI d3drm_frame1_GetSortMode(IDirect3DRMFrame *iface)
static struct d3drm_frame_array * impl_from_IDirect3DRMFrameArray(IDirect3DRMFrameArray *iface)
static HRESULT WINAPI d3drm_frame3_SetZbufferMode(IDirect3DRMFrame3 *iface, D3DRMZBUFFERMODE mode)
static DWORD WINAPI d3drm_visual_array_GetSize(IDirect3DRMVisualArray *iface)
static HRESULT WINAPI d3drm_frame1_Load(IDirect3DRMFrame *iface, void *filename, void *name, D3DRMLOADOPTIONS flags, D3DRMLOADTEXTURECALLBACK cb, void *ctx)
static ULONG WINAPI d3drm_frame3_Release(IDirect3DRMFrame3 *iface)
static HRESULT WINAPI d3drm_frame_array_GetElement(IDirect3DRMFrameArray *iface, DWORD index, IDirect3DRMFrame **frame)
static ULONG WINAPI d3drm_light_array_Release(IDirect3DRMLightArray *iface)
static HRESULT WINAPI d3drm_animation1_DeleteKey(IDirect3DRMAnimation *iface, D3DVALUE time)
static HRESULT WINAPI d3drm_frame1_GetTextureTopology(IDirect3DRMFrame *iface, BOOL *wrap_u, BOOL *wrap_v)
static HRESULT WINAPI d3drm_frame2_DeleteVisual(IDirect3DRMFrame2 *iface, IDirect3DRMVisual *visual)
static HRESULT WINAPI d3drm_frame3_GetMaterial(IDirect3DRMFrame3 *iface, IDirect3DRMMaterial2 **material)
static D3DCOLOR WINAPI d3drm_frame1_GetSceneFogColor(IDirect3DRMFrame *iface)
static SIZE_T d3drm_animation_get_index_min(const struct d3drm_animation_key *keys, SIZE_T count, D3DVALUE time)
static HRESULT WINAPI d3drm_frame1_AddRotation(IDirect3DRMFrame *iface, D3DRMCOMBINETYPE type, D3DVALUE x, D3DVALUE y, D3DVALUE z, D3DVALUE theta)
static HRESULT WINAPI d3drm_frame1_SetName(IDirect3DRMFrame *iface, const char *name)
static HRESULT WINAPI d3drm_frame1_DeleteLight(IDirect3DRMFrame *iface, IDirect3DRMLight *light)
static HRESULT WINAPI d3drm_frame1_GetTexture(IDirect3DRMFrame *iface, IDirect3DRMTexture **texture)
static struct d3drm_animation * impl_from_IDirect3DRMAnimation2(IDirect3DRMAnimation2 *iface)
static HRESULT WINAPI d3drm_frame3_GetBox(IDirect3DRMFrame3 *iface, D3DRMBOX *box)
static HRESULT WINAPI d3drm_light_array_GetElement(IDirect3DRMLightArray *iface, DWORD index, IDirect3DRMLight **light)
static HRESULT WINAPI d3drm_frame3_AddVisual(IDirect3DRMFrame3 *iface, IUnknown *visual)
static DWORD WINAPI d3drm_frame3_GetAppData(IDirect3DRMFrame3 *iface)
static D3DRMMATERIALMODE WINAPI d3drm_frame1_GetMaterialMode(IDirect3DRMFrame *iface)
static HRESULT WINAPI d3drm_frame1_AddVisual(IDirect3DRMFrame *iface, IDirect3DRMVisual *visual)
static HRESULT WINAPI d3drm_frame3_SetPosition(IDirect3DRMFrame3 *iface, IDirect3DRMFrame3 *reference, D3DVALUE x, D3DVALUE y, D3DVALUE z)
static HRESULT WINAPI d3drm_frame2_AddVisual(IDirect3DRMFrame2 *iface, IDirect3DRMVisual *visual)
static BOOL WINAPI d3drm_frame3_GetSceneFogEnable(IDirect3DRMFrame3 *iface)
static HRESULT WINAPI d3drm_frame2_Move(IDirect3DRMFrame2 *iface, D3DVALUE delta)
static D3DRMZBUFFERMODE WINAPI d3drm_frame2_GetZbufferMode(IDirect3DRMFrame2 *iface)
static ULONG WINAPI d3drm_frame_array_Release(IDirect3DRMFrameArray *iface)
static HRESULT WINAPI d3drm_frame3_GetScene(IDirect3DRMFrame3 *iface, IDirect3DRMFrame3 **scene)
static HRESULT WINAPI d3drm_frame3_GetParent(IDirect3DRMFrame3 *iface, IDirect3DRMFrame3 **parent)
static D3DCOLOR WINAPI d3drm_frame3_GetColor(IDirect3DRMFrame3 *iface)
static HRESULT WINAPI d3drm_animation2_SetAppData(IDirect3DRMAnimation2 *iface, DWORD data)
static HRESULT WINAPI d3drm_frame3_GetPosition(IDirect3DRMFrame3 *iface, IDirect3DRMFrame3 *reference, D3DVECTOR *position)
static HRESULT WINAPI d3drm_animation1_AddRotateKey(IDirect3DRMAnimation *iface, D3DVALUE time, D3DRMQUATERNION *q)
static HRESULT WINAPI d3drm_frame2_AddChild(IDirect3DRMFrame2 *iface, IDirect3DRMFrame *child)
static HRESULT WINAPI d3drm_animation2_AddPositionKey(IDirect3DRMAnimation2 *iface, D3DVALUE time, D3DVALUE x, D3DVALUE y, D3DVALUE z)
static HRESULT WINAPI d3drm_frame1_GetSceneFogParams(IDirect3DRMFrame *iface, D3DVALUE *start, D3DVALUE *end, D3DVALUE *density)
static void d3drm_matrix_set_rotation(struct d3drm_matrix *matrix, D3DVECTOR *axis, float theta)
static HRESULT WINAPI d3drm_frame1_SetMaterialMode(IDirect3DRMFrame *iface, D3DRMMATERIALMODE mode)
static HRESULT WINAPI d3drm_frame3_SetSceneBackground(IDirect3DRMFrame3 *iface, D3DCOLOR color)
static HRESULT WINAPI d3drm_frame3_InverseTransform(IDirect3DRMFrame3 *iface, D3DVECTOR *d, D3DVECTOR *s)
static D3DRMANIMATIONOPTIONS WINAPI d3drm_animation1_GetOptions(IDirect3DRMAnimation *iface)
static HRESULT WINAPI d3drm_frame1_SetSortMode(IDirect3DRMFrame *iface, D3DRMSORTMODE mode)
static HRESULT WINAPI d3drm_frame2_SetTextureTopology(IDirect3DRMFrame2 *iface, BOOL wrap_u, BOOL wrap_v)
static HRESULT WINAPI d3drm_animation1_DeleteDestroyCallback(IDirect3DRMAnimation *iface, D3DRMOBJECTCALLBACK cb, void *ctx)
static HRESULT WINAPI d3drm_animation2_GetClassName(IDirect3DRMAnimation2 *iface, DWORD *size, char *name)
static HRESULT WINAPI d3drm_frame2_SetSceneFogEnable(IDirect3DRMFrame2 *iface, BOOL enable)
static D3DRMZBUFFERMODE WINAPI d3drm_frame1_GetZbufferMode(IDirect3DRMFrame *iface)
static struct d3drm_frame_array * d3drm_frame_array_create(unsigned int frame_count, IDirect3DRMFrame3 **frames)
static HRESULT WINAPI d3drm_frame1_SetRotation(IDirect3DRMFrame *iface, IDirect3DRMFrame *reference, D3DVALUE x, D3DVALUE y, D3DVALUE z, D3DVALUE theta)
static HRESULT WINAPI d3drm_frame2_GetVelocity(IDirect3DRMFrame2 *iface, IDirect3DRMFrame *reference, D3DVECTOR *velocity, BOOL with_rotation)
static HRESULT WINAPI d3drm_frame2_AddMoveCallback2(IDirect3DRMFrame2 *iface, D3DRMFRAMEMOVECALLBACK cb, void *ctx, DWORD flags)
static HRESULT WINAPI d3drm_frame2_SetRotation(IDirect3DRMFrame2 *iface, IDirect3DRMFrame *reference, D3DVALUE x, D3DVALUE y, D3DVALUE z, D3DVALUE theta)
static HRESULT WINAPI d3drm_frame2_AddMoveCallback(IDirect3DRMFrame2 *iface, D3DRMFRAMEMOVECALLBACK cb, void *ctx)
static HRESULT WINAPI d3drm_frame1_SetSceneBackgroundImage(IDirect3DRMFrame *iface, IDirect3DRMTexture *texture)
static HRESULT WINAPI d3drm_light_array_QueryInterface(IDirect3DRMLightArray *iface, REFIID riid, void **out)
static HRESULT WINAPI d3drm_frame2_GetSceneFogParams(IDirect3DRMFrame2 *iface, D3DVALUE *start, D3DVALUE *end, D3DVALUE *density)
static D3DCOLOR WINAPI d3drm_frame2_GetSceneFogColor(IDirect3DRMFrame2 *iface)
static HRESULT WINAPI d3drm_frame3_AddScale(IDirect3DRMFrame3 *iface, D3DRMCOMBINETYPE type, D3DVALUE sx, D3DVALUE sy, D3DVALUE sz)
static HRESULT WINAPI d3drm_frame3_Save(IDirect3DRMFrame3 *iface, const char *filename, D3DRMXOFFORMAT format, D3DRMSAVEOPTIONS flags)
static HRESULT WINAPI d3drm_frame1_SetSceneFogMode(IDirect3DRMFrame *iface, D3DRMFOGMODE mode)
static ULONG WINAPI d3drm_visual_array_Release(IDirect3DRMVisualArray *iface)
static HRESULT WINAPI d3drm_frame3_AddChild(IDirect3DRMFrame3 *iface, IDirect3DRMFrame3 *child)
static BOOL WINAPI d3drm_frame1_GetSceneFogEnable(IDirect3DRMFrame *iface)
static HRESULT WINAPI d3drm_frame1_InverseTransform(IDirect3DRMFrame *iface, D3DVECTOR *d, D3DVECTOR *s)
static HRESULT WINAPI d3drm_frame3_InverseTransformVectors(IDirect3DRMFrame3 *iface, IDirect3DRMFrame3 *reference, DWORD num, D3DVECTOR *dst, D3DVECTOR *src)
static ULONG WINAPI d3drm_animation2_AddRef(IDirect3DRMAnimation2 *iface)
D3DVECTOR *WINAPI D3DRMVectorNormalize(D3DVECTOR *u)
GLint GLint GLint GLint GLint x
GLuint GLuint GLsizei GLenum type
GLint GLint GLint GLint GLint GLint y
GLuint GLuint GLsizei count
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const GLvoid * data
GLdouble GLdouble GLdouble GLdouble q
GLsizei GLenum const GLvoid GLsizei GLenum GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLint GLint GLint GLshort GLshort GLshort GLubyte GLubyte GLubyte GLuint GLuint GLuint GLushort GLushort GLushort GLbyte GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLfloat GLint GLint GLint GLint GLshort GLshort GLshort GLshort GLubyte GLubyte GLubyte GLubyte GLuint GLuint GLuint GLuint GLushort GLushort GLushort GLushort GLboolean const GLdouble const GLfloat const GLint const GLshort const GLbyte const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLdouble const GLfloat const GLfloat const GLint const GLint const GLshort const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort GLenum GLenum GLenum GLfloat GLenum GLint GLenum GLenum GLenum GLfloat GLenum GLenum GLint GLenum GLfloat GLenum GLint GLint GLushort GLenum GLenum GLfloat GLenum GLenum GLint GLfloat const GLubyte GLenum GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLint GLint GLsizei GLsizei GLint GLenum GLenum const GLvoid GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLenum const GLdouble GLenum GLenum const GLfloat GLenum GLenum const GLint GLsizei GLuint GLfloat GLuint GLbitfield GLfloat GLint GLuint GLboolean GLenum GLfloat GLenum GLbitfield GLenum GLfloat GLfloat GLint GLint const GLfloat GLenum GLfloat GLfloat GLint GLint GLfloat GLfloat GLint GLint const GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat const GLdouble const GLfloat const GLdouble const GLfloat GLint i
GLsizei GLenum const GLvoid GLsizei GLenum GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLint GLint GLint GLshort GLshort GLshort GLubyte GLubyte GLubyte GLuint GLuint GLuint GLushort GLushort GLushort GLbyte GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLfloat GLint GLint GLint GLint GLshort GLshort GLshort GLshort GLubyte GLubyte GLubyte GLubyte GLuint GLuint GLuint GLuint GLushort GLushort GLushort GLushort GLboolean const GLdouble const GLfloat const GLint const GLshort const GLbyte const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLdouble const GLfloat const GLfloat const GLint const GLint const GLshort const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort GLenum GLenum GLenum GLfloat GLenum GLint GLenum GLenum light
_Check_return_ float __cdecl cosf(_In_ float x)
_Check_return_ float __cdecl sinf(_In_ float x)
#define memmove(s1, s2, n)
static HMODULE MODULEINFO DWORD cb
#define IsEqualGUID(rguid1, rguid2)
static void * heap_calloc(SIZE_T count, SIZE_T size)
D3DRMQUATERNION dqRotateKey
struct d3drm_animation_key * keys
struct d3drm_animation_keys rotate
D3DRMANIMATIONOPTIONS options
IDirect3DRMAnimation IDirect3DRMAnimation_iface
IDirect3DRMAnimation2 IDirect3DRMAnimation2_iface
struct d3drm_animation_keys scale
struct d3drm_animation_keys position
IDirect3DRMFrame3 * frame
IDirect3DRMFrame ** frames
IDirect3DRMFrameArray IDirect3DRMFrameArray_iface
IDirect3DRMFrame3 IDirect3DRMFrame3_iface
IDirect3DRMFrame3 ** children
IDirect3DRMFrame IDirect3DRMFrame_iface
struct d3drm_frame * parent
struct d3drm_matrix transform
IDirect3DRMLight ** lights
IDirect3DRMFrame2 IDirect3DRMFrame2_iface
IDirect3DRMVisual ** visuals
IDirect3DRMLight ** lights
IDirect3DRMLightArray IDirect3DRMLightArray_iface
IDirect3DRMVisual ** visuals
IDirect3DRMVisualArray IDirect3DRMVisualArray_iface
#define CONTAINING_RECORD(address, type, field)
#define CLASS_E_CLASSNOTAVAILABLE