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| WINE_DEFAULT_DEBUG_CHANNEL (d3drm) |
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static struct d3drm_frame * | impl_from_IDirect3DRMFrame (IDirect3DRMFrame *iface) |
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static struct d3drm_frame * | impl_from_IDirect3DRMFrame2 (IDirect3DRMFrame2 *iface) |
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static struct d3drm_frame * | impl_from_IDirect3DRMFrame3 (IDirect3DRMFrame3 *iface) |
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static struct d3drm_frame_array * | impl_from_IDirect3DRMFrameArray (IDirect3DRMFrameArray *iface) |
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static struct d3drm_visual_array * | impl_from_IDirect3DRMVisualArray (IDirect3DRMVisualArray *iface) |
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static struct d3drm_light_array * | impl_from_IDirect3DRMLightArray (IDirect3DRMLightArray *iface) |
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static struct d3drm_animation * | impl_from_IDirect3DRMAnimation (IDirect3DRMAnimation *iface) |
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static struct d3drm_animation * | impl_from_IDirect3DRMAnimation2 (IDirect3DRMAnimation2 *iface) |
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static void | d3drm_matrix_multiply_affine (struct d3drm_matrix *dst, const struct d3drm_matrix *src1, const struct d3drm_matrix *src2) |
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static void | d3drm_matrix_set_rotation (struct d3drm_matrix *matrix, D3DVECTOR *axis, float theta) |
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static void | d3drm_vector_transform_affine (D3DVECTOR *dst, const D3DVECTOR *v, const struct d3drm_matrix *m) |
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static HRESULT WINAPI | d3drm_frame_array_QueryInterface (IDirect3DRMFrameArray *iface, REFIID riid, void **out) |
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static ULONG WINAPI | d3drm_frame_array_AddRef (IDirect3DRMFrameArray *iface) |
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static ULONG WINAPI | d3drm_frame_array_Release (IDirect3DRMFrameArray *iface) |
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static DWORD WINAPI | d3drm_frame_array_GetSize (IDirect3DRMFrameArray *iface) |
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static HRESULT WINAPI | d3drm_frame_array_GetElement (IDirect3DRMFrameArray *iface, DWORD index, IDirect3DRMFrame **frame) |
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static struct d3drm_frame_array * | d3drm_frame_array_create (unsigned int frame_count, IDirect3DRMFrame3 **frames) |
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static HRESULT WINAPI | d3drm_visual_array_QueryInterface (IDirect3DRMVisualArray *iface, REFIID riid, void **out) |
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static ULONG WINAPI | d3drm_visual_array_AddRef (IDirect3DRMVisualArray *iface) |
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static ULONG WINAPI | d3drm_visual_array_Release (IDirect3DRMVisualArray *iface) |
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static DWORD WINAPI | d3drm_visual_array_GetSize (IDirect3DRMVisualArray *iface) |
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static HRESULT WINAPI | d3drm_visual_array_GetElement (IDirect3DRMVisualArray *iface, DWORD index, IDirect3DRMVisual **visual) |
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static struct d3drm_visual_array * | d3drm_visual_array_create (unsigned int visual_count, IDirect3DRMVisual **visuals) |
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static HRESULT WINAPI | d3drm_light_array_QueryInterface (IDirect3DRMLightArray *iface, REFIID riid, void **out) |
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static ULONG WINAPI | d3drm_light_array_AddRef (IDirect3DRMLightArray *iface) |
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static ULONG WINAPI | d3drm_light_array_Release (IDirect3DRMLightArray *iface) |
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static DWORD WINAPI | d3drm_light_array_GetSize (IDirect3DRMLightArray *iface) |
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static HRESULT WINAPI | d3drm_light_array_GetElement (IDirect3DRMLightArray *iface, DWORD index, IDirect3DRMLight **light) |
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static struct d3drm_light_array * | d3drm_light_array_create (unsigned int light_count, IDirect3DRMLight **lights) |
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static HRESULT WINAPI | d3drm_frame3_QueryInterface (IDirect3DRMFrame3 *iface, REFIID riid, void **out) |
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static HRESULT WINAPI | d3drm_frame2_QueryInterface (IDirect3DRMFrame2 *iface, REFIID riid, void **out) |
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static HRESULT WINAPI | d3drm_frame1_QueryInterface (IDirect3DRMFrame *iface, REFIID riid, void **out) |
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static ULONG WINAPI | d3drm_frame3_AddRef (IDirect3DRMFrame3 *iface) |
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static ULONG WINAPI | d3drm_frame2_AddRef (IDirect3DRMFrame2 *iface) |
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static ULONG WINAPI | d3drm_frame1_AddRef (IDirect3DRMFrame *iface) |
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static ULONG WINAPI | d3drm_frame3_Release (IDirect3DRMFrame3 *iface) |
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static ULONG WINAPI | d3drm_frame2_Release (IDirect3DRMFrame2 *iface) |
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static ULONG WINAPI | d3drm_frame1_Release (IDirect3DRMFrame *iface) |
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static HRESULT WINAPI | d3drm_frame3_Clone (IDirect3DRMFrame3 *iface, IUnknown *outer, REFIID iid, void **out) |
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static HRESULT WINAPI | d3drm_frame2_Clone (IDirect3DRMFrame2 *iface, IUnknown *outer, REFIID iid, void **out) |
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static HRESULT WINAPI | d3drm_frame1_Clone (IDirect3DRMFrame *iface, IUnknown *outer, REFIID iid, void **out) |
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static HRESULT WINAPI | d3drm_frame3_AddDestroyCallback (IDirect3DRMFrame3 *iface, D3DRMOBJECTCALLBACK cb, void *ctx) |
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static HRESULT WINAPI | d3drm_frame2_AddDestroyCallback (IDirect3DRMFrame2 *iface, D3DRMOBJECTCALLBACK cb, void *ctx) |
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static HRESULT WINAPI | d3drm_frame1_AddDestroyCallback (IDirect3DRMFrame *iface, D3DRMOBJECTCALLBACK cb, void *ctx) |
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static HRESULT WINAPI | d3drm_frame3_DeleteDestroyCallback (IDirect3DRMFrame3 *iface, D3DRMOBJECTCALLBACK cb, void *ctx) |
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static HRESULT WINAPI | d3drm_frame2_DeleteDestroyCallback (IDirect3DRMFrame2 *iface, D3DRMOBJECTCALLBACK cb, void *ctx) |
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static HRESULT WINAPI | d3drm_frame1_DeleteDestroyCallback (IDirect3DRMFrame *iface, D3DRMOBJECTCALLBACK cb, void *ctx) |
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static HRESULT WINAPI | d3drm_frame3_SetAppData (IDirect3DRMFrame3 *iface, DWORD data) |
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static HRESULT WINAPI | d3drm_frame2_SetAppData (IDirect3DRMFrame2 *iface, DWORD data) |
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static HRESULT WINAPI | d3drm_frame1_SetAppData (IDirect3DRMFrame *iface, DWORD data) |
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static DWORD WINAPI | d3drm_frame3_GetAppData (IDirect3DRMFrame3 *iface) |
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static DWORD WINAPI | d3drm_frame2_GetAppData (IDirect3DRMFrame2 *iface) |
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static DWORD WINAPI | d3drm_frame1_GetAppData (IDirect3DRMFrame *iface) |
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static HRESULT WINAPI | d3drm_frame3_SetName (IDirect3DRMFrame3 *iface, const char *name) |
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static HRESULT WINAPI | d3drm_frame2_SetName (IDirect3DRMFrame2 *iface, const char *name) |
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static HRESULT WINAPI | d3drm_frame1_SetName (IDirect3DRMFrame *iface, const char *name) |
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static HRESULT WINAPI | d3drm_frame3_GetName (IDirect3DRMFrame3 *iface, DWORD *size, char *name) |
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static HRESULT WINAPI | d3drm_frame2_GetName (IDirect3DRMFrame2 *iface, DWORD *size, char *name) |
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static HRESULT WINAPI | d3drm_frame1_GetName (IDirect3DRMFrame *iface, DWORD *size, char *name) |
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static HRESULT WINAPI | d3drm_frame3_GetClassName (IDirect3DRMFrame3 *iface, DWORD *size, char *name) |
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static HRESULT WINAPI | d3drm_frame2_GetClassName (IDirect3DRMFrame2 *iface, DWORD *size, char *name) |
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static HRESULT WINAPI | d3drm_frame1_GetClassName (IDirect3DRMFrame *iface, DWORD *size, char *name) |
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static HRESULT WINAPI | d3drm_frame3_AddChild (IDirect3DRMFrame3 *iface, IDirect3DRMFrame3 *child) |
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static HRESULT WINAPI | d3drm_frame2_AddChild (IDirect3DRMFrame2 *iface, IDirect3DRMFrame *child) |
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static HRESULT WINAPI | d3drm_frame1_AddChild (IDirect3DRMFrame *iface, IDirect3DRMFrame *child) |
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static HRESULT WINAPI | d3drm_frame3_AddLight (IDirect3DRMFrame3 *iface, IDirect3DRMLight *light) |
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static HRESULT WINAPI | d3drm_frame2_AddLight (IDirect3DRMFrame2 *iface, IDirect3DRMLight *light) |
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static HRESULT WINAPI | d3drm_frame1_AddLight (IDirect3DRMFrame *iface, IDirect3DRMLight *light) |
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static HRESULT WINAPI | d3drm_frame3_AddMoveCallback (IDirect3DRMFrame3 *iface, D3DRMFRAME3MOVECALLBACK cb, void *ctx, DWORD flags) |
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static HRESULT WINAPI | d3drm_frame2_AddMoveCallback (IDirect3DRMFrame2 *iface, D3DRMFRAMEMOVECALLBACK cb, void *ctx) |
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static HRESULT WINAPI | d3drm_frame1_AddMoveCallback (IDirect3DRMFrame *iface, D3DRMFRAMEMOVECALLBACK cb, void *ctx) |
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static HRESULT WINAPI | d3drm_frame3_AddTransform (IDirect3DRMFrame3 *iface, D3DRMCOMBINETYPE type, D3DRMMATRIX4D matrix) |
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static HRESULT WINAPI | d3drm_frame2_AddTransform (IDirect3DRMFrame2 *iface, D3DRMCOMBINETYPE type, D3DRMMATRIX4D matrix) |
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static HRESULT WINAPI | d3drm_frame1_AddTransform (IDirect3DRMFrame *iface, D3DRMCOMBINETYPE type, D3DRMMATRIX4D matrix) |
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static HRESULT WINAPI | d3drm_frame3_AddTranslation (IDirect3DRMFrame3 *iface, D3DRMCOMBINETYPE type, D3DVALUE x, D3DVALUE y, D3DVALUE z) |
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static HRESULT WINAPI | d3drm_frame2_AddTranslation (IDirect3DRMFrame2 *iface, D3DRMCOMBINETYPE type, D3DVALUE x, D3DVALUE y, D3DVALUE z) |
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static HRESULT WINAPI | d3drm_frame1_AddTranslation (IDirect3DRMFrame *iface, D3DRMCOMBINETYPE type, D3DVALUE x, D3DVALUE y, D3DVALUE z) |
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static HRESULT WINAPI | d3drm_frame3_AddScale (IDirect3DRMFrame3 *iface, D3DRMCOMBINETYPE type, D3DVALUE sx, D3DVALUE sy, D3DVALUE sz) |
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static HRESULT WINAPI | d3drm_frame2_AddScale (IDirect3DRMFrame2 *iface, D3DRMCOMBINETYPE type, D3DVALUE sx, D3DVALUE sy, D3DVALUE sz) |
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static HRESULT WINAPI | d3drm_frame1_AddScale (IDirect3DRMFrame *iface, D3DRMCOMBINETYPE type, D3DVALUE sx, D3DVALUE sy, D3DVALUE sz) |
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static HRESULT WINAPI | d3drm_frame3_AddRotation (IDirect3DRMFrame3 *iface, D3DRMCOMBINETYPE type, D3DVALUE x, D3DVALUE y, D3DVALUE z, D3DVALUE theta) |
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static HRESULT WINAPI | d3drm_frame2_AddRotation (IDirect3DRMFrame2 *iface, D3DRMCOMBINETYPE type, D3DVALUE x, D3DVALUE y, D3DVALUE z, D3DVALUE theta) |
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static HRESULT WINAPI | d3drm_frame1_AddRotation (IDirect3DRMFrame *iface, D3DRMCOMBINETYPE type, D3DVALUE x, D3DVALUE y, D3DVALUE z, D3DVALUE theta) |
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static HRESULT WINAPI | d3drm_frame3_AddVisual (IDirect3DRMFrame3 *iface, IUnknown *visual) |
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static HRESULT WINAPI | d3drm_frame2_AddVisual (IDirect3DRMFrame2 *iface, IDirect3DRMVisual *visual) |
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static HRESULT WINAPI | d3drm_frame1_AddVisual (IDirect3DRMFrame *iface, IDirect3DRMVisual *visual) |
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static HRESULT WINAPI | d3drm_frame3_GetChildren (IDirect3DRMFrame3 *iface, IDirect3DRMFrameArray **children) |
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static HRESULT WINAPI | d3drm_frame2_GetChildren (IDirect3DRMFrame2 *iface, IDirect3DRMFrameArray **children) |
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static HRESULT WINAPI | d3drm_frame1_GetChildren (IDirect3DRMFrame *iface, IDirect3DRMFrameArray **children) |
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static D3DCOLOR WINAPI | d3drm_frame3_GetColor (IDirect3DRMFrame3 *iface) |
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static D3DCOLOR WINAPI | d3drm_frame2_GetColor (IDirect3DRMFrame2 *iface) |
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static D3DCOLOR WINAPI | d3drm_frame1_GetColor (IDirect3DRMFrame *iface) |
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static HRESULT WINAPI | d3drm_frame3_GetLights (IDirect3DRMFrame3 *iface, IDirect3DRMLightArray **lights) |
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static HRESULT WINAPI | d3drm_frame2_GetLights (IDirect3DRMFrame2 *iface, IDirect3DRMLightArray **lights) |
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static HRESULT WINAPI | d3drm_frame1_GetLights (IDirect3DRMFrame *iface, IDirect3DRMLightArray **lights) |
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static D3DRMMATERIALMODE WINAPI | d3drm_frame3_GetMaterialMode (IDirect3DRMFrame3 *iface) |
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static D3DRMMATERIALMODE WINAPI | d3drm_frame2_GetMaterialMode (IDirect3DRMFrame2 *iface) |
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static D3DRMMATERIALMODE WINAPI | d3drm_frame1_GetMaterialMode (IDirect3DRMFrame *iface) |
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static HRESULT WINAPI | d3drm_frame3_GetParent (IDirect3DRMFrame3 *iface, IDirect3DRMFrame3 **parent) |
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static HRESULT WINAPI | d3drm_frame2_GetParent (IDirect3DRMFrame2 *iface, IDirect3DRMFrame **parent) |
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static HRESULT WINAPI | d3drm_frame1_GetParent (IDirect3DRMFrame *iface, IDirect3DRMFrame **parent) |
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static HRESULT WINAPI | d3drm_frame3_GetPosition (IDirect3DRMFrame3 *iface, IDirect3DRMFrame3 *reference, D3DVECTOR *position) |
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static HRESULT WINAPI | d3drm_frame2_GetPosition (IDirect3DRMFrame2 *iface, IDirect3DRMFrame *reference, D3DVECTOR *position) |
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static HRESULT WINAPI | d3drm_frame1_GetPosition (IDirect3DRMFrame *iface, IDirect3DRMFrame *reference, D3DVECTOR *position) |
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static HRESULT WINAPI | d3drm_frame3_GetRotation (IDirect3DRMFrame3 *iface, IDirect3DRMFrame3 *reference, D3DVECTOR *axis, D3DVALUE *theta) |
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static HRESULT WINAPI | d3drm_frame2_GetRotation (IDirect3DRMFrame2 *iface, IDirect3DRMFrame *reference, D3DVECTOR *axis, D3DVALUE *theta) |
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static HRESULT WINAPI | d3drm_frame1_GetRotation (IDirect3DRMFrame *iface, IDirect3DRMFrame *reference, D3DVECTOR *axis, D3DVALUE *theta) |
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static HRESULT WINAPI | d3drm_frame3_GetScene (IDirect3DRMFrame3 *iface, IDirect3DRMFrame3 **scene) |
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static HRESULT WINAPI | d3drm_frame2_GetScene (IDirect3DRMFrame2 *iface, IDirect3DRMFrame **scene) |
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static HRESULT WINAPI | d3drm_frame1_GetScene (IDirect3DRMFrame *iface, IDirect3DRMFrame **scene) |
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static D3DRMSORTMODE WINAPI | d3drm_frame3_GetSortMode (IDirect3DRMFrame3 *iface) |
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static D3DRMSORTMODE WINAPI | d3drm_frame2_GetSortMode (IDirect3DRMFrame2 *iface) |
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static D3DRMSORTMODE WINAPI | d3drm_frame1_GetSortMode (IDirect3DRMFrame *iface) |
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static HRESULT WINAPI | d3drm_frame3_GetTexture (IDirect3DRMFrame3 *iface, IDirect3DRMTexture3 **texture) |
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static HRESULT WINAPI | d3drm_frame2_GetTexture (IDirect3DRMFrame2 *iface, IDirect3DRMTexture **texture) |
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static HRESULT WINAPI | d3drm_frame1_GetTexture (IDirect3DRMFrame *iface, IDirect3DRMTexture **texture) |
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static HRESULT WINAPI | d3drm_frame3_GetTransform (IDirect3DRMFrame3 *iface, IDirect3DRMFrame3 *reference, D3DRMMATRIX4D matrix) |
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static HRESULT WINAPI | d3drm_frame2_GetTransform (IDirect3DRMFrame2 *iface, D3DRMMATRIX4D matrix) |
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static HRESULT WINAPI | d3drm_frame1_GetTransform (IDirect3DRMFrame *iface, D3DRMMATRIX4D matrix) |
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static HRESULT WINAPI | d3drm_frame3_GetVelocity (IDirect3DRMFrame3 *iface, IDirect3DRMFrame3 *reference, D3DVECTOR *velocity, BOOL with_rotation) |
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static HRESULT WINAPI | d3drm_frame2_GetVelocity (IDirect3DRMFrame2 *iface, IDirect3DRMFrame *reference, D3DVECTOR *velocity, BOOL with_rotation) |
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static HRESULT WINAPI | d3drm_frame1_GetVelocity (IDirect3DRMFrame *iface, IDirect3DRMFrame *reference, D3DVECTOR *velocity, BOOL with_rotation) |
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static HRESULT WINAPI | d3drm_frame3_GetOrientation (IDirect3DRMFrame3 *iface, IDirect3DRMFrame3 *reference, D3DVECTOR *dir, D3DVECTOR *up) |
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static HRESULT WINAPI | d3drm_frame2_GetOrientation (IDirect3DRMFrame2 *iface, IDirect3DRMFrame *reference, D3DVECTOR *dir, D3DVECTOR *up) |
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static HRESULT WINAPI | d3drm_frame1_GetOrientation (IDirect3DRMFrame *iface, IDirect3DRMFrame *reference, D3DVECTOR *dir, D3DVECTOR *up) |
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static HRESULT WINAPI | d3drm_frame3_GetVisuals (IDirect3DRMFrame3 *iface, DWORD *count, IUnknown **visuals) |
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static HRESULT WINAPI | d3drm_frame2_GetVisuals (IDirect3DRMFrame2 *iface, IDirect3DRMVisualArray **visuals) |
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static HRESULT WINAPI | d3drm_frame1_GetVisuals (IDirect3DRMFrame *iface, IDirect3DRMVisualArray **visuals) |
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static HRESULT WINAPI | d3drm_frame2_GetTextureTopology (IDirect3DRMFrame2 *iface, BOOL *wrap_u, BOOL *wrap_v) |
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static HRESULT WINAPI | d3drm_frame1_GetTextureTopology (IDirect3DRMFrame *iface, BOOL *wrap_u, BOOL *wrap_v) |
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static HRESULT WINAPI | d3drm_frame3_InverseTransform (IDirect3DRMFrame3 *iface, D3DVECTOR *d, D3DVECTOR *s) |
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static HRESULT WINAPI | d3drm_frame2_InverseTransform (IDirect3DRMFrame2 *iface, D3DVECTOR *d, D3DVECTOR *s) |
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static HRESULT WINAPI | d3drm_frame1_InverseTransform (IDirect3DRMFrame *iface, D3DVECTOR *d, D3DVECTOR *s) |
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static HRESULT WINAPI | d3drm_frame3_Load (IDirect3DRMFrame3 *iface, void *filename, void *name, D3DRMLOADOPTIONS flags, D3DRMLOADTEXTURE3CALLBACK cb, void *ctx) |
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static HRESULT WINAPI | d3drm_frame2_Load (IDirect3DRMFrame2 *iface, void *filename, void *name, D3DRMLOADOPTIONS flags, D3DRMLOADTEXTURECALLBACK cb, void *ctx) |
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static HRESULT WINAPI | d3drm_frame1_Load (IDirect3DRMFrame *iface, void *filename, void *name, D3DRMLOADOPTIONS flags, D3DRMLOADTEXTURECALLBACK cb, void *ctx) |
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static HRESULT WINAPI | d3drm_frame3_LookAt (IDirect3DRMFrame3 *iface, IDirect3DRMFrame3 *target, IDirect3DRMFrame3 *reference, D3DRMFRAMECONSTRAINT constraint) |
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static HRESULT WINAPI | d3drm_frame2_LookAt (IDirect3DRMFrame2 *iface, IDirect3DRMFrame *target, IDirect3DRMFrame *reference, D3DRMFRAMECONSTRAINT constraint) |
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static HRESULT WINAPI | d3drm_frame1_LookAt (IDirect3DRMFrame *iface, IDirect3DRMFrame *target, IDirect3DRMFrame *reference, D3DRMFRAMECONSTRAINT constraint) |
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static HRESULT WINAPI | d3drm_frame3_Move (IDirect3DRMFrame3 *iface, D3DVALUE delta) |
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static HRESULT WINAPI | d3drm_frame2_Move (IDirect3DRMFrame2 *iface, D3DVALUE delta) |
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static HRESULT WINAPI | d3drm_frame1_Move (IDirect3DRMFrame *iface, D3DVALUE delta) |
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static HRESULT WINAPI | d3drm_frame3_DeleteChild (IDirect3DRMFrame3 *iface, IDirect3DRMFrame3 *child) |
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static HRESULT WINAPI | d3drm_frame2_DeleteChild (IDirect3DRMFrame2 *iface, IDirect3DRMFrame *child) |
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static HRESULT WINAPI | d3drm_frame1_DeleteChild (IDirect3DRMFrame *iface, IDirect3DRMFrame *child) |
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static HRESULT WINAPI | d3drm_frame3_DeleteLight (IDirect3DRMFrame3 *iface, IDirect3DRMLight *light) |
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static HRESULT WINAPI | d3drm_frame2_DeleteLight (IDirect3DRMFrame2 *iface, IDirect3DRMLight *light) |
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static HRESULT WINAPI | d3drm_frame1_DeleteLight (IDirect3DRMFrame *iface, IDirect3DRMLight *light) |
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static HRESULT WINAPI | d3drm_frame3_DeleteMoveCallback (IDirect3DRMFrame3 *iface, D3DRMFRAME3MOVECALLBACK cb, void *ctx) |
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static HRESULT WINAPI | d3drm_frame2_DeleteMoveCallback (IDirect3DRMFrame2 *iface, D3DRMFRAMEMOVECALLBACK cb, void *ctx) |
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static HRESULT WINAPI | d3drm_frame1_DeleteMoveCallback (IDirect3DRMFrame *iface, D3DRMFRAMEMOVECALLBACK cb, void *ctx) |
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static HRESULT WINAPI | d3drm_frame3_DeleteVisual (IDirect3DRMFrame3 *iface, IUnknown *visual) |
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static HRESULT WINAPI | d3drm_frame2_DeleteVisual (IDirect3DRMFrame2 *iface, IDirect3DRMVisual *visual) |
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static HRESULT WINAPI | d3drm_frame1_DeleteVisual (IDirect3DRMFrame *iface, IDirect3DRMVisual *visual) |
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static D3DCOLOR WINAPI | d3drm_frame3_GetSceneBackground (IDirect3DRMFrame3 *iface) |
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static D3DCOLOR WINAPI | d3drm_frame2_GetSceneBackground (IDirect3DRMFrame2 *iface) |
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static D3DCOLOR WINAPI | d3drm_frame1_GetSceneBackground (IDirect3DRMFrame *iface) |
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static HRESULT WINAPI | d3drm_frame3_GetSceneBackgroundDepth (IDirect3DRMFrame3 *iface, IDirectDrawSurface **surface) |
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static HRESULT WINAPI | d3drm_frame2_GetSceneBackgroundDepth (IDirect3DRMFrame2 *iface, IDirectDrawSurface **surface) |
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static HRESULT WINAPI | d3drm_frame1_GetSceneBackgroundDepth (IDirect3DRMFrame *iface, IDirectDrawSurface **surface) |
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static D3DCOLOR WINAPI | d3drm_frame3_GetSceneFogColor (IDirect3DRMFrame3 *iface) |
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static D3DCOLOR WINAPI | d3drm_frame2_GetSceneFogColor (IDirect3DRMFrame2 *iface) |
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static D3DCOLOR WINAPI | d3drm_frame1_GetSceneFogColor (IDirect3DRMFrame *iface) |
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static BOOL WINAPI | d3drm_frame3_GetSceneFogEnable (IDirect3DRMFrame3 *iface) |
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static BOOL WINAPI | d3drm_frame2_GetSceneFogEnable (IDirect3DRMFrame2 *iface) |
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static BOOL WINAPI | d3drm_frame1_GetSceneFogEnable (IDirect3DRMFrame *iface) |
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static D3DRMFOGMODE WINAPI | d3drm_frame3_GetSceneFogMode (IDirect3DRMFrame3 *iface) |
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static D3DRMFOGMODE WINAPI | d3drm_frame2_GetSceneFogMode (IDirect3DRMFrame2 *iface) |
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static D3DRMFOGMODE WINAPI | d3drm_frame1_GetSceneFogMode (IDirect3DRMFrame *iface) |
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static HRESULT WINAPI | d3drm_frame3_GetSceneFogParams (IDirect3DRMFrame3 *iface, D3DVALUE *start, D3DVALUE *end, D3DVALUE *density) |
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static HRESULT WINAPI | d3drm_frame2_GetSceneFogParams (IDirect3DRMFrame2 *iface, D3DVALUE *start, D3DVALUE *end, D3DVALUE *density) |
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static HRESULT WINAPI | d3drm_frame1_GetSceneFogParams (IDirect3DRMFrame *iface, D3DVALUE *start, D3DVALUE *end, D3DVALUE *density) |
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static HRESULT WINAPI | d3drm_frame3_SetSceneBackground (IDirect3DRMFrame3 *iface, D3DCOLOR color) |
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static HRESULT WINAPI | d3drm_frame2_SetSceneBackground (IDirect3DRMFrame2 *iface, D3DCOLOR color) |
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static HRESULT WINAPI | d3drm_frame1_SetSceneBackground (IDirect3DRMFrame *iface, D3DCOLOR color) |
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static HRESULT WINAPI | d3drm_frame3_SetSceneBackgroundRGB (IDirect3DRMFrame3 *iface, D3DVALUE red, D3DVALUE green, D3DVALUE blue) |
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static HRESULT WINAPI | d3drm_frame2_SetSceneBackgroundRGB (IDirect3DRMFrame2 *iface, D3DVALUE red, D3DVALUE green, D3DVALUE blue) |
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static HRESULT WINAPI | d3drm_frame1_SetSceneBackgroundRGB (IDirect3DRMFrame *iface, D3DVALUE red, D3DVALUE green, D3DVALUE blue) |
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static HRESULT WINAPI | d3drm_frame3_SetSceneBackgroundDepth (IDirect3DRMFrame3 *iface, IDirectDrawSurface *surface) |
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static HRESULT WINAPI | d3drm_frame2_SetSceneBackgroundDepth (IDirect3DRMFrame2 *iface, IDirectDrawSurface *surface) |
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static HRESULT WINAPI | d3drm_frame1_SetSceneBackgroundDepth (IDirect3DRMFrame *iface, IDirectDrawSurface *surface) |
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static HRESULT WINAPI | d3drm_frame3_SetSceneBackgroundImage (IDirect3DRMFrame3 *iface, IDirect3DRMTexture3 *texture) |
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static HRESULT WINAPI | d3drm_frame2_SetSceneBackgroundImage (IDirect3DRMFrame2 *iface, IDirect3DRMTexture *texture) |
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static HRESULT WINAPI | d3drm_frame1_SetSceneBackgroundImage (IDirect3DRMFrame *iface, IDirect3DRMTexture *texture) |
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static HRESULT WINAPI | d3drm_frame3_SetSceneFogEnable (IDirect3DRMFrame3 *iface, BOOL enable) |
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static HRESULT WINAPI | d3drm_frame2_SetSceneFogEnable (IDirect3DRMFrame2 *iface, BOOL enable) |
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static HRESULT WINAPI | d3drm_frame1_SetSceneFogEnable (IDirect3DRMFrame *iface, BOOL enable) |
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static HRESULT WINAPI | d3drm_frame3_SetSceneFogColor (IDirect3DRMFrame3 *iface, D3DCOLOR color) |
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static HRESULT WINAPI | d3drm_frame2_SetSceneFogColor (IDirect3DRMFrame2 *iface, D3DCOLOR color) |
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static HRESULT WINAPI | d3drm_frame1_SetSceneFogColor (IDirect3DRMFrame *iface, D3DCOLOR color) |
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static HRESULT WINAPI | d3drm_frame3_SetSceneFogMode (IDirect3DRMFrame3 *iface, D3DRMFOGMODE mode) |
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static HRESULT WINAPI | d3drm_frame2_SetSceneFogMode (IDirect3DRMFrame2 *iface, D3DRMFOGMODE mode) |
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static HRESULT WINAPI | d3drm_frame1_SetSceneFogMode (IDirect3DRMFrame *iface, D3DRMFOGMODE mode) |
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static HRESULT WINAPI | d3drm_frame3_SetSceneFogParams (IDirect3DRMFrame3 *iface, D3DVALUE start, D3DVALUE end, D3DVALUE density) |
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static HRESULT WINAPI | d3drm_frame2_SetSceneFogParams (IDirect3DRMFrame2 *iface, D3DVALUE start, D3DVALUE end, D3DVALUE density) |
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static HRESULT WINAPI | d3drm_frame1_SetSceneFogParams (IDirect3DRMFrame *iface, D3DVALUE start, D3DVALUE end, D3DVALUE density) |
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static HRESULT WINAPI | d3drm_frame3_SetColor (IDirect3DRMFrame3 *iface, D3DCOLOR color) |
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static HRESULT WINAPI | d3drm_frame2_SetColor (IDirect3DRMFrame2 *iface, D3DCOLOR color) |
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static HRESULT WINAPI | d3drm_frame1_SetColor (IDirect3DRMFrame *iface, D3DCOLOR color) |
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static HRESULT WINAPI | d3drm_frame3_SetColorRGB (IDirect3DRMFrame3 *iface, D3DVALUE red, D3DVALUE green, D3DVALUE blue) |
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static HRESULT WINAPI | d3drm_frame2_SetColorRGB (IDirect3DRMFrame2 *iface, D3DVALUE red, D3DVALUE green, D3DVALUE blue) |
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static HRESULT WINAPI | d3drm_frame1_SetColorRGB (IDirect3DRMFrame *iface, D3DVALUE red, D3DVALUE green, D3DVALUE blue) |
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static D3DRMZBUFFERMODE WINAPI | d3drm_frame3_GetZbufferMode (IDirect3DRMFrame3 *iface) |
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static D3DRMZBUFFERMODE WINAPI | d3drm_frame2_GetZbufferMode (IDirect3DRMFrame2 *iface) |
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static D3DRMZBUFFERMODE WINAPI | d3drm_frame1_GetZbufferMode (IDirect3DRMFrame *iface) |
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static HRESULT WINAPI | d3drm_frame3_SetMaterialMode (IDirect3DRMFrame3 *iface, D3DRMMATERIALMODE mode) |
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static HRESULT WINAPI | d3drm_frame2_SetMaterialMode (IDirect3DRMFrame2 *iface, D3DRMMATERIALMODE mode) |
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static HRESULT WINAPI | d3drm_frame1_SetMaterialMode (IDirect3DRMFrame *iface, D3DRMMATERIALMODE mode) |
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static HRESULT WINAPI | d3drm_frame3_SetOrientation (IDirect3DRMFrame3 *iface, IDirect3DRMFrame3 *reference, D3DVALUE dx, D3DVALUE dy, D3DVALUE dz, D3DVALUE ux, D3DVALUE uy, D3DVALUE uz) |
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static HRESULT WINAPI | d3drm_frame2_SetOrientation (IDirect3DRMFrame2 *iface, IDirect3DRMFrame *reference, D3DVALUE dx, D3DVALUE dy, D3DVALUE dz, D3DVALUE ux, D3DVALUE uy, D3DVALUE uz) |
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static HRESULT WINAPI | d3drm_frame1_SetOrientation (IDirect3DRMFrame *iface, IDirect3DRMFrame *reference, D3DVALUE dx, D3DVALUE dy, D3DVALUE dz, D3DVALUE ux, D3DVALUE uy, D3DVALUE uz) |
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static HRESULT WINAPI | d3drm_frame3_SetPosition (IDirect3DRMFrame3 *iface, IDirect3DRMFrame3 *reference, D3DVALUE x, D3DVALUE y, D3DVALUE z) |
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static HRESULT WINAPI | d3drm_frame2_SetPosition (IDirect3DRMFrame2 *iface, IDirect3DRMFrame *reference, D3DVALUE x, D3DVALUE y, D3DVALUE z) |
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static HRESULT WINAPI | d3drm_frame1_SetPosition (IDirect3DRMFrame *iface, IDirect3DRMFrame *reference, D3DVALUE x, D3DVALUE y, D3DVALUE z) |
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static HRESULT WINAPI | d3drm_frame3_SetRotation (IDirect3DRMFrame3 *iface, IDirect3DRMFrame3 *reference, D3DVALUE x, D3DVALUE y, D3DVALUE z, D3DVALUE theta) |
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static HRESULT WINAPI | d3drm_frame2_SetRotation (IDirect3DRMFrame2 *iface, IDirect3DRMFrame *reference, D3DVALUE x, D3DVALUE y, D3DVALUE z, D3DVALUE theta) |
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static HRESULT WINAPI | d3drm_frame1_SetRotation (IDirect3DRMFrame *iface, IDirect3DRMFrame *reference, D3DVALUE x, D3DVALUE y, D3DVALUE z, D3DVALUE theta) |
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static HRESULT WINAPI | d3drm_frame3_SetSortMode (IDirect3DRMFrame3 *iface, D3DRMSORTMODE mode) |
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static HRESULT WINAPI | d3drm_frame2_SetSortMode (IDirect3DRMFrame2 *iface, D3DRMSORTMODE mode) |
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static HRESULT WINAPI | d3drm_frame1_SetSortMode (IDirect3DRMFrame *iface, D3DRMSORTMODE mode) |
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static HRESULT WINAPI | d3drm_frame3_SetTexture (IDirect3DRMFrame3 *iface, IDirect3DRMTexture3 *texture) |
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static HRESULT WINAPI | d3drm_frame2_SetTexture (IDirect3DRMFrame2 *iface, IDirect3DRMTexture *texture) |
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static HRESULT WINAPI | d3drm_frame1_SetTexture (IDirect3DRMFrame *iface, IDirect3DRMTexture *texture) |
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static HRESULT WINAPI | d3drm_frame2_SetTextureTopology (IDirect3DRMFrame2 *iface, BOOL wrap_u, BOOL wrap_v) |
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static HRESULT WINAPI | d3drm_frame1_SetTextureTopology (IDirect3DRMFrame *iface, BOOL wrap_u, BOOL wrap_v) |
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static HRESULT WINAPI | d3drm_frame3_SetVelocity (IDirect3DRMFrame3 *iface, IDirect3DRMFrame3 *reference, D3DVALUE x, D3DVALUE y, D3DVALUE z, BOOL with_rotation) |
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static HRESULT WINAPI | d3drm_frame2_SetVelocity (IDirect3DRMFrame2 *iface, IDirect3DRMFrame *reference, D3DVALUE x, D3DVALUE y, D3DVALUE z, BOOL with_rotation) |
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static HRESULT WINAPI | d3drm_frame1_SetVelocity (IDirect3DRMFrame *iface, IDirect3DRMFrame *reference, D3DVALUE x, D3DVALUE y, D3DVALUE z, BOOL with_rotation) |
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static HRESULT WINAPI | d3drm_frame3_SetZbufferMode (IDirect3DRMFrame3 *iface, D3DRMZBUFFERMODE mode) |
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static HRESULT WINAPI | d3drm_frame2_SetZbufferMode (IDirect3DRMFrame2 *iface, D3DRMZBUFFERMODE mode) |
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static HRESULT WINAPI | d3drm_frame1_SetZbufferMode (IDirect3DRMFrame *iface, D3DRMZBUFFERMODE mode) |
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static HRESULT WINAPI | d3drm_frame3_Transform (IDirect3DRMFrame3 *iface, D3DVECTOR *d, D3DVECTOR *s) |
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static HRESULT WINAPI | d3drm_frame2_Transform (IDirect3DRMFrame2 *iface, D3DVECTOR *d, D3DVECTOR *s) |
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static HRESULT WINAPI | d3drm_frame1_Transform (IDirect3DRMFrame *iface, D3DVECTOR *d, D3DVECTOR *s) |
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static HRESULT WINAPI | d3drm_frame2_AddMoveCallback2 (IDirect3DRMFrame2 *iface, D3DRMFRAMEMOVECALLBACK cb, void *ctx, DWORD flags) |
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static HRESULT WINAPI | d3drm_frame3_GetBox (IDirect3DRMFrame3 *iface, D3DRMBOX *box) |
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static HRESULT WINAPI | d3drm_frame2_GetBox (IDirect3DRMFrame2 *iface, D3DRMBOX *box) |
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static BOOL WINAPI | d3drm_frame3_GetBoxEnable (IDirect3DRMFrame3 *iface) |
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static BOOL WINAPI | d3drm_frame2_GetBoxEnable (IDirect3DRMFrame2 *iface) |
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static HRESULT WINAPI | d3drm_frame3_GetAxes (IDirect3DRMFrame3 *iface, D3DVECTOR *dir, D3DVECTOR *up) |
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static HRESULT WINAPI | d3drm_frame2_GetAxes (IDirect3DRMFrame2 *iface, D3DVECTOR *dir, D3DVECTOR *up) |
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static HRESULT WINAPI | d3drm_frame3_GetMaterial (IDirect3DRMFrame3 *iface, IDirect3DRMMaterial2 **material) |
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static HRESULT WINAPI | d3drm_frame2_GetMaterial (IDirect3DRMFrame2 *iface, IDirect3DRMMaterial **material) |
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static BOOL WINAPI | d3drm_frame3_GetInheritAxes (IDirect3DRMFrame3 *iface) |
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static BOOL WINAPI | d3drm_frame2_GetInheritAxes (IDirect3DRMFrame2 *iface) |
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static HRESULT WINAPI | d3drm_frame3_GetHierarchyBox (IDirect3DRMFrame3 *iface, D3DRMBOX *box) |
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static HRESULT WINAPI | d3drm_frame2_GetHierarchyBox (IDirect3DRMFrame2 *iface, D3DRMBOX *box) |
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static HRESULT WINAPI | d3drm_frame3_SetBox (IDirect3DRMFrame3 *iface, D3DRMBOX *box) |
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static HRESULT WINAPI | d3drm_frame3_SetBoxEnable (IDirect3DRMFrame3 *iface, BOOL enable) |
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static HRESULT WINAPI | d3drm_frame3_SetAxes (IDirect3DRMFrame3 *iface, D3DVALUE dx, D3DVALUE dy, D3DVALUE dz, D3DVALUE ux, D3DVALUE uy, D3DVALUE uz) |
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static HRESULT WINAPI | d3drm_frame3_SetInheritAxes (IDirect3DRMFrame3 *iface, BOOL inherit) |
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static HRESULT WINAPI | d3drm_frame3_SetMaterial (IDirect3DRMFrame3 *iface, IDirect3DRMMaterial2 *material) |
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static HRESULT WINAPI | d3drm_frame3_SetQuaternion (IDirect3DRMFrame3 *iface, IDirect3DRMFrame3 *reference, D3DRMQUATERNION *q) |
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static HRESULT WINAPI | d3drm_frame3_RayPick (IDirect3DRMFrame3 *iface, IDirect3DRMFrame3 *reference, D3DRMRAY *ray, DWORD flags, IDirect3DRMPicked2Array **visuals) |
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static HRESULT WINAPI | d3drm_frame3_Save (IDirect3DRMFrame3 *iface, const char *filename, D3DRMXOFFORMAT format, D3DRMSAVEOPTIONS flags) |
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static HRESULT WINAPI | d3drm_frame3_TransformVectors (IDirect3DRMFrame3 *iface, IDirect3DRMFrame3 *reference, DWORD num, D3DVECTOR *dst, D3DVECTOR *src) |
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static HRESULT WINAPI | d3drm_frame3_InverseTransformVectors (IDirect3DRMFrame3 *iface, IDirect3DRMFrame3 *reference, DWORD num, D3DVECTOR *dst, D3DVECTOR *src) |
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static HRESULT WINAPI | d3drm_frame3_SetTraversalOptions (IDirect3DRMFrame3 *iface, DWORD options) |
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static HRESULT WINAPI | d3drm_frame3_GetTraversalOptions (IDirect3DRMFrame3 *iface, DWORD *options) |
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static HRESULT WINAPI | d3drm_frame3_SetSceneFogMethod (IDirect3DRMFrame3 *iface, DWORD flags) |
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static HRESULT WINAPI | d3drm_frame3_GetSceneFogMethod (IDirect3DRMFrame3 *iface, DWORD *fog_mode) |
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static HRESULT WINAPI | d3drm_frame3_SetMaterialOverride (IDirect3DRMFrame3 *iface, D3DRMMATERIALOVERRIDE *override) |
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static HRESULT WINAPI | d3drm_frame3_GetMaterialOverride (IDirect3DRMFrame3 *iface, D3DRMMATERIALOVERRIDE *override) |
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struct d3drm_frame * | unsafe_impl_from_IDirect3DRMFrame3 (IDirect3DRMFrame3 *iface) |
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struct d3drm_frame * | unsafe_impl_from_IDirect3DRMFrame (IDirect3DRMFrame *iface) |
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HRESULT | d3drm_frame_create (struct d3drm_frame **frame, IUnknown *parent_frame, IDirect3DRM *d3drm) |
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static HRESULT WINAPI | d3drm_animation2_QueryInterface (IDirect3DRMAnimation2 *iface, REFIID riid, void **out) |
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static HRESULT WINAPI | d3drm_animation1_QueryInterface (IDirect3DRMAnimation *iface, REFIID riid, void **out) |
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static ULONG WINAPI | d3drm_animation2_AddRef (IDirect3DRMAnimation2 *iface) |
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static ULONG WINAPI | d3drm_animation1_AddRef (IDirect3DRMAnimation *iface) |
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static ULONG WINAPI | d3drm_animation2_Release (IDirect3DRMAnimation2 *iface) |
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static ULONG WINAPI | d3drm_animation1_Release (IDirect3DRMAnimation *iface) |
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static HRESULT WINAPI | d3drm_animation2_Clone (IDirect3DRMAnimation2 *iface, IUnknown *outer, REFIID iid, void **out) |
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static HRESULT WINAPI | d3drm_animation1_Clone (IDirect3DRMAnimation *iface, IUnknown *outer, REFIID iid, void **out) |
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static HRESULT WINAPI | d3drm_animation2_AddDestroyCallback (IDirect3DRMAnimation2 *iface, D3DRMOBJECTCALLBACK cb, void *ctx) |
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static HRESULT WINAPI | d3drm_animation1_AddDestroyCallback (IDirect3DRMAnimation *iface, D3DRMOBJECTCALLBACK cb, void *ctx) |
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static HRESULT WINAPI | d3drm_animation2_DeleteDestroyCallback (IDirect3DRMAnimation2 *iface, D3DRMOBJECTCALLBACK cb, void *ctx) |
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static HRESULT WINAPI | d3drm_animation1_DeleteDestroyCallback (IDirect3DRMAnimation *iface, D3DRMOBJECTCALLBACK cb, void *ctx) |
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static HRESULT WINAPI | d3drm_animation2_SetAppData (IDirect3DRMAnimation2 *iface, DWORD data) |
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static HRESULT WINAPI | d3drm_animation1_SetAppData (IDirect3DRMAnimation *iface, DWORD data) |
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static DWORD WINAPI | d3drm_animation2_GetAppData (IDirect3DRMAnimation2 *iface) |
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static DWORD WINAPI | d3drm_animation1_GetAppData (IDirect3DRMAnimation *iface) |
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static HRESULT WINAPI | d3drm_animation2_SetName (IDirect3DRMAnimation2 *iface, const char *name) |
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static HRESULT WINAPI | d3drm_animation1_SetName (IDirect3DRMAnimation *iface, const char *name) |
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static HRESULT WINAPI | d3drm_animation2_GetName (IDirect3DRMAnimation2 *iface, DWORD *size, char *name) |
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static HRESULT WINAPI | d3drm_animation1_GetName (IDirect3DRMAnimation *iface, DWORD *size, char *name) |
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static HRESULT WINAPI | d3drm_animation2_GetClassName (IDirect3DRMAnimation2 *iface, DWORD *size, char *name) |
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static HRESULT WINAPI | d3drm_animation1_GetClassName (IDirect3DRMAnimation *iface, DWORD *size, char *name) |
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static HRESULT WINAPI | d3drm_animation2_SetOptions (IDirect3DRMAnimation2 *iface, D3DRMANIMATIONOPTIONS options) |
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static HRESULT WINAPI | d3drm_animation1_SetOptions (IDirect3DRMAnimation *iface, D3DRMANIMATIONOPTIONS options) |
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static SIZE_T | d3drm_animation_lookup_key (const struct d3drm_animation_key *keys, SIZE_T count, D3DVALUE time) |
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static SIZE_T | d3drm_animation_get_index_min (const struct d3drm_animation_key *keys, SIZE_T count, D3DVALUE time) |
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static SIZE_T | d3drm_animation_get_index_max (const struct d3drm_animation_key *keys, SIZE_T count, D3DVALUE time) |
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static SIZE_T | d3drm_animation_get_insert_position (const struct d3drm_animation_keys *keys, D3DVALUE time) |
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static const struct d3drm_animation_key * | d3drm_animation_get_range (const struct d3drm_animation_keys *keys, D3DVALUE time_min, D3DVALUE time_max, SIZE_T *count) |
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static HRESULT WINAPI | d3drm_animation2_AddKey (IDirect3DRMAnimation2 *iface, D3DRMANIMATIONKEY *key) |
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static HRESULT WINAPI | d3drm_animation2_AddRotateKey (IDirect3DRMAnimation2 *iface, D3DVALUE time, D3DRMQUATERNION *q) |
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static HRESULT WINAPI | d3drm_animation1_AddRotateKey (IDirect3DRMAnimation *iface, D3DVALUE time, D3DRMQUATERNION *q) |
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static HRESULT WINAPI | d3drm_animation2_AddPositionKey (IDirect3DRMAnimation2 *iface, D3DVALUE time, D3DVALUE x, D3DVALUE y, D3DVALUE z) |
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static HRESULT WINAPI | d3drm_animation1_AddPositionKey (IDirect3DRMAnimation *iface, D3DVALUE time, D3DVALUE x, D3DVALUE y, D3DVALUE z) |
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static HRESULT WINAPI | d3drm_animation2_AddScaleKey (IDirect3DRMAnimation2 *iface, D3DVALUE time, D3DVALUE x, D3DVALUE y, D3DVALUE z) |
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static HRESULT WINAPI | d3drm_animation1_AddScaleKey (IDirect3DRMAnimation *iface, D3DVALUE time, D3DVALUE x, D3DVALUE y, D3DVALUE z) |
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static void | d3drm_animation_delete_key (struct d3drm_animation_keys *keys, const struct d3drm_animation_key *key) |
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static HRESULT WINAPI | d3drm_animation2_DeleteKey (IDirect3DRMAnimation2 *iface, D3DVALUE time) |
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static HRESULT WINAPI | d3drm_animation1_DeleteKey (IDirect3DRMAnimation *iface, D3DVALUE time) |
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static HRESULT WINAPI | d3drm_animation1_SetFrame (IDirect3DRMAnimation *iface, IDirect3DRMFrame *frame) |
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static HRESULT WINAPI | d3drm_animation1_SetTime (IDirect3DRMAnimation *iface, D3DVALUE time) |
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static D3DRMANIMATIONOPTIONS WINAPI | d3drm_animation2_GetOptions (IDirect3DRMAnimation2 *iface) |
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static D3DRMANIMATIONOPTIONS WINAPI | d3drm_animation1_GetOptions (IDirect3DRMAnimation *iface) |
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static HRESULT WINAPI | d3drm_animation2_SetFrame (IDirect3DRMAnimation2 *iface, IDirect3DRMFrame3 *frame) |
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static HRESULT WINAPI | d3drm_animation2_SetTime (IDirect3DRMAnimation2 *iface, D3DVALUE time) |
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static HRESULT WINAPI | d3drm_animation2_GetFrame (IDirect3DRMAnimation2 *iface, IDirect3DRMFrame3 **frame) |
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static HRESULT WINAPI | d3drm_animation2_DeleteKeyByID (IDirect3DRMAnimation2 *iface, DWORD id) |
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static HRESULT WINAPI | d3drm_animation2_ModifyKey (IDirect3DRMAnimation2 *iface, D3DRMANIMATIONKEY *key) |
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static HRESULT WINAPI | d3drm_animation2_GetKeys (IDirect3DRMAnimation2 *iface, D3DVALUE time_min, D3DVALUE time_max, DWORD *key_count, D3DRMANIMATIONKEY *keys) |
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HRESULT | d3drm_animation_create (struct d3drm_animation **animation, IDirect3DRM *d3drm) |
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