ReactOS  0.4.14-dev-1332-g6db3d88
d3drm_main.c File Reference
#include "initguid.h"
#include "d3drm_private.h"
Include dependency graph for d3drm_main.c:

Go to the source code of this file.

Classes

struct  destroy_callback
 

Functions

BOOL WINAPI DllMain (HINSTANCE inst, DWORD reason, void *reserved)
 
void d3drm_object_init (struct d3drm_object *object, const char *classname)
 
HRESULT d3drm_object_add_destroy_callback (struct d3drm_object *object, D3DRMOBJECTCALLBACK cb, void *ctx)
 
HRESULT d3drm_object_delete_destroy_callback (struct d3drm_object *object, D3DRMOBJECTCALLBACK cb, void *ctx)
 
HRESULT d3drm_object_get_class_name (struct d3drm_object *object, DWORD *size, char *name)
 
HRESULT d3drm_object_get_name (struct d3drm_object *object, DWORD *size, char *name)
 
HRESULT d3drm_object_set_name (struct d3drm_object *object, const char *name)
 
void d3drm_object_cleanup (IDirect3DRMObject *iface, struct d3drm_object *object)
 

Function Documentation

◆ d3drm_object_add_destroy_callback()

HRESULT d3drm_object_add_destroy_callback ( struct d3drm_object object,
D3DRMOBJECTCALLBACK  cb,
void ctx 
)

Definition at line 55 of file d3drm_main.c.

56 {
57  struct destroy_callback *callback;
58 
59  if (!cb)
60  return D3DRMERR_BADVALUE;
61 
62  if (!(callback = heap_alloc(sizeof(*callback))))
63  return E_OUTOFMEMORY;
64 
65  callback->cb = cb;
66  callback->ctx = ctx;
67 
68  list_add_head(&object->destroy_callbacks, &callback->entry);
69  return D3DRM_OK;
70 }
__WINE_SERVER_LIST_INLINE void list_add_head(struct list *list, struct list *elem)
Definition: list.h:96
static void * heap_alloc(size_t len)
Definition: appwiz.h:65
#define E_OUTOFMEMORY
Definition: ddrawi.h:100
MmuTrapHandler callback[0x30]
Definition: mmuobject.c:44
#define D3DRM_OK
Definition: d3drm.h:486
#define D3DRMERR_BADVALUE
Definition: d3drm.h:496
static HMODULE MODULEINFO DWORD cb
Definition: module.c:32

Referenced by d3drm_animation2_AddDestroyCallback(), d3drm_device3_AddDestroyCallback(), d3drm_face2_AddDestroyCallback(), d3drm_frame3_AddDestroyCallback(), d3drm_light_AddDestroyCallback(), d3drm_material_AddDestroyCallback(), d3drm_mesh_AddDestroyCallback(), d3drm_mesh_builder3_AddDestroyCallback(), d3drm_texture3_AddDestroyCallback(), d3drm_viewport2_AddDestroyCallback(), and d3drm_wrap_AddDestroyCallback().

◆ d3drm_object_cleanup()

void d3drm_object_cleanup ( IDirect3DRMObject *  iface,
struct d3drm_object object 
)

Definition at line 153 of file d3drm_main.c.

154 {
155  struct destroy_callback *callback, *callback2;
156 
157  LIST_FOR_EACH_ENTRY_SAFE(callback, callback2, &object->destroy_callbacks, struct destroy_callback, entry)
158  {
159  callback->cb(iface, callback->ctx);
160  list_remove(&callback->entry);
162  }
163 
164  heap_free(object->name);
165  object->name = NULL;
166 }
smooth NULL
Definition: ftsmooth.c:416
__WINE_SERVER_LIST_INLINE void list_remove(struct list *elem)
Definition: list.h:108
MmuTrapHandler callback[0x30]
Definition: mmuobject.c:44
uint32_t entry
Definition: isohybrid.c:63
#define LIST_FOR_EACH_ENTRY_SAFE(cursor, cursor2, list, type, field)
Definition: list.h:204
static BOOL heap_free(void *mem)
Definition: appwiz.h:75

Referenced by d3drm_animation2_Release(), d3drm_device_destroy(), d3drm_face1_Release(), d3drm_frame3_Release(), d3drm_light_Release(), d3drm_material_Release(), d3drm_mesh_builder2_Release(), d3drm_mesh_Release(), d3drm_texture_destroy(), d3drm_viewport_destroy(), and d3drm_wrap_Release().

◆ d3drm_object_delete_destroy_callback()

HRESULT d3drm_object_delete_destroy_callback ( struct d3drm_object object,
D3DRMOBJECTCALLBACK  cb,
void ctx 
)

Definition at line 72 of file d3drm_main.c.

73 {
74  struct destroy_callback *callback;
75 
76  if (!cb)
77  return D3DRMERR_BADVALUE;
78 
79  LIST_FOR_EACH_ENTRY(callback, &object->destroy_callbacks, struct destroy_callback, entry)
80  {
81  if (callback->cb == cb && callback->ctx == ctx)
82  {
83  list_remove(&callback->entry);
85  break;
86  }
87  }
88 
89  return D3DRM_OK;
90 }
#define LIST_FOR_EACH_ENTRY(elem, list, type, field)
Definition: list.h:198
__WINE_SERVER_LIST_INLINE void list_remove(struct list *elem)
Definition: list.h:108
MmuTrapHandler callback[0x30]
Definition: mmuobject.c:44
#define D3DRM_OK
Definition: d3drm.h:486
#define D3DRMERR_BADVALUE
Definition: d3drm.h:496
uint32_t entry
Definition: isohybrid.c:63
static HMODULE MODULEINFO DWORD cb
Definition: module.c:32
static BOOL heap_free(void *mem)
Definition: appwiz.h:75

Referenced by d3drm_animation2_DeleteDestroyCallback(), d3drm_device3_DeleteDestroyCallback(), d3drm_face2_DeleteDestroyCallback(), d3drm_frame3_DeleteDestroyCallback(), d3drm_light_DeleteDestroyCallback(), d3drm_material_DeleteDestroyCallback(), d3drm_mesh_builder3_DeleteDestroyCallback(), d3drm_mesh_DeleteDestroyCallback(), d3drm_texture3_DeleteDestroyCallback(), d3drm_viewport2_DeleteDestroyCallback(), and d3drm_wrap_DeleteDestroyCallback().

◆ d3drm_object_get_class_name()

HRESULT d3drm_object_get_class_name ( struct d3drm_object object,
DWORD size,
char name 
)

Definition at line 92 of file d3drm_main.c.

93 {
94  DWORD req_size;
95 
96  if (!size)
97  return E_INVALIDARG;
98 
99  req_size = strlen(object->classname) + 1;
100  if (name && *size < req_size)
101  return E_INVALIDARG;
102 
103  *size = req_size;
104 
105  if (name)
106  memcpy(name, object->classname, req_size);
107 
108  return D3DRM_OK;
109 }
ACPI_SIZE strlen(const char *String)
Definition: utclib.c:269
#define E_INVALIDARG
Definition: ddrawi.h:101
GLsizeiptr size
Definition: glext.h:5919
#define D3DRM_OK
Definition: d3drm.h:486
unsigned long DWORD
Definition: ntddk_ex.h:95
#define memcpy(s1, s2, n)
Definition: mkisofs.h:878
Definition: name.c:38

Referenced by d3drm_animation2_GetClassName(), d3drm_device3_GetClassName(), d3drm_face2_GetClassName(), d3drm_frame3_GetClassName(), d3drm_light_GetClassName(), d3drm_material_GetClassName(), d3drm_mesh_builder3_GetClassName(), d3drm_mesh_GetClassName(), d3drm_texture3_GetClassName(), d3drm_viewport2_GetClassName(), and d3drm_wrap_GetClassName().

◆ d3drm_object_get_name()

HRESULT d3drm_object_get_name ( struct d3drm_object object,
DWORD size,
char name 
)

Definition at line 111 of file d3drm_main.c.

112 {
113  DWORD req_size;
114 
115  if (!size)
116  return E_INVALIDARG;
117 
118  req_size = object->name ? strlen(object->name) + 1 : 0;
119  if (name && *size < req_size)
120  return E_INVALIDARG;
121 
122  if (name)
123  {
124  if (object->name)
125  memcpy(name, object->name, req_size);
126  else if (*size)
127  *name = 0;
128  }
129 
130  *size = req_size;
131 
132  return D3DRM_OK;
133 }
ACPI_SIZE strlen(const char *String)
Definition: utclib.c:269
#define E_INVALIDARG
Definition: ddrawi.h:101
GLsizeiptr size
Definition: glext.h:5919
#define D3DRM_OK
Definition: d3drm.h:486
char * name
Definition: compiler.c:66
unsigned long DWORD
Definition: ntddk_ex.h:95
#define memcpy(s1, s2, n)
Definition: mkisofs.h:878
Definition: name.c:38

Referenced by d3drm_animation2_GetName(), d3drm_device3_GetName(), d3drm_face2_GetName(), d3drm_frame3_GetName(), d3drm_light_GetName(), d3drm_material_GetName(), d3drm_mesh_builder3_GetName(), d3drm_mesh_GetName(), d3drm_texture3_GetName(), d3drm_viewport2_GetName(), and d3drm_wrap_GetName().

◆ d3drm_object_init()

void d3drm_object_init ( struct d3drm_object object,
const char classname 
)

Definition at line 39 of file d3drm_main.c.

40 {
41  object->ref = 1;
42  object->appdata = 0;
43  list_init(&object->destroy_callbacks);
44  object->classname = classname;
45  object->name = NULL;
46 }
WCHAR classname[128]
Definition: startup.c:15
smooth NULL
Definition: ftsmooth.c:416
__WINE_SERVER_LIST_INLINE void list_init(struct list *list)
Definition: list.h:149

Referenced by d3drm_animation_create(), d3drm_device_create(), d3drm_face_create(), d3drm_frame_create(), d3drm_light_create(), d3drm_material_create(), d3drm_mesh_builder_create(), d3drm_mesh_create(), d3drm_texture_create(), d3drm_viewport_create(), and d3drm_wrap_create().

◆ d3drm_object_set_name()

HRESULT d3drm_object_set_name ( struct d3drm_object object,
const char name 
)

Definition at line 135 of file d3drm_main.c.

136 {
137  DWORD req_size;
138 
139  heap_free(object->name);
140  object->name = NULL;
141 
142  if (name)
143  {
144  req_size = strlen(name) + 1;
145  if (!(object->name = heap_alloc(req_size)))
146  return E_OUTOFMEMORY;
147  memcpy(object->name, name, req_size);
148  }
149 
150  return D3DRM_OK;
151 }
ACPI_SIZE strlen(const char *String)
Definition: utclib.c:269
static void * heap_alloc(size_t len)
Definition: appwiz.h:65
#define E_OUTOFMEMORY
Definition: ddrawi.h:100
smooth NULL
Definition: ftsmooth.c:416
#define D3DRM_OK
Definition: d3drm.h:486
unsigned long DWORD
Definition: ntddk_ex.h:95
#define memcpy(s1, s2, n)
Definition: mkisofs.h:878
Definition: name.c:38
static BOOL heap_free(void *mem)
Definition: appwiz.h:75

Referenced by d3drm_animation2_SetName(), d3drm_device3_SetName(), d3drm_face2_SetName(), d3drm_frame3_SetName(), d3drm_light_SetName(), d3drm_material_SetName(), d3drm_mesh_builder3_SetName(), d3drm_mesh_SetName(), d3drm_texture3_SetName(), d3drm_viewport2_SetName(), and d3drm_wrap_SetName().

◆ DllMain()

BOOL WINAPI DllMain ( HINSTANCE  inst,
DWORD  reason,
void reserved 
)

Definition at line 26 of file d3drm_main.c.

27 {
28  switch(reason)
29  {
30  case DLL_WINE_PREATTACH:
31  return FALSE; /* prefer native version */
32  case DLL_PROCESS_ATTACH:
34  break;
35  }
36  return TRUE;
37 }
#define TRUE
Definition: types.h:120
BOOL WINAPI DisableThreadLibraryCalls(IN HMODULE hLibModule)
Definition: loader.c:85
#define DLL_PROCESS_ATTACH
Definition: compat.h:120
static WCHAR reason[MAX_STRING_RESOURCE_LEN]
Definition: object.c:1904