ReactOS 0.4.16-dev-1020-gf135cab
d3drm_main.c File Reference
#include "initguid.h"
#include "d3drm_private.h"
Include dependency graph for d3drm_main.c:

Go to the source code of this file.

Classes

struct  destroy_callback
 

Functions

BOOL WINAPI DllMain (HINSTANCE inst, DWORD reason, void *reserved)
 
void d3drm_object_init (struct d3drm_object *object, const char *classname)
 
HRESULT d3drm_object_add_destroy_callback (struct d3drm_object *object, D3DRMOBJECTCALLBACK cb, void *ctx)
 
HRESULT d3drm_object_delete_destroy_callback (struct d3drm_object *object, D3DRMOBJECTCALLBACK cb, void *ctx)
 
HRESULT d3drm_object_get_class_name (struct d3drm_object *object, DWORD *size, char *name)
 
HRESULT d3drm_object_get_name (struct d3drm_object *object, DWORD *size, char *name)
 
HRESULT d3drm_object_set_name (struct d3drm_object *object, const char *name)
 
void d3drm_object_cleanup (IDirect3DRMObject *iface, struct d3drm_object *object)
 

Function Documentation

◆ d3drm_object_add_destroy_callback()

HRESULT d3drm_object_add_destroy_callback ( struct d3drm_object object,
D3DRMOBJECTCALLBACK  cb,
void ctx 
)

Definition at line 57 of file d3drm_main.c.

58{
60
61 if (!cb)
62 return D3DRMERR_BADVALUE;
63
64 if (!(callback = heap_alloc(sizeof(*callback))))
65 return E_OUTOFMEMORY;
66
67 callback->cb = cb;
68 callback->ctx = ctx;
69
70 list_add_head(&object->destroy_callbacks, &callback->entry);
71 return D3DRM_OK;
72}
static void * heap_alloc(size_t len)
Definition: appwiz.h:66
static void list_add_head(struct list_entry *head, struct list_entry *entry)
Definition: list.h:76
#define D3DRM_OK
Definition: d3drm.h:486
#define D3DRMERR_BADVALUE
Definition: d3drm.h:496
#define E_OUTOFMEMORY
Definition: ddrawi.h:100
static IPrintDialogCallback callback
Definition: printdlg.c:326
static HMODULE MODULEINFO DWORD cb
Definition: module.c:33

Referenced by d3drm_animation2_AddDestroyCallback(), d3drm_device3_AddDestroyCallback(), d3drm_face2_AddDestroyCallback(), d3drm_frame3_AddDestroyCallback(), d3drm_light_AddDestroyCallback(), d3drm_material_AddDestroyCallback(), d3drm_mesh_AddDestroyCallback(), d3drm_mesh_builder3_AddDestroyCallback(), d3drm_texture3_AddDestroyCallback(), d3drm_viewport2_AddDestroyCallback(), and d3drm_wrap_AddDestroyCallback().

◆ d3drm_object_cleanup()

void d3drm_object_cleanup ( IDirect3DRMObject *  iface,
struct d3drm_object object 
)

Definition at line 155 of file d3drm_main.c.

156{
157 struct destroy_callback *callback, *callback2;
158
159 LIST_FOR_EACH_ENTRY_SAFE(callback, callback2, &object->destroy_callbacks, struct destroy_callback, entry)
160 {
161 callback->cb(iface, callback->ctx);
162 list_remove(&callback->entry);
164 }
165
166 heap_free(object->name);
167 object->name = NULL;
168}
static BOOL heap_free(void *mem)
Definition: appwiz.h:76
static void list_remove(struct list_entry *entry)
Definition: list.h:90
#define NULL
Definition: types.h:112
uint32_t entry
Definition: isohybrid.c:63
#define LIST_FOR_EACH_ENTRY_SAFE(cursor, cursor2, list, type, field)
Definition: list.h:204

Referenced by d3drm_animation2_Release(), d3drm_device_destroy(), d3drm_face1_Release(), d3drm_frame3_Release(), d3drm_light_Release(), d3drm_material_Release(), d3drm_mesh_builder2_Release(), d3drm_mesh_Release(), d3drm_texture_destroy(), d3drm_viewport_destroy(), and d3drm_wrap_Release().

◆ d3drm_object_delete_destroy_callback()

◆ d3drm_object_get_class_name()

HRESULT d3drm_object_get_class_name ( struct d3drm_object object,
DWORD size,
char name 
)

Definition at line 94 of file d3drm_main.c.

95{
96 DWORD req_size;
97
98 if (!size)
99 return E_INVALIDARG;
100
101 req_size = strlen(object->classname) + 1;
102 if (name && *size < req_size)
103 return E_INVALIDARG;
104
105 *size = req_size;
106
107 if (name)
108 memcpy(name, object->classname, req_size);
109
110 return D3DRM_OK;
111}
ACPI_SIZE strlen(const char *String)
Definition: utclib.c:269
#define E_INVALIDARG
Definition: ddrawi.h:101
unsigned long DWORD
Definition: ntddk_ex.h:95
GLsizeiptr size
Definition: glext.h:5919
#define memcpy(s1, s2, n)
Definition: mkisofs.h:878
Definition: name.c:39

Referenced by d3drm_animation2_GetClassName(), d3drm_device3_GetClassName(), d3drm_face2_GetClassName(), d3drm_frame3_GetClassName(), d3drm_light_GetClassName(), d3drm_material_GetClassName(), d3drm_mesh_builder3_GetClassName(), d3drm_mesh_GetClassName(), d3drm_texture3_GetClassName(), d3drm_viewport2_GetClassName(), and d3drm_wrap_GetClassName().

◆ d3drm_object_get_name()

HRESULT d3drm_object_get_name ( struct d3drm_object object,
DWORD size,
char name 
)

Definition at line 113 of file d3drm_main.c.

114{
115 DWORD req_size;
116
117 if (!size)
118 return E_INVALIDARG;
119
120 req_size = object->name ? strlen(object->name) + 1 : 0;
121 if (name && *size < req_size)
122 return E_INVALIDARG;
123
124 if (name)
125 {
126 if (object->name)
127 memcpy(name, object->name, req_size);
128 else if (*size)
129 *name = 0;
130 }
131
132 *size = req_size;
133
134 return D3DRM_OK;
135}
char * name
Definition: compiler.c:66

Referenced by d3drm_animation2_GetName(), d3drm_device3_GetName(), d3drm_face2_GetName(), d3drm_frame3_GetName(), d3drm_light_GetName(), d3drm_material_GetName(), d3drm_mesh_builder3_GetName(), d3drm_mesh_GetName(), d3drm_texture3_GetName(), d3drm_viewport2_GetName(), and d3drm_wrap_GetName().

◆ d3drm_object_init()

void d3drm_object_init ( struct d3drm_object object,
const char classname 
)

Definition at line 41 of file d3drm_main.c.

42{
43 object->ref = 1;
44 object->appdata = 0;
45 list_init(&object->destroy_callbacks);
46 object->classname = classname;
47 object->name = NULL;
48}
static void list_init(struct list_entry *head)
Definition: list.h:51
WCHAR classname[128]
Definition: startup.c:15

Referenced by d3drm_animation_create(), d3drm_device_create(), d3drm_face_create(), d3drm_frame_create(), d3drm_light_create(), d3drm_material_create(), d3drm_mesh_builder_create(), d3drm_mesh_create(), d3drm_texture_create(), d3drm_viewport_create(), and d3drm_wrap_create().

◆ d3drm_object_set_name()

HRESULT d3drm_object_set_name ( struct d3drm_object object,
const char name 
)

Definition at line 137 of file d3drm_main.c.

138{
139 DWORD req_size;
140
141 heap_free(object->name);
142 object->name = NULL;
143
144 if (name)
145 {
146 req_size = strlen(name) + 1;
147 if (!(object->name = heap_alloc(req_size)))
148 return E_OUTOFMEMORY;
149 memcpy(object->name, name, req_size);
150 }
151
152 return D3DRM_OK;
153}

Referenced by d3drm_animation2_SetName(), d3drm_device3_SetName(), d3drm_face2_SetName(), d3drm_frame3_SetName(), d3drm_light_SetName(), d3drm_material_SetName(), d3drm_mesh_builder3_SetName(), d3drm_mesh_SetName(), d3drm_texture3_SetName(), d3drm_viewport2_SetName(), and d3drm_wrap_SetName().

◆ DllMain()

BOOL WINAPI DllMain ( HINSTANCE  inst,
DWORD  reason,
void reserved 
)

Definition at line 26 of file d3drm_main.c.

27{
28 switch(reason)
29 {
30#ifndef __REACTOS__
31 case DLL_WINE_PREATTACH:
32 return FALSE; /* prefer native version */
33#endif
36 break;
37 }
38 return TRUE;
39}
#define TRUE
Definition: types.h:120
#define FALSE
Definition: types.h:117
static WCHAR reason[MAX_STRING_RESOURCE_LEN]
Definition: object.c:1904
#define DLL_PROCESS_ATTACH
Definition: compat.h:131
BOOL WINAPI DisableThreadLibraryCalls(IN HMODULE hLibModule)
Definition: loader.c:85