ReactOS  0.4.13-dev-563-g0561610
d3drmobj.h File Reference
#include <objbase.h>
#include <d3drmdef.h>
#include <d3d.h>
Include dependency graph for d3drmobj.h:
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Go to the source code of this file.

Classes

struct  _D3DRMPICKDESC
 
struct  _D3DRMPICKDESC2
 

Macros

#define VIRTUAL
 
#define INTERFACE   IDirect3DRMObject
 
#define IDirect3DRMObject_QueryInterface(p, a, b)   (p)->lpVtbl->QueryInterface(p,a,b)
 
#define IDirect3DRMObject_AddRef(p)   (p)->lpVtbl->AddRef(p)
 
#define IDirect3DRMObject_Release(p)   (p)->lpVtbl->Release(p)
 
#define IDirect3DRMObject_Clone(p, a, b, c)   (p)->lpVtbl->Clone(p,a,b,c)
 
#define IDirect3DRMObject_AddDestroyCallback(p, a, b)   (p)->lpVtbl->AddDestroyCallback(p,a,b)
 
#define IDirect3DRMObject_DeleteDestroyCallback(p, a, b)   (p)->lpVtbl->DeleteDestroyCallback(p,a,b)
 
#define IDirect3DRMObject_SetAppData(p, a)   (p)->lpVtbl->SetAppData(p,a)
 
#define IDirect3DRMObject_GetAppData(p)   (p)->lpVtbl->GetAppData(p)
 
#define IDirect3DRMObject_SetName(p, a)   (p)->lpVtbl->SetName(p,a)
 
#define IDirect3DRMObject_GetName(p, a, b)   (p)->lpVtbl->GetName(p,a,b)
 
#define IDirect3DRMObject_GetClassName(p, a, b)   (p)->lpVtbl->GetClassName(p,a,b)
 
#define INTERFACE   IDirect3DRMObject2
 
#define IDirect3DRMObject2_QueryInterface(p, a, b)   (p)->lpVtbl->QueryInterface(p,a,b)
 
#define IDirect3DRMObject2_AddRef(p)   (p)->lpVtbl->AddRef(p)
 
#define IDirect3DRMObject2_Release(p)   (p)->lpVtbl->Release(p)
 
#define IDirect3DRMObject2_AddDestroyCallback(p, a, b)   (p)->lpVtbl->AddDestroyCallback(p,a,b)
 
#define IDirect3DRMObject2_Clone(p, a, b, c)   (p)->lpVtbl->Clone(p,a,b,c)
 
#define IDirect3DRMObject2_DeleteDestroyCallback(p, a, b)   (p)->lpVtbl->DeleteDestroyCallback(p,a,b)
 
#define IDirect3DRMObject2_GetClientData(p, a, b)   (p)->lpVtbl->SetClientData(p,a,b)
 
#define IDirect3DRMObject2_GetDirect3DRM(p, a)   (p)->lpVtbl->GetDirect3DRM(p,a)
 
#define IDirect3DRMObject2_GetName(p, a, b)   (p)->lpVtbl->GetName(p,a,b)
 
#define IDirect3DRMObject2_SetClientData(p, a, b, c)   (p)->lpVtbl->SetClientData(p,a,b,c)
 
#define IDirect3DRMObject2_SetName(p, a)   (p)->lpVtbl->SetName(p,a)
 
#define IDirect3DRMObject2_GetAge(p, a, b)   (p)->lpVtbl->GetAge(p,a,b)
 
#define INTERFACE   IDirect3DRMVisual
 
#define IDirect3DRMVisual_QueryInterface(p, a, b)   (p)->lpVtbl->QueryInterface(p,a,b)
 
#define IDirect3DRMVisual_AddRef(p)   (p)->lpVtbl->AddRef(p)
 
#define IDirect3DRMVisual_Release(p)   (p)->lpVtbl->Release(p)
 
#define IDirect3DRMVisual_Clone(p, a, b, c)   (p)->lpVtbl->Clone(p,a,b,c)
 
#define IDirect3DRMVisual_AddDestroyCallback(p, a, b)   (p)->lpVtbl->AddDestroyCallback(p,a,b)
 
#define IDirect3DRMVisual_DeleteDestroyCallback(p, a, b)   (p)->lpVtbl->DeleteDestroyCallback(p,a,b)
 
#define IDirect3DRMVisual_SetAppData(p, a)   (p)->lpVtbl->SetAppData(p,a)
 
#define IDirect3DRMVisual_GetAppData(p)   (p)->lpVtbl->GetAppData(p)
 
#define IDirect3DRMVisual_SetName(p, a)   (p)->lpVtbl->SetName(p,a)
 
#define IDirect3DRMVisual_GetName(p, a, b)   (p)->lpVtbl->GetName(p,a,b)
 
#define IDirect3DRMVisual_GetClassName(p, a, b)   (p)->lpVtbl->GetClassName(p,a,b)
 
#define INTERFACE   IDirect3DRMDevice
 
#define IDirect3DRMDevice_QueryInterface(p, a, b)   (p)->lpVtbl->QueryInterface(p,a,b)
 
#define IDirect3DRMDevice_AddRef(p)   (p)->lpVtbl->AddRef(p)
 
#define IDirect3DRMDevice_Release(p)   (p)->lpVtbl->Release(p)
 
#define IDirect3DRMDevice_Clone(p, a, b, c)   (p)->lpVtbl->Clone(p,a,b,c)
 
#define IDirect3DRMDevice_AddDestroyCallback(p, a, b)   (p)->lpVtbl->AddDestroyCallback(p,a,b)
 
#define IDirect3DRMDevice_DeleteDestroyCallback(p, a, b)   (p)->lpVtbl->DeleteDestroyCallback(p,a,b)
 
#define IDirect3DRMDevice_SetAppData(p, a)   (p)->lpVtbl->SetAppData(p,a)
 
#define IDirect3DRMDevice_GetAppData(p)   (p)->lpVtbl->GetAppData(p)
 
#define IDirect3DRMDevice_SetName(p, a)   (p)->lpVtbl->SetName(p,a)
 
#define IDirect3DRMDevice_GetName(p, a, b)   (p)->lpVtbl->GetName(p,a,b)
 
#define IDirect3DRMDevice_GetClassName(p, a, b)   (p)->lpVtbl->GetClassName(p,a,b)
 
#define IDirect3DRMDevice_Init(p, a, b)   (p)->lpVtbl->Init(p,a,b)
 
#define IDirect3DRMDevice_InitFromD3D(p, a, b)   (p)->lpVtbl->InitFromD3D(p,a,b)
 
#define IDirect3DRMDevice_InitFromClipper(p, a, b, c, d)   (p)->lpVtbl->InitFromClipper(p,a,b,c,d)
 
#define IDirect3DRMDevice_Update(p)   (p)->lpVtbl->Update(p)
 
#define IDirect3DRMDevice_AddUpdateCallback(p, a, b)   (p)->lpVtbl->AddUpdateCallback(p,a,b)
 
#define IDirect3DRMDevice_DeleteUpdateCallback(p, a, b)   (p)->lpVtbl->DeleteUpdateCallback(p,a,b)
 
#define IDirect3DRMDevice_SetBufferCount(p, a)   (p)->lpVtbl->SetBufferCount(p,a)
 
#define IDirect3DRMDevice_GetBufferCount(p)   (p)->lpVtbl->GetBufferCount(p)
 
#define IDirect3DRMDevice_SetDither(p, a)   (p)->lpVtbl->SetDither(p,a)
 
#define IDirect3DRMDevice_SetShades(p, a)   (p)->lpVtbl->SetShades(p,a)
 
#define IDirect3DRMDevice_SetQuality(p, a)   (p)->lpVtbl->SetQuality(p,a)
 
#define IDirect3DRMDevice_SetTextureQuality(p, a)   (p)->lpVtbl->SetTextureQuality(p,a)
 
#define IDirect3DRMDevice_GetViewports(p, a)   (p)->lpVtbl->GetViewports(p,a)
 
#define IDirect3DRMDevice_GetDither(p)   (p)->lpVtbl->GetDither(p)
 
#define IDirect3DRMDevice_GetShades(p)   (p)->lpVtbl->GetShades(p)
 
#define IDirect3DRMDevice_GetHeight(p)   (p)->lpVtbl->GetHeight(p)
 
#define IDirect3DRMDevice_GetWidth(p)   (p)->lpVtbl->GetWidth(p)
 
#define IDirect3DRMDevice_GetTrianglesDrawn(p)   (p)->lpVtbl->GetTrianglesDrawn(p)
 
#define IDirect3DRMDevice_GetWireframeOptions(p)   (p)->lpVtbl->GetWireframeOptions(p)
 
#define IDirect3DRMDevice_GetQuality(p)   (p)->lpVtbl->GetQuality(p)
 
#define IDirect3DRMDevice_GetColorModel(p)   (p)->lpVtbl->GetColorModel(p)
 
#define IDirect3DRMDevice_GetTextureQuality(p)   (p)->lpVtbl->GetTextureQuality(p)
 
#define IDirect3DRMDevice_GetDirect3DDevice(p, a)   (p)->lpVtbl->GetDirect3DDevice(p,a)
 
#define INTERFACE   IDirect3DRMDevice2
 
#define IDirect3DRMDevice2_QueryInterface(p, a, b)   (p)->lpVtbl->QueryInterface(p,a,b)
 
#define IDirect3DRMDevice2_AddRef(p)   (p)->lpVtbl->AddRef(p)
 
#define IDirect3DRMDevice2_Release(p)   (p)->lpVtbl->Release(p)
 
#define IDirect3DRMDevice2_Clone(p, a, b, c)   (p)->lpVtbl->Clone(p,a,b,c)
 
#define IDirect3DRMDevice2_AddDestroyCallback(p, a, b)   (p)->lpVtbl->AddDestroyCallback(p,a,b)
 
#define IDirect3DRMDevice2_DeleteDestroyCallback(p, a, b)   (p)->lpVtbl->DeleteDestroyCallback(p,a,b)
 
#define IDirect3DRMDevice2_SetAppData(p, a)   (p)->lpVtbl->SetAppData(p,a)
 
#define IDirect3DRMDevice2_GetAppData(p)   (p)->lpVtbl->GetAppData(p)
 
#define IDirect3DRMDevice2_SetName(p, a)   (p)->lpVtbl->SetName(p,a)
 
#define IDirect3DRMDevice2_GetName(p, a, b)   (p)->lpVtbl->GetName(p,a,b)
 
#define IDirect3DRMDevice2_GetClassName(p, a, b)   (p)->lpVtbl->GetClassName(p,a,b)
 
#define IDirect3DRMDevice2_Init(p, a, b)   (p)->lpVtbl->Init(p,a,b)
 
#define IDirect3DRMDevice2_InitFromD3D(p, a, b)   (p)->lpVtbl->InitFromD3D(p,a,b)
 
#define IDirect3DRMDevice2_InitFromClipper(p, a, b, c, d)   (p)->lpVtbl->InitFromClipper(p,a,b,c,d)
 
#define IDirect3DRMDevice2_Update(p)   (p)->lpVtbl->Update(p)
 
#define IDirect3DRMDevice2_AddUpdateCallback(p, a, b)   (p)->lpVtbl->AddUpdateCallback(p,a,b)
 
#define IDirect3DRMDevice2_DeleteUpdateCallback(p, a, b)   (p)->lpVtbl->DeleteUpdateCallback(p,a,b)
 
#define IDirect3DRMDevice2_SetBufferCount(p, a)   (p)->lpVtbl->SetBufferCount(p,a)
 
#define IDirect3DRMDevice2_GetBufferCount(p)   (p)->lpVtbl->GetBufferCount(p)
 
#define IDirect3DRMDevice2_SetDither(p, a)   (p)->lpVtbl->SetDither(p,a)
 
#define IDirect3DRMDevice2_SetShades(p, a)   (p)->lpVtbl->SetShades(p,a)
 
#define IDirect3DRMDevice2_SetQuality(p, a)   (p)->lpVtbl->SetQuality(p,a)
 
#define IDirect3DRMDevice2_SetTextureQuality(p, a)   (p)->lpVtbl->SetTextureQuality(p,a)
 
#define IDirect3DRMDevice2_GetViewports(p, a)   (p)->lpVtbl->GetViewports(p,a)
 
#define IDirect3DRMDevice2_GetDither(p)   (p)->lpVtbl->GetDither(p)
 
#define IDirect3DRMDevice2_GetShades(p)   (p)->lpVtbl->GetShades(p)
 
#define IDirect3DRMDevice2_GetHeight(p)   (p)->lpVtbl->GetHeight(p)
 
#define IDirect3DRMDevice2_GetWidth(p)   (p)->lpVtbl->GetWidth(p)
 
#define IDirect3DRMDevice2_GetTrianglesDrawn(p)   (p)->lpVtbl->GetTrianglesDrawn(p)
 
#define IDirect3DRMDevice2_GetWireframeOptions(p)   (p)->lpVtbl->GetWireframeOptions(p)
 
#define IDirect3DRMDevice2_GetQuality(p)   (p)->lpVtbl->GetQuality(p)
 
#define IDirect3DRMDevice2_GetColorModel(p)   (p)->lpVtbl->GetColorModel(p)
 
#define IDirect3DRMDevice2_GetTextureQuality(p)   (p)->lpVtbl->GetTextureQuality(p)
 
#define IDirect3DRMDevice2_GetDirect3DDevice(p, a)   (p)->lpVtbl->GetDirect3DDevice(p,a)
 
#define IDirect3DRMDevice2_InitFromD3D2(p, a, b)   (p)->lpVtbl->InitFromD3D2(p,a,b)
 
#define IDirect3DRMDevice2_InitFromSurface(p, a, b, c)   (p)->lpVtbl->InitFromSurface(p,a,b,c)
 
#define IDirect3DRMDevice2_SetRenderMode(p, a)   (p)->lpVtbl->SetRenderMode(p,a)
 
#define IDirect3DRMDevice2_GetRenderMode(p)   (p)->lpVtbl->GetRenderMode(p)
 
#define IDirect3DRMDevice2_GetDirect3DDevice2(p, a)   (p)->lpVtbl->GetDirect3DDevice2(p,a)
 
#define INTERFACE   IDirect3DRMDevice3
 
#define IDirect3DRMDevice3_QueryInterface(p, a, b)   (p)->lpVtbl->QueryInterface(p,a,b)
 
#define IDirect3DRMDevice3_AddRef(p)   (p)->lpVtbl->AddRef(p)
 
#define IDirect3DRMDevice3_Release(p)   (p)->lpVtbl->Release(p)
 
#define IDirect3DRMDevice3_Clone(p, a, b, c)   (p)->lpVtbl->Clone(p,a,b,c)
 
#define IDirect3DRMDevice3_AddDestroyCallback(p, a, b)   (p)->lpVtbl->AddDestroyCallback(p,a,b)
 
#define IDirect3DRMDevice3_DeleteDestroyCallback(p, a, b)   (p)->lpVtbl->DeleteDestroyCallback(p,a,b)
 
#define IDirect3DRMDevice3_SetAppData(p, a)   (p)->lpVtbl->SetAppData(p,a)
 
#define IDirect3DRMDevice3_GetAppData(p)   (p)->lpVtbl->GetAppData(p)
 
#define IDirect3DRMDevice3_SetName(p, a)   (p)->lpVtbl->SetName(p,a)
 
#define IDirect3DRMDevice3_GetName(p, a, b)   (p)->lpVtbl->GetName(p,a,b)
 
#define IDirect3DRMDevice3_GetClassName(p, a, b)   (p)->lpVtbl->GetClassName(p,a,b)
 
#define IDirect3DRMDevice3_Init(p, a, b)   (p)->lpVtbl->Init(p,a,b)
 
#define IDirect3DRMDevice3_InitFromD3D(p, a, b)   (p)->lpVtbl->InitFromD3D(p,a,b)
 
#define IDirect3DRMDevice3_InitFromClipper(p, a, b, c, d)   (p)->lpVtbl->InitFromClipper(p,a,b,c,d)
 
#define IDirect3DRMDevice3_Update(p)   (p)->lpVtbl->Update(p)
 
#define IDirect3DRMDevice3_AddUpdateCallback(p, a, b)   (p)->lpVtbl->AddUpdateCallback(p,a,b)
 
#define IDirect3DRMDevice3_DeleteUpdateCallback(p, a, b)   (p)->lpVtbl->DeleteUpdateCallback(p,a,b)
 
#define IDirect3DRMDevice3_SetBufferCount(p, a)   (p)->lpVtbl->SetBufferCount(p,a)
 
#define IDirect3DRMDevice3_GetBufferCount(p)   (p)->lpVtbl->GetBufferCount(p)
 
#define IDirect3DRMDevice3_SetDither(p, a)   (p)->lpVtbl->SetDither(p,a)
 
#define IDirect3DRMDevice3_SetShades(p, a)   (p)->lpVtbl->SetShades(p,a)
 
#define IDirect3DRMDevice3_SetQuality(p, a)   (p)->lpVtbl->SetQuality(p,a)
 
#define IDirect3DRMDevice3_SetTextureQuality(p, a)   (p)->lpVtbl->SetTextureQuality(p,a)
 
#define IDirect3DRMDevice3_GetViewports(p, a)   (p)->lpVtbl->GetViewports(p,a)
 
#define IDirect3DRMDevice3_GetDither(p)   (p)->lpVtbl->GetDither(p)
 
#define IDirect3DRMDevice3_GetShades(p)   (p)->lpVtbl->GetShades(p)
 
#define IDirect3DRMDevice3_GetHeight(p)   (p)->lpVtbl->GetHeight(p)
 
#define IDirect3DRMDevice3_GetWidth(p)   (p)->lpVtbl->GetWidth(p)
 
#define IDirect3DRMDevice3_GetTrianglesDrawn(p)   (p)->lpVtbl->GetTrianglesDrawn(p)
 
#define IDirect3DRMDevice3_GetWireframeOptions(p)   (p)->lpVtbl->GetWireframeOptions(p)
 
#define IDirect3DRMDevice3_GetQuality(p)   (p)->lpVtbl->GetQuality(p)
 
#define IDirect3DRMDevice3_GetColorModel(p)   (p)->lpVtbl->GetColorModel(p)
 
#define IDirect3DRMDevice3_GetTextureQuality(p)   (p)->lpVtbl->GetTextureQuality(p)
 
#define IDirect3DRMDevice3_GetDirect3DDevice(p, a)   (p)->lpVtbl->GetDirect3DDevice(p,a)
 
#define IDirect3DRMDevice3_InitFromD3D2(p, a, b)   (p)->lpVtbl->InitFromD3D2(p,a,b)
 
#define IDirect3DRMDevice3_InitFromSurface(p, a, b, c)   (p)->lpVtbl->InitFromSurface(p,a,b,c)
 
#define IDirect3DRMDevice3_SetRenderMode(p, a)   (p)->lpVtbl->SetRenderMode(p,a)
 
#define IDirect3DRMDevice3_GetRenderMode(p)   (p)->lpVtbl->GetRenderMode(p)
 
#define IDirect3DRMDevice3_GetDirect3DDevice2(p, a)   (p)->lpVtbl->GetDirect3DDevice2(p,a)
 
#define IDirect3DRMDevice3_FindPreferredTextureFormat(p, a, b, c)   (p)->lpVtbl->FindPreferredTextureFormat(p,a,b,c)
 
#define IDirect3DRMDevice3_RenderStateChange(p, a, b, c)   (p)->lpVtbl->RenderStateChange(p,a,b,c)
 
#define IDirect3DRMDevice3_LightStateChange(p, a, b, c)   (p)->lpVtbl->LightStateChange(p,a,b,c)
 
#define IDirect3DRMDevice3_GetStateChangeOptions(p, a, b, c)   (p)->lpVtbl->GetStateChangeOptions(p,a,b,c)
 
#define IDirect3DRMDevice3_SetStateChangeOptions(p, a, b, c)   (p)->lpVtbl->SetStateChangeOptions(p,a,b,c)
 
#define INTERFACE   IDirect3DRMViewport
 
#define IDirect3DRMViewport_QueryInterface(p, a, b)   (p)->lpVtbl->QueryInterface(p,a,b)
 
#define IDirect3DRMViewport_AddRef(p)   (p)->lpVtbl->AddRef(p)
 
#define IDirect3DRMViewport_Release(p)   (p)->lpVtbl->Release(p)
 
#define IDirect3DRMViewport_Clone(p, a, b, c)   (p)->lpVtbl->Clone(p,a,b,c)
 
#define IDirect3DRMViewport_AddDestroyCallback(p, a, b)   (p)->lpVtbl->AddDestroyCallback(p,a,b)
 
#define IDirect3DRMViewport_DeleteDestroyCallback(p, a, b)   (p)->lpVtbl->DeleteDestroyCallback(p,a,b)
 
#define IDirect3DRMViewport_SetAppData(p, a)   (p)->lpVtbl->SetAppData(p,a)
 
#define IDirect3DRMViewport_GetAppData(p)   (p)->lpVtbl->GetAppData(p)
 
#define IDirect3DRMViewport_SetName(p, a)   (p)->lpVtbl->SetName(p,a)
 
#define IDirect3DRMViewport_GetName(p, a, b)   (p)->lpVtbl->GetName(p,a,b)
 
#define IDirect3DRMViewport_GetClassName(p, a, b)   (p)->lpVtbl->GetClassName(p,a,b)
 
#define IDirect3DRMViewport_Init(p, a, b, c, d, e, f)   (p)->lpVtbl->Init(p,a,b,c,d,e,f)
 
#define IDirect3DRMViewport_Clear(p)   (p)->lpVtbl->Clear(p)
 
#define IDirect3DRMViewport_Render(p, a)   (p)->lpVtbl->Render(p,a)
 
#define IDirect3DRMViewport_SetFront(p, a)   (p)->lpVtbl->SetFront(p,a)
 
#define IDirect3DRMViewport_SetBack(p, a)   (p)->lpVtbl->SetBack(p,a)
 
#define IDirect3DRMViewport_SetField(p, a)   (p)->lpVtbl->SetField(p,a)
 
#define IDirect3DRMViewport_SetUniformScaling(p, a)   (p)->lpVtbl->SetUniformScaling(p,a)
 
#define IDirect3DRMViewport_SetCamera(p, a)   (p)->lpVtbl->SetCamera(p,a)
 
#define IDirect3DRMViewport_SetProjection(p, a)   (p)->lpVtbl->SetProjection(p,a)
 
#define IDirect3DRMViewport_Transform(p, a, b)   (p)->lpVtbl->Transform(p,a,b)
 
#define IDirect3DRMViewport_InverseTransform(p, a, b)   (p)->lpVtbl->InverseTransform(p,a,b)
 
#define IDirect3DRMViewport_Configure(p, a, b, c, d)   (p)->lpVtbl->Configure(p,a,b,c,d)
 
#define IDirect3DRMViewport_ForceUpdate(p, a, b, c, d)   (p)->lpVtbl->ForceUpdate(p,a,b,c,d)
 
#define IDirect3DRMViewport_SetPlane(p, a, b, c, d)   (p)->lpVtbl->SetPlane(p,a,b,c,d)
 
#define IDirect3DRMViewport_GetCamera(p, a)   (p)->lpVtbl->GetCamera(p,a)
 
#define IDirect3DRMViewport_GetDevice(p, a)   (p)->lpVtbl->GetDevice(p,a)
 
#define IDirect3DRMViewport_GetPlane(p, a, b, c, d)   (p)->lpVtbl->GetPlane(p,a,b,c,d)
 
#define IDirect3DRMViewport_Pick(p, a, b, c)   (p)->lpVtbl->Pick(p,a,b,c)
 
#define IDirect3DRMViewport_GetUniformScaling(p)   (p)->lpVtbl->GetUniformScaling(p)
 
#define IDirect3DRMViewport_GetX(p)   (p)->lpVtbl->GetX(p)
 
#define IDirect3DRMViewport_GetY(p)   (p)->lpVtbl->GetY(p)
 
#define IDirect3DRMViewport_GetWidth(p)   (p)->lpVtbl->GetWidth(p)
 
#define IDirect3DRMViewport_GetHeight(p)   (p)->lpVtbl->GetHeight(p)
 
#define IDirect3DRMViewport_GetField(p)   (p)->lpVtbl->GetField(p)
 
#define IDirect3DRMViewport_GetBack(p)   (p)->lpVtbl->GetBack(p)
 
#define IDirect3DRMViewport_GetFront(p)   (p)->lpVtbl->GetFront(p)
 
#define IDirect3DRMViewport_GetProjection(p)   (p)->lpVtbl->GetProjection(p)
 
#define IDirect3DRMViewport_GetDirect3DViewport(p, a)   (p)->lpVtbl->GetDirect3DViewport(p,a)
 
#define INTERFACE   IDirect3DRMViewport2
 
#define IDirect3DRMViewport2_QueryInterface(p, a, b)   (p)->lpVtbl->QueryInterface(p,a,b)
 
#define IDirect3DRMViewport2_AddRef(p)   (p)->lpVtbl->AddRef(p)
 
#define IDirect3DRMViewport2_Release(p)   (p)->lpVtbl->Release(p)
 
#define IDirect3DRMViewport_2Clone(p, a, b, c)   (p)->lpVtbl->Clone(p,a,b,c)
 
#define IDirect3DRMViewport2_AddDestroyCallback(p, a, b)   (p)->lpVtbl->AddDestroyCallback(p,a,b)
 
#define IDirect3DRMViewport2_DeleteDestroyCallback(p, a, b)   (p)->lpVtbl->DeleteDestroyCallback(p,a,b)
 
#define IDirect3DRMViewport2_SetAppData(p, a)   (p)->lpVtbl->SetAppData(p,a)
 
#define IDirect3DRMViewport2_GetAppData(p)   (p)->lpVtbl->GetAppData(p)
 
#define IDirect3DRMViewport2_SetName(p, a)   (p)->lpVtbl->SetName(p,a)
 
#define IDirect3DRMViewport2_GetName(p, a, b)   (p)->lpVtbl->GetName(p,a,b)
 
#define IDirect3DRMViewport2_GetClassName(p, a, b)   (p)->lpVtbl->GetClassName(p,a,b)
 
#define IDirect3DRMViewport2_Init(p, a, b, c, d, e, f)   (p)->lpVtbl->Init(p,a,b,c,d,e,f)
 
#define IDirect3DRMViewport2_Clear(p, a)   (p)->lpVtbl->Clear(p,a)
 
#define IDirect3DRMViewport2_Render(p, a)   (p)->lpVtbl->Render(p,a)
 
#define IDirect3DRMViewport2_SetFront(p, a)   (p)->lpVtbl->SetFront(p,a)
 
#define IDirect3DRMViewport2_SetBack(p, a)   (p)->lpVtbl->SetBack(p,a)
 
#define IDirect3DRMViewport2_SetField(p, a)   (p)->lpVtbl->SetField(p,a)
 
#define IDirect3DRMViewport2_SetUniformScaling(p, a)   (p)->lpVtbl->SetUniformScaling(p,a)
 
#define IDirect3DRMViewport2_SetCamera(p, a)   (p)->lpVtbl->SetCamera(p,a)
 
#define IDirect3DRMViewport2_SetProjection(p, a)   (p)->lpVtbl->SetProjection(p,a)
 
#define IDirect3DRMViewport2_Transform(p, a, b)   (p)->lpVtbl->Transform(p,a,b)
 
#define IDirect3DRMViewport2_InverseTransform(p, a, b)   (p)->lpVtbl->InverseTransform(p,a,b)
 
#define IDirect3DRMViewport2_Configure(p, a, b, c, d)   (p)->lpVtbl->Configure(p,a,b,c,d)
 
#define IDirect3DRMViewport2_ForceUpdate(p, a, b, c, d)   (p)->lpVtbl->ForceUpdate(p,a,b,c,d)
 
#define IDirect3DRMViewport2_SetPlane(p, a, b, c, d)   (p)->lpVtbl->SetPlane(p,a,b,c,d)
 
#define IDirect3DRMViewport2_GetCamera(p, a)   (p)->lpVtbl->GetCamera(p,a)
 
#define IDirect3DRMViewport2_GetDevice(p, a)   (p)->lpVtbl->GetDevice(p,a)
 
#define IDirect3DRMViewport2_GetPlane(p, a, b, c, d)   (p)->lpVtbl->GetPlane(p,a,b,c,d)
 
#define IDirect3DRMViewport2_Pick(p, a, b, c)   (p)->lpVtbl->Pick(p,a,b,c)
 
#define IDirect3DRMViewport2_GetUniformScaling(p)   (p)->lpVtbl->GetUniformScaling(p)
 
#define IDirect3DRMViewport2_GetX(p)   (p)->lpVtbl->GetX(p)
 
#define IDirect3DRMViewport2_GetY(p)   (p)->lpVtbl->GetY(p)
 
#define IDirect3DRMViewport2_GetWidth(p)   (p)->lpVtbl->GetWidth(p)
 
#define IDirect3DRMViewport2_GetHeight(p)   (p)->lpVtbl->GetHeight(p)
 
#define IDirect3DRMViewport2_GetField(p)   (p)->lpVtbl->GetField(p)
 
#define IDirect3DRMViewport2_GetBack(p)   (p)->lpVtbl->GetBack(p)
 
#define IDirect3DRMViewport2_GetFront(p)   (p)->lpVtbl->GetFront(p)
 
#define IDirect3DRMViewport2_GetProjection(p)   (p)->lpVtbl->GetProjection(p)
 
#define IDirect3DRMViewport2_GetDirect3DViewport(p, a)   (p)->lpVtbl->GetDirect3DViewport(p,a)
 
#define IDirect3DRMViewport2_TransformVectors(p, a, b, c)   (p)->lpVtbl->TransformVectors(p,a,b,c)
 
#define IDirect3DRMViewport2_InverseTransformVectors(p, a, b, c)   (p)->lpVtbl->InverseTransformVectors(p,a,b,c)
 
#define INTERFACE   IDirect3DRMFrame
 
#define IDirect3DRMFrame_QueryInterface(p, a, b)   (p)->lpVtbl->QueryInterface(p,a,b)
 
#define IDirect3DRMFrame_AddRef(p)   (p)->lpVtbl->AddRef(p)
 
#define IDirect3DRMFrame_Release(p)   (p)->lpVtbl->Release(p)
 
#define IDirect3DRMFrame_Clone(p, a, b, c)   (p)->lpVtbl->Clone(p,a,b,c)
 
#define IDirect3DRMFrame_AddDestroyCallback(p, a, b)   (p)->lpVtbl->AddDestroyCallback(p,a,b)
 
#define IDirect3DRMFrame_DeleteDestroyCallback(p, a, b)   (p)->lpVtbl->DeleteDestroyCallback(p,a,b)
 
#define IDirect3DRMFrame_SetAppData(p, a)   (p)->lpVtbl->SetAppData(p,a)
 
#define IDirect3DRMFrame_GetAppData(p)   (p)->lpVtbl->GetAppData(p)
 
#define IDirect3DRMFrame_SetName(p, a)   (p)->lpVtbl->SetName(p,a)
 
#define IDirect3DRMFrame_GetName(p, a, b)   (p)->lpVtbl->GetName(p,a,b)
 
#define IDirect3DRMFrame_GetClassName(p, a, b)   (p)->lpVtbl->GetClassName(p,a,b)
 
#define IDirect3DRMFrame_AddChild(p, a)   (p)->lpVtbl->AddChild(p,a)
 
#define IDirect3DRMFrame_AddLight(p, a)   (p)->lpVtbl->AddLight(p,a)
 
#define IDirect3DRMFrame_AddMoveCallback(p, a, b)   (p)->lpVtbl->AddMoveCallback(p,a,b)
 
#define IDirect3DRMFrame_AddTransform(p, a, b)   (p)->lpVtbl->AddTransform(p,a,b)
 
#define IDirect3DRMFrame_AddTranslation(p, a, b, c, d)   (p)->lpVtbl->AddTranslation(p,a,b,c,d)
 
#define IDirect3DRMFrame_AddScale(p, a, b, c, d)   (p)->lpVtbl->AddScale(p,a,b,c,d)
 
#define IDirect3DRMFrame_AddRotation(p, a, b, c, d, e)   (p)->lpVtbl->AddRotation(p,a,b,c,d,e)
 
#define IDirect3DRMFrame_AddVisual(p, a)   (p)->lpVtbl->AddVisual(p,a)
 
#define IDirect3DRMFrame_GetChildren(p, a)   (p)->lpVtbl->GetChildren(p,a)
 
#define IDirect3DRMFrame_GetColor(p)   (p)->lpVtbl->GetColor(p)
 
#define IDirect3DRMFrame_GetLights(p, a)   (p)->lpVtbl->GetLights(p,a)
 
#define IDirect3DRMFrame_GetMaterialMode(p)   (p)->lpVtbl->GetMaterialMode(p)
 
#define IDirect3DRMFrame_GetParent(p, a)   (p)->lpVtbl->GetParent(p,a)
 
#define IDirect3DRMFrame_GetPosition(p, a, b)   (p)->lpVtbl->GetPosition(p,a,b)
 
#define IDirect3DRMFrame_GetRotation(p, a, b, c)   (p)->lpVtbl->GetRotation(p,a,b,c)
 
#define IDirect3DRMFrame_GetScene(p, a)   (p)->lpVtbl->GetScene(p,a)
 
#define IDirect3DRMFrame_GetSortMode(p)   (p)->lpVtbl->GetSortMode(p)
 
#define IDirect3DRMFrame_GetTexture(p, a)   (p)->lpVtbl->GetTexture(p,a)
 
#define IDirect3DRMFrame_GetTransform(p, a)   (p)->lpVtbl->GetTransform(p,a)
 
#define IDirect3DRMFrame_GetVelocity(p, a, b, c)   (p)->lpVtbl->GetVelocity(p,a,b,c)
 
#define IDirect3DRMFrame_GetOrientation(p, a, b, c)   (p)->lpVtbl->GetOrientation(p,a,b,c)
 
#define IDirect3DRMFrame_GetVisuals(p, a)   (p)->lpVtbl->GetVisuals(p,a)
 
#define IDirect3DRMFrame_GetTextureTopology(p, a, b)   (p)->lpVtbl->GetTextureTopology(p,a,b)
 
#define IDirect3DRMFrame_InverseTransform(p, a, b)   (p)->lpVtbl->InverseTransform(p,a,b)
 
#define IDirect3DRMFrame_Load(p, a, b, c, d, e)   (p)->lpVtbl->Load(p,a,b,c,d,e)
 
#define IDirect3DRMFrame_LookAt(p, a, b, c)   (p)->lpVtbl->LookAt(p,a,b,c)
 
#define IDirect3DRMFrame_Move(p, a)   (p)->lpVtbl->Move(p,a)
 
#define IDirect3DRMFrame_DeleteChild(p, a)   (p)->lpVtbl->DeleteChild(p,a)
 
#define IDirect3DRMFrame_DeleteLight(p, a)   (p)->lpVtbl->DeleteLight(p,a)
 
#define IDirect3DRMFrame_DeleteMoveCallback(p, a, b)   (p)->lpVtbl->DeleteMoveCallback(p,a,b)
 
#define IDirect3DRMFrame_DeleteVisual(p, a)   (p)->lpVtbl->DeleteVisual(p,a)
 
#define IDirect3DRMFrame_GetSceneBackground(p)   (p)->lpVtbl->GetSceneBackground(p)
 
#define IDirect3DRMFrame_GetSceneBackgroundDepth(p, a)   (p)->lpVtbl->GetSceneBackgroundDepth(p,a)
 
#define IDirect3DRMFrame_GetSceneFogColor(p)   (p)->lpVtbl->GetSceneFogColor(p)
 
#define IDirect3DRMFrame_GetSceneFogEnable(p)   (p)->lpVtbl->GetSceneFogEnable(p)
 
#define IDirect3DRMFrame_GetSceneFogMode(p)   (p)->lpVtbl->GetSceneFogMode(p)
 
#define IDirect3DRMFrame_GetSceneFogParams(p, a, b, c)   (p)->lpVtbl->GetSceneFogParams(p,a,b,c)
 
#define IDirect3DRMFrame_SetSceneBackground(p, a)   (p)->lpVtbl->SetSceneBackground(p,a)
 
#define IDirect3DRMFrame_SetSceneBackgroundRGB(p, a, b, c)   (p)->lpVtbl->SetSceneBackgroundRGB(p,a,b,c)
 
#define IDirect3DRMFrame_SetSceneBackgroundDepth(p, a)   (p)->lpVtbl->SetSceneBackgroundDepth(p,a)
 
#define IDirect3DRMFrame_SetSceneBackgroundImage(p, a)   (p)->lpVtbl->SetSceneBackgroundImage(p,a)
 
#define IDirect3DRMFrame_SetSceneFogEnable(p, a)   (p)->lpVtbl->SetSceneFogEnable(p,a)
 
#define IDirect3DRMFrame_SetSceneFogColor(p, a)   (p)->lpVtbl->SetSceneFogColor(p,a)
 
#define IDirect3DRMFrame_SetSceneFogMode(p, a)   (p)->lpVtbl->SetSceneFogMode(p,a)
 
#define IDirect3DRMFrame_SetSceneFogParams(p, a, b, c)   (p)->lpVtbl->SetSceneFogParams(p,a,b,c)
 
#define IDirect3DRMFrame_SetColor(p, a)   (p)->lpVtbl->SetColor(p,a)
 
#define IDirect3DRMFrame_SetColorRGB(p, a, b, c)   (p)->lpVtbl->SetColorRGB(p,a,b,c)
 
#define IDirect3DRMFrame_GetZbufferMode(p)   (p)->lpVtbl->GetZbufferMode(p)
 
#define IDirect3DRMFrame_SetMaterialMode(p, a)   (p)->lpVtbl->SetMaterialMode(p,a)
 
#define IDirect3DRMFrame_SetOrientation(p, a, b, c, d, e, f, g)   (p)->lpVtbl->SetOrientation(p,a,b,c,d,e,f,g)
 
#define IDirect3DRMFrame_SetPosition(p, a, b, c, d)   (p)->lpVtbl->SetPosition(p,a,b,c,d)
 
#define IDirect3DRMFrame_SetRotation(p, a, b, c, d, e)   (p)->lpVtbl->SetRotation(p,a,b,c,d,e)
 
#define IDirect3DRMFrame_SetSortMode(p, a)   (p)->lpVtbl->SetSortMode(p,a)
 
#define IDirect3DRMFrame_SetTexture(p, a)   (p)->lpVtbl->SetTexture(p,a)
 
#define IDirect3DRMFrame_SetTextureTopology(p, a, b)   (p)->lpVtbl->SetTextureTopology(p,a,b)
 
#define IDirect3DRMFrame_SetVelocity(p, a, b, c, d, e)   (p)->lpVtbl->SetVelocity(p,a,b,c,d,e)
 
#define IDirect3DRMFrame_SetZbufferMode(p, a)   (p)->lpVtbl->SetZbufferMode(p,a)
 
#define IDirect3DRMFrame_Transform(p, a, b)   (p)->lpVtbl->Transform(p,a,b)
 
#define INTERFACE   IDirect3DRMFrame2
 
#define IDirect3DRMFrame2_QueryInterface(p, a, b)   (p)->lpVtbl->QueryInterface(p,a,b)
 
#define IDirect3DRMFrame2_AddRef(p)   (p)->lpVtbl->AddRef(p)
 
#define IDirect3DRMFrame2_Release(p)   (p)->lpVtbl->Release(p)
 
#define IDirect3DRMFrame2_Clone(p, a, b, c)   (p)->lpVtbl->Clone(p,a,b,c)
 
#define IDirect3DRMFrame2_AddDestroyCallback(p, a, b)   (p)->lpVtbl->AddDestroyCallback(p,a,b)
 
#define IDirect3DRMFrame2_DeleteDestroyCallback(p, a, b)   (p)->lpVtbl->DeleteDestroyCallback(p,a,b)
 
#define IDirect3DRMFrame2_SetAppData(p, a)   (p)->lpVtbl->SetAppData(p,a)
 
#define IDirect3DRMFrame2_GetAppData(p)   (p)->lpVtbl->GetAppData(p)
 
#define IDirect3DRMFrame2_SetName(p, a)   (p)->lpVtbl->SetName(p,a)
 
#define IDirect3DRMFrame2_GetName(p, a, b)   (p)->lpVtbl->GetName(p,a,b)
 
#define IDirect3DRMFrame2_GetClassName(p, a, b)   (p)->lpVtbl->GetClassName(p,a,b)
 
#define IDirect3DRMFrame2_AddChild(p, a)   (p)->lpVtbl->AddChild(p,a)
 
#define IDirect3DRMFrame2_AddLight(p, a)   (p)->lpVtbl->AddLight(p,a)
 
#define IDirect3DRMFrame2_AddMoveCallback(p, a, b)   (p)->lpVtbl->AddMoveCallback(p,a,b)
 
#define IDirect3DRMFrame2_AddTransform(p, a, b)   (p)->lpVtbl->AddTransform(p,a,b)
 
#define IDirect3DRMFrame2_AddTranslation(p, a, b, c, d)   (p)->lpVtbl->AddTranslation(p,a,b,c,d)
 
#define IDirect3DRMFrame2_AddScale(p, a, b, c, d)   (p)->lpVtbl->AddScale(p,a,b,c,d)
 
#define IDirect3DRMFrame2_AddRotation(p, a, b, c, d, e)   (p)->lpVtbl->AddRotation(p,a,b,c,d,e)
 
#define IDirect3DRMFrame2_AddVisual(p, a)   (p)->lpVtbl->AddVisual(p,a)
 
#define IDirect3DRMFrame2_GetChildren(p, a)   (p)->lpVtbl->GetChildren(p,a)
 
#define IDirect3DRMFrame2_GetColor(p)   (p)->lpVtbl->GetColor(p)
 
#define IDirect3DRMFrame2_GetLights(p, a)   (p)->lpVtbl->GetLights(p,a)
 
#define IDirect3DRMFrame2_GetMaterialMode(p)   (p)->lpVtbl->GetMaterialMode(p)
 
#define IDirect3DRMFrame2_GetParent(p, a)   (p)->lpVtbl->GetParent(p,a)
 
#define IDirect3DRMFrame2_GetPosition(p, a, b)   (p)->lpVtbl->GetPosition(p,a,b)
 
#define IDirect3DRMFrame2_GetRotation(p, a, b, c)   (p)->lpVtbl->GetRotation(p,a,b,c)
 
#define IDirect3DRMFrame2_GetScene(p, a)   (p)->lpVtbl->GetScene(p,a)
 
#define IDirect3DRMFrame2_GetSortMode(p)   (p)->lpVtbl->GetSortMode(p)
 
#define IDirect3DRMFrame2_GetTexture(p, a)   (p)->lpVtbl->GetTexture(p,a)
 
#define IDirect3DRMFrame2_GetTransform(p, a)   (p)->lpVtbl->GetTransform(p,a)
 
#define IDirect3DRMFrame2_GetVelocity(p, a, b, c)   (p)->lpVtbl->GetVelocity(p,a,b,c)
 
#define IDirect3DRMFrame2_GetOrientation(p, a, b, c)   (p)->lpVtbl->GetOrientation(p,a,b,c)
 
#define IDirect3DRMFrame2_GetVisuals(p, a)   (p)->lpVtbl->GetVisuals(p,a)
 
#define IDirect3DRMFrame2_GetTextureTopology(p, a, b)   (p)->lpVtbl->GetTextureTopology(p,a,b)
 
#define IDirect3DRMFrame2_InverseTransform(p, a, b)   (p)->lpVtbl->InverseTransform(p,a,b)
 
#define IDirect3DRMFrame2_Load(p, a, b, c, d, e)   (p)->lpVtbl->Load(p,a,b,c,d,e)
 
#define IDirect3DRMFrame2_LookAt(p, a, b, c)   (p)->lpVtbl->LookAt(p,a,b,c)
 
#define IDirect3DRMFrame2_Move(p, a)   (p)->lpVtbl->Move(p,a)
 
#define IDirect3DRMFrame2_DeleteChild(p, a)   (p)->lpVtbl->DeleteChild(p,a)
 
#define IDirect3DRMFrame2_DeleteLight(p, a)   (p)->lpVtbl->DeleteLight(p,a)
 
#define IDirect3DRMFrame2_DeleteMoveCallback(p, a, b)   (p)->lpVtbl->DeleteMoveCallback(p,a,b)
 
#define IDirect3DRMFrame2_DeleteVisual(p, a)   (p)->lpVtbl->DeleteVisual(p,a)
 
#define IDirect3DRMFrame2_GetSceneBackground(p)   (p)->lpVtbl->GetSceneBackground(p)
 
#define IDirect3DRMFrame2_GetSceneBackgroundDepth(p, a)   (p)->lpVtbl->GetSceneBackgroundDepth(p,a)
 
#define IDirect3DRMFrame2_GetSceneFogColor(p)   (p)->lpVtbl->GetSceneFogColor(p)
 
#define IDirect3DRMFrame2_GetSceneFogEnable(p)   (p)->lpVtbl->GetSceneFogEnable(p)
 
#define IDirect3DRMFrame2_GetSceneFogMode(p)   (p)->lpVtbl->GetSceneFogMode(p)
 
#define IDirect3DRMFrame2_GetSceneFogParams(p, a, b, c)   (p)->lpVtbl->GetSceneFogParams(p,a,b,c)
 
#define IDirect3DRMFrame2_SetSceneBackground(p, a)   (p)->lpVtbl->SetSceneBackground(p,a)
 
#define IDirect3DRMFrame2_SetSceneBackgroundRGB(p, a, b, c)   (p)->lpVtbl->SetSceneBackgroundRGB(p,a,b,c)
 
#define IDirect3DRMFrame2_SetSceneBackgroundDepth(p, a)   (p)->lpVtbl->SetSceneBackgroundDepth(p,a)
 
#define IDirect3DRMFrame2_SetSceneBackgroundImage(p, a)   (p)->lpVtbl->SetSceneBackgroundImage(p,a)
 
#define IDirect3DRMFrame2_SetSceneFogEnable(p, a)   (p)->lpVtbl->SetSceneFogEnable(p,a)
 
#define IDirect3DRMFrame2_SetSceneFogColor(p, a)   (p)->lpVtbl->SetSceneFogColor(p,a)
 
#define IDirect3DRMFrame2_SetSceneFogMode(p, a)   (p)->lpVtbl->SetSceneFogMode(p,a)
 
#define IDirect3DRMFrame2_SetSceneFogParams(p, a, b, c)   (p)->lpVtbl->SetSceneFogParams(p,a,b,c)
 
#define IDirect3DRMFrame2_SetColor(p, a)   (p)->lpVtbl->SetColor(p,a)
 
#define IDirect3DRMFrame2_SetColorRGB(p, a, b, c)   (p)->lpVtbl->SetColorRGB(p,a,b,c)
 
#define IDirect3DRMFrame2_GetZbufferMode(p)   (p)->lpVtbl->GetZbufferMode(p)
 
#define IDirect3DRMFrame2_SetMaterialMode(p, a)   (p)->lpVtbl->SetMaterialMode(p,a)
 
#define IDirect3DRMFrame2_SetOrientation(p, a, b, c, d, e, f, g)   (p)->lpVtbl->SetOrientation(p,a,b,c,d,e,f,g)
 
#define IDirect3DRMFrame2_SetPosition(p, a, b, c, d)   (p)->lpVtbl->SetPosition(p,a,b,c,d)
 
#define IDirect3DRMFrame2_SetRotation(p, a, b, c, d, e)   (p)->lpVtbl->SetRotation(p,a,b,c,d,e)
 
#define IDirect3DRMFrame2_SetSortMode(p, a)   (p)->lpVtbl->SetSortMode(p,a)
 
#define IDirect3DRMFrame2_SetTexture(p, a)   (p)->lpVtbl->SetTexture(p,a)
 
#define IDirect3DRMFrame2_SetTextureTopology(p, a, b)   (p)->lpVtbl->SetTextureTopology(p,a,b)
 
#define IDirect3DRMFrame2_SetVelocity(p, a, b, c, d, e)   (p)->lpVtbl->SetVelocity(p,a,b,c,d,e)
 
#define IDirect3DRMFrame2_SetZbufferMode(p, a)   (p)->lpVtbl->SetZbufferMode(p,a)
 
#define IDirect3DRMFrame2_Transform(p, a, b)   (p)->lpVtbl->Transform(p,a,b)
 
#define IDirect3DRMFrame2_AddMoveCallback2(p, a, b, c)   (p)->lpVtbl->AddMoveCallback2(p,a,b,c)
 
#define IDirect3DRMFrame2_GetBox(p, a)   (p)->lpVtbl->GetBox(p,a)
 
#define IDirect3DRMFrame2_GetBoxEnable(p)   (p)->lpVtbl->GetBoxEnable(p)
 
#define IDirect3DRMFrame2_GetAxes(p, a, b)   (p)->lpVtbl->GetAxes(p,a,b)
 
#define IDirect3DRMFrame2_GetMaterial(p, a)   (p)->lpVtbl->GetMaterial(p,a)
 
#define IDirect3DRMFrame2_GetInheritAxes(p, a, b)   (p)->lpVtbl->GetInheritAxes(p,a,b)
 
#define IDirect3DRMFrame2_GetHierarchyBox(p, a)   (p)->lpVtbl->GetHierarchyBox(p,a)
 
#define IDirect3DRMFrame2_SetBox(p, a)   (p)->lpVtbl->SetBox(p,a)
 
#define IDirect3DRMFrame2_SetBoxEnable(p, a)   (p)->lpVtbl->SetBoxEnable(p,a)
 
#define IDirect3DRMFrame2_SetAxes(p, a, b, c, d, e, f)   (p)->lpVtbl->SetAxes(p,a,b,c,d,e,f)
 
#define IDirect3DRMFrame2_SetInheritAxes(p, a)   (p)->lpVtbl->SetInheritAxes(p,a)
 
#define IDirect3DRMFrame2_SetMaterial(p, a)   (p)->lpVtbl->SetMaterial(p,a)
 
#define IDirect3DRMFrame2_SetQuaternion(p, a, b)   (p)->lpVtbl->SetQuaternion(p,a,b)
 
#define IDirect3DRMFrame2_RayPick(p, a, b, c, d)   (p)->lpVtbl->RayPick(p,a,b,c,d)
 
#define IDirect3DRMFrame2_Save(p, a, b, c)   (p)->lpVtbl->Save(p,a,b,c)
 
#define INTERFACE   IDirect3DRMFrame3
 
#define IDirect3DRMFrame3_QueryInterface(p, a, b)   (p)->lpVtbl->QueryInterface(p,a,b)
 
#define IDirect3DRMFrame3_AddRef(p)   (p)->lpVtbl->AddRef(p)
 
#define IDirect3DRMFrame3_Release(p)   (p)->lpVtbl->Release(p)
 
#define IDirect3DRMFrame3_Clone(p, a, b, c)   (p)->lpVtbl->Clone(p,a,b,c)
 
#define IDirect3DRMFrame3_AddDestroyCallback(p, a, b)   (p)->lpVtbl->AddDestroyCallback(p,a,b)
 
#define IDirect3DRMFrame3_DeleteDestroyCallback(p, a, b)   (p)->lpVtbl->DeleteDestroyCallback(p,a,b)
 
#define IDirect3DRMFrame3_SetAppData(p, a)   (p)->lpVtbl->SetAppData(p,a)
 
#define IDirect3DRMFrame3_GetAppData(p)   (p)->lpVtbl->GetAppData(p)
 
#define IDirect3DRMFrame3_SetName(p, a)   (p)->lpVtbl->SetName(p,a)
 
#define IDirect3DRMFrame3_GetName(p, a, b)   (p)->lpVtbl->GetName(p,a,b)
 
#define IDirect3DRMFrame3_GetClassName(p, a, b)   (p)->lpVtbl->GetClassName(p,a,b)
 
#define IDirect3DRMFrame3_AddChild(p, a)   (p)->lpVtbl->AddChild(p,a)
 
#define IDirect3DRMFrame3_AddLight(p, a)   (p)->lpVtbl->AddLight(p,a)
 
#define IDirect3DRMFrame3_AddMoveCallback(p, a, b, c)   (p)->lpVtbl->AddMoveCallback(p,a,b,c)
 
#define IDirect3DRMFrame3_AddTransform(p, a, b)   (p)->lpVtbl->AddTransform(p,a,b)
 
#define IDirect3DRMFrame3_AddTranslation(p, a, b, c, d)   (p)->lpVtbl->AddTranslation(p,a,b,c,d)
 
#define IDirect3DRMFrame3_AddScale(p, a, b, c, d)   (p)->lpVtbl->AddScale(p,a,b,c,d)
 
#define IDirect3DRMFrame3_AddRotation(p, a, b, c, d, e)   (p)->lpVtbl->AddRotation(p,a,b,c,d,e)
 
#define IDirect3DRMFrame3_AddVisual(p, a)   (p)->lpVtbl->AddVisual(p,a)
 
#define IDirect3DRMFrame3_GetChildren(p, a)   (p)->lpVtbl->GetChildren(p,a)
 
#define IDirect3DRMFrame3_GetColor(p)   (p)->lpVtbl->GetColor(p)
 
#define IDirect3DRMFrame3_GetLights(p, a)   (p)->lpVtbl->GetLights(p,a)
 
#define IDirect3DRMFrame3_GetMaterialMode(p)   (p)->lpVtbl->GetMaterialMode(p)
 
#define IDirect3DRMFrame3_GetParent(p, a)   (p)->lpVtbl->GetParent(p,a)
 
#define IDirect3DRMFrame3_GetPosition(p, a, b)   (p)->lpVtbl->GetPosition(p,a,b)
 
#define IDirect3DRMFrame3_GetRotation(p, a, b, c)   (p)->lpVtbl->GetRotation(p,a,b,c)
 
#define IDirect3DRMFrame3_GetScene(p, a)   (p)->lpVtbl->GetScene(p,a)
 
#define IDirect3DRMFrame3_GetSortMode(p)   (p)->lpVtbl->GetSortMode(p)
 
#define IDirect3DRMFrame3_GetTexture(p, a)   (p)->lpVtbl->GetTexture(p,a)
 
#define IDirect3DRMFrame3_GetTransform(p, a, b)   (p)->lpVtbl->GetTransform(p,a,b)
 
#define IDirect3DRMFrame3_GetVelocity(p, a, b, c)   (p)->lpVtbl->GetVelocity(p,a,b,c)
 
#define IDirect3DRMFrame3_GetOrientation(p, a, b, c)   (p)->lpVtbl->GetOrientation(p,a,b,c)
 
#define IDirect3DRMFrame3_GetVisuals(p, a, b)   (p)->lpVtbl->GetVisuals(p,a,b)
 
#define IDirect3DRMFrame3_InverseTransform(p, a, b)   (p)->lpVtbl->InverseTransform(p,a,b)
 
#define IDirect3DRMFrame3_Load(p, a, b, c, d, e)   (p)->lpVtbl->Load(p,a,b,c,d,e)
 
#define IDirect3DRMFrame3_LookAt(p, a, b, c)   (p)->lpVtbl->LookAt(p,a,b,c)
 
#define IDirect3DRMFrame3_Move(p, a)   (p)->lpVtbl->Move(p,a)
 
#define IDirect3DRMFrame3_DeleteChild(p, a)   (p)->lpVtbl->DeleteChild(p,a)
 
#define IDirect3DRMFrame3_DeleteLight(p, a)   (p)->lpVtbl->DeleteLight(p,a)
 
#define IDirect3DRMFrame3_DeleteMoveCallback(p, a, b)   (p)->lpVtbl->DeleteMoveCallback(p,a,b)
 
#define IDirect3DRMFrame3_DeleteVisual(p, a)   (p)->lpVtbl->DeleteVisual(p,a)
 
#define IDirect3DRMFrame3_GetSceneBackground(p)   (p)->lpVtbl->GetSceneBackground(p)
 
#define IDirect3DRMFrame3_GetSceneBackgroundDepth(p, a)   (p)->lpVtbl->GetSceneBackgroundDepth(p,a)
 
#define IDirect3DRMFrame3_GetSceneFogColor(p)   (p)->lpVtbl->GetSceneFogColor(p)
 
#define IDirect3DRMFrame3_GetSceneFogEnable(p)   (p)->lpVtbl->GetSceneFogEnable(p)
 
#define IDirect3DRMFrame3_GetSceneFogMode(p)   (p)->lpVtbl->GetSceneFogMode(p)
 
#define IDirect3DRMFrame3_GetSceneFogParams(p, a, b, c)   (p)->lpVtbl->GetSceneFogParams(p,a,b,c)
 
#define IDirect3DRMFrame3_SetSceneBackground(p, a)   (p)->lpVtbl->SetSceneBackground(p,a)
 
#define IDirect3DRMFrame3_SetSceneBackgroundRGB(p, a, b, c)   (p)->lpVtbl->SetSceneBackgroundRGB(p,a,b,c)
 
#define IDirect3DRMFrame3_SetSceneBackgroundDepth(p, a)   (p)->lpVtbl->SetSceneBackgroundDepth(p,a)
 
#define IDirect3DRMFrame3_SetSceneBackgroundImage(p, a)   (p)->lpVtbl->SetSceneBackgroundImage(p,a)
 
#define IDirect3DRMFrame3_SetSceneFogEnable(p, a)   (p)->lpVtbl->SetSceneFogEnable(p,a)
 
#define IDirect3DRMFrame3_SetSceneFogColor(p, a)   (p)->lpVtbl->SetSceneFogColor(p,a)
 
#define IDirect3DRMFrame3_SetSceneFogMode(p, a)   (p)->lpVtbl->SetSceneFogMode(p,a)
 
#define IDirect3DRMFrame3_SetSceneFogParams(p, a, b, c)   (p)->lpVtbl->SetSceneFogParams(p,a,b,c)
 
#define IDirect3DRMFrame3_SetColor(p, a)   (p)->lpVtbl->SetColor(p,a)
 
#define IDirect3DRMFrame3_SetColorRGB(p, a, b, c)   (p)->lpVtbl->SetColorRGB(p,a,b,c)
 
#define IDirect3DRMFrame3_GetZbufferMode(p)   (p)->lpVtbl->GetZbufferMode(p)
 
#define IDirect3DRMFrame3_SetMaterialMode(p, a)   (p)->lpVtbl->SetMaterialMode(p,a)
 
#define IDirect3DRMFrame3_SetOrientation(p, a, b, c, d, e, f, g)   (p)->lpVtbl->SetOrientation(p,a,b,c,d,e,f,g)
 
#define IDirect3DRMFrame3_SetPosition(p, a, b, c, d)   (p)->lpVtbl->SetPosition(p,a,b,c,d)
 
#define IDirect3DRMFrame3_SetRotation(p, a, b, c, d, e)   (p)->lpVtbl->SetRotation(p,a,b,c,d,e)
 
#define IDirect3DRMFrame3_SetSortMode(p, a)   (p)->lpVtbl->SetSortMode(p,a)
 
#define IDirect3DRMFrame3_SetTexture(p, a)   (p)->lpVtbl->SetTexture(p,a)
 
#define IDirect3DRMFrame3_SetVelocity(p, a, b, c, d, e)   (p)->lpVtbl->SetVelocity(p,a,b,c,d,e)
 
#define IDirect3DRMFrame3_SetZbufferMode(p, a)   (p)->lpVtbl->SetZbufferMode(p,a)
 
#define IDirect3DRMFrame3_Transform(p, a, b)   (p)->lpVtbl->Transform(p,a,b)
 
#define IDirect3DRMFrame3_GetBox(p, a)   (p)->lpVtbl->GetBox(p,a)
 
#define IDirect3DRMFrame3_GetBoxEnable(p)   (p)->lpVtbl->GetBoxEnable(p)
 
#define IDirect3DRMFrame3_GetAxes(p, a, b)   (p)->lpVtbl->GetAxes(p,a,b)
 
#define IDirect3DRMFrame3_GetMaterial(p, a)   (p)->lpVtbl->GetMaterial(p,a)
 
#define IDirect3DRMFrame3_GetInheritAxes(p)   (p)->lpVtbl->GetInheritAxes(p)
 
#define IDirect3DRMFrame3_GetHierarchyBox(p, a)   (p)->lpVtbl->GetHierarchyBox(p,a)
 
#define IDirect3DRMFrame3_SetBox(p, a)   (p)->lpVtbl->SetBox(p,a)
 
#define IDirect3DRMFrame3_SetBoxEnable(p, a)   (p)->lpVtbl->SetBoxEnable(p,a)
 
#define IDirect3DRMFrame3_SetAxes(p, a, b, c, d, e, f)   (p)->lpVtbl->SetAxes(p,a,b,c,d,e,f)
 
#define IDirect3DRMFrame3_SetInheritAxes(p, a)   (p)->lpVtbl->SetInheritAxes(p,a)
 
#define IDirect3DRMFrame3_SetMaterial(p, a)   (p)->lpVtbl->SetMaterial(p,a)
 
#define IDirect3DRMFrame3_SetQuaternion(p, a, b)   (p)->lpVtbl->SetQuaternion(p,a,b)
 
#define IDirect3DRMFrame3_RayPick(p, a, b, c, d)   (p)->lpVtbl->RayPick(p,a,b,c,d)
 
#define IDirect3DRMFrame3_Save(p, a, b, c)   (p)->lpVtbl->Save(p,a,b,c)
 
#define IDirect3DRMFrame3_TransformVectors(p, a, b, c, d)   (p)->lpVtbl->TransformVectors(p,a,b,c,d)
 
#define IDirect3DRMFrame3_InverseTransformVectors(p, a, b, c, d)   (p)->lpVtbl->InverseTransformVectors(p,a,b,c,d)
 
#define IDirect3DRMFrame3_SetTraversalOptions(p, a)   (p)->lpVtbl->SetTraversalOptions(p,a)
 
#define IDirect3DRMFrame3_GetTraversalOptions(p, a)   (p)->lpVtbl->GetTraversalOptions(p,a)
 
#define IDirect3DRMFrame3_SetSceneFogMethod(p, a)   (p)->lpVtbl->SetSceneFogMethod(p,a)
 
#define IDirect3DRMFrame3_GetSceneFogMethod(p, a)   (p)->lpVtbl->GetSceneFogMethod(p,a)
 
#define IDirect3DRMFrame3_SetMaterialOverride(p, a)   (p)->lpVtbl->SetMaterialOverride(p,a)
 
#define IDirect3DRMFrame3_GetMaterialOverride(p, a)   (p)->lpVtbl->GetMaterialOverride(p,a)
 
#define INTERFACE   IDirect3DRMMesh
 
#define IDirect3DRMMesh_QueryInterface(p, a, b)   (p)->lpVtbl->QueryInterface(p,a,b)
 
#define IDirect3DRMMesh_AddRef(p)   (p)->lpVtbl->AddRef(p)
 
#define IDirect3DRMMesh_Release(p)   (p)->lpVtbl->Release(p)
 
#define IDirect3DRMMesh_Clone(p, a, b, c)   (p)->lpVtbl->Clone(p,a,b,c)
 
#define IDirect3DRMMesh_AddDestroyCallback(p, a, b)   (p)->lpVtbl->AddDestroyCallback(p,a,b)
 
#define IDirect3DRMMesh_DeleteDestroyCallback(p, a, b)   (p)->lpVtbl->DeleteDestroyCallback(p,a,b)
 
#define IDirect3DRMMesh_SetAppData(p, a)   (p)->lpVtbl->SetAppData(p,a)
 
#define IDirect3DRMMesh_GetAppData(p)   (p)->lpVtbl->GetAppData(p)
 
#define IDirect3DRMMesh_SetName(p, a)   (p)->lpVtbl->SetName(p,a)
 
#define IDirect3DRMMesh_GetName(p, a, b)   (p)->lpVtbl->GetName(p,a,b)
 
#define IDirect3DRMMesh_GetClassName(p, a, b)   (p)->lpVtbl->GetClassName(p,a,b)
 
#define IDirect3DRMMesh_Scale(p, a, b, c)   (p)->lpVtbl->Scale(p,a,b,c)
 
#define IDirect3DRMMesh_Translate(p, a, b, c)   (p)->lpVtbl->Translate(p,a,b,c)
 
#define IDirect3DRMMesh_GetBox(p, a)   (p)->lpVtbl->GetBox(p,a)
 
#define IDirect3DRMMesh_AddGroup(p, a, b, c, d, e)   (p)->lpVtbl->AddGroup(p,a,b,c,d,e)
 
#define IDirect3DRMMesh_SetVertices(p, a, b, c, d)   (p)->lpVtbl->SetVertices(p,a,b,c,d)
 
#define IDirect3DRMMesh_SetGroupColor(p, a, b)   (p)->lpVtbl->SetGroupColor(p,a,b)
 
#define IDirect3DRMMesh_SetGroupColorRGB(p, a, b, c, d)   (p)->lpVtbl->SetGroupColorRGB(p,a,b,c,d)
 
#define IDirect3DRMMesh_SetGroupMapping(p, a, b)   (p)->lpVtbl->SetGroupMapping(p,a,b)
 
#define IDirect3DRMMesh_SetGroupQuality(p, a, b)   (p)->lpVtbl->SetGroupQuality(p,a,b)
 
#define IDirect3DRMMesh_SetGroupMaterial(p, a, b)   (p)->lpVtbl->SetGroupMaterial(p,a,b)
 
#define IDirect3DRMMesh_SetGroupTexture(p, a, b)   (p)->lpVtbl->SetGroupTexture(p,a,b)
 
#define IDirect3DRMMesh_GetGroupCount(p)   (p)->lpVtbl->GetGroupCount(p)
 
#define IDirect3DRMMesh_GetGroup(p, a, b, c, d, e, f)   (p)->lpVtbl->GetGroup(p,a,b,c,d,e,f)
 
#define IDirect3DRMMesh_GetVertices(p, a, b, c, d)   (p)->lpVtbl->GetVertices(p,a,b,c,d)
 
#define IDirect3DRMMesh_GetGroupColor(p, a)   (p)->lpVtbl->GetGroupColor(p,a)
 
#define IDirect3DRMMesh_GetGroupMapping(p, a)   (p)->lpVtbl->GetGroupMapping(p,a)
 
#define IDirect3DRMMesh_GetGroupQuality(p, a)   (p)->lpVtbl->GetGroupQuality(p,a)
 
#define IDirect3DRMMesh_GetGroupMaterial(p, a, b)   (p)->lpVtbl->GetGroupMaterial(p,a,b)
 
#define IDirect3DRMMesh_GetGroupTexture(p, a, b)   (p)->lpVtbl->GetGroupTexture(p,a,b)
 
#define INTERFACE   IDirect3DRMProgressiveMesh
 
#define IDirect3DRMProgressiveMesh_QueryInterface(p, a, b)   (p)->lpVtbl->QueryInterface(p,a,b)
 
#define IDirect3DRMProgressiveMesh_AddRef(p)   (p)->lpVtbl->AddRef(p)
 
#define IDirect3DRMProgressiveMesh_Release(p)   (p)->lpVtbl->Release(p)
 
#define IDirect3DRMProgressiveMesh_Clone(p, a, b, c)   (p)->lpVtbl->Clone(p,a,b,c)
 
#define IDirect3DRMProgressiveMesh_AddDestroyCallback(p, a, b)   (p)->lpVtbl->AddDestroyCallback(p,a,b)
 
#define IDirect3DRMProgressiveMesh_DeleteDestroyCallback(p, a, b)   (p)->lpVtbl->DeleteDestroyCallback(p,a,b)
 
#define IDirect3DRMProgressiveMesh_SetAppData(p, a)   (p)->lpVtbl->SetAppData(p,a)
 
#define IDirect3DRMProgressiveMesh_GetAppData(p)   (p)->lpVtbl->GetAppData(p)
 
#define IDirect3DRMProgressiveMesh_SetName(p, a)   (p)->lpVtbl->SetName(p,a)
 
#define IDirect3DRMProgressiveMesh_GetName(p, a, b)   (p)->lpVtbl->GetName(p,a,b)
 
#define IDirect3DRMProgressiveMesh_GetClassName(p, a, b)   (p)->lpVtbl->GetClassName(p,a,b)
 
#define IDirect3DRMProgressiveMesh_Load(p, a, b, c, d, e)   (p)->lpVtbl->Load(p,a,b,c,d,e)
 
#define IDirect3DRMProgressiveMesh_GetLoadStatus(p, a)   (p)->lpVtbl->GetLoadStatus(p,a)
 
#define IDirect3DRMProgressiveMesh_SetMinRenderDetail(p, a)   (p)->lpVtbl->SetMinRenderDetail(p,a)
 
#define IDirect3DRMProgressiveMesh_Abort(p, a)   (p)->lpVtbl->Abort(p,a)
 
#define IDirect3DRMProgressiveMesh_GetFaceDetail(p, a)   (p)->lpVtbl->GetFaceDetail(p,a)
 
#define IDirect3DRMProgressiveMesh_GetVertexDetail(p, a)   (p)->lpVtbl->GetVertexDetail(p,a)
 
#define IDirect3DRMProgressiveMesh_SetFaceDetail(p, a)   (p)->lpVtbl->SetFaceDetail(p,a)
 
#define IDirect3DRMProgressiveMesh_SetVertexDetail(p, a)   (p)->lpVtbl->SetVertexDetail(p,a)
 
#define IDirect3DRMProgressiveMesh_GetFaceDetailRange(p, a, b)   (p)->lpVtbl->GetFaceDetailRange(p,a,b)
 
#define IDirect3DRMProgressiveMesh_GetVertexDetailRange(p, a, b)   (p)->lpVtbl->GetVertexDetailRange(p,a,b)
 
#define IDirect3DRMProgressiveMesh_GetDetail(p, a)   (p)->lpVtbl->GetDetail(p,a)
 
#define IDirect3DRMProgressiveMesh_SetDetail(p, a)   (p)->lpVtbl->SetDetail(p,a)
 
#define IDirect3DRMProgressiveMesh_RegisterEvents(p, a, b, c)   (p)->lpVtbl->RegisterEvents(p,a,b,c)
 
#define IDirect3DRMProgressiveMesh_CreateMesh(p, a)   (p)->lpVtbl->CreateMesh(p,a)
 
#define IDirect3DRMProgressiveMesh_Duplicate(p, a)   (p)->lpVtbl->Duplicate(p,a)
 
#define IDirect3DRMProgressiveMesh_GetBox(p, a)   (p)->lpVtbl->GetBox(p,a)
 
#define IDirect3DRMProgressiveMesh_SetQuality(p, a)   (p)->lpVtbl->SetQuality(p,a)
 
#define IDirect3DRMProgressiveMesh_GetQuality(p, a)   (p)->lpVtbl->GetQuality(p,a)
 
#define INTERFACE   IDirect3DRMShadow
 
#define IDirect3DRMShadow_QueryInterface(p, a, b)   (p)->lpVtbl->QueryInterface(p,a,b)
 
#define IDirect3DRMShadow_AddRef(p)   (p)->lpVtbl->AddRef(p)
 
#define IDirect3DRMShadow_Release(p)   (p)->lpVtbl->Release(p)
 
#define IDirect3DRMShadow_Clone(p, a, b, c)   (p)->lpVtbl->Clone(p,a,b,c)
 
#define IDirect3DRMShadow_AddDestroyCallback(p, a, b)   (p)->lpVtbl->AddDestroyCallback(p,a,b)
 
#define IDirect3DRMShadow_DeleteDestroyCallback(p, a, b)   (p)->lpVtbl->DeleteDestroyCallback(p,a,b)
 
#define IDirect3DRMShadow_SetAppData(p, a)   (p)->lpVtbl->SetAppData(p,a)
 
#define IDirect3DRMShadow_GetAppData(p)   (p)->lpVtbl->GetAppData(p)
 
#define IDirect3DRMShadow_SetName(p, a)   (p)->lpVtbl->SetName(p,a)
 
#define IDirect3DRMShadow_GetName(p, a, b)   (p)->lpVtbl->GetName(p,a,b)
 
#define IDirect3DRMShadow_GetClassName(p, a, b)   (p)->lpVtbl->GetClassName(p,a,b)
 
#define IDirect3DRMShadow_Init(p, a, b, c, d, e, f, g)   (p)->lpVtbl->Load(p,a,b,c,d,e,f,g)
 
#define INTERFACE   IDirect3DRMShadow2
 
#define IDirect3DRMShadow2_QueryInterface(p, a, b)   (p)->lpVtbl->QueryInterface(p,a,b)
 
#define IDirect3DRMShadow2_AddRef(p)   (p)->lpVtbl->AddRef(p)
 
#define IDirect3DRMShadow2_Release(p)   (p)->lpVtbl->Release(p)
 
#define IDirect3DRMShadow2_Clone(p, a, b, c)   (p)->lpVtbl->Clone(p,a,b,c)
 
#define IDirect3DRMShadow2_AddDestroyCallback(p, a, b)   (p)->lpVtbl->AddDestroyCallback(p,a,b)
 
#define IDirect3DRMShadow2_DeleteDestroyCallback(p, a, b)   (p)->lpVtbl->DeleteDestroyCallback(p,a,b)
 
#define IDirect3DRMShadow2_SetAppData(p, a)   (p)->lpVtbl->SetAppData(p,a)
 
#define IDirect3DRMShadow2_GetAppData(p)   (p)->lpVtbl->GetAppData(p)
 
#define IDirect3DRMShadow2_SetName(p, a)   (p)->lpVtbl->SetName(p,a)
 
#define IDirect3DRMShadow2_GetName(p, a, b)   (p)->lpVtbl->GetName(p,a,b)
 
#define IDirect3DRMShadow2_GetClassName(p, a, b)   (p)->lpVtbl->GetClassName(p,a,b)
 
#define IDirect3DRMShadow2_Init(p, a, b, c, d, e, f, g)   (p)->lpVtbl->Init(p,a,b,c,d,e,f,g)
 
#define IDirect3DRMShadow2_GetVisual(p, a)   (p)->lpVtbl->GetVisual(p,a)
 
#define IDirect3DRMShadow2_SetVisual(p, a, b)   (p)->lpVtbl->SetVisual(p,a,b)
 
#define IDirect3DRMShadow2_GetLight(p, a)   (p)->lpVtbl->GetLight(p,a)
 
#define IDirect3DRMShadow2_SetLight(p, a, b)   (p)->lpVtbl->SetLight(p,a,b)
 
#define IDirect3DRMShadow2_GetPlane(p, a, b, c, d, e, f)   (p)->lpVtbl->GetPlane(p,a,b,c,d,e,f)
 
#define IDirect3DRMShadow2_SetPlane(p, a, b, c, d, e, f)   (p)->lpVtbl->SetPlane(p,a,b,c,d,e,f)
 
#define IDirect3DRMShadow2_GetOptions(p, a)   (p)->lpVtbl->GetOptions(p,a)
 
#define IDirect3DRMShadow2_SetOptions(p, a)   (p)->lpVtbl->SetOptions(p,a)
 
#define INTERFACE   IDirect3DRMFace
 
#define IDirect3DRMFace_QueryInterface(p, a, b)   (p)->lpVtbl->QueryInterface(p,a,b)
 
#define IDirect3DRMFace_AddRef(p)   (p)->lpVtbl->AddRef(p)
 
#define IDirect3DRMFace_Release(p)   (p)->lpVtbl->Release(p)
 
#define IDirect3DRMFace_Clone(p, a, b, c)   (p)->lpVtbl->Clone(p,a,b,c)
 
#define IDirect3DRMFace_AddDestroyCallback(p, a, b)   (p)->lpVtbl->AddDestroyCallback(p,a,b)
 
#define IDirect3DRMFace_DeleteDestroyCallback(p, a, b)   (p)->lpVtbl->DeleteDestroyCallback(p,a,b)
 
#define IDirect3DRMFace_SetAppData(p, a)   (p)->lpVtbl->SetAppData(p,a)
 
#define IDirect3DRMFace_GetAppData(p)   (p)->lpVtbl->GetAppData(p)
 
#define IDirect3DRMFace_SetName(p, a)   (p)->lpVtbl->SetName(p,a)
 
#define IDirect3DRMFace_GetName(p, a, b)   (p)->lpVtbl->GetName(p,a,b)
 
#define IDirect3DRMFace_GetClassName(p, a, b)   (p)->lpVtbl->GetClassName(p,a,b)
 
#define IDirect3DRMFace_AddVertex(p, a, b, c)   (p)->lpVtbl->AddVertex(p,a,b,c)
 
#define IDirect3DRMFace_AddVertexAndNormalIndexed(p, a, b)   (p)->lpVtbl->AddVertexAndNormalIndexed(p,a,b)
 
#define IDirect3DRMFace_SetColorRGB(p, a, b, c)   (p)->lpVtbl->SetColorRGB(p,a,b,c)
 
#define IDirect3DRMFace_SetColor(p, a)   (p)->lpVtbl->SetColor(p,a)
 
#define IDirect3DRMFace_SetTexture(p, a)   (p)->lpVtbl->SetTexture(p,a)
 
#define IDirect3DRMFace_SetTextureCoordinates(p, a, b, c)   (p)->lpVtbl->SetTextureCoordinates(p,a,b,c)
 
#define IDirect3DRMFace_SetMaterial(p, a)   (p)->lpVtbl->SetMaterial(p,a)
 
#define IDirect3DRMFace_SetTextureTopology(p, a, b)   (p)->lpVtbl->SetTextureTopology(p,a,b)
 
#define IDirect3DRMFace_GetVertex(p, a, b, c)   (p)->lpVtbl->GetVertex(p,a,b,c)
 
#define IDirect3DRMFace_GetVertices(p, a, b, c)   (p)->lpVtbl->GetVertices(p,a,b,c)
 
#define IDirect3DRMFace_GetTextureCoordinates(p, a, b, c)   (p)->lpVtbl->GetTextureCoordinates(p,a,b,c)
 
#define IDirect3DRMFace_GetTextureTopology(p, a, b)   (p)->lpVtbl->GetTextureTopology(p,a,b)
 
#define IDirect3DRMFace_GetNormal(p, a)   (p)->lpVtbl->GetNormal(p,a)
 
#define IDirect3DRMFace_GetTexture(p, a)   (p)->lpVtbl->GetTexture(p,a)
 
#define IDirect3DRMFace_GetVertexCount(p)   (p)->lpVtbl->GetVertexCount(p)
 
#define IDirect3DRMFace_GetVertexIndex(p, a)   (p)->lpVtbl->GetVertexIndex(p,a)
 
#define IDirect3DRMFace_GetTextureCoordinateIndex(p, a)   (p)->lpVtbl->GetTextureCoordinateIndex(p,a)
 
#define IDirect3DRMFace_GetColor(p)   (p)->lpVtbl->GetColor(p)
 
#define INTERFACE   IDirect3DRMFace2
 
#define IDirect3DRMFace2_QueryInterface(p, a, b)   (p)->lpVtbl->QueryInterface(p,a,b)
 
#define IDirect3DRMFace2_AddRef(p)   (p)->lpVtbl->AddRef(p)
 
#define IDirect3DRMFace2_Release(p)   (p)->lpVtbl->Release(p)
 
#define IDirect3DRMFace2_Clone(p, a, b, c)   (p)->lpVtbl->Clone(p,a,b,c)
 
#define IDirect3DRMFace2_AddDestroyCallback(p, a, b)   (p)->lpVtbl->AddDestroyCallback(p,a,b)
 
#define IDirect3DRMFace2_DeleteDestroyCallback(p, a, b)   (p)->lpVtbl->DeleteDestroyCallback(p,a,b)
 
#define IDirect3DRMFace2_SetAppData(p, a)   (p)->lpVtbl->SetAppData(p,a)
 
#define IDirect3DRMFace2_GetAppData(p)   (p)->lpVtbl->GetAppData(p)
 
#define IDirect3DRMFace2_SetName(p, a)   (p)->lpVtbl->SetName(p,a)
 
#define IDirect3DRMFace2_GetName(p, a, b)   (p)->lpVtbl->GetName(p,a,b)
 
#define IDirect3DRMFace2_GetClassName(p, a, b)   (p)->lpVtbl->GetClassName(p,a,b)
 
#define IDirect3DRMFace2_AddVertex(p, a, b, c)   (p)->lpVtbl->AddVertex(p,a,b,c)
 
#define IDirect3DRMFace2_AddVertexAndNormalIndexed(p, a, b)   (p)->lpVtbl->AddVertexAndNormalIndexed(p,a,b)
 
#define IDirect3DRMFace2_SetColorRGB(p, a, b, c)   (p)->lpVtbl->SetColorRGB(p,a,b,c)
 
#define IDirect3DRMFace2_SetColor(p, a)   (p)->lpVtbl->SetColor(p,a)
 
#define IDirect3DRMFace2_SetTexture(p, a)   (p)->lpVtbl->SetTexture(p,a)
 
#define IDirect3DRMFace2_SetTextureCoordinates(p, a, b, c)   (p)->lpVtbl->SetTextureCoordinates(p,a,b,c)
 
#define IDirect3DRMFace2_SetMaterial(p, a)   (p)->lpVtbl->SetMaterial(p,a)
 
#define IDirect3DRMFace2_SetTextureTopology(p, a, b)   (p)->lpVtbl->SetTextureTopology(p,a,b)
 
#define IDirect3DRMFace2_GetVertex(p, a, b, c)   (p)->lpVtbl->GetVertex(p,a,b,c)
 
#define IDirect3DRMFace2_GetVertices(p, a, b, c)   (p)->lpVtbl->GetVertices(p,a,b,c)
 
#define IDirect3DRMFace2_GetTextureCoordinates(p, a, b, c)   (p)->lpVtbl->GetTextureCoordinates(p,a,b,c)
 
#define IDirect3DRMFace2_GetTextureTopology(p, a, b)   (p)->lpVtbl->GetTextureTopology(p,a,b)
 
#define IDirect3DRMFace2_GetNormal(p, a)   (p)->lpVtbl->GetNormal(p,a)
 
#define IDirect3DRMFace2_GetTexture(p, a)   (p)->lpVtbl->GetTexture(p,a)
 
#define IDirect3DRMFace2_GetVertexCount(p)   (p)->lpVtbl->GetVertexCount(p)
 
#define IDirect3DRMFace2_GetVertexIndex(p, a)   (p)->lpVtbl->GetVertexIndex(p,a)
 
#define IDirect3DRMFace2_GetTextureCoordinateIndex(p, a)   (p)->lpVtbl->GetTextureCoordinateIndex(p,a)
 
#define IDirect3DRMFace2_GetColor(p)   (p)->lpVtbl->GetColor(p)
 
#define INTERFACE   IDirect3DRMMeshBuilder
 
#define IDirect3DRMMeshBuilder_QueryInterface(p, a, b)   (p)->lpVtbl->QueryInterface(p,a,b)
 
#define IDirect3DRMMeshBuilder_AddRef(p)   (p)->lpVtbl->AddRef(p)
 
#define IDirect3DRMMeshBuilder_Release(p)   (p)->lpVtbl->Release(p)
 
#define IDirect3DRMMeshBuilder_Clone(p, a, b, c)   (p)->lpVtbl->Clone(p,a,b,c)
 
#define IDirect3DRMMeshBuilder_AddDestroyCallback(p, a, b)   (p)->lpVtbl->AddDestroyCallback(p,a,b)
 
#define IDirect3DRMMeshBuilder_DeleteDestroyCallback(p, a, b)   (p)->lpVtbl->DeleteDestroyCallback(p,a,b)
 
#define IDirect3DRMMeshBuilder_SetAppData(p, a)   (p)->lpVtbl->SetAppData(p,a)
 
#define IDirect3DRMMeshBuilder_GetAppData(p)   (p)->lpVtbl->GetAppData(p)
 
#define IDirect3DRMMeshBuilder_SetName(p, a)   (p)->lpVtbl->SetName(p,a)
 
#define IDirect3DRMMeshBuilder_GetName(p, a, b)   (p)->lpVtbl->GetName(p,a,b)
 
#define IDirect3DRMMeshBuilder_GetClassName(p, a, b)   (p)->lpVtbl->GetClassName(p,a,b)
 
#define IDirect3DRMMeshBuilder_Load(p, a, b, c, d, e)   (p)->lpVtbl->Load(p,a,b,c,d,e)
 
#define IDirect3DRMMeshBuilder_Save(p, a, b, c)   (p)->lpVtbl->Save(p,a,b,c)
 
#define IDirect3DRMMeshBuilder_Scale(p, a, b, c)   (p)->lpVtbl->Scale(p,a,b,c)
 
#define IDirect3DRMMeshBuilder_Translate(p, a, b, c)   (p)->lpVtbl->Translate(p,a)
 
#define IDirect3DRMMeshBuilder_SetColorSource(p, a)   (p)->lpVtbl->SetColorSource(p,a,b,c)
 
#define IDirect3DRMMeshBuilder_GetBox(p, a)   (p)->lpVtbl->GetBox(p,a)
 
#define IDirect3DRMMeshBuilder_GenerateNormals(p)   (p)->lpVtbl->GenerateNormals(p)
 
#define IDirect3DRMMeshBuilder_GetColorSource(p)   (p)->lpVtbl->GetColorSource(p)
 
#define IDirect3DRMMeshBuilder_AddMesh(p, a)   (p)->lpVtbl->AddMesh(p,a)
 
#define IDirect3DRMMeshBuilder_AddMeshBuilder(p, a)   (p)->lpVtbl->AddMeshBuilder(p,a)
 
#define IDirect3DRMMeshBuilder_AddFrame(p, a)   (p)->lpVtbl->AddFrame(p,a)
 
#define IDirect3DRMMeshBuilder_AddFace(p, a)   (p)->lpVtbl->AddFace(p,a)
 
#define IDirect3DRMMeshBuilder_AddFaces(p, a, b, c, d, e, f)   (p)->lpVtbl->AddFaces(p,a,b,c,d,e,f)
 
#define IDirect3DRMMeshBuilder_ReserveSpace(p, a, b, c)   (p)->lpVtbl->ReserveSpace(p,a,b,c)
 
#define IDirect3DRMMeshBuilder_SetColorRGB(p, a, b, c)   (p)->lpVtbl->SetColorRGB(p,a,b,c)
 
#define IDirect3DRMMeshBuilder_SetColor(p, a)   (p)->lpVtbl->SetColor(p,a)
 
#define IDirect3DRMMeshBuilder_SetTexture(p, a)   (p)->lpVtbl->SetTexture(p,a)
 
#define IDirect3DRMMeshBuilder_SetMaterial(p, a)   (p)->lpVtbl->SetMaterial(p,a)
 
#define IDirect3DRMMeshBuilder_SetTextureTopology(p, a, b)   (p)->lpVtbl->SetTextureTopology(p,a,b)
 
#define IDirect3DRMMeshBuilder_SetQuality(p, a)   (p)->lpVtbl->SetQuality(p,a)
 
#define IDirect3DRMMeshBuilder_SetPerspective(p, a)   (p)->lpVtbl->SetPerspective(p,a)
 
#define IDirect3DRMMeshBuilder_SetVertex(p, a, b, c, d)   (p)->lpVtbl->SetVertex(p,a,b,c,d)
 
#define IDirect3DRMMeshBuilder_SetNormal(p, a, b, c, d)   (p)->lpVtbl->SetNormal(p,a,b,c,d)
 
#define IDirect3DRMMeshBuilder_SetTextureCoordinates(p, a, b, c)   (p)->lpVtbl->SetTextureCoordinates(p,a,b,c)
 
#define IDirect3DRMMeshBuilder_SetVertexColor(p, a, b)   (p)->lpVtbl->SetVertexColor(p,a,b)
 
#define IDirect3DRMMeshBuilder_SetVertexColorRGB(p, a, b, c, d)   (p)->lpVtbl->SetVertexColorRGB(p,a,b,c,d)
 
#define IDirect3DRMMeshBuilder_GetFaces(p, a)   (p)->lpVtbl->GetFaces(p,a)
 
#define IDirect3DRMMeshBuilder_GetVertices(p, a, b, c, d, e, f)   (p)->lpVtbl->GetVertices(p,a,b,c,d,e,f)
 
#define IDirect3DRMMeshBuilder_GetTextureCoordinates(p, a, b, c)   (p)->lpVtbl->GetTextureCoordinates(p,a,b,c)
 
#define IDirect3DRMMeshBuilder_AddVertex(p, a, b, c)   (p)->lpVtbl->AddVertex(p,a,b,c)
 
#define IDirect3DRMMeshBuilder_AddNormal(p, a, b, c)   (p)->lpVtbl->AddNormal(p,a,b,c)
 
#define IDirect3DRMMeshBuilder_CreateFace(p, a)   (p)->lpVtbl->CreateFace(p,a)
 
#define IDirect3DRMMeshBuilder_GetQuality(p)   (p)->lpVtbl->GetQuality(p)
 
#define IDirect3DRMMeshBuilder_GetPerspective(p)   (p)->lpVtbl->GetPerspective(p)
 
#define IDirect3DRMMeshBuilder_GetFaceCount(p)   (p)->lpVtbl->GetFaceCount(p)
 
#define IDirect3DRMMeshBuilder_GetVertexCount(p)   (p)->lpVtbl->GetVertexCount(p)
 
#define IDirect3DRMMeshBuilder_GetVertexColor(p, a)   (p)->lpVtbl->GetVertexColor(p,a)
 
#define IDirect3DRMMeshBuilder_CreateMesh(p, a)   (p)->lpVtbl->CreateMesh(p,a)
 
#define INTERFACE   IDirect3DRMMeshBuilder2
 
#define IDirect3DRMMeshBuilder2_QueryInterface(p, a, b)   (p)->lpVtbl->QueryInterface(p,a,b)
 
#define IDirect3DRMMeshBuilder2_AddRef(p)   (p)->lpVtbl->AddRef(p)
 
#define IDirect3DRMMeshBuilder2_Release(p)   (p)->lpVtbl->Release(p)
 
#define IDirect3DRMMeshBuilder2_Clone(p, a, b, c)   (p)->lpVtbl->Clone(p,a,b,c)
 
#define IDirect3DRMMeshBuilder2_AddDestroyCallback(p, a, b)   (p)->lpVtbl->AddDestroyCallback(p,a,b)
 
#define IDirect3DRMMeshBuilder2_DeleteDestroyCallback(p, a, b)   (p)->lpVtbl->DeleteDestroyCallback(p,a,b)
 
#define IDirect3DRMMeshBuilder2_SetAppData(p, a)   (p)->lpVtbl->SetAppData(p,a)
 
#define IDirect3DRMMeshBuilder2_GetAppData(p)   (p)->lpVtbl->GetAppData(p)
 
#define IDirect3DRMMeshBuilder2_SetName(p, a)   (p)->lpVtbl->SetName(p,a)
 
#define IDirect3DRMMeshBuilder2_GetName(p, a, b)   (p)->lpVtbl->GetName(p,a,b)
 
#define IDirect3DRMMeshBuilder2_GetClassName(p, a, b)   (p)->lpVtbl->GetClassName(p,a,b)
 
#define IDirect3DRMMeshBuilder2_Load(p, a, b, c, d, e)   (p)->lpVtbl->Load(p,a,b,c,d,e)
 
#define IDirect3DRMMeshBuilder2_Save(p, a, b, c)   (p)->lpVtbl->Save(p,a,b,c)
 
#define IDirect3DRMMeshBuilder2_Scale(p, a, b, c)   (p)->lpVtbl->Scale(p,a,b,c)
 
#define IDirect3DRMMeshBuilder2_Translate(p, a, b, c)   (p)->lpVtbl->Translate(p,a)
 
#define IDirect3DRMMeshBuilder2_SetColorSource(p, a)   (p)->lpVtbl->SetColorSource(p,a,b,c)
 
#define IDirect3DRMMeshBuilder2_GetBox(p, a)   (p)->lpVtbl->GetBox(p,a)
 
#define IDirect3DRMMeshBuilder2_GenerateNormals(p)   (p)->lpVtbl->GenerateNormals(p)
 
#define IDirect3DRMMeshBuilder2_GetColorSource(p)   (p)->lpVtbl->GetColorSource(p)
 
#define IDirect3DRMMeshBuilder2_AddMesh(p, a)   (p)->lpVtbl->AddMesh(p,a)
 
#define IDirect3DRMMeshBuilder2_AddMeshBuilder(p, a)   (p)->lpVtbl->AddMeshBuilder(p,a)
 
#define IDirect3DRMMeshBuilder2_AddFrame(p, a)   (p)->lpVtbl->AddFrame(p,a)
 
#define IDirect3DRMMeshBuilder2_AddFace(p, a)   (p)->lpVtbl->AddFace(p,a)
 
#define IDirect3DRMMeshBuilder2_AddFaces(p, a, b, c, d, e, f)   (p)->lpVtbl->AddFaces(p,a,b,c,d,e,f)
 
#define IDirect3DRMMeshBuilder2_ReserveSpace(p, a, b, c)   (p)->lpVtbl->ReserveSpace(p,a,b,c)
 
#define IDirect3DRMMeshBuilder2_SetColorRGB(p, a, b, c)   (p)->lpVtbl->SetColorRGB(p,a,b,c)
 
#define IDirect3DRMMeshBuilder2_SetColor(p, a)   (p)->lpVtbl->SetColor(p,a)
 
#define IDirect3DRMMeshBuilder2_SetTexture(p, a)   (p)->lpVtbl->SetTexture(p,a)
 
#define IDirect3DRMMeshBuilder2_SetMaterial(p, a)   (p)->lpVtbl->SetMaterial(p,a)
 
#define IDirect3DRMMeshBuilder2_SetTextureTopology(p, a, b)   (p)->lpVtbl->SetTextureTopology(p,a,b)
 
#define IDirect3DRMMeshBuilder2_SetQuality(p, a)   (p)->lpVtbl->SetQuality(p,a)
 
#define IDirect3DRMMeshBuilder2_SetPerspective(p, a)   (p)->lpVtbl->SetPerspective(p,a)
 
#define IDirect3DRMMeshBuilder2_SetVertex(p, a, b, c, d)   (p)->lpVtbl->SetVertex(p,a,b,c,d)
 
#define IDirect3DRMMeshBuilder2_SetNormal(p, a, b, c, d)   (p)->lpVtbl->SetNormal(p,a,b,c,d)
 
#define IDirect3DRMMeshBuilder2_SetTextureCoordinates(p, a, b, c)   (p)->lpVtbl->SetTextureCoordinates(p,a,b,c)
 
#define IDirect3DRMMeshBuilder2_SetVertexColor(p, a, b)   (p)->lpVtbl->SetVertexColor(p,a,b)
 
#define IDirect3DRMMeshBuilder2_SetVertexColorRGB(p, a, b, c, d)   (p)->lpVtbl->SetVertexColorRGB(p,a,b,c,d)
 
#define IDirect3DRMMeshBuilder2_GetFaces(p, a)   (p)->lpVtbl->GetFaces(p,a)
 
#define IDirect3DRMMeshBuilder2_GetVertices(p, a, b, c, d, e, f)   (p)->lpVtbl->GetVertices(p,a,b,c,d,e,f)
 
#define IDirect3DRMMeshBuilder2_GetTextureCoordinates(p, a, b, c)   (p)->lpVtbl->GetTextureCoordinates(p,a,b,c)
 
#define IDirect3DRMMeshBuilder2_AddVertex(p, a, b, c)   (p)->lpVtbl->AddVertex(p,a,b,c)
 
#define IDirect3DRMMeshBuilder2_AddNormal(p, a, b, c)   (p)->lpVtbl->AddNormal(p,a,b,c)
 
#define IDirect3DRMMeshBuilder2_CreateFace(p, a)   (p)->lpVtbl->CreateFace(p,a)
 
#define IDirect3DRMMeshBuilder2_GetQuality(p)   (p)->lpVtbl->GetQuality(p)
 
#define IDirect3DRMMeshBuilder2_GetPerspective(p)   (p)->lpVtbl->GetPerspective(p)
 
#define IDirect3DRMMeshBuilder2_GetFaceCount(p)   (p)->lpVtbl->GetFaceCount(p)
 
#define IDirect3DRMMeshBuilder2_GetVertexCount(p)   (p)->lpVtbl->GetVertexCount(p)
 
#define IDirect3DRMMeshBuilder2_GetVertexColor(p, a)   (p)->lpVtbl->GetVertexColor(p,a)
 
#define IDirect3DRMMeshBuilder2_CreateMesh(p, a)   (p)->lpVtbl->CreateMesh(p,a)
 
#define IDirect3DRMMeshBuilder2_GenerateNormals2(p, a, b)   (p)->lpVtbl->GenerateNormals2(p,a,b)
 
#define IDirect3DRMMeshBuilder2_GetFace(p, a, b)   (p)->lpVtbl->GetFace(p,a,b)
 
#define INTERFACE   IDirect3DRMMeshBuilder3
 
#define IDirect3DRMMeshBuilder3_QueryInterface(p, a, b)   (p)->lpVtbl->QueryInterface(p,a,b)
 
#define IDirect3DRMMeshBuilder3_AddRef(p)   (p)->lpVtbl->AddRef(p)
 
#define IDirect3DRMMeshBuilder3_Release(p)   (p)->lpVtbl->Release(p)
 
#define IDirect3DRMMeshBuilder3_Clone(p, a, b, c)   (p)->lpVtbl->Clone(p,a,b,c)
 
#define IDirect3DRMMeshBuilder3_AddDestroyCallback(p, a, b)   (p)->lpVtbl->AddDestroyCallback(p,a,b)
 
#define IDirect3DRMMeshBuilder3_DeleteDestroyCallback(p, a, b)   (p)->lpVtbl->DeleteDestroyCallback(p,a,b)
 
#define IDirect3DRMMeshBuilder3_SetAppData(p, a)   (p)->lpVtbl->SetAppData(p,a)
 
#define IDirect3DRMMeshBuilder3_GetAppData(p)   (p)->lpVtbl->GetAppData(p)
 
#define IDirect3DRMMeshBuilder3_SetName(p, a)   (p)->lpVtbl->SetName(p,a)
 
#define IDirect3DRMMeshBuilder3_GetName(p, a, b)   (p)->lpVtbl->GetName(p,a,b)
 
#define IDirect3DRMMeshBuilder3_GetClassName(p, a, b)   (p)->lpVtbl->GetClassName(p,a,b)
 
#define IDirect3DRMMeshBuilder3_Load(p, a, b, c, d, e)   (p)->lpVtbl->Load(p,a,b,c,d,e)
 
#define IDirect3DRMMeshBuilder3_Save(p, a, b, c)   (p)->lpVtbl->Save(p,a,b,c)
 
#define IDirect3DRMMeshBuilder3_Scale(p, a, b, c)   (p)->lpVtbl->Scale(p,a,b,c)
 
#define IDirect3DRMMeshBuilder3_Translate(p, a, b, c)   (p)->lpVtbl->Translate(p,a)
 
#define IDirect3DRMMeshBuilder3_SetColorSource(p, a)   (p)->lpVtbl->SetColorSource(p,a,b,c)
 
#define IDirect3DRMMeshBuilder3_GetBox(p, a)   (p)->lpVtbl->GetBox(p,a)
 
#define IDirect3DRMMeshBuilder3_GenerateNormals(p, a, b)   (p)->lpVtbl->GenerateNormals(p,a,b)
 
#define IDirect3DRMMeshBuilder3_GetColorSource(p)   (p)->lpVtbl->GetColorSource(p)
 
#define IDirect3DRMMeshBuilder3_AddMesh(p, a)   (p)->lpVtbl->AddMesh(p,a)
 
#define IDirect3DRMMeshBuilder3_AddMeshBuilder(p, a)   (p)->lpVtbl->AddMeshBuilder(p,a)
 
#define IDirect3DRMMeshBuilder3_AddFrame(p, a)   (p)->lpVtbl->AddFrame(p,a)
 
#define IDirect3DRMMeshBuilder3_AddFace(p, a)   (p)->lpVtbl->AddFace(p,a)
 
#define IDirect3DRMMeshBuilder3_AddFaces(p, a, b, c, d, e, f)   (p)->lpVtbl->AddFaces(p,a,b,c,d,e,f)
 
#define IDirect3DRMMeshBuilder3_ReserveSpace(p, a, b, c)   (p)->lpVtbl->ReserveSpace(p,a,b,c)
 
#define IDirect3DRMMeshBuilder3_SetColorRGB(p, a, b, c)   (p)->lpVtbl->SetColorRGB(p,a,b,c)
 
#define IDirect3DRMMeshBuilder3_SetColor(p, a)   (p)->lpVtbl->SetColor(p,a)
 
#define IDirect3DRMMeshBuilder3_SetTexture(p, a)   (p)->lpVtbl->SetTexture(p,a)
 
#define IDirect3DRMMeshBuilder3_SetMaterial(p, a)   (p)->lpVtbl->SetMaterial(p,a)
 
#define IDirect3DRMMeshBuilder3_SetTextureTopology(p, a, b)   (p)->lpVtbl->SetTextureTopology(p,a,b)
 
#define IDirect3DRMMeshBuilder3_SetQuality(p, a)   (p)->lpVtbl->SetQuality(p,a)
 
#define IDirect3DRMMeshBuilder3_SetPerspective(p, a)   (p)->lpVtbl->SetPerspective(p,a)
 
#define IDirect3DRMMeshBuilder3_SetVertex(p, a, b, c, d)   (p)->lpVtbl->SetVertex(p,a,b,c,d)
 
#define IDirect3DRMMeshBuilder3_SetNormal(p, a, b, c, d)   (p)->lpVtbl->SetNormal(p,a,b,c,d)
 
#define IDirect3DRMMeshBuilder3_SetTextureCoordinates(p, a, b, c)   (p)->lpVtbl->SetTextureCoordinates(p,a,b,c)
 
#define IDirect3DRMMeshBuilder3_SetVertexColor(p, a, b)   (p)->lpVtbl->SetVertexColor(p,a,b)
 
#define IDirect3DRMMeshBuilder3_SetVertexColorRGB(p, a, b, c, d)   (p)->lpVtbl->SetVertexColorRGB(p,a,b,c,d)
 
#define IDirect3DRMMeshBuilder3_GetFaces(p, a)   (p)->lpVtbl->GetFaces(p,a)
 
#define IDirect3DRMMeshBuilder3_GetGeometry(p, a, b, c, d, e, f)   (p)->lpVtbl->GetGeometry(p,a,b,c,d,e,f)
 
#define IDirect3DRMMeshBuilder3_GetTextureCoordinates(p, a, b, c)   (p)->lpVtbl->GetTextureCoordinates(p,a,b,c)
 
#define IDirect3DRMMeshBuilder3_AddVertex(p, a, b, c)   (p)->lpVtbl->AddVertex(p,a,b,c)
 
#define IDirect3DRMMeshBuilder3_AddNormal(p, a, b, c)   (p)->lpVtbl->AddNormal(p,a,b,c)
 
#define IDirect3DRMMeshBuilder3_CreateFace(p, a)   (p)->lpVtbl->CreateFace(p,a)
 
#define IDirect3DRMMeshBuilder3_GetQuality(p)   (p)->lpVtbl->GetQuality(p)
 
#define IDirect3DRMMeshBuilder3_GetPerspective(p)   (p)->lpVtbl->GetPerspective(p)
 
#define IDirect3DRMMeshBuilder3_GetFaceCount(p)   (p)->lpVtbl->GetFaceCount(p)
 
#define IDirect3DRMMeshBuilder3_GetVertexCount(p)   (p)->lpVtbl->GetVertexCount(p)
 
#define IDirect3DRMMeshBuilder3_GetVertexColor(p, a)   (p)->lpVtbl->GetVertexColor(p,a)
 
#define IDirect3DRMMeshBuilder3_CreateMesh(p, a)   (p)->lpVtbl->CreateMesh(p,a)
 
#define IDirect3DRMMeshBuilder3_GetFace(p, a, b)   (p)->lpVtbl->GetFace(p,a,b)
 
#define IDirect3DRMMeshBuilder3_GetVertex(p, a, b)   (p)->lpVtbl->GetVertex(p,a,b)
 
#define IDirect3DRMMeshBuilder3_GetNormal(p, a, b)   (p)->lpVtbl->GetNormal(p,a,b)
 
#define IDirect3DRMMeshBuilder3_DeleteVertices(p, a, b)   (p)->lpVtbl->DeleteVertices(p,a,b)
 
#define IDirect3DRMMeshBuilder3_DeleteNormals(p, a, b)   (p)->lpVtbl->DeleteNormals(p,a,b)
 
#define IDirect3DRMMeshBuilder3_DeleteFace(p, a)   (p)->lpVtbl->DeleteFace(p,a)
 
#define IDirect3DRMMeshBuilder3_Empty(p, a)   (p)->lpVtbl->Empty(p,a)
 
#define IDirect3DRMMeshBuilder3_Optimize(p, a)   (p)->lpVtbl->Optimize(p,a)
 
#define IDirect3DRMMeshBuilder3_AddFacesIndexed(p, a, b, c, d)   (p)->lpVtbl->AddFacesIndexed(p,a,b,c,d)
 
#define IDirect3DRMMeshBuilder3_CreateSubMesh(p, a)   (p)->lpVtbl->CreateSubMesh(p,a)
 
#define IDirect3DRMMeshBuilder3_GetParentMesh(p, a, b)   (p)->lpVtbl->GetParentMesh(p,a,b)
 
#define IDirect3DRMMeshBuilder3_GetSubMeshes(p, a, b)   (p)->lpVtbl->GetSubMeshes(p,a,b)
 
#define IDirect3DRMMeshBuilder3_DeleteSubMesh(p, a)   (p)->lpVtbl->DeleteSubMesh(p,a)
 
#define IDirect3DRMMeshBuilder3_Enable(p, a)   (p)->lpVtbl->Enable(p,a)
 
#define IDirect3DRMMeshBuilder3_AddTriangles(p, a, b, c, d)   (p)->lpVtbl->AddTriangles(p,a,b,c,d)
 
#define IDirect3DRMMeshBuilder3_SetVertices(p, a, b, c)   (p)->lpVtbl->SetVertices(p,a,b,c)
 
#define IDirect3DRMMeshBuilder3_GetVertices(p, a, b, c)   (p)->lpVtbl->GetVertices(p,a,b,c)
 
#define IDirect3DRMMeshBuilder3_SetNormals(p, a, b, c)   (p)->lpVtbl->SetNormals(p,a,b,c)
 
#define IDirect3DRMMeshBuilder3_GetNormals(p, a, b, c)   (p)->lpVtbl->GetNormals(p,a,b,c)
 
#define IDirect3DRMMeshBuilder3_GetNormalCount(p)   (p)->lpVtbl->GetNormalCount(p)
 
#define INTERFACE   IDirect3DRMLight
 
#define IDirect3DRMLight_QueryInterface(p, a, b)   (p)->lpVtbl->QueryInterface(p,a,b)
 
#define IDirect3DRMLight_AddRef(p)   (p)->lpVtbl->AddRef(p)
 
#define IDirect3DRMLight_Release(p)   (p)->lpVtbl->Release(p)
 
#define IDirect3DRMLight_Clone(p, a, b, c)   (p)->lpVtbl->Clone(p,a,b,c)
 
#define IDirect3DRMLight_AddDestroyCallback(p, a, b)   (p)->lpVtbl->AddDestroyCallback(p,a,b)
 
#define IDirect3DRMLight_DeleteDestroyCallback(p, a, b)   (p)->lpVtbl->DeleteDestroyCallback(p,a,b)
 
#define IDirect3DRMLight_SetAppData(p, a)   (p)->lpVtbl->SetAppData(p,a)
 
#define IDirect3DRMLight_GetAppData(p)   (p)->lpVtbl->GetAppData(p)
 
#define IDirect3DRMLight_SetName(p, a)   (p)->lpVtbl->SetName(p,a)
 
#define IDirect3DRMLight_GetName(p, a, b)   (p)->lpVtbl->GetName(p,a,b)
 
#define IDirect3DRMLight_GetClassName(p, a, b)   (p)->lpVtbl->GetClassName(p,a,b)
 
#define IDirect3DRMLight_SetType(p, a)   (p)->lpVtbl->SetType(p,a)
 
#define IDirect3DRMLight_SetColor(p, a)   (p)->lpVtbl->SetColor(p,a)
 
#define IDirect3DRMLight_SetColorRGB(p, a, b, c)   (p)->lpVtbl->SetColorRGB(p,a,b,c)
 
#define IDirect3DRMLight_SetRange(p, a)   (p)->lpVtbl->SetRange(p,a)
 
#define IDirect3DRMLight_SetUmbra(p, a)   (p)->lpVtbl->SetUmbra(p,a)
 
#define IDirect3DRMLight_SetPenumbra(p, a)   (p)->lpVtbl->SetPenumbra(p,a)
 
#define IDirect3DRMLight_SetConstantAttenuation(p, a)   (p)->lpVtbl->SetConstantAttenuation(p,a)
 
#define IDirect3DRMLight_SetLinearAttenuation(p, a)   (p)->lpVtbl->SetLinearAttenuation(p,a)
 
#define IDirect3DRMLight_SetQuadraticAttenuation(p, a)   (p)->lpVtbl->SetQuadraticAttenuation(p,a)
 
#define IDirect3DRMLight_GetRange(p)   (p)->lpVtbl->GetRange(p)
 
#define IDirect3DRMLight_GetUmbra(p)   (p)->lpVtbl->GetUmbra(p)
 
#define IDirect3DRMLight_GetPenumbra(p)   (p)->lpVtbl->GetPenumbra(p)
 
#define IDirect3DRMLight_GetConstantAttenuation(p)   (p)->lpVtbl->GetConstantAttenuation(p)
 
#define IDirect3DRMLight_GetLinearAttenuation(p)   (p)->lpVtbl->GetLinearAttenuation(p)
 
#define IDirect3DRMLight_GetQuadraticAttenuation(p)   (p)->lpVtbl->GetQuadraticAttenuation(p)
 
#define IDirect3DRMLight_GetColor(p)   (p)->lpVtbl->GetColor(p)
 
#define IDirect3DRMLight_GetType(p)   (p)->lpVtbl->GetType(p)
 
#define IDirect3DRMLight_SetEnableFrame(p, a)   (p)->lpVtbl->SetEnableFrame(p,a)
 
#define IDirect3DRMLight_GetEnableFrame(p, a)   (p)->lpVtbl->GetEnableFrame(p,a)
 
#define INTERFACE   IDirect3DRMTexture
 
#define IDirect3DRMTexture_QueryInterface(p, a, b)   (p)->lpVtbl->QueryInterface(p,a,b)
 
#define IDirect3DRMTexture_AddRef(p)   (p)->lpVtbl->AddRef(p)
 
#define IDirect3DRMTexture_Release(p)   (p)->lpVtbl->Release(p)
 
#define IDirect3DRMTexture_Clone(p, a, b, c)   (p)->lpVtbl->Clone(p,a,b,c)
 
#define IDirect3DRMTexture_AddDestroyCallback(p, a, b)   (p)->lpVtbl->AddDestroyCallback(p,a,b)
 
#define IDirect3DRMTexture_DeleteDestroyCallback(p, a, b)   (p)->lpVtbl->DeleteDestroyCallback(p,a,b)
 
#define IDirect3DRMTexture_SetAppData(p, a)   (p)->lpVtbl->SetAppData(p,a)
 
#define IDirect3DRMTexture_GetAppData(p)   (p)->lpVtbl->GetAppData(p)
 
#define IDirect3DRMTexture_SetName(p, a)   (p)->lpVtbl->SetName(p,a)
 
#define IDirect3DRMTexture_GetName(p, a, b)   (p)->lpVtbl->GetName(p,a,b)
 
#define IDirect3DRMTexture_GetClassName(p, a, b)   (p)->lpVtbl->GetClassName(p,a,b)
 
#define IDirect3DRMTexture_InitFromFile(p, a)   (p)->lpVtbl->InitFromFile(p,a)
 
#define IDirect3DRMTexture_InitFromSurface(p, a)   (p)->lpVtbl->InitFromSurface(p,a)
 
#define IDirect3DRMTexture_InitFromResource(p, a)   (p)->lpVtbl->InitFromResource(p,a)
 
#define IDirect3DRMTexture_Changed(p, a, b)   (p)->lpVtbl->Changed(p,a,b)
 
#define IDirect3DRMTexture_SetColors(p, a)   (p)->lpVtbl->SetColors(p,a)
 
#define IDirect3DRMTexture_SetShades(p, a)   (p)->lpVtbl->SetShades(p,a)
 
#define IDirect3DRMTexture_SetDecalSize(p, a, b)   (p)->lpVtbl->SetDecalSize(p,a,b)
 
#define IDirect3DRMTexture_SetDecalOrigin(p, a, b)   (p)->lpVtbl->SetDecalOrigin(p,a,b)
 
#define IDirect3DRMTexture_SetDecalScale(p, a)   (p)->lpVtbl->SetDecalScale(p,a)
 
#define IDirect3DRMTexture_SetDecalTransparency(p, a)   (p)->lpVtbl->SetDecalTransparency(p,a)
 
#define IDirect3DRMTexture_SetDecalTransparencyColor(p, a)   (p)->lpVtbl->SetDecalTransparentColor(p,a)
 
#define IDirect3DRMTexture_GetDecalSize(p, a, b)   (p)->lpVtbl->GetDecalSize(p,a,b)
 
#define IDirect3DRMTexture_GetDecalOrigin(p, a, b)   (p)->lpVtbl->GetDecalOrigin(p,a,b)
 
#define IDirect3DRMTexture_GetImage(p)   (p)->lpVtbl->GetImage(p)
 
#define IDirect3DRMTexture_GetShades(p)   (p)->lpVtbl->GetShades(p)
 
#define IDirect3DRMTexture_GetColors(p)   (p)->lpVtbl->GetColors(p)
 
#define IDirect3DRMTexture_GetDecalScale(p)   (p)->lpVtbl->GetDecalScale(p)
 
#define IDirect3DRMTexture_GetDecalTransparency(p)   (p)->lpVtbl->GetDecalTransparency(p)
 
#define IDirect3DRMTexture_GetDecalTransparencyColor(p)   (p)->lpVtbl->GetDecalTransparencyColor(p)
 
#define INTERFACE   IDirect3DRMTexture2
 
#define IDirect3DRMTexture2_QueryInterface(p, a, b)   (p)->lpVtbl->QueryInterface(p,a,b)
 
#define IDirect3DRMTexture2_AddRef(p)   (p)->lpVtbl->AddRef(p)
 
#define IDirect3DRMTexture2_Release(p)   (p)->lpVtbl->Release(p)
 
#define IDirect3DRMTexture2_Clone(p, a, b, c)   (p)->lpVtbl->Clone(p,a,b,c)
 
#define IDirect3DRMTexture2_AddDestroyCallback(p, a, b)   (p)->lpVtbl->AddDestroyCallback(p,a,b)
 
#define IDirect3DRMTexture2_DeleteDestroyCallback(p, a, b)   (p)->lpVtbl->DeleteDestroyCallback(p,a,b)
 
#define IDirect3DRMTexture2_SetAppData(p, a)   (p)->lpVtbl->SetAppData(p,a)
 
#define IDirect3DRMTexture2_GetAppData(p)   (p)->lpVtbl->GetAppData(p)
 
#define IDirect3DRMTexture2_SetName(p, a)   (p)->lpVtbl->SetName(p,a)
 
#define IDirect3DRMTexture2_GetName(p, a, b)   (p)->lpVtbl->GetName(p,a,b)
 
#define IDirect3DRMTexture2_GetClassName(p, a, b)   (p)->lpVtbl->GetClassName(p,a,b)
 
#define IDirect3DRMTexture2_InitFromFile(p, a)   (p)->lpVtbl->InitFromFile(p,a)
 
#define IDirect3DRMTexture2_InitFromSurface(p, a)   (p)->lpVtbl->InitFromSurface(p,a)
 
#define IDirect3DRMTexture2_InitFromResource(p, a)   (p)->lpVtbl->InitFromResource(p,a)
 
#define IDirect3DRMTexture2_Changed(p, a, b)   (p)->lpVtbl->Changed(p,a,b)
 
#define IDirect3DRMTexture2_SetColors(p, a)   (p)->lpVtbl->SetColors(p,a)
 
#define IDirect3DRMTexture2_SetShades(p, a)   (p)->lpVtbl->SetShades(p,a)
 
#define IDirect3DRMTexture2_SetDecalSize(p, a, b)   (p)->lpVtbl->SetDecalSize(p,a,b)
 
#define IDirect3DRMTexture2_SetDecalOrigin(p, a, b)   (p)->lpVtbl->SetDecalOrigin(p,a,b)
 
#define IDirect3DRMTexture2_SetDecalScale(p, a)   (p)->lpVtbl->SetDecalScale(p,a)
 
#define IDirect3DRMTexture2_SetDecalTransparency(p, a)   (p)->lpVtbl->SetDecalTransparency(p,a)
 
#define IDirect3DRMTexture2_SetDecalTransparencyColor(p, a)   (p)->lpVtbl->SetDecalTransparentColor(p,a)
 
#define IDirect3DRMTexture2_GetDecalSize(p, a, b)   (p)->lpVtbl->GetDecalSize(p,a,b)
 
#define IDirect3DRMTexture2_GetDecalOrigin(p, a, b)   (p)->lpVtbl->GetDecalOrigin(p,a,b)
 
#define IDirect3DRMTexture2_GetImage(p)   (p)->lpVtbl->GetImage(p)
 
#define IDirect3DRMTexture2_GetShades(p)   (p)->lpVtbl->GetShades(p)
 
#define IDirect3DRMTexture2_GetColors(p)   (p)->lpVtbl->GetColors(p)
 
#define IDirect3DRMTexture2_GetDecalScale(p)   (p)->lpVtbl->GetDecalScale(p)
 
#define IDirect3DRMTexture2_GetDecalTransparency(p)   (p)->lpVtbl->GetDecalTransparency(p)
 
#define IDirect3DRMTexture2_GetDecalTransparencyColor(p)   (p)->lpVtbl->GetDecalTransparencyColor(p)
 
#define IDirect3DRMTexture2_InitFromImage(p, a)   (p)->lpVtbl->InitFromImage(p,a)
 
#define IDirect3DRMTexture2_InitFromResource2(p, a, b, c)   (p)->lpVtbl->InitFromResource2(p,a,b,c)
 
#define IDirect3DRMTexture2_GenerateMIPMap(p, a)   (p)->lpVtbl->GenerateMIPMap(p,a)
 
#define INTERFACE   IDirect3DRMTexture3
 
#define IDirect3DRMTexture3_QueryInterface(p, a, b)   (p)->lpVtbl->QueryInterface(p,a,b)
 
#define IDirect3DRMTexture3_AddRef(p)   (p)->lpVtbl->AddRef(p)
 
#define IDirect3DRMTexture3_Release(p)   (p)->lpVtbl->Release(p)
 
#define IDirect3DRMTexture3_Clone(p, a, b, c)   (p)->lpVtbl->Clone(p,a,b,c)
 
#define IDirect3DRMTexture3_AddDestroyCallback(p, a, b)   (p)->lpVtbl->AddDestroyCallback(p,a,b)
 
#define IDirect3DRMTexture3_DeleteDestroyCallback(p, a, b)   (p)->lpVtbl->DeleteDestroyCallback(p,a,b)
 
#define IDirect3DRMTexture3_SetAppData(p, a)   (p)->lpVtbl->SetAppData(p,a)
 
#define IDirect3DRMTexture3_GetAppData(p)   (p)->lpVtbl->GetAppData(p)
 
#define IDirect3DRMTexture3_SetName(p, a)   (p)->lpVtbl->SetName(p,a)
 
#define IDirect3DRMTexture3_GetName(p, a, b)   (p)->lpVtbl->GetName(p,a,b)
 
#define IDirect3DRMTexture3_GetClassName(p, a, b)   (p)->lpVtbl->GetClassName(p,a,b)
 
#define IDirect3DRMTexture3_InitFromFile(p, a)   (p)->lpVtbl->InitFromFile(p,a)
 
#define IDirect3DRMTexture3_InitFromSurface(p, a)   (p)->lpVtbl->InitFromSurface(p,a)
 
#define IDirect3DRMTexture3_InitFromResource(p, a)   (p)->lpVtbl->InitFromResource(p,a)
 
#define IDirect3DRMTexture3_Changed(p, a, b, c)   (p)->lpVtbl->Changed(p,a,b,c)
 
#define IDirect3DRMTexture3_SetColors(p, a)   (p)->lpVtbl->SetColors(p,a)
 
#define IDirect3DRMTexture3_SetShades(p, a)   (p)->lpVtbl->SetShades(p,a)
 
#define IDirect3DRMTexture3_SetDecalSize(p, a, b)   (p)->lpVtbl->SetDecalSize(p,a,b)
 
#define IDirect3DRMTexture3_SetDecalOrigin(p, a, b)   (p)->lpVtbl->SetDecalOrigin(p,a,b)
 
#define IDirect3DRMTexture3_SetDecalScale(p, a)   (p)->lpVtbl->SetDecalScale(p,a)
 
#define IDirect3DRMTexture3_SetDecalTransparency(p, a)   (p)->lpVtbl->SetDecalTransparency(p,a)
 
#define IDirect3DRMTexture3_SetDecalTransparentColor(p, a)   (p)->lpVtbl->SetDecalTransparentColor(p,a)
 
#define IDirect3DRMTexture3_GetDecalSize(p, a, b)   (p)->lpVtbl->GetDecalSize(p,a,b)
 
#define IDirect3DRMTexture3_GetDecalOrigin(p, a, b)   (p)->lpVtbl->GetDecalOrigin(p,a,b)
 
#define IDirect3DRMTexture3_GetImage(p)   (p)->lpVtbl->GetImage(p)
 
#define IDirect3DRMTexture3_GetShades(p)   (p)->lpVtbl->GetShades(p)
 
#define IDirect3DRMTexture3_GetColors(p)   (p)->lpVtbl->GetColors(p)
 
#define IDirect3DRMTexture3_GetDecalScale(p)   (p)->lpVtbl->GetDecalScale(p)
 
#define IDirect3DRMTexture3_GetDecalTransparency(p)   (p)->lpVtbl->GetDecalTransparency(p)
 
#define IDirect3DRMTexture3_GetDecalTransparentColor(p)   (p)->lpVtbl->GetDecalTransparentColor(p)
 
#define IDirect3DRMTexture3_InitFromImage(p, a)   (p)->lpVtbl->InitFromImage(p,a)
 
#define IDirect3DRMTexture3_InitFromResource2(p, a, b, c)   (p)->lpVtbl->InitFromResource2(p,a,b,c)
 
#define IDirect3DRMTexture3_GenerateMIPMap(p, a)   (p)->lpVtbl->GenerateMIPMap(p,a)
 
#define IDirect3DRMTexture3_GetSurface(p, a, b)   (p)->lpVtbl->GetSurface(p,a,b)
 
#define IDirect3DRMTexture3_SetCacheOptions(p, a, b)   (p)->lpVtbl->SetCacheOptions(p,a,b)
 
#define IDirect3DRMTexture3_GetCacheOptions(p, a, b)   (p)->lpVtbl->GetCacheOptions(p,a,b)
 
#define IDirect3DRMTexture3_SetDownsampleCallback(p, a, b)   (p)->lpVtbl->SetDownsampleCallback(p,a,b)
 
#define IDirect3DRMTexture3_SetValidationCallback(p, a, b)   (p)->lpVtbl->SetValidationCallback(p,a,b)
 
#define INTERFACE   IDirect3DRMWrap
 
#define IDirect3DRMWrap_QueryInterface(p, a, b)   (p)->lpVtbl->QueryInterface(p,a,b)
 
#define IDirect3DRMWrap_AddRef(p)   (p)->lpVtbl->AddRef(p)
 
#define IDirect3DRMWrap_Release(p)   (p)->lpVtbl->Release(p)
 
#define IDirect3DRMWrap_Clone(p, a, b, c)   (p)->lpVtbl->Clone(p,a,b,c)
 
#define IDirect3DRMWrap_AddDestroyCallback(p, a, b)   (p)->lpVtbl->AddDestroyCallback(p,a,b)
 
#define IDirect3DRMWrap_DeleteDestroyCallback(p, a, b)   (p)->lpVtbl->DeleteDestroyCallback(p,a,b)
 
#define IDirect3DRMWrap_SetAppData(p, a)   (p)->lpVtbl->SetAppData(p,a)
 
#define IDirect3DRMWrap_GetAppData(p)   (p)->lpVtbl->GetAppData(p)
 
#define IDirect3DRMWrap_SetName(p, a)   (p)->lpVtbl->SetName(p,a)
 
#define IDirect3DRMWrap_GetName(p, a, b)   (p)->lpVtbl->GetName(p,a,b)
 
#define IDirect3DRMWrap_GetClassName(p, a, b)   (p)->lpVtbl->GetClassName(p,a,b)
 
#define IDirect3DRMWrap_Init(p, a, b, c, d, e, f, g, h, i, j, k, l, m, n, o)   (p)->lpVtbl->Init(p,a,b,c,d,e,f,g,h,i,j,k,l,m,n,o)
 
#define IDirect3DRMWrap_Apply(p, a)   (p)->lpVtbl->Apply(p,a)
 
#define IDirect3DRMWrap_ApplyRelative(p, a, b)   (p)->lpVtbl->ApplyRelative(p,a,b)
 
#define INTERFACE   IDirect3DRMMaterial
 
#define IDirect3DRMMaterial_QueryInterface(p, a, b)   (p)->lpVtbl->QueryInterface(p,a,b)
 
#define IDirect3DRMMaterial_AddRef(p)   (p)->lpVtbl->AddRef(p)
 
#define IDirect3DRMMaterial_Release(p)   (p)->lpVtbl->Release(p)
 
#define IDirect3DRMMaterial_Clone(p, a, b, c)   (p)->lpVtbl->Clone(p,a,b,c)
 
#define IDirect3DRMMaterial_AddDestroyCallback(p, a, b)   (p)->lpVtbl->AddDestroyCallback(p,a,b)
 
#define IDirect3DRMMaterial_DeleteDestroyCallback(p, a, b)   (p)->lpVtbl->DeleteDestroyCallback(p,a,b)
 
#define IDirect3DRMMaterial_SetAppData(p, a)   (p)->lpVtbl->SetAppData(p,a)
 
#define IDirect3DRMMaterial_GetAppData(p)   (p)->lpVtbl->GetAppData(p)
 
#define IDirect3DRMMaterial_SetName(p, a)   (p)->lpVtbl->SetName(p,a)
 
#define IDirect3DRMMaterial_GetName(p, a, b)   (p)->lpVtbl->GetName(p,a,b)
 
#define IDirect3DRMMaterial_GetClassName(p, a, b)   (p)->lpVtbl->GetClassName(p,a,b)
 
#define IDirect3DRMMaterial_SetPower(p, a)   (p)->lpVtbl->SetPower(p,a)
 
#define IDirect3DRMMaterial_SetSpecular(p, a, b, c)   (p)->lpVtbl->SetSpecular(p,a,b,c)
 
#define IDirect3DRMMaterial_SetEmissive(p, a, b, c)   (p)->lpVtbl->SetEmissive(p,a,b,c)
 
#define IDirect3DRMMaterial_GetPower(p)   (p)->lpVtbl->GetPower(p)
 
#define IDirect3DRMMaterial_GetSpecular(p, a, b, c)   (p)->lpVtbl->GetSpecular(p,