45 IDirect3DRMFrame *root_frame;
64 TRACE(
"viewport %p releasing attached interfaces.\n", viewport);
120 TRACE(
"%p increasing refcount to %lu.\n", iface, refcount);
129 TRACE(
"iface %p.\n", iface);
139 TRACE(
"%p decreasing refcount to %lu.\n", iface, refcount);
151 TRACE(
"iface %p.\n", iface);
177 TRACE(
"iface %p, cb %p, ctx %p\n", iface,
cb,
ctx);
187 TRACE(
"iface %p, cb %p, ctx %p\n", iface,
cb,
ctx);
197 TRACE(
"iface %p, cb %p, ctx %p\n", iface,
cb,
ctx);
207 TRACE(
"iface %p, cb %p, ctx %p\n", iface,
cb,
ctx);
216 TRACE(
"iface %p, data %#lx\n", iface,
data);
226 TRACE(
"iface %p, data %#lx\n", iface,
data);
235 TRACE(
"iface %p\n", iface);
237 return viewport->
obj.appdata;
244 TRACE(
"iface %p.\n", iface);
310 IDirect3D *d3d1 =
NULL;
312 IDirect3DMaterial *material =
NULL;
316 TRACE(
"iface %p, device %p, camera %p, x %lu, y %lu, width %lu, height %lu.\n",
319 if (!device_obj || !camera
370 viewport->
device = device_obj;
372 viewport->
clip.left = -0.5f;
373 viewport->
clip.top = 0.5f;
374 viewport->
clip.right = 0.5f;
375 viewport->
clip.bottom = -0.5f;
376 viewport->
clip.front = 1.0f;
377 viewport->
clip.back = 100.0f;
407 IDirect3DRMDevice3 *device3;
410 TRACE(
"iface %p, device %p, camera %p, x %lu, y %lu, width %lu, height %lu.\n",
432 IDirectDrawSurface *
ds;
433 DWORD clear_flags = 0;
435 TRACE(
"iface %p, flags %#lx.\n", iface,
flags);
437 clear_rect.
x1 = clear_rect.
y1 = 0;
438 clear_rect.
x2 = viewport->
device->width;
439 clear_rect.
y2 = viewport->
device->height;
448 hr = IDirectDrawSurface_GetAttachedSurface(viewport->
device->render_target, &caps, &
ds);
452 IDirectDrawSurface_Release(
ds);
456 FIXME(
"Flag D3DRMCLEAR_DIRTYRECT not implemented yet.\n");
468 TRACE(
"iface %p.\n", iface);
475 FIXME(
"iface %p, frame %p stub!\n", iface, frame);
482 FIXME(
"iface %p, frame %p stub!\n", iface, frame);
491 TRACE(
"iface %p, front %.8e.\n", iface,
front);
508 TRACE(
"iface %p, front %.8e.\n", iface,
front);
517 TRACE(
"iface %p, back %.8e.\n", iface, back);
522 if (back <= viewport->
clip.front)
525 viewport->
clip.back = back;
534 TRACE(
"iface %p, back %.8e.\n", iface, back);
543 TRACE(
"iface %p, field %.8e.\n", iface,
field);
563 TRACE(
"iface %p, field %.8e.\n", iface,
field);
570 FIXME(
"iface %p, b %#x stub!\n", iface,
b);
577 FIXME(
"iface %p, b %#x stub!\n", iface,
b);
587 TRACE(
"iface %p, camera %p.\n", iface, camera);
589 if (!camera || !viewport->
camera)
604 TRACE(
"iface %p, camera %p.\n", iface, camera);
614 TRACE(
"iface %p, type %#x.\n", iface,
type);
628 TRACE(
"iface %p, type %#x.\n", iface,
type);
635 FIXME(
"iface %p, d %p, s %p stub!\n", iface,
d,
s);
642 FIXME(
"iface %p, d %p, s %p stub!\n", iface,
d,
s);
649 FIXME(
"iface %p, d %p, s %p stub!\n", iface,
d,
s);
656 FIXME(
"iface %p, d %p, s %p stub!\n", iface,
d,
s);
664 FIXME(
"iface %p, x %ld, y %ld, width %lu, height %lu stub!\n", iface,
x,
y,
width,
height);
672 FIXME(
"iface %p, x %ld, y %ld, width %lu, height %lu stub!\n", iface,
x,
y,
width,
height);
680 FIXME(
"iface %p, x1 %lu, y1 %lu, x2 %lu, y2 %lu stub!\n", iface,
x1,
y1,
x2,
y2);
688 FIXME(
"iface %p, x1 %lu, y1 %lu, x2 %lu, y2 %lu stub!\n", iface,
x1,
y1,
x2,
y2);
698 TRACE(
"iface %p, left %.8e, right %.8e, bottom %.8e, top %.8e.\n",
717 TRACE(
"iface %p, left %.8e, right %.8e, bottom %.8e, top %.8e.\n",
742 IDirect3DRMFrame3 *camera3;
745 TRACE(
"iface %p, camera %p.\n", iface, camera);
800 TRACE(
"iface %p, left %p, right %p, bottom %p, top %p.\n",
819 TRACE(
"iface %p, left %p, right %p, bottom %p, top %p.\n",
826 LONG x,
LONG y, IDirect3DRMPickedArray **visuals)
828 FIXME(
"iface %p, x %ld, y %ld, visuals %p stub!\n", iface,
x,
y, visuals);
834 LONG x,
LONG y, IDirect3DRMPickedArray **visuals)
836 FIXME(
"iface %p, x %ld, y %ld, visuals %p stub!\n", iface,
x,
y, visuals);
843 FIXME(
"iface %p stub!\n", iface);
850 FIXME(
"iface %p stub!\n", iface);
857 FIXME(
"iface %p stub!\n", iface);
864 FIXME(
"iface %p stub!\n", iface);
871 FIXME(
"iface %p stub!\n", iface);
878 FIXME(
"iface %p stub!\n", iface);
885 FIXME(
"iface %p stub!\n", iface);
892 FIXME(
"iface %p stub!\n", iface);
899 FIXME(
"iface %p stub!\n", iface);
906 FIXME(
"iface %p stub!\n", iface);
915 TRACE(
"iface %p.\n", iface);
920 return (viewport->
clip.right - viewport->
clip.left
921 + viewport->
clip.top - viewport->
clip.bottom) / 4.0f;
928 TRACE(
"iface %p.\n", iface);
937 TRACE(
"iface %p.\n", iface);
942 return viewport->
clip.back;
949 TRACE(
"iface %p.\n", iface);
958 TRACE(
"iface %p.\n", iface);
963 return viewport->
clip.front;
970 TRACE(
"iface %p.\n", iface);
979 TRACE(
"iface %p.\n", iface);
991 TRACE(
"iface %p.\n", iface);
997 IDirect3DViewport **viewport)
1001 TRACE(
"iface %p, viewport %p.\n", iface, viewport);
1016 IDirect3DViewport **viewport)
1020 TRACE(
"iface %p, viewport %p.\n", iface, viewport);
1028 FIXME(
"iface %p, vector_count %lu, dst %p, src %p stub!\n", iface, vector_count,
dst,
src);
1036 FIXME(
"iface %p, vector_count %lu, dst %p, src %p stub!\n", iface, vector_count,
dst,
src);
1131 static const char classname[] =
"Viewport";
1134 TRACE(
"viewport %p, d3drm %p.\n", viewport,
d3drm);
1136 if (!(
object =
calloc(1,
sizeof(*
object))))
1141 object->d3drm =
d3drm;
#define InterlockedIncrement
#define InterlockedDecrement
#define WINE_DEFAULT_DEBUG_CHANNEL(t)
#define IDirect3DViewport_SetViewport(p, a)
#define IDirect3D_CreateViewport(p, a, b)
#define IDirect3DViewport_AddRef(p)
#define IDirect3D_Release(p)
#define IDirect3DMaterial_Release(p)
#define IDirect3DViewport_Release(p)
#define IDirect3DMaterial_GetHandle(p, a, b)
#define IDirect3DViewport_SetBackground(p, a)
#define IDirect3D_CreateMaterial(p, a, b)
#define IDirect3DMaterial_SetMaterial(p, a)
#define IDirect3DDevice_AddViewport(p, a)
#define IDirect3DDevice_GetDirect3D(p, a)
#define IDirect3DViewport_Clear(p, a, b, c)
#define IDirect3DDevice_Release(p)
static HRESULT WINAPI d3drm_viewport2_InverseTransform(IDirect3DRMViewport2 *iface, D3DVECTOR *d, D3DRMVECTOR4D *s)
static HRESULT WINAPI d3drm_viewport1_Clone(IDirect3DRMViewport *iface, IUnknown *outer, REFIID iid, void **out)
static HRESULT WINAPI d3drm_viewport2_Pick(IDirect3DRMViewport2 *iface, LONG x, LONG y, IDirect3DRMPickedArray **visuals)
static HRESULT WINAPI d3drm_viewport1_GetPlane(IDirect3DRMViewport *iface, D3DVALUE *left, D3DVALUE *right, D3DVALUE *bottom, D3DVALUE *top)
static BOOL WINAPI d3drm_viewport2_GetUniformScaling(IDirect3DRMViewport2 *iface)
static HRESULT WINAPI d3drm_viewport2_SetPlane(IDirect3DRMViewport2 *iface, D3DVALUE left, D3DVALUE right, D3DVALUE bottom, D3DVALUE top)
static HRESULT WINAPI d3drm_viewport1_SetFront(IDirect3DRMViewport *iface, D3DVALUE front)
static LONG WINAPI d3drm_viewport1_GetY(IDirect3DRMViewport *iface)
static HRESULT WINAPI d3drm_viewport2_GetCamera(IDirect3DRMViewport2 *iface, IDirect3DRMFrame3 **camera)
static DWORD WINAPI d3drm_viewport1_GetHeight(IDirect3DRMViewport *iface)
static LONG WINAPI d3drm_viewport1_GetX(IDirect3DRMViewport *iface)
static HRESULT d3drm_update_background_material(struct d3drm_viewport *viewport)
static D3DVALUE WINAPI d3drm_viewport1_GetField(IDirect3DRMViewport *iface)
static D3DVALUE WINAPI d3drm_viewport1_GetBack(IDirect3DRMViewport *iface)
static HRESULT WINAPI d3drm_viewport1_Render(IDirect3DRMViewport *iface, IDirect3DRMFrame *frame)
static HRESULT WINAPI d3drm_viewport2_SetCamera(IDirect3DRMViewport2 *iface, IDirect3DRMFrame3 *camera)
static LONG WINAPI d3drm_viewport2_GetY(IDirect3DRMViewport2 *iface)
static D3DVALUE WINAPI d3drm_viewport2_GetFront(IDirect3DRMViewport2 *iface)
static HRESULT WINAPI d3drm_viewport2_SetUniformScaling(IDirect3DRMViewport2 *iface, BOOL b)
static HRESULT WINAPI d3drm_viewport1_GetName(IDirect3DRMViewport *iface, DWORD *size, char *name)
static ULONG WINAPI d3drm_viewport1_Release(IDirect3DRMViewport *iface)
static DWORD WINAPI d3drm_viewport2_GetWidth(IDirect3DRMViewport2 *iface)
static DWORD WINAPI d3drm_viewport1_GetWidth(IDirect3DRMViewport *iface)
static HRESULT WINAPI d3drm_viewport1_SetName(IDirect3DRMViewport *iface, const char *name)
static HRESULT WINAPI d3drm_viewport1_Transform(IDirect3DRMViewport *iface, D3DRMVECTOR4D *d, D3DVECTOR *s)
static HRESULT WINAPI d3drm_viewport2_GetDevice(IDirect3DRMViewport2 *iface, IDirect3DRMDevice3 **device)
static ULONG WINAPI d3drm_viewport1_AddRef(IDirect3DRMViewport *iface)
static HRESULT WINAPI d3drm_viewport1_SetBack(IDirect3DRMViewport *iface, D3DVALUE back)
static HRESULT WINAPI d3drm_viewport1_Configure(IDirect3DRMViewport *iface, LONG x, LONG y, DWORD width, DWORD height)
static HRESULT WINAPI d3drm_viewport2_TransformVectors(IDirect3DRMViewport2 *iface, DWORD vector_count, D3DRMVECTOR4D *dst, D3DVECTOR *src)
static HRESULT WINAPI d3drm_viewport2_Transform(IDirect3DRMViewport2 *iface, D3DRMVECTOR4D *d, D3DVECTOR *s)
static HRESULT WINAPI d3drm_viewport1_GetDirect3DViewport(IDirect3DRMViewport *iface, IDirect3DViewport **viewport)
static D3DVALUE WINAPI d3drm_viewport2_GetBack(IDirect3DRMViewport2 *iface)
static HRESULT WINAPI d3drm_viewport1_Pick(IDirect3DRMViewport *iface, LONG x, LONG y, IDirect3DRMPickedArray **visuals)
static HRESULT WINAPI d3drm_viewport2_GetPlane(IDirect3DRMViewport2 *iface, D3DVALUE *left, D3DVALUE *right, D3DVALUE *bottom, D3DVALUE *top)
static BOOL WINAPI d3drm_viewport1_GetUniformScaling(IDirect3DRMViewport *iface)
static HRESULT WINAPI d3drm_viewport2_GetName(IDirect3DRMViewport2 *iface, DWORD *size, char *name)
static HRESULT WINAPI d3drm_viewport1_InverseTransform(IDirect3DRMViewport *iface, D3DVECTOR *d, D3DRMVECTOR4D *s)
static HRESULT WINAPI d3drm_viewport2_Configure(IDirect3DRMViewport2 *iface, LONG x, LONG y, DWORD width, DWORD height)
static ULONG WINAPI d3drm_viewport2_Release(IDirect3DRMViewport2 *iface)
static HRESULT WINAPI d3drm_viewport2_DeleteDestroyCallback(IDirect3DRMViewport2 *iface, D3DRMOBJECTCALLBACK cb, void *ctx)
static void d3drm_normalize_d3d_color(D3DCOLORVALUE *color_value, D3DCOLOR color)
static ULONG WINAPI d3drm_viewport2_AddRef(IDirect3DRMViewport2 *iface)
static HRESULT WINAPI d3drm_viewport1_SetProjection(IDirect3DRMViewport *iface, D3DRMPROJECTIONTYPE type)
static HRESULT WINAPI d3drm_viewport1_Clear(IDirect3DRMViewport *iface)
static D3DRMPROJECTIONTYPE WINAPI d3drm_viewport2_GetProjection(IDirect3DRMViewport2 *iface)
static D3DVALUE WINAPI d3drm_viewport2_GetField(IDirect3DRMViewport2 *iface)
static struct d3drm_viewport * impl_from_IDirect3DRMViewport2(IDirect3DRMViewport2 *iface)
static HRESULT WINAPI d3drm_viewport1_SetUniformScaling(IDirect3DRMViewport *iface, BOOL b)
static HRESULT WINAPI d3drm_viewport1_QueryInterface(IDirect3DRMViewport *iface, REFIID riid, void **out)
static DWORD WINAPI d3drm_viewport2_GetHeight(IDirect3DRMViewport2 *iface)
static void d3drm_viewport_destroy(struct d3drm_viewport *viewport)
static HRESULT WINAPI d3drm_viewport1_SetCamera(IDirect3DRMViewport *iface, IDirect3DRMFrame *camera)
static HRESULT WINAPI d3drm_viewport1_ForceUpdate(IDirect3DRMViewport *iface, DWORD x1, DWORD y1, DWORD x2, DWORD y2)
static HRESULT WINAPI d3drm_viewport1_AddDestroyCallback(IDirect3DRMViewport *iface, D3DRMOBJECTCALLBACK cb, void *ctx)
static HRESULT WINAPI d3drm_viewport1_SetAppData(IDirect3DRMViewport *iface, DWORD data)
static HRESULT WINAPI d3drm_viewport2_AddDestroyCallback(IDirect3DRMViewport2 *iface, D3DRMOBJECTCALLBACK cb, void *ctx)
static HRESULT WINAPI d3drm_viewport2_Clear(IDirect3DRMViewport2 *iface, DWORD flags)
static LONG WINAPI d3drm_viewport2_GetX(IDirect3DRMViewport2 *iface)
static HRESULT WINAPI d3drm_viewport1_SetPlane(IDirect3DRMViewport *iface, D3DVALUE left, D3DVALUE right, D3DVALUE bottom, D3DVALUE top)
static HRESULT WINAPI d3drm_viewport2_ForceUpdate(IDirect3DRMViewport2 *iface, DWORD x1, DWORD y1, DWORD x2, DWORD y2)
static HRESULT WINAPI d3drm_viewport1_SetField(IDirect3DRMViewport *iface, D3DVALUE field)
static D3DRMPROJECTIONTYPE WINAPI d3drm_viewport1_GetProjection(IDirect3DRMViewport *iface)
static HRESULT WINAPI d3drm_viewport2_GetDirect3DViewport(IDirect3DRMViewport2 *iface, IDirect3DViewport **viewport)
static HRESULT WINAPI d3drm_viewport2_SetName(IDirect3DRMViewport2 *iface, const char *name)
static HRESULT WINAPI d3drm_viewport2_SetFront(IDirect3DRMViewport2 *iface, D3DVALUE front)
static HRESULT WINAPI d3drm_viewport2_GetClassName(IDirect3DRMViewport2 *iface, DWORD *size, char *name)
static HRESULT WINAPI d3drm_viewport2_SetAppData(IDirect3DRMViewport2 *iface, DWORD data)
static HRESULT WINAPI d3drm_viewport1_GetClassName(IDirect3DRMViewport *iface, DWORD *size, char *name)
static HRESULT WINAPI d3drm_viewport2_SetField(IDirect3DRMViewport2 *iface, D3DVALUE field)
static const struct IDirect3DRMViewportVtbl d3drm_viewport1_vtbl
static HRESULT WINAPI d3drm_viewport2_Clone(IDirect3DRMViewport2 *iface, IUnknown *outer, REFIID iid, void **out)
static HRESULT WINAPI d3drm_viewport1_Init(IDirect3DRMViewport *iface, IDirect3DRMDevice *device, IDirect3DRMFrame *camera, DWORD x, DWORD y, DWORD width, DWORD height)
static HRESULT WINAPI d3drm_viewport1_DeleteDestroyCallback(IDirect3DRMViewport *iface, D3DRMOBJECTCALLBACK cb, void *ctx)
static HRESULT WINAPI d3drm_viewport2_SetProjection(IDirect3DRMViewport2 *iface, D3DRMPROJECTIONTYPE type)
static DWORD WINAPI d3drm_viewport2_GetAppData(IDirect3DRMViewport2 *iface)
static struct d3drm_viewport * impl_from_IDirect3DRMViewport(IDirect3DRMViewport *iface)
static HRESULT WINAPI d3drm_viewport2_Render(IDirect3DRMViewport2 *iface, IDirect3DRMFrame3 *frame)
static D3DVALUE WINAPI d3drm_viewport1_GetFront(IDirect3DRMViewport *iface)
static HRESULT WINAPI d3drm_viewport2_QueryInterface(IDirect3DRMViewport2 *iface, REFIID riid, void **out)
static HRESULT WINAPI d3drm_viewport1_GetDevice(IDirect3DRMViewport *iface, IDirect3DRMDevice **device)
static HRESULT WINAPI d3drm_viewport1_GetCamera(IDirect3DRMViewport *iface, IDirect3DRMFrame **camera)
static HRESULT WINAPI d3drm_viewport2_Init(IDirect3DRMViewport2 *iface, IDirect3DRMDevice3 *device, IDirect3DRMFrame3 *camera, DWORD x, DWORD y, DWORD width, DWORD height)
HRESULT d3drm_viewport_create(struct d3drm_viewport **viewport, IDirect3DRM *d3drm)
static const struct IDirect3DRMViewport2Vtbl d3drm_viewport2_vtbl
static DWORD WINAPI d3drm_viewport1_GetAppData(IDirect3DRMViewport *iface)
static HRESULT WINAPI d3drm_viewport2_SetBack(IDirect3DRMViewport2 *iface, D3DVALUE back)
static HRESULT WINAPI d3drm_viewport2_InverseTransformVectors(IDirect3DRMViewport2 *iface, DWORD vector_count, D3DVECTOR *dst, D3DRMVECTOR4D *src)
#define D3DRMERR_BADVALUE
#define IDirect3DRM_Release(p)
#define D3DRMERR_BADOBJECT
#define IDirect3DRM_AddRef(p)
void d3drm_object_cleanup(IDirect3DRMObject *iface, struct d3drm_object *object)
void d3drm_object_init(struct d3drm_object *object, const char *classname)
HRESULT d3drm_object_get_name(struct d3drm_object *object, DWORD *size, char *name)
HRESULT d3drm_object_delete_destroy_callback(struct d3drm_object *object, D3DRMOBJECTCALLBACK cb, void *ctx)
HRESULT d3drm_object_add_destroy_callback(struct d3drm_object *object, D3DRMOBJECTCALLBACK cb, void *ctx)
HRESULT d3drm_object_set_name(struct d3drm_object *object, const char *name)
HRESULT d3drm_object_get_class_name(struct d3drm_object *object, DWORD *size, char *name)
struct d3drm_device * unsafe_impl_from_IDirect3DRMDevice3(IDirect3DRMDevice3 *iface)
struct d3drm_frame * unsafe_impl_from_IDirect3DRMFrame(IDirect3DRMFrame *iface)
struct d3drm_frame * unsafe_impl_from_IDirect3DRMFrame3(IDirect3DRMFrame3 *iface)
#define D3DRMCLEAR_TARGET
#define D3DRMCLEAR_DIRTYRECTS
#define D3DRMCLEAR_ZBUFFER
enum _D3DRMPROJECTIONTYPE D3DRMPROJECTIONTYPE
#define IDirect3DRMFrame_Release(p)
#define IDirect3DRMFrame3_QueryInterface(p, a, b)
#define IDirect3DRMFrame_GetSceneBackground(p)
#define IDirect3DRMDevice3_Release(p)
#define IDirect3DRMDevice_AddRef(p)
#define IDirect3DRMFrame_QueryInterface(p, a, b)
#define IDirect3DRMDevice3_AddRef(p)
#define IDirect3DRMFrame_GetScene(p, a)
#define IDirect3DRMDevice_QueryInterface(p, a, b)
#define IDirect3DRMFrame_AddRef(p)
#define IDirect3DRMDevice3_GetDirect3DDevice(p, a)
void(__cdecl * D3DRMOBJECTCALLBACK)(struct IDirect3DRMObject *obj, void *arg)
#define RGBA_GETGREEN(rgb)
#define RGBA_GETALPHA(rgb)
#define RGBA_GETBLUE(rgb)
static void cleanup(void)
GLint GLint GLint GLint GLint x
GLint GLint GLsizei GLsizei height
GLuint GLuint GLsizei GLenum type
GLint GLint GLint GLint GLint GLint y
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const GLvoid * data
GLint GLint GLsizei width
GLenum GLenum GLenum GLenum GLenum scale
GLdouble GLdouble GLdouble GLdouble top
GLboolean GLboolean GLboolean b
GLsizei GLenum const GLvoid GLsizei GLenum GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLint GLint GLint GLshort GLshort GLshort GLubyte GLubyte GLubyte GLuint GLuint GLuint GLushort GLushort GLushort GLbyte GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLfloat GLint GLint GLint GLint GLshort GLshort GLshort GLshort GLubyte GLubyte GLubyte GLubyte GLuint GLuint GLuint GLuint GLushort GLushort GLushort GLushort GLboolean const GLdouble const GLfloat const GLint const GLshort const GLbyte const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLdouble const GLfloat const GLfloat const GLint const GLint const GLshort const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort GLenum GLenum GLenum GLfloat GLenum GLint GLenum GLenum GLenum GLfloat GLenum GLenum GLint GLenum GLfloat GLenum GLint GLint GLushort GLenum GLenum GLfloat GLenum GLenum GLint GLfloat const GLubyte GLenum GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLint GLint GLsizei GLsizei GLint GLenum GLenum const GLvoid GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLenum const GLdouble GLenum GLenum const GLfloat GLenum GLenum const GLint GLsizei GLuint GLfloat GLuint GLbitfield GLfloat GLint GLuint GLboolean GLenum GLfloat GLenum GLbitfield GLenum GLfloat GLfloat GLint GLint const GLfloat GLenum GLfloat GLfloat GLint GLint GLfloat GLfloat GLint GLint const GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat const GLdouble * u
static float(__cdecl *square_half_float)(float x
#define IsEqualGUID(rguid1, rguid2)
static struct address_cache * front
IDirect3DRMFrame3 IDirect3DRMFrame3_iface
IDirect3DRMFrame IDirect3DRMFrame_iface
IDirect3DRMViewport IDirect3DRMViewport_iface
struct d3drm_device * device
IDirect3DRMViewport2 IDirect3DRMViewport2_iface
IDirect3DRMFrame * camera
IDirect3DViewport * d3d_viewport
IDirect3DMaterial * material
D3DRMPROJECTIONTYPE projection
#define CONTAINING_RECORD(address, type, field)
wchar_t tm const _CrtWcstime_Writes_and_advances_ptr_ count wchar_t ** out
_In_ CLIPOBJ _In_ BRUSHOBJ _In_ LONG x1
_In_ CLIPOBJ _In_ BRUSHOBJ _In_ LONG _In_ LONG y1
_In_ CLIPOBJ _In_ BRUSHOBJ _In_ LONG _In_ LONG _In_ LONG _In_ LONG y2
_In_ CLIPOBJ _In_ BRUSHOBJ _In_ LONG _In_ LONG _In_ LONG x2
#define CLASS_E_CLASSNOTAVAILABLE