|
ReactOS 0.4.16-dev-1946-g52006dd
|
#include <wined3d_private.h>

Definition at line 1812 of file wined3d_private.h.
| GLuint wined3d_gl_pipeline_statistics_query::clipping_input |
Definition at line 1826 of file wined3d_private.h.
| GLuint wined3d_gl_pipeline_statistics_query::clipping_output |
Definition at line 1827 of file wined3d_private.h.
| GLuint wined3d_gl_pipeline_statistics_query::compute_shader |
Definition at line 1825 of file wined3d_private.h.
| GLuint wined3d_gl_pipeline_statistics_query::fragment_shader |
Definition at line 1824 of file wined3d_private.h.
| GLuint wined3d_gl_pipeline_statistics_query::geometry_primitives |
Definition at line 1823 of file wined3d_private.h.
| GLuint wined3d_gl_pipeline_statistics_query::geometry_shader |
Definition at line 1822 of file wined3d_private.h.
| GLuint wined3d_gl_pipeline_statistics_query::id[11] |
Definition at line 1814 of file wined3d_private.h.
Referenced by context_destroy_gl_resources(), and wined3d_pipeline_query_ops_poll().
| GLuint wined3d_gl_pipeline_statistics_query::primitives |
Definition at line 1818 of file wined3d_private.h.
| struct { ... } wined3d_gl_pipeline_statistics_query::query |
Referenced by wined3d_pipeline_query_ops_issue(), and wined3d_pipeline_query_ops_poll().
| GLuint wined3d_gl_pipeline_statistics_query::tess_control_shader |
Definition at line 1820 of file wined3d_private.h.
| GLuint wined3d_gl_pipeline_statistics_query::tess_eval_shader |
Definition at line 1821 of file wined3d_private.h.
| GLuint wined3d_gl_pipeline_statistics_query::vertex_shader |
Definition at line 1819 of file wined3d_private.h.
| GLuint wined3d_gl_pipeline_statistics_query::vertices |
Definition at line 1817 of file wined3d_private.h.