ReactOS 0.4.15-dev-7934-g1dc8d80
query.c
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1/*
2 * Copyright 2005 Oliver Stieber
3 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
4 * Copyright 2009-2010 Henri Verbeet for CodeWeavers.
5 *
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
10 *
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
15 *
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 */
20
21
22#include "config.h"
23#include "wine/port.h"
24#include "wined3d_private.h"
25
27
28static UINT64 get_query_result64(GLuint id, const struct wined3d_gl_info *gl_info)
29{
30 if (gl_info->supported[ARB_TIMER_QUERY])
31 {
33 GL_EXTCALL(glGetQueryObjectui64v(id, GL_QUERY_RESULT, &result));
34 return result;
35 }
36 else
37 {
39 GL_EXTCALL(glGetQueryObjectuiv(id, GL_QUERY_RESULT, &result));
40 return result;
41 }
42}
43
45 enum wined3d_query_type type, const void *data, DWORD data_size,
46 const struct wined3d_query_ops *query_ops, void *parent, const struct wined3d_parent_ops *parent_ops)
47{
48 query->ref = 1;
49 query->parent = parent;
50 query->parent_ops = parent_ops;
51 query->device = device;
52 query->state = QUERY_CREATED;
53 query->type = type;
54 query->data = data;
55 query->data_size = data_size;
56 query->query_ops = query_ops;
57 list_init(&query->poll_list_entry);
58}
59
61{
63}
64
66{
68}
69
71{
73}
74
76{
78}
79
81 struct wined3d_query *query)
82{
84}
85
86static BOOL wined3d_fence_supported(const struct wined3d_gl_info *gl_info)
87{
88 return gl_info->supported[ARB_SYNC] || gl_info->supported[NV_FENCE] || gl_info->supported[APPLE_FENCE];
89}
90
92 const struct wined3d_device *device, DWORD flags)
93{
94 const struct wined3d_gl_info *gl_info;
97 BOOL fence_result;
98
99 TRACE("fence %p, device %p, flags %#x.\n", fence, device, flags);
100
101 if (!fence->context)
102 {
103 TRACE("Fence not issued.\n");
105 }
106
107 if (!(context = context_reacquire(device, fence->context)))
108 {
109 if (!fence->context->gl_info->supported[ARB_SYNC])
110 {
111 WARN("Fence tested from wrong thread.\n");
113 }
115 }
116 gl_info = context->gl_info;
117
118 if (gl_info->supported[ARB_SYNC])
119 {
120 GLenum gl_ret = GL_EXTCALL(glClientWaitSync(fence->object.sync,
122 checkGLcall("glClientWaitSync");
123
124 switch (gl_ret)
125 {
129 break;
130
133 break;
134
135 case GL_WAIT_FAILED:
136 default:
137 ERR("glClientWaitSync returned %#x.\n", gl_ret);
139 }
140 }
141 else if (gl_info->supported[APPLE_FENCE])
142 {
143 fence_result = GL_EXTCALL(glTestFenceAPPLE(fence->object.id));
144 checkGLcall("glTestFenceAPPLE");
145 if (fence_result)
147 else
149 }
150 else if (gl_info->supported[NV_FENCE])
151 {
152 fence_result = GL_EXTCALL(glTestFenceNV(fence->object.id));
153 checkGLcall("glTestFenceNV");
154 if (fence_result)
156 else
158 }
159 else
160 {
161 ERR("Fence created despite lack of GL support.\n");
163 }
164
166 return ret;
167}
168
170 const struct wined3d_device *device)
171{
172 const struct wined3d_gl_info *gl_info;
173 struct wined3d_context *context;
175
176 TRACE("fence %p, device %p.\n", fence, device);
177
178 if (!fence->context)
179 {
180 TRACE("Fence not issued.\n");
182 }
183 gl_info = fence->context->gl_info;
184
185 if (!(context = context_reacquire(device, fence->context)))
186 {
187 /* A glFinish does not reliably wait for draws in other contexts. The caller has
188 * to find its own way to cope with the thread switch
189 */
190 if (!gl_info->supported[ARB_SYNC])
191 {
192 WARN("Fence finished from wrong thread.\n");
194 }
196 }
197 gl_info = context->gl_info;
198
199 if (gl_info->supported[ARB_SYNC])
200 {
201 /* Timeouts near 0xffffffffffffffff may immediately return GL_TIMEOUT_EXPIRED,
202 * possibly because macOS internally adds some slop to the timer. To avoid this,
203 * we use a large number that isn't near the point of overflow (macOS 10.12.5).
204 */
205 GLenum gl_ret = GL_EXTCALL(glClientWaitSync(fence->object.sync,
207 checkGLcall("glClientWaitSync");
208
209 switch (gl_ret)
210 {
214 break;
215
216 /* We don't expect a timeout for a ~292 year wait */
217 default:
218 ERR("glClientWaitSync returned %#x.\n", gl_ret);
220 }
221 }
222 else if (context->gl_info->supported[APPLE_FENCE])
223 {
224 GL_EXTCALL(glFinishFenceAPPLE(fence->object.id));
225 checkGLcall("glFinishFenceAPPLE");
227 }
228 else if (context->gl_info->supported[NV_FENCE])
229 {
230 GL_EXTCALL(glFinishFenceNV(fence->object.id));
231 checkGLcall("glFinishFenceNV");
233 }
234 else
235 {
236 ERR("Fence created without GL support.\n");
238 }
239
241 return ret;
242}
243
244void wined3d_fence_issue(struct wined3d_fence *fence, const struct wined3d_device *device)
245{
246 struct wined3d_context *context = NULL;
247 const struct wined3d_gl_info *gl_info;
248
249 if (fence->context && !(context = context_reacquire(device, fence->context))
250 && !fence->context->gl_info->supported[ARB_SYNC])
251 context_free_fence(fence);
252 if (!context)
254 gl_info = context->gl_info;
255 if (!fence->context)
257
258 if (gl_info->supported[ARB_SYNC])
259 {
260 if (fence->object.sync)
261 GL_EXTCALL(glDeleteSync(fence->object.sync));
262 checkGLcall("glDeleteSync");
263 fence->object.sync = GL_EXTCALL(glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0));
264 checkGLcall("glFenceSync");
265 }
266 else if (gl_info->supported[APPLE_FENCE])
267 {
268 GL_EXTCALL(glSetFenceAPPLE(fence->object.id));
269 checkGLcall("glSetFenceAPPLE");
270 }
271 else if (gl_info->supported[NV_FENCE])
272 {
273 GL_EXTCALL(glSetFenceNV(fence->object.id, GL_ALL_COMPLETED_NV));
274 checkGLcall("glSetFenceNV");
275 }
276
278}
279
280static void wined3d_fence_free(struct wined3d_fence *fence)
281{
282 if (fence->context)
283 context_free_fence(fence);
284}
285
287{
288 wined3d_fence_free(fence);
289 heap_free(fence);
290}
291
292static HRESULT wined3d_fence_init(struct wined3d_fence *fence, const struct wined3d_gl_info *gl_info)
293{
294 if (!wined3d_fence_supported(gl_info))
295 {
296 WARN("Fences not supported.\n");
298 }
299
300 return WINED3D_OK;
301}
302
304{
305 const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
306 struct wined3d_fence *object;
307 HRESULT hr;
308
309 TRACE("device %p, fence %p.\n", device, fence);
310
311 if (!(object = heap_alloc_zero(sizeof(*object))))
312 return E_OUTOFMEMORY;
313
314 if (FAILED(hr = wined3d_fence_init(object, gl_info)))
315 {
316 heap_free(object);
317 return hr;
318 }
319
320 TRACE("Created fence %p.\n", object);
321 *fence = object;
322
323 return WINED3D_OK;
324}
325
327{
328 ULONG refcount = InterlockedIncrement(&query->ref);
329
330 TRACE("%p increasing refcount to %u.\n", query, refcount);
331
332 return refcount;
333}
334
335static void wined3d_query_destroy_object(void *object)
336{
337 struct wined3d_query *query = object;
338
339 if (!list_empty(&query->poll_list_entry))
340 list_remove(&query->poll_list_entry);
341
342 /* Queries are specific to the GL context that created them. Not
343 * deleting the query will obviously leak it, but that's still better
344 * than potentially deleting a different query with the same id in this
345 * context, and (still) leaking the actual query. */
346 query->query_ops->query_destroy(query);
347}
348
350{
351 ULONG refcount = InterlockedDecrement(&query->ref);
352
353 TRACE("%p decreasing refcount to %u.\n", query, refcount);
354
355 if (!refcount)
356 {
357 query->parent_ops->wined3d_object_destroyed(query->parent);
359 }
360
361 return refcount;
362}
363
365 void *data, UINT data_size, DWORD flags)
366{
367 TRACE("query %p, data %p, data_size %u, flags %#x.\n",
369
370 if (flags)
371 WARN("Ignoring flags %#x.\n", flags);
372
373 if (query->state == QUERY_BUILDING)
374 {
375 WARN("Query is building, returning S_FALSE.\n");
376 return S_FALSE;
377 }
378
379 if (query->state == QUERY_CREATED)
380 {
381 WARN("Query wasn't started yet.\n");
383 }
384
385 if (!query->device->cs->thread)
386 {
387 if (!query->query_ops->query_poll(query, flags))
388 return S_FALSE;
389 }
390 else if (query->counter_main != query->counter_retrieved)
391 {
392 if (flags & WINED3DGETDATA_FLUSH && !query->device->cs->queries_flushed)
393 wined3d_cs_emit_flush(query->device->cs);
394 return S_FALSE;
395 }
396
397 if (data)
398 memcpy(data, query->data, min(data_size, query->data_size));
399
400 return S_OK;
401}
402
404{
405 TRACE("query %p.\n", query);
406
407 return query->data_size;
408}
409
411{
412 TRACE("query %p, flags %#x.\n", query, flags);
413
415 ++query->counter_main;
416
418
420 query->state = QUERY_BUILDING;
421 else
422 query->state = QUERY_SIGNALLED;
423
424 return WINED3D_OK;
425}
426
428{
430 struct wined3d_device *device = query->device;
431 const struct wined3d_gl_info *gl_info;
432 struct wined3d_context *context;
434
435 TRACE("query %p, flags %#x.\n", query, flags);
436
438 {
439 FIXME("%p Wrong thread, returning 1.\n", query);
440 oq->samples = 1;
441 return TRUE;
442 }
443 gl_info = context->gl_info;
444
445 GL_EXTCALL(glGetQueryObjectuiv(oq->id, GL_QUERY_RESULT_AVAILABLE, &available));
446 TRACE("Available %#x.\n", available);
447
448 if (available)
449 {
451 TRACE("Returning 0x%s samples.\n", wine_dbgstr_longlong(oq->samples));
452 }
453
454 checkGLcall("poll occlusion query");
456
457 return available;
458}
459
461{
464
465 TRACE("query %p, flags %#x.\n", query, flags);
466
467 ret = wined3d_fence_test(&event_query->fence, query->device, flags);
468 switch (ret)
469 {
470 case WINED3D_FENCE_OK:
472 return event_query->signalled = TRUE;
473
475 return event_query->signalled = FALSE;
476
478 FIXME("(%p) Wrong thread, reporting GPU idle.\n", query);
479 return event_query->signalled = TRUE;
480
482 ERR("The GL event query failed.\n");
483 return event_query->signalled = TRUE;
484
485 default:
486 ERR("Unexpected wined3d_event_query_test result %#x.\n", ret);
487 return event_query->signalled = TRUE;
488 }
489}
490
492{
493 TRACE("query %p.\n", query);
494
495 return query->parent;
496}
497
499{
500 TRACE("query %p.\n", query);
501
502 return query->type;
503}
504
506{
507 TRACE("query %p, flags %#x.\n", query, flags);
508
510 {
512
513 wined3d_fence_issue(&event_query->fence, query->device);
514 return TRUE;
515 }
516 else if (flags & WINED3DISSUE_BEGIN)
517 {
518 /* Started implicitly at query creation. */
519 ERR("Event query issued with START flag - what to do?\n");
520 }
521
522 return FALSE;
523}
524
526{
528 struct wined3d_device *device = query->device;
529 const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
530 struct wined3d_context *context;
531 BOOL poll = FALSE;
532
533 TRACE("query %p, flags %#x.\n", query, flags);
534
535 /* This is allowed according to MSDN and our tests. Reset the query and
536 * restart. */
538 {
539 if (oq->started)
540 {
542 {
543 GL_EXTCALL(glEndQuery(GL_SAMPLES_PASSED));
544 checkGLcall("glEndQuery()");
545 }
546 else
547 {
548 FIXME("Wrong thread, can't restart query.\n");
552 }
553 }
554 else
555 {
556 if (oq->context)
560 }
561
562 GL_EXTCALL(glBeginQuery(GL_SAMPLES_PASSED, oq->id));
563 checkGLcall("glBeginQuery()");
564
566 oq->started = TRUE;
567 }
569 {
570 /* MSDN says END on a non-building occlusion query returns an error,
571 * but our tests show that it returns OK. But OpenGL doesn't like it,
572 * so avoid generating an error. */
573 if (oq->started)
574 {
576 {
577 GL_EXTCALL(glEndQuery(GL_SAMPLES_PASSED));
578 checkGLcall("glEndQuery()");
579
581 poll = TRUE;
582 }
583 else
584 {
585 FIXME("Wrong thread, can't end query.\n");
586 }
587 }
588 oq->started = FALSE;
589 }
590
591 return poll;
592}
593
595{
597 struct wined3d_device *device = query->device;
598 const struct wined3d_gl_info *gl_info;
599 struct wined3d_context *context;
602
603 TRACE("query %p, flags %#x.\n", query, flags);
604
606 {
607 FIXME("%p Wrong thread, returning 1.\n", query);
608 tq->timestamp = 1;
609 return TRUE;
610 }
611 gl_info = context->gl_info;
612
613 GL_EXTCALL(glGetQueryObjectuiv(tq->id, GL_QUERY_RESULT_AVAILABLE, &available));
614 checkGLcall("glGetQueryObjectuiv(GL_QUERY_RESULT_AVAILABLE)");
615 TRACE("available %#x.\n", available);
616
617 if (available)
618 {
619 GL_EXTCALL(glGetQueryObjectui64v(tq->id, GL_QUERY_RESULT, &timestamp));
620 checkGLcall("glGetQueryObjectui64v(GL_QUERY_RESULT)");
621 TRACE("Returning timestamp %s.\n", wine_dbgstr_longlong(timestamp));
622 tq->timestamp = timestamp;
623 }
624
626
627 return available;
628}
629
631{
633 const struct wined3d_gl_info *gl_info;
634 struct wined3d_context *context;
635
636 TRACE("query %p, flags %#x.\n", query, flags);
637
639 {
640 WARN("Ignoring WINED3DISSUE_BEGIN with a TIMESTAMP query.\n");
641 }
643 {
644 if (tq->context)
646 context = context_acquire(query->device, NULL, 0);
647 gl_info = context->gl_info;
649 GL_EXTCALL(glQueryCounter(tq->id, GL_TIMESTAMP));
650 checkGLcall("glQueryCounter()");
652
653 return TRUE;
654 }
655
656 return FALSE;
657}
658
660{
661 TRACE("query %p, flags %#x.\n", query, flags);
662
663 return TRUE;
664}
665
667{
668 TRACE("query %p, flags %#x.\n", query, flags);
669
670 return FALSE;
671}
672
674{
676 struct wined3d_device *device = query->device;
677 GLuint written_available, generated_available;
678 const struct wined3d_gl_info *gl_info;
679 struct wined3d_context *context;
680
681 TRACE("query %p, flags %#x.\n", query, flags);
682
684 {
685 FIXME("%p Wrong thread, returning 0 primitives.\n", query);
686 memset(&pq->statistics, 0, sizeof(pq->statistics));
687 return TRUE;
688 }
689 gl_info = context->gl_info;
690
691 GL_EXTCALL(glGetQueryObjectuiv(pq->u.query.written,
692 GL_QUERY_RESULT_AVAILABLE, &written_available));
693 GL_EXTCALL(glGetQueryObjectuiv(pq->u.query.generated,
694 GL_QUERY_RESULT_AVAILABLE, &generated_available));
695 TRACE("Available %#x, %#x.\n", written_available, generated_available);
696
697 if (written_available && generated_available)
698 {
699 pq->statistics.primitives_written = get_query_result64(pq->u.query.written, gl_info);
700 pq->statistics.primitives_generated = get_query_result64(pq->u.query.generated, gl_info);
701 TRACE("Returning %s, %s primitives.\n",
702 wine_dbgstr_longlong(pq->statistics.primitives_written),
703 wine_dbgstr_longlong(pq->statistics.primitives_generated));
704 }
705
706 checkGLcall("poll SO statistics query");
708
709 return written_available && generated_available;
710}
711
713{
715 struct wined3d_device *device = query->device;
716 const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
717 struct wined3d_context *context;
718 BOOL poll = FALSE;
719
720 TRACE("query %p, flags %#x.\n", query, flags);
721
723 {
724 if (pq->started)
725 {
727 {
729 GL_EXTCALL(glEndQueryIndexed(GL_PRIMITIVES_GENERATED, pq->stream_idx));
730 }
731 else
732 {
733 FIXME("Wrong thread, can't restart query.\n");
737 }
738 }
739 else
740 {
741 if (pq->context)
745 }
746
748 pq->stream_idx, pq->u.query.written));
749 GL_EXTCALL(glBeginQueryIndexed(GL_PRIMITIVES_GENERATED,
750 pq->stream_idx, pq->u.query.generated));
751 checkGLcall("begin query");
752
754 pq->started = TRUE;
755 }
757 {
758 if (pq->started)
759 {
761 {
763 GL_EXTCALL(glEndQueryIndexed(GL_PRIMITIVES_GENERATED, pq->stream_idx));
764 checkGLcall("end query");
765
767 poll = TRUE;
768 }
769 else
770 {
771 FIXME("Wrong thread, can't end query.\n");
772 }
773 }
774 pq->started = FALSE;
775 }
776
777 return poll;
778}
779
781{
783 struct wined3d_device *device = query->device;
784 const struct wined3d_gl_info *gl_info;
785 struct wined3d_context *context;
787 int i;
788
789 TRACE("query %p, flags %#x.\n", query, flags);
790
792 {
793 FIXME("%p Wrong thread.\n", query);
794 memset(&pq->statistics, 0, sizeof(pq->statistics));
795 return TRUE;
796 }
797 gl_info = context->gl_info;
798
799 for (i = 0; i < ARRAY_SIZE(pq->u.id); ++i)
800 {
801 GL_EXTCALL(glGetQueryObjectuiv(pq->u.id[i], GL_QUERY_RESULT_AVAILABLE, &available));
802 if (!available)
803 break;
804 }
805
806 if (available)
807 {
808 pq->statistics.vertices_submitted = get_query_result64(pq->u.query.vertices, gl_info);
809 pq->statistics.primitives_submitted = get_query_result64(pq->u.query.primitives, gl_info);
810 pq->statistics.vs_invocations = get_query_result64(pq->u.query.vertex_shader, gl_info);
811 pq->statistics.hs_invocations = get_query_result64(pq->u.query.tess_control_shader, gl_info);
812 pq->statistics.ds_invocations = get_query_result64(pq->u.query.tess_eval_shader, gl_info);
813 pq->statistics.gs_invocations = get_query_result64(pq->u.query.geometry_shader, gl_info);
814 pq->statistics.gs_primitives = get_query_result64(pq->u.query.geometry_primitives, gl_info);
815 pq->statistics.ps_invocations = get_query_result64(pq->u.query.fragment_shader, gl_info);
816 pq->statistics.cs_invocations = get_query_result64(pq->u.query.compute_shader, gl_info);
817 pq->statistics.clipping_input_primitives = get_query_result64(pq->u.query.clipping_input, gl_info);
818 pq->statistics.clipping_output_primitives = get_query_result64(pq->u.query.clipping_output, gl_info);
819 }
820
821 checkGLcall("poll pipeline statistics query");
823 return available;
824}
825
827 struct wined3d_context *context)
828{
829 const struct wined3d_gl_info *gl_info = context->gl_info;
830
842 checkGLcall("end query");
843}
844
846{
848 struct wined3d_device *device = query->device;
849 const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
850 struct wined3d_context *context;
851 BOOL poll = FALSE;
852
853 TRACE("query %p, flags %#x.\n", query, flags);
854
856 {
857 if (pq->started)
858 {
860 {
862 }
863 else
864 {
865 FIXME("Wrong thread, can't restart query.\n");
869 }
870 }
871 else
872 {
873 if (pq->context)
877 }
878
879 GL_EXTCALL(glBeginQuery(GL_VERTICES_SUBMITTED_ARB, pq->u.query.vertices));
880 GL_EXTCALL(glBeginQuery(GL_PRIMITIVES_SUBMITTED_ARB, pq->u.query.primitives));
881 GL_EXTCALL(glBeginQuery(GL_VERTEX_SHADER_INVOCATIONS_ARB, pq->u.query.vertex_shader));
882 GL_EXTCALL(glBeginQuery(GL_TESS_CONTROL_SHADER_PATCHES_ARB, pq->u.query.tess_control_shader));
883 GL_EXTCALL(glBeginQuery(GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB, pq->u.query.tess_eval_shader));
884 GL_EXTCALL(glBeginQuery(GL_GEOMETRY_SHADER_INVOCATIONS, pq->u.query.geometry_shader));
885 GL_EXTCALL(glBeginQuery(GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB, pq->u.query.geometry_primitives));
886 GL_EXTCALL(glBeginQuery(GL_FRAGMENT_SHADER_INVOCATIONS_ARB, pq->u.query.fragment_shader));
887 GL_EXTCALL(glBeginQuery(GL_COMPUTE_SHADER_INVOCATIONS_ARB, pq->u.query.compute_shader));
888 GL_EXTCALL(glBeginQuery(GL_CLIPPING_INPUT_PRIMITIVES_ARB, pq->u.query.clipping_input));
889 GL_EXTCALL(glBeginQuery(GL_CLIPPING_OUTPUT_PRIMITIVES_ARB, pq->u.query.clipping_output));
890 checkGLcall("begin query");
891
893 pq->started = TRUE;
894 }
896 {
897 if (pq->started)
898 {
900 {
903 poll = TRUE;
904 }
905 else
906 {
907 FIXME("Wrong thread, can't end query.\n");
908 }
909 }
910 pq->started = FALSE;
911 }
912
913 return poll;
914}
915
917{
918 TRACE("query %p, flags %#x.\n", query, flags);
919
920 return TRUE;
921}
922
924{
925 FIXME("query %p, flags %#x.\n", query, flags);
926
927 return FALSE;
928}
929
931{
932 TRACE("query %p, flags %#x.\n", query, flags);
933
934 return TRUE;
935}
936
938{
939 FIXME("query %p, flags %#x.\n", query, flags);
940
941 return FALSE;
942}
943
945{
947
948 wined3d_fence_free(&event_query->fence);
949 heap_free(event_query);
950}
951
953{
957};
958
960 enum wined3d_query_type type, void *parent, const struct wined3d_parent_ops *parent_ops,
961 struct wined3d_query **query)
962{
963 const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
965 HRESULT hr;
966
967 TRACE("device %p, type %#x, parent %p, parent_ops %p, query %p.\n",
968 device, type, parent, parent_ops, query);
969
970 if (!(object = heap_alloc_zero(sizeof(*object))))
971 return E_OUTOFMEMORY;
972
973 if (FAILED(hr = wined3d_fence_init(&object->fence, gl_info)))
974 {
975 WARN("Event queries not supported.\n");
976 heap_free(object);
977 return hr;
978 }
979
980 wined3d_query_init(&object->query, device, type, &object->signalled,
981 sizeof(object->signalled), &event_query_ops, parent, parent_ops);
982
983 TRACE("Created query %p.\n", object);
984 *query = &object->query;
985
986 return WINED3D_OK;
987}
988
990{
992
993 if (oq->context)
995 heap_free(oq);
996}
997
999{
1003};
1004
1006 enum wined3d_query_type type, void *parent, const struct wined3d_parent_ops *parent_ops,
1007 struct wined3d_query **query)
1008{
1009 const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
1011
1012 TRACE("device %p, type %#x, parent %p, parent_ops %p, query %p.\n",
1013 device, type, parent, parent_ops, query);
1014
1015 if (!gl_info->supported[ARB_OCCLUSION_QUERY])
1016 {
1017 WARN("Unsupported in local OpenGL implementation: ARB_OCCLUSION_QUERY.\n");
1019 }
1020
1021 if (!(object = heap_alloc_zero(sizeof(*object))))
1022 return E_OUTOFMEMORY;
1023
1024 wined3d_query_init(&object->query, device, type, &object->samples,
1025 sizeof(object->samples), &occlusion_query_ops, parent, parent_ops);
1026
1027 TRACE("Created query %p.\n", object);
1028 *query = &object->query;
1029
1030 return WINED3D_OK;
1031}
1032
1034{
1036
1037 if (tq->context)
1039 heap_free(tq);
1040}
1041
1043{
1047};
1048
1050 enum wined3d_query_type type, void *parent, const struct wined3d_parent_ops *parent_ops,
1051 struct wined3d_query **query)
1052{
1053 const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
1055
1056 TRACE("device %p, type %#x, parent %p, parent_ops %p, query %p.\n",
1057 device, type, parent, parent_ops, query);
1058
1059 if (!gl_info->supported[ARB_TIMER_QUERY])
1060 {
1061 WARN("Unsupported in local OpenGL implementation: ARB_TIMER_QUERY.\n");
1063 }
1064
1065 if (!(object = heap_alloc_zero(sizeof(*object))))
1066 return E_OUTOFMEMORY;
1067
1068 wined3d_query_init(&object->query, device, type, &object->timestamp,
1069 sizeof(object->timestamp), &timestamp_query_ops, parent, parent_ops);
1070
1071 TRACE("Created query %p.\n", object);
1072 *query = &object->query;
1073
1074 return WINED3D_OK;
1075}
1076
1078{
1080}
1081
1083{
1087};
1088
1090 enum wined3d_query_type type, void *parent, const struct wined3d_parent_ops *parent_ops,
1091 struct wined3d_query **query)
1092{
1093 const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
1094 struct wined3d_query *object;
1095
1096 TRACE("device %p, type %#x, parent %p, parent_ops %p, query %p.\n",
1098
1099 if (!gl_info->supported[ARB_TIMER_QUERY])
1100 {
1101 WARN("Unsupported in local OpenGL implementation: ARB_TIMER_QUERY.\n");
1103 }
1104
1105 if (!(object = heap_alloc_zero(sizeof(*object))))
1106 return E_OUTOFMEMORY;
1107
1109 {
1110 static const struct wined3d_query_data_timestamp_disjoint disjoint_data = {1000 * 1000 * 1000, FALSE};
1111
1112 wined3d_query_init(object, device, type, &disjoint_data,
1113 sizeof(disjoint_data), &timestamp_disjoint_query_ops, parent, parent_ops);
1114 }
1115 else
1116 {
1117 static const UINT64 freq = 1000 * 1000 * 1000;
1118
1119 wined3d_query_init(object, device, type, &freq,
1120 sizeof(freq), &timestamp_disjoint_query_ops, parent, parent_ops);
1121 }
1122
1123 TRACE("Created query %p.\n", object);
1124 *query = object;
1125
1126 return WINED3D_OK;
1127}
1128
1130{
1132
1133 if (pq->context)
1135 heap_free(pq);
1136}
1137
1139{
1143};
1144
1146 enum wined3d_query_type type, void *parent, const struct wined3d_parent_ops *parent_ops,
1147 struct wined3d_query **query)
1148{
1149 const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
1151 unsigned int stream_idx;
1152
1155 else
1157
1158 TRACE("device %p, type %#x, parent %p, parent_ops %p, query %p.\n",
1159 device, type, parent, parent_ops, query);
1160
1162 {
1163 WARN("OpenGL implementation does not support primitive queries.\n");
1165 }
1166 if (!gl_info->supported[ARB_TRANSFORM_FEEDBACK3])
1167 {
1168 WARN("OpenGL implementation does not support indexed queries.\n");
1170 }
1171
1172 if (!(object = heap_alloc_zero(sizeof(*object))))
1173 return E_OUTOFMEMORY;
1174
1175 wined3d_query_init(&object->query, device, type, &object->statistics,
1176 sizeof(object->statistics), &so_statistics_query_ops, parent, parent_ops);
1177 object->stream_idx = stream_idx;
1178
1179 TRACE("Created query %p.\n", object);
1180 *query = &object->query;
1181
1182 return WINED3D_OK;
1183}
1184
1186{
1188 if (pq->context)
1190 heap_free(pq);
1191}
1192
1194{
1198};
1199
1201 enum wined3d_query_type type, void *parent, const struct wined3d_parent_ops *parent_ops,
1202 struct wined3d_query **query)
1203{
1204 const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
1206
1207 TRACE("device %p, type %#x, parent %p, parent_ops %p, query %p.\n",
1208 device, type, parent, parent_ops, query);
1209
1211 {
1212 WARN("OpenGL implementation does not support pipeline statistics queries.\n");
1214 }
1215
1216 if (!(object = heap_alloc_zero(sizeof(*object))))
1217 return E_OUTOFMEMORY;
1218
1219 wined3d_query_init(&object->query, device, type, &object->statistics,
1220 sizeof(object->statistics), &pipeline_query_ops, parent, parent_ops);
1221
1222 TRACE("Created query %p.\n", object);
1223 *query = &object->query;
1224
1225 return WINED3D_OK;
1226}
1227
1229{
1231}
1232
1234{
1238};
1239
1241 enum wined3d_query_type type, void *parent, const struct wined3d_parent_ops *parent_ops,
1242 struct wined3d_query **query)
1243{
1244 static const struct wined3d_query_data_so_statistics statistics = { 1, 1 };
1245 struct wined3d_query *object;
1246
1247 FIXME("device %p, type %#x, parent %p, query %p.\n", device, type, parent, query);
1248
1249 if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
1250 return E_OUTOFMEMORY;
1251
1252 wined3d_query_init(object, device, type, &statistics,
1253 sizeof(statistics), &statistics_query_ops, parent, parent_ops);
1254
1255 TRACE("Created query %p.\n", object);
1256 *query = object;
1257
1258 return WINED3D_OK;
1259}
1260
1262{
1264}
1265
1267{
1271};
1272
1274 enum wined3d_query_type type, void *parent, const struct wined3d_parent_ops *parent_ops,
1275 struct wined3d_query **query)
1276{
1277 static const BOOL overflow = FALSE;
1278 struct wined3d_query *object;
1279
1280 FIXME("device %p, type %#x, parent %p, query %p.\n", device, type, parent, query);
1281
1282 if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
1283 return E_OUTOFMEMORY;
1284
1285 wined3d_query_init(object, device, type, &overflow,
1286 sizeof(overflow), &overflow_query_ops, parent, parent_ops);
1287
1288 TRACE("Created query %p.\n", object);
1289 *query = object;
1290
1291 return WINED3D_OK;
1292}
1293
1295 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_query **query)
1296{
1297 TRACE("device %p, type %#x, parent %p, parent_ops %p, query %p.\n",
1299
1300 switch (type)
1301 {
1304
1307
1310
1314
1320
1323
1326
1329
1330 default:
1331 FIXME("Unhandled query type %#x.\n", type);
1333 }
1334}
unsigned long long UINT64
static BOOL heap_free(void *mem)
Definition: appwiz.h:76
#define InterlockedIncrement
Definition: armddk.h:53
#define InterlockedDecrement
Definition: armddk.h:52
#define WINE_DEFAULT_DEBUG_CHANNEL(t)
Definition: precomp.h:23
#define ARRAY_SIZE(A)
Definition: main.h:33
static void list_remove(struct list_entry *entry)
Definition: list.h:90
static int list_empty(struct list_entry *head)
Definition: list.h:58
static void list_init(struct list_entry *head)
Definition: list.h:51
#define FIXME(fmt,...)
Definition: debug.h:111
#define WARN(fmt,...)
Definition: debug.h:112
#define ERR(fmt,...)
Definition: debug.h:110
void wined3d_cs_emit_query_issue(struct wined3d_cs *cs, struct wined3d_query *query, DWORD flags)
Definition: cs.c:1934
void wined3d_cs_destroy_object(struct wined3d_cs *cs, void(*callback)(void *object), void *object)
Definition: cs.c:1885
void wined3d_cs_emit_flush(struct wined3d_cs *cs)
Definition: cs.c:930
#define E_OUTOFMEMORY
Definition: ddrawi.h:100
#define NULL
Definition: types.h:112
#define TRUE
Definition: types.h:120
#define FALSE
Definition: types.h:117
struct wined3d_context * context_acquire(const struct wined3d_device *device, struct wined3d_texture *texture, unsigned int sub_resource_idx)
Definition: context.c:4242
void context_alloc_so_statistics_query(struct wined3d_context *context, struct wined3d_so_statistics_query *query)
Definition: context.c:961
void context_free_occlusion_query(struct wined3d_occlusion_query *query)
Definition: context.c:844
void context_alloc_pipeline_statistics_query(struct wined3d_context *context, struct wined3d_pipeline_statistics_query *query)
Definition: context.c:1002
void context_free_so_statistics_query(struct wined3d_so_statistics_query *query)
Definition: context.c:983
void context_alloc_timestamp_query(struct wined3d_context *context, struct wined3d_timestamp_query *query)
Definition: context.c:923
void context_free_fence(struct wined3d_fence *fence)
Definition: context.c:904
void context_alloc_fence(struct wined3d_context *context, struct wined3d_fence *fence)
Definition: context.c:863
void context_alloc_occlusion_query(struct wined3d_context *context, struct wined3d_occlusion_query *query)
Definition: context.c:816
void context_release(struct wined3d_context *context)
Definition: context.c:1571
void context_free_timestamp_query(struct wined3d_timestamp_query *query)
Definition: context.c:943
struct wined3d_context * context_reacquire(const struct wined3d_device *device, struct wined3d_context *context)
Definition: context.c:4305
void context_free_pipeline_statistics_query(struct wined3d_pipeline_statistics_query *query)
Definition: context.c:1021
static void wined3d_so_statistics_query_ops_destroy(struct wined3d_query *query)
Definition: query.c:1129
static HRESULT wined3d_timestamp_disjoint_query_create(struct wined3d_device *device, enum wined3d_query_type type, void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_query **query)
Definition: query.c:1089
static HRESULT wined3d_pipeline_query_create(struct wined3d_device *device, enum wined3d_query_type type, void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_query **query)
Definition: query.c:1200
static BOOL wined3d_statistics_query_ops_poll(struct wined3d_query *query, DWORD flags)
Definition: query.c:916
static BOOL wined3d_event_query_ops_poll(struct wined3d_query *query, DWORD flags)
Definition: query.c:460
static struct wined3d_so_statistics_query * wined3d_so_statistics_query_from_query(struct wined3d_query *query)
Definition: query.c:75
static void wined3d_pipeline_query_ops_destroy(struct wined3d_query *query)
Definition: query.c:1185
static HRESULT wined3d_statistics_query_create(struct wined3d_device *device, enum wined3d_query_type type, void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_query **query)
Definition: query.c:1240
static UINT64 get_query_result64(GLuint id, const struct wined3d_gl_info *gl_info)
Definition: query.c:28
HRESULT CDECL wined3d_query_get_data(struct wined3d_query *query, void *data, UINT data_size, DWORD flags)
Definition: query.c:364
static void wined3d_pipeline_statistics_query_end(struct wined3d_pipeline_statistics_query *query, struct wined3d_context *context)
Definition: query.c:826
enum wined3d_query_type CDECL wined3d_query_get_type(const struct wined3d_query *query)
Definition: query.c:498
static void wined3d_timestamp_query_ops_destroy(struct wined3d_query *query)
Definition: query.c:1033
void wined3d_fence_issue(struct wined3d_fence *fence, const struct wined3d_device *device)
Definition: query.c:244
static void wined3d_statistics_query_ops_destroy(struct wined3d_query *query)
Definition: query.c:1228
static BOOL wined3d_timestamp_disjoint_query_ops_poll(struct wined3d_query *query, DWORD flags)
Definition: query.c:659
HRESULT CDECL wined3d_query_issue(struct wined3d_query *query, DWORD flags)
Definition: query.c:410
static BOOL wined3d_so_statistics_query_ops_issue(struct wined3d_query *query, DWORD flags)
Definition: query.c:712
static struct wined3d_event_query * wined3d_event_query_from_query(struct wined3d_query *query)
Definition: query.c:60
static HRESULT wined3d_timestamp_query_create(struct wined3d_device *device, enum wined3d_query_type type, void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_query **query)
Definition: query.c:1049
static const struct wined3d_query_ops overflow_query_ops
Definition: query.c:1266
static const struct wined3d_query_ops pipeline_query_ops
Definition: query.c:1193
static HRESULT wined3d_overflow_query_create(struct wined3d_device *device, enum wined3d_query_type type, void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_query **query)
Definition: query.c:1273
void wined3d_fence_destroy(struct wined3d_fence *fence)
Definition: query.c:286
static BOOL wined3d_overflow_query_ops_poll(struct wined3d_query *query, DWORD flags)
Definition: query.c:930
static BOOL wined3d_overflow_query_ops_issue(struct wined3d_query *query, DWORD flags)
Definition: query.c:937
static BOOL wined3d_event_query_ops_issue(struct wined3d_query *query, DWORD flags)
Definition: query.c:505
static struct wined3d_timestamp_query * wined3d_timestamp_query_from_query(struct wined3d_query *query)
Definition: query.c:70
void *CDECL wined3d_query_get_parent(const struct wined3d_query *query)
Definition: query.c:491
enum wined3d_fence_result wined3d_fence_wait(const struct wined3d_fence *fence, const struct wined3d_device *device)
Definition: query.c:169
static const struct wined3d_query_ops timestamp_disjoint_query_ops
Definition: query.c:1082
static BOOL wined3d_timestamp_disjoint_query_ops_issue(struct wined3d_query *query, DWORD flags)
Definition: query.c:666
static void wined3d_occlusion_query_ops_destroy(struct wined3d_query *query)
Definition: query.c:989
ULONG CDECL wined3d_query_incref(struct wined3d_query *query)
Definition: query.c:326
HRESULT CDECL wined3d_query_create(struct wined3d_device *device, enum wined3d_query_type type, void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_query **query)
Definition: query.c:1294
static HRESULT wined3d_so_statistics_query_create(struct wined3d_device *device, enum wined3d_query_type type, void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_query **query)
Definition: query.c:1145
static BOOL wined3d_statistics_query_ops_issue(struct wined3d_query *query, DWORD flags)
Definition: query.c:923
static struct wined3d_pipeline_statistics_query * wined3d_pipeline_statistics_query_from_query(struct wined3d_query *query)
Definition: query.c:80
HRESULT wined3d_fence_create(struct wined3d_device *device, struct wined3d_fence **fence)
Definition: query.c:303
static BOOL wined3d_occlusion_query_ops_poll(struct wined3d_query *query, DWORD flags)
Definition: query.c:427
static void wined3d_query_destroy_object(void *object)
Definition: query.c:335
UINT CDECL wined3d_query_get_data_size(const struct wined3d_query *query)
Definition: query.c:403
static void wined3d_overflow_query_ops_destroy(struct wined3d_query *query)
Definition: query.c:1261
ULONG CDECL wined3d_query_decref(struct wined3d_query *query)
Definition: query.c:349
static void wined3d_event_query_ops_destroy(struct wined3d_query *query)
Definition: query.c:944
static BOOL wined3d_pipeline_query_ops_issue(struct wined3d_query *query, DWORD flags)
Definition: query.c:845
static BOOL wined3d_fence_supported(const struct wined3d_gl_info *gl_info)
Definition: query.c:86
static const struct wined3d_query_ops statistics_query_ops
Definition: query.c:1233
static BOOL wined3d_pipeline_query_ops_poll(struct wined3d_query *query, DWORD flags)
Definition: query.c:780
static void wined3d_timestamp_disjoint_query_ops_destroy(struct wined3d_query *query)
Definition: query.c:1077
static BOOL wined3d_timestamp_query_ops_issue(struct wined3d_query *query, DWORD flags)
Definition: query.c:630
static BOOL wined3d_so_statistics_query_ops_poll(struct wined3d_query *query, DWORD flags)
Definition: query.c:673
static void wined3d_fence_free(struct wined3d_fence *fence)
Definition: query.c:280
static BOOL wined3d_timestamp_query_ops_poll(struct wined3d_query *query, DWORD flags)
Definition: query.c:594
static const struct wined3d_query_ops occlusion_query_ops
Definition: query.c:998
static struct wined3d_occlusion_query * wined3d_occlusion_query_from_query(struct wined3d_query *query)
Definition: query.c:65
static BOOL wined3d_occlusion_query_ops_issue(struct wined3d_query *query, DWORD flags)
Definition: query.c:525
static HRESULT wined3d_event_query_create(struct wined3d_device *device, enum wined3d_query_type type, void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_query **query)
Definition: query.c:959
static enum wined3d_fence_result wined3d_fence_test(const struct wined3d_fence *fence, const struct wined3d_device *device, DWORD flags)
Definition: query.c:91
static HRESULT wined3d_fence_init(struct wined3d_fence *fence, const struct wined3d_gl_info *gl_info)
Definition: query.c:292
static const struct wined3d_query_ops event_query_ops
Definition: query.c:952
static void wined3d_query_init(struct wined3d_query *query, struct wined3d_device *device, enum wined3d_query_type type, const void *data, DWORD data_size, const struct wined3d_query_ops *query_ops, void *parent, const struct wined3d_parent_ops *parent_ops)
Definition: query.c:44
static const struct wined3d_query_ops so_statistics_query_ops
Definition: query.c:1138
static const struct wined3d_query_ops timestamp_query_ops
Definition: query.c:1042
static HRESULT wined3d_occlusion_query_create(struct wined3d_device *device, enum wined3d_query_type type, void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_query **query)
Definition: query.c:1005
static WCHAR available[MAX_STRING_RESOURCE_LEN]
Definition: object.c:2336
#define CDECL
Definition: compat.h:29
#define GetProcessHeap()
Definition: compat.h:736
#define HeapAlloc
Definition: compat.h:733
static __inline const char * wine_dbgstr_longlong(ULONGLONG ll)
Definition: compat.h:49
#define HeapFree(x, y, z)
Definition: compat.h:735
#define HEAP_ZERO_MEMORY
Definition: compat.h:134
r parent
Definition: btrfs.c:3010
unsigned int BOOL
Definition: ntddk_ex.h:94
unsigned long DWORD
Definition: ntddk_ex.h:95
GLuint GLuint GLsizei GLenum type
Definition: gl.h:1545
unsigned int GLenum
Definition: gl.h:150
unsigned int GLuint
Definition: gl.h:159
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const GLvoid * data
Definition: gl.h:1950
uint64_t GLuint64
Definition: glext.h:5568
#define GL_TIMESTAMP
Definition: glext.h:2037
#define GL_QUERY_RESULT
Definition: glext.h:334
#define GL_PRIMITIVES_GENERATED
Definition: glext.h:550
#define GL_ALREADY_SIGNALED
Definition: glext.h:1926
GLbitfield flags
Definition: glext.h:7161
#define GL_QUERY_RESULT_AVAILABLE
Definition: glext.h:335
#define GL_SAMPLES_PASSED
Definition: glext.h:356
#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN
Definition: glext.h:551
#define GL_GEOMETRY_SHADER_INVOCATIONS
Definition: glext.h:2051
#define GL_CONDITION_SATISFIED
Definition: glext.h:1928
#define GL_TIMEOUT_EXPIRED
Definition: glext.h:1927
#define GL_WAIT_FAILED
Definition: glext.h:1929
#define GL_SYNC_FLUSH_COMMANDS_BIT
Definition: glext.h:1930
GLuint64EXT * result
Definition: glext.h:11304
#define GL_SYNC_GPU_COMMANDS_COMPLETE
Definition: glext.h:1923
#define GL_ALL_COMPLETED_NV
Definition: glext.h:3621
GLsizei GLenum const GLvoid GLsizei GLenum GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLint GLint GLint GLshort GLshort GLshort GLubyte GLubyte GLubyte GLuint GLuint GLuint GLushort GLushort GLushort GLbyte GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLfloat GLint GLint GLint GLint GLshort GLshort GLshort GLshort GLubyte GLubyte GLubyte GLubyte GLuint GLuint GLuint GLuint GLushort GLushort GLushort GLushort GLboolean const GLdouble const GLfloat const GLint const GLshort const GLbyte const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLdouble const GLfloat const GLfloat const GLint const GLint const GLshort const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort GLenum GLenum GLenum GLfloat GLenum GLint GLenum GLenum GLenum GLfloat GLenum GLenum GLint GLenum GLfloat GLenum GLint GLint GLushort GLenum GLenum GLfloat GLenum GLenum GLint GLfloat const GLubyte GLenum GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLint GLint GLsizei GLsizei GLint GLenum GLenum const GLvoid GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLenum const GLdouble GLenum GLenum const GLfloat GLenum GLenum const GLint GLsizei GLuint GLfloat GLuint GLbitfield GLfloat GLint GLuint GLboolean GLenum GLfloat GLenum GLbitfield GLenum GLfloat GLfloat GLint GLint const GLfloat GLenum GLfloat GLfloat GLint GLint GLfloat GLfloat GLint GLint const GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat const GLdouble const GLfloat const GLdouble const GLfloat GLint i
Definition: glfuncs.h:248
#define S_OK
Definition: intsafe.h:52
#define FAILED(hr)
Definition: intsafe.h:51
#define memcpy(s1, s2, n)
Definition: mkisofs.h:878
#define min(a, b)
Definition: monoChain.cc:55
unsigned int UINT
Definition: ndis.h:50
#define memset(x, y, z)
Definition: compat.h:39
HRESULT hr
Definition: shlfolder.c:183
#define TRACE(s)
Definition: solgame.cpp:4
Definition: http.c:7252
Definition: devices.h:37
HANDLE thread
Definition: pdh_main.c:145
const struct wined3d_gl_info * gl_info
struct wined3d_fence fence
union wined3d_gl_fence_object object
struct wined3d_context * context
BOOL supported[WINED3D_GL_EXT_COUNT]
struct wined3d_context * context
struct wined3d_query_data_pipeline_statistics statistics
union wined3d_gl_pipeline_statistics_query u
struct wined3d_context * context
const struct wined3d_parent_ops * parent_ops
struct wined3d_query_data_so_statistics statistics
struct wined3d_context * context
union wined3d_gl_so_statistics_query u
struct wined3d_context * context
#define CONTAINING_RECORD(address, type, field)
Definition: typedefs.h:260
uint32_t ULONG
Definition: typedefs.h:59
struct wined3d_gl_pipeline_statistics_query::@285 query
struct wined3d_gl_so_statistics_query::@284 query
int ret
#define GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB
Definition: wgl.h:4077
#define GL_PRIMITIVES_SUBMITTED_ARB
Definition: wgl.h:3174
#define GL_CLIPPING_INPUT_PRIMITIVES_ARB
Definition: wgl.h:400
#define GL_VERTEX_SHADER_INVOCATIONS_ARB
Definition: wgl.h:4831
#define GL_CLIPPING_OUTPUT_PRIMITIVES_ARB
Definition: wgl.h:402
#define GL_COMPUTE_SHADER_INVOCATIONS_ARB
Definition: wgl.h:692
#define GL_VERTICES_SUBMITTED_ARB
Definition: wgl.h:4857
#define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB
Definition: wgl.h:1562
#define GL_TESS_CONTROL_SHADER_PATCHES_ARB
Definition: wgl.h:4068
#define GL_FRAGMENT_SHADER_INVOCATIONS_ARB
Definition: wgl.h:1450
#define WINED3DISSUE_BEGIN
Definition: wined3d.h:761
#define WINED3D_OK
Definition: wined3d.h:37
#define WINED3DGETDATA_FLUSH
Definition: wined3d.h:763
#define WINED3DERR_NOTAVAILABLE
Definition: wined3d.h:46
wined3d_query_type
Definition: wined3d.h:705
@ WINED3D_QUERY_TYPE_TIMESTAMP_FREQ
Definition: wined3d.h:713
@ WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM2
Definition: wined3d.h:726
@ WINED3D_QUERY_TYPE_SO_STATISTICS
Definition: wined3d.h:722
@ WINED3D_QUERY_TYPE_PIPELINE_STATISTICS
Definition: wined3d.h:721
@ WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM0
Definition: wined3d.h:724
@ WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM1
Definition: wined3d.h:725
@ WINED3D_QUERY_TYPE_TIMESTAMP
Definition: wined3d.h:711
@ WINED3D_QUERY_TYPE_SO_OVERFLOW
Definition: wined3d.h:723
@ WINED3D_QUERY_TYPE_EVENT
Definition: wined3d.h:709
@ WINED3D_QUERY_TYPE_TIMESTAMP_DISJOINT
Definition: wined3d.h:712
@ WINED3D_QUERY_TYPE_OCCLUSION
Definition: wined3d.h:710
@ WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM3
Definition: wined3d.h:727
#define WINED3DISSUE_END
Definition: wined3d.h:762
#define WINED3DERR_INVALIDCALL
Definition: wined3d.h:48
@ ARB_PIPELINE_STATISTICS_QUERY
Definition: wined3d_gl.h:87
@ WINED3D_GL_PRIMITIVE_QUERY
Definition: wined3d_gl.h:215
@ APPLE_FENCE
Definition: wined3d_gl.h:40
@ ARB_SYNC
Definition: wined3d_gl.h:105
@ NV_FENCE
Definition: wined3d_gl.h:186
@ ARB_TRANSFORM_FEEDBACK3
Definition: wined3d_gl.h:134
@ ARB_OCCLUSION_QUERY
Definition: wined3d_gl.h:86
@ ARB_TIMER_QUERY
Definition: wined3d_gl.h:132
#define GL_EXTCALL(f)
@ QUERY_BUILDING
@ QUERY_SIGNALLED
@ QUERY_CREATED
wined3d_fence_result
@ WINED3D_FENCE_WRONG_THREAD
@ WINED3D_FENCE_OK
@ WINED3D_FENCE_WAITING
@ WINED3D_FENCE_ERROR
@ WINED3D_FENCE_NOT_STARTED
#define checkGLcall(A)
#define S_FALSE
Definition: winerror.h:2357
#define poll
Definition: wintirpc.h:59