ReactOS 0.4.16-dev-106-g10b08aa
|
#include <wined3d_private.h>
Definition at line 3049 of file wined3d_private.h.
Definition at line 3063 of file wined3d_private.h.
Referenced by arbfp_blit_supported(), fbo_blitter_supported(), and ffp_blit_supported().
LONG wined3d_resource::access_count |
Definition at line 3054 of file wined3d_private.h.
LONG wined3d_resource::bind_count |
Definition at line 3052 of file wined3d_private.h.
UINT wined3d_resource::depth |
Definition at line 3068 of file wined3d_private.h.
Referenced by wined3d_device_copy_resource().
struct wined3d_device* wined3d_resource::device |
Definition at line 3055 of file wined3d_private.h.
Referenced by fbo_blitter_blit(), and ffp_blitter_blit().
WORD wined3d_resource::draw_binding |
Definition at line 3064 of file wined3d_private.h.
const struct wined3d_format* wined3d_resource::format |
Definition at line 3058 of file wined3d_private.h.
Referenced by arbfp_blit_supported(), fbo_blitter_blit(), fbo_blitter_supported(), ffp_blit_supported(), resolve_depth_buffer(), wined3d_device_copy_resource(), wined3d_device_copy_sub_resource_region(), wined3d_device_init_3d(), wined3d_device_reset(), and wined3d_device_resolve_sub_resource().
Definition at line 3059 of file wined3d_private.h.
Referenced by fbo_blitter_blit(), and resolve_depth_buffer().
enum wined3d_gl_resource_type wined3d_resource::gl_type |
Definition at line 3057 of file wined3d_private.h.
void* wined3d_resource::heap_memory |
Definition at line 3071 of file wined3d_private.h.
UINT wined3d_resource::height |
Definition at line 3067 of file wined3d_private.h.
Referenced by wined3d_device_copy_resource().
WORD wined3d_resource::map_binding |
Definition at line 3065 of file wined3d_private.h.
LONG wined3d_resource::map_count |
Definition at line 3053 of file wined3d_private.h.
UINT wined3d_resource::multisample_quality |
Definition at line 3061 of file wined3d_private.h.
enum wined3d_multisample_type wined3d_resource::multisample_type |
Definition at line 3060 of file wined3d_private.h.
void* wined3d_resource::parent |
Definition at line 3073 of file wined3d_private.h.
const struct wined3d_parent_ops* wined3d_resource::parent_ops |
Definition at line 3074 of file wined3d_private.h.
DWORD wined3d_resource::priority |
Definition at line 3070 of file wined3d_private.h.
LONG wined3d_resource::ref |
Definition at line 3051 of file wined3d_private.h.
Definition at line 3077 of file wined3d_private.h.
Referenced by wined3d_device_decref(), and wined3d_device_evict_managed_resources().
const struct wined3d_resource_ops* wined3d_resource::resource_ops |
Definition at line 3075 of file wined3d_private.h.
UINT wined3d_resource::size |
Definition at line 3069 of file wined3d_private.h.
Referenced by wined3d_device_copy_resource(), and wined3d_device_copy_sub_resource_region().
enum wined3d_resource_type wined3d_resource::type |
Definition at line 3056 of file wined3d_private.h.
Referenced by wined3d_device_copy_resource(), wined3d_device_copy_sub_resource_region(), and wined3d_device_resolve_sub_resource().
DWORD wined3d_resource::usage |
Definition at line 3062 of file wined3d_private.h.
Referenced by fbo_blitter_supported(), and ffp_blit_supported().
UINT wined3d_resource::width |
Definition at line 3066 of file wined3d_private.h.
Referenced by wined3d_device_copy_resource().