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ReactOS 0.4.17-dev-966-gf06eace
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#include <wined3d_private.h>

Definition at line 3237 of file wined3d_private.h.
Definition at line 3253 of file wined3d_private.h.
Referenced by fbo_blitter_supported(), glsl_blitter_supported(), and vk_blitter_blit_supported().
| ULONG wined3d_resource::access_time |
Definition at line 3242 of file wined3d_private.h.
| LONG wined3d_resource::bind_count |
Definition at line 3240 of file wined3d_private.h.
Definition at line 3252 of file wined3d_private.h.
Referenced by d3d11_bind_flags_from_wined3d(), fbo_blitter_supported(), glsl_blitter_supported(), and wined3d_bind_flags_from_d3d11().
| struct wined3d_client_resource wined3d_resource::client |
Definition at line 3266 of file wined3d_private.h.
| UINT wined3d_resource::depth |
Definition at line 3258 of file wined3d_private.h.
Referenced by wined3d_device_context_copy_resource().
| struct wined3d_device* wined3d_resource::device |
Definition at line 3243 of file wined3d_private.h.
Referenced by fbo_blitter_blit(), and resources_format_compatible().
| WORD wined3d_resource::draw_binding |
Definition at line 3254 of file wined3d_private.h.
| const struct wined3d_format* wined3d_resource::format |
Definition at line 3246 of file wined3d_private.h.
Referenced by fbo_blitter_blit(), fbo_blitter_supported(), glsl_blitter_supported(), resolve_depth_buffer(), resources_format_compatible(), vk_blitter_blit_supported(), wined3d_context_gl_generate_rt_mask_no_fbo(), wined3d_device_context_copy_resource(), wined3d_device_context_copy_sub_resource_region(), wined3d_device_context_resolve_sub_resource(), wined3d_device_reset(), and wined3d_device_set_implicit_swapchain().
Definition at line 3247 of file wined3d_private.h.
Referenced by fbo_blitter_supported(), and resources_format_compatible().
Definition at line 3248 of file wined3d_private.h.
| enum wined3d_gl_resource_type wined3d_resource::gl_type |
Definition at line 3245 of file wined3d_private.h.
| void* wined3d_resource::heap_memory |
Definition at line 3262 of file wined3d_private.h.
| void* wined3d_resource::heap_pointer |
Definition at line 3261 of file wined3d_private.h.
| UINT wined3d_resource::height |
Definition at line 3257 of file wined3d_private.h.
Referenced by wined3d_device_context_copy_resource().
| WORD wined3d_resource::map_binding |
Definition at line 3255 of file wined3d_private.h.
| LONG wined3d_resource::map_count |
Definition at line 3241 of file wined3d_private.h.
| UINT wined3d_resource::multisample_quality |
Definition at line 3250 of file wined3d_private.h.
| enum wined3d_multisample_type wined3d_resource::multisample_type |
Definition at line 3249 of file wined3d_private.h.
| void* wined3d_resource::parent |
Definition at line 3268 of file wined3d_private.h.
| const struct wined3d_parent_ops* wined3d_resource::parent_ops |
Definition at line 3269 of file wined3d_private.h.
Referenced by wined3d_buffer_init(), and wined3d_resource_set_parent().
| uint32_t wined3d_resource::pin_sysmem |
Definition at line 3264 of file wined3d_private.h.
Definition at line 3260 of file wined3d_private.h.
| LONG wined3d_resource::ref |
Definition at line 3239 of file wined3d_private.h.
Definition at line 3272 of file wined3d_private.h.
Referenced by wined3d_device_cleanup(), wined3d_device_evict_managed_resources(), and wined3d_device_reset().
| const struct wined3d_resource_ops* wined3d_resource::resource_ops |
Definition at line 3270 of file wined3d_private.h.
| LONG wined3d_resource::rtv_bind_count_device |
Definition at line 3275 of file wined3d_private.h.
| UINT wined3d_resource::size |
Definition at line 3259 of file wined3d_private.h.
Referenced by wined3d_device_context_copy_resource(), and wined3d_device_context_copy_sub_resource_region().
| LONG wined3d_resource::srv_bind_count_device |
Definition at line 3274 of file wined3d_private.h.
| enum wined3d_resource_type wined3d_resource::type |
Definition at line 3244 of file wined3d_private.h.
Referenced by fbo_blitter_supported(), glsl_blitter_supported(), wined3d_context_gl_generate_rt_mask_no_fbo(), wined3d_device_context_copy_resource(), wined3d_device_context_copy_sub_resource_region(), and wined3d_device_context_resolve_sub_resource().
| uint32_t wined3d_resource::usage |
Definition at line 3251 of file wined3d_private.h.
| UINT wined3d_resource::width |
Definition at line 3256 of file wined3d_private.h.
Referenced by wined3d_device_context_copy_resource().