ReactOS 0.4.15-dev-8614-gbc76250
device.c
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1/*
2 * IDirect3DDevice8 implementation
3 *
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2004 Christian Costa
6 *
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
11 *
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
16 *
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 */
21
22#include "config.h"
23
24#include <math.h>
25#include <stdarg.h>
26
27#include "windef.h"
28#include "winbase.h"
29#include "winuser.h"
30#include "wingdi.h"
31#include "wine/debug.h"
32
33#include "d3d8_private.h"
34
36
38
40{
42};
43
45{
46 BYTE *c = (BYTE *)&format;
47
48 /* Don't translate FOURCC formats */
49 if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
50
51 switch(format)
52 {
62 case WINED3DFMT_A8_UNORM: return D3DFMT_A8;
68 case WINED3DFMT_P8_UINT: return D3DFMT_P8;
69 case WINED3DFMT_L8_UNORM: return D3DFMT_L8;
88 default:
89 FIXME("Unhandled wined3d format %#x.\n", format);
90 return D3DFMT_UNKNOWN;
91 }
92}
93
95{
96 BYTE *c = (BYTE *)&format;
97
98 /* Don't translate FOURCC formats */
99 if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
100
101 switch(format)
102 {
112 case D3DFMT_A8: return WINED3DFMT_A8_UNORM;
118 case D3DFMT_P8: return WINED3DFMT_P8_UINT;
119 case D3DFMT_L8: return WINED3DFMT_L8_UNORM;
130 case D3DFMT_D32: return WINED3DFMT_D32_UNORM;
135 case D3DFMT_D16: return WINED3DFMT_D16_UNORM;
138 default:
139 FIXME("Unhandled D3DFORMAT %#x.\n", format);
140 return WINED3DFMT_UNKNOWN;
141 }
142}
143
144unsigned int wined3dmapflags_from_d3dmapflags(unsigned int flags)
145{
146 static const unsigned int handled = D3DLOCK_NOSYSLOCK
150 unsigned int wined3d_flags;
151
152 wined3d_flags = flags & handled;
154 wined3d_flags |= WINED3D_MAP_READ;
155 if (!(flags & D3DLOCK_READONLY))
156 wined3d_flags |= WINED3D_MAP_WRITE;
157 if (!(wined3d_flags & (WINED3D_MAP_READ | WINED3D_MAP_WRITE)))
158 wined3d_flags |= WINED3D_MAP_READ | WINED3D_MAP_WRITE;
159 flags &= ~(handled | D3DLOCK_READONLY);
160
161 if (flags)
162 FIXME("Unhandled flags %#x.\n", flags);
163
164 return wined3d_flags;
165}
166
167static UINT vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type, UINT primitive_count)
168{
169 switch (primitive_type)
170 {
171 case D3DPT_POINTLIST:
172 return primitive_count;
173
174 case D3DPT_LINELIST:
175 return primitive_count * 2;
176
177 case D3DPT_LINESTRIP:
178 return primitive_count + 1;
179
181 return primitive_count * 3;
182
185 return primitive_count + 2;
186
187 default:
188 FIXME("Unhandled primitive type %#x.\n", primitive_type);
189 return 0;
190 }
191}
192
194{
195 switch (effect)
196 {
200 return D3DSWAPEFFECT_FLIP;
202 return D3DSWAPEFFECT_COPY;
205 default:
206 FIXME("Unhandled swap effect %#x.\n", effect);
207 return D3DSWAPEFFECT_FLIP;
208 }
209}
210
212 const struct wined3d_swapchain_desc *swapchain_desc)
213{
214 present_parameters->BackBufferWidth = swapchain_desc->backbuffer_width;
215 present_parameters->BackBufferHeight = swapchain_desc->backbuffer_height;
216 present_parameters->BackBufferFormat = d3dformat_from_wined3dformat(swapchain_desc->backbuffer_format);
217 present_parameters->BackBufferCount = swapchain_desc->backbuffer_count;
218 present_parameters->MultiSampleType = swapchain_desc->multisample_type;
219 present_parameters->SwapEffect = d3dswapeffect_from_wined3dswapeffect(swapchain_desc->swap_effect);
220 present_parameters->hDeviceWindow = swapchain_desc->device_window;
221 present_parameters->Windowed = swapchain_desc->windowed;
222 present_parameters->EnableAutoDepthStencil = swapchain_desc->enable_auto_depth_stencil;
223 present_parameters->AutoDepthStencilFormat
225 present_parameters->Flags = swapchain_desc->flags & D3DPRESENTFLAGS_MASK;
226 present_parameters->FullScreen_RefreshRateInHz = swapchain_desc->refresh_rate;
227 present_parameters->FullScreen_PresentationInterval = swapchain_desc->swap_interval;
228}
229
231{
232 switch (effect)
233 {
242 default:
243 FIXME("Unhandled swap effect %#x.\n", effect);
245 }
246}
247
249 const D3DPRESENT_PARAMETERS *present_parameters)
250{
251 if (!present_parameters->SwapEffect || present_parameters->SwapEffect > D3DSWAPEFFECT_COPY_VSYNC)
252 {
253 WARN("Invalid swap effect %u passed.\n", present_parameters->SwapEffect);
254 return FALSE;
255 }
256 if (present_parameters->BackBufferCount > 3
257 || ((present_parameters->SwapEffect == D3DSWAPEFFECT_COPY
258 || present_parameters->SwapEffect == D3DSWAPEFFECT_COPY_VSYNC)
259 && present_parameters->BackBufferCount > 1))
260 {
261 WARN("Invalid backbuffer count %u.\n", present_parameters->BackBufferCount);
262 return FALSE;
263 }
264
265 swapchain_desc->backbuffer_width = present_parameters->BackBufferWidth;
266 swapchain_desc->backbuffer_height = present_parameters->BackBufferHeight;
267 swapchain_desc->backbuffer_format = wined3dformat_from_d3dformat(present_parameters->BackBufferFormat);
268 swapchain_desc->backbuffer_count = max(1, present_parameters->BackBufferCount);
270 swapchain_desc->multisample_type = present_parameters->MultiSampleType;
271 swapchain_desc->multisample_quality = 0; /* d3d9 only */
272 swapchain_desc->swap_effect = wined3dswapeffect_from_d3dswapeffect(present_parameters->SwapEffect);
273 swapchain_desc->device_window = present_parameters->hDeviceWindow;
274 swapchain_desc->windowed = present_parameters->Windowed;
275 swapchain_desc->enable_auto_depth_stencil = present_parameters->EnableAutoDepthStencil;
276 swapchain_desc->auto_depth_stencil_format
278 swapchain_desc->flags
280 swapchain_desc->refresh_rate = present_parameters->FullScreen_RefreshRateInHz;
281 swapchain_desc->swap_interval = present_parameters->FullScreen_PresentationInterval;
282 swapchain_desc->auto_restore_display_mode = TRUE;
283
284 if (present_parameters->Flags & ~D3DPRESENTFLAGS_MASK)
285 FIXME("Unhandled flags %#x.\n", present_parameters->Flags & ~D3DPRESENTFLAGS_MASK);
286
287 return TRUE;
288}
289
290void d3dcaps_from_wined3dcaps(D3DCAPS8 *caps, const WINED3DCAPS *wined3d_caps)
291{
292 caps->DeviceType = (D3DDEVTYPE)wined3d_caps->DeviceType;
293 caps->AdapterOrdinal = wined3d_caps->AdapterOrdinal;
294 caps->Caps = wined3d_caps->Caps;
295 caps->Caps2 = wined3d_caps->Caps2;
296 caps->Caps3 = wined3d_caps->Caps3;
297 caps->PresentationIntervals = wined3d_caps->PresentationIntervals;
298 caps->CursorCaps = wined3d_caps->CursorCaps;
299 caps->DevCaps = wined3d_caps->DevCaps;
300 caps->PrimitiveMiscCaps = wined3d_caps->PrimitiveMiscCaps;
301 caps->RasterCaps = wined3d_caps->RasterCaps;
302 caps->ZCmpCaps = wined3d_caps->ZCmpCaps;
303 caps->SrcBlendCaps = wined3d_caps->SrcBlendCaps;
304 caps->DestBlendCaps = wined3d_caps->DestBlendCaps;
305 caps->AlphaCmpCaps = wined3d_caps->AlphaCmpCaps;
306 caps->ShadeCaps = wined3d_caps->ShadeCaps;
307 caps->TextureCaps = wined3d_caps->TextureCaps;
308 caps->TextureFilterCaps = wined3d_caps->TextureFilterCaps;
309 caps->CubeTextureFilterCaps = wined3d_caps->CubeTextureFilterCaps;
311 caps->TextureAddressCaps = wined3d_caps->TextureAddressCaps;
313 caps->LineCaps = wined3d_caps->LineCaps;
314 caps->MaxTextureWidth = wined3d_caps->MaxTextureWidth;
315 caps->MaxTextureHeight = wined3d_caps->MaxTextureHeight;
316 caps->MaxVolumeExtent = wined3d_caps->MaxVolumeExtent;
317 caps->MaxTextureRepeat = wined3d_caps->MaxTextureRepeat;
318 caps->MaxTextureAspectRatio = wined3d_caps->MaxTextureAspectRatio;
319 caps->MaxAnisotropy = wined3d_caps->MaxAnisotropy;
320 caps->MaxVertexW = wined3d_caps->MaxVertexW;
321 caps->GuardBandLeft = wined3d_caps->GuardBandLeft;
322 caps->GuardBandTop = wined3d_caps->GuardBandTop;
323 caps->GuardBandRight = wined3d_caps->GuardBandRight;
324 caps->GuardBandBottom = wined3d_caps->GuardBandBottom;
325 caps->ExtentsAdjust = wined3d_caps->ExtentsAdjust;
326 caps->StencilCaps = wined3d_caps->StencilCaps;
327 caps->FVFCaps = wined3d_caps->FVFCaps;
328 caps->TextureOpCaps = wined3d_caps->TextureOpCaps;
329 caps->MaxTextureBlendStages = wined3d_caps->MaxTextureBlendStages;
331 caps->VertexProcessingCaps = wined3d_caps->VertexProcessingCaps;
332 caps->MaxActiveLights = wined3d_caps->MaxActiveLights;
333 caps->MaxUserClipPlanes = wined3d_caps->MaxUserClipPlanes;
336 caps->MaxPointSize = wined3d_caps->MaxPointSize;
337 caps->MaxPrimitiveCount = wined3d_caps->MaxPrimitiveCount;
338 caps->MaxVertexIndex = wined3d_caps->MaxVertexIndex;
339 caps->MaxStreams = wined3d_caps->MaxStreams;
340 caps->MaxStreamStride = wined3d_caps->MaxStreamStride;
341 caps->VertexShaderVersion = wined3d_caps->VertexShaderVersion;
342 caps->MaxVertexShaderConst = wined3d_caps->MaxVertexShaderConst;
343 caps->PixelShaderVersion = wined3d_caps->PixelShaderVersion;
344 caps->MaxPixelShaderValue = wined3d_caps->PixelShader1xMaxValue;
345
346 /* D3D8 doesn't support SM 2.0 or higher, so clamp to 1.x */
347 if (caps->PixelShaderVersion)
348 caps->PixelShaderVersion = D3DPS_VERSION(1, 4);
349 else
350 caps->PixelShaderVersion = D3DPS_VERSION(0, 0);
351 if (caps->VertexShaderVersion)
353 else
356
357 caps->StencilCaps &= ~WINED3DSTENCILCAPS_TWOSIDED;
358}
359
360/* Handle table functions */
362{
363 struct d3d8_handle_entry *entry;
364
365 if (t->free_entries)
366 {
367 DWORD index = t->free_entries - t->entries;
368 /* Use a free handle */
369 entry = t->free_entries;
370 if (entry->type != D3D8_HANDLE_FREE)
371 {
372 ERR("Handle %u(%p) is in the free list, but has type %#x.\n", index, entry, entry->type);
373 return D3D8_INVALID_HANDLE;
374 }
375 t->free_entries = entry->object;
376 entry->object = object;
377 entry->type = type;
378
379 return index;
380 }
381
382 if (!(t->entry_count < t->table_size))
383 {
384 /* Grow the table */
385 UINT new_size = t->table_size + (t->table_size >> 1);
386 struct d3d8_handle_entry *new_entries;
387
388 if (!(new_entries = heap_realloc(t->entries, new_size * sizeof(*t->entries))))
389 {
390 ERR("Failed to grow the handle table.\n");
391 return D3D8_INVALID_HANDLE;
392 }
393 t->entries = new_entries;
394 t->table_size = new_size;
395 }
396
397 entry = &t->entries[t->entry_count];
398 entry->object = object;
399 entry->type = type;
400
401 return t->entry_count++;
402}
403
405{
406 struct d3d8_handle_entry *entry;
407 void *object;
408
409 if (handle == D3D8_INVALID_HANDLE || handle >= t->entry_count)
410 {
411 WARN("Invalid handle %u passed.\n", handle);
412 return NULL;
413 }
414
415 entry = &t->entries[handle];
416 if (entry->type != type)
417 {
418 WARN("Handle %u(%p) is not of type %#x.\n", handle, entry, type);
419 return NULL;
420 }
421
422 object = entry->object;
423 entry->object = t->free_entries;
424 entry->type = D3D8_HANDLE_FREE;
425 t->free_entries = entry;
426
427 return object;
428}
429
431{
432 struct d3d8_handle_entry *entry;
433
434 if (handle == D3D8_INVALID_HANDLE || handle >= t->entry_count)
435 {
436 WARN("Invalid handle %u passed.\n", handle);
437 return NULL;
438 }
439
440 entry = &t->entries[handle];
441 if (entry->type != type)
442 {
443 WARN("Handle %u(%p) is not of type %#x.\n", handle, entry, type);
444 return NULL;
445 }
446
447 return entry->object;
448}
449
450static HRESULT WINAPI d3d8_device_QueryInterface(IDirect3DDevice8 *iface, REFIID riid, void **out)
451{
452 TRACE("iface %p, riid %s, out %p.\n",
453 iface, debugstr_guid(riid), out);
454
455 if (IsEqualGUID(riid, &IID_IDirect3DDevice8)
457 {
459 *out = iface;
460 return S_OK;
461 }
462
463 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
464
465 *out = NULL;
466 return E_NOINTERFACE;
467}
468
469static ULONG WINAPI d3d8_device_AddRef(IDirect3DDevice8 *iface)
470{
473
474 TRACE("%p increasing refcount to %u.\n", iface, ref);
475
476 return ref;
477}
478
479static ULONG WINAPI d3d8_device_Release(IDirect3DDevice8 *iface)
480{
482 ULONG ref;
483
484 if (device->inDestruction)
485 return 0;
486
488
489 TRACE("%p decreasing refcount to %u.\n", iface, ref);
490
491 if (!ref)
492 {
493 IDirect3D8 *parent = device->d3d_parent;
494 unsigned i;
495
496 TRACE("Releasing wined3d device %p.\n", device->wined3d_device);
497
499
500 device->inDestruction = TRUE;
501
502 for (i = 0; i < device->numConvertedDecls; ++i)
503 {
504 d3d8_vertex_declaration_destroy(device->decls[i].declaration);
505 }
506 heap_free(device->decls);
507
508 if (device->vertex_buffer)
509 wined3d_buffer_decref(device->vertex_buffer);
510 if (device->index_buffer)
511 wined3d_buffer_decref(device->index_buffer);
512
513 wined3d_device_uninit_3d(device->wined3d_device);
515 wined3d_device_decref(device->wined3d_device);
516 heap_free(device->handle_table.entries);
518
520
522 }
523 return ref;
524}
525
526static HRESULT WINAPI d3d8_device_TestCooperativeLevel(IDirect3DDevice8 *iface)
527{
529
530 TRACE("iface %p.\n", iface);
531
532 TRACE("device state: %#x.\n", device->device_state);
533
534 switch (device->device_state)
535 {
536 default:
538 return D3D_OK;
540 return D3DERR_DEVICELOST;
543 }
544}
545
546static UINT WINAPI d3d8_device_GetAvailableTextureMem(IDirect3DDevice8 *iface)
547{
549 UINT ret;
550
551 TRACE("iface %p.\n", iface);
552
556
557 return ret;
558}
559
560static HRESULT WINAPI d3d8_device_ResourceManagerDiscardBytes(IDirect3DDevice8 *iface, DWORD byte_count)
561{
563
564 TRACE("iface %p, byte_count %u.\n", iface, byte_count);
565
566 if (byte_count)
567 FIXME("Byte count ignored.\n");
568
572
573 return D3D_OK;
574}
575
576static HRESULT WINAPI d3d8_device_GetDirect3D(IDirect3DDevice8 *iface, IDirect3D8 **d3d8)
577{
579
580 TRACE("iface %p, d3d8 %p.\n", iface, d3d8);
581
582 if (!d3d8)
583 return D3DERR_INVALIDCALL;
584
585 return IDirect3D8_QueryInterface(device->d3d_parent, &IID_IDirect3D8, (void **)d3d8);
586}
587
588static HRESULT WINAPI d3d8_device_GetDeviceCaps(IDirect3DDevice8 *iface, D3DCAPS8 *caps)
589{
591 WINED3DCAPS wined3d_caps;
592 HRESULT hr;
593
594 TRACE("iface %p, caps %p.\n", iface, caps);
595
596 if (!caps)
597 return D3DERR_INVALIDCALL;
598
600 hr = wined3d_device_get_device_caps(device->wined3d_device, &wined3d_caps);
602
603 d3dcaps_from_wined3dcaps(caps, &wined3d_caps);
604
605 return hr;
606}
607
609{
611 struct wined3d_display_mode wined3d_mode;
612 HRESULT hr;
613
614 TRACE("iface %p, mode %p.\n", iface, mode);
615
617 hr = wined3d_device_get_display_mode(device->wined3d_device, 0, &wined3d_mode, NULL);
619
620 if (SUCCEEDED(hr))
621 {
622 mode->Width = wined3d_mode.width;
623 mode->Height = wined3d_mode.height;
624 mode->RefreshRate = wined3d_mode.refresh_rate;
625 mode->Format = d3dformat_from_wined3dformat(wined3d_mode.format_id);
626 }
627
628 return hr;
629}
630
631static HRESULT WINAPI d3d8_device_GetCreationParameters(IDirect3DDevice8 *iface,
633{
635
636 TRACE("iface %p, parameters %p.\n", iface, parameters);
637
640 (struct wined3d_device_creation_parameters *)parameters);
642
643 return D3D_OK;
644}
645
646static HRESULT WINAPI d3d8_device_SetCursorProperties(IDirect3DDevice8 *iface,
647 UINT hotspot_x, UINT hotspot_y, IDirect3DSurface8 *bitmap)
648{
651 HRESULT hr;
652
653 TRACE("iface %p, hotspot_x %u, hotspot_y %u, bitmap %p.\n",
654 iface, hotspot_x, hotspot_y, bitmap);
655
656 if (!bitmap)
657 {
658 WARN("No cursor bitmap, returning D3DERR_INVALIDCALL.\n");
659 return D3DERR_INVALIDCALL;
660 }
661
664 hotspot_x, hotspot_y, bitmap_impl->wined3d_texture, bitmap_impl->sub_resource_idx);
666
667 return hr;
668}
669
670static void WINAPI d3d8_device_SetCursorPosition(IDirect3DDevice8 *iface, UINT x, UINT y, DWORD flags)
671{
673
674 TRACE("iface %p, x %u, y %u, flags %#x.\n", iface, x, y, flags);
675
679}
680
681static BOOL WINAPI d3d8_device_ShowCursor(IDirect3DDevice8 *iface, BOOL show)
682{
684 BOOL ret;
685
686 TRACE("iface %p, show %#x.\n", iface, show);
687
689 ret = wined3d_device_show_cursor(device->wined3d_device, show);
691
692 return ret;
693}
694
696 D3DPRESENT_PARAMETERS *present_parameters, IDirect3DSwapChain8 **swapchain)
697{
700 struct d3d8_swapchain *object;
701 UINT i, count;
702 HRESULT hr;
703
704 TRACE("iface %p, present_parameters %p, swapchain %p.\n",
705 iface, present_parameters, swapchain);
706
707 if (!present_parameters->Windowed)
708 {
709 WARN("Trying to create an additional fullscreen swapchain, returning D3DERR_INVALIDCALL.\n");
710 return D3DERR_INVALIDCALL;
711 }
712
715 for (i = 0; i < count; ++i)
716 {
718
721
722 if (!desc.windowed)
723 {
725 WARN("Trying to create an additional swapchain in fullscreen mode, returning D3DERR_INVALIDCALL.\n");
726 return D3DERR_INVALIDCALL;
727 }
728 }
730
731 if (!wined3d_swapchain_desc_from_present_parameters(&desc, present_parameters))
732 return D3DERR_INVALIDCALL;
733 if (SUCCEEDED(hr = d3d8_swapchain_create(device, &desc, &object)))
734 *swapchain = &object->IDirect3DSwapChain8_iface;
736
737 return hr;
738}
739
741{
743 IDirect3DBaseTexture8 *texture;
744 struct d3d8_surface *surface;
746
749 return D3D_OK;
750
751 if (desc.resource_type != WINED3D_RTYPE_TEXTURE_2D)
752 {
753 WARN("Resource %p in pool D3DPOOL_DEFAULT blocks the Reset call.\n", resource);
754 return D3DERR_DEVICELOST;
755 }
756
758 if (parent && SUCCEEDED(IUnknown_QueryInterface(parent, &IID_IDirect3DBaseTexture8, (void **)&texture)))
759 {
761 WARN("Texture %p (resource %p) in pool D3DPOOL_DEFAULT blocks the Reset call.\n", texture, resource);
762 return D3DERR_DEVICELOST;
763 }
764
766 if (!surface->resource.refcount)
767 return D3D_OK;
768
769 WARN("Surface %p in pool D3DPOOL_DEFAULT blocks the Reset call.\n", surface);
770 return D3DERR_DEVICELOST;
771}
772
773static HRESULT WINAPI d3d8_device_Reset(IDirect3DDevice8 *iface,
774 D3DPRESENT_PARAMETERS *present_parameters)
775{
777 struct wined3d_swapchain_desc swapchain_desc;
778 HRESULT hr;
779
780 TRACE("iface %p, present_parameters %p.\n", iface, present_parameters);
781
782 if (device->device_state == D3D8_DEVICE_STATE_LOST)
783 {
784 WARN("App not active, returning D3DERR_DEVICELOST.\n");
785 return D3DERR_DEVICELOST;
786 }
787 if (!wined3d_swapchain_desc_from_present_parameters(&swapchain_desc, present_parameters))
788 return D3DERR_INVALIDCALL;
789
791
792 if (device->vertex_buffer)
793 {
794 wined3d_buffer_decref(device->vertex_buffer);
795 device->vertex_buffer = NULL;
796 device->vertex_buffer_size = 0;
797 }
798 if (device->index_buffer)
799 {
800 wined3d_buffer_decref(device->index_buffer);
801 device->index_buffer = NULL;
802 device->index_buffer_size = 0;
803 }
804
805 if (SUCCEEDED(hr = wined3d_device_reset(device->wined3d_device, &swapchain_desc,
807 {
808 present_parameters->BackBufferCount = swapchain_desc.backbuffer_count;
811 !!swapchain_desc.enable_auto_depth_stencil);
812 device->device_state = D3D8_DEVICE_STATE_OK;
813 }
814 else
815 {
816 device->device_state = D3D8_DEVICE_STATE_NOT_RESET;
817 }
819
820 return hr;
821}
822
823static HRESULT WINAPI d3d8_device_Present(IDirect3DDevice8 *iface, const RECT *src_rect,
824 const RECT *dst_rect, HWND dst_window_override, const RGNDATA *dirty_region)
825{
827
828 TRACE("iface %p, src_rect %s, dst_rect %s, dst_window_override %p, dirty_region %p.\n",
829 iface, wine_dbgstr_rect(src_rect), wine_dbgstr_rect(dst_rect), dst_window_override, dirty_region);
830
831 /* Fraps does not hook IDirect3DDevice8::Present regardless of the hotpatch
832 * attribute. It only hooks IDirect3DSwapChain8::Present. Yet it properly
833 * shows a framerate on Windows in applications that only call the device
834 * method, like e.g. the dx8 sdk samples. The conclusion is that native
835 * calls the swapchain's public method from the device. */
836 return IDirect3DSwapChain8_Present(&device->implicit_swapchain->IDirect3DSwapChain8_iface,
837 src_rect, dst_rect, dst_window_override, dirty_region);
838}
839
840static HRESULT WINAPI d3d8_device_GetBackBuffer(IDirect3DDevice8 *iface,
841 UINT backbuffer_idx, D3DBACKBUFFER_TYPE backbuffer_type, IDirect3DSurface8 **backbuffer)
842{
846 struct d3d8_surface *surface_impl;
847
848 TRACE("iface %p, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
849 iface, backbuffer_idx, backbuffer_type, backbuffer);
850
851 /* backbuffer_type is ignored by native. */
852
853 /* No need to check for backbuffer == NULL, Windows crashes in that case. */
855
856 wined3d_swapchain = device->implicit_swapchain->wined3d_swapchain;
858 {
860 *backbuffer = NULL;
861 return D3DERR_INVALIDCALL;
862 }
863
865 *backbuffer = &surface_impl->IDirect3DSurface8_iface;
866 IDirect3DSurface8_AddRef(*backbuffer);
867
869 return D3D_OK;
870}
871
872static HRESULT WINAPI d3d8_device_GetRasterStatus(IDirect3DDevice8 *iface, D3DRASTER_STATUS *raster_status)
873{
875 HRESULT hr;
876
877 TRACE("iface %p, raster_status %p.\n", iface, raster_status);
878
880 hr = wined3d_device_get_raster_status(device->wined3d_device, 0, (struct wined3d_raster_status *)raster_status);
882
883 return hr;
884}
885
886static void WINAPI d3d8_device_SetGammaRamp(IDirect3DDevice8 *iface, DWORD flags, const D3DGAMMARAMP *ramp)
887{
889
890 TRACE("iface %p, flags %#x, ramp %p.\n", iface, flags, ramp);
891
892 /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
894 wined3d_device_set_gamma_ramp(device->wined3d_device, 0, flags, (const struct wined3d_gamma_ramp *)ramp);
896}
897
898static void WINAPI d3d8_device_GetGammaRamp(IDirect3DDevice8 *iface, D3DGAMMARAMP *ramp)
899{
901
902 TRACE("iface %p, ramp %p.\n", iface, ramp);
903
904 /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
906 wined3d_device_get_gamma_ramp(device->wined3d_device, 0, (struct wined3d_gamma_ramp *)ramp);
908}
909
910static HRESULT WINAPI d3d8_device_CreateTexture(IDirect3DDevice8 *iface,
912 D3DPOOL pool, IDirect3DTexture8 **texture)
913{
915 struct d3d8_texture *object;
916 HRESULT hr;
917
918 TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
919 iface, width, height, levels, usage, format, pool, texture);
920
921 if (!format)
922 return D3DERR_INVALIDCALL;
923
924 *texture = NULL;
925 if (!(object = heap_alloc_zero(sizeof(*object))))
927
929 if (FAILED(hr))
930 {
931 WARN("Failed to initialize texture, hr %#x.\n", hr);
932 heap_free(object);
933 return hr;
934 }
935
936 TRACE("Created texture %p.\n", object);
937 *texture = (IDirect3DTexture8 *)&object->IDirect3DBaseTexture8_iface;
938
939 return D3D_OK;
940}
941
942static HRESULT WINAPI d3d8_device_CreateVolumeTexture(IDirect3DDevice8 *iface,
944 D3DPOOL pool, IDirect3DVolumeTexture8 **texture)
945{
947 struct d3d8_texture *object;
948 HRESULT hr;
949
950 TRACE("iface %p, width %u, height %u, depth %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
952
953 if (!format)
954 return D3DERR_INVALIDCALL;
955
956 *texture = NULL;
957 if (!(object = heap_alloc_zero(sizeof(*object))))
959
961 if (FAILED(hr))
962 {
963 WARN("Failed to initialize volume texture, hr %#x.\n", hr);
964 heap_free(object);
965 return hr;
966 }
967
968 TRACE("Created volume texture %p.\n", object);
969 *texture = (IDirect3DVolumeTexture8 *)&object->IDirect3DBaseTexture8_iface;
970
971 return D3D_OK;
972}
973
974static HRESULT WINAPI d3d8_device_CreateCubeTexture(IDirect3DDevice8 *iface, UINT edge_length,
975 UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool, IDirect3DCubeTexture8 **texture)
976{
978 struct d3d8_texture *object;
979 HRESULT hr;
980
981 TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
982 iface, edge_length, levels, usage, format, pool, texture);
983
984 if (!format)
985 return D3DERR_INVALIDCALL;
986
987 *texture = NULL;
988 if (!(object = heap_alloc_zero(sizeof(*object))))
990
991 hr = cubetexture_init(object, device, edge_length, levels, usage, format, pool);
992 if (FAILED(hr))
993 {
994 WARN("Failed to initialize cube texture, hr %#x.\n", hr);
995 heap_free(object);
996 return hr;
997 }
998
999 TRACE("Created cube texture %p.\n", object);
1000 *texture = (IDirect3DCubeTexture8 *)&object->IDirect3DBaseTexture8_iface;
1001
1002 return hr;
1003}
1004
1006 DWORD usage, DWORD fvf, D3DPOOL pool, IDirect3DVertexBuffer8 **buffer)
1007{
1009 struct d3d8_vertexbuffer *object;
1010 HRESULT hr;
1011
1012 TRACE("iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p.\n",
1013 iface, size, usage, fvf, pool, buffer);
1014
1015 if (!(object = heap_alloc_zero(sizeof(*object))))
1017
1018 hr = vertexbuffer_init(object, device, size, usage, fvf, pool);
1019 if (FAILED(hr))
1020 {
1021 WARN("Failed to initialize vertex buffer, hr %#x.\n", hr);
1022 heap_free(object);
1023 return hr;
1024 }
1025
1026 TRACE("Created vertex buffer %p.\n", object);
1027 *buffer = &object->IDirect3DVertexBuffer8_iface;
1028
1029 return D3D_OK;
1030}
1031
1032static HRESULT WINAPI d3d8_device_CreateIndexBuffer(IDirect3DDevice8 *iface, UINT size,
1033 DWORD usage, D3DFORMAT format, D3DPOOL pool, IDirect3DIndexBuffer8 **buffer)
1034{
1036 struct d3d8_indexbuffer *object;
1037 HRESULT hr;
1038
1039 TRACE("iface %p, size %u, usage %#x, format %#x, pool %#x, buffer %p.\n",
1040 iface, size, usage, format, pool, buffer);
1041
1042 if (!(object = heap_alloc_zero(sizeof(*object))))
1044
1046 if (FAILED(hr))
1047 {
1048 WARN("Failed to initialize index buffer, hr %#x.\n", hr);
1049 heap_free(object);
1050 return hr;
1051 }
1052
1053 TRACE("Created index buffer %p.\n", object);
1054 *buffer = &object->IDirect3DIndexBuffer8_iface;
1055
1056 return D3D_OK;
1057}
1058
1060 D3DFORMAT format, DWORD flags, IDirect3DSurface8 **surface, UINT usage, D3DPOOL pool,
1061 D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality)
1062{
1064 struct d3d8_surface *surface_impl;
1065 struct wined3d_texture *texture;
1066 HRESULT hr;
1067
1068 TRACE("device %p, width %u, height %u, format %#x, flags %#x, surface %p, "
1069 "usage %#x, pool %#x, multisample_type %#x, multisample_quality %u.\n",
1070 device, width, height, format, flags, surface,
1071 usage, pool, multisample_type, multisample_quality);
1072
1073 desc.resource_type = WINED3D_RTYPE_TEXTURE_2D;
1075 desc.multisample_type = multisample_type;
1076 desc.multisample_quality = multisample_quality;
1077 desc.usage = usage & WINED3DUSAGE_MASK;
1078 if (pool == D3DPOOL_SCRATCH)
1079 desc.usage |= WINED3DUSAGE_SCRATCH;
1082 desc.width = width;
1083 desc.height = height;
1084 desc.depth = 1;
1085 desc.size = 0;
1086
1088
1089 if (FAILED(hr = wined3d_texture_create(device->wined3d_device, &desc,
1091 {
1093 WARN("Failed to create texture, hr %#x.\n", hr);
1094 return hr;
1095 }
1096
1098 surface_impl->parent_device = &device->IDirect3DDevice8_iface;
1099 *surface = &surface_impl->IDirect3DSurface8_iface;
1100 IDirect3DSurface8_AddRef(*surface);
1102
1104
1105 return D3D_OK;
1106}
1107
1109 UINT height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, BOOL lockable,
1110 IDirect3DSurface8 **surface)
1111{
1113 DWORD flags = 0;
1114
1115 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, lockable %#x, surface %p.\n",
1116 iface, width, height, format, multisample_type, lockable, surface);
1117
1118 if (!format)
1119 return D3DERR_INVALIDCALL;
1120
1121 *surface = NULL;
1122 if (lockable)
1124
1126 D3DUSAGE_RENDERTARGET, D3DPOOL_DEFAULT, multisample_type, 0);
1127}
1128
1131 IDirect3DSurface8 **surface)
1132{
1134
1135 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, surface %p.\n",
1136 iface, width, height, format, multisample_type, surface);
1137
1138 if (!format)
1139 return D3DERR_INVALIDCALL;
1140
1141 *surface = NULL;
1142
1143 /* TODO: Verify that Discard is false */
1145 surface, D3DUSAGE_DEPTHSTENCIL, D3DPOOL_DEFAULT, multisample_type, 0);
1146}
1147
1148/* IDirect3DDevice8Impl::CreateImageSurface returns surface with pool type SYSTEMMEM */
1150 UINT height, D3DFORMAT format, IDirect3DSurface8 **surface)
1151{
1153
1154 TRACE("iface %p, width %u, height %u, format %#x, surface %p.\n",
1155 iface, width, height, format, surface);
1156
1157 *surface = NULL;
1158
1160 surface, 0, D3DPOOL_SYSTEMMEM, D3DMULTISAMPLE_NONE, 0);
1161}
1162
1163static HRESULT WINAPI d3d8_device_CopyRects(IDirect3DDevice8 *iface,
1164 IDirect3DSurface8 *src_surface, const RECT *src_rects, UINT rect_count,
1165 IDirect3DSurface8 *dst_surface, const POINT *dst_points)
1166{
1169 enum wined3d_format_id src_format, dst_format;
1170 struct wined3d_sub_resource_desc wined3d_desc;
1171 UINT src_w, src_h;
1172
1173 TRACE("iface %p, src_surface %p, src_rects %p, rect_count %u, dst_surface %p, dst_points %p.\n",
1174 iface, src_surface, src_rects, rect_count, dst_surface, dst_points);
1175
1176 /* Check that the source texture is in WINED3D_POOL_SYSTEM_MEM and the
1177 * destination texture is in WINED3D_POOL_DEFAULT. */
1178
1180 wined3d_texture_get_sub_resource_desc(src->wined3d_texture, src->sub_resource_idx, &wined3d_desc);
1181 if (wined3d_desc.usage & WINED3DUSAGE_DEPTHSTENCIL)
1182 {
1183 WARN("Source %p is a depth stencil surface, returning D3DERR_INVALIDCALL.\n", src_surface);
1185 return D3DERR_INVALIDCALL;
1186 }
1187 src_format = wined3d_desc.format;
1188 src_w = wined3d_desc.width;
1189 src_h = wined3d_desc.height;
1190
1191 wined3d_texture_get_sub_resource_desc(dst->wined3d_texture, dst->sub_resource_idx, &wined3d_desc);
1192 if (wined3d_desc.usage & WINED3DUSAGE_DEPTHSTENCIL)
1193 {
1194 WARN("Destination %p is a depth stencil surface, returning D3DERR_INVALIDCALL.\n", dst_surface);
1196 return D3DERR_INVALIDCALL;
1197 }
1198 dst_format = wined3d_desc.format;
1199
1200 /* Check that the source and destination formats match */
1201 if (src_format != dst_format)
1202 {
1203 WARN("Source %p format must match the destination %p format, returning D3DERR_INVALIDCALL.\n",
1204 src_surface, dst_surface);
1206 return D3DERR_INVALIDCALL;
1207 }
1208
1209 /* Quick if complete copy ... */
1210 if (!rect_count && !src_rects && !dst_points)
1211 {
1212 RECT rect = {0, 0, src_w, src_h};
1213 wined3d_texture_blt(dst->wined3d_texture, dst->sub_resource_idx, &rect,
1214 src->wined3d_texture, src->sub_resource_idx, &rect, 0, NULL, WINED3D_TEXF_POINT);
1215 }
1216 else
1217 {
1218 unsigned int i;
1219 /* Copy rect by rect */
1220 if (src_rects && dst_points)
1221 {
1222 for (i = 0; i < rect_count; ++i)
1223 {
1224 UINT w = src_rects[i].right - src_rects[i].left;
1225 UINT h = src_rects[i].bottom - src_rects[i].top;
1226 RECT dst_rect = {dst_points[i].x, dst_points[i].y,
1227 dst_points[i].x + w, dst_points[i].y + h};
1228
1229 wined3d_texture_blt(dst->wined3d_texture, dst->sub_resource_idx, &dst_rect,
1230 src->wined3d_texture, src->sub_resource_idx, &src_rects[i], 0, NULL, WINED3D_TEXF_POINT);
1231 }
1232 }
1233 else
1234 {
1235 for (i = 0; i < rect_count; ++i)
1236 {
1237 UINT w = src_rects[i].right - src_rects[i].left;
1238 UINT h = src_rects[i].bottom - src_rects[i].top;
1239 RECT dst_rect = {0, 0, w, h};
1240
1241 wined3d_texture_blt(dst->wined3d_texture, dst->sub_resource_idx, &dst_rect,
1242 src->wined3d_texture, src->sub_resource_idx, &src_rects[i], 0, NULL, WINED3D_TEXF_POINT);
1243 }
1244 }
1245 }
1247
1248 return WINED3D_OK;
1249}
1250
1251static HRESULT WINAPI d3d8_device_UpdateTexture(IDirect3DDevice8 *iface,
1252 IDirect3DBaseTexture8 *src_texture, IDirect3DBaseTexture8 *dst_texture)
1253{
1255 struct d3d8_texture *src_impl, *dst_impl;
1256 HRESULT hr;
1257
1258 TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface, src_texture, dst_texture);
1259
1260 src_impl = unsafe_impl_from_IDirect3DBaseTexture8(src_texture);
1261 dst_impl = unsafe_impl_from_IDirect3DBaseTexture8(dst_texture);
1262
1264 hr = wined3d_device_update_texture(device->wined3d_device,
1265 src_impl->wined3d_texture, dst_impl->wined3d_texture);
1267
1268 return hr;
1269}
1270
1271static HRESULT WINAPI d3d8_device_GetFrontBuffer(IDirect3DDevice8 *iface, IDirect3DSurface8 *dst_surface)
1272{
1274 struct d3d8_surface *dst_impl = unsafe_impl_from_IDirect3DSurface8(dst_surface);
1275 HRESULT hr;
1276
1277 TRACE("iface %p, dst_surface %p.\n", iface, dst_surface);
1278
1279 if (!dst_surface)
1280 {
1281 WARN("Invalid destination surface passed.\n");
1282 return D3DERR_INVALIDCALL;
1283 }
1284
1286 hr = wined3d_swapchain_get_front_buffer_data(device->implicit_swapchain->wined3d_swapchain,
1287 dst_impl->wined3d_texture, dst_impl->sub_resource_idx);
1289
1290 return hr;
1291}
1292
1293static HRESULT WINAPI d3d8_device_SetRenderTarget(IDirect3DDevice8 *iface,
1294 IDirect3DSurface8 *render_target, IDirect3DSurface8 *depth_stencil)
1295{
1297 struct d3d8_surface *rt_impl = unsafe_impl_from_IDirect3DSurface8(render_target);
1298 struct d3d8_surface *ds_impl = unsafe_impl_from_IDirect3DSurface8(depth_stencil);
1299 struct wined3d_rendertarget_view *original_dsv, *rtv;
1300 HRESULT hr = D3D_OK;
1301
1302 TRACE("iface %p, render_target %p, depth_stencil %p.\n", iface, render_target, depth_stencil);
1303
1304 if (rt_impl && d3d8_surface_get_device(rt_impl) != device)
1305 {
1306 WARN("Render target surface does not match device.\n");
1307 return D3DERR_INVALIDCALL;
1308 }
1309
1311
1312 if (ds_impl)
1313 {
1314 struct wined3d_sub_resource_desc ds_desc, rt_desc;
1315 struct wined3d_rendertarget_view *original_rtv;
1316 struct d3d8_surface *original_surface;
1317
1318 /* If no render target is passed in check the size against the current RT */
1319 if (!render_target)
1320 {
1321 if (!(original_rtv = wined3d_device_get_rendertarget_view(device->wined3d_device, 0)))
1322 {
1324 return D3DERR_NOTFOUND;
1325 }
1326 original_surface = wined3d_rendertarget_view_get_sub_resource_parent(original_rtv);
1328 original_surface->sub_resource_idx, &rt_desc);
1329 }
1330 else
1332 rt_impl->sub_resource_idx, &rt_desc);
1333
1335
1336 if (ds_desc.width < rt_desc.width || ds_desc.height < rt_desc.height)
1337 {
1338 WARN("Depth stencil is smaller than the render target, returning D3DERR_INVALIDCALL\n");
1340 return D3DERR_INVALIDCALL;
1341 }
1342 if (ds_desc.multisample_type != rt_desc.multisample_type
1343 || ds_desc.multisample_quality != rt_desc.multisample_quality)
1344 {
1345 WARN("Multisample settings do not match, returning D3DERR_INVALIDCALL\n");
1347 return D3DERR_INVALIDCALL;
1348 }
1349 }
1350
1351 original_dsv = wined3d_device_get_depth_stencil_view(device->wined3d_device);
1352 rtv = ds_impl ? d3d8_surface_acquire_rendertarget_view(ds_impl) : NULL;
1353 wined3d_device_set_depth_stencil_view(device->wined3d_device, rtv);
1355 rtv = render_target ? d3d8_surface_acquire_rendertarget_view(rt_impl) : NULL;
1356 if (render_target && FAILED(hr = wined3d_device_set_rendertarget_view(device->wined3d_device, 0, rtv, TRUE)))
1357 wined3d_device_set_depth_stencil_view(device->wined3d_device, original_dsv);
1359
1361
1362 return hr;
1363}
1364
1365static HRESULT WINAPI d3d8_device_GetRenderTarget(IDirect3DDevice8 *iface, IDirect3DSurface8 **render_target)
1366{
1368 struct wined3d_rendertarget_view *wined3d_rtv;
1369 struct d3d8_surface *surface_impl;
1370 HRESULT hr;
1371
1372 TRACE("iface %p, render_target %p.\n", iface, render_target);
1373
1374 if (!render_target)
1375 return D3DERR_INVALIDCALL;
1376
1378 if ((wined3d_rtv = wined3d_device_get_rendertarget_view(device->wined3d_device, 0)))
1379 {
1380 /* We want the sub resource parent here, since the view itself may be
1381 * internal to wined3d and may not have a parent. */
1383 *render_target = &surface_impl->IDirect3DSurface8_iface;
1384 IDirect3DSurface8_AddRef(*render_target);
1385 hr = D3D_OK;
1386 }
1387 else
1388 {
1389 ERR("Failed to get wined3d render target.\n");
1390 *render_target = NULL;
1392 }
1394
1395 return hr;
1396}
1397
1398static HRESULT WINAPI d3d8_device_GetDepthStencilSurface(IDirect3DDevice8 *iface, IDirect3DSurface8 **depth_stencil)
1399{
1401 struct wined3d_rendertarget_view *wined3d_dsv;
1402 struct d3d8_surface *surface_impl;
1403 HRESULT hr = D3D_OK;
1404
1405 TRACE("iface %p, depth_stencil %p.\n", iface, depth_stencil);
1406
1407 if (!depth_stencil)
1408 return D3DERR_INVALIDCALL;
1409
1411 if ((wined3d_dsv = wined3d_device_get_depth_stencil_view(device->wined3d_device)))
1412 {
1413 /* We want the sub resource parent here, since the view itself may be
1414 * internal to wined3d and may not have a parent. */
1415 surface_impl = wined3d_rendertarget_view_get_sub_resource_parent(wined3d_dsv);
1416 *depth_stencil = &surface_impl->IDirect3DSurface8_iface;
1417 IDirect3DSurface8_AddRef(*depth_stencil);
1418 }
1419 else
1420 {
1422 *depth_stencil = NULL;
1423 }
1425
1426 return hr;
1427}
1428
1429static HRESULT WINAPI d3d8_device_BeginScene(IDirect3DDevice8 *iface)
1430{
1432 HRESULT hr;
1433
1434 TRACE("iface %p.\n", iface);
1435
1437 hr = wined3d_device_begin_scene(device->wined3d_device);
1439
1440 return hr;
1441}
1442
1444{
1446 HRESULT hr;
1447
1448 TRACE("iface %p.\n", iface);
1449
1451 hr = wined3d_device_end_scene(device->wined3d_device);
1453
1454 return hr;
1455}
1456
1457static HRESULT WINAPI d3d8_device_Clear(IDirect3DDevice8 *iface, DWORD rect_count,
1458 const D3DRECT *rects, DWORD flags, D3DCOLOR color, float z, DWORD stencil)
1459{
1460 const struct wined3d_color c =
1461 {
1462 ((color >> 16) & 0xff) / 255.0f,
1463 ((color >> 8) & 0xff) / 255.0f,
1464 (color & 0xff) / 255.0f,
1465 ((color >> 24) & 0xff) / 255.0f,
1466 };
1468 HRESULT hr;
1469
1470 TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u.\n",
1471 iface, rect_count, rects, flags, color, z, stencil);
1472
1473 if (rect_count && !rects)
1474 {
1475 WARN("count %u with NULL rects.\n", rect_count);
1476 rect_count = 0;
1477 }
1478
1480 hr = wined3d_device_clear(device->wined3d_device, rect_count, (const RECT *)rects, flags, &c, z, stencil);
1482
1483 return hr;
1484}
1485
1486static HRESULT WINAPI d3d8_device_SetTransform(IDirect3DDevice8 *iface,
1488{
1490
1491 TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
1492
1493 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1495 wined3d_device_set_transform(device->wined3d_device, state, (const struct wined3d_matrix *)matrix);
1497
1498 return D3D_OK;
1499}
1500
1501static HRESULT WINAPI d3d8_device_GetTransform(IDirect3DDevice8 *iface,
1503{
1505
1506 TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
1507
1508 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1510 wined3d_device_get_transform(device->wined3d_device, state, (struct wined3d_matrix *)matrix);
1512
1513 return D3D_OK;
1514}
1515
1516static HRESULT WINAPI d3d8_device_MultiplyTransform(IDirect3DDevice8 *iface,
1518{
1520
1521 TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
1522
1523 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1525 wined3d_device_multiply_transform(device->wined3d_device, state, (const struct wined3d_matrix *)matrix);
1527
1528 return D3D_OK;
1529}
1530
1531static HRESULT WINAPI d3d8_device_SetViewport(IDirect3DDevice8 *iface, const D3DVIEWPORT8 *viewport)
1532{
1534 struct wined3d_viewport vp;
1535
1536 TRACE("iface %p, viewport %p.\n", iface, viewport);
1537
1538 vp.x = viewport->X;
1539 vp.y = viewport->Y;
1540 vp.width = viewport->Width;
1541 vp.height = viewport->Height;
1542 vp.min_z = viewport->MinZ;
1543 vp.max_z = viewport->MaxZ;
1544
1546 wined3d_device_set_viewport(device->wined3d_device, &vp);
1548
1549 return D3D_OK;
1550}
1551
1552static HRESULT WINAPI d3d8_device_GetViewport(IDirect3DDevice8 *iface, D3DVIEWPORT8 *viewport)
1553{
1556
1557 TRACE("iface %p, viewport %p.\n", iface, viewport);
1558
1562
1563 viewport->X = wined3d_viewport.x;
1564 viewport->Y = wined3d_viewport.y;
1565 viewport->Width = wined3d_viewport.width;
1566 viewport->Height = wined3d_viewport.height;
1567 viewport->MinZ = wined3d_viewport.min_z;
1568 viewport->MaxZ = wined3d_viewport.max_z;
1569
1570 return D3D_OK;
1571}
1572
1573static HRESULT WINAPI d3d8_device_SetMaterial(IDirect3DDevice8 *iface, const D3DMATERIAL8 *material)
1574{
1576
1577 TRACE("iface %p, material %p.\n", iface, material);
1578
1579 /* Note: D3DMATERIAL8 is compatible with struct wined3d_material. */
1581 wined3d_device_set_material(device->wined3d_device, (const struct wined3d_material *)material);
1583
1584 return D3D_OK;
1585}
1586
1587static HRESULT WINAPI d3d8_device_GetMaterial(IDirect3DDevice8 *iface, D3DMATERIAL8 *material)
1588{
1590
1591 TRACE("iface %p, material %p.\n", iface, material);
1592
1593 /* Note: D3DMATERIAL8 is compatible with struct wined3d_material. */
1595 wined3d_device_get_material(device->wined3d_device, (struct wined3d_material *)material);
1597
1598 return D3D_OK;
1599}
1600
1601static HRESULT WINAPI d3d8_device_SetLight(IDirect3DDevice8 *iface, DWORD index, const D3DLIGHT8 *light)
1602{
1604 HRESULT hr;
1605
1606 TRACE("iface %p, index %u, light %p.\n", iface, index, light);
1607
1608 /* Note: D3DLIGHT8 is compatible with struct wined3d_light. */
1610 hr = wined3d_device_set_light(device->wined3d_device, index, (const struct wined3d_light *)light);
1612
1613 return hr;
1614}
1615
1617{
1619 HRESULT hr;
1620
1621 TRACE("iface %p, index %u, light %p.\n", iface, index, light);
1622
1623 /* Note: D3DLIGHT8 is compatible with struct wined3d_light. */
1625 hr = wined3d_device_get_light(device->wined3d_device, index, (struct wined3d_light *)light);
1627
1628 return hr;
1629}
1630
1632{
1634 HRESULT hr;
1635
1636 TRACE("iface %p, index %u, enable %#x.\n", iface, index, enable);
1637
1641
1642 return hr;
1643}
1644
1646{
1648 HRESULT hr;
1649
1650 TRACE("iface %p, index %u, enable %p.\n", iface, index, enable);
1651
1655
1656 return hr;
1657}
1658
1659static HRESULT WINAPI d3d8_device_SetClipPlane(IDirect3DDevice8 *iface, DWORD index, const float *plane)
1660{
1662 HRESULT hr;
1663
1664 TRACE("iface %p, index %u, plane %p.\n", iface, index, plane);
1665
1667 hr = wined3d_device_set_clip_plane(device->wined3d_device, index, (const struct wined3d_vec4 *)plane);
1669
1670 return hr;
1671}
1672
1673static HRESULT WINAPI d3d8_device_GetClipPlane(IDirect3DDevice8 *iface, DWORD index, float *plane)
1674{
1676 HRESULT hr;
1677
1678 TRACE("iface %p, index %u, plane %p.\n", iface, index, plane);
1679
1681 hr = wined3d_device_get_clip_plane(device->wined3d_device, index, (struct wined3d_vec4 *)plane);
1683
1684 return hr;
1685}
1686
1687static HRESULT WINAPI d3d8_device_SetRenderState(IDirect3DDevice8 *iface,
1689{
1691
1692 TRACE("iface %p, state %#x, value %#x.\n", iface, state, value);
1693
1695 switch (state)
1696 {
1697 case D3DRS_ZBIAS:
1699 break;
1700
1701 default:
1703 }
1705
1706 return D3D_OK;
1707}
1708
1709static HRESULT WINAPI d3d8_device_GetRenderState(IDirect3DDevice8 *iface,
1711{
1713
1714 TRACE("iface %p, state %#x, value %p.\n", iface, state, value);
1715
1717 switch (state)
1718 {
1719 case D3DRS_ZBIAS:
1721 break;
1722
1723 default:
1725 }
1727
1728 return D3D_OK;
1729}
1730
1731static HRESULT WINAPI d3d8_device_BeginStateBlock(IDirect3DDevice8 *iface)
1732{
1734 HRESULT hr;
1735
1736 TRACE("iface %p.\n", iface);
1737
1739 hr = wined3d_device_begin_stateblock(device->wined3d_device);
1741
1742 return hr;
1743}
1744
1745static HRESULT WINAPI d3d8_device_EndStateBlock(IDirect3DDevice8 *iface, DWORD *token)
1746{
1748 struct wined3d_stateblock *stateblock;
1749 HRESULT hr;
1750
1751 TRACE("iface %p, token %p.\n", iface, token);
1752
1753 /* Tell wineD3D to endstateblock before anything else (in case we run out
1754 * of memory later and cause locking problems)
1755 */
1757 hr = wined3d_device_end_stateblock(device->wined3d_device, &stateblock);
1758 if (FAILED(hr))
1759 {
1760 WARN("Failed to end the state block, %#x.\n", hr);
1762 return hr;
1763 }
1764
1765 *token = d3d8_allocate_handle(&device->handle_table, stateblock, D3D8_HANDLE_SB);
1767
1768 if (*token == D3D8_INVALID_HANDLE)
1769 {
1770 ERR("Failed to create a handle\n");
1772 wined3d_stateblock_decref(stateblock);
1774 return E_FAIL;
1775 }
1776 ++*token;
1777
1778 TRACE("Returning %#x (%p).\n", *token, stateblock);
1779
1780 return hr;
1781}
1782
1783static HRESULT WINAPI d3d8_device_ApplyStateBlock(IDirect3DDevice8 *iface, DWORD token)
1784{
1786 struct wined3d_stateblock *stateblock;
1787
1788 TRACE("iface %p, token %#x.\n", iface, token);
1789
1790 if (!token)
1791 return D3D_OK;
1792
1794 stateblock = d3d8_get_object(&device->handle_table, token - 1, D3D8_HANDLE_SB);
1795 if (!stateblock)
1796 {
1797 WARN("Invalid handle (%#x) passed.\n", token);
1799 return D3DERR_INVALIDCALL;
1800 }
1801 wined3d_stateblock_apply(stateblock);
1803
1804 return D3D_OK;
1805}
1806
1808{
1810 struct wined3d_stateblock *stateblock;
1811
1812 TRACE("iface %p, token %#x.\n", iface, token);
1813
1815 stateblock = d3d8_get_object(&device->handle_table, token - 1, D3D8_HANDLE_SB);
1816 if (!stateblock)
1817 {
1818 WARN("Invalid handle (%#x) passed.\n", token);
1820 return D3DERR_INVALIDCALL;
1821 }
1822 wined3d_stateblock_capture(stateblock);
1824
1825 return D3D_OK;
1826}
1827
1829{
1831 struct wined3d_stateblock *stateblock;
1832
1833 TRACE("iface %p, token %#x.\n", iface, token);
1834
1836 stateblock = d3d8_free_handle(&device->handle_table, token - 1, D3D8_HANDLE_SB);
1837
1838 if (!stateblock)
1839 {
1840 WARN("Invalid handle (%#x) passed.\n", token);
1842 return D3DERR_INVALIDCALL;
1843 }
1844
1845 if (wined3d_stateblock_decref(stateblock))
1846 {
1847 ERR("Stateblock %p has references left, this shouldn't happen.\n", stateblock);
1848 }
1850
1851 return D3D_OK;
1852}
1853
1854static HRESULT WINAPI d3d8_device_CreateStateBlock(IDirect3DDevice8 *iface,
1856{
1858 struct wined3d_stateblock *stateblock;
1859 HRESULT hr;
1860
1861 TRACE("iface %p, type %#x, handle %p.\n", iface, type, handle);
1862
1863 if (type != D3DSBT_ALL
1866 {
1867 WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL\n");
1868 return D3DERR_INVALIDCALL;
1869 }
1870
1872 hr = wined3d_stateblock_create(device->wined3d_device, (enum wined3d_stateblock_type)type, &stateblock);
1873 if (FAILED(hr))
1874 {
1876 ERR("Failed to create the state block, hr %#x\n", hr);
1877 return hr;
1878 }
1879
1880 *handle = d3d8_allocate_handle(&device->handle_table, stateblock, D3D8_HANDLE_SB);
1882
1884 {
1885 ERR("Failed to allocate a handle.\n");
1887 wined3d_stateblock_decref(stateblock);
1889 return E_FAIL;
1890 }
1891 ++*handle;
1892
1893 TRACE("Returning %#x (%p).\n", *handle, stateblock);
1894
1895 return hr;
1896}
1897
1898static HRESULT WINAPI d3d8_device_SetClipStatus(IDirect3DDevice8 *iface, const D3DCLIPSTATUS8 *clip_status)
1899{
1901 HRESULT hr;
1902
1903 TRACE("iface %p, clip_status %p.\n", iface, clip_status);
1904 /* FIXME: Verify that D3DCLIPSTATUS8 ~= struct wined3d_clip_status. */
1905
1907 hr = wined3d_device_set_clip_status(device->wined3d_device, (const struct wined3d_clip_status *)clip_status);
1909
1910 return hr;
1911}
1912
1913static HRESULT WINAPI d3d8_device_GetClipStatus(IDirect3DDevice8 *iface, D3DCLIPSTATUS8 *clip_status)
1914{
1916 HRESULT hr;
1917
1918 TRACE("iface %p, clip_status %p.\n", iface, clip_status);
1919
1921 hr = wined3d_device_get_clip_status(device->wined3d_device, (struct wined3d_clip_status *)clip_status);
1923
1924 return hr;
1925}
1926
1927static HRESULT WINAPI d3d8_device_GetTexture(IDirect3DDevice8 *iface, DWORD stage, IDirect3DBaseTexture8 **texture)
1928{
1931 struct d3d8_texture *texture_impl;
1932
1933 TRACE("iface %p, stage %u, texture %p.\n", iface, stage, texture);
1934
1935 if (!texture)
1936 return D3DERR_INVALIDCALL;
1937
1939 if ((wined3d_texture = wined3d_device_get_texture(device->wined3d_device, stage)))
1940 {
1942 *texture = &texture_impl->IDirect3DBaseTexture8_iface;
1944 }
1945 else
1946 {
1947 *texture = NULL;
1948 }
1950
1951 return D3D_OK;
1952}
1953
1954static HRESULT WINAPI d3d8_device_SetTexture(IDirect3DDevice8 *iface, DWORD stage, IDirect3DBaseTexture8 *texture)
1955{
1957 struct d3d8_texture *texture_impl;
1958 HRESULT hr;
1959
1960 TRACE("iface %p, stage %u, texture %p.\n", iface, stage, texture);
1961
1963
1965 hr = wined3d_device_set_texture(device->wined3d_device, stage,
1966 texture_impl ? texture_impl->wined3d_texture : NULL);
1968
1969 return hr;
1970}
1971
1972static const struct tss_lookup
1973{
1975 union
1976 {
1979 } u;
1980}
1981tss_lookup[] =
1982{
1983 {FALSE, {WINED3D_TSS_INVALID}}, /* 0, unused */
1984 {FALSE, {WINED3D_TSS_COLOR_OP}}, /* 1, D3DTSS_COLOROP */
1985 {FALSE, {WINED3D_TSS_COLOR_ARG1}}, /* 2, D3DTSS_COLORARG1 */
1986 {FALSE, {WINED3D_TSS_COLOR_ARG2}}, /* 3, D3DTSS_COLORARG2 */
1987 {FALSE, {WINED3D_TSS_ALPHA_OP}}, /* 4, D3DTSS_ALPHAOP */
1988 {FALSE, {WINED3D_TSS_ALPHA_ARG1}}, /* 5, D3DTSS_ALPHAARG1 */
1989 {FALSE, {WINED3D_TSS_ALPHA_ARG2}}, /* 6, D3DTSS_ALPHAARG2 */
1990 {FALSE, {WINED3D_TSS_BUMPENV_MAT00}}, /* 7, D3DTSS_BUMPENVMAT00 */
1991 {FALSE, {WINED3D_TSS_BUMPENV_MAT01}}, /* 8, D3DTSS_BUMPENVMAT01 */
1992 {FALSE, {WINED3D_TSS_BUMPENV_MAT10}}, /* 9, D3DTSS_BUMPENVMAT10 */
1993 {FALSE, {WINED3D_TSS_BUMPENV_MAT11}}, /* 10, D3DTSS_BUMPENVMAT11 */
1994 {FALSE, {WINED3D_TSS_TEXCOORD_INDEX}}, /* 11, D3DTSS_TEXCOORDINDEX */
1995 {FALSE, {WINED3D_TSS_INVALID}}, /* 12, unused */
1996 {TRUE, {WINED3D_SAMP_ADDRESS_U}}, /* 13, D3DTSS_ADDRESSU */
1997 {TRUE, {WINED3D_SAMP_ADDRESS_V}}, /* 14, D3DTSS_ADDRESSV */
1998 {TRUE, {WINED3D_SAMP_BORDER_COLOR}}, /* 15, D3DTSS_BORDERCOLOR */
1999 {TRUE, {WINED3D_SAMP_MAG_FILTER}}, /* 16, D3DTSS_MAGFILTER */
2000 {TRUE, {WINED3D_SAMP_MIN_FILTER}}, /* 17, D3DTSS_MINFILTER */
2001 {TRUE, {WINED3D_SAMP_MIP_FILTER}}, /* 18, D3DTSS_MIPFILTER */
2002 {TRUE, {WINED3D_SAMP_MIPMAP_LOD_BIAS}}, /* 19, D3DTSS_MIPMAPLODBIAS */
2003 {TRUE, {WINED3D_SAMP_MAX_MIP_LEVEL}}, /* 20, D3DTSS_MAXMIPLEVEL */
2004 {TRUE, {WINED3D_SAMP_MAX_ANISOTROPY}}, /* 21, D3DTSS_MAXANISOTROPY */
2005 {FALSE, {WINED3D_TSS_BUMPENV_LSCALE}}, /* 22, D3DTSS_BUMPENVLSCALE */
2006 {FALSE, {WINED3D_TSS_BUMPENV_LOFFSET}}, /* 23, D3DTSS_BUMPENVLOFFSET */
2007 {FALSE, {WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS}}, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
2008 {TRUE, {WINED3D_SAMP_ADDRESS_W}}, /* 25, D3DTSS_ADDRESSW */
2009 {FALSE, {WINED3D_TSS_COLOR_ARG0}}, /* 26, D3DTSS_COLORARG0 */
2010 {FALSE, {WINED3D_TSS_ALPHA_ARG0}}, /* 27, D3DTSS_ALPHAARG0 */
2011 {FALSE, {WINED3D_TSS_RESULT_ARG}}, /* 28, D3DTSS_RESULTARG */
2013
2014static HRESULT WINAPI d3d8_device_GetTextureStageState(IDirect3DDevice8 *iface,
2016{
2018 const struct tss_lookup *l;
2019
2020 TRACE("iface %p, stage %u, state %#x, value %p.\n", iface, stage, Type, value);
2021
2022 if (Type >= sizeof(tss_lookup) / sizeof(*tss_lookup))
2023 {
2024 WARN("Invalid Type %#x passed.\n", Type);
2025 return D3D_OK;
2026 }
2027
2028 l = &tss_lookup[Type];
2029
2031 if (l->sampler_state)
2032 *value = wined3d_device_get_sampler_state(device->wined3d_device, stage, l->u.sampler_state);
2033 else
2034 *value = wined3d_device_get_texture_stage_state(device->wined3d_device, stage, l->u.texture_state);
2036
2037 return D3D_OK;
2038}
2039
2040static HRESULT WINAPI d3d8_device_SetTextureStageState(IDirect3DDevice8 *iface,
2042{
2044 const struct tss_lookup *l;
2045
2046 TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface, stage, type, value);
2047
2048 if (type >= sizeof(tss_lookup) / sizeof(*tss_lookup))
2049 {
2050 WARN("Invalid type %#x passed.\n", type);
2051 return D3D_OK;
2052 }
2053
2054 l = &tss_lookup[type];
2055
2057 if (l->sampler_state)
2058 wined3d_device_set_sampler_state(device->wined3d_device, stage, l->u.sampler_state, value);
2059 else
2060 wined3d_device_set_texture_stage_state(device->wined3d_device, stage, l->u.texture_state, value);
2062
2063 return D3D_OK;
2064}
2065
2066static HRESULT WINAPI d3d8_device_ValidateDevice(IDirect3DDevice8 *iface, DWORD *pass_count)
2067{
2069 HRESULT hr;
2070
2071 TRACE("iface %p, pass_count %p.\n", iface, pass_count);
2072
2074 hr = wined3d_device_validate_device(device->wined3d_device, pass_count);
2076
2077 return hr;
2078}
2079
2080static HRESULT WINAPI d3d8_device_GetInfo(IDirect3DDevice8 *iface,
2081 DWORD info_id, void *info, DWORD info_size)
2082{
2083 FIXME("iface %p, info_id %#x, info %p, info_size %u stub!\n", iface, info_id, info, info_size);
2084
2085 return D3D_OK;
2086}
2087
2088static HRESULT WINAPI d3d8_device_SetPaletteEntries(IDirect3DDevice8 *iface,
2089 UINT palette_idx, const PALETTEENTRY *entries)
2090{
2091 WARN("iface %p, palette_idx %u, entries %p unimplemented\n", iface, palette_idx, entries);
2092
2093 /* GPUs stopped supporting palettized textures with the Shader Model 1 generation. Wined3d
2094 * does not have a d3d8/9-style palette API */
2095
2096 return D3D_OK;
2097}
2098
2099static HRESULT WINAPI d3d8_device_GetPaletteEntries(IDirect3DDevice8 *iface,
2100 UINT palette_idx, PALETTEENTRY *entries)
2101{
2102 FIXME("iface %p, palette_idx %u, entries %p unimplemented.\n", iface, palette_idx, entries);
2103
2104 return D3DERR_INVALIDCALL;
2105}
2106
2107static HRESULT WINAPI d3d8_device_SetCurrentTexturePalette(IDirect3DDevice8 *iface, UINT palette_idx)
2108{
2109 WARN("iface %p, palette_idx %u unimplemented.\n", iface, palette_idx);
2110
2111 return D3D_OK;
2112}
2113
2114static HRESULT WINAPI d3d8_device_GetCurrentTexturePalette(IDirect3DDevice8 *iface, UINT *palette_idx)
2115{
2116 FIXME("iface %p, palette_idx %p unimplemented.\n", iface, palette_idx);
2117
2118 return D3DERR_INVALIDCALL;
2119}
2120
2121static HRESULT WINAPI d3d8_device_DrawPrimitive(IDirect3DDevice8 *iface,
2122 D3DPRIMITIVETYPE primitive_type, UINT start_vertex, UINT primitive_count)
2123{
2125 HRESULT hr;
2126
2127 TRACE("iface %p, primitive_type %#x, start_vertex %u, primitive_count %u.\n",
2128 iface, primitive_type, start_vertex, primitive_count);
2129
2131 wined3d_device_set_primitive_type(device->wined3d_device, primitive_type, 0);
2132 hr = wined3d_device_draw_primitive(device->wined3d_device, start_vertex,
2133 vertex_count_from_primitive_count(primitive_type, primitive_count));
2135
2136 return hr;
2137}
2138
2139static HRESULT WINAPI d3d8_device_DrawIndexedPrimitive(IDirect3DDevice8 *iface,
2140 D3DPRIMITIVETYPE primitive_type, UINT min_vertex_idx, UINT vertex_count,
2141 UINT start_idx, UINT primitive_count)
2142{
2144 HRESULT hr;
2145
2146 TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, vertex_count %u, start_idx %u, primitive_count %u.\n",
2147 iface, primitive_type, min_vertex_idx, vertex_count, start_idx, primitive_count);
2148
2150 wined3d_device_set_primitive_type(device->wined3d_device, primitive_type, 0);
2151 hr = wined3d_device_draw_indexed_primitive(device->wined3d_device, start_idx,
2152 vertex_count_from_primitive_count(primitive_type, primitive_count));
2154
2155 return hr;
2156}
2157
2158/* The caller is responsible for wined3d locking */
2160{
2161 HRESULT hr;
2162
2163 if (device->vertex_buffer_size < min_size || !device->vertex_buffer)
2164 {
2165 UINT size = max(device->vertex_buffer_size * 2, min_size);
2167 struct wined3d_buffer *buffer;
2168
2169 TRACE("Growing vertex buffer to %u bytes\n", size);
2170
2171 desc.byte_width = size;
2173 desc.bind_flags = WINED3D_BIND_VERTEX_BUFFER;
2175 desc.misc_flags = 0;
2176 desc.structure_byte_stride = 0;
2177
2178 if (FAILED(hr = wined3d_buffer_create(device->wined3d_device, &desc,
2180 {
2181 ERR("Failed to create vertex buffer, hr %#x.\n", hr);
2182 return hr;
2183 }
2184
2185 if (device->vertex_buffer)
2186 wined3d_buffer_decref(device->vertex_buffer);
2187
2188 device->vertex_buffer = buffer;
2189 device->vertex_buffer_size = size;
2190 device->vertex_buffer_pos = 0;
2191 }
2192 return D3D_OK;
2193}
2194
2195static HRESULT WINAPI d3d8_device_DrawPrimitiveUP(IDirect3DDevice8 *iface,
2196 D3DPRIMITIVETYPE primitive_type, UINT primitive_count, const void *data,
2197 UINT stride)
2198{
2200 HRESULT hr;
2201 UINT vtx_count = vertex_count_from_primitive_count(primitive_type, primitive_count);
2203 struct wined3d_box wined3d_box = {0};
2204 UINT size = vtx_count * stride;
2205 struct wined3d_resource *vb;
2206 UINT vb_pos, align;
2207
2208 TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n",
2209 iface, primitive_type, primitive_count, data, stride);
2210
2211 if (!primitive_count)
2212 {
2213 WARN("primitive_count is 0, returning D3D_OK\n");
2214 return D3D_OK;
2215 }
2216
2219 if (FAILED(hr))
2220 goto done;
2221
2222 vb_pos = device->vertex_buffer_pos;
2223 align = vb_pos % stride;
2224 if (align) align = stride - align;
2225 if (vb_pos + size + align > device->vertex_buffer_size)
2226 vb_pos = 0;
2227 else
2228 vb_pos += align;
2229
2230 wined3d_box.left = vb_pos;
2231 wined3d_box.right = vb_pos + size;
2232 vb = wined3d_buffer_get_resource(device->vertex_buffer);
2235 goto done;
2238 device->vertex_buffer_pos = vb_pos + size;
2239
2240 hr = wined3d_device_set_stream_source(device->wined3d_device, 0, device->vertex_buffer, 0, stride);
2241 if (FAILED(hr))
2242 goto done;
2243
2244 wined3d_device_set_primitive_type(device->wined3d_device, primitive_type, 0);
2245 hr = wined3d_device_draw_primitive(device->wined3d_device, vb_pos / stride, vtx_count);
2246 wined3d_device_set_stream_source(device->wined3d_device, 0, NULL, 0, 0);
2247
2248done:
2250 return hr;
2251}
2252
2253/* The caller is responsible for wined3d locking */
2255{
2256 HRESULT hr;
2257
2258 if (device->index_buffer_size < min_size || !device->index_buffer)
2259 {
2260 UINT size = max(device->index_buffer_size * 2, min_size);
2262 struct wined3d_buffer *buffer;
2263
2264 TRACE("Growing index buffer to %u bytes\n", size);
2265
2266 desc.byte_width = size;
2268 desc.bind_flags = WINED3D_BIND_INDEX_BUFFER;
2270 desc.misc_flags = 0;
2271 desc.structure_byte_stride = 0;
2272
2273 if (FAILED(hr = wined3d_buffer_create(device->wined3d_device, &desc,
2275 {
2276 ERR("Failed to create index buffer, hr %#x.\n", hr);
2277 return hr;
2278 }
2279
2280 if (device->index_buffer)
2281 wined3d_buffer_decref(device->index_buffer);
2282
2283 device->index_buffer = buffer;
2284 device->index_buffer_size = size;
2285 device->index_buffer_pos = 0;
2286 }
2287 return D3D_OK;
2288}
2289
2291 D3DPRIMITIVETYPE primitive_type, UINT min_vertex_idx, UINT vertex_count,
2292 UINT primitive_count, const void *index_data, D3DFORMAT index_format,
2293 const void *vertex_data, UINT vertex_stride)
2294{
2295 UINT idx_count = vertex_count_from_primitive_count(primitive_type, primitive_count);
2297 UINT idx_fmt_size = index_format == D3DFMT_INDEX16 ? 2 : 4;
2298 UINT vtx_size = vertex_count * vertex_stride;
2299 UINT idx_size = idx_count * idx_fmt_size;
2301 struct wined3d_box wined3d_box = {0};
2302 struct wined3d_resource *ib, *vb;
2303 UINT vb_pos, ib_pos, align;
2304 HRESULT hr;
2305
2306 TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, vertex_count %u, primitive_count %u, "
2307 "index_data %p, index_format %#x, vertex_data %p, vertex_stride %u.\n",
2308 iface, primitive_type, min_vertex_idx, vertex_count, primitive_count,
2309 index_data, index_format, vertex_data, vertex_stride);
2310
2311 if (!primitive_count)
2312 {
2313 WARN("primitive_count is 0, returning D3D_OK\n");
2314 return D3D_OK;
2315 }
2316
2318
2320 if (FAILED(hr))
2321 goto done;
2322
2323 vb_pos = device->vertex_buffer_pos;
2324 align = vb_pos % vertex_stride;
2325 if (align) align = vertex_stride - align;
2326 if (vb_pos + vtx_size + align > device->vertex_buffer_size)
2327 vb_pos = 0;
2328 else
2329 vb_pos += align;
2330
2331 wined3d_box.left = vb_pos;
2332 wined3d_box.right = vb_pos + vtx_size;
2333 vb = wined3d_buffer_get_resource(device->vertex_buffer);
2336 goto done;
2337 memcpy(wined3d_map_desc.data, (char *)vertex_data + min_vertex_idx * vertex_stride, vtx_size);
2339 device->vertex_buffer_pos = vb_pos + vtx_size;
2340
2342 if (FAILED(hr))
2343 goto done;
2344
2345 ib_pos = device->index_buffer_pos;
2346 align = ib_pos % idx_fmt_size;
2347 if (align) align = idx_fmt_size - align;
2348 if (ib_pos + idx_size + align > device->index_buffer_size)
2349 ib_pos = 0;
2350 else
2351 ib_pos += align;
2352
2353 wined3d_box.left = ib_pos;
2354 wined3d_box.right = ib_pos + idx_size;
2355 ib = wined3d_buffer_get_resource(device->index_buffer);
2358 goto done;
2361 device->index_buffer_pos = ib_pos + idx_size;
2362
2363 hr = wined3d_device_set_stream_source(device->wined3d_device, 0, device->vertex_buffer, 0, vertex_stride);
2364 if (FAILED(hr))
2365 goto done;
2366
2367 wined3d_device_set_index_buffer(device->wined3d_device, device->index_buffer,
2368 wined3dformat_from_d3dformat(index_format), 0);
2369 wined3d_device_set_base_vertex_index(device->wined3d_device, vb_pos / vertex_stride - min_vertex_idx);
2370
2371 wined3d_device_set_primitive_type(device->wined3d_device, primitive_type, 0);
2372 hr = wined3d_device_draw_indexed_primitive(device->wined3d_device, ib_pos / idx_fmt_size, idx_count);
2373
2374 wined3d_device_set_stream_source(device->wined3d_device, 0, NULL, 0, 0);
2376 wined3d_device_set_base_vertex_index(device->wined3d_device, 0);
2377
2378done:
2380 return hr;
2381}
2382
2383static HRESULT WINAPI d3d8_device_ProcessVertices(IDirect3DDevice8 *iface, UINT src_start_idx,
2384 UINT dst_idx, UINT vertex_count, IDirect3DVertexBuffer8 *dst_buffer, DWORD flags)
2385{
2388 HRESULT hr;
2389
2390 TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, flags %#x.\n",
2391 iface, src_start_idx, dst_idx, vertex_count, dst_buffer, flags);
2392
2394 hr = wined3d_device_process_vertices(device->wined3d_device, src_start_idx, dst_idx,
2395 vertex_count, dst->wined3d_buffer, NULL, flags, dst->fvf);
2397
2398 return hr;
2399}
2400
2401static HRESULT WINAPI d3d8_device_CreateVertexShader(IDirect3DDevice8 *iface,
2402 const DWORD *declaration, const DWORD *byte_code, DWORD *shader, DWORD usage)
2403{
2405 struct d3d8_vertex_shader *object;
2406 DWORD shader_handle;
2407 DWORD handle;
2408 HRESULT hr;
2409
2410 TRACE("iface %p, declaration %p, byte_code %p, shader %p, usage %#x.\n",
2411 iface, declaration, byte_code, shader, usage);
2412
2413 if (!(object = heap_alloc_zero(sizeof(*object))))
2414 {
2415 *shader = 0;
2416 return E_OUTOFMEMORY;
2417 }
2418
2420 handle = d3d8_allocate_handle(&device->handle_table, object, D3D8_HANDLE_VS);
2423 {
2424 ERR("Failed to allocate vertex shader handle.\n");
2425 heap_free(object);
2426 *shader = 0;
2427 return E_OUTOFMEMORY;
2428 }
2429
2430 shader_handle = handle + VS_HIGHESTFIXEDFXF + 1;
2431
2432 hr = d3d8_vertex_shader_init(object, device, declaration, byte_code, shader_handle, usage);
2433 if (FAILED(hr))
2434 {
2435 WARN("Failed to initialize vertex shader, hr %#x.\n", hr);
2437 d3d8_free_handle(&device->handle_table, handle, D3D8_HANDLE_VS);
2439 heap_free(object);
2440 *shader = 0;
2441 return hr;
2442 }
2443
2444 TRACE("Created vertex shader %p (handle %#x).\n", object, shader_handle);
2445 *shader = shader_handle;
2446
2447 return D3D_OK;
2448}
2449
2451{
2452 struct d3d8_vertex_declaration *d3d8_declaration;
2453 struct FvfToDecl *convertedDecls = device->decls;
2454 int p, low, high; /* deliberately signed */
2455 HRESULT hr;
2456
2457 TRACE("Searching for declaration for fvf %08x... ", fvf);
2458
2459 low = 0;
2460 high = device->numConvertedDecls - 1;
2461 while (low <= high)
2462 {
2463 p = (low + high) >> 1;
2464 TRACE("%d ", p);
2465
2466 if (convertedDecls[p].fvf == fvf)
2467 {
2468 TRACE("found %p\n", convertedDecls[p].declaration);
2469 return convertedDecls[p].declaration;
2470 }
2471
2472 if (convertedDecls[p].fvf < fvf)
2473 low = p + 1;
2474 else
2475 high = p - 1;
2476 }
2477 TRACE("not found. Creating and inserting at position %d.\n", low);
2478
2479 if (!(d3d8_declaration = heap_alloc(sizeof(*d3d8_declaration))))
2480 return NULL;
2481
2482 if (FAILED(hr = d3d8_vertex_declaration_init_fvf(d3d8_declaration, device, fvf)))
2483 {
2484 WARN("Failed to initialize vertex declaration, hr %#x.\n", hr);
2485 heap_free(d3d8_declaration);
2486 return NULL;
2487 }
2488
2489 if (device->declArraySize == device->numConvertedDecls)
2490 {
2491 UINT grow = device->declArraySize / 2;
2492
2493 if (!(convertedDecls = heap_realloc(convertedDecls,
2494 sizeof(*convertedDecls) * (device->numConvertedDecls + grow))))
2495 {
2496 d3d8_vertex_declaration_destroy(d3d8_declaration);
2497 return NULL;
2498 }
2499 device->decls = convertedDecls;
2500 device->declArraySize += grow;
2501 }
2502
2503 memmove(convertedDecls + low + 1, convertedDecls + low,
2504 sizeof(*convertedDecls) * (device->numConvertedDecls - low));
2505 convertedDecls[low].declaration = d3d8_declaration;
2506 convertedDecls[low].fvf = fvf;
2507 ++device->numConvertedDecls;
2508
2509 TRACE("Returning %p. %u decls in array.\n", d3d8_declaration, device->numConvertedDecls);
2510
2511 return d3d8_declaration;
2512}
2513
2515{
2517 struct d3d8_vertex_shader *shader_impl;
2518
2519 TRACE("iface %p, shader %#x.\n", iface, shader);
2520
2522 {
2523 TRACE("Setting FVF, %#x\n", shader);
2524
2530
2531 return D3D_OK;
2532 }
2533
2534 TRACE("Setting shader\n");
2535
2537 if (!(shader_impl = d3d8_get_object(&device->handle_table, shader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS)))
2538 {
2539 WARN("Invalid handle (%#x) passed.\n", shader);
2541
2542 return D3DERR_INVALIDCALL;
2543 }
2544
2546 shader_impl->vertex_declaration->wined3d_vertex_declaration);
2547 wined3d_device_set_vertex_shader(device->wined3d_device, shader_impl->wined3d_shader);
2549
2550 return D3D_OK;
2551}
2552
2553static HRESULT WINAPI d3d8_device_GetVertexShader(IDirect3DDevice8 *iface, DWORD *shader)
2554{
2556 struct wined3d_vertex_declaration *wined3d_declaration;
2557 struct d3d8_vertex_declaration *d3d8_declaration;
2558
2559 TRACE("iface %p, shader %p.\n", iface, shader);
2560
2562 if ((wined3d_declaration = wined3d_device_get_vertex_declaration(device->wined3d_device)))
2563 {
2564 d3d8_declaration = wined3d_vertex_declaration_get_parent(wined3d_declaration);
2565 *shader = d3d8_declaration->shader_handle;
2566 }
2567 else
2568 {
2569 *shader = 0;
2570 }
2572
2573 TRACE("Returning %#x.\n", *shader);
2574
2575 return D3D_OK;
2576}
2577
2579{
2581 struct d3d8_vertex_shader *shader_impl;
2582
2583 TRACE("iface %p, shader %#x.\n", iface, shader);
2584
2586 if (!(shader_impl = d3d8_free_handle(&device->handle_table, shader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS)))
2587 {
2588 WARN("Invalid handle (%#x) passed.\n", shader);
2590
2591 return D3DERR_INVALIDCALL;
2592 }
2593
2594 if (shader_impl->wined3d_shader
2595 && wined3d_device_get_vertex_shader(device->wined3d_device) == shader_impl->wined3d_shader)
2597
2599
2600 d3d8_vertex_shader_destroy(shader_impl);
2601
2602 return D3D_OK;
2603}
2604
2606 DWORD start_register, const void *data, DWORD count)
2607{
2609 HRESULT hr;
2610
2611 TRACE("iface %p, start_register %u, data %p, count %u.\n",
2612 iface, start_register, data, count);
2613
2614 if (start_register + count > D3D8_MAX_VERTEX_SHADER_CONSTANTF)
2615 {
2616 WARN("Trying to access %u constants, but d3d8 only supports %u\n",
2617 start_register + count, D3D8_MAX_VERTEX_SHADER_CONSTANTF);
2618 return D3DERR_INVALIDCALL;
2619 }
2620
2622 hr = wined3d_device_set_vs_consts_f(device->wined3d_device, start_register, count, data);
2624
2625 return hr;
2626}
2627
2629 DWORD start_register, void *data, DWORD count)
2630{
2632 HRESULT hr;
2633
2634 TRACE("iface %p, start_register %u, data %p, count %u.\n",
2635 iface, start_register, data, count);
2636
2637 if (start_register + count > D3D8_MAX_VERTEX_SHADER_CONSTANTF)
2638 {
2639 WARN("Trying to access %u constants, but d3d8 only supports %u\n",
2640 start_register + count, D3D8_MAX_VERTEX_SHADER_CONSTANTF);
2641 return D3DERR_INVALIDCALL;
2642 }
2643
2645 hr = wined3d_device_get_vs_consts_f(device->wined3d_device, start_register, count, data);
2647
2648 return hr;
2649}
2650
2652 DWORD shader, void *data, DWORD *data_size)
2653{
2656 struct d3d8_vertex_shader *shader_impl;
2657
2658 TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
2659 iface, shader, data, data_size);
2660
2662 shader_impl = d3d8_get_object(&device->handle_table, shader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS);
2664
2665 if (!shader_impl)
2666 {
2667 WARN("Invalid handle (%#x) passed.\n", shader);
2668 return D3DERR_INVALIDCALL;
2669 }
2670 declaration = shader_impl->vertex_declaration;
2671
2672 if (!data)
2673 {
2674 *data_size = declaration->elements_size;
2675 return D3D_OK;
2676 }
2677
2678 /* MSDN claims that if *data_size is smaller than the required size
2679 * we should write the required size and return D3DERR_MOREDATA.
2680 * That's not actually true. */
2681 if (*data_size < declaration->elements_size)
2682 return D3DERR_INVALIDCALL;
2683
2684 memcpy(data, declaration->elements, declaration->elements_size);
2685
2686 return D3D_OK;
2687}
2688
2690 DWORD shader, void *data, DWORD *data_size)
2691{
2693 struct d3d8_vertex_shader *shader_impl = NULL;
2694 HRESULT hr;
2695
2696 TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
2697 iface, shader, data, data_size);
2698
2700 if (!(shader_impl = d3d8_get_object(&device->handle_table, shader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS)))
2701 {
2702 WARN("Invalid handle (%#x) passed.\n", shader);
2704
2705 return D3DERR_INVALIDCALL;
2706 }
2707
2708 if (!shader_impl->wined3d_shader)
2709 {
2711 *data_size = 0;
2712 return D3D_OK;
2713 }
2714
2715 hr = wined3d_shader_get_byte_code(shader_impl->wined3d_shader, data, data_size);
2717
2718 return hr;
2719}
2720
2721static HRESULT WINAPI d3d8_device_SetIndices(IDirect3DDevice8 *iface,
2722 IDirect3DIndexBuffer8 *buffer, UINT base_vertex_idx)
2723{
2726
2727 TRACE("iface %p, buffer %p, base_vertex_idx %u.\n", iface, buffer, base_vertex_idx);
2728
2729 /* WineD3D takes an INT(due to d3d9), but d3d8 uses UINTs. Do I have to add a check here that
2730 * the UINT doesn't cause an overflow in the INT? It seems rather unlikely because such large
2731 * vertex buffers can't be created to address them with an index that requires the 32nd bit
2732 * (4 Byte minimum vertex size * 2^31-1 -> 8 gb buffer. The index sign would be the least
2733 * problem)
2734 */
2736 wined3d_device_set_base_vertex_index(device->wined3d_device, base_vertex_idx);
2738 ib ? ib->wined3d_buffer : NULL, ib ? ib->format : WINED3DFMT_UNKNOWN, 0);
2740
2741 return D3D_OK;
2742}
2743
2744static HRESULT WINAPI d3d8_device_GetIndices(IDirect3DDevice8 *iface,
2745 IDirect3DIndexBuffer8 **buffer, UINT *base_vertex_index)
2746{
2750 struct d3d8_indexbuffer *buffer_impl;
2751
2752 TRACE("iface %p, buffer %p, base_vertex_index %p.\n", iface, buffer, base_vertex_index);
2753
2754 if (!buffer)
2755 return D3DERR_INVALIDCALL;
2756
2757 /* The case from UINT to INT is safe because d3d8 will never set negative values */
2759 *base_vertex_index = wined3d_device_get_base_vertex_index(device->wined3d_device);
2761 {
2763 *buffer = &buffer_impl->IDirect3DIndexBuffer8_iface;
2765 }
2766 else
2767 {
2768 *buffer = NULL;
2769 }
2771
2772 return D3D_OK;
2773}
2774
2775static HRESULT WINAPI d3d8_device_CreatePixelShader(IDirect3DDevice8 *iface,
2776 const DWORD *byte_code, DWORD *shader)
2777{
2779 struct d3d8_pixel_shader *object;
2780 DWORD shader_handle;
2781 DWORD handle;
2782 HRESULT hr;
2783
2784 TRACE("iface %p, byte_code %p, shader %p.\n", iface, byte_code, shader);
2785
2786 if (!shader)
2787 return D3DERR_INVALIDCALL;
2788
2789 if (!(object = heap_alloc_zero(sizeof(*object))))
2790 return E_OUTOFMEMORY;
2791
2793 handle = d3d8_allocate_handle(&device->handle_table, object, D3D8_HANDLE_PS);
2796 {
2797 ERR("Failed to allocate pixel shader handle.\n");
2798 heap_free(object);
2799 return E_OUTOFMEMORY;
2800 }
2801
2802 shader_handle = handle + VS_HIGHESTFIXEDFXF + 1;
2803
2804 hr = d3d8_pixel_shader_init(object, device, byte_code, shader_handle);
2805 if (FAILED(hr))
2806 {
2807 WARN("Failed to initialize pixel shader, hr %#x.\n", hr);
2809 d3d8_free_handle(&device->handle_table, handle, D3D8_HANDLE_PS);
2811 heap_free(object);
2812 *shader = 0;
2813 return hr;
2814 }
2815
2816 TRACE("Created pixel shader %p (handle %#x).\n", object, shader_handle);
2817 *shader = shader_handle;
2818
2819 return D3D_OK;
2820}
2821
2822static HRESULT WINAPI d3d8_device_SetPixelShader(IDirect3DDevice8 *iface, DWORD shader)
2823{
2825 struct d3d8_pixel_shader *shader_impl;
2826
2827 TRACE("iface %p, shader %#x.\n", iface, shader);
2828
2830
2831 if (!shader)
2832 {
2835 return D3D_OK;
2836 }
2837
2838 if (!(shader_impl = d3d8_get_object(&device->handle_table, shader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_PS)))
2839 {
2840 WARN("Invalid handle (%#x) passed.\n", shader);
2842 return D3DERR_INVALIDCALL;
2843 }
2844
2845 TRACE("Setting shader %p.\n", shader_impl);
2846 wined3d_device_set_pixel_shader(device->wined3d_device, shader_impl->wined3d_shader);
2848
2849 return D3D_OK;
2850}
2851
2852static HRESULT WINAPI d3d8_device_GetPixelShader(IDirect3DDevice8 *iface, DWORD *shader)
2853{
2855 struct wined3d_shader *object;
2856
2857 TRACE("iface %p, shader %p.\n", iface, shader);
2858
2859 if (!shader)
2860 return D3DERR_INVALIDCALL;
2861
2863 if ((object = wined3d_device_get_pixel_shader(device->wined3d_device)))
2864 {
2865 struct d3d8_pixel_shader *d3d8_shader;
2866 d3d8_shader = wined3d_shader_get_parent(object);
2867 *shader = d3d8_shader->handle;
2868 }
2869 else
2870 {
2871 *shader = 0;
2872 }
2874
2875 TRACE("Returning %#x.\n", *shader);
2876
2877 return D3D_OK;
2878}
2879
2881{
2883 struct d3d8_pixel_shader *shader_impl;
2884
2885 TRACE("iface %p, shader %#x.\n", iface, shader);
2886
2888
2889 if (!(shader_impl = d3d8_free_handle(&device->handle_table, shader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_PS)))
2890 {
2891 WARN("Invalid handle (%#x) passed.\n", shader);
2893 return D3DERR_INVALIDCALL;
2894 }
2895
2896 if (wined3d_device_get_pixel_shader(device->wined3d_device) == shader_impl->wined3d_shader)
2898
2900
2901 d3d8_pixel_shader_destroy(shader_impl);
2902
2903 return D3D_OK;
2904}
2905
2907 DWORD start_register, const void *data, DWORD count)
2908{
2910 HRESULT hr;
2911
2912 TRACE("iface %p, start_register %u, data %p, count %u.\n",
2913 iface, start_register, data, count);
2914
2916 hr = wined3d_device_set_ps_consts_f(device->wined3d_device, start_register, count, data);
2918
2919 return hr;
2920}
2921
2923 DWORD start_register, void *data, DWORD count)
2924{
2926 HRESULT hr;
2927
2928 TRACE("iface %p, start_register %u, data %p, count %u.\n",
2929 iface, start_register, data, count);
2930
2932 hr = wined3d_device_get_ps_consts_f(device->wined3d_device, start_register, count, data);
2934
2935 return hr;
2936}
2937
2939 DWORD shader, void *data, DWORD *data_size)
2940{
2942 struct d3d8_pixel_shader *shader_impl = NULL;
2943 HRESULT hr;
2944
2945 TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
2946 iface, shader, data, data_size);
2947
2949 if (!(shader_impl = d3d8_get_object(&device->handle_table, shader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_PS)))
2950 {
2951 WARN("Invalid handle (%#x) passed.\n", shader);
2953
2954 return D3DERR_INVALIDCALL;
2955 }
2956
2957 hr = wined3d_shader_get_byte_code(shader_impl->wined3d_shader, data, data_size);
2959
2960 return hr;
2961}
2962
2963static HRESULT WINAPI d3d8_device_DrawRectPatch(IDirect3DDevice8 *iface, UINT handle,
2964 const float *segment_count, const D3DRECTPATCH_INFO *patch_info)
2965{
2966 FIXME("iface %p, handle %#x, segment_count %p, patch_info %p unimplemented.\n",
2967 iface, handle, segment_count, patch_info);
2968 return D3D_OK;
2969}
2970
2971static HRESULT WINAPI d3d8_device_DrawTriPatch(IDirect3DDevice8 *iface, UINT handle,
2972 const float *segment_count, const D3DTRIPATCH_INFO *patch_info)
2973{
2974 FIXME("iface %p, handle %#x, segment_count %p, patch_info %p unimplemented.\n",
2975 iface, handle, segment_count, patch_info);
2976 return D3D_OK;
2977}
2978
2979static HRESULT WINAPI d3d8_device_DeletePatch(IDirect3DDevice8 *iface, UINT handle)
2980{
2981 FIXME("iface %p, handle %#x unimplemented.\n", iface, handle);
2982 return D3DERR_INVALIDCALL;
2983}
2984
2985static HRESULT WINAPI d3d8_device_SetStreamSource(IDirect3DDevice8 *iface,
2986 UINT stream_idx, IDirect3DVertexBuffer8 *buffer, UINT stride)
2987{
2990 HRESULT hr;
2991
2992 TRACE("iface %p, stream_idx %u, buffer %p, stride %u.\n",
2993 iface, stream_idx, buffer, stride);
2994
2996 hr = wined3d_device_set_stream_source(device->wined3d_device, stream_idx,
2997 buffer_impl ? buffer_impl->wined3d_buffer : NULL, 0, stride);
2999
3000 return hr;
3001}
3002
3003static HRESULT WINAPI d3d8_device_GetStreamSource(IDirect3DDevice8 *iface,
3004 UINT stream_idx, IDirect3DVertexBuffer8 **buffer, UINT *stride)
3005{
3007 struct d3d8_vertexbuffer *buffer_impl;
3009 HRESULT hr;
3010
3011 TRACE("iface %p, stream_idx %u, buffer %p, stride %p.\n",
3012 iface, stream_idx, buffer, stride);
3013
3014 if (!buffer)
3015 return D3DERR_INVALIDCALL;
3016
3018 hr = wined3d_device_get_stream_source(device->wined3d_device, stream_idx, &wined3d_buffer, 0, stride);
3019 if (SUCCEEDED(hr) && wined3d_buffer)
3020 {
3022 *buffer = &buffer_impl->IDirect3DVertexBuffer8_iface;
3024 }
3025 else
3026 {
3027 if (FAILED(hr))
3028 ERR("Failed to get wined3d stream source, hr %#x.\n", hr);
3029 *buffer = NULL;
3030 }
3032
3033 return hr;
3034}
3035
3036static const struct IDirect3DDevice8Vtbl d3d8_device_vtbl =
3037{
3135};
3136
3138{
3140}
3141
3143 struct wined3d_device *device)
3144{
3145 TRACE("device_parent %p, device %p\n", device_parent, device);
3146}
3147
3149{
3150 TRACE("device_parent %p.\n", device_parent);
3151}
3152
3154{
3156
3157 TRACE("device_parent %p, activate %#x.\n", device_parent, activate);
3158
3159 if (!activate)
3161 else
3163}
3164
3166 struct wined3d_texture *wined3d_texture, unsigned int sub_resource_idx,
3167 void **parent, const struct wined3d_parent_ops **parent_ops)
3168{
3169 struct d3d8_surface *d3d_surface;
3170
3171 TRACE("device_parent %p, wined3d_texture %p, sub_resource_idx %u, parent %p, parent_ops %p.\n",
3172 device_parent, wined3d_texture, sub_resource_idx, parent, parent_ops);
3173
3174 if (!(d3d_surface = heap_alloc_zero(sizeof(*d3d_surface))))
3175 return E_OUTOFMEMORY;
3176
3177 surface_init(d3d_surface, wined3d_texture, sub_resource_idx, parent_ops);
3178 *parent = d3d_surface;
3179 TRACE("Created surface %p.\n", d3d_surface);
3180
3181 return D3D_OK;
3182}
3183
3185 struct wined3d_texture *wined3d_texture, unsigned int sub_resource_idx,
3186 void **parent, const struct wined3d_parent_ops **parent_ops)
3187{
3188 struct d3d8_volume *d3d_volume;
3189
3190 TRACE("device_parent %p, texture %p, sub_resource_idx %u, parent %p, parent_ops %p.\n",
3191 device_parent, wined3d_texture, sub_resource_idx, parent, parent_ops);
3192
3193 if (!(d3d_volume = heap_alloc_zero(sizeof(*d3d_volume))))
3194 return E_OUTOFMEMORY;
3195
3196 volume_init(d3d_volume, wined3d_texture, sub_resource_idx, parent_ops);
3197 *parent = d3d_volume;
3198 TRACE("Created volume %p.\n", d3d_volume);
3199
3200 return D3D_OK;
3201}
3202
3204 void *container_parent, const struct wined3d_resource_desc *desc, DWORD texture_flags,
3205 struct wined3d_texture **texture)
3206{
3208 struct d3d8_surface *d3d_surface;
3209 HRESULT hr;
3210
3211 TRACE("device_parent %p, container_parent %p, desc %p, texture flags %#x, texture %p.\n",
3212 device_parent, container_parent, desc, texture_flags, texture);
3213
3214 if (FAILED(hr = wined3d_texture_create(device->wined3d_device, desc, 1, 1,
3215 texture_flags | WINED3D_TEXTURE_CREATE_MAPPABLE, NULL, &device->IDirect3DDevice8_iface,
3217 {
3218 WARN("Failed to create texture, hr %#x.\n", hr);
3219 return hr;
3220 }
3221
3223 d3d_surface->parent_device = &device->IDirect3DDevice8_iface;
3224
3225 return hr;
3226}
3227
3229 struct wined3d_swapchain_desc *desc, struct wined3d_swapchain **swapchain)
3230{
3232 struct d3d8_swapchain *d3d_swapchain;
3233 HRESULT hr;
3234
3235 TRACE("device_parent %p, desc %p, swapchain %p.\n", device_parent, desc, swapchain);
3236
3237 if (FAILED(hr = d3d8_swapchain_create(device, desc, &d3d_swapchain)))
3238 {
3239 WARN("Failed to create swapchain, hr %#x.\n", hr);
3240 *swapchain = NULL;
3241 return hr;
3242 }
3243
3244 *swapchain = d3d_swapchain->wined3d_swapchain;
3245 wined3d_swapchain_incref(*swapchain);
3247
3248 return hr;
3249}
3250
3252{
3260};
3261
3262static void setup_fpu(void)
3263{
3264#if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
3265 WORD cw;
3266 __asm__ volatile ("fnstcw %0" : "=m" (cw));
3267 cw = (cw & ~0xf3f) | 0x3f;
3268 __asm__ volatile ("fldcw %0" : : "m" (cw));
3269#elif defined(__i386__) && defined(_MSC_VER)
3270 WORD cw;
3271 __asm fnstcw cw;
3272 cw = (cw & ~0xf3f) | 0x3f;
3273 __asm fldcw cw;
3274#else
3275 FIXME("FPU setup not implemented for this platform.\n");
3276#endif
3277}
3278
3280 D3DDEVTYPE device_type, HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters)
3281{
3282 struct wined3d_swapchain_desc swapchain_desc;
3284 HRESULT hr;
3285
3286 device->IDirect3DDevice8_iface.lpVtbl = &d3d8_device_vtbl;
3287 device->device_parent.ops = &d3d8_wined3d_device_parent_ops;
3288 device->ref = 1;
3289 if (!(device->handle_table.entries = heap_alloc_zero(D3D8_INITIAL_HANDLE_TABLE_SIZE
3290 * sizeof(*device->handle_table.entries))))
3291 {
3292 ERR("Failed to allocate handle table memory.\n");
3293 return E_OUTOFMEMORY;
3294 }
3295 device->handle_table.table_size = D3D8_INITIAL_HANDLE_TABLE_SIZE;
3296
3298
3301 &device->device_parent, &device->wined3d_device);
3302 if (FAILED(hr))
3303 {
3304 WARN("Failed to create wined3d device, hr %#x.\n", hr);
3306 heap_free(device->handle_table.entries);
3307 return hr;
3308 }
3309
3310 if (!parameters->Windowed)
3311 {
3312 HWND device_window = parameters->hDeviceWindow;
3313
3314 if (!focus_window)
3315 focus_window = device_window;
3316 if (FAILED(hr = wined3d_device_acquire_focus_window(device->wined3d_device, focus_window)))
3317 {
3318 ERR("Failed to acquire focus window, hr %#x.\n", hr);
3319 wined3d_device_decref(device->wined3d_device);
3321 heap_free(device->handle_table.entries);
3322 return hr;
3323 }
3324
3325 if (!device_window)
3326 device_window = focus_window;
3328 parameters->BackBufferWidth,
3329 parameters->BackBufferHeight);
3330 }
3331
3334
3335 if (!wined3d_swapchain_desc_from_present_parameters(&swapchain_desc, parameters))
3336 {
3338 wined3d_device_decref(device->wined3d_device);
3340 heap_free(device->handle_table.entries);
3341 return D3DERR_INVALIDCALL;
3342 }
3343
3344 if (FAILED(hr = wined3d_device_init_3d(device->wined3d_device, &swapchain_desc)))
3345 {
3346 WARN("Failed to initialize 3D, hr %#x.\n", hr);
3348 wined3d_device_decref(device->wined3d_device);
3350 heap_free(device->handle_table.entries);
3351 return hr;
3352 }
3353
3358
3359 present_parameters_from_wined3d_swapchain_desc(parameters, &swapchain_desc);
3360
3361 device->declArraySize = 16;
3362 if (!(device->decls = heap_alloc(device->declArraySize * sizeof(*device->decls))))
3363 {
3364 ERR("Failed to allocate FVF vertex declaration map memory.\n");
3365 hr = E_OUTOFMEMORY;
3366 goto err;
3367 }
3368
3371
3372 device->d3d_parent = &parent->IDirect3D8_iface;
3373 IDirect3D8_AddRef(device->d3d_parent);
3374
3375 return D3D_OK;
3376
3377err:
3379 wined3d_device_uninit_3d(device->wined3d_device);
3381 wined3d_device_decref(device->wined3d_device);
3383 heap_free(device->handle_table.entries);
3384 return hr;
3385}
Type
Definition: Type.h:7
#define DECLSPEC_HOTPATCH
Definition: _mingw.h:243
#define isprint(c)
Definition: acclib.h:73
static int state
Definition: maze.c:121
static void * heap_alloc(size_t len)
Definition: appwiz.h:66
static BOOL heap_free(void *mem)
Definition: appwiz.h:76
static void * heap_realloc(void *mem, size_t len)
Definition: appwiz.h:71
#define InterlockedIncrement
Definition: armddk.h:53
#define InterlockedDecrement
Definition: armddk.h:52
static const char * wine_dbgstr_rect(const RECT *prc)
Definition: atltest.h:160
#define WINE_DEFAULT_DEBUG_CHANNEL(t)
Definition: precomp.h:23
#define index(s, c)
Definition: various.h:29
#define FIXME(fmt,...)
Definition: precomp.h:53
#define WARN(fmt,...)
Definition: precomp.h:61
#define ERR(fmt,...)
Definition: precomp.h:57
const GUID IID_IUnknown
#define STDMETHODCALLTYPE
Definition: bdasup.h:9
r l[0]
Definition: byte_order.h:168
struct d3d8_texture * unsafe_impl_from_IDirect3DBaseTexture8(IDirect3DBaseTexture8 *iface) DECLSPEC_HIDDEN
Definition: texture.c:1061
@ D3D8_DEVICE_STATE_OK
Definition: d3d8_private.h:93
@ D3D8_DEVICE_STATE_NOT_RESET
Definition: d3d8_private.h:95
@ D3D8_DEVICE_STATE_LOST
Definition: d3d8_private.h:94
#define VS_HIGHESTFIXEDFXF
Definition: d3d8_private.h:43
#define D3D8_INVALID_HANDLE
Definition: d3d8_private.h:61
HRESULT d3d8_swapchain_create(struct d3d8_device *device, struct wined3d_swapchain_desc *desc, struct d3d8_swapchain **swapchain) DECLSPEC_HIDDEN
Definition: swapchain.c:194
struct d3d8_surface * unsafe_impl_from_IDirect3DSurface8(IDirect3DSurface8 *iface) DECLSPEC_HIDDEN
Definition: surface.c:402
HRESULT volumetexture_init(struct d3d8_texture *texture, struct d3d8_device *device, UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN
Definition: texture.c:1190
HRESULT d3d8_pixel_shader_init(struct d3d8_pixel_shader *shader, struct d3d8_device *device, const DWORD *byte_code, DWORD shader_handle) DECLSPEC_HIDDEN
Definition: shader.c:162
#define D3D8_INITIAL_HANDLE_TABLE_SIZE
Definition: d3d8_private.h:60
void surface_init(struct d3d8_surface *surface, struct wined3d_texture *wined3d_texture, unsigned int sub_resource_idx, const struct wined3d_parent_ops **parent_ops) DECLSPEC_HIDDEN
Definition: surface.c:317
struct d3d8_device * d3d8_surface_get_device(const struct d3d8_surface *surface) DECLSPEC_HIDDEN
Definition: surface.c:362
HRESULT d3d8_vertex_shader_init(struct d3d8_vertex_shader *shader, struct d3d8_device *device, const DWORD *declaration, const DWORD *byte_code, DWORD shader_handle, DWORD usage) DECLSPEC_HIDDEN
Definition: shader.c:79
#define D3DPRESENTFLAGS_MASK
Definition: d3d8_private.h:40
void d3d8_vertex_shader_destroy(struct d3d8_vertex_shader *shader) DECLSPEC_HIDDEN
Definition: shader.c:32
void d3d8_surface_release_rendertarget_view(struct d3d8_surface *surface, struct wined3d_rendertarget_view *rtv) DECLSPEC_HIDDEN
Definition: surface.c:395
#define D3D8_MAX_VERTEX_SHADER_CONSTANTF
Definition: d3d8_private.h:262
HRESULT d3d8_vertex_declaration_init_fvf(struct d3d8_vertex_declaration *declaration, struct d3d8_device *device, DWORD fvf) DECLSPEC_HIDDEN
HRESULT cubetexture_init(struct d3d8_texture *texture, struct d3d8_device *device, UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN
Definition: texture.c:1142
static struct d3d8_device * impl_from_IDirect3DDevice8(IDirect3DDevice8 *iface)
Definition: d3d8_private.h:132
HRESULT texture_init(struct d3d8_texture *texture, struct d3d8_device *device, UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN
Definition: texture.c:1094
static unsigned int wined3daccess_from_d3dpool(D3DPOOL pool, unsigned int usage)
Definition: d3d8_private.h:301
void d3d8_vertex_declaration_destroy(struct d3d8_vertex_declaration *declaration) DECLSPEC_HIDDEN
void volume_init(struct d3d8_volume *volume, struct wined3d_texture *wined3d_texture, unsigned int sub_resource_idx, const struct wined3d_parent_ops **parent_ops) DECLSPEC_HIDDEN
Definition: volume.c:209
void d3d8_pixel_shader_destroy(struct d3d8_pixel_shader *shader) DECLSPEC_HIDDEN
Definition: shader.c:148
struct wined3d_rendertarget_view * d3d8_surface_acquire_rendertarget_view(struct d3d8_surface *surface) DECLSPEC_HIDDEN
Definition: surface.c:369
d3d8_handle_type
Definition: d3d8_private.h:64
@ D3D8_HANDLE_PS
Definition: d3d8_private.h:67
@ D3D8_HANDLE_VS
Definition: d3d8_private.h:66
@ D3D8_HANDLE_SB
Definition: d3d8_private.h:68
@ D3D8_HANDLE_FREE
Definition: d3d8_private.h:65
@ D3DRS_ZBIAS
Definition: d3d8types.h:753
enum _D3DTEXTURESTAGESTATETYPE D3DTEXTURESTAGESTATETYPE
enum _D3DBACKBUFFER_TYPE D3DBACKBUFFER_TYPE
#define D3DPS_VERSION(major, minor)
Definition: d3d8types.h:474
enum _D3DDEVTYPE D3DDEVTYPE
#define D3DLOCK_DISCARD
Definition: d3d8types.h:72
@ D3DMULTISAMPLE_NONE
Definition: d3d8types.h:672
@ D3DFMT_L6V5U5
Definition: d3d8types.h:625
@ D3DFMT_A1R5G5B5
Definition: d3d8types.h:608
@ D3DFMT_A8P8
Definition: d3d8types.h:617
@ D3DFMT_D16
Definition: d3d8types.h:644
@ D3DFMT_X1R5G5B5
Definition: d3d8types.h:607
@ D3DFMT_W11V11U10
Definition: d3d8types.h:629
@ D3DFMT_D16_LOCKABLE
Definition: d3d8types.h:640
@ D3DFMT_R8G8B8
Definition: d3d8types.h:603
@ D3DFMT_R3G3B2
Definition: d3d8types.h:610
@ D3DFMT_A8L8
Definition: d3d8types.h:621
@ D3DFMT_V16U16
Definition: d3d8types.h:628
@ D3DFMT_A8R8G8B8
Definition: d3d8types.h:604
@ D3DFMT_A2B10G10R10
Definition: d3d8types.h:614
@ D3DFMT_X8L8V8U8
Definition: d3d8types.h:626
@ D3DFMT_INDEX16
Definition: d3d8types.h:649
@ D3DFMT_A8
Definition: d3d8types.h:611
@ D3DFMT_X4R4G4B4
Definition: d3d8types.h:613
@ D3DFMT_R5G6B5
Definition: d3d8types.h:606
@ D3DFMT_A8R3G3B2
Definition: d3d8types.h:612
@ D3DFMT_V8U8
Definition: d3d8types.h:624
@ D3DFMT_A4R4G4B4
Definition: d3d8types.h:609
@ D3DFMT_D24S8
Definition: d3d8types.h:643
@ D3DFMT_D32
Definition: d3d8types.h:641
@ D3DFMT_D24X8
Definition: d3d8types.h:645
@ D3DFMT_P8
Definition: d3d8types.h:618
@ D3DFMT_INDEX32
Definition: d3d8types.h:650
@ D3DFMT_UNKNOWN
Definition: d3d8types.h:601
@ D3DFMT_X8R8G8B8
Definition: d3d8types.h:605
@ D3DFMT_L8
Definition: d3d8types.h:620
@ D3DFMT_G16R16
Definition: d3d8types.h:615
@ D3DFMT_A2W10V10U10
Definition: d3d8types.h:630
@ D3DFMT_Q8W8V8U8
Definition: d3d8types.h:627
@ D3DFMT_D15S1
Definition: d3d8types.h:642
@ D3DFMT_D24X4S4
Definition: d3d8types.h:646
@ D3DFMT_A4L4
Definition: d3d8types.h:622
enum _D3DSWAPEFFECT D3DSWAPEFFECT
#define D3DLOCK_NO_DIRTY_UPDATE
Definition: d3d8types.h:73
enum _D3DPOOL D3DPOOL
@ D3DSWAPEFFECT_FLIP
Definition: d3d8types.h:852
@ D3DSWAPEFFECT_DISCARD
Definition: d3d8types.h:851
@ D3DSWAPEFFECT_COPY
Definition: d3d8types.h:853
@ D3DSWAPEFFECT_COPY_VSYNC
Definition: d3d8types.h:854
#define D3DLOCK_NOOVERWRITE
Definition: d3d8types.h:71
@ D3DPT_LINELIST
Definition: d3d8types.h:719
@ D3DPT_POINTLIST
Definition: d3d8types.h:718
@ D3DPT_TRIANGLELIST
Definition: d3d8types.h:721
@ D3DPT_LINESTRIP
Definition: d3d8types.h:720
@ D3DPT_TRIANGLEFAN
Definition: d3d8types.h:723
@ D3DPT_TRIANGLESTRIP
Definition: d3d8types.h:722
@ D3DSBT_PIXELSTATE
Definition: d3d8types.h:831
@ D3DSBT_ALL
Definition: d3d8types.h:830
@ D3DSBT_VERTEXSTATE
Definition: d3d8types.h:832
enum _D3DTRANSFORMSTATETYPE D3DTRANSFORMSTATETYPE
#define D3DLOCK_NOSYSLOCK
Definition: d3d8types.h:70
#define D3DVS_VERSION(major, minor)
Definition: d3d8types.h:475
#define D3DUSAGE_RENDERTARGET
Definition: d3d8types.h:91
@ D3DPOOL_SCRATCH
Definition: d3d8types.h:712
@ D3DPOOL_DEFAULT
Definition: d3d8types.h:709
@ D3DPOOL_SYSTEMMEM
Definition: d3d8types.h:711
enum _D3DFORMAT D3DFORMAT
#define D3DUSAGE_DEPTHSTENCIL
Definition: d3d8types.h:92
enum _D3DMULTISAMPLE_TYPE D3DMULTISAMPLE_TYPE
enum _D3DSTATEBLOCKTYPE D3DSTATEBLOCKTYPE
#define D3DLOCK_READONLY
Definition: d3d8types.h:69
#define D3D_OK
Definition: d3d.h:106
#define D3DERR_INVALIDCALL
D3DPRIMITIVETYPE
Definition: d3dtypes.h:822
D3DRENDERSTATETYPE
Definition: d3dtypes.h:874
#define E_OUTOFMEMORY
Definition: ddrawi.h:100
#define E_FAIL
Definition: ddrawi.h:102
device_type
#define NULL
Definition: types.h:112
#define TRUE
Definition: types.h:120
#define FALSE
Definition: types.h:117
struct d3d8_indexbuffer * unsafe_impl_from_IDirect3DIndexBuffer8(IDirect3DIndexBuffer8 *iface)
Definition: buffer.c:606
struct d3d8_vertexbuffer * unsafe_impl_from_IDirect3DVertexBuffer8(IDirect3DVertexBuffer8 *iface)
Definition: buffer.c:313
HRESULT indexbuffer_init(struct d3d8_indexbuffer *buffer, struct d3d8_device *device, UINT size, DWORD usage, D3DFORMAT format, D3DPOOL pool)
Definition: buffer.c:570
HRESULT vertexbuffer_init(struct d3d8_vertexbuffer *buffer, struct d3d8_device *device, UINT size, DWORD usage, DWORD fvf, D3DPOOL pool)
Definition: buffer.c:273
static D3DSWAPEFFECT d3dswapeffect_from_wined3dswapeffect(enum wined3d_swap_effect effect)
Definition: device.c:193
static HRESULT WINAPI d3d8_device_SetStreamSource(IDirect3DDevice8 *iface, UINT stream_idx, IDirect3DVertexBuffer8 *buffer, UINT stride)
Definition: device.c:2985
static HRESULT WINAPI d3d8_device_BeginScene(IDirect3DDevice8 *iface)
Definition: device.c:1429
static HRESULT WINAPI d3d8_device_GetClipPlane(IDirect3DDevice8 *iface, DWORD index, float *plane)
Definition: device.c:1673
static HRESULT WINAPI d3d8_device_SetPixelShader(IDirect3DDevice8 *iface, DWORD shader)
Definition: device.c:2822
static HRESULT WINAPI d3d8_device_Clear(IDirect3DDevice8 *iface, DWORD rect_count, const D3DRECT *rects, DWORD flags, D3DCOLOR color, float z, DWORD stencil)
Definition: device.c:1457
static HRESULT WINAPI d3d8_device_DrawRectPatch(IDirect3DDevice8 *iface, UINT handle, const float *segment_count, const D3DRECTPATCH_INFO *patch_info)
Definition: device.c:2963
static HRESULT WINAPI d3d8_device_SetVertexShaderConstant(IDirect3DDevice8 *iface, DWORD start_register, const void *data, DWORD count)
Definition: device.c:2605
static HRESULT d3d8_device_create_surface(struct d3d8_device *device, UINT width, UINT height, D3DFORMAT format, DWORD flags, IDirect3DSurface8 **surface, UINT usage, D3DPOOL pool, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality)
Definition: device.c:1059
static HRESULT WINAPI d3d8_device_SetPaletteEntries(IDirect3DDevice8 *iface, UINT palette_idx, const PALETTEENTRY *entries)
Definition: device.c:2088
static HRESULT WINAPI d3d8_device_LightEnable(IDirect3DDevice8 *iface, DWORD index, BOOL enable)
Definition: device.c:1631
static HRESULT WINAPI d3d8_device_DrawIndexedPrimitiveUP(IDirect3DDevice8 *iface, D3DPRIMITIVETYPE primitive_type, UINT min_vertex_idx, UINT vertex_count, UINT primitive_count, const void *index_data, D3DFORMAT index_format, const void *vertex_data, UINT vertex_stride)
Definition: device.c:2290
static HRESULT WINAPI d3d8_device_CopyRects(IDirect3DDevice8 *iface, IDirect3DSurface8 *src_surface, const RECT *src_rects, UINT rect_count, IDirect3DSurface8 *dst_surface, const POINT *dst_points)
Definition: device.c:1163
static void STDMETHODCALLTYPE d3d8_null_wined3d_object_destroyed(void *parent)
Definition: device.c:37
static HRESULT WINAPI d3d8_device_SetCursorProperties(IDirect3DDevice8 *iface, UINT hotspot_x, UINT hotspot_y, IDirect3DSurface8 *bitmap)
Definition: device.c:646
static void CDECL device_parent_mode_changed(struct wined3d_device_parent *device_parent)
Definition: device.c:3148
static struct d3d8_device * device_from_device_parent(struct wined3d_device_parent *device_parent)
Definition: device.c:3137
static HRESULT WINAPI d3d8_device_CreateTexture(IDirect3DDevice8 *iface, UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool, IDirect3DTexture8 **texture)
Definition: device.c:910
static HRESULT WINAPI d3d8_device_TestCooperativeLevel(IDirect3DDevice8 *iface)
Definition: device.c:526
static HRESULT WINAPI d3d8_device_SetClipPlane(IDirect3DDevice8 *iface, DWORD index, const float *plane)
Definition: device.c:1659
static HRESULT WINAPI d3d8_device_GetFrontBuffer(IDirect3DDevice8 *iface, IDirect3DSurface8 *dst_surface)
Definition: device.c:1271
static HRESULT WINAPI d3d8_device_DeletePixelShader(IDirect3DDevice8 *iface, DWORD shader)
Definition: device.c:2880
static HRESULT WINAPI d3d8_device_GetRenderTarget(IDirect3DDevice8 *iface, IDirect3DSurface8 **render_target)
Definition: device.c:1365
static HRESULT WINAPI d3d8_device_GetDeviceCaps(IDirect3DDevice8 *iface, D3DCAPS8 *caps)
Definition: device.c:588
static BOOL WINAPI d3d8_device_ShowCursor(IDirect3DDevice8 *iface, BOOL show)
Definition: device.c:681
static HRESULT WINAPI d3d8_device_GetPaletteEntries(IDirect3DDevice8 *iface, UINT palette_idx, PALETTEENTRY *entries)
Definition: device.c:2099
static HRESULT CDECL reset_enum_callback(struct wined3d_resource *resource)
Definition: device.c:740
static ULONG WINAPI d3d8_device_AddRef(IDirect3DDevice8 *iface)
Definition: device.c:469
static HRESULT WINAPI d3d8_device_CreateStateBlock(IDirect3DDevice8 *iface, D3DSTATEBLOCKTYPE type, DWORD *handle)
Definition: device.c:1854
static HRESULT WINAPI d3d8_device_UpdateTexture(IDirect3DDevice8 *iface, IDirect3DBaseTexture8 *src_texture, IDirect3DBaseTexture8 *dst_texture)
Definition: device.c:1251
static HRESULT WINAPI d3d8_device_ApplyStateBlock(IDirect3DDevice8 *iface, DWORD token)
Definition: device.c:1783
static HRESULT d3d8_device_prepare_index_buffer(struct d3d8_device *device, UINT min_size)
Definition: device.c:2254
static void present_parameters_from_wined3d_swapchain_desc(D3DPRESENT_PARAMETERS *present_parameters, const struct wined3d_swapchain_desc *swapchain_desc)
Definition: device.c:211
static HRESULT WINAPI d3d8_device_SetMaterial(IDirect3DDevice8 *iface, const D3DMATERIAL8 *material)
Definition: device.c:1573
static HRESULT WINAPI d3d8_device_GetMaterial(IDirect3DDevice8 *iface, D3DMATERIAL8 *material)
Definition: device.c:1587
static HRESULT WINAPI d3d8_device_SetClipStatus(IDirect3DDevice8 *iface, const D3DCLIPSTATUS8 *clip_status)
Definition: device.c:1898
static void * d3d8_get_object(struct d3d8_handle_table *t, DWORD handle, enum d3d8_handle_type type)
Definition: device.c:430
static UINT WINAPI d3d8_device_GetAvailableTextureMem(IDirect3DDevice8 *iface)
Definition: device.c:546
static HRESULT WINAPI d3d8_device_CreateImageSurface(IDirect3DDevice8 *iface, UINT width, UINT height, D3DFORMAT format, IDirect3DSurface8 **surface)
Definition: device.c:1149
static const struct wined3d_device_parent_ops d3d8_wined3d_device_parent_ops
Definition: device.c:3251
static HRESULT WINAPI d3d8_device_SetPixelShaderConstant(IDirect3DDevice8 *iface, DWORD start_register, const void *data, DWORD count)
Definition: device.c:2906
static HRESULT WINAPI d3d8_device_SetViewport(IDirect3DDevice8 *iface, const D3DVIEWPORT8 *viewport)
Definition: device.c:1531
static HRESULT WINAPI d3d8_device_Present(IDirect3DDevice8 *iface, const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override, const RGNDATA *dirty_region)
Definition: device.c:823
static HRESULT WINAPI d3d8_device_CreateIndexBuffer(IDirect3DDevice8 *iface, UINT size, DWORD usage, D3DFORMAT format, D3DPOOL pool, IDirect3DIndexBuffer8 **buffer)
Definition: device.c:1032
static DWORD d3d8_allocate_handle(struct d3d8_handle_table *t, void *object, enum d3d8_handle_type type)
Definition: device.c:361
static HRESULT WINAPI d3d8_device_CreateDepthStencilSurface(IDirect3DDevice8 *iface, UINT width, UINT height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, IDirect3DSurface8 **surface)
Definition: device.c:1129
static const struct IDirect3DDevice8Vtbl d3d8_device_vtbl
Definition: device.c:3036
static BOOL wined3d_swapchain_desc_from_present_parameters(struct wined3d_swapchain_desc *swapchain_desc, const D3DPRESENT_PARAMETERS *present_parameters)
Definition: device.c:248
static UINT vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type, UINT primitive_count)
Definition: device.c:167
HRESULT device_init(struct d3d8_device *device, struct d3d8 *parent, struct wined3d *wined3d, UINT adapter, D3DDEVTYPE device_type, HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters)
Definition: device.c:3279
D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format)
Definition: device.c:44
static HRESULT WINAPI d3d8_device_MultiplyTransform(IDirect3DDevice8 *iface, D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix)
Definition: device.c:1516
static HRESULT WINAPI d3d8_device_GetCreationParameters(IDirect3DDevice8 *iface, D3DDEVICE_CREATION_PARAMETERS *parameters)
Definition: device.c:631
static HRESULT WINAPI d3d8_device_GetVertexShaderFunction(IDirect3DDevice8 *iface, DWORD shader, void *data, DWORD *data_size)
Definition: device.c:2689
static HRESULT WINAPI d3d8_device_ResourceManagerDiscardBytes(IDirect3DDevice8 *iface, DWORD byte_count)
Definition: device.c:560
static HRESULT WINAPI d3d8_device_ProcessVertices(IDirect3DDevice8 *iface, UINT src_start_idx, UINT dst_idx, UINT vertex_count, IDirect3DVertexBuffer8 *dst_buffer, DWORD flags)
Definition: device.c:2383
static HRESULT WINAPI d3d8_device_GetPixelShader(IDirect3DDevice8 *iface, DWORD *shader)
Definition: device.c:2852
static HRESULT WINAPI d3d8_device_SetCurrentTexturePalette(IDirect3DDevice8 *iface, UINT palette_idx)
Definition: device.c:2107
static HRESULT WINAPI d3d8_device_GetDisplayMode(IDirect3DDevice8 *iface, D3DDISPLAYMODE *mode)
Definition: device.c:608
static HRESULT d3d8_device_prepare_vertex_buffer(struct d3d8_device *device, UINT min_size)
Definition: device.c:2159
static HRESULT WINAPI d3d8_device_SetIndices(IDirect3DDevice8 *iface, IDirect3DIndexBuffer8 *buffer, UINT base_vertex_idx)
Definition: device.c:2721
static HRESULT WINAPI d3d8_device_CreatePixelShader(IDirect3DDevice8 *iface, const DWORD *byte_code, DWORD *shader)
Definition: device.c:2775
static HRESULT WINAPI d3d8_device_GetLightEnable(IDirect3DDevice8 *iface, DWORD index, BOOL *enable)
Definition: device.c:1645
static HRESULT WINAPI d3d8_device_EndStateBlock(IDirect3DDevice8 *iface, DWORD *token)
Definition: device.c:1745
static void CDECL device_parent_activate(struct wined3d_device_parent *device_parent, BOOL activate)
Definition: device.c:3153
static HRESULT WINAPI d3d8_device_Reset(IDirect3DDevice8 *iface, D3DPRESENT_PARAMETERS *present_parameters)
Definition: device.c:773
static HRESULT WINAPI d3d8_device_CreateCubeTexture(IDirect3DDevice8 *iface, UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool, IDirect3DCubeTexture8 **texture)
Definition: device.c:974
static HRESULT WINAPI d3d8_device_GetPixelShaderFunction(IDirect3DDevice8 *iface, DWORD shader, void *data, DWORD *data_size)
Definition: device.c:2938
static HRESULT WINAPI d3d8_device_GetDirect3D(IDirect3DDevice8 *iface, IDirect3D8 **d3d8)
Definition: device.c:576
static HRESULT WINAPI d3d8_device_GetLight(IDirect3DDevice8 *iface, DWORD index, D3DLIGHT8 *light)
Definition: device.c:1616
static void * d3d8_free_handle(struct d3d8_handle_table *t, DWORD handle, enum d3d8_handle_type type)
Definition: device.c:404
static HRESULT WINAPI d3d8_device_GetTextureStageState(IDirect3DDevice8 *iface, DWORD stage, D3DTEXTURESTAGESTATETYPE Type, DWORD *value)
Definition: device.c:2014
static struct d3d8_vertex_declaration * d3d8_device_get_fvf_declaration(struct d3d8_device *device, DWORD fvf)
Definition: device.c:2450
static HRESULT CDECL device_parent_surface_created(struct wined3d_device_parent *device_parent, struct wined3d_texture *wined3d_texture, unsigned int sub_resource_idx, void **parent, const struct wined3d_parent_ops **parent_ops)
Definition: device.c:3165
static HRESULT WINAPI d3d8_device_GetClipStatus(IDirect3DDevice8 *iface, D3DCLIPSTATUS8 *clip_status)
Definition: device.c:1913
static HRESULT WINAPI d3d8_device_SetRenderState(IDirect3DDevice8 *iface, D3DRENDERSTATETYPE state, DWORD value)
Definition: device.c:1687
static HRESULT WINAPI d3d8_device_DrawPrimitive(IDirect3DDevice8 *iface, D3DPRIMITIVETYPE primitive_type, UINT start_vertex, UINT primitive_count)
Definition: device.c:2121
static HRESULT WINAPI d3d8_device_GetTexture(IDirect3DDevice8 *iface, DWORD stage, IDirect3DBaseTexture8 **texture)
Definition: device.c:1927
static HRESULT WINAPI d3d8_device_QueryInterface(IDirect3DDevice8 *iface, REFIID riid, void **out)
Definition: device.c:450
static HRESULT WINAPI d3d8_device_GetRasterStatus(IDirect3DDevice8 *iface, D3DRASTER_STATUS *raster_status)
Definition: device.c:872
static HRESULT WINAPI d3d8_device_CreateVolumeTexture(IDirect3DDevice8 *iface, UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool, IDirect3DVolumeTexture8 **texture)
Definition: device.c:942
static HRESULT WINAPI d3d8_device_GetPixelShaderConstant(IDirect3DDevice8 *iface, DWORD start_register, void *data, DWORD count)
Definition: device.c:2922
static HRESULT WINAPI d3d8_device_GetStreamSource(IDirect3DDevice8 *iface, UINT stream_idx, IDirect3DVertexBuffer8 **buffer, UINT *stride)
Definition: device.c:3003
static HRESULT CDECL device_parent_volume_created(struct wined3d_device_parent *device_parent, struct wined3d_texture *wined3d_texture, unsigned int sub_resource_idx, void **parent, const struct wined3d_parent_ops **parent_ops)
Definition: device.c:3184
static HRESULT WINAPI d3d8_device_GetVertexShaderDeclaration(IDirect3DDevice8 *iface, DWORD shader, void *data, DWORD *data_size)
Definition: device.c:2651
static void setup_fpu(void)
Definition: device.c:3262
static HRESULT WINAPI d3d8_device_DeleteStateBlock(IDirect3DDevice8 *iface, DWORD token)
Definition: device.c:1828
static HRESULT WINAPI d3d8_device_GetTransform(IDirect3DDevice8 *iface, D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix)
Definition: device.c:1501
static HRESULT WINAPI d3d8_device_DeletePatch(IDirect3DDevice8 *iface, UINT handle)
Definition: device.c:2979
static HRESULT WINAPI d3d8_device_GetInfo(IDirect3DDevice8 *iface, DWORD info_id, void *info, DWORD info_size)
Definition: device.c:2080
static HRESULT WINAPI d3d8_device_GetViewport(IDirect3DDevice8 *iface, D3DVIEWPORT8 *viewport)
Definition: device.c:1552
unsigned int wined3dmapflags_from_d3dmapflags(unsigned int flags)
Definition: device.c:144
static HRESULT WINAPI d3d8_device_GetRenderState(IDirect3DDevice8 *iface, D3DRENDERSTATETYPE state, DWORD *value)
Definition: device.c:1709
static HRESULT WINAPI d3d8_device_SetVertexShader(IDirect3DDevice8 *iface, DWORD shader)
Definition: device.c:2514
static HRESULT WINAPI d3d8_device_GetDepthStencilSurface(IDirect3DDevice8 *iface, IDirect3DSurface8 **depth_stencil)
Definition: device.c:1398
static HRESULT WINAPI d3d8_device_BeginStateBlock(IDirect3DDevice8 *iface)
Definition: device.c:1731
static void WINAPI d3d8_device_SetGammaRamp(IDirect3DDevice8 *iface, DWORD flags, const D3DGAMMARAMP *ramp)
Definition: device.c:886
static HRESULT WINAPI d3d8_device_DeleteVertexShader(IDirect3DDevice8 *iface, DWORD shader)
Definition: device.c:2578
static HRESULT WINAPI d3d8_device_CreateVertexShader(IDirect3DDevice8 *iface, const DWORD *declaration, const DWORD *byte_code, DWORD *shader, DWORD usage)
Definition: device.c:2401
static HRESULT WINAPI d3d8_device_GetVertexShader(IDirect3DDevice8 *iface, DWORD *shader)
Definition: device.c:2553
static HRESULT CDECL device_parent_create_swapchain(struct wined3d_device_parent *device_parent, struct wined3d_swapchain_desc *desc, struct wined3d_swapchain **swapchain)
Definition: device.c:3228
static const struct wined3d_parent_ops d3d8_null_wined3d_parent_ops
Definition: device.c:39
static HRESULT WINAPI d3d8_device_GetVertexShaderConstant(IDirect3DDevice8 *iface, DWORD start_register, void *data, DWORD count)
Definition: device.c:2628
static HRESULT WINAPI d3d8_device_GetIndices(IDirect3DDevice8 *iface, IDirect3DIndexBuffer8 **buffer, UINT *base_vertex_index)
Definition: device.c:2744
static HRESULT CDECL device_parent_create_swapchain_texture(struct wined3d_device_parent *device_parent, void *container_parent, const struct wined3d_resource_desc *desc, DWORD texture_flags, struct wined3d_texture **texture)
Definition: device.c:3203
static HRESULT WINAPI d3d8_device_CreateVertexBuffer(IDirect3DDevice8 *iface, UINT size, DWORD usage, DWORD fvf, D3DPOOL pool, IDirect3DVertexBuffer8 **buffer)
Definition: device.c:1005
static HRESULT WINAPI DECLSPEC_HOTPATCH d3d8_device_EndScene(IDirect3DDevice8 *iface)
Definition: device.c:1443
static HRESULT WINAPI d3d8_device_SetLight(IDirect3DDevice8 *iface, DWORD index, const D3DLIGHT8 *light)
Definition: device.c:1601
static HRESULT WINAPI d3d8_device_SetTexture(IDirect3DDevice8 *iface, DWORD stage, IDirect3DBaseTexture8 *texture)
Definition: device.c:1954