ReactOS 0.4.17-dev-966-gf06eace
buffer.c File Reference
#include "d3d8_private.h"
Include dependency graph for buffer.c:

Go to the source code of this file.

Functions

 WINE_DEFAULT_DEBUG_CHANNEL (d3d8)
 
static struct d3d8_vertexbuffer * impl_from_IDirect3DVertexBuffer8 (IDirect3DVertexBuffer8 *iface)
 
static HRESULT WINAPI d3d8_vertexbuffer_QueryInterface (IDirect3DVertexBuffer8 *iface, REFIID riid, void **object)
 
static ULONG WINAPI d3d8_vertexbuffer_AddRef (IDirect3DVertexBuffer8 *iface)
 
static ULONG WINAPI d3d8_vertexbuffer_Release (IDirect3DVertexBuffer8 *iface)
 
static HRESULT WINAPI d3d8_vertexbuffer_GetDevice (IDirect3DVertexBuffer8 *iface, IDirect3DDevice8 **device)
 
static HRESULT WINAPI d3d8_vertexbuffer_SetPrivateData (IDirect3DVertexBuffer8 *iface, REFGUID guid, const void *data, DWORD data_size, DWORD flags)
 
static HRESULT WINAPI d3d8_vertexbuffer_GetPrivateData (IDirect3DVertexBuffer8 *iface, REFGUID guid, void *data, DWORD *data_size)
 
static HRESULT WINAPI d3d8_vertexbuffer_FreePrivateData (IDirect3DVertexBuffer8 *iface, REFGUID guid)
 
static DWORD WINAPI d3d8_vertexbuffer_SetPriority (IDirect3DVertexBuffer8 *iface, DWORD priority)
 
static DWORD WINAPI d3d8_vertexbuffer_GetPriority (IDirect3DVertexBuffer8 *iface)
 
static void WINAPI d3d8_vertexbuffer_PreLoad (IDirect3DVertexBuffer8 *iface)
 
static D3DRESOURCETYPE WINAPI d3d8_vertexbuffer_GetType (IDirect3DVertexBuffer8 *iface)
 
static HRESULT WINAPI d3d8_vertexbuffer_Lock (IDirect3DVertexBuffer8 *iface, UINT offset, UINT size, BYTE **data, DWORD flags)
 
static HRESULT WINAPI d3d8_vertexbuffer_Unlock (IDirect3DVertexBuffer8 *iface)
 
static HRESULT WINAPI d3d8_vertexbuffer_GetDesc (IDirect3DVertexBuffer8 *iface, D3DVERTEXBUFFER_DESC *desc)
 
static void STDMETHODCALLTYPE d3d8_vertexbuffer_wined3d_object_destroyed (void *parent)
 
HRESULT vertexbuffer_init (struct d3d8_vertexbuffer *buffer, struct d3d8_device *device, UINT size, DWORD usage, DWORD fvf, D3DPOOL pool)
 
struct d3d8_vertexbuffer * unsafe_impl_from_IDirect3DVertexBuffer8 (IDirect3DVertexBuffer8 *iface)
 
static struct d3d8_indexbuffer * impl_from_IDirect3DIndexBuffer8 (IDirect3DIndexBuffer8 *iface)
 
static HRESULT WINAPI d3d8_indexbuffer_QueryInterface (IDirect3DIndexBuffer8 *iface, REFIID riid, void **object)
 
static ULONG WINAPI d3d8_indexbuffer_AddRef (IDirect3DIndexBuffer8 *iface)
 
static ULONG WINAPI d3d8_indexbuffer_Release (IDirect3DIndexBuffer8 *iface)
 
static HRESULT WINAPI d3d8_indexbuffer_GetDevice (IDirect3DIndexBuffer8 *iface, IDirect3DDevice8 **device)
 
static HRESULT WINAPI d3d8_indexbuffer_SetPrivateData (IDirect3DIndexBuffer8 *iface, REFGUID guid, const void *data, DWORD data_size, DWORD flags)
 
static HRESULT WINAPI d3d8_indexbuffer_GetPrivateData (IDirect3DIndexBuffer8 *iface, REFGUID guid, void *data, DWORD *data_size)
 
static HRESULT WINAPI d3d8_indexbuffer_FreePrivateData (IDirect3DIndexBuffer8 *iface, REFGUID guid)
 
static DWORD WINAPI d3d8_indexbuffer_SetPriority (IDirect3DIndexBuffer8 *iface, DWORD priority)
 
static DWORD WINAPI d3d8_indexbuffer_GetPriority (IDirect3DIndexBuffer8 *iface)
 
static void WINAPI d3d8_indexbuffer_PreLoad (IDirect3DIndexBuffer8 *iface)
 
static D3DRESOURCETYPE WINAPI d3d8_indexbuffer_GetType (IDirect3DIndexBuffer8 *iface)
 
static HRESULT WINAPI d3d8_indexbuffer_Lock (IDirect3DIndexBuffer8 *iface, UINT offset, UINT size, BYTE **data, DWORD flags)
 
static HRESULT WINAPI d3d8_indexbuffer_Unlock (IDirect3DIndexBuffer8 *iface)
 
static HRESULT WINAPI d3d8_indexbuffer_GetDesc (IDirect3DIndexBuffer8 *iface, D3DINDEXBUFFER_DESC *desc)
 
static void STDMETHODCALLTYPE d3d8_indexbuffer_wined3d_object_destroyed (void *parent)
 
HRESULT indexbuffer_init (struct d3d8_indexbuffer *buffer, struct d3d8_device *device, UINT size, DWORD usage, D3DFORMAT format, D3DPOOL pool)
 
struct d3d8_indexbuffer * unsafe_impl_from_IDirect3DIndexBuffer8 (IDirect3DIndexBuffer8 *iface)
 

Variables

static const IDirect3DVertexBuffer8Vtbl Direct3DVertexBuffer8_Vtbl
 
static const struct wined3d_parent_ops d3d8_vertexbuffer_wined3d_parent_ops
 
static const IDirect3DIndexBuffer8Vtbl d3d8_indexbuffer_vtbl
 
static const struct wined3d_parent_ops d3d8_indexbuffer_wined3d_parent_ops
 

Function Documentation

◆ d3d8_indexbuffer_AddRef()

static ULONG WINAPI d3d8_indexbuffer_AddRef ( IDirect3DIndexBuffer8 *  iface)
static

Definition at line 378 of file buffer.c.

379{
381 ULONG refcount = InterlockedIncrement(&buffer->resource.refcount);
382
383 TRACE("%p increasing refcount to %lu.\n", iface, refcount);
384
385 if (refcount == 1)
386 {
387 IDirect3DDevice8_AddRef(buffer->parent_device);
388 wined3d_buffer_incref(buffer->wined3d_buffer);
389 }
390
391 return refcount;
392}
#define InterlockedIncrement
Definition: armddk.h:53
static struct d3d8_indexbuffer * impl_from_IDirect3DIndexBuffer8(IDirect3DIndexBuffer8 *iface)
Definition: buffer.c:354
ULONG CDECL wined3d_buffer_incref(struct wined3d_buffer *buffer)
Definition: buffer.c:248
GLuint buffer
Definition: glext.h:5915
#define IDirect3DDevice8_AddRef(p)
Definition: d3d8.h:943
#define TRACE(s)
Definition: solgame.cpp:4
uint32_t ULONG
Definition: typedefs.h:59

◆ d3d8_indexbuffer_FreePrivateData()

static HRESULT WINAPI d3d8_indexbuffer_FreePrivateData ( IDirect3DIndexBuffer8 *  iface,
REFGUID  guid 
)
static

Definition at line 449 of file buffer.c.

450{
452 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
453
454 return d3d8_resource_free_private_data(&buffer->resource, guid);
455}
HRESULT d3d8_resource_free_private_data(struct d3d8_resource *resource, const GUID *guid)
Definition: d3d8_main.c:154
GUID guid
Definition: version.c:147
#define debugstr_guid
Definition: kernel32.h:35

◆ d3d8_indexbuffer_GetDesc()

static HRESULT WINAPI d3d8_indexbuffer_GetDesc ( IDirect3DIndexBuffer8 *  iface,
D3DINDEXBUFFER_DESC *  desc 
)
static

Definition at line 548 of file buffer.c.

550{
552 struct wined3d_resource_desc wined3d_desc;
554
555 TRACE("iface %p, desc %p.\n", iface, desc);
556
561
562 desc->Format = d3dformat_from_wined3dformat(buffer->format);
564 desc->Usage = buffer->usage;
565 desc->Pool = d3dpool_from_wined3daccess(wined3d_desc.access, wined3d_desc.usage);
566 desc->Size = wined3d_desc.size;
567
568 return D3D_OK;
569}
D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format)
Definition: device.c:33
static D3DPOOL d3dpool_from_wined3daccess(unsigned int access, unsigned int usage)
Definition: d3d8_private.h:315
@ D3DRTYPE_INDEXBUFFER
Definition: d3d8types.h:816
#define D3D_OK
Definition: d3d.h:106
struct wined3d_resource *CDECL wined3d_buffer_get_resource(struct wined3d_buffer *buffer)
Definition: buffer.c:520
void CDECL wined3d_resource_get_desc(const struct wined3d_resource *resource, struct wined3d_resource_desc *desc)
Definition: resource.c:280
D3D11_SHADER_VARIABLE_DESC desc
Definition: reflection.c:1683
void WINAPI wined3d_mutex_unlock(void)
Definition: wined3d_main.c:544
void WINAPI wined3d_mutex_lock(void)
Definition: wined3d_main.c:539

◆ d3d8_indexbuffer_GetDevice()

static HRESULT WINAPI d3d8_indexbuffer_GetDevice ( IDirect3DIndexBuffer8 *  iface,
IDirect3DDevice8 **  device 
)
static

Definition at line 414 of file buffer.c.

416{
418
419 TRACE("iface %p, device %p.\n", iface, device);
420
421 *device = buffer->parent_device;
423
424 TRACE("Returning device %p.\n", *device);
425
426 return D3D_OK;
427}
Definition: devices.h:37

◆ d3d8_indexbuffer_GetPriority()

static DWORD WINAPI d3d8_indexbuffer_GetPriority ( IDirect3DIndexBuffer8 *  iface)
static

Definition at line 473 of file buffer.c.

474{
476 const struct wined3d_resource *resource;
478
479 TRACE("iface %p.\n", iface);
480
485
486 return priority;
487}
unsigned int CDECL wined3d_resource_get_priority(const struct wined3d_resource *resource)
Definition: resource.c:263
unsigned long DWORD
Definition: ntddk_ex.h:95
#define resource
Definition: kernel32.h:9
static int priority
Definition: timer.c:163

◆ d3d8_indexbuffer_GetPrivateData()

static HRESULT WINAPI d3d8_indexbuffer_GetPrivateData ( IDirect3DIndexBuffer8 *  iface,
REFGUID  guid,
void *  data,
DWORD *  data_size 
)
static

Definition at line 439 of file buffer.c.

441{
443 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
444 iface, debugstr_guid(guid), data, data_size);
445
446 return d3d8_resource_get_private_data(&buffer->resource, guid, data, data_size);
447}
HRESULT d3d8_resource_get_private_data(struct d3d8_resource *resource, const GUID *guid, void *data, DWORD *data_size)
Definition: d3d8_main.c:172
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const GLvoid * data
Definition: gl.h:1950

◆ d3d8_indexbuffer_GetType()

static D3DRESOURCETYPE WINAPI d3d8_indexbuffer_GetType ( IDirect3DIndexBuffer8 *  iface)
static

Definition at line 500 of file buffer.c.

501{
502 TRACE("iface %p.\n", iface);
503
505}

◆ d3d8_indexbuffer_Lock()

static HRESULT WINAPI d3d8_indexbuffer_Lock ( IDirect3DIndexBuffer8 *  iface,
UINT  offset,
UINT  size,
BYTE **  data,
DWORD  flags 
)
static

Definition at line 507 of file buffer.c.

509{
513 struct wined3d_box wined3d_box = {0};
514 HRESULT hr;
515
516 TRACE("iface %p, offset %u, size %u, data %p, flags %#lx.\n",
517 iface, offset, size, data, flags);
518
519 if (buffer->discarded)
520 {
521 WARN("Filtering out redundant discard of %p.\n", buffer);
522 flags = (flags & ~D3DLOCK_DISCARD) | D3DLOCK_NOOVERWRITE;
523 }
525 buffer->discarded = true;
526
533
534 return hr;
535}
#define WARN(fmt,...)
Definition: precomp.h:61
unsigned int wined3dmapflags_from_d3dmapflags(unsigned int flags, unsigned int usage)
Definition: device.c:135
#define D3DLOCK_DISCARD
Definition: d3d8types.h:72
#define D3DLOCK_NOOVERWRITE
Definition: d3d8types.h:71
HRESULT hr
Definition: delayimp.cpp:582
HRESULT CDECL wined3d_resource_map(struct wined3d_resource *resource, unsigned int sub_resource_idx, struct wined3d_map_desc *map_desc, const struct wined3d_box *box, uint32_t flags)
Definition: resource.c:295
GLsizeiptr size
Definition: glext.h:5919
GLintptr offset
Definition: glext.h:5920
GLbitfield flags
Definition: glext.h:7161
UINT left
Definition: wined3d.h:1873
UINT right
Definition: wined3d.h:1875

◆ d3d8_indexbuffer_PreLoad()

static void WINAPI d3d8_indexbuffer_PreLoad ( IDirect3DIndexBuffer8 *  iface)
static

Definition at line 489 of file buffer.c.

490{
492
493 TRACE("iface %p.\n", iface);
494
498}
void CDECL wined3d_resource_preload(struct wined3d_resource *resource)
Definition: resource.c:311

◆ d3d8_indexbuffer_QueryInterface()

static HRESULT WINAPI d3d8_indexbuffer_QueryInterface ( IDirect3DIndexBuffer8 *  iface,
REFIID  riid,
void **  object 
)
static

Definition at line 359 of file buffer.c.

360{
361 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
362
363 if (IsEqualGUID(riid, &IID_IDirect3DIndexBuffer8)
364 || IsEqualGUID(riid, &IID_IDirect3DResource8)
366 {
368 *object = iface;
369 return S_OK;
370 }
371
372 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
373
374 *object = NULL;
375 return E_NOINTERFACE;
376}
const GUID IID_IUnknown
#define NULL
Definition: types.h:112
REFIID riid
Definition: atlbase.h:39
#define S_OK
Definition: intsafe.h:52
#define IsEqualGUID(rguid1, rguid2)
Definition: guiddef.h:147
#define IDirect3DIndexBuffer8_AddRef(p)
Definition: d3d8.h:477
#define E_NOINTERFACE
Definition: winerror.h:3479

◆ d3d8_indexbuffer_Release()

static ULONG WINAPI d3d8_indexbuffer_Release ( IDirect3DIndexBuffer8 *  iface)
static

Definition at line 394 of file buffer.c.

395{
397 ULONG refcount = InterlockedDecrement(&buffer->resource.refcount);
398
399 TRACE("%p decreasing refcount to %lu.\n", iface, refcount);
400
401 if (!refcount)
402 {
403 IDirect3DDevice8 *device = buffer->parent_device;
404
405 wined3d_buffer_decref(buffer->wined3d_buffer);
406
407 /* Release the device last, as it may cause the device to be destroyed. */
409 }
410
411 return refcount;
412}
#define InterlockedDecrement
Definition: armddk.h:52
ULONG CDECL wined3d_buffer_decref(struct wined3d_buffer *buffer)
Definition: buffer.c:459
#define IDirect3DDevice8_Release(p)
Definition: d3d8.h:944

◆ d3d8_indexbuffer_SetPriority()

static DWORD WINAPI d3d8_indexbuffer_SetPriority ( IDirect3DIndexBuffer8 *  iface,
DWORD  priority 
)
static

Definition at line 457 of file buffer.c.

458{
461 DWORD previous;
462
463 TRACE("iface %p, priority %lu.\n", iface, priority);
464
469
470 return previous;
471}
unsigned int CDECL wined3d_resource_set_priority(struct wined3d_resource *resource, unsigned int priority)
Definition: resource.c:247

◆ d3d8_indexbuffer_SetPrivateData()

static HRESULT WINAPI d3d8_indexbuffer_SetPrivateData ( IDirect3DIndexBuffer8 *  iface,
REFGUID  guid,
const void *  data,
DWORD  data_size,
DWORD  flags 
)
static

Definition at line 429 of file buffer.c.

431{
433 TRACE("iface %p, guid %s, data %p, data_size %lu, flags %#lx.\n",
434 iface, debugstr_guid(guid), data, data_size, flags);
435
436 return d3d8_resource_set_private_data(&buffer->resource, guid, data, data_size, flags);
437}
HRESULT d3d8_resource_set_private_data(struct d3d8_resource *resource, const GUID *guid, const void *data, DWORD data_size, DWORD flags)
Definition: d3d8_main.c:216

◆ d3d8_indexbuffer_Unlock()

static HRESULT WINAPI d3d8_indexbuffer_Unlock ( IDirect3DIndexBuffer8 *  iface)
static

Definition at line 537 of file buffer.c.

538{
540
541 TRACE("iface %p.\n", iface);
542
544
545 return D3D_OK;
546}
HRESULT CDECL wined3d_resource_unmap(struct wined3d_resource *resource, unsigned int sub_resource_idx)
Definition: resource.c:304

◆ d3d8_indexbuffer_wined3d_object_destroyed()

static void STDMETHODCALLTYPE d3d8_indexbuffer_wined3d_object_destroyed ( void *  parent)
static

Definition at line 592 of file buffer.c.

593{
595
596 d3d8_resource_cleanup(&buffer->resource);
597 free(buffer);
598}
void d3d8_resource_cleanup(struct d3d8_resource *resource)
Definition: d3d8_main.c:149
#define free
Definition: debug_ros.c:5
r parent
Definition: btrfs.c:3010

◆ d3d8_vertexbuffer_AddRef()

static ULONG WINAPI d3d8_vertexbuffer_AddRef ( IDirect3DVertexBuffer8 *  iface)
static

Definition at line 47 of file buffer.c.

48{
50 ULONG refcount = InterlockedIncrement(&buffer->resource.refcount);
51
52 TRACE("%p increasing refcount to %lu.\n", iface, refcount);
53
54 if (refcount == 1)
55 {
56 IDirect3DDevice8_AddRef(buffer->parent_device);
57 if (buffer->draw_buffer)
58 wined3d_buffer_incref(buffer->draw_buffer);
59 else
60 wined3d_buffer_incref(buffer->wined3d_buffer);
61 }
62
63 return refcount;
64}
static struct d3d8_vertexbuffer * impl_from_IDirect3DVertexBuffer8(IDirect3DVertexBuffer8 *iface)
Definition: buffer.c:23

◆ d3d8_vertexbuffer_FreePrivateData()

static HRESULT WINAPI d3d8_vertexbuffer_FreePrivateData ( IDirect3DVertexBuffer8 *  iface,
REFGUID  guid 
)
static

Definition at line 125 of file buffer.c.

126{
128 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
129
130 return d3d8_resource_free_private_data(&buffer->resource, guid);
131}

◆ d3d8_vertexbuffer_GetDesc()

static HRESULT WINAPI d3d8_vertexbuffer_GetDesc ( IDirect3DVertexBuffer8 *  iface,
D3DVERTEXBUFFER_DESC *  desc 
)
static

Definition at line 224 of file buffer.c.

226{
228 struct wined3d_resource_desc wined3d_desc;
230
231 TRACE("iface %p, desc %p.\n", iface, desc);
232
237
238 desc->Format = D3DFMT_VERTEXDATA;
240 desc->Usage = buffer->usage;
241 desc->Pool = d3dpool_from_wined3daccess(wined3d_desc.access, wined3d_desc.usage);
242 desc->Size = wined3d_desc.size;
243 desc->FVF = buffer->fvf;
244
245 return D3D_OK;
246}
@ D3DFMT_VERTEXDATA
Definition: d3d8types.h:648
@ D3DRTYPE_VERTEXBUFFER
Definition: d3d8types.h:815

◆ d3d8_vertexbuffer_GetDevice()

static HRESULT WINAPI d3d8_vertexbuffer_GetDevice ( IDirect3DVertexBuffer8 *  iface,
IDirect3DDevice8 **  device 
)
static

Definition at line 90 of file buffer.c.

92{
94
95 TRACE("iface %p, device %p.\n", iface, device);
96
97 *device = buffer->parent_device;
99
100 TRACE("Returning device %p.\n", *device);
101
102 return D3D_OK;
103}

◆ d3d8_vertexbuffer_GetPriority()

static DWORD WINAPI d3d8_vertexbuffer_GetPriority ( IDirect3DVertexBuffer8 *  iface)
static

Definition at line 149 of file buffer.c.

150{
152 const struct wined3d_resource *resource;
154
155 TRACE("iface %p.\n", iface);
156
161
162 return priority;
163}

◆ d3d8_vertexbuffer_GetPrivateData()

static HRESULT WINAPI d3d8_vertexbuffer_GetPrivateData ( IDirect3DVertexBuffer8 *  iface,
REFGUID  guid,
void *  data,
DWORD *  data_size 
)
static

Definition at line 115 of file buffer.c.

117{
119 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
120 iface, debugstr_guid(guid), data, data_size);
121
122 return d3d8_resource_get_private_data(&buffer->resource, guid, data, data_size);
123}

◆ d3d8_vertexbuffer_GetType()

static D3DRESOURCETYPE WINAPI d3d8_vertexbuffer_GetType ( IDirect3DVertexBuffer8 *  iface)
static

Definition at line 176 of file buffer.c.

177{
178 TRACE("iface %p.\n", iface);
179
181}

◆ d3d8_vertexbuffer_Lock()

static HRESULT WINAPI d3d8_vertexbuffer_Lock ( IDirect3DVertexBuffer8 *  iface,
UINT  offset,
UINT  size,
BYTE **  data,
DWORD  flags 
)
static

Definition at line 183 of file buffer.c.

185{
189 struct wined3d_box wined3d_box = {0};
190 HRESULT hr;
191
192 TRACE("iface %p, offset %u, size %u, data %p, flags %#lx.\n",
193 iface, offset, size, data, flags);
194
195 if (buffer->discarded)
196 {
197 WARN("Filtering out redundant discard of %p.\n", buffer);
198 flags = (flags & ~D3DLOCK_DISCARD) | D3DLOCK_NOOVERWRITE;
199 }
201 buffer->discarded = true;
202
209
210 return hr;
211}

◆ d3d8_vertexbuffer_PreLoad()

static void WINAPI d3d8_vertexbuffer_PreLoad ( IDirect3DVertexBuffer8 *  iface)
static

Definition at line 165 of file buffer.c.

166{
168
169 TRACE("iface %p.\n", iface);
170
174}

◆ d3d8_vertexbuffer_QueryInterface()

static HRESULT WINAPI d3d8_vertexbuffer_QueryInterface ( IDirect3DVertexBuffer8 *  iface,
REFIID  riid,
void **  object 
)
static

Definition at line 28 of file buffer.c.

29{
30 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
31
32 if (IsEqualGUID(riid, &IID_IDirect3DVertexBuffer8)
33 || IsEqualGUID(riid, &IID_IDirect3DResource8)
35 {
37 *object = iface;
38 return S_OK;
39 }
40
41 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
42
43 *object = NULL;
44 return E_NOINTERFACE;
45}
#define IDirect3DVertexBuffer8_AddRef(p)
Definition: d3d8.h:413

◆ d3d8_vertexbuffer_Release()

static ULONG WINAPI d3d8_vertexbuffer_Release ( IDirect3DVertexBuffer8 *  iface)
static

Definition at line 66 of file buffer.c.

67{
69 ULONG refcount = InterlockedDecrement(&buffer->resource.refcount);
70
71 TRACE("%p decreasing refcount to %lu.\n", iface, refcount);
72
73 if (!refcount)
74 {
75 struct wined3d_buffer *draw_buffer = buffer->draw_buffer;
76 IDirect3DDevice8 *device = buffer->parent_device;
77
78 if (draw_buffer)
79 wined3d_buffer_decref(draw_buffer);
80 else
81 wined3d_buffer_decref(buffer->wined3d_buffer);
82
83 /* Release the device last, as it may cause the device to be destroyed. */
85 }
86
87 return refcount;
88}

◆ d3d8_vertexbuffer_SetPriority()

static DWORD WINAPI d3d8_vertexbuffer_SetPriority ( IDirect3DVertexBuffer8 *  iface,
DWORD  priority 
)
static

Definition at line 133 of file buffer.c.

134{
137 DWORD previous;
138
139 TRACE("iface %p, priority %lu.\n", iface, priority);
140
145
146 return previous;
147}

◆ d3d8_vertexbuffer_SetPrivateData()

static HRESULT WINAPI d3d8_vertexbuffer_SetPrivateData ( IDirect3DVertexBuffer8 *  iface,
REFGUID  guid,
const void *  data,
DWORD  data_size,
DWORD  flags 
)
static

Definition at line 105 of file buffer.c.

107{
109 TRACE("iface %p, guid %s, data %p, data_size %lu, flags %#lx.\n",
110 iface, debugstr_guid(guid), data, data_size, flags);
111
112 return d3d8_resource_set_private_data(&buffer->resource, guid, data, data_size, flags);
113}

◆ d3d8_vertexbuffer_Unlock()

static HRESULT WINAPI d3d8_vertexbuffer_Unlock ( IDirect3DVertexBuffer8 *  iface)
static

Definition at line 213 of file buffer.c.

214{
216
217 TRACE("iface %p.\n", iface);
218
220
221 return D3D_OK;
222}

◆ d3d8_vertexbuffer_wined3d_object_destroyed()

static void STDMETHODCALLTYPE d3d8_vertexbuffer_wined3d_object_destroyed ( void *  parent)
static

Definition at line 269 of file buffer.c.

270{
272
273 if (buffer->draw_buffer)
274 wined3d_buffer_decref(buffer->wined3d_buffer);
275 d3d8_resource_cleanup(&buffer->resource);
276 free(buffer);
277}

◆ impl_from_IDirect3DIndexBuffer8()

◆ impl_from_IDirect3DVertexBuffer8()

◆ indexbuffer_init()

HRESULT indexbuffer_init ( struct d3d8_indexbuffer *  buffer,
struct d3d8_device *  device,
UINT  size,
DWORD  usage,
D3DFORMAT  format,
D3DPOOL  pool 
)

Definition at line 605 of file buffer.c.

607{
609 HRESULT hr;
610
611 if (pool == D3DPOOL_SCRATCH)
612 return D3DERR_INVALIDCALL;
613
614 /* In d3d8, buffers can't be used as rendertarget or depth/stencil buffer. */
616 return D3DERR_INVALIDCALL;
617
618 desc.byte_width = size;
620 desc.bind_flags = 0;
622 /* Buffers are always readable. */
623 if (pool != D3DPOOL_DEFAULT)
625 desc.misc_flags = 0;
626 desc.structure_byte_stride = 0;
627
629 desc.bind_flags = WINED3D_BIND_INDEX_BUFFER;
630
631 buffer->IDirect3DIndexBuffer8_iface.lpVtbl = &d3d8_indexbuffer_vtbl;
632 d3d8_resource_init(&buffer->resource);
634 buffer->usage = usage;
635 buffer->sysmem = !(desc.access & WINED3D_RESOURCE_ACCESS_GPU);
636
638 hr = wined3d_buffer_create(device->wined3d_device, &desc, NULL, buffer,
641 if (FAILED(hr))
642 {
643 WARN("Failed to create wined3d buffer, hr %#lx.\n", hr);
644 return hr;
645 }
646
647 buffer->parent_device = &device->IDirect3DDevice8_iface;
648 IDirect3DDevice8_AddRef(buffer->parent_device);
649
650 return D3D_OK;
651}
#define D3DERR_INVALIDCALL
Definition: d3d10_private.h:42
void d3d8_resource_init(struct d3d8_resource *resource)
Definition: d3d8_main.c:210
static unsigned int map_access_from_usage(unsigned int usage)
Definition: d3d8_private.h:334
static unsigned int wined3d_usage_from_d3d(D3DPOOL pool, DWORD usage)
Definition: d3d8_private.h:365
static unsigned int wined3daccess_from_d3dpool(D3DPOOL pool, unsigned int usage)
Definition: d3d8_private.h:341
enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format)
Definition: device.c:84
#define D3DUSAGE_RENDERTARGET
Definition: d3d8types.h:91
@ D3DPOOL_SCRATCH
Definition: d3d8types.h:712
@ D3DPOOL_DEFAULT
Definition: d3d8types.h:709
#define D3DUSAGE_DEPTHSTENCIL
Definition: d3d8types.h:92
static const IDirect3DIndexBuffer8Vtbl d3d8_indexbuffer_vtbl
Definition: buffer.c:571
static const struct wined3d_parent_ops d3d8_indexbuffer_wined3d_parent_ops
Definition: buffer.c:600
HRESULT CDECL wined3d_buffer_create(struct wined3d_device *device, const struct wined3d_buffer_desc *desc, const struct wined3d_sub_resource_data *data, void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_buffer **buffer)
Definition: buffer.c:1329
GLsizeiptr const GLvoid GLenum usage
Definition: glext.h:5919
#define FAILED(hr)
Definition: intsafe.h:51
#define WINED3D_RESOURCE_ACCESS_GPU
Definition: wined3d.h:51
#define WINED3D_RESOURCE_ACCESS_MAP_R
Definition: wined3d.h:53
#define WINED3DUSAGE_STATICDECL
Definition: wined3d.h:936
#define WINED3D_BIND_INDEX_BUFFER
Definition: wined3d.h:910
#define WINED3D_RESOURCE_ACCESS_MAP_W
Definition: wined3d.h:54

Referenced by d3d8_device_CreateIndexBuffer(), and d3d9_device_CreateIndexBuffer().

◆ unsafe_impl_from_IDirect3DIndexBuffer8()

struct d3d8_indexbuffer * unsafe_impl_from_IDirect3DIndexBuffer8 ( IDirect3DIndexBuffer8 *  iface)

Definition at line 653 of file buffer.c.

654{
655 if (!iface)
656 return NULL;
657 assert(iface->lpVtbl == &d3d8_indexbuffer_vtbl);
658
660}
#define assert(_expr)
Definition: assert.h:32

Referenced by d3d8_device_SetIndices().

◆ unsafe_impl_from_IDirect3DVertexBuffer8()

struct d3d8_vertexbuffer * unsafe_impl_from_IDirect3DVertexBuffer8 ( IDirect3DVertexBuffer8 *  iface)

Definition at line 345 of file buffer.c.

346{
347 if (!iface)
348 return NULL;
349 assert(iface->lpVtbl == &Direct3DVertexBuffer8_Vtbl);
350
352}
static const IDirect3DVertexBuffer8Vtbl Direct3DVertexBuffer8_Vtbl
Definition: buffer.c:248

Referenced by d3d8_device_ProcessVertices(), and d3d8_device_SetStreamSource().

◆ vertexbuffer_init()

HRESULT vertexbuffer_init ( struct d3d8_vertexbuffer *  buffer,
struct d3d8_device *  device,
UINT  size,
DWORD  usage,
DWORD  fvf,
D3DPOOL  pool 
)

Definition at line 284 of file buffer.c.

286{
287 const struct wined3d_parent_ops *parent_ops = &d3d8_null_wined3d_parent_ops;
289 HRESULT hr;
290
291 if (pool == D3DPOOL_SCRATCH)
292 {
293 WARN("Vertex buffer with D3DPOOL_SCRATCH requested.\n");
294 return D3DERR_INVALIDCALL;
295 }
296
297 /* In d3d8, buffers can't be used as rendertarget or depth/stencil buffer. */
299 return D3DERR_INVALIDCALL;
300
301 buffer->IDirect3DVertexBuffer8_iface.lpVtbl = &Direct3DVertexBuffer8_Vtbl;
302 d3d8_resource_init(&buffer->resource);
303 buffer->fvf = fvf;
304 buffer->usage = usage;
305
306 desc.byte_width = size;
308 desc.bind_flags = 0;
310 /* Buffers are always readable. */
311 if (pool != D3DPOOL_DEFAULT)
313 desc.misc_flags = 0;
314 desc.structure_byte_stride = 0;
315
317 {
318 desc.bind_flags = WINED3D_BIND_VERTEX_BUFFER;
320 }
321
323 hr = wined3d_buffer_create(device->wined3d_device, &desc, NULL, buffer, parent_ops, &buffer->wined3d_buffer);
324 if (SUCCEEDED(hr) && !(desc.access & WINED3D_RESOURCE_ACCESS_GPU))
325 {
326 desc.bind_flags = WINED3D_BIND_VERTEX_BUFFER;
328 if (FAILED(hr = wined3d_buffer_create(device->wined3d_device, &desc, NULL, buffer,
330 wined3d_buffer_decref(buffer->wined3d_buffer);
331 }
333 if (FAILED(hr))
334 {
335 WARN("Failed to create wined3d buffer, hr %#lx.\n", hr);
336 return hr;
337 }
338
339 buffer->parent_device = &device->IDirect3DDevice8_iface;
340 IDirect3DDevice8_AddRef(buffer->parent_device);
341
342 return D3D_OK;
343}
const struct wined3d_parent_ops d3d8_null_wined3d_parent_ops
Definition: device.c:28
static const struct wined3d_parent_ops d3d8_vertexbuffer_wined3d_parent_ops
Definition: buffer.c:279
#define SUCCEEDED(hr)
Definition: intsafe.h:50
#define WINED3D_BIND_VERTEX_BUFFER
Definition: wined3d.h:909

Referenced by d3d8_device_CreateVertexBuffer(), and d3d9_device_CreateVertexBuffer().

◆ WINE_DEFAULT_DEBUG_CHANNEL()

WINE_DEFAULT_DEBUG_CHANNEL ( d3d8  )

Variable Documentation

◆ d3d8_indexbuffer_vtbl

const IDirect3DIndexBuffer8Vtbl d3d8_indexbuffer_vtbl
static
Initial value:
=
{
}
static DWORD WINAPI d3d8_indexbuffer_GetPriority(IDirect3DIndexBuffer8 *iface)
Definition: buffer.c:473
static DWORD WINAPI d3d8_indexbuffer_SetPriority(IDirect3DIndexBuffer8 *iface, DWORD priority)
Definition: buffer.c:457
static HRESULT WINAPI d3d8_indexbuffer_GetPrivateData(IDirect3DIndexBuffer8 *iface, REFGUID guid, void *data, DWORD *data_size)
Definition: buffer.c:439
static HRESULT WINAPI d3d8_indexbuffer_FreePrivateData(IDirect3DIndexBuffer8 *iface, REFGUID guid)
Definition: buffer.c:449
static void WINAPI d3d8_indexbuffer_PreLoad(IDirect3DIndexBuffer8 *iface)
Definition: buffer.c:489
static HRESULT WINAPI d3d8_indexbuffer_Unlock(IDirect3DIndexBuffer8 *iface)
Definition: buffer.c:537
static ULONG WINAPI d3d8_indexbuffer_AddRef(IDirect3DIndexBuffer8 *iface)
Definition: buffer.c:378
static ULONG WINAPI d3d8_indexbuffer_Release(IDirect3DIndexBuffer8 *iface)
Definition: buffer.c:394
static HRESULT WINAPI d3d8_indexbuffer_GetDesc(IDirect3DIndexBuffer8 *iface, D3DINDEXBUFFER_DESC *desc)
Definition: buffer.c:548
static HRESULT WINAPI d3d8_indexbuffer_GetDevice(IDirect3DIndexBuffer8 *iface, IDirect3DDevice8 **device)
Definition: buffer.c:414
static HRESULT WINAPI d3d8_indexbuffer_Lock(IDirect3DIndexBuffer8 *iface, UINT offset, UINT size, BYTE **data, DWORD flags)
Definition: buffer.c:507
static HRESULT WINAPI d3d8_indexbuffer_QueryInterface(IDirect3DIndexBuffer8 *iface, REFIID riid, void **object)
Definition: buffer.c:359
static HRESULT WINAPI d3d8_indexbuffer_SetPrivateData(IDirect3DIndexBuffer8 *iface, REFGUID guid, const void *data, DWORD data_size, DWORD flags)
Definition: buffer.c:429
static D3DRESOURCETYPE WINAPI d3d8_indexbuffer_GetType(IDirect3DIndexBuffer8 *iface)
Definition: buffer.c:500

Definition at line 571 of file buffer.c.

Referenced by indexbuffer_init(), and unsafe_impl_from_IDirect3DIndexBuffer8().

◆ d3d8_indexbuffer_wined3d_parent_ops

const struct wined3d_parent_ops d3d8_indexbuffer_wined3d_parent_ops
static
Initial value:
=
{
}
static void STDMETHODCALLTYPE d3d8_indexbuffer_wined3d_object_destroyed(void *parent)
Definition: buffer.c:592

Definition at line 600 of file buffer.c.

Referenced by indexbuffer_init().

◆ d3d8_vertexbuffer_wined3d_parent_ops

const struct wined3d_parent_ops d3d8_vertexbuffer_wined3d_parent_ops
static
Initial value:
=
{
}
static void STDMETHODCALLTYPE d3d8_vertexbuffer_wined3d_object_destroyed(void *parent)
Definition: buffer.c:269

Definition at line 279 of file buffer.c.

Referenced by vertexbuffer_init().

◆ Direct3DVertexBuffer8_Vtbl

const IDirect3DVertexBuffer8Vtbl Direct3DVertexBuffer8_Vtbl
static
Initial value:
=
{
}
static ULONG WINAPI d3d8_vertexbuffer_AddRef(IDirect3DVertexBuffer8 *iface)
Definition: buffer.c:47
static HRESULT WINAPI d3d8_vertexbuffer_GetDevice(IDirect3DVertexBuffer8 *iface, IDirect3DDevice8 **device)
Definition: buffer.c:90
static D3DRESOURCETYPE WINAPI d3d8_vertexbuffer_GetType(IDirect3DVertexBuffer8 *iface)
Definition: buffer.c:176
static HRESULT WINAPI d3d8_vertexbuffer_Unlock(IDirect3DVertexBuffer8 *iface)
Definition: buffer.c:213
static HRESULT WINAPI d3d8_vertexbuffer_Lock(IDirect3DVertexBuffer8 *iface, UINT offset, UINT size, BYTE **data, DWORD flags)
Definition: buffer.c:183
static HRESULT WINAPI d3d8_vertexbuffer_SetPrivateData(IDirect3DVertexBuffer8 *iface, REFGUID guid, const void *data, DWORD data_size, DWORD flags)
Definition: buffer.c:105
static HRESULT WINAPI d3d8_vertexbuffer_GetDesc(IDirect3DVertexBuffer8 *iface, D3DVERTEXBUFFER_DESC *desc)
Definition: buffer.c:224
static HRESULT WINAPI d3d8_vertexbuffer_QueryInterface(IDirect3DVertexBuffer8 *iface, REFIID riid, void **object)
Definition: buffer.c:28
static void WINAPI d3d8_vertexbuffer_PreLoad(IDirect3DVertexBuffer8 *iface)
Definition: buffer.c:165
static DWORD WINAPI d3d8_vertexbuffer_GetPriority(IDirect3DVertexBuffer8 *iface)
Definition: buffer.c:149
static HRESULT WINAPI d3d8_vertexbuffer_GetPrivateData(IDirect3DVertexBuffer8 *iface, REFGUID guid, void *data, DWORD *data_size)
Definition: buffer.c:115
static HRESULT WINAPI d3d8_vertexbuffer_FreePrivateData(IDirect3DVertexBuffer8 *iface, REFGUID guid)
Definition: buffer.c:125
static ULONG WINAPI d3d8_vertexbuffer_Release(IDirect3DVertexBuffer8 *iface)
Definition: buffer.c:66
static DWORD WINAPI d3d8_vertexbuffer_SetPriority(IDirect3DVertexBuffer8 *iface, DWORD priority)
Definition: buffer.c:133

Definition at line 248 of file buffer.c.

Referenced by unsafe_impl_from_IDirect3DVertexBuffer8(), and vertexbuffer_init().