ReactOS 0.4.16-dev-122-g325d74c
buffer.c File Reference
#include "config.h"
#include "d3d8_private.h"
Include dependency graph for buffer.c:

Go to the source code of this file.

Functions

 WINE_DEFAULT_DEBUG_CHANNEL (d3d8)
 
static struct d3d8_vertexbufferimpl_from_IDirect3DVertexBuffer8 (IDirect3DVertexBuffer8 *iface)
 
static HRESULT WINAPI d3d8_vertexbuffer_QueryInterface (IDirect3DVertexBuffer8 *iface, REFIID riid, void **object)
 
static ULONG WINAPI d3d8_vertexbuffer_AddRef (IDirect3DVertexBuffer8 *iface)
 
static ULONG WINAPI d3d8_vertexbuffer_Release (IDirect3DVertexBuffer8 *iface)
 
static HRESULT WINAPI d3d8_vertexbuffer_GetDevice (IDirect3DVertexBuffer8 *iface, IDirect3DDevice8 **device)
 
static HRESULT WINAPI d3d8_vertexbuffer_SetPrivateData (IDirect3DVertexBuffer8 *iface, REFGUID guid, const void *data, DWORD data_size, DWORD flags)
 
static HRESULT WINAPI d3d8_vertexbuffer_GetPrivateData (IDirect3DVertexBuffer8 *iface, REFGUID guid, void *data, DWORD *data_size)
 
static HRESULT WINAPI d3d8_vertexbuffer_FreePrivateData (IDirect3DVertexBuffer8 *iface, REFGUID guid)
 
static DWORD WINAPI d3d8_vertexbuffer_SetPriority (IDirect3DVertexBuffer8 *iface, DWORD priority)
 
static DWORD WINAPI d3d8_vertexbuffer_GetPriority (IDirect3DVertexBuffer8 *iface)
 
static void WINAPI d3d8_vertexbuffer_PreLoad (IDirect3DVertexBuffer8 *iface)
 
static D3DRESOURCETYPE WINAPI d3d8_vertexbuffer_GetType (IDirect3DVertexBuffer8 *iface)
 
static HRESULT WINAPI d3d8_vertexbuffer_Lock (IDirect3DVertexBuffer8 *iface, UINT offset, UINT size, BYTE **data, DWORD flags)
 
static HRESULT WINAPI d3d8_vertexbuffer_Unlock (IDirect3DVertexBuffer8 *iface)
 
static HRESULT WINAPI d3d8_vertexbuffer_GetDesc (IDirect3DVertexBuffer8 *iface, D3DVERTEXBUFFER_DESC *desc)
 
static void STDMETHODCALLTYPE d3d8_vertexbuffer_wined3d_object_destroyed (void *parent)
 
HRESULT vertexbuffer_init (struct d3d8_vertexbuffer *buffer, struct d3d8_device *device, UINT size, DWORD usage, DWORD fvf, D3DPOOL pool)
 
struct d3d8_vertexbufferunsafe_impl_from_IDirect3DVertexBuffer8 (IDirect3DVertexBuffer8 *iface)
 
static struct d3d8_indexbufferimpl_from_IDirect3DIndexBuffer8 (IDirect3DIndexBuffer8 *iface)
 
static HRESULT WINAPI d3d8_indexbuffer_QueryInterface (IDirect3DIndexBuffer8 *iface, REFIID riid, void **object)
 
static ULONG WINAPI d3d8_indexbuffer_AddRef (IDirect3DIndexBuffer8 *iface)
 
static ULONG WINAPI d3d8_indexbuffer_Release (IDirect3DIndexBuffer8 *iface)
 
static HRESULT WINAPI d3d8_indexbuffer_GetDevice (IDirect3DIndexBuffer8 *iface, IDirect3DDevice8 **device)
 
static HRESULT WINAPI d3d8_indexbuffer_SetPrivateData (IDirect3DIndexBuffer8 *iface, REFGUID guid, const void *data, DWORD data_size, DWORD flags)
 
static HRESULT WINAPI d3d8_indexbuffer_GetPrivateData (IDirect3DIndexBuffer8 *iface, REFGUID guid, void *data, DWORD *data_size)
 
static HRESULT WINAPI d3d8_indexbuffer_FreePrivateData (IDirect3DIndexBuffer8 *iface, REFGUID guid)
 
static DWORD WINAPI d3d8_indexbuffer_SetPriority (IDirect3DIndexBuffer8 *iface, DWORD priority)
 
static DWORD WINAPI d3d8_indexbuffer_GetPriority (IDirect3DIndexBuffer8 *iface)
 
static void WINAPI d3d8_indexbuffer_PreLoad (IDirect3DIndexBuffer8 *iface)
 
static D3DRESOURCETYPE WINAPI d3d8_indexbuffer_GetType (IDirect3DIndexBuffer8 *iface)
 
static HRESULT WINAPI d3d8_indexbuffer_Lock (IDirect3DIndexBuffer8 *iface, UINT offset, UINT size, BYTE **data, DWORD flags)
 
static HRESULT WINAPI d3d8_indexbuffer_Unlock (IDirect3DIndexBuffer8 *iface)
 
static HRESULT WINAPI d3d8_indexbuffer_GetDesc (IDirect3DIndexBuffer8 *iface, D3DINDEXBUFFER_DESC *desc)
 
static void STDMETHODCALLTYPE d3d8_indexbuffer_wined3d_object_destroyed (void *parent)
 
HRESULT indexbuffer_init (struct d3d8_indexbuffer *buffer, struct d3d8_device *device, UINT size, DWORD usage, D3DFORMAT format, D3DPOOL pool)
 
struct d3d8_indexbufferunsafe_impl_from_IDirect3DIndexBuffer8 (IDirect3DIndexBuffer8 *iface)
 

Variables

static const IDirect3DVertexBuffer8Vtbl Direct3DVertexBuffer8_Vtbl
 
static const struct wined3d_parent_ops d3d8_vertexbuffer_wined3d_parent_ops
 
static const IDirect3DIndexBuffer8Vtbl d3d8_indexbuffer_vtbl
 
static const struct wined3d_parent_ops d3d8_indexbuffer_wined3d_parent_ops
 

Function Documentation

◆ d3d8_indexbuffer_AddRef()

static ULONG WINAPI d3d8_indexbuffer_AddRef ( IDirect3DIndexBuffer8 *  iface)
static

Definition at line 346 of file buffer.c.

347{
349 ULONG refcount = InterlockedIncrement(&buffer->resource.refcount);
350
351 TRACE("%p increasing refcount to %u.\n", iface, refcount);
352
353 if (refcount == 1)
354 {
355 IDirect3DDevice8_AddRef(buffer->parent_device);
357 wined3d_buffer_incref(buffer->wined3d_buffer);
359 }
360
361 return refcount;
362}
#define InterlockedIncrement
Definition: armddk.h:53
static struct d3d8_indexbuffer * impl_from_IDirect3DIndexBuffer8(IDirect3DIndexBuffer8 *iface)
Definition: buffer.c:322
ULONG CDECL wined3d_buffer_incref(struct wined3d_buffer *buffer)
Definition: buffer.c:525
GLuint buffer
Definition: glext.h:5915
#define IDirect3DDevice8_AddRef(p)
Definition: d3d8.h:947
#define TRACE(s)
Definition: solgame.cpp:4
uint32_t ULONG
Definition: typedefs.h:59
void WINAPI wined3d_mutex_unlock(void)
Definition: wined3d_main.c:373
void WINAPI wined3d_mutex_lock(void)
Definition: wined3d_main.c:368

◆ d3d8_indexbuffer_FreePrivateData()

static HRESULT WINAPI d3d8_indexbuffer_FreePrivateData ( IDirect3DIndexBuffer8 *  iface,
REFGUID  guid 
)
static

Definition at line 421 of file buffer.c.

422{
424 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
425
426 return d3d8_resource_free_private_data(&buffer->resource, guid);
427}
HRESULT d3d8_resource_free_private_data(struct d3d8_resource *resource, const GUID *guid)
Definition: d3d8_main.c:135
#define debugstr_guid
Definition: kernel32.h:35
const GUID * guid

◆ d3d8_indexbuffer_GetDesc()

static HRESULT WINAPI d3d8_indexbuffer_GetDesc ( IDirect3DIndexBuffer8 *  iface,
D3DINDEXBUFFER_DESC desc 
)
static

Definition at line 514 of file buffer.c.

516{
518 struct wined3d_resource_desc wined3d_desc;
520
521 TRACE("iface %p, desc %p.\n", iface, desc);
522
527
528 desc->Format = d3dformat_from_wined3dformat(buffer->format);
530 desc->Usage = d3dusage_from_wined3dusage(wined3d_desc.usage);
531 desc->Pool = d3dpool_from_wined3daccess(wined3d_desc.access, wined3d_desc.usage);
532 desc->Size = wined3d_desc.size;
533
534 return D3D_OK;
535}
D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format) DECLSPEC_HIDDEN
Definition: device.c:44
static DWORD d3dusage_from_wined3dusage(unsigned int usage)
Definition: d3d8_private.h:280
static D3DPOOL d3dpool_from_wined3daccess(unsigned int access, unsigned int usage)
Definition: d3d8_private.h:285
@ D3DRTYPE_INDEXBUFFER
Definition: d3d8types.h:816
#define D3D_OK
Definition: d3d.h:106
struct wined3d_resource *CDECL wined3d_buffer_get_resource(struct wined3d_buffer *buffer)
Definition: buffer.c:995
void CDECL wined3d_resource_get_desc(const struct wined3d_resource *resource, struct wined3d_resource_desc *desc)
Definition: resource.c:295
static const WCHAR desc[]
Definition: protectdata.c:36

◆ d3d8_indexbuffer_GetDevice()

static HRESULT WINAPI d3d8_indexbuffer_GetDevice ( IDirect3DIndexBuffer8 *  iface,
IDirect3DDevice8 **  device 
)
static

Definition at line 386 of file buffer.c.

388{
390
391 TRACE("iface %p, device %p.\n", iface, device);
392
393 *device = buffer->parent_device;
395
396 TRACE("Returning device %p.\n", *device);
397
398 return D3D_OK;
399}
Definition: devices.h:37

◆ d3d8_indexbuffer_GetPriority()

static DWORD WINAPI d3d8_indexbuffer_GetPriority ( IDirect3DIndexBuffer8 *  iface)
static

Definition at line 445 of file buffer.c.

446{
448 const struct wined3d_resource *resource;
450
451 TRACE("iface %p.\n", iface);
452
457
458 return priority;
459}
DWORD CDECL wined3d_resource_get_priority(const struct wined3d_resource *resource)
Definition: resource.c:279
unsigned long DWORD
Definition: ntddk_ex.h:95
#define resource
Definition: kernel32.h:9
static int priority
Definition: timer.c:163

◆ d3d8_indexbuffer_GetPrivateData()

static HRESULT WINAPI d3d8_indexbuffer_GetPrivateData ( IDirect3DIndexBuffer8 *  iface,
REFGUID  guid,
void data,
DWORD data_size 
)
static

Definition at line 411 of file buffer.c.

413{
415 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
416 iface, debugstr_guid(guid), data, data_size);
417
418 return d3d8_resource_get_private_data(&buffer->resource, guid, data, data_size);
419}
HRESULT d3d8_resource_get_private_data(struct d3d8_resource *resource, const GUID *guid, void *data, DWORD *data_size)
Definition: d3d8_main.c:153
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const GLvoid * data
Definition: gl.h:1950

◆ d3d8_indexbuffer_GetType()

static D3DRESOURCETYPE WINAPI d3d8_indexbuffer_GetType ( IDirect3DIndexBuffer8 *  iface)
static

Definition at line 472 of file buffer.c.

473{
474 TRACE("iface %p.\n", iface);
475
477}

◆ d3d8_indexbuffer_Lock()

static HRESULT WINAPI d3d8_indexbuffer_Lock ( IDirect3DIndexBuffer8 *  iface,
UINT  offset,
UINT  size,
BYTE **  data,
DWORD  flags 
)
static

Definition at line 479 of file buffer.c.

481{
484 struct wined3d_box wined3d_box = {0};
485 HRESULT hr;
486
487 TRACE("iface %p, offset %u, size %u, data %p, flags %#x.\n",
488 iface, offset, size, data, flags);
489
497
498 return hr;
499}
unsigned int wined3dmapflags_from_d3dmapflags(unsigned int flags) DECLSPEC_HIDDEN
Definition: device.c:144
HRESULT CDECL wined3d_resource_map(struct wined3d_resource *resource, unsigned int sub_resource_idx, struct wined3d_map_desc *map_desc, const struct wined3d_box *box, DWORD flags)
Definition: resource.c:344
GLsizeiptr size
Definition: glext.h:5919
GLbitfield flags
Definition: glext.h:7161
GLintptr offset
Definition: glext.h:5920
HRESULT hr
Definition: shlfolder.c:183
UINT left
Definition: wined3d.h:1839
UINT right
Definition: wined3d.h:1841

◆ d3d8_indexbuffer_PreLoad()

static void WINAPI d3d8_indexbuffer_PreLoad ( IDirect3DIndexBuffer8 *  iface)
static

Definition at line 461 of file buffer.c.

462{
464
465 TRACE("iface %p.\n", iface);
466
470}
void CDECL wined3d_resource_preload(struct wined3d_resource *resource)
Definition: resource.c:482

◆ d3d8_indexbuffer_QueryInterface()

static HRESULT WINAPI d3d8_indexbuffer_QueryInterface ( IDirect3DIndexBuffer8 *  iface,
REFIID  riid,
void **  object 
)
static

Definition at line 327 of file buffer.c.

328{
329 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
330
331 if (IsEqualGUID(riid, &IID_IDirect3DIndexBuffer8)
332 || IsEqualGUID(riid, &IID_IDirect3DResource8)
334 {
336 *object = iface;
337 return S_OK;
338 }
339
340 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
341
342 *object = NULL;
343 return E_NOINTERFACE;
344}
#define WARN(fmt,...)
Definition: precomp.h:61
const GUID IID_IUnknown
#define NULL
Definition: types.h:112
REFIID riid
Definition: atlbase.h:39
#define S_OK
Definition: intsafe.h:52
#define IsEqualGUID(rguid1, rguid2)
Definition: guiddef.h:147
#define IDirect3DIndexBuffer8_AddRef(p)
Definition: d3d8.h:481
#define E_NOINTERFACE
Definition: winerror.h:2364

◆ d3d8_indexbuffer_Release()

static ULONG WINAPI d3d8_indexbuffer_Release ( IDirect3DIndexBuffer8 *  iface)
static

Definition at line 364 of file buffer.c.

365{
367 ULONG refcount = InterlockedDecrement(&buffer->resource.refcount);
368
369 TRACE("%p decreasing refcount to %u.\n", iface, refcount);
370
371 if (!refcount)
372 {
373 IDirect3DDevice8 *device = buffer->parent_device;
374
376 wined3d_buffer_decref(buffer->wined3d_buffer);
378
379 /* Release the device last, as it may cause the device to be destroyed. */
381 }
382
383 return refcount;
384}
#define InterlockedDecrement
Definition: armddk.h:52
ULONG CDECL wined3d_buffer_decref(struct wined3d_buffer *buffer)
Definition: buffer.c:791
#define IDirect3DDevice8_Release(p)
Definition: d3d8.h:948

◆ d3d8_indexbuffer_SetPriority()

static DWORD WINAPI d3d8_indexbuffer_SetPriority ( IDirect3DIndexBuffer8 *  iface,
DWORD  priority 
)
static

Definition at line 429 of file buffer.c.

430{
433 DWORD previous;
434
435 TRACE("iface %p, priority %u.\n", iface, priority);
436
441
442 return previous;
443}
DWORD CDECL wined3d_resource_set_priority(struct wined3d_resource *resource, DWORD priority)
Definition: resource.c:263

◆ d3d8_indexbuffer_SetPrivateData()

static HRESULT WINAPI d3d8_indexbuffer_SetPrivateData ( IDirect3DIndexBuffer8 *  iface,
REFGUID  guid,
const void data,
DWORD  data_size,
DWORD  flags 
)
static

Definition at line 401 of file buffer.c.

403{
405 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
406 iface, debugstr_guid(guid), data, data_size, flags);
407
408 return d3d8_resource_set_private_data(&buffer->resource, guid, data, data_size, flags);
409}
HRESULT d3d8_resource_set_private_data(struct d3d8_resource *resource, const GUID *guid, const void *data, DWORD data_size, DWORD flags)
Definition: d3d8_main.c:197

◆ d3d8_indexbuffer_Unlock()

static HRESULT WINAPI d3d8_indexbuffer_Unlock ( IDirect3DIndexBuffer8 *  iface)
static

Definition at line 501 of file buffer.c.

502{
504
505 TRACE("iface %p.\n", iface);
506
510
511 return D3D_OK;
512}
HRESULT CDECL wined3d_resource_unmap(struct wined3d_resource *resource, unsigned int sub_resource_idx)
Definition: resource.c:382

◆ d3d8_indexbuffer_wined3d_object_destroyed()

static void STDMETHODCALLTYPE d3d8_indexbuffer_wined3d_object_destroyed ( void parent)
static

Definition at line 558 of file buffer.c.

559{
561 d3d8_resource_cleanup(&buffer->resource);
563}
static BOOL heap_free(void *mem)
Definition: appwiz.h:76
void d3d8_resource_cleanup(struct d3d8_resource *resource)
Definition: d3d8_main.c:130
r parent
Definition: btrfs.c:3010

◆ d3d8_vertexbuffer_AddRef()

static ULONG WINAPI d3d8_vertexbuffer_AddRef ( IDirect3DVertexBuffer8 *  iface)
static

Definition at line 48 of file buffer.c.

49{
51 ULONG refcount = InterlockedIncrement(&buffer->resource.refcount);
52
53 TRACE("%p increasing refcount to %u.\n", iface, refcount);
54
55 if (refcount == 1)
56 {
57 IDirect3DDevice8_AddRef(buffer->parent_device);
59 wined3d_buffer_incref(buffer->wined3d_buffer);
61 }
62
63 return refcount;
64}
static struct d3d8_vertexbuffer * impl_from_IDirect3DVertexBuffer8(IDirect3DVertexBuffer8 *iface)
Definition: buffer.c:24

◆ d3d8_vertexbuffer_FreePrivateData()

static HRESULT WINAPI d3d8_vertexbuffer_FreePrivateData ( IDirect3DVertexBuffer8 *  iface,
REFGUID  guid 
)
static

Definition at line 123 of file buffer.c.

124{
126 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
127
128 return d3d8_resource_free_private_data(&buffer->resource, guid);
129}

◆ d3d8_vertexbuffer_GetDesc()

static HRESULT WINAPI d3d8_vertexbuffer_GetDesc ( IDirect3DVertexBuffer8 *  iface,
D3DVERTEXBUFFER_DESC desc 
)
static

Definition at line 216 of file buffer.c.

218{
220 struct wined3d_resource_desc wined3d_desc;
222
223 TRACE("iface %p, desc %p.\n", iface, desc);
224
229
230 desc->Format = D3DFMT_VERTEXDATA;
232 desc->Usage = d3dusage_from_wined3dusage(wined3d_desc.usage);
233 desc->Pool = d3dpool_from_wined3daccess(wined3d_desc.access, wined3d_desc.usage);
234 desc->Size = wined3d_desc.size;
235 desc->FVF = buffer->fvf;
236
237 return D3D_OK;
238}
@ D3DFMT_VERTEXDATA
Definition: d3d8types.h:648
@ D3DRTYPE_VERTEXBUFFER
Definition: d3d8types.h:815

◆ d3d8_vertexbuffer_GetDevice()

static HRESULT WINAPI d3d8_vertexbuffer_GetDevice ( IDirect3DVertexBuffer8 *  iface,
IDirect3DDevice8 **  device 
)
static

Definition at line 88 of file buffer.c.

90{
92
93 TRACE("iface %p, device %p.\n", iface, device);
94
95 *device = buffer->parent_device;
97
98 TRACE("Returning device %p.\n", *device);
99
100 return D3D_OK;
101}

◆ d3d8_vertexbuffer_GetPriority()

static DWORD WINAPI d3d8_vertexbuffer_GetPriority ( IDirect3DVertexBuffer8 *  iface)
static

Definition at line 147 of file buffer.c.

148{
150 const struct wined3d_resource *resource;
152
153 TRACE("iface %p.\n", iface);
154
159
160 return priority;
161}

◆ d3d8_vertexbuffer_GetPrivateData()

static HRESULT WINAPI d3d8_vertexbuffer_GetPrivateData ( IDirect3DVertexBuffer8 *  iface,
REFGUID  guid,
void data,
DWORD data_size 
)
static

Definition at line 113 of file buffer.c.

115{
117 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
118 iface, debugstr_guid(guid), data, data_size);
119
120 return d3d8_resource_get_private_data(&buffer->resource, guid, data, data_size);
121}

◆ d3d8_vertexbuffer_GetType()

static D3DRESOURCETYPE WINAPI d3d8_vertexbuffer_GetType ( IDirect3DVertexBuffer8 *  iface)
static

Definition at line 174 of file buffer.c.

175{
176 TRACE("iface %p.\n", iface);
177
179}

◆ d3d8_vertexbuffer_Lock()

static HRESULT WINAPI d3d8_vertexbuffer_Lock ( IDirect3DVertexBuffer8 *  iface,
UINT  offset,
UINT  size,
BYTE **  data,
DWORD  flags 
)
static

Definition at line 181 of file buffer.c.

183{
186 struct wined3d_box wined3d_box = {0};
187 HRESULT hr;
188
189 TRACE("iface %p, offset %u, size %u, data %p, flags %#x.\n",
190 iface, offset, size, data, flags);
191
199
200 return hr;
201}

◆ d3d8_vertexbuffer_PreLoad()

static void WINAPI d3d8_vertexbuffer_PreLoad ( IDirect3DVertexBuffer8 *  iface)
static

Definition at line 163 of file buffer.c.

164{
166
167 TRACE("iface %p.\n", iface);
168
172}

◆ d3d8_vertexbuffer_QueryInterface()

static HRESULT WINAPI d3d8_vertexbuffer_QueryInterface ( IDirect3DVertexBuffer8 *  iface,
REFIID  riid,
void **  object 
)
static

Definition at line 29 of file buffer.c.

30{
31 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
32
33 if (IsEqualGUID(riid, &IID_IDirect3DVertexBuffer8)
34 || IsEqualGUID(riid, &IID_IDirect3DResource8)
36 {
38 *object = iface;
39 return S_OK;
40 }
41
42 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
43
44 *object = NULL;
45 return E_NOINTERFACE;
46}
#define IDirect3DVertexBuffer8_AddRef(p)
Definition: d3d8.h:417

◆ d3d8_vertexbuffer_Release()

static ULONG WINAPI d3d8_vertexbuffer_Release ( IDirect3DVertexBuffer8 *  iface)
static

Definition at line 66 of file buffer.c.

67{
69 ULONG refcount = InterlockedDecrement(&buffer->resource.refcount);
70
71 TRACE("%p decreasing refcount to %u.\n", iface, refcount);
72
73 if (!refcount)
74 {
75 IDirect3DDevice8 *device = buffer->parent_device;
76
78 wined3d_buffer_decref(buffer->wined3d_buffer);
80
81 /* Release the device last, as it may cause the device to be destroyed. */
83 }
84
85 return refcount;
86}

◆ d3d8_vertexbuffer_SetPriority()

static DWORD WINAPI d3d8_vertexbuffer_SetPriority ( IDirect3DVertexBuffer8 *  iface,
DWORD  priority 
)
static

Definition at line 131 of file buffer.c.

132{
135 DWORD previous;
136
137 TRACE("iface %p, priority %u.\n", iface, priority);
138
143
144 return previous;
145}

◆ d3d8_vertexbuffer_SetPrivateData()

static HRESULT WINAPI d3d8_vertexbuffer_SetPrivateData ( IDirect3DVertexBuffer8 *  iface,
REFGUID  guid,
const void data,
DWORD  data_size,
DWORD  flags 
)
static

Definition at line 103 of file buffer.c.

105{
107 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
108 iface, debugstr_guid(guid), data, data_size, flags);
109
110 return d3d8_resource_set_private_data(&buffer->resource, guid, data, data_size, flags);
111}

◆ d3d8_vertexbuffer_Unlock()

static HRESULT WINAPI d3d8_vertexbuffer_Unlock ( IDirect3DVertexBuffer8 *  iface)
static

Definition at line 203 of file buffer.c.

204{
206
207 TRACE("iface %p.\n", iface);
208
212
213 return D3D_OK;
214}

◆ d3d8_vertexbuffer_wined3d_object_destroyed()

static void STDMETHODCALLTYPE d3d8_vertexbuffer_wined3d_object_destroyed ( void parent)
static

Definition at line 261 of file buffer.c.

262{
264 d3d8_resource_cleanup(&buffer->resource);
266}

◆ impl_from_IDirect3DIndexBuffer8()

◆ impl_from_IDirect3DVertexBuffer8()

◆ indexbuffer_init()

HRESULT indexbuffer_init ( struct d3d8_indexbuffer buffer,
struct d3d8_device device,
UINT  size,
DWORD  usage,
D3DFORMAT  format,
D3DPOOL  pool 
)

Definition at line 570 of file buffer.c.

572{
574 HRESULT hr;
575
576 desc.byte_width = size;
578 if (pool == D3DPOOL_SCRATCH)
579 desc.usage |= WINED3DUSAGE_SCRATCH;
580 desc.bind_flags = WINED3D_BIND_INDEX_BUFFER;
583 desc.misc_flags = 0;
584 desc.structure_byte_stride = 0;
585
586 buffer->IDirect3DIndexBuffer8_iface.lpVtbl = &d3d8_indexbuffer_vtbl;
587 d3d8_resource_init(&buffer->resource);
589
591 hr = wined3d_buffer_create(device->wined3d_device, &desc, NULL, buffer,
594 if (FAILED(hr))
595 {
596 WARN("Failed to create wined3d buffer, hr %#x.\n", hr);
597 return hr;
598 }
599
600 buffer->parent_device = &device->IDirect3DDevice8_iface;
601 IDirect3DDevice8_AddRef(buffer->parent_device);
602
603 return D3D_OK;
604}
void d3d8_resource_init(struct d3d8_resource *resource)
Definition: d3d8_main.c:191
enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format) DECLSPEC_HIDDEN
Definition: device.c:94
static unsigned int wined3daccess_from_d3dpool(D3DPOOL pool, unsigned int usage)
Definition: d3d8_private.h:301
@ D3DPOOL_SCRATCH
Definition: d3d8types.h:712
static const IDirect3DIndexBuffer8Vtbl d3d8_indexbuffer_vtbl
Definition: buffer.c:537
static const struct wined3d_parent_ops d3d8_indexbuffer_wined3d_parent_ops
Definition: buffer.c:565
HRESULT CDECL wined3d_buffer_create(struct wined3d_device *device, const struct wined3d_buffer_desc *desc, const struct wined3d_sub_resource_data *data, void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_buffer **buffer)
Definition: buffer.c:1436
GLsizeiptr const GLvoid GLenum usage
Definition: glext.h:5919
#define FAILED(hr)
Definition: intsafe.h:51
Definition: format.c:58
#define WINED3DUSAGE_MASK
Definition: wined3d.h:913
#define WINED3D_RESOURCE_ACCESS_MAP_R
Definition: wined3d.h:57
#define WINED3DUSAGE_SCRATCH
Definition: wined3d.h:915
#define WINED3DUSAGE_STATICDECL
Definition: wined3d.h:920
#define WINED3D_BIND_INDEX_BUFFER
Definition: wined3d.h:891
#define WINED3D_RESOURCE_ACCESS_MAP_W
Definition: wined3d.h:58

Referenced by d3d8_device_CreateIndexBuffer(), and d3d9_device_CreateIndexBuffer().

◆ unsafe_impl_from_IDirect3DIndexBuffer8()

struct d3d8_indexbuffer * unsafe_impl_from_IDirect3DIndexBuffer8 ( IDirect3DIndexBuffer8 *  iface)

Definition at line 606 of file buffer.c.

607{
608 if (!iface)
609 return NULL;
610 assert(iface->lpVtbl == &d3d8_indexbuffer_vtbl);
611
613}
#define assert(x)
Definition: debug.h:53

Referenced by d3d8_device_SetIndices().

◆ unsafe_impl_from_IDirect3DVertexBuffer8()

struct d3d8_vertexbuffer * unsafe_impl_from_IDirect3DVertexBuffer8 ( IDirect3DVertexBuffer8 *  iface)

Definition at line 313 of file buffer.c.

314{
315 if (!iface)
316 return NULL;
317 assert(iface->lpVtbl == &Direct3DVertexBuffer8_Vtbl);
318
320}
static const IDirect3DVertexBuffer8Vtbl Direct3DVertexBuffer8_Vtbl
Definition: buffer.c:240

Referenced by d3d8_device_ProcessVertices(), and d3d8_device_SetStreamSource().

◆ vertexbuffer_init()

HRESULT vertexbuffer_init ( struct d3d8_vertexbuffer buffer,
struct d3d8_device device,
UINT  size,
DWORD  usage,
DWORD  fvf,
D3DPOOL  pool 
)

Definition at line 273 of file buffer.c.

275{
277 HRESULT hr;
278
279 if (pool == D3DPOOL_SCRATCH)
280 {
281 WARN("Vertex buffer with D3DPOOL_SCRATCH requested.\n");
282 return D3DERR_INVALIDCALL;
283 }
284
285 buffer->IDirect3DVertexBuffer8_iface.lpVtbl = &Direct3DVertexBuffer8_Vtbl;
286 d3d8_resource_init(&buffer->resource);
287 buffer->fvf = fvf;
288
289 desc.byte_width = size;
290 desc.usage = usage & WINED3DUSAGE_MASK;
291 desc.bind_flags = WINED3D_BIND_VERTEX_BUFFER;
294 desc.misc_flags = 0;
295 desc.structure_byte_stride = 0;
296
298 hr = wined3d_buffer_create(device->wined3d_device, &desc, NULL, buffer,
301 if (FAILED(hr))
302 {
303 WARN("Failed to create wined3d buffer, hr %#x.\n", hr);
304 return hr;
305 }
306
307 buffer->parent_device = &device->IDirect3DDevice8_iface;
308 IDirect3DDevice8_AddRef(buffer->parent_device);
309
310 return D3D_OK;
311}
#define D3DERR_INVALIDCALL
static const struct wined3d_parent_ops d3d8_vertexbuffer_wined3d_parent_ops
Definition: buffer.c:268
#define WINED3D_BIND_VERTEX_BUFFER
Definition: wined3d.h:890

Referenced by d3d8_device_CreateVertexBuffer(), and d3d9_device_CreateVertexBuffer().

◆ WINE_DEFAULT_DEBUG_CHANNEL()

WINE_DEFAULT_DEBUG_CHANNEL ( d3d8  )

Variable Documentation

◆ d3d8_indexbuffer_vtbl

const IDirect3DIndexBuffer8Vtbl d3d8_indexbuffer_vtbl
static
Initial value:
=
{
}
static DWORD WINAPI d3d8_indexbuffer_GetPriority(IDirect3DIndexBuffer8 *iface)
Definition: buffer.c:445
static DWORD WINAPI d3d8_indexbuffer_SetPriority(IDirect3DIndexBuffer8 *iface, DWORD priority)
Definition: buffer.c:429
static HRESULT WINAPI d3d8_indexbuffer_GetPrivateData(IDirect3DIndexBuffer8 *iface, REFGUID guid, void *data, DWORD *data_size)
Definition: buffer.c:411
static HRESULT WINAPI d3d8_indexbuffer_FreePrivateData(IDirect3DIndexBuffer8 *iface, REFGUID guid)
Definition: buffer.c:421
static void WINAPI d3d8_indexbuffer_PreLoad(IDirect3DIndexBuffer8 *iface)
Definition: buffer.c:461
static HRESULT WINAPI d3d8_indexbuffer_Unlock(IDirect3DIndexBuffer8 *iface)
Definition: buffer.c:501
static ULONG WINAPI d3d8_indexbuffer_AddRef(IDirect3DIndexBuffer8 *iface)
Definition: buffer.c:346
static ULONG WINAPI d3d8_indexbuffer_Release(IDirect3DIndexBuffer8 *iface)
Definition: buffer.c:364
static HRESULT WINAPI d3d8_indexbuffer_GetDesc(IDirect3DIndexBuffer8 *iface, D3DINDEXBUFFER_DESC *desc)
Definition: buffer.c:514
static HRESULT WINAPI d3d8_indexbuffer_GetDevice(IDirect3DIndexBuffer8 *iface, IDirect3DDevice8 **device)
Definition: buffer.c:386
static HRESULT WINAPI d3d8_indexbuffer_Lock(IDirect3DIndexBuffer8 *iface, UINT offset, UINT size, BYTE **data, DWORD flags)
Definition: buffer.c:479
static HRESULT WINAPI d3d8_indexbuffer_QueryInterface(IDirect3DIndexBuffer8 *iface, REFIID riid, void **object)
Definition: buffer.c:327
static HRESULT WINAPI d3d8_indexbuffer_SetPrivateData(IDirect3DIndexBuffer8 *iface, REFGUID guid, const void *data, DWORD data_size, DWORD flags)
Definition: buffer.c:401
static D3DRESOURCETYPE WINAPI d3d8_indexbuffer_GetType(IDirect3DIndexBuffer8 *iface)
Definition: buffer.c:472

Definition at line 537 of file buffer.c.

Referenced by indexbuffer_init(), and unsafe_impl_from_IDirect3DIndexBuffer8().

◆ d3d8_indexbuffer_wined3d_parent_ops

const struct wined3d_parent_ops d3d8_indexbuffer_wined3d_parent_ops
static
Initial value:
=
{
}
static void STDMETHODCALLTYPE d3d8_indexbuffer_wined3d_object_destroyed(void *parent)
Definition: buffer.c:558

Definition at line 565 of file buffer.c.

Referenced by indexbuffer_init().

◆ d3d8_vertexbuffer_wined3d_parent_ops

const struct wined3d_parent_ops d3d8_vertexbuffer_wined3d_parent_ops
static
Initial value:
=
{
}
static void STDMETHODCALLTYPE d3d8_vertexbuffer_wined3d_object_destroyed(void *parent)
Definition: buffer.c:261

Definition at line 268 of file buffer.c.

Referenced by vertexbuffer_init().

◆ Direct3DVertexBuffer8_Vtbl

const IDirect3DVertexBuffer8Vtbl Direct3DVertexBuffer8_Vtbl
static
Initial value:
=
{
}
static ULONG WINAPI d3d8_vertexbuffer_AddRef(IDirect3DVertexBuffer8 *iface)
Definition: buffer.c:48
static HRESULT WINAPI d3d8_vertexbuffer_GetDevice(IDirect3DVertexBuffer8 *iface, IDirect3DDevice8 **device)
Definition: buffer.c:88
static D3DRESOURCETYPE WINAPI d3d8_vertexbuffer_GetType(IDirect3DVertexBuffer8 *iface)
Definition: buffer.c:174
static HRESULT WINAPI d3d8_vertexbuffer_Unlock(IDirect3DVertexBuffer8 *iface)
Definition: buffer.c:203
static HRESULT WINAPI d3d8_vertexbuffer_Lock(IDirect3DVertexBuffer8 *iface, UINT offset, UINT size, BYTE **data, DWORD flags)
Definition: buffer.c:181
static HRESULT WINAPI d3d8_vertexbuffer_SetPrivateData(IDirect3DVertexBuffer8 *iface, REFGUID guid, const void *data, DWORD data_size, DWORD flags)
Definition: buffer.c:103
static HRESULT WINAPI d3d8_vertexbuffer_GetDesc(IDirect3DVertexBuffer8 *iface, D3DVERTEXBUFFER_DESC *desc)
Definition: buffer.c:216
static HRESULT WINAPI d3d8_vertexbuffer_QueryInterface(IDirect3DVertexBuffer8 *iface, REFIID riid, void **object)
Definition: buffer.c:29
static void WINAPI d3d8_vertexbuffer_PreLoad(IDirect3DVertexBuffer8 *iface)
Definition: buffer.c:163
static DWORD WINAPI d3d8_vertexbuffer_GetPriority(IDirect3DVertexBuffer8 *iface)
Definition: buffer.c:147
static HRESULT WINAPI d3d8_vertexbuffer_GetPrivateData(IDirect3DVertexBuffer8 *iface, REFGUID guid, void *data, DWORD *data_size)
Definition: buffer.c:113
static HRESULT WINAPI d3d8_vertexbuffer_FreePrivateData(IDirect3DVertexBuffer8 *iface, REFGUID guid)
Definition: buffer.c:123
static ULONG WINAPI d3d8_vertexbuffer_Release(IDirect3DVertexBuffer8 *iface)
Definition: buffer.c:66
static DWORD WINAPI d3d8_vertexbuffer_SetPriority(IDirect3DVertexBuffer8 *iface, DWORD priority)
Definition: buffer.c:131

Definition at line 240 of file buffer.c.

Referenced by unsafe_impl_from_IDirect3DVertexBuffer8(), and vertexbuffer_init().