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| WINE_DEFAULT_DEBUG_CHANNEL (d3d8) |
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static struct d3d8_vertexbuffer * | impl_from_IDirect3DVertexBuffer8 (IDirect3DVertexBuffer8 *iface) |
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static HRESULT WINAPI | d3d8_vertexbuffer_QueryInterface (IDirect3DVertexBuffer8 *iface, REFIID riid, void **object) |
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static ULONG WINAPI | d3d8_vertexbuffer_AddRef (IDirect3DVertexBuffer8 *iface) |
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static ULONG WINAPI | d3d8_vertexbuffer_Release (IDirect3DVertexBuffer8 *iface) |
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static HRESULT WINAPI | d3d8_vertexbuffer_GetDevice (IDirect3DVertexBuffer8 *iface, IDirect3DDevice8 **device) |
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static HRESULT WINAPI | d3d8_vertexbuffer_SetPrivateData (IDirect3DVertexBuffer8 *iface, REFGUID guid, const void *data, DWORD data_size, DWORD flags) |
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static HRESULT WINAPI | d3d8_vertexbuffer_GetPrivateData (IDirect3DVertexBuffer8 *iface, REFGUID guid, void *data, DWORD *data_size) |
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static HRESULT WINAPI | d3d8_vertexbuffer_FreePrivateData (IDirect3DVertexBuffer8 *iface, REFGUID guid) |
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static DWORD WINAPI | d3d8_vertexbuffer_SetPriority (IDirect3DVertexBuffer8 *iface, DWORD priority) |
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static DWORD WINAPI | d3d8_vertexbuffer_GetPriority (IDirect3DVertexBuffer8 *iface) |
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static void WINAPI | d3d8_vertexbuffer_PreLoad (IDirect3DVertexBuffer8 *iface) |
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static D3DRESOURCETYPE WINAPI | d3d8_vertexbuffer_GetType (IDirect3DVertexBuffer8 *iface) |
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static HRESULT WINAPI | d3d8_vertexbuffer_Lock (IDirect3DVertexBuffer8 *iface, UINT offset, UINT size, BYTE **data, DWORD flags) |
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static HRESULT WINAPI | d3d8_vertexbuffer_Unlock (IDirect3DVertexBuffer8 *iface) |
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static HRESULT WINAPI | d3d8_vertexbuffer_GetDesc (IDirect3DVertexBuffer8 *iface, D3DVERTEXBUFFER_DESC *desc) |
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static void STDMETHODCALLTYPE | d3d8_vertexbuffer_wined3d_object_destroyed (void *parent) |
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HRESULT | vertexbuffer_init (struct d3d8_vertexbuffer *buffer, struct d3d8_device *device, UINT size, DWORD usage, DWORD fvf, D3DPOOL pool) |
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struct d3d8_vertexbuffer * | unsafe_impl_from_IDirect3DVertexBuffer8 (IDirect3DVertexBuffer8 *iface) |
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static struct d3d8_indexbuffer * | impl_from_IDirect3DIndexBuffer8 (IDirect3DIndexBuffer8 *iface) |
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static HRESULT WINAPI | d3d8_indexbuffer_QueryInterface (IDirect3DIndexBuffer8 *iface, REFIID riid, void **object) |
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static ULONG WINAPI | d3d8_indexbuffer_AddRef (IDirect3DIndexBuffer8 *iface) |
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static ULONG WINAPI | d3d8_indexbuffer_Release (IDirect3DIndexBuffer8 *iface) |
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static HRESULT WINAPI | d3d8_indexbuffer_GetDevice (IDirect3DIndexBuffer8 *iface, IDirect3DDevice8 **device) |
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static HRESULT WINAPI | d3d8_indexbuffer_SetPrivateData (IDirect3DIndexBuffer8 *iface, REFGUID guid, const void *data, DWORD data_size, DWORD flags) |
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static HRESULT WINAPI | d3d8_indexbuffer_GetPrivateData (IDirect3DIndexBuffer8 *iface, REFGUID guid, void *data, DWORD *data_size) |
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static HRESULT WINAPI | d3d8_indexbuffer_FreePrivateData (IDirect3DIndexBuffer8 *iface, REFGUID guid) |
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static DWORD WINAPI | d3d8_indexbuffer_SetPriority (IDirect3DIndexBuffer8 *iface, DWORD priority) |
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static DWORD WINAPI | d3d8_indexbuffer_GetPriority (IDirect3DIndexBuffer8 *iface) |
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static void WINAPI | d3d8_indexbuffer_PreLoad (IDirect3DIndexBuffer8 *iface) |
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static D3DRESOURCETYPE WINAPI | d3d8_indexbuffer_GetType (IDirect3DIndexBuffer8 *iface) |
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static HRESULT WINAPI | d3d8_indexbuffer_Lock (IDirect3DIndexBuffer8 *iface, UINT offset, UINT size, BYTE **data, DWORD flags) |
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static HRESULT WINAPI | d3d8_indexbuffer_Unlock (IDirect3DIndexBuffer8 *iface) |
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static HRESULT WINAPI | d3d8_indexbuffer_GetDesc (IDirect3DIndexBuffer8 *iface, D3DINDEXBUFFER_DESC *desc) |
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static void STDMETHODCALLTYPE | d3d8_indexbuffer_wined3d_object_destroyed (void *parent) |
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HRESULT | indexbuffer_init (struct d3d8_indexbuffer *buffer, struct d3d8_device *device, UINT size, DWORD usage, D3DFORMAT format, D3DPOOL pool) |
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struct d3d8_indexbuffer * | unsafe_impl_from_IDirect3DIndexBuffer8 (IDirect3DIndexBuffer8 *iface) |
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