ReactOS  0.4.14-dev-358-gbef841c
buffer.c File Reference
#include "config.h"
#include "d3d8_private.h"
Include dependency graph for buffer.c:

Go to the source code of this file.

Functions

 WINE_DEFAULT_DEBUG_CHANNEL (d3d8)
 
static struct d3d8_vertexbufferimpl_from_IDirect3DVertexBuffer8 (IDirect3DVertexBuffer8 *iface)
 
static HRESULT WINAPI d3d8_vertexbuffer_QueryInterface (IDirect3DVertexBuffer8 *iface, REFIID riid, void **object)
 
static ULONG WINAPI d3d8_vertexbuffer_AddRef (IDirect3DVertexBuffer8 *iface)
 
static ULONG WINAPI d3d8_vertexbuffer_Release (IDirect3DVertexBuffer8 *iface)
 
static HRESULT WINAPI d3d8_vertexbuffer_GetDevice (IDirect3DVertexBuffer8 *iface, IDirect3DDevice8 **device)
 
static HRESULT WINAPI d3d8_vertexbuffer_SetPrivateData (IDirect3DVertexBuffer8 *iface, REFGUID guid, const void *data, DWORD data_size, DWORD flags)
 
static HRESULT WINAPI d3d8_vertexbuffer_GetPrivateData (IDirect3DVertexBuffer8 *iface, REFGUID guid, void *data, DWORD *data_size)
 
static HRESULT WINAPI d3d8_vertexbuffer_FreePrivateData (IDirect3DVertexBuffer8 *iface, REFGUID guid)
 
static DWORD WINAPI d3d8_vertexbuffer_SetPriority (IDirect3DVertexBuffer8 *iface, DWORD priority)
 
static DWORD WINAPI d3d8_vertexbuffer_GetPriority (IDirect3DVertexBuffer8 *iface)
 
static void WINAPI d3d8_vertexbuffer_PreLoad (IDirect3DVertexBuffer8 *iface)
 
static D3DRESOURCETYPE WINAPI d3d8_vertexbuffer_GetType (IDirect3DVertexBuffer8 *iface)
 
static HRESULT WINAPI d3d8_vertexbuffer_Lock (IDirect3DVertexBuffer8 *iface, UINT offset, UINT size, BYTE **data, DWORD flags)
 
static HRESULT WINAPI d3d8_vertexbuffer_Unlock (IDirect3DVertexBuffer8 *iface)
 
static HRESULT WINAPI d3d8_vertexbuffer_GetDesc (IDirect3DVertexBuffer8 *iface, D3DVERTEXBUFFER_DESC *desc)
 
static void STDMETHODCALLTYPE d3d8_vertexbuffer_wined3d_object_destroyed (void *parent)
 
HRESULT vertexbuffer_init (struct d3d8_vertexbuffer *buffer, struct d3d8_device *device, UINT size, DWORD usage, DWORD fvf, D3DPOOL pool)
 
struct d3d8_vertexbufferunsafe_impl_from_IDirect3DVertexBuffer8 (IDirect3DVertexBuffer8 *iface)
 
static struct d3d8_indexbufferimpl_from_IDirect3DIndexBuffer8 (IDirect3DIndexBuffer8 *iface)
 
static HRESULT WINAPI d3d8_indexbuffer_QueryInterface (IDirect3DIndexBuffer8 *iface, REFIID riid, void **object)
 
static ULONG WINAPI d3d8_indexbuffer_AddRef (IDirect3DIndexBuffer8 *iface)
 
static ULONG WINAPI d3d8_indexbuffer_Release (IDirect3DIndexBuffer8 *iface)
 
static HRESULT WINAPI d3d8_indexbuffer_GetDevice (IDirect3DIndexBuffer8 *iface, IDirect3DDevice8 **device)
 
static HRESULT WINAPI d3d8_indexbuffer_SetPrivateData (IDirect3DIndexBuffer8 *iface, REFGUID guid, const void *data, DWORD data_size, DWORD flags)
 
static HRESULT WINAPI d3d8_indexbuffer_GetPrivateData (IDirect3DIndexBuffer8 *iface, REFGUID guid, void *data, DWORD *data_size)
 
static HRESULT WINAPI d3d8_indexbuffer_FreePrivateData (IDirect3DIndexBuffer8 *iface, REFGUID guid)
 
static DWORD WINAPI d3d8_indexbuffer_SetPriority (IDirect3DIndexBuffer8 *iface, DWORD priority)
 
static DWORD WINAPI d3d8_indexbuffer_GetPriority (IDirect3DIndexBuffer8 *iface)
 
static void WINAPI d3d8_indexbuffer_PreLoad (IDirect3DIndexBuffer8 *iface)
 
static D3DRESOURCETYPE WINAPI d3d8_indexbuffer_GetType (IDirect3DIndexBuffer8 *iface)
 
static HRESULT WINAPI d3d8_indexbuffer_Lock (IDirect3DIndexBuffer8 *iface, UINT offset, UINT size, BYTE **data, DWORD flags)
 
static HRESULT WINAPI d3d8_indexbuffer_Unlock (IDirect3DIndexBuffer8 *iface)
 
static HRESULT WINAPI d3d8_indexbuffer_GetDesc (IDirect3DIndexBuffer8 *iface, D3DINDEXBUFFER_DESC *desc)
 
static void STDMETHODCALLTYPE d3d8_indexbuffer_wined3d_object_destroyed (void *parent)
 
HRESULT indexbuffer_init (struct d3d8_indexbuffer *buffer, struct d3d8_device *device, UINT size, DWORD usage, D3DFORMAT format, D3DPOOL pool)
 
struct d3d8_indexbufferunsafe_impl_from_IDirect3DIndexBuffer8 (IDirect3DIndexBuffer8 *iface)
 

Variables

static const IDirect3DVertexBuffer8Vtbl Direct3DVertexBuffer8_Vtbl
 
static const struct wined3d_parent_ops d3d8_vertexbuffer_wined3d_parent_ops
 
static const IDirect3DIndexBuffer8Vtbl d3d8_indexbuffer_vtbl
 
static const struct wined3d_parent_ops d3d8_indexbuffer_wined3d_parent_ops
 

Function Documentation

◆ d3d8_indexbuffer_AddRef()

static ULONG WINAPI d3d8_indexbuffer_AddRef ( IDirect3DIndexBuffer8 *  iface)
static

Definition at line 346 of file buffer.c.

347 {
349  ULONG refcount = InterlockedIncrement(&buffer->resource.refcount);
350 
351  TRACE("%p increasing refcount to %u.\n", iface, refcount);
352 
353  if (refcount == 1)
354  {
355  IDirect3DDevice8_AddRef(buffer->parent_device);
357  wined3d_buffer_incref(buffer->wined3d_buffer);
359  }
360 
361  return refcount;
362 }
void WINAPI wined3d_mutex_lock(void)
Definition: wined3d_main.c:368
GLuint buffer
Definition: glext.h:5915
ULONG CDECL wined3d_buffer_incref(struct wined3d_buffer *buffer)
Definition: buffer.c:525
#define TRACE(s)
Definition: solgame.cpp:4
static struct d3d8_indexbuffer * impl_from_IDirect3DIndexBuffer8(IDirect3DIndexBuffer8 *iface)
Definition: buffer.c:322
#define InterlockedIncrement
Definition: armddk.h:53
#define IDirect3DDevice8_AddRef(p)
Definition: d3d8.h:947
unsigned int ULONG
Definition: retypes.h:1
void WINAPI wined3d_mutex_unlock(void)
Definition: wined3d_main.c:373

◆ d3d8_indexbuffer_FreePrivateData()

static HRESULT WINAPI d3d8_indexbuffer_FreePrivateData ( IDirect3DIndexBuffer8 *  iface,
REFGUID  guid 
)
static

Definition at line 421 of file buffer.c.

422 {
424  TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
425 
426  return d3d8_resource_free_private_data(&buffer->resource, guid);
427 }
HRESULT d3d8_resource_free_private_data(struct d3d8_resource *resource, const GUID *guid)
Definition: d3d8_main.c:135
GLuint buffer
Definition: glext.h:5915
const GUID * guid
#define debugstr_guid
Definition: kernel32.h:35
#define TRACE(s)
Definition: solgame.cpp:4
static struct d3d8_indexbuffer * impl_from_IDirect3DIndexBuffer8(IDirect3DIndexBuffer8 *iface)
Definition: buffer.c:322

◆ d3d8_indexbuffer_GetDesc()

static HRESULT WINAPI d3d8_indexbuffer_GetDesc ( IDirect3DIndexBuffer8 *  iface,
D3DINDEXBUFFER_DESC desc 
)
static

Definition at line 514 of file buffer.c.

516 {
518  struct wined3d_resource_desc wined3d_desc;
520 
521  TRACE("iface %p, desc %p.\n", iface, desc);
522 
527 
528  desc->Format = d3dformat_from_wined3dformat(buffer->format);
529  desc->Type = D3DRTYPE_INDEXBUFFER;
530  desc->Usage = d3dusage_from_wined3dusage(wined3d_desc.usage);
531  desc->Pool = d3dpool_from_wined3daccess(wined3d_desc.access, wined3d_desc.usage);
532  desc->Size = wined3d_desc.size;
533 
534  return D3D_OK;
535 }
void CDECL wined3d_resource_get_desc(const struct wined3d_resource *resource, struct wined3d_resource_desc *desc)
Definition: resource.c:295
static D3DPOOL d3dpool_from_wined3daccess(unsigned int access, unsigned int usage)
Definition: d3d8_private.h:285
void WINAPI wined3d_mutex_lock(void)
Definition: wined3d_main.c:368
GLuint buffer
Definition: glext.h:5915
static const WCHAR desc[]
Definition: protectdata.c:36
#define TRACE(s)
Definition: solgame.cpp:4
static struct d3d8_indexbuffer * impl_from_IDirect3DIndexBuffer8(IDirect3DIndexBuffer8 *iface)
Definition: buffer.c:322
#define D3D_OK
Definition: d3d.h:106
static DWORD d3dusage_from_wined3dusage(unsigned int usage)
Definition: d3d8_private.h:280
struct wined3d_resource *CDECL wined3d_buffer_get_resource(struct wined3d_buffer *buffer)
Definition: buffer.c:995
D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format) DECLSPEC_HIDDEN
Definition: device.c:44
void WINAPI wined3d_mutex_unlock(void)
Definition: wined3d_main.c:373

◆ d3d8_indexbuffer_GetDevice()

static HRESULT WINAPI d3d8_indexbuffer_GetDevice ( IDirect3DIndexBuffer8 *  iface,
IDirect3DDevice8 **  device 
)
static

Definition at line 386 of file buffer.c.

388 {
390 
391  TRACE("iface %p, device %p.\n", iface, device);
392 
393  *device = buffer->parent_device;
395 
396  TRACE("Returning device %p.\n", *device);
397 
398  return D3D_OK;
399 }
GLuint buffer
Definition: glext.h:5915
Definition: devices.h:37
#define TRACE(s)
Definition: solgame.cpp:4
static struct d3d8_indexbuffer * impl_from_IDirect3DIndexBuffer8(IDirect3DIndexBuffer8 *iface)
Definition: buffer.c:322
#define D3D_OK
Definition: d3d.h:106
#define IDirect3DDevice8_AddRef(p)
Definition: d3d8.h:947

◆ d3d8_indexbuffer_GetPriority()

static DWORD WINAPI d3d8_indexbuffer_GetPriority ( IDirect3DIndexBuffer8 *  iface)
static

Definition at line 445 of file buffer.c.

446 {
448  const struct wined3d_resource *resource;
449  DWORD priority;
450 
451  TRACE("iface %p.\n", iface);
452 
454  resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
457 
458  return priority;
459 }
DWORD CDECL wined3d_resource_get_priority(const struct wined3d_resource *resource)
Definition: resource.c:279
void WINAPI wined3d_mutex_lock(void)
Definition: wined3d_main.c:368
GLuint buffer
Definition: glext.h:5915
int resource
Definition: rdpsnd_sgi.c:44
#define TRACE(s)
Definition: solgame.cpp:4
unsigned long DWORD
Definition: ntddk_ex.h:95
static struct d3d8_indexbuffer * impl_from_IDirect3DIndexBuffer8(IDirect3DIndexBuffer8 *iface)
Definition: buffer.c:322
struct wined3d_resource *CDECL wined3d_buffer_get_resource(struct wined3d_buffer *buffer)
Definition: buffer.c:995
static int priority
Definition: timer.c:163
void WINAPI wined3d_mutex_unlock(void)
Definition: wined3d_main.c:373

◆ d3d8_indexbuffer_GetPrivateData()

static HRESULT WINAPI d3d8_indexbuffer_GetPrivateData ( IDirect3DIndexBuffer8 *  iface,
REFGUID  guid,
void data,
DWORD data_size 
)
static

Definition at line 411 of file buffer.c.

413 {
415  TRACE("iface %p, guid %s, data %p, data_size %p.\n",
416  iface, debugstr_guid(guid), data, data_size);
417 
418  return d3d8_resource_get_private_data(&buffer->resource, guid, data, data_size);
419 }
GLuint buffer
Definition: glext.h:5915
const GUID * guid
#define debugstr_guid
Definition: kernel32.h:35
#define TRACE(s)
Definition: solgame.cpp:4
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const GLvoid * data
Definition: gl.h:1950
static struct d3d8_indexbuffer * impl_from_IDirect3DIndexBuffer8(IDirect3DIndexBuffer8 *iface)
Definition: buffer.c:322
HRESULT d3d8_resource_get_private_data(struct d3d8_resource *resource, const GUID *guid, void *data, DWORD *data_size)
Definition: d3d8_main.c:153

◆ d3d8_indexbuffer_GetType()

static D3DRESOURCETYPE WINAPI d3d8_indexbuffer_GetType ( IDirect3DIndexBuffer8 *  iface)
static

Definition at line 472 of file buffer.c.

473 {
474  TRACE("iface %p.\n", iface);
475 
476  return D3DRTYPE_INDEXBUFFER;
477 }
#define TRACE(s)
Definition: solgame.cpp:4

◆ d3d8_indexbuffer_Lock()

static HRESULT WINAPI d3d8_indexbuffer_Lock ( IDirect3DIndexBuffer8 *  iface,
UINT  offset,
UINT  size,
BYTE **  data,
DWORD  flags 
)
static

Definition at line 479 of file buffer.c.

481 {
484  struct wined3d_box wined3d_box = {0};
485  HRESULT hr;
486 
487  TRACE("iface %p, offset %u, size %u, data %p, flags %#x.\n",
488  iface, offset, size, data, flags);
489 
497 
498  return hr;
499 }
UINT left
Definition: wined3d.h:1839
HRESULT hr
Definition: shlfolder.c:183
void WINAPI wined3d_mutex_lock(void)
Definition: wined3d_main.c:368
GLintptr offset
Definition: glext.h:5920
GLuint buffer
Definition: glext.h:5915
HRESULT CDECL wined3d_resource_map(struct wined3d_resource *resource, unsigned int sub_resource_idx, struct wined3d_map_desc *map_desc, const struct wined3d_box *box, DWORD flags)
Definition: resource.c:344
UINT right
Definition: wined3d.h:1841
#define TRACE(s)
Definition: solgame.cpp:4
GLsizeiptr size
Definition: glext.h:5919
LONG HRESULT
Definition: typedefs.h:77
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const GLvoid * data
Definition: gl.h:1950
GLbitfield flags
Definition: glext.h:7161
static struct d3d8_indexbuffer * impl_from_IDirect3DIndexBuffer8(IDirect3DIndexBuffer8 *iface)
Definition: buffer.c:322
struct wined3d_resource *CDECL wined3d_buffer_get_resource(struct wined3d_buffer *buffer)
Definition: buffer.c:995
unsigned int wined3dmapflags_from_d3dmapflags(unsigned int flags) DECLSPEC_HIDDEN
Definition: device.c:144
void WINAPI wined3d_mutex_unlock(void)
Definition: wined3d_main.c:373

◆ d3d8_indexbuffer_PreLoad()

static void WINAPI d3d8_indexbuffer_PreLoad ( IDirect3DIndexBuffer8 *  iface)
static

Definition at line 461 of file buffer.c.

462 {
464 
465  TRACE("iface %p.\n", iface);
466 
470 }
void WINAPI wined3d_mutex_lock(void)
Definition: wined3d_main.c:368
GLuint buffer
Definition: glext.h:5915
void CDECL wined3d_resource_preload(struct wined3d_resource *resource)
Definition: resource.c:482
#define TRACE(s)
Definition: solgame.cpp:4
static struct d3d8_indexbuffer * impl_from_IDirect3DIndexBuffer8(IDirect3DIndexBuffer8 *iface)
Definition: buffer.c:322
struct wined3d_resource *CDECL wined3d_buffer_get_resource(struct wined3d_buffer *buffer)
Definition: buffer.c:995
void WINAPI wined3d_mutex_unlock(void)
Definition: wined3d_main.c:373

◆ d3d8_indexbuffer_QueryInterface()

static HRESULT WINAPI d3d8_indexbuffer_QueryInterface ( IDirect3DIndexBuffer8 *  iface,
REFIID  riid,
void **  object 
)
static

Definition at line 327 of file buffer.c.

328 {
329  TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
330 
331  if (IsEqualGUID(riid, &IID_IDirect3DIndexBuffer8)
332  || IsEqualGUID(riid, &IID_IDirect3DResource8)
334  {
336  *object = iface;
337  return S_OK;
338  }
339 
340  WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
341 
342  *object = NULL;
343  return E_NOINTERFACE;
344 }
#define E_NOINTERFACE
Definition: winerror.h:2364
REFIID riid
Definition: precomp.h:44
#define WARN(fmt,...)
Definition: debug.h:111
smooth NULL
Definition: ftsmooth.c:416
#define debugstr_guid
Definition: kernel32.h:35
#define TRACE(s)
Definition: solgame.cpp:4
const GUID IID_IUnknown
#define S_OK
Definition: intsafe.h:59
BOOL WINAPI IsEqualGUID(REFGUID rguid1, REFGUID rguid2)
Definition: compobj.c:4112
#define IDirect3DIndexBuffer8_AddRef(p)
Definition: d3d8.h:481

◆ d3d8_indexbuffer_Release()

static ULONG WINAPI d3d8_indexbuffer_Release ( IDirect3DIndexBuffer8 *  iface)
static

Definition at line 364 of file buffer.c.

365 {
367  ULONG refcount = InterlockedDecrement(&buffer->resource.refcount);
368 
369  TRACE("%p decreasing refcount to %u.\n", iface, refcount);
370 
371  if (!refcount)
372  {
373  IDirect3DDevice8 *device = buffer->parent_device;
374 
376  wined3d_buffer_decref(buffer->wined3d_buffer);
378 
379  /* Release the device last, as it may cause the device to be destroyed. */
381  }
382 
383  return refcount;
384 }
void WINAPI wined3d_mutex_lock(void)
Definition: wined3d_main.c:368
GLuint buffer
Definition: glext.h:5915
Definition: devices.h:37
#define TRACE(s)
Definition: solgame.cpp:4
ULONG CDECL wined3d_buffer_decref(struct wined3d_buffer *buffer)
Definition: buffer.c:791
#define InterlockedDecrement
Definition: armddk.h:52
static struct d3d8_indexbuffer * impl_from_IDirect3DIndexBuffer8(IDirect3DIndexBuffer8 *iface)
Definition: buffer.c:322
#define IDirect3DDevice8_Release(p)
Definition: d3d8.h:948
unsigned int ULONG
Definition: retypes.h:1
void WINAPI wined3d_mutex_unlock(void)
Definition: wined3d_main.c:373

◆ d3d8_indexbuffer_SetPriority()

static DWORD WINAPI d3d8_indexbuffer_SetPriority ( IDirect3DIndexBuffer8 *  iface,
DWORD  priority 
)
static

Definition at line 429 of file buffer.c.

430 {
432  struct wined3d_resource *resource;
433  DWORD previous;
434 
435  TRACE("iface %p, priority %u.\n", iface, priority);
436 
438  resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
441 
442  return previous;
443 }
DWORD CDECL wined3d_resource_set_priority(struct wined3d_resource *resource, DWORD priority)
Definition: resource.c:263
void WINAPI wined3d_mutex_lock(void)
Definition: wined3d_main.c:368
GLuint buffer
Definition: glext.h:5915
int resource
Definition: rdpsnd_sgi.c:44
#define TRACE(s)
Definition: solgame.cpp:4
unsigned long DWORD
Definition: ntddk_ex.h:95
static struct d3d8_indexbuffer * impl_from_IDirect3DIndexBuffer8(IDirect3DIndexBuffer8 *iface)
Definition: buffer.c:322
struct wined3d_resource *CDECL wined3d_buffer_get_resource(struct wined3d_buffer *buffer)
Definition: buffer.c:995
static int priority
Definition: timer.c:163
void WINAPI wined3d_mutex_unlock(void)
Definition: wined3d_main.c:373

◆ d3d8_indexbuffer_SetPrivateData()

static HRESULT WINAPI d3d8_indexbuffer_SetPrivateData ( IDirect3DIndexBuffer8 *  iface,
REFGUID  guid,
const void data,
DWORD  data_size,
DWORD  flags 
)
static

Definition at line 401 of file buffer.c.

403 {
405  TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
406  iface, debugstr_guid(guid), data, data_size, flags);
407 
408  return d3d8_resource_set_private_data(&buffer->resource, guid, data, data_size, flags);
409 }
HRESULT d3d8_resource_set_private_data(struct d3d8_resource *resource, const GUID *guid, const void *data, DWORD data_size, DWORD flags)
Definition: d3d8_main.c:197
GLuint buffer
Definition: glext.h:5915
const GUID * guid
#define debugstr_guid
Definition: kernel32.h:35
#define TRACE(s)
Definition: solgame.cpp:4
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const GLvoid * data
Definition: gl.h:1950
GLbitfield flags
Definition: glext.h:7161
static struct d3d8_indexbuffer * impl_from_IDirect3DIndexBuffer8(IDirect3DIndexBuffer8 *iface)
Definition: buffer.c:322

◆ d3d8_indexbuffer_Unlock()

static HRESULT WINAPI d3d8_indexbuffer_Unlock ( IDirect3DIndexBuffer8 *  iface)
static

Definition at line 501 of file buffer.c.

502 {
504 
505  TRACE("iface %p.\n", iface);
506 
510 
511  return D3D_OK;
512 }
HRESULT CDECL wined3d_resource_unmap(struct wined3d_resource *resource, unsigned int sub_resource_idx)
Definition: resource.c:382
void WINAPI wined3d_mutex_lock(void)
Definition: wined3d_main.c:368
GLuint buffer
Definition: glext.h:5915
#define TRACE(s)
Definition: solgame.cpp:4
static struct d3d8_indexbuffer * impl_from_IDirect3DIndexBuffer8(IDirect3DIndexBuffer8 *iface)
Definition: buffer.c:322
#define D3D_OK
Definition: d3d.h:106
struct wined3d_resource *CDECL wined3d_buffer_get_resource(struct wined3d_buffer *buffer)
Definition: buffer.c:995
void WINAPI wined3d_mutex_unlock(void)
Definition: wined3d_main.c:373

◆ d3d8_indexbuffer_wined3d_object_destroyed()

static void STDMETHODCALLTYPE d3d8_indexbuffer_wined3d_object_destroyed ( void parent)
static

Definition at line 558 of file buffer.c.

559 {
560  struct d3d8_indexbuffer *buffer = parent;
561  d3d8_resource_cleanup(&buffer->resource);
562  heap_free(buffer);
563 }
GLuint buffer
Definition: glext.h:5915
void d3d8_resource_cleanup(struct d3d8_resource *resource)
Definition: d3d8_main.c:130
r parent
Definition: btrfs.c:2869
static BOOL heap_free(void *mem)
Definition: appwiz.h:75

◆ d3d8_vertexbuffer_AddRef()

static ULONG WINAPI d3d8_vertexbuffer_AddRef ( IDirect3DVertexBuffer8 *  iface)
static

Definition at line 48 of file buffer.c.

49 {
51  ULONG refcount = InterlockedIncrement(&buffer->resource.refcount);
52 
53  TRACE("%p increasing refcount to %u.\n", iface, refcount);
54 
55  if (refcount == 1)
56  {
57  IDirect3DDevice8_AddRef(buffer->parent_device);
59  wined3d_buffer_incref(buffer->wined3d_buffer);
61  }
62 
63  return refcount;
64 }
void WINAPI wined3d_mutex_lock(void)
Definition: wined3d_main.c:368
GLuint buffer
Definition: glext.h:5915
ULONG CDECL wined3d_buffer_incref(struct wined3d_buffer *buffer)
Definition: buffer.c:525
#define TRACE(s)
Definition: solgame.cpp:4
static struct d3d8_vertexbuffer * impl_from_IDirect3DVertexBuffer8(IDirect3DVertexBuffer8 *iface)
Definition: buffer.c:24
#define InterlockedIncrement
Definition: armddk.h:53
#define IDirect3DDevice8_AddRef(p)
Definition: d3d8.h:947
unsigned int ULONG
Definition: retypes.h:1
void WINAPI wined3d_mutex_unlock(void)
Definition: wined3d_main.c:373

◆ d3d8_vertexbuffer_FreePrivateData()

static HRESULT WINAPI d3d8_vertexbuffer_FreePrivateData ( IDirect3DVertexBuffer8 *  iface,
REFGUID  guid 
)
static

Definition at line 123 of file buffer.c.

124 {
126  TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
127 
128  return d3d8_resource_free_private_data(&buffer->resource, guid);
129 }
HRESULT d3d8_resource_free_private_data(struct d3d8_resource *resource, const GUID *guid)
Definition: d3d8_main.c:135
GLuint buffer
Definition: glext.h:5915
const GUID * guid
#define debugstr_guid
Definition: kernel32.h:35
#define TRACE(s)
Definition: solgame.cpp:4
static struct d3d8_vertexbuffer * impl_from_IDirect3DVertexBuffer8(IDirect3DVertexBuffer8 *iface)
Definition: buffer.c:24

◆ d3d8_vertexbuffer_GetDesc()

static HRESULT WINAPI d3d8_vertexbuffer_GetDesc ( IDirect3DVertexBuffer8 *  iface,
D3DVERTEXBUFFER_DESC desc 
)
static

Definition at line 216 of file buffer.c.

218 {
220  struct wined3d_resource_desc wined3d_desc;
222 
223  TRACE("iface %p, desc %p.\n", iface, desc);
224 
229 
230  desc->Format = D3DFMT_VERTEXDATA;
231  desc->Type = D3DRTYPE_VERTEXBUFFER;
232  desc->Usage = d3dusage_from_wined3dusage(wined3d_desc.usage);
233  desc->Pool = d3dpool_from_wined3daccess(wined3d_desc.access, wined3d_desc.usage);
234  desc->Size = wined3d_desc.size;
235  desc->FVF = buffer->fvf;
236 
237  return D3D_OK;
238 }
void CDECL wined3d_resource_get_desc(const struct wined3d_resource *resource, struct wined3d_resource_desc *desc)
Definition: resource.c:295
static D3DPOOL d3dpool_from_wined3daccess(unsigned int access, unsigned int usage)
Definition: d3d8_private.h:285
void WINAPI wined3d_mutex_lock(void)
Definition: wined3d_main.c:368
GLuint buffer
Definition: glext.h:5915
static const WCHAR desc[]
Definition: protectdata.c:36
#define TRACE(s)
Definition: solgame.cpp:4
static struct d3d8_vertexbuffer * impl_from_IDirect3DVertexBuffer8(IDirect3DVertexBuffer8 *iface)
Definition: buffer.c:24
#define D3D_OK
Definition: d3d.h:106
static DWORD d3dusage_from_wined3dusage(unsigned int usage)
Definition: d3d8_private.h:280
struct wined3d_resource *CDECL wined3d_buffer_get_resource(struct wined3d_buffer *buffer)
Definition: buffer.c:995
void WINAPI wined3d_mutex_unlock(void)
Definition: wined3d_main.c:373

◆ d3d8_vertexbuffer_GetDevice()

static HRESULT WINAPI d3d8_vertexbuffer_GetDevice ( IDirect3DVertexBuffer8 *  iface,
IDirect3DDevice8 **  device 
)
static

Definition at line 88 of file buffer.c.

90 {
92 
93  TRACE("iface %p, device %p.\n", iface, device);
94 
95  *device = buffer->parent_device;
97 
98  TRACE("Returning device %p.\n", *device);
99 
100  return D3D_OK;
101 }
GLuint buffer
Definition: glext.h:5915
Definition: devices.h:37
#define TRACE(s)
Definition: solgame.cpp:4
static struct d3d8_vertexbuffer * impl_from_IDirect3DVertexBuffer8(IDirect3DVertexBuffer8 *iface)
Definition: buffer.c:24
#define D3D_OK
Definition: d3d.h:106
#define IDirect3DDevice8_AddRef(p)
Definition: d3d8.h:947

◆ d3d8_vertexbuffer_GetPriority()

static DWORD WINAPI d3d8_vertexbuffer_GetPriority ( IDirect3DVertexBuffer8 *  iface)
static

Definition at line 147 of file buffer.c.

148 {
150  const struct wined3d_resource *resource;
151  DWORD priority;
152 
153  TRACE("iface %p.\n", iface);
154 
156  resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
159 
160  return priority;
161 }
DWORD CDECL wined3d_resource_get_priority(const struct wined3d_resource *resource)
Definition: resource.c:279
void WINAPI wined3d_mutex_lock(void)
Definition: wined3d_main.c:368
GLuint buffer
Definition: glext.h:5915
int resource
Definition: rdpsnd_sgi.c:44
#define TRACE(s)
Definition: solgame.cpp:4
static struct d3d8_vertexbuffer * impl_from_IDirect3DVertexBuffer8(IDirect3DVertexBuffer8 *iface)
Definition: buffer.c:24
unsigned long DWORD
Definition: ntddk_ex.h:95
struct wined3d_resource *CDECL wined3d_buffer_get_resource(struct wined3d_buffer *buffer)
Definition: buffer.c:995
static int priority
Definition: timer.c:163
void WINAPI wined3d_mutex_unlock(void)
Definition: wined3d_main.c:373

◆ d3d8_vertexbuffer_GetPrivateData()

static HRESULT WINAPI d3d8_vertexbuffer_GetPrivateData ( IDirect3DVertexBuffer8 *  iface,
REFGUID  guid,
void data,
DWORD data_size 
)
static

Definition at line 113 of file buffer.c.

115 {
117  TRACE("iface %p, guid %s, data %p, data_size %p.\n",
118  iface, debugstr_guid(guid), data, data_size);
119 
120  return d3d8_resource_get_private_data(&buffer->resource, guid, data, data_size);
121 }
GLuint buffer
Definition: glext.h:5915
const GUID * guid
#define debugstr_guid
Definition: kernel32.h:35
#define TRACE(s)
Definition: solgame.cpp:4
static struct d3d8_vertexbuffer * impl_from_IDirect3DVertexBuffer8(IDirect3DVertexBuffer8 *iface)
Definition: buffer.c:24
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const GLvoid * data
Definition: gl.h:1950
HRESULT d3d8_resource_get_private_data(struct d3d8_resource *resource, const GUID *guid, void *data, DWORD *data_size)
Definition: d3d8_main.c:153

◆ d3d8_vertexbuffer_GetType()

static D3DRESOURCETYPE WINAPI d3d8_vertexbuffer_GetType ( IDirect3DVertexBuffer8 *  iface)
static

Definition at line 174 of file buffer.c.

175 {
176  TRACE("iface %p.\n", iface);
177 
178  return D3DRTYPE_VERTEXBUFFER;
179 }
#define TRACE(s)
Definition: solgame.cpp:4

◆ d3d8_vertexbuffer_Lock()

static HRESULT WINAPI d3d8_vertexbuffer_Lock ( IDirect3DVertexBuffer8 *  iface,
UINT  offset,
UINT  size,
BYTE **  data,
DWORD  flags 
)
static

Definition at line 181 of file buffer.c.

183 {
186  struct wined3d_box wined3d_box = {0};
187  HRESULT hr;
188 
189  TRACE("iface %p, offset %u, size %u, data %p, flags %#x.\n",
190  iface, offset, size, data, flags);
191 
199 
200  return hr;
201 }
UINT left
Definition: wined3d.h:1839
HRESULT hr
Definition: shlfolder.c:183
void WINAPI wined3d_mutex_lock(void)
Definition: wined3d_main.c:368
GLintptr offset
Definition: glext.h:5920
GLuint buffer
Definition: glext.h:5915
HRESULT CDECL wined3d_resource_map(struct wined3d_resource *resource, unsigned int sub_resource_idx, struct wined3d_map_desc *map_desc, const struct wined3d_box *box, DWORD flags)
Definition: resource.c:344
UINT right
Definition: wined3d.h:1841
#define TRACE(s)
Definition: solgame.cpp:4
GLsizeiptr size
Definition: glext.h:5919
static struct d3d8_vertexbuffer * impl_from_IDirect3DVertexBuffer8(IDirect3DVertexBuffer8 *iface)
Definition: buffer.c:24
LONG HRESULT
Definition: typedefs.h:77
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const GLvoid * data
Definition: gl.h:1950
GLbitfield flags
Definition: glext.h:7161
struct wined3d_resource *CDECL wined3d_buffer_get_resource(struct wined3d_buffer *buffer)
Definition: buffer.c:995
unsigned int wined3dmapflags_from_d3dmapflags(unsigned int flags) DECLSPEC_HIDDEN
Definition: device.c:144
void WINAPI wined3d_mutex_unlock(void)
Definition: wined3d_main.c:373

◆ d3d8_vertexbuffer_PreLoad()

static void WINAPI d3d8_vertexbuffer_PreLoad ( IDirect3DVertexBuffer8 *  iface)
static

Definition at line 163 of file buffer.c.

164 {
166 
167  TRACE("iface %p.\n", iface);
168 
172 }
void WINAPI wined3d_mutex_lock(void)
Definition: wined3d_main.c:368
GLuint buffer
Definition: glext.h:5915
void CDECL wined3d_resource_preload(struct wined3d_resource *resource)
Definition: resource.c:482
#define TRACE(s)
Definition: solgame.cpp:4
static struct d3d8_vertexbuffer * impl_from_IDirect3DVertexBuffer8(IDirect3DVertexBuffer8 *iface)
Definition: buffer.c:24
struct wined3d_resource *CDECL wined3d_buffer_get_resource(struct wined3d_buffer *buffer)
Definition: buffer.c:995
void WINAPI wined3d_mutex_unlock(void)
Definition: wined3d_main.c:373

◆ d3d8_vertexbuffer_QueryInterface()

static HRESULT WINAPI d3d8_vertexbuffer_QueryInterface ( IDirect3DVertexBuffer8 *  iface,
REFIID  riid,
void **  object 
)
static

Definition at line 29 of file buffer.c.

30 {
31  TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
32 
33  if (IsEqualGUID(riid, &IID_IDirect3DVertexBuffer8)
34  || IsEqualGUID(riid, &IID_IDirect3DResource8)
36  {
38  *object = iface;
39  return S_OK;
40  }
41 
42  WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
43 
44  *object = NULL;
45  return E_NOINTERFACE;
46 }
#define IDirect3DVertexBuffer8_AddRef(p)
Definition: d3d8.h:417
#define E_NOINTERFACE
Definition: winerror.h:2364
REFIID riid
Definition: precomp.h:44
#define WARN(fmt,...)
Definition: debug.h:111
smooth NULL
Definition: ftsmooth.c:416
#define debugstr_guid
Definition: kernel32.h:35
#define TRACE(s)
Definition: solgame.cpp:4
const GUID IID_IUnknown
#define S_OK
Definition: intsafe.h:59
BOOL WINAPI IsEqualGUID(REFGUID rguid1, REFGUID rguid2)
Definition: compobj.c:4112

◆ d3d8_vertexbuffer_Release()

static ULONG WINAPI d3d8_vertexbuffer_Release ( IDirect3DVertexBuffer8 *  iface)
static

Definition at line 66 of file buffer.c.

67 {
69  ULONG refcount = InterlockedDecrement(&buffer->resource.refcount);
70 
71  TRACE("%p decreasing refcount to %u.\n", iface, refcount);
72 
73  if (!refcount)
74  {
75  IDirect3DDevice8 *device = buffer->parent_device;
76 
78  wined3d_buffer_decref(buffer->wined3d_buffer);
80 
81  /* Release the device last, as it may cause the device to be destroyed. */
83  }
84 
85  return refcount;
86 }
void WINAPI wined3d_mutex_lock(void)
Definition: wined3d_main.c:368
GLuint buffer
Definition: glext.h:5915
Definition: devices.h:37
#define TRACE(s)
Definition: solgame.cpp:4
static struct d3d8_vertexbuffer * impl_from_IDirect3DVertexBuffer8(IDirect3DVertexBuffer8 *iface)
Definition: buffer.c:24
ULONG CDECL wined3d_buffer_decref(struct wined3d_buffer *buffer)
Definition: buffer.c:791
#define InterlockedDecrement
Definition: armddk.h:52
#define IDirect3DDevice8_Release(p)
Definition: d3d8.h:948
unsigned int ULONG
Definition: retypes.h:1
void WINAPI wined3d_mutex_unlock(void)
Definition: wined3d_main.c:373

◆ d3d8_vertexbuffer_SetPriority()

static DWORD WINAPI d3d8_vertexbuffer_SetPriority ( IDirect3DVertexBuffer8 *  iface,
DWORD  priority 
)
static

Definition at line 131 of file buffer.c.

132 {
134  struct wined3d_resource *resource;
135  DWORD previous;
136 
137  TRACE("iface %p, priority %u.\n", iface, priority);
138 
140  resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
143 
144  return previous;
145 }
DWORD CDECL wined3d_resource_set_priority(struct wined3d_resource *resource, DWORD priority)
Definition: resource.c:263
void WINAPI wined3d_mutex_lock(void)
Definition: wined3d_main.c:368
GLuint buffer
Definition: glext.h:5915
int resource
Definition: rdpsnd_sgi.c:44
#define TRACE(s)
Definition: solgame.cpp:4
static struct d3d8_vertexbuffer * impl_from_IDirect3DVertexBuffer8(IDirect3DVertexBuffer8 *iface)
Definition: buffer.c:24
unsigned long DWORD
Definition: ntddk_ex.h:95
struct wined3d_resource *CDECL wined3d_buffer_get_resource(struct wined3d_buffer *buffer)
Definition: buffer.c:995
static int priority
Definition: timer.c:163
void WINAPI wined3d_mutex_unlock(void)
Definition: wined3d_main.c:373

◆ d3d8_vertexbuffer_SetPrivateData()

static HRESULT WINAPI d3d8_vertexbuffer_SetPrivateData ( IDirect3DVertexBuffer8 *  iface,
REFGUID  guid,
const void data,
DWORD  data_size,
DWORD  flags 
)
static

Definition at line 103 of file buffer.c.

105 {
107  TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
108  iface, debugstr_guid(guid), data, data_size, flags);
109 
110  return d3d8_resource_set_private_data(&buffer->resource, guid, data, data_size, flags);
111 }
HRESULT d3d8_resource_set_private_data(struct d3d8_resource *resource, const GUID *guid, const void *data, DWORD data_size, DWORD flags)
Definition: d3d8_main.c:197
GLuint buffer
Definition: glext.h:5915
const GUID * guid
#define debugstr_guid
Definition: kernel32.h:35
#define TRACE(s)
Definition: solgame.cpp:4
static struct d3d8_vertexbuffer * impl_from_IDirect3DVertexBuffer8(IDirect3DVertexBuffer8 *iface)
Definition: buffer.c:24
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const GLvoid * data
Definition: gl.h:1950
GLbitfield flags
Definition: glext.h:7161

◆ d3d8_vertexbuffer_Unlock()

static HRESULT WINAPI d3d8_vertexbuffer_Unlock ( IDirect3DVertexBuffer8 *  iface)
static

Definition at line 203 of file buffer.c.

204 {
206 
207  TRACE("iface %p.\n", iface);
208 
212 
213  return D3D_OK;
214 }
HRESULT CDECL wined3d_resource_unmap(struct wined3d_resource *resource, unsigned int sub_resource_idx)
Definition: resource.c:382
void WINAPI wined3d_mutex_lock(void)
Definition: wined3d_main.c:368
GLuint buffer
Definition: glext.h:5915
#define TRACE(s)
Definition: solgame.cpp:4
static struct d3d8_vertexbuffer * impl_from_IDirect3DVertexBuffer8(IDirect3DVertexBuffer8 *iface)
Definition: buffer.c:24
#define D3D_OK
Definition: d3d.h:106
struct wined3d_resource *CDECL wined3d_buffer_get_resource(struct wined3d_buffer *buffer)
Definition: buffer.c:995
void WINAPI wined3d_mutex_unlock(void)
Definition: wined3d_main.c:373

◆ d3d8_vertexbuffer_wined3d_object_destroyed()

static void STDMETHODCALLTYPE d3d8_vertexbuffer_wined3d_object_destroyed ( void parent)
static

Definition at line 261 of file buffer.c.

262 {
263  struct d3d8_vertexbuffer *buffer = parent;
264  d3d8_resource_cleanup(&buffer->resource);
265  heap_free(buffer);
266 }
GLuint buffer
Definition: glext.h:5915
void d3d8_resource_cleanup(struct d3d8_resource *resource)
Definition: d3d8_main.c:130
r parent
Definition: btrfs.c:2869
static BOOL heap_free(void *mem)
Definition: appwiz.h:75

◆ impl_from_IDirect3DIndexBuffer8()

static struct d3d8_indexbuffer* impl_from_IDirect3DIndexBuffer8 ( IDirect3DIndexBuffer8 *  iface)
inlinestatic

Definition at line 322 of file buffer.c.

323 {
324  return CONTAINING_RECORD(iface, struct d3d8_indexbuffer, IDirect3DIndexBuffer8_iface);
325 }
PFLT_MESSAGE_WAITER_QUEUE CONTAINING_RECORD(Csq, DEVICE_EXTENSION, IrpQueue)) -> WaiterQ.mLock) _IRQL_raises_(DISPATCH_LEVEL) VOID NTAPI FltpAcquireMessageWaiterLock(_In_ PIO_CSQ Csq, _Out_ PKIRQL Irql)
Definition: Messaging.c:560

Referenced by d3d8_indexbuffer_AddRef(), d3d8_indexbuffer_FreePrivateData(), d3d8_indexbuffer_GetDesc(), d3d8_indexbuffer_GetDevice(), d3d8_indexbuffer_GetPriority(), d3d8_indexbuffer_GetPrivateData(), d3d8_indexbuffer_Lock(), d3d8_indexbuffer_PreLoad(), d3d8_indexbuffer_Release(), d3d8_indexbuffer_SetPriority(), d3d8_indexbuffer_SetPrivateData(), d3d8_indexbuffer_Unlock(), and unsafe_impl_from_IDirect3DIndexBuffer8().

◆ impl_from_IDirect3DVertexBuffer8()

static struct d3d8_vertexbuffer* impl_from_IDirect3DVertexBuffer8 ( IDirect3DVertexBuffer8 *  iface)
inlinestatic

Definition at line 24 of file buffer.c.

25 {
27 }
IDirect3DVertexBuffer8 IDirect3DVertexBuffer8_iface
Definition: d3d8_private.h:197
PFLT_MESSAGE_WAITER_QUEUE CONTAINING_RECORD(Csq, DEVICE_EXTENSION, IrpQueue)) -> WaiterQ.mLock) _IRQL_raises_(DISPATCH_LEVEL) VOID NTAPI FltpAcquireMessageWaiterLock(_In_ PIO_CSQ Csq, _Out_ PKIRQL Irql)
Definition: Messaging.c:560

Referenced by d3d8_vertexbuffer_AddRef(), d3d8_vertexbuffer_FreePrivateData(), d3d8_vertexbuffer_GetDesc(), d3d8_vertexbuffer_GetDevice(), d3d8_vertexbuffer_GetPriority(), d3d8_vertexbuffer_GetPrivateData(), d3d8_vertexbuffer_Lock(), d3d8_vertexbuffer_PreLoad(), d3d8_vertexbuffer_Release(), d3d8_vertexbuffer_SetPriority(), d3d8_vertexbuffer_SetPrivateData(), d3d8_vertexbuffer_Unlock(), and unsafe_impl_from_IDirect3DVertexBuffer8().

◆ indexbuffer_init()

HRESULT indexbuffer_init ( struct d3d8_indexbuffer buffer,
struct d3d8_device device,
UINT  size,
DWORD  usage,
D3DFORMAT  format,
D3DPOOL  pool 
)

Definition at line 570 of file buffer.c.

572 {
573  struct wined3d_buffer_desc desc;
574  HRESULT hr;
575 
576  desc.byte_width = size;
578  if (pool == D3DPOOL_SCRATCH)
579  desc.usage |= WINED3DUSAGE_SCRATCH;
580  desc.bind_flags = WINED3D_BIND_INDEX_BUFFER;
583  desc.misc_flags = 0;
584  desc.structure_byte_stride = 0;
585 
586  buffer->IDirect3DIndexBuffer8_iface.lpVtbl = &d3d8_indexbuffer_vtbl;
587  d3d8_resource_init(&buffer->resource);
589 
591  hr = wined3d_buffer_create(device->wined3d_device, &desc, NULL, buffer,
592  &d3d8_indexbuffer_wined3d_parent_ops, &buffer->wined3d_buffer);
594  if (FAILED(hr))
595  {
596  WARN("Failed to create wined3d buffer, hr %#x.\n", hr);
597  return hr;
598  }
599 
600  buffer->parent_device = &device->IDirect3DDevice8_iface;
601  IDirect3DDevice8_AddRef(buffer->parent_device);
602 
603  return D3D_OK;
604 }
HRESULT hr
Definition: shlfolder.c:183
enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format) DECLSPEC_HIDDEN
Definition: device.c:94
#define WARN(fmt,...)
Definition: debug.h:111
void WINAPI wined3d_mutex_lock(void)
Definition: wined3d_main.c:368
GLuint buffer
Definition: glext.h:5915
#define WINED3D_RESOURCE_ACCESS_MAP_W
Definition: wined3d.h:58
#define WINED3DUSAGE_MASK
Definition: wined3d.h:913
static const struct wined3d_parent_ops d3d8_indexbuffer_wined3d_parent_ops
Definition: buffer.c:565
GLint GLint GLsizei GLsizei GLsizei GLint GLenum format
Definition: gl.h:1546
#define WINED3D_BIND_INDEX_BUFFER
Definition: wined3d.h:891
Definition: devices.h:37
static const WCHAR desc[]
Definition: protectdata.c:36
#define WINED3DUSAGE_STATICDECL
Definition: wined3d.h:920
smooth NULL
Definition: ftsmooth.c:416
GLsizeiptr size
Definition: glext.h:5919
LONG HRESULT
Definition: typedefs.h:77
static const IDirect3DIndexBuffer8Vtbl d3d8_indexbuffer_vtbl
Definition: buffer.c:537
#define WINED3D_RESOURCE_ACCESS_MAP_R
Definition: wined3d.h:57
void d3d8_resource_init(struct d3d8_resource *resource)
Definition: d3d8_main.c:191
GLsizeiptr const GLvoid GLenum usage
Definition: glext.h:5919
#define D3D_OK
Definition: d3d.h:106
#define IDirect3DDevice8_AddRef(p)
Definition: d3d8.h:947
#define WINED3DUSAGE_SCRATCH
Definition: wined3d.h:915
HRESULT CDECL wined3d_buffer_create(struct wined3d_device *device, const struct wined3d_buffer_desc *desc, const struct wined3d_sub_resource_data *data, void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_buffer **buffer)
Definition: buffer.c:1436
void WINAPI wined3d_mutex_unlock(void)
Definition: wined3d_main.c:373
static unsigned int wined3daccess_from_d3dpool(D3DPOOL pool, unsigned int usage)
Definition: d3d8_private.h:301

Referenced by d3d8_device_CreateIndexBuffer(), and d3d9_device_CreateIndexBuffer().

◆ unsafe_impl_from_IDirect3DIndexBuffer8()

struct d3d8_indexbuffer* unsafe_impl_from_IDirect3DIndexBuffer8 ( IDirect3DIndexBuffer8 *  iface)

Definition at line 606 of file buffer.c.

607 {
608  if (!iface)
609  return NULL;
610  assert(iface->lpVtbl == &d3d8_indexbuffer_vtbl);
611 
612  return impl_from_IDirect3DIndexBuffer8(iface);
613 }
#define assert(x)
Definition: debug.h:53
smooth NULL
Definition: ftsmooth.c:416
static const IDirect3DIndexBuffer8Vtbl d3d8_indexbuffer_vtbl
Definition: buffer.c:537
static struct d3d8_indexbuffer * impl_from_IDirect3DIndexBuffer8(IDirect3DIndexBuffer8 *iface)
Definition: buffer.c:322

Referenced by d3d8_device_SetIndices().

◆ unsafe_impl_from_IDirect3DVertexBuffer8()

struct d3d8_vertexbuffer* unsafe_impl_from_IDirect3DVertexBuffer8 ( IDirect3DVertexBuffer8 *  iface)

Definition at line 313 of file buffer.c.

314 {
315  if (!iface)
316  return NULL;
317  assert(iface->lpVtbl == &Direct3DVertexBuffer8_Vtbl);
318 
319  return impl_from_IDirect3DVertexBuffer8(iface);
320 }
#define assert(x)
Definition: debug.h:53
smooth NULL
Definition: ftsmooth.c:416
static const IDirect3DVertexBuffer8Vtbl Direct3DVertexBuffer8_Vtbl
Definition: buffer.c:240
static struct d3d8_vertexbuffer * impl_from_IDirect3DVertexBuffer8(IDirect3DVertexBuffer8 *iface)
Definition: buffer.c:24

Referenced by d3d8_device_ProcessVertices(), and d3d8_device_SetStreamSource().

◆ vertexbuffer_init()

HRESULT vertexbuffer_init ( struct d3d8_vertexbuffer buffer,
struct d3d8_device device,
UINT  size,
DWORD  usage,
DWORD  fvf,
D3DPOOL  pool 
)

Definition at line 273 of file buffer.c.

275 {
276  struct wined3d_buffer_desc desc;
277  HRESULT hr;
278 
279  if (pool == D3DPOOL_SCRATCH)
280  {
281  WARN("Vertex buffer with D3DPOOL_SCRATCH requested.\n");
282  return D3DERR_INVALIDCALL;
283  }
284 
285  buffer->IDirect3DVertexBuffer8_iface.lpVtbl = &Direct3DVertexBuffer8_Vtbl;
286  d3d8_resource_init(&buffer->resource);
287  buffer->fvf = fvf;
288 
289  desc.byte_width = size;
290  desc.usage = usage & WINED3DUSAGE_MASK;
291  desc.bind_flags = WINED3D_BIND_VERTEX_BUFFER;
294  desc.misc_flags = 0;
295  desc.structure_byte_stride = 0;
296 
298  hr = wined3d_buffer_create(device->wined3d_device, &desc, NULL, buffer,
299  &d3d8_vertexbuffer_wined3d_parent_ops, &buffer->wined3d_buffer);
301  if (FAILED(hr))
302  {
303  WARN("Failed to create wined3d buffer, hr %#x.\n", hr);
304  return hr;
305  }
306 
307  buffer->parent_device = &device->IDirect3DDevice8_iface;
308  IDirect3DDevice8_AddRef(buffer->parent_device);
309 
310  return D3D_OK;
311 }
HRESULT hr
Definition: shlfolder.c:183
#define WINED3D_BIND_VERTEX_BUFFER
Definition: wined3d.h:890
#define WARN(fmt,...)
Definition: debug.h:111
void WINAPI wined3d_mutex_lock(void)
Definition: wined3d_main.c:368
#define D3DERR_INVALIDCALL
GLuint buffer
Definition: glext.h:5915
#define WINED3D_RESOURCE_ACCESS_MAP_W
Definition: wined3d.h:58
#define WINED3DUSAGE_MASK
Definition: wined3d.h:913
Definition: devices.h:37
static const WCHAR desc[]
Definition: protectdata.c:36
smooth NULL
Definition: ftsmooth.c:416
static const IDirect3DVertexBuffer8Vtbl Direct3DVertexBuffer8_Vtbl
Definition: buffer.c:240
GLsizeiptr size
Definition: glext.h:5919
LONG HRESULT
Definition: typedefs.h:77
#define WINED3D_RESOURCE_ACCESS_MAP_R
Definition: wined3d.h:57
void d3d8_resource_init(struct d3d8_resource *resource)
Definition: d3d8_main.c:191
GLsizeiptr const GLvoid GLenum usage
Definition: glext.h:5919
#define D3D_OK
Definition: d3d.h:106
#define IDirect3DDevice8_AddRef(p)
Definition: d3d8.h:947
HRESULT CDECL wined3d_buffer_create(struct wined3d_device *device, const struct wined3d_buffer_desc *desc, const struct wined3d_sub_resource_data *data, void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_buffer **buffer)
Definition: buffer.c:1436
static const struct wined3d_parent_ops d3d8_vertexbuffer_wined3d_parent_ops
Definition: buffer.c:268
void WINAPI wined3d_mutex_unlock(void)
Definition: wined3d_main.c:373
static unsigned int wined3daccess_from_d3dpool(D3DPOOL pool, unsigned int usage)
Definition: d3d8_private.h:301

Referenced by d3d8_device_CreateVertexBuffer(), and d3d9_device_CreateVertexBuffer().

◆ WINE_DEFAULT_DEBUG_CHANNEL()

WINE_DEFAULT_DEBUG_CHANNEL ( d3d8  )

Variable Documentation

◆ d3d8_indexbuffer_vtbl

const IDirect3DIndexBuffer8Vtbl d3d8_indexbuffer_vtbl
static
Initial value:
=
{
}
static HRESULT WINAPI d3d8_indexbuffer_Lock(IDirect3DIndexBuffer8 *iface, UINT offset, UINT size, BYTE **data, DWORD flags)
Definition: buffer.c:479
static ULONG WINAPI d3d8_indexbuffer_Release(IDirect3DIndexBuffer8 *iface)
Definition: buffer.c:364
static ULONG WINAPI d3d8_indexbuffer_AddRef(IDirect3DIndexBuffer8 *iface)
Definition: buffer.c:346
static DWORD WINAPI d3d8_indexbuffer_SetPriority(IDirect3DIndexBuffer8 *iface, DWORD priority)
Definition: buffer.c:429
static HRESULT WINAPI d3d8_indexbuffer_GetPrivateData(IDirect3DIndexBuffer8 *iface, REFGUID guid, void *data, DWORD *data_size)
Definition: buffer.c:411
static HRESULT WINAPI d3d8_indexbuffer_SetPrivateData(IDirect3DIndexBuffer8 *iface, REFGUID guid, const void *data, DWORD data_size, DWORD flags)
Definition: buffer.c:401
static HRESULT WINAPI d3d8_indexbuffer_FreePrivateData(IDirect3DIndexBuffer8 *iface, REFGUID guid)
Definition: buffer.c:421
static D3DRESOURCETYPE WINAPI d3d8_indexbuffer_GetType(IDirect3DIndexBuffer8 *iface)
Definition: buffer.c:472
static DWORD WINAPI d3d8_indexbuffer_GetPriority(IDirect3DIndexBuffer8 *iface)
Definition: buffer.c:445
static void WINAPI d3d8_indexbuffer_PreLoad(IDirect3DIndexBuffer8 *iface)
Definition: buffer.c:461
static HRESULT WINAPI d3d8_indexbuffer_GetDesc(IDirect3DIndexBuffer8 *iface, D3DINDEXBUFFER_DESC *desc)
Definition: buffer.c:514
static HRESULT WINAPI d3d8_indexbuffer_Unlock(IDirect3DIndexBuffer8 *iface)
Definition: buffer.c:501
static HRESULT WINAPI d3d8_indexbuffer_QueryInterface(IDirect3DIndexBuffer8 *iface, REFIID riid, void **object)
Definition: buffer.c:327
static HRESULT WINAPI d3d8_indexbuffer_GetDevice(IDirect3DIndexBuffer8 *iface, IDirect3DDevice8 **device)
Definition: buffer.c:386

Definition at line 537 of file buffer.c.

Referenced by indexbuffer_init(), and unsafe_impl_from_IDirect3DIndexBuffer8().

◆ d3d8_indexbuffer_wined3d_parent_ops

const struct wined3d_parent_ops d3d8_indexbuffer_wined3d_parent_ops
static
Initial value:
=
{
}
static void STDMETHODCALLTYPE d3d8_indexbuffer_wined3d_object_destroyed(void *parent)
Definition: buffer.c:558

Definition at line 565 of file buffer.c.

Referenced by indexbuffer_init().

◆ d3d8_vertexbuffer_wined3d_parent_ops

const struct wined3d_parent_ops d3d8_vertexbuffer_wined3d_parent_ops
static
Initial value:
=
{
}
static void STDMETHODCALLTYPE d3d8_vertexbuffer_wined3d_object_destroyed(void *parent)
Definition: buffer.c:261

Definition at line 268 of file buffer.c.

Referenced by vertexbuffer_init().

◆ Direct3DVertexBuffer8_Vtbl

const IDirect3DVertexBuffer8Vtbl Direct3DVertexBuffer8_Vtbl
static
Initial value:
=
{
}
static HRESULT WINAPI d3d8_vertexbuffer_QueryInterface(IDirect3DVertexBuffer8 *iface, REFIID riid, void **object)
Definition: buffer.c:29
static HRESULT WINAPI d3d8_vertexbuffer_GetDevice(IDirect3DVertexBuffer8 *iface, IDirect3DDevice8 **device)
Definition: buffer.c:88
static HRESULT WINAPI d3d8_vertexbuffer_GetPrivateData(IDirect3DVertexBuffer8 *iface, REFGUID guid, void *data, DWORD *data_size)
Definition: buffer.c:113
static HRESULT WINAPI d3d8_vertexbuffer_Unlock(IDirect3DVertexBuffer8 *iface)
Definition: buffer.c:203
static HRESULT WINAPI d3d8_vertexbuffer_GetDesc(IDirect3DVertexBuffer8 *iface, D3DVERTEXBUFFER_DESC *desc)
Definition: buffer.c:216
static DWORD WINAPI d3d8_vertexbuffer_GetPriority(IDirect3DVertexBuffer8 *iface)
Definition: buffer.c:147
static void WINAPI d3d8_vertexbuffer_PreLoad(IDirect3DVertexBuffer8 *iface)
Definition: buffer.c:163
static HRESULT WINAPI d3d8_vertexbuffer_SetPrivateData(IDirect3DVertexBuffer8 *iface, REFGUID guid, const void *data, DWORD data_size, DWORD flags)
Definition: buffer.c:103
static HRESULT WINAPI d3d8_vertexbuffer_Lock(IDirect3DVertexBuffer8 *iface, UINT offset, UINT size, BYTE **data, DWORD flags)
Definition: buffer.c:181
static ULONG WINAPI d3d8_vertexbuffer_AddRef(IDirect3DVertexBuffer8 *iface)
Definition: buffer.c:48
static HRESULT WINAPI d3d8_vertexbuffer_FreePrivateData(IDirect3DVertexBuffer8 *iface, REFGUID guid)
Definition: buffer.c:123
static D3DRESOURCETYPE WINAPI d3d8_vertexbuffer_GetType(IDirect3DVertexBuffer8 *iface)
Definition: buffer.c:174
static DWORD WINAPI d3d8_vertexbuffer_SetPriority(IDirect3DVertexBuffer8 *iface, DWORD priority)
Definition: buffer.c:131
static ULONG WINAPI d3d8_vertexbuffer_Release(IDirect3DVertexBuffer8 *iface)
Definition: buffer.c:66

Definition at line 240 of file buffer.c.

Referenced by unsafe_impl_from_IDirect3DVertexBuffer8(), and vertexbuffer_init().