ReactOS 0.4.16-dev-199-g898cc56
device.c
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1/*
2 * IDirect3DDevice9 implementation
3 *
4 * Copyright 2002-2005 Jason Edmeades
5 * Copyright 2002-2005 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
7 *
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
12 *
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
17 *
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 */
22
23#include "config.h"
24#include "d3d9_private.h"
25
27
29
31{
33};
34
36{
37 BYTE *c = (BYTE *)&format;
38
39 /* Don't translate FOURCC formats */
40 if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
41
42 switch(format)
43 {
53 case WINED3DFMT_A8_UNORM: return D3DFMT_A8;
63 case WINED3DFMT_P8_UINT: return D3DFMT_P8;
64 case WINED3DFMT_L8_UNORM: return D3DFMT_L8;
93 default:
94 FIXME("Unhandled wined3d format %#x.\n", format);
95 return D3DFMT_UNKNOWN;
96 }
97}
98
100{
101 BYTE *c = (BYTE *)&format;
102
103 /* Don't translate FOURCC formats */
104 if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
105
106 switch(format)
107 {
117 case D3DFMT_A8: return WINED3DFMT_A8_UNORM;
127 case D3DFMT_P8: return WINED3DFMT_P8_UINT;
128 case D3DFMT_L8: return WINED3DFMT_L8_UNORM;
138 case D3DFMT_D32: return WINED3DFMT_D32_UNORM;
143 case D3DFMT_D16: return WINED3DFMT_D16_UNORM;
144 case D3DFMT_L16: return WINED3DFMT_L16_UNORM;
157 default:
158 FIXME("Unhandled D3DFORMAT %#x.\n", format);
159 return WINED3DFMT_UNKNOWN;
160 }
161}
162
163unsigned int wined3dmapflags_from_d3dmapflags(unsigned int flags)
164{
165 static const unsigned int handled = D3DLOCK_NOSYSLOCK
170 unsigned int wined3d_flags;
171
172 wined3d_flags = flags & handled;
174 wined3d_flags |= WINED3D_MAP_READ;
175 if (!(flags & D3DLOCK_READONLY))
176 wined3d_flags |= WINED3D_MAP_WRITE;
177 if (!(wined3d_flags & (WINED3D_MAP_READ | WINED3D_MAP_WRITE)))
178 wined3d_flags |= WINED3D_MAP_READ | WINED3D_MAP_WRITE;
179 flags &= ~(handled | D3DLOCK_READONLY);
180
181 if (flags)
182 FIXME("Unhandled flags %#x.\n", flags);
183
184 return wined3d_flags;
185}
186
187static UINT vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type, UINT primitive_count)
188{
189 switch (primitive_type)
190 {
191 case D3DPT_POINTLIST:
192 return primitive_count;
193
194 case D3DPT_LINELIST:
195 return primitive_count * 2;
196
197 case D3DPT_LINESTRIP:
198 return primitive_count + 1;
199
201 return primitive_count * 3;
202
205 return primitive_count + 2;
206
207 default:
208 FIXME("Unhandled primitive type %#x.\n", primitive_type);
209 return 0;
210 }
211}
212
214{
215 switch (effect)
216 {
220 return D3DSWAPEFFECT_FLIP;
222 return D3DSWAPEFFECT_COPY;
227 default:
228 FIXME("Unhandled swap effect %#x.\n", effect);
229 return D3DSWAPEFFECT_FLIP;
230 }
231}
232
234 const struct wined3d_swapchain_desc *swapchain_desc)
235{
236 present_parameters->BackBufferWidth = swapchain_desc->backbuffer_width;
237 present_parameters->BackBufferHeight = swapchain_desc->backbuffer_height;
238 present_parameters->BackBufferFormat = d3dformat_from_wined3dformat(swapchain_desc->backbuffer_format);
239 present_parameters->BackBufferCount = swapchain_desc->backbuffer_count;
240 present_parameters->MultiSampleType = swapchain_desc->multisample_type;
241 present_parameters->MultiSampleQuality = swapchain_desc->multisample_quality;
242 present_parameters->SwapEffect = d3dswapeffect_from_wined3dswapeffect(swapchain_desc->swap_effect);
243 present_parameters->hDeviceWindow = swapchain_desc->device_window;
244 present_parameters->Windowed = swapchain_desc->windowed;
245 present_parameters->EnableAutoDepthStencil = swapchain_desc->enable_auto_depth_stencil;
246 present_parameters->AutoDepthStencilFormat
248 present_parameters->Flags = swapchain_desc->flags & D3DPRESENTFLAGS_MASK;
249 present_parameters->FullScreen_RefreshRateInHz = swapchain_desc->refresh_rate;
250 present_parameters->PresentationInterval = swapchain_desc->swap_interval;
251}
252
254{
255 switch (effect)
256 {
267 default:
268 FIXME("Unhandled swap effect %#x.\n", effect);
270 }
271}
272
274 const D3DPRESENT_PARAMETERS *present_parameters, BOOL extended)
275{
276 D3DSWAPEFFECT highest_swapeffect = extended ? D3DSWAPEFFECT_FLIPEX : D3DSWAPEFFECT_COPY;
277 UINT highest_bb_count = extended ? 30 : 3;
278
279 if (!present_parameters->SwapEffect || present_parameters->SwapEffect > highest_swapeffect)
280 {
281 WARN("Invalid swap effect %u passed.\n", present_parameters->SwapEffect);
282 return FALSE;
283 }
284 if (present_parameters->BackBufferCount > highest_bb_count
285 || (present_parameters->SwapEffect == D3DSWAPEFFECT_COPY
286 && present_parameters->BackBufferCount > 1))
287 {
288 WARN("Invalid backbuffer count %u.\n", present_parameters->BackBufferCount);
289 return FALSE;
290 }
291
292 swapchain_desc->backbuffer_width = present_parameters->BackBufferWidth;
293 swapchain_desc->backbuffer_height = present_parameters->BackBufferHeight;
294 swapchain_desc->backbuffer_format = wined3dformat_from_d3dformat(present_parameters->BackBufferFormat);
295 swapchain_desc->backbuffer_count = max(1, present_parameters->BackBufferCount);
297 swapchain_desc->multisample_type = present_parameters->MultiSampleType;
298 swapchain_desc->multisample_quality = present_parameters->MultiSampleQuality;
299 swapchain_desc->swap_effect = wined3dswapeffect_from_d3dswapeffect(present_parameters->SwapEffect);
300 swapchain_desc->device_window = present_parameters->hDeviceWindow;
301 swapchain_desc->windowed = present_parameters->Windowed;
302 swapchain_desc->enable_auto_depth_stencil = present_parameters->EnableAutoDepthStencil;
303 swapchain_desc->auto_depth_stencil_format
305 swapchain_desc->flags
307 swapchain_desc->refresh_rate = present_parameters->FullScreen_RefreshRateInHz;
308 swapchain_desc->swap_interval = present_parameters->PresentationInterval;
309 swapchain_desc->auto_restore_display_mode = TRUE;
310
311 if (present_parameters->Flags & ~D3DPRESENTFLAGS_MASK)
312 FIXME("Unhandled flags %#x.\n", present_parameters->Flags & ~D3DPRESENTFLAGS_MASK);
313
314 return TRUE;
315}
316
317void d3dcaps_from_wined3dcaps(D3DCAPS9 *caps, const WINED3DCAPS *wined3d_caps)
318{
319 static const DWORD ps_minor_version[] = {0, 4, 0, 0};
320 static const DWORD vs_minor_version[] = {0, 1, 0, 0};
321 static const DWORD texture_filter_caps =
327
328 caps->DeviceType = (D3DDEVTYPE)wined3d_caps->DeviceType;
329 caps->AdapterOrdinal = wined3d_caps->AdapterOrdinal;
330 caps->Caps = wined3d_caps->Caps;
331 caps->Caps2 = wined3d_caps->Caps2;
332 caps->Caps3 = wined3d_caps->Caps3;
333 caps->PresentationIntervals = wined3d_caps->PresentationIntervals;
334 caps->CursorCaps = wined3d_caps->CursorCaps;
335 caps->DevCaps = wined3d_caps->DevCaps;
336 caps->PrimitiveMiscCaps = wined3d_caps->PrimitiveMiscCaps;
337 caps->RasterCaps = wined3d_caps->RasterCaps;
338 caps->ZCmpCaps = wined3d_caps->ZCmpCaps;
339 caps->SrcBlendCaps = wined3d_caps->SrcBlendCaps;
340 caps->DestBlendCaps = wined3d_caps->DestBlendCaps;
341 caps->AlphaCmpCaps = wined3d_caps->AlphaCmpCaps;
342 caps->ShadeCaps = wined3d_caps->ShadeCaps;
343 caps->TextureCaps = wined3d_caps->TextureCaps;
344 caps->TextureFilterCaps = wined3d_caps->TextureFilterCaps;
345 caps->CubeTextureFilterCaps = wined3d_caps->CubeTextureFilterCaps;
347 caps->TextureAddressCaps = wined3d_caps->TextureAddressCaps;
349 caps->LineCaps = wined3d_caps->LineCaps;
350 caps->MaxTextureWidth = wined3d_caps->MaxTextureWidth;
351 caps->MaxTextureHeight = wined3d_caps->MaxTextureHeight;
352 caps->MaxVolumeExtent = wined3d_caps->MaxVolumeExtent;
353 caps->MaxTextureRepeat = wined3d_caps->MaxTextureRepeat;
354 caps->MaxTextureAspectRatio = wined3d_caps->MaxTextureAspectRatio;
355 caps->MaxAnisotropy = wined3d_caps->MaxAnisotropy;
356 caps->MaxVertexW = wined3d_caps->MaxVertexW;
357 caps->GuardBandLeft = wined3d_caps->GuardBandLeft;
358 caps->GuardBandTop = wined3d_caps->GuardBandTop;
359 caps->GuardBandRight = wined3d_caps->GuardBandRight;
360 caps->GuardBandBottom = wined3d_caps->GuardBandBottom;
361 caps->ExtentsAdjust = wined3d_caps->ExtentsAdjust;
362 caps->StencilCaps = wined3d_caps->StencilCaps;
363 caps->FVFCaps = wined3d_caps->FVFCaps;
364 caps->TextureOpCaps = wined3d_caps->TextureOpCaps;
365 caps->MaxTextureBlendStages = wined3d_caps->MaxTextureBlendStages;
367 caps->VertexProcessingCaps = wined3d_caps->VertexProcessingCaps;
368 caps->MaxActiveLights = wined3d_caps->MaxActiveLights;
369 caps->MaxUserClipPlanes = wined3d_caps->MaxUserClipPlanes;
372 caps->MaxPointSize = wined3d_caps->MaxPointSize;
373 caps->MaxPrimitiveCount = wined3d_caps->MaxPrimitiveCount;
374 caps->MaxVertexIndex = wined3d_caps->MaxVertexIndex;
375 caps->MaxStreams = wined3d_caps->MaxStreams;
376 caps->MaxStreamStride = wined3d_caps->MaxStreamStride;
377 caps->VertexShaderVersion = wined3d_caps->VertexShaderVersion;
378 caps->MaxVertexShaderConst = wined3d_caps->MaxVertexShaderConst;
379 caps->PixelShaderVersion = wined3d_caps->PixelShaderVersion;
380 caps->PixelShader1xMaxValue = wined3d_caps->PixelShader1xMaxValue;
381 caps->DevCaps2 = wined3d_caps->DevCaps2;
383 caps->MasterAdapterOrdinal = wined3d_caps->MasterAdapterOrdinal;
384 caps->AdapterOrdinalInGroup = wined3d_caps->AdapterOrdinalInGroup;
386 caps->DeclTypes = wined3d_caps->DeclTypes;
387 caps->NumSimultaneousRTs = wined3d_caps->NumSimultaneousRTs;
388 caps->StretchRectFilterCaps = wined3d_caps->StretchRectFilterCaps;
389 caps->VS20Caps.Caps = wined3d_caps->VS20Caps.caps;
390 caps->VS20Caps.DynamicFlowControlDepth = wined3d_caps->VS20Caps.dynamic_flow_control_depth;
391 caps->VS20Caps.NumTemps = wined3d_caps->VS20Caps.temp_count;
392 caps->VS20Caps.StaticFlowControlDepth = wined3d_caps->VS20Caps.static_flow_control_depth;
393 caps->PS20Caps.Caps = wined3d_caps->PS20Caps.caps;
394 caps->PS20Caps.DynamicFlowControlDepth = wined3d_caps->PS20Caps.dynamic_flow_control_depth;
395 caps->PS20Caps.NumTemps = wined3d_caps->PS20Caps.temp_count;
396 caps->PS20Caps.StaticFlowControlDepth = wined3d_caps->PS20Caps.static_flow_control_depth;
397 caps->PS20Caps.NumInstructionSlots = wined3d_caps->PS20Caps.instruction_slot_count;
403
404 /* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps. */
406
407 /* Filter wined3d caps. */
408 caps->TextureFilterCaps &= texture_filter_caps;
409 caps->CubeTextureFilterCaps &= texture_filter_caps;
410 caps->VolumeTextureFilterCaps &= texture_filter_caps;
411
412 caps->DevCaps &=
420
421 caps->ShadeCaps &=
424
425 caps->RasterCaps &=
432
433 caps->DevCaps2 &=
437
438 caps->Caps2 &=
441
442 caps->VertexProcessingCaps &=
446
447 caps->TextureCaps &=
454
457
458 if (caps->PixelShaderVersion > 3)
459 {
460 caps->PixelShaderVersion = D3DPS_VERSION(3, 0);
461 }
462 else
463 {
465 caps->PixelShaderVersion = D3DPS_VERSION(major, ps_minor_version[major]);
466 }
467
468 if (caps->VertexShaderVersion > 3)
469 {
471 }
472 else
473 {
475 caps->VertexShaderVersion = D3DVS_VERSION(major, vs_minor_version[major]);
476 }
477}
478
479static HRESULT WINAPI d3d9_device_QueryInterface(IDirect3DDevice9Ex *iface, REFIID riid, void **out)
480{
481 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
482
483 if (IsEqualGUID(riid, &IID_IDirect3DDevice9)
485 {
487 *out = iface;
488 return S_OK;
489 }
490
491 if (IsEqualGUID(riid, &IID_IDirect3DDevice9Ex))
492 {
494
495 /* Find out if the creating d3d9 interface was created with Direct3DCreate9Ex.
496 * It doesn't matter with which function the device was created. */
497 if (!device->d3d_parent->extended)
498 {
499 WARN("IDirect3D9 instance wasn't created with CreateDirect3D9Ex, returning E_NOINTERFACE.\n");
500 *out = NULL;
501 return E_NOINTERFACE;
502 }
503
505 *out = iface;
506 return S_OK;
507 }
508
509 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
510
511 *out = NULL;
512 return E_NOINTERFACE;
513}
514
515static ULONG WINAPI d3d9_device_AddRef(IDirect3DDevice9Ex *iface)
516{
519
520 TRACE("%p increasing refcount to %u.\n", iface, refcount);
521
522 return refcount;
523}
524
525static ULONG WINAPI DECLSPEC_HOTPATCH d3d9_device_Release(IDirect3DDevice9Ex *iface)
526{
529
530 if (device->in_destruction)
531 return 0;
532
534
535 TRACE("%p decreasing refcount to %u.\n", iface, refcount);
536
537 if (!refcount)
538 {
539 unsigned i;
540 device->in_destruction = TRUE;
541
543 for (i = 0; i < device->fvf_decl_count; ++i)
544 {
546 }
547 heap_free(device->fvf_decls);
548
549 if (device->vertex_buffer)
550 wined3d_buffer_decref(device->vertex_buffer);
551 if (device->index_buffer)
552 wined3d_buffer_decref(device->index_buffer);
553
554 heap_free(device->implicit_swapchains);
555
556 wined3d_device_uninit_3d(device->wined3d_device);
558 wined3d_device_decref(device->wined3d_device);
560
561 IDirect3D9Ex_Release(&device->d3d_parent->IDirect3D9Ex_iface);
562
564 }
565
566 return refcount;
567}
568
569static HRESULT WINAPI d3d9_device_TestCooperativeLevel(IDirect3DDevice9Ex *iface)
570{
572
573 TRACE("iface %p.\n", iface);
574
575 TRACE("device state: %#x.\n", device->device_state);
576
577 if (device->d3d_parent->extended)
578 return D3D_OK;
579
580 switch (device->device_state)
581 {
582 default:
584 return D3D_OK;
586 return D3DERR_DEVICELOST;
589 }
590}
591
592static UINT WINAPI d3d9_device_GetAvailableTextureMem(IDirect3DDevice9Ex *iface)
593{
595 UINT ret;
596
597 TRACE("iface %p.\n", iface);
598
602
603 return ret;
604}
605
606static HRESULT WINAPI d3d9_device_EvictManagedResources(IDirect3DDevice9Ex *iface)
607{
609
610 TRACE("iface %p.\n", iface);
611
615
616 return D3D_OK;
617}
618
619static HRESULT WINAPI d3d9_device_GetDirect3D(IDirect3DDevice9Ex *iface, IDirect3D9 **d3d9)
620{
622
623 TRACE("iface %p, d3d9 %p.\n", iface, d3d9);
624
625 if (!d3d9)
626 return D3DERR_INVALIDCALL;
627
628 return IDirect3D9Ex_QueryInterface(&device->d3d_parent->IDirect3D9Ex_iface, &IID_IDirect3D9, (void **)d3d9);
629}
630
631static HRESULT WINAPI d3d9_device_GetDeviceCaps(IDirect3DDevice9Ex *iface, D3DCAPS9 *caps)
632{
634 WINED3DCAPS wined3d_caps;
635 HRESULT hr;
636
637 TRACE("iface %p, caps %p.\n", iface, caps);
638
639 if (!caps)
640 return D3DERR_INVALIDCALL;
641
642 memset(caps, 0, sizeof(*caps));
643
645 hr = wined3d_device_get_device_caps(device->wined3d_device, &wined3d_caps);
647
648 d3dcaps_from_wined3dcaps(caps, &wined3d_caps);
649
650 return hr;
651}
652
653static HRESULT WINAPI d3d9_device_GetDisplayMode(IDirect3DDevice9Ex *iface, UINT swapchain, D3DDISPLAYMODE *mode)
654{
656 struct wined3d_display_mode wined3d_mode;
657 HRESULT hr;
658
659 TRACE("iface %p, swapchain %u, mode %p.\n", iface, swapchain, mode);
660
662 hr = wined3d_device_get_display_mode(device->wined3d_device, swapchain, &wined3d_mode, NULL);
664
665 if (SUCCEEDED(hr))
666 {
667 mode->Width = wined3d_mode.width;
668 mode->Height = wined3d_mode.height;
669 mode->RefreshRate = wined3d_mode.refresh_rate;
670 mode->Format = d3dformat_from_wined3dformat(wined3d_mode.format_id);
671 }
672
673 return hr;
674}
675
676static HRESULT WINAPI d3d9_device_GetCreationParameters(IDirect3DDevice9Ex *iface,
678{
680
681 TRACE("iface %p, parameters %p.\n", iface, parameters);
682
685 (struct wined3d_device_creation_parameters *)parameters);
687
688 return D3D_OK;
689}
690
691static HRESULT WINAPI d3d9_device_SetCursorProperties(IDirect3DDevice9Ex *iface,
692 UINT hotspot_x, UINT hotspot_y, IDirect3DSurface9 *bitmap)
693{
696 HRESULT hr;
697
698 TRACE("iface %p, hotspot_x %u, hotspot_y %u, bitmap %p.\n",
699 iface, hotspot_x, hotspot_y, bitmap);
700
701 if (!bitmap)
702 {
703 WARN("No cursor bitmap, returning D3DERR_INVALIDCALL.\n");
704 return D3DERR_INVALIDCALL;
705 }
706
709 hotspot_x, hotspot_y, bitmap_impl->wined3d_texture, bitmap_impl->sub_resource_idx);
711
712 return hr;
713}
714
715static void WINAPI d3d9_device_SetCursorPosition(IDirect3DDevice9Ex *iface, int x, int y, DWORD flags)
716{
718
719 TRACE("iface %p, x %u, y %u, flags %#x.\n", iface, x, y, flags);
720
724}
725
726static BOOL WINAPI d3d9_device_ShowCursor(IDirect3DDevice9Ex *iface, BOOL show)
727{
729 BOOL ret;
730
731 TRACE("iface %p, show %#x.\n", iface, show);
732
734 ret = wined3d_device_show_cursor(device->wined3d_device, show);
736
737 return ret;
738}
739
741 D3DPRESENT_PARAMETERS *present_parameters, IDirect3DSwapChain9 **swapchain)
742{
745 struct d3d9_swapchain *object;
746 UINT i, count;
747 HRESULT hr;
748
749 TRACE("iface %p, present_parameters %p, swapchain %p.\n",
750 iface, present_parameters, swapchain);
751
752 if (!present_parameters->Windowed)
753 {
754 WARN("Trying to create an additional fullscreen swapchain, returning D3DERR_INVALIDCALL.\n");
755 return D3DERR_INVALIDCALL;
756 }
757
760 for (i = 0; i < count; ++i)
761 {
763
766
767 if (!desc.windowed)
768 {
770 WARN("Trying to create an additional swapchain in fullscreen mode, returning D3DERR_INVALIDCALL.\n");
771 return D3DERR_INVALIDCALL;
772 }
773 }
775
777 device->d3d_parent->extended))
778 return D3DERR_INVALIDCALL;
779 if (SUCCEEDED(hr = d3d9_swapchain_create(device, &desc, &object)))
780 *swapchain = (IDirect3DSwapChain9 *)&object->IDirect3DSwapChain9Ex_iface;
782
783 return hr;
784}
785
787 UINT swapchain_idx, IDirect3DSwapChain9 **swapchain)
788{
790 HRESULT hr;
791
792 TRACE("iface %p, swapchain_idx %u, swapchain %p.\n", iface, swapchain_idx, swapchain);
793
795 if (swapchain_idx < device->implicit_swapchain_count)
796 {
797 *swapchain = (IDirect3DSwapChain9 *)&device->implicit_swapchains[swapchain_idx]->IDirect3DSwapChain9Ex_iface;
799 hr = D3D_OK;
800 }
801 else
802 {
803 *swapchain = NULL;
805 }
807
808 return hr;
809}
810
811static UINT WINAPI d3d9_device_GetNumberOfSwapChains(IDirect3DDevice9Ex *iface)
812{
814 UINT count;
815
816 TRACE("iface %p.\n", iface);
817
821
822 return count;
823}
824
826{
828 IDirect3DBaseTexture9 *texture;
829 struct d3d9_surface *surface;
831
834 return D3D_OK;
835
836 if (desc.resource_type != WINED3D_RTYPE_TEXTURE_2D)
837 {
838 WARN("Resource %p in pool D3DPOOL_DEFAULT blocks the Reset call.\n", resource);
839 return D3DERR_INVALIDCALL;
840 }
841
843 if (parent && SUCCEEDED(IUnknown_QueryInterface(parent, &IID_IDirect3DBaseTexture9, (void **)&texture)))
844 {
846 WARN("Texture %p (resource %p) in pool D3DPOOL_DEFAULT blocks the Reset call.\n", texture, resource);
847 return D3DERR_INVALIDCALL;
848 }
849
851 if (!surface->resource.refcount)
852 return D3D_OK;
853
854 WARN("Surface %p in pool D3DPOOL_DEFAULT blocks the Reset call.\n", surface);
855 return D3DERR_INVALIDCALL;
856}
857
859{
860 UINT i, new_swapchain_count = wined3d_device_get_swapchain_count(device->wined3d_device);
862
863 if (!(device->implicit_swapchains = heap_alloc(new_swapchain_count * sizeof(*device->implicit_swapchains))))
864 return E_OUTOFMEMORY;
865
866 for (i = 0; i < new_swapchain_count; ++i)
867 {
870 }
871 device->implicit_swapchain_count = new_swapchain_count;
872
873 return D3D_OK;
874}
875
877 D3DPRESENT_PARAMETERS *present_parameters, D3DDISPLAYMODEEX *mode)
878{
879 BOOL extended = device->d3d_parent->extended;
880 struct wined3d_swapchain_desc swapchain_desc;
881 struct wined3d_display_mode wined3d_mode;
882 struct wined3d_rendertarget_view *rtv;
883 unsigned int i;
884 HRESULT hr;
885
886 if (!extended && device->device_state == D3D9_DEVICE_STATE_LOST)
887 {
888 WARN("App not active, returning D3DERR_DEVICELOST.\n");
889 return D3DERR_DEVICELOST;
890 }
891
892 if (mode)
893 {
894 wined3d_mode.width = mode->Width;
895 wined3d_mode.height = mode->Height;
896 wined3d_mode.refresh_rate = mode->RefreshRate;
897 wined3d_mode.format_id = wined3dformat_from_d3dformat(mode->Format);
898 wined3d_mode.scanline_ordering = mode->ScanLineOrdering;
899 }
900
901 if (!wined3d_swapchain_desc_from_present_parameters(&swapchain_desc, present_parameters, extended))
902 return D3DERR_INVALIDCALL;
903
905
906 if (device->vertex_buffer)
907 {
908 wined3d_buffer_decref(device->vertex_buffer);
909 device->vertex_buffer = NULL;
910 device->vertex_buffer_size = 0;
911 }
912
913 if (device->index_buffer)
914 {
915 wined3d_buffer_decref(device->index_buffer);
916 device->index_buffer = NULL;
917 device->index_buffer_size = 0;
918 }
919
920 if (SUCCEEDED(hr = wined3d_device_reset(device->wined3d_device, &swapchain_desc,
921 mode ? &wined3d_mode : NULL, reset_enum_callback, !extended)))
922 {
923 heap_free(device->implicit_swapchains);
924
925 if (!extended)
926 {
928 !!swapchain_desc.enable_auto_depth_stencil);
929 }
930
932 {
933 device->device_state = D3D9_DEVICE_STATE_NOT_RESET;
934 }
935 else
936 {
937 wined3d_swapchain_get_desc(device->implicit_swapchains[0]->wined3d_swapchain, &swapchain_desc);
938 present_parameters->BackBufferWidth = swapchain_desc.backbuffer_width;
939 present_parameters->BackBufferHeight = swapchain_desc.backbuffer_height;
940 present_parameters->BackBufferFormat = d3dformat_from_wined3dformat(swapchain_desc.backbuffer_format);
941 present_parameters->BackBufferCount = swapchain_desc.backbuffer_count;
942
943 device->device_state = D3D9_DEVICE_STATE_OK;
944 }
945
946 if (!device->d3d_parent->extended)
947 for (i = 0; i < ARRAY_SIZE(device->textures); ++i)
948 device->textures[i] = NULL;
949
950 rtv = wined3d_device_get_rendertarget_view(device->wined3d_device, 0);
952 for (i = 1; i < ARRAY_SIZE(device->render_targets); ++i)
953 device->render_targets[i] = NULL;
954 }
955 else if (!extended)
956 {
957 device->device_state = D3D9_DEVICE_STATE_NOT_RESET;
958 }
959
961
962 return hr;
963}
964
965static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_Reset(IDirect3DDevice9Ex *iface,
966 D3DPRESENT_PARAMETERS *present_parameters)
967{
969
970 TRACE("iface %p, present_parameters %p.\n", iface, present_parameters);
971
972 return d3d9_device_reset(device, present_parameters, NULL);
973}
974
975static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_Present(IDirect3DDevice9Ex *iface,
976 const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override, const RGNDATA *dirty_region)
977{
979 UINT i;
980 HRESULT hr;
981
982 TRACE("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p.\n",
983 iface, src_rect, dst_rect, dst_window_override, dirty_region);
984
985 if (device->device_state != D3D9_DEVICE_STATE_OK)
986 return device->d3d_parent->extended ? S_PRESENT_OCCLUDED : D3DERR_DEVICELOST;
987
988 if (dirty_region)
989 FIXME("Ignoring dirty_region %p.\n", dirty_region);
990
992 for (i = 0; i < device->implicit_swapchain_count; ++i)
993 {
994 if (FAILED(hr = wined3d_swapchain_present(device->implicit_swapchains[i]->wined3d_swapchain,
995 src_rect, dst_rect, dst_window_override, 0, 0)))
996 {
998 return hr;
999 }
1000 }
1002
1003 return D3D_OK;
1004}
1005
1006static HRESULT WINAPI d3d9_device_GetBackBuffer(IDirect3DDevice9Ex *iface, UINT swapchain,
1007 UINT backbuffer_idx, D3DBACKBUFFER_TYPE backbuffer_type, IDirect3DSurface9 **backbuffer)
1008{
1010 HRESULT hr;
1011
1012 TRACE("iface %p, swapchain %u, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
1013 iface, swapchain, backbuffer_idx, backbuffer_type, backbuffer);
1014
1015 /* backbuffer_type is ignored by native. */
1016
1017 /* No need to check for backbuffer == NULL, Windows crashes in that case. */
1018 *backbuffer = NULL;
1019
1021 if (swapchain >= device->implicit_swapchain_count)
1022 {
1024 WARN("Swapchain index %u is out of range, returning D3DERR_INVALIDCALL.\n", swapchain);
1025 return D3DERR_INVALIDCALL;
1026 }
1027
1028 hr = IDirect3DSwapChain9Ex_GetBackBuffer(&device->implicit_swapchains[swapchain]->IDirect3DSwapChain9Ex_iface,
1029 backbuffer_idx, backbuffer_type, backbuffer);
1031
1032 return hr;
1033}
1034
1035static HRESULT WINAPI d3d9_device_GetRasterStatus(IDirect3DDevice9Ex *iface,
1036 UINT swapchain, D3DRASTER_STATUS *raster_status)
1037{
1039 HRESULT hr;
1040
1041 TRACE("iface %p, swapchain %u, raster_status %p.\n", iface, swapchain, raster_status);
1042
1044 hr = wined3d_device_get_raster_status(device->wined3d_device,
1045 swapchain, (struct wined3d_raster_status *)raster_status);
1047
1048 return hr;
1049}
1050
1051static HRESULT WINAPI d3d9_device_SetDialogBoxMode(IDirect3DDevice9Ex *iface, BOOL enable)
1052{
1054 HRESULT hr;
1055
1056 TRACE("iface %p, enable %#x.\n", iface, enable);
1057
1061
1062 return hr;
1063}
1064
1065static void WINAPI d3d9_device_SetGammaRamp(IDirect3DDevice9Ex *iface,
1066 UINT swapchain, DWORD flags, const D3DGAMMARAMP *ramp)
1067{
1069
1070 TRACE("iface %p, swapchain %u, flags %#x, ramp %p.\n", iface, swapchain, flags, ramp);
1071
1072 /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
1074 wined3d_device_set_gamma_ramp(device->wined3d_device, swapchain, flags, (const struct wined3d_gamma_ramp *)ramp);
1076}
1077
1078static void WINAPI d3d9_device_GetGammaRamp(IDirect3DDevice9Ex *iface, UINT swapchain, D3DGAMMARAMP *ramp)
1079{
1081
1082 TRACE("iface %p, swapchain %u, ramp %p.\n", iface, swapchain, ramp);
1083
1084 /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
1086 wined3d_device_get_gamma_ramp(device->wined3d_device, swapchain, (struct wined3d_gamma_ramp *)ramp);
1088}
1089
1090static HRESULT WINAPI d3d9_device_CreateTexture(IDirect3DDevice9Ex *iface,
1092 D3DPOOL pool, IDirect3DTexture9 **texture, HANDLE *shared_handle)
1093{
1095 struct d3d9_texture *object;
1096 BOOL set_mem = FALSE;
1097 HRESULT hr;
1098
1099 TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
1100 iface, width, height, levels, usage, format, pool, texture, shared_handle);
1101
1102 *texture = NULL;
1103 if (shared_handle)
1104 {
1105 if (!device->d3d_parent->extended)
1106 {
1107 WARN("Trying to create a shared or user memory texture on a non-ex device.\n");
1108 return E_NOTIMPL;
1109 }
1110
1111 if (pool == D3DPOOL_SYSTEMMEM)
1112 {
1113 if (levels != 1)
1114 return D3DERR_INVALIDCALL;
1115 set_mem = TRUE;
1116 }
1117 else
1118 {
1119 if (pool != D3DPOOL_DEFAULT)
1120 {
1121 WARN("Trying to create a shared texture in pool %#x.\n", pool);
1122 return D3DERR_INVALIDCALL;
1123 }
1124 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
1125 }
1126 }
1127
1128 if (!(object = heap_alloc_zero(sizeof(*object))))
1130
1132 if (FAILED(hr))
1133 {
1134 WARN("Failed to initialize texture, hr %#x.\n", hr);
1135 heap_free(object);
1136 return hr;
1137 }
1138
1139 if (set_mem)
1142 *shared_handle, 0);
1143
1144 TRACE("Created texture %p.\n", object);
1145 *texture = (IDirect3DTexture9 *)&object->IDirect3DBaseTexture9_iface;
1146
1147 return D3D_OK;
1148}
1149
1150static HRESULT WINAPI d3d9_device_CreateVolumeTexture(IDirect3DDevice9Ex *iface,
1152 D3DPOOL pool, IDirect3DVolumeTexture9 **texture, HANDLE *shared_handle)
1153{
1155 struct d3d9_texture *object;
1156 HRESULT hr;
1157
1158 TRACE("iface %p, width %u, height %u, depth %u, levels %u, "
1159 "usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
1160 iface, width, height, depth, levels,
1161 usage, format, pool, texture, shared_handle);
1162
1163 *texture = NULL;
1164 if (shared_handle)
1165 {
1166 if (!device->d3d_parent->extended)
1167 {
1168 WARN("Trying to create a shared volume texture on a non-ex device.\n");
1169 return E_NOTIMPL;
1170 }
1171
1172 if (pool != D3DPOOL_DEFAULT)
1173 {
1174 WARN("Trying to create a shared volume texture in pool %#x.\n", pool);
1175 return D3DERR_INVALIDCALL;
1176 }
1177 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
1178 }
1179
1180 if (!(object = heap_alloc_zero(sizeof(*object))))
1182
1184 if (FAILED(hr))
1185 {
1186 WARN("Failed to initialize volume texture, hr %#x.\n", hr);
1187 heap_free(object);
1188 return hr;
1189 }
1190
1191 TRACE("Created volume texture %p.\n", object);
1192 *texture = (IDirect3DVolumeTexture9 *)&object->IDirect3DBaseTexture9_iface;
1193
1194 return D3D_OK;
1195}
1196
1197static HRESULT WINAPI d3d9_device_CreateCubeTexture(IDirect3DDevice9Ex *iface,
1199 IDirect3DCubeTexture9 **texture, HANDLE *shared_handle)
1200{
1202 struct d3d9_texture *object;
1203 HRESULT hr;
1204
1205 TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
1206 iface, edge_length, levels, usage, format, pool, texture, shared_handle);
1207
1208 *texture = NULL;
1209 if (shared_handle)
1210 {
1211 if (!device->d3d_parent->extended)
1212 {
1213 WARN("Trying to create a shared cube texture on a non-ex device.\n");
1214 return E_NOTIMPL;
1215 }
1216
1217 if (pool != D3DPOOL_DEFAULT)
1218 {
1219 WARN("Trying to create a shared cube texture in pool %#x.\n", pool);
1220 return D3DERR_INVALIDCALL;
1221 }
1222 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
1223 }
1224
1225 if (!(object = heap_alloc_zero(sizeof(*object))))
1227
1228 hr = cubetexture_init(object, device, edge_length, levels, usage, format, pool);
1229 if (FAILED(hr))
1230 {
1231 WARN("Failed to initialize cube texture, hr %#x.\n", hr);
1232 heap_free(object);
1233 return hr;
1234 }
1235
1236 TRACE("Created cube texture %p.\n", object);
1237 *texture = (IDirect3DCubeTexture9 *)&object->IDirect3DBaseTexture9_iface;
1238
1239 return D3D_OK;
1240}
1241
1242static HRESULT WINAPI d3d9_device_CreateVertexBuffer(IDirect3DDevice9Ex *iface, UINT size,
1243 DWORD usage, DWORD fvf, D3DPOOL pool, IDirect3DVertexBuffer9 **buffer,
1244 HANDLE *shared_handle)
1245{
1247 struct d3d9_vertexbuffer *object;
1248 HRESULT hr;
1249
1250 TRACE("iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p, shared_handle %p.\n",
1251 iface, size, usage, fvf, pool, buffer, shared_handle);
1252
1253 if (shared_handle)
1254 {
1255 if (!device->d3d_parent->extended)
1256 {
1257 WARN("Trying to create a shared vertex buffer on a non-ex device.\n");
1258 return E_NOTIMPL;
1259 }
1260
1261 if (pool != D3DPOOL_DEFAULT)
1262 {
1263 WARN("Trying to create a shared vertex buffer in pool %#x.\n", pool);
1264 return D3DERR_NOTAVAILABLE;
1265 }
1266 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
1267 }
1268
1269 if (!(object = heap_alloc_zero(sizeof(*object))))
1271
1272 hr = vertexbuffer_init(object, device, size, usage, fvf, pool);
1273 if (FAILED(hr))
1274 {
1275 WARN("Failed to initialize vertex buffer, hr %#x.\n", hr);
1276 heap_free(object);
1277 return hr;
1278 }
1279
1280 TRACE("Created vertex buffer %p.\n", object);
1281 *buffer = &object->IDirect3DVertexBuffer9_iface;
1282
1283 return D3D_OK;
1284}
1285
1286static HRESULT WINAPI d3d9_device_CreateIndexBuffer(IDirect3DDevice9Ex *iface, UINT size,
1287 DWORD usage, D3DFORMAT format, D3DPOOL pool, IDirect3DIndexBuffer9 **buffer,
1288 HANDLE *shared_handle)
1289{
1291 struct d3d9_indexbuffer *object;
1292 HRESULT hr;
1293
1294 TRACE("iface %p, size %u, usage %#x, format %#x, pool %#x, buffer %p, shared_handle %p.\n",
1295 iface, size, usage, format, pool, buffer, shared_handle);
1296
1297 if (shared_handle)
1298 {
1299 if (!device->d3d_parent->extended)
1300 {
1301 WARN("Trying to create a shared index buffer on a non-ex device.\n");
1302 return E_NOTIMPL;
1303 }
1304
1305 if (pool != D3DPOOL_DEFAULT)
1306 {
1307 WARN("Trying to create a shared index buffer in pool %#x.\n", pool);
1308 return D3DERR_NOTAVAILABLE;
1309 }
1310 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
1311 }
1312
1313 if (!(object = heap_alloc_zero(sizeof(*object))))
1315
1317 if (FAILED(hr))
1318 {
1319 WARN("Failed to initialize index buffer, hr %#x.\n", hr);
1320 heap_free(object);
1321 return hr;
1322 }
1323
1324 TRACE("Created index buffer %p.\n", object);
1325 *buffer = &object->IDirect3DIndexBuffer9_iface;
1326
1327 return D3D_OK;
1328}
1329
1331 D3DFORMAT format, DWORD flags, IDirect3DSurface9 **surface, UINT usage, D3DPOOL pool,
1332 D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality, void *user_mem)
1333{
1335 struct d3d9_surface *surface_impl;
1336 struct wined3d_texture *texture;
1337 HRESULT hr;
1338
1339 TRACE("device %p, width %u, height %u, format %#x, flags %#x, surface %p.\n"
1340 "usage %#x, pool %#x, multisample_type %#x, multisample_quality %u.\n",
1341 device, width, height, format, flags, surface, usage, pool,
1342 multisample_type, multisample_quality);
1343
1344 desc.resource_type = WINED3D_RTYPE_TEXTURE_2D;
1346 desc.multisample_type = multisample_type;
1347 desc.multisample_quality = multisample_quality;
1348 desc.usage = usage & WINED3DUSAGE_MASK;
1349 if (pool == D3DPOOL_SCRATCH)
1350 desc.usage |= WINED3DUSAGE_SCRATCH;
1353 desc.width = width;
1354 desc.height = height;
1355 desc.depth = 1;
1356 desc.size = 0;
1357
1360
1362
1363 if (FAILED(hr = wined3d_texture_create(device->wined3d_device, &desc,
1365 {
1367 WARN("Failed to create texture, hr %#x.\n", hr);
1370 return hr;
1371 }
1372
1374 surface_impl->parent_device = &device->IDirect3DDevice9Ex_iface;
1375 *surface = &surface_impl->IDirect3DSurface9_iface;
1376 IDirect3DSurface9_AddRef(*surface);
1377
1378 if (user_mem)
1380 desc.format, multisample_type, multisample_quality, user_mem, 0);
1381
1383
1385
1386 return D3D_OK;
1387}
1388
1390{
1391 switch (format)
1392 {
1399 return TRUE;
1400 default:
1401 return FALSE;
1402 }
1403}
1404
1406 D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality,
1407 BOOL lockable, IDirect3DSurface9 **surface, HANDLE *shared_handle)
1408{
1410 DWORD flags = 0;
1411
1412 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
1413 "lockable %#x, surface %p, shared_handle %p.\n",
1414 iface, width, height, format, multisample_type, multisample_quality,
1415 lockable, surface, shared_handle);
1416
1417 *surface = NULL;
1418 if (shared_handle)
1419 {
1420 if (!device->d3d_parent->extended)
1421 {
1422 WARN("Trying to create a shared render target on a non-ex device.\n");
1423 return E_NOTIMPL;
1424 }
1425
1426 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
1427 }
1428
1429 if (lockable)
1431
1433 D3DUSAGE_RENDERTARGET, D3DPOOL_DEFAULT, multisample_type, multisample_quality, NULL);
1434}
1435
1437 D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality,
1438 BOOL discard, IDirect3DSurface9 **surface, HANDLE *shared_handle)
1439{
1442
1443 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
1444 "discard %#x, surface %p, shared_handle %p.\n",
1445 iface, width, height, format, multisample_type, multisample_quality,
1446 discard, surface, shared_handle);
1447
1448 *surface = NULL;
1449 if (shared_handle)
1450 {
1451 if (!device->d3d_parent->extended)
1452 {
1453 WARN("Trying to create a shared depth stencil on a non-ex device.\n");
1454 return E_NOTIMPL;
1455 }
1456
1457 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
1458 }
1459
1460 if (discard)
1462
1464 D3DUSAGE_DEPTHSTENCIL, D3DPOOL_DEFAULT, multisample_type, multisample_quality, NULL);
1465}
1466
1467
1468static HRESULT WINAPI d3d9_device_UpdateSurface(IDirect3DDevice9Ex *iface,
1469 IDirect3DSurface9 *src_surface, const RECT *src_rect,
1470 IDirect3DSurface9 *dst_surface, const POINT *dst_point)
1471{
1475 struct wined3d_sub_resource_desc src_desc, dst_desc;
1476 struct wined3d_box src_box;
1477 HRESULT hr;
1478
1479 TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_point %p.\n",
1480 iface, src_surface, src_rect, dst_surface, dst_point);
1481
1483
1484 wined3d_texture_get_sub_resource_desc(src->wined3d_texture, src->sub_resource_idx, &src_desc);
1485 wined3d_texture_get_sub_resource_desc(dst->wined3d_texture, dst->sub_resource_idx, &dst_desc);
1486 if (src_desc.format != dst_desc.format)
1487 {
1489 WARN("Surface formats (%#x/%#x) don't match.\n",
1492 return D3DERR_INVALIDCALL;
1493 }
1494
1495 if (src_rect)
1496 wined3d_box_set(&src_box, src_rect->left, src_rect->top, src_rect->right, src_rect->bottom, 0, 1);
1497 else
1498 wined3d_box_set(&src_box, 0, 0, src_desc.width, src_desc.height, 0, 1);
1499
1501 wined3d_texture_get_resource(dst->wined3d_texture), dst->sub_resource_idx, dst_point ? dst_point->x : 0,
1502 dst_point ? dst_point->y : 0, 0, wined3d_texture_get_resource(src->wined3d_texture),
1503 src->sub_resource_idx, &src_box);
1504 if (SUCCEEDED(hr) && dst->texture)
1506
1508
1509 if (FAILED(hr))
1510 return D3DERR_INVALIDCALL;
1511
1512 return hr;
1513}
1514
1515static HRESULT WINAPI d3d9_device_UpdateTexture(IDirect3DDevice9Ex *iface,
1516 IDirect3DBaseTexture9 *src_texture, IDirect3DBaseTexture9 *dst_texture)
1517{
1519 struct d3d9_texture *src_impl, *dst_impl;
1520 HRESULT hr;
1521
1522 TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface, src_texture, dst_texture);
1523
1524 src_impl = unsafe_impl_from_IDirect3DBaseTexture9(src_texture);
1525 dst_impl = unsafe_impl_from_IDirect3DBaseTexture9(dst_texture);
1526
1528 hr = wined3d_device_update_texture(device->wined3d_device,
1529 src_impl->wined3d_texture, dst_impl->wined3d_texture);
1530 if (SUCCEEDED(hr))
1533
1534 return hr;
1535}
1536
1537static HRESULT WINAPI d3d9_device_GetRenderTargetData(IDirect3DDevice9Ex *iface,
1538 IDirect3DSurface9 *render_target, IDirect3DSurface9 *dst_surface)
1539{
1540 struct d3d9_surface *rt_impl = unsafe_impl_from_IDirect3DSurface9(render_target);
1541 struct d3d9_surface *dst_impl = unsafe_impl_from_IDirect3DSurface9(dst_surface);
1542 struct wined3d_sub_resource_desc wined3d_desc;
1543 RECT dst_rect, src_rect;
1544 HRESULT hr;
1545
1546 TRACE("iface %p, render_target %p, dst_surface %p.\n", iface, render_target, dst_surface);
1547
1548 if (!render_target || !dst_surface)
1549 return D3DERR_INVALIDCALL;
1550
1552 wined3d_texture_get_sub_resource_desc(dst_impl->wined3d_texture, dst_impl->sub_resource_idx, &wined3d_desc);
1553 SetRect(&dst_rect, 0, 0, wined3d_desc.width, wined3d_desc.height);
1554
1556 SetRect(&src_rect, 0, 0, wined3d_desc.width, wined3d_desc.height);
1557
1558 /* TODO: Check surface sizes, pools, etc. */
1559 if (wined3d_desc.multisample_type)
1561 else
1562 hr = wined3d_texture_blt(dst_impl->wined3d_texture, dst_impl->sub_resource_idx, &dst_rect,
1563 rt_impl->wined3d_texture, rt_impl->sub_resource_idx, &src_rect, 0, NULL, WINED3D_TEXF_POINT);
1565
1566 return hr;
1567}
1568
1569static HRESULT WINAPI d3d9_device_GetFrontBufferData(IDirect3DDevice9Ex *iface,
1570 UINT swapchain, IDirect3DSurface9 *dst_surface)
1571{
1573 struct d3d9_surface *dst_impl = unsafe_impl_from_IDirect3DSurface9(dst_surface);
1575
1576 TRACE("iface %p, swapchain %u, dst_surface %p.\n", iface, swapchain, dst_surface);
1577
1579 if (swapchain < device->implicit_swapchain_count)
1580 hr = wined3d_swapchain_get_front_buffer_data(device->implicit_swapchains[swapchain]->wined3d_swapchain,
1581 dst_impl->wined3d_texture, dst_impl->sub_resource_idx);
1583
1584 return hr;
1585}
1586
1587static HRESULT WINAPI d3d9_device_StretchRect(IDirect3DDevice9Ex *iface, IDirect3DSurface9 *src_surface,
1588 const RECT *src_rect, IDirect3DSurface9 *dst_surface, const RECT *dst_rect, D3DTEXTUREFILTERTYPE filter)
1589{
1593 struct wined3d_sub_resource_desc src_desc, dst_desc;
1595 RECT d, s;
1596
1597 TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_rect %p, filter %#x.\n",
1598 iface, src_surface, src_rect, dst_surface, dst_rect, filter);
1599
1601 wined3d_texture_get_sub_resource_desc(dst->wined3d_texture, dst->sub_resource_idx, &dst_desc);
1602 if (!dst_rect)
1603 {
1604 SetRect(&d, 0, 0, dst_desc.width, dst_desc.height);
1605 dst_rect = &d;
1606 }
1607
1608 wined3d_texture_get_sub_resource_desc(src->wined3d_texture, src->sub_resource_idx, &src_desc);
1609 if (!src_rect)
1610 {
1611 SetRect(&s, 0, 0, src_desc.width, src_desc.height);
1612 src_rect = &s;
1613 }
1614
1615 if (dst_desc.access & WINED3D_RESOURCE_ACCESS_CPU)
1616 {
1617 WARN("Destination resource is not in DEFAULT pool.\n");
1618 goto done;
1619 }
1620 if (src_desc.access & WINED3D_RESOURCE_ACCESS_CPU)
1621 {
1622 WARN("Source resource is not in DEFAULT pool.\n");
1623 goto done;
1624 }
1625
1626 if (dst->texture && !(dst_desc.usage & (WINED3DUSAGE_RENDERTARGET | WINED3DUSAGE_DEPTHSTENCIL)))
1627 {
1628 WARN("Destination is a regular texture.\n");
1629 goto done;
1630 }
1631
1632 if (src_desc.usage & WINED3DUSAGE_DEPTHSTENCIL)
1633 {
1634 if (device->in_scene)
1635 {
1636 WARN("Rejecting depth / stencil blit while in scene.\n");
1637 goto done;
1638 }
1639
1640 if (src_rect->left || src_rect->top || src_rect->right != src_desc.width
1641 || src_rect->bottom != src_desc.height)
1642 {
1643 WARN("Rejecting depth / stencil blit with invalid source rect %s.\n",
1644 wine_dbgstr_rect(src_rect));
1645 goto done;
1646 }
1647
1648 if (dst_rect->left || dst_rect->top || dst_rect->right != dst_desc.width
1649 || dst_rect->bottom != dst_desc.height)
1650 {
1651 WARN("Rejecting depth / stencil blit with invalid destination rect %s.\n",
1652 wine_dbgstr_rect(dst_rect));
1653 goto done;
1654 }
1655
1656 if (src_desc.width != dst_desc.width || src_desc.height != dst_desc.height)
1657 {
1658 WARN("Rejecting depth / stencil blit with mismatched surface sizes.\n");
1659 goto done;
1660 }
1661 }
1662
1663 hr = wined3d_texture_blt(dst->wined3d_texture, dst->sub_resource_idx, dst_rect,
1664 src->wined3d_texture, src->sub_resource_idx, src_rect, 0, NULL, filter);
1667 if (SUCCEEDED(hr) && dst->texture)
1669
1670done:
1672 return hr;
1673}
1674
1675static HRESULT WINAPI d3d9_device_ColorFill(IDirect3DDevice9Ex *iface,
1676 IDirect3DSurface9 *surface, const RECT *rect, D3DCOLOR color)
1677{
1678 const struct wined3d_color c =
1679 {
1680 ((color >> 16) & 0xff) / 255.0f,
1681 ((color >> 8) & 0xff) / 255.0f,
1682 (color & 0xff) / 255.0f,
1683 ((color >> 24) & 0xff) / 255.0f,
1684 };
1686 struct d3d9_surface *surface_impl = unsafe_impl_from_IDirect3DSurface9(surface);
1688 struct wined3d_rendertarget_view *rtv;
1689 HRESULT hr;
1690
1691 TRACE("iface %p, surface %p, rect %p, color 0x%08x.\n", iface, surface, rect, color);
1692
1694
1696 surface_impl->sub_resource_idx, &desc)))
1697 {
1699 return D3DERR_INVALIDCALL;
1700 }
1701
1702 if (desc.access & WINED3D_RESOURCE_ACCESS_CPU)
1703 {
1705 WARN("Colour fills are not allowed on surfaces with resource access %#x.\n", desc.access);
1706 return D3DERR_INVALIDCALL;
1707 }
1709 {
1711 WARN("Colorfill is not allowed on non-RT textures, returning D3DERR_INVALIDCALL.\n");
1712 return D3DERR_INVALIDCALL;
1713 }
1714 if (desc.usage & WINED3DUSAGE_DEPTHSTENCIL)
1715 {
1717 WARN("Colorfill is not allowed on depth stencil surfaces, returning D3DERR_INVALIDCALL.\n");
1718 return D3DERR_INVALIDCALL;
1719 }
1720
1721 rtv = d3d9_surface_acquire_rendertarget_view(surface_impl);
1723 rtv, rect, WINED3DCLEAR_TARGET, &c, 0.0f, 0);
1724 d3d9_surface_release_rendertarget_view(surface_impl, rtv);
1725 if (SUCCEEDED(hr) && surface_impl->texture)
1727
1729
1730 return hr;
1731}
1732
1734 UINT width, UINT height, D3DFORMAT format, D3DPOOL pool, IDirect3DSurface9 **surface,
1735 HANDLE *shared_handle)
1736{
1738 void *user_mem = NULL;
1739
1740 TRACE("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p.\n",
1741 iface, width, height, format, pool, surface, shared_handle);
1742
1743 *surface = NULL;
1744 if (pool == D3DPOOL_MANAGED)
1745 {
1746 WARN("Attempting to create a managed offscreen plain surface.\n");
1747 return D3DERR_INVALIDCALL;
1748 }
1749
1750 if (shared_handle)
1751 {
1752 if (!device->d3d_parent->extended)
1753 {
1754 WARN("Trying to create a shared or user memory surface on a non-ex device.\n");
1755 return E_NOTIMPL;
1756 }
1757
1758 if (pool == D3DPOOL_SYSTEMMEM)
1759 user_mem = *shared_handle;
1760 else
1761 {
1762 if (pool != D3DPOOL_DEFAULT)
1763 {
1764 WARN("Trying to create a shared surface in pool %#x.\n", pool);
1765 return D3DERR_INVALIDCALL;
1766 }
1767 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
1768 }
1769 }
1770
1771 /* FIXME: Offscreen surfaces are supposed to be always lockable,
1772 * regardless of the pool they're created in. Should we set dynamic usage
1773 * here? */
1775 WINED3D_TEXTURE_CREATE_MAPPABLE, surface, 0, pool, D3DMULTISAMPLE_NONE, 0, user_mem);
1776}
1777
1778static HRESULT WINAPI d3d9_device_SetRenderTarget(IDirect3DDevice9Ex *iface, DWORD idx, IDirect3DSurface9 *surface)
1779{
1781 struct d3d9_surface *surface_impl = unsafe_impl_from_IDirect3DSurface9(surface);
1782 struct wined3d_rendertarget_view *rtv;
1783 HRESULT hr;
1784
1785 TRACE("iface %p, idx %u, surface %p.\n", iface, idx, surface);
1786
1788 {
1789 WARN("Invalid index %u specified.\n", idx);
1790 return D3DERR_INVALIDCALL;
1791 }
1792
1793 if (!idx && !surface_impl)
1794 {
1795 WARN("Trying to set render target 0 to NULL.\n");
1796 return D3DERR_INVALIDCALL;
1797 }
1798
1799 if (surface_impl && d3d9_surface_get_device(surface_impl) != device)
1800 {
1801 WARN("Render target surface does not match device.\n");
1802 return D3DERR_INVALIDCALL;
1803 }
1804
1806 rtv = surface_impl ? d3d9_surface_acquire_rendertarget_view(surface_impl) : NULL;
1807 hr = wined3d_device_set_rendertarget_view(device->wined3d_device, idx, rtv, TRUE);
1808 d3d9_surface_release_rendertarget_view(surface_impl, rtv);
1809 if (SUCCEEDED(hr))
1810 device->render_targets[idx] = surface_impl;
1812
1813 return hr;
1814}
1815
1816static HRESULT WINAPI d3d9_device_GetRenderTarget(IDirect3DDevice9Ex *iface, DWORD idx, IDirect3DSurface9 **surface)
1817{
1819 struct wined3d_rendertarget_view *wined3d_rtv;
1820 struct d3d9_surface *surface_impl;
1821 HRESULT hr = D3D_OK;
1822
1823 TRACE("iface %p, idx %u, surface %p.\n", iface, idx, surface);
1824
1825 if (!surface)
1826 return D3DERR_INVALIDCALL;
1827
1829 {
1830 WARN("Invalid index %u specified.\n", idx);
1831 return D3DERR_INVALIDCALL;
1832 }
1833
1836 {
1837 /* We want the sub resource parent here, since the view itself may be
1838 * internal to wined3d and may not have a parent. */
1840 *surface = &surface_impl->IDirect3DSurface9_iface;
1841 IDirect3DSurface9_AddRef(*surface);
1842 }
1843 else
1844 {
1846 *surface = NULL;
1847 }
1849
1850 return hr;
1851}
1852
1853static HRESULT WINAPI d3d9_device_SetDepthStencilSurface(IDirect3DDevice9Ex *iface, IDirect3DSurface9 *depth_stencil)
1854{
1856 struct d3d9_surface *ds_impl = unsafe_impl_from_IDirect3DSurface9(depth_stencil);
1857 struct wined3d_rendertarget_view *rtv;
1858
1859 TRACE("iface %p, depth_stencil %p.\n", iface, depth_stencil);
1860
1862 rtv = ds_impl ? d3d9_surface_acquire_rendertarget_view(ds_impl) : NULL;
1863 wined3d_device_set_depth_stencil_view(device->wined3d_device, rtv);
1866
1867 return D3D_OK;
1868}
1869
1870static HRESULT WINAPI d3d9_device_GetDepthStencilSurface(IDirect3DDevice9Ex *iface, IDirect3DSurface9 **depth_stencil)
1871{
1873 struct wined3d_rendertarget_view *wined3d_dsv;
1874 struct d3d9_surface *surface_impl;
1875 HRESULT hr = D3D_OK;
1876
1877 TRACE("iface %p, depth_stencil %p.\n", iface, depth_stencil);
1878
1879 if (!depth_stencil)
1880 return D3DERR_INVALIDCALL;
1881
1883 if ((wined3d_dsv = wined3d_device_get_depth_stencil_view(device->wined3d_device)))
1884 {
1885 /* We want the sub resource parent here, since the view itself may be
1886 * internal to wined3d and may not have a parent. */
1887 surface_impl = wined3d_rendertarget_view_get_sub_resource_parent(wined3d_dsv);
1888 *depth_stencil = &surface_impl->IDirect3DSurface9_iface;
1889 IDirect3DSurface9_AddRef(*depth_stencil);
1890 }
1891 else
1892 {
1894 *depth_stencil = NULL;
1895 }
1897
1898 return hr;
1899}
1900
1901static HRESULT WINAPI d3d9_device_BeginScene(IDirect3DDevice9Ex *iface)
1902{
1904 HRESULT hr;
1905
1906 TRACE("iface %p.\n", iface);
1907
1909 if (SUCCEEDED(hr = wined3d_device_begin_scene(device->wined3d_device)))
1910 device->in_scene = TRUE;
1912
1913 return hr;
1914}
1915
1916static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_EndScene(IDirect3DDevice9Ex *iface)
1917{
1919 HRESULT hr;
1920
1921 TRACE("iface %p.\n", iface);
1922
1924 if (SUCCEEDED(hr = wined3d_device_end_scene(device->wined3d_device)))
1925 device->in_scene = FALSE;
1927
1928 return hr;
1929}
1930
1932{
1933 unsigned int i;
1934
1935 for (i = 0; i < ARRAY_SIZE(device->render_targets); ++i)
1936 {
1937 struct d3d9_surface *surface = device->render_targets[i];
1938
1939 if (surface && surface->texture)
1941 }
1942}
1943
1944static HRESULT WINAPI d3d9_device_Clear(IDirect3DDevice9Ex *iface, DWORD rect_count,
1945 const D3DRECT *rects, DWORD flags, D3DCOLOR color, float z, DWORD stencil)
1946{
1947 const struct wined3d_color c =
1948 {
1949 ((color >> 16) & 0xff) / 255.0f,
1950 ((color >> 8) & 0xff) / 255.0f,
1951 (color & 0xff) / 255.0f,
1952 ((color >> 24) & 0xff) / 255.0f,
1953 };
1955 HRESULT hr;
1956
1957 TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u.\n",
1958 iface, rect_count, rects, flags, color, z, stencil);
1959
1960 if (rect_count && !rects)
1961 {
1962 WARN("count %u with NULL rects.\n", rect_count);
1963 rect_count = 0;
1964 }
1965
1967 hr = wined3d_device_clear(device->wined3d_device, rect_count, (const RECT *)rects, flags, &c, z, stencil);
1968 if (SUCCEEDED(hr))
1971
1972 return hr;
1973}
1974
1975static HRESULT WINAPI d3d9_device_SetTransform(IDirect3DDevice9Ex *iface,
1977{
1979
1980 TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
1981
1982 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1984 wined3d_device_set_transform(device->wined3d_device, state, (const struct wined3d_matrix *)matrix);
1986
1987 return D3D_OK;
1988}
1989
1990static HRESULT WINAPI d3d9_device_GetTransform(IDirect3DDevice9Ex *iface,
1992{
1994
1995 TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
1996
1997 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1999 wined3d_device_get_transform(device->wined3d_device, state, (struct wined3d_matrix *)matrix);
2001
2002 return D3D_OK;
2003}
2004
2005static HRESULT WINAPI d3d9_device_MultiplyTransform(IDirect3DDevice9Ex *iface,
2007{
2009
2010 TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
2011
2012 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
2014 wined3d_device_multiply_transform(device->wined3d_device, state, (const struct wined3d_matrix *)matrix);
2016
2017 return D3D_OK;
2018}
2019
2020static HRESULT WINAPI d3d9_device_SetViewport(IDirect3DDevice9Ex *iface, const D3DVIEWPORT9 *viewport)
2021{
2023 struct wined3d_viewport vp;
2024
2025 TRACE("iface %p, viewport %p.\n", iface, viewport);
2026
2027 vp.x = viewport->X;
2028 vp.y = viewport->Y;
2029 vp.width = viewport->Width;
2030 vp.height = viewport->Height;
2031 vp.min_z = viewport->MinZ;
2032 vp.max_z = viewport->MaxZ;
2033
2035 wined3d_device_set_viewport(device->wined3d_device, &vp);
2037
2038 return D3D_OK;
2039}
2040
2041static HRESULT WINAPI d3d9_device_GetViewport(IDirect3DDevice9Ex *iface, D3DVIEWPORT9 *viewport)
2042{
2045
2046 TRACE("iface %p, viewport %p.\n", iface, viewport);
2047
2051
2052 viewport->X = wined3d_viewport.x;
2053 viewport->Y = wined3d_viewport.y;
2054 viewport->Width = wined3d_viewport.width;
2055 viewport->Height = wined3d_viewport.height;
2056 viewport->MinZ = wined3d_viewport.min_z;
2057 viewport->MaxZ = wined3d_viewport.max_z;
2058
2059 return D3D_OK;
2060}
2061
2062static HRESULT WINAPI d3d9_device_SetMaterial(IDirect3DDevice9Ex *iface, const D3DMATERIAL9 *material)
2063{
2065
2066 TRACE("iface %p, material %p.\n", iface, material);
2067
2068 /* Note: D3DMATERIAL9 is compatible with struct wined3d_material. */
2070 wined3d_device_set_material(device->wined3d_device, (const struct wined3d_material *)material);
2072
2073 return D3D_OK;
2074}
2075
2076static HRESULT WINAPI d3d9_device_GetMaterial(IDirect3DDevice9Ex *iface, D3DMATERIAL9 *material)
2077{
2079
2080 TRACE("iface %p, material %p.\n", iface, material);
2081
2082 /* Note: D3DMATERIAL9 is compatible with struct wined3d_material. */
2084 wined3d_device_get_material(device->wined3d_device, (struct wined3d_material *)material);
2086
2087 return D3D_OK;
2088}
2089
2090static HRESULT WINAPI d3d9_device_SetLight(IDirect3DDevice9Ex *iface, DWORD index, const D3DLIGHT9 *light)
2091{
2093 HRESULT hr;
2094
2095 TRACE("iface %p, index %u, light %p.\n", iface, index, light);
2096
2097 /* Note: D3DLIGHT9 is compatible with struct wined3d_light. */
2099 hr = wined3d_device_set_light(device->wined3d_device, index, (const struct wined3d_light *)light);
2101
2102 return hr;
2103}
2104
2105static HRESULT WINAPI d3d9_device_GetLight(IDirect3DDevice9Ex *iface, DWORD index, D3DLIGHT9 *light)
2106{
2108 HRESULT hr;
2109
2110 TRACE("iface %p, index %u, light %p.\n", iface, index, light);
2111
2112 /* Note: D3DLIGHT9 is compatible with struct wined3d_light. */
2114 hr = wined3d_device_get_light(device->wined3d_device, index, (struct wined3d_light *)light);
2116
2117 return hr;
2118}
2119
2120static HRESULT WINAPI d3d9_device_LightEnable(IDirect3DDevice9Ex *iface, DWORD index, BOOL enable)
2121{
2123 HRESULT hr;
2124
2125 TRACE("iface %p, index %u, enable %#x.\n", iface, index, enable);
2126
2130
2131 return hr;
2132}
2133
2134static HRESULT WINAPI d3d9_device_GetLightEnable(IDirect3DDevice9Ex *iface, DWORD index, BOOL *enable)
2135{
2137 HRESULT hr;
2138
2139 TRACE("iface %p, index %u, enable %p.\n", iface, index, enable);
2140
2144
2145 return hr;
2146}
2147
2148static HRESULT WINAPI d3d9_device_SetClipPlane(IDirect3DDevice9Ex *iface, DWORD index, const float *plane)
2149{
2151 HRESULT hr;
2152
2153 TRACE("iface %p, index %u, plane %p.\n", iface, index, plane);
2154
2155 index = min(index, device->max_user_clip_planes - 1);
2156
2158 hr = wined3d_device_set_clip_plane(device->wined3d_device, index, (const struct wined3d_vec4 *)plane);
2160
2161 return hr;
2162}
2163
2164static HRESULT WINAPI d3d9_device_GetClipPlane(IDirect3DDevice9Ex *iface, DWORD index, float *plane)
2165{
2167 HRESULT hr;
2168
2169 TRACE("iface %p, index %u, plane %p.\n", iface, index, plane);
2170
2171 index = min(index, device->max_user_clip_planes - 1);
2172
2174 hr = wined3d_device_get_clip_plane(device->wined3d_device, index, (struct wined3d_vec4 *)plane);
2176
2177 return hr;
2178}
2179
2182{
2184
2185 TRACE("iface %p, state %#x, value %#x.\n", iface, state, value);
2186
2190
2191 return D3D_OK;
2192}
2193
2194static HRESULT WINAPI d3d9_device_GetRenderState(IDirect3DDevice9Ex *iface,
2196{
2198
2199 TRACE("iface %p, state %#x, value %p.\n", iface, state, value);
2200
2204
2205 return D3D_OK;
2206}
2207
2208static HRESULT WINAPI d3d9_device_CreateStateBlock(IDirect3DDevice9Ex *iface,
2209 D3DSTATEBLOCKTYPE type, IDirect3DStateBlock9 **stateblock)
2210{
2212 struct d3d9_stateblock *object;
2213 HRESULT hr;
2214
2215 TRACE("iface %p, type %#x, stateblock %p.\n", iface, type, stateblock);
2216
2218 {
2219 WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL.\n");
2220 return D3DERR_INVALIDCALL;
2221 }
2222
2223 if (!(object = heap_alloc_zero(sizeof(*object))))
2224 return E_OUTOFMEMORY;
2225
2226 hr = stateblock_init(object, device, type, NULL);
2227 if (FAILED(hr))
2228 {
2229 WARN("Failed to initialize stateblock, hr %#x.\n", hr);
2230 heap_free(object);
2231 return hr;
2232 }
2233
2234 TRACE("Created stateblock %p.\n", object);
2235 *stateblock = &object->IDirect3DStateBlock9_iface;
2236
2237 return D3D_OK;
2238}
2239
2240static HRESULT WINAPI d3d9_device_BeginStateBlock(IDirect3DDevice9Ex *iface)
2241{
2243 HRESULT hr;
2244
2245 TRACE("iface %p.\n", iface);
2246
2248 hr = wined3d_device_begin_stateblock(device->wined3d_device);
2250
2251 return hr;
2252}
2253
2254static HRESULT WINAPI d3d9_device_EndStateBlock(IDirect3DDevice9Ex *iface, IDirect3DStateBlock9 **stateblock)
2255{
2258 struct d3d9_stateblock *object;
2259 HRESULT hr;
2260
2261 TRACE("iface %p, stateblock %p.\n", iface, stateblock);
2262
2266 if (FAILED(hr))
2267 {
2268 WARN("Failed to end the state block, hr %#x.\n", hr);
2269 return hr;
2270 }
2271
2272 if (!(object = heap_alloc_zero(sizeof(*object))))
2273 {
2277 return E_OUTOFMEMORY;
2278 }
2279
2281 if (FAILED(hr))
2282 {
2283 WARN("Failed to initialize stateblock, hr %#x.\n", hr);
2287 heap_free(object);
2288 return hr;
2289 }
2290
2291 TRACE("Created stateblock %p.\n", object);
2292 *stateblock = &object->IDirect3DStateBlock9_iface;
2293
2294 return D3D_OK;
2295}
2296
2297static HRESULT WINAPI d3d9_device_SetClipStatus(IDirect3DDevice9Ex *iface, const D3DCLIPSTATUS9 *clip_status)
2298{
2300 HRESULT hr;
2301
2302 TRACE("iface %p, clip_status %p.\n", iface, clip_status);
2303
2305 hr = wined3d_device_set_clip_status(device->wined3d_device, (const struct wined3d_clip_status *)clip_status);
2307
2308 return hr;
2309}
2310
2311static HRESULT WINAPI d3d9_device_GetClipStatus(IDirect3DDevice9Ex *iface, D3DCLIPSTATUS9 *clip_status)
2312{
2314 HRESULT hr;
2315
2316 TRACE("iface %p, clip_status %p.\n", iface, clip_status);
2317
2319 hr = wined3d_device_get_clip_status(device->wined3d_device, (struct wined3d_clip_status *)clip_status);
2321
2322 return hr;
2323}
2324
2325static HRESULT WINAPI d3d9_device_GetTexture(IDirect3DDevice9Ex *iface, DWORD stage, IDirect3DBaseTexture9 **texture)
2326{
2329 struct d3d9_texture *texture_impl;
2330
2331 TRACE("iface %p, stage %u, texture %p.\n", iface, stage, texture);
2332
2333 if (!texture)
2334 return D3DERR_INVALIDCALL;
2335
2337 if ((wined3d_texture = wined3d_device_get_texture(device->wined3d_device, stage)))
2338 {
2340 *texture = &texture_impl->IDirect3DBaseTexture9_iface;
2342 }
2343 else
2344 {
2345 *texture = NULL;
2346 }
2348
2349 return D3D_OK;
2350}
2351
2352static HRESULT WINAPI d3d9_device_SetTexture(IDirect3DDevice9Ex *iface, DWORD stage, IDirect3DBaseTexture9 *texture)
2353{
2355 struct d3d9_texture *texture_impl;
2356 HRESULT hr;
2357
2358 TRACE("iface %p, stage %u, texture %p.\n", iface, stage, texture);
2359
2361
2363 hr = wined3d_device_set_texture(device->wined3d_device, stage,
2364 texture_impl ? texture_impl->wined3d_texture : NULL);
2365 if (SUCCEEDED(hr))
2366 {
2367 unsigned int i = stage >= D3DVERTEXTEXTURESAMPLER0 ? stage - D3DVERTEXTEXTURESAMPLER0 + 16 : stage;
2368
2369 if (stage < ARRAY_SIZE(device->textures))
2370 device->textures[i] = texture_impl;
2371 }
2373
2374 return hr;
2375}
2376
2378{
2379 WINED3D_TSS_INVALID, /* 0, unused */
2380 WINED3D_TSS_COLOR_OP, /* 1, D3DTSS_COLOROP */
2381 WINED3D_TSS_COLOR_ARG1, /* 2, D3DTSS_COLORARG1 */
2382 WINED3D_TSS_COLOR_ARG2, /* 3, D3DTSS_COLORARG2 */
2383 WINED3D_TSS_ALPHA_OP, /* 4, D3DTSS_ALPHAOP */
2384 WINED3D_TSS_ALPHA_ARG1, /* 5, D3DTSS_ALPHAARG1 */
2385 WINED3D_TSS_ALPHA_ARG2, /* 6, D3DTSS_ALPHAARG2 */
2386 WINED3D_TSS_BUMPENV_MAT00, /* 7, D3DTSS_BUMPENVMAT00 */
2387 WINED3D_TSS_BUMPENV_MAT01, /* 8, D3DTSS_BUMPENVMAT01 */
2388 WINED3D_TSS_BUMPENV_MAT10, /* 9, D3DTSS_BUMPENVMAT10 */
2389 WINED3D_TSS_BUMPENV_MAT11, /* 10, D3DTSS_BUMPENVMAT11 */
2390 WINED3D_TSS_TEXCOORD_INDEX, /* 11, D3DTSS_TEXCOORDINDEX */
2391 WINED3D_TSS_INVALID, /* 12, unused */
2392 WINED3D_TSS_INVALID, /* 13, unused */
2393 WINED3D_TSS_INVALID, /* 14, unused */
2394 WINED3D_TSS_INVALID, /* 15, unused */
2395 WINED3D_TSS_INVALID, /* 16, unused */
2396 WINED3D_TSS_INVALID, /* 17, unused */
2397 WINED3D_TSS_INVALID, /* 18, unused */
2398 WINED3D_TSS_INVALID, /* 19, unused */
2399 WINED3D_TSS_INVALID, /* 20, unused */
2400 WINED3D_TSS_INVALID, /* 21, unused */
2401 WINED3D_TSS_BUMPENV_LSCALE, /* 22, D3DTSS_BUMPENVLSCALE */
2402 WINED3D_TSS_BUMPENV_LOFFSET, /* 23, D3DTSS_BUMPENVLOFFSET */
2403 WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
2404 WINED3D_TSS_INVALID, /* 25, unused */
2405 WINED3D_TSS_COLOR_ARG0, /* 26, D3DTSS_COLORARG0 */
2406 WINED3D_TSS_ALPHA_ARG0, /* 27, D3DTSS_ALPHAARG0 */
2407 WINED3D_TSS_RESULT_ARG, /* 28, D3DTSS_RESULTARG */
2408 WINED3D_TSS_INVALID, /* 29, unused */
2409 WINED3D_TSS_INVALID, /* 30, unused */
2410 WINED3D_TSS_INVALID, /* 31, unused */
2411 WINED3D_TSS_CONSTANT, /* 32, D3DTSS_CONSTANT */
2412};
2413
2414static HRESULT WINAPI d3d9_device_GetTextureStageState(IDirect3DDevice9Ex *iface,
2416{
2418
2419 TRACE("iface %p, stage %u, state %#x, value %p.\n", iface, stage, state, value);
2420
2421 if (state >= ARRAY_SIZE(tss_lookup))
2422 {
2423 WARN("Invalid state %#x passed.\n", state);
2424 return D3D_OK;
2425 }
2426
2430
2431 return D3D_OK;
2432}
2433
2434static HRESULT WINAPI d3d9_device_SetTextureStageState(IDirect3DDevice9Ex *iface,
2436{
2438
2439 TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface, stage, state, value);
2440
2441 if (state >= ARRAY_SIZE(tss_lookup))
2442 {
2443 WARN("Invalid state %#x passed.\n", state);
2444 return D3D_OK;
2445 }
2446
2450
2451 return D3D_OK;
2452}
2453
2454static HRESULT WINAPI d3d9_device_GetSamplerState(IDirect3DDevice9Ex *iface,
2456{
2458
2459 TRACE("iface %p, sampler %u, state %#x, value %p.\n", iface, sampler, state, value);
2460
2464
2465 return D3D_OK;
2466}
2467
2470{
2472
2473 TRACE("iface %p, sampler %u, state %#x, value %#x.\n", iface, sampler, state, value);
2474
2478
2479 return D3D_OK;
2480}
2481
2482static HRESULT WINAPI d3d9_device_ValidateDevice(IDirect3DDevice9Ex *iface, DWORD *pass_count)
2483{
2485 HRESULT hr;
2486
2487 TRACE("iface %p, pass_count %p.\n", iface, pass_count);
2488
2490 hr = wined3d_device_validate_device(device->wined3d_device, pass_count);
2492
2493 return hr;
2494}
2495
2496static HRESULT WINAPI d3d9_device_SetPaletteEntries(IDirect3DDevice9Ex *iface,
2497 UINT palette_idx, const PALETTEENTRY *entries)
2498{
2499 WARN("iface %p, palette_idx %u, entries %p unimplemented.\n", iface, palette_idx, entries);
2500
2501 /* The d3d9 palette API is non-functional on Windows. Getters and setters are implemented,
2502 * and some drivers allow the creation of P8 surfaces. These surfaces can be copied to
2503 * other P8 surfaces with StretchRect, but cannot be converted to (A)RGB.
2504 *
2505 * Some older(dx7) cards may have support for P8 textures, but games cannot rely on this. */
2506 return D3D_OK;
2507}
2508
2509static HRESULT WINAPI d3d9_device_GetPaletteEntries(IDirect3DDevice9Ex *iface,
2510 UINT palette_idx, PALETTEENTRY *entries)
2511{
2512 FIXME("iface %p, palette_idx %u, entries %p unimplemented.\n", iface, palette_idx, entries);
2513
2514 return D3DERR_INVALIDCALL;
2515}
2516
2517static HRESULT WINAPI d3d9_device_SetCurrentTexturePalette(IDirect3DDevice9Ex *iface, UINT palette_idx)
2518{
2519 WARN("iface %p, palette_idx %u unimplemented.\n", iface, palette_idx);
2520
2521 return D3D_OK;
2522}
2523
2524static HRESULT WINAPI d3d9_device_GetCurrentTexturePalette(IDirect3DDevice9Ex *iface, UINT *palette_idx)
2525{
2526 FIXME("iface %p, palette_idx %p.\n", iface, palette_idx);
2527
2528 return D3DERR_INVALIDCALL;
2529}
2530
2531static HRESULT WINAPI d3d9_device_SetScissorRect(IDirect3DDevice9Ex *iface, const RECT *rect)
2532{
2534
2535 TRACE("iface %p, rect %p.\n", iface, rect);
2536
2540
2541 return D3D_OK;
2542}
2543
2544static HRESULT WINAPI d3d9_device_GetScissorRect(IDirect3DDevice9Ex *iface, RECT *rect)
2545{
2547
2548 TRACE("iface %p, rect %p.\n", iface, rect);
2549
2553
2554 return D3D_OK;
2555}
2556
2557static HRESULT WINAPI d3d9_device_SetSoftwareVertexProcessing(IDirect3DDevice9Ex *iface, BOOL software)
2558{
2560
2561 TRACE("iface %p, software %#x.\n", iface, software);
2562
2564 wined3d_device_set_software_vertex_processing(device->wined3d_device, software);
2566
2567 return D3D_OK;
2568}
2569
2570static BOOL WINAPI d3d9_device_GetSoftwareVertexProcessing(IDirect3DDevice9Ex *iface)
2571{
2573 BOOL ret;
2574
2575 TRACE("iface %p.\n", iface);
2576
2580
2581 return ret;
2582}
2583
2584static HRESULT WINAPI d3d9_device_SetNPatchMode(IDirect3DDevice9Ex *iface, float segment_count)
2585{
2587 HRESULT hr;
2588
2589 TRACE("iface %p, segment_count %.8e.\n", iface, segment_count);
2590
2592 hr = wined3d_device_set_npatch_mode(device->wined3d_device, segment_count);
2594
2595 return hr;
2596}
2597
2598static float WINAPI d3d9_device_GetNPatchMode(IDirect3DDevice9Ex *iface)
2599{
2601 float ret;
2602
2603 TRACE("iface %p.\n", iface);
2604
2606 ret = wined3d_device_get_npatch_mode(device->wined3d_device);
2608
2609 return ret;
2610}
2611
2612/* wined3d critical section must be taken by the caller. */
2614{
2615 unsigned int i;
2616
2617 for (i = 0; i < ARRAY_SIZE(device->textures); ++i)
2618 if (device->textures[i])
2620}
2621
2622static HRESULT WINAPI d3d9_device_DrawPrimitive(IDirect3DDevice9Ex *iface,
2623 D3DPRIMITIVETYPE primitive_type, UINT start_vertex, UINT primitive_count)
2624{
2626 HRESULT hr;
2627
2628 TRACE("iface %p, primitive_type %#x, start_vertex %u, primitive_count %u.\n",
2629 iface, primitive_type, start_vertex, primitive_count);
2630
2632 if (!device->has_vertex_declaration)
2633 {
2635 WARN("Called without a valid vertex declaration set.\n");
2636 return D3DERR_INVALIDCALL;
2637 }
2639 wined3d_device_set_primitive_type(device->wined3d_device, primitive_type, 0);
2640 hr = wined3d_device_draw_primitive(device->wined3d_device, start_vertex,
2641 vertex_count_from_primitive_count(primitive_type, primitive_count));
2642 if (SUCCEEDED(hr))
2645
2646 return hr;
2647}
2648
2649static HRESULT WINAPI d3d9_device_DrawIndexedPrimitive(IDirect3DDevice9Ex *iface,
2650 D3DPRIMITIVETYPE primitive_type, INT base_vertex_idx, UINT min_vertex_idx,
2651 UINT vertex_count, UINT start_idx, UINT primitive_count)
2652{
2654 HRESULT hr;
2655
2656 TRACE("iface %p, primitive_type %#x, base_vertex_idx %u, min_vertex_idx %u, "
2657 "vertex_count %u, start_idx %u, primitive_count %u.\n",
2658 iface, primitive_type, base_vertex_idx, min_vertex_idx,
2659 vertex_count, start_idx, primitive_count);
2660
2662 if (!device->has_vertex_declaration)
2663 {
2665 WARN("Called without a valid vertex declaration set.\n");
2666 return D3DERR_INVALIDCALL;
2667 }
2669 wined3d_device_set_base_vertex_index(device->wined3d_device, base_vertex_idx);
2670 wined3d_device_set_primitive_type(device->wined3d_device, primitive_type, 0);
2671 hr = wined3d_device_draw_indexed_primitive(device->wined3d_device, start_idx,
2672 vertex_count_from_primitive_count(primitive_type, primitive_count));
2673 if (SUCCEEDED(hr))
2676
2677 return hr;
2678}
2679
2680/* The caller is responsible for wined3d locking */
2682{
2683 HRESULT hr;
2684
2685 if (device->vertex_buffer_size < min_size || !device->vertex_buffer)
2686 {
2687 UINT size = max(device->vertex_buffer_size * 2, min_size);
2689 struct wined3d_buffer *buffer;
2690
2691 TRACE("Growing vertex buffer to %u bytes.\n", size);
2692
2693 desc.byte_width = size;
2695 desc.bind_flags = WINED3D_BIND_VERTEX_BUFFER;
2697 desc.misc_flags = 0;
2698 desc.structure_byte_stride = 0;
2699
2700 if (FAILED(hr = wined3d_buffer_create(device->wined3d_device, &desc,
2702 {
2703 ERR("Failed to create vertex buffer, hr %#x.\n", hr);
2704 return hr;
2705 }
2706
2707 if (device->vertex_buffer)
2708 wined3d_buffer_decref(device->vertex_buffer);
2709
2710 device->vertex_buffer = buffer;
2711 device->vertex_buffer_size = size;
2712 device->vertex_buffer_pos = 0;
2713 }
2714 return D3D_OK;
2715}
2716
2717static HRESULT WINAPI d3d9_device_DrawPrimitiveUP(IDirect3DDevice9Ex *iface,
2718 D3DPRIMITIVETYPE primitive_type, UINT primitive_count, const void *data, UINT stride)
2719{
2721 HRESULT hr;
2722 UINT vtx_count = vertex_count_from_primitive_count(primitive_type, primitive_count);
2724 struct wined3d_box wined3d_box = {0};
2725 UINT size = vtx_count * stride;
2726 struct wined3d_resource *vb;
2727 UINT vb_pos, align;
2728
2729 TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n",
2730 iface, primitive_type, primitive_count, data, stride);
2731
2732 if (!primitive_count)
2733 {
2734 WARN("primitive_count is 0, returning D3D_OK\n");
2735 return D3D_OK;
2736 }
2737
2739
2740 if (!device->has_vertex_declaration)
2741 {
2743 WARN("Called without a valid vertex declaration set.\n");
2744 return D3DERR_INVALIDCALL;
2745 }
2746
2748 if (FAILED(hr))
2749 goto done;
2750
2751 vb_pos = device->vertex_buffer_pos;
2752 align = vb_pos % stride;
2753 if (align) align = stride - align;
2754 if (vb_pos + size + align > device->vertex_buffer_size)
2755 vb_pos = 0;
2756 else
2757 vb_pos += align;
2758
2759 wined3d_box.left = vb_pos;
2760 wined3d_box.right = vb_pos + size;
2761 vb = wined3d_buffer_get_resource(device->vertex_buffer);
2764 goto done;
2767 device->vertex_buffer_pos = vb_pos + size;
2768
2769 hr = wined3d_device_set_stream_source(device->wined3d_device, 0, device->vertex_buffer, 0, stride);
2770 if (FAILED(hr))
2771 goto done;
2772
2774 wined3d_device_set_primitive_type(device->wined3d_device, primitive_type, 0);
2775 hr = wined3d_device_draw_primitive(device->wined3d_device, vb_pos / stride, vtx_count);
2776 wined3d_device_set_stream_source(device->wined3d_device, 0, NULL, 0, 0);
2777 if (SUCCEEDED(hr))
2779
2780done:
2782 return hr;
2783}
2784
2785/* The caller is responsible for wined3d locking */
2787{
2788 HRESULT hr;
2789
2790 if (device->index_buffer_size < min_size || !device->index_buffer)
2791 {
2792 UINT size = max(device->index_buffer_size * 2, min_size);
2794 struct wined3d_buffer *buffer;
2795
2796 TRACE("Growing index buffer to %u bytes.\n", size);
2797
2798 desc.byte_width = size;
2800 desc.bind_flags = WINED3D_BIND_INDEX_BUFFER;
2802 desc.misc_flags = 0;
2803 desc.structure_byte_stride = 0;
2804
2805 if (FAILED(hr = wined3d_buffer_create(device->wined3d_device, &desc,
2807 {
2808 ERR("Failed to create index buffer, hr %#x.\n", hr);
2809 return hr;
2810 }
2811
2812 if (device->index_buffer)
2813 wined3d_buffer_decref(device->index_buffer);
2814
2815 device->index_buffer = buffer;
2816 device->index_buffer_size = size;
2817 device->index_buffer_pos = 0;
2818 }
2819 return D3D_OK;
2820}
2821
2822static HRESULT WINAPI d3d9_device_DrawIndexedPrimitiveUP(IDirect3DDevice9Ex *iface,
2823 D3DPRIMITIVETYPE primitive_type, UINT min_vertex_idx, UINT vertex_count,
2824 UINT primitive_count, const void *index_data, D3DFORMAT index_format,
2825 const void *vertex_data, UINT vertex_stride)
2826{
2827 UINT idx_count = vertex_count_from_primitive_count(primitive_type, primitive_count);
2829 UINT idx_fmt_size = index_format == D3DFMT_INDEX16 ? 2 : 4;
2830 UINT vtx_size = vertex_count * vertex_stride;
2831 UINT idx_size = idx_count * idx_fmt_size;
2833 struct wined3d_box wined3d_box = {0};
2834 struct wined3d_resource *ib, *vb;
2835 UINT vb_pos, ib_pos, align;
2836 HRESULT hr;
2837
2838 TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, vertex_count %u, primitive_count %u, "
2839 "index_data %p, index_format %#x, vertex_data %p, vertex_stride %u.\n",
2840 iface, primitive_type, min_vertex_idx, vertex_count, primitive_count,
2841 index_data, index_format, vertex_data, vertex_stride);
2842
2843 if (!primitive_count)
2844 {
2845 WARN("primitive_count is 0, returning D3D_OK.\n");
2846 return D3D_OK;
2847 }
2848
2850
2851 if (!device->has_vertex_declaration)
2852 {
2854 WARN("Called without a valid vertex declaration set.\n");
2855 return D3DERR_INVALIDCALL;
2856 }
2857
2859 if (FAILED(hr))
2860 goto done;
2861
2862 vb_pos = device->vertex_buffer_pos;
2863 align = vb_pos % vertex_stride;
2864 if (align) align = vertex_stride - align;
2865 if (vb_pos + vtx_size + align > device->vertex_buffer_size)
2866 vb_pos = 0;
2867 else
2868 vb_pos += align;
2869
2870 wined3d_box.left = vb_pos;
2871 wined3d_box.right = vb_pos + vtx_size;
2872 vb = wined3d_buffer_get_resource(device->vertex_buffer);
2875 goto done;
2876 memcpy(wined3d_map_desc.data, (char *)vertex_data + min_vertex_idx * vertex_stride, vtx_size);
2878 device->vertex_buffer_pos = vb_pos + vtx_size;
2879
2881 if (FAILED(hr))
2882 goto done;
2883
2884 ib_pos = device->index_buffer_pos;
2885 align = ib_pos % idx_fmt_size;
2886 if (align) align = idx_fmt_size - align;
2887 if (ib_pos + idx_size + align > device->index_buffer_size)
2888 ib_pos = 0;
2889 else
2890 ib_pos += align;
2891
2892 wined3d_box.left = ib_pos;
2893 wined3d_box.right = ib_pos + idx_size;
2894 ib = wined3d_buffer_get_resource(device->index_buffer);
2897 goto done;
2900 device->index_buffer_pos = ib_pos + idx_size;
2901
2902 hr = wined3d_device_set_stream_source(device->wined3d_device, 0, device->vertex_buffer, 0, vertex_stride);
2903 if (FAILED(hr))
2904 goto done;
2905
2907 wined3d_device_set_index_buffer(device->wined3d_device, device->index_buffer,
2908 wined3dformat_from_d3dformat(index_format), 0);
2909 wined3d_device_set_base_vertex_index(device->wined3d_device, vb_pos / vertex_stride - min_vertex_idx);
2910
2911 wined3d_device_set_primitive_type(device->wined3d_device, primitive_type, 0);
2912 hr = wined3d_device_draw_indexed_primitive(device->wined3d_device, ib_pos / idx_fmt_size, idx_count);
2913
2914 wined3d_device_set_stream_source(device->wined3d_device, 0, NULL, 0, 0);
2916 wined3d_device_set_base_vertex_index(device->wined3d_device, 0);
2917
2918 if (SUCCEEDED(hr))
2920
2921done:
2923 return hr;
2924}
2925
2926static HRESULT WINAPI d3d9_device_ProcessVertices(IDirect3DDevice9Ex *iface,
2927 UINT src_start_idx, UINT dst_idx, UINT vertex_count, IDirect3DVertexBuffer9 *dst_buffer,
2928 IDirect3DVertexDeclaration9 *declaration, DWORD flags)
2929{
2931 struct d3d9_vertexbuffer *dst_impl = unsafe_impl_from_IDirect3DVertexBuffer9(dst_buffer);
2933 HRESULT hr;
2934
2935 TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, declaration %p, flags %#x.\n",
2936 iface, src_start_idx, dst_idx, vertex_count, dst_buffer, declaration, flags);
2937
2939 hr = wined3d_device_process_vertices(device->wined3d_device, src_start_idx, dst_idx, vertex_count,
2940 dst_impl->wined3d_buffer, decl_impl ? decl_impl->wined3d_declaration : NULL,
2941 flags, dst_impl->fvf);
2943
2944 return hr;
2945}
2946
2947static HRESULT WINAPI d3d9_device_CreateVertexDeclaration(IDirect3DDevice9Ex *iface,
2948 const D3DVERTEXELEMENT9 *elements, IDirect3DVertexDeclaration9 **declaration)
2949{
2952 HRESULT hr;
2953
2954 TRACE("iface %p, elements %p, declaration %p.\n", iface, elements, declaration);
2955
2956 if (!declaration)
2957 {
2958 WARN("Caller passed a NULL declaration, returning D3DERR_INVALIDCALL.\n");
2959 return D3DERR_INVALIDCALL;
2960 }
2961
2963 *declaration = &object->IDirect3DVertexDeclaration9_iface;
2964
2965 return hr;
2966}
2967
2968static HRESULT WINAPI d3d9_device_SetVertexDeclaration(IDirect3DDevice9Ex *iface,
2969 IDirect3DVertexDeclaration9 *declaration)
2970{
2973
2974 TRACE("iface %p, declaration %p.\n", iface, declaration);
2975
2978 decl_impl ? decl_impl->wined3d_declaration : NULL);
2979 device->has_vertex_declaration = !!decl_impl;
2981
2982 return D3D_OK;
2983}
2984
2985static HRESULT WINAPI d3d9_device_GetVertexDeclaration(IDirect3DDevice9Ex *iface,
2986 IDirect3DVertexDeclaration9 **declaration)
2987{
2989 struct wined3d_vertex_declaration *wined3d_declaration;
2990 struct d3d9_vertex_declaration *declaration_impl;
2991
2992 TRACE("iface %p, declaration %p.\n", iface, declaration);
2993
2994 if (!declaration) return D3DERR_INVALIDCALL;
2995
2998 {
3000 *declaration = &declaration_impl->IDirect3DVertexDeclaration9_iface;
3002 }
3003 else
3004 {
3005 *declaration = NULL;
3006 }
3008
3009 TRACE("Returning %p.\n", *declaration);
3010 return D3D_OK;
3011}
3012
3014{
3015 struct wined3d_vertex_declaration *wined3d_declaration;
3016 struct fvf_declaration *fvf_decls = device->fvf_decls;
3017 struct d3d9_vertex_declaration *d3d9_declaration;
3019 int p, low, high; /* deliberately signed */
3020 HRESULT hr;
3021
3022 TRACE("Searching for declaration for fvf %08x... ", fvf);
3023
3024 low = 0;
3025 high = device->fvf_decl_count - 1;
3026 while (low <= high)
3027 {
3028 p = (low + high) >> 1;
3029 TRACE("%d ", p);
3030
3031 if (fvf_decls[p].fvf == fvf)
3032 {
3033 TRACE("found %p.\n", fvf_decls[p].decl);
3034 return fvf_decls[p].decl;
3035 }
3036
3037 if (fvf_decls[p].fvf < fvf)
3038 low = p + 1;
3039 else
3040 high = p - 1;
3041 }
3042 TRACE("not found. Creating and inserting at position %d.\n", low);
3043
3045 return NULL;
3046
3047 hr = d3d9_vertex_declaration_create(device, elements, &d3d9_declaration);
3049 if (FAILED(hr))
3050 return NULL;
3051
3052 if (device->fvf_decl_size == device->fvf_decl_count)
3053 {
3054 UINT grow = max(device->fvf_decl_size / 2, 8);
3055
3056 if (!(fvf_decls = heap_realloc(fvf_decls, sizeof(*fvf_decls) * (device->fvf_decl_size + grow))))
3057 {
3059 return NULL;
3060 }
3061 device->fvf_decls = fvf_decls;
3062 device->fvf_decl_size += grow;
3063 }
3064
3065 d3d9_declaration->fvf = fvf;
3066 wined3d_declaration = d3d9_declaration->wined3d_declaration;
3069
3070 memmove(fvf_decls + low + 1, fvf_decls + low, sizeof(*fvf_decls) * (device->fvf_decl_count - low));
3071 fvf_decls[low].decl = wined3d_declaration;
3072 fvf_decls[low].fvf = fvf;
3073 ++device->fvf_decl_count;
3074
3075 TRACE("Returning %p. %u declarations in array.\n", wined3d_declaration, device->fvf_decl_count);
3076
3077 return wined3d_declaration;
3078}
3079
3080static HRESULT WINAPI d3d9_device_SetFVF(IDirect3DDevice9Ex *iface, DWORD fvf)
3081{
3083 struct wined3d_vertex_declaration *decl;
3084
3085 TRACE("iface %p, fvf %#x.\n", iface, fvf);
3086
3087 if (!fvf)
3088 {
3089 WARN("%#x is not a valid FVF.\n", fvf);
3090 return D3D_OK;
3091 }
3092
3094 if (!(decl = device_get_fvf_declaration(device, fvf)))
3095 {
3097 ERR("Failed to create a vertex declaration for fvf %#x.\n", fvf);
3099 }
3100
3101 wined3d_device_set_vertex_declaration(device->wined3d_device, decl);
3102 device->has_vertex_declaration = TRUE;
3104
3105 return D3D_OK;
3106}
3107
3108static HRESULT WINAPI d3d9_device_GetFVF(IDirect3DDevice9Ex *iface, DWORD *fvf)
3109{
3111 struct wined3d_vertex_declaration *wined3d_declaration;
3112 struct d3d9_vertex_declaration *d3d9_declaration;
3113
3114 TRACE("iface %p, fvf %p.\n", iface, fvf);
3115
3118 {
3120 *fvf = d3d9_declaration->fvf;
3121 }
3122 else
3123 {
3124 *fvf = 0;
3125 }
3127
3128 TRACE("Returning FVF %#x.\n", *fvf);
3129
3130 return D3D_OK;
3131}
3132
3133static HRESULT WINAPI d3d9_device_CreateVertexShader(IDirect3DDevice9Ex *iface,
3134 const DWORD *byte_code, IDirect3DVertexShader9 **shader)
3135{
3137 struct d3d9_vertexshader *object;
3138 HRESULT hr;
3139
3140 TRACE("iface %p, byte_code %p, shader %p.\n", iface, byte_code, shader);
3141
3142 if (!(object = heap_alloc_zero(sizeof(*object))))
3143 return E_OUTOFMEMORY;
3144
3145 hr = vertexshader_init(object, device, byte_code);
3146 if (FAILED(hr))
3147 {
3148 WARN("Failed to initialize vertex shader, hr %#x.\n", hr);
3149 heap_free(object);
3150 return hr;
3151 }
3152
3153 TRACE("Created vertex shader %p.\n", object);
3154 *shader = &object->IDirect3DVertexShader9_iface;
3155
3156 return D3D_OK;
3157}
3158
3159static HRESULT WINAPI d3d9_device_SetVertexShader(IDirect3DDevice9Ex *iface, IDirect3DVertexShader9 *shader)
3160{
3163
3164 TRACE("iface %p, shader %p.\n", iface, shader);
3165
3168 shader_obj ? shader_obj->wined3d_shader : NULL);
3170
3171 return D3D_OK;
3172}
3173
3174static HRESULT WINAPI d3d9_device_GetVertexShader(IDirect3DDevice9Ex *iface, IDirect3DVertexShader9 **shader)
3175{
3177 struct d3d9_vertexshader *shader_impl;
3179
3180 TRACE("iface %p, shader %p.\n", iface, shader);
3181
3184 {
3186 *shader = &shader_impl->IDirect3DVertexShader9_iface;
3188 }
3189 else
3190 {
3191 *shader = NULL;
3192 }
3194
3195 TRACE("Returning %p.\n", *shader);
3196
3197 return D3D_OK;
3198}
3199
3200static HRESULT WINAPI d3d9_device_SetVertexShaderConstantF(IDirect3DDevice9Ex *iface,
3201 UINT reg_idx, const float *data, UINT count)
3202{
3204 HRESULT hr;
3205
3206 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
3207
3209 {
3210 WARN("Trying to access %u constants, but d3d9 only supports %u\n",
3212 return D3DERR_INVALIDCALL;
3213 }
3214
3216 hr = wined3d_device_set_vs_consts_f(device->wined3d_device,
3217 reg_idx, count, (const struct wined3d_vec4 *)data);
3219
3220 return hr;
3221}
3222
3223static HRESULT WINAPI d3d9_device_GetVertexShaderConstantF(IDirect3DDevice9Ex *iface,
3224 UINT reg_idx, float *data, UINT count)
3225{
3227 HRESULT hr;
3228
3229 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
3230
3232 {
3233 WARN("Trying to access %u constants, but d3d9 only supports %u\n",
3235 return D3DERR_INVALIDCALL;
3236 }
3237
3239 hr = wined3d_device_get_vs_consts_f(device->wined3d_device,
3240 reg_idx, count, (struct wined3d_vec4 *)data);
3242
3243 return hr;
3244}
3245
3246static HRESULT WINAPI d3d9_device_SetVertexShaderConstantI(IDirect3DDevice9Ex *iface,
3247 UINT reg_idx, const int *data, UINT count)
3248{
3250 HRESULT hr;
3251
3252 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
3253
3255 hr = wined3d_device_set_vs_consts_i(device->wined3d_device,
3256 reg_idx, count, (const struct wined3d_ivec4 *)data);
3258
3259 return hr;
3260}
3261
3262static HRESULT WINAPI d3d9_device_GetVertexShaderConstantI(IDirect3DDevice9Ex *iface,
3263 UINT reg_idx, int *data, UINT count)
3264{
3266 HRESULT hr;
3267
3268 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
3269
3271 hr = wined3d_device_get_vs_consts_i(device->wined3d_device,
3272 reg_idx, count, (struct wined3d_ivec4 *)data);
3274
3275 return hr;
3276}
3277
3278static HRESULT WINAPI d3d9_device_SetVertexShaderConstantB(IDirect3DDevice9Ex *iface,
3279 UINT reg_idx, const BOOL *data, UINT count)
3280{
3282 HRESULT hr;
3283
3284 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
3285
3287 hr = wined3d_device_set_vs_consts_b(device->wined3d_device, reg_idx, count, data);
3289
3290 return hr;
3291}
3292
3293static HRESULT WINAPI d3d9_device_GetVertexShaderConstantB(IDirect3DDevice9Ex *iface,
3294 UINT reg_idx, BOOL *data, UINT count)
3295{
3297 HRESULT hr;
3298
3299 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
3300
3302 hr = wined3d_device_get_vs_consts_b(device->wined3d_device, reg_idx, count, data);
3304
3305 return hr;
3306}
3307
3308static HRESULT WINAPI d3d9_device_SetStreamSource(IDirect3DDevice9Ex *iface,
3309 UINT stream_idx, IDirect3DVertexBuffer9 *buffer, UINT offset, UINT stride)
3310{
3313 HRESULT hr;
3314
3315 TRACE("iface %p, stream_idx %u, buffer %p, offset %u, stride %u.\n",
3316 iface, stream_idx, buffer, offset, stride);
3317
3319 hr = wined3d_device_set_stream_source(device->wined3d_device, stream_idx,
3320 buffer_impl ? buffer_impl->wined3d_buffer : NULL, offset, stride);
3322
3323 return hr;
3324}
3325
3326static HRESULT WINAPI d3d9_device_GetStreamSource(IDirect3DDevice9Ex *iface,
3327 UINT stream_idx, IDirect3DVertexBuffer9 **buffer, UINT *offset, UINT *stride)
3328{
3330 struct d3d9_vertexbuffer *buffer_impl;
3332 HRESULT hr;
3333
3334 TRACE("iface %p, stream_idx %u, buffer %p, offset %p, stride %p.\n",
3335 iface, stream_idx, buffer, offset, stride);
3336
3337 if (!buffer)
3338 return D3DERR_INVALIDCALL;
3339
3341 hr = wined3d_device_get_stream_source(device->wined3d_device, stream_idx, &wined3d_buffer, offset, stride);
3342 if (SUCCEEDED(hr) && wined3d_buffer)
3343 {
3345 *buffer = &buffer_impl->IDirect3DVertexBuffer9_iface;
3347 }
3348 else
3349 {
3350 if (FAILED(hr))
3351 FIXME("Call to GetStreamSource failed %p %p\n", offset, stride);
3352 *buffer = NULL;
3353 }
3355
3356 return hr;
3357}
3358
3359static HRESULT WINAPI d3d9_device_SetStreamSourceFreq(IDirect3DDevice9Ex *iface, UINT stream_idx, UINT freq)
3360{
3362 HRESULT hr;
3363
3364 TRACE("iface %p, stream_idx %u, freq %u.\n", iface, stream_idx, freq);
3365
3367 hr = wined3d_device_set_stream_source_freq(device->wined3d_device, stream_idx, freq);
3369
3370 return hr;
3371}
3372
3373static HRESULT WINAPI d3d9_device_GetStreamSourceFreq(IDirect3DDevice9Ex *iface, UINT stream_idx, UINT *freq)
3374{
3376 HRESULT hr;
3377
3378 TRACE("iface %p, stream_idx %u, freq %p.\n", iface, stream_idx, freq);
3379
3381 hr = wined3d_device_get_stream_source_freq(device->wined3d_device, stream_idx, freq);
3383
3384 return hr;
3385}
3386
3387static HRESULT WINAPI d3d9_device_SetIndices(IDirect3DDevice9Ex *iface, IDirect3DIndexBuffer9 *buffer)
3388{
3391
3392 TRACE("iface %p, buffer %p.\n", iface, buffer);
3393
3396 ib ? ib->wined3d_buffer : NULL, ib ? ib->format : WINED3DFMT_UNKNOWN, 0);
3398
3399 return D3D_OK;
3400}
3401
3402static HRESULT WINAPI d3d9_device_GetIndices(IDirect3DDevice9Ex *iface, IDirect3DIndexBuffer9 **buffer)
3403{
3407 struct d3d9_indexbuffer *buffer_impl;
3408
3409 TRACE("iface %p, buffer %p.\n", iface, buffer);
3410
3411 if (!buffer)
3412 return D3DERR_INVALIDCALL;
3413
3416 {
3418 *buffer = &buffer_impl->IDirect3DIndexBuffer9_iface;
3420 }
3421 else
3422 {
3423 *buffer = NULL;
3424 }
3426
3427 return D3D_OK;
3428}
3429
3430static HRESULT WINAPI d3d9_device_CreatePixelShader(IDirect3DDevice9Ex *iface,
3431 const DWORD *byte_code, IDirect3DPixelShader9 **shader)
3432{
3434 struct d3d9_pixelshader *object;
3435 HRESULT hr;
3436
3437 TRACE("iface %p, byte_code %p, shader %p.\n", iface, byte_code, shader);
3438
3439 if (!(object = heap_alloc_zero(sizeof(*object))))
3440 {
3441 FIXME("Failed to allocate pixel shader memory.\n");
3442 return E_OUTOFMEMORY;
3443 }
3444
3445 hr = pixelshader_init(object, device, byte_code);
3446 if (FAILED(hr))
3447 {
3448 WARN("Failed to initialize pixel shader, hr %#x.\n", hr);
3449 heap_free(object);
3450 return hr;
3451 }
3452
3453 TRACE("Created pixel shader %p.\n", object);
3454 *shader = &object->IDirect3DPixelShader9_iface;
3455
3456 return D3D_OK;
3457}
3458
3459static HRESULT WINAPI d3d9_device_SetPixelShader(IDirect3DDevice9Ex *iface, IDirect3DPixelShader9 *shader)
3460{
3463
3464 TRACE("iface %p, shader %p.\n", iface, shader);
3465
3468 shader_obj ? shader_obj->wined3d_shader : NULL);
3470
3471 return D3D_OK;
3472}
3473
3474static HRESULT WINAPI d3d9_device_GetPixelShader(IDirect3DDevice9Ex *iface, IDirect3DPixelShader9 **shader)
3475{
3477 struct d3d9_pixelshader *shader_impl;
3479
3480 TRACE("iface %p, shader %p.\n", iface, shader);
3481
3482 if (!shader) return D3DERR_INVALIDCALL;
3483
3485 if ((wined3d_shader = wined3d_device_get_pixel_shader(device->wined3d_device)))
3486 {
3488 *shader = &shader_impl->IDirect3DPixelShader9_iface;
3490 }
3491 else
3492 {
3493 *shader = NULL;
3494 }
3496
3497 TRACE("Returning %p.\n", *shader);
3498
3499 return D3D_OK;
3500}
3501
3502static HRESULT WINAPI d3d9_device_SetPixelShaderConstantF(IDirect3DDevice9Ex *iface,
3503 UINT reg_idx, const float *data, UINT count)
3504{
3506 HRESULT hr;
3507
3508 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
3509
3511 hr = wined3d_device_set_ps_consts_f(device->wined3d_device,
3512 reg_idx, count, (const struct wined3d_vec4 *)data);
3514
3515 return hr;
3516}
3517
3518static HRESULT WINAPI d3d9_device_GetPixelShaderConstantF(IDirect3DDevice9Ex *iface,
3519 UINT reg_idx, float *data, UINT count)
3520{
3522 HRESULT hr;
3523
3524 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
3525
3527 hr = wined3d_device_get_ps_consts_f(device->wined3d_device,
3528 reg_idx, count, (struct wined3d_vec4 *)data);
3530
3531 return hr;
3532}
3533
3534static HRESULT WINAPI d3d9_device_SetPixelShaderConstantI(IDirect3DDevice9Ex *iface,
3535 UINT reg_idx, const int *data, UINT count)
3536{
3538 HRESULT hr;
3539
3540 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
3541
3543 hr = wined3d_device_set_ps_consts_i(device->wined3d_device,
3544 reg_idx, count, (const struct wined3d_ivec4 *)data);
3546
3547 return hr;
3548}
3549
3550static HRESULT WINAPI d3d9_device_GetPixelShaderConstantI(IDirect3DDevice9Ex *iface,
3551 UINT reg_idx, int *data, UINT count)
3552{
3554 HRESULT hr;
3555
3556 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
3557
3559 hr = wined3d_device_get_ps_consts_i(device->wined3d_device,
3560 reg_idx, count, (struct wined3d_ivec4 *)data);
3562
3563 return hr;
3564}
3565
3566static HRESULT WINAPI d3d9_device_SetPixelShaderConstantB(IDirect3DDevice9Ex *iface,
3567 UINT reg_idx, const BOOL *data, UINT count)
3568{
3570 HRESULT hr;
3571
3572 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
3573
3575 hr = wined3d_device_set_ps_consts_b(device->wined3d_device, reg_idx, count, data);
3577
3578 return hr;
3579}
3580
3581static HRESULT WINAPI d3d9_device_GetPixelShaderConstantB(IDirect3DDevice9Ex *iface,
3582 UINT reg_idx, BOOL *data, UINT count)
3583{
3585 HRESULT hr;
3586
3587 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
3588
3590 hr = wined3d_device_get_ps_consts_b(device->wined3d_device, reg_idx, count, data);
3592
3593 return hr;
3594}
3595
3596static HRESULT WINAPI d3d9_device_DrawRectPatch(IDirect3DDevice9Ex *iface, UINT handle,
3597 const float *segment_count, const D3DRECTPATCH_INFO *patch_info)
3598{
3599 FIXME("iface %p, handle %#x, segment_count %p, patch_info %p unimplemented.\n",
3600 iface, handle, segment_count, patch_info);
3601 return D3D_OK;
3602}
3603
3604static HRESULT WINAPI d3d9_device_DrawTriPatch(IDirect3DDevice9Ex *iface, UINT handle,
3605 const float *segment_count, const D3DTRIPATCH_INFO *patch_info)
3606{
3607 FIXME("iface %p, handle %#x, segment_count %p, patch_info %p unimplemented.\n",
3608 iface, handle, segment_count, patch_info);
3609 return D3D_OK;
3610}
3611
3612static HRESULT WINAPI d3d9_device_DeletePatch(IDirect3DDevice9Ex *iface, UINT handle)
3613{
3614 FIXME("iface %p, handle %#x unimplemented.\n", iface, handle);
3615 return D3DERR_INVALIDCALL;
3616}
3617
3618static HRESULT WINAPI d3d9_device_CreateQuery(IDirect3DDevice9Ex *iface, D3DQUERYTYPE type, IDirect3DQuery9 **query)
3619{
3621 struct d3d9_query *object;
3622 HRESULT hr;
3623
3624 TRACE("iface %p, type %#x, query %p.\n", iface, type, query);
3625
3626 if (!(object = heap_alloc_zero(sizeof(*object))))
3627 return E_OUTOFMEMORY;
3628
3629 hr = query_init(object, device, type);
3630 if (FAILED(hr))
3631 {
3632 WARN("Failed to initialize query, hr %#x.\n", hr);
3633 heap_free(object);
3634 return hr;
3635 }
3636
3637 TRACE("Created query %p.\n", object);
3638 if (query) *query = &object->IDirect3DQuery9_iface;
3639 else IDirect3DQuery9_Release(&object->IDirect3DQuery9_iface);
3640
3641 return D3D_OK;
3642}
3643
3644static HRESULT WINAPI d3d9_device_SetConvolutionMonoKernel(IDirect3DDevice9Ex *iface,
3645 UINT width, UINT height, float *rows, float *columns)
3646{
3647 FIXME("iface %p, width %u, height %u, rows %p, columns %p stub!\n",
3648 iface, width, height, rows, columns);
3649
3650 return E_NOTIMPL;
3651}
3652
3653static HRESULT WINAPI d3d9_device_ComposeRects(IDirect3DDevice9Ex *iface,
3654 IDirect3DSurface9 *src_surface, IDirect3DSurface9 *dst_surface, IDirect3DVertexBuffer9 *src_descs,
3655 UINT rect_count, IDirect3DVertexBuffer9 *dst_descs, D3DCOMPOSERECTSOP operation, INT offset_x, INT offset_y)
3656{
3657 FIXME("iface %p, src_surface %p, dst_surface %p, src_descs %p, rect_count %u, "
3658 "dst_descs %p, operation %#x, offset_x %u, offset_y %u stub!\n",
3659 iface, src_surface, dst_surface, src_descs, rect_count,
3660 dst_descs, operation, offset_x, offset_y);
3661
3662 return E_NOTIMPL;
3663}
3664
3666 const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override,
3667 const RGNDATA *dirty_region, DWORD flags)
3668{
3670 UINT i;
3671 HRESULT hr;
3672
3673 TRACE("iface %p, src_rect %s, dst_rect %s, dst_window_override %p, dirty_region %p, flags %#x.\n",
3674 iface, wine_dbgstr_rect(src_rect), wine_dbgstr_rect(dst_rect),
3675 dst_window_override, dirty_region, flags);
3676
3677 if (device->device_state != D3D9_DEVICE_STATE_OK)
3678 return S_PRESENT_OCCLUDED;
3679
3680 if (dirty_region)
3681 FIXME("Ignoring dirty_region %p.\n", dirty_region);
3682
3684 for (i = 0; i < device->implicit_swapchain_count; ++i)
3685 {
3686 if (FAILED(hr = wined3d_swapchain_present(device->implicit_swapchains[i]->wined3d_swapchain,
3687 src_rect, dst_rect, dst_window_override, 0, flags)))
3688 {
3690 return hr;
3691 }
3692 }
3694
3695 return D3D_OK;
3696}
3697
3699{
3700 FIXME("iface %p, priority %p stub!\n", iface, priority);
3701
3702 return E_NOTIMPL;
3703}
3704
3706{
3707 FIXME("iface %p, priority %d stub!\n", iface, priority);
3708
3709 return E_NOTIMPL;
3710}
3711
3712static HRESULT WINAPI d3d9_device_WaitForVBlank(IDirect3DDevice9Ex *iface, UINT swapchain_idx)
3713{
3714 FIXME("iface %p, swapchain_idx %u stub!\n", iface, swapchain_idx);
3715
3716 return E_NOTIMPL;
3717}
3718
3719static HRESULT WINAPI d3d9_device_CheckResourceResidency(IDirect3DDevice9Ex *iface,
3720 IDirect3DResource9 **resources, UINT32 resource_count)
3721{
3722 FIXME("iface %p, resources %p, resource_count %u stub!\n",
3723 iface, resources, resource_count);
3724
3725 return E_NOTIMPL;
3726}
3727
3728static HRESULT WINAPI d3d9_device_SetMaximumFrameLatency(IDirect3DDevice9Ex *iface, UINT max_latency)
3729{
3730 TRACE("iface %p, max_latency %u.\n", iface, max_latency);
3731
3732 if (max_latency)
3733 FIXME("Ignoring max_latency %u.\n", max_latency);
3734
3735 return S_OK;
3736}
3737
3738static HRESULT WINAPI d3d9_device_GetMaximumFrameLatency(IDirect3DDevice9Ex *iface, UINT *max_latency)
3739{
3740 FIXME("iface %p, max_latency %p stub!\n", iface, max_latency);
3741
3742 *max_latency = 2;
3743
3744 return E_NOTIMPL;
3745}
3746
3747static HRESULT WINAPI d3d9_device_CheckDeviceState(IDirect3DDevice9Ex *iface, HWND dst_window)
3748{
3750 struct wined3d_swapchain_desc swapchain_desc;
3751
3752 TRACE("iface %p, dst_window %p.\n", iface, dst_window);
3753
3755 wined3d_swapchain_get_desc(device->implicit_swapchains[0]->wined3d_swapchain, &swapchain_desc);
3757
3758 if (swapchain_desc.windowed)
3759 return D3D_OK;
3760
3761 /* FIXME: This is actually supposed to check if any other device is in
3762 * fullscreen mode. */
3763 if (dst_window != swapchain_desc.device_window)
3764 return device->device_state == D3D9_DEVICE_STATE_OK ? S_PRESENT_OCCLUDED : D3D_OK;
3765
3766 return device->device_state == D3D9_DEVICE_STATE_OK ? D3D_OK : S_PRESENT_OCCLUDED;
3767}
3768
3769static HRESULT WINAPI d3d9_device_CreateRenderTargetEx(IDirect3DDevice9Ex *iface,
3771 BOOL lockable, IDirect3DSurface9 **surface, HANDLE *shared_handle, DWORD usage)