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d3d9_private.h
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1/*
2 * Direct3D 9 private include file
3 *
4 * Copyright 2002-2003 Jason Edmeades
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
7 *
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
12 *
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
17 *
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 */
22
23#ifndef __WINE_D3D9_PRIVATE_H
24#define __WINE_D3D9_PRIVATE_H
25
26#include <assert.h>
27#include <stdarg.h>
28
29#define NONAMELESSUNION
30#define NONAMELESSSTRUCT
31#define COBJMACROS
32#include "windef.h"
33#include "winbase.h"
34#include "wingdi.h"
35#include "winuser.h"
36#include "wine/debug.h"
37#include "wine/heap.h"
38#include "wine/unicode.h"
39
40#include "d3d9.h"
41#include "wine/wined3d.h"
42
43#define D3D9_MAX_VERTEX_SHADER_CONSTANTF 256
44#define D3D9_MAX_TEXTURE_UNITS 20
45
46#define D3DPRESENTFLAGS_MASK 0x00000fffu
47
48#define D3D9_TEXTURE_MIPMAP_DIRTY 0x1
49
51
58 const struct wined3d_swapchain_desc *swapchain_desc) DECLSPEC_HIDDEN;
59void d3dcaps_from_wined3dcaps(D3DCAPS9 *caps, const WINED3DCAPS *wined3d_caps) DECLSPEC_HIDDEN;
60
61struct d3d9
62{
63 IDirect3D9Ex IDirect3D9Ex_iface;
67};
68
69BOOL d3d9_init(struct d3d9 *d3d9, BOOL extended) DECLSPEC_HIDDEN;
70
72{
75};
76
78{
82};
83
85{
86 IDirect3DDevice9Ex IDirect3DDevice9Ex_iface;
91
94
101
104
109
111
114};
115
119
121{
124};
125
129 void *data, DWORD *data_size) DECLSPEC_HIDDEN;
132 const void *data, DWORD data_size, DWORD flags) DECLSPEC_HIDDEN;
133
135{
136 IDirect3DVolume9 IDirect3DVolume9_iface;
139 unsigned int sub_resource_idx;
141};
142
144 unsigned int sub_resource_idx, const struct wined3d_parent_ops **parent_ops) DECLSPEC_HIDDEN;
145
147{
148 IDirect3DSwapChain9Ex IDirect3DSwapChain9Ex_iface;
151 IDirect3DDevice9Ex *parent_device;
152};
153
155 struct d3d9_swapchain **swapchain) DECLSPEC_HIDDEN;
156
158{
159 IDirect3DSurface9 IDirect3DSurface9_iface;
162 unsigned int sub_resource_idx;
165 IDirect3DDevice9Ex *parent_device;
168};
169
174void surface_init(struct d3d9_surface *surface, struct wined3d_texture *wined3d_texture,
175 unsigned int sub_resource_idx, const struct wined3d_parent_ops **parent_ops) DECLSPEC_HIDDEN;
176struct d3d9_surface *unsafe_impl_from_IDirect3DSurface9(IDirect3DSurface9 *iface) DECLSPEC_HIDDEN;
177
179{
180 IDirect3DVertexBuffer9 IDirect3DVertexBuffer9_iface;
183 IDirect3DDevice9Ex *parent_device;
185};
186
190
192{
193 IDirect3DIndexBuffer9 IDirect3DIndexBuffer9_iface;
196 IDirect3DDevice9Ex *parent_device;
198};
199
203
205{
206 IDirect3DBaseTexture9 IDirect3DBaseTexture9_iface;
209 IDirect3DDevice9Ex *parent_device;
215};
216
223struct d3d9_texture *unsafe_impl_from_IDirect3DBaseTexture9(IDirect3DBaseTexture9 *iface) DECLSPEC_HIDDEN;
226
228{
229 IDirect3DStateBlock9 IDirect3DStateBlock9_iface;
232 IDirect3DDevice9Ex *parent_device;
233};
234
235HRESULT stateblock_init(struct d3d9_stateblock *stateblock, struct d3d9_device *device,
237
239{
240 IDirect3DVertexDeclaration9 IDirect3DVertexDeclaration9_iface;
246 IDirect3DDevice9Ex *parent_device;
247};
248
252 IDirect3DVertexDeclaration9 *iface) DECLSPEC_HIDDEN;
253
255{
256 IDirect3DVertexShader9 IDirect3DVertexShader9_iface;
259 IDirect3DDevice9Ex *parent_device;
260};
261
263 struct d3d9_device *device, const DWORD *byte_code) DECLSPEC_HIDDEN;
265
267{
268 IDirect3DPixelShader9 IDirect3DPixelShader9_iface;
271 IDirect3DDevice9Ex *parent_device;
272};
273
275 struct d3d9_device *device, const DWORD *byte_code) DECLSPEC_HIDDEN;
277
279{
280 IDirect3DQuery9 IDirect3DQuery9_iface;
283 IDirect3DDevice9Ex *parent_device;
285};
286
288
289static inline struct d3d9_device *impl_from_IDirect3DDevice9Ex(IDirect3DDevice9Ex *iface)
290{
292}
293
294static inline DWORD d3dusage_from_wined3dusage(unsigned int usage)
295{
296 return usage & WINED3DUSAGE_MASK;
297}
298
299static inline D3DPOOL d3dpool_from_wined3daccess(unsigned int access, unsigned int usage)
300{
302 {
303 default:
305 return D3DPOOL_DEFAULT;
308 return D3DPOOL_SCRATCH;
309 return D3DPOOL_SYSTEMMEM;
311 return D3DPOOL_MANAGED;
312 }
313}
314
315static inline unsigned int wined3daccess_from_d3dpool(D3DPOOL pool, unsigned int usage)
316{
317 switch (pool)
318 {
319 case D3DPOOL_DEFAULT:
323 case D3DPOOL_MANAGED:
327 case D3DPOOL_SCRATCH:
329 default:
330 return 0;
331 }
332}
333
334static inline DWORD wined3dusage_from_d3dusage(unsigned int usage)
335{
336 return usage & WINED3DUSAGE_MASK;
337}
338
339#endif /* __WINE_D3D9_PRIVATE_H */
Definition: list.h:37
enum _D3DDEVTYPE D3DDEVTYPE
#define D3DUSAGE_DYNAMIC
Definition: d3d8types.h:99
enum _D3DPOOL D3DPOOL
@ D3DPOOL_SCRATCH
Definition: d3d8types.h:712
@ D3DPOOL_DEFAULT
Definition: d3d8types.h:709
@ D3DPOOL_SYSTEMMEM
Definition: d3d8types.h:711
@ D3DPOOL_MANAGED
Definition: d3d8types.h:710
enum _D3DFORMAT D3DFORMAT
enum _D3DTEXTUREFILTERTYPE D3DTEXTUREFILTERTYPE
enum _D3DSTATEBLOCKTYPE D3DSTATEBLOCKTYPE
enum _D3DQUERYTYPE D3DQUERYTYPE
#define D3D_MAX_SIMULTANEOUS_RENDERTARGETS
Definition: d3d9types.h:184
device_type
const struct wined3d_parent_ops d3d9_null_wined3d_parent_ops
Definition: device.c:30
r parent
Definition: btrfs.c:3010
unsigned int BOOL
Definition: ntddk_ex.h:94
unsigned long DWORD
Definition: ntddk_ex.h:95
return adapter
GLint GLint GLsizei GLsizei GLsizei depth
Definition: gl.h:1546
GLuint GLuint GLsizei GLenum type
Definition: gl.h:1545
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const GLvoid * data
Definition: gl.h:1950
GLint GLint GLsizei GLsizei height
Definition: gl.h:1546
GLint GLint GLsizei width
Definition: gl.h:1546
GLsizeiptr size
Definition: glext.h:5919
GLenum GLuint texture
Definition: glext.h:6295
GLuint buffer
Definition: glext.h:5915
const GLuint * textures
Definition: glext.h:8098
GLuint shader
Definition: glext.h:6030
GLenum mode
Definition: glext.h:6217
GLbitfield flags
Definition: glext.h:7161
GLsizei levels
Definition: glext.h:7884
GLuint GLint GLboolean GLint GLenum access
Definition: glext.h:7866
GLsizeiptr const GLvoid GLenum usage
Definition: glext.h:5919
const GUID * guid
static const WCHAR desc[]
Definition: protectdata.c:36
unsigned int UINT
Definition: ndis.h:50
long LONG
Definition: pedump.c:60
struct d3d9_surface * render_targets[D3D_MAX_SIMULTANEOUS_RENDERTARGETS]
Definition: d3d9_private.h:103
BOOL has_vertex_declaration
Definition: d3d9_private.h:108
UINT index_buffer_size
Definition: d3d9_private.h:99
UINT index_buffer_pos
Definition: d3d9_private.h:100
struct d3d9 * d3d_parent
Definition: d3d9_private.h:90
struct fvf_declaration * fvf_decls
Definition: d3d9_private.h:92
struct wined3d_buffer * index_buffer
Definition: d3d9_private.h:98
unsigned int max_user_clip_planes
Definition: d3d9_private.h:110
struct wined3d_buffer * vertex_buffer
Definition: d3d9_private.h:95
UINT fvf_decl_count
Definition: d3d9_private.h:93
IDirect3DDevice9Ex IDirect3DDevice9Ex_iface
Definition: d3d9_private.h:86
LONG device_state
Definition: d3d9_private.h:105
UINT fvf_decl_size
Definition: d3d9_private.h:93
UINT vertex_buffer_size
Definition: d3d9_private.h:96
UINT vertex_buffer_pos
Definition: d3d9_private.h:97
struct wined3d_device_parent device_parent
Definition: d3d9_private.h:87
struct wined3d_device * wined3d_device
Definition: d3d9_private.h:89
struct d3d9_swapchain ** implicit_swapchains
Definition: d3d9_private.h:113
UINT implicit_swapchain_count
Definition: d3d9_private.h:112
BOOL in_destruction
Definition: d3d9_private.h:106
IDirect3DDevice9Ex * parent_device
Definition: d3d9_private.h:196
enum wined3d_format_id format
Definition: d3d9_private.h:197
struct wined3d_buffer * wined3d_buffer
Definition: d3d9_private.h:195
IDirect3DIndexBuffer9 IDirect3DIndexBuffer9_iface
Definition: d3d9_private.h:193
struct wined3d_shader * wined3d_shader
Definition: d3d9_private.h:270
IDirect3DDevice9Ex * parent_device
Definition: d3d9_private.h:271
IDirect3DPixelShader9 IDirect3DPixelShader9_iface
Definition: d3d9_private.h:268
IDirect3DDevice9Ex * parent_device
Definition: d3d9_private.h:283
DWORD data_size
Definition: d3d9_private.h:284
IDirect3DQuery9 IDirect3DQuery9_iface
Definition: d3d9_private.h:280
struct wined3d_query * wined3d_query
Definition: d3d9_private.h:282
struct wined3d_private_store private_store
Definition: d3d9_private.h:123
struct wined3d_stateblock * wined3d_stateblock
Definition: d3d9_private.h:231
IDirect3DDevice9Ex * parent_device
Definition: d3d9_private.h:232
IDirect3DStateBlock9 IDirect3DStateBlock9_iface
Definition: d3d9_private.h:229
IUnknown * container
Definition: d3d9_private.h:166
IDirect3DDevice9Ex * parent_device
Definition: d3d9_private.h:165
struct wined3d_texture * wined3d_texture
Definition: d3d9_private.h:161
struct list rtv_entry
Definition: d3d9_private.h:163
IDirect3DSurface9 IDirect3DSurface9_iface
Definition: d3d9_private.h:159
struct wined3d_rendertarget_view * wined3d_rtv
Definition: d3d9_private.h:164
struct d3d9_texture * texture
Definition: d3d9_private.h:167
unsigned int sub_resource_idx
Definition: d3d9_private.h:162
IDirect3DSwapChain9Ex IDirect3DSwapChain9Ex_iface
Definition: d3d9_private.h:148
IDirect3DDevice9Ex * parent_device
Definition: d3d9_private.h:151
struct wined3d_swapchain * wined3d_swapchain
Definition: d3d9_private.h:150
D3DTEXTUREFILTERTYPE autogen_filter_type
Definition: d3d9_private.h:214
struct wined3d_texture * wined3d_texture
Definition: d3d9_private.h:208
struct list rtv_list
Definition: d3d9_private.h:210
IDirect3DDevice9Ex * parent_device
Definition: d3d9_private.h:209
IDirect3DBaseTexture9 IDirect3DBaseTexture9_iface
Definition: d3d9_private.h:206
struct wined3d_shader_resource_view * wined3d_srv
Definition: d3d9_private.h:213
IDirect3DVertexDeclaration9 IDirect3DVertexDeclaration9_iface
Definition: d3d9_private.h:240
IDirect3DDevice9Ex * parent_device
Definition: d3d9_private.h:246
D3DVERTEXELEMENT9 * elements
Definition: d3d9_private.h:242
struct wined3d_vertex_declaration * wined3d_declaration
Definition: d3d9_private.h:244
IDirect3DVertexBuffer9 IDirect3DVertexBuffer9_iface
Definition: d3d9_private.h:180
IDirect3DDevice9Ex * parent_device
Definition: d3d9_private.h:183
struct wined3d_buffer * wined3d_buffer
Definition: d3d9_private.h:182
struct wined3d_shader * wined3d_shader
Definition: d3d9_private.h:258
IDirect3DDevice9Ex * parent_device
Definition: d3d9_private.h:259
IDirect3DVertexShader9 IDirect3DVertexShader9_iface
Definition: d3d9_private.h:256
IDirect3DVolume9 IDirect3DVolume9_iface
Definition: d3d9_private.h:136
unsigned int sub_resource_idx
Definition: d3d9_private.h:139
struct wined3d_texture * wined3d_texture
Definition: d3d9_private.h:138
struct d3d9_texture * texture
Definition: d3d9_private.h:140
struct wined3d * wined3d
Definition: d3d9_private.h:65
LONG refcount
Definition: d3d9_private.h:64
BOOL extended
Definition: d3d9_private.h:66
IDirect3D9Ex IDirect3D9Ex_iface
Definition: d3d9_private.h:63
Definition: devices.h:37
Definition: format.c:58
struct wined3d_vertex_declaration * decl
Definition: d3d9_private.h:73
struct wined3d_vertex_declaration_element * elements
#define CONTAINING_RECORD(address, type, field)
Definition: typedefs.h:260
BOOL d3d9_init(struct d3d9 *d3d9, BOOL extended) DECLSPEC_HIDDEN
Definition: directx.c:577
void d3d9_surface_release_rendertarget_view(struct d3d9_surface *surface, struct wined3d_rendertarget_view *rtv) DECLSPEC_HIDDEN
Definition: surface.c:433
static struct d3d9_device * impl_from_IDirect3DDevice9Ex(IDirect3DDevice9Ex *iface)
Definition: d3d9_private.h:289
unsigned int wined3dmapflags_from_d3dmapflags(unsigned int flags) DECLSPEC_HIDDEN
Definition: device.c:144
HRESULT stateblock_init(struct d3d9_stateblock *stateblock, struct d3d9_device *device, D3DSTATEBLOCKTYPE type, struct wined3d_stateblock *wined3d_stateblock) DECLSPEC_HIDDEN
Definition: stateblock.c:134
HRESULT pixelshader_init(struct d3d9_pixelshader *shader, struct d3d9_device *device, const DWORD *byte_code) DECLSPEC_HIDDEN
Definition: shader.c:291
struct d3d9_indexbuffer * unsafe_impl_from_IDirect3DIndexBuffer9(IDirect3DIndexBuffer9 *iface) DECLSPEC_HIDDEN
Definition: buffer.c:605
struct d3d9_vertexbuffer * unsafe_impl_from_IDirect3DVertexBuffer9(IDirect3DVertexBuffer9 *iface) DECLSPEC_HIDDEN
Definition: buffer.c:314
HRESULT d3d9_vertex_declaration_create(struct d3d9_device *device, const D3DVERTEXELEMENT9 *elements, struct d3d9_vertex_declaration **declaration) DECLSPEC_HIDDEN
void volume_init(struct d3d9_volume *volume, struct wined3d_texture *wined3d_texture, unsigned int sub_resource_idx, const struct wined3d_parent_ops **parent_ops) DECLSPEC_HIDDEN
Definition: volume.c:209
HRESULT d3d9_resource_free_private_data(struct d3d9_resource *resource, const GUID *guid) DECLSPEC_HIDDEN
Definition: d3d9_main.c:160
HRESULT texture_init(struct d3d9_texture *texture, struct d3d9_device *device, UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN
Definition: texture.c:1297
HRESULT indexbuffer_init(struct d3d9_indexbuffer *buffer, struct d3d9_device *device, UINT size, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN
Definition: buffer.c:569
HRESULT d3d9_swapchain_create(struct d3d9_device *device, struct wined3d_swapchain_desc *desc, struct d3d9_swapchain **swapchain) DECLSPEC_HIDDEN
Definition: swapchain.c:371
struct d3d9_vertex_declaration * unsafe_impl_from_IDirect3DVertexDeclaration9(IDirect3DVertexDeclaration9 *iface) DECLSPEC_HIDDEN
HRESULT volumetexture_init(struct d3d9_texture *texture, struct d3d9_device *device, UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN
Definition: texture.c:1441
void d3d9_texture_gen_auto_mipmap(struct d3d9_texture *texture) DECLSPEC_HIDDEN
Definition: texture.c:99
HRESULT query_init(struct d3d9_query *query, struct d3d9_device *device, D3DQUERYTYPE type) DECLSPEC_HIDDEN
Definition: query.c:184
void surface_init(struct d3d9_surface *surface, struct wined3d_texture *wined3d_texture, unsigned int sub_resource_idx, const struct wined3d_parent_ops **parent_ops) DECLSPEC_HIDDEN
Definition: surface.c:355
struct d3d9_texture * unsafe_impl_from_IDirect3DBaseTexture9(IDirect3DBaseTexture9 *iface) DECLSPEC_HIDDEN
Definition: texture.c:1269
struct d3d9_pixelshader * unsafe_impl_from_IDirect3DPixelShader9(IDirect3DPixelShader9 *iface) DECLSPEC_HIDDEN
Definition: shader.c:323
HRESULT vdecl_convert_fvf(DWORD FVF, D3DVERTEXELEMENT9 **ppVertexElements) DECLSPEC_HIDDEN
HRESULT device_init(struct d3d9_device *device, struct d3d9 *parent, struct wined3d *wined3d, UINT adapter, D3DDEVTYPE device_type, HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters, D3DDISPLAYMODEEX *mode) DECLSPEC_HIDDEN
Definition: device.c:4174
#define D3D9_MAX_TEXTURE_UNITS
Definition: d3d9_private.h:44
void d3d9_resource_init(struct d3d9_resource *resource) DECLSPEC_HIDDEN
Definition: d3d9_main.c:216
HRESULT vertexshader_init(struct d3d9_vertexshader *shader, struct d3d9_device *device, const DWORD *byte_code) DECLSPEC_HIDDEN
Definition: shader.c:137
HRESULT d3d9_resource_set_private_data(struct d3d9_resource *resource, const GUID *guid, const void *data, DWORD data_size, DWORD flags) DECLSPEC_HIDDEN
Definition: d3d9_main.c:222
const struct wined3d_parent_ops d3d9_null_wined3d_parent_ops DECLSPEC_HIDDEN
BOOL is_gdi_compat_wined3dformat(enum wined3d_format_id format) DECLSPEC_HIDDEN
Definition: device.c:1389
struct d3d9_surface * unsafe_impl_from_IDirect3DSurface9(IDirect3DSurface9 *iface) DECLSPEC_HIDDEN
Definition: surface.c:440
void present_parameters_from_wined3d_swapchain_desc(D3DPRESENT_PARAMETERS *present_parameters, const struct wined3d_swapchain_desc *swapchain_desc) DECLSPEC_HIDDEN
Definition: device.c:233
enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format) DECLSPEC_HIDDEN
Definition: device.c:94
void d3d9_resource_cleanup(struct d3d9_resource *resource) DECLSPEC_HIDDEN
Definition: d3d9_main.c:155
static DWORD wined3dusage_from_d3dusage(unsigned int usage)
Definition: d3d9_private.h:334
D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format) DECLSPEC_HIDDEN
Definition: device.c:44
struct d3d9_device * d3d9_surface_get_device(const struct d3d9_surface *surface) DECLSPEC_HIDDEN
Definition: surface.c:400
void d3d9_texture_flag_auto_gen_mipmap(struct d3d9_texture *texture) DECLSPEC_HIDDEN
Definition: texture.c:108
static DWORD d3dusage_from_wined3dusage(unsigned int usage)
Definition: d3d9_private.h:294
static unsigned int wined3daccess_from_d3dpool(D3DPOOL pool, unsigned int usage)
Definition: d3d9_private.h:315
d3d9_device_state
Definition: d3d9_private.h:78
@ D3D9_DEVICE_STATE_OK
Definition: d3d9_private.h:79
@ D3D9_DEVICE_STATE_NOT_RESET
Definition: d3d9_private.h:81
@ D3D9_DEVICE_STATE_LOST
Definition: d3d9_private.h:80
HRESULT cubetexture_init(struct d3d9_texture *texture, struct d3d9_device *device, UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN
Definition: texture.c:1369
struct d3d9_vertexshader * unsafe_impl_from_IDirect3DVertexShader9(IDirect3DVertexShader9 *iface) DECLSPEC_HIDDEN
Definition: shader.c:169
HRESULT d3d9_resource_get_private_data(struct d3d9_resource *resource, const GUID *guid, void *data, DWORD *data_size) DECLSPEC_HIDDEN
Definition: d3d9_main.c:178
struct wined3d_rendertarget_view * d3d9_surface_acquire_rendertarget_view(struct d3d9_surface *surface) DECLSPEC_HIDDEN
Definition: surface.c:407
void d3dcaps_from_wined3dcaps(D3DCAPS9 *caps, const WINED3DCAPS *wined3d_caps) DECLSPEC_HIDDEN
Definition: device.c:317
HRESULT vertexbuffer_init(struct d3d9_vertexbuffer *buffer, struct d3d9_device *device, UINT size, UINT usage, DWORD fvf, D3DPOOL pool) DECLSPEC_HIDDEN
Definition: buffer.c:274
static D3DPOOL d3dpool_from_wined3daccess(unsigned int access, unsigned int usage)
Definition: d3d9_private.h:299
#define WINED3D_RESOURCE_ACCESS_GPU
Definition: wined3d.h:55
#define WINED3D_RESOURCE_ACCESS_CPU
Definition: wined3d.h:56
#define WINED3DUSAGE_MASK
Definition: wined3d.h:913
wined3d_format_id
Definition: wined3d.h:106
#define WINED3D_RESOURCE_ACCESS_MAP_R
Definition: wined3d.h:57
#define WINED3DUSAGE_SCRATCH
Definition: wined3d.h:915
#define WINED3D_RESOURCE_ACCESS_MAP_W
Definition: wined3d.h:58