ReactOS 0.4.17-dev-966-gf06eace
d3d9_main.c
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1/*
2 * Direct3D 9
3 *
4 * Copyright 2002-2003 Jason Edmeades
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
7 *
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
12 *
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
17 *
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 *
22 */
23
24#include "initguid.h"
25#include "d3d9_private.h"
26
28
29static int D3DPERF_event_level = 0;
30
31void WINAPI DebugSetMute(void) {
32 /* nothing to do */
33}
34
36{
37 struct d3d9 *object;
38
39 TRACE("sdk_version %#x.\n", sdk_version);
40
41 if (!(object = calloc(1, sizeof(*object))))
42 return NULL;
43
44 if (!d3d9_init(object, FALSE, FALSE))
45 {
46 WARN("Failed to initialize d3d9.\n");
47 free(object);
48 return NULL;
49 }
50
51 TRACE("Created d3d9 object %p.\n", object);
52
53 return (IDirect3D9 *)&object->IDirect3D9Ex_iface;
54}
55
57{
58 struct d3d9 *object;
59
60 TRACE("sdk_version %#x, d3d9ex %p.\n", sdk_version, d3d9ex);
61
62 if (!(object = calloc(1, sizeof(*object))))
63 return E_OUTOFMEMORY;
64
65 if (!d3d9_init(object, TRUE, FALSE))
66 {
67 WARN("Failed to initialize d3d9.\n");
68 free(object);
70 }
71
72 TRACE("Created d3d9 object %p.\n", object);
73 *d3d9ex = &object->IDirect3D9Ex_iface;
74
75 return D3D_OK;
76}
77
78IDirect3D9 * WINAPI DECLSPEC_HOTPATCH Direct3DCreate9On12(UINT sdk_version, D3D9ON12_ARGS *d3d9on12_args, UINT d3d9on12_args_count)
79{
80 struct d3d9 *object;
82
83 TRACE("sdk_version %#x, d3d9on12_args %p, d3d9on12_args_count %#x.\n", sdk_version, d3d9on12_args, d3d9on12_args_count);
84
85 if (!(object = calloc(1, sizeof(*object))))
86 return NULL;
87
88 if (!d3d9on12_args || !d3d9on12_args->Enable9On12 || !d3d9on12_args_count)
90
91 if (!d3d9_init(object, TRUE, d3d9on12))
92 {
93 WARN("Failed to initialize d3d9.\n");
94 free(object);
95 return NULL;
96 }
97
98 TRACE("Created d3d9 object %p.\n", object);
99 return (IDirect3D9 *)&object->IDirect3D9Ex_iface;
100}
101
102/* The callback is called on any error encountered during validation, including
103 * improper IDirect3DShaderValidator9 method calls.
104 * - "file" and "line" are passed through directly from Instruction(). "line"
105 * is provably 32-bit, as 64-bit values passed to Instruction() will be
106 * truncated.
107 * - "arg3" has been observed to be at least 0, 2, and 6. The integer size is
108 * not known.
109 * - "message_id" is a numeric error code. fxc.exe adds 5000 before printing
110 * it. The integer size is not known.
111 * - "context" is passed through directly from Begin().
112 *
113 * Improper calls to IDirect3DShaderValidator9 methods, or other errors not
114 * generated by specific Instruction() calls, yield NULL as the file, and
115 * either 0 or -1 as the line.
116 *
117 * The callback return type is not known, but programs (fxc.exe, The Sims 2)
118 * seem to consistently return 0.
119 *
120 * The interface and method names below are derived from the messages that
121 * native d3d9 prints on said improper method calls.
122 *
123 * Calls to Begin(), Instruction(), End() have been observed to return S_OK and
124 * E_FAIL. E_FAIL is not always returned if an error message is handed to the
125 * callback. */
126
127typedef HRESULT (WINAPI *shader_validator_cb)(const char *file, int line,
128 DWORD_PTR arg3, DWORD_PTR message_id, const char *message, void *context);
129
131
133{
140 const char *file, int line, const DWORD *tokens, unsigned int token_count);
142};
143
145{
147};
148
150{
151 TRACE("iface %p, iid %s, out %p.\n", iface, debugstr_guid(iid), out);
152
153 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(iid));
154 *out = NULL;
155
156 return E_NOINTERFACE;
157}
158
160{
161 TRACE("iface %p.\n", iface);
162
163 return 2;
164}
165
167{
168 TRACE("iface %p.\n", iface);
169
170 return 1;
171}
172
173/* The size and type of the third argument is not known. The Sims 2 passes 0;
174 * fxc.exe passes 1. */
177{
178 WARN("iface %p, callback %p, context %p, arg3 %#Ix, stub!\n", iface, callback, context, arg3);
179
180 return S_OK;
181}
182
183/* - "file" and "line" are passed directly through to the callback.
184 * - "tokens" comprises a single instruction; the caller must determine its
185 * length.
186 * - "token_count" is in DWORDs. */
188 const char *file, int line, const DWORD *tokens, unsigned int token_count)
189{
190 WARN("iface %p, file %s, line %u, tokens %p, token_count %u, stub!\n",
192
193 return S_OK;
194}
195
197{
198 WARN("iface %p, stub!\n", iface);
199
200 return S_OK;
201}
202
204{
211};
212
214
216{
217 FIXME("Returning stub validator %p.\n", &shader_validator);
218
219 return &shader_validator;
220}
221
222/***********************************************************************
223 * D3DPERF_BeginEvent (D3D9.@)
224 */
226{
227 TRACE("color 0x%08lx, name %s.\n", color, debugstr_w(name));
228
229 return D3DPERF_event_level++;
230}
231
232/***********************************************************************
233 * D3DPERF_EndEvent (D3D9.@)
234 */
236 TRACE("(void) : stub\n");
237
238 return --D3DPERF_event_level;
239}
240
241/***********************************************************************
242 * D3DPERF_GetStatus (D3D9.@)
243 */
245 FIXME("(void) : stub\n");
246
247 return 0;
248}
249
250/***********************************************************************
251 * D3DPERF_SetOptions (D3D9.@)
252 *
253 */
255{
256 FIXME("options %#lx, stub!\n", options);
257}
258
259/***********************************************************************
260 * D3DPERF_QueryRepeatFrame (D3D9.@)
261 */
263 FIXME("(void) : stub\n");
264
265 return FALSE;
266}
267
268/***********************************************************************
269 * D3DPERF_SetMarker (D3D9.@)
270 */
272{
273 FIXME("color 0x%08lx, name %s stub!\n", color, debugstr_w(name));
274}
275
276/***********************************************************************
277 * D3DPERF_SetRegion (D3D9.@)
278 */
280{
281 FIXME("color 0x%08lx, name %s stub!\n", color, debugstr_w(name));
282}
283
285{
287}
288
290{
292
295 if (!entry)
296 {
298 return D3DERR_NOTFOUND;
299 }
300
303
304 return D3D_OK;
305}
306
308 void *data, DWORD *data_size)
309{
310 const struct wined3d_private_data *stored_data;
311 DWORD size_in;
312 HRESULT hr;
313
315 stored_data = wined3d_private_store_get_private_data(&resource->private_store, guid);
316 if (!stored_data)
317 {
319 goto done;
320 }
321
322 size_in = *data_size;
323 *data_size = stored_data->size;
324 if (!data)
325 {
326 hr = D3D_OK;
327 goto done;
328 }
329 if (size_in < stored_data->size)
330 {
332 goto done;
333 }
334
335 if (stored_data->flags & WINED3DSPD_IUNKNOWN)
336 IUnknown_AddRef(stored_data->content.object);
337 memcpy(data, stored_data->content.data, stored_data->size);
338 hr = D3D_OK;
339
340done:
342 return hr;
343}
344
346{
347 resource->refcount = 1;
348 wined3d_private_store_init(&resource->private_store);
349}
350
352 const void *data, DWORD data_size, DWORD flags)
353{
354 HRESULT hr;
355
357 hr = wined3d_private_store_set_private_data(&resource->private_store, guid, data, data_size, flags);
359 return hr;
360}
#define DECLSPEC_HOTPATCH
Definition: _mingw.h:240
ACPI_BUFFER *RetBuffer ACPI_BUFFER *RetBuffer char ACPI_WALK_RESOURCE_CALLBACK void *Context ACPI_BUFFER *RetBuffer UINT16 ACPI_RESOURCE **ResourcePtr ACPI_GENERIC_ADDRESS *Reg UINT32 *ReturnValue UINT8 UINT8 *Slp_TypB ACPI_PHYSICAL_ADDRESS PhysicalAddress64 UINT32 UINT32 *TimeElapsed UINT32 ACPI_STATUS const char UINT32 ACPI_STATUS const char UINT32 const char const char UINT32 const char BOOLEAN Begin
Definition: acpixf.h:1301
@ Instruction
Definition: asmpp.cpp:82
#define WINE_DEFAULT_DEBUG_CHANNEL(t)
Definition: precomp.h:23
#define FIXME(fmt,...)
Definition: precomp.h:53
#define WARN(fmt,...)
Definition: precomp.h:61
_In_ BOOLEAN Release
Definition: cdrom.h:920
IDirect3DShaderValidator9 *WINAPI Direct3DShaderValidatorCreate9(void)
Definition: d3d9_main.c:215
static IDirect3DShaderValidator9 shader_validator
Definition: d3d9_main.c:213
static HRESULT WINAPI shader_validator_Begin(IDirect3DShaderValidator9 *iface, shader_validator_cb callback, void *context, DWORD_PTR arg3)
Definition: d3d9_main.c:175
void d3d9_resource_init(struct d3d9_resource *resource)
Definition: d3d9_main.c:345
static ULONG WINAPI shader_validator_Release(IDirect3DShaderValidator9 *iface)
Definition: d3d9_main.c:166
HRESULT WINAPI DECLSPEC_HOTPATCH Direct3DCreate9Ex(UINT sdk_version, IDirect3D9Ex **d3d9ex)
Definition: d3d9_main.c:56
static HRESULT WINAPI shader_validator_Instruction(IDirect3DShaderValidator9 *iface, const char *file, int line, const DWORD *tokens, unsigned int token_count)
Definition: d3d9_main.c:187
IDirect3D9 *WINAPI DECLSPEC_HOTPATCH Direct3DCreate9On12(UINT sdk_version, D3D9ON12_ARGS *d3d9on12_args, UINT d3d9on12_args_count)
Definition: d3d9_main.c:78
static ULONG WINAPI shader_validator_AddRef(IDirect3DShaderValidator9 *iface)
Definition: d3d9_main.c:159
static HRESULT WINAPI shader_validator_QueryInterface(IDirect3DShaderValidator9 *iface, REFIID iid, void **out)
Definition: d3d9_main.c:149
static HRESULT WINAPI shader_validator_End(IDirect3DShaderValidator9 *iface)
Definition: d3d9_main.c:196
int WINAPI D3DPERF_EndEvent(void)
Definition: d3d9_main.c:235
int WINAPI D3DPERF_BeginEvent(D3DCOLOR color, const WCHAR *name)
Definition: d3d9_main.c:225
void WINAPI D3DPERF_SetRegion(D3DCOLOR color, const WCHAR *name)
Definition: d3d9_main.c:279
HRESULT d3d9_resource_free_private_data(struct d3d9_resource *resource, const GUID *guid)
Definition: d3d9_main.c:289
HRESULT d3d9_resource_set_private_data(struct d3d9_resource *resource, const GUID *guid, const void *data, DWORD data_size, DWORD flags)
Definition: d3d9_main.c:351
void d3d9_resource_cleanup(struct d3d9_resource *resource)
Definition: d3d9_main.c:284
void WINAPI DebugSetMute(void)
Definition: d3d9_main.c:31
IDirect3D9 *WINAPI DECLSPEC_HOTPATCH Direct3DCreate9(UINT sdk_version)
Definition: d3d9_main.c:35
void WINAPI D3DPERF_SetOptions(DWORD options)
Definition: d3d9_main.c:254
static const struct IDirect3DShaderValidator9Vtbl shader_validator_vtbl
Definition: d3d9_main.c:203
DWORD WINAPI D3DPERF_GetStatus(void)
Definition: d3d9_main.c:244
static int D3DPERF_event_level
Definition: d3d9_main.c:29
HRESULT d3d9_resource_get_private_data(struct d3d9_resource *resource, const GUID *guid, void *data, DWORD *data_size)
Definition: d3d9_main.c:307
void WINAPI D3DPERF_SetMarker(D3DCOLOR color, const WCHAR *name)
Definition: d3d9_main.c:271
BOOL WINAPI D3DPERF_QueryRepeatFrame(void)
Definition: d3d9_main.c:262
HRESULT(WINAPI * shader_validator_cb)(const char *file, int line, DWORD_PTR arg3, DWORD_PTR message_id, const char *message, void *context)
Definition: d3d9_main.c:127
#define D3D_OK
Definition: d3d.h:106
#define E_OUTOFMEMORY
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#define free
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HRESULT hr
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_Check_return_ _In_ PQUERY_INTERFACE QueryInterface
Definition: dispmprt.h:1318
#define NULL
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#define TRUE
Definition: types.h:120
#define FALSE
Definition: types.h:117
GUID guid
Definition: version.c:147
unsigned int BOOL
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unsigned long DWORD
Definition: ntddk_ex.h:95
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const GLvoid * data
Definition: gl.h:1950
GLsizeiptr size
Definition: glext.h:5919
GLuint color
Definition: glext.h:6243
GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint arg3
Definition: glext.h:9515
GLbitfield flags
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unsigned int UINT
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static D3D_DRIVER_TYPE HMODULE UINT const D3D_FEATURE_LEVEL UINT UINT sdk_version
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#define S_OK
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uint32_t entry
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#define debugstr_guid
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#define debugstr_a
Definition: kernel32.h:31
#define debugstr_w
Definition: kernel32.h:32
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static ULONG WINAPI AddRef(IStream *iface)
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short WCHAR
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#define REFIID
Definition: guiddef.h:118
#define calloc
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#define D3DERR_NOTAVAILABLE
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#define D3DERR_MOREDATA
Definition: d3d8.h:77
#define D3DERR_NOTFOUND
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#define TRACE(s)
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BOOL Enable9On12
Definition: d3d9on12.idl:29
HRESULT(WINAPI *Instruction)(IDirect3DShaderValidator9 *iface
HRESULT(WINAPI *End)(IDirect3DShaderValidator9 *iface)
ULONG(WINAPI *AddRef)(IDirect3DShaderValidator9 *iface)
ULONG(WINAPI *Release)(IDirect3DShaderValidator9 *iface)
shader_validator_cb void * context
Definition: d3d9_main.c:138
const char int const DWORD * tokens
Definition: d3d9_main.c:140
shader_validator_cb callback
Definition: d3d9_main.c:138
shader_validator_cb void DWORD_PTR arg3
Definition: d3d9_main.c:138
HRESULT(WINAPI *QueryInterface)(IDirect3DShaderValidator9 *iface
HRESULT(WINAPI *Begin)(IDirect3DShaderValidator9 *iface
const char int const DWORD unsigned int token_count
Definition: d3d9_main.c:140
const struct IDirect3DShaderValidator9Vtbl * vtbl
Definition: d3d9_main.c:146
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BOOL d3d9on12
Definition: d3d9_private.h:69
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Definition: name.c:39
union wined3d_private_data::@4825 content
IUnknown * object
Definition: wined3d.h:2285
uint32_t DWORD_PTR
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uint32_t ULONG
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wchar_t tm const _CrtWcstime_Writes_and_advances_ptr_ count wchar_t ** out
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#define HRESULT
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#define WINAPI
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BOOL d3d9_init(struct d3d9 *d3d9, BOOL extended, BOOL d3d9on12)
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static void wined3d_private_store_cleanup(struct wined3d_private_store *store)
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static struct wined3d_private_data * wined3d_private_store_get_private_data(const struct wined3d_private_store *store, const GUID *tag)
Definition: wined3d.h:2612
static void wined3d_private_store_free_private_data(struct wined3d_private_store *store, struct wined3d_private_data *entry)
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static void wined3d_private_store_init(struct wined3d_private_store *store)
Definition: wined3d.h:2607
#define WINED3DSPD_IUNKNOWN
Definition: wined3d.h:1018
static HRESULT wined3d_private_store_set_private_data(struct wined3d_private_store *store, const GUID *guid, const void *data, DWORD data_size, uint32_t flags)
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void WINAPI wined3d_mutex_unlock(void)
Definition: wined3d_main.c:544
void WINAPI wined3d_mutex_lock(void)
Definition: wined3d_main.c:539
#define E_NOINTERFACE
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