ReactOS 0.4.16-dev-334-g4d9f67c
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Classes | |
struct | wined3d_wndproc |
struct | wined3d_wndproc_table |
Functions | |
WINE_DEFAULT_DEBUG_CHANNEL (d3d) | |
WINE_DECLARE_DEBUG_CHANNEL (winediag) | |
struct wined3d *CDECL | wined3d_create (DWORD flags) |
static DWORD | get_config_key (HKEY defkey, HKEY appkey, const char *name, char *buffer, DWORD size) |
static DWORD | get_config_key_dword (HKEY defkey, HKEY appkey, const char *name, DWORD *value) |
static BOOL | wined3d_dll_init (HINSTANCE hInstDLL) |
static BOOL | wined3d_dll_destroy (HINSTANCE hInstDLL) |
void WINAPI | wined3d_mutex_lock (void) |
void WINAPI | wined3d_mutex_unlock (void) |
static void | wined3d_wndproc_mutex_lock (void) |
static void | wined3d_wndproc_mutex_unlock (void) |
static struct wined3d_wndproc * | wined3d_find_wndproc (HWND window) |
static LRESULT CALLBACK | wined3d_wndproc (HWND window, UINT message, WPARAM wparam, LPARAM lparam) |
BOOL | wined3d_register_window (HWND window, struct wined3d_device *device) |
void | wined3d_unregister_window (HWND window) |
void CDECL | wined3d_strictdrawing_set (int value) |
BOOL WINAPI | DllMain (HINSTANCE inst, DWORD reason, void *reserved) |
Variables | |
static struct wined3d_wndproc_table | wndproc_table |
static CRITICAL_SECTION | wined3d_cs = {&wined3d_cs_debug, -1, 0, 0, 0, 0} |
static CRITICAL_SECTION_DEBUG | wined3d_cs_debug |
static CRITICAL_SECTION | wined3d_wndproc_cs = {&wined3d_wndproc_cs_debug, -1, 0, 0, 0, 0} |
static CRITICAL_SECTION_DEBUG | wined3d_wndproc_cs_debug |
struct wined3d_settings | wined3d_settings |
Definition at line 525 of file wined3d_main.c.
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Definition at line 124 of file wined3d_main.c.
Referenced by wined3d_dll_init().
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Definition at line 131 of file wined3d_main.c.
Referenced by wined3d_dll_init().
WINE_DECLARE_DEBUG_CHANNEL | ( | winediag | ) |
WINE_DEFAULT_DEBUG_CHANNEL | ( | d3d | ) |
Definition at line 97 of file wined3d_main.c.
Referenced by d3d8_init(), d3d9_init(), ddraw_init(), and DirectDrawEnumerateExA().
Definition at line 334 of file wined3d_main.c.
Referenced by DllMain().
Definition at line 147 of file wined3d_main.c.
Referenced by DllMain().
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Definition at line 388 of file wined3d_main.c.
Referenced by wined3d_register_window(), wined3d_unregister_window(), and wined3d_wndproc().
Definition at line 368 of file wined3d_main.c.
Referenced by CF_CreateDirectDraw(), CF_CreateDirectDrawClipper(), cubetexture_init(), d3d2_CreateDevice(), d3d3_CreateDevice(), d3d3_EnumDevices(), d3d7_CreateDevice(), d3d7_EnumDevices(), d3d7_EnumZBufferFormats(), d3d7_EvictManagedTextures(), d3d8_CheckDepthStencilMatch(), d3d8_CheckDeviceFormat(), d3d8_CheckDeviceMultiSampleType(), d3d8_CheckDeviceType(), d3d8_device_ApplyStateBlock(), d3d8_device_BeginScene(), d3d8_device_BeginStateBlock(), d3d8_device_CaptureStateBlock(), d3d8_device_Clear(), d3d8_device_CopyRects(), d3d8_device_create_surface(), d3d8_device_CreateAdditionalSwapChain(), d3d8_device_CreatePixelShader(), d3d8_device_CreateStateBlock(), d3d8_device_CreateVertexShader(), d3d8_device_DeletePixelShader(), d3d8_device_DeleteStateBlock(), d3d8_device_DeleteVertexShader(), d3d8_device_DrawIndexedPrimitive(), d3d8_device_DrawIndexedPrimitiveUP(), d3d8_device_DrawPrimitive(), d3d8_device_DrawPrimitiveUP(), d3d8_device_EndScene(), d3d8_device_EndStateBlock(), d3d8_device_GetAvailableTextureMem(), d3d8_device_GetBackBuffer(), d3d8_device_GetClipPlane(), d3d8_device_GetClipStatus(), d3d8_device_GetCreationParameters(), d3d8_device_GetDepthStencilSurface(), d3d8_device_GetDeviceCaps(), d3d8_device_GetDisplayMode(), d3d8_device_GetFrontBuffer(), d3d8_device_GetGammaRamp(), d3d8_device_GetIndices(), d3d8_device_GetLight(), d3d8_device_GetLightEnable(), d3d8_device_GetMaterial(), d3d8_device_GetPixelShader(), d3d8_device_GetPixelShaderConstant(), d3d8_device_GetPixelShaderFunction(), d3d8_device_GetRasterStatus(), d3d8_device_GetRenderState(), d3d8_device_GetRenderTarget(), d3d8_device_GetStreamSource(), d3d8_device_GetTexture(), d3d8_device_GetTextureStageState(), d3d8_device_GetTransform(), d3d8_device_GetVertexShader(), d3d8_device_GetVertexShaderConstant(), d3d8_device_GetVertexShaderDeclaration(), d3d8_device_GetVertexShaderFunction(), d3d8_device_GetViewport(), d3d8_device_LightEnable(), d3d8_device_MultiplyTransform(), d3d8_device_ProcessVertices(), d3d8_device_Release(), d3d8_device_Reset(), d3d8_device_ResourceManagerDiscardBytes(), d3d8_device_SetClipPlane(), d3d8_device_SetClipStatus(), d3d8_device_SetCursorPosition(), d3d8_device_SetCursorProperties(), d3d8_device_SetGammaRamp(), d3d8_device_SetIndices(), d3d8_device_SetLight(), d3d8_device_SetMaterial(), d3d8_device_SetPixelShader(), d3d8_device_SetPixelShaderConstant(), d3d8_device_SetRenderState(), d3d8_device_SetRenderTarget(), d3d8_device_SetStreamSource(), d3d8_device_SetTexture(), d3d8_device_SetTextureStageState(), d3d8_device_SetTransform(), d3d8_device_SetVertexShader(), d3d8_device_SetVertexShaderConstant(), d3d8_device_SetViewport(), d3d8_device_ShowCursor(), d3d8_device_UpdateTexture(), d3d8_device_ValidateDevice(), d3d8_EnumAdapterModes(), d3d8_GetAdapterCount(), d3d8_GetAdapterDisplayMode(), d3d8_GetAdapterIdentifier(), d3d8_GetAdapterModeCount(), d3d8_GetAdapterMonitor(), d3d8_GetDeviceCaps(), d3d8_indexbuffer_AddRef(), d3d8_indexbuffer_GetDesc(), d3d8_indexbuffer_GetPriority(), d3d8_indexbuffer_Lock(), d3d8_indexbuffer_PreLoad(), d3d8_indexbuffer_Release(), d3d8_indexbuffer_SetPriority(), d3d8_indexbuffer_Unlock(), d3d8_init(), d3d8_pixel_shader_destroy(), d3d8_pixel_shader_init(), d3d8_RegisterSoftwareDevice(), d3d8_Release(), d3d8_resource_free_private_data(), d3d8_resource_get_private_data(), d3d8_resource_set_private_data(), d3d8_surface_AddRef(), d3d8_surface_GetDesc(), d3d8_surface_LockRect(), d3d8_surface_Release(), d3d8_surface_UnlockRect(), d3d8_swapchain_AddRef(), d3d8_swapchain_GetBackBuffer(), d3d8_swapchain_Present(), d3d8_swapchain_Release(), d3d8_texture_2d_AddDirtyRect(), d3d8_texture_2d_AddRef(), d3d8_texture_2d_GetLevelCount(), d3d8_texture_2d_GetLevelDesc(), d3d8_texture_2d_GetLOD(), d3d8_texture_2d_GetPriority(), d3d8_texture_2d_GetSurfaceLevel(), d3d8_texture_2d_LockRect(), d3d8_texture_2d_PreLoad(), d3d8_texture_2d_Release(), d3d8_texture_2d_SetLOD(), d3d8_texture_2d_SetPriority(), d3d8_texture_2d_UnlockRect(), d3d8_texture_3d_AddDirtyBox(), d3d8_texture_3d_AddRef(), d3d8_texture_3d_GetLevelCount(), d3d8_texture_3d_GetLevelDesc(), d3d8_texture_3d_GetLOD(), d3d8_texture_3d_GetPriority(), d3d8_texture_3d_GetVolumeLevel(), d3d8_texture_3d_LockBox(), d3d8_texture_3d_PreLoad(), d3d8_texture_3d_Release(), d3d8_texture_3d_SetLOD(), d3d8_texture_3d_SetPriority(), d3d8_texture_3d_UnlockBox(), d3d8_texture_cube_AddDirtyRect(), d3d8_texture_cube_AddRef(), d3d8_texture_cube_GetCubeMapSurface(), d3d8_texture_cube_GetLevelCount(), d3d8_texture_cube_GetLevelDesc(), d3d8_texture_cube_GetLOD(), d3d8_texture_cube_GetPriority(), d3d8_texture_cube_LockRect(), d3d8_texture_cube_PreLoad(), d3d8_texture_cube_Release(), d3d8_texture_cube_SetLOD(), d3d8_texture_cube_SetPriority(), d3d8_texture_cube_UnlockRect(), d3d8_vertex_declaration_destroy(), d3d8_vertex_declaration_init(), d3d8_vertex_shader_destroy(), d3d8_vertex_shader_init(), d3d8_vertexbuffer_AddRef(), d3d8_vertexbuffer_GetDesc(), d3d8_vertexbuffer_GetPriority(), d3d8_vertexbuffer_Lock(), d3d8_vertexbuffer_PreLoad(), d3d8_vertexbuffer_Release(), d3d8_vertexbuffer_SetPriority(), d3d8_vertexbuffer_Unlock(), d3d8_volume_GetDesc(), d3d8_volume_LockBox(), d3d8_volume_UnlockBox(), d3d9_CheckDepthStencilMatch(), d3d9_CheckDeviceFormat(), d3d9_CheckDeviceFormatConversion(), d3d9_CheckDeviceMultiSampleType(), d3d9_CheckDeviceType(), d3d9_device_BeginScene(), d3d9_device_BeginStateBlock(), d3d9_device_CheckDeviceState(), d3d9_device_Clear(), d3d9_device_ColorFill(), d3d9_device_create_surface(), d3d9_device_CreateAdditionalSwapChain(), d3d9_device_DrawIndexedPrimitive(), d3d9_device_DrawIndexedPrimitiveUP(), d3d9_device_DrawPrimitive(), d3d9_device_DrawPrimitiveUP(), d3d9_device_EndScene(), d3d9_device_EndStateBlock(), d3d9_device_EvictManagedResources(), d3d9_device_GetAvailableTextureMem(), d3d9_device_GetBackBuffer(), d3d9_device_GetClipPlane(), d3d9_device_GetClipStatus(), d3d9_device_GetCreationParameters(), d3d9_device_GetDepthStencilSurface(), d3d9_device_GetDeviceCaps(), d3d9_device_GetDisplayMode(), d3d9_device_GetDisplayModeEx(), d3d9_device_GetFrontBufferData(), d3d9_device_GetFVF(), d3d9_device_GetGammaRamp(), d3d9_device_GetIndices(), d3d9_device_GetLight(), d3d9_device_GetLightEnable(), d3d9_device_GetMaterial(), d3d9_device_GetNPatchMode(), d3d9_device_GetNumberOfSwapChains(), d3d9_device_GetPixelShader(), d3d9_device_GetPixelShaderConstantB(), d3d9_device_GetPixelShaderConstantF(), d3d9_device_GetPixelShaderConstantI(), d3d9_device_GetRasterStatus(), d3d9_device_GetRenderState(), d3d9_device_GetRenderTarget(), d3d9_device_GetRenderTargetData(), d3d9_device_GetSamplerState(), d3d9_device_GetScissorRect(), d3d9_device_GetSoftwareVertexProcessing(), d3d9_device_GetStreamSource(), d3d9_device_GetStreamSourceFreq(), d3d9_device_GetSwapChain(), d3d9_device_GetTexture(), d3d9_device_GetTextureStageState(), d3d9_device_GetTransform(), d3d9_device_GetVertexDeclaration(), d3d9_device_GetVertexShader(), d3d9_device_GetVertexShaderConstantB(), d3d9_device_GetVertexShaderConstantF(), d3d9_device_GetVertexShaderConstantI(), d3d9_device_GetViewport(), d3d9_device_LightEnable(), d3d9_device_MultiplyTransform(), d3d9_device_Present(), d3d9_device_PresentEx(), d3d9_device_ProcessVertices(), d3d9_device_Release(), d3d9_device_reset(), d3d9_device_SetClipPlane(), d3d9_device_SetClipStatus(), d3d9_device_SetCursorPosition(), d3d9_device_SetCursorProperties(), d3d9_device_SetDepthStencilSurface(), d3d9_device_SetDialogBoxMode(), d3d9_device_SetFVF(), d3d9_device_SetGammaRamp(), d3d9_device_SetIndices(), d3d9_device_SetLight(), d3d9_device_SetMaterial(), d3d9_device_SetNPatchMode(), d3d9_device_SetPixelShader(), d3d9_device_SetPixelShaderConstantB(), d3d9_device_SetPixelShaderConstantF(), d3d9_device_SetPixelShaderConstantI(), d3d9_device_SetRenderState(), d3d9_device_SetRenderTarget(), d3d9_device_SetSamplerState(), d3d9_device_SetScissorRect(), d3d9_device_SetSoftwareVertexProcessing(), d3d9_device_SetStreamSource(), d3d9_device_SetStreamSourceFreq(), d3d9_device_SetTexture(), d3d9_device_SetTextureStageState(), d3d9_device_SetTransform(), d3d9_device_SetVertexDeclaration(), d3d9_device_SetVertexShader(), d3d9_device_SetVertexShaderConstantB(), d3d9_device_SetVertexShaderConstantF(), d3d9_device_SetVertexShaderConstantI(), d3d9_device_SetViewport(), d3d9_device_ShowCursor(), d3d9_device_StretchRect(), d3d9_device_UpdateSurface(), d3d9_device_UpdateTexture(), d3d9_device_ValidateDevice(), d3d9_EnumAdapterModes(), d3d9_EnumAdapterModesEx(), d3d9_GetAdapterCount(), d3d9_GetAdapterDisplayMode(), d3d9_GetAdapterDisplayModeEx(), d3d9_GetAdapterIdentifier(), d3d9_GetAdapterLUID(), d3d9_GetAdapterModeCount(), d3d9_GetAdapterModeCountEx(), d3d9_GetAdapterMonitor(), d3d9_GetDeviceCaps(), d3d9_indexbuffer_AddRef(), d3d9_indexbuffer_GetDesc(), d3d9_indexbuffer_GetPriority(), d3d9_indexbuffer_Lock(), d3d9_indexbuffer_PreLoad(), d3d9_indexbuffer_Release(), d3d9_indexbuffer_SetPriority(), d3d9_indexbuffer_Unlock(), d3d9_init(), d3d9_pixelshader_AddRef(), d3d9_pixelshader_GetFunction(), d3d9_pixelshader_Release(), d3d9_query_GetData(), d3d9_query_GetType(), d3d9_query_Issue(), d3d9_query_Release(), d3d9_RegisterSoftwareDevice(), d3d9_Release(), d3d9_resource_free_private_data(), d3d9_resource_get_private_data(), d3d9_resource_set_private_data(), d3d9_stateblock_Apply(), d3d9_stateblock_Capture(), d3d9_stateblock_Release(), d3d9_surface_AddRef(), d3d9_surface_GetDC(), d3d9_surface_GetDesc(), d3d9_surface_LockRect(), d3d9_surface_PreLoad(), d3d9_surface_Release(), d3d9_surface_ReleaseDC(), d3d9_surface_UnlockRect(), d3d9_swapchain_AddRef(), d3d9_swapchain_GetBackBuffer(), d3d9_swapchain_GetDisplayMode(), d3d9_swapchain_GetDisplayModeEx(), d3d9_swapchain_GetFrontBufferData(), d3d9_swapchain_GetPresentParameters(), d3d9_swapchain_GetRasterStatus(), d3d9_swapchain_Present(), d3d9_swapchain_Release(), d3d9_texture_2d_AddDirtyRect(), d3d9_texture_2d_AddRef(), d3d9_texture_2d_GenerateMipSubLevels(), d3d9_texture_2d_GetLevelCount(), d3d9_texture_2d_GetLevelDesc(), d3d9_texture_2d_GetLOD(), d3d9_texture_2d_GetPriority(), d3d9_texture_2d_GetSurfaceLevel(), d3d9_texture_2d_LockRect(), d3d9_texture_2d_PreLoad(), d3d9_texture_2d_SetLOD(), d3d9_texture_2d_SetPriority(), d3d9_texture_2d_UnlockRect(), d3d9_texture_3d_AddDirtyBox(), d3d9_texture_3d_AddRef(), d3d9_texture_3d_GetLevelCount(), d3d9_texture_3d_GetLevelDesc(), d3d9_texture_3d_GetLOD(), d3d9_texture_3d_GetPriority(), d3d9_texture_3d_GetVolumeLevel(), d3d9_texture_3d_LockBox(), d3d9_texture_3d_PreLoad(), d3d9_texture_3d_SetLOD(), d3d9_texture_3d_SetPriority(), d3d9_texture_3d_UnlockBox(), d3d9_texture_cleanup(), d3d9_texture_cube_AddDirtyRect(), d3d9_texture_cube_AddRef(), d3d9_texture_cube_GenerateMipSubLevels(), d3d9_texture_cube_GetCubeMapSurface(), d3d9_texture_cube_GetLevelCount(), d3d9_texture_cube_GetLevelDesc(), d3d9_texture_cube_GetLOD(), d3d9_texture_cube_GetPriority(), d3d9_texture_cube_LockRect(), d3d9_texture_cube_PreLoad(), d3d9_texture_cube_SetLOD(), d3d9_texture_cube_SetPriority(), d3d9_texture_cube_UnlockRect(), d3d9_vertex_declaration_AddRef(), d3d9_vertex_declaration_Release(), d3d9_vertexbuffer_AddRef(), d3d9_vertexbuffer_GetDesc(), d3d9_vertexbuffer_GetPriority(), d3d9_vertexbuffer_Lock(), d3d9_vertexbuffer_PreLoad(), d3d9_vertexbuffer_Release(), d3d9_vertexbuffer_SetPriority(), d3d9_vertexbuffer_Unlock(), d3d9_vertexshader_AddRef(), d3d9_vertexshader_GetFunction(), d3d9_vertexshader_Release(), d3d9_volume_GetDesc(), d3d9_volume_LockBox(), d3d9_volume_UnlockBox(), d3d_device1_CreateMatrix(), d3d_device1_DeleteMatrix(), d3d_device1_Execute(), d3d_device1_GetMatrix(), d3d_device1_SetMatrix(), d3d_device2_EnumTextureFormats(), d3d_device2_SetRenderTarget(), d3d_device2_SwapTextureHandles(), d3d_device3_AddViewport(), d3d_device3_Begin(), d3d_device3_DeleteViewport(), d3d_device3_GetCurrentViewport(), d3d_device3_GetLightState(), d3d_device3_GetRenderState(), d3d_device3_GetTransform(), d3d_device3_MultiplyTransform(), d3d_device3_NextViewport(), d3d_device3_SetCurrentViewport(), d3d_device3_SetLightState(), d3d_device3_SetRenderState(), d3d_device3_SetRenderTarget(), d3d_device3_SetTexture(), d3d_device3_SetTransform(), d3d_device3_Vertex(), d3d_device7_ApplyStateBlock(), d3d_device7_BeginScene(), d3d_device7_BeginStateBlock(), d3d_device7_CaptureStateBlock(), d3d_device7_Clear(), d3d_device7_CreateStateBlock(), d3d_device7_DeleteStateBlock(), d3d_device7_DrawIndexedPrimitive(), d3d_device7_DrawIndexedPrimitiveStrided(), d3d_device7_DrawIndexedPrimitiveVB(), d3d_device7_DrawPrimitive(), d3d_device7_DrawPrimitiveStrided(), d3d_device7_DrawPrimitiveVB(), d3d_device7_EndScene(), d3d_device7_EndStateBlock(), d3d_device7_EnumTextureFormats(), d3d_device7_GetClipPlane(), d3d_device7_GetLight(), d3d_device7_GetLightEnable(), d3d_device7_GetMaterial(), d3d_device7_GetRenderState(), d3d_device7_GetRenderTarget(), d3d_device7_GetTexture(), d3d_device7_GetTextureStageState(), d3d_device7_GetTransform(), d3d_device7_GetViewport(), d3d_device7_LightEnable(), d3d_device7_Load(), d3d_device7_MultiplyTransform(), d3d_device7_PreLoad(), d3d_device7_SetClipPlane(), d3d_device7_SetLight(), d3d_device7_SetMaterial(), d3d_device7_SetRenderState(), d3d_device7_SetRenderTarget(), d3d_device7_SetTexture(), d3d_device7_SetTextureStageState(), d3d_device7_SetTransform(), d3d_device7_SetViewport(), d3d_device7_ValidateDevice(), d3d_device_inner_Release(), d3d_light_GetLight(), d3d_light_SetLight(), d3d_material3_GetHandle(), d3d_material3_GetMaterial(), d3d_material3_Release(), d3d_material3_SetMaterial(), d3d_texture2_GetHandle(), d3d_texture2_Load(), d3d_vertex_buffer7_GetVertexBufferDesc(), d3d_vertex_buffer7_Lock(), d3d_vertex_buffer7_Optimize(), d3d_vertex_buffer7_ProcessVertices(), d3d_vertex_buffer7_Release(), d3d_vertex_buffer7_Unlock(), d3d_vertex_buffer_create(), d3d_viewport_AddLight(), d3d_viewport_Clear(), d3d_viewport_Clear2(), d3d_viewport_DeleteLight(), d3d_viewport_GetBackground(), d3d_viewport_GetViewport(), d3d_viewport_GetViewport2(), d3d_viewport_NextLight(), d3d_viewport_SetBackground(), d3d_viewport_SetViewport(), d3d_viewport_SetViewport2(), d3d_viewport_TransformVertices(), ddraw1_CreateSurface(), ddraw2_CreateSurface(), ddraw4_CreateSurface(), ddraw7_CreatePalette(), ddraw7_CreateSurface(), ddraw7_EnumDisplayModes(), ddraw7_EnumSurfaces(), ddraw7_FlipToGDISurface(), ddraw7_GetAvailableVidMem(), ddraw7_GetCaps(), ddraw7_GetDeviceIdentifier(), ddraw7_GetDisplayMode(), ddraw7_GetGDISurface(), ddraw7_GetMonitorFrequency(), ddraw7_GetScanLine(), ddraw7_GetSurfaceFromDC(), ddraw7_GetVerticalBlankStatus(), ddraw7_RestoreDisplayMode(), ddraw7_SetDisplayMode(), ddraw_clipper_GetClipList(), ddraw_clipper_GetHWnd(), ddraw_clipper_Initialize(), ddraw_clipper_SetClipList(), ddraw_clipper_SetHWnd(), ddraw_destroy(), ddraw_enumerate_secondary_devices(), ddraw_gamma_control_GetGammaRamp(), ddraw_gamma_control_SetGammaRamp(), ddraw_get_d3dcaps(), ddraw_palette_GetCaps(), ddraw_palette_GetEntries(), ddraw_palette_Release(), ddraw_palette_SetEntries(), ddraw_set_cooperative_level(), ddraw_surface3_GetSurfaceDesc(), ddraw_surface7_Blt(), ddraw_surface7_BltFast(), ddraw_surface7_EnumAttachedSurfaces(), ddraw_surface7_Flip(), ddraw_surface7_FreePrivateData(), ddraw_surface7_GetAttachedSurface(), ddraw_surface7_GetClipper(), ddraw_surface7_GetColorKey(), ddraw_surface7_GetDC(), ddraw_surface7_GetLOD(), ddraw_surface7_GetOverlayPosition(), ddraw_surface7_GetPalette(), ddraw_surface7_GetPixelFormat(), ddraw_surface7_GetPriority(), ddraw_surface7_GetPrivateData(), ddraw_surface7_GetSurfaceDesc(), ddraw_surface7_QueryInterface(), ddraw_surface7_ReleaseDC(), ddraw_surface7_SetClipper(), ddraw_surface7_SetLOD(), ddraw_surface7_SetOverlayPosition(), ddraw_surface7_SetPriority(), ddraw_surface7_SetPrivateData(), ddraw_surface7_SetSurfaceDesc(), ddraw_surface7_Unlock(), ddraw_surface7_UpdateOverlay(), ddraw_surface7_UpdateOverlayZOrder(), ddraw_surface_add_iface(), ddraw_surface_attach_surface(), ddraw_surface_delete_attached_surface(), ddraw_surface_release_iface(), ddraw_surface_set_color_key(), ddraw_surface_set_palette(), device_init(), DirectDrawCreate(), DirectDrawCreateClipper(), DirectDrawCreateEx(), GetSurfaceFromDC(), indexbuffer_init(), pixelshader_init(), prepare_clip_space_planes(), query_init(), stateblock_init(), surface_lock(), swapchain_init(), texture_init(), vertexbuffer_init(), vertexdeclaration_init(), vertexshader_init(), and volumetexture_init().
Definition at line 373 of file wined3d_main.c.
Referenced by CF_CreateDirectDraw(), CF_CreateDirectDrawClipper(), cubetexture_init(), d3d2_CreateDevice(), d3d3_CreateDevice(), d3d3_EnumDevices(), d3d7_CreateDevice(), d3d7_EnumDevices(), d3d7_EnumZBufferFormats(), d3d7_EvictManagedTextures(), d3d8_CheckDepthStencilMatch(), d3d8_CheckDeviceFormat(), d3d8_CheckDeviceMultiSampleType(), d3d8_CheckDeviceType(), d3d8_device_ApplyStateBlock(), d3d8_device_BeginScene(), d3d8_device_BeginStateBlock(), d3d8_device_CaptureStateBlock(), d3d8_device_Clear(), d3d8_device_CopyRects(), d3d8_device_create_surface(), d3d8_device_CreateAdditionalSwapChain(), d3d8_device_CreatePixelShader(), d3d8_device_CreateStateBlock(), d3d8_device_CreateVertexShader(), d3d8_device_DeletePixelShader(), d3d8_device_DeleteStateBlock(), d3d8_device_DeleteVertexShader(), d3d8_device_DrawIndexedPrimitive(), d3d8_device_DrawIndexedPrimitiveUP(), d3d8_device_DrawPrimitive(), d3d8_device_DrawPrimitiveUP(), d3d8_device_EndScene(), d3d8_device_EndStateBlock(), d3d8_device_GetAvailableTextureMem(), d3d8_device_GetBackBuffer(), d3d8_device_GetClipPlane(), d3d8_device_GetClipStatus(), d3d8_device_GetCreationParameters(), d3d8_device_GetDepthStencilSurface(), d3d8_device_GetDeviceCaps(), d3d8_device_GetDisplayMode(), d3d8_device_GetFrontBuffer(), d3d8_device_GetGammaRamp(), d3d8_device_GetIndices(), d3d8_device_GetLight(), d3d8_device_GetLightEnable(), d3d8_device_GetMaterial(), d3d8_device_GetPixelShader(), d3d8_device_GetPixelShaderConstant(), d3d8_device_GetPixelShaderFunction(), d3d8_device_GetRasterStatus(), d3d8_device_GetRenderState(), d3d8_device_GetRenderTarget(), d3d8_device_GetStreamSource(), d3d8_device_GetTexture(), d3d8_device_GetTextureStageState(), d3d8_device_GetTransform(), d3d8_device_GetVertexShader(), d3d8_device_GetVertexShaderConstant(), d3d8_device_GetVertexShaderDeclaration(), d3d8_device_GetVertexShaderFunction(), d3d8_device_GetViewport(), d3d8_device_LightEnable(), d3d8_device_MultiplyTransform(), d3d8_device_ProcessVertices(), d3d8_device_Release(), d3d8_device_Reset(), d3d8_device_ResourceManagerDiscardBytes(), d3d8_device_SetClipPlane(), d3d8_device_SetClipStatus(), d3d8_device_SetCursorPosition(), d3d8_device_SetCursorProperties(), d3d8_device_SetGammaRamp(), d3d8_device_SetIndices(), d3d8_device_SetLight(), d3d8_device_SetMaterial(), d3d8_device_SetPixelShader(), d3d8_device_SetPixelShaderConstant(), d3d8_device_SetRenderState(), d3d8_device_SetRenderTarget(), d3d8_device_SetStreamSource(), d3d8_device_SetTexture(), d3d8_device_SetTextureStageState(), d3d8_device_SetTransform(), d3d8_device_SetVertexShader(), d3d8_device_SetVertexShaderConstant(), d3d8_device_SetViewport(), d3d8_device_ShowCursor(), d3d8_device_UpdateTexture(), d3d8_device_ValidateDevice(), d3d8_EnumAdapterModes(), d3d8_GetAdapterCount(), d3d8_GetAdapterDisplayMode(), d3d8_GetAdapterIdentifier(), d3d8_GetAdapterModeCount(), d3d8_GetAdapterMonitor(), d3d8_GetDeviceCaps(), d3d8_indexbuffer_AddRef(), d3d8_indexbuffer_GetDesc(), d3d8_indexbuffer_GetPriority(), d3d8_indexbuffer_Lock(), d3d8_indexbuffer_PreLoad(), d3d8_indexbuffer_Release(), d3d8_indexbuffer_SetPriority(), d3d8_indexbuffer_Unlock(), d3d8_init(), d3d8_pixel_shader_destroy(), d3d8_pixel_shader_init(), d3d8_RegisterSoftwareDevice(), d3d8_Release(), d3d8_resource_free_private_data(), d3d8_resource_get_private_data(), d3d8_resource_set_private_data(), d3d8_surface_AddRef(), d3d8_surface_GetDesc(), d3d8_surface_LockRect(), d3d8_surface_Release(), d3d8_surface_UnlockRect(), d3d8_swapchain_AddRef(), d3d8_swapchain_GetBackBuffer(), d3d8_swapchain_Present(), d3d8_swapchain_Release(), d3d8_texture_2d_AddDirtyRect(), d3d8_texture_2d_AddRef(), d3d8_texture_2d_GetLevelCount(), d3d8_texture_2d_GetLevelDesc(), d3d8_texture_2d_GetLOD(), d3d8_texture_2d_GetPriority(), d3d8_texture_2d_GetSurfaceLevel(), d3d8_texture_2d_LockRect(), d3d8_texture_2d_PreLoad(), d3d8_texture_2d_Release(), d3d8_texture_2d_SetLOD(), d3d8_texture_2d_SetPriority(), d3d8_texture_2d_UnlockRect(), d3d8_texture_3d_AddDirtyBox(), d3d8_texture_3d_AddRef(), d3d8_texture_3d_GetLevelCount(), d3d8_texture_3d_GetLevelDesc(), d3d8_texture_3d_GetLOD(), d3d8_texture_3d_GetPriority(), d3d8_texture_3d_GetVolumeLevel(), d3d8_texture_3d_LockBox(), d3d8_texture_3d_PreLoad(), d3d8_texture_3d_Release(), d3d8_texture_3d_SetLOD(), d3d8_texture_3d_SetPriority(), d3d8_texture_3d_UnlockBox(), d3d8_texture_cube_AddDirtyRect(), d3d8_texture_cube_AddRef(), d3d8_texture_cube_GetCubeMapSurface(), d3d8_texture_cube_GetLevelCount(), d3d8_texture_cube_GetLevelDesc(), d3d8_texture_cube_GetLOD(), d3d8_texture_cube_GetPriority(), d3d8_texture_cube_LockRect(), d3d8_texture_cube_PreLoad(), d3d8_texture_cube_Release(), d3d8_texture_cube_SetLOD(), d3d8_texture_cube_SetPriority(), d3d8_texture_cube_UnlockRect(), d3d8_vertex_declaration_destroy(), d3d8_vertex_declaration_init(), d3d8_vertex_shader_destroy(), d3d8_vertex_shader_init(), d3d8_vertexbuffer_AddRef(), d3d8_vertexbuffer_GetDesc(), d3d8_vertexbuffer_GetPriority(), d3d8_vertexbuffer_Lock(), d3d8_vertexbuffer_PreLoad(), d3d8_vertexbuffer_Release(), d3d8_vertexbuffer_SetPriority(), d3d8_vertexbuffer_Unlock(), d3d8_volume_GetDesc(), d3d8_volume_LockBox(), d3d8_volume_UnlockBox(), d3d9_CheckDepthStencilMatch(), d3d9_CheckDeviceFormat(), d3d9_CheckDeviceFormatConversion(), d3d9_CheckDeviceMultiSampleType(), d3d9_CheckDeviceType(), d3d9_device_BeginScene(), d3d9_device_BeginStateBlock(), d3d9_device_CheckDeviceState(), d3d9_device_Clear(), d3d9_device_ColorFill(), d3d9_device_create_surface(), d3d9_device_CreateAdditionalSwapChain(), d3d9_device_DrawIndexedPrimitive(), d3d9_device_DrawIndexedPrimitiveUP(), d3d9_device_DrawPrimitive(), d3d9_device_DrawPrimitiveUP(), d3d9_device_EndScene(), d3d9_device_EndStateBlock(), d3d9_device_EvictManagedResources(), d3d9_device_GetAvailableTextureMem(), d3d9_device_GetBackBuffer(), d3d9_device_GetClipPlane(), d3d9_device_GetClipStatus(), d3d9_device_GetCreationParameters(), d3d9_device_GetDepthStencilSurface(), d3d9_device_GetDeviceCaps(), d3d9_device_GetDisplayMode(), d3d9_device_GetDisplayModeEx(), d3d9_device_GetFrontBufferData(), d3d9_device_GetFVF(), d3d9_device_GetGammaRamp(), d3d9_device_GetIndices(), d3d9_device_GetLight(), d3d9_device_GetLightEnable(), d3d9_device_GetMaterial(), d3d9_device_GetNPatchMode(), d3d9_device_GetNumberOfSwapChains(), d3d9_device_GetPixelShader(), d3d9_device_GetPixelShaderConstantB(), d3d9_device_GetPixelShaderConstantF(), d3d9_device_GetPixelShaderConstantI(), d3d9_device_GetRasterStatus(), d3d9_device_GetRenderState(), d3d9_device_GetRenderTarget(), d3d9_device_GetRenderTargetData(), d3d9_device_GetSamplerState(), d3d9_device_GetScissorRect(), d3d9_device_GetSoftwareVertexProcessing(), d3d9_device_GetStreamSource(), d3d9_device_GetStreamSourceFreq(), d3d9_device_GetSwapChain(), d3d9_device_GetTexture(), d3d9_device_GetTextureStageState(), d3d9_device_GetTransform(), d3d9_device_GetVertexDeclaration(), d3d9_device_GetVertexShader(), d3d9_device_GetVertexShaderConstantB(), d3d9_device_GetVertexShaderConstantF(), d3d9_device_GetVertexShaderConstantI(), d3d9_device_GetViewport(), d3d9_device_LightEnable(), d3d9_device_MultiplyTransform(), d3d9_device_Present(), d3d9_device_PresentEx(), d3d9_device_ProcessVertices(), d3d9_device_Release(), d3d9_device_reset(), d3d9_device_SetClipPlane(), d3d9_device_SetClipStatus(), d3d9_device_SetCursorPosition(), d3d9_device_SetCursorProperties(), d3d9_device_SetDepthStencilSurface(), d3d9_device_SetDialogBoxMode(), d3d9_device_SetFVF(), d3d9_device_SetGammaRamp(), d3d9_device_SetIndices(), d3d9_device_SetLight(), d3d9_device_SetMaterial(), d3d9_device_SetNPatchMode(), d3d9_device_SetPixelShader(), d3d9_device_SetPixelShaderConstantB(), d3d9_device_SetPixelShaderConstantF(), d3d9_device_SetPixelShaderConstantI(), d3d9_device_SetRenderState(), d3d9_device_SetRenderTarget(), d3d9_device_SetSamplerState(), d3d9_device_SetScissorRect(), d3d9_device_SetSoftwareVertexProcessing(), d3d9_device_SetStreamSource(), d3d9_device_SetStreamSourceFreq(), d3d9_device_SetTexture(), d3d9_device_SetTextureStageState(), d3d9_device_SetTransform(), d3d9_device_SetVertexDeclaration(), d3d9_device_SetVertexShader(), d3d9_device_SetVertexShaderConstantB(), d3d9_device_SetVertexShaderConstantF(), d3d9_device_SetVertexShaderConstantI(), d3d9_device_SetViewport(), d3d9_device_ShowCursor(), d3d9_device_StretchRect(), d3d9_device_UpdateSurface(), d3d9_device_UpdateTexture(), d3d9_device_ValidateDevice(), d3d9_EnumAdapterModes(), d3d9_EnumAdapterModesEx(), d3d9_GetAdapterCount(), d3d9_GetAdapterDisplayMode(), d3d9_GetAdapterDisplayModeEx(), d3d9_GetAdapterIdentifier(), d3d9_GetAdapterLUID(), d3d9_GetAdapterModeCount(), d3d9_GetAdapterModeCountEx(), d3d9_GetAdapterMonitor(), d3d9_GetDeviceCaps(), d3d9_indexbuffer_AddRef(), d3d9_indexbuffer_GetDesc(), d3d9_indexbuffer_GetPriority(), d3d9_indexbuffer_Lock(), d3d9_indexbuffer_PreLoad(), d3d9_indexbuffer_Release(), d3d9_indexbuffer_SetPriority(), d3d9_indexbuffer_Unlock(), d3d9_init(), d3d9_pixelshader_AddRef(), d3d9_pixelshader_GetFunction(), d3d9_pixelshader_Release(), d3d9_query_GetData(), d3d9_query_GetType(), d3d9_query_Issue(), d3d9_query_Release(), d3d9_RegisterSoftwareDevice(), d3d9_Release(), d3d9_resource_free_private_data(), d3d9_resource_get_private_data(), d3d9_resource_set_private_data(), d3d9_stateblock_Apply(), d3d9_stateblock_Capture(), d3d9_stateblock_Release(), d3d9_surface_AddRef(), d3d9_surface_GetDC(), d3d9_surface_GetDesc(), d3d9_surface_LockRect(), d3d9_surface_PreLoad(), d3d9_surface_Release(), d3d9_surface_ReleaseDC(), d3d9_surface_UnlockRect(), d3d9_swapchain_AddRef(), d3d9_swapchain_GetBackBuffer(), d3d9_swapchain_GetDisplayMode(), d3d9_swapchain_GetDisplayModeEx(), d3d9_swapchain_GetFrontBufferData(), d3d9_swapchain_GetPresentParameters(), d3d9_swapchain_GetRasterStatus(), d3d9_swapchain_Present(), d3d9_swapchain_Release(), d3d9_texture_2d_AddDirtyRect(), d3d9_texture_2d_AddRef(), d3d9_texture_2d_GenerateMipSubLevels(), d3d9_texture_2d_GetLevelCount(), d3d9_texture_2d_GetLevelDesc(), d3d9_texture_2d_GetLOD(), d3d9_texture_2d_GetPriority(), d3d9_texture_2d_GetSurfaceLevel(), d3d9_texture_2d_LockRect(), d3d9_texture_2d_PreLoad(), d3d9_texture_2d_SetLOD(), d3d9_texture_2d_SetPriority(), d3d9_texture_2d_UnlockRect(), d3d9_texture_3d_AddDirtyBox(), d3d9_texture_3d_AddRef(), d3d9_texture_3d_GetLevelCount(), d3d9_texture_3d_GetLevelDesc(), d3d9_texture_3d_GetLOD(), d3d9_texture_3d_GetPriority(), d3d9_texture_3d_GetVolumeLevel(), d3d9_texture_3d_LockBox(), d3d9_texture_3d_PreLoad(), d3d9_texture_3d_SetLOD(), d3d9_texture_3d_SetPriority(), d3d9_texture_3d_UnlockBox(), d3d9_texture_cleanup(), d3d9_texture_cube_AddDirtyRect(), d3d9_texture_cube_AddRef(), d3d9_texture_cube_GenerateMipSubLevels(), d3d9_texture_cube_GetCubeMapSurface(), d3d9_texture_cube_GetLevelCount(), d3d9_texture_cube_GetLevelDesc(), d3d9_texture_cube_GetLOD(), d3d9_texture_cube_GetPriority(), d3d9_texture_cube_LockRect(), d3d9_texture_cube_PreLoad(), d3d9_texture_cube_SetLOD(), d3d9_texture_cube_SetPriority(), d3d9_texture_cube_UnlockRect(), d3d9_vertex_declaration_AddRef(), d3d9_vertex_declaration_Release(), d3d9_vertexbuffer_AddRef(), d3d9_vertexbuffer_GetDesc(), d3d9_vertexbuffer_GetPriority(), d3d9_vertexbuffer_Lock(), d3d9_vertexbuffer_PreLoad(), d3d9_vertexbuffer_Release(), d3d9_vertexbuffer_SetPriority(), d3d9_vertexbuffer_Unlock(), d3d9_vertexshader_AddRef(), d3d9_vertexshader_GetFunction(), d3d9_vertexshader_Release(), d3d9_volume_GetDesc(), d3d9_volume_LockBox(), d3d9_volume_UnlockBox(), d3d_device1_CreateMatrix(), d3d_device1_DeleteMatrix(), d3d_device1_Execute(), d3d_device1_GetMatrix(), d3d_device1_SetMatrix(), d3d_device2_EnumTextureFormats(), d3d_device2_SetRenderTarget(), d3d_device2_SwapTextureHandles(), d3d_device3_AddViewport(), d3d_device3_Begin(), d3d_device3_DeleteViewport(), d3d_device3_GetCurrentViewport(), d3d_device3_GetLightState(), d3d_device3_GetRenderState(), d3d_device3_GetTransform(), d3d_device3_MultiplyTransform(), d3d_device3_NextViewport(), d3d_device3_SetCurrentViewport(), d3d_device3_SetLightState(), d3d_device3_SetRenderState(), d3d_device3_SetRenderTarget(), d3d_device3_SetTexture(), d3d_device3_SetTransform(), d3d_device3_Vertex(), d3d_device7_ApplyStateBlock(), d3d_device7_BeginScene(), d3d_device7_BeginStateBlock(), d3d_device7_CaptureStateBlock(), d3d_device7_Clear(), d3d_device7_CreateStateBlock(), d3d_device7_DeleteStateBlock(), d3d_device7_DrawIndexedPrimitive(), d3d_device7_DrawIndexedPrimitiveStrided(), d3d_device7_DrawIndexedPrimitiveVB(), d3d_device7_DrawPrimitive(), d3d_device7_DrawPrimitiveStrided(), d3d_device7_DrawPrimitiveVB(), d3d_device7_EndScene(), d3d_device7_EndStateBlock(), d3d_device7_EnumTextureFormats(), d3d_device7_GetClipPlane(), d3d_device7_GetLight(), d3d_device7_GetLightEnable(), d3d_device7_GetMaterial(), d3d_device7_GetRenderState(), d3d_device7_GetRenderTarget(), d3d_device7_GetTexture(), d3d_device7_GetTextureStageState(), d3d_device7_GetTransform(), d3d_device7_GetViewport(), d3d_device7_LightEnable(), d3d_device7_Load(), d3d_device7_MultiplyTransform(), d3d_device7_PreLoad(), d3d_device7_SetClipPlane(), d3d_device7_SetLight(), d3d_device7_SetMaterial(), d3d_device7_SetRenderState(), d3d_device7_SetRenderTarget(), d3d_device7_SetTexture(), d3d_device7_SetTextureStageState(), d3d_device7_SetTransform(), d3d_device7_SetViewport(), d3d_device7_ValidateDevice(), d3d_device_inner_Release(), d3d_light_GetLight(), d3d_light_SetLight(), d3d_material3_GetHandle(), d3d_material3_GetMaterial(), d3d_material3_Release(), d3d_material3_SetMaterial(), d3d_texture2_GetHandle(), d3d_texture2_Load(), d3d_vertex_buffer7_GetVertexBufferDesc(), d3d_vertex_buffer7_Lock(), d3d_vertex_buffer7_Optimize(), d3d_vertex_buffer7_ProcessVertices(), d3d_vertex_buffer7_Release(), d3d_vertex_buffer7_Unlock(), d3d_vertex_buffer_create(), d3d_viewport_AddLight(), d3d_viewport_Clear(), d3d_viewport_Clear2(), d3d_viewport_DeleteLight(), d3d_viewport_GetBackground(), d3d_viewport_GetViewport(), d3d_viewport_GetViewport2(), d3d_viewport_NextLight(), d3d_viewport_SetBackground(), d3d_viewport_SetViewport(), d3d_viewport_SetViewport2(), d3d_viewport_TransformVertices(), ddraw1_CreateSurface(), ddraw2_CreateSurface(), ddraw4_CreateSurface(), ddraw7_CreatePalette(), ddraw7_CreateSurface(), ddraw7_EnumDisplayModes(), ddraw7_EnumSurfaces(), ddraw7_FlipToGDISurface(), ddraw7_GetAvailableVidMem(), ddraw7_GetCaps(), ddraw7_GetDeviceIdentifier(), ddraw7_GetDisplayMode(), ddraw7_GetGDISurface(), ddraw7_GetMonitorFrequency(), ddraw7_GetScanLine(), ddraw7_GetSurfaceFromDC(), ddraw7_GetVerticalBlankStatus(), ddraw7_RestoreDisplayMode(), ddraw7_SetDisplayMode(), ddraw_clipper_GetClipList(), ddraw_clipper_GetHWnd(), ddraw_clipper_Initialize(), ddraw_clipper_SetClipList(), ddraw_clipper_SetHWnd(), ddraw_destroy(), ddraw_enumerate_secondary_devices(), ddraw_gamma_control_GetGammaRamp(), ddraw_gamma_control_SetGammaRamp(), ddraw_get_d3dcaps(), ddraw_palette_GetCaps(), ddraw_palette_GetEntries(), ddraw_palette_Release(), ddraw_palette_SetEntries(), ddraw_set_cooperative_level(), ddraw_surface3_GetSurfaceDesc(), ddraw_surface7_Blt(), ddraw_surface7_BltFast(), ddraw_surface7_EnumAttachedSurfaces(), ddraw_surface7_Flip(), ddraw_surface7_FreePrivateData(), ddraw_surface7_GetAttachedSurface(), ddraw_surface7_GetClipper(), ddraw_surface7_GetColorKey(), ddraw_surface7_GetDC(), ddraw_surface7_GetLOD(), ddraw_surface7_GetOverlayPosition(), ddraw_surface7_GetPalette(), ddraw_surface7_GetPixelFormat(), ddraw_surface7_GetPriority(), ddraw_surface7_GetPrivateData(), ddraw_surface7_GetSurfaceDesc(), ddraw_surface7_QueryInterface(), ddraw_surface7_ReleaseDC(), ddraw_surface7_SetClipper(), ddraw_surface7_SetLOD(), ddraw_surface7_SetOverlayPosition(), ddraw_surface7_SetPriority(), ddraw_surface7_SetPrivateData(), ddraw_surface7_SetSurfaceDesc(), ddraw_surface7_Unlock(), ddraw_surface7_UpdateOverlay(), ddraw_surface7_UpdateOverlayZOrder(), ddraw_surface_add_iface(), ddraw_surface_attach_surface(), ddraw_surface_delete_attached_surface(), ddraw_surface_release_iface(), ddraw_surface_set_color_key(), ddraw_surface_set_palette(), device_init(), DirectDrawCreate(), DirectDrawCreateClipper(), DirectDrawCreateEx(), GetSurfaceFromDC(), indexbuffer_init(), pixelshader_init(), prepare_clip_space_planes(), query_init(), stateblock_init(), surface_lock(), swapchain_init(), texture_init(), vertexbuffer_init(), vertexdeclaration_init(), vertexshader_init(), and volumetexture_init().
BOOL wined3d_register_window | ( | HWND | window, |
struct wined3d_device * | device | ||
) |
Definition at line 432 of file wined3d_main.c.
Referenced by wined3d_device_acquire_focus_window().
Definition at line 519 of file wined3d_main.c.
Definition at line 470 of file wined3d_main.c.
Referenced by device_process_message(), and wined3d_device_release_focus_window().
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Definition at line 403 of file wined3d_main.c.
Definition at line 378 of file wined3d_main.c.
Referenced by wined3d_register_window(), wined3d_unregister_window(), and wined3d_wndproc().
Definition at line 383 of file wined3d_main.c.
Referenced by wined3d_register_window(), wined3d_unregister_window(), and wined3d_wndproc().
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Definition at line 51 of file wined3d_main.c.
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Definition at line 52 of file wined3d_main.c.
Definition at line 73 of file wined3d_main.c.
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Definition at line 61 of file wined3d_main.c.
Referenced by wined3d_dll_destroy(), wined3d_wndproc_mutex_lock(), and wined3d_wndproc_mutex_unlock().
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Definition at line 62 of file wined3d_main.c.
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Definition at line 49 of file wined3d_main.c.
Referenced by wined3d_dll_destroy(), wined3d_find_wndproc(), wined3d_register_window(), and wined3d_unregister_window().