|
ReactOS 0.4.17-dev-966-gf06eace
|
#include "initguid.h"#include "wined3d_private.h"#include "wined3d_gl.h"#include "d3d12.h"#include "wine/vulkan.h"#include <vkd3d.h>
Go to the source code of this file.
Classes | |
| struct | wined3d_wndproc |
| struct | wined3d_wndproc_table |
| struct | wined3d_window_hook |
| struct | wined3d_registered_swapchain_state |
| struct | wined3d_swapchain_state_table |
Macros | |
| #define | VKD3D_NO_VULKAN_H |
| #define | VKD3D_NO_WIN32_TYPES |
| #define | VK_NO_PROTOTYPES |
Variables | |
| static struct wined3d_wndproc_table | wndproc_table |
| static struct wined3d_swapchain_state_table | swapchain_state_table |
| static CRITICAL_SECTION | wined3d_cs = {&wined3d_cs_debug, -1, 0, 0, 0, 0} |
| static CRITICAL_SECTION_DEBUG | wined3d_cs_debug |
| static CRITICAL_SECTION | wined3d_wndproc_cs = {&wined3d_wndproc_cs_debug, -1, 0, 0, 0, 0} |
| static CRITICAL_SECTION_DEBUG | wined3d_wndproc_cs_debug |
| CRITICAL_SECTION | wined3d_command_cs = {&wined3d_command_cs_debug, -1, 0, 0, 0, 0} |
| static CRITICAL_SECTION_DEBUG | wined3d_command_cs_debug |
| struct wined3d_settings | wined3d_settings |
| #define VK_NO_PROTOTYPES |
Definition at line 31 of file wined3d_main.c.
| #define VKD3D_NO_VULKAN_H |
Definition at line 25 of file wined3d_main.c.
| #define VKD3D_NO_WIN32_TYPES |
Definition at line 26 of file wined3d_main.c.
|
static |
Definition at line 173 of file wined3d_main.c.
Referenced by get_config_key(), and get_config_key_dword().
Definition at line 948 of file wined3d_main.c.
|
static |
Definition at line 200 of file wined3d_main.c.
Referenced by wined3d_dll_init().
|
static |
Definition at line 216 of file wined3d_main.c.
Referenced by wined3d_dll_init().
Definition at line 168 of file wined3d_main.c.
Referenced by config_list_get_value().
|
static |
Definition at line 768 of file wined3d_main.c.
Referenced by wined3d_unregister_window(), and wined3d_unregister_windows().
Definition at line 265 of file wined3d_main.c.
Referenced by wined3d_dll_init().
| WINE_DECLARE_DEBUG_CHANNEL | ( | vkd3d | ) |
| WINE_DECLARE_DEBUG_CHANNEL | ( | winediag | ) |
| WINE_DEFAULT_DEBUG_CHANNEL | ( | d3d | ) |
Definition at line 142 of file wined3d_main.c.
Referenced by d3d8_init(), d3d9_init(), ddraw_init(), DirectDrawEnumerateExA(), and dxgi_factory_init().
Definition at line 498 of file wined3d_main.c.
Referenced by DllMain().
Definition at line 273 of file wined3d_main.c.
Referenced by DllMain().
Definition at line 605 of file wined3d_main.c.
Referenced by set_window_state_thread(), wined3d_swapchain_activate(), and wined3d_swapchain_state_set_fullscreen().
|
static |
Definition at line 855 of file wined3d_main.c.
Referenced by wined3d_swapchain_state_register(), and wined3d_swapchain_state_unregister().
|
static |
Definition at line 590 of file wined3d_main.c.
Referenced by wined3d_filter_messages(), wined3d_hook_proc(), wined3d_register_window(), wined3d_unregister_window(), and wined3d_wndproc().
Definition at line 241 of file wined3d_main.c.
Referenced by wined3d_dll_init(), and wined3d_init_vulkan().
|
static |
Definition at line 559 of file wined3d_main.c.
Referenced by wined3d_hook_proc().
| enum wined3d_renderer CDECL wined3d_get_renderer | ( | void | ) |
Definition at line 134 of file wined3d_main.c.
Definition at line 667 of file wined3d_main.c.
Referenced by wined3d_swapchain_state_register().
Definition at line 539 of file wined3d_main.c.
Referenced by CF_CreateDirectDraw(), CF_CreateDirectDrawClipper(), d3d10_device_get_constant_buffers(), d3d10_device_GetPredication(), d3d10_device_GSGetSamplers(), d3d10_device_GSGetShader(), d3d10_device_GSGetShaderResources(), d3d10_device_IAGetIndexBuffer(), d3d10_device_IAGetInputLayout(), d3d10_device_IAGetPrimitiveTopology(), d3d10_device_IAGetVertexBuffers(), d3d10_device_OMGetRenderTargets(), d3d10_device_PSGetSamplers(), d3d10_device_PSGetShader(), d3d10_device_PSGetShaderResources(), d3d10_device_RSGetScissorRects(), d3d10_device_RSGetState(), d3d10_device_RSGetViewports(), d3d10_device_SOGetTargets(), d3d10_device_VSGetSamplers(), d3d10_device_VSGetShader(), d3d10_device_VSGetShaderResources(), d3d10_multithread_Enter(), d3d10_query_GetData(), d3d10_query_GetDataSize(), d3d11_compute_shader_init(), d3d11_device_CheckFeatureSupport(), d3d11_device_CheckFormatSupport(), d3d11_device_CheckMultisampleQualityLevels(), d3d11_device_context_CSGetSamplers(), d3d11_device_context_CSGetShader(), d3d11_device_context_CSGetShaderResources(), d3d11_device_context_CSGetUnorderedAccessViews(), d3d11_device_context_DSGetSamplers(), d3d11_device_context_DSGetShader(), d3d11_device_context_DSGetShaderResources(), d3d11_device_context_get_constant_buffers(), d3d11_device_context_GetData(), d3d11_device_context_GetPredication(), d3d11_device_context_GSGetSamplers(), d3d11_device_context_GSGetShader(), d3d11_device_context_GSGetShaderResources(), d3d11_device_context_HSGetSamplers(), d3d11_device_context_HSGetShader(), d3d11_device_context_HSGetShaderResources(), d3d11_device_context_IAGetIndexBuffer(), d3d11_device_context_IAGetInputLayout(), d3d11_device_context_IAGetPrimitiveTopology(), d3d11_device_context_IAGetVertexBuffers(), d3d11_device_context_OMGetBlendState(), d3d11_device_context_OMGetDepthStencilState(), d3d11_device_context_OMGetRenderTargets(), d3d11_device_context_OMGetRenderTargetsAndUnorderedAccessViews(), d3d11_device_context_PSGetSamplers(), d3d11_device_context_PSGetShader(), d3d11_device_context_PSGetShaderResources(), d3d11_device_context_RSGetScissorRects(), d3d11_device_context_RSGetState(), d3d11_device_context_RSGetViewports(), d3d11_device_context_SOGetTargets(), d3d11_device_context_SwapDeviceContextState(), d3d11_device_context_VSGetSamplers(), d3d11_device_context_VSGetShader(), d3d11_device_context_VSGetShaderResources(), d3d11_device_CreateDeviceContextState(), d3d11_domain_shader_init(), d3d11_hull_shader_init(), d3d11_multithread_Enter(), d3d11_query_GetDataSize(), d3d11_swapchain_get_hwnd(), d3d11_swapchain_GetBuffer(), d3d11_swapchain_GetDesc(), d3d11_swapchain_GetDesc1(), d3d11_swapchain_GetFullscreenDesc(), d3d11_swapchain_GetFullscreenState(), d3d11_swapchain_init(), d3d11_swapchain_ResizeBuffers(), d3d11_swapchain_SetFullscreenState(), d3d11_texture2d_GetDesc(), d3d11_unordered_access_view_init(), d3d12_swapchain_GetDesc(), d3d12_swapchain_GetFullscreenDesc(), d3d12_swapchain_GetFullscreenState(), d3d12_swapchain_SetFullscreenState(), d3d2_CreateDevice(), d3d3_CreateDevice(), d3d3_EnumDevices(), d3d7_CreateDevice(), d3d7_EnumDevices(), d3d7_EnumZBufferFormats(), d3d7_EvictManagedTextures(), d3d8_CheckDepthStencilMatch(), d3d8_CheckDeviceFormat(), d3d8_CheckDeviceMultiSampleType(), d3d8_CheckDeviceType(), d3d8_device_ApplyStateBlock(), d3d8_device_BeginScene(), d3d8_device_BeginStateBlock(), d3d8_device_CaptureStateBlock(), d3d8_device_Clear(), d3d8_device_CopyRects(), d3d8_device_create_surface(), d3d8_device_CreateAdditionalSwapChain(), d3d8_device_CreatePixelShader(), d3d8_device_CreateStateBlock(), d3d8_device_CreateVertexShader(), d3d8_device_DeletePixelShader(), d3d8_device_DeleteStateBlock(), d3d8_device_DeleteVertexShader(), d3d8_device_DrawIndexedPrimitive(), d3d8_device_DrawIndexedPrimitiveUP(), d3d8_device_DrawPrimitive(), d3d8_device_DrawPrimitiveUP(), d3d8_device_EndScene(), d3d8_device_EndStateBlock(), d3d8_device_GetAvailableTextureMem(), d3d8_device_GetBackBuffer(), d3d8_device_GetClipPlane(), d3d8_device_GetClipStatus(), d3d8_device_GetCreationParameters(), d3d8_device_GetDepthStencilSurface(), d3d8_device_GetDeviceCaps(), d3d8_device_GetDisplayMode(), d3d8_device_GetFrontBuffer(), d3d8_device_GetGammaRamp(), d3d8_device_GetIndices(), d3d8_device_GetLight(), d3d8_device_GetLightEnable(), d3d8_device_GetMaterial(), d3d8_device_GetPixelShader(), d3d8_device_GetPixelShaderConstant(), d3d8_device_GetPixelShaderFunction(), d3d8_device_GetRasterStatus(), d3d8_device_GetRenderState(), d3d8_device_GetRenderTarget(), d3d8_device_GetStreamSource(), d3d8_device_GetTexture(), d3d8_device_GetTextureStageState(), d3d8_device_GetTransform(), d3d8_device_GetVertexShader(), d3d8_device_GetVertexShaderConstant(), d3d8_device_GetVertexShaderDeclaration(), d3d8_device_GetVertexShaderFunction(), d3d8_device_GetViewport(), d3d8_device_LightEnable(), d3d8_device_MultiplyTransform(), d3d8_device_ProcessVertices(), d3d8_device_Release(), d3d8_device_Reset(), d3d8_device_ResourceManagerDiscardBytes(), d3d8_device_SetClipPlane(), d3d8_device_SetClipStatus(), d3d8_device_SetCursorPosition(), d3d8_device_SetCursorProperties(), d3d8_device_SetGammaRamp(), d3d8_device_SetIndices(), d3d8_device_SetLight(), d3d8_device_SetMaterial(), d3d8_device_SetPixelShader(), d3d8_device_SetPixelShaderConstant(), d3d8_device_SetRenderState(), d3d8_device_SetRenderTarget(), d3d8_device_SetStreamSource(), d3d8_device_SetTexture(), d3d8_device_SetTextureStageState(), d3d8_device_SetTransform(), d3d8_device_SetVertexShader(), d3d8_device_SetVertexShaderConstant(), d3d8_device_SetViewport(), d3d8_device_ShowCursor(), d3d8_device_UpdateTexture(), d3d8_device_ValidateDevice(), d3d8_EnumAdapterModes(), d3d8_GetAdapterDisplayMode(), d3d8_GetAdapterModeCount(), d3d8_GetAdapterMonitor(), d3d8_GetDeviceCaps(), d3d8_indexbuffer_GetDesc(), d3d8_indexbuffer_GetPriority(), d3d8_indexbuffer_PreLoad(), d3d8_indexbuffer_SetPriority(), d3d8_init(), d3d8_pixel_shader_destroy(), d3d8_pixel_shader_init(), d3d8_RegisterSoftwareDevice(), d3d8_Release(), d3d8_resource_free_private_data(), d3d8_resource_get_private_data(), d3d8_resource_set_private_data(), d3d8_surface_GetDesc(), d3d8_surface_LockRect(), d3d8_swapchain_GetBackBuffer(), d3d8_texture_2d_AddDirtyRect(), d3d8_texture_2d_GetLevelCount(), d3d8_texture_2d_GetLevelDesc(), d3d8_texture_2d_GetLOD(), d3d8_texture_2d_GetPriority(), d3d8_texture_2d_GetSurfaceLevel(), d3d8_texture_2d_LockRect(), d3d8_texture_2d_SetLOD(), d3d8_texture_2d_SetPriority(), d3d8_texture_2d_UnlockRect(), d3d8_texture_3d_AddDirtyBox(), d3d8_texture_3d_GetLevelCount(), d3d8_texture_3d_GetLevelDesc(), d3d8_texture_3d_GetLOD(), d3d8_texture_3d_GetPriority(), d3d8_texture_3d_GetVolumeLevel(), d3d8_texture_3d_LockBox(), d3d8_texture_3d_SetLOD(), d3d8_texture_3d_SetPriority(), d3d8_texture_3d_UnlockBox(), d3d8_texture_cube_AddDirtyRect(), d3d8_texture_cube_GetCubeMapSurface(), d3d8_texture_cube_GetLevelCount(), d3d8_texture_cube_GetLevelDesc(), d3d8_texture_cube_GetLOD(), d3d8_texture_cube_GetPriority(), d3d8_texture_cube_LockRect(), d3d8_texture_cube_SetLOD(), d3d8_texture_cube_SetPriority(), d3d8_texture_cube_UnlockRect(), d3d8_texture_decref(), d3d8_texture_incref(), d3d8_texture_init(), d3d8_texture_preload(), d3d8_vertex_declaration_init(), d3d8_vertex_shader_destroy(), d3d8_vertex_shader_init(), d3d8_vertexbuffer_GetDesc(), d3d8_vertexbuffer_GetPriority(), d3d8_vertexbuffer_PreLoad(), d3d8_vertexbuffer_SetPriority(), d3d8_volume_GetDesc(), d3d9_caps_from_wined3dcaps(), d3d9_CheckDepthStencilMatch(), d3d9_CheckDeviceFormat(), d3d9_CheckDeviceFormatConversion(), d3d9_CheckDeviceMultiSampleType(), d3d9_CheckDeviceType(), d3d9_device_BeginScene(), d3d9_device_BeginStateBlock(), d3d9_device_CheckDeviceState(), d3d9_device_Clear(), d3d9_device_ColorFill(), d3d9_device_create_surface(), d3d9_device_CreateAdditionalSwapChain(), d3d9_device_CreateStateBlock(), d3d9_device_CreateTexture(), d3d9_device_DrawIndexedPrimitive(), d3d9_device_DrawIndexedPrimitiveUP(), d3d9_device_DrawPrimitive(), d3d9_device_DrawPrimitiveUP(), d3d9_device_EndScene(), d3d9_device_EndStateBlock(), d3d9_device_EvictManagedResources(), d3d9_device_GetAvailableTextureMem(), d3d9_device_GetBackBuffer(), d3d9_device_GetClipPlane(), d3d9_device_GetClipStatus(), d3d9_device_GetCreationParameters(), d3d9_device_GetDepthStencilSurface(), d3d9_device_GetDeviceCaps(), d3d9_device_GetDisplayMode(), d3d9_device_GetDisplayModeEx(), d3d9_device_GetFrontBufferData(), d3d9_device_GetFVF(), d3d9_device_GetGammaRamp(), d3d9_device_GetIndices(), d3d9_device_GetLight(), d3d9_device_GetLightEnable(), d3d9_device_GetMaterial(), d3d9_device_GetMaximumFrameLatency(), d3d9_device_GetNPatchMode(), d3d9_device_GetNumberOfSwapChains(), d3d9_device_GetPixelShader(), d3d9_device_GetPixelShaderConstantB(), d3d9_device_GetPixelShaderConstantF(), d3d9_device_GetPixelShaderConstantI(), d3d9_device_GetRasterStatus(), d3d9_device_GetRenderState(), d3d9_device_GetRenderTarget(), d3d9_device_GetRenderTargetData(), d3d9_device_GetSamplerState(), d3d9_device_GetScissorRect(), d3d9_device_GetSoftwareVertexProcessing(), d3d9_device_GetStreamSource(), d3d9_device_GetStreamSourceFreq(), d3d9_device_GetSwapChain(), d3d9_device_GetTexture(), d3d9_device_GetTextureStageState(), d3d9_device_GetTransform(), d3d9_device_GetVertexDeclaration(), d3d9_device_GetVertexShader(), d3d9_device_GetVertexShaderConstantB(), d3d9_device_GetVertexShaderConstantF(), d3d9_device_GetVertexShaderConstantI(), d3d9_device_GetViewport(), d3d9_device_LightEnable(), d3d9_device_MultiplyTransform(), d3d9_device_Present(), d3d9_device_PresentEx(), d3d9_device_ProcessVertices(), d3d9_device_Release(), d3d9_device_reset(), d3d9_device_SetClipPlane(), d3d9_device_SetClipStatus(), d3d9_device_SetCursorPosition(), d3d9_device_SetCursorProperties(), d3d9_device_SetDepthStencilSurface(), d3d9_device_SetDialogBoxMode(), d3d9_device_SetFVF(), d3d9_device_SetGammaRamp(), d3d9_device_SetIndices(), d3d9_device_SetLight(), d3d9_device_SetMaterial(), d3d9_device_SetMaximumFrameLatency(), d3d9_device_SetNPatchMode(), d3d9_device_SetPixelShader(), d3d9_device_SetPixelShaderConstantB(), d3d9_device_SetPixelShaderConstantF(), d3d9_device_SetPixelShaderConstantI(), d3d9_device_SetRenderState(), d3d9_device_SetRenderTarget(), d3d9_device_SetSamplerState(), d3d9_device_SetScissorRect(), d3d9_device_SetSoftwareVertexProcessing(), d3d9_device_SetStreamSource(), d3d9_device_SetStreamSourceFreq(), d3d9_device_SetTexture(), d3d9_device_SetTextureStageState(), d3d9_device_SetTransform(), d3d9_device_SetVertexDeclaration(), d3d9_device_SetVertexShader(), d3d9_device_SetVertexShaderConstantB(), d3d9_device_SetVertexShaderConstantF(), d3d9_device_SetVertexShaderConstantI(), d3d9_device_SetViewport(), d3d9_device_ShowCursor(), d3d9_device_StretchRect(), d3d9_device_UpdateSurface(), d3d9_device_UpdateTexture(), d3d9_device_ValidateDevice(), d3d9_EnumAdapterModes(), d3d9_EnumAdapterModesEx(), d3d9_GetAdapterDisplayMode(), d3d9_GetAdapterDisplayModeEx(), d3d9_GetAdapterIdentifier(), d3d9_GetAdapterModeCount(), d3d9_GetAdapterModeCountEx(), d3d9_GetAdapterMonitor(), d3d9_GetDeviceCaps(), d3d9_indexbuffer_GetDesc(), d3d9_indexbuffer_GetPriority(), d3d9_indexbuffer_PreLoad(), d3d9_indexbuffer_SetPriority(), d3d9_init(), d3d9_pixelshader_GetFunction(), d3d9_query_GetData(), d3d9_query_GetType(), d3d9_RegisterSoftwareDevice(), d3d9_resource_free_private_data(), d3d9_resource_get_private_data(), d3d9_resource_set_private_data(), d3d9_stateblock_Apply(), d3d9_stateblock_Capture(), d3d9_surface_GetDC(), d3d9_surface_GetDesc(), d3d9_surface_PreLoad(), d3d9_surface_ReleaseDC(), d3d9_surface_UnlockRect(), d3d9_swapchain_GetBackBuffer(), d3d9_swapchain_GetDisplayMode(), d3d9_swapchain_GetDisplayModeEx(), d3d9_swapchain_GetFrontBufferData(), d3d9_swapchain_GetPresentParameters(), d3d9_swapchain_GetRasterStatus(), d3d9_texture_2d_AddDirtyRect(), d3d9_texture_2d_GenerateMipSubLevels(), d3d9_texture_2d_GetLevelCount(), d3d9_texture_2d_GetLevelDesc(), d3d9_texture_2d_GetLOD(), d3d9_texture_2d_GetPriority(), d3d9_texture_2d_GetSurfaceLevel(), d3d9_texture_2d_LockRect(), d3d9_texture_2d_SetLOD(), d3d9_texture_2d_SetPriority(), d3d9_texture_2d_UnlockRect(), d3d9_texture_3d_AddDirtyBox(), d3d9_texture_3d_GetLevelCount(), d3d9_texture_3d_GetLevelDesc(), d3d9_texture_3d_GetLOD(), d3d9_texture_3d_GetPriority(), d3d9_texture_3d_GetVolumeLevel(), d3d9_texture_3d_LockBox(), d3d9_texture_3d_SetLOD(), d3d9_texture_3d_SetPriority(), d3d9_texture_3d_UnlockBox(), d3d9_texture_cube_AddDirtyRect(), d3d9_texture_cube_GenerateMipSubLevels(), d3d9_texture_cube_GetCubeMapSurface(), d3d9_texture_cube_GetLevelCount(), d3d9_texture_cube_GetLevelDesc(), d3d9_texture_cube_GetLOD(), d3d9_texture_cube_GetPriority(), d3d9_texture_cube_LockRect(), d3d9_texture_cube_SetLOD(), d3d9_texture_cube_SetPriority(), d3d9_texture_cube_UnlockRect(), d3d9_texture_decref(), d3d9_texture_incref(), d3d9_texture_init(), d3d9_texture_preload(), d3d9_vertexbuffer_GetDesc(), d3d9_vertexbuffer_GetPriority(), d3d9_vertexbuffer_PreLoad(), d3d9_vertexbuffer_SetPriority(), d3d9_vertexshader_GetFunction(), d3d9_volume_GetDesc(), d3d_blend_state_create(), d3d_buffer_init(), d3d_depthstencil_state_create(), d3d_depthstencil_view_init(), d3d_device1_CreateMatrix(), d3d_device1_DeleteMatrix(), d3d_device1_Execute(), d3d_device1_GetMatrix(), d3d_device1_SetMatrix(), d3d_device2_EnumTextureFormats(), d3d_device2_SetRenderTarget(), d3d_device2_SwapTextureHandles(), d3d_device3_AddViewport(), d3d_device3_Begin(), d3d_device3_DeleteViewport(), d3d_device3_GetCurrentViewport(), d3d_device3_GetLightState(), d3d_device3_GetRenderState(), d3d_device3_GetTransform(), d3d_device3_MultiplyTransform(), d3d_device3_NextViewport(), d3d_device3_SetCurrentViewport(), d3d_device3_SetLightState(), d3d_device3_SetRenderState(), d3d_device3_SetRenderTarget(), d3d_device3_SetTexture(), d3d_device3_SetTransform(), d3d_device3_Vertex(), d3d_device7_ApplyStateBlock(), d3d_device7_BeginScene(), d3d_device7_BeginStateBlock(), d3d_device7_CaptureStateBlock(), d3d_device7_Clear(), d3d_device7_CreateStateBlock(), d3d_device7_DeleteStateBlock(), d3d_device7_DrawIndexedPrimitive(), d3d_device7_DrawIndexedPrimitiveStrided(), d3d_device7_DrawIndexedPrimitiveVB(), d3d_device7_DrawPrimitive(), d3d_device7_DrawPrimitiveStrided(), d3d_device7_DrawPrimitiveVB(), d3d_device7_EndScene(), d3d_device7_EndStateBlock(), d3d_device7_EnumTextureFormats(), d3d_device7_GetClipPlane(), d3d_device7_GetLight(), d3d_device7_GetLightEnable(), d3d_device7_GetMaterial(), d3d_device7_GetRenderState(), d3d_device7_GetRenderTarget(), d3d_device7_GetTexture(), d3d_device7_GetTextureStageState(), d3d_device7_GetTransform(), d3d_device7_GetViewport(), d3d_device7_LightEnable(), d3d_device7_Load(), d3d_device7_MultiplyTransform(), d3d_device7_PreLoad(), d3d_device7_SetClipPlane(), d3d_device7_SetLight(), d3d_device7_SetMaterial(), d3d_device7_SetRenderState(), d3d_device7_SetRenderTarget(), d3d_device7_SetTexture(), d3d_device7_SetTextureStageState(), d3d_device7_SetTransform(), d3d_device7_SetViewport(), d3d_device7_ValidateDevice(), d3d_device_inner_Release(), d3d_geometry_shader_init(), d3d_get_private_data(), d3d_input_layout_init(), d3d_light_GetLight(), d3d_light_SetLight(), d3d_material3_GetHandle(), d3d_material3_GetMaterial(), d3d_material3_Release(), d3d_material3_SetMaterial(), d3d_pixel_shader_init(), d3d_query_init(), d3d_rasterizer_state_create(), d3d_rendertarget_view_init(), d3d_sampler_state_create(), d3d_set_private_data(), d3d_set_private_data_interface(), d3d_shader_resource_view_init(), d3d_texture1d_create(), d3d_texture2_GetHandle(), d3d_texture2_Load(), d3d_texture2d_create(), d3d_texture3d_init(), d3d_vertex_buffer7_GetVertexBufferDesc(), d3d_vertex_buffer7_Lock(), d3d_vertex_buffer7_Optimize(), d3d_vertex_buffer7_ProcessVertices(), d3d_vertex_buffer7_Release(), d3d_vertex_buffer_create(), d3d_vertex_shader_init(), d3d_video_decoder_output_view_init(), d3d_viewport_AddLight(), d3d_viewport_Clear(), d3d_viewport_Clear2(), d3d_viewport_DeleteLight(), d3d_viewport_GetBackground(), d3d_viewport_GetViewport(), d3d_viewport_GetViewport2(), d3d_viewport_NextLight(), d3d_viewport_SetBackground(), d3d_viewport_SetViewport(), d3d_viewport_SetViewport2(), d3d_viewport_TransformVertices(), ddraw1_CreateSurface(), ddraw2_CreateSurface(), ddraw4_CreateSurface(), ddraw7_CreatePalette(), ddraw7_CreateSurface(), ddraw7_EnumDisplayModes(), ddraw7_EnumSurfaces(), ddraw7_FlipToGDISurface(), ddraw7_GetAvailableVidMem(), ddraw7_GetCaps(), ddraw7_GetDeviceIdentifier(), ddraw7_GetDisplayMode(), ddraw7_GetGDISurface(), ddraw7_GetMonitorFrequency(), ddraw7_GetScanLine(), ddraw7_GetSurfaceFromDC(), ddraw7_GetVerticalBlankStatus(), ddraw7_RestoreDisplayMode(), ddraw7_SetDisplayMode(), ddraw_clipper_GetClipList(), ddraw_clipper_GetHWnd(), ddraw_clipper_Initialize(), ddraw_clipper_SetClipList(), ddraw_clipper_SetHWnd(), ddraw_destroy(), ddraw_enumerate_secondary_devices(), ddraw_gamma_control_GetGammaRamp(), ddraw_gamma_control_SetGammaRamp(), ddraw_get_d3dcaps(), ddraw_palette_GetCaps(), ddraw_palette_GetEntries(), ddraw_palette_Release(), ddraw_palette_SetEntries(), ddraw_set_cooperative_level(), ddraw_surface1_Blt(), ddraw_surface1_Flip(), ddraw_surface1_Unlock(), ddraw_surface3_GetSurfaceDesc(), ddraw_surface7_BltFast(), ddraw_surface7_EnumAttachedSurfaces(), ddraw_surface7_FreePrivateData(), ddraw_surface7_GetAttachedSurface(), ddraw_surface7_GetClipper(), ddraw_surface7_GetColorKey(), ddraw_surface7_GetDC(), ddraw_surface7_GetLOD(), ddraw_surface7_GetOverlayPosition(), ddraw_surface7_GetPalette(), ddraw_surface7_GetPixelFormat(), ddraw_surface7_GetPriority(), ddraw_surface7_GetPrivateData(), ddraw_surface7_GetSurfaceDesc(), ddraw_surface7_QueryInterface(), ddraw_surface7_ReleaseDC(), ddraw_surface7_SetClipper(), ddraw_surface7_SetLOD(), ddraw_surface7_SetOverlayPosition(), ddraw_surface7_SetPriority(), ddraw_surface7_SetPrivateData(), ddraw_surface7_SetSurfaceDesc(), ddraw_surface7_UpdateOverlay(), ddraw_surface7_UpdateOverlayZOrder(), ddraw_surface_add_iface(), ddraw_surface_attach_surface(), ddraw_surface_delete_attached_surface(), ddraw_surface_release_iface(), ddraw_surface_set_color_key(), ddraw_surface_set_palette(), device_init(), DirectDrawCreate(), DirectDrawCreateClipper(), DirectDrawCreateEx(), dxgi_adapter_CheckInterfaceSupport(), dxgi_device_CreateSurface(), dxgi_device_GetMaximumFrameLatency(), dxgi_device_init(), dxgi_device_Release(), dxgi_device_SetMaximumFrameLatency(), dxgi_factory_EnumAdapters1(), dxgi_factory_get_device_window(), dxgi_factory_init(), dxgi_get_private_data(), dxgi_output_find_closest_matching_mode(), dxgi_output_get_display_mode_list(), dxgi_output_GetDesc(), dxgi_output_GetDesc1(), dxgi_output_ReleaseOwnership(), dxgi_output_SetGammaControl(), dxgi_output_TakeOwnership(), dxgi_set_private_data(), dxgi_set_private_data_interface(), dxgi_surface_GetDC(), dxgi_surface_GetDesc(), dxgi_surface_ReleaseDC(), DXGID3D10RegisterLayers(), get_layer(), GetSurfaceFromDC(), indexbuffer_init(), notification_thread_func(), pixelshader_init(), prepare_clip_space_planes(), query_init(), register_d3d10core_layers(), stateblock_init(), surface_lock(), vertexbuffer_init(), vertexdeclaration_init(), vertexshader_init(), wined3d_adapter_get_identifier(), wined3d_adapter_register_budget_change_notification(), wined3d_adapter_unregister_budget_change_notification(), wined3d_atomic_decrement_mutex_lock(), wined3d_buffer_decref(), wined3d_command_list_decref(), wined3d_cs_emit_present(), wined3d_decref(), wined3d_device_context_lock(), wined3d_device_decref(), wined3d_palette_decref(), wined3d_query_decref(), wined3d_rendertarget_view_decref(), wined3d_shader_decref(), wined3d_shader_resource_view_destroy(), wined3d_stateblock_decref(), wined3d_swapchain_create(), wined3d_swapchain_decref(), wined3d_swapchain_init(), wined3d_swapchain_present(), wined3d_swapchain_state_resize_target(), wined3d_texture_decref(), wined3d_unordered_access_view_decref(), and wined3d_vertex_declaration_decref().
Definition at line 544 of file wined3d_main.c.
Referenced by CF_CreateDirectDraw(), CF_CreateDirectDrawClipper(), d3d10_device_get_constant_buffers(), d3d10_device_GetPredication(), d3d10_device_GSGetSamplers(), d3d10_device_GSGetShader(), d3d10_device_GSGetShaderResources(), d3d10_device_IAGetIndexBuffer(), d3d10_device_IAGetInputLayout(), d3d10_device_IAGetPrimitiveTopology(), d3d10_device_IAGetVertexBuffers(), d3d10_device_OMGetRenderTargets(), d3d10_device_PSGetSamplers(), d3d10_device_PSGetShader(), d3d10_device_PSGetShaderResources(), d3d10_device_RSGetScissorRects(), d3d10_device_RSGetState(), d3d10_device_RSGetViewports(), d3d10_device_SOGetTargets(), d3d10_device_VSGetSamplers(), d3d10_device_VSGetShader(), d3d10_device_VSGetShaderResources(), d3d10_multithread_Leave(), d3d10_query_GetData(), d3d10_query_GetDataSize(), d3d11_compute_shader_init(), d3d11_device_CheckFeatureSupport(), d3d11_device_CheckFormatSupport(), d3d11_device_CheckMultisampleQualityLevels(), d3d11_device_context_CSGetSamplers(), d3d11_device_context_CSGetShader(), d3d11_device_context_CSGetShaderResources(), d3d11_device_context_CSGetUnorderedAccessViews(), d3d11_device_context_DSGetSamplers(), d3d11_device_context_DSGetShader(), d3d11_device_context_DSGetShaderResources(), d3d11_device_context_get_constant_buffers(), d3d11_device_context_GetData(), d3d11_device_context_GetPredication(), d3d11_device_context_GSGetSamplers(), d3d11_device_context_GSGetShader(), d3d11_device_context_GSGetShaderResources(), d3d11_device_context_HSGetSamplers(), d3d11_device_context_HSGetShader(), d3d11_device_context_HSGetShaderResources(), d3d11_device_context_IAGetIndexBuffer(), d3d11_device_context_IAGetInputLayout(), d3d11_device_context_IAGetPrimitiveTopology(), d3d11_device_context_IAGetVertexBuffers(), d3d11_device_context_OMGetBlendState(), d3d11_device_context_OMGetDepthStencilState(), d3d11_device_context_OMGetRenderTargets(), d3d11_device_context_OMGetRenderTargetsAndUnorderedAccessViews(), d3d11_device_context_PSGetSamplers(), d3d11_device_context_PSGetShader(), d3d11_device_context_PSGetShaderResources(), d3d11_device_context_RSGetScissorRects(), d3d11_device_context_RSGetState(), d3d11_device_context_RSGetViewports(), d3d11_device_context_SOGetTargets(), d3d11_device_context_SwapDeviceContextState(), d3d11_device_context_VSGetSamplers(), d3d11_device_context_VSGetShader(), d3d11_device_context_VSGetShaderResources(), d3d11_device_CreateDeviceContextState(), d3d11_domain_shader_init(), d3d11_hull_shader_init(), d3d11_multithread_Leave(), d3d11_query_GetDataSize(), d3d11_swapchain_get_hwnd(), d3d11_swapchain_GetBuffer(), d3d11_swapchain_GetDesc(), d3d11_swapchain_GetDesc1(), d3d11_swapchain_GetFullscreenDesc(), d3d11_swapchain_GetFullscreenState(), d3d11_swapchain_init(), d3d11_swapchain_ResizeBuffers(), d3d11_swapchain_SetFullscreenState(), d3d11_texture2d_GetDesc(), d3d11_unordered_access_view_init(), d3d12_swapchain_GetDesc(), d3d12_swapchain_GetFullscreenDesc(), d3d12_swapchain_GetFullscreenState(), d3d12_swapchain_SetFullscreenState(), d3d2_CreateDevice(), d3d3_CreateDevice(), d3d3_EnumDevices(), d3d7_CreateDevice(), d3d7_EnumDevices(), d3d7_EnumZBufferFormats(), d3d7_EvictManagedTextures(), d3d8_CheckDepthStencilMatch(), d3d8_CheckDeviceFormat(), d3d8_CheckDeviceMultiSampleType(), d3d8_CheckDeviceType(), d3d8_device_ApplyStateBlock(), d3d8_device_BeginScene(), d3d8_device_BeginStateBlock(), d3d8_device_CaptureStateBlock(), d3d8_device_Clear(), d3d8_device_CopyRects(), d3d8_device_create_surface(), d3d8_device_CreateAdditionalSwapChain(), d3d8_device_CreatePixelShader(), d3d8_device_CreateStateBlock(), d3d8_device_CreateVertexShader(), d3d8_device_DeletePixelShader(), d3d8_device_DeleteStateBlock(), d3d8_device_DeleteVertexShader(), d3d8_device_DrawIndexedPrimitive(), d3d8_device_DrawIndexedPrimitiveUP(), d3d8_device_DrawPrimitive(), d3d8_device_DrawPrimitiveUP(), d3d8_device_EndScene(), d3d8_device_EndStateBlock(), d3d8_device_GetAvailableTextureMem(), d3d8_device_GetBackBuffer(), d3d8_device_GetClipPlane(), d3d8_device_GetClipStatus(), d3d8_device_GetCreationParameters(), d3d8_device_GetDepthStencilSurface(), d3d8_device_GetDeviceCaps(), d3d8_device_GetDisplayMode(), d3d8_device_GetFrontBuffer(), d3d8_device_GetGammaRamp(), d3d8_device_GetIndices(), d3d8_device_GetLight(), d3d8_device_GetLightEnable(), d3d8_device_GetMaterial(), d3d8_device_GetPixelShader(), d3d8_device_GetPixelShaderConstant(), d3d8_device_GetPixelShaderFunction(), d3d8_device_GetRasterStatus(), d3d8_device_GetRenderState(), d3d8_device_GetRenderTarget(), d3d8_device_GetStreamSource(), d3d8_device_GetTexture(), d3d8_device_GetTextureStageState(), d3d8_device_GetTransform(), d3d8_device_GetVertexShader(), d3d8_device_GetVertexShaderConstant(), d3d8_device_GetVertexShaderDeclaration(), d3d8_device_GetVertexShaderFunction(), d3d8_device_GetViewport(), d3d8_device_LightEnable(), d3d8_device_MultiplyTransform(), d3d8_device_ProcessVertices(), d3d8_device_Release(), d3d8_device_Reset(), d3d8_device_ResourceManagerDiscardBytes(), d3d8_device_SetClipPlane(), d3d8_device_SetClipStatus(), d3d8_device_SetCursorPosition(), d3d8_device_SetCursorProperties(), d3d8_device_SetGammaRamp(), d3d8_device_SetIndices(), d3d8_device_SetLight(), d3d8_device_SetMaterial(), d3d8_device_SetPixelShader(), d3d8_device_SetPixelShaderConstant(), d3d8_device_SetRenderState(), d3d8_device_SetRenderTarget(), d3d8_device_SetStreamSource(), d3d8_device_SetTexture(), d3d8_device_SetTextureStageState(), d3d8_device_SetTransform(), d3d8_device_SetVertexShader(), d3d8_device_SetVertexShaderConstant(), d3d8_device_SetViewport(), d3d8_device_ShowCursor(), d3d8_device_UpdateTexture(), d3d8_device_ValidateDevice(), d3d8_EnumAdapterModes(), d3d8_GetAdapterDisplayMode(), d3d8_GetAdapterModeCount(), d3d8_GetAdapterMonitor(), d3d8_GetDeviceCaps(), d3d8_indexbuffer_GetDesc(), d3d8_indexbuffer_GetPriority(), d3d8_indexbuffer_PreLoad(), d3d8_indexbuffer_SetPriority(), d3d8_init(), d3d8_pixel_shader_destroy(), d3d8_pixel_shader_init(), d3d8_RegisterSoftwareDevice(), d3d8_Release(), d3d8_resource_free_private_data(), d3d8_resource_get_private_data(), d3d8_resource_set_private_data(), d3d8_surface_GetDesc(), d3d8_surface_LockRect(), d3d8_swapchain_GetBackBuffer(), d3d8_texture_2d_AddDirtyRect(), d3d8_texture_2d_GetLevelCount(), d3d8_texture_2d_GetLevelDesc(), d3d8_texture_2d_GetLOD(), d3d8_texture_2d_GetPriority(), d3d8_texture_2d_GetSurfaceLevel(), d3d8_texture_2d_LockRect(), d3d8_texture_2d_SetLOD(), d3d8_texture_2d_SetPriority(), d3d8_texture_2d_UnlockRect(), d3d8_texture_3d_AddDirtyBox(), d3d8_texture_3d_GetLevelCount(), d3d8_texture_3d_GetLevelDesc(), d3d8_texture_3d_GetLOD(), d3d8_texture_3d_GetPriority(), d3d8_texture_3d_GetVolumeLevel(), d3d8_texture_3d_LockBox(), d3d8_texture_3d_SetLOD(), d3d8_texture_3d_SetPriority(), d3d8_texture_3d_UnlockBox(), d3d8_texture_cube_AddDirtyRect(), d3d8_texture_cube_GetCubeMapSurface(), d3d8_texture_cube_GetLevelCount(), d3d8_texture_cube_GetLevelDesc(), d3d8_texture_cube_GetLOD(), d3d8_texture_cube_GetPriority(), d3d8_texture_cube_LockRect(), d3d8_texture_cube_SetLOD(), d3d8_texture_cube_SetPriority(), d3d8_texture_cube_UnlockRect(), d3d8_texture_decref(), d3d8_texture_incref(), d3d8_texture_init(), d3d8_texture_preload(), d3d8_vertex_declaration_init(), d3d8_vertex_shader_destroy(), d3d8_vertex_shader_init(), d3d8_vertexbuffer_GetDesc(), d3d8_vertexbuffer_GetPriority(), d3d8_vertexbuffer_PreLoad(), d3d8_vertexbuffer_SetPriority(), d3d8_volume_GetDesc(), d3d9_caps_from_wined3dcaps(), d3d9_CheckDepthStencilMatch(), d3d9_CheckDeviceFormat(), d3d9_CheckDeviceFormatConversion(), d3d9_CheckDeviceMultiSampleType(), d3d9_CheckDeviceType(), d3d9_device_BeginScene(), d3d9_device_BeginStateBlock(), d3d9_device_CheckDeviceState(), d3d9_device_Clear(), d3d9_device_ColorFill(), d3d9_device_create_surface(), d3d9_device_CreateAdditionalSwapChain(), d3d9_device_CreateStateBlock(), d3d9_device_CreateTexture(), d3d9_device_DrawIndexedPrimitive(), d3d9_device_DrawIndexedPrimitiveUP(), d3d9_device_DrawPrimitive(), d3d9_device_DrawPrimitiveUP(), d3d9_device_EndScene(), d3d9_device_EndStateBlock(), d3d9_device_EvictManagedResources(), d3d9_device_GetAvailableTextureMem(), d3d9_device_GetBackBuffer(), d3d9_device_GetClipPlane(), d3d9_device_GetClipStatus(), d3d9_device_GetCreationParameters(), d3d9_device_GetDepthStencilSurface(), d3d9_device_GetDeviceCaps(), d3d9_device_GetDisplayMode(), d3d9_device_GetDisplayModeEx(), d3d9_device_GetFrontBufferData(), d3d9_device_GetFVF(), d3d9_device_GetGammaRamp(), d3d9_device_GetIndices(), d3d9_device_GetLight(), d3d9_device_GetLightEnable(), d3d9_device_GetMaterial(), d3d9_device_GetMaximumFrameLatency(), d3d9_device_GetNPatchMode(), d3d9_device_GetNumberOfSwapChains(), d3d9_device_GetPixelShader(), d3d9_device_GetPixelShaderConstantB(), d3d9_device_GetPixelShaderConstantF(), d3d9_device_GetPixelShaderConstantI(), d3d9_device_GetRasterStatus(), d3d9_device_GetRenderState(), d3d9_device_GetRenderTarget(), d3d9_device_GetRenderTargetData(), d3d9_device_GetSamplerState(), d3d9_device_GetScissorRect(), d3d9_device_GetSoftwareVertexProcessing(), d3d9_device_GetStreamSource(), d3d9_device_GetStreamSourceFreq(), d3d9_device_GetSwapChain(), d3d9_device_GetTexture(), d3d9_device_GetTextureStageState(), d3d9_device_GetTransform(), d3d9_device_GetVertexDeclaration(), d3d9_device_GetVertexShader(), d3d9_device_GetVertexShaderConstantB(), d3d9_device_GetVertexShaderConstantF(), d3d9_device_GetVertexShaderConstantI(), d3d9_device_GetViewport(), d3d9_device_LightEnable(), d3d9_device_MultiplyTransform(), d3d9_device_Present(), d3d9_device_PresentEx(), d3d9_device_ProcessVertices(), d3d9_device_Release(), d3d9_device_reset(), d3d9_device_SetClipPlane(), d3d9_device_SetClipStatus(), d3d9_device_SetCursorPosition(), d3d9_device_SetCursorProperties(), d3d9_device_SetDepthStencilSurface(), d3d9_device_SetDialogBoxMode(), d3d9_device_SetFVF(), d3d9_device_SetGammaRamp(), d3d9_device_SetIndices(), d3d9_device_SetLight(), d3d9_device_SetMaterial(), d3d9_device_SetMaximumFrameLatency(), d3d9_device_SetNPatchMode(), d3d9_device_SetPixelShader(), d3d9_device_SetPixelShaderConstantB(), d3d9_device_SetPixelShaderConstantF(), d3d9_device_SetPixelShaderConstantI(), d3d9_device_SetRenderState(), d3d9_device_SetRenderTarget(), d3d9_device_SetSamplerState(), d3d9_device_SetScissorRect(), d3d9_device_SetSoftwareVertexProcessing(), d3d9_device_SetStreamSource(), d3d9_device_SetStreamSourceFreq(), d3d9_device_SetTexture(), d3d9_device_SetTextureStageState(), d3d9_device_SetTransform(), d3d9_device_SetVertexDeclaration(), d3d9_device_SetVertexShader(), d3d9_device_SetVertexShaderConstantB(), d3d9_device_SetVertexShaderConstantF(), d3d9_device_SetVertexShaderConstantI(), d3d9_device_SetViewport(), d3d9_device_ShowCursor(), d3d9_device_StretchRect(), d3d9_device_UpdateSurface(), d3d9_device_UpdateTexture(), d3d9_device_ValidateDevice(), d3d9_EnumAdapterModes(), d3d9_EnumAdapterModesEx(), d3d9_GetAdapterDisplayMode(), d3d9_GetAdapterDisplayModeEx(), d3d9_GetAdapterIdentifier(), d3d9_GetAdapterModeCount(), d3d9_GetAdapterModeCountEx(), d3d9_GetAdapterMonitor(), d3d9_GetDeviceCaps(), d3d9_indexbuffer_GetDesc(), d3d9_indexbuffer_GetPriority(), d3d9_indexbuffer_PreLoad(), d3d9_indexbuffer_SetPriority(), d3d9_init(), d3d9_pixelshader_GetFunction(), d3d9_query_GetData(), d3d9_query_GetType(), d3d9_RegisterSoftwareDevice(), d3d9_resource_free_private_data(), d3d9_resource_get_private_data(), d3d9_resource_set_private_data(), d3d9_stateblock_Apply(), d3d9_stateblock_Capture(), d3d9_surface_GetDC(), d3d9_surface_GetDesc(), d3d9_surface_PreLoad(), d3d9_surface_ReleaseDC(), d3d9_surface_UnlockRect(), d3d9_swapchain_GetBackBuffer(), d3d9_swapchain_GetDisplayMode(), d3d9_swapchain_GetDisplayModeEx(), d3d9_swapchain_GetFrontBufferData(), d3d9_swapchain_GetPresentParameters(), d3d9_swapchain_GetRasterStatus(), d3d9_texture_2d_AddDirtyRect(), d3d9_texture_2d_GenerateMipSubLevels(), d3d9_texture_2d_GetLevelCount(), d3d9_texture_2d_GetLevelDesc(), d3d9_texture_2d_GetLOD(), d3d9_texture_2d_GetPriority(), d3d9_texture_2d_GetSurfaceLevel(), d3d9_texture_2d_LockRect(), d3d9_texture_2d_SetLOD(), d3d9_texture_2d_SetPriority(), d3d9_texture_2d_UnlockRect(), d3d9_texture_3d_AddDirtyBox(), d3d9_texture_3d_GetLevelCount(), d3d9_texture_3d_GetLevelDesc(), d3d9_texture_3d_GetLOD(), d3d9_texture_3d_GetPriority(), d3d9_texture_3d_GetVolumeLevel(), d3d9_texture_3d_LockBox(), d3d9_texture_3d_SetLOD(), d3d9_texture_3d_SetPriority(), d3d9_texture_3d_UnlockBox(), d3d9_texture_cube_AddDirtyRect(), d3d9_texture_cube_GenerateMipSubLevels(), d3d9_texture_cube_GetCubeMapSurface(), d3d9_texture_cube_GetLevelCount(), d3d9_texture_cube_GetLevelDesc(), d3d9_texture_cube_GetLOD(), d3d9_texture_cube_GetPriority(), d3d9_texture_cube_LockRect(), d3d9_texture_cube_SetLOD(), d3d9_texture_cube_SetPriority(), d3d9_texture_cube_UnlockRect(), d3d9_texture_decref(), d3d9_texture_incref(), d3d9_texture_init(), d3d9_texture_preload(), d3d9_vertexbuffer_GetDesc(), d3d9_vertexbuffer_GetPriority(), d3d9_vertexbuffer_PreLoad(), d3d9_vertexbuffer_SetPriority(), d3d9_vertexshader_GetFunction(), d3d9_volume_GetDesc(), d3d_blend_state_create(), d3d_buffer_init(), d3d_depthstencil_state_create(), d3d_depthstencil_view_init(), d3d_device1_CreateMatrix(), d3d_device1_DeleteMatrix(), d3d_device1_Execute(), d3d_device1_GetMatrix(), d3d_device1_SetMatrix(), d3d_device2_EnumTextureFormats(), d3d_device2_SetRenderTarget(), d3d_device2_SwapTextureHandles(), d3d_device3_AddViewport(), d3d_device3_Begin(), d3d_device3_DeleteViewport(), d3d_device3_GetCurrentViewport(), d3d_device3_GetLightState(), d3d_device3_GetRenderState(), d3d_device3_GetTransform(), d3d_device3_MultiplyTransform(), d3d_device3_NextViewport(), d3d_device3_SetCurrentViewport(), d3d_device3_SetLightState(), d3d_device3_SetRenderState(), d3d_device3_SetRenderTarget(), d3d_device3_SetTexture(), d3d_device3_SetTransform(), d3d_device3_Vertex(), d3d_device7_ApplyStateBlock(), d3d_device7_BeginScene(), d3d_device7_BeginStateBlock(), d3d_device7_CaptureStateBlock(), d3d_device7_Clear(), d3d_device7_CreateStateBlock(), d3d_device7_DeleteStateBlock(), d3d_device7_DrawIndexedPrimitive(), d3d_device7_DrawIndexedPrimitiveStrided(), d3d_device7_DrawIndexedPrimitiveVB(), d3d_device7_DrawPrimitive(), d3d_device7_DrawPrimitiveStrided(), d3d_device7_DrawPrimitiveVB(), d3d_device7_EndScene(), d3d_device7_EndStateBlock(), d3d_device7_EnumTextureFormats(), d3d_device7_GetClipPlane(), d3d_device7_GetLight(), d3d_device7_GetLightEnable(), d3d_device7_GetMaterial(), d3d_device7_GetRenderState(), d3d_device7_GetRenderTarget(), d3d_device7_GetTexture(), d3d_device7_GetTextureStageState(), d3d_device7_GetTransform(), d3d_device7_GetViewport(), d3d_device7_LightEnable(), d3d_device7_Load(), d3d_device7_MultiplyTransform(), d3d_device7_PreLoad(), d3d_device7_SetClipPlane(), d3d_device7_SetLight(), d3d_device7_SetMaterial(), d3d_device7_SetRenderState(), d3d_device7_SetRenderTarget(), d3d_device7_SetTexture(), d3d_device7_SetTextureStageState(), d3d_device7_SetTransform(), d3d_device7_SetViewport(), d3d_device7_ValidateDevice(), d3d_device_inner_Release(), d3d_geometry_shader_init(), d3d_get_private_data(), d3d_input_layout_init(), d3d_light_GetLight(), d3d_light_SetLight(), d3d_material3_GetHandle(), d3d_material3_GetMaterial(), d3d_material3_Release(), d3d_material3_SetMaterial(), d3d_pixel_shader_init(), d3d_query_init(), d3d_rasterizer_state_create(), d3d_rendertarget_view_init(), d3d_sampler_state_create(), d3d_set_private_data(), d3d_set_private_data_interface(), d3d_shader_resource_view_init(), d3d_texture1d_create(), d3d_texture2_GetHandle(), d3d_texture2_Load(), d3d_texture2d_create(), d3d_texture3d_init(), d3d_vertex_buffer7_GetVertexBufferDesc(), d3d_vertex_buffer7_Lock(), d3d_vertex_buffer7_Optimize(), d3d_vertex_buffer7_ProcessVertices(), d3d_vertex_buffer7_Release(), d3d_vertex_buffer_create(), d3d_vertex_shader_init(), d3d_video_decoder_output_view_init(), d3d_viewport_AddLight(), d3d_viewport_Clear(), d3d_viewport_Clear2(), d3d_viewport_DeleteLight(), d3d_viewport_GetBackground(), d3d_viewport_GetViewport(), d3d_viewport_GetViewport2(), d3d_viewport_NextLight(), d3d_viewport_SetBackground(), d3d_viewport_SetViewport(), d3d_viewport_SetViewport2(), d3d_viewport_TransformVertices(), ddraw1_CreateSurface(), ddraw2_CreateSurface(), ddraw4_CreateSurface(), ddraw7_CreatePalette(), ddraw7_CreateSurface(), ddraw7_EnumDisplayModes(), ddraw7_EnumSurfaces(), ddraw7_FlipToGDISurface(), ddraw7_GetAvailableVidMem(), ddraw7_GetCaps(), ddraw7_GetDeviceIdentifier(), ddraw7_GetDisplayMode(), ddraw7_GetGDISurface(), ddraw7_GetMonitorFrequency(), ddraw7_GetScanLine(), ddraw7_GetSurfaceFromDC(), ddraw7_GetVerticalBlankStatus(), ddraw7_RestoreDisplayMode(), ddraw7_SetDisplayMode(), ddraw_clipper_GetClipList(), ddraw_clipper_GetHWnd(), ddraw_clipper_Initialize(), ddraw_clipper_SetClipList(), ddraw_clipper_SetHWnd(), ddraw_destroy(), ddraw_enumerate_secondary_devices(), ddraw_gamma_control_GetGammaRamp(), ddraw_gamma_control_SetGammaRamp(), ddraw_get_d3dcaps(), ddraw_palette_GetCaps(), ddraw_palette_GetEntries(), ddraw_palette_Release(), ddraw_palette_SetEntries(), ddraw_set_cooperative_level(), ddraw_surface1_Blt(), ddraw_surface1_Flip(), ddraw_surface1_Unlock(), ddraw_surface3_GetSurfaceDesc(), ddraw_surface7_BltFast(), ddraw_surface7_EnumAttachedSurfaces(), ddraw_surface7_FreePrivateData(), ddraw_surface7_GetAttachedSurface(), ddraw_surface7_GetClipper(), ddraw_surface7_GetColorKey(), ddraw_surface7_GetDC(), ddraw_surface7_GetLOD(), ddraw_surface7_GetOverlayPosition(), ddraw_surface7_GetPalette(), ddraw_surface7_GetPixelFormat(), ddraw_surface7_GetPriority(), ddraw_surface7_GetPrivateData(), ddraw_surface7_GetSurfaceDesc(), ddraw_surface7_QueryInterface(), ddraw_surface7_ReleaseDC(), ddraw_surface7_SetClipper(), ddraw_surface7_SetLOD(), ddraw_surface7_SetOverlayPosition(), ddraw_surface7_SetPriority(), ddraw_surface7_SetPrivateData(), ddraw_surface7_SetSurfaceDesc(), ddraw_surface7_UpdateOverlay(), ddraw_surface7_UpdateOverlayZOrder(), ddraw_surface_add_iface(), ddraw_surface_attach_surface(), ddraw_surface_delete_attached_surface(), ddraw_surface_release_iface(), ddraw_surface_set_color_key(), ddraw_surface_set_palette(), device_init(), DirectDrawCreate(), DirectDrawCreateClipper(), DirectDrawCreateEx(), dxgi_adapter_CheckInterfaceSupport(), dxgi_device_CreateSurface(), dxgi_device_GetMaximumFrameLatency(), dxgi_device_init(), dxgi_device_Release(), dxgi_device_SetMaximumFrameLatency(), dxgi_factory_EnumAdapters1(), dxgi_factory_get_device_window(), dxgi_factory_init(), dxgi_get_private_data(), dxgi_output_find_closest_matching_mode(), dxgi_output_get_display_mode_list(), dxgi_output_GetDesc(), dxgi_output_GetDesc1(), dxgi_output_ReleaseOwnership(), dxgi_output_SetGammaControl(), dxgi_output_TakeOwnership(), dxgi_set_private_data(), dxgi_set_private_data_interface(), dxgi_surface_GetDC(), dxgi_surface_GetDesc(), dxgi_surface_ReleaseDC(), DXGID3D10RegisterLayers(), get_layer(), GetSurfaceFromDC(), indexbuffer_init(), notification_thread_func(), pixelshader_init(), prepare_clip_space_planes(), query_init(), register_d3d10core_layers(), stateblock_init(), surface_lock(), vertexbuffer_init(), vertexdeclaration_init(), vertexshader_init(), wined3d_adapter_get_identifier(), wined3d_adapter_register_budget_change_notification(), wined3d_adapter_unregister_budget_change_notification(), wined3d_atomic_decrement_mutex_lock(), wined3d_blend_state_decref(), wined3d_buffer_decref(), wined3d_command_list_decref(), wined3d_cs_emit_present(), wined3d_decref(), wined3d_depth_stencil_state_decref(), wined3d_device_context_unlock(), wined3d_device_decref(), wined3d_palette_decref(), wined3d_query_decref(), wined3d_rasterizer_state_decref(), wined3d_rendertarget_view_decref(), wined3d_sampler_decref(), wined3d_shader_decref(), wined3d_shader_resource_view_destroy(), wined3d_stateblock_decref(), wined3d_swapchain_create(), wined3d_swapchain_decref(), wined3d_swapchain_init(), wined3d_swapchain_present(), wined3d_swapchain_state_resize_target(), wined3d_texture_decref(), wined3d_unordered_access_view_decref(), and wined3d_vertex_declaration_decref().
| BOOL CDECL wined3d_register_window | ( | struct wined3d * | wined3d, |
| HWND | window, | ||
| struct wined3d_device * | device, | ||
| unsigned int | flags | ||
| ) |
Definition at line 715 of file wined3d_main.c.
Referenced by dxgi_factory_MakeWindowAssociation(), and wined3d_device_acquire_focus_window().
| void wined3d_swapchain_state_cleanup | ( | struct wined3d_swapchain_state * | state | ) |
Definition at line 942 of file wined3d_main.c.
Referenced by wined3d_swapchain_cleanup(), wined3d_swapchain_init(), and wined3d_swapchain_state_destroy().
| void wined3d_swapchain_state_register | ( | struct wined3d_swapchain_state * | state | ) |
Definition at line 868 of file wined3d_main.c.
Referenced by wined3d_swapchain_state_init().
|
static |
Definition at line 909 of file wined3d_main.c.
Referenced by wined3d_swapchain_state_cleanup().
Definition at line 790 of file wined3d_main.c.
Referenced by device_process_message(), and wined3d_device_release_focus_window().
Definition at line 817 of file wined3d_main.c.
Referenced by dxgi_factory_MakeWindowAssociation().
|
static |
Definition at line 626 of file wined3d_main.c.
Definition at line 549 of file wined3d_main.c.
Referenced by wined3d_filter_messages(), wined3d_hook_proc(), wined3d_register_window(), wined3d_swapchain_state_register(), wined3d_swapchain_state_unregister(), wined3d_unregister_window(), wined3d_unregister_windows(), and wined3d_wndproc().
Definition at line 554 of file wined3d_main.c.
Referenced by wined3d_filter_messages(), wined3d_hook_proc(), wined3d_register_window(), wined3d_swapchain_state_register(), wined3d_swapchain_state_unregister(), wined3d_unregister_window(), wined3d_unregister_windows(), and wined3d_wndproc().
|
static |
Definition at line 82 of file wined3d_main.c.
Referenced by wined3d_dll_destroy(), wined3d_find_hook(), wined3d_hook_proc(), wined3d_swapchain_state_register(), and wined3d_swapchain_state_unregister().
| CRITICAL_SECTION wined3d_command_cs = {&wined3d_command_cs_debug, -1, 0, 0, 0, 0} |
Definition at line 104 of file wined3d_main.c.
Referenced by wined3d_cs_command_lock(), wined3d_cs_command_unlock(), and wined3d_dll_destroy().
|
static |
Definition at line 105 of file wined3d_main.c.
|
static |
Definition at line 84 of file wined3d_main.c.
|
static |
Definition at line 85 of file wined3d_main.c.
Definition at line 116 of file wined3d_main.c.
|
static |
Definition at line 94 of file wined3d_main.c.
Referenced by wined3d_dll_destroy(), wined3d_wndproc_mutex_lock(), and wined3d_wndproc_mutex_unlock().
|
static |
Definition at line 95 of file wined3d_main.c.
|
static |
Definition at line 81 of file wined3d_main.c.
Referenced by wined3d_dll_destroy(), wined3d_find_wndproc(), wined3d_register_window(), wined3d_unregister_window(), and wined3d_unregister_windows().