ReactOS 0.4.15-dev-7842-g558ab78
material.c
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1/* Direct3D Material
2 * Copyright (c) 2002 Lionel ULMER
3 * Copyright (c) 2006 Stefan DÖSINGER
4 *
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
9 *
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
14 *
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
18 */
19
20#include "config.h"
21#include "wine/port.h"
22
23#include "ddraw_private.h"
24
26
27static void dump_material(const D3DMATERIAL *mat)
28{
29 TRACE(" dwSize : %d\n", mat->dwSize);
30}
31
32static inline struct d3d_material *impl_from_IDirect3DMaterial(IDirect3DMaterial *iface)
33{
35}
36
37static inline struct d3d_material *impl_from_IDirect3DMaterial2(IDirect3DMaterial2 *iface)
38{
40}
41
42static inline struct d3d_material *impl_from_IDirect3DMaterial3(IDirect3DMaterial3 *iface)
43{
45}
46
47/*****************************************************************************
48 * IUnknown Methods.
49 *****************************************************************************/
50
51/*****************************************************************************
52 * IDirect3DMaterial3::QueryInterface
53 *
54 * QueryInterface for IDirect3DMaterial. Can query all IDirect3DMaterial
55 * versions.
56 *
57 * Params:
58 * riid: Interface id queried for
59 * obj: Address to pass the interface pointer back
60 *
61 * Returns:
62 * S_OK on success
63 * E_NOINTERFACE if the requested interface wasn't found
64 *
65 *****************************************************************************/
66static HRESULT WINAPI d3d_material3_QueryInterface(IDirect3DMaterial3 *iface, REFIID riid, void **obp)
67{
68 struct d3d_material *material = impl_from_IDirect3DMaterial3(iface);
69
70 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), obp);
71
72 *obp = NULL;
73
75 {
77 *obp = iface;
78 TRACE(" Creating IUnknown interface at %p.\n", *obp);
79 return S_OK;
80 }
81 if (IsEqualGUID(&IID_IDirect3DMaterial, riid))
82 {
84 *obp = &material->IDirect3DMaterial_iface;
85 TRACE(" Creating IDirect3DMaterial interface %p\n", *obp);
86 return S_OK;
87 }
88 if (IsEqualGUID(&IID_IDirect3DMaterial2, riid))
89 {
91 *obp = &material->IDirect3DMaterial2_iface;
92 TRACE(" Creating IDirect3DMaterial2 interface %p\n", *obp);
93 return S_OK;
94 }
95 if (IsEqualGUID(&IID_IDirect3DMaterial3, riid))
96 {
98 *obp = &material->IDirect3DMaterial3_iface;
99 TRACE(" Creating IDirect3DMaterial3 interface %p\n", *obp);
100 return S_OK;
101 }
102
103 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
104
105 return E_NOINTERFACE;
106}
107
108/*****************************************************************************
109 * IDirect3DMaterial3::AddRef
110 *
111 * Increases the refcount.
112 *
113 * Returns:
114 * The new refcount
115 *
116 *****************************************************************************/
117static ULONG WINAPI d3d_material3_AddRef(IDirect3DMaterial3 *iface)
118{
119 struct d3d_material *material = impl_from_IDirect3DMaterial3(iface);
120 ULONG ref = InterlockedIncrement(&material->ref);
121
122 TRACE("%p increasing refcount to %u.\n", material, ref);
123
124 return ref;
125}
126
127/*****************************************************************************
128 * IDirect3DMaterial3::Release
129 *
130 * Reduces the refcount by one. If the refcount falls to 0, the object
131 * is destroyed
132 *
133 * Returns:
134 * The new refcount
135 *
136 *****************************************************************************/
137static ULONG WINAPI d3d_material3_Release(IDirect3DMaterial3 *iface)
138{
139 struct d3d_material *material = impl_from_IDirect3DMaterial3(iface);
140 ULONG ref = InterlockedDecrement(&material->ref);
141
142 TRACE("%p decreasing refcount to %u.\n", material, ref);
143
144 if (!ref)
145 {
146 if (material->Handle)
147 {
149 ddraw_free_handle(&material->ddraw->d3ddevice->handle_table, material->Handle - 1, DDRAW_HANDLE_MATERIAL);
151 }
152
153 heap_free(material);
154 }
155
156 return ref;
157}
158
159/*****************************************************************************
160 * IDirect3DMaterial Methods
161 *****************************************************************************/
162
163/*****************************************************************************
164 * IDirect3DMaterial::Initialize
165 *
166 * A no-op initialization
167 *
168 * Params:
169 * Direct3D: Pointer to a Direct3D interface
170 *
171 * Returns:
172 * D3D_OK
173 *
174 *****************************************************************************/
175static HRESULT WINAPI d3d_material1_Initialize(IDirect3DMaterial *iface, IDirect3D *d3d)
176{
177 TRACE("iface %p, d3d %p.\n", iface, d3d);
178
179 return D3D_OK;
180}
181
182/*****************************************************************************
183 * IDirect3DMaterial::Reserve
184 *
185 * DirectX 5 sdk: "The IDirect3DMaterial2::Reserve method is not implemented"
186 * Odd. They seem to have mixed their interfaces.
187 *
188 * Returns:
189 * DDERR_UNSUPPORTED
190 *
191 *****************************************************************************/
192static HRESULT WINAPI d3d_material1_Reserve(IDirect3DMaterial *iface)
193{
194 TRACE("iface %p.\n", iface);
195
196 return DDERR_UNSUPPORTED;
197}
198
199/*****************************************************************************
200 * IDirect3DMaterial::Unreserve
201 *
202 * Not supported too
203 *
204 * Returns:
205 * DDERR_UNSUPPORTED
206 *
207 *****************************************************************************/
208static HRESULT WINAPI d3d_material1_Unreserve(IDirect3DMaterial *iface)
209{
210 TRACE("iface %p.\n", iface);
211
212 return DDERR_UNSUPPORTED;
213}
214
215/*****************************************************************************
216 * IDirect3DMaterial3::SetMaterial
217 *
218 * Sets the material description
219 *
220 * Params:
221 * Mat: Material to set
222 *
223 * Returns:
224 * D3D_OK on success
225 * DDERR_INVALIDPARAMS if Mat is NULL
226 *
227 *****************************************************************************/
228static HRESULT WINAPI d3d_material3_SetMaterial(IDirect3DMaterial3 *iface, D3DMATERIAL *mat)
229{
230 struct d3d_material *material = impl_from_IDirect3DMaterial3(iface);
231
232 TRACE("iface %p, mat %p.\n", iface, mat);
233 if (TRACE_ON(ddraw))
235
236 /* Stores the material */
238 memset(&material->mat, 0, sizeof(material->mat));
239 memcpy(&material->mat, mat, mat->dwSize);
241
242 return DD_OK;
243}
244
245/*****************************************************************************
246 * IDirect3DMaterial3::GetMaterial
247 *
248 * Returns the material assigned to this interface
249 *
250 * Params:
251 * Mat: Pointer to a D3DMATERIAL structure to store the material description
252 *
253 * Returns:
254 * D3D_OK on success
255 * DDERR_INVALIDPARAMS if Mat is NULL
256 *
257 *****************************************************************************/
258static HRESULT WINAPI d3d_material3_GetMaterial(IDirect3DMaterial3 *iface, D3DMATERIAL *mat)
259{
260 struct d3d_material *material = impl_from_IDirect3DMaterial3(iface);
262
263 TRACE("iface %p, mat %p.\n", iface, mat);
264 if (TRACE_ON(ddraw))
265 {
266 TRACE(" Returning material : ");
267 dump_material(&material->mat);
268 }
269
270 /* Copies the material structure */
272 dwSize = mat->dwSize;
273 memcpy(mat, &material->mat, dwSize);
275
276 return DD_OK;
277}
278
279/*****************************************************************************
280 * IDirect3DMaterial3::GetHandle
281 *
282 * Returns a handle for the material interface. The handle is simply a
283 * pointer to the material implementation
284 *
285 * Params:
286 * Direct3DDevice3: The device this handle is assigned to
287 * Handle: Address to write the handle to
288 *
289 * Returns:
290 * D3D_OK on success
291 * DDERR_INVALIDPARAMS if Handle is NULL
292 *
293 *****************************************************************************/
294static HRESULT WINAPI d3d_material3_GetHandle(IDirect3DMaterial3 *iface,
295 IDirect3DDevice3 *device, D3DMATERIALHANDLE *handle)
296{
297 struct d3d_material *material = impl_from_IDirect3DMaterial3(iface);
299
300 TRACE("iface %p, device %p, handle %p.\n", iface, device, handle);
301
303 material->active_device = device_impl;
304 if (!material->Handle)
305 {
307 if (h == DDRAW_INVALID_HANDLE)
308 {
309 ERR("Failed to allocate a material handle.\n");
311 return DDERR_INVALIDPARAMS; /* Unchecked */
312 }
313
314 material->Handle = h + 1;
315 }
316 *handle = material->Handle;
317 TRACE(" returning handle %08x.\n", *handle);
319
320 return D3D_OK;
321}
322
323static HRESULT WINAPI d3d_material2_GetHandle(IDirect3DMaterial2 *iface,
324 IDirect3DDevice2 *device, D3DMATERIALHANDLE *handle)
325{
326 struct d3d_material *material = impl_from_IDirect3DMaterial2(iface);
328
329 TRACE("iface %p, device %p, handle %p.\n", iface, device, handle);
330
331 return d3d_material3_GetHandle(&material->IDirect3DMaterial3_iface,
332 device_impl ? &device_impl->IDirect3DDevice3_iface : NULL, handle);
333}
334
335static HRESULT WINAPI d3d_material1_GetHandle(IDirect3DMaterial *iface,
336 IDirect3DDevice *device, D3DMATERIALHANDLE *handle)
337{
338 struct d3d_material *material = impl_from_IDirect3DMaterial(iface);
340
341 TRACE("iface %p, device %p, handle %p.\n", iface, device, handle);
342
343 return d3d_material3_GetHandle(&material->IDirect3DMaterial3_iface,
344 device_impl ? &device_impl->IDirect3DDevice3_iface : NULL, handle);
345}
346
347static HRESULT WINAPI d3d_material2_QueryInterface(IDirect3DMaterial2 *iface, REFIID riid, void **object)
348{
349 struct d3d_material *material = impl_from_IDirect3DMaterial2(iface);
350
351 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
352
354}
355
356static HRESULT WINAPI d3d_material1_QueryInterface(IDirect3DMaterial *iface, REFIID riid, void **object)
357{
358 struct d3d_material *material = impl_from_IDirect3DMaterial(iface);
359
360 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
361
363}
364
365static ULONG WINAPI d3d_material2_AddRef(IDirect3DMaterial2 *iface)
366{
367 struct d3d_material *material = impl_from_IDirect3DMaterial2(iface);
368
369 TRACE("iface %p.\n", iface);
370
372}
373
374static ULONG WINAPI d3d_material1_AddRef(IDirect3DMaterial *iface)
375{
376 struct d3d_material *material = impl_from_IDirect3DMaterial(iface);
377
378 TRACE("iface %p.\n", iface);
379
381}
382
383static ULONG WINAPI d3d_material2_Release(IDirect3DMaterial2 *iface)
384{
385 struct d3d_material *material = impl_from_IDirect3DMaterial2(iface);
386
387 TRACE("iface %p.\n", iface);
388
390}
391
392static ULONG WINAPI d3d_material1_Release(IDirect3DMaterial *iface)
393{
394 struct d3d_material *material = impl_from_IDirect3DMaterial(iface);
395
396 TRACE("iface %p.\n", iface);
397
399}
400
401static HRESULT WINAPI d3d_material2_SetMaterial(IDirect3DMaterial2 *iface, D3DMATERIAL *mat)
402{
403 struct d3d_material *material = impl_from_IDirect3DMaterial2(iface);
404
405 TRACE("iface %p, material %p.\n", iface, mat);
406
408}
409
410static HRESULT WINAPI d3d_material1_SetMaterial(IDirect3DMaterial *iface, D3DMATERIAL *mat)
411{
412 struct d3d_material *material = impl_from_IDirect3DMaterial(iface);
413
414 TRACE("iface %p, material %p.\n", iface, mat);
415
417}
418
419static HRESULT WINAPI d3d_material2_GetMaterial(IDirect3DMaterial2 *iface, D3DMATERIAL *mat)
420{
421 struct d3d_material *material = impl_from_IDirect3DMaterial2(iface);
422
423 TRACE("iface %p, material %p.\n", iface, mat);
424
426}
427
428static HRESULT WINAPI d3d_material1_GetMaterial(IDirect3DMaterial *iface, D3DMATERIAL *mat)
429{
430 struct d3d_material *material = impl_from_IDirect3DMaterial(iface);
431
432 TRACE("iface %p, material %p.\n", iface, mat);
433
435}
436
437
438/*****************************************************************************
439 * material_activate
440 *
441 * Uses IDirect3DDevice7::SetMaterial to activate the material
442 *
443 * Params:
444 * This: Pointer to the material implementation to activate
445 *
446 *****************************************************************************/
447void material_activate(struct d3d_material *material)
448{
449 D3DMATERIAL7 d3d7mat;
450
451 TRACE("Activating material %p.\n", material);
452
453 d3d7mat.u.diffuse = material->mat.u.diffuse;
454 d3d7mat.u1.ambient = material->mat.u1.ambient;
455 d3d7mat.u2.specular = material->mat.u2.specular;
456 d3d7mat.u3.emissive = material->mat.u3.emissive;
457 d3d7mat.u4.power = material->mat.u4.power;
458
459 IDirect3DDevice7_SetMaterial(&material->active_device->IDirect3DDevice7_iface, &d3d7mat);
460}
461
462static const struct IDirect3DMaterial3Vtbl d3d_material3_vtbl =
463{
464 /*** IUnknown Methods ***/
468 /*** IDirect3DMaterial3 Methods ***/
472};
473
474static const struct IDirect3DMaterial2Vtbl d3d_material2_vtbl =
475{
476 /*** IUnknown Methods ***/
480 /*** IDirect3DMaterial2 Methods ***/
484};
485
486static const struct IDirect3DMaterialVtbl d3d_material1_vtbl =
487{
488 /*** IUnknown Methods ***/
492 /*** IDirect3DMaterial1 Methods ***/
499};
500
502{
503 struct d3d_material *material;
504
505 if (!(material = heap_alloc_zero(sizeof(*material))))
506 return NULL;
507
511 material->ref = 1;
512 material->ddraw = ddraw;
513
514 return material;
515}
static BOOL heap_free(void *mem)
Definition: appwiz.h:76
#define InterlockedIncrement
Definition: armddk.h:53
#define InterlockedDecrement
Definition: armddk.h:52
#define WINE_DEFAULT_DEBUG_CHANNEL(t)
Definition: precomp.h:23
const GUID IID_IUnknown
#define WARN(fmt,...)
Definition: debug.h:112
#define ERR(fmt,...)
Definition: debug.h:110
#define IDirect3DMaterial2_AddRef(p)
Definition: d3d.h:507
#define IDirect3DDevice7_SetMaterial(p, a)
Definition: d3d.h:1359
#define D3D_OK
Definition: d3d.h:106
#define IDirect3DMaterial_AddRef(p)
Definition: d3d.h:463
#define IDirect3DMaterial3_AddRef(p)
Definition: d3d.h:545
DWORD D3DMATERIALHANDLE
Definition: d3dtypes.h:154
static HRESULT WINAPI d3d_material3_GetMaterial(IDirect3DMaterial3 *iface, D3DMATERIAL *mat)
Definition: material.c:258
static ULONG WINAPI d3d_material2_AddRef(IDirect3DMaterial2 *iface)
Definition: material.c:365
static struct d3d_material * impl_from_IDirect3DMaterial(IDirect3DMaterial *iface)
Definition: material.c:32
static const struct IDirect3DMaterial3Vtbl d3d_material3_vtbl
Definition: material.c:462
void material_activate(struct d3d_material *material)
Definition: material.c:447
static struct d3d_material * impl_from_IDirect3DMaterial2(IDirect3DMaterial2 *iface)
Definition: material.c:37
static HRESULT WINAPI d3d_material2_QueryInterface(IDirect3DMaterial2 *iface, REFIID riid, void **object)
Definition: material.c:347
static HRESULT WINAPI d3d_material1_QueryInterface(IDirect3DMaterial *iface, REFIID riid, void **object)
Definition: material.c:356
static const struct IDirect3DMaterialVtbl d3d_material1_vtbl
Definition: material.c:486
static ULONG WINAPI d3d_material3_AddRef(IDirect3DMaterial3 *iface)
Definition: material.c:117
static HRESULT WINAPI d3d_material1_SetMaterial(IDirect3DMaterial *iface, D3DMATERIAL *mat)
Definition: material.c:410
static void dump_material(const D3DMATERIAL *mat)
Definition: material.c:27
static HRESULT WINAPI d3d_material1_GetMaterial(IDirect3DMaterial *iface, D3DMATERIAL *mat)
Definition: material.c:428
static HRESULT WINAPI d3d_material1_GetHandle(IDirect3DMaterial *iface, IDirect3DDevice *device, D3DMATERIALHANDLE *handle)
Definition: material.c:335
static HRESULT WINAPI d3d_material3_SetMaterial(IDirect3DMaterial3 *iface, D3DMATERIAL *mat)
Definition: material.c:228
static ULONG WINAPI d3d_material3_Release(IDirect3DMaterial3 *iface)
Definition: material.c:137
static HRESULT WINAPI d3d_material3_GetHandle(IDirect3DMaterial3 *iface, IDirect3DDevice3 *device, D3DMATERIALHANDLE *handle)
Definition: material.c:294
static HRESULT WINAPI d3d_material1_Reserve(IDirect3DMaterial *iface)
Definition: material.c:192
static HRESULT WINAPI d3d_material2_SetMaterial(IDirect3DMaterial2 *iface, D3DMATERIAL *mat)
Definition: material.c:401
static HRESULT WINAPI d3d_material2_GetMaterial(IDirect3DMaterial2 *iface, D3DMATERIAL *mat)
Definition: material.c:419
static HRESULT WINAPI d3d_material1_Initialize(IDirect3DMaterial *iface, IDirect3D *d3d)
Definition: material.c:175
static HRESULT WINAPI d3d_material1_Unreserve(IDirect3DMaterial *iface)
Definition: material.c:208
struct d3d_material * d3d_material_create(struct ddraw *ddraw)
Definition: material.c:501
static HRESULT WINAPI d3d_material3_QueryInterface(IDirect3DMaterial3 *iface, REFIID riid, void **obp)
Definition: material.c:66
static HRESULT WINAPI d3d_material2_GetHandle(IDirect3DMaterial2 *iface, IDirect3DDevice2 *device, D3DMATERIALHANDLE *handle)
Definition: material.c:323
static struct d3d_material * impl_from_IDirect3DMaterial3(IDirect3DMaterial3 *iface)
Definition: material.c:42
static ULONG WINAPI d3d_material1_AddRef(IDirect3DMaterial *iface)
Definition: material.c:374
static ULONG WINAPI d3d_material2_Release(IDirect3DMaterial2 *iface)
Definition: material.c:383
static ULONG WINAPI d3d_material1_Release(IDirect3DMaterial *iface)
Definition: material.c:392
static const struct IDirect3DMaterial2Vtbl d3d_material2_vtbl
Definition: material.c:474
struct d3d_device * unsafe_impl_from_IDirect3DDevice3(IDirect3DDevice3 *iface) DECLSPEC_HIDDEN
Definition: device.c:6857
void * ddraw_free_handle(struct ddraw_handle_table *t, DWORD handle, enum ddraw_handle_type type) DECLSPEC_HIDDEN
Definition: main.c:156
DWORD ddraw_allocate_handle(struct ddraw_handle_table *t, void *object, enum ddraw_handle_type type) DECLSPEC_HIDDEN
Definition: main.c:113
struct d3d_device * unsafe_impl_from_IDirect3DDevice(IDirect3DDevice *iface) DECLSPEC_HIDDEN
Definition: device.c:6871
struct d3d_device * unsafe_impl_from_IDirect3DDevice2(IDirect3DDevice2 *iface) DECLSPEC_HIDDEN
Definition: device.c:6864
#define DDRAW_INVALID_HANDLE
@ DDRAW_HANDLE_MATERIAL
#define NULL
Definition: types.h:112
#define TRACE_ON(x)
Definition: compat.h:75
unsigned long DWORD
Definition: ntddk_ex.h:95
GLfloat GLfloat GLfloat GLfloat h
Definition: glext.h:7723
REFIID riid
Definition: atlbase.h:39
#define S_OK
Definition: intsafe.h:52
#define debugstr_guid
Definition: kernel32.h:35
#define memcpy(s1, s2, n)
Definition: mkisofs.h:878
PSDBQUERYRESULT_VISTA PVOID DWORD * dwSize
Definition: env.c:56
static const MAT2 mat
Definition: font.c:66
#define IsEqualGUID(rguid1, rguid2)
Definition: guiddef.h:147
#define REFIID
Definition: guiddef.h:118
#define DD_OK
Definition: ddraw.h:186
#define DDERR_UNSUPPORTED
Definition: ddraw.h:127
#define DDERR_INVALIDPARAMS
Definition: ddraw.h:79
#define memset(x, y, z)
Definition: compat.h:39
#define TRACE(s)
Definition: solgame.cpp:4
D3DCOLORVALUE emissive
Definition: d3dtypes.h:543
D3DCOLORVALUE specular
Definition: d3dtypes.h:539
D3DCOLORVALUE ambient
Definition: d3dtypes.h:535
D3DVALUE power
Definition: d3dtypes.h:547
D3DCOLORVALUE diffuse
Definition: d3dtypes.h:531
D3DCOLORVALUE ambient
Definition: d3dtypes.h:510
D3DCOLORVALUE emissive
Definition: d3dtypes.h:518
D3DVALUE power
Definition: d3dtypes.h:522
D3DCOLORVALUE diffuse
Definition: d3dtypes.h:506
D3DCOLORVALUE specular
Definition: d3dtypes.h:514
struct ddraw_handle_table handle_table
IDirect3DDevice3 IDirect3DDevice3_iface
DWORD material
D3DMATERIAL mat
struct d3d_device * active_device
IDirect3DMaterial IDirect3DMaterial_iface
struct ddraw * ddraw
IDirect3DMaterial2 IDirect3DMaterial2_iface
IDirect3DMaterial3 IDirect3DMaterial3_iface
Definition: devices.h:37
Definition: send.c:48
#define CONTAINING_RECORD(address, type, field)
Definition: typedefs.h:260
uint32_t ULONG
Definition: typedefs.h:59
#define WINAPI
Definition: msvc.h:6
void WINAPI wined3d_mutex_unlock(void)
Definition: wined3d_main.c:373
void WINAPI wined3d_mutex_lock(void)
Definition: wined3d_main.c:368
#define E_NOINTERFACE
Definition: winerror.h:2364