ReactOS 0.4.17-dev-966-gf06eace
stateblock.c
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1/*
2 * IDirect3DStateBlock9 implementation
3 *
4 * Copyright 2002-2003 Raphael Junqueira
5 * Copyright 2002-2003 Jason Edmeades
6 * Copyright 2005 Oliver Stieber
7 *
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
12 *
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
17 *
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 */
22
23#include "d3d9_private.h"
24
26
27static inline struct d3d9_stateblock *impl_from_IDirect3DStateBlock9(IDirect3DStateBlock9 *iface)
28{
30}
31
32static HRESULT WINAPI d3d9_stateblock_QueryInterface(IDirect3DStateBlock9 *iface, REFIID riid, void **out)
33{
34 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
35
36 if (IsEqualGUID(riid, &IID_IDirect3DStateBlock9)
38 {
40 *out = iface;
41 return S_OK;
42 }
43
44 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
45
46 *out = NULL;
47 return E_NOINTERFACE;
48}
49
50static ULONG WINAPI d3d9_stateblock_AddRef(IDirect3DStateBlock9 *iface)
51{
52 struct d3d9_stateblock *stateblock = impl_from_IDirect3DStateBlock9(iface);
54
55 TRACE("%p increasing refcount to %lu.\n", iface, refcount);
56
57 return refcount;
58}
59
60static ULONG WINAPI d3d9_stateblock_Release(IDirect3DStateBlock9 *iface)
61{
62 struct d3d9_stateblock *stateblock = impl_from_IDirect3DStateBlock9(iface);
64
65 TRACE("%p decreasing refcount to %lu.\n", iface, refcount);
66
67 if (!refcount)
68 {
70
72 free(stateblock);
73 }
74
75 return refcount;
76}
77
78static HRESULT WINAPI d3d9_stateblock_GetDevice(IDirect3DStateBlock9 *iface, IDirect3DDevice9 **device)
79{
80 struct d3d9_stateblock *stateblock = impl_from_IDirect3DStateBlock9(iface);
81
82 TRACE("iface %p, device %p.\n", iface, device);
83
84 *device = (IDirect3DDevice9 *)stateblock->parent_device;
86
87 TRACE("Returning device %p.\n", *device);
88
89 return D3D_OK;
90}
91
92static HRESULT WINAPI d3d9_stateblock_Capture(IDirect3DStateBlock9 *iface)
93{
94 struct d3d9_stateblock *stateblock = impl_from_IDirect3DStateBlock9(iface);
95 struct d3d9_device *device;
96
97 TRACE("iface %p.\n", iface);
98
101 if (device->recording)
102 {
104 WARN("Trying to capture stateblock while recording, returning D3DERR_INVALIDCALL.\n");
105 return D3DERR_INVALIDCALL;
106 }
109
110 return D3D_OK;
111}
112
113static HRESULT WINAPI d3d9_stateblock_Apply(IDirect3DStateBlock9 *iface)
114{
115 struct d3d9_stateblock *stateblock = impl_from_IDirect3DStateBlock9(iface);
118 struct d3d9_indexbuffer *index_buffer;
120 struct d3d9_texture *texture;
121 struct d3d9_device *device;
122 unsigned int i;
123
124 TRACE("iface %p.\n", iface);
125
128 if (device->recording)
129 {
131 WARN("Trying to apply stateblock while recording, returning D3DERR_INVALIDCALL.\n");
132 return D3DERR_INVALIDCALL;
133 }
135 device->sysmem_vb = 0;
136 for (i = 0; i < D3D9_MAX_STREAMS; ++i)
137 {
138 if (!(wined3d_buffer = device->stateblock_state->streams[i].buffer))
139 continue;
141 continue;
142 if (vertex_buffer->draw_buffer)
143 device->sysmem_vb |= 1u << i;
144 }
145 device->sysmem_ib = (wined3d_buffer = device->stateblock_state->index_buffer)
147 device->auto_mipmaps = 0;
148 for (i = 0; i < D3D9_MAX_TEXTURE_UNITS; ++i)
149 {
150 if ((wined3d_texture = device->stateblock_state->textures[i])
153 device->auto_mipmaps |= 1u << i;
154 else
155 device->auto_mipmaps &= ~(1u << i);
156 }
158
159 return D3D_OK;
160}
161
162
163static const struct IDirect3DStateBlock9Vtbl d3d9_stateblock_vtbl =
164{
165 /* IUnknown */
169 /* IDirect3DStateBlock9 */
173};
174
177{
178 HRESULT hr;
179
181 stateblock->refcount = 1;
182
184 {
186 }
187 else
188 {
190 hr = wined3d_stateblock_create(device->wined3d_device, device->state,
193 if (FAILED(hr))
194 {
195 WARN("Failed to create wined3d stateblock, hr %#lx.\n", hr);
196 return hr;
197 }
198 }
199
200 stateblock->parent_device = &device->IDirect3DDevice9Ex_iface;
202
203 return D3D_OK;
204}
#define InterlockedIncrement
Definition: armddk.h:53
#define InterlockedDecrement
Definition: armddk.h:52
#define WINE_DEFAULT_DEBUG_CHANNEL(t)
Definition: precomp.h:23
#define WARN(fmt,...)
Definition: precomp.h:61
const GUID IID_IUnknown
#define D3DERR_INVALIDCALL
Definition: d3d10_private.h:42
enum _D3DSTATEBLOCKTYPE D3DSTATEBLOCKTYPE
static HRESULT WINAPI d3d9_stateblock_QueryInterface(IDirect3DStateBlock9 *iface, REFIID riid, void **out)
Definition: stateblock.c:32
static HRESULT WINAPI d3d9_stateblock_Apply(IDirect3DStateBlock9 *iface)
Definition: stateblock.c:113
static const struct IDirect3DStateBlock9Vtbl d3d9_stateblock_vtbl
Definition: stateblock.c:163
static HRESULT WINAPI d3d9_stateblock_GetDevice(IDirect3DStateBlock9 *iface, IDirect3DDevice9 **device)
Definition: stateblock.c:78
static ULONG WINAPI d3d9_stateblock_AddRef(IDirect3DStateBlock9 *iface)
Definition: stateblock.c:50
static ULONG WINAPI d3d9_stateblock_Release(IDirect3DStateBlock9 *iface)
Definition: stateblock.c:60
HRESULT stateblock_init(struct d3d9_stateblock *stateblock, struct d3d9_device *device, D3DSTATEBLOCKTYPE type, struct wined3d_stateblock *wined3d_stateblock)
Definition: stateblock.c:175
static HRESULT WINAPI d3d9_stateblock_Capture(IDirect3DStateBlock9 *iface)
Definition: stateblock.c:92
static struct d3d9_stateblock * impl_from_IDirect3DStateBlock9(IDirect3DStateBlock9 *iface)
Definition: stateblock.c:27
#define IDirect3DStateBlock9_AddRef(p)
Definition: d3d9.h:1127
#define IDirect3DDevice9Ex_Release(p)
Definition: d3d9.h:1930
#define IDirect3DDevice9Ex_AddRef(p)
Definition: d3d9.h:1929
#define IDirect3DDevice9_AddRef(p)
Definition: d3d9.h:1335
#define D3DUSAGE_AUTOGENMIPMAP
Definition: d3d9types.h:113
#define D3D_OK
Definition: d3d.h:106
#define free
Definition: debug_ros.c:5
HRESULT hr
Definition: delayimp.cpp:582
#define NULL
Definition: types.h:112
void *CDECL wined3d_buffer_get_parent(const struct wined3d_buffer *buffer)
Definition: buffer.c:476
void *CDECL wined3d_texture_get_parent(const struct wined3d_texture *texture)
Definition: texture.c:1690
DWORD IDirect3DDevice9
Definition: dxva2api.idl:22
GLuint GLuint GLsizei GLenum type
Definition: gl.h:1545
GLenum GLuint texture
Definition: glext.h:6295
GLsizei GLenum const GLvoid GLsizei GLenum GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLint GLint GLint GLshort GLshort GLshort GLubyte GLubyte GLubyte GLuint GLuint GLuint GLushort GLushort GLushort GLbyte GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLfloat GLint GLint GLint GLint GLshort GLshort GLshort GLshort GLubyte GLubyte GLubyte GLubyte GLuint GLuint GLuint GLuint GLushort GLushort GLushort GLushort GLboolean const GLdouble const GLfloat const GLint const GLshort const GLbyte const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLdouble const GLfloat const GLfloat const GLint const GLint const GLshort const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort GLenum GLenum GLenum GLfloat GLenum GLint GLenum GLenum GLenum GLfloat GLenum GLenum GLint GLenum GLfloat GLenum GLint GLint GLushort GLenum GLenum GLfloat GLenum GLenum GLint GLfloat const GLubyte GLenum GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLint GLint GLsizei GLsizei GLint GLenum GLenum const GLvoid GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLenum const GLdouble GLenum GLenum const GLfloat GLenum GLenum const GLint GLsizei GLuint GLfloat GLuint GLbitfield GLfloat GLint GLuint GLboolean GLenum GLfloat GLenum GLbitfield GLenum GLfloat GLfloat GLint GLint const GLfloat GLenum GLfloat GLfloat GLint GLint GLfloat GLfloat GLint GLint const GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat const GLdouble const GLfloat const GLdouble const GLfloat GLint i
Definition: glfuncs.h:248
REFIID riid
Definition: atlbase.h:39
#define S_OK
Definition: intsafe.h:52
#define FAILED(hr)
Definition: intsafe.h:51
#define debugstr_guid
Definition: kernel32.h:35
#define IsEqualGUID(rguid1, rguid2)
Definition: guiddef.h:147
#define REFIID
Definition: guiddef.h:118
for(i=0;i< sizeof(testsuite)/sizeof(testsuite[0]);++i) ok(call_test(testsuite[i].func)
#define TRACE(s)
Definition: solgame.cpp:4
struct wined3d_streaming_buffer vertex_buffer index_buffer
Definition: d3d9_private.h:103
struct wined3d_stateblock * wined3d_stateblock
Definition: d3d9_private.h:251
IDirect3DDevice9Ex * parent_device
Definition: d3d9_private.h:252
IDirect3DStateBlock9 IDirect3DStateBlock9_iface
Definition: d3d9_private.h:249
Definition: devices.h:37
#define CONTAINING_RECORD(address, type, field)
Definition: typedefs.h:260
uint32_t ULONG
Definition: typedefs.h:59
wchar_t tm const _CrtWcstime_Writes_and_advances_ptr_ count wchar_t ** out
Definition: wcsftime.cpp:383
#define WINAPI
Definition: msvc.h:6
static struct d3d9_device * impl_from_IDirect3DDevice9Ex(IDirect3DDevice9Ex *iface)
Definition: d3d9_private.h:310
#define D3D9_MAX_TEXTURE_UNITS
Definition: d3d9_private.h:41
#define D3D9_MAX_STREAMS
Definition: d3d9_private.h:42
HRESULT CDECL wined3d_stateblock_create(struct wined3d_device *device, const struct wined3d_stateblock *device_state, enum wined3d_stateblock_type type, struct wined3d_stateblock **stateblock)
Definition: stateblock.c:2508
ULONG CDECL wined3d_stateblock_decref(struct wined3d_stateblock *stateblock)
Definition: stateblock.c:670
void CDECL wined3d_stateblock_apply(const struct wined3d_stateblock *stateblock, struct wined3d_stateblock *device_state)
Definition: stateblock.c:1156
void CDECL wined3d_stateblock_capture(struct wined3d_stateblock *stateblock, const struct wined3d_stateblock *device_state)
Definition: stateblock.c:893
wined3d_stateblock_type
Definition: wined3d.h:786
void WINAPI wined3d_mutex_unlock(void)
Definition: wined3d_main.c:544
void WINAPI wined3d_mutex_lock(void)
Definition: wined3d_main.c:539
#define E_NOINTERFACE
Definition: winerror.h:3479