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ReactOS 0.4.17-dev-966-gf06eace
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Definition at line 79 of file stateblock.c.
| struct wined3d_saved_states wined3d_stateblock::changed |
Definition at line 84 of file stateblock.c.
Referenced by set_light_changed(), stateblock_init(), stateblock_init_lights(), wined3d_device_apply_stateblock(), wined3d_stateblock_apply(), wined3d_stateblock_apply_clear_state(), wined3d_stateblock_capture(), wined3d_stateblock_depth_buffer_changed(), wined3d_stateblock_init_contained_states(), wined3d_stateblock_invalidate_initial_states(), wined3d_stateblock_multiply_transform(), wined3d_stateblock_primary_dirtify_all_states(), wined3d_stateblock_set_clip_plane(), wined3d_stateblock_set_index_buffer(), wined3d_stateblock_set_light(), wined3d_stateblock_set_light_enable(), wined3d_stateblock_set_material(), wined3d_stateblock_set_pixel_shader(), wined3d_stateblock_set_ps_consts_b(), wined3d_stateblock_set_ps_consts_f(), wined3d_stateblock_set_ps_consts_i(), wined3d_stateblock_set_render_state(), wined3d_stateblock_set_sampler_state(), wined3d_stateblock_set_scissor_rect(), wined3d_stateblock_set_stream_source(), wined3d_stateblock_set_stream_source_freq(), wined3d_stateblock_set_texture(), wined3d_stateblock_set_texture_lod(), wined3d_stateblock_set_texture_stage_state(), wined3d_stateblock_set_transform(), wined3d_stateblock_set_vertex_declaration(), wined3d_stateblock_set_vertex_shader(), wined3d_stateblock_set_viewport(), wined3d_stateblock_set_vs_consts_b(), wined3d_stateblock_set_vs_consts_f(), wined3d_stateblock_set_vs_consts_i(), and wined3d_stateblock_texture_changed().
| unsigned int wined3d_stateblock::contained_render_states[WINEHIGHEST_RENDER_STATE+1] |
Definition at line 89 of file stateblock.c.
Referenced by wined3d_stateblock_apply(), wined3d_stateblock_capture(), and wined3d_stateblock_init_contained_states().
| struct stage_state wined3d_stateblock::contained_sampler_states[WINED3D_MAX_COMBINED_SAMPLERS *WINED3D_HIGHEST_SAMPLER_STATE] |
Definition at line 95 of file stateblock.c.
Referenced by wined3d_stateblock_apply(), wined3d_stateblock_capture(), and wined3d_stateblock_init_contained_states().
| unsigned int wined3d_stateblock::contained_transform_states[WINED3D_HIGHEST_TRANSFORM_STATE+1] |
Definition at line 91 of file stateblock.c.
Referenced by wined3d_stateblock_apply(), wined3d_stateblock_capture(), and wined3d_stateblock_init_contained_states().
| struct stage_state wined3d_stateblock::contained_tss_states[WINED3D_MAX_FFP_TEXTURES *(WINED3D_HIGHEST_TEXTURE_STATE+1)] |
Definition at line 93 of file stateblock.c.
Referenced by wined3d_stateblock_apply(), wined3d_stateblock_capture(), and wined3d_stateblock_init_contained_states().
| struct wined3d_device* wined3d_stateblock::device |
Definition at line 82 of file stateblock.c.
Referenced by stateblock_init(), texture_binding_might_invalidate_fs_settings(), wined3d_stateblock_get_vs_consts_f(), wined3d_stateblock_reset(), wined3d_stateblock_set_clip_plane(), wined3d_stateblock_set_light_enable(), wined3d_stateblock_set_ps_consts_f(), wined3d_stateblock_set_vertex_declaration(), and wined3d_stateblock_set_vs_consts_f().
| struct wined3d_light_state wined3d_stateblock::light_state |
Definition at line 87 of file stateblock.c.
Referenced by stateblock_init(), wined3d_stateblock_get_light(), and wined3d_stateblock_reset().
Definition at line 90 of file stateblock.c.
Referenced by wined3d_stateblock_apply(), wined3d_stateblock_capture(), and wined3d_stateblock_init_contained_states().
Definition at line 96 of file stateblock.c.
Referenced by wined3d_stateblock_apply(), wined3d_stateblock_capture(), and wined3d_stateblock_init_contained_states().
Definition at line 92 of file stateblock.c.
Referenced by wined3d_stateblock_apply(), wined3d_stateblock_capture(), and wined3d_stateblock_init_contained_states().
Definition at line 94 of file stateblock.c.
Referenced by wined3d_stateblock_apply(), wined3d_stateblock_capture(), and wined3d_stateblock_init_contained_states().
| LONG wined3d_stateblock::ref |
Definition at line 81 of file stateblock.c.
Referenced by d3d_device7_DeleteStateBlock(), stateblock_init(), wined3d_stateblock_decref(), and wined3d_stateblock_incref().
| struct wined3d_stateblock_state wined3d_stateblock::stateblock_state |
Definition at line 86 of file stateblock.c.
Referenced by stateblock_init(), stateblock_init_lights(), texture_binding_might_invalidate_fs_settings(), wined3d_device_apply_stateblock(), wined3d_stateblock_apply(), wined3d_stateblock_apply_clear_state(), wined3d_stateblock_capture(), wined3d_stateblock_decref(), wined3d_stateblock_depth_buffer_changed(), wined3d_stateblock_get_ps_consts_b(), wined3d_stateblock_get_ps_consts_f(), wined3d_stateblock_get_ps_consts_i(), wined3d_stateblock_get_state(), wined3d_stateblock_get_vs_consts_b(), wined3d_stateblock_get_vs_consts_f(), wined3d_stateblock_get_vs_consts_i(), wined3d_stateblock_multiply_transform(), wined3d_stateblock_primary_dirtify_all_states(), wined3d_stateblock_reset(), wined3d_stateblock_set_base_vertex_index(), wined3d_stateblock_set_clip_plane(), wined3d_stateblock_set_index_buffer(), wined3d_stateblock_set_light(), wined3d_stateblock_set_light_enable(), wined3d_stateblock_set_material(), wined3d_stateblock_set_pixel_shader(), wined3d_stateblock_set_ps_consts_b(), wined3d_stateblock_set_ps_consts_f(), wined3d_stateblock_set_ps_consts_i(), wined3d_stateblock_set_render_state(), wined3d_stateblock_set_sampler_state(), wined3d_stateblock_set_scissor_rect(), wined3d_stateblock_set_stream_source(), wined3d_stateblock_set_stream_source_freq(), wined3d_stateblock_set_texture(), wined3d_stateblock_set_texture_lod(), wined3d_stateblock_set_texture_stage_state(), wined3d_stateblock_set_transform(), wined3d_stateblock_set_vertex_declaration(), wined3d_stateblock_set_vertex_shader(), wined3d_stateblock_set_viewport(), wined3d_stateblock_set_vs_consts_b(), wined3d_stateblock_set_vs_consts_f(), wined3d_stateblock_set_vs_consts_i(), and wined3d_stateblock_texture_changed().