ReactOS 0.4.15-dev-7842-g558ab78
wined3d_stateblock Struct Reference

#include <wined3d_private.h>

Collaboration diagram for wined3d_stateblock:

Public Attributes

LONG ref
 
struct wined3d_devicedevice
 
struct wined3d_saved_states changed
 
struct wined3d_state state
 
DWORD contained_render_states [WINEHIGHEST_RENDER_STATE+1]
 
unsigned int num_contained_render_states
 
DWORD contained_transform_states [HIGHEST_TRANSFORMSTATE+1]
 
unsigned int num_contained_transform_states
 
DWORD contained_vs_consts_i [WINED3D_MAX_CONSTS_I]
 
unsigned int num_contained_vs_consts_i
 
DWORD contained_vs_consts_b [WINED3D_MAX_CONSTS_B]
 
unsigned int num_contained_vs_consts_b
 
DWORD contained_vs_consts_f [WINED3D_MAX_VS_CONSTS_F]
 
unsigned int num_contained_vs_consts_f
 
DWORD contained_ps_consts_i [WINED3D_MAX_CONSTS_I]
 
unsigned int num_contained_ps_consts_i
 
DWORD contained_ps_consts_b [WINED3D_MAX_CONSTS_B]
 
unsigned int num_contained_ps_consts_b
 
DWORD contained_ps_consts_f [WINED3D_MAX_PS_CONSTS_F]
 
unsigned int num_contained_ps_consts_f
 
struct StageState contained_tss_states [MAX_TEXTURES *(WINED3D_HIGHEST_TEXTURE_STATE+1)]
 
unsigned int num_contained_tss_states
 
struct StageState contained_sampler_states [MAX_COMBINED_SAMPLERS *WINED3D_HIGHEST_SAMPLER_STATE]
 
unsigned int num_contained_sampler_states
 

Detailed Description

Definition at line 3476 of file wined3d_private.h.

Member Data Documentation

◆ changed

◆ contained_ps_consts_b

DWORD wined3d_stateblock::contained_ps_consts_b[WINED3D_MAX_CONSTS_B]

◆ contained_ps_consts_f

DWORD wined3d_stateblock::contained_ps_consts_f[WINED3D_MAX_PS_CONSTS_F]

◆ contained_ps_consts_i

DWORD wined3d_stateblock::contained_ps_consts_i[WINED3D_MAX_CONSTS_I]

◆ contained_render_states

DWORD wined3d_stateblock::contained_render_states[WINEHIGHEST_RENDER_STATE+1]

◆ contained_sampler_states

◆ contained_transform_states

DWORD wined3d_stateblock::contained_transform_states[HIGHEST_TRANSFORMSTATE+1]

◆ contained_tss_states

◆ contained_vs_consts_b

DWORD wined3d_stateblock::contained_vs_consts_b[WINED3D_MAX_CONSTS_B]

◆ contained_vs_consts_f

DWORD wined3d_stateblock::contained_vs_consts_f[WINED3D_MAX_VS_CONSTS_F]

◆ contained_vs_consts_i

DWORD wined3d_stateblock::contained_vs_consts_i[WINED3D_MAX_CONSTS_I]

◆ device

◆ num_contained_ps_consts_b

unsigned int wined3d_stateblock::num_contained_ps_consts_b

◆ num_contained_ps_consts_f

unsigned int wined3d_stateblock::num_contained_ps_consts_f

◆ num_contained_ps_consts_i

unsigned int wined3d_stateblock::num_contained_ps_consts_i

◆ num_contained_render_states

unsigned int wined3d_stateblock::num_contained_render_states

◆ num_contained_sampler_states

unsigned int wined3d_stateblock::num_contained_sampler_states

◆ num_contained_transform_states

unsigned int wined3d_stateblock::num_contained_transform_states

◆ num_contained_tss_states

unsigned int wined3d_stateblock::num_contained_tss_states

◆ num_contained_vs_consts_b

unsigned int wined3d_stateblock::num_contained_vs_consts_b

◆ num_contained_vs_consts_f

unsigned int wined3d_stateblock::num_contained_vs_consts_f

◆ num_contained_vs_consts_i

unsigned int wined3d_stateblock::num_contained_vs_consts_i

◆ ref

◆ state


The documentation for this struct was generated from the following file: