ReactOS 0.4.16-dev-340-g0540c21
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#include <wined3d_private.h>
Public Attributes | |
DWORD | transform [(HIGHEST_TRANSFORMSTATE > > 5)+1] |
WORD | streamSource |
WORD | streamFreq |
DWORD | renderState [(WINEHIGHEST_RENDER_STATE > > 5)+1] |
DWORD | textureState [MAX_TEXTURES] |
WORD | samplerState [MAX_COMBINED_SAMPLERS] |
DWORD | clipplane |
WORD | pixelShaderConstantsB |
WORD | pixelShaderConstantsI |
BOOL | ps_consts_f [WINED3D_MAX_PS_CONSTS_F] |
WORD | vertexShaderConstantsB |
WORD | vertexShaderConstantsI |
BOOL | vs_consts_f [WINED3D_MAX_VS_CONSTS_F] |
DWORD | textures: 20 |
DWORD | indices: 1 |
DWORD | material: 1 |
DWORD | viewport: 1 |
DWORD | vertexDecl: 1 |
DWORD | pixelShader: 1 |
DWORD | vertexShader: 1 |
DWORD | scissorRect: 1 |
DWORD | padding: 5 |
Definition at line 3445 of file wined3d_private.h.
DWORD wined3d_saved_states::clipplane |
Definition at line 3453 of file wined3d_private.h.
Referenced by stateblock_savedstates_set_all().
DWORD wined3d_saved_states::indices |
Definition at line 3461 of file wined3d_private.h.
Referenced by stateblock_savedstates_set_all().
DWORD wined3d_saved_states::material |
Definition at line 3462 of file wined3d_private.h.
Referenced by stateblock_savedstates_set_all().
DWORD wined3d_saved_states::padding |
Definition at line 3468 of file wined3d_private.h.
DWORD wined3d_saved_states::pixelShader |
Definition at line 3465 of file wined3d_private.h.
Referenced by stateblock_savedstates_set_all(), and stateblock_savedstates_set_pixel().
WORD wined3d_saved_states::pixelShaderConstantsB |
Definition at line 3454 of file wined3d_private.h.
Referenced by stateblock_savedstates_set_all(), and stateblock_savedstates_set_pixel().
WORD wined3d_saved_states::pixelShaderConstantsI |
Definition at line 3455 of file wined3d_private.h.
Referenced by stateblock_savedstates_set_all(), and stateblock_savedstates_set_pixel().
BOOL wined3d_saved_states::ps_consts_f[WINED3D_MAX_PS_CONSTS_F] |
Definition at line 3456 of file wined3d_private.h.
Referenced by stateblock_savedstates_set_all(), and stateblock_savedstates_set_pixel().
DWORD wined3d_saved_states::renderState[(WINEHIGHEST_RENDER_STATE > > 5)+1] |
Definition at line 3450 of file wined3d_private.h.
Referenced by stateblock_savedstates_set_all(), stateblock_savedstates_set_pixel(), and stateblock_savedstates_set_vertex().
WORD wined3d_saved_states::samplerState[MAX_COMBINED_SAMPLERS] |
Definition at line 3452 of file wined3d_private.h.
Referenced by stateblock_savedstates_set_all(), stateblock_savedstates_set_pixel(), and stateblock_savedstates_set_vertex().
DWORD wined3d_saved_states::scissorRect |
Definition at line 3467 of file wined3d_private.h.
Referenced by stateblock_savedstates_set_all().
WORD wined3d_saved_states::streamFreq |
Definition at line 3449 of file wined3d_private.h.
Referenced by stateblock_savedstates_set_all().
WORD wined3d_saved_states::streamSource |
Definition at line 3448 of file wined3d_private.h.
Referenced by stateblock_savedstates_set_all().
DWORD wined3d_saved_states::textures |
Definition at line 3460 of file wined3d_private.h.
Referenced by stateblock_savedstates_set_all().
DWORD wined3d_saved_states::textureState[MAX_TEXTURES] |
Definition at line 3451 of file wined3d_private.h.
Referenced by stateblock_savedstates_set_all(), stateblock_savedstates_set_pixel(), and stateblock_savedstates_set_vertex().
DWORD wined3d_saved_states::transform[(HIGHEST_TRANSFORMSTATE > > 5)+1] |
Definition at line 3447 of file wined3d_private.h.
Referenced by stateblock_savedstates_set_all().
DWORD wined3d_saved_states::vertexDecl |
Definition at line 3464 of file wined3d_private.h.
Referenced by stateblock_savedstates_set_all(), and stateblock_savedstates_set_vertex().
DWORD wined3d_saved_states::vertexShader |
Definition at line 3466 of file wined3d_private.h.
Referenced by stateblock_savedstates_set_all(), and stateblock_savedstates_set_vertex().
WORD wined3d_saved_states::vertexShaderConstantsB |
Definition at line 3457 of file wined3d_private.h.
Referenced by stateblock_savedstates_set_all(), and stateblock_savedstates_set_vertex().
WORD wined3d_saved_states::vertexShaderConstantsI |
Definition at line 3458 of file wined3d_private.h.
Referenced by stateblock_savedstates_set_all(), and stateblock_savedstates_set_vertex().
DWORD wined3d_saved_states::viewport |
Definition at line 3463 of file wined3d_private.h.
Referenced by stateblock_savedstates_set_all().
BOOL wined3d_saved_states::vs_consts_f[WINED3D_MAX_VS_CONSTS_F] |
Definition at line 3459 of file wined3d_private.h.
Referenced by stateblock_savedstates_set_all(), and stateblock_savedstates_set_vertex().