ReactOS 0.4.16-dev-340-g0540c21
wined3d_saved_states Struct Reference

#include <wined3d_private.h>

Public Attributes

DWORD transform [(HIGHEST_TRANSFORMSTATE > > 5)+1]
 
WORD streamSource
 
WORD streamFreq
 
DWORD renderState [(WINEHIGHEST_RENDER_STATE > > 5)+1]
 
DWORD textureState [MAX_TEXTURES]
 
WORD samplerState [MAX_COMBINED_SAMPLERS]
 
DWORD clipplane
 
WORD pixelShaderConstantsB
 
WORD pixelShaderConstantsI
 
BOOL ps_consts_f [WINED3D_MAX_PS_CONSTS_F]
 
WORD vertexShaderConstantsB
 
WORD vertexShaderConstantsI
 
BOOL vs_consts_f [WINED3D_MAX_VS_CONSTS_F]
 
DWORD textures: 20
 
DWORD indices: 1
 
DWORD material: 1
 
DWORD viewport: 1
 
DWORD vertexDecl: 1
 
DWORD pixelShader: 1
 
DWORD vertexShader: 1
 
DWORD scissorRect: 1
 
DWORD padding: 5
 

Detailed Description

Definition at line 3445 of file wined3d_private.h.

Member Data Documentation

◆ clipplane

DWORD wined3d_saved_states::clipplane

Definition at line 3453 of file wined3d_private.h.

Referenced by stateblock_savedstates_set_all().

◆ indices

DWORD wined3d_saved_states::indices

Definition at line 3461 of file wined3d_private.h.

Referenced by stateblock_savedstates_set_all().

◆ material

DWORD wined3d_saved_states::material

Definition at line 3462 of file wined3d_private.h.

Referenced by stateblock_savedstates_set_all().

◆ padding

DWORD wined3d_saved_states::padding

Definition at line 3468 of file wined3d_private.h.

◆ pixelShader

DWORD wined3d_saved_states::pixelShader

◆ pixelShaderConstantsB

WORD wined3d_saved_states::pixelShaderConstantsB

◆ pixelShaderConstantsI

WORD wined3d_saved_states::pixelShaderConstantsI

◆ ps_consts_f

BOOL wined3d_saved_states::ps_consts_f[WINED3D_MAX_PS_CONSTS_F]

◆ renderState

DWORD wined3d_saved_states::renderState[(WINEHIGHEST_RENDER_STATE > > 5)+1]

◆ samplerState

◆ scissorRect

DWORD wined3d_saved_states::scissorRect

Definition at line 3467 of file wined3d_private.h.

Referenced by stateblock_savedstates_set_all().

◆ streamFreq

WORD wined3d_saved_states::streamFreq

Definition at line 3449 of file wined3d_private.h.

Referenced by stateblock_savedstates_set_all().

◆ streamSource

WORD wined3d_saved_states::streamSource

Definition at line 3448 of file wined3d_private.h.

Referenced by stateblock_savedstates_set_all().

◆ textures

DWORD wined3d_saved_states::textures

Definition at line 3460 of file wined3d_private.h.

Referenced by stateblock_savedstates_set_all().

◆ textureState

DWORD wined3d_saved_states::textureState[MAX_TEXTURES]

◆ transform

DWORD wined3d_saved_states::transform[(HIGHEST_TRANSFORMSTATE > > 5)+1]

Definition at line 3447 of file wined3d_private.h.

Referenced by stateblock_savedstates_set_all().

◆ vertexDecl

DWORD wined3d_saved_states::vertexDecl

◆ vertexShader

DWORD wined3d_saved_states::vertexShader

◆ vertexShaderConstantsB

WORD wined3d_saved_states::vertexShaderConstantsB

◆ vertexShaderConstantsI

WORD wined3d_saved_states::vertexShaderConstantsI

◆ viewport

DWORD wined3d_saved_states::viewport

Definition at line 3463 of file wined3d_private.h.

Referenced by stateblock_savedstates_set_all().

◆ vs_consts_f

BOOL wined3d_saved_states::vs_consts_f[WINED3D_MAX_VS_CONSTS_F]

The documentation for this struct was generated from the following file: