ReactOS  0.4.14-dev-115-g4576127
d3d9.h File Reference
#include <stdlib.h>
#include <objbase.h>
#include <windows.h>
#include <d3d9types.h>
#include <d3d9caps.h>
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Macros

#define DIRECT3D_VERSION   0x0900
 
#define COM_NO_WINDOWS_H
 
#define D3DCREATE_FPU_PRESERVE   0x00000002L
 
#define D3DCREATE_MULTITHREADED   0x00000004L
 
#define D3DCREATE_PUREDEVICE   0x00000010L
 
#define D3DCREATE_SOFTWARE_VERTEXPROCESSING   0x00000020L
 
#define D3DCREATE_HARDWARE_VERTEXPROCESSING   0x00000040L
 
#define D3DCREATE_MIXED_VERTEXPROCESSING   0x00000080L
 
#define D3DCREATE_DISABLE_DRIVER_MANAGEMENT   0x00000100L
 
#define D3DCREATE_ADAPTERGROUP_DEVICE   0x00000200L
 
#define D3DCREATE_DISABLE_DRIVER_MANAGEMENT_EX   0x00000400L
 
#define D3DCREATE_NOWINDOWCHANGES   0x00000800L
 
#define D3DCREATE_DISABLE_PSGP_THREADING   0x00002000L
 
#define D3DCREATE_ENABLE_PRESENTSTATS   0x00004000L
 
#define D3DCREATE_DISABLE_PRINTSCREEN   0x00008000L
 
#define D3DCREATE_SCREENSAVER   0x10000000L
 
#define D3DSPD_IUNKNOWN   0x00000001L
 
#define D3D_SDK_VERSION   32
 
#define D3DADAPTER_DEFAULT   0
 
#define D3DENUM_NO_WHQL_LEVEL   0x00000002L
 
#define D3DPRESENT_DONOTWAIT   1L
 
#define D3DPRESENT_LINEAR_CONTENT   2L
 
#define D3DPRESENT_BACK_BUFFERS_MAX   3L
 
#define D3DSGR_NO_CALIBRATION   0x00000000L
 
#define D3DSGR_CALIBRATE   0x00000001L
 
#define _FACD3D   0x876
 
#define MAKE_D3DHRESULT(code)   MAKE_HRESULT( 1, _FACD3D, code )
 
#define MAKE_D3DSTATUS(code)   MAKE_HRESULT( 0, _FACD3D, code )
 
#define D3D_OK   S_OK
 
#define D3DERR_WRONGTEXTUREFORMAT   MAKE_D3DHRESULT(2072)
 
#define D3DERR_UNSUPPORTEDCOLOROPERATION   MAKE_D3DHRESULT(2073)
 
#define D3DERR_UNSUPPORTEDCOLORARG   MAKE_D3DHRESULT(2074)
 
#define D3DERR_UNSUPPORTEDALPHAOPERATION   MAKE_D3DHRESULT(2075)
 
#define D3DERR_UNSUPPORTEDALPHAARG   MAKE_D3DHRESULT(2076)
 
#define D3DERR_TOOMANYOPERATIONS   MAKE_D3DHRESULT(2077)
 
#define D3DERR_CONFLICTINGTEXTUREFILTER   MAKE_D3DHRESULT(2078)
 
#define D3DERR_UNSUPPORTEDFACTORVALUE   MAKE_D3DHRESULT(2079)
 
#define D3DERR_CONFLICTINGRENDERSTATE   MAKE_D3DHRESULT(2081)
 
#define D3DERR_UNSUPPORTEDTEXTUREFILTER   MAKE_D3DHRESULT(2082)
 
#define D3DERR_CONFLICTINGTEXTUREPALETTE   MAKE_D3DHRESULT(2086)
 
#define D3DERR_DRIVERINTERNALERROR   MAKE_D3DHRESULT(2087)
 
#define D3DERR_NOTFOUND   MAKE_D3DHRESULT(2150)
 
#define D3DERR_MOREDATA   MAKE_D3DHRESULT(2151)
 
#define D3DERR_DEVICELOST   MAKE_D3DHRESULT(2152)
 
#define D3DERR_DEVICENOTRESET   MAKE_D3DHRESULT(2153)
 
#define D3DERR_NOTAVAILABLE   MAKE_D3DHRESULT(2154)
 
#define D3DERR_OUTOFVIDEOMEMORY   MAKE_D3DHRESULT(380)
 
#define D3DERR_INVALIDDEVICE   MAKE_D3DHRESULT(2155)
 
#define D3DERR_INVALIDCALL   MAKE_D3DHRESULT(2156)
 
#define D3DERR_DRIVERINVALIDCALL   MAKE_D3DHRESULT(2157)
 
#define D3DERR_WASSTILLDRAWING   MAKE_D3DHRESULT(540)
 
#define D3DOK_NOAUTOGEN   MAKE_D3DSTATUS(2159)
 
#define D3DERR_DEVICEREMOVED   MAKE_D3DHRESULT(2160)
 
#define D3DERR_DEVICEHUNG   MAKE_D3DHRESULT(2164)
 
#define S_NOT_RESIDENT   MAKE_D3DSTATUS(2165)
 
#define S_RESIDENT_IN_SHARED_MEMORY   MAKE_D3DSTATUS(2166)
 
#define S_PRESENT_MODE_CHANGED   MAKE_D3DSTATUS(2167)
 
#define S_PRESENT_OCCLUDED   MAKE_D3DSTATUS(2168)
 
#define D3DERR_UNSUPPORTEDOVERLAY   MAKE_D3DHRESULT(2171)
 
#define D3DERR_UNSUPPORTEDOVERLAYFORMAT   MAKE_D3DHRESULT(2172)
 
#define D3DERR_CANNOTPROTECTCONTENT   MAKE_D3DHRESULT(2173)
 
#define D3DERR_UNSUPPORTEDCRYPTO   MAKE_D3DHRESULT(2174)
 
#define D3DERR_PRESENT_STATISTICS_DISJOINT   MAKE_D3DHRESULT(2180)
 
#define INTERFACE   IDirect3D9
 
#define IDirect3D9_QueryInterface(p, a, b)   (p)->lpVtbl->QueryInterface(p,a,b)
 
#define IDirect3D9_AddRef(p)   (p)->lpVtbl->AddRef(p)
 
#define IDirect3D9_Release(p)   (p)->lpVtbl->Release(p)
 
#define IDirect3D9_RegisterSoftwareDevice(p, a)   (p)->lpVtbl->RegisterSoftwareDevice(p,a)
 
#define IDirect3D9_GetAdapterCount(p)   (p)->lpVtbl->GetAdapterCount(p)
 
#define IDirect3D9_GetAdapterIdentifier(p, a, b, c)   (p)->lpVtbl->GetAdapterIdentifier(p,a,b,c)
 
#define IDirect3D9_GetAdapterModeCount(p, a, b)   (p)->lpVtbl->GetAdapterModeCount(p,a,b)
 
#define IDirect3D9_EnumAdapterModes(p, a, b, c, d)   (p)->lpVtbl->EnumAdapterModes(p,a,b,c,d)
 
#define IDirect3D9_GetAdapterDisplayMode(p, a, b)   (p)->lpVtbl->GetAdapterDisplayMode(p,a,b)
 
#define IDirect3D9_CheckDeviceType(p, a, b, c, d, e)   (p)->lpVtbl->CheckDeviceType(p,a,b,c,d,e)
 
#define IDirect3D9_CheckDeviceFormat(p, a, b, c, d, e, f)   (p)->lpVtbl->CheckDeviceFormat(p,a,b,c,d,e,f)
 
#define IDirect3D9_CheckDeviceMultiSampleType(p, a, b, c, d, e, f)   (p)->lpVtbl->CheckDeviceMultiSampleType(p,a,b,c,d,e,f)
 
#define IDirect3D9_CheckDepthStencilMatch(p, a, b, c, d, e)   (p)->lpVtbl->CheckDepthStencilMatch(p,a,b,c,d,e)
 
#define IDirect3D9_CheckDeviceFormatConversion(p, a, b, c, d)   (p)->lpVtbl->CheckDeviceFormatConversion(p,a,b,c,d)
 
#define IDirect3D9_GetDeviceCaps(p, a, b, c)   (p)->lpVtbl->GetDeviceCaps(p,a,b,c)
 
#define IDirect3D9_GetAdapterMonitor(p, a)   (p)->lpVtbl->GetAdapterMonitor(p,a)
 
#define IDirect3D9_CreateDevice(p, a, b, c, d, e, f)   (p)->lpVtbl->CreateDevice(p,a,b,c,d,e,f)
 
#define INTERFACE   IDirect3D9Ex
 
#define IDirect3D9Ex_QueryInterface(p, a, b)   (p)->lpVtbl->QueryInterface(p,a,b)
 
#define IDirect3D9Ex_AddRef(p)   (p)->lpVtbl->AddRef(p)
 
#define IDirect3D9Ex_Release(p)   (p)->lpVtbl->Release(p)
 
#define IDirect3D9Ex_RegisterSoftwareDevice(p, a)   (p)->lpVtbl->RegisterSoftwareDevice(p,a)
 
#define IDirect3D9Ex_GetAdapterCount(p)   (p)->lpVtbl->GetAdapterCount(p)
 
#define IDirect3D9Ex_GetAdapterIdentifier(p, a, b, c)   (p)->lpVtbl->GetAdapterIdentifier(p,a,b,c)
 
#define IDirect3D9Ex_GetAdapterModeCount(p, a, b)   (p)->lpVtbl->GetAdapterModeCount(p,a,b)
 
#define IDirect3D9Ex_EnumAdapterModes(p, a, b, c, d)   (p)->lpVtbl->EnumAdapterModes(p,a,b,c,d)
 
#define IDirect3D9Ex_GetAdapterDisplayMode(p, a, b)   (p)->lpVtbl->GetAdapterDisplayMode(p,a,b)
 
#define IDirect3D9Ex_CheckDeviceType(p, a, b, c, d, e)   (p)->lpVtbl->CheckDeviceType(p,a,b,c,d,e)
 
#define IDirect3D9Ex_CheckDeviceFormat(p, a, b, c, d, e, f)   (p)->lpVtbl->CheckDeviceFormat(p,a,b,c,d,e,f)
 
#define IDirect3D9Ex_CheckDeviceMultiSampleType(p, a, b, c, d, e, f)   (p)->lpVtbl->CheckDeviceMultiSampleType(p,a,b,c,d,e,f)
 
#define IDirect3D9Ex_CheckDepthStencilMatch(p, a, b, c, d, e)   (p)->lpVtbl->CheckDepthStencilMatch(p,a,b,c,d,e)
 
#define IDirect3D9Ex_CheckDeviceFormatConversion(p, a, b, c, d)   (p)->lpVtbl->CheckDeviceFormatConversion(p,a,b,c,d)
 
#define IDirect3D9Ex_GetDeviceCaps(p, a, b, c)   (p)->lpVtbl->GetDeviceCaps(p,a,b,c)
 
#define IDirect3D9Ex_GetAdapterMonitor(p, a)   (p)->lpVtbl->GetAdapterMonitor(p,a)
 
#define IDirect3D9Ex_CreateDevice(p, a, b, c, d, e, f)   (p)->lpVtbl->CreateDevice(p,a,b,c,d,e,f)
 
#define IDirect3D9Ex_GetAdapterModeCountEx(p, a, b)   (p)->lpVtbl->GetAdapterModeCountEx(p,a,b)
 
#define IDirect3D9Ex_EnumAdapterModesEx(p, a, b, c, d)   (p)->lpVtbl->EnumAdapterModesEx(p,a,b,c,d)
 
#define IDirect3D9Ex_GetAdapterDisplayModeEx(p, a, b, c)   (p)->lpVtbl->GetAdapterDisplayModeEx(p,a,b,c)
 
#define IDirect3D9Ex_CreateDeviceEx(p, a, b, c, d, e, f, g)   (p)->lpVtbl->CreateDeviceEx(p,a,b,c,d,e,f,g)
 
#define IDirect3D9Ex_GetAdapterLUID(p, a, b)   (p)->lpVtbl->GetAdapterLUID(p,a,b)
 
#define INTERFACE   IDirect3DVolume9
 
#define IDirect3DVolume9_QueryInterface(p, a, b)   (p)->lpVtbl->QueryInterface(p,a,b)
 
#define IDirect3DVolume9_AddRef(p)   (p)->lpVtbl->AddRef(p)
 
#define IDirect3DVolume9_Release(p)   (p)->lpVtbl->Release(p)
 
#define IDirect3DVolume9_GetDevice(p, a)   (p)->lpVtbl->GetDevice(p,a)
 
#define IDirect3DVolume9_SetPrivateData(p, a, b, c, d)   (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
 
#define IDirect3DVolume9_GetPrivateData(p, a, b, c)   (p)->lpVtbl->GetPrivateData(p,a,b,c)
 
#define IDirect3DVolume9_FreePrivateData(p, a)   (p)->lpVtbl->FreePrivateData(p,a)
 
#define IDirect3DVolume9_GetContainer(p, a, b)   (p)->lpVtbl->GetContainer(p,a,b)
 
#define IDirect3DVolume9_GetDesc(p, a)   (p)->lpVtbl->GetDesc(p,a)
 
#define IDirect3DVolume9_LockBox(p, a, b, c)   (p)->lpVtbl->LockBox(p,a,b,c)
 
#define IDirect3DVolume9_UnlockBox(p)   (p)->lpVtbl->UnlockBox(p)
 
#define INTERFACE   IDirect3DSwapChain9
 
#define IDirect3DSwapChain9_QueryInterface(p, a, b)   (p)->lpVtbl->QueryInterface(p,a,b)
 
#define IDirect3DSwapChain9_AddRef(p)   (p)->lpVtbl->AddRef(p)
 
#define IDirect3DSwapChain9_Release(p)   (p)->lpVtbl->Release(p)
 
#define IDirect3DSwapChain9_Present(p, a, b, c, d, e)   (p)->lpVtbl->Present(p,a,b,c,d,e)
 
#define IDirect3DSwapChain9_GetFrontBufferData(p, a)   (p)->lpVtbl->GetFrontBufferData(p,a)
 
#define IDirect3DSwapChain9_GetBackBuffer(p, a, b, c)   (p)->lpVtbl->GetBackBuffer(p,a,b,c)
 
#define IDirect3DSwapChain9_GetRasterStatus(p, a)   (p)->lpVtbl->GetRasterStatus(p,a)
 
#define IDirect3DSwapChain9_GetDisplayMode(p, a)   (p)->lpVtbl->GetDisplayMode(p,a)
 
#define IDirect3DSwapChain9_GetDevice(p, a)   (p)->lpVtbl->GetDevice(p,a)
 
#define IDirect3DSwapChain9_GetPresentParameters(p, a)   (p)->lpVtbl->GetPresentParameters(p,a)
 
#define INTERFACE   IDirect3DSwapChain9Ex
 
#define IDirect3DSwapChain9Ex_QueryInterface(p, a, b)   (p)->lpVtbl->QueryInterface(p,a,b)
 
#define IDirect3DSwapChain9Ex_AddRef(p)   (p)->lpVtbl->AddRef(p)
 
#define IDirect3DSwapChain9Ex_Release(p)   (p)->lpVtbl->Release(p)
 
#define IDirect3DSwapChain9Ex_Present(p, a, b, c, d, e)   (p)->lpVtbl->Present(p,a,b,c,d,e)
 
#define IDirect3DSwapChain9Ex_GetFrontBufferData(p, a)   (p)->lpVtbl->GetFrontBufferData(p,a)
 
#define IDirect3DSwapChain9Ex_GetBackBuffer(p, a, b, c)   (p)->lpVtbl->GetBackBuffer(p,a,b,c)
 
#define IDirect3DSwapChain9Ex_GetRasterStatus(p, a)   (p)->lpVtbl->GetRasterStatus(p,a)
 
#define IDirect3DSwapChain9Ex_GetDisplayMode(p, a)   (p)->lpVtbl->GetDisplayMode(p,a)
 
#define IDirect3DSwapChain9Ex_GetDevice(p, a)   (p)->lpVtbl->GetDevice(p,a)
 
#define IDirect3DSwapChain9Ex_GetPresentParameters(p, a)   (p)->lpVtbl->GetPresentParameters(p,a)
 
#define IDirect3DSwapChain9Ex_GetLastPresentCount(p, a)   (p)->lpVtbl->GetLastPresentCount(p,a)
 
#define IDirect3DSwapChain9Ex_GetPresentStats(p, a)   (p)->lpVtbl->GetPresentStats(p,a)
 
#define IDirect3DSwapChain9Ex_GetDisplayModeEx(p, a, b)   (p)->lpVtbl->GetDisplayModeEx(p,a,b)
 
#define INTERFACE   IDirect3DResource9
 
#define IDirect3DResource9_QueryInterface(p, a, b)   (p)->lpVtbl->QueryInterface(p,a,b)
 
#define IDirect3DResource9_AddRef(p)   (p)->lpVtbl->AddRef(p)
 
#define IDirect3DResource9_Release(p)   (p)->lpVtbl->Release(p)
 
#define IDirect3DResource9_GetDevice(p, a)   (p)->lpVtbl->GetDevice(p,a)
 
#define IDirect3DResource9_SetPrivateData(p, a, b, c, d)   (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
 
#define IDirect3DResource9_GetPrivateData(p, a, b, c)   (p)->lpVtbl->GetPrivateData(p,a,b,c)
 
#define IDirect3DResource9_FreePrivateData(p, a)   (p)->lpVtbl->FreePrivateData(p,a)
 
#define IDirect3DResource9_SetPriority(p, a)   (p)->lpVtbl->SetPriority(p,a)
 
#define IDirect3DResource9_GetPriority(p)   (p)->lpVtbl->GetPriority(p)
 
#define IDirect3DResource9_PreLoad(p)   (p)->lpVtbl->PreLoad(p)
 
#define IDirect3DResource9_GetType(p)   (p)->lpVtbl->GetType(p)
 
#define INTERFACE   IDirect3DSurface9
 
#define IDirect3DSurface9_QueryInterface(p, a, b)   (p)->lpVtbl->QueryInterface(p,a,b)
 
#define IDirect3DSurface9_AddRef(p)   (p)->lpVtbl->AddRef(p)
 
#define IDirect3DSurface9_Release(p)   (p)->lpVtbl->Release(p)
 
#define IDirect3DSurface9_GetDevice(p, a)   (p)->lpVtbl->GetDevice(p,a)
 
#define IDirect3DSurface9_SetPrivateData(p, a, b, c, d)   (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
 
#define IDirect3DSurface9_GetPrivateData(p, a, b, c)   (p)->lpVtbl->GetPrivateData(p,a,b,c)
 
#define IDirect3DSurface9_FreePrivateData(p, a)   (p)->lpVtbl->FreePrivateData(p,a)
 
#define IDirect3DSurface9_SetPriority(p, a)   (p)->lpVtbl->SetPriority(p,a)
 
#define IDirect3DSurface9_GetPriority(p)   (p)->lpVtbl->GetPriority(p)
 
#define IDirect3DSurface9_PreLoad(p)   (p)->lpVtbl->PreLoad(p)
 
#define IDirect3DSurface9_GetType(p)   (p)->lpVtbl->GetType(p)
 
#define IDirect3DSurface9_GetContainer(p, a, b)   (p)->lpVtbl->GetContainer(p,a,b)
 
#define IDirect3DSurface9_GetDesc(p, a)   (p)->lpVtbl->GetDesc(p,a)
 
#define IDirect3DSurface9_LockRect(p, a, b, c)   (p)->lpVtbl->LockRect(p,a,b,c)
 
#define IDirect3DSurface9_UnlockRect(p)   (p)->lpVtbl->UnlockRect(p)
 
#define IDirect3DSurface9_GetDC(p, a)   (p)->lpVtbl->GetDC(p,a)
 
#define IDirect3DSurface9_ReleaseDC(p, a)   (p)->lpVtbl->ReleaseDC(p,a)
 
#define INTERFACE   IDirect3DVertexBuffer9
 
#define IDirect3DVertexBuffer9_QueryInterface(p, a, b)   (p)->lpVtbl->QueryInterface(p,a,b)
 
#define IDirect3DVertexBuffer9_AddRef(p)   (p)->lpVtbl->AddRef(p)
 
#define IDirect3DVertexBuffer9_Release(p)   (p)->lpVtbl->Release(p)
 
#define IDirect3DVertexBuffer9_GetDevice(p, a)   (p)->lpVtbl->GetDevice(p,a)
 
#define IDirect3DVertexBuffer9_SetPrivateData(p, a, b, c, d)   (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
 
#define IDirect3DVertexBuffer9_GetPrivateData(p, a, b, c)   (p)->lpVtbl->GetPrivateData(p,a,b,c)
 
#define IDirect3DVertexBuffer9_FreePrivateData(p, a)   (p)->lpVtbl->FreePrivateData(p,a)
 
#define IDirect3DVertexBuffer9_SetPriority(p, a)   (p)->lpVtbl->SetPriority(p,a)
 
#define IDirect3DVertexBuffer9_GetPriority(p)   (p)->lpVtbl->GetPriority(p)
 
#define IDirect3DVertexBuffer9_PreLoad(p)   (p)->lpVtbl->PreLoad(p)
 
#define IDirect3DVertexBuffer9_GetType(p)   (p)->lpVtbl->GetType(p)
 
#define IDirect3DVertexBuffer9_Lock(p, a, b, c, d)   (p)->lpVtbl->Lock(p,a,b,c,d)
 
#define IDirect3DVertexBuffer9_Unlock(p)   (p)->lpVtbl->Unlock(p)
 
#define IDirect3DVertexBuffer9_GetDesc(p, a)   (p)->lpVtbl->GetDesc(p,a)
 
#define INTERFACE   IDirect3DIndexBuffer9
 
#define IDirect3DIndexBuffer9_QueryInterface(p, a, b)   (p)->lpVtbl->QueryInterface(p,a,b)
 
#define IDirect3DIndexBuffer9_AddRef(p)   (p)->lpVtbl->AddRef(p)
 
#define IDirect3DIndexBuffer9_Release(p)   (p)->lpVtbl->Release(p)
 
#define IDirect3DIndexBuffer9_GetDevice(p, a)   (p)->lpVtbl->GetDevice(p,a)
 
#define IDirect3DIndexBuffer9_SetPrivateData(p, a, b, c, d)   (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
 
#define IDirect3DIndexBuffer9_GetPrivateData(p, a, b, c)   (p)->lpVtbl->GetPrivateData(p,a,b,c)
 
#define IDirect3DIndexBuffer9_FreePrivateData(p, a)   (p)->lpVtbl->FreePrivateData(p,a)
 
#define IDirect3DIndexBuffer9_SetPriority(p, a)   (p)->lpVtbl->SetPriority(p,a)
 
#define IDirect3DIndexBuffer9_GetPriority(p)   (p)->lpVtbl->GetPriority(p)
 
#define IDirect3DIndexBuffer9_PreLoad(p)   (p)->lpVtbl->PreLoad(p)
 
#define IDirect3DIndexBuffer9_GetType(p)   (p)->lpVtbl->GetType(p)
 
#define IDirect3DIndexBuffer9_Lock(p, a, b, c, d)   (p)->lpVtbl->Lock(p,a,b,c,d)
 
#define IDirect3DIndexBuffer9_Unlock(p)   (p)->lpVtbl->Unlock(p)
 
#define IDirect3DIndexBuffer9_GetDesc(p, a)   (p)->lpVtbl->GetDesc(p,a)
 
#define INTERFACE   IDirect3DBaseTexture9
 
#define IDirect3DBaseTexture9_QueryInterface(p, a, b)   (p)->lpVtbl->QueryInterface(p,a,b)
 
#define IDirect3DBaseTexture9_AddRef(p)   (p)->lpVtbl->AddRef(p)
 
#define IDirect3DBaseTexture9_Release(p)   (p)->lpVtbl->Release(p)
 
#define IDirect3DBaseTexture9_GetDevice(p, a)   (p)->lpVtbl->GetDevice(p,a)
 
#define IDirect3DBaseTexture9_SetPrivateData(p, a, b, c, d)   (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
 
#define IDirect3DBaseTexture9_GetPrivateData(p, a, b, c)   (p)->lpVtbl->GetPrivateData(p,a,b,c)
 
#define IDirect3DBaseTexture9_FreePrivateData(p, a)   (p)->lpVtbl->FreePrivateData(p,a)
 
#define IDirect3DBaseTexture9_SetPriority(p, a)   (p)->lpVtbl->SetPriority(p,a)
 
#define IDirect3DBaseTexture9_GetPriority(p)   (p)->lpVtbl->GetPriority(p)
 
#define IDirect3DBaseTexture9_PreLoad(p)   (p)->lpVtbl->PreLoad(p)
 
#define IDirect3DBaseTexture9_GetType(p)   (p)->lpVtbl->GetType(p)
 
#define IDirect3DBaseTexture9_SetLOD(p, a)   (p)->lpVtbl->SetLOD(p,a)
 
#define IDirect3DBaseTexture9_GetLOD(p)   (p)->lpVtbl->GetLOD(p)
 
#define IDirect3DBaseTexture9_GetLevelCount(p)   (p)->lpVtbl->GetLevelCount(p)
 
#define IDirect3DBaseTexture9_SetAutoGenFilterType(p, a)   (p)->lpVtbl->SetAutoGenFilterType(p,a)
 
#define IDirect3DBaseTexture9_GetAutoGenFilterType(p)   (p)->lpVtbl->GetAutoGenFilterType(p)
 
#define IDirect3DBaseTexture9_GenerateMipSubLevels(p)   (p)->lpVtbl->GenerateMipSubLevels(p)
 
#define INTERFACE   IDirect3DCubeTexture9
 
#define IDirect3DCubeTexture9_QueryInterface(p, a, b)   (p)->lpVtbl->QueryInterface(p,a,b)
 
#define IDirect3DCubeTexture9_AddRef(p)   (p)->lpVtbl->AddRef(p)
 
#define IDirect3DCubeTexture9_Release(p)   (p)->lpVtbl->Release(p)
 
#define IDirect3DCubeTexture9_GetDevice(p, a)   (p)->lpVtbl->GetDevice(p,a)
 
#define IDirect3DCubeTexture9_SetPrivateData(p, a, b, c, d)   (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
 
#define IDirect3DCubeTexture9_GetPrivateData(p, a, b, c)   (p)->lpVtbl->GetPrivateData(p,a,b,c)
 
#define IDirect3DCubeTexture9_FreePrivateData(p, a)   (p)->lpVtbl->FreePrivateData(p,a)
 
#define IDirect3DCubeTexture9_SetPriority(p, a)   (p)->lpVtbl->SetPriority(p,a)
 
#define IDirect3DCubeTexture9_GetPriority(p)   (p)->lpVtbl->GetPriority(p)
 
#define IDirect3DCubeTexture9_PreLoad(p)   (p)->lpVtbl->PreLoad(p)
 
#define IDirect3DCubeTexture9_GetType(p)   (p)->lpVtbl->GetType(p)
 
#define IDirect3DCubeTexture9_SetLOD(p, a)   (p)->lpVtbl->SetLOD(p,a)
 
#define IDirect3DCubeTexture9_GetLOD(p)   (p)->lpVtbl->GetLOD(p)
 
#define IDirect3DCubeTexture9_GetLevelCount(p)   (p)->lpVtbl->GetLevelCount(p)
 
#define IDirect3DCubeTexture9_SetAutoGenFilterType(p, a)   (p)->lpVtbl->SetAutoGenFilterType(p,a)
 
#define IDirect3DCubeTexture9_GetAutoGenFilterType(p)   (p)->lpVtbl->GetAutoGenFilterType(p)
 
#define IDirect3DCubeTexture9_GenerateMipSubLevels(p)   (p)->lpVtbl->GenerateMipSubLevels(p)
 
#define IDirect3DCubeTexture9_GetLevelDesc(p, a, b)   (p)->lpVtbl->GetLevelDesc(p,a,b)
 
#define IDirect3DCubeTexture9_GetCubeMapSurface(p, a, b, c)   (p)->lpVtbl->GetCubeMapSurface(p,a,b,c)
 
#define IDirect3DCubeTexture9_LockRect(p, a, b, c, d, e)   (p)->lpVtbl->LockRect(p,a,b,c,d,e)
 
#define IDirect3DCubeTexture9_UnlockRect(p, a, b)   (p)->lpVtbl->UnlockRect(p,a,b)
 
#define IDirect3DCubeTexture9_AddDirtyRect(p, a, b)   (p)->lpVtbl->AddDirtyRect(p,a,b)
 
#define INTERFACE   IDirect3DTexture9
 
#define IDirect3DTexture9_QueryInterface(p, a, b)   (p)->lpVtbl->QueryInterface(p,a,b)
 
#define IDirect3DTexture9_AddRef(p)   (p)->lpVtbl->AddRef(p)
 
#define IDirect3DTexture9_Release(p)   (p)->lpVtbl->Release(p)
 
#define IDirect3DTexture9_GetDevice(p, a)   (p)->lpVtbl->GetDevice(p,a)
 
#define IDirect3DTexture9_SetPrivateData(p, a, b, c, d)   (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
 
#define IDirect3DTexture9_GetPrivateData(p, a, b, c)   (p)->lpVtbl->GetPrivateData(p,a,b,c)
 
#define IDirect3DTexture9_FreePrivateData(p, a)   (p)->lpVtbl->FreePrivateData(p,a)
 
#define IDirect3DTexture9_SetPriority(p, a)   (p)->lpVtbl->SetPriority(p,a)
 
#define IDirect3DTexture9_GetPriority(p)   (p)->lpVtbl->GetPriority(p)
 
#define IDirect3DTexture9_PreLoad(p)   (p)->lpVtbl->PreLoad(p)
 
#define IDirect3DTexture9_GetType(p)   (p)->lpVtbl->GetType(p)
 
#define IDirect3DTexture9_SetLOD(p, a)   (p)->lpVtbl->SetLOD(p,a)
 
#define IDirect3DTexture9_GetLOD(p)   (p)->lpVtbl->GetLOD(p)
 
#define IDirect3DTexture9_GetLevelCount(p)   (p)->lpVtbl->GetLevelCount(p)
 
#define IDirect3DTexture9_SetAutoGenFilterType(p, a)   (p)->lpVtbl->SetAutoGenFilterType(p,a)
 
#define IDirect3DTexture9_GetAutoGenFilterType(p)   (p)->lpVtbl->GetAutoGenFilterType(p)
 
#define IDirect3DTexture9_GenerateMipSubLevels(p)   (p)->lpVtbl->GenerateMipSubLevels(p)
 
#define IDirect3DTexture9_GetLevelDesc(p, a, b)   (p)->lpVtbl->GetLevelDesc(p,a,b)
 
#define IDirect3DTexture9_GetSurfaceLevel(p, a, b)   (p)->lpVtbl->GetSurfaceLevel(p,a,b)
 
#define IDirect3DTexture9_LockRect(p, a, b, c, d)   (p)->lpVtbl->LockRect(p,a,b,c,d)
 
#define IDirect3DTexture9_UnlockRect(p, a)   (p)->lpVtbl->UnlockRect(p,a)
 
#define IDirect3DTexture9_AddDirtyRect(p, a)   (p)->lpVtbl->AddDirtyRect(p,a)
 
#define INTERFACE   IDirect3DVolumeTexture9
 
#define IDirect3DVolumeTexture9_QueryInterface(p, a, b)   (p)->lpVtbl->QueryInterface(p,a,b)
 
#define IDirect3DVolumeTexture9_AddRef(p)   (p)->lpVtbl->AddRef(p)
 
#define IDirect3DVolumeTexture9_Release(p)   (p)->lpVtbl->Release(p)
 
#define IDirect3DVolumeTexture9_GetDevice(p, a)   (p)->lpVtbl->GetDevice(p,a)
 
#define IDirect3DVolumeTexture9_SetPrivateData(p, a, b, c, d)   (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
 
#define IDirect3DVolumeTexture9_GetPrivateData(p, a, b, c)   (p)->lpVtbl->GetPrivateData(p,a,b,c)
 
#define IDirect3DVolumeTexture9_FreePrivateData(p, a)   (p)->lpVtbl->FreePrivateData(p,a)
 
#define IDirect3DVolumeTexture9_SetPriority(p, a)   (p)->lpVtbl->SetPriority(p,a)
 
#define IDirect3DVolumeTexture9_GetPriority(p)   (p)->lpVtbl->GetPriority(p)
 
#define IDirect3DVolumeTexture9_PreLoad(p)   (p)->lpVtbl->PreLoad(p)
 
#define IDirect3DVolumeTexture9_GetType(p)   (p)->lpVtbl->GetType(p)
 
#define IDirect3DVolumeTexture9_SetLOD(p, a)   (p)->lpVtbl->SetLOD(p,a)
 
#define IDirect3DVolumeTexture9_GetLOD(p)   (p)->lpVtbl->GetLOD(p)
 
#define IDirect3DVolumeTexture9_GetLevelCount(p)   (p)->lpVtbl->GetLevelCount(p)
 
#define IDirect3DVolumeTexture9_SetAutoGenFilterType(p, a)   (p)->lpVtbl->SetAutoGenFilterType(p,a)
 
#define IDirect3DVolumeTexture9_GetAutoGenFilterType(p)   (p)->lpVtbl->GetAutoGenFilterType(p)
 
#define IDirect3DVolumeTexture9_GenerateMipSubLevels(p)   (p)->lpVtbl->GenerateMipSubLevels(p)
 
#define IDirect3DVolumeTexture9_GetLevelDesc(p, a, b)   (p)->lpVtbl->GetLevelDesc(p,a,b)
 
#define IDirect3DVolumeTexture9_GetVolumeLevel(p, a, b)   (p)->lpVtbl->GetVolumeLevel(p,a,b)
 
#define IDirect3DVolumeTexture9_LockBox(p, a, b, c, d)   (p)->lpVtbl->LockBox(p,a,b,c,d)
 
#define IDirect3DVolumeTexture9_UnlockBox(p, a)   (p)->lpVtbl->UnlockBox(p,a)
 
#define IDirect3DVolumeTexture9_AddDirtyBox(p, a)   (p)->lpVtbl->AddDirtyBox(p,a)
 
#define INTERFACE   IDirect3DVertexDeclaration9
 
#define IDirect3DVertexDeclaration9_QueryInterface(p, a, b)   (p)->lpVtbl->QueryInterface(p,a,b)
 
#define IDirect3DVertexDeclaration9_AddRef(p)   (p)->lpVtbl->AddRef(p)
 
#define IDirect3DVertexDeclaration9_Release(p)   (p)->lpVtbl->Release(p)
 
#define IDirect3DVertexDeclaration9_GetDevice(p, a)   (p)->lpVtbl->GetDevice(p,a)
 
#define IDirect3DVertexDeclaration9_GetDeclaration(p, a, b)   (p)->lpVtbl->GetDeclaration(p,a,b)
 
#define INTERFACE   IDirect3DVertexShader9
 
#define IDirect3DVertexShader9_QueryInterface(p, a, b)   (p)->lpVtbl->QueryInterface(p,a,b)
 
#define IDirect3DVertexShader9_AddRef(p)   (p)->lpVtbl->AddRef(p)
 
#define IDirect3DVertexShader9_Release(p)   (p)->lpVtbl->Release(p)
 
#define IDirect3DVertexShader9_GetDevice(p, a)   (p)->lpVtbl->GetDevice(p,a)
 
#define IDirect3DVertexShader9_GetFunction(p, a, b)   (p)->lpVtbl->GetFunction(p,a,b)
 
#define INTERFACE   IDirect3DPixelShader9
 
#define IDirect3DPixelShader9_QueryInterface(p, a, b)   (p)->lpVtbl->QueryInterface(p,a,b)
 
#define IDirect3DPixelShader9_AddRef(p)   (p)->lpVtbl->AddRef(p)
 
#define IDirect3DPixelShader9_Release(p)   (p)->lpVtbl->Release(p)
 
#define IDirect3DPixelShader9_GetDevice(p, a)   (p)->lpVtbl->GetDevice(p,a)
 
#define IDirect3DPixelShader9_GetFunction(p, a, b)   (p)->lpVtbl->GetFunction(p,a,b)
 
#define INTERFACE   IDirect3DStateBlock9
 
#define IDirect3DStateBlock9_QueryInterface(p, a, b)   (p)->lpVtbl->QueryInterface(p,a,b)
 
#define IDirect3DStateBlock9_AddRef(p)   (p)->lpVtbl->AddRef(p)
 
#define IDirect3DStateBlock9_Release(p)   (p)->lpVtbl->Release(p)
 
#define IDirect3DStateBlock9_GetDevice(p, a)   (p)->lpVtbl->GetDevice(p,a)
 
#define IDirect3DStateBlock9_Capture(p)   (p)->lpVtbl->Capture(p)
 
#define IDirect3DStateBlock9_Apply(p)   (p)->lpVtbl->Apply(p)
 
#define INTERFACE   IDirect3DQuery9
 
#define IDirect3DQuery9_QueryInterface(p, a, b)   (p)->lpVtbl->QueryInterface(p,a,b)
 
#define IDirect3DQuery9_AddRef(p)   (p)->lpVtbl->AddRef(p)
 
#define IDirect3DQuery9_Release(p)   (p)->lpVtbl->Release(p)
 
#define IDirect3DQuery9_GetDevice(p, a)   (p)->lpVtbl->GetDevice(p,a)
 
#define IDirect3DQuery9_GetType(p)   (p)->lpVtbl->GetType(p)
 
#define IDirect3DQuery9_GetDataSize(p)   (p)->lpVtbl->GetDataSize(p)
 
#define IDirect3DQuery9_Issue(p, a)   (p)->lpVtbl->Issue(p,a)
 
#define IDirect3DQuery9_GetData(p, a, b, c)   (p)->lpVtbl->GetData(p,a,b,c)
 
#define INTERFACE   IDirect3DDevice9
 
#define IDirect3DDevice9_QueryInterface(p, a, b)   (p)->lpVtbl->QueryInterface(p,a,b)
 
#define IDirect3DDevice9_AddRef(p)   (p)->lpVtbl->AddRef(p)
 
#define IDirect3DDevice9_Release(p)   (p)->lpVtbl->Release(p)
 
#define IDirect3DDevice9_TestCooperativeLevel(p)   (p)->lpVtbl->TestCooperativeLevel(p)
 
#define IDirect3DDevice9_GetAvailableTextureMem(p)   (p)->lpVtbl->GetAvailableTextureMem(p)
 
#define IDirect3DDevice9_EvictManagedResources(p)   (p)->lpVtbl->EvictManagedResources(p)
 
#define IDirect3DDevice9_GetDirect3D(p, a)   (p)->lpVtbl->GetDirect3D(p,a)
 
#define IDirect3DDevice9_GetDeviceCaps(p, a)   (p)->lpVtbl->GetDeviceCaps(p,a)
 
#define IDirect3DDevice9_GetDisplayMode(p, a, b)   (p)->lpVtbl->GetDisplayMode(p,a,b)
 
#define IDirect3DDevice9_GetCreationParameters(p, a)   (p)->lpVtbl->GetCreationParameters(p,a)
 
#define IDirect3DDevice9_SetCursorProperties(p, a, b, c)   (p)->lpVtbl->SetCursorProperties(p,a,b,c)
 
#define IDirect3DDevice9_SetCursorPosition(p, a, b, c)   (p)->lpVtbl->SetCursorPosition(p,a,b,c)
 
#define IDirect3DDevice9_ShowCursor(p, a)   (p)->lpVtbl->ShowCursor(p,a)
 
#define IDirect3DDevice9_CreateAdditionalSwapChain(p, a, b)   (p)->lpVtbl->CreateAdditionalSwapChain(p,a,b)
 
#define IDirect3DDevice9_GetSwapChain(p, a, b)   (p)->lpVtbl->GetSwapChain(p,a,b)
 
#define IDirect3DDevice9_GetNumberOfSwapChains(p)   (p)->lpVtbl->GetNumberOfSwapChains(p)
 
#define IDirect3DDevice9_Reset(p, a)   (p)->lpVtbl->Reset(p,a)
 
#define IDirect3DDevice9_Present(p, a, b, c, d)   (p)->lpVtbl->Present(p,a,b,c,d)
 
#define IDirect3DDevice9_GetBackBuffer(p, a, b, c, d)   (p)->lpVtbl->GetBackBuffer(p,a,b,c,d)
 
#define IDirect3DDevice9_GetRasterStatus(p, a, b)   (p)->lpVtbl->GetRasterStatus(p,a,b)
 
#define IDirect3DDevice9_SetDialogBoxMode(p, a)   (p)->lpVtbl->SetDialogBoxMode(p,a)
 
#define IDirect3DDevice9_SetGammaRamp(p, a, b, c)   (p)->lpVtbl->SetGammaRamp(p,a,b,c)
 
#define IDirect3DDevice9_GetGammaRamp(p, a, b)   (p)->lpVtbl->GetGammaRamp(p,a,b)
 
#define IDirect3DDevice9_CreateTexture(p, a, b, c, d, e, f, g, h)   (p)->lpVtbl->CreateTexture(p,a,b,c,d,e,f,g,h)
 
#define IDirect3DDevice9_CreateVolumeTexture(p, a, b, c, d, e, f, g, h, i)   (p)->lpVtbl->CreateVolumeTexture(p,a,b,c,d,e,f,g,h,i)
 
#define IDirect3DDevice9_CreateCubeTexture(p, a, b, c, d, e, f, g)   (p)->lpVtbl->CreateCubeTexture(p,a,b,c,d,e,f,g)
 
#define IDirect3DDevice9_CreateVertexBuffer(p, a, b, c, d, e, f)   (p)->lpVtbl->CreateVertexBuffer(p,a,b,c,d,e,f)
 
#define IDirect3DDevice9_CreateIndexBuffer(p, a, b, c, d, e, f)   (p)->lpVtbl->CreateIndexBuffer(p,a,b,c,d,e,f)
 
#define IDirect3DDevice9_CreateRenderTarget(p, a, b, c, d, e, f, g, h)   (p)->lpVtbl->CreateRenderTarget(p,a,b,c,d,e,f,g,h)
 
#define IDirect3DDevice9_CreateDepthStencilSurface(p, a, b, c, d, e, f, g, h)   (p)->lpVtbl->CreateDepthStencilSurface(p,a,b,c,d,e,f,g,h)
 
#define IDirect3DDevice9_UpdateSurface(p, a, b, c, d)   (p)->lpVtbl->UpdateSurface(p,a,b,c,d)
 
#define IDirect3DDevice9_UpdateTexture(p, a, b)   (p)->lpVtbl->UpdateTexture(p,a,b)
 
#define IDirect3DDevice9_GetRenderTargetData(p, a, b)   (p)->lpVtbl->GetRenderTargetData(p,a,b)
 
#define IDirect3DDevice9_GetFrontBufferData(p, a, b)   (p)->lpVtbl->GetFrontBufferData(p,a,b)
 
#define IDirect3DDevice9_StretchRect(p, a, b, c, d, e)   (p)->lpVtbl->StretchRect(p,a,b,c,d,e)
 
#define IDirect3DDevice9_ColorFill(p, a, b, c)   (p)->lpVtbl->ColorFill(p,a,b,c)
 
#define IDirect3DDevice9_CreateOffscreenPlainSurface(p, a, b, c, d, e, f)   (p)->lpVtbl->CreateOffscreenPlainSurface(p,a,b,c,d,e,f)
 
#define IDirect3DDevice9_SetRenderTarget(p, a, b)   (p)->lpVtbl->SetRenderTarget(p,a,b)
 
#define IDirect3DDevice9_GetRenderTarget(p, a, b)   (p)->lpVtbl->GetRenderTarget(p,a,b)
 
#define IDirect3DDevice9_SetDepthStencilSurface(p, a)   (p)->lpVtbl->SetDepthStencilSurface(p,a)
 
#define IDirect3DDevice9_GetDepthStencilSurface(p, a)   (p)->lpVtbl->GetDepthStencilSurface(p,a)
 
#define IDirect3DDevice9_BeginScene(p)   (p)->lpVtbl->BeginScene(p)
 
#define IDirect3DDevice9_EndScene(p)   (p)->lpVtbl->EndScene(p)
 
#define IDirect3DDevice9_Clear(p, a, b, c, d, e, f)   (p)->lpVtbl->Clear(p,a,b,c,d,e,f)
 
#define IDirect3DDevice9_SetTransform(p, a, b)   (p)->lpVtbl->SetTransform(p,a,b)
 
#define IDirect3DDevice9_GetTransform(p, a, b)   (p)->lpVtbl->GetTransform(p,a,b)
 
#define IDirect3DDevice9_MultiplyTransform(p, a, b)   (p)->lpVtbl->MultiplyTransform(p,a,b)
 
#define IDirect3DDevice9_SetViewport(p, a)   (p)->lpVtbl->SetViewport(p,a)
 
#define IDirect3DDevice9_GetViewport(p, a)   (p)->lpVtbl->GetViewport(p,a)
 
#define IDirect3DDevice9_SetMaterial(p, a)   (p)->lpVtbl->SetMaterial(p,a)
 
#define IDirect3DDevice9_GetMaterial(p, a)   (p)->lpVtbl->GetMaterial(p,a)
 
#define IDirect3DDevice9_SetLight(p, a, b)   (p)->lpVtbl->SetLight(p,a,b)
 
#define IDirect3DDevice9_GetLight(p, a, b)   (p)->lpVtbl->GetLight(p,a,b)
 
#define IDirect3DDevice9_LightEnable(p, a, b)   (p)->lpVtbl->LightEnable(p,a,b)
 
#define IDirect3DDevice9_GetLightEnable(p, a, b)   (p)->lpVtbl->GetLightEnable(p,a,b)
 
#define IDirect3DDevice9_SetClipPlane(p, a, b)   (p)->lpVtbl->SetClipPlane(p,a,b)
 
#define IDirect3DDevice9_GetClipPlane(p, a, b)   (p)->lpVtbl->GetClipPlane(p,a,b)
 
#define IDirect3DDevice9_SetRenderState(p, a, b)   (p)->lpVtbl->SetRenderState(p,a,b)
 
#define IDirect3DDevice9_GetRenderState(p, a, b)   (p)->lpVtbl->GetRenderState(p,a,b)
 
#define IDirect3DDevice9_CreateStateBlock(p, a, b)   (p)->lpVtbl->CreateStateBlock(p,a,b)
 
#define IDirect3DDevice9_BeginStateBlock(p)   (p)->lpVtbl->BeginStateBlock(p)
 
#define IDirect3DDevice9_EndStateBlock(p, a)   (p)->lpVtbl->EndStateBlock(p,a)
 
#define IDirect3DDevice9_SetClipStatus(p, a)   (p)->lpVtbl->SetClipStatus(p,a)
 
#define IDirect3DDevice9_GetClipStatus(p, a)   (p)->lpVtbl->GetClipStatus(p,a)
 
#define IDirect3DDevice9_GetTexture(p, a, b)   (p)->lpVtbl->GetTexture(p,a,b)
 
#define IDirect3DDevice9_SetTexture(p, a, b)   (p)->lpVtbl->SetTexture(p,a,b)
 
#define IDirect3DDevice9_GetTextureStageState(p, a, b, c)   (p)->lpVtbl->GetTextureStageState(p,a,b,c)
 
#define IDirect3DDevice9_SetTextureStageState(p, a, b, c)   (p)->lpVtbl->SetTextureStageState(p,a,b,c)
 
#define IDirect3DDevice9_GetSamplerState(p, a, b, c)   (p)->lpVtbl->GetSamplerState(p,a,b,c)
 
#define IDirect3DDevice9_SetSamplerState(p, a, b, c)   (p)->lpVtbl->SetSamplerState(p,a,b,c)
 
#define IDirect3DDevice9_ValidateDevice(p, a)   (p)->lpVtbl->ValidateDevice(p,a)
 
#define IDirect3DDevice9_SetPaletteEntries(p, a, b)   (p)->lpVtbl->SetPaletteEntries(p,a,b)
 
#define IDirect3DDevice9_GetPaletteEntries(p, a, b)   (p)->lpVtbl->GetPaletteEntries(p,a,b)
 
#define IDirect3DDevice9_SetCurrentTexturePalette(p, a)   (p)->lpVtbl->SetCurrentTexturePalette(p,a)
 
#define IDirect3DDevice9_GetCurrentTexturePalette(p, a)   (p)->lpVtbl->GetCurrentTexturePalette(p,a)
 
#define IDirect3DDevice9_SetScissorRect(p, a)   (p)->lpVtbl->SetScissorRect(p,a)
 
#define IDirect3DDevice9_GetScissorRect(p, a)   (p)->lpVtbl->GetScissorRect(p,a)
 
#define IDirect3DDevice9_SetSoftwareVertexProcessing(p, a)   (p)->lpVtbl->SetSoftwareVertexProcessing(p,a)
 
#define IDirect3DDevice9_GetSoftwareVertexProcessing(p)   (p)->lpVtbl->GetSoftwareVertexProcessing(p)
 
#define IDirect3DDevice9_SetNPatchMode(p, a)   (p)->lpVtbl->SetNPatchMode(p,a)
 
#define IDirect3DDevice9_GetNPatchMode(p)   (p)->lpVtbl->GetNPatchMode(p)
 
#define IDirect3DDevice9_DrawPrimitive(p, a, b, c)   (p)->lpVtbl->DrawPrimitive(p,a,b,c)
 
#define IDirect3DDevice9_DrawIndexedPrimitive(p, a, b, c, d, e, f)   (p)->lpVtbl->DrawIndexedPrimitive(p,a,b,c,d,e,f)
 
#define IDirect3DDevice9_DrawPrimitiveUP(p, a, b, c, d)   (p)->lpVtbl->DrawPrimitiveUP(p,a,b,c,d)
 
#define IDirect3DDevice9_DrawIndexedPrimitiveUP(p, a, b, c, d, e, f, g, h)   (p)->lpVtbl->DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h)
 
#define IDirect3DDevice9_ProcessVertices(p, a, b, c, d, e, f)   (p)->lpVtbl->ProcessVertices(p,a,b,c,d,e,f)
 
#define IDirect3DDevice9_CreateVertexDeclaration(p, a, b)   (p)->lpVtbl->CreateVertexDeclaration(p,a,b)
 
#define IDirect3DDevice9_SetVertexDeclaration(p, a)   (p)->lpVtbl->SetVertexDeclaration(p,a)
 
#define IDirect3DDevice9_GetVertexDeclaration(p, a)   (p)->lpVtbl->GetVertexDeclaration(p,a)
 
#define IDirect3DDevice9_SetFVF(p, a)   (p)->lpVtbl->SetFVF(p,a)
 
#define IDirect3DDevice9_GetFVF(p, a)   (p)->lpVtbl->GetFVF(p,a)
 
#define IDirect3DDevice9_CreateVertexShader(p, a, b)   (p)->lpVtbl->CreateVertexShader(p,a,b)
 
#define IDirect3DDevice9_SetVertexShader(p, a)   (p)->lpVtbl->SetVertexShader(p,a)
 
#define IDirect3DDevice9_GetVertexShader(p, a)   (p)->lpVtbl->GetVertexShader(p,a)
 
#define IDirect3DDevice9_SetVertexShaderConstantF(p, a, b, c)   (p)->lpVtbl->SetVertexShaderConstantF(p,a,b,c)
 
#define IDirect3DDevice9_GetVertexShaderConstantF(p, a, b, c)   (p)->lpVtbl->GetVertexShaderConstantF(p,a,b,c)
 
#define IDirect3DDevice9_SetVertexShaderConstantI(p, a, b, c)   (p)->lpVtbl->SetVertexShaderConstantI(p,a,b,c)
 
#define IDirect3DDevice9_GetVertexShaderConstantI(p, a, b, c)   (p)->lpVtbl->GetVertexShaderConstantI(p,a,b,c)
 
#define IDirect3DDevice9_SetVertexShaderConstantB(p, a, b, c)   (p)->lpVtbl->SetVertexShaderConstantB(p,a,b,c)
 
#define IDirect3DDevice9_GetVertexShaderConstantB(p, a, b, c)   (p)->lpVtbl->GetVertexShaderConstantB(p,a,b,c)
 
#define IDirect3DDevice9_SetStreamSource(p, a, b, c, d)   (p)->lpVtbl->SetStreamSource(p,a,b,c,d)
 
#define IDirect3DDevice9_GetStreamSource(p, a, b, c, d)   (p)->lpVtbl->GetStreamSource(p,a,b,c,d)
 
#define IDirect3DDevice9_SetStreamSourceFreq(p, a, b)   (p)->lpVtbl->SetStreamSourceFreq(p,a,b)
 
#define IDirect3DDevice9_GetStreamSourceFreq(p, a, b)   (p)->lpVtbl->GetStreamSourceFreq(p,a,b)
 
#define IDirect3DDevice9_SetIndices(p, a)   (p)->lpVtbl->SetIndices(p,a)
 
#define IDirect3DDevice9_GetIndices(p, a)   (p)->lpVtbl->GetIndices(p,a)
 
#define IDirect3DDevice9_CreatePixelShader(p, a, b)   (p)->lpVtbl->CreatePixelShader(p,a,b)
 
#define IDirect3DDevice9_SetPixelShader(p, a)   (p)->lpVtbl->SetPixelShader(p,a)
 
#define IDirect3DDevice9_GetPixelShader(p, a)   (p)->lpVtbl->GetPixelShader(p,a)
 
#define IDirect3DDevice9_SetPixelShaderConstantF(p, a, b, c)   (p)->lpVtbl->SetPixelShaderConstantF(p,a,b,c)
 
#define IDirect3DDevice9_GetPixelShaderConstantF(p, a, b, c)   (p)->lpVtbl->GetPixelShaderConstantF(p,a,b,c)
 
#define IDirect3DDevice9_SetPixelShaderConstantI(p, a, b, c)   (p)->lpVtbl->SetPixelShaderConstantI(p,a,b,c)
 
#define IDirect3DDevice9_GetPixelShaderConstantI(p, a, b, c)   (p)->lpVtbl->GetPixelShaderConstantI(p,a,b,c)
 
#define IDirect3DDevice9_SetPixelShaderConstantB(p, a, b, c)   (p)->lpVtbl->SetPixelShaderConstantB(p,a,b,c)
 
#define IDirect3DDevice9_GetPixelShaderConstantB(p, a, b, c)   (p)->lpVtbl->GetPixelShaderConstantB(p,a,b,c)
 
#define IDirect3DDevice9_DrawRectPatch(p, a, b, c)   (p)->lpVtbl->DrawRectPatch(p,a,b,c)
 
#define IDirect3DDevice9_DrawTriPatch(p, a, b, c)   (p)->lpVtbl->DrawTriPatch(p,a,b,c)
 
#define IDirect3DDevice9_DeletePatch(p, a)   (p)->lpVtbl->DeletePatch(p,a)
 
#define IDirect3DDevice9_CreateQuery(p, a, b)   (p)->lpVtbl->CreateQuery(p,a,b)
 
#define INTERFACE   IDirect3DDevice9Ex
 
#define IDirect3DDevice9Ex_QueryInterface(p, a, b)   (p)->lpVtbl->QueryInterface(p,a,b)
 
#define IDirect3DDevice9Ex_AddRef(p)   (p)->lpVtbl->AddRef(p)
 
#define IDirect3DDevice9Ex_Release(p)   (p)->lpVtbl->Release(p)
 
#define IDirect3DDevice9Ex_TestCooperativeLevel(p)   (p)->lpVtbl->TestCooperativeLevel(p)
 
#define IDirect3DDevice9Ex_GetAvailableTextureMem(p)   (p)->lpVtbl->GetAvailableTextureMem(p)
 
#define IDirect3DDevice9Ex_EvictManagedResources(p)   (p)->lpVtbl->EvictManagedResources(p)
 
#define IDirect3DDevice9Ex_GetDirect3D(p, a)   (p)->lpVtbl->GetDirect3D(p,a)
 
#define IDirect3DDevice9Ex_GetDeviceCaps(p, a)   (p)->lpVtbl->GetDeviceCaps(p,a)
 
#define IDirect3DDevice9Ex_GetDisplayMode(p, a, b)   (p)->lpVtbl->GetDisplayMode(p,a,b)
 
#define IDirect3DDevice9Ex_GetCreationParameters(p, a)   (p)->lpVtbl->GetCreationParameters(p,a)
 
#define IDirect3DDevice9Ex_SetCursorProperties(p, a, b, c)   (p)->lpVtbl->SetCursorProperties(p,a,b,c)
 
#define IDirect3DDevice9Ex_SetCursorPosition(p, a, b, c)   (p)->lpVtbl->SetCursorPosition(p,a,b,c)
 
#define IDirect3DDevice9Ex_ShowCursor(p, a)   (p)->lpVtbl->ShowCursor(p,a)
 
#define IDirect3DDevice9Ex_CreateAdditionalSwapChain(p, a, b)   (p)->lpVtbl->CreateAdditionalSwapChain(p,a,b)
 
#define IDirect3DDevice9Ex_GetSwapChain(p, a, b)   (p)->lpVtbl->GetSwapChain(p,a,b)
 
#define IDirect3DDevice9Ex_GetNumberOfSwapChains(p)   (p)->lpVtbl->GetNumberOfSwapChains(p)
 
#define IDirect3DDevice9Ex_Reset(p, a)   (p)->lpVtbl->Reset(p,a)
 
#define IDirect3DDevice9Ex_Present(p, a, b, c, d)   (p)->lpVtbl->Present(p,a,b,c,d)
 
#define IDirect3DDevice9Ex_GetBackBuffer(p, a, b, c, d)   (p)->lpVtbl->GetBackBuffer(p,a,b,c,d)
 
#define IDirect3DDevice9Ex_GetRasterStatus(p, a, b)   (p)->lpVtbl->GetRasterStatus(p,a,b)
 
#define IDirect3DDevice9Ex_SetDialogBoxMode(p, a)   (p)->lpVtbl->SetDialogBoxMode(p,a)
 
#define IDirect3DDevice9Ex_SetGammaRamp(p, a, b, c)   (p)->lpVtbl->SetGammaRamp(p,a,b,c)
 
#define IDirect3DDevice9Ex_GetGammaRamp(p, a, b)   (p)->lpVtbl->GetGammaRamp(p,a,b)
 
#define IDirect3DDevice9Ex_CreateTexture(p, a, b, c, d, e, f, g, h)   (p)->lpVtbl->CreateTexture(p,a,b,c,d,e,f,g,h)
 
#define IDirect3DDevice9Ex_CreateVolumeTexture(p, a, b, c, d, e, f, g, h, i)   (p)->lpVtbl->CreateVolumeTexture(p,a,b,c,d,e,f,g,h,i)
 
#define IDirect3DDevice9Ex_CreateCubeTexture(p, a, b, c, d, e, f, g)   (p)->lpVtbl->CreateCubeTexture(p,a,b,c,d,e,f,g)
 
#define IDirect3DDevice9Ex_CreateVertexBuffer(p, a, b, c, d, e, f)   (p)->lpVtbl->CreateVertexBuffer(p,a,b,c,d,e,f)
 
#define IDirect3DDevice9Ex_CreateIndexBuffer(p, a, b, c, d, e, f)   (p)->lpVtbl->CreateIndexBuffer(p,a,b,c,d,e,f)
 
#define IDirect3DDevice9Ex_CreateRenderTarget(p, a, b, c, d, e, f, g, h)   (p)->lpVtbl->CreateRenderTarget(p,a,b,c,d,e,f,g,h)
 
#define IDirect3DDevice9Ex_CreateDepthStencilSurface(p, a, b, c, d, e, f, g, h)   (p)->lpVtbl->CreateDepthStencilSurface(p,a,b,c,d,e,f,g,h)
 
#define IDirect3DDevice9Ex_UpdateSurface(p, a, b, c, d)   (p)->lpVtbl->UpdateSurface(p,a,b,c,d)
 
#define IDirect3DDevice9Ex_UpdateTexture(p, a, b)   (p)->lpVtbl->UpdateTexture(p,a,b)
 
#define IDirect3DDevice9Ex_GetRenderTargetData(p, a, b)   (p)->lpVtbl->GetRenderTargetData(p,a,b)
 
#define IDirect3DDevice9Ex_GetFrontBufferData(p, a, b)   (p)->lpVtbl->GetFrontBufferData(p,a,b)
 
#define IDirect3DDevice9Ex_StretchRect(p, a, b, c, d, e)   (p)->lpVtbl->StretchRect(p,a,b,c,d,e)
 
#define IDirect3DDevice9Ex_ColorFill(p, a, b, c)   (p)->lpVtbl->ColorFill(p,a,b,c)
 
#define IDirect3DDevice9Ex_CreateOffscreenPlainSurface(p, a, b, c, d, e, f)   (p)->lpVtbl->CreateOffscreenPlainSurface(p,a,b,c,d,e,f)
 
#define IDirect3DDevice9Ex_SetRenderTarget(p, a, b)   (p)->lpVtbl->SetRenderTarget(p,a,b)
 
#define IDirect3DDevice9Ex_GetRenderTarget(p, a, b)   (p)->lpVtbl->GetRenderTarget(p,a,b)
 
#define IDirect3DDevice9Ex_SetDepthStencilSurface(p, a)   (p)->lpVtbl->SetDepthStencilSurface(p,a)
 
#define IDirect3DDevice9Ex_GetDepthStencilSurface(p, a)   (p)->lpVtbl->GetDepthStencilSurface(p,a)
 
#define IDirect3DDevice9Ex_BeginScene(p)   (p)->lpVtbl->BeginScene(p)
 
#define IDirect3DDevice9Ex_EndScene(p)   (p)->lpVtbl->EndScene(p)
 
#define IDirect3DDevice9Ex_Clear(p, a, b, c, d, e, f)   (p)->lpVtbl->Clear(p,a,b,c,d,e,f)
 
#define IDirect3DDevice9Ex_SetTransform(p, a, b)   (p)->lpVtbl->SetTransform(p,a,b)
 
#define IDirect3DDevice9Ex_GetTransform(p, a, b)   (p)->lpVtbl->GetTransform(p,a,b)
 
#define IDirect3DDevice9Ex_MultiplyTransform(p, a, b)   (p)->lpVtbl->MultiplyTransform(p,a,b)
 
#define IDirect3DDevice9Ex_SetViewport(p, a)   (p)->lpVtbl->SetViewport(p,a)
 
#define IDirect3DDevice9Ex_GetViewport(p, a)   (p)->lpVtbl->GetViewport(p,a)
 
#define IDirect3DDevice9Ex_SetMaterial(p, a)   (p)->lpVtbl->SetMaterial(p,a)
 
#define IDirect3DDevice9Ex_GetMaterial(p, a)   (p)->lpVtbl->GetMaterial(p,a)
 
#define IDirect3DDevice9Ex_SetLight(p, a, b)   (p)->lpVtbl->SetLight(p,a,b)
 
#define IDirect3DDevice9Ex_GetLight(p, a, b)   (p)->lpVtbl->GetLight(p,a,b)
 
#define IDirect3DDevice9Ex_LightEnable(p, a, b)   (p)->lpVtbl->LightEnable(p,a,b)
 
#define IDirect3DDevice9Ex_GetLightEnable(p, a, b)   (p)->lpVtbl->GetLightEnable(p,a,b)
 
#define IDirect3DDevice9Ex_SetClipPlane(p, a, b)   (p)->lpVtbl->SetClipPlane(p,a,b)
 
#define IDirect3DDevice9Ex_GetClipPlane(p, a, b)   (p)->lpVtbl->GetClipPlane(p,a,b)
 
#define IDirect3DDevice9Ex_SetRenderState(p, a, b)   (p)->lpVtbl->SetRenderState(p,a,b)
 
#define IDirect3DDevice9Ex_GetRenderState(p, a, b)   (p)->lpVtbl->GetRenderState(p,a,b)
 
#define IDirect3DDevice9Ex_CreateStateBlock(p, a, b)   (p)->lpVtbl->CreateStateBlock(p,a,b)
 
#define IDirect3DDevice9Ex_BeginStateBlock(p)   (p)->lpVtbl->BeginStateBlock(p)
 
#define IDirect3DDevice9Ex_EndStateBlock(p, a)   (p)->lpVtbl->EndStateBlock(p,a)
 
#define IDirect3DDevice9Ex_SetClipStatus(p, a)   (p)->lpVtbl->SetClipStatus(p,a)
 
#define IDirect3DDevice9Ex_GetClipStatus(p, a)   (p)->lpVtbl->GetClipStatus(p,a)
 
#define IDirect3DDevice9Ex_GetTexture(p, a, b)   (p)->lpVtbl->GetTexture(p,a,b)
 
#define IDirect3DDevice9Ex_SetTexture(p, a, b)   (p)->lpVtbl->SetTexture(p,a,b)
 
#define IDirect3DDevice9Ex_GetTextureStageState(p, a, b, c)   (p)->lpVtbl->GetTextureStageState(p,a,b,c)
 
#define IDirect3DDevice9Ex_SetTextureStageState(p, a, b, c)   (p)->lpVtbl->SetTextureStageState(p,a,b,c)
 
#define IDirect3DDevice9Ex_GetSamplerState(p, a, b, c)   (p)->lpVtbl->GetSamplerState(p,a,b,c)
 
#define IDirect3DDevice9Ex_SetSamplerState(p, a, b, c)   (p)->lpVtbl->SetSamplerState(p,a,b,c)
 
#define IDirect3DDevice9Ex_ValidateDevice(p, a)   (p)->lpVtbl->ValidateDevice(p,a)
 
#define IDirect3DDevice9Ex_SetPaletteEntries(p, a, b)   (p)->lpVtbl->SetPaletteEntries(p,a,b)
 
#define IDirect3DDevice9Ex_GetPaletteEntries(p, a, b)   (p)->lpVtbl->GetPaletteEntries(p,a,b)
 
#define IDirect3DDevice9Ex_SetCurrentTexturePalette(p, a)   (p)->lpVtbl->SetCurrentTexturePalette(p,a)
 
#define IDirect3DDevice9Ex_GetCurrentTexturePalette(p, a)   (p)->lpVtbl->GetCurrentTexturePalette(p,a)
 
#define IDirect3DDevice9Ex_SetScissorRect(p, a)   (p)->lpVtbl->SetScissorRect(p,a)
 
#define IDirect3DDevice9Ex_GetScissorRect(p, a)   (p)->lpVtbl->GetScissorRect(p,a)
 
#define IDirect3DDevice9Ex_SetSoftwareVertexProcessing(p, a)   (p)->lpVtbl->SetSoftwareVertexProcessing(p,a)
 
#define IDirect3DDevice9Ex_GetSoftwareVertexProcessing(p)   (p)->lpVtbl->GetSoftwareVertexProcessing(p)
 
#define IDirect3DDevice9Ex_SetNPatchMode(p, a)   (p)->lpVtbl->SetNPatchMode(p,a)
 
#define IDirect3DDevice9Ex_GetNPatchMode(p)   (p)->lpVtbl->GetNPatchMode(p)
 
#define IDirect3DDevice9Ex_DrawPrimitive(p, a, b, c)   (p)->lpVtbl->DrawPrimitive(p,a,b,c)
 
#define IDirect3DDevice9Ex_DrawIndexedPrimitive(p, a, b, c, d, e, f)   (p)->lpVtbl->DrawIndexedPrimitive(p,a,b,c,d,e,f)
 
#define IDirect3DDevice9Ex_DrawPrimitiveUP(p, a, b, c, d)   (p)->lpVtbl->DrawPrimitiveUP(p,a,b,c,d)
 
#define IDirect3DDevice9Ex_DrawIndexedPrimitiveUP(p, a, b, c, d, e, f, g, h)   (p)->lpVtbl->DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h)
 
#define IDirect3DDevice9Ex_ProcessVertices(p, a, b, c, d, e, f)   (p)->lpVtbl->ProcessVertices(p,a,b,c,d,e,f)
 
#define IDirect3DDevice9Ex_CreateVertexDeclaration(p, a, b)   (p)->lpVtbl->CreateVertexDeclaration(p,a,b)
 
#define IDirect3DDevice9Ex_SetVertexDeclaration(p, a)   (p)->lpVtbl->SetVertexDeclaration(p,a)
 
#define IDirect3DDevice9Ex_GetVertexDeclaration(p, a)   (p)->lpVtbl->GetVertexDeclaration(p,a)
 
#define IDirect3DDevice9Ex_SetFVF(p, a)   (p)->lpVtbl->SetFVF(p,a)
 
#define IDirect3DDevice9Ex_GetFVF(p, a)   (p)->lpVtbl->GetFVF(p,a)
 
#define IDirect3DDevice9Ex_CreateVertexShader(p, a, b)   (p)->lpVtbl->CreateVertexShader(p,a,b)
 
#define IDirect3DDevice9Ex_SetVertexShader(p, a)   (p)->lpVtbl->SetVertexShader(p,a)
 
#define IDirect3DDevice9Ex_GetVertexShader(p, a)   (p)->lpVtbl->GetVertexShader(p,a)
 
#define IDirect3DDevice9Ex_SetVertexShaderConstantF(p, a, b, c)   (p)->lpVtbl->SetVertexShaderConstantF(p,a,b,c)
 
#define IDirect3DDevice9Ex_GetVertexShaderConstantF(p, a, b, c)   (p)->lpVtbl->GetVertexShaderConstantF(p,a,b,c)
 
#define IDirect3DDevice9Ex_SetVertexShaderConstantI(p, a, b, c)   (p)->lpVtbl->SetVertexShaderConstantI(p,a,b,c)
 
#define IDirect3DDevice9Ex_GetVertexShaderConstantI(p, a, b, c)   (p)->lpVtbl->GetVertexShaderConstantI(p,a,b,c)
 
#define IDirect3DDevice9Ex_SetVertexShaderConstantB(p, a, b, c)   (p)->lpVtbl->SetVertexShaderConstantB(p,a,b,c)
 
#define IDirect3DDevice9Ex_GetVertexShaderConstantB(p, a, b, c)   (p)->lpVtbl->GetVertexShaderConstantB(p,a,b,c)
 
#define IDirect3DDevice9Ex_SetStreamSource(p, a, b, c, d)   (p)->lpVtbl->SetStreamSource(p,a,b,c,d)
 
#define IDirect3DDevice9Ex_GetStreamSource(p, a, b, c, d)   (p)->lpVtbl->GetStreamSource(p,a,b,c,d)
 
#define IDirect3DDevice9Ex_SetStreamSourceFreq(p, a, b)   (p)->lpVtbl->SetStreamSourceFreq(p,a,b)
 
#define IDirect3DDevice9Ex_GetStreamSourceFreq(p, a, b)   (p)->lpVtbl->GetStreamSourceFreq(p,a,b)
 
#define IDirect3DDevice9Ex_SetIndices(p, a)   (p)->lpVtbl->SetIndices(p,a)
 
#define IDirect3DDevice9Ex_GetIndices(p, a)   (p)->lpVtbl->GetIndices(p,a)
 
#define IDirect3DDevice9Ex_CreatePixelShader(p, a, b)   (p)->lpVtbl->CreatePixelShader(p,a,b)
 
#define IDirect3DDevice9Ex_SetPixelShader(p, a)   (p)->lpVtbl->SetPixelShader(p,a)
 
#define IDirect3DDevice9Ex_GetPixelShader(p, a)   (p)->lpVtbl->GetPixelShader(p,a)
 
#define IDirect3DDevice9Ex_SetPixelShaderConstantF(p, a, b, c)   (p)->lpVtbl->SetPixelShaderConstantF(p,a,b,c)
 
#define IDirect3DDevice9Ex_GetPixelShaderConstantF(p, a, b, c)   (p)->lpVtbl->GetPixelShaderConstantF(p,a,b,c)
 
#define IDirect3DDevice9Ex_SetPixelShaderConstantI(p, a, b, c)   (p)->lpVtbl->SetPixelShaderConstantI(p,a,b,c)
 
#define IDirect3DDevice9Ex_GetPixelShaderConstantI(p, a, b, c)   (p)->lpVtbl->GetPixelShaderConstantI(p,a,b,c)
 
#define IDirect3DDevice9Ex_SetPixelShaderConstantB(p, a, b, c)   (p)->lpVtbl->SetPixelShaderConstantB(p,a,b,c)
 
#define IDirect3DDevice9Ex_GetPixelShaderConstantB(p, a, b, c)   (p)->lpVtbl->GetPixelShaderConstantB(p,a,b,c)
 
#define IDirect3DDevice9Ex_DrawRectPatch(p, a, b, c)   (p)->lpVtbl->DrawRectPatch(p,a,b,c)
 
#define IDirect3DDevice9Ex_DrawTriPatch(p, a, b, c)   (p)->lpVtbl->DrawTriPatch(p,a,b,c)
 
#define IDirect3DDevice9Ex_DeletePatch(p, a)   (p)->lpVtbl->DeletePatch(p,a)
 
#define IDirect3DDevice9Ex_CreateQuery(p, a, b)   (p)->lpVtbl->CreateQuery(p,a,b)
 
#define IDirect3DDevice9Ex_SetConvolutionMonoKernel(p, a, b, c, d)   (p)->lpVtbl->SetConvolutionMonoKernel(p,a,b,c,d)
 
#define IDirect3DDevice9Ex_ComposeRects(p, a, b, c, d, e, f, g, h)   (p)->lpVtbl->ComposeRects(p,a,b,c,d,e,f,g,h)
 
#define IDirect3DDevice9Ex_PresentEx(p, a, b, c, d, e)   (p)->lpVtbl->PresentEx(p,a,b,c,d,e)
 
#define IDirect3DDevice9Ex_GetGPUThreadPriority(p, a)   (p)->lpVtbl->GetGPUThreadPriority(p,a)
 
#define IDirect3DDevice9Ex_SetGPUThreadPriority(p, a)   (p)->lpVtbl->SetGPUThreadPriority(p,a)
 
#define IDirect3DDevice9Ex_WaitForVBlank(p, a)   (p)->lpVtbl->WaitForVBlank(p,a)
 
#define IDirect3DDevice9Ex_CheckResourceResidency(p, a, b)   (p)->lpVtbl->CheckResourceResidency(p,a,b)
 
#define IDirect3DDevice9Ex_SetMaximumFrameLatency(p, a)   (p)->lpVtbl->SetMaximumFrameLatency(p,a)
 
#define IDirect3DDevice9Ex_GetMaximumFrameLatency(p, a)   (p)->lpVtbl->GetMaximumFrameLatency(p,a)
 
#define IDirect3DDevice9Ex_CheckDeviceState(p, a)   (p)->lpVtbl->CheckDeviceState(p,a)
 
#define IDirect3DDevice9Ex_CreateRenderTargetEx(p, a, b, c, d, e, f, g, h, i)   (p)->lpVtbl->CreateRenderTargetEx(p,a,b,c,d,e,f,g,h,i)
 
#define IDirect3DDevice9Ex_CreateOffscreenPlainSurfaceEx(p, a, b, c, d, e, f, g)   (p)->lpVtbl->CreateOffscreenPlainSurfaceEx(p,a,b,c,d,e,f,g)
 
#define IDirect3DDevice9Ex_CreateDepthStencilSurfaceEx(p, a, b, c, d, e, f, g, h, i)   (p)->lpVtbl->CreateDepthStencilSurfaceEx(p,a,b,c,d,e,f,g,h,i)
 
#define IDirect3DDevice9Ex_ResetEx(p, a, b)   (p)->lpVtbl->ResetEx(p,a,b)
 
#define IDirect3DDevice9Ex_GetDisplayModeEx(p, a, b, c)   (p)->lpVtbl->GetDisplayModeEx(p,a,b,c)
 

Typedefs

typedef struct IDirect3D9 * LPDIRECT3D9
 
typedef struct IDirect3D9 * PDIRECT3D9
 
typedef struct IDirect3D9Ex * LPDIRECT3D9EX
 
typedef struct IDirect3D9Ex * PDIRECT3D9EX
 
typedef struct IDirect3DDevice9 * LPDIRECT3DDEVICE9
 
typedef struct IDirect3DDevice9Ex * LPDIRECT3DDEVICE9EX
 
typedef struct IDirect3DDevice9Ex * PDIRECT3DDEVICE9EX
 
typedef struct IDirect3DResource9 * LPDIRECT3DRESOURCE9
 
typedef struct IDirect3DResource9 * PDIRECT3DRESOURCE9
 
typedef struct IDirect3DVertexBuffer9 * LPDIRECT3DVERTEXBUFFER9
 
typedef struct IDirect3DVertexBuffer9 * PDIRECT3DVERTEXBUFFER9
 
typedef struct IDirect3DVolume9 * LPDIRECT3DVOLUME9
 
typedef struct IDirect3DVolume9 * PDIRECT3DVOLUME9
 
typedef struct IDirect3DSwapChain9 * LPDIRECT3DSWAPCHAIN9
 
typedef struct IDirect3DSwapChain9 * PDIRECT3DSWAPCHAIN9
 
typedef struct IDirect3DSwapChain9Ex * LPDIRECT3DSWAPCHAIN9EX
 
typedef struct IDirect3DSwapChain9Ex * PDIRECT3DSWAPCHAIN9EX
 
typedef struct IDirect3DSurface9 * LPDIRECT3DSURFACE9
 
typedef struct IDirect3DSurface9 * PDIRECT3DSURFACE9
 
typedef struct IDirect3DIndexBuffer9 * LPDIRECT3DINDEXBUFFER9
 
typedef struct IDirect3DIndexBuffer9 * PDIRECT3DINDEXBUFFER9
 
typedef struct IDirect3DBaseTexture9 * LPDIRECT3DBASETEXTURE9
 
typedef struct IDirect3DBaseTexture9 * PDIRECT3DBASETEXTURE9
 
typedef struct IDirect3DTexture9 * LPDIRECT3DTEXTURE9
 
typedef struct IDirect3DTexture9 * PDIRECT3DTEXTURE9
 
typedef struct IDirect3DCubeTexture9 * LPDIRECT3DCUBETEXTURE9
 
typedef struct IDirect3DCubeTexture9 * PDIRECT3DCUBETEXTURE9
 
typedef struct IDirect3DVolumeTexture9 * LPDIRECT3DVOLUMETEXTURE9
 
typedef struct IDirect3DVolumeTexture9 * PDIRECT3DVOLUMETEXTURE9
 
typedef struct IDirect3DVertexDeclaration9 * LPDIRECT3DVERTEXDECLARATION9
 
typedef struct IDirect3DVertexShader9 * LPDIRECT3DVERTEXSHADER9
 
typedef struct IDirect3DPixelShader9 * LPDIRECT3DPIXELSHADER9
 
typedef struct IDirect3DStateBlock9 * LPDIRECT3DSTATEBLOCK9
 
typedef struct IDirect3DQuery9 * LPDIRECT3DQUERY9
 
typedef struct IDirect3DQuery9 * PDIRECT3DQUERY9
 

Functions

 DEFINE_GUID (IID_IDirect3D9, 0x81BDCBCA, 0x64D4, 0x426D, 0xAE, 0x8D, 0xAD, 0x1, 0x47, 0xF4, 0x27, 0x5C)
 
 DEFINE_GUID (IID_IDirect3D9Ex, 0x02177241, 0x69FC, 0x400C, 0x8F, 0xF1, 0x93, 0xA4, 0x4D, 0xF6, 0x86, 0x1D)
 
 DEFINE_GUID (IID_IDirect3DDevice9, 0xd0223b96, 0xbf7a, 0x43fd, 0x92, 0xbd, 0xa4, 0x3b, 0xd, 0x82, 0xb9, 0xeb)
 
 DEFINE_GUID (IID_IDirect3DDevice9Ex, 0xb18b10ce, 0x2649, 0x405a, 0x87, 0xf, 0x95, 0xf7, 0x77, 0xd4, 0x31, 0x3a)
 
 DEFINE_GUID (IID_IDirect3DResource9, 0x5eec05d, 0x8f7d, 0x4362, 0xb9, 0x99, 0xd1, 0xba, 0xf3, 0x57, 0xc7, 0x4)
 
 DEFINE_GUID (IID_IDirect3DVertexBuffer9, 0xb64bb1b5, 0xfd70, 0x4df6, 0xbf, 0x91, 0x19, 0xd0, 0xa1, 0x24, 0x55, 0xe3)
 
 DEFINE_GUID (IID_IDirect3DVolume9, 0x24f416e6, 0x1f67, 0x4aa7, 0xb8, 0x8e, 0xd3, 0x3f, 0x6f, 0x31, 0x28, 0xa1)
 
 DEFINE_GUID (IID_IDirect3DSwapChain9, 0x794950f2, 0xadfc, 0x458a, 0x90, 0x5e, 0x10, 0xa1, 0xb, 0xb, 0x50, 0x3b)
 
 DEFINE_GUID (IID_IDirect3DSwapChain9Ex, 0x91886caf, 0x1c3d, 0x4d2e, 0xa0, 0xab, 0x3e, 0x4c, 0x7d, 0x8d, 0x33, 0x3)
 
 DEFINE_GUID (IID_IDirect3DSurface9, 0xcfbaf3a, 0x9ff6, 0x429a, 0x99, 0xb3, 0xa2, 0x79, 0x6a, 0xf8, 0xb8, 0x9b)
 
 DEFINE_GUID (IID_IDirect3DIndexBuffer9, 0x7c9dd65e, 0xd3f7, 0x4529, 0xac, 0xee, 0x78, 0x58, 0x30, 0xac, 0xde, 0x35)
 
 DEFINE_GUID (IID_IDirect3DBaseTexture9, 0x580ca87e, 0x1d3c, 0x4d54, 0x99, 0x1d, 0xb7, 0xd3, 0xe3, 0xc2, 0x98, 0xce)
 
 DEFINE_GUID (IID_IDirect3DTexture9, 0x85c31227, 0x3de5, 0x4f00, 0x9b, 0x3a, 0xf1, 0x1a, 0xc3, 0x8c, 0x18, 0xb5)
 
 DEFINE_GUID (IID_IDirect3DCubeTexture9, 0xfff32f81, 0xd953, 0x473a, 0x92, 0x23, 0x93, 0xd6, 0x52, 0xab, 0xa9, 0x3f)
 
 DEFINE_GUID (IID_IDirect3DVolumeTexture9, 0x2518526c, 0xe789, 0x4111, 0xa7, 0xb9, 0x47, 0xef, 0x32, 0x8d, 0x13, 0xe6)
 
 DEFINE_GUID (IID_IDirect3DVertexDeclaration9, 0xdd13c59c, 0x36fa, 0x4098, 0xa8, 0xfb, 0xc7, 0xed, 0x39, 0xdc, 0x85, 0x46)
 
 DEFINE_GUID (IID_IDirect3DVertexShader9, 0xefc5557e, 0x6265, 0x4613, 0x8a, 0x94, 0x43, 0x85, 0x78, 0x89, 0xeb, 0x36)
 
 DEFINE_GUID (IID_IDirect3DPixelShader9, 0x6d3bdbdc, 0x5b02, 0x4415, 0xb8, 0x52, 0xce, 0x5e, 0x8b, 0xcc, 0xb2, 0x89)
 
 DEFINE_GUID (IID_IDirect3DStateBlock9, 0xb07c4fe5, 0x310d, 0x4ba8, 0xa2, 0x3c, 0x4f, 0xf, 0x20, 0x6f, 0x21, 0x8b)
 
 DEFINE_GUID (IID_IDirect3DQuery9, 0xd9771460, 0xa695, 0x4f26, 0xbb, 0xd3, 0x27, 0xb8, 0x40, 0xb5, 0x41, 0xcc)
 
 DECLARE_INTERFACE_ (IDirect3D9, IUnknown)
 
 DECLARE_INTERFACE_ (IDirect3D9Ex, IDirect3D9)
 
 DECLARE_INTERFACE_ (IDirect3DVolume9, IUnknown)
 
 DECLARE_INTERFACE_ (IDirect3DSwapChain9, IUnknown)
 
 DECLARE_INTERFACE_ (IDirect3DSwapChain9Ex, IDirect3DSwapChain9)
 
 DECLARE_INTERFACE_ (IDirect3DResource9, IUnknown)
 
 DECLARE_INTERFACE_ (IDirect3DSurface9, IDirect3DResource9)
 
 DECLARE_INTERFACE_ (IDirect3DVertexBuffer9, IDirect3DResource9)
 
 DECLARE_INTERFACE_ (IDirect3DIndexBuffer9, IDirect3DResource9)
 
 DECLARE_INTERFACE_ (IDirect3DBaseTexture9, IDirect3DResource9)
 
 DECLARE_INTERFACE_ (IDirect3DCubeTexture9, IDirect3DBaseTexture9)
 
 DECLARE_INTERFACE_ (IDirect3DTexture9, IDirect3DBaseTexture9)
 
 DECLARE_INTERFACE_ (IDirect3DVolumeTexture9, IDirect3DBaseTexture9)
 
 DECLARE_INTERFACE_ (IDirect3DVertexDeclaration9, IUnknown)
 
 DECLARE_INTERFACE_ (IDirect3DVertexShader9, IUnknown)
 
 DECLARE_INTERFACE_ (IDirect3DPixelShader9, IUnknown)
 
 DECLARE_INTERFACE_ (IDirect3DStateBlock9, IUnknown)
 
 DECLARE_INTERFACE_ (IDirect3DQuery9, IUnknown)
 
 DECLARE_INTERFACE_ (IDirect3DDevice9, IUnknown)
 
 DECLARE_INTERFACE_ (IDirect3DDevice9Ex, IDirect3DDevice9)
 
int WINAPI D3DPERF_BeginEvent (D3DCOLOR color, const WCHAR *name)
 
int WINAPI D3DPERF_EndEvent (void)
 
DWORD WINAPI D3DPERF_GetStatus (void)
 
BOOL WINAPI D3DPERF_QueryRepeatFrame (void)
 
void WINAPI D3DPERF_SetMarker (D3DCOLOR color, const WCHAR *name)
 
void WINAPI D3DPERF_SetOptions (DWORD options)
 
void WINAPI D3DPERF_SetRegion (D3DCOLOR color, const WCHAR *name)
 
IDirect3D9 *WINAPI Direct3DCreate9 (UINT SDKVersion)
 
HRESULT WINAPI Direct3DCreate9Ex (UINT SDKVersion, IDirect3D9Ex **)
 

Macro Definition Documentation

◆ _FACD3D

#define _FACD3D   0x876

Definition at line 75 of file d3d9.h.

◆ COM_NO_WINDOWS_H

#define COM_NO_WINDOWS_H

Definition at line 29 of file d3d9.h.

◆ D3D_OK

#define D3D_OK   S_OK

Definition at line 82 of file d3d9.h.

◆ D3D_SDK_VERSION

#define D3D_SDK_VERSION   32

Definition at line 66 of file d3d9.h.

◆ D3DADAPTER_DEFAULT

#define D3DADAPTER_DEFAULT   0

Definition at line 67 of file d3d9.h.

◆ D3DCREATE_ADAPTERGROUP_DEVICE

#define D3DCREATE_ADAPTERGROUP_DEVICE   0x00000200L

Definition at line 49 of file d3d9.h.

◆ D3DCREATE_DISABLE_DRIVER_MANAGEMENT

#define D3DCREATE_DISABLE_DRIVER_MANAGEMENT   0x00000100L

Definition at line 48 of file d3d9.h.

◆ D3DCREATE_DISABLE_DRIVER_MANAGEMENT_EX

#define D3DCREATE_DISABLE_DRIVER_MANAGEMENT_EX   0x00000400L

Definition at line 50 of file d3d9.h.

◆ D3DCREATE_DISABLE_PRINTSCREEN

#define D3DCREATE_DISABLE_PRINTSCREEN   0x00008000L

Definition at line 54 of file d3d9.h.

◆ D3DCREATE_DISABLE_PSGP_THREADING

#define D3DCREATE_DISABLE_PSGP_THREADING   0x00002000L

Definition at line 52 of file d3d9.h.

◆ D3DCREATE_ENABLE_PRESENTSTATS

#define D3DCREATE_ENABLE_PRESENTSTATS   0x00004000L

Definition at line 53 of file d3d9.h.

◆ D3DCREATE_FPU_PRESERVE

#define D3DCREATE_FPU_PRESERVE   0x00000002L

Definition at line 42 of file d3d9.h.

◆ D3DCREATE_HARDWARE_VERTEXPROCESSING

#define D3DCREATE_HARDWARE_VERTEXPROCESSING   0x00000040L

Definition at line 46 of file d3d9.h.

◆ D3DCREATE_MIXED_VERTEXPROCESSING

#define D3DCREATE_MIXED_VERTEXPROCESSING   0x00000080L

Definition at line 47 of file d3d9.h.

◆ D3DCREATE_MULTITHREADED

#define D3DCREATE_MULTITHREADED   0x00000004L

Definition at line 43 of file d3d9.h.

◆ D3DCREATE_NOWINDOWCHANGES

#define D3DCREATE_NOWINDOWCHANGES   0x00000800L

Definition at line 51 of file d3d9.h.

◆ D3DCREATE_PUREDEVICE

#define D3DCREATE_PUREDEVICE   0x00000010L

Definition at line 44 of file d3d9.h.

◆ D3DCREATE_SCREENSAVER

#define D3DCREATE_SCREENSAVER   0x10000000L

Definition at line 55 of file d3d9.h.

◆ D3DCREATE_SOFTWARE_VERTEXPROCESSING

#define D3DCREATE_SOFTWARE_VERTEXPROCESSING   0x00000020L

Definition at line 45 of file d3d9.h.

◆ D3DENUM_NO_WHQL_LEVEL

#define D3DENUM_NO_WHQL_LEVEL   0x00000002L

Definition at line 68 of file d3d9.h.

◆ D3DERR_CANNOTPROTECTCONTENT

#define D3DERR_CANNOTPROTECTCONTENT   MAKE_D3DHRESULT(2173)

Definition at line 115 of file d3d9.h.

◆ D3DERR_CONFLICTINGRENDERSTATE

#define D3DERR_CONFLICTINGRENDERSTATE   MAKE_D3DHRESULT(2081)

Definition at line 91 of file d3d9.h.

◆ D3DERR_CONFLICTINGTEXTUREFILTER

#define D3DERR_CONFLICTINGTEXTUREFILTER   MAKE_D3DHRESULT(2078)

Definition at line 89 of file d3d9.h.

◆ D3DERR_CONFLICTINGTEXTUREPALETTE

#define D3DERR_CONFLICTINGTEXTUREPALETTE   MAKE_D3DHRESULT(2086)

Definition at line 93 of file d3d9.h.

◆ D3DERR_DEVICEHUNG

#define D3DERR_DEVICEHUNG   MAKE_D3DHRESULT(2164)

Definition at line 108 of file d3d9.h.

◆ D3DERR_DEVICELOST

#define D3DERR_DEVICELOST   MAKE_D3DHRESULT(2152)

Definition at line 97 of file d3d9.h.

◆ D3DERR_DEVICENOTRESET

#define D3DERR_DEVICENOTRESET   MAKE_D3DHRESULT(2153)

Definition at line 98 of file d3d9.h.

◆ D3DERR_DEVICEREMOVED

#define D3DERR_DEVICEREMOVED   MAKE_D3DHRESULT(2160)

Definition at line 107 of file d3d9.h.

◆ D3DERR_DRIVERINTERNALERROR

#define D3DERR_DRIVERINTERNALERROR   MAKE_D3DHRESULT(2087)

Definition at line 94 of file d3d9.h.

◆ D3DERR_DRIVERINVALIDCALL

#define D3DERR_DRIVERINVALIDCALL   MAKE_D3DHRESULT(2157)

Definition at line 103 of file d3d9.h.

◆ D3DERR_INVALIDCALL

#define D3DERR_INVALIDCALL   MAKE_D3DHRESULT(2156)

Definition at line 102 of file d3d9.h.

◆ D3DERR_INVALIDDEVICE

#define D3DERR_INVALIDDEVICE   MAKE_D3DHRESULT(2155)

Definition at line 101 of file d3d9.h.

◆ D3DERR_MOREDATA

#define D3DERR_MOREDATA   MAKE_D3DHRESULT(2151)

Definition at line 96 of file d3d9.h.

◆ D3DERR_NOTAVAILABLE

#define D3DERR_NOTAVAILABLE   MAKE_D3DHRESULT(2154)

Definition at line 99 of file d3d9.h.

◆ D3DERR_NOTFOUND

#define D3DERR_NOTFOUND   MAKE_D3DHRESULT(2150)

Definition at line 95 of file d3d9.h.

◆ D3DERR_OUTOFVIDEOMEMORY

#define D3DERR_OUTOFVIDEOMEMORY   MAKE_D3DHRESULT(380)

Definition at line 100 of file d3d9.h.

◆ D3DERR_PRESENT_STATISTICS_DISJOINT

#define D3DERR_PRESENT_STATISTICS_DISJOINT   MAKE_D3DHRESULT(2180)

Definition at line 117 of file d3d9.h.

◆ D3DERR_TOOMANYOPERATIONS

#define D3DERR_TOOMANYOPERATIONS   MAKE_D3DHRESULT(2077)

Definition at line 88 of file d3d9.h.

◆ D3DERR_UNSUPPORTEDALPHAARG

#define D3DERR_UNSUPPORTEDALPHAARG   MAKE_D3DHRESULT(2076)

Definition at line 87 of file d3d9.h.

◆ D3DERR_UNSUPPORTEDALPHAOPERATION

#define D3DERR_UNSUPPORTEDALPHAOPERATION   MAKE_D3DHRESULT(2075)

Definition at line 86 of file d3d9.h.

◆ D3DERR_UNSUPPORTEDCOLORARG

#define D3DERR_UNSUPPORTEDCOLORARG   MAKE_D3DHRESULT(2074)

Definition at line 85 of file d3d9.h.

◆ D3DERR_UNSUPPORTEDCOLOROPERATION

#define D3DERR_UNSUPPORTEDCOLOROPERATION   MAKE_D3DHRESULT(2073)

Definition at line 84 of file d3d9.h.

◆ D3DERR_UNSUPPORTEDCRYPTO

#define D3DERR_UNSUPPORTEDCRYPTO   MAKE_D3DHRESULT(2174)

Definition at line 116 of file d3d9.h.

◆ D3DERR_UNSUPPORTEDFACTORVALUE

#define D3DERR_UNSUPPORTEDFACTORVALUE   MAKE_D3DHRESULT(2079)

Definition at line 90 of file d3d9.h.

◆ D3DERR_UNSUPPORTEDOVERLAY

#define D3DERR_UNSUPPORTEDOVERLAY   MAKE_D3DHRESULT(2171)

Definition at line 113 of file d3d9.h.

◆ D3DERR_UNSUPPORTEDOVERLAYFORMAT

#define D3DERR_UNSUPPORTEDOVERLAYFORMAT   MAKE_D3DHRESULT(2172)

Definition at line 114 of file d3d9.h.

◆ D3DERR_UNSUPPORTEDTEXTUREFILTER

#define D3DERR_UNSUPPORTEDTEXTUREFILTER   MAKE_D3DHRESULT(2082)

Definition at line 92 of file d3d9.h.

◆ D3DERR_WASSTILLDRAWING

#define D3DERR_WASSTILLDRAWING   MAKE_D3DHRESULT(540)

Definition at line 104 of file d3d9.h.

◆ D3DERR_WRONGTEXTUREFORMAT

#define D3DERR_WRONGTEXTUREFORMAT   MAKE_D3DHRESULT(2072)

Definition at line 83 of file d3d9.h.

◆ D3DOK_NOAUTOGEN

#define D3DOK_NOAUTOGEN   MAKE_D3DSTATUS(2159)

Definition at line 105 of file d3d9.h.

◆ D3DPRESENT_BACK_BUFFERS_MAX

#define D3DPRESENT_BACK_BUFFERS_MAX   3L

Definition at line 71 of file d3d9.h.

◆ D3DPRESENT_DONOTWAIT

#define D3DPRESENT_DONOTWAIT   1L

Definition at line 69 of file d3d9.h.

◆ D3DPRESENT_LINEAR_CONTENT

#define D3DPRESENT_LINEAR_CONTENT   2L

Definition at line 70 of file d3d9.h.

◆ D3DSGR_CALIBRATE

#define D3DSGR_CALIBRATE   0x00000001L

Definition at line 73 of file d3d9.h.

◆ D3DSGR_NO_CALIBRATION

#define D3DSGR_NO_CALIBRATION   0x00000000L

Definition at line 72 of file d3d9.h.

◆ D3DSPD_IUNKNOWN

#define D3DSPD_IUNKNOWN   0x00000001L

Definition at line 60 of file d3d9.h.

◆ DIRECT3D_VERSION

#define DIRECT3D_VERSION   0x0900

Definition at line 24 of file d3d9.h.

◆ IDirect3D9_AddRef

#define IDirect3D9_AddRef (   p)    (p)->lpVtbl->AddRef(p)

Definition at line 219 of file d3d9.h.

◆ IDirect3D9_CheckDepthStencilMatch

#define IDirect3D9_CheckDepthStencilMatch (   p,
  a,
  b,
  c,
  d,
  e 
)    (p)->lpVtbl->CheckDepthStencilMatch(p,a,b,c,d,e)

Definition at line 231 of file d3d9.h.

◆ IDirect3D9_CheckDeviceFormat

#define IDirect3D9_CheckDeviceFormat (   p,
  a,
  b,
  c,
  d,
  e,
  f 
)    (p)->lpVtbl->CheckDeviceFormat(p,a,b,c,d,e,f)

Definition at line 229 of file d3d9.h.

◆ IDirect3D9_CheckDeviceFormatConversion

#define IDirect3D9_CheckDeviceFormatConversion (   p,
  a,
  b,
  c,
  d 
)    (p)->lpVtbl->CheckDeviceFormatConversion(p,a,b,c,d)

Definition at line 232 of file d3d9.h.

◆ IDirect3D9_CheckDeviceMultiSampleType

#define IDirect3D9_CheckDeviceMultiSampleType (   p,
  a,
  b,
  c,
  d,
  e,
  f 
)    (p)->lpVtbl->CheckDeviceMultiSampleType(p,a,b,c,d,e,f)

Definition at line 230 of file d3d9.h.

◆ IDirect3D9_CheckDeviceType

#define IDirect3D9_CheckDeviceType (   p,
  a,
  b,
  c,
  d,
  e 
)    (p)->lpVtbl->CheckDeviceType(p,a,b,c,d,e)

Definition at line 228 of file d3d9.h.

◆ IDirect3D9_CreateDevice

#define IDirect3D9_CreateDevice (   p,
  a,
  b,
  c,
  d,
  e,
  f 
)    (p)->lpVtbl->CreateDevice(p,a,b,c,d,e,f)

Definition at line 235 of file d3d9.h.

◆ IDirect3D9_EnumAdapterModes

#define IDirect3D9_EnumAdapterModes (   p,
  a,
  b,
  c,
  d 
)    (p)->lpVtbl->EnumAdapterModes(p,a,b,c,d)

Definition at line 226 of file d3d9.h.

◆ IDirect3D9_GetAdapterCount

#define IDirect3D9_GetAdapterCount (   p)    (p)->lpVtbl->GetAdapterCount(p)

Definition at line 223 of file d3d9.h.

◆ IDirect3D9_GetAdapterDisplayMode

#define IDirect3D9_GetAdapterDisplayMode (   p,
  a,
  b 
)    (p)->lpVtbl->GetAdapterDisplayMode(p,a,b)

Definition at line 227 of file d3d9.h.

◆ IDirect3D9_GetAdapterIdentifier

#define IDirect3D9_GetAdapterIdentifier (   p,
  a,
  b,
  c 
)    (p)->lpVtbl->GetAdapterIdentifier(p,a,b,c)

Definition at line 224 of file d3d9.h.

◆ IDirect3D9_GetAdapterModeCount

#define IDirect3D9_GetAdapterModeCount (   p,
  a,
  b 
)    (p)->lpVtbl->GetAdapterModeCount(p,a,b)

Definition at line 225 of file d3d9.h.

◆ IDirect3D9_GetAdapterMonitor

#define IDirect3D9_GetAdapterMonitor (   p,
  a 
)    (p)->lpVtbl->GetAdapterMonitor(p,a)

Definition at line 234 of file d3d9.h.

◆ IDirect3D9_GetDeviceCaps

#define IDirect3D9_GetDeviceCaps (   p,
  a,
  b,
  c 
)    (p)->lpVtbl->GetDeviceCaps(p,a,b,c)

Definition at line 233 of file d3d9.h.

◆ IDirect3D9_QueryInterface

#define IDirect3D9_QueryInterface (   p,
  a,
  b 
)    (p)->lpVtbl->QueryInterface(p,a,b)

Definition at line 218 of file d3d9.h.

◆ IDirect3D9_RegisterSoftwareDevice

#define IDirect3D9_RegisterSoftwareDevice (   p,
  a 
)    (p)->lpVtbl->RegisterSoftwareDevice(p,a)

Definition at line 222 of file d3d9.h.

◆ IDirect3D9_Release

#define IDirect3D9_Release (   p)    (p)->lpVtbl->Release(p)

Definition at line 220 of file d3d9.h.

◆ IDirect3D9Ex_AddRef

#define IDirect3D9Ex_AddRef (   p)    (p)->lpVtbl->AddRef(p)

Definition at line 308 of file d3d9.h.

◆ IDirect3D9Ex_CheckDepthStencilMatch

#define IDirect3D9Ex_CheckDepthStencilMatch (   p,
  a,
  b,
  c,
  d,
  e 
)    (p)->lpVtbl->CheckDepthStencilMatch(p,a,b,c,d,e)

Definition at line 320 of file d3d9.h.

◆ IDirect3D9Ex_CheckDeviceFormat

#define IDirect3D9Ex_CheckDeviceFormat (   p,
  a,
  b,
  c,
  d,
  e,
  f 
)    (p)->lpVtbl->CheckDeviceFormat(p,a,b,c,d,e,f)

Definition at line 318 of file d3d9.h.

◆ IDirect3D9Ex_CheckDeviceFormatConversion

#define IDirect3D9Ex_CheckDeviceFormatConversion (   p,
  a,
  b,
  c,
  d 
)    (p)->lpVtbl->CheckDeviceFormatConversion(p,a,b,c,d)

Definition at line 321 of file d3d9.h.

◆ IDirect3D9Ex_CheckDeviceMultiSampleType

#define IDirect3D9Ex_CheckDeviceMultiSampleType (   p,
  a,
  b,
  c,
  d,
  e,
  f 
)    (p)->lpVtbl->CheckDeviceMultiSampleType(p,a,b,c,d,e,f)

Definition at line 319 of file d3d9.h.

◆ IDirect3D9Ex_CheckDeviceType

#define IDirect3D9Ex_CheckDeviceType (   p,
  a,
  b,
  c,
  d,
  e 
)    (p)->lpVtbl->CheckDeviceType(p,a,b,c,d,e)

Definition at line 317 of file d3d9.h.

◆ IDirect3D9Ex_CreateDevice

#define IDirect3D9Ex_CreateDevice (   p,
  a,
  b,
  c,
  d,
  e,
  f 
)    (p)->lpVtbl->CreateDevice(p,a,b,c,d,e,f)

Definition at line 324 of file d3d9.h.

◆ IDirect3D9Ex_CreateDeviceEx

#define IDirect3D9Ex_CreateDeviceEx (   p,
  a,
  b,
  c,
  d,
  e,
  f,
  g 
)    (p)->lpVtbl->CreateDeviceEx(p,a,b,c,d,e,f,g)

Definition at line 329 of file d3d9.h.

◆ IDirect3D9Ex_EnumAdapterModes

#define IDirect3D9Ex_EnumAdapterModes (   p,
  a,
  b,
  c,
  d 
)    (p)->lpVtbl->EnumAdapterModes(p,a,b,c,d)

Definition at line 315 of file d3d9.h.

◆ IDirect3D9Ex_EnumAdapterModesEx

#define IDirect3D9Ex_EnumAdapterModesEx (   p,
  a,
  b,
  c,
  d 
)    (p)->lpVtbl->EnumAdapterModesEx(p,a,b,c,d)

Definition at line 327 of file d3d9.h.

◆ IDirect3D9Ex_GetAdapterCount

#define IDirect3D9Ex_GetAdapterCount (   p)    (p)->lpVtbl->GetAdapterCount(p)

Definition at line 312 of file d3d9.h.

◆ IDirect3D9Ex_GetAdapterDisplayMode

#define IDirect3D9Ex_GetAdapterDisplayMode (   p,
  a,
  b 
)    (p)->lpVtbl->GetAdapterDisplayMode(p,a,b)

Definition at line 316 of file d3d9.h.

◆ IDirect3D9Ex_GetAdapterDisplayModeEx

#define IDirect3D9Ex_GetAdapterDisplayModeEx (   p,
  a,
  b,
  c 
)    (p)->lpVtbl->GetAdapterDisplayModeEx(p,a,b,c)

Definition at line 328 of file d3d9.h.

◆ IDirect3D9Ex_GetAdapterIdentifier

#define IDirect3D9Ex_GetAdapterIdentifier (   p,
  a,
  b,
  c 
)    (p)->lpVtbl->GetAdapterIdentifier(p,a,b,c)

Definition at line 313 of file d3d9.h.

◆ IDirect3D9Ex_GetAdapterLUID

#define IDirect3D9Ex_GetAdapterLUID (   p,
  a,
  b 
)    (p)->lpVtbl->GetAdapterLUID(p,a,b)

Definition at line 330 of file d3d9.h.

◆ IDirect3D9Ex_GetAdapterModeCount

#define IDirect3D9Ex_GetAdapterModeCount (   p,
  a,
  b 
)    (p)->lpVtbl->GetAdapterModeCount(p,a,b)

Definition at line 314 of file d3d9.h.

◆ IDirect3D9Ex_GetAdapterModeCountEx

#define IDirect3D9Ex_GetAdapterModeCountEx (   p,
  a,
  b 
)    (p)->lpVtbl->GetAdapterModeCountEx(p,a,b)

Definition at line 326 of file d3d9.h.

◆ IDirect3D9Ex_GetAdapterMonitor

#define IDirect3D9Ex_GetAdapterMonitor (   p,
  a 
)    (p)->lpVtbl->GetAdapterMonitor(p,a)

Definition at line 323 of file d3d9.h.

◆ IDirect3D9Ex_GetDeviceCaps

#define IDirect3D9Ex_GetDeviceCaps (   p,
  a,
  b,
  c 
)    (p)->lpVtbl->GetDeviceCaps(p,a,b,c)

Definition at line 322 of file d3d9.h.

◆ IDirect3D9Ex_QueryInterface

#define IDirect3D9Ex_QueryInterface (   p,
  a,
  b 
)    (p)->lpVtbl->QueryInterface(p,a,b)

Definition at line 307 of file d3d9.h.

◆ IDirect3D9Ex_RegisterSoftwareDevice

#define IDirect3D9Ex_RegisterSoftwareDevice (   p,
  a 
)    (p)->lpVtbl->RegisterSoftwareDevice(p,a)

Definition at line 311 of file d3d9.h.

◆ IDirect3D9Ex_Release

#define IDirect3D9Ex_Release (   p)    (p)->lpVtbl->Release(p)

Definition at line 309 of file d3d9.h.

◆ IDirect3DBaseTexture9_AddRef

#define IDirect3DBaseTexture9_AddRef (   p)    (p)->lpVtbl->AddRef(p)

Definition at line 834 of file d3d9.h.

◆ IDirect3DBaseTexture9_FreePrivateData

#define IDirect3DBaseTexture9_FreePrivateData (   p,
  a 
)    (p)->lpVtbl->FreePrivateData(p,a)

Definition at line 840 of file d3d9.h.

◆ IDirect3DBaseTexture9_GenerateMipSubLevels

#define IDirect3DBaseTexture9_GenerateMipSubLevels (   p)    (p)->lpVtbl->GenerateMipSubLevels(p)

Definition at line 851 of file d3d9.h.

◆ IDirect3DBaseTexture9_GetAutoGenFilterType

#define IDirect3DBaseTexture9_GetAutoGenFilterType (   p)    (p)->lpVtbl->GetAutoGenFilterType(p)

Definition at line 850 of file d3d9.h.

◆ IDirect3DBaseTexture9_GetDevice

#define IDirect3DBaseTexture9_GetDevice (   p,
  a 
)    (p)->lpVtbl->GetDevice(p,a)

Definition at line 837 of file d3d9.h.

◆ IDirect3DBaseTexture9_GetLevelCount

#define IDirect3DBaseTexture9_GetLevelCount (   p)    (p)->lpVtbl->GetLevelCount(p)

Definition at line 848 of file d3d9.h.

◆ IDirect3DBaseTexture9_GetLOD

#define IDirect3DBaseTexture9_GetLOD (   p)    (p)->lpVtbl->GetLOD(p)

Definition at line 847 of file d3d9.h.

◆ IDirect3DBaseTexture9_GetPriority

#define IDirect3DBaseTexture9_GetPriority (   p)    (p)->lpVtbl->GetPriority(p)

Definition at line 842 of file d3d9.h.

◆ IDirect3DBaseTexture9_GetPrivateData

#define IDirect3DBaseTexture9_GetPrivateData (   p,
  a,
  b,
  c 
)    (p)->lpVtbl->GetPrivateData(p,a,b,c)

Definition at line 839 of file d3d9.h.

◆ IDirect3DBaseTexture9_GetType

#define IDirect3DBaseTexture9_GetType (   p)    (p)->lpVtbl->GetType(p)

Definition at line 844 of file d3d9.h.

◆ IDirect3DBaseTexture9_PreLoad

#define IDirect3DBaseTexture9_PreLoad (   p)    (p)->lpVtbl->PreLoad(p)

Definition at line 843 of file d3d9.h.

◆ IDirect3DBaseTexture9_QueryInterface

#define IDirect3DBaseTexture9_QueryInterface (   p,
  a,
  b 
)    (p)->lpVtbl->QueryInterface(p,a,b)

Definition at line 833 of file d3d9.h.

◆ IDirect3DBaseTexture9_Release

#define IDirect3DBaseTexture9_Release (   p)    (p)->lpVtbl->Release(p)

Definition at line 835 of file d3d9.h.

◆ IDirect3DBaseTexture9_SetAutoGenFilterType

#define IDirect3DBaseTexture9_SetAutoGenFilterType (   p,
  a 
)    (p)->lpVtbl->SetAutoGenFilterType(p,a)

Definition at line 849 of file d3d9.h.

◆ IDirect3DBaseTexture9_SetLOD

#define IDirect3DBaseTexture9_SetLOD (   p,
  a 
)    (p)->lpVtbl->SetLOD(p,a)

Definition at line 846 of file d3d9.h.

◆ IDirect3DBaseTexture9_SetPriority

#define IDirect3DBaseTexture9_SetPriority (   p,
  a 
)    (p)->lpVtbl->SetPriority(p,a)

Definition at line 841 of file d3d9.h.

◆ IDirect3DBaseTexture9_SetPrivateData

#define IDirect3DBaseTexture9_SetPrivateData (   p,
  a,
  b,
  c,
  d 
)    (p)->lpVtbl->SetPrivateData(p,a,b,c,d)

Definition at line 838 of file d3d9.h.

◆ IDirect3DCubeTexture9_AddDirtyRect

#define IDirect3DCubeTexture9_AddDirtyRect (   p,
  a,
  b 
)    (p)->lpVtbl->AddDirtyRect(p,a,b)

Definition at line 941 of file d3d9.h.

◆ IDirect3DCubeTexture9_AddRef

#define IDirect3DCubeTexture9_AddRef (   p)    (p)->lpVtbl->AddRef(p)

Definition at line 918 of file d3d9.h.

◆ IDirect3DCubeTexture9_FreePrivateData

#define IDirect3DCubeTexture9_FreePrivateData (   p,
  a 
)    (p)->lpVtbl->FreePrivateData(p,a)

Definition at line 924 of file d3d9.h.

◆ IDirect3DCubeTexture9_GenerateMipSubLevels

#define IDirect3DCubeTexture9_GenerateMipSubLevels (   p)    (p)->lpVtbl->GenerateMipSubLevels(p)

Definition at line 935 of file d3d9.h.

◆ IDirect3DCubeTexture9_GetAutoGenFilterType

#define IDirect3DCubeTexture9_GetAutoGenFilterType (   p)    (p)->lpVtbl->GetAutoGenFilterType(p)

Definition at line 934 of file d3d9.h.

◆ IDirect3DCubeTexture9_GetCubeMapSurface

#define IDirect3DCubeTexture9_GetCubeMapSurface (   p,
  a,
  b,
  c 
)    (p)->lpVtbl->GetCubeMapSurface(p,a,b,c)

Definition at line 938 of file d3d9.h.

◆ IDirect3DCubeTexture9_GetDevice

#define IDirect3DCubeTexture9_GetDevice (   p,
  a 
)    (p)->lpVtbl->GetDevice(p,a)

Definition at line 921 of file d3d9.h.

◆ IDirect3DCubeTexture9_GetLevelCount

#define IDirect3DCubeTexture9_GetLevelCount (   p)    (p)->lpVtbl->GetLevelCount(p)

Definition at line 932 of file d3d9.h.

◆ IDirect3DCubeTexture9_GetLevelDesc

#define IDirect3DCubeTexture9_GetLevelDesc (   p,
  a,
  b 
)    (p)->lpVtbl->GetLevelDesc(p,a,b)

Definition at line 937 of file d3d9.h.

◆ IDirect3DCubeTexture9_GetLOD

#define IDirect3DCubeTexture9_GetLOD (   p)    (p)->lpVtbl->GetLOD(p)

Definition at line 931 of file d3d9.h.

◆ IDirect3DCubeTexture9_GetPriority

#define IDirect3DCubeTexture9_GetPriority (   p)    (p)->lpVtbl->GetPriority(p)

Definition at line 926 of file d3d9.h.

◆ IDirect3DCubeTexture9_GetPrivateData

#define IDirect3DCubeTexture9_GetPrivateData (   p,
  a,
  b,
  c 
)    (p)->lpVtbl->GetPrivateData(p,a,b,c)

Definition at line 923 of file d3d9.h.

◆ IDirect3DCubeTexture9_GetType

#define IDirect3DCubeTexture9_GetType (   p)    (p)->lpVtbl->GetType(p)

Definition at line 928 of file d3d9.h.

◆ IDirect3DCubeTexture9_LockRect

#define IDirect3DCubeTexture9_LockRect (   p,
  a,
  b,
  c,
  d,
  e 
)    (p)->lpVtbl->LockRect(p,a,b,c,d,e)

Definition at line 939 of file d3d9.h.

◆ IDirect3DCubeTexture9_PreLoad

#define IDirect3DCubeTexture9_PreLoad (   p)    (p)->lpVtbl->PreLoad(p)

Definition at line 927 of file d3d9.h.

◆ IDirect3DCubeTexture9_QueryInterface

#define IDirect3DCubeTexture9_QueryInterface (   p,
  a,
  b 
)    (p)->lpVtbl->QueryInterface(p,a,b)

Definition at line 917 of file d3d9.h.

◆ IDirect3DCubeTexture9_Release

#define IDirect3DCubeTexture9_Release (   p)    (p)->lpVtbl->Release(p)

Definition at line 919 of file d3d9.h.

◆ IDirect3DCubeTexture9_SetAutoGenFilterType

#define IDirect3DCubeTexture9_SetAutoGenFilterType (   p,
  a 
)    (p)->lpVtbl->SetAutoGenFilterType(p,a)

Definition at line 933 of file d3d9.h.

◆ IDirect3DCubeTexture9_SetLOD

#define IDirect3DCubeTexture9_SetLOD (   p,
  a 
)    (p)->lpVtbl->SetLOD(p,a)

Definition at line 930 of file d3d9.h.

◆ IDirect3DCubeTexture9_SetPriority

#define IDirect3DCubeTexture9_SetPriority (   p,
  a 
)    (p)->lpVtbl->SetPriority(p,a)

Definition at line 925 of file d3d9.h.

◆ IDirect3DCubeTexture9_SetPrivateData

#define IDirect3DCubeTexture9_SetPrivateData (   p,
  a,
  b,
  c,
  d 
)    (p)->lpVtbl->SetPrivateData(p,a,b,c,d)

Definition at line 922 of file d3d9.h.

◆ IDirect3DCubeTexture9_UnlockRect

#define IDirect3DCubeTexture9_UnlockRect (   p,
  a,
  b 
)    (p)->lpVtbl->UnlockRect(p,a,b)

Definition at line 940 of file d3d9.h.

◆ IDirect3DDevice9_AddRef

#define IDirect3DDevice9_AddRef (   p)    (p)->lpVtbl->AddRef(p)

Definition at line 1507 of file d3d9.h.

◆ IDirect3DDevice9_BeginScene

#define IDirect3DDevice9_BeginScene (   p)    (p)->lpVtbl->BeginScene(p)

Definition at line 1548 of file d3d9.h.

◆ IDirect3DDevice9_BeginStateBlock

#define IDirect3DDevice9_BeginStateBlock (   p)    (p)->lpVtbl->BeginStateBlock(p)

Definition at line 1567 of file d3d9.h.

◆ IDirect3DDevice9_Clear

#define IDirect3DDevice9_Clear (   p,
  a,
  b,
  c,
  d,
  e,
  f 
)    (p)->lpVtbl->Clear(p,a,b,c,d,e,f)

Definition at line 1550 of file d3d9.h.

◆ IDirect3DDevice9_ColorFill

#define IDirect3DDevice9_ColorFill (   p,
  a,
  b,
  c 
)    (p)->lpVtbl->ColorFill(p,a,b,c)

Definition at line 1542 of file d3d9.h.

◆ IDirect3DDevice9_CreateAdditionalSwapChain

#define IDirect3DDevice9_CreateAdditionalSwapChain (   p,
  a,
  b 
)    (p)->lpVtbl->CreateAdditionalSwapChain(p,a,b)

Definition at line 1520 of file d3d9.h.

◆ IDirect3DDevice9_CreateCubeTexture

#define IDirect3DDevice9_CreateCubeTexture (   p,
  a,
  b,
  c,
  d,
  e,
  f,
  g 
)    (p)->lpVtbl->CreateCubeTexture(p,a,b,c,d,e,f,g)

Definition at line 1532 of file d3d9.h.

◆ IDirect3DDevice9_CreateDepthStencilSurface

#define IDirect3DDevice9_CreateDepthStencilSurface (   p,
  a,
  b,
  c,
  d,
  e,
  f,
  g,
  h 
)    (p)->lpVtbl->CreateDepthStencilSurface(p,a,b,c,d,e,f,g,h)

Definition at line 1536 of file d3d9.h.

◆ IDirect3DDevice9_CreateIndexBuffer

#define IDirect3DDevice9_CreateIndexBuffer (   p,
  a,
  b,
  c,
  d,
  e,
  f 
)    (p)->lpVtbl->CreateIndexBuffer(p,a,b,c,d,e,f)

Definition at line 1534 of file d3d9.h.

◆ IDirect3DDevice9_CreateOffscreenPlainSurface

#define IDirect3DDevice9_CreateOffscreenPlainSurface (   p,
  a,
  b,
  c,
  d,
  e,
  f 
)    (p)->lpVtbl->CreateOffscreenPlainSurface(p,a,b,c,d,e,f)

Definition at line 1543 of file d3d9.h.

◆ IDirect3DDevice9_CreatePixelShader

#define IDirect3DDevice9_CreatePixelShader (   p,
  a,
  b 
)    (p)->lpVtbl->CreatePixelShader(p,a,b)

Definition at line 1613 of file d3d9.h.

◆ IDirect3DDevice9_CreateQuery

#define IDirect3DDevice9_CreateQuery (   p,
  a,
  b 
)    (p)->lpVtbl->CreateQuery(p,a,b)

Definition at line 1625 of file d3d9.h.

◆ IDirect3DDevice9_CreateRenderTarget

#define IDirect3DDevice9_CreateRenderTarget (   p,
  a,
  b,
  c,
  d,
  e,
  f,
  g,
  h 
)    (p)->lpVtbl->CreateRenderTarget(p,a,b,c,d,e,f,g,h)

Definition at line 1535 of file d3d9.h.

◆ IDirect3DDevice9_CreateStateBlock

#define IDirect3DDevice9_CreateStateBlock (   p,
  a,
  b 
)    (p)->lpVtbl->CreateStateBlock(p,a,b)

Definition at line 1566 of file d3d9.h.

◆ IDirect3DDevice9_CreateTexture

#define IDirect3DDevice9_CreateTexture (   p,
  a,
  b,
  c,
  d,
  e,
  f,
  g,
  h 
)    (p)->lpVtbl->CreateTexture(p,a,b,c,d,e,f,g,h)

Definition at line 1530 of file d3d9.h.

◆ IDirect3DDevice9_CreateVertexBuffer

#define IDirect3DDevice9_CreateVertexBuffer (   p,
  a,
  b,
  c,
  d,
  e,
  f 
)    (p)->lpVtbl->CreateVertexBuffer(p,a,b,c,d,e,f)

Definition at line 1533 of file d3d9.h.

◆ IDirect3DDevice9_CreateVertexDeclaration

#define IDirect3DDevice9_CreateVertexDeclaration (   p,
  a,
  b 
)    (p)->lpVtbl->CreateVertexDeclaration(p,a,b)

Definition at line 1593 of file d3d9.h.

◆ IDirect3DDevice9_CreateVertexShader

#define IDirect3DDevice9_CreateVertexShader (   p,
  a,
  b 
)    (p)->lpVtbl->CreateVertexShader(p,a,b)

Definition at line 1598 of file d3d9.h.

◆ IDirect3DDevice9_CreateVolumeTexture

#define IDirect3DDevice9_CreateVolumeTexture (   p,
  a,
  b,
  c,
  d,
  e,
  f,
  g,
  h,
  i 
)    (p)->lpVtbl->CreateVolumeTexture(p,a,b,c,d,e,f,g,h,i)

Definition at line 1531 of file d3d9.h.

◆ IDirect3DDevice9_DeletePatch

#define IDirect3DDevice9_DeletePatch (   p,
  a 
)    (p)->lpVtbl->DeletePatch(p,a)

Definition at line 1624 of file d3d9.h.

◆ IDirect3DDevice9_DrawIndexedPrimitive

#define IDirect3DDevice9_DrawIndexedPrimitive (   p,
  a,
  b,
  c,
  d,
  e,
  f 
)    (p)->lpVtbl->DrawIndexedPrimitive(p,a,b,c,d,e,f)

Definition at line 1589 of file d3d9.h.

◆ IDirect3DDevice9_DrawIndexedPrimitiveUP

#define IDirect3DDevice9_DrawIndexedPrimitiveUP (   p,
  a,
  b,
  c,
  d,
  e,
  f,
  g,
  h 
)    (p)->lpVtbl->DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h)

Definition at line 1591 of file d3d9.h.

◆ IDirect3DDevice9_DrawPrimitive

#define IDirect3DDevice9_DrawPrimitive (   p,
  a,
  b,
  c 
)    (p)->lpVtbl->DrawPrimitive(p,a,b,c)

Definition at line 1588 of file d3d9.h.

◆ IDirect3DDevice9_DrawPrimitiveUP

#define IDirect3DDevice9_DrawPrimitiveUP (   p,
  a,
  b,
  c,
  d 
)    (p)->lpVtbl->DrawPrimitiveUP(p,a,b,c,d)

Definition at line 1590 of file d3d9.h.

◆ IDirect3DDevice9_DrawRectPatch

#define IDirect3DDevice9_DrawRectPatch (   p,
  a,
  b,
  c 
)    (p)->lpVtbl->DrawRectPatch(p,a,b,c)

Definition at line 1622 of file d3d9.h.

◆ IDirect3DDevice9_DrawTriPatch

#define IDirect3DDevice9_DrawTriPatch (   p,
  a,
  b,
  c 
)    (p)->lpVtbl->DrawTriPatch(p,a,b,c)

Definition at line 1623 of file d3d9.h.

◆ IDirect3DDevice9_EndScene

#define IDirect3DDevice9_EndScene (   p)    (p)->lpVtbl->EndScene(p)

Definition at line 1549 of file d3d9.h.

◆ IDirect3DDevice9_EndStateBlock

#define IDirect3DDevice9_EndStateBlock (   p,
  a 
)    (p)->lpVtbl->EndStateBlock(p,a)

Definition at line 1568 of file d3d9.h.

◆ IDirect3DDevice9_EvictManagedResources

#define IDirect3DDevice9_EvictManagedResources (   p)    (p)->lpVtbl->EvictManagedResources(p)

Definition at line 1512 of file d3d9.h.

◆ IDirect3DDevice9_GetAvailableTextureMem

#define IDirect3DDevice9_GetAvailableTextureMem (   p)    (p)->lpVtbl->GetAvailableTextureMem(p)

Definition at line 1511 of file d3d9.h.

◆ IDirect3DDevice9_GetBackBuffer

#define IDirect3DDevice9_GetBackBuffer (   p,
  a,
  b,
  c,
  d 
)    (p)->lpVtbl->GetBackBuffer(p,a,b,c,d)

Definition at line 1525 of file d3d9.h.

◆ IDirect3DDevice9_GetClipPlane

#define IDirect3DDevice9_GetClipPlane (   p,
  a,
  b 
)    (p)->lpVtbl->GetClipPlane(p,a,b)

Definition at line 1563 of file d3d9.h.

◆ IDirect3DDevice9_GetClipStatus

#define IDirect3DDevice9_GetClipStatus (   p,
  a 
)    (p)->lpVtbl->GetClipStatus(p,a)

Definition at line 1570 of file d3d9.h.

◆ IDirect3DDevice9_GetCreationParameters

#define IDirect3DDevice9_GetCreationParameters (   p,
  a 
)    (p)->lpVtbl->GetCreationParameters(p,a)

Definition at line 1516 of file d3d9.h.

◆ IDirect3DDevice9_GetCurrentTexturePalette

#define IDirect3DDevice9_GetCurrentTexturePalette (   p,
  a 
)    (p)->lpVtbl->GetCurrentTexturePalette(p,a)

Definition at line 1581 of file d3d9.h.

◆ IDirect3DDevice9_GetDepthStencilSurface

#define IDirect3DDevice9_GetDepthStencilSurface (   p,
  a 
)    (p)->lpVtbl->GetDepthStencilSurface(p,a)

Definition at line 1547 of file d3d9.h.

◆ IDirect3DDevice9_GetDeviceCaps

#define IDirect3DDevice9_GetDeviceCaps (   p,
  a 
)    (p)->lpVtbl->GetDeviceCaps(p,a)

Definition at line 1514 of file d3d9.h.

◆ IDirect3DDevice9_GetDirect3D

#define IDirect3DDevice9_GetDirect3D (   p,
  a 
)    (p)->lpVtbl->GetDirect3D(p,a)

Definition at line 1513 of file d3d9.h.

◆ IDirect3DDevice9_GetDisplayMode

#define IDirect3DDevice9_GetDisplayMode (   p,
  a,
  b 
)    (p)->lpVtbl->GetDisplayMode(p,a,b)

Definition at line 1515 of file d3d9.h.

◆ IDirect3DDevice9_GetFrontBufferData

#define IDirect3DDevice9_GetFrontBufferData (   p,
  a,
  b 
)    (p)->lpVtbl->GetFrontBufferData(p,a,b)

Definition at line 1540 of file d3d9.h.

◆ IDirect3DDevice9_GetFVF

#define IDirect3DDevice9_GetFVF (   p,
  a 
)    (p)->lpVtbl->GetFVF(p,a)

Definition at line 1597 of file d3d9.h.

◆ IDirect3DDevice9_GetGammaRamp

#define IDirect3DDevice9_GetGammaRamp (   p,
  a,
  b 
)    (p)->lpVtbl->GetGammaRamp(p,a,b)

Definition at line 1529 of file d3d9.h.

◆ IDirect3DDevice9_GetIndices

#define IDirect3DDevice9_GetIndices (   p,
  a 
)    (p)->lpVtbl->GetIndices(p,a)

Definition at line 1612 of file d3d9.h.

◆ IDirect3DDevice9_GetLight

#define IDirect3DDevice9_GetLight (   p,
  a,
  b 
)    (p)->lpVtbl->GetLight(p,a,b)

Definition at line 1559 of file d3d9.h.

◆ IDirect3DDevice9_GetLightEnable

#define IDirect3DDevice9_GetLightEnable (   p,
  a,
  b 
)    (p)->lpVtbl->GetLightEnable(p,a,b)

Definition at line 1561 of file d3d9.h.

◆ IDirect3DDevice9_GetMaterial

#define IDirect3DDevice9_GetMaterial (   p,
  a 
)    (p)->lpVtbl->GetMaterial(p,a)

Definition at line 1557 of file d3d9.h.

◆ IDirect3DDevice9_GetNPatchMode

#define IDirect3DDevice9_GetNPatchMode (   p)    (p)->lpVtbl->GetNPatchMode(p)

Definition at line 1587 of file d3d9.h.

◆ IDirect3DDevice9_GetNumberOfSwapChains

#define IDirect3DDevice9_GetNumberOfSwapChains (   p)    (p)->lpVtbl->GetNumberOfSwapChains(p)

Definition at line 1522 of file d3d9.h.

◆ IDirect3DDevice9_GetPaletteEntries

#define IDirect3DDevice9_GetPaletteEntries (   p,
  a,
  b 
)    (p)->lpVtbl->GetPaletteEntries(p,a,b)

Definition at line 1579 of file d3d9.h.

◆ IDirect3DDevice9_GetPixelShader

#define IDirect3DDevice9_GetPixelShader (   p,
  a 
)    (p)->lpVtbl->GetPixelShader(p,a)

Definition at line 1615 of file d3d9.h.

◆ IDirect3DDevice9_GetPixelShaderConstantB

#define IDirect3DDevice9_GetPixelShaderConstantB (   p,
  a,
  b,
  c 
)    (p)->lpVtbl->GetPixelShaderConstantB(p,a,b,c)

Definition at line 1621 of file d3d9.h.

◆ IDirect3DDevice9_GetPixelShaderConstantF

#define IDirect3DDevice9_GetPixelShaderConstantF (   p,
  a,
  b,
  c 
)    (p)->lpVtbl->GetPixelShaderConstantF(p,a,b,c)

Definition at line 1617 of file d3d9.h.

◆ IDirect3DDevice9_GetPixelShaderConstantI

#define IDirect3DDevice9_GetPixelShaderConstantI (   p,
  a,
  b,
  c 
)    (p)->lpVtbl->GetPixelShaderConstantI(p,a,b,c)

Definition at line 1619 of file d3d9.h.

◆ IDirect3DDevice9_GetRasterStatus

#define IDirect3DDevice9_GetRasterStatus (   p,
  a,
  b 
)    (p)->lpVtbl->GetRasterStatus(p,a,b)

Definition at line 1526 of file d3d9.h.

◆ IDirect3DDevice9_GetRenderState

#define IDirect3DDevice9_GetRenderState (   p,
  a,
  b 
)    (p)->lpVtbl->GetRenderState(p,a,b)

Definition at line 1565 of file d3d9.h.

◆ IDirect3DDevice9_GetRenderTarget

#define IDirect3DDevice9_GetRenderTarget (   p,
  a,
  b 
)    (p)->lpVtbl->GetRenderTarget(p,a,b)

Definition at line 1545 of file d3d9.h.

◆ IDirect3DDevice9_GetRenderTargetData

#define IDirect3DDevice9_GetRenderTargetData (   p,
  a,
  b 
)    (p)->lpVtbl->GetRenderTargetData(p,a,b)

Definition at line 1539 of file d3d9.h.

◆ IDirect3DDevice9_GetSamplerState

#define IDirect3DDevice9_GetSamplerState (   p,
  a,
  b,
  c 
)    (p)->lpVtbl->GetSamplerState(p,a,b,c)

Definition at line 1575 of file d3d9.h.

◆ IDirect3DDevice9_GetScissorRect

#define IDirect3DDevice9_GetScissorRect (   p,
  a 
)    (p)->lpVtbl->GetScissorRect(p,a)

Definition at line 1583 of file d3d9.h.

◆ IDirect3DDevice9_GetSoftwareVertexProcessing

#define IDirect3DDevice9_GetSoftwareVertexProcessing (   p)    (p)->lpVtbl->GetSoftwareVertexProcessing(p)

Definition at line 1585 of file d3d9.h.

◆ IDirect3DDevice9_GetStreamSource

#define IDirect3DDevice9_GetStreamSource (   p,
  a,
  b,
  c,
  d 
)    (p)->lpVtbl->GetStreamSource(p,a,b,c,d)

Definition at line 1608 of file d3d9.h.

◆ IDirect3DDevice9_GetStreamSourceFreq

#define IDirect3DDevice9_GetStreamSourceFreq (   p,
  a,
  b 
)    (p)->lpVtbl->GetStreamSourceFreq(p,a,b)

Definition at line 1610 of file d3d9.h.

◆ IDirect3DDevice9_GetSwapChain

#define IDirect3DDevice9_GetSwapChain (   p,
  a,
  b 
)    (p)->lpVtbl->GetSwapChain(p,a,b)

Definition at line 1521 of file d3d9.h.

◆ IDirect3DDevice9_GetTexture

#define IDirect3DDevice9_GetTexture (   p,
  a,
  b 
)    (p)->lpVtbl->GetTexture(p,a,b)

Definition at line 1571 of file d3d9.h.

◆ IDirect3DDevice9_GetTextureStageState

#define IDirect3DDevice9_GetTextureStageState (   p,
  a,
  b,
  c 
)    (p)->lpVtbl->GetTextureStageState(p,a,b,c)

Definition at line 1573 of file d3d9.h.

◆ IDirect3DDevice9_GetTransform

#define IDirect3DDevice9_GetTransform (   p,
  a,
  b 
)    (p)->lpVtbl->GetTransform(p,a,b)

Definition at line 1552 of file d3d9.h.

◆ IDirect3DDevice9_GetVertexDeclaration

#define IDirect3DDevice9_GetVertexDeclaration (   p,
  a 
)    (p)->lpVtbl->GetVertexDeclaration(p,a)

Definition at line 1595 of file d3d9.h.

◆ IDirect3DDevice9_GetVertexShader

#define IDirect3DDevice9_GetVertexShader (   p,
  a 
)    (p)->lpVtbl->GetVertexShader(p,a)

Definition at line 1600 of file d3d9.h.

◆ IDirect3DDevice9_GetVertexShaderConstantB

#define IDirect3DDevice9_GetVertexShaderConstantB (   p,
  a,
  b,
  c 
)    (p)->lpVtbl->GetVertexShaderConstantB(p,a,b,c)

Definition at line 1606 of file d3d9.h.

◆ IDirect3DDevice9_GetVertexShaderConstantF

#define IDirect3DDevice9_GetVertexShaderConstantF (   p,
  a,
  b,
  c 
)    (p)->lpVtbl->GetVertexShaderConstantF(p,a,b,c)

Definition at line 1602 of file d3d9.h.

◆ IDirect3DDevice9_GetVertexShaderConstantI

#define IDirect3DDevice9_GetVertexShaderConstantI (   p,
  a,
  b,
  c 
)    (p)->lpVtbl->GetVertexShaderConstantI(p,a,b,c)

Definition at line 1604 of file d3d9.h.

◆ IDirect3DDevice9_GetViewport

#define IDirect3DDevice9_GetViewport (   p,
  a 
)    (p)->lpVtbl->GetViewport(p,a)

Definition at line 1555 of file d3d9.h.

◆ IDirect3DDevice9_LightEnable

#define IDirect3DDevice9_LightEnable (   p,
  a,
  b 
)    (p)->lpVtbl->LightEnable(p,a,b)

Definition at line 1560 of file d3d9.h.

◆ IDirect3DDevice9_MultiplyTransform

#define IDirect3DDevice9_MultiplyTransform (   p,
  a,
  b 
)    (p)->lpVtbl->MultiplyTransform(p,a,b)

Definition at line 1553 of file d3d9.h.

◆ IDirect3DDevice9_Present

#define IDirect3DDevice9_Present (   p,
  a,
  b,
  c,
  d 
)    (p)->lpVtbl->Present(p,a,b,c,d)

Definition at line 1524 of file d3d9.h.

◆ IDirect3DDevice9_ProcessVertices

#define IDirect3DDevice9_ProcessVertices (   p,
  a,
  b,
  c,
  d,
  e,
  f 
)    (p)->lpVtbl->ProcessVertices(p,a,b,c,d,e,f)

Definition at line 1592 of file d3d9.h.

◆ IDirect3DDevice9_QueryInterface

#define IDirect3DDevice9_QueryInterface (   p,
  a,
  b 
)    (p)->lpVtbl->QueryInterface(p,a,b)

Definition at line 1506 of file d3d9.h.

◆ IDirect3DDevice9_Release

#define IDirect3DDevice9_Release (   p)    (p)->lpVtbl->Release(p)

Definition at line 1508 of file d3d9.h.

◆ IDirect3DDevice9_Reset

#define IDirect3DDevice9_Reset (   p,
  a 
)    (p)->lpVtbl->Reset(p,a)

Definition at line 1523 of file d3d9.h.

◆ IDirect3DDevice9_SetClipPlane

#define IDirect3DDevice9_SetClipPlane (   p,
  a,
  b 
)    (p)->lpVtbl->SetClipPlane(p,a,b)

Definition at line 1562 of file d3d9.h.

◆ IDirect3DDevice9_SetClipStatus

#define IDirect3DDevice9_SetClipStatus (   p,
  a 
)    (p)->lpVtbl->SetClipStatus(p,a)

Definition at line 1569 of file d3d9.h.

◆ IDirect3DDevice9_SetCurrentTexturePalette

#define IDirect3DDevice9_SetCurrentTexturePalette (   p,
  a 
)    (p)->lpVtbl->SetCurrentTexturePalette(p,a)

Definition at line 1580 of file d3d9.h.

◆ IDirect3DDevice9_SetCursorPosition

#define IDirect3DDevice9_SetCursorPosition (   p,
  a,
  b,
  c 
)    (p)->lpVtbl->SetCursorPosition(p,a,b,c)

Definition at line 1518 of file d3d9.h.

◆ IDirect3DDevice9_SetCursorProperties

#define IDirect3DDevice9_SetCursorProperties (   p,
  a,
  b,
  c 
)    (p)->lpVtbl->SetCursorProperties(p,a,b,c)

Definition at line 1517 of file d3d9.h.

◆ IDirect3DDevice9_SetDepthStencilSurface

#define IDirect3DDevice9_SetDepthStencilSurface (   p,
  a 
)    (p)->lpVtbl->SetDepthStencilSurface(p,a)

Definition at line 1546 of file d3d9.h.

◆ IDirect3DDevice9_SetDialogBoxMode

#define IDirect3DDevice9_SetDialogBoxMode (   p,
  a 
)    (p)->lpVtbl->SetDialogBoxMode(p,a)

Definition at line 1527 of file d3d9.h.

◆ IDirect3DDevice9_SetFVF

#define IDirect3DDevice9_SetFVF (   p,
  a 
)    (p)->lpVtbl->SetFVF(p,a)

Definition at line 1596 of file d3d9.h.

◆ IDirect3DDevice9_SetGammaRamp

#define IDirect3DDevice9_SetGammaRamp (   p,
  a,
  b,
  c 
)    (p)->lpVtbl->SetGammaRamp(p,a,b,c)

Definition at line 1528 of file d3d9.h.

◆ IDirect3DDevice9_SetIndices

#define IDirect3DDevice9_SetIndices (   p,
  a 
)    (p)->lpVtbl->SetIndices(p,a)

Definition at line 1611 of file d3d9.h.

◆ IDirect3DDevice9_SetLight

#define IDirect3DDevice9_SetLight (   p,
  a,
  b 
)    (p)->lpVtbl->SetLight(p,a,b)

Definition at line 1558 of file d3d9.h.

◆ IDirect3DDevice9_SetMaterial

#define IDirect3DDevice9_SetMaterial (   p,
  a 
)    (p)->lpVtbl->SetMaterial(p,a)

Definition at line 1556 of file d3d9.h.

◆ IDirect3DDevice9_SetNPatchMode

#define IDirect3DDevice9_SetNPatchMode (   p,
  a 
)    (p)->lpVtbl->SetNPatchMode(p,a)

Definition at line 1586 of file d3d9.h.

◆ IDirect3DDevice9_SetPaletteEntries

#define IDirect3DDevice9_SetPaletteEntries (