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#define | DIRECT3D_VERSION 0x0900 |
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#define | COM_NO_WINDOWS_H |
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#define | D3DCREATE_FPU_PRESERVE 0x00000002L |
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#define | D3DCREATE_MULTITHREADED 0x00000004L |
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#define | D3DCREATE_PUREDEVICE 0x00000010L |
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#define | D3DCREATE_SOFTWARE_VERTEXPROCESSING 0x00000020L |
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#define | D3DCREATE_HARDWARE_VERTEXPROCESSING 0x00000040L |
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#define | D3DCREATE_MIXED_VERTEXPROCESSING 0x00000080L |
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#define | D3DCREATE_DISABLE_DRIVER_MANAGEMENT 0x00000100L |
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#define | D3DCREATE_ADAPTERGROUP_DEVICE 0x00000200L |
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#define | D3DCREATE_DISABLE_DRIVER_MANAGEMENT_EX 0x00000400L |
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#define | D3DCREATE_NOWINDOWCHANGES 0x00000800L |
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#define | D3DCREATE_DISABLE_PSGP_THREADING 0x00002000L |
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#define | D3DCREATE_ENABLE_PRESENTSTATS 0x00004000L |
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#define | D3DCREATE_DISABLE_PRINTSCREEN 0x00008000L |
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#define | D3DCREATE_SCREENSAVER 0x10000000L |
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#define | D3DSPD_IUNKNOWN 0x00000001L |
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#define | D3D_SDK_VERSION 32 |
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#define | D3DADAPTER_DEFAULT 0 |
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#define | D3DENUM_NO_WHQL_LEVEL 0x00000002L |
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#define | D3DPRESENT_DONOTWAIT 1L |
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#define | D3DPRESENT_LINEAR_CONTENT 2L |
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#define | D3DPRESENT_BACK_BUFFERS_MAX 3L |
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#define | D3DSGR_NO_CALIBRATION 0x00000000L |
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#define | D3DSGR_CALIBRATE 0x00000001L |
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#define | _FACD3D 0x876 |
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#define | MAKE_D3DHRESULT(code) MAKE_HRESULT( 1, _FACD3D, code ) |
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#define | MAKE_D3DSTATUS(code) MAKE_HRESULT( 0, _FACD3D, code ) |
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#define | D3D_OK S_OK |
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#define | D3DERR_WRONGTEXTUREFORMAT MAKE_D3DHRESULT(2072) |
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#define | D3DERR_UNSUPPORTEDCOLOROPERATION MAKE_D3DHRESULT(2073) |
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#define | D3DERR_UNSUPPORTEDCOLORARG MAKE_D3DHRESULT(2074) |
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#define | D3DERR_UNSUPPORTEDALPHAOPERATION MAKE_D3DHRESULT(2075) |
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#define | D3DERR_UNSUPPORTEDALPHAARG MAKE_D3DHRESULT(2076) |
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#define | D3DERR_TOOMANYOPERATIONS MAKE_D3DHRESULT(2077) |
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#define | D3DERR_CONFLICTINGTEXTUREFILTER MAKE_D3DHRESULT(2078) |
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#define | D3DERR_UNSUPPORTEDFACTORVALUE MAKE_D3DHRESULT(2079) |
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#define | D3DERR_CONFLICTINGRENDERSTATE MAKE_D3DHRESULT(2081) |
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#define | D3DERR_UNSUPPORTEDTEXTUREFILTER MAKE_D3DHRESULT(2082) |
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#define | D3DERR_CONFLICTINGTEXTUREPALETTE MAKE_D3DHRESULT(2086) |
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#define | D3DERR_DRIVERINTERNALERROR MAKE_D3DHRESULT(2087) |
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#define | D3DERR_NOTFOUND MAKE_D3DHRESULT(2150) |
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#define | D3DERR_MOREDATA MAKE_D3DHRESULT(2151) |
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#define | D3DERR_DEVICELOST MAKE_D3DHRESULT(2152) |
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#define | D3DERR_DEVICENOTRESET MAKE_D3DHRESULT(2153) |
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#define | D3DERR_NOTAVAILABLE MAKE_D3DHRESULT(2154) |
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#define | D3DERR_OUTOFVIDEOMEMORY MAKE_D3DHRESULT(380) |
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#define | D3DERR_INVALIDDEVICE MAKE_D3DHRESULT(2155) |
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#define | D3DERR_INVALIDCALL MAKE_D3DHRESULT(2156) |
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#define | D3DERR_DRIVERINVALIDCALL MAKE_D3DHRESULT(2157) |
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#define | D3DERR_WASSTILLDRAWING MAKE_D3DHRESULT(540) |
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#define | D3DOK_NOAUTOGEN MAKE_D3DSTATUS(2159) |
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#define | D3DERR_DEVICEREMOVED MAKE_D3DHRESULT(2160) |
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#define | D3DERR_DEVICEHUNG MAKE_D3DHRESULT(2164) |
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#define | S_NOT_RESIDENT MAKE_D3DSTATUS(2165) |
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#define | S_RESIDENT_IN_SHARED_MEMORY MAKE_D3DSTATUS(2166) |
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#define | S_PRESENT_MODE_CHANGED MAKE_D3DSTATUS(2167) |
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#define | S_PRESENT_OCCLUDED MAKE_D3DSTATUS(2168) |
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#define | D3DERR_UNSUPPORTEDOVERLAY MAKE_D3DHRESULT(2171) |
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#define | D3DERR_UNSUPPORTEDOVERLAYFORMAT MAKE_D3DHRESULT(2172) |
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#define | D3DERR_CANNOTPROTECTCONTENT MAKE_D3DHRESULT(2173) |
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#define | D3DERR_UNSUPPORTEDCRYPTO MAKE_D3DHRESULT(2174) |
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#define | D3DERR_PRESENT_STATISTICS_DISJOINT MAKE_D3DHRESULT(2180) |
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#define | INTERFACE IDirect3D9 |
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#define | IDirect3D9_QueryInterface(p, a, b) (p)->lpVtbl->QueryInterface(p,a,b) |
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#define | IDirect3D9_AddRef(p) (p)->lpVtbl->AddRef(p) |
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#define | IDirect3D9_Release(p) (p)->lpVtbl->Release(p) |
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#define | IDirect3D9_RegisterSoftwareDevice(p, a) (p)->lpVtbl->RegisterSoftwareDevice(p,a) |
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#define | IDirect3D9_GetAdapterCount(p) (p)->lpVtbl->GetAdapterCount(p) |
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#define | IDirect3D9_GetAdapterIdentifier(p, a, b, c) (p)->lpVtbl->GetAdapterIdentifier(p,a,b,c) |
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#define | IDirect3D9_GetAdapterModeCount(p, a, b) (p)->lpVtbl->GetAdapterModeCount(p,a,b) |
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#define | IDirect3D9_EnumAdapterModes(p, a, b, c, d) (p)->lpVtbl->EnumAdapterModes(p,a,b,c,d) |
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#define | IDirect3D9_GetAdapterDisplayMode(p, a, b) (p)->lpVtbl->GetAdapterDisplayMode(p,a,b) |
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#define | IDirect3D9_CheckDeviceType(p, a, b, c, d, e) (p)->lpVtbl->CheckDeviceType(p,a,b,c,d,e) |
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#define | IDirect3D9_CheckDeviceFormat(p, a, b, c, d, e, f) (p)->lpVtbl->CheckDeviceFormat(p,a,b,c,d,e,f) |
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#define | IDirect3D9_CheckDeviceMultiSampleType(p, a, b, c, d, e, f) (p)->lpVtbl->CheckDeviceMultiSampleType(p,a,b,c,d,e,f) |
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#define | IDirect3D9_CheckDepthStencilMatch(p, a, b, c, d, e) (p)->lpVtbl->CheckDepthStencilMatch(p,a,b,c,d,e) |
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#define | IDirect3D9_CheckDeviceFormatConversion(p, a, b, c, d) (p)->lpVtbl->CheckDeviceFormatConversion(p,a,b,c,d) |
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#define | IDirect3D9_GetDeviceCaps(p, a, b, c) (p)->lpVtbl->GetDeviceCaps(p,a,b,c) |
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#define | IDirect3D9_GetAdapterMonitor(p, a) (p)->lpVtbl->GetAdapterMonitor(p,a) |
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#define | IDirect3D9_CreateDevice(p, a, b, c, d, e, f) (p)->lpVtbl->CreateDevice(p,a,b,c,d,e,f) |
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#define | INTERFACE IDirect3D9Ex |
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#define | IDirect3D9Ex_QueryInterface(p, a, b) (p)->lpVtbl->QueryInterface(p,a,b) |
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#define | IDirect3D9Ex_AddRef(p) (p)->lpVtbl->AddRef(p) |
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#define | IDirect3D9Ex_Release(p) (p)->lpVtbl->Release(p) |
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#define | IDirect3D9Ex_RegisterSoftwareDevice(p, a) (p)->lpVtbl->RegisterSoftwareDevice(p,a) |
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#define | IDirect3D9Ex_GetAdapterCount(p) (p)->lpVtbl->GetAdapterCount(p) |
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#define | IDirect3D9Ex_GetAdapterIdentifier(p, a, b, c) (p)->lpVtbl->GetAdapterIdentifier(p,a,b,c) |
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#define | IDirect3D9Ex_GetAdapterModeCount(p, a, b) (p)->lpVtbl->GetAdapterModeCount(p,a,b) |
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#define | IDirect3D9Ex_EnumAdapterModes(p, a, b, c, d) (p)->lpVtbl->EnumAdapterModes(p,a,b,c,d) |
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#define | IDirect3D9Ex_GetAdapterDisplayMode(p, a, b) (p)->lpVtbl->GetAdapterDisplayMode(p,a,b) |
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#define | IDirect3D9Ex_CheckDeviceType(p, a, b, c, d, e) (p)->lpVtbl->CheckDeviceType(p,a,b,c,d,e) |
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#define | IDirect3D9Ex_CheckDeviceFormat(p, a, b, c, d, e, f) (p)->lpVtbl->CheckDeviceFormat(p,a,b,c,d,e,f) |
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#define | IDirect3D9Ex_CheckDeviceMultiSampleType(p, a, b, c, d, e, f) (p)->lpVtbl->CheckDeviceMultiSampleType(p,a,b,c,d,e,f) |
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#define | IDirect3D9Ex_CheckDepthStencilMatch(p, a, b, c, d, e) (p)->lpVtbl->CheckDepthStencilMatch(p,a,b,c,d,e) |
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#define | IDirect3D9Ex_CheckDeviceFormatConversion(p, a, b, c, d) (p)->lpVtbl->CheckDeviceFormatConversion(p,a,b,c,d) |
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#define | IDirect3D9Ex_GetDeviceCaps(p, a, b, c) (p)->lpVtbl->GetDeviceCaps(p,a,b,c) |
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#define | IDirect3D9Ex_GetAdapterMonitor(p, a) (p)->lpVtbl->GetAdapterMonitor(p,a) |
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#define | IDirect3D9Ex_CreateDevice(p, a, b, c, d, e, f) (p)->lpVtbl->CreateDevice(p,a,b,c,d,e,f) |
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#define | IDirect3D9Ex_GetAdapterModeCountEx(p, a, b) (p)->lpVtbl->GetAdapterModeCountEx(p,a,b) |
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#define | IDirect3D9Ex_EnumAdapterModesEx(p, a, b, c, d) (p)->lpVtbl->EnumAdapterModesEx(p,a,b,c,d) |
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#define | IDirect3D9Ex_GetAdapterDisplayModeEx(p, a, b, c) (p)->lpVtbl->GetAdapterDisplayModeEx(p,a,b,c) |
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#define | IDirect3D9Ex_CreateDeviceEx(p, a, b, c, d, e, f, g) (p)->lpVtbl->CreateDeviceEx(p,a,b,c,d,e,f,g) |
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#define | IDirect3D9Ex_GetAdapterLUID(p, a, b) (p)->lpVtbl->GetAdapterLUID(p,a,b) |
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#define | INTERFACE IDirect3DVolume9 |
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#define | IDirect3DVolume9_QueryInterface(p, a, b) (p)->lpVtbl->QueryInterface(p,a,b) |
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#define | IDirect3DVolume9_AddRef(p) (p)->lpVtbl->AddRef(p) |
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#define | IDirect3DVolume9_Release(p) (p)->lpVtbl->Release(p) |
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#define | IDirect3DVolume9_GetDevice(p, a) (p)->lpVtbl->GetDevice(p,a) |
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#define | IDirect3DVolume9_SetPrivateData(p, a, b, c, d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) |
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#define | IDirect3DVolume9_GetPrivateData(p, a, b, c) (p)->lpVtbl->GetPrivateData(p,a,b,c) |
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#define | IDirect3DVolume9_FreePrivateData(p, a) (p)->lpVtbl->FreePrivateData(p,a) |
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#define | IDirect3DVolume9_GetContainer(p, a, b) (p)->lpVtbl->GetContainer(p,a,b) |
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#define | IDirect3DVolume9_GetDesc(p, a) (p)->lpVtbl->GetDesc(p,a) |
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#define | IDirect3DVolume9_LockBox(p, a, b, c) (p)->lpVtbl->LockBox(p,a,b,c) |
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#define | IDirect3DVolume9_UnlockBox(p) (p)->lpVtbl->UnlockBox(p) |
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#define | INTERFACE IDirect3DSwapChain9 |
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#define | IDirect3DSwapChain9_QueryInterface(p, a, b) (p)->lpVtbl->QueryInterface(p,a,b) |
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#define | IDirect3DSwapChain9_AddRef(p) (p)->lpVtbl->AddRef(p) |
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#define | IDirect3DSwapChain9_Release(p) (p)->lpVtbl->Release(p) |
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#define | IDirect3DSwapChain9_Present(p, a, b, c, d, e) (p)->lpVtbl->Present(p,a,b,c,d,e) |
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#define | IDirect3DSwapChain9_GetFrontBufferData(p, a) (p)->lpVtbl->GetFrontBufferData(p,a) |
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#define | IDirect3DSwapChain9_GetBackBuffer(p, a, b, c) (p)->lpVtbl->GetBackBuffer(p,a,b,c) |
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#define | IDirect3DSwapChain9_GetRasterStatus(p, a) (p)->lpVtbl->GetRasterStatus(p,a) |
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#define | IDirect3DSwapChain9_GetDisplayMode(p, a) (p)->lpVtbl->GetDisplayMode(p,a) |
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#define | IDirect3DSwapChain9_GetDevice(p, a) (p)->lpVtbl->GetDevice(p,a) |
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#define | IDirect3DSwapChain9_GetPresentParameters(p, a) (p)->lpVtbl->GetPresentParameters(p,a) |
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#define | INTERFACE IDirect3DSwapChain9Ex |
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#define | IDirect3DSwapChain9Ex_QueryInterface(p, a, b) (p)->lpVtbl->QueryInterface(p,a,b) |
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#define | IDirect3DSwapChain9Ex_AddRef(p) (p)->lpVtbl->AddRef(p) |
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#define | IDirect3DSwapChain9Ex_Release(p) (p)->lpVtbl->Release(p) |
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#define | IDirect3DSwapChain9Ex_Present(p, a, b, c, d, e) (p)->lpVtbl->Present(p,a,b,c,d,e) |
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#define | IDirect3DSwapChain9Ex_GetFrontBufferData(p, a) (p)->lpVtbl->GetFrontBufferData(p,a) |
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#define | IDirect3DSwapChain9Ex_GetBackBuffer(p, a, b, c) (p)->lpVtbl->GetBackBuffer(p,a,b,c) |
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#define | IDirect3DSwapChain9Ex_GetRasterStatus(p, a) (p)->lpVtbl->GetRasterStatus(p,a) |
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#define | IDirect3DSwapChain9Ex_GetDisplayMode(p, a) (p)->lpVtbl->GetDisplayMode(p,a) |
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#define | IDirect3DSwapChain9Ex_GetDevice(p, a) (p)->lpVtbl->GetDevice(p,a) |
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#define | IDirect3DSwapChain9Ex_GetPresentParameters(p, a) (p)->lpVtbl->GetPresentParameters(p,a) |
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#define | IDirect3DSwapChain9Ex_GetLastPresentCount(p, a) (p)->lpVtbl->GetLastPresentCount(p,a) |
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#define | IDirect3DSwapChain9Ex_GetPresentStats(p, a) (p)->lpVtbl->GetPresentStats(p,a) |
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#define | IDirect3DSwapChain9Ex_GetDisplayModeEx(p, a, b) (p)->lpVtbl->GetDisplayModeEx(p,a,b) |
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#define | INTERFACE IDirect3DResource9 |
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#define | IDirect3DResource9_QueryInterface(p, a, b) (p)->lpVtbl->QueryInterface(p,a,b) |
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#define | IDirect3DResource9_AddRef(p) (p)->lpVtbl->AddRef(p) |
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#define | IDirect3DResource9_Release(p) (p)->lpVtbl->Release(p) |
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#define | IDirect3DResource9_GetDevice(p, a) (p)->lpVtbl->GetDevice(p,a) |
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#define | IDirect3DResource9_SetPrivateData(p, a, b, c, d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) |
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#define | IDirect3DResource9_GetPrivateData(p, a, b, c) (p)->lpVtbl->GetPrivateData(p,a,b,c) |
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#define | IDirect3DResource9_FreePrivateData(p, a) (p)->lpVtbl->FreePrivateData(p,a) |
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#define | IDirect3DResource9_SetPriority(p, a) (p)->lpVtbl->SetPriority(p,a) |
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#define | IDirect3DResource9_GetPriority(p) (p)->lpVtbl->GetPriority(p) |
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#define | IDirect3DResource9_PreLoad(p) (p)->lpVtbl->PreLoad(p) |
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#define | IDirect3DResource9_GetType(p) (p)->lpVtbl->GetType(p) |
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#define | INTERFACE IDirect3DSurface9 |
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#define | IDirect3DSurface9_QueryInterface(p, a, b) (p)->lpVtbl->QueryInterface(p,a,b) |
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#define | IDirect3DSurface9_AddRef(p) (p)->lpVtbl->AddRef(p) |
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#define | IDirect3DSurface9_Release(p) (p)->lpVtbl->Release(p) |
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#define | IDirect3DSurface9_GetDevice(p, a) (p)->lpVtbl->GetDevice(p,a) |
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#define | IDirect3DSurface9_SetPrivateData(p, a, b, c, d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) |
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#define | IDirect3DSurface9_GetPrivateData(p, a, b, c) (p)->lpVtbl->GetPrivateData(p,a,b,c) |
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#define | IDirect3DSurface9_FreePrivateData(p, a) (p)->lpVtbl->FreePrivateData(p,a) |
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#define | IDirect3DSurface9_SetPriority(p, a) (p)->lpVtbl->SetPriority(p,a) |
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#define | IDirect3DSurface9_GetPriority(p) (p)->lpVtbl->GetPriority(p) |
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#define | IDirect3DSurface9_PreLoad(p) (p)->lpVtbl->PreLoad(p) |
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#define | IDirect3DSurface9_GetType(p) (p)->lpVtbl->GetType(p) |
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#define | IDirect3DSurface9_GetContainer(p, a, b) (p)->lpVtbl->GetContainer(p,a,b) |
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#define | IDirect3DSurface9_GetDesc(p, a) (p)->lpVtbl->GetDesc(p,a) |
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#define | IDirect3DSurface9_LockRect(p, a, b, c) (p)->lpVtbl->LockRect(p,a,b,c) |
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#define | IDirect3DSurface9_UnlockRect(p) (p)->lpVtbl->UnlockRect(p) |
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#define | IDirect3DSurface9_GetDC(p, a) (p)->lpVtbl->GetDC(p,a) |
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#define | IDirect3DSurface9_ReleaseDC(p, a) (p)->lpVtbl->ReleaseDC(p,a) |
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#define | INTERFACE IDirect3DVertexBuffer9 |
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#define | IDirect3DVertexBuffer9_QueryInterface(p, a, b) (p)->lpVtbl->QueryInterface(p,a,b) |
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#define | IDirect3DVertexBuffer9_AddRef(p) (p)->lpVtbl->AddRef(p) |
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#define | IDirect3DVertexBuffer9_Release(p) (p)->lpVtbl->Release(p) |
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#define | IDirect3DVertexBuffer9_GetDevice(p, a) (p)->lpVtbl->GetDevice(p,a) |
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#define | IDirect3DVertexBuffer9_SetPrivateData(p, a, b, c, d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) |
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#define | IDirect3DVertexBuffer9_GetPrivateData(p, a, b, c) (p)->lpVtbl->GetPrivateData(p,a,b,c) |
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#define | IDirect3DVertexBuffer9_FreePrivateData(p, a) (p)->lpVtbl->FreePrivateData(p,a) |
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#define | IDirect3DVertexBuffer9_SetPriority(p, a) (p)->lpVtbl->SetPriority(p,a) |
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#define | IDirect3DVertexBuffer9_GetPriority(p) (p)->lpVtbl->GetPriority(p) |
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#define | IDirect3DVertexBuffer9_PreLoad(p) (p)->lpVtbl->PreLoad(p) |
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#define | IDirect3DVertexBuffer9_GetType(p) (p)->lpVtbl->GetType(p) |
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#define | IDirect3DVertexBuffer9_Lock(p, a, b, c, d) (p)->lpVtbl->Lock(p,a,b,c,d) |
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#define | IDirect3DVertexBuffer9_Unlock(p) (p)->lpVtbl->Unlock(p) |
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#define | IDirect3DVertexBuffer9_GetDesc(p, a) (p)->lpVtbl->GetDesc(p,a) |
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#define | INTERFACE IDirect3DIndexBuffer9 |
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#define | IDirect3DIndexBuffer9_QueryInterface(p, a, b) (p)->lpVtbl->QueryInterface(p,a,b) |
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#define | IDirect3DIndexBuffer9_AddRef(p) (p)->lpVtbl->AddRef(p) |
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#define | IDirect3DIndexBuffer9_Release(p) (p)->lpVtbl->Release(p) |
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#define | IDirect3DIndexBuffer9_GetDevice(p, a) (p)->lpVtbl->GetDevice(p,a) |
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#define | IDirect3DIndexBuffer9_SetPrivateData(p, a, b, c, d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) |
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#define | IDirect3DIndexBuffer9_GetPrivateData(p, a, b, c) (p)->lpVtbl->GetPrivateData(p,a,b,c) |
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#define | IDirect3DIndexBuffer9_FreePrivateData(p, a) (p)->lpVtbl->FreePrivateData(p,a) |
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#define | IDirect3DIndexBuffer9_SetPriority(p, a) (p)->lpVtbl->SetPriority(p,a) |
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#define | IDirect3DIndexBuffer9_GetPriority(p) (p)->lpVtbl->GetPriority(p) |
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#define | IDirect3DIndexBuffer9_PreLoad(p) (p)->lpVtbl->PreLoad(p) |
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#define | IDirect3DIndexBuffer9_GetType(p) (p)->lpVtbl->GetType(p) |
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#define | IDirect3DIndexBuffer9_Lock(p, a, b, c, d) (p)->lpVtbl->Lock(p,a,b,c,d) |
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#define | IDirect3DIndexBuffer9_Unlock(p) (p)->lpVtbl->Unlock(p) |
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#define | IDirect3DIndexBuffer9_GetDesc(p, a) (p)->lpVtbl->GetDesc(p,a) |
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#define | INTERFACE IDirect3DBaseTexture9 |
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#define | IDirect3DBaseTexture9_QueryInterface(p, a, b) (p)->lpVtbl->QueryInterface(p,a,b) |
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#define | IDirect3DBaseTexture9_AddRef(p) (p)->lpVtbl->AddRef(p) |
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#define | IDirect3DBaseTexture9_Release(p) (p)->lpVtbl->Release(p) |
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#define | IDirect3DBaseTexture9_GetDevice(p, a) (p)->lpVtbl->GetDevice(p,a) |
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#define | IDirect3DBaseTexture9_SetPrivateData(p, a, b, c, d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) |
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#define | IDirect3DBaseTexture9_GetPrivateData(p, a, b, c) (p)->lpVtbl->GetPrivateData(p,a,b,c) |
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#define | IDirect3DBaseTexture9_FreePrivateData(p, a) (p)->lpVtbl->FreePrivateData(p,a) |
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#define | IDirect3DBaseTexture9_SetPriority(p, a) (p)->lpVtbl->SetPriority(p,a) |
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#define | IDirect3DBaseTexture9_GetPriority(p) (p)->lpVtbl->GetPriority(p) |
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#define | IDirect3DBaseTexture9_PreLoad(p) (p)->lpVtbl->PreLoad(p) |
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#define | IDirect3DBaseTexture9_GetType(p) (p)->lpVtbl->GetType(p) |
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#define | IDirect3DBaseTexture9_SetLOD(p, a) (p)->lpVtbl->SetLOD(p,a) |
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#define | IDirect3DBaseTexture9_GetLOD(p) (p)->lpVtbl->GetLOD(p) |
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#define | IDirect3DBaseTexture9_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p) |
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#define | IDirect3DBaseTexture9_SetAutoGenFilterType(p, a) (p)->lpVtbl->SetAutoGenFilterType(p,a) |
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#define | IDirect3DBaseTexture9_GetAutoGenFilterType(p) (p)->lpVtbl->GetAutoGenFilterType(p) |
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#define | IDirect3DBaseTexture9_GenerateMipSubLevels(p) (p)->lpVtbl->GenerateMipSubLevels(p) |
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#define | INTERFACE IDirect3DCubeTexture9 |
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#define | IDirect3DCubeTexture9_QueryInterface(p, a, b) (p)->lpVtbl->QueryInterface(p,a,b) |
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#define | IDirect3DCubeTexture9_AddRef(p) (p)->lpVtbl->AddRef(p) |
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#define | IDirect3DCubeTexture9_Release(p) (p)->lpVtbl->Release(p) |
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#define | IDirect3DCubeTexture9_GetDevice(p, a) (p)->lpVtbl->GetDevice(p,a) |
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#define | IDirect3DCubeTexture9_SetPrivateData(p, a, b, c, d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) |
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#define | IDirect3DCubeTexture9_GetPrivateData(p, a, b, c) (p)->lpVtbl->GetPrivateData(p,a,b,c) |
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#define | IDirect3DCubeTexture9_FreePrivateData(p, a) (p)->lpVtbl->FreePrivateData(p,a) |
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#define | IDirect3DCubeTexture9_SetPriority(p, a) (p)->lpVtbl->SetPriority(p,a) |
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#define | IDirect3DCubeTexture9_GetPriority(p) (p)->lpVtbl->GetPriority(p) |
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#define | IDirect3DCubeTexture9_PreLoad(p) (p)->lpVtbl->PreLoad(p) |
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#define | IDirect3DCubeTexture9_GetType(p) (p)->lpVtbl->GetType(p) |
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#define | IDirect3DCubeTexture9_SetLOD(p, a) (p)->lpVtbl->SetLOD(p,a) |
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#define | IDirect3DCubeTexture9_GetLOD(p) (p)->lpVtbl->GetLOD(p) |
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#define | IDirect3DCubeTexture9_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p) |
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#define | IDirect3DCubeTexture9_SetAutoGenFilterType(p, a) (p)->lpVtbl->SetAutoGenFilterType(p,a) |
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#define | IDirect3DCubeTexture9_GetAutoGenFilterType(p) (p)->lpVtbl->GetAutoGenFilterType(p) |
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#define | IDirect3DCubeTexture9_GenerateMipSubLevels(p) (p)->lpVtbl->GenerateMipSubLevels(p) |
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#define | IDirect3DCubeTexture9_GetLevelDesc(p, a, b) (p)->lpVtbl->GetLevelDesc(p,a,b) |
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#define | IDirect3DCubeTexture9_GetCubeMapSurface(p, a, b, c) (p)->lpVtbl->GetCubeMapSurface(p,a,b,c) |
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#define | IDirect3DCubeTexture9_LockRect(p, a, b, c, d, e) (p)->lpVtbl->LockRect(p,a,b,c,d,e) |
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#define | IDirect3DCubeTexture9_UnlockRect(p, a, b) (p)->lpVtbl->UnlockRect(p,a,b) |
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#define | IDirect3DCubeTexture9_AddDirtyRect(p, a, b) (p)->lpVtbl->AddDirtyRect(p,a,b) |
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#define | INTERFACE IDirect3DTexture9 |
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#define | IDirect3DTexture9_QueryInterface(p, a, b) (p)->lpVtbl->QueryInterface(p,a,b) |
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#define | IDirect3DTexture9_AddRef(p) (p)->lpVtbl->AddRef(p) |
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#define | IDirect3DTexture9_Release(p) (p)->lpVtbl->Release(p) |
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#define | IDirect3DTexture9_GetDevice(p, a) (p)->lpVtbl->GetDevice(p,a) |
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#define | IDirect3DTexture9_SetPrivateData(p, a, b, c, d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) |
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#define | IDirect3DTexture9_GetPrivateData(p, a, b, c) (p)->lpVtbl->GetPrivateData(p,a,b,c) |
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#define | IDirect3DTexture9_FreePrivateData(p, a) (p)->lpVtbl->FreePrivateData(p,a) |
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#define | IDirect3DTexture9_SetPriority(p, a) (p)->lpVtbl->SetPriority(p,a) |
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#define | IDirect3DTexture9_GetPriority(p) (p)->lpVtbl->GetPriority(p) |
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#define | IDirect3DTexture9_PreLoad(p) (p)->lpVtbl->PreLoad(p) |
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#define | IDirect3DTexture9_GetType(p) (p)->lpVtbl->GetType(p) |
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#define | IDirect3DTexture9_SetLOD(p, a) (p)->lpVtbl->SetLOD(p,a) |
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#define | IDirect3DTexture9_GetLOD(p) (p)->lpVtbl->GetLOD(p) |
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#define | IDirect3DTexture9_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p) |
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#define | IDirect3DTexture9_SetAutoGenFilterType(p, a) (p)->lpVtbl->SetAutoGenFilterType(p,a) |
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#define | IDirect3DTexture9_GetAutoGenFilterType(p) (p)->lpVtbl->GetAutoGenFilterType(p) |
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#define | IDirect3DTexture9_GenerateMipSubLevels(p) (p)->lpVtbl->GenerateMipSubLevels(p) |
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#define | IDirect3DTexture9_GetLevelDesc(p, a, b) (p)->lpVtbl->GetLevelDesc(p,a,b) |
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#define | IDirect3DTexture9_GetSurfaceLevel(p, a, b) (p)->lpVtbl->GetSurfaceLevel(p,a,b) |
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#define | IDirect3DTexture9_LockRect(p, a, b, c, d) (p)->lpVtbl->LockRect(p,a,b,c,d) |
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#define | IDirect3DTexture9_UnlockRect(p, a) (p)->lpVtbl->UnlockRect(p,a) |
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#define | IDirect3DTexture9_AddDirtyRect(p, a) (p)->lpVtbl->AddDirtyRect(p,a) |
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#define | INTERFACE IDirect3DVolumeTexture9 |
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#define | IDirect3DVolumeTexture9_QueryInterface(p, a, b) (p)->lpVtbl->QueryInterface(p,a,b) |
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#define | IDirect3DVolumeTexture9_AddRef(p) (p)->lpVtbl->AddRef(p) |
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#define | IDirect3DVolumeTexture9_Release(p) (p)->lpVtbl->Release(p) |
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#define | IDirect3DVolumeTexture9_GetDevice(p, a) (p)->lpVtbl->GetDevice(p,a) |
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#define | IDirect3DVolumeTexture9_SetPrivateData(p, a, b, c, d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) |
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#define | IDirect3DVolumeTexture9_GetPrivateData(p, a, b, c) (p)->lpVtbl->GetPrivateData(p,a,b,c) |
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#define | IDirect3DVolumeTexture9_FreePrivateData(p, a) (p)->lpVtbl->FreePrivateData(p,a) |
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#define | IDirect3DVolumeTexture9_SetPriority(p, a) (p)->lpVtbl->SetPriority(p,a) |
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#define | IDirect3DVolumeTexture9_GetPriority(p) (p)->lpVtbl->GetPriority(p) |
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#define | IDirect3DVolumeTexture9_PreLoad(p) (p)->lpVtbl->PreLoad(p) |
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#define | IDirect3DVolumeTexture9_GetType(p) (p)->lpVtbl->GetType(p) |
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#define | IDirect3DVolumeTexture9_SetLOD(p, a) (p)->lpVtbl->SetLOD(p,a) |
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#define | IDirect3DVolumeTexture9_GetLOD(p) (p)->lpVtbl->GetLOD(p) |
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#define | IDirect3DVolumeTexture9_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p) |
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#define | IDirect3DVolumeTexture9_SetAutoGenFilterType(p, a) (p)->lpVtbl->SetAutoGenFilterType(p,a) |
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#define | IDirect3DVolumeTexture9_GetAutoGenFilterType(p) (p)->lpVtbl->GetAutoGenFilterType(p) |
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#define | IDirect3DVolumeTexture9_GenerateMipSubLevels(p) (p)->lpVtbl->GenerateMipSubLevels(p) |
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#define | IDirect3DVolumeTexture9_GetLevelDesc(p, a, b) (p)->lpVtbl->GetLevelDesc(p,a,b) |
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#define | IDirect3DVolumeTexture9_GetVolumeLevel(p, a, b) (p)->lpVtbl->GetVolumeLevel(p,a,b) |
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#define | IDirect3DVolumeTexture9_LockBox(p, a, b, c, d) (p)->lpVtbl->LockBox(p,a,b,c,d) |
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#define | IDirect3DVolumeTexture9_UnlockBox(p, a) (p)->lpVtbl->UnlockBox(p,a) |
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#define | IDirect3DVolumeTexture9_AddDirtyBox(p, a) (p)->lpVtbl->AddDirtyBox(p,a) |
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#define | INTERFACE IDirect3DVertexDeclaration9 |
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#define | IDirect3DVertexDeclaration9_QueryInterface(p, a, b) (p)->lpVtbl->QueryInterface(p,a,b) |
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#define | IDirect3DVertexDeclaration9_AddRef(p) (p)->lpVtbl->AddRef(p) |
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#define | IDirect3DVertexDeclaration9_Release(p) (p)->lpVtbl->Release(p) |
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#define | IDirect3DVertexDeclaration9_GetDevice(p, a) (p)->lpVtbl->GetDevice(p,a) |
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#define | IDirect3DVertexDeclaration9_GetDeclaration(p, a, b) (p)->lpVtbl->GetDeclaration(p,a,b) |
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#define | INTERFACE IDirect3DVertexShader9 |
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#define | IDirect3DVertexShader9_QueryInterface(p, a, b) (p)->lpVtbl->QueryInterface(p,a,b) |
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#define | IDirect3DVertexShader9_AddRef(p) (p)->lpVtbl->AddRef(p) |
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#define | IDirect3DVertexShader9_Release(p) (p)->lpVtbl->Release(p) |
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#define | IDirect3DVertexShader9_GetDevice(p, a) (p)->lpVtbl->GetDevice(p,a) |
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#define | IDirect3DVertexShader9_GetFunction(p, a, b) (p)->lpVtbl->GetFunction(p,a,b) |
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#define | INTERFACE IDirect3DPixelShader9 |
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#define | IDirect3DPixelShader9_QueryInterface(p, a, b) (p)->lpVtbl->QueryInterface(p,a,b) |
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#define | IDirect3DPixelShader9_AddRef(p) (p)->lpVtbl->AddRef(p) |
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#define | IDirect3DPixelShader9_Release(p) (p)->lpVtbl->Release(p) |
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#define | IDirect3DPixelShader9_GetDevice(p, a) (p)->lpVtbl->GetDevice(p,a) |
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#define | IDirect3DPixelShader9_GetFunction(p, a, b) (p)->lpVtbl->GetFunction(p,a,b) |
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#define | INTERFACE IDirect3DStateBlock9 |
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#define | IDirect3DStateBlock9_QueryInterface(p, a, b) (p)->lpVtbl->QueryInterface(p,a,b) |
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#define | IDirect3DStateBlock9_AddRef(p) (p)->lpVtbl->AddRef(p) |
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#define | IDirect3DStateBlock9_Release(p) (p)->lpVtbl->Release(p) |
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#define | IDirect3DStateBlock9_GetDevice(p, a) (p)->lpVtbl->GetDevice(p,a) |
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#define | IDirect3DStateBlock9_Capture(p) (p)->lpVtbl->Capture(p) |
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#define | IDirect3DStateBlock9_Apply(p) (p)->lpVtbl->Apply(p) |
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#define | INTERFACE IDirect3DQuery9 |
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#define | IDirect3DQuery9_QueryInterface(p, a, b) (p)->lpVtbl->QueryInterface(p,a,b) |
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#define | IDirect3DQuery9_AddRef(p) (p)->lpVtbl->AddRef(p) |
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#define | IDirect3DQuery9_Release(p) (p)->lpVtbl->Release(p) |
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#define | IDirect3DQuery9_GetDevice(p, a) (p)->lpVtbl->GetDevice(p,a) |
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#define | IDirect3DQuery9_GetType(p) (p)->lpVtbl->GetType(p) |
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#define | IDirect3DQuery9_GetDataSize(p) (p)->lpVtbl->GetDataSize(p) |
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#define | IDirect3DQuery9_Issue(p, a) (p)->lpVtbl->Issue(p,a) |
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#define | IDirect3DQuery9_GetData(p, a, b, c) (p)->lpVtbl->GetData(p,a,b,c) |
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#define | INTERFACE IDirect3DDevice9 |
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#define | IDirect3DDevice9_QueryInterface(p, a, b) (p)->lpVtbl->QueryInterface(p,a,b) |
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#define | IDirect3DDevice9_AddRef(p) (p)->lpVtbl->AddRef(p) |
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#define | IDirect3DDevice9_Release(p) (p)->lpVtbl->Release(p) |
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#define | IDirect3DDevice9_TestCooperativeLevel(p) (p)->lpVtbl->TestCooperativeLevel(p) |
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#define | IDirect3DDevice9_GetAvailableTextureMem(p) (p)->lpVtbl->GetAvailableTextureMem(p) |
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#define | IDirect3DDevice9_EvictManagedResources(p) (p)->lpVtbl->EvictManagedResources(p) |
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#define | IDirect3DDevice9_GetDirect3D(p, a) (p)->lpVtbl->GetDirect3D(p,a) |
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#define | IDirect3DDevice9_GetDeviceCaps(p, a) (p)->lpVtbl->GetDeviceCaps(p,a) |
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#define | IDirect3DDevice9_GetDisplayMode(p, a, b) (p)->lpVtbl->GetDisplayMode(p,a,b) |
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#define | IDirect3DDevice9_GetCreationParameters(p, a) (p)->lpVtbl->GetCreationParameters(p,a) |
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#define | IDirect3DDevice9_SetCursorProperties(p, a, b, c) (p)->lpVtbl->SetCursorProperties(p,a,b,c) |
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#define | IDirect3DDevice9_SetCursorPosition(p, a, b, c) (p)->lpVtbl->SetCursorPosition(p,a,b,c) |
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#define | IDirect3DDevice9_ShowCursor(p, a) (p)->lpVtbl->ShowCursor(p,a) |
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#define | IDirect3DDevice9_CreateAdditionalSwapChain(p, a, b) (p)->lpVtbl->CreateAdditionalSwapChain(p,a,b) |
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#define | IDirect3DDevice9_GetSwapChain(p, a, b) (p)->lpVtbl->GetSwapChain(p,a,b) |
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#define | IDirect3DDevice9_GetNumberOfSwapChains(p) (p)->lpVtbl->GetNumberOfSwapChains(p) |
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#define | IDirect3DDevice9_Reset(p, a) (p)->lpVtbl->Reset(p,a) |
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#define | IDirect3DDevice9_Present(p, a, b, c, d) (p)->lpVtbl->Present(p,a,b,c,d) |
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#define | IDirect3DDevice9_GetBackBuffer(p, a, b, c, d) (p)->lpVtbl->GetBackBuffer(p,a,b,c,d) |
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#define | IDirect3DDevice9_GetRasterStatus(p, a, b) (p)->lpVtbl->GetRasterStatus(p,a,b) |
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#define | IDirect3DDevice9_SetDialogBoxMode(p, a) (p)->lpVtbl->SetDialogBoxMode(p,a) |
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#define | IDirect3DDevice9_SetGammaRamp(p, a, b, c) (p)->lpVtbl->SetGammaRamp(p,a,b,c) |
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#define | IDirect3DDevice9_GetGammaRamp(p, a, b) (p)->lpVtbl->GetGammaRamp(p,a,b) |
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#define | IDirect3DDevice9_CreateTexture(p, a, b, c, d, e, f, g, h) (p)->lpVtbl->CreateTexture(p,a,b,c,d,e,f,g,h) |
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#define | IDirect3DDevice9_CreateVolumeTexture(p, a, b, c, d, e, f, g, h, i) (p)->lpVtbl->CreateVolumeTexture(p,a,b,c,d,e,f,g,h,i) |
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#define | IDirect3DDevice9_CreateCubeTexture(p, a, b, c, d, e, f, g) (p)->lpVtbl->CreateCubeTexture(p,a,b,c,d,e,f,g) |
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#define | IDirect3DDevice9_CreateVertexBuffer(p, a, b, c, d, e, f) (p)->lpVtbl->CreateVertexBuffer(p,a,b,c,d,e,f) |
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#define | IDirect3DDevice9_CreateIndexBuffer(p, a, b, c, d, e, f) (p)->lpVtbl->CreateIndexBuffer(p,a,b,c,d,e,f) |
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#define | IDirect3DDevice9_CreateRenderTarget(p, a, b, c, d, e, f, g, h) (p)->lpVtbl->CreateRenderTarget(p,a,b,c,d,e,f,g,h) |
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#define | IDirect3DDevice9_CreateDepthStencilSurface(p, a, b, c, d, e, f, g, h) (p)->lpVtbl->CreateDepthStencilSurface(p,a,b,c,d,e,f,g,h) |
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#define | IDirect3DDevice9_UpdateSurface(p, a, b, c, d) (p)->lpVtbl->UpdateSurface(p,a,b,c,d) |
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#define | IDirect3DDevice9_UpdateTexture(p, a, b) (p)->lpVtbl->UpdateTexture(p,a,b) |
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#define | IDirect3DDevice9_GetRenderTargetData(p, a, b) (p)->lpVtbl->GetRenderTargetData(p,a,b) |
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#define | IDirect3DDevice9_GetFrontBufferData(p, a, b) (p)->lpVtbl->GetFrontBufferData(p,a,b) |
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#define | IDirect3DDevice9_StretchRect(p, a, b, c, d, e) (p)->lpVtbl->StretchRect(p,a,b,c,d,e) |
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#define | IDirect3DDevice9_ColorFill(p, a, b, c) (p)->lpVtbl->ColorFill(p,a,b,c) |
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#define | IDirect3DDevice9_CreateOffscreenPlainSurface(p, a, b, c, d, e, f) (p)->lpVtbl->CreateOffscreenPlainSurface(p,a,b,c,d,e,f) |
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#define | IDirect3DDevice9_SetRenderTarget(p, a, b) (p)->lpVtbl->SetRenderTarget(p,a,b) |
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#define | IDirect3DDevice9_GetRenderTarget(p, a, b) (p)->lpVtbl->GetRenderTarget(p,a,b) |
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#define | IDirect3DDevice9_SetDepthStencilSurface(p, a) (p)->lpVtbl->SetDepthStencilSurface(p,a) |
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#define | IDirect3DDevice9_GetDepthStencilSurface(p, a) (p)->lpVtbl->GetDepthStencilSurface(p,a) |
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#define | IDirect3DDevice9_BeginScene(p) (p)->lpVtbl->BeginScene(p) |
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#define | IDirect3DDevice9_EndScene(p) (p)->lpVtbl->EndScene(p) |
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#define | IDirect3DDevice9_Clear(p, a, b, c, d, e, f) (p)->lpVtbl->Clear(p,a,b,c,d,e,f) |
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#define | IDirect3DDevice9_SetTransform(p, a, b) (p)->lpVtbl->SetTransform(p,a,b) |
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#define | IDirect3DDevice9_GetTransform(p, a, b) (p)->lpVtbl->GetTransform(p,a,b) |
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#define | IDirect3DDevice9_MultiplyTransform(p, a, b) (p)->lpVtbl->MultiplyTransform(p,a,b) |
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#define | IDirect3DDevice9_SetViewport(p, a) (p)->lpVtbl->SetViewport(p,a) |
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#define | IDirect3DDevice9_GetViewport(p, a) (p)->lpVtbl->GetViewport(p,a) |
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#define | IDirect3DDevice9_SetMaterial(p, a) (p)->lpVtbl->SetMaterial(p,a) |
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#define | IDirect3DDevice9_GetMaterial(p, a) (p)->lpVtbl->GetMaterial(p,a) |
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#define | IDirect3DDevice9_SetLight(p, a, b) (p)->lpVtbl->SetLight(p,a,b) |
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#define | IDirect3DDevice9_GetLight(p, a, b) (p)->lpVtbl->GetLight(p,a,b) |
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#define | IDirect3DDevice9_LightEnable(p, a, b) (p)->lpVtbl->LightEnable(p,a,b) |
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#define | IDirect3DDevice9_GetLightEnable(p, a, b) (p)->lpVtbl->GetLightEnable(p,a,b) |
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#define | IDirect3DDevice9_SetClipPlane(p, a, b) (p)->lpVtbl->SetClipPlane(p,a,b) |
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#define | IDirect3DDevice9_GetClipPlane(p, a, b) (p)->lpVtbl->GetClipPlane(p,a,b) |
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#define | IDirect3DDevice9_SetRenderState(p, a, b) (p)->lpVtbl->SetRenderState(p,a,b) |
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#define | IDirect3DDevice9_GetRenderState(p, a, b) (p)->lpVtbl->GetRenderState(p,a,b) |
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#define | IDirect3DDevice9_CreateStateBlock(p, a, b) (p)->lpVtbl->CreateStateBlock(p,a,b) |
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#define | IDirect3DDevice9_BeginStateBlock(p) (p)->lpVtbl->BeginStateBlock(p) |
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#define | IDirect3DDevice9_EndStateBlock(p, a) (p)->lpVtbl->EndStateBlock(p,a) |
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#define | IDirect3DDevice9_SetClipStatus(p, a) (p)->lpVtbl->SetClipStatus(p,a) |
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#define | IDirect3DDevice9_GetClipStatus(p, a) (p)->lpVtbl->GetClipStatus(p,a) |
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#define | IDirect3DDevice9_GetTexture(p, a, b) (p)->lpVtbl->GetTexture(p,a,b) |
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#define | IDirect3DDevice9_SetTexture(p, a, b) (p)->lpVtbl->SetTexture(p,a,b) |
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#define | IDirect3DDevice9_GetTextureStageState(p, a, b, c) (p)->lpVtbl->GetTextureStageState(p,a,b,c) |
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#define | IDirect3DDevice9_SetTextureStageState(p, a, b, c) (p)->lpVtbl->SetTextureStageState(p,a,b,c) |
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#define | IDirect3DDevice9_GetSamplerState(p, a, b, c) (p)->lpVtbl->GetSamplerState(p,a,b,c) |
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#define | IDirect3DDevice9_SetSamplerState(p, a, b, c) (p)->lpVtbl->SetSamplerState(p,a,b,c) |
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#define | IDirect3DDevice9_ValidateDevice(p, a) (p)->lpVtbl->ValidateDevice(p,a) |
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#define | IDirect3DDevice9_SetPaletteEntries(p, a, b) (p)->lpVtbl->SetPaletteEntries(p,a,b) |
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#define | IDirect3DDevice9_GetPaletteEntries(p, a, b) (p)->lpVtbl->GetPaletteEntries(p,a,b) |
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#define | IDirect3DDevice9_SetCurrentTexturePalette(p, a) (p)->lpVtbl->SetCurrentTexturePalette(p,a) |
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#define | IDirect3DDevice9_GetCurrentTexturePalette(p, a) (p)->lpVtbl->GetCurrentTexturePalette(p,a) |
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#define | IDirect3DDevice9_SetScissorRect(p, a) (p)->lpVtbl->SetScissorRect(p,a) |
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#define | IDirect3DDevice9_GetScissorRect(p, a) (p)->lpVtbl->GetScissorRect(p,a) |
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#define | IDirect3DDevice9_SetSoftwareVertexProcessing(p, a) (p)->lpVtbl->SetSoftwareVertexProcessing(p,a) |
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#define | IDirect3DDevice9_GetSoftwareVertexProcessing(p) (p)->lpVtbl->GetSoftwareVertexProcessing(p) |
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#define | IDirect3DDevice9_SetNPatchMode(p, a) (p)->lpVtbl->SetNPatchMode(p,a) |
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#define | IDirect3DDevice9_GetNPatchMode(p) (p)->lpVtbl->GetNPatchMode(p) |
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#define | IDirect3DDevice9_DrawPrimitive(p, a, b, c) (p)->lpVtbl->DrawPrimitive(p,a,b,c) |
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#define | IDirect3DDevice9_DrawIndexedPrimitive(p, a, b, c, d, e, f) (p)->lpVtbl->DrawIndexedPrimitive(p,a,b,c,d,e,f) |
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#define | IDirect3DDevice9_DrawPrimitiveUP(p, a, b, c, d) (p)->lpVtbl->DrawPrimitiveUP(p,a,b,c,d) |
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#define | IDirect3DDevice9_DrawIndexedPrimitiveUP(p, a, b, c, d, e, f, g, h) (p)->lpVtbl->DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h) |
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#define | IDirect3DDevice9_ProcessVertices(p, a, b, c, d, e, f) (p)->lpVtbl->ProcessVertices(p,a,b,c,d,e,f) |
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#define | IDirect3DDevice9_CreateVertexDeclaration(p, a, b) (p)->lpVtbl->CreateVertexDeclaration(p,a,b) |
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#define | IDirect3DDevice9_SetVertexDeclaration(p, a) (p)->lpVtbl->SetVertexDeclaration(p,a) |
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#define | IDirect3DDevice9_GetVertexDeclaration(p, a) (p)->lpVtbl->GetVertexDeclaration(p,a) |
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#define | IDirect3DDevice9_SetFVF(p, a) (p)->lpVtbl->SetFVF(p,a) |
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#define | IDirect3DDevice9_GetFVF(p, a) (p)->lpVtbl->GetFVF(p,a) |
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#define | IDirect3DDevice9_CreateVertexShader(p, a, b) (p)->lpVtbl->CreateVertexShader(p,a,b) |
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#define | IDirect3DDevice9_SetVertexShader(p, a) (p)->lpVtbl->SetVertexShader(p,a) |
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#define | IDirect3DDevice9_GetVertexShader(p, a) (p)->lpVtbl->GetVertexShader(p,a) |
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#define | IDirect3DDevice9_SetVertexShaderConstantF(p, a, b, c) (p)->lpVtbl->SetVertexShaderConstantF(p,a,b,c) |
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#define | IDirect3DDevice9_GetVertexShaderConstantF(p, a, b, c) (p)->lpVtbl->GetVertexShaderConstantF(p,a,b,c) |
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#define | IDirect3DDevice9_SetVertexShaderConstantI(p, a, b, c) (p)->lpVtbl->SetVertexShaderConstantI(p,a,b,c) |
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#define | IDirect3DDevice9_GetVertexShaderConstantI(p, a, b, c) (p)->lpVtbl->GetVertexShaderConstantI(p,a,b,c) |
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#define | IDirect3DDevice9_SetVertexShaderConstantB(p, a, b, c) (p)->lpVtbl->SetVertexShaderConstantB(p,a,b,c) |
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#define | IDirect3DDevice9_GetVertexShaderConstantB(p, a, b, c) (p)->lpVtbl->GetVertexShaderConstantB(p,a,b,c) |
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#define | IDirect3DDevice9_SetStreamSource(p, a, b, c, d) (p)->lpVtbl->SetStreamSource(p,a,b,c,d) |
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#define | IDirect3DDevice9_GetStreamSource(p, a, b, c, d) (p)->lpVtbl->GetStreamSource(p,a,b,c,d) |
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#define | IDirect3DDevice9_SetStreamSourceFreq(p, a, b) (p)->lpVtbl->SetStreamSourceFreq(p,a,b) |
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#define | IDirect3DDevice9_GetStreamSourceFreq(p, a, b) (p)->lpVtbl->GetStreamSourceFreq(p,a,b) |
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#define | IDirect3DDevice9_SetIndices(p, a) (p)->lpVtbl->SetIndices(p,a) |
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#define | IDirect3DDevice9_GetIndices(p, a) (p)->lpVtbl->GetIndices(p,a) |
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#define | IDirect3DDevice9_CreatePixelShader(p, a, b) (p)->lpVtbl->CreatePixelShader(p,a,b) |
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#define | IDirect3DDevice9_SetPixelShader(p, a) (p)->lpVtbl->SetPixelShader(p,a) |
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#define | IDirect3DDevice9_GetPixelShader(p, a) (p)->lpVtbl->GetPixelShader(p,a) |
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#define | IDirect3DDevice9_SetPixelShaderConstantF(p, a, b, c) (p)->lpVtbl->SetPixelShaderConstantF(p,a,b,c) |
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#define | IDirect3DDevice9_GetPixelShaderConstantF(p, a, b, c) (p)->lpVtbl->GetPixelShaderConstantF(p,a,b,c) |
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#define | IDirect3DDevice9_SetPixelShaderConstantI(p, a, b, c) (p)->lpVtbl->SetPixelShaderConstantI(p,a,b,c) |
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#define | IDirect3DDevice9_GetPixelShaderConstantI(p, a, b, c) (p)->lpVtbl->GetPixelShaderConstantI(p,a,b,c) |
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#define | IDirect3DDevice9_SetPixelShaderConstantB(p, a, b, c) (p)->lpVtbl->SetPixelShaderConstantB(p,a,b,c) |
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#define | IDirect3DDevice9_GetPixelShaderConstantB(p, a, b, c) (p)->lpVtbl->GetPixelShaderConstantB(p,a,b,c) |
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#define | IDirect3DDevice9_DrawRectPatch(p, a, b, c) (p)->lpVtbl->DrawRectPatch(p,a,b,c) |
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#define | IDirect3DDevice9_DrawTriPatch(p, a, b, c) (p)->lpVtbl->DrawTriPatch(p,a,b,c) |
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#define | IDirect3DDevice9_DeletePatch(p, a) (p)->lpVtbl->DeletePatch(p,a) |
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#define | IDirect3DDevice9_CreateQuery(p, a, b) (p)->lpVtbl->CreateQuery(p,a,b) |
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#define | INTERFACE IDirect3DDevice9Ex |
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#define | IDirect3DDevice9Ex_QueryInterface(p, a, b) (p)->lpVtbl->QueryInterface(p,a,b) |
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#define | IDirect3DDevice9Ex_AddRef(p) (p)->lpVtbl->AddRef(p) |
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#define | IDirect3DDevice9Ex_Release(p) (p)->lpVtbl->Release(p) |
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#define | IDirect3DDevice9Ex_TestCooperativeLevel(p) (p)->lpVtbl->TestCooperativeLevel(p) |
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#define | IDirect3DDevice9Ex_GetAvailableTextureMem(p) (p)->lpVtbl->GetAvailableTextureMem(p) |
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#define | IDirect3DDevice9Ex_EvictManagedResources(p) (p)->lpVtbl->EvictManagedResources(p) |
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#define | IDirect3DDevice9Ex_GetDirect3D(p, a) (p)->lpVtbl->GetDirect3D(p,a) |
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#define | IDirect3DDevice9Ex_GetDeviceCaps(p, a) (p)->lpVtbl->GetDeviceCaps(p,a) |
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#define | IDirect3DDevice9Ex_GetDisplayMode(p, a, b) (p)->lpVtbl->GetDisplayMode(p,a,b) |
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#define | IDirect3DDevice9Ex_GetCreationParameters(p, a) (p)->lpVtbl->GetCreationParameters(p,a) |
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#define | IDirect3DDevice9Ex_SetCursorProperties(p, a, b, c) (p)->lpVtbl->SetCursorProperties(p,a,b,c) |
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#define | IDirect3DDevice9Ex_SetCursorPosition(p, a, b, c) (p)->lpVtbl->SetCursorPosition(p,a,b,c) |
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#define | IDirect3DDevice9Ex_ShowCursor(p, a) (p)->lpVtbl->ShowCursor(p,a) |
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#define | IDirect3DDevice9Ex_CreateAdditionalSwapChain(p, a, b) (p)->lpVtbl->CreateAdditionalSwapChain(p,a,b) |
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#define | IDirect3DDevice9Ex_GetSwapChain(p, a, b) (p)->lpVtbl->GetSwapChain(p,a,b) |
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#define | IDirect3DDevice9Ex_GetNumberOfSwapChains(p) (p)->lpVtbl->GetNumberOfSwapChains(p) |
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#define | IDirect3DDevice9Ex_Reset(p, a) (p)->lpVtbl->Reset(p,a) |
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#define | IDirect3DDevice9Ex_Present(p, a, b, c, d) (p)->lpVtbl->Present(p,a,b,c,d) |
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#define | IDirect3DDevice9Ex_GetBackBuffer(p, a, b, c, d) (p)->lpVtbl->GetBackBuffer(p,a,b,c,d) |
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#define | IDirect3DDevice9Ex_GetRasterStatus(p, a, b) (p)->lpVtbl->GetRasterStatus(p,a,b) |
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#define | IDirect3DDevice9Ex_SetDialogBoxMode(p, a) (p)->lpVtbl->SetDialogBoxMode(p,a) |
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#define | IDirect3DDevice9Ex_SetGammaRamp(p, a, b, c) (p)->lpVtbl->SetGammaRamp(p,a,b,c) |
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#define | IDirect3DDevice9Ex_GetGammaRamp(p, a, b) (p)->lpVtbl->GetGammaRamp(p,a,b) |
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#define | IDirect3DDevice9Ex_CreateTexture(p, a, b, c, d, e, f, g, h) (p)->lpVtbl->CreateTexture(p,a,b,c,d,e,f,g,h) |
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#define | IDirect3DDevice9Ex_CreateVolumeTexture(p, a, b, c, d, e, f, g, h, i) (p)->lpVtbl->CreateVolumeTexture(p,a,b,c,d,e,f,g,h,i) |
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#define | IDirect3DDevice9Ex_CreateCubeTexture(p, a, b, c, d, e, f, g) (p)->lpVtbl->CreateCubeTexture(p,a,b,c,d,e,f,g) |
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#define | IDirect3DDevice9Ex_CreateVertexBuffer(p, a, b, c, d, e, f) (p)->lpVtbl->CreateVertexBuffer(p,a,b,c,d,e,f) |
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#define | IDirect3DDevice9Ex_CreateIndexBuffer(p, a, b, c, d, e, f) (p)->lpVtbl->CreateIndexBuffer(p,a,b,c,d,e,f) |
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#define | IDirect3DDevice9Ex_CreateRenderTarget(p, a, b, c, d, e, f, g, h) (p)->lpVtbl->CreateRenderTarget(p,a,b,c,d,e,f,g,h) |
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#define | IDirect3DDevice9Ex_CreateDepthStencilSurface(p, a, b, c, d, e, f, g, h) (p)->lpVtbl->CreateDepthStencilSurface(p,a,b,c,d,e,f,g,h) |
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#define | IDirect3DDevice9Ex_UpdateSurface(p, a, b, c, d) (p)->lpVtbl->UpdateSurface(p,a,b,c,d) |
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#define | IDirect3DDevice9Ex_UpdateTexture(p, a, b) (p)->lpVtbl->UpdateTexture(p,a,b) |
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#define | IDirect3DDevice9Ex_GetRenderTargetData(p, a, b) (p)->lpVtbl->GetRenderTargetData(p,a,b) |
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#define | IDirect3DDevice9Ex_GetFrontBufferData(p, a, b) (p)->lpVtbl->GetFrontBufferData(p,a,b) |
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#define | IDirect3DDevice9Ex_StretchRect(p, a, b, c, d, e) (p)->lpVtbl->StretchRect(p,a,b,c,d,e) |
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#define | IDirect3DDevice9Ex_ColorFill(p, a, b, c) (p)->lpVtbl->ColorFill(p,a,b,c) |
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#define | IDirect3DDevice9Ex_CreateOffscreenPlainSurface(p, a, b, c, d, e, f) (p)->lpVtbl->CreateOffscreenPlainSurface(p,a,b,c,d,e,f) |
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#define | IDirect3DDevice9Ex_SetRenderTarget(p, a, b) (p)->lpVtbl->SetRenderTarget(p,a,b) |
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#define | IDirect3DDevice9Ex_GetRenderTarget(p, a, b) (p)->lpVtbl->GetRenderTarget(p,a,b) |
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#define | IDirect3DDevice9Ex_SetDepthStencilSurface(p, a) (p)->lpVtbl->SetDepthStencilSurface(p,a) |
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#define | IDirect3DDevice9Ex_GetDepthStencilSurface(p, a) (p)->lpVtbl->GetDepthStencilSurface(p,a) |
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#define | IDirect3DDevice9Ex_BeginScene(p) (p)->lpVtbl->BeginScene(p) |
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#define | IDirect3DDevice9Ex_EndScene(p) (p)->lpVtbl->EndScene(p) |
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#define | IDirect3DDevice9Ex_Clear(p, a, b, c, d, e, f) (p)->lpVtbl->Clear(p,a,b,c,d,e,f) |
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#define | IDirect3DDevice9Ex_SetTransform(p, a, b) (p)->lpVtbl->SetTransform(p,a,b) |
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#define | IDirect3DDevice9Ex_GetTransform(p, a, b) (p)->lpVtbl->GetTransform(p,a,b) |
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#define | IDirect3DDevice9Ex_MultiplyTransform(p, a, b) (p)->lpVtbl->MultiplyTransform(p,a,b) |
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#define | IDirect3DDevice9Ex_SetViewport(p, a) (p)->lpVtbl->SetViewport(p,a) |
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#define | IDirect3DDevice9Ex_GetViewport(p, a) (p)->lpVtbl->GetViewport(p,a) |
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#define | IDirect3DDevice9Ex_SetMaterial(p, a) (p)->lpVtbl->SetMaterial(p,a) |
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#define | IDirect3DDevice9Ex_GetMaterial(p, a) (p)->lpVtbl->GetMaterial(p,a) |
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#define | IDirect3DDevice9Ex_SetLight(p, a, b) (p)->lpVtbl->SetLight(p,a,b) |
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#define | IDirect3DDevice9Ex_GetLight(p, a, b) (p)->lpVtbl->GetLight(p,a,b) |
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#define | IDirect3DDevice9Ex_LightEnable(p, a, b) (p)->lpVtbl->LightEnable(p,a,b) |
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#define | IDirect3DDevice9Ex_GetLightEnable(p, a, b) (p)->lpVtbl->GetLightEnable(p,a,b) |
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#define | IDirect3DDevice9Ex_SetClipPlane(p, a, b) (p)->lpVtbl->SetClipPlane(p,a,b) |
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#define | IDirect3DDevice9Ex_GetClipPlane(p, a, b) (p)->lpVtbl->GetClipPlane(p,a,b) |
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#define | IDirect3DDevice9Ex_SetRenderState(p, a, b) (p)->lpVtbl->SetRenderState(p,a,b) |
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#define | IDirect3DDevice9Ex_GetRenderState(p, a, b) (p)->lpVtbl->GetRenderState(p,a,b) |
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#define | IDirect3DDevice9Ex_CreateStateBlock(p, a, b) (p)->lpVtbl->CreateStateBlock(p,a,b) |
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#define | IDirect3DDevice9Ex_BeginStateBlock(p) (p)->lpVtbl->BeginStateBlock(p) |
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#define | IDirect3DDevice9Ex_EndStateBlock(p, a) (p)->lpVtbl->EndStateBlock(p,a) |
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#define | IDirect3DDevice9Ex_SetClipStatus(p, a) (p)->lpVtbl->SetClipStatus(p,a) |
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#define | IDirect3DDevice9Ex_GetClipStatus(p, a) (p)->lpVtbl->GetClipStatus(p,a) |
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#define | IDirect3DDevice9Ex_GetTexture(p, a, b) (p)->lpVtbl->GetTexture(p,a,b) |
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#define | IDirect3DDevice9Ex_SetTexture(p, a, b) (p)->lpVtbl->SetTexture(p,a,b) |
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#define | IDirect3DDevice9Ex_GetTextureStageState(p, a, b, c) (p)->lpVtbl->GetTextureStageState(p,a,b,c) |
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#define | IDirect3DDevice9Ex_SetTextureStageState(p, a, b, c) (p)->lpVtbl->SetTextureStageState(p,a,b,c) |
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#define | IDirect3DDevice9Ex_GetSamplerState(p, a, b, c) (p)->lpVtbl->GetSamplerState(p,a,b,c) |
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#define | IDirect3DDevice9Ex_SetSamplerState(p, a, b, c) (p)->lpVtbl->SetSamplerState(p,a,b,c) |
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#define | IDirect3DDevice9Ex_ValidateDevice(p, a) (p)->lpVtbl->ValidateDevice(p,a) |
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#define | IDirect3DDevice9Ex_SetPaletteEntries(p, a, b) (p)->lpVtbl->SetPaletteEntries(p,a,b) |
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#define | IDirect3DDevice9Ex_GetPaletteEntries(p, a, b) (p)->lpVtbl->GetPaletteEntries(p,a,b) |
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#define | IDirect3DDevice9Ex_SetCurrentTexturePalette(p, a) (p)->lpVtbl->SetCurrentTexturePalette(p,a) |
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#define | IDirect3DDevice9Ex_GetCurrentTexturePalette(p, a) (p)->lpVtbl->GetCurrentTexturePalette(p,a) |
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#define | IDirect3DDevice9Ex_SetScissorRect(p, a) (p)->lpVtbl->SetScissorRect(p,a) |
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#define | IDirect3DDevice9Ex_GetScissorRect(p, a) (p)->lpVtbl->GetScissorRect(p,a) |
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#define | IDirect3DDevice9Ex_SetSoftwareVertexProcessing(p, a) (p)->lpVtbl->SetSoftwareVertexProcessing(p,a) |
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#define | IDirect3DDevice9Ex_GetSoftwareVertexProcessing(p) (p)->lpVtbl->GetSoftwareVertexProcessing(p) |
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#define | IDirect3DDevice9Ex_SetNPatchMode(p, a) (p)->lpVtbl->SetNPatchMode(p,a) |
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#define | IDirect3DDevice9Ex_GetNPatchMode(p) (p)->lpVtbl->GetNPatchMode(p) |
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#define | IDirect3DDevice9Ex_DrawPrimitive(p, a, b, c) (p)->lpVtbl->DrawPrimitive(p,a,b,c) |
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#define | IDirect3DDevice9Ex_DrawIndexedPrimitive(p, a, b, c, d, e, f) (p)->lpVtbl->DrawIndexedPrimitive(p,a,b,c,d,e,f) |
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#define | IDirect3DDevice9Ex_DrawPrimitiveUP(p, a, b, c, d) (p)->lpVtbl->DrawPrimitiveUP(p,a,b,c,d) |
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#define | IDirect3DDevice9Ex_DrawIndexedPrimitiveUP(p, a, b, c, d, e, f, g, h) (p)->lpVtbl->DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h) |
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#define | IDirect3DDevice9Ex_ProcessVertices(p, a, b, c, d, e, f) (p)->lpVtbl->ProcessVertices(p,a,b,c,d,e,f) |
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#define | IDirect3DDevice9Ex_CreateVertexDeclaration(p, a, b) (p)->lpVtbl->CreateVertexDeclaration(p,a,b) |
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#define | IDirect3DDevice9Ex_SetVertexDeclaration(p, a) (p)->lpVtbl->SetVertexDeclaration(p,a) |
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#define | IDirect3DDevice9Ex_GetVertexDeclaration(p, a) (p)->lpVtbl->GetVertexDeclaration(p,a) |
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#define | IDirect3DDevice9Ex_SetFVF(p, a) (p)->lpVtbl->SetFVF(p,a) |
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#define | IDirect3DDevice9Ex_GetFVF(p, a) (p)->lpVtbl->GetFVF(p,a) |
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#define | IDirect3DDevice9Ex_CreateVertexShader(p, a, b) (p)->lpVtbl->CreateVertexShader(p,a,b) |
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#define | IDirect3DDevice9Ex_SetVertexShader(p, a) (p)->lpVtbl->SetVertexShader(p,a) |
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#define | IDirect3DDevice9Ex_GetVertexShader(p, a) (p)->lpVtbl->GetVertexShader(p,a) |
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#define | IDirect3DDevice9Ex_SetVertexShaderConstantF(p, a, b, c) (p)->lpVtbl->SetVertexShaderConstantF(p,a,b,c) |
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#define | IDirect3DDevice9Ex_GetVertexShaderConstantF(p, a, b, c) (p)->lpVtbl->GetVertexShaderConstantF(p,a,b,c) |
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#define | IDirect3DDevice9Ex_SetVertexShaderConstantI(p, a, b, c) (p)->lpVtbl->SetVertexShaderConstantI(p,a,b,c) |
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#define | IDirect3DDevice9Ex_GetVertexShaderConstantI(p, a, b, c) (p)->lpVtbl->GetVertexShaderConstantI(p,a,b,c) |
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#define | IDirect3DDevice9Ex_SetVertexShaderConstantB(p, a, b, c) (p)->lpVtbl->SetVertexShaderConstantB(p,a,b,c) |
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#define | IDirect3DDevice9Ex_GetVertexShaderConstantB(p, a, b, c) (p)->lpVtbl->GetVertexShaderConstantB(p,a,b,c) |
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#define | IDirect3DDevice9Ex_SetStreamSource(p, a, b, c, d) (p)->lpVtbl->SetStreamSource(p,a,b,c,d) |
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#define | IDirect3DDevice9Ex_GetStreamSource(p, a, b, c, d) (p)->lpVtbl->GetStreamSource(p,a,b,c,d) |
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#define | IDirect3DDevice9Ex_SetStreamSourceFreq(p, a, b) (p)->lpVtbl->SetStreamSourceFreq(p,a,b) |
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#define | IDirect3DDevice9Ex_GetStreamSourceFreq(p, a, b) (p)->lpVtbl->GetStreamSourceFreq(p,a,b) |
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#define | IDirect3DDevice9Ex_SetIndices(p, a) (p)->lpVtbl->SetIndices(p,a) |
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#define | IDirect3DDevice9Ex_GetIndices(p, a) (p)->lpVtbl->GetIndices(p,a) |
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#define | IDirect3DDevice9Ex_CreatePixelShader(p, a, b) (p)->lpVtbl->CreatePixelShader(p,a,b) |
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#define | IDirect3DDevice9Ex_SetPixelShader(p, a) (p)->lpVtbl->SetPixelShader(p,a) |
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#define | IDirect3DDevice9Ex_GetPixelShader(p, a) (p)->lpVtbl->GetPixelShader(p,a) |
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#define | IDirect3DDevice9Ex_SetPixelShaderConstantF(p, a, b, c) (p)->lpVtbl->SetPixelShaderConstantF(p,a,b,c) |
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#define | IDirect3DDevice9Ex_GetPixelShaderConstantF(p, a, b, c) (p)->lpVtbl->GetPixelShaderConstantF(p,a,b,c) |
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#define | IDirect3DDevice9Ex_SetPixelShaderConstantI(p, a, b, c) (p)->lpVtbl->SetPixelShaderConstantI(p,a,b,c) |
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#define | IDirect3DDevice9Ex_GetPixelShaderConstantI(p, a, b, c) (p)->lpVtbl->GetPixelShaderConstantI(p,a,b,c) |
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#define | IDirect3DDevice9Ex_SetPixelShaderConstantB(p, a, b, c) (p)->lpVtbl->SetPixelShaderConstantB(p,a,b,c) |
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#define | IDirect3DDevice9Ex_GetPixelShaderConstantB(p, a, b, c) (p)->lpVtbl->GetPixelShaderConstantB(p,a,b,c) |
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#define | IDirect3DDevice9Ex_DrawRectPatch(p, a, b, c) (p)->lpVtbl->DrawRectPatch(p,a,b,c) |
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#define | IDirect3DDevice9Ex_DrawTriPatch(p, a, b, c) (p)->lpVtbl->DrawTriPatch(p,a,b,c) |
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#define | IDirect3DDevice9Ex_DeletePatch(p, a) (p)->lpVtbl->DeletePatch(p,a) |
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#define | IDirect3DDevice9Ex_CreateQuery(p, a, b) (p)->lpVtbl->CreateQuery(p,a,b) |
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#define | IDirect3DDevice9Ex_SetConvolutionMonoKernel(p, a, b, c, d) (p)->lpVtbl->SetConvolutionMonoKernel(p,a,b,c,d) |
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#define | IDirect3DDevice9Ex_ComposeRects(p, a, b, c, d, e, f, g, h) (p)->lpVtbl->ComposeRects(p,a,b,c,d,e,f,g,h) |
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#define | IDirect3DDevice9Ex_PresentEx(p, a, b, c, d, e) (p)->lpVtbl->PresentEx(p,a,b,c,d,e) |
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#define | IDirect3DDevice9Ex_GetGPUThreadPriority(p, a) (p)->lpVtbl->GetGPUThreadPriority(p,a) |
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#define | IDirect3DDevice9Ex_SetGPUThreadPriority(p, a) (p)->lpVtbl->SetGPUThreadPriority(p,a) |
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#define | IDirect3DDevice9Ex_WaitForVBlank(p, a) (p)->lpVtbl->WaitForVBlank(p,a) |
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#define | IDirect3DDevice9Ex_CheckResourceResidency(p, a, b) (p)->lpVtbl->CheckResourceResidency(p,a,b) |
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#define | IDirect3DDevice9Ex_SetMaximumFrameLatency(p, a) (p)->lpVtbl->SetMaximumFrameLatency(p,a) |
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#define | IDirect3DDevice9Ex_GetMaximumFrameLatency(p, a) (p)->lpVtbl->GetMaximumFrameLatency(p,a) |
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#define | IDirect3DDevice9Ex_CheckDeviceState(p, a) (p)->lpVtbl->CheckDeviceState(p,a) |
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#define | IDirect3DDevice9Ex_CreateRenderTargetEx(p, a, b, c, d, e, f, g, h, i) (p)->lpVtbl->CreateRenderTargetEx(p,a,b,c,d,e,f,g,h,i) |
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#define | IDirect3DDevice9Ex_CreateOffscreenPlainSurfaceEx(p, a, b, c, d, e, f, g) (p)->lpVtbl->CreateOffscreenPlainSurfaceEx(p,a,b,c,d,e,f,g) |
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#define | IDirect3DDevice9Ex_CreateDepthStencilSurfaceEx(p, a, b, c, d, e, f, g, h, i) (p)->lpVtbl->CreateDepthStencilSurfaceEx(p,a,b,c,d,e,f,g,h,i) |
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#define | IDirect3DDevice9Ex_ResetEx(p, a, b) (p)->lpVtbl->ResetEx(p,a,b) |
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#define | IDirect3DDevice9Ex_GetDisplayModeEx(p, a, b, c) (p)->lpVtbl->GetDisplayModeEx(p,a,b,c) |
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