ReactOS 0.4.17-dev-966-gf06eace
_D3DLIGHT9 Struct Reference

#include <d3d9types.h>

Collaboration diagram for _D3DLIGHT9:

Public Attributes

D3DLIGHTTYPE Type
 
D3DCOLORVALUE Diffuse
 
D3DCOLORVALUE Specular
 
D3DCOLORVALUE Ambient
 
D3DVECTOR Position
 
D3DVECTOR Direction
 
float Range
 
float Falloff
 
float Attenuation0
 
float Attenuation1
 
float Attenuation2
 
float Theta
 
float Phi
 

Detailed Description

Definition at line 1408 of file d3d9types.h.

Member Data Documentation

◆ Ambient

D3DCOLORVALUE _D3DLIGHT9::Ambient

Definition at line 1412 of file d3d9types.h.

◆ Attenuation0

float _D3DLIGHT9::Attenuation0

Definition at line 1417 of file d3d9types.h.

◆ Attenuation1

float _D3DLIGHT9::Attenuation1

Definition at line 1418 of file d3d9types.h.

◆ Attenuation2

float _D3DLIGHT9::Attenuation2

Definition at line 1419 of file d3d9types.h.

◆ Diffuse

D3DCOLORVALUE _D3DLIGHT9::Diffuse

Definition at line 1410 of file d3d9types.h.

◆ Direction

D3DVECTOR _D3DLIGHT9::Direction

Definition at line 1414 of file d3d9types.h.

◆ Falloff

float _D3DLIGHT9::Falloff

Definition at line 1416 of file d3d9types.h.

◆ Phi

float _D3DLIGHT9::Phi

Definition at line 1421 of file d3d9types.h.

◆ Position

D3DVECTOR _D3DLIGHT9::Position

Definition at line 1413 of file d3d9types.h.

◆ Range

float _D3DLIGHT9::Range

Definition at line 1415 of file d3d9types.h.

◆ Specular

D3DCOLORVALUE _D3DLIGHT9::Specular

Definition at line 1411 of file d3d9types.h.

◆ Theta

float _D3DLIGHT9::Theta

Definition at line 1420 of file d3d9types.h.

◆ Type

D3DLIGHTTYPE _D3DLIGHT9::Type

Definition at line 1409 of file d3d9types.h.


The documentation for this struct was generated from the following file: