ReactOS 0.4.16-dev-320-g3bd9ddc
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#include <d3d8types.h>
Public Attributes | |
D3DFORMAT | Format |
D3DRESOURCETYPE | Type |
DWORD | Usage |
D3DPOOL | Pool |
UINT | Size |
D3DMULTISAMPLE_TYPE | MultiSampleType |
UINT | Width |
UINT | Height |
DWORD | MultiSampleQuality |
Definition at line 1169 of file d3d8types.h.
D3DFORMAT _D3DSURFACE_DESC::Format |
Definition at line 1170 of file d3d8types.h.
Referenced by D3DXLoadSurfaceFromMemory(), D3DXLoadSurfaceFromSurface(), D3DXRenderToEnvMap_BeginCube(), D3DXRenderToSurface_BeginScene(), D3DXSaveSurfaceToFileInMemory(), save_dds_surface_to_memory(), and test_ID3DXFont().
UINT _D3DSURFACE_DESC::Height |
Definition at line 1177 of file d3d8types.h.
Referenced by d3dx9_sprite_Draw(), D3DXLoadSurfaceFromMemory(), D3DXLoadSurfaceFromSurface(), D3DXRenderToEnvMap_BeginCube(), D3DXRenderToSurface_BeginScene(), D3DXSaveSurfaceToFileInMemory(), save_dds_surface_to_memory(), test_D3DXCreateCubeTextureFromFileInMemory(), and test_ID3DXFont().
DWORD _D3DSURFACE_DESC::MultiSampleQuality |
Definition at line 1486 of file d3d9types.h.
Referenced by D3DXRenderToEnvMap_BeginCube(), and D3DXRenderToSurface_BeginScene().
D3DMULTISAMPLE_TYPE _D3DSURFACE_DESC::MultiSampleType |
Definition at line 1175 of file d3d8types.h.
Referenced by D3DXRenderToEnvMap_BeginCube(), and D3DXRenderToSurface_BeginScene().
D3DPOOL _D3DSURFACE_DESC::Pool |
Definition at line 1173 of file d3d8types.h.
Referenced by param_on_lost_device(), and test_ID3DXFont().
UINT _D3DSURFACE_DESC::Size |
Definition at line 1174 of file d3d8types.h.
D3DRESOURCETYPE _D3DSURFACE_DESC::Type |
Definition at line 1171 of file d3d8types.h.
DWORD _D3DSURFACE_DESC::Usage |
Definition at line 1172 of file d3d8types.h.
Referenced by D3DXRenderToEnvMap_BeginCube(), D3DXRenderToSurface_BeginScene(), and test_ID3DXFont().
UINT _D3DSURFACE_DESC::Width |
Definition at line 1176 of file d3d8types.h.
Referenced by d3dx9_sprite_Draw(), D3DXLoadSurfaceFromMemory(), D3DXLoadSurfaceFromSurface(), D3DXRenderToEnvMap_BeginCube(), D3DXRenderToSurface_BeginScene(), D3DXSaveSurfaceToFileInMemory(), save_dds_surface_to_memory(), test_D3DXCreateCubeTextureFromFileInMemory(), and test_ID3DXFont().