ReactOS 0.4.16-dev-336-gb667d82
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#include <d3d9types.h>
Public Attributes | |
DWORD | X |
DWORD | Y |
DWORD | Width |
DWORD | Height |
float | MinZ |
float | MaxZ |
Definition at line 1507 of file d3d9types.h.
DWORD _D3DVIEWPORT9::Height |
Definition at line 1511 of file d3d9types.h.
Referenced by check_ID3DXRenderToSurface(), compare_device_state(), d3d9_device_GetViewport(), d3d9_device_SetViewport(), d3dx9_line_Begin(), D3DXRenderToSurface_BeginScene(), D3DXVec3Project(), D3DXVec3Unproject(), D3DXVector3Test(), set_states(), test_D3DXVec_Array(), and test_ID3DXSprite().
float _D3DVIEWPORT9::MaxZ |
Definition at line 1513 of file d3d9types.h.
Referenced by d3d9_device_GetViewport(), d3d9_device_SetViewport(), D3DXVec3Project(), D3DXVec3Unproject(), D3DXVector3Test(), set_states(), test_D3DXVec_Array(), and test_ID3DXSprite().
float _D3DVIEWPORT9::MinZ |
Definition at line 1512 of file d3d9types.h.
Referenced by d3d9_device_GetViewport(), d3d9_device_SetViewport(), D3DXVec3Project(), D3DXVec3Unproject(), D3DXVector3Test(), set_states(), test_D3DXVec_Array(), and test_ID3DXSprite().
DWORD _D3DVIEWPORT9::Width |
Definition at line 1510 of file d3d9types.h.
Referenced by check_ID3DXRenderToSurface(), compare_device_state(), d3d9_device_GetViewport(), d3d9_device_SetViewport(), d3dx9_line_Begin(), D3DXRenderToSurface_BeginScene(), D3DXVec3Project(), D3DXVec3Unproject(), D3DXVector3Test(), set_states(), test_D3DXVec_Array(), and test_ID3DXSprite().
DWORD _D3DVIEWPORT9::X |
Definition at line 1508 of file d3d9types.h.
Referenced by check_ID3DXRenderToSurface(), compare_device_state(), d3d9_device_GetViewport(), d3d9_device_SetViewport(), D3DXRenderToSurface_BeginScene(), D3DXVec3Project(), D3DXVec3Unproject(), D3DXVector3Test(), set_states(), test_D3DXVec_Array(), and test_ID3DXSprite().
DWORD _D3DVIEWPORT9::Y |
Definition at line 1509 of file d3d9types.h.
Referenced by check_ID3DXRenderToSurface(), compare_device_state(), d3d9_device_GetViewport(), d3d9_device_SetViewport(), D3DXRenderToSurface_BeginScene(), D3DXVec3Project(), D3DXVec3Unproject(), D3DXVector3Test(), set_states(), test_D3DXVec_Array(), and test_ID3DXSprite().