ReactOS  0.4.14-dev-52-g6116262
buffer.c
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1 /*
2  * Copyright 2002-2004 Jason Edmeades
3  * Copyright 2002-2004 Raphael Junqueira
4  * Copyright 2005 Oliver Stieber
5  *
6  * This library is free software; you can redistribute it and/or
7  * modify it under the terms of the GNU Lesser General Public
8  * License as published by the Free Software Foundation; either
9  * version 2.1 of the License, or (at your option) any later version.
10  *
11  * This library is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14  * Lesser General Public License for more details.
15  *
16  * You should have received a copy of the GNU Lesser General Public
17  * License along with this library; if not, write to the Free Software
18  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19  */
20 
21 #include "config.h"
22 #include "d3d9_private.h"
23 
25 
26 static inline struct d3d9_vertexbuffer *impl_from_IDirect3DVertexBuffer9(IDirect3DVertexBuffer9 *iface)
27 {
29 }
30 
31 static HRESULT WINAPI d3d9_vertexbuffer_QueryInterface(IDirect3DVertexBuffer9 *iface, REFIID riid, void **out)
32 {
33  TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
34 
35  if (IsEqualGUID(riid, &IID_IDirect3DVertexBuffer9)
36  || IsEqualGUID(riid, &IID_IDirect3DResource9)
38  {
40  *out = iface;
41  return S_OK;
42  }
43 
44  WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
45 
46  *out = NULL;
47  return E_NOINTERFACE;
48 }
49 
50 static ULONG WINAPI d3d9_vertexbuffer_AddRef(IDirect3DVertexBuffer9 *iface)
51 {
53  ULONG refcount = InterlockedIncrement(&buffer->resource.refcount);
54 
55  TRACE("%p increasing refcount to %u.\n", iface, refcount);
56 
57  if (refcount == 1)
58  {
59  IDirect3DDevice9Ex_AddRef(buffer->parent_device);
61  wined3d_buffer_incref(buffer->wined3d_buffer);
63  }
64 
65  return refcount;
66 }
67 
68 static ULONG WINAPI d3d9_vertexbuffer_Release(IDirect3DVertexBuffer9 *iface)
69 {
71  ULONG refcount = InterlockedDecrement(&buffer->resource.refcount);
72 
73  TRACE("%p decreasing refcount to %u.\n", iface, refcount);
74 
75  if (!refcount)
76  {
77  IDirect3DDevice9Ex *device = buffer->parent_device;
78 
80  wined3d_buffer_decref(buffer->wined3d_buffer);
82 
83  /* Release the device last, as it may cause the device to be destroyed. */
85  }
86 
87  return refcount;
88 }
89 
90 static HRESULT WINAPI d3d9_vertexbuffer_GetDevice(IDirect3DVertexBuffer9 *iface, IDirect3DDevice9 **device)
91 {
93 
94  TRACE("iface %p, device %p.\n", iface, device);
95 
96  *device = (IDirect3DDevice9 *)buffer->parent_device;
98 
99  TRACE("Returning device %p.\n", *device);
100 
101  return D3D_OK;
102 }
103 
104 static HRESULT WINAPI d3d9_vertexbuffer_SetPrivateData(IDirect3DVertexBuffer9 *iface,
105  REFGUID guid, const void *data, DWORD data_size, DWORD flags)
106 {
108  TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
109  iface, debugstr_guid(guid), data, data_size, flags);
110 
111  return d3d9_resource_set_private_data(&buffer->resource, guid, data, data_size, flags);
112 }
113 
114 static HRESULT WINAPI d3d9_vertexbuffer_GetPrivateData(IDirect3DVertexBuffer9 *iface,
115  REFGUID guid, void *data, DWORD *data_size)
116 {
118  TRACE("iface %p, guid %s, data %p, data_size %p.\n",
119  iface, debugstr_guid(guid), data, data_size);
120 
121  return d3d9_resource_get_private_data(&buffer->resource, guid, data, data_size);
122 }
123 
124 static HRESULT WINAPI d3d9_vertexbuffer_FreePrivateData(IDirect3DVertexBuffer9 *iface, REFGUID guid)
125 {
127  TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
128 
129  return d3d9_resource_free_private_data(&buffer->resource, guid);
130 }
131 
132 static DWORD WINAPI d3d9_vertexbuffer_SetPriority(IDirect3DVertexBuffer9 *iface, DWORD priority)
133 {
135  struct wined3d_resource *resource;
136  DWORD previous;
137 
138  TRACE("iface %p, priority %u.\n", iface, priority);
139 
141  resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
144 
145  return previous;
146 }
147 
148 static DWORD WINAPI d3d9_vertexbuffer_GetPriority(IDirect3DVertexBuffer9 *iface)
149 {
151  const struct wined3d_resource *resource;
152  DWORD priority;
153 
154  TRACE("iface %p.\n", iface);
155 
157  resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
160 
161  return priority;
162 }
163 
164 static void WINAPI d3d9_vertexbuffer_PreLoad(IDirect3DVertexBuffer9 *iface)
165 {
167 
168  TRACE("iface %p.\n", iface);
169 
173 }
174 
175 static D3DRESOURCETYPE WINAPI d3d9_vertexbuffer_GetType(IDirect3DVertexBuffer9 *iface)
176 {
177  TRACE("iface %p.\n", iface);
178 
179  return D3DRTYPE_VERTEXBUFFER;
180 }
181 
182 static HRESULT WINAPI d3d9_vertexbuffer_Lock(IDirect3DVertexBuffer9 *iface, UINT offset, UINT size,
183  void **data, DWORD flags)
184 {
187  struct wined3d_box wined3d_box = {0};
188  HRESULT hr;
189 
190  TRACE("iface %p, offset %u, size %u, data %p, flags %#x.\n",
191  iface, offset, size, data, flags);
192 
200 
201  return hr;
202 }
203 
204 static HRESULT WINAPI d3d9_vertexbuffer_Unlock(IDirect3DVertexBuffer9 *iface)
205 {
207 
208  TRACE("iface %p.\n", iface);
209 
213 
214  return D3D_OK;
215 }
216 
217 static HRESULT WINAPI d3d9_vertexbuffer_GetDesc(IDirect3DVertexBuffer9 *iface,
219 {
221  struct wined3d_resource_desc wined3d_desc;
223 
224  TRACE("iface %p, desc %p.\n", iface, desc);
225 
230 
231  desc->Format = D3DFMT_VERTEXDATA;
232  desc->Type = D3DRTYPE_VERTEXBUFFER;
233  desc->Usage = d3dusage_from_wined3dusage(wined3d_desc.usage);
234  desc->Pool = d3dpool_from_wined3daccess(wined3d_desc.access, wined3d_desc.usage);
235  desc->Size = wined3d_desc.size;
236  desc->FVF = buffer->fvf;
237 
238  return D3D_OK;
239 }
240 
241 static const IDirect3DVertexBuffer9Vtbl d3d9_vertexbuffer_vtbl =
242 {
243  /* IUnknown */
247  /* IDirect3DResource9 */
256  /* IDirect3DVertexBuffer9 */
260 };
261 
263 {
264  struct d3d9_vertexbuffer *buffer = parent;
265  d3d9_resource_cleanup(&buffer->resource);
266  heap_free(buffer);
267 }
268 
270 {
272 };
273 
276 {
277  struct wined3d_buffer_desc desc;
278  HRESULT hr;
279 
280  if (pool == D3DPOOL_SCRATCH)
281  {
282  WARN("Vertex buffer with D3DPOOL_SCRATCH requested.\n");
283  return D3DERR_INVALIDCALL;
284  }
285 
286  buffer->IDirect3DVertexBuffer9_iface.lpVtbl = &d3d9_vertexbuffer_vtbl;
287  buffer->fvf = fvf;
288  d3d9_resource_init(&buffer->resource);
289 
290  desc.byte_width = size;
291  desc.usage = usage & WINED3DUSAGE_MASK;
292  desc.bind_flags = WINED3D_BIND_VERTEX_BUFFER;
295  desc.misc_flags = 0;
296  desc.structure_byte_stride = 0;
297 
299  hr = wined3d_buffer_create(device->wined3d_device, &desc, NULL, buffer,
300  &d3d9_vertexbuffer_wined3d_parent_ops, &buffer->wined3d_buffer);
302  if (FAILED(hr))
303  {
304  WARN("Failed to create wined3d buffer, hr %#x.\n", hr);
305  return hr;
306  }
307 
308  buffer->parent_device = &device->IDirect3DDevice9Ex_iface;
309  IDirect3DDevice9Ex_AddRef(buffer->parent_device);
310 
311  return D3D_OK;
312 }
313 
314 struct d3d9_vertexbuffer *unsafe_impl_from_IDirect3DVertexBuffer9(IDirect3DVertexBuffer9 *iface)
315 {
316  if (!iface)
317  return NULL;
318  assert(iface->lpVtbl == &d3d9_vertexbuffer_vtbl);
319 
320  return impl_from_IDirect3DVertexBuffer9(iface);
321 }
322 
323 static inline struct d3d9_indexbuffer *impl_from_IDirect3DIndexBuffer9(IDirect3DIndexBuffer9 *iface)
324 {
326 }
327 
328 static HRESULT WINAPI d3d9_indexbuffer_QueryInterface(IDirect3DIndexBuffer9 *iface, REFIID riid, void **out)
329 {
330  TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
331 
332  if (IsEqualGUID(riid, &IID_IDirect3DIndexBuffer9)
333  || IsEqualGUID(riid, &IID_IDirect3DResource9)
335  {
337  *out = iface;
338  return S_OK;
339  }
340 
341  WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
342 
343  *out = NULL;
344  return E_NOINTERFACE;
345 }
346 
347 static ULONG WINAPI d3d9_indexbuffer_AddRef(IDirect3DIndexBuffer9 *iface)
348 {
350  ULONG refcount = InterlockedIncrement(&buffer->resource.refcount);
351 
352  TRACE("%p increasing refcount to %u.\n", iface, refcount);
353 
354  if (refcount == 1)
355  {
356  IDirect3DDevice9Ex_AddRef(buffer->parent_device);
358  wined3d_buffer_incref(buffer->wined3d_buffer);
360  }
361 
362  return refcount;
363 }
364 
365 static ULONG WINAPI d3d9_indexbuffer_Release(IDirect3DIndexBuffer9 *iface)
366 {
368  ULONG refcount = InterlockedDecrement(&buffer->resource.refcount);
369 
370  TRACE("%p decreasing refcount to %u.\n", iface, refcount);
371 
372  if (!refcount)
373  {
374  IDirect3DDevice9Ex *device = buffer->parent_device;
375 
377  wined3d_buffer_decref(buffer->wined3d_buffer);
379 
380  /* Release the device last, as it may cause the device to be destroyed. */
382  }
383 
384  return refcount;
385 }
386 
387 static HRESULT WINAPI d3d9_indexbuffer_GetDevice(IDirect3DIndexBuffer9 *iface, IDirect3DDevice9 **device)
388 {
390 
391  TRACE("iface %p, device %p.\n", iface, device);
392 
393  *device = (IDirect3DDevice9 *)buffer->parent_device;
395 
396  TRACE("Returning device %p.\n", *device);
397 
398  return D3D_OK;
399 }
400 
401 static HRESULT WINAPI d3d9_indexbuffer_SetPrivateData(IDirect3DIndexBuffer9 *iface,
402  REFGUID guid, const void *data, DWORD data_size, DWORD flags)
403 {
405  TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
406  iface, debugstr_guid(guid), data, data_size, flags);
407 
408  return d3d9_resource_set_private_data(&buffer->resource, guid, data, data_size, flags);
409 }
410 
411 static HRESULT WINAPI d3d9_indexbuffer_GetPrivateData(IDirect3DIndexBuffer9 *iface,
412  REFGUID guid, void *data, DWORD *data_size)
413 {
415  TRACE("iface %p, guid %s, data %p, data_size %p.\n",
416  iface, debugstr_guid(guid), data, data_size);
417 
418  return d3d9_resource_get_private_data(&buffer->resource, guid, data, data_size);
419 }
420 
421 static HRESULT WINAPI d3d9_indexbuffer_FreePrivateData(IDirect3DIndexBuffer9 *iface, REFGUID guid)
422 {
424  TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
425 
426  return d3d9_resource_free_private_data(&buffer->resource, guid);
427 }
428 
429 static DWORD WINAPI d3d9_indexbuffer_SetPriority(IDirect3DIndexBuffer9 *iface, DWORD priority)
430 {
432  struct wined3d_resource *resource;
433  DWORD previous;
434 
435  TRACE("iface %p, priority %u.\n", iface, priority);
436 
438  resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
441 
442  return previous;
443 }
444 
445 static DWORD WINAPI d3d9_indexbuffer_GetPriority(IDirect3DIndexBuffer9 *iface)
446 {
448  const struct wined3d_resource *resource;
449  DWORD priority;
450 
451  TRACE("iface %p.\n", iface);
452 
454  resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
457 
458  return priority;
459 }
460 
461 static void WINAPI d3d9_indexbuffer_PreLoad(IDirect3DIndexBuffer9 *iface)
462 {
464 
465  TRACE("iface %p.\n", iface);
466 
470 }
471 
472 static D3DRESOURCETYPE WINAPI d3d9_indexbuffer_GetType(IDirect3DIndexBuffer9 *iface)
473 {
474  TRACE("iface %p.\n", iface);
475 
476  return D3DRTYPE_INDEXBUFFER;
477 }
478 
479 static HRESULT WINAPI d3d9_indexbuffer_Lock(IDirect3DIndexBuffer9 *iface,
480  UINT offset, UINT size, void **data, DWORD flags)
481 {
484  struct wined3d_box wined3d_box = {0};
485  HRESULT hr;
486 
487  TRACE("iface %p, offset %u, size %u, data %p, flags %#x.\n",
488  iface, offset, size, data, flags);
489 
497 
498  return hr;
499 }
500 
501 static HRESULT WINAPI d3d9_indexbuffer_Unlock(IDirect3DIndexBuffer9 *iface)
502 {
504 
505  TRACE("iface %p.\n", iface);
506 
510 
511  return D3D_OK;
512 }
513 
514 static HRESULT WINAPI d3d9_indexbuffer_GetDesc(IDirect3DIndexBuffer9 *iface, D3DINDEXBUFFER_DESC *desc)
515 {
517  struct wined3d_resource_desc wined3d_desc;
519 
520  TRACE("iface %p, desc %p.\n", iface, desc);
521 
526 
527  desc->Format = d3dformat_from_wined3dformat(buffer->format);
528  desc->Type = D3DRTYPE_INDEXBUFFER;
529  desc->Usage = d3dusage_from_wined3dusage(wined3d_desc.usage);
530  desc->Pool = d3dpool_from_wined3daccess(wined3d_desc.access, wined3d_desc.usage);
531  desc->Size = wined3d_desc.size;
532 
533  return D3D_OK;
534 }
535 
536 static const IDirect3DIndexBuffer9Vtbl d3d9_indexbuffer_vtbl =
537 {
538  /* IUnknown */
542  /* IDirect3DResource9 */
551  /* IDirect3DIndexBuffer9 */
555 };
556 
558 {
559  struct d3d9_indexbuffer *buffer = parent;
560  d3d9_resource_cleanup(&buffer->resource);
561  heap_free(buffer);
562 }
563 
565 {
567 };
568 
571 {
572  struct wined3d_buffer_desc desc;
573  HRESULT hr;
574 
575  desc.byte_width = size;
577  if (pool == D3DPOOL_SCRATCH)
578  desc.usage |= WINED3DUSAGE_SCRATCH;
579  desc.bind_flags = WINED3D_BIND_INDEX_BUFFER;
582  desc.misc_flags = 0;
583  desc.structure_byte_stride = 0;
584 
585  buffer->IDirect3DIndexBuffer9_iface.lpVtbl = &d3d9_indexbuffer_vtbl;
587  d3d9_resource_init(&buffer->resource);
588 
590  hr = wined3d_buffer_create(device->wined3d_device, &desc, NULL, buffer,
591  &d3d9_indexbuffer_wined3d_parent_ops, &buffer->wined3d_buffer);
593  if (FAILED(hr))
594  {
595  WARN("Failed to create wined3d buffer, hr %#x.\n", hr);
596  return hr;
597  }
598 
599  buffer->parent_device = &device->IDirect3DDevice9Ex_iface;
600  IDirect3DDevice9Ex_AddRef(buffer->parent_device);
601 
602  return D3D_OK;
603 }
604 
605 struct d3d9_indexbuffer *unsafe_impl_from_IDirect3DIndexBuffer9(IDirect3DIndexBuffer9 *iface)
606 {
607  if (!iface)
608  return NULL;
609  assert(iface->lpVtbl == &d3d9_indexbuffer_vtbl);
610 
611  return impl_from_IDirect3DIndexBuffer9(iface);
612 }
DWORD CDECL wined3d_resource_set_priority(struct wined3d_resource *resource, DWORD priority)
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#define WINED3D_RESOURCE_ACCESS_MAP_R
Definition: wined3d.h:57
static DWORD WINAPI d3d9_indexbuffer_SetPriority(IDirect3DIndexBuffer9 *iface, DWORD priority)
Definition: buffer.c:429
#define WINAPI
Definition: msvc.h:8
#define STDMETHODCALLTYPE
Definition: bdasup.h:9
static FILE * out
Definition: regtests2xml.c:44
unsigned long DWORD
Definition: ntddk_ex.h:95
static HRESULT WINAPI d3d9_indexbuffer_FreePrivateData(IDirect3DIndexBuffer9 *iface, REFGUID guid)
Definition: buffer.c:421
#define IDirect3DDevice9_AddRef(p)
Definition: d3d9.h:1507
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const GLvoid * data
Definition: gl.h:1950
GLbitfield flags
Definition: glext.h:7161
static HRESULT WINAPI d3d9_indexbuffer_Unlock(IDirect3DIndexBuffer9 *iface)
Definition: buffer.c:501
#define InterlockedDecrement
Definition: armddk.h:52
struct d3d9_vertexbuffer * unsafe_impl_from_IDirect3DVertexBuffer9(IDirect3DVertexBuffer9 *iface)
Definition: buffer.c:314
static HRESULT WINAPI d3d9_indexbuffer_GetDesc(IDirect3DIndexBuffer9 *iface, D3DINDEXBUFFER_DESC *desc)
Definition: buffer.c:514
GLsizeiptr const GLvoid GLenum usage
Definition: glext.h:5919
unsigned int size
Definition: wined3d.h:1761
static ULONG WINAPI d3d9_vertexbuffer_Release(IDirect3DVertexBuffer9 *iface)
Definition: buffer.c:68
struct d3d9_indexbuffer * unsafe_impl_from_IDirect3DIndexBuffer9(IDirect3DIndexBuffer9 *iface)
Definition: buffer.c:605
unsigned int usage
Definition: wined3d.h:1756
static HRESULT WINAPI d3d9_indexbuffer_Lock(IDirect3DIndexBuffer9 *iface, UINT offset, UINT size, void **data, DWORD flags)
Definition: buffer.c:479
static struct d3d9_vertexbuffer * impl_from_IDirect3DVertexBuffer9(IDirect3DVertexBuffer9 *iface)
Definition: buffer.c:26
static void STDMETHODCALLTYPE d3d9_vertexbuffer_wined3d_object_destroyed(void *parent)
Definition: buffer.c:262
static void STDMETHODCALLTYPE d3d9_indexbuffer_wined3d_object_destroyed(void *parent)
Definition: buffer.c:557
#define S_OK
Definition: intsafe.h:59
#define D3D_OK
Definition: d3d.h:106
static HRESULT WINAPI d3d9_vertexbuffer_SetPrivateData(IDirect3DVertexBuffer9 *iface, REFGUID guid, const void *data, DWORD data_size, DWORD flags)
Definition: buffer.c:104
static D3DRESOURCETYPE WINAPI d3d9_indexbuffer_GetType(IDirect3DIndexBuffer9 *iface)
Definition: buffer.c:472
#define InterlockedIncrement
Definition: armddk.h:53
static DWORD d3dusage_from_wined3dusage(unsigned int usage)
Definition: d3d8_private.h:280
struct wined3d_resource *CDECL wined3d_buffer_get_resource(struct wined3d_buffer *buffer)
Definition: buffer.c:995
static const IDirect3DIndexBuffer9Vtbl d3d9_indexbuffer_vtbl
Definition: buffer.c:536
D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format) DECLSPEC_HIDDEN
Definition: device.c:44
unsigned int wined3dmapflags_from_d3dmapflags(unsigned int flags) DECLSPEC_HIDDEN
Definition: device.c:144
static DWORD WINAPI d3d9_vertexbuffer_SetPriority(IDirect3DVertexBuffer9 *iface, DWORD priority)
Definition: buffer.c:132
unsigned int UINT
Definition: ndis.h:50
BOOL WINAPI IsEqualGUID(REFGUID rguid1, REFGUID rguid2)
Definition: compobj.c:4021
IDirect3DVertexBuffer9 IDirect3DVertexBuffer9_iface
Definition: d3d9_private.h:180
void d3d9_resource_cleanup(struct d3d9_resource *resource)
Definition: d3d9_main.c:155
#define WINED3DUSAGE_SCRATCH
Definition: wined3d.h:915
#define IDirect3DIndexBuffer9_AddRef(p)
Definition: d3d9.h:763
HRESULT CDECL wined3d_buffer_create(struct wined3d_device *device, const struct wined3d_buffer_desc *desc, const struct wined3d_sub_resource_data *data, void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_buffer **buffer)
Definition: buffer.c:1436
unsigned int ULONG
Definition: retypes.h:1
static int priority
Definition: timer.c:163
static HRESULT WINAPI d3d9_indexbuffer_GetPrivateData(IDirect3DIndexBuffer9 *iface, REFGUID guid, void *data, DWORD *data_size)
Definition: buffer.c:411
static struct d3d9_indexbuffer * impl_from_IDirect3DIndexBuffer9(IDirect3DIndexBuffer9 *iface)
Definition: buffer.c:323
void WINAPI wined3d_mutex_unlock(void)
Definition: wined3d_main.c:373
unsigned int access
Definition: wined3d.h:1757
WINE_DEFAULT_DEBUG_CHANNEL(d3d8)
static DWORD WINAPI d3d9_vertexbuffer_GetPriority(IDirect3DVertexBuffer9 *iface)
Definition: buffer.c:148
enum _D3DRESOURCETYPE D3DRESOURCETYPE
static unsigned int wined3daccess_from_d3dpool(D3DPOOL pool, unsigned int usage)
Definition: d3d8_private.h:301
static BOOL heap_free(void *mem)
Definition: appwiz.h:75
HRESULT d3d9_resource_free_private_data(struct d3d9_resource *resource, const GUID *guid)
Definition: d3d9_main.c:160