ReactOS 0.4.15-dev-7674-gc0b4db1
buffer.c
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1/*
2 * Copyright 2002-2004 Jason Edmeades
3 * Copyright 2002-2004 Raphael Junqueira
4 * Copyright 2005 Oliver Stieber
5 *
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
10 *
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
15 *
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 */
20
21#include "config.h"
22#include "d3d9_private.h"
23
25
26static inline struct d3d9_vertexbuffer *impl_from_IDirect3DVertexBuffer9(IDirect3DVertexBuffer9 *iface)
27{
29}
30
31static HRESULT WINAPI d3d9_vertexbuffer_QueryInterface(IDirect3DVertexBuffer9 *iface, REFIID riid, void **out)
32{
33 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
34
35 if (IsEqualGUID(riid, &IID_IDirect3DVertexBuffer9)
36 || IsEqualGUID(riid, &IID_IDirect3DResource9)
38 {
40 *out = iface;
41 return S_OK;
42 }
43
44 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
45
46 *out = NULL;
47 return E_NOINTERFACE;
48}
49
50static ULONG WINAPI d3d9_vertexbuffer_AddRef(IDirect3DVertexBuffer9 *iface)
51{
53 ULONG refcount = InterlockedIncrement(&buffer->resource.refcount);
54
55 TRACE("%p increasing refcount to %u.\n", iface, refcount);
56
57 if (refcount == 1)
58 {
59 IDirect3DDevice9Ex_AddRef(buffer->parent_device);
61 wined3d_buffer_incref(buffer->wined3d_buffer);
63 }
64
65 return refcount;
66}
67
68static ULONG WINAPI d3d9_vertexbuffer_Release(IDirect3DVertexBuffer9 *iface)
69{
71 ULONG refcount = InterlockedDecrement(&buffer->resource.refcount);
72
73 TRACE("%p decreasing refcount to %u.\n", iface, refcount);
74
75 if (!refcount)
76 {
77 IDirect3DDevice9Ex *device = buffer->parent_device;
78
80 wined3d_buffer_decref(buffer->wined3d_buffer);
82
83 /* Release the device last, as it may cause the device to be destroyed. */
85 }
86
87 return refcount;
88}
89
90static HRESULT WINAPI d3d9_vertexbuffer_GetDevice(IDirect3DVertexBuffer9 *iface, IDirect3DDevice9 **device)
91{
93
94 TRACE("iface %p, device %p.\n", iface, device);
95
96 *device = (IDirect3DDevice9 *)buffer->parent_device;
98
99 TRACE("Returning device %p.\n", *device);
100
101 return D3D_OK;
102}
103
104static HRESULT WINAPI d3d9_vertexbuffer_SetPrivateData(IDirect3DVertexBuffer9 *iface,
105 REFGUID guid, const void *data, DWORD data_size, DWORD flags)
106{
108 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
109 iface, debugstr_guid(guid), data, data_size, flags);
110
111 return d3d9_resource_set_private_data(&buffer->resource, guid, data, data_size, flags);
112}
113
114static HRESULT WINAPI d3d9_vertexbuffer_GetPrivateData(IDirect3DVertexBuffer9 *iface,
115 REFGUID guid, void *data, DWORD *data_size)
116{
118 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
119 iface, debugstr_guid(guid), data, data_size);
120
121 return d3d9_resource_get_private_data(&buffer->resource, guid, data, data_size);
122}
123
124static HRESULT WINAPI d3d9_vertexbuffer_FreePrivateData(IDirect3DVertexBuffer9 *iface, REFGUID guid)
125{
127 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
128
129 return d3d9_resource_free_private_data(&buffer->resource, guid);
130}
131
132static DWORD WINAPI d3d9_vertexbuffer_SetPriority(IDirect3DVertexBuffer9 *iface, DWORD priority)
133{
136 DWORD previous;
137
138 TRACE("iface %p, priority %u.\n", iface, priority);
139
144
145 return previous;
146}
147
148static DWORD WINAPI d3d9_vertexbuffer_GetPriority(IDirect3DVertexBuffer9 *iface)
149{
151 const struct wined3d_resource *resource;
153
154 TRACE("iface %p.\n", iface);
155
160
161 return priority;
162}
163
164static void WINAPI d3d9_vertexbuffer_PreLoad(IDirect3DVertexBuffer9 *iface)
165{
167
168 TRACE("iface %p.\n", iface);
169
173}
174
175static D3DRESOURCETYPE WINAPI d3d9_vertexbuffer_GetType(IDirect3DVertexBuffer9 *iface)
176{
177 TRACE("iface %p.\n", iface);
178
180}
181
182static HRESULT WINAPI d3d9_vertexbuffer_Lock(IDirect3DVertexBuffer9 *iface, UINT offset, UINT size,
183 void **data, DWORD flags)
184{
187 struct wined3d_box wined3d_box = {0};
188 HRESULT hr;
189
190 TRACE("iface %p, offset %u, size %u, data %p, flags %#x.\n",
191 iface, offset, size, data, flags);
192
200
201 return hr;
202}
203
204static HRESULT WINAPI d3d9_vertexbuffer_Unlock(IDirect3DVertexBuffer9 *iface)
205{
207
208 TRACE("iface %p.\n", iface);
209
213
214 return D3D_OK;
215}
216
217static HRESULT WINAPI d3d9_vertexbuffer_GetDesc(IDirect3DVertexBuffer9 *iface,
219{
221 struct wined3d_resource_desc wined3d_desc;
223
224 TRACE("iface %p, desc %p.\n", iface, desc);
225
230
231 desc->Format = D3DFMT_VERTEXDATA;
233 desc->Usage = d3dusage_from_wined3dusage(wined3d_desc.usage);
234 desc->Pool = d3dpool_from_wined3daccess(wined3d_desc.access, wined3d_desc.usage);
235 desc->Size = wined3d_desc.size;
236 desc->FVF = buffer->fvf;
237
238 return D3D_OK;
239}
240
241static const IDirect3DVertexBuffer9Vtbl d3d9_vertexbuffer_vtbl =
242{
243 /* IUnknown */
247 /* IDirect3DResource9 */
256 /* IDirect3DVertexBuffer9 */
260};
261
263{
265 d3d9_resource_cleanup(&buffer->resource);
267}
268
270{
272};
273
276{
278 HRESULT hr;
279
280 if (pool == D3DPOOL_SCRATCH)
281 {
282 WARN("Vertex buffer with D3DPOOL_SCRATCH requested.\n");
283 return D3DERR_INVALIDCALL;
284 }
285
286 buffer->IDirect3DVertexBuffer9_iface.lpVtbl = &d3d9_vertexbuffer_vtbl;
287 buffer->fvf = fvf;
288 d3d9_resource_init(&buffer->resource);
289
290 desc.byte_width = size;
291 desc.usage = usage & WINED3DUSAGE_MASK;
292 desc.bind_flags = WINED3D_BIND_VERTEX_BUFFER;
295 desc.misc_flags = 0;
296 desc.structure_byte_stride = 0;
297
299 hr = wined3d_buffer_create(device->wined3d_device, &desc, NULL, buffer,
302 if (FAILED(hr))
303 {
304 WARN("Failed to create wined3d buffer, hr %#x.\n", hr);
305 return hr;
306 }
307
308 buffer->parent_device = &device->IDirect3DDevice9Ex_iface;
309 IDirect3DDevice9Ex_AddRef(buffer->parent_device);
310
311 return D3D_OK;
312}
313
314struct d3d9_vertexbuffer *unsafe_impl_from_IDirect3DVertexBuffer9(IDirect3DVertexBuffer9 *iface)
315{
316 if (!iface)
317 return NULL;
318 assert(iface->lpVtbl == &d3d9_vertexbuffer_vtbl);
319
321}
322
323static inline struct d3d9_indexbuffer *impl_from_IDirect3DIndexBuffer9(IDirect3DIndexBuffer9 *iface)
324{
326}
327
328static HRESULT WINAPI d3d9_indexbuffer_QueryInterface(IDirect3DIndexBuffer9 *iface, REFIID riid, void **out)
329{
330 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
331
332 if (IsEqualGUID(riid, &IID_IDirect3DIndexBuffer9)
333 || IsEqualGUID(riid, &IID_IDirect3DResource9)
335 {
337 *out = iface;
338 return S_OK;
339 }
340
341 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
342
343 *out = NULL;
344 return E_NOINTERFACE;
345}
346
347static ULONG WINAPI d3d9_indexbuffer_AddRef(IDirect3DIndexBuffer9 *iface)
348{
350 ULONG refcount = InterlockedIncrement(&buffer->resource.refcount);
351
352 TRACE("%p increasing refcount to %u.\n", iface, refcount);
353
354 if (refcount == 1)
355 {
356 IDirect3DDevice9Ex_AddRef(buffer->parent_device);
358 wined3d_buffer_incref(buffer->wined3d_buffer);
360 }
361
362 return refcount;
363}
364
365static ULONG WINAPI d3d9_indexbuffer_Release(IDirect3DIndexBuffer9 *iface)
366{
368 ULONG refcount = InterlockedDecrement(&buffer->resource.refcount);
369
370 TRACE("%p decreasing refcount to %u.\n", iface, refcount);
371
372 if (!refcount)
373 {
374 IDirect3DDevice9Ex *device = buffer->parent_device;
375
377 wined3d_buffer_decref(buffer->wined3d_buffer);
379
380 /* Release the device last, as it may cause the device to be destroyed. */
382 }
383
384 return refcount;
385}
386
387static HRESULT WINAPI d3d9_indexbuffer_GetDevice(IDirect3DIndexBuffer9 *iface, IDirect3DDevice9 **device)
388{
390
391 TRACE("iface %p, device %p.\n", iface, device);
392
393 *device = (IDirect3DDevice9 *)buffer->parent_device;
395
396 TRACE("Returning device %p.\n", *device);
397
398 return D3D_OK;
399}
400
401static HRESULT WINAPI d3d9_indexbuffer_SetPrivateData(IDirect3DIndexBuffer9 *iface,
402 REFGUID guid, const void *data, DWORD data_size, DWORD flags)
403{
405 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
406 iface, debugstr_guid(guid), data, data_size, flags);
407
408 return d3d9_resource_set_private_data(&buffer->resource, guid, data, data_size, flags);
409}
410
411static HRESULT WINAPI d3d9_indexbuffer_GetPrivateData(IDirect3DIndexBuffer9 *iface,
412 REFGUID guid, void *data, DWORD *data_size)
413{
415 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
416 iface, debugstr_guid(guid), data, data_size);
417
418 return d3d9_resource_get_private_data(&buffer->resource, guid, data, data_size);
419}
420
421static HRESULT WINAPI d3d9_indexbuffer_FreePrivateData(IDirect3DIndexBuffer9 *iface, REFGUID guid)
422{
424 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
425
426 return d3d9_resource_free_private_data(&buffer->resource, guid);
427}
428
429static DWORD WINAPI d3d9_indexbuffer_SetPriority(IDirect3DIndexBuffer9 *iface, DWORD priority)
430{
433 DWORD previous;
434
435 TRACE("iface %p, priority %u.\n", iface, priority);
436
441
442 return previous;
443}
444
445static DWORD WINAPI d3d9_indexbuffer_GetPriority(IDirect3DIndexBuffer9 *iface)
446{
448 const struct wined3d_resource *resource;
450
451 TRACE("iface %p.\n", iface);
452
457
458 return priority;
459}
460
461static void WINAPI d3d9_indexbuffer_PreLoad(IDirect3DIndexBuffer9 *iface)
462{
464
465 TRACE("iface %p.\n", iface);
466
470}
471
472static D3DRESOURCETYPE WINAPI d3d9_indexbuffer_GetType(IDirect3DIndexBuffer9 *iface)
473{
474 TRACE("iface %p.\n", iface);
475
477}
478
479static HRESULT WINAPI d3d9_indexbuffer_Lock(IDirect3DIndexBuffer9 *iface,
480 UINT offset, UINT size, void **data, DWORD flags)
481{
484 struct wined3d_box wined3d_box = {0};
485 HRESULT hr;
486
487 TRACE("iface %p, offset %u, size %u, data %p, flags %#x.\n",
488 iface, offset, size, data, flags);
489
497
498 return hr;
499}
500
501static HRESULT WINAPI d3d9_indexbuffer_Unlock(IDirect3DIndexBuffer9 *iface)
502{
504
505 TRACE("iface %p.\n", iface);
506
510
511 return D3D_OK;
512}
513
514static HRESULT WINAPI d3d9_indexbuffer_GetDesc(IDirect3DIndexBuffer9 *iface, D3DINDEXBUFFER_DESC *desc)
515{
517 struct wined3d_resource_desc wined3d_desc;
519
520 TRACE("iface %p, desc %p.\n", iface, desc);
521
526
527 desc->Format = d3dformat_from_wined3dformat(buffer->format);
529 desc->Usage = d3dusage_from_wined3dusage(wined3d_desc.usage);
530 desc->Pool = d3dpool_from_wined3daccess(wined3d_desc.access, wined3d_desc.usage);
531 desc->Size = wined3d_desc.size;
532
533 return D3D_OK;
534}
535
536static const IDirect3DIndexBuffer9Vtbl d3d9_indexbuffer_vtbl =
537{
538 /* IUnknown */
542 /* IDirect3DResource9 */
551 /* IDirect3DIndexBuffer9 */
555};
556
558{
560 d3d9_resource_cleanup(&buffer->resource);
562}
563
565{
567};
568
571{
573 HRESULT hr;
574
575 desc.byte_width = size;
577 if (pool == D3DPOOL_SCRATCH)
578 desc.usage |= WINED3DUSAGE_SCRATCH;
579 desc.bind_flags = WINED3D_BIND_INDEX_BUFFER;
582 desc.misc_flags = 0;
583 desc.structure_byte_stride = 0;
584
585 buffer->IDirect3DIndexBuffer9_iface.lpVtbl = &d3d9_indexbuffer_vtbl;
587 d3d9_resource_init(&buffer->resource);
588
590 hr = wined3d_buffer_create(device->wined3d_device, &desc, NULL, buffer,
593 if (FAILED(hr))
594 {
595 WARN("Failed to create wined3d buffer, hr %#x.\n", hr);
596 return hr;
597 }
598
599 buffer->parent_device = &device->IDirect3DDevice9Ex_iface;
600 IDirect3DDevice9Ex_AddRef(buffer->parent_device);
601
602 return D3D_OK;
603}
604
605struct d3d9_indexbuffer *unsafe_impl_from_IDirect3DIndexBuffer9(IDirect3DIndexBuffer9 *iface)
606{
607 if (!iface)
608 return NULL;
609 assert(iface->lpVtbl == &d3d9_indexbuffer_vtbl);
610
612}
static BOOL heap_free(void *mem)
Definition: appwiz.h:76
#define InterlockedIncrement
Definition: armddk.h:53
#define InterlockedDecrement
Definition: armddk.h:52
#define WINE_DEFAULT_DEBUG_CHANNEL(t)
Definition: precomp.h:23
const GUID IID_IUnknown
#define STDMETHODCALLTYPE
Definition: bdasup.h:9
#define WARN(fmt,...)
Definition: debug.h:112
unsigned int wined3dmapflags_from_d3dmapflags(unsigned int flags) DECLSPEC_HIDDEN
Definition: device.c:144
enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format) DECLSPEC_HIDDEN
Definition: device.c:94
D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format) DECLSPEC_HIDDEN
Definition: device.c:44
static DWORD d3dusage_from_wined3dusage(unsigned int usage)
Definition: d3d8_private.h:280
static unsigned int wined3daccess_from_d3dpool(D3DPOOL pool, unsigned int usage)
Definition: d3d8_private.h:301
static D3DPOOL d3dpool_from_wined3daccess(unsigned int access, unsigned int usage)
Definition: d3d8_private.h:285
enum _D3DRESOURCETYPE D3DRESOURCETYPE
@ D3DFMT_VERTEXDATA
Definition: d3d8types.h:648
@ D3DRTYPE_INDEXBUFFER
Definition: d3d8types.h:816
@ D3DRTYPE_VERTEXBUFFER
Definition: d3d8types.h:815
enum _D3DPOOL D3DPOOL
@ D3DPOOL_SCRATCH
Definition: d3d8types.h:712
enum _D3DFORMAT D3DFORMAT
#define IDirect3DIndexBuffer9_AddRef(p)
Definition: d3d9.h:763
#define IDirect3DDevice9Ex_Release(p)
Definition: d3d9.h:1917
#define IDirect3DVertexBuffer9_AddRef(p)
Definition: d3d9.h:695
#define IDirect3DDevice9Ex_AddRef(p)
Definition: d3d9.h:1916
#define IDirect3DDevice9_AddRef(p)
Definition: d3d9.h:1507
void d3d9_resource_init(struct d3d9_resource *resource)
Definition: d3d9_main.c:216
HRESULT d3d9_resource_free_private_data(struct d3d9_resource *resource, const GUID *guid)
Definition: d3d9_main.c:160
HRESULT d3d9_resource_set_private_data(struct d3d9_resource *resource, const GUID *guid, const void *data, DWORD data_size, DWORD flags)
Definition: d3d9_main.c:222
void d3d9_resource_cleanup(struct d3d9_resource *resource)
Definition: d3d9_main.c:155
HRESULT d3d9_resource_get_private_data(struct d3d9_resource *resource, const GUID *guid, void *data, DWORD *data_size)
Definition: d3d9_main.c:178
#define D3D_OK
Definition: d3d.h:106
#define D3DERR_INVALIDCALL
#define NULL
Definition: types.h:112
HRESULT indexbuffer_init(struct d3d8_indexbuffer *buffer, struct d3d8_device *device, UINT size, DWORD usage, D3DFORMAT format, D3DPOOL pool)
Definition: buffer.c:570
HRESULT vertexbuffer_init(struct d3d8_vertexbuffer *buffer, struct d3d8_device *device, UINT size, DWORD usage, DWORD fvf, D3DPOOL pool)
Definition: buffer.c:273
static DWORD WINAPI d3d9_indexbuffer_GetPriority(IDirect3DIndexBuffer9 *iface)
Definition: buffer.c:445
static HRESULT WINAPI d3d9_vertexbuffer_Lock(IDirect3DVertexBuffer9 *iface, UINT offset, UINT size, void **data, DWORD flags)
Definition: buffer.c:182
static HRESULT WINAPI d3d9_vertexbuffer_Unlock(IDirect3DVertexBuffer9 *iface)
Definition: buffer.c:204
static HRESULT WINAPI d3d9_indexbuffer_GetPrivateData(IDirect3DIndexBuffer9 *iface, REFGUID guid, void *data, DWORD *data_size)
Definition: buffer.c:411
static HRESULT WINAPI d3d9_indexbuffer_Unlock(IDirect3DIndexBuffer9 *iface)
Definition: buffer.c:501
static HRESULT WINAPI d3d9_vertexbuffer_GetPrivateData(IDirect3DVertexBuffer9 *iface, REFGUID guid, void *data, DWORD *data_size)
Definition: buffer.c:114
static void WINAPI d3d9_indexbuffer_PreLoad(IDirect3DIndexBuffer9 *iface)
Definition: buffer.c:461
static const struct wined3d_parent_ops d3d9_indexbuffer_wined3d_parent_ops
Definition: buffer.c:564
static DWORD WINAPI d3d9_vertexbuffer_GetPriority(IDirect3DVertexBuffer9 *iface)
Definition: buffer.c:148
static void STDMETHODCALLTYPE d3d9_vertexbuffer_wined3d_object_destroyed(void *parent)
Definition: buffer.c:262
static DWORD WINAPI d3d9_vertexbuffer_SetPriority(IDirect3DVertexBuffer9 *iface, DWORD priority)
Definition: buffer.c:132
static DWORD WINAPI d3d9_indexbuffer_SetPriority(IDirect3DIndexBuffer9 *iface, DWORD priority)
Definition: buffer.c:429
static ULONG WINAPI d3d9_indexbuffer_Release(IDirect3DIndexBuffer9 *iface)
Definition: buffer.c:365
static D3DRESOURCETYPE WINAPI d3d9_indexbuffer_GetType(IDirect3DIndexBuffer9 *iface)
Definition: buffer.c:472
static HRESULT WINAPI d3d9_indexbuffer_GetDesc(IDirect3DIndexBuffer9 *iface, D3DINDEXBUFFER_DESC *desc)
Definition: buffer.c:514
static HRESULT WINAPI d3d9_vertexbuffer_SetPrivateData(IDirect3DVertexBuffer9 *iface, REFGUID guid, const void *data, DWORD data_size, DWORD flags)
Definition: buffer.c:104
static const struct wined3d_parent_ops d3d9_vertexbuffer_wined3d_parent_ops
Definition: buffer.c:269
static ULONG WINAPI d3d9_vertexbuffer_AddRef(IDirect3DVertexBuffer9 *iface)
Definition: buffer.c:50
static HRESULT WINAPI d3d9_vertexbuffer_GetDevice(IDirect3DVertexBuffer9 *iface, IDirect3DDevice9 **device)
Definition: buffer.c:90
static ULONG WINAPI d3d9_indexbuffer_AddRef(IDirect3DIndexBuffer9 *iface)
Definition: buffer.c:347
static HRESULT WINAPI d3d9_indexbuffer_SetPrivateData(IDirect3DIndexBuffer9 *iface, REFGUID guid, const void *data, DWORD data_size, DWORD flags)
Definition: buffer.c:401
static HRESULT WINAPI d3d9_indexbuffer_Lock(IDirect3DIndexBuffer9 *iface, UINT offset, UINT size, void **data, DWORD flags)
Definition: buffer.c:479
static HRESULT WINAPI d3d9_indexbuffer_GetDevice(IDirect3DIndexBuffer9 *iface, IDirect3DDevice9 **device)
Definition: buffer.c:387
static HRESULT WINAPI d3d9_vertexbuffer_FreePrivateData(IDirect3DVertexBuffer9 *iface, REFGUID guid)
Definition: buffer.c:124
struct d3d9_indexbuffer * unsafe_impl_from_IDirect3DIndexBuffer9(IDirect3DIndexBuffer9 *iface)
Definition: buffer.c:605
static struct d3d9_vertexbuffer * impl_from_IDirect3DVertexBuffer9(IDirect3DVertexBuffer9 *iface)
Definition: buffer.c:26
static const IDirect3DIndexBuffer9Vtbl d3d9_indexbuffer_vtbl
Definition: buffer.c:536
static HRESULT WINAPI d3d9_indexbuffer_FreePrivateData(IDirect3DIndexBuffer9 *iface, REFGUID guid)
Definition: buffer.c:421
static struct d3d9_indexbuffer * impl_from_IDirect3DIndexBuffer9(IDirect3DIndexBuffer9 *iface)
Definition: buffer.c:323
static void WINAPI d3d9_vertexbuffer_PreLoad(IDirect3DVertexBuffer9 *iface)
Definition: buffer.c:164
static HRESULT WINAPI d3d9_vertexbuffer_QueryInterface(IDirect3DVertexBuffer9 *iface, REFIID riid, void **out)
Definition: buffer.c:31
static HRESULT WINAPI d3d9_indexbuffer_QueryInterface(IDirect3DIndexBuffer9 *iface, REFIID riid, void **out)
Definition: buffer.c:328
static ULONG WINAPI d3d9_vertexbuffer_Release(IDirect3DVertexBuffer9 *iface)
Definition: buffer.c:68
struct d3d9_vertexbuffer * unsafe_impl_from_IDirect3DVertexBuffer9(IDirect3DVertexBuffer9 *iface)
Definition: buffer.c:314
static const IDirect3DVertexBuffer9Vtbl d3d9_vertexbuffer_vtbl
Definition: buffer.c:241
static void STDMETHODCALLTYPE d3d9_indexbuffer_wined3d_object_destroyed(void *parent)
Definition: buffer.c:557
static D3DRESOURCETYPE WINAPI d3d9_vertexbuffer_GetType(IDirect3DVertexBuffer9 *iface)
Definition: buffer.c:175
static HRESULT WINAPI d3d9_vertexbuffer_GetDesc(IDirect3DVertexBuffer9 *iface, D3DVERTEXBUFFER_DESC *desc)
Definition: buffer.c:217
HRESULT CDECL wined3d_buffer_create(struct wined3d_device *device, const struct wined3d_buffer_desc *desc, const struct wined3d_sub_resource_data *data, void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_buffer **buffer)
Definition: buffer.c:1436
ULONG CDECL wined3d_buffer_incref(struct wined3d_buffer *buffer)
Definition: buffer.c:525
ULONG CDECL wined3d_buffer_decref(struct wined3d_buffer *buffer)
Definition: buffer.c:791
struct wined3d_resource *CDECL wined3d_buffer_get_resource(struct wined3d_buffer *buffer)
Definition: buffer.c:995
void CDECL wined3d_resource_preload(struct wined3d_resource *resource)
Definition: resource.c:482
DWORD CDECL wined3d_resource_set_priority(struct wined3d_resource *resource, DWORD priority)
Definition: resource.c:263
DWORD CDECL wined3d_resource_get_priority(const struct wined3d_resource *resource)
Definition: resource.c:279
HRESULT CDECL wined3d_resource_unmap(struct wined3d_resource *resource, unsigned int sub_resource_idx)
Definition: resource.c:382
void CDECL wined3d_resource_get_desc(const struct wined3d_resource *resource, struct wined3d_resource_desc *desc)
Definition: resource.c:295
HRESULT CDECL wined3d_resource_map(struct wined3d_resource *resource, unsigned int sub_resource_idx, struct wined3d_map_desc *map_desc, const struct wined3d_box *box, DWORD flags)
Definition: resource.c:344
#define assert(x)
Definition: debug.h:53
r parent
Definition: btrfs.c:3010
unsigned long DWORD
Definition: ntddk_ex.h:95
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const GLvoid * data
Definition: gl.h:1950
GLint GLint GLsizei GLsizei GLsizei GLint GLenum format
Definition: gl.h:1546
GLsizeiptr size
Definition: glext.h:5919
GLuint buffer
Definition: glext.h:5915
GLbitfield flags
Definition: glext.h:7161
GLsizeiptr const GLvoid GLenum usage
Definition: glext.h:5919
GLintptr offset
Definition: glext.h:5920
REFIID riid
Definition: atlbase.h:39
#define S_OK
Definition: intsafe.h:52
#define FAILED(hr)
Definition: intsafe.h:51
#define resource
Definition: kernel32.h:9
#define debugstr_guid
Definition: kernel32.h:35
const GUID * guid
static const WCHAR desc[]
Definition: protectdata.c:36
static int priority
Definition: timer.c:163
unsigned int UINT
Definition: ndis.h:50
#define IsEqualGUID(rguid1, rguid2)
Definition: guiddef.h:147
#define REFIID
Definition: guiddef.h:118
static FILE * out
Definition: regtests2xml.c:44
HRESULT hr
Definition: shlfolder.c:183
#define TRACE(s)
Definition: solgame.cpp:4
Definition: scsiwmi.h:51
IDirect3DIndexBuffer9 IDirect3DIndexBuffer9_iface
Definition: d3d9_private.h:193
IDirect3DVertexBuffer9 IDirect3DVertexBuffer9_iface
Definition: d3d9_private.h:180
Definition: devices.h:37
UINT left
Definition: wined3d.h:1839
UINT right
Definition: wined3d.h:1841
unsigned int size
Definition: wined3d.h:1761
unsigned int usage
Definition: wined3d.h:1756
unsigned int access
Definition: wined3d.h:1757
#define CONTAINING_RECORD(address, type, field)
Definition: typedefs.h:260
uint32_t ULONG
Definition: typedefs.h:59
#define WINAPI
Definition: msvc.h:6
#define WINED3D_BIND_VERTEX_BUFFER
Definition: wined3d.h:890
#define WINED3DUSAGE_MASK
Definition: wined3d.h:913
#define WINED3D_RESOURCE_ACCESS_MAP_R
Definition: wined3d.h:57
#define WINED3DUSAGE_SCRATCH
Definition: wined3d.h:915
#define WINED3DUSAGE_STATICDECL
Definition: wined3d.h:920
#define WINED3D_BIND_INDEX_BUFFER
Definition: wined3d.h:891
#define WINED3D_RESOURCE_ACCESS_MAP_W
Definition: wined3d.h:58
void WINAPI wined3d_mutex_unlock(void)
Definition: wined3d_main.c:373
void WINAPI wined3d_mutex_lock(void)
Definition: wined3d_main.c:368
#define E_NOINTERFACE
Definition: winerror.h:2364