ReactOS 0.4.17-dev-966-gf06eace
buffer.c
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1/*
2 * Copyright 2002-2004 Jason Edmeades
3 * Copyright 2002-2004 Raphael Junqueira
4 * Copyright 2005 Oliver Stieber
5 *
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
10 *
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
15 *
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 */
20
21#include "d3d9_private.h"
22
24
25static inline struct d3d9_vertexbuffer *impl_from_IDirect3DVertexBuffer9(IDirect3DVertexBuffer9 *iface)
26{
28}
29
30static HRESULT WINAPI d3d9_vertexbuffer_QueryInterface(IDirect3DVertexBuffer9 *iface, REFIID riid, void **out)
31{
32 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
33
34 if (IsEqualGUID(riid, &IID_IDirect3DVertexBuffer9)
35 || IsEqualGUID(riid, &IID_IDirect3DResource9)
37 {
39 *out = iface;
40 return S_OK;
41 }
42
43 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
44
45 *out = NULL;
46 return E_NOINTERFACE;
47}
48
49static ULONG WINAPI d3d9_vertexbuffer_AddRef(IDirect3DVertexBuffer9 *iface)
50{
52 ULONG refcount = InterlockedIncrement(&buffer->resource.refcount);
53
54 TRACE("%p increasing refcount to %lu.\n", iface, refcount);
55
56 if (refcount == 1)
57 {
58 IDirect3DDevice9Ex_AddRef(buffer->parent_device);
59 if (buffer->draw_buffer)
60 wined3d_buffer_incref(buffer->draw_buffer);
61 else
62 wined3d_buffer_incref(buffer->wined3d_buffer);
63 }
64
65 return refcount;
66}
67
68static ULONG WINAPI d3d9_vertexbuffer_Release(IDirect3DVertexBuffer9 *iface)
69{
71 ULONG refcount = InterlockedDecrement(&buffer->resource.refcount);
72
73 TRACE("%p decreasing refcount to %lu.\n", iface, refcount);
74
75 if (!refcount)
76 {
77 struct wined3d_buffer *draw_buffer = buffer->draw_buffer;
78 IDirect3DDevice9Ex *device = buffer->parent_device;
79
80 if (draw_buffer)
81 wined3d_buffer_decref(draw_buffer);
82 else
83 wined3d_buffer_decref(buffer->wined3d_buffer);
84
85 /* Release the device last, as it may cause the device to be destroyed. */
87 }
88
89 return refcount;
90}
91
92static HRESULT WINAPI d3d9_vertexbuffer_GetDevice(IDirect3DVertexBuffer9 *iface, IDirect3DDevice9 **device)
93{
95
96 TRACE("iface %p, device %p.\n", iface, device);
97
98 *device = (IDirect3DDevice9 *)buffer->parent_device;
100
101 TRACE("Returning device %p.\n", *device);
102
103 return D3D_OK;
104}
105
106static HRESULT WINAPI d3d9_vertexbuffer_SetPrivateData(IDirect3DVertexBuffer9 *iface,
107 REFGUID guid, const void *data, DWORD data_size, DWORD flags)
108{
110 TRACE("iface %p, guid %s, data %p, data_size %lu, flags %#lx.\n",
111 iface, debugstr_guid(guid), data, data_size, flags);
112
113 return d3d9_resource_set_private_data(&buffer->resource, guid, data, data_size, flags);
114}
115
116static HRESULT WINAPI d3d9_vertexbuffer_GetPrivateData(IDirect3DVertexBuffer9 *iface,
117 REFGUID guid, void *data, DWORD *data_size)
118{
120 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
121 iface, debugstr_guid(guid), data, data_size);
122
123 return d3d9_resource_get_private_data(&buffer->resource, guid, data, data_size);
124}
125
126static HRESULT WINAPI d3d9_vertexbuffer_FreePrivateData(IDirect3DVertexBuffer9 *iface, REFGUID guid)
127{
129 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
130
131 return d3d9_resource_free_private_data(&buffer->resource, guid);
132}
133
134static DWORD WINAPI d3d9_vertexbuffer_SetPriority(IDirect3DVertexBuffer9 *iface, DWORD priority)
135{
138 DWORD previous;
139
140 TRACE("iface %p, priority %lu.\n", iface, priority);
141
146
147 return previous;
148}
149
150static DWORD WINAPI d3d9_vertexbuffer_GetPriority(IDirect3DVertexBuffer9 *iface)
151{
153 const struct wined3d_resource *resource;
155
156 TRACE("iface %p.\n", iface);
157
162
163 return priority;
164}
165
166static void WINAPI d3d9_vertexbuffer_PreLoad(IDirect3DVertexBuffer9 *iface)
167{
169
170 TRACE("iface %p.\n", iface);
171
175}
176
177static D3DRESOURCETYPE WINAPI d3d9_vertexbuffer_GetType(IDirect3DVertexBuffer9 *iface)
178{
179 TRACE("iface %p.\n", iface);
180
182}
183
184static HRESULT WINAPI d3d9_vertexbuffer_Lock(IDirect3DVertexBuffer9 *iface, UINT offset, UINT size,
185 void **data, DWORD flags)
186{
191 HRESULT hr;
192
193 TRACE("iface %p, offset %u, size %u, data %p, flags %#lx.\n",
194 iface, offset, size, data, flags);
195
196 wined3d_box_set(&wined3d_box, offset, 0, offset + size, 1, 0, 1);
197
202
203 return hr;
204}
205
206static HRESULT WINAPI d3d9_vertexbuffer_Unlock(IDirect3DVertexBuffer9 *iface)
207{
209
210 TRACE("iface %p.\n", iface);
211
213
214 return D3D_OK;
215}
216
217static HRESULT WINAPI d3d9_vertexbuffer_GetDesc(IDirect3DVertexBuffer9 *iface,
219{
221 struct wined3d_resource_desc wined3d_desc;
223
224 TRACE("iface %p, desc %p.\n", iface, desc);
225
230
231 desc->Format = D3DFMT_VERTEXDATA;
233 desc->Usage = buffer->usage;
234 desc->Pool = d3dpool_from_wined3daccess(wined3d_desc.access, wined3d_desc.usage);
235 desc->Size = wined3d_desc.size;
236 desc->FVF = buffer->fvf;
237
238 return D3D_OK;
239}
240
241static const IDirect3DVertexBuffer9Vtbl d3d9_vertexbuffer_vtbl =
242{
243 /* IUnknown */
247 /* IDirect3DResource9 */
256 /* IDirect3DVertexBuffer9 */
260};
261
263{
265
266 if (buffer->draw_buffer)
267 wined3d_buffer_decref(buffer->wined3d_buffer);
268 d3d9_resource_cleanup(&buffer->resource);
269 free(buffer);
270}
271
273{
275};
276
279{
280 const struct wined3d_parent_ops *parent_ops = &d3d9_null_wined3d_parent_ops;
282 HRESULT hr;
283
284 if (pool == D3DPOOL_SCRATCH)
285 {
286 WARN("Vertex buffer with D3DPOOL_SCRATCH requested.\n");
287 return D3DERR_INVALIDCALL;
288 }
289
290 if (pool == D3DPOOL_MANAGED && device->d3d_parent->extended)
291 {
292 WARN("Managed resources are not supported by d3d9ex devices.\n");
293 return D3DERR_INVALIDCALL;
294 }
295
296 /* In d3d9, buffers can't be used as rendertarget or depth/stencil buffer. */
298 return D3DERR_INVALIDCALL;
299
300 buffer->IDirect3DVertexBuffer9_iface.lpVtbl = &d3d9_vertexbuffer_vtbl;
301 buffer->fvf = fvf;
302 buffer->usage = usage;
303 d3d9_resource_init(&buffer->resource);
304
305 desc.byte_width = size;
307 desc.bind_flags = 0;
309 /* Buffers are always readable. */
310 if (pool != D3DPOOL_DEFAULT)
312 desc.misc_flags = 0;
313 desc.structure_byte_stride = 0;
314
315 if (!device->d3d_parent->extended)
317
319 {
320 desc.bind_flags = WINED3D_BIND_VERTEX_BUFFER;
322 }
323
325 hr = wined3d_buffer_create(device->wined3d_device, &desc, NULL, buffer, parent_ops, &buffer->wined3d_buffer);
326 if (SUCCEEDED(hr) && !(desc.access & WINED3D_RESOURCE_ACCESS_GPU))
327 {
328 desc.bind_flags = WINED3D_BIND_VERTEX_BUFFER;
330 if (FAILED(hr = wined3d_buffer_create(device->wined3d_device, &desc, NULL, buffer,
332 wined3d_buffer_decref(buffer->wined3d_buffer);
333 }
335 if (FAILED(hr))
336 {
337 WARN("Failed to create wined3d buffer, hr %#lx.\n", hr);
338 return hr;
339 }
340
341 buffer->parent_device = &device->IDirect3DDevice9Ex_iface;
342 IDirect3DDevice9Ex_AddRef(buffer->parent_device);
343
344 return D3D_OK;
345}
346
347struct d3d9_vertexbuffer *unsafe_impl_from_IDirect3DVertexBuffer9(IDirect3DVertexBuffer9 *iface)
348{
349 if (!iface)
350 return NULL;
351 assert(iface->lpVtbl == &d3d9_vertexbuffer_vtbl);
352
354}
355
356static inline struct d3d9_indexbuffer *impl_from_IDirect3DIndexBuffer9(IDirect3DIndexBuffer9 *iface)
357{
359}
360
361static HRESULT WINAPI d3d9_indexbuffer_QueryInterface(IDirect3DIndexBuffer9 *iface, REFIID riid, void **out)
362{
363 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
364
365 if (IsEqualGUID(riid, &IID_IDirect3DIndexBuffer9)
366 || IsEqualGUID(riid, &IID_IDirect3DResource9)
368 {
370 *out = iface;
371 return S_OK;
372 }
373
374 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
375
376 *out = NULL;
377 return E_NOINTERFACE;
378}
379
380static ULONG WINAPI d3d9_indexbuffer_AddRef(IDirect3DIndexBuffer9 *iface)
381{
383 ULONG refcount = InterlockedIncrement(&buffer->resource.refcount);
384
385 TRACE("%p increasing refcount to %lu.\n", iface, refcount);
386
387 if (refcount == 1)
388 {
389 IDirect3DDevice9Ex_AddRef(buffer->parent_device);
390 wined3d_buffer_incref(buffer->wined3d_buffer);
391 }
392
393 return refcount;
394}
395
396static ULONG WINAPI d3d9_indexbuffer_Release(IDirect3DIndexBuffer9 *iface)
397{
399 ULONG refcount = InterlockedDecrement(&buffer->resource.refcount);
400
401 TRACE("%p decreasing refcount to %lu.\n", iface, refcount);
402
403 if (!refcount)
404 {
405 IDirect3DDevice9Ex *device = buffer->parent_device;
406
407 wined3d_buffer_decref(buffer->wined3d_buffer);
408
409 /* Release the device last, as it may cause the device to be destroyed. */
411 }
412
413 return refcount;
414}
415
416static HRESULT WINAPI d3d9_indexbuffer_GetDevice(IDirect3DIndexBuffer9 *iface, IDirect3DDevice9 **device)
417{
419
420 TRACE("iface %p, device %p.\n", iface, device);
421
422 *device = (IDirect3DDevice9 *)buffer->parent_device;
424
425 TRACE("Returning device %p.\n", *device);
426
427 return D3D_OK;
428}
429
430static HRESULT WINAPI d3d9_indexbuffer_SetPrivateData(IDirect3DIndexBuffer9 *iface,
431 REFGUID guid, const void *data, DWORD data_size, DWORD flags)
432{
434 TRACE("iface %p, guid %s, data %p, data_size %lu, flags %#lx.\n",
435 iface, debugstr_guid(guid), data, data_size, flags);
436
437 return d3d9_resource_set_private_data(&buffer->resource, guid, data, data_size, flags);
438}
439
440static HRESULT WINAPI d3d9_indexbuffer_GetPrivateData(IDirect3DIndexBuffer9 *iface,
441 REFGUID guid, void *data, DWORD *data_size)
442{
444 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
445 iface, debugstr_guid(guid), data, data_size);
446
447 return d3d9_resource_get_private_data(&buffer->resource, guid, data, data_size);
448}
449
450static HRESULT WINAPI d3d9_indexbuffer_FreePrivateData(IDirect3DIndexBuffer9 *iface, REFGUID guid)
451{
453 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
454
455 return d3d9_resource_free_private_data(&buffer->resource, guid);
456}
457
458static DWORD WINAPI d3d9_indexbuffer_SetPriority(IDirect3DIndexBuffer9 *iface, DWORD priority)
459{
462 DWORD previous;
463
464 TRACE("iface %p, priority %lu.\n", iface, priority);
465
470
471 return previous;
472}
473
474static DWORD WINAPI d3d9_indexbuffer_GetPriority(IDirect3DIndexBuffer9 *iface)
475{
477 const struct wined3d_resource *resource;
479
480 TRACE("iface %p.\n", iface);
481
486
487 return priority;
488}
489
490static void WINAPI d3d9_indexbuffer_PreLoad(IDirect3DIndexBuffer9 *iface)
491{
493
494 TRACE("iface %p.\n", iface);
495
499}
500
501static D3DRESOURCETYPE WINAPI d3d9_indexbuffer_GetType(IDirect3DIndexBuffer9 *iface)
502{
503 TRACE("iface %p.\n", iface);
504
506}
507
508static HRESULT WINAPI d3d9_indexbuffer_Lock(IDirect3DIndexBuffer9 *iface,
509 UINT offset, UINT size, void **data, DWORD flags)
510{
515 HRESULT hr;
516
517 TRACE("iface %p, offset %u, size %u, data %p, flags %#lx.\n",
518 iface, offset, size, data, flags);
519
520 wined3d_box_set(&wined3d_box, offset, 0, offset + size, 1, 0, 1);
521
526
527 return hr;
528}
529
530static HRESULT WINAPI d3d9_indexbuffer_Unlock(IDirect3DIndexBuffer9 *iface)
531{
533
534 TRACE("iface %p.\n", iface);
535
537
538 return D3D_OK;
539}
540
541static HRESULT WINAPI d3d9_indexbuffer_GetDesc(IDirect3DIndexBuffer9 *iface, D3DINDEXBUFFER_DESC *desc)
542{
544 struct wined3d_resource_desc wined3d_desc;
546
547 TRACE("iface %p, desc %p.\n", iface, desc);
548
553
554 desc->Format = d3dformat_from_wined3dformat(buffer->format);
556 desc->Usage = buffer->usage;
557 desc->Pool = d3dpool_from_wined3daccess(wined3d_desc.access, wined3d_desc.usage);
558 desc->Size = wined3d_desc.size;
559
560 return D3D_OK;
561}
562
563static const IDirect3DIndexBuffer9Vtbl d3d9_indexbuffer_vtbl =
564{
565 /* IUnknown */
569 /* IDirect3DResource9 */
578 /* IDirect3DIndexBuffer9 */
582};
583
585{
587
588 d3d9_resource_cleanup(&buffer->resource);
589 free(buffer);
590}
591
593{
595};
596
599{
601 HRESULT hr;
602
603 if (pool == D3DPOOL_SCRATCH)
604 return D3DERR_INVALIDCALL;
605
606 if (pool == D3DPOOL_MANAGED && device->d3d_parent->extended)
607 {
608 WARN("Managed resources are not supported by d3d9ex devices.\n");
609 return D3DERR_INVALIDCALL;
610 }
611
612 /* In d3d9, buffers can't be used as rendertarget or depth/stencil buffer. */
614 return D3DERR_INVALIDCALL;
615
616 desc.byte_width = size;
618 desc.bind_flags = 0;
620 /* Buffers are always readable. */
621 if (pool != D3DPOOL_DEFAULT)
623 desc.misc_flags = 0;
624 desc.structure_byte_stride = 0;
625
626 if (!device->d3d_parent->extended)
628
630 desc.bind_flags = WINED3D_BIND_INDEX_BUFFER;
631
632 buffer->IDirect3DIndexBuffer9_iface.lpVtbl = &d3d9_indexbuffer_vtbl;
634 buffer->usage = usage;
635 buffer->sysmem = !(desc.access & WINED3D_RESOURCE_ACCESS_GPU);
636 d3d9_resource_init(&buffer->resource);
637
639 hr = wined3d_buffer_create(device->wined3d_device, &desc, NULL, buffer,
642 if (FAILED(hr))
643 {
644 WARN("Failed to create wined3d buffer, hr %#lx.\n", hr);
645 return hr;
646 }
647
648 buffer->parent_device = &device->IDirect3DDevice9Ex_iface;
649 IDirect3DDevice9Ex_AddRef(buffer->parent_device);
650
651 return D3D_OK;
652}
653
654struct d3d9_indexbuffer *unsafe_impl_from_IDirect3DIndexBuffer9(IDirect3DIndexBuffer9 *iface)
655{
656 if (!iface)
657 return NULL;
658 assert(iface->lpVtbl == &d3d9_indexbuffer_vtbl);
659
661}
#define InterlockedIncrement
Definition: armddk.h:53
#define InterlockedDecrement
Definition: armddk.h:52
#define WINE_DEFAULT_DEBUG_CHANNEL(t)
Definition: precomp.h:23
#define WARN(fmt,...)
Definition: precomp.h:61
const GUID IID_IUnknown
#define STDMETHODCALLTYPE
Definition: bdasup.h:9
#define D3DERR_INVALIDCALL
Definition: d3d10_private.h:42
static unsigned int map_access_from_usage(unsigned int usage)
Definition: d3d8_private.h:334
D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format)
Definition: device.c:33
static unsigned int wined3d_usage_from_d3d(D3DPOOL pool, DWORD usage)
Definition: d3d8_private.h:365
static unsigned int wined3daccess_from_d3dpool(D3DPOOL pool, unsigned int usage)
Definition: d3d8_private.h:341
unsigned int wined3dmapflags_from_d3dmapflags(unsigned int flags, unsigned int usage)
Definition: device.c:135
static D3DPOOL d3dpool_from_wined3daccess(unsigned int access, unsigned int usage)
Definition: d3d8_private.h:315
enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format)
Definition: device.c:84
enum _D3DRESOURCETYPE D3DRESOURCETYPE
@ D3DFMT_VERTEXDATA
Definition: d3d8types.h:648
@ D3DRTYPE_INDEXBUFFER
Definition: d3d8types.h:816
@ D3DRTYPE_VERTEXBUFFER
Definition: d3d8types.h:815
enum _D3DPOOL D3DPOOL
#define D3DUSAGE_RENDERTARGET
Definition: d3d8types.h:91
@ D3DPOOL_SCRATCH
Definition: d3d8types.h:712
@ D3DPOOL_DEFAULT
Definition: d3d8types.h:709
@ D3DPOOL_MANAGED
Definition: d3d8types.h:710
enum _D3DFORMAT D3DFORMAT
#define D3DUSAGE_DEPTHSTENCIL
Definition: d3d8types.h:92
#define IDirect3DIndexBuffer9_AddRef(p)
Definition: d3d9.h:591
#define IDirect3DDevice9Ex_Release(p)
Definition: d3d9.h:1930
#define IDirect3DVertexBuffer9_AddRef(p)
Definition: d3d9.h:523
#define IDirect3DDevice9Ex_AddRef(p)
Definition: d3d9.h:1929
#define IDirect3DDevice9_AddRef(p)
Definition: d3d9.h:1335
void d3d9_resource_init(struct d3d9_resource *resource)
Definition: d3d9_main.c:345
HRESULT d3d9_resource_free_private_data(struct d3d9_resource *resource, const GUID *guid)
Definition: d3d9_main.c:289
HRESULT d3d9_resource_set_private_data(struct d3d9_resource *resource, const GUID *guid, const void *data, DWORD data_size, DWORD flags)
Definition: d3d9_main.c:351
void d3d9_resource_cleanup(struct d3d9_resource *resource)
Definition: d3d9_main.c:284
HRESULT d3d9_resource_get_private_data(struct d3d9_resource *resource, const GUID *guid, void *data, DWORD *data_size)
Definition: d3d9_main.c:307
#define D3D_OK
Definition: d3d.h:106
#define free
Definition: debug_ros.c:5
HRESULT hr
Definition: delayimp.cpp:582
#define NULL
Definition: types.h:112
HRESULT indexbuffer_init(struct d3d8_indexbuffer *buffer, struct d3d8_device *device, UINT size, DWORD usage, D3DFORMAT format, D3DPOOL pool)
Definition: buffer.c:605
HRESULT vertexbuffer_init(struct d3d8_vertexbuffer *buffer, struct d3d8_device *device, UINT size, DWORD usage, DWORD fvf, D3DPOOL pool)
Definition: buffer.c:284
static DWORD WINAPI d3d9_indexbuffer_GetPriority(IDirect3DIndexBuffer9 *iface)
Definition: buffer.c:474
static HRESULT WINAPI d3d9_vertexbuffer_Lock(IDirect3DVertexBuffer9 *iface, UINT offset, UINT size, void **data, DWORD flags)
Definition: buffer.c:184
static HRESULT WINAPI d3d9_vertexbuffer_Unlock(IDirect3DVertexBuffer9 *iface)
Definition: buffer.c:206
static HRESULT WINAPI d3d9_indexbuffer_GetPrivateData(IDirect3DIndexBuffer9 *iface, REFGUID guid, void *data, DWORD *data_size)
Definition: buffer.c:440
static HRESULT WINAPI d3d9_indexbuffer_Unlock(IDirect3DIndexBuffer9 *iface)
Definition: buffer.c:530
static HRESULT WINAPI d3d9_vertexbuffer_GetPrivateData(IDirect3DVertexBuffer9 *iface, REFGUID guid, void *data, DWORD *data_size)
Definition: buffer.c:116
static void WINAPI d3d9_indexbuffer_PreLoad(IDirect3DIndexBuffer9 *iface)
Definition: buffer.c:490
static const struct wined3d_parent_ops d3d9_indexbuffer_wined3d_parent_ops
Definition: buffer.c:592
static DWORD WINAPI d3d9_vertexbuffer_GetPriority(IDirect3DVertexBuffer9 *iface)
Definition: buffer.c:150
static void STDMETHODCALLTYPE d3d9_vertexbuffer_wined3d_object_destroyed(void *parent)
Definition: buffer.c:262
static DWORD WINAPI d3d9_vertexbuffer_SetPriority(IDirect3DVertexBuffer9 *iface, DWORD priority)
Definition: buffer.c:134
static DWORD WINAPI d3d9_indexbuffer_SetPriority(IDirect3DIndexBuffer9 *iface, DWORD priority)
Definition: buffer.c:458
static ULONG WINAPI d3d9_indexbuffer_Release(IDirect3DIndexBuffer9 *iface)
Definition: buffer.c:396
static D3DRESOURCETYPE WINAPI d3d9_indexbuffer_GetType(IDirect3DIndexBuffer9 *iface)
Definition: buffer.c:501
static HRESULT WINAPI d3d9_indexbuffer_GetDesc(IDirect3DIndexBuffer9 *iface, D3DINDEXBUFFER_DESC *desc)
Definition: buffer.c:541
static HRESULT WINAPI d3d9_vertexbuffer_SetPrivateData(IDirect3DVertexBuffer9 *iface, REFGUID guid, const void *data, DWORD data_size, DWORD flags)
Definition: buffer.c:106
static const struct wined3d_parent_ops d3d9_vertexbuffer_wined3d_parent_ops
Definition: buffer.c:272
static ULONG WINAPI d3d9_vertexbuffer_AddRef(IDirect3DVertexBuffer9 *iface)
Definition: buffer.c:49
static HRESULT WINAPI d3d9_vertexbuffer_GetDevice(IDirect3DVertexBuffer9 *iface, IDirect3DDevice9 **device)
Definition: buffer.c:92
static ULONG WINAPI d3d9_indexbuffer_AddRef(IDirect3DIndexBuffer9 *iface)
Definition: buffer.c:380
static HRESULT WINAPI d3d9_indexbuffer_SetPrivateData(IDirect3DIndexBuffer9 *iface, REFGUID guid, const void *data, DWORD data_size, DWORD flags)
Definition: buffer.c:430
static HRESULT WINAPI d3d9_indexbuffer_Lock(IDirect3DIndexBuffer9 *iface, UINT offset, UINT size, void **data, DWORD flags)
Definition: buffer.c:508
static HRESULT WINAPI d3d9_indexbuffer_GetDevice(IDirect3DIndexBuffer9 *iface, IDirect3DDevice9 **device)
Definition: buffer.c:416
static HRESULT WINAPI d3d9_vertexbuffer_FreePrivateData(IDirect3DVertexBuffer9 *iface, REFGUID guid)
Definition: buffer.c:126
struct d3d9_indexbuffer * unsafe_impl_from_IDirect3DIndexBuffer9(IDirect3DIndexBuffer9 *iface)
Definition: buffer.c:654
static struct d3d9_vertexbuffer * impl_from_IDirect3DVertexBuffer9(IDirect3DVertexBuffer9 *iface)
Definition: buffer.c:25
static const IDirect3DIndexBuffer9Vtbl d3d9_indexbuffer_vtbl
Definition: buffer.c:563
static HRESULT WINAPI d3d9_indexbuffer_FreePrivateData(IDirect3DIndexBuffer9 *iface, REFGUID guid)
Definition: buffer.c:450
static struct d3d9_indexbuffer * impl_from_IDirect3DIndexBuffer9(IDirect3DIndexBuffer9 *iface)
Definition: buffer.c:356
static void WINAPI d3d9_vertexbuffer_PreLoad(IDirect3DVertexBuffer9 *iface)
Definition: buffer.c:166
static HRESULT WINAPI d3d9_vertexbuffer_QueryInterface(IDirect3DVertexBuffer9 *iface, REFIID riid, void **out)
Definition: buffer.c:30
static HRESULT WINAPI d3d9_indexbuffer_QueryInterface(IDirect3DIndexBuffer9 *iface, REFIID riid, void **out)
Definition: buffer.c:361
static ULONG WINAPI d3d9_vertexbuffer_Release(IDirect3DVertexBuffer9 *iface)
Definition: buffer.c:68
struct d3d9_vertexbuffer * unsafe_impl_from_IDirect3DVertexBuffer9(IDirect3DVertexBuffer9 *iface)
Definition: buffer.c:347
static const IDirect3DVertexBuffer9Vtbl d3d9_vertexbuffer_vtbl
Definition: buffer.c:241
static void STDMETHODCALLTYPE d3d9_indexbuffer_wined3d_object_destroyed(void *parent)
Definition: buffer.c:584
static D3DRESOURCETYPE WINAPI d3d9_vertexbuffer_GetType(IDirect3DVertexBuffer9 *iface)
Definition: buffer.c:177
static HRESULT WINAPI d3d9_vertexbuffer_GetDesc(IDirect3DVertexBuffer9 *iface, D3DVERTEXBUFFER_DESC *desc)
Definition: buffer.c:217
HRESULT CDECL wined3d_buffer_create(struct wined3d_device *device, const struct wined3d_buffer_desc *desc, const struct wined3d_sub_resource_data *data, void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_buffer **buffer)
Definition: buffer.c:1329
ULONG CDECL wined3d_buffer_incref(struct wined3d_buffer *buffer)
Definition: buffer.c:248
ULONG CDECL wined3d_buffer_decref(struct wined3d_buffer *buffer)
Definition: buffer.c:459
struct wined3d_resource *CDECL wined3d_buffer_get_resource(struct wined3d_buffer *buffer)
Definition: buffer.c:520
unsigned int CDECL wined3d_resource_set_priority(struct wined3d_resource *resource, unsigned int priority)
Definition: resource.c:247
unsigned int CDECL wined3d_resource_get_priority(const struct wined3d_resource *resource)
Definition: resource.c:263
void CDECL wined3d_resource_preload(struct wined3d_resource *resource)
Definition: resource.c:311
HRESULT CDECL wined3d_resource_unmap(struct wined3d_resource *resource, unsigned int sub_resource_idx)
Definition: resource.c:304
void CDECL wined3d_resource_get_desc(const struct wined3d_resource *resource, struct wined3d_resource_desc *desc)
Definition: resource.c:280
HRESULT CDECL wined3d_resource_map(struct wined3d_resource *resource, unsigned int sub_resource_idx, struct wined3d_map_desc *map_desc, const struct wined3d_box *box, uint32_t flags)
Definition: resource.c:295
GUID guid
Definition: version.c:147
#define assert(_expr)
Definition: assert.h:32
r parent
Definition: btrfs.c:3010
DWORD IDirect3DDevice9
Definition: dxva2api.idl:22
DWORD IDirect3DDevice9Ex
Definition: dxvahd.idl:22
unsigned long DWORD
Definition: ntddk_ex.h:95
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const GLvoid * data
Definition: gl.h:1950
GLuint buffer
Definition: glext.h:5915
GLsizeiptr size
Definition: glext.h:5919
GLintptr offset
Definition: glext.h:5920
GLbitfield flags
Definition: glext.h:7161
GLsizeiptr const GLvoid GLenum usage
Definition: glext.h:5919
unsigned int UINT
Definition: sysinfo.c:13
REFIID riid
Definition: atlbase.h:39
#define S_OK
Definition: intsafe.h:52
#define SUCCEEDED(hr)
Definition: intsafe.h:50
#define FAILED(hr)
Definition: intsafe.h:51
#define resource
Definition: kernel32.h:9
#define debugstr_guid
Definition: kernel32.h:35
D3D11_SHADER_VARIABLE_DESC desc
Definition: reflection.c:1683
static int priority
Definition: timer.c:163
#define IsEqualGUID(rguid1, rguid2)
Definition: guiddef.h:147
#define REFIID
Definition: guiddef.h:118
#define TRACE(s)
Definition: solgame.cpp:4
Definition: scsiwmi.h:51
IDirect3DIndexBuffer9 IDirect3DIndexBuffer9_iface
Definition: d3d9_private.h:206
IDirect3DVertexBuffer9 IDirect3DVertexBuffer9_iface
Definition: d3d9_private.h:192
Definition: devices.h:37
unsigned int size
Definition: wined3d.h:1801
unsigned int usage
Definition: wined3d.h:1795
unsigned int access
Definition: wined3d.h:1797
#define CONTAINING_RECORD(address, type, field)
Definition: typedefs.h:260
uint32_t ULONG
Definition: typedefs.h:59
wchar_t tm const _CrtWcstime_Writes_and_advances_ptr_ count wchar_t ** out
Definition: wcsftime.cpp:383
#define WINAPI
Definition: msvc.h:6
const struct wined3d_parent_ops d3d9_null_wined3d_parent_ops
Definition: device.c:29
#define WINED3D_BIND_VERTEX_BUFFER
Definition: wined3d.h:909
#define WINED3D_RESOURCE_ACCESS_GPU
Definition: wined3d.h:51
#define WINED3DUSAGE_VIDMEM_ACCOUNTING
Definition: wined3d.h:939
static void wined3d_box_set(struct wined3d_box *box, unsigned int left, unsigned int top, unsigned int right, unsigned int bottom, unsigned int front, unsigned int back)
Definition: wined3d.h:3006
#define WINED3D_RESOURCE_ACCESS_MAP_R
Definition: wined3d.h:53
#define WINED3DUSAGE_STATICDECL
Definition: wined3d.h:936
#define WINED3D_BIND_INDEX_BUFFER
Definition: wined3d.h:910
#define WINED3D_RESOURCE_ACCESS_MAP_W
Definition: wined3d.h:54
void WINAPI wined3d_mutex_unlock(void)
Definition: wined3d_main.c:544
void WINAPI wined3d_mutex_lock(void)
Definition: wined3d_main.c:539
#define E_NOINTERFACE
Definition: winerror.h:3479