ReactOS 0.4.15-dev-7934-g1dc8d80
buffer.c
Go to the documentation of this file.
1/*
2 * Copyright 2005 Oliver Stieber
3 *
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
8 *
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
13 *
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
17 */
18
19#include "config.h"
20#include "d3d8_private.h"
21
23
24static inline struct d3d8_vertexbuffer *impl_from_IDirect3DVertexBuffer8(IDirect3DVertexBuffer8 *iface)
25{
27}
28
29static HRESULT WINAPI d3d8_vertexbuffer_QueryInterface(IDirect3DVertexBuffer8 *iface, REFIID riid, void **object)
30{
31 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
32
33 if (IsEqualGUID(riid, &IID_IDirect3DVertexBuffer8)
34 || IsEqualGUID(riid, &IID_IDirect3DResource8)
36 {
38 *object = iface;
39 return S_OK;
40 }
41
42 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
43
44 *object = NULL;
45 return E_NOINTERFACE;
46}
47
48static ULONG WINAPI d3d8_vertexbuffer_AddRef(IDirect3DVertexBuffer8 *iface)
49{
51 ULONG refcount = InterlockedIncrement(&buffer->resource.refcount);
52
53 TRACE("%p increasing refcount to %u.\n", iface, refcount);
54
55 if (refcount == 1)
56 {
57 IDirect3DDevice8_AddRef(buffer->parent_device);
59 wined3d_buffer_incref(buffer->wined3d_buffer);
61 }
62
63 return refcount;
64}
65
66static ULONG WINAPI d3d8_vertexbuffer_Release(IDirect3DVertexBuffer8 *iface)
67{
69 ULONG refcount = InterlockedDecrement(&buffer->resource.refcount);
70
71 TRACE("%p decreasing refcount to %u.\n", iface, refcount);
72
73 if (!refcount)
74 {
75 IDirect3DDevice8 *device = buffer->parent_device;
76
78 wined3d_buffer_decref(buffer->wined3d_buffer);
80
81 /* Release the device last, as it may cause the device to be destroyed. */
83 }
84
85 return refcount;
86}
87
88static HRESULT WINAPI d3d8_vertexbuffer_GetDevice(IDirect3DVertexBuffer8 *iface,
89 IDirect3DDevice8 **device)
90{
92
93 TRACE("iface %p, device %p.\n", iface, device);
94
95 *device = buffer->parent_device;
97
98 TRACE("Returning device %p.\n", *device);
99
100 return D3D_OK;
101}
102
103static HRESULT WINAPI d3d8_vertexbuffer_SetPrivateData(IDirect3DVertexBuffer8 *iface,
104 REFGUID guid, const void *data, DWORD data_size, DWORD flags)
105{
107 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
108 iface, debugstr_guid(guid), data, data_size, flags);
109
110 return d3d8_resource_set_private_data(&buffer->resource, guid, data, data_size, flags);
111}
112
113static HRESULT WINAPI d3d8_vertexbuffer_GetPrivateData(IDirect3DVertexBuffer8 *iface,
114 REFGUID guid, void *data, DWORD *data_size)
115{
117 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
118 iface, debugstr_guid(guid), data, data_size);
119
120 return d3d8_resource_get_private_data(&buffer->resource, guid, data, data_size);
121}
122
123static HRESULT WINAPI d3d8_vertexbuffer_FreePrivateData(IDirect3DVertexBuffer8 *iface, REFGUID guid)
124{
126 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
127
128 return d3d8_resource_free_private_data(&buffer->resource, guid);
129}
130
131static DWORD WINAPI d3d8_vertexbuffer_SetPriority(IDirect3DVertexBuffer8 *iface, DWORD priority)
132{
135 DWORD previous;
136
137 TRACE("iface %p, priority %u.\n", iface, priority);
138
143
144 return previous;
145}
146
147static DWORD WINAPI d3d8_vertexbuffer_GetPriority(IDirect3DVertexBuffer8 *iface)
148{
150 const struct wined3d_resource *resource;
152
153 TRACE("iface %p.\n", iface);
154
159
160 return priority;
161}
162
163static void WINAPI d3d8_vertexbuffer_PreLoad(IDirect3DVertexBuffer8 *iface)
164{
166
167 TRACE("iface %p.\n", iface);
168
172}
173
174static D3DRESOURCETYPE WINAPI d3d8_vertexbuffer_GetType(IDirect3DVertexBuffer8 *iface)
175{
176 TRACE("iface %p.\n", iface);
177
179}
180
181static HRESULT WINAPI d3d8_vertexbuffer_Lock(IDirect3DVertexBuffer8 *iface, UINT offset, UINT size,
182 BYTE **data, DWORD flags)
183{
186 struct wined3d_box wined3d_box = {0};
187 HRESULT hr;
188
189 TRACE("iface %p, offset %u, size %u, data %p, flags %#x.\n",
190 iface, offset, size, data, flags);
191
199
200 return hr;
201}
202
203static HRESULT WINAPI d3d8_vertexbuffer_Unlock(IDirect3DVertexBuffer8 *iface)
204{
206
207 TRACE("iface %p.\n", iface);
208
212
213 return D3D_OK;
214}
215
216static HRESULT WINAPI d3d8_vertexbuffer_GetDesc(IDirect3DVertexBuffer8 *iface,
218{
220 struct wined3d_resource_desc wined3d_desc;
222
223 TRACE("iface %p, desc %p.\n", iface, desc);
224
229
230 desc->Format = D3DFMT_VERTEXDATA;
232 desc->Usage = d3dusage_from_wined3dusage(wined3d_desc.usage);
233 desc->Pool = d3dpool_from_wined3daccess(wined3d_desc.access, wined3d_desc.usage);
234 desc->Size = wined3d_desc.size;
235 desc->FVF = buffer->fvf;
236
237 return D3D_OK;
238}
239
240static const IDirect3DVertexBuffer8Vtbl Direct3DVertexBuffer8_Vtbl =
241{
242 /* IUnknown */
246 /* IDirect3DResource8 */
255 /* IDirect3DVertexBuffer8 */
259};
260
262{
264 d3d8_resource_cleanup(&buffer->resource);
266}
267
269{
271};
272
275{
277 HRESULT hr;
278
279 if (pool == D3DPOOL_SCRATCH)
280 {
281 WARN("Vertex buffer with D3DPOOL_SCRATCH requested.\n");
282 return D3DERR_INVALIDCALL;
283 }
284
285 buffer->IDirect3DVertexBuffer8_iface.lpVtbl = &Direct3DVertexBuffer8_Vtbl;
286 d3d8_resource_init(&buffer->resource);
287 buffer->fvf = fvf;
288
289 desc.byte_width = size;
290 desc.usage = usage & WINED3DUSAGE_MASK;
291 desc.bind_flags = WINED3D_BIND_VERTEX_BUFFER;
294 desc.misc_flags = 0;
295 desc.structure_byte_stride = 0;
296
298 hr = wined3d_buffer_create(device->wined3d_device, &desc, NULL, buffer,
301 if (FAILED(hr))
302 {
303 WARN("Failed to create wined3d buffer, hr %#x.\n", hr);
304 return hr;
305 }
306
307 buffer->parent_device = &device->IDirect3DDevice8_iface;
308 IDirect3DDevice8_AddRef(buffer->parent_device);
309
310 return D3D_OK;
311}
312
313struct d3d8_vertexbuffer *unsafe_impl_from_IDirect3DVertexBuffer8(IDirect3DVertexBuffer8 *iface)
314{
315 if (!iface)
316 return NULL;
317 assert(iface->lpVtbl == &Direct3DVertexBuffer8_Vtbl);
318
320}
321
322static inline struct d3d8_indexbuffer *impl_from_IDirect3DIndexBuffer8(IDirect3DIndexBuffer8 *iface)
323{
325}
326
327static HRESULT WINAPI d3d8_indexbuffer_QueryInterface(IDirect3DIndexBuffer8 *iface, REFIID riid, void **object)
328{
329 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
330
331 if (IsEqualGUID(riid, &IID_IDirect3DIndexBuffer8)
332 || IsEqualGUID(riid, &IID_IDirect3DResource8)
334 {
336 *object = iface;
337 return S_OK;
338 }
339
340 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
341
342 *object = NULL;
343 return E_NOINTERFACE;
344}
345
346static ULONG WINAPI d3d8_indexbuffer_AddRef(IDirect3DIndexBuffer8 *iface)
347{
349 ULONG refcount = InterlockedIncrement(&buffer->resource.refcount);
350
351 TRACE("%p increasing refcount to %u.\n", iface, refcount);
352
353 if (refcount == 1)
354 {
355 IDirect3DDevice8_AddRef(buffer->parent_device);
357 wined3d_buffer_incref(buffer->wined3d_buffer);
359 }
360
361 return refcount;
362}
363
364static ULONG WINAPI d3d8_indexbuffer_Release(IDirect3DIndexBuffer8 *iface)
365{
367 ULONG refcount = InterlockedDecrement(&buffer->resource.refcount);
368
369 TRACE("%p decreasing refcount to %u.\n", iface, refcount);
370
371 if (!refcount)
372 {
373 IDirect3DDevice8 *device = buffer->parent_device;
374
376 wined3d_buffer_decref(buffer->wined3d_buffer);
378
379 /* Release the device last, as it may cause the device to be destroyed. */
381 }
382
383 return refcount;
384}
385
386static HRESULT WINAPI d3d8_indexbuffer_GetDevice(IDirect3DIndexBuffer8 *iface,
387 IDirect3DDevice8 **device)
388{
390
391 TRACE("iface %p, device %p.\n", iface, device);
392
393 *device = buffer->parent_device;
395
396 TRACE("Returning device %p.\n", *device);
397
398 return D3D_OK;
399}
400
401static HRESULT WINAPI d3d8_indexbuffer_SetPrivateData(IDirect3DIndexBuffer8 *iface,
402 REFGUID guid, const void *data, DWORD data_size, DWORD flags)
403{
405 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
406 iface, debugstr_guid(guid), data, data_size, flags);
407
408 return d3d8_resource_set_private_data(&buffer->resource, guid, data, data_size, flags);
409}
410
411static HRESULT WINAPI d3d8_indexbuffer_GetPrivateData(IDirect3DIndexBuffer8 *iface,
412 REFGUID guid, void *data, DWORD *data_size)
413{
415 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
416 iface, debugstr_guid(guid), data, data_size);
417
418 return d3d8_resource_get_private_data(&buffer->resource, guid, data, data_size);
419}
420
421static HRESULT WINAPI d3d8_indexbuffer_FreePrivateData(IDirect3DIndexBuffer8 *iface, REFGUID guid)
422{
424 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
425
426 return d3d8_resource_free_private_data(&buffer->resource, guid);
427}
428
429static DWORD WINAPI d3d8_indexbuffer_SetPriority(IDirect3DIndexBuffer8 *iface, DWORD priority)
430{
433 DWORD previous;
434
435 TRACE("iface %p, priority %u.\n", iface, priority);
436
441
442 return previous;
443}
444
445static DWORD WINAPI d3d8_indexbuffer_GetPriority(IDirect3DIndexBuffer8 *iface)
446{
448 const struct wined3d_resource *resource;
450
451 TRACE("iface %p.\n", iface);
452
457
458 return priority;
459}
460
461static void WINAPI d3d8_indexbuffer_PreLoad(IDirect3DIndexBuffer8 *iface)
462{
464
465 TRACE("iface %p.\n", iface);
466
470}
471
472static D3DRESOURCETYPE WINAPI d3d8_indexbuffer_GetType(IDirect3DIndexBuffer8 *iface)
473{
474 TRACE("iface %p.\n", iface);
475
477}
478
479static HRESULT WINAPI d3d8_indexbuffer_Lock(IDirect3DIndexBuffer8 *iface, UINT offset, UINT size,
480 BYTE **data, DWORD flags)
481{
484 struct wined3d_box wined3d_box = {0};
485 HRESULT hr;
486
487 TRACE("iface %p, offset %u, size %u, data %p, flags %#x.\n",
488 iface, offset, size, data, flags);
489
497
498 return hr;
499}
500
501static HRESULT WINAPI d3d8_indexbuffer_Unlock(IDirect3DIndexBuffer8 *iface)
502{
504
505 TRACE("iface %p.\n", iface);
506
510
511 return D3D_OK;
512}
513
514static HRESULT WINAPI d3d8_indexbuffer_GetDesc(IDirect3DIndexBuffer8 *iface,
516{
518 struct wined3d_resource_desc wined3d_desc;
520
521 TRACE("iface %p, desc %p.\n", iface, desc);
522
527
528 desc->Format = d3dformat_from_wined3dformat(buffer->format);
530 desc->Usage = d3dusage_from_wined3dusage(wined3d_desc.usage);
531 desc->Pool = d3dpool_from_wined3daccess(wined3d_desc.access, wined3d_desc.usage);
532 desc->Size = wined3d_desc.size;
533
534 return D3D_OK;
535}
536
537static const IDirect3DIndexBuffer8Vtbl d3d8_indexbuffer_vtbl =
538{
539 /* IUnknown */
543 /* IDirect3DResource8 */
552 /* IDirect3DIndexBuffer8 */
556};
557
559{
561 d3d8_resource_cleanup(&buffer->resource);
563}
564
566{
568};
569
572{
574 HRESULT hr;
575
576 desc.byte_width = size;
578 if (pool == D3DPOOL_SCRATCH)
579 desc.usage |= WINED3DUSAGE_SCRATCH;
580 desc.bind_flags = WINED3D_BIND_INDEX_BUFFER;
583 desc.misc_flags = 0;
584 desc.structure_byte_stride = 0;
585
586 buffer->IDirect3DIndexBuffer8_iface.lpVtbl = &d3d8_indexbuffer_vtbl;
587 d3d8_resource_init(&buffer->resource);
589
591 hr = wined3d_buffer_create(device->wined3d_device, &desc, NULL, buffer,
594 if (FAILED(hr))
595 {
596 WARN("Failed to create wined3d buffer, hr %#x.\n", hr);
597 return hr;
598 }
599
600 buffer->parent_device = &device->IDirect3DDevice8_iface;
601 IDirect3DDevice8_AddRef(buffer->parent_device);
602
603 return D3D_OK;
604}
605
606struct d3d8_indexbuffer *unsafe_impl_from_IDirect3DIndexBuffer8(IDirect3DIndexBuffer8 *iface)
607{
608 if (!iface)
609 return NULL;
610 assert(iface->lpVtbl == &d3d8_indexbuffer_vtbl);
611
613}
static BOOL heap_free(void *mem)
Definition: appwiz.h:76
#define InterlockedIncrement
Definition: armddk.h:53
#define InterlockedDecrement
Definition: armddk.h:52
#define WINE_DEFAULT_DEBUG_CHANNEL(t)
Definition: precomp.h:23
const GUID IID_IUnknown
#define STDMETHODCALLTYPE
Definition: bdasup.h:9
#define WARN(fmt,...)
Definition: debug.h:112
HRESULT d3d8_resource_get_private_data(struct d3d8_resource *resource, const GUID *guid, void *data, DWORD *data_size)
Definition: d3d8_main.c:153
void d3d8_resource_cleanup(struct d3d8_resource *resource)
Definition: d3d8_main.c:130
void d3d8_resource_init(struct d3d8_resource *resource)
Definition: d3d8_main.c:191
HRESULT d3d8_resource_set_private_data(struct d3d8_resource *resource, const GUID *guid, const void *data, DWORD data_size, DWORD flags)
Definition: d3d8_main.c:197
HRESULT d3d8_resource_free_private_data(struct d3d8_resource *resource, const GUID *guid)
Definition: d3d8_main.c:135
unsigned int wined3dmapflags_from_d3dmapflags(unsigned int flags) DECLSPEC_HIDDEN
Definition: device.c:144
enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format) DECLSPEC_HIDDEN
Definition: device.c:94
D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format) DECLSPEC_HIDDEN
Definition: device.c:44
static DWORD d3dusage_from_wined3dusage(unsigned int usage)
Definition: d3d8_private.h:280
static unsigned int wined3daccess_from_d3dpool(D3DPOOL pool, unsigned int usage)
Definition: d3d8_private.h:301
static D3DPOOL d3dpool_from_wined3daccess(unsigned int access, unsigned int usage)
Definition: d3d8_private.h:285
enum _D3DRESOURCETYPE D3DRESOURCETYPE
@ D3DFMT_VERTEXDATA
Definition: d3d8types.h:648
@ D3DRTYPE_INDEXBUFFER
Definition: d3d8types.h:816
@ D3DRTYPE_VERTEXBUFFER
Definition: d3d8types.h:815
enum _D3DPOOL D3DPOOL
@ D3DPOOL_SCRATCH
Definition: d3d8types.h:712
enum _D3DFORMAT D3DFORMAT
#define D3D_OK
Definition: d3d.h:106
#define D3DERR_INVALIDCALL
#define NULL
Definition: types.h:112
static DWORD WINAPI d3d8_indexbuffer_GetPriority(IDirect3DIndexBuffer8 *iface)
Definition: buffer.c:445
static ULONG WINAPI d3d8_vertexbuffer_AddRef(IDirect3DVertexBuffer8 *iface)
Definition: buffer.c:48
static struct d3d8_indexbuffer * impl_from_IDirect3DIndexBuffer8(IDirect3DIndexBuffer8 *iface)
Definition: buffer.c:322
static HRESULT WINAPI d3d8_vertexbuffer_GetDevice(IDirect3DVertexBuffer8 *iface, IDirect3DDevice8 **device)
Definition: buffer.c:88
static struct d3d8_vertexbuffer * impl_from_IDirect3DVertexBuffer8(IDirect3DVertexBuffer8 *iface)
Definition: buffer.c:24
static const IDirect3DVertexBuffer8Vtbl Direct3DVertexBuffer8_Vtbl
Definition: buffer.c:240
static DWORD WINAPI d3d8_indexbuffer_SetPriority(IDirect3DIndexBuffer8 *iface, DWORD priority)
Definition: buffer.c:429
static void STDMETHODCALLTYPE d3d8_vertexbuffer_wined3d_object_destroyed(void *parent)
Definition: buffer.c:261
static D3DRESOURCETYPE WINAPI d3d8_vertexbuffer_GetType(IDirect3DVertexBuffer8 *iface)
Definition: buffer.c:174
static HRESULT WINAPI d3d8_vertexbuffer_Unlock(IDirect3DVertexBuffer8 *iface)
Definition: buffer.c:203
static HRESULT WINAPI d3d8_indexbuffer_GetPrivateData(IDirect3DIndexBuffer8 *iface, REFGUID guid, void *data, DWORD *data_size)
Definition: buffer.c:411
static const IDirect3DIndexBuffer8Vtbl d3d8_indexbuffer_vtbl
Definition: buffer.c:537
static HRESULT WINAPI d3d8_vertexbuffer_Lock(IDirect3DVertexBuffer8 *iface, UINT offset, UINT size, BYTE **data, DWORD flags)
Definition: buffer.c:181
static HRESULT WINAPI d3d8_vertexbuffer_SetPrivateData(IDirect3DVertexBuffer8 *iface, REFGUID guid, const void *data, DWORD data_size, DWORD flags)
Definition: buffer.c:103
static HRESULT WINAPI d3d8_indexbuffer_FreePrivateData(IDirect3DIndexBuffer8 *iface, REFGUID guid)
Definition: buffer.c:421
struct d3d8_indexbuffer * unsafe_impl_from_IDirect3DIndexBuffer8(IDirect3DIndexBuffer8 *iface)
Definition: buffer.c:606
static void STDMETHODCALLTYPE d3d8_indexbuffer_wined3d_object_destroyed(void *parent)
Definition: buffer.c:558
static void WINAPI d3d8_indexbuffer_PreLoad(IDirect3DIndexBuffer8 *iface)
Definition: buffer.c:461
static const struct wined3d_parent_ops d3d8_indexbuffer_wined3d_parent_ops
Definition: buffer.c:565
static HRESULT WINAPI d3d8_indexbuffer_Unlock(IDirect3DIndexBuffer8 *iface)
Definition: buffer.c:501
static HRESULT WINAPI d3d8_vertexbuffer_GetDesc(IDirect3DVertexBuffer8 *iface, D3DVERTEXBUFFER_DESC *desc)
Definition: buffer.c:216
static ULONG WINAPI d3d8_indexbuffer_AddRef(IDirect3DIndexBuffer8 *iface)
Definition: buffer.c:346
static ULONG WINAPI d3d8_indexbuffer_Release(IDirect3DIndexBuffer8 *iface)
Definition: buffer.c:364
static HRESULT WINAPI d3d8_indexbuffer_GetDesc(IDirect3DIndexBuffer8 *iface, D3DINDEXBUFFER_DESC *desc)
Definition: buffer.c:514
static const struct wined3d_parent_ops d3d8_vertexbuffer_wined3d_parent_ops
Definition: buffer.c:268
static HRESULT WINAPI d3d8_vertexbuffer_QueryInterface(IDirect3DVertexBuffer8 *iface, REFIID riid, void **object)
Definition: buffer.c:29
static void WINAPI d3d8_vertexbuffer_PreLoad(IDirect3DVertexBuffer8 *iface)
Definition: buffer.c:163
static HRESULT WINAPI d3d8_indexbuffer_GetDevice(IDirect3DIndexBuffer8 *iface, IDirect3DDevice8 **device)
Definition: buffer.c:386
struct d3d8_vertexbuffer * unsafe_impl_from_IDirect3DVertexBuffer8(IDirect3DVertexBuffer8 *iface)
Definition: buffer.c:313
HRESULT indexbuffer_init(struct d3d8_indexbuffer *buffer, struct d3d8_device *device, UINT size, DWORD usage, D3DFORMAT format, D3DPOOL pool)
Definition: buffer.c:570
static HRESULT WINAPI d3d8_indexbuffer_Lock(IDirect3DIndexBuffer8 *iface, UINT offset, UINT size, BYTE **data, DWORD flags)
Definition: buffer.c:479
static DWORD WINAPI d3d8_vertexbuffer_GetPriority(IDirect3DVertexBuffer8 *iface)
Definition: buffer.c:147
static HRESULT WINAPI d3d8_vertexbuffer_GetPrivateData(IDirect3DVertexBuffer8 *iface, REFGUID guid, void *data, DWORD *data_size)
Definition: buffer.c:113
HRESULT vertexbuffer_init(struct d3d8_vertexbuffer *buffer, struct d3d8_device *device, UINT size, DWORD usage, DWORD fvf, D3DPOOL pool)
Definition: buffer.c:273
static HRESULT WINAPI d3d8_indexbuffer_QueryInterface(IDirect3DIndexBuffer8 *iface, REFIID riid, void **object)
Definition: buffer.c:327
static HRESULT WINAPI d3d8_indexbuffer_SetPrivateData(IDirect3DIndexBuffer8 *iface, REFGUID guid, const void *data, DWORD data_size, DWORD flags)
Definition: buffer.c:401
static HRESULT WINAPI d3d8_vertexbuffer_FreePrivateData(IDirect3DVertexBuffer8 *iface, REFGUID guid)
Definition: buffer.c:123
static D3DRESOURCETYPE WINAPI d3d8_indexbuffer_GetType(IDirect3DIndexBuffer8 *iface)
Definition: buffer.c:472
static ULONG WINAPI d3d8_vertexbuffer_Release(IDirect3DVertexBuffer8 *iface)
Definition: buffer.c:66
static DWORD WINAPI d3d8_vertexbuffer_SetPriority(IDirect3DVertexBuffer8 *iface, DWORD priority)
Definition: buffer.c:131
HRESULT CDECL wined3d_buffer_create(struct wined3d_device *device, const struct wined3d_buffer_desc *desc, const struct wined3d_sub_resource_data *data, void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_buffer **buffer)
Definition: buffer.c:1436
ULONG CDECL wined3d_buffer_incref(struct wined3d_buffer *buffer)
Definition: buffer.c:525
ULONG CDECL wined3d_buffer_decref(struct wined3d_buffer *buffer)
Definition: buffer.c:791
struct wined3d_resource *CDECL wined3d_buffer_get_resource(struct wined3d_buffer *buffer)
Definition: buffer.c:995
void CDECL wined3d_resource_preload(struct wined3d_resource *resource)
Definition: resource.c:482
DWORD CDECL wined3d_resource_set_priority(struct wined3d_resource *resource, DWORD priority)
Definition: resource.c:263
DWORD CDECL wined3d_resource_get_priority(const struct wined3d_resource *resource)
Definition: resource.c:279
HRESULT CDECL wined3d_resource_unmap(struct wined3d_resource *resource, unsigned int sub_resource_idx)
Definition: resource.c:382
void CDECL wined3d_resource_get_desc(const struct wined3d_resource *resource, struct wined3d_resource_desc *desc)
Definition: resource.c:295
HRESULT CDECL wined3d_resource_map(struct wined3d_resource *resource, unsigned int sub_resource_idx, struct wined3d_map_desc *map_desc, const struct wined3d_box *box, DWORD flags)
Definition: resource.c:344
#define assert(x)
Definition: debug.h:53
r parent
Definition: btrfs.c:3010
unsigned long DWORD
Definition: ntddk_ex.h:95
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const GLvoid * data
Definition: gl.h:1950
GLint GLint GLsizei GLsizei GLsizei GLint GLenum format
Definition: gl.h:1546
GLsizeiptr size
Definition: glext.h:5919
GLuint buffer
Definition: glext.h:5915
GLbitfield flags
Definition: glext.h:7161
GLsizeiptr const GLvoid GLenum usage
Definition: glext.h:5919
GLintptr offset
Definition: glext.h:5920
REFIID riid
Definition: atlbase.h:39
#define S_OK
Definition: intsafe.h:52
#define FAILED(hr)
Definition: intsafe.h:51
#define resource
Definition: kernel32.h:9
#define debugstr_guid
Definition: kernel32.h:35
const GUID * guid
static const WCHAR desc[]
Definition: protectdata.c:36
static int priority
Definition: timer.c:163
unsigned int UINT
Definition: ndis.h:50
#define IsEqualGUID(rguid1, rguid2)
Definition: guiddef.h:147
#define REFIID
Definition: guiddef.h:118
#define IDirect3DIndexBuffer8_AddRef(p)
Definition: d3d8.h:481
#define IDirect3DVertexBuffer8_AddRef(p)
Definition: d3d8.h:417
#define IDirect3DDevice8_AddRef(p)
Definition: d3d8.h:947
#define IDirect3DDevice8_Release(p)
Definition: d3d8.h:948
HRESULT hr
Definition: shlfolder.c:183
#define TRACE(s)
Definition: solgame.cpp:4
Definition: scsiwmi.h:51
IDirect3DIndexBuffer8 IDirect3DIndexBuffer8_iface
Definition: d3d8_private.h:210
IDirect3DVertexBuffer8 IDirect3DVertexBuffer8_iface
Definition: d3d8_private.h:197
Definition: devices.h:37
UINT left
Definition: wined3d.h:1839
UINT right
Definition: wined3d.h:1841
unsigned int size
Definition: wined3d.h:1761
unsigned int usage
Definition: wined3d.h:1756
unsigned int access
Definition: wined3d.h:1757
#define CONTAINING_RECORD(address, type, field)
Definition: typedefs.h:260
uint32_t ULONG
Definition: typedefs.h:59
#define WINAPI
Definition: msvc.h:6
#define WINED3D_BIND_VERTEX_BUFFER
Definition: wined3d.h:890
#define WINED3DUSAGE_MASK
Definition: wined3d.h:913
#define WINED3D_RESOURCE_ACCESS_MAP_R
Definition: wined3d.h:57
#define WINED3DUSAGE_SCRATCH
Definition: wined3d.h:915
#define WINED3DUSAGE_STATICDECL
Definition: wined3d.h:920
#define WINED3D_BIND_INDEX_BUFFER
Definition: wined3d.h:891
#define WINED3D_RESOURCE_ACCESS_MAP_W
Definition: wined3d.h:58
void WINAPI wined3d_mutex_unlock(void)
Definition: wined3d_main.c:373
void WINAPI wined3d_mutex_lock(void)
Definition: wined3d_main.c:368
#define E_NOINTERFACE
Definition: winerror.h:2364
unsigned char BYTE
Definition: xxhash.c:193