ReactOS 0.4.17-dev-966-gf06eace
buffer.c
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1/*
2 * Copyright 2005 Oliver Stieber
3 *
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
8 *
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
13 *
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
17 */
18
19#include "d3d8_private.h"
20
22
23static inline struct d3d8_vertexbuffer *impl_from_IDirect3DVertexBuffer8(IDirect3DVertexBuffer8 *iface)
24{
26}
27
28static HRESULT WINAPI d3d8_vertexbuffer_QueryInterface(IDirect3DVertexBuffer8 *iface, REFIID riid, void **object)
29{
30 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
31
32 if (IsEqualGUID(riid, &IID_IDirect3DVertexBuffer8)
33 || IsEqualGUID(riid, &IID_IDirect3DResource8)
35 {
37 *object = iface;
38 return S_OK;
39 }
40
41 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
42
43 *object = NULL;
44 return E_NOINTERFACE;
45}
46
47static ULONG WINAPI d3d8_vertexbuffer_AddRef(IDirect3DVertexBuffer8 *iface)
48{
50 ULONG refcount = InterlockedIncrement(&buffer->resource.refcount);
51
52 TRACE("%p increasing refcount to %lu.\n", iface, refcount);
53
54 if (refcount == 1)
55 {
56 IDirect3DDevice8_AddRef(buffer->parent_device);
57 if (buffer->draw_buffer)
58 wined3d_buffer_incref(buffer->draw_buffer);
59 else
60 wined3d_buffer_incref(buffer->wined3d_buffer);
61 }
62
63 return refcount;
64}
65
66static ULONG WINAPI d3d8_vertexbuffer_Release(IDirect3DVertexBuffer8 *iface)
67{
69 ULONG refcount = InterlockedDecrement(&buffer->resource.refcount);
70
71 TRACE("%p decreasing refcount to %lu.\n", iface, refcount);
72
73 if (!refcount)
74 {
75 struct wined3d_buffer *draw_buffer = buffer->draw_buffer;
76 IDirect3DDevice8 *device = buffer->parent_device;
77
78 if (draw_buffer)
79 wined3d_buffer_decref(draw_buffer);
80 else
81 wined3d_buffer_decref(buffer->wined3d_buffer);
82
83 /* Release the device last, as it may cause the device to be destroyed. */
85 }
86
87 return refcount;
88}
89
90static HRESULT WINAPI d3d8_vertexbuffer_GetDevice(IDirect3DVertexBuffer8 *iface,
91 IDirect3DDevice8 **device)
92{
94
95 TRACE("iface %p, device %p.\n", iface, device);
96
97 *device = buffer->parent_device;
99
100 TRACE("Returning device %p.\n", *device);
101
102 return D3D_OK;
103}
104
105static HRESULT WINAPI d3d8_vertexbuffer_SetPrivateData(IDirect3DVertexBuffer8 *iface,
106 REFGUID guid, const void *data, DWORD data_size, DWORD flags)
107{
109 TRACE("iface %p, guid %s, data %p, data_size %lu, flags %#lx.\n",
110 iface, debugstr_guid(guid), data, data_size, flags);
111
112 return d3d8_resource_set_private_data(&buffer->resource, guid, data, data_size, flags);
113}
114
115static HRESULT WINAPI d3d8_vertexbuffer_GetPrivateData(IDirect3DVertexBuffer8 *iface,
116 REFGUID guid, void *data, DWORD *data_size)
117{
119 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
120 iface, debugstr_guid(guid), data, data_size);
121
122 return d3d8_resource_get_private_data(&buffer->resource, guid, data, data_size);
123}
124
125static HRESULT WINAPI d3d8_vertexbuffer_FreePrivateData(IDirect3DVertexBuffer8 *iface, REFGUID guid)
126{
128 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
129
130 return d3d8_resource_free_private_data(&buffer->resource, guid);
131}
132
133static DWORD WINAPI d3d8_vertexbuffer_SetPriority(IDirect3DVertexBuffer8 *iface, DWORD priority)
134{
137 DWORD previous;
138
139 TRACE("iface %p, priority %lu.\n", iface, priority);
140
145
146 return previous;
147}
148
149static DWORD WINAPI d3d8_vertexbuffer_GetPriority(IDirect3DVertexBuffer8 *iface)
150{
152 const struct wined3d_resource *resource;
154
155 TRACE("iface %p.\n", iface);
156
161
162 return priority;
163}
164
165static void WINAPI d3d8_vertexbuffer_PreLoad(IDirect3DVertexBuffer8 *iface)
166{
168
169 TRACE("iface %p.\n", iface);
170
174}
175
176static D3DRESOURCETYPE WINAPI d3d8_vertexbuffer_GetType(IDirect3DVertexBuffer8 *iface)
177{
178 TRACE("iface %p.\n", iface);
179
181}
182
183static HRESULT WINAPI d3d8_vertexbuffer_Lock(IDirect3DVertexBuffer8 *iface, UINT offset, UINT size,
184 BYTE **data, DWORD flags)
185{
189 struct wined3d_box wined3d_box = {0};
190 HRESULT hr;
191
192 TRACE("iface %p, offset %u, size %u, data %p, flags %#lx.\n",
193 iface, offset, size, data, flags);
194
195 if (buffer->discarded)
196 {
197 WARN("Filtering out redundant discard of %p.\n", buffer);
198 flags = (flags & ~D3DLOCK_DISCARD) | D3DLOCK_NOOVERWRITE;
199 }
201 buffer->discarded = true;
202
209
210 return hr;
211}
212
213static HRESULT WINAPI d3d8_vertexbuffer_Unlock(IDirect3DVertexBuffer8 *iface)
214{
216
217 TRACE("iface %p.\n", iface);
218
220
221 return D3D_OK;
222}
223
224static HRESULT WINAPI d3d8_vertexbuffer_GetDesc(IDirect3DVertexBuffer8 *iface,
226{
228 struct wined3d_resource_desc wined3d_desc;
230
231 TRACE("iface %p, desc %p.\n", iface, desc);
232
237
238 desc->Format = D3DFMT_VERTEXDATA;
240 desc->Usage = buffer->usage;
241 desc->Pool = d3dpool_from_wined3daccess(wined3d_desc.access, wined3d_desc.usage);
242 desc->Size = wined3d_desc.size;
243 desc->FVF = buffer->fvf;
244
245 return D3D_OK;
246}
247
248static const IDirect3DVertexBuffer8Vtbl Direct3DVertexBuffer8_Vtbl =
249{
250 /* IUnknown */
254 /* IDirect3DResource8 */
263 /* IDirect3DVertexBuffer8 */
267};
268
270{
272
273 if (buffer->draw_buffer)
274 wined3d_buffer_decref(buffer->wined3d_buffer);
275 d3d8_resource_cleanup(&buffer->resource);
276 free(buffer);
277}
278
280{
282};
283
286{
287 const struct wined3d_parent_ops *parent_ops = &d3d8_null_wined3d_parent_ops;
289 HRESULT hr;
290
291 if (pool == D3DPOOL_SCRATCH)
292 {
293 WARN("Vertex buffer with D3DPOOL_SCRATCH requested.\n");
294 return D3DERR_INVALIDCALL;
295 }
296
297 /* In d3d8, buffers can't be used as rendertarget or depth/stencil buffer. */
299 return D3DERR_INVALIDCALL;
300
301 buffer->IDirect3DVertexBuffer8_iface.lpVtbl = &Direct3DVertexBuffer8_Vtbl;
302 d3d8_resource_init(&buffer->resource);
303 buffer->fvf = fvf;
304 buffer->usage = usage;
305
306 desc.byte_width = size;
308 desc.bind_flags = 0;
310 /* Buffers are always readable. */
311 if (pool != D3DPOOL_DEFAULT)
313 desc.misc_flags = 0;
314 desc.structure_byte_stride = 0;
315
317 {
318 desc.bind_flags = WINED3D_BIND_VERTEX_BUFFER;
320 }
321
323 hr = wined3d_buffer_create(device->wined3d_device, &desc, NULL, buffer, parent_ops, &buffer->wined3d_buffer);
324 if (SUCCEEDED(hr) && !(desc.access & WINED3D_RESOURCE_ACCESS_GPU))
325 {
326 desc.bind_flags = WINED3D_BIND_VERTEX_BUFFER;
328 if (FAILED(hr = wined3d_buffer_create(device->wined3d_device, &desc, NULL, buffer,
330 wined3d_buffer_decref(buffer->wined3d_buffer);
331 }
333 if (FAILED(hr))
334 {
335 WARN("Failed to create wined3d buffer, hr %#lx.\n", hr);
336 return hr;
337 }
338
339 buffer->parent_device = &device->IDirect3DDevice8_iface;
340 IDirect3DDevice8_AddRef(buffer->parent_device);
341
342 return D3D_OK;
343}
344
345struct d3d8_vertexbuffer *unsafe_impl_from_IDirect3DVertexBuffer8(IDirect3DVertexBuffer8 *iface)
346{
347 if (!iface)
348 return NULL;
349 assert(iface->lpVtbl == &Direct3DVertexBuffer8_Vtbl);
350
352}
353
354static inline struct d3d8_indexbuffer *impl_from_IDirect3DIndexBuffer8(IDirect3DIndexBuffer8 *iface)
355{
357}
358
359static HRESULT WINAPI d3d8_indexbuffer_QueryInterface(IDirect3DIndexBuffer8 *iface, REFIID riid, void **object)
360{
361 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
362
363 if (IsEqualGUID(riid, &IID_IDirect3DIndexBuffer8)
364 || IsEqualGUID(riid, &IID_IDirect3DResource8)
366 {
368 *object = iface;
369 return S_OK;
370 }
371
372 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
373
374 *object = NULL;
375 return E_NOINTERFACE;
376}
377
378static ULONG WINAPI d3d8_indexbuffer_AddRef(IDirect3DIndexBuffer8 *iface)
379{
381 ULONG refcount = InterlockedIncrement(&buffer->resource.refcount);
382
383 TRACE("%p increasing refcount to %lu.\n", iface, refcount);
384
385 if (refcount == 1)
386 {
387 IDirect3DDevice8_AddRef(buffer->parent_device);
388 wined3d_buffer_incref(buffer->wined3d_buffer);
389 }
390
391 return refcount;
392}
393
394static ULONG WINAPI d3d8_indexbuffer_Release(IDirect3DIndexBuffer8 *iface)
395{
397 ULONG refcount = InterlockedDecrement(&buffer->resource.refcount);
398
399 TRACE("%p decreasing refcount to %lu.\n", iface, refcount);
400
401 if (!refcount)
402 {
403 IDirect3DDevice8 *device = buffer->parent_device;
404
405 wined3d_buffer_decref(buffer->wined3d_buffer);
406
407 /* Release the device last, as it may cause the device to be destroyed. */
409 }
410
411 return refcount;
412}
413
414static HRESULT WINAPI d3d8_indexbuffer_GetDevice(IDirect3DIndexBuffer8 *iface,
415 IDirect3DDevice8 **device)
416{
418
419 TRACE("iface %p, device %p.\n", iface, device);
420
421 *device = buffer->parent_device;
423
424 TRACE("Returning device %p.\n", *device);
425
426 return D3D_OK;
427}
428
429static HRESULT WINAPI d3d8_indexbuffer_SetPrivateData(IDirect3DIndexBuffer8 *iface,
430 REFGUID guid, const void *data, DWORD data_size, DWORD flags)
431{
433 TRACE("iface %p, guid %s, data %p, data_size %lu, flags %#lx.\n",
434 iface, debugstr_guid(guid), data, data_size, flags);
435
436 return d3d8_resource_set_private_data(&buffer->resource, guid, data, data_size, flags);
437}
438
439static HRESULT WINAPI d3d8_indexbuffer_GetPrivateData(IDirect3DIndexBuffer8 *iface,
440 REFGUID guid, void *data, DWORD *data_size)
441{
443 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
444 iface, debugstr_guid(guid), data, data_size);
445
446 return d3d8_resource_get_private_data(&buffer->resource, guid, data, data_size);
447}
448
449static HRESULT WINAPI d3d8_indexbuffer_FreePrivateData(IDirect3DIndexBuffer8 *iface, REFGUID guid)
450{
452 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
453
454 return d3d8_resource_free_private_data(&buffer->resource, guid);
455}
456
457static DWORD WINAPI d3d8_indexbuffer_SetPriority(IDirect3DIndexBuffer8 *iface, DWORD priority)
458{
461 DWORD previous;
462
463 TRACE("iface %p, priority %lu.\n", iface, priority);
464
469
470 return previous;
471}
472
473static DWORD WINAPI d3d8_indexbuffer_GetPriority(IDirect3DIndexBuffer8 *iface)
474{
476 const struct wined3d_resource *resource;
478
479 TRACE("iface %p.\n", iface);
480
485
486 return priority;
487}
488
489static void WINAPI d3d8_indexbuffer_PreLoad(IDirect3DIndexBuffer8 *iface)
490{
492
493 TRACE("iface %p.\n", iface);
494
498}
499
500static D3DRESOURCETYPE WINAPI d3d8_indexbuffer_GetType(IDirect3DIndexBuffer8 *iface)
501{
502 TRACE("iface %p.\n", iface);
503
505}
506
507static HRESULT WINAPI d3d8_indexbuffer_Lock(IDirect3DIndexBuffer8 *iface, UINT offset, UINT size,
508 BYTE **data, DWORD flags)
509{
513 struct wined3d_box wined3d_box = {0};
514 HRESULT hr;
515
516 TRACE("iface %p, offset %u, size %u, data %p, flags %#lx.\n",
517 iface, offset, size, data, flags);
518
519 if (buffer->discarded)
520 {
521 WARN("Filtering out redundant discard of %p.\n", buffer);
522 flags = (flags & ~D3DLOCK_DISCARD) | D3DLOCK_NOOVERWRITE;
523 }
525 buffer->discarded = true;
526
533
534 return hr;
535}
536
537static HRESULT WINAPI d3d8_indexbuffer_Unlock(IDirect3DIndexBuffer8 *iface)
538{
540
541 TRACE("iface %p.\n", iface);
542
544
545 return D3D_OK;
546}
547
548static HRESULT WINAPI d3d8_indexbuffer_GetDesc(IDirect3DIndexBuffer8 *iface,
550{
552 struct wined3d_resource_desc wined3d_desc;
554
555 TRACE("iface %p, desc %p.\n", iface, desc);
556
561
562 desc->Format = d3dformat_from_wined3dformat(buffer->format);
564 desc->Usage = buffer->usage;
565 desc->Pool = d3dpool_from_wined3daccess(wined3d_desc.access, wined3d_desc.usage);
566 desc->Size = wined3d_desc.size;
567
568 return D3D_OK;
569}
570
571static const IDirect3DIndexBuffer8Vtbl d3d8_indexbuffer_vtbl =
572{
573 /* IUnknown */
577 /* IDirect3DResource8 */
586 /* IDirect3DIndexBuffer8 */
590};
591
593{
595
596 d3d8_resource_cleanup(&buffer->resource);
597 free(buffer);
598}
599
601{
603};
604
607{
609 HRESULT hr;
610
611 if (pool == D3DPOOL_SCRATCH)
612 return D3DERR_INVALIDCALL;
613
614 /* In d3d8, buffers can't be used as rendertarget or depth/stencil buffer. */
616 return D3DERR_INVALIDCALL;
617
618 desc.byte_width = size;
620 desc.bind_flags = 0;
622 /* Buffers are always readable. */
623 if (pool != D3DPOOL_DEFAULT)
625 desc.misc_flags = 0;
626 desc.structure_byte_stride = 0;
627
629 desc.bind_flags = WINED3D_BIND_INDEX_BUFFER;
630
631 buffer->IDirect3DIndexBuffer8_iface.lpVtbl = &d3d8_indexbuffer_vtbl;
632 d3d8_resource_init(&buffer->resource);
634 buffer->usage = usage;
635 buffer->sysmem = !(desc.access & WINED3D_RESOURCE_ACCESS_GPU);
636
638 hr = wined3d_buffer_create(device->wined3d_device, &desc, NULL, buffer,
641 if (FAILED(hr))
642 {
643 WARN("Failed to create wined3d buffer, hr %#lx.\n", hr);
644 return hr;
645 }
646
647 buffer->parent_device = &device->IDirect3DDevice8_iface;
648 IDirect3DDevice8_AddRef(buffer->parent_device);
649
650 return D3D_OK;
651}
652
653struct d3d8_indexbuffer *unsafe_impl_from_IDirect3DIndexBuffer8(IDirect3DIndexBuffer8 *iface)
654{
655 if (!iface)
656 return NULL;
657 assert(iface->lpVtbl == &d3d8_indexbuffer_vtbl);
658
660}
#define InterlockedIncrement
Definition: armddk.h:53
#define InterlockedDecrement
Definition: armddk.h:52
#define WINE_DEFAULT_DEBUG_CHANNEL(t)
Definition: precomp.h:23
#define WARN(fmt,...)
Definition: precomp.h:61
const GUID IID_IUnknown
#define STDMETHODCALLTYPE
Definition: bdasup.h:9
#define D3DERR_INVALIDCALL
Definition: d3d10_private.h:42
HRESULT d3d8_resource_get_private_data(struct d3d8_resource *resource, const GUID *guid, void *data, DWORD *data_size)
Definition: d3d8_main.c:172
void d3d8_resource_cleanup(struct d3d8_resource *resource)
Definition: d3d8_main.c:149
void d3d8_resource_init(struct d3d8_resource *resource)
Definition: d3d8_main.c:210
HRESULT d3d8_resource_set_private_data(struct d3d8_resource *resource, const GUID *guid, const void *data, DWORD data_size, DWORD flags)
Definition: d3d8_main.c:216
HRESULT d3d8_resource_free_private_data(struct d3d8_resource *resource, const GUID *guid)
Definition: d3d8_main.c:154
static unsigned int map_access_from_usage(unsigned int usage)
Definition: d3d8_private.h:334
D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format)
Definition: device.c:33
static unsigned int wined3d_usage_from_d3d(D3DPOOL pool, DWORD usage)
Definition: d3d8_private.h:365
const struct wined3d_parent_ops d3d8_null_wined3d_parent_ops
Definition: device.c:28
static unsigned int wined3daccess_from_d3dpool(D3DPOOL pool, unsigned int usage)
Definition: d3d8_private.h:341
unsigned int wined3dmapflags_from_d3dmapflags(unsigned int flags, unsigned int usage)
Definition: device.c:135
static D3DPOOL d3dpool_from_wined3daccess(unsigned int access, unsigned int usage)
Definition: d3d8_private.h:315
enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format)
Definition: device.c:84
enum _D3DRESOURCETYPE D3DRESOURCETYPE
#define D3DLOCK_DISCARD
Definition: d3d8types.h:72
@ D3DFMT_VERTEXDATA
Definition: d3d8types.h:648
@ D3DRTYPE_INDEXBUFFER
Definition: d3d8types.h:816
@ D3DRTYPE_VERTEXBUFFER
Definition: d3d8types.h:815
enum _D3DPOOL D3DPOOL
#define D3DLOCK_NOOVERWRITE
Definition: d3d8types.h:71
#define D3DUSAGE_RENDERTARGET
Definition: d3d8types.h:91
@ D3DPOOL_SCRATCH
Definition: d3d8types.h:712
@ D3DPOOL_DEFAULT
Definition: d3d8types.h:709
enum _D3DFORMAT D3DFORMAT
#define D3DUSAGE_DEPTHSTENCIL
Definition: d3d8types.h:92
#define D3D_OK
Definition: d3d.h:106
#define free
Definition: debug_ros.c:5
HRESULT hr
Definition: delayimp.cpp:582
#define NULL
Definition: types.h:112
static DWORD WINAPI d3d8_indexbuffer_GetPriority(IDirect3DIndexBuffer8 *iface)
Definition: buffer.c:473
static ULONG WINAPI d3d8_vertexbuffer_AddRef(IDirect3DVertexBuffer8 *iface)
Definition: buffer.c:47
static struct d3d8_indexbuffer * impl_from_IDirect3DIndexBuffer8(IDirect3DIndexBuffer8 *iface)
Definition: buffer.c:354
static HRESULT WINAPI d3d8_vertexbuffer_GetDevice(IDirect3DVertexBuffer8 *iface, IDirect3DDevice8 **device)
Definition: buffer.c:90
static struct d3d8_vertexbuffer * impl_from_IDirect3DVertexBuffer8(IDirect3DVertexBuffer8 *iface)
Definition: buffer.c:23
static const IDirect3DVertexBuffer8Vtbl Direct3DVertexBuffer8_Vtbl
Definition: buffer.c:248
static DWORD WINAPI d3d8_indexbuffer_SetPriority(IDirect3DIndexBuffer8 *iface, DWORD priority)
Definition: buffer.c:457
static void STDMETHODCALLTYPE d3d8_vertexbuffer_wined3d_object_destroyed(void *parent)
Definition: buffer.c:269
static D3DRESOURCETYPE WINAPI d3d8_vertexbuffer_GetType(IDirect3DVertexBuffer8 *iface)
Definition: buffer.c:176
static HRESULT WINAPI d3d8_vertexbuffer_Unlock(IDirect3DVertexBuffer8 *iface)
Definition: buffer.c:213
static HRESULT WINAPI d3d8_indexbuffer_GetPrivateData(IDirect3DIndexBuffer8 *iface, REFGUID guid, void *data, DWORD *data_size)
Definition: buffer.c:439
static const IDirect3DIndexBuffer8Vtbl d3d8_indexbuffer_vtbl
Definition: buffer.c:571
static HRESULT WINAPI d3d8_vertexbuffer_Lock(IDirect3DVertexBuffer8 *iface, UINT offset, UINT size, BYTE **data, DWORD flags)
Definition: buffer.c:183
static HRESULT WINAPI d3d8_vertexbuffer_SetPrivateData(IDirect3DVertexBuffer8 *iface, REFGUID guid, const void *data, DWORD data_size, DWORD flags)
Definition: buffer.c:105
static HRESULT WINAPI d3d8_indexbuffer_FreePrivateData(IDirect3DIndexBuffer8 *iface, REFGUID guid)
Definition: buffer.c:449
struct d3d8_indexbuffer * unsafe_impl_from_IDirect3DIndexBuffer8(IDirect3DIndexBuffer8 *iface)
Definition: buffer.c:653
static void STDMETHODCALLTYPE d3d8_indexbuffer_wined3d_object_destroyed(void *parent)
Definition: buffer.c:592
static void WINAPI d3d8_indexbuffer_PreLoad(IDirect3DIndexBuffer8 *iface)
Definition: buffer.c:489
static const struct wined3d_parent_ops d3d8_indexbuffer_wined3d_parent_ops
Definition: buffer.c:600
static HRESULT WINAPI d3d8_indexbuffer_Unlock(IDirect3DIndexBuffer8 *iface)
Definition: buffer.c:537
static HRESULT WINAPI d3d8_vertexbuffer_GetDesc(IDirect3DVertexBuffer8 *iface, D3DVERTEXBUFFER_DESC *desc)
Definition: buffer.c:224
static ULONG WINAPI d3d8_indexbuffer_AddRef(IDirect3DIndexBuffer8 *iface)
Definition: buffer.c:378
static ULONG WINAPI d3d8_indexbuffer_Release(IDirect3DIndexBuffer8 *iface)
Definition: buffer.c:394
static HRESULT WINAPI d3d8_indexbuffer_GetDesc(IDirect3DIndexBuffer8 *iface, D3DINDEXBUFFER_DESC *desc)
Definition: buffer.c:548
static const struct wined3d_parent_ops d3d8_vertexbuffer_wined3d_parent_ops
Definition: buffer.c:279
static HRESULT WINAPI d3d8_vertexbuffer_QueryInterface(IDirect3DVertexBuffer8 *iface, REFIID riid, void **object)
Definition: buffer.c:28
static void WINAPI d3d8_vertexbuffer_PreLoad(IDirect3DVertexBuffer8 *iface)
Definition: buffer.c:165
static HRESULT WINAPI d3d8_indexbuffer_GetDevice(IDirect3DIndexBuffer8 *iface, IDirect3DDevice8 **device)
Definition: buffer.c:414
struct d3d8_vertexbuffer * unsafe_impl_from_IDirect3DVertexBuffer8(IDirect3DVertexBuffer8 *iface)
Definition: buffer.c:345
HRESULT indexbuffer_init(struct d3d8_indexbuffer *buffer, struct d3d8_device *device, UINT size, DWORD usage, D3DFORMAT format, D3DPOOL pool)
Definition: buffer.c:605
static HRESULT WINAPI d3d8_indexbuffer_Lock(IDirect3DIndexBuffer8 *iface, UINT offset, UINT size, BYTE **data, DWORD flags)
Definition: buffer.c:507
static DWORD WINAPI d3d8_vertexbuffer_GetPriority(IDirect3DVertexBuffer8 *iface)
Definition: buffer.c:149
static HRESULT WINAPI d3d8_vertexbuffer_GetPrivateData(IDirect3DVertexBuffer8 *iface, REFGUID guid, void *data, DWORD *data_size)
Definition: buffer.c:115
HRESULT vertexbuffer_init(struct d3d8_vertexbuffer *buffer, struct d3d8_device *device, UINT size, DWORD usage, DWORD fvf, D3DPOOL pool)
Definition: buffer.c:284
static HRESULT WINAPI d3d8_indexbuffer_QueryInterface(IDirect3DIndexBuffer8 *iface, REFIID riid, void **object)
Definition: buffer.c:359
static HRESULT WINAPI d3d8_indexbuffer_SetPrivateData(IDirect3DIndexBuffer8 *iface, REFGUID guid, const void *data, DWORD data_size, DWORD flags)
Definition: buffer.c:429
static HRESULT WINAPI d3d8_vertexbuffer_FreePrivateData(IDirect3DVertexBuffer8 *iface, REFGUID guid)
Definition: buffer.c:125
static D3DRESOURCETYPE WINAPI d3d8_indexbuffer_GetType(IDirect3DIndexBuffer8 *iface)
Definition: buffer.c:500
static ULONG WINAPI d3d8_vertexbuffer_Release(IDirect3DVertexBuffer8 *iface)
Definition: buffer.c:66
static DWORD WINAPI d3d8_vertexbuffer_SetPriority(IDirect3DVertexBuffer8 *iface, DWORD priority)
Definition: buffer.c:133
HRESULT CDECL wined3d_buffer_create(struct wined3d_device *device, const struct wined3d_buffer_desc *desc, const struct wined3d_sub_resource_data *data, void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_buffer **buffer)
Definition: buffer.c:1329
ULONG CDECL wined3d_buffer_incref(struct wined3d_buffer *buffer)
Definition: buffer.c:248
ULONG CDECL wined3d_buffer_decref(struct wined3d_buffer *buffer)
Definition: buffer.c:459
struct wined3d_resource *CDECL wined3d_buffer_get_resource(struct wined3d_buffer *buffer)
Definition: buffer.c:520
unsigned int CDECL wined3d_resource_set_priority(struct wined3d_resource *resource, unsigned int priority)
Definition: resource.c:247
unsigned int CDECL wined3d_resource_get_priority(const struct wined3d_resource *resource)
Definition: resource.c:263
void CDECL wined3d_resource_preload(struct wined3d_resource *resource)
Definition: resource.c:311
HRESULT CDECL wined3d_resource_unmap(struct wined3d_resource *resource, unsigned int sub_resource_idx)
Definition: resource.c:304
void CDECL wined3d_resource_get_desc(const struct wined3d_resource *resource, struct wined3d_resource_desc *desc)
Definition: resource.c:280
HRESULT CDECL wined3d_resource_map(struct wined3d_resource *resource, unsigned int sub_resource_idx, struct wined3d_map_desc *map_desc, const struct wined3d_box *box, uint32_t flags)
Definition: resource.c:295
GUID guid
Definition: version.c:147
#define assert(_expr)
Definition: assert.h:32
r parent
Definition: btrfs.c:3010
unsigned long DWORD
Definition: ntddk_ex.h:95
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const GLvoid * data
Definition: gl.h:1950
GLuint buffer
Definition: glext.h:5915
GLsizeiptr size
Definition: glext.h:5919
GLintptr offset
Definition: glext.h:5920
GLbitfield flags
Definition: glext.h:7161
GLsizeiptr const GLvoid GLenum usage
Definition: glext.h:5919
unsigned int UINT
Definition: sysinfo.c:13
REFIID riid
Definition: atlbase.h:39
#define S_OK
Definition: intsafe.h:52
#define SUCCEEDED(hr)
Definition: intsafe.h:50
#define FAILED(hr)
Definition: intsafe.h:51
#define resource
Definition: kernel32.h:9
#define debugstr_guid
Definition: kernel32.h:35
D3D11_SHADER_VARIABLE_DESC desc
Definition: reflection.c:1683
static int priority
Definition: timer.c:163
#define IsEqualGUID(rguid1, rguid2)
Definition: guiddef.h:147
#define REFIID
Definition: guiddef.h:118
#define IDirect3DIndexBuffer8_AddRef(p)
Definition: d3d8.h:477
#define IDirect3DVertexBuffer8_AddRef(p)
Definition: d3d8.h:413
#define IDirect3DDevice8_AddRef(p)
Definition: d3d8.h:943
#define IDirect3DDevice8_Release(p)
Definition: d3d8.h:944
#define TRACE(s)
Definition: solgame.cpp:4
Definition: scsiwmi.h:51
IDirect3DIndexBuffer8 IDirect3DIndexBuffer8_iface
Definition: d3d8_private.h:227
IDirect3DVertexBuffer8 IDirect3DVertexBuffer8_iface
Definition: d3d8_private.h:212
Definition: devices.h:37
UINT left
Definition: wined3d.h:1873
UINT right
Definition: wined3d.h:1875
unsigned int size
Definition: wined3d.h:1801
unsigned int usage
Definition: wined3d.h:1795
unsigned int access
Definition: wined3d.h:1797
#define CONTAINING_RECORD(address, type, field)
Definition: typedefs.h:260
uint32_t ULONG
Definition: typedefs.h:59
#define WINAPI
Definition: msvc.h:6
#define WINED3D_BIND_VERTEX_BUFFER
Definition: wined3d.h:909
#define WINED3D_RESOURCE_ACCESS_GPU
Definition: wined3d.h:51
#define WINED3D_RESOURCE_ACCESS_MAP_R
Definition: wined3d.h:53
#define WINED3DUSAGE_STATICDECL
Definition: wined3d.h:936
#define WINED3D_BIND_INDEX_BUFFER
Definition: wined3d.h:910
#define WINED3D_RESOURCE_ACCESS_MAP_W
Definition: wined3d.h:54
void WINAPI wined3d_mutex_unlock(void)
Definition: wined3d_main.c:544
void WINAPI wined3d_mutex_lock(void)
Definition: wined3d_main.c:539
#define E_NOINTERFACE
Definition: winerror.h:3479
unsigned char BYTE
Definition: xxhash.c:193