ReactOS 0.4.16-dev-250-g3ecd236
|
Go to the source code of this file.
Functions | |
WINE_DEFAULT_DEBUG_CHANNEL (d3d8) | |
HRESULT WINAPI | D3D8GetSWInfo (void) |
void WINAPI | DebugSetMute (void) |
IDirect3D8 *WINAPI DECLSPEC_HOTPATCH | Direct3DCreate8 (UINT sdk_version) |
HRESULT WINAPI | ValidateVertexShader (DWORD *vertexshader, DWORD *reserved1, DWORD *reserved2, BOOL return_error, char **errors) |
HRESULT WINAPI | ValidatePixelShader (DWORD *pixelshader, DWORD *reserved1, BOOL return_error, char **errors) |
void | d3d8_resource_cleanup (struct d3d8_resource *resource) |
HRESULT | d3d8_resource_free_private_data (struct d3d8_resource *resource, const GUID *guid) |
HRESULT | d3d8_resource_get_private_data (struct d3d8_resource *resource, const GUID *guid, void *data, DWORD *data_size) |
void | d3d8_resource_init (struct d3d8_resource *resource) |
HRESULT | d3d8_resource_set_private_data (struct d3d8_resource *resource, const GUID *guid, const void *data, DWORD data_size, DWORD flags) |
void d3d8_resource_cleanup | ( | struct d3d8_resource * | resource | ) |
Definition at line 130 of file d3d8_main.c.
Referenced by d3d8_indexbuffer_wined3d_object_destroyed(), d3d8_texture_wined3d_object_destroyed(), d3d8_vertexbuffer_wined3d_object_destroyed(), surface_wined3d_object_destroyed(), and volume_wined3d_object_destroyed().
HRESULT d3d8_resource_free_private_data | ( | struct d3d8_resource * | resource, |
const GUID * | guid | ||
) |
Definition at line 135 of file d3d8_main.c.
Referenced by d3d8_indexbuffer_FreePrivateData(), d3d8_surface_FreePrivateData(), d3d8_texture_2d_FreePrivateData(), d3d8_texture_3d_FreePrivateData(), d3d8_texture_cube_FreePrivateData(), d3d8_vertexbuffer_FreePrivateData(), and d3d8_volume_FreePrivateData().
HRESULT d3d8_resource_get_private_data | ( | struct d3d8_resource * | resource, |
const GUID * | guid, | ||
void * | data, | ||
DWORD * | data_size | ||
) |
Definition at line 153 of file d3d8_main.c.
Referenced by d3d8_indexbuffer_GetPrivateData(), d3d8_surface_GetPrivateData(), d3d8_texture_2d_GetPrivateData(), d3d8_texture_3d_GetPrivateData(), d3d8_texture_cube_GetPrivateData(), d3d8_vertexbuffer_GetPrivateData(), and d3d8_volume_GetPrivateData().
void d3d8_resource_init | ( | struct d3d8_resource * | resource | ) |
Definition at line 191 of file d3d8_main.c.
Referenced by cubetexture_init(), indexbuffer_init(), surface_init(), texture_init(), vertexbuffer_init(), volume_init(), and volumetexture_init().
HRESULT d3d8_resource_set_private_data | ( | struct d3d8_resource * | resource, |
const GUID * | guid, | ||
const void * | data, | ||
DWORD | data_size, | ||
DWORD | flags | ||
) |
Definition at line 197 of file d3d8_main.c.
Referenced by d3d8_indexbuffer_SetPrivateData(), d3d8_surface_SetPrivateData(), d3d8_texture_2d_SetPrivateData(), d3d8_texture_3d_SetPrivateData(), d3d8_texture_cube_SetPrivateData(), d3d8_vertexbuffer_SetPrivateData(), and d3d8_volume_SetPrivateData().
Definition at line 29 of file d3d8_main.c.
Definition at line 34 of file d3d8_main.c.
IDirect3D8 *WINAPI DECLSPEC_HOTPATCH Direct3DCreate8 | ( | UINT | sdk_version | ) |
Definition at line 38 of file d3d8_main.c.
HRESULT WINAPI ValidatePixelShader | ( | DWORD * | pixelshader, |
DWORD * | reserved1, | ||
BOOL | return_error, | ||
char ** | errors | ||
) |
Definition at line 99 of file d3d8_main.c.
HRESULT WINAPI ValidateVertexShader | ( | DWORD * | vertexshader, |
DWORD * | reserved1, | ||
DWORD * | reserved2, | ||
BOOL | return_error, | ||
char ** | errors | ||
) |
Definition at line 62 of file d3d8_main.c.
WINE_DEFAULT_DEBUG_CHANNEL | ( | d3d8 | ) |