ReactOS  0.4.15-dev-980-ge160524
d3d8_main.c
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1 /*
2  * Direct3D 8
3  *
4  * Copyright 2005 Oliver Stieber
5  *
6  * This library is free software; you can redistribute it and/or
7  * modify it under the terms of the GNU Lesser General Public
8  * License as published by the Free Software Foundation; either
9  * version 2.1 of the License, or (at your option) any later version.
10  *
11  * This library is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14  * Lesser General Public License for more details.
15  *
16  * You should have received a copy of the GNU Lesser General Public
17  * License along with this library; if not, write to the Free Software
18  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19  *
20  */
21 
22 #include "config.h"
23 #include "initguid.h"
24 #include "d3d8_private.h"
25 #include "wine/debug.h"
26 
28 
30  FIXME("(void): stub\n");
31  return 0;
32 }
33 
34 void WINAPI DebugSetMute(void) {
35  /* nothing to do */
36 }
37 
38 IDirect3D8 * WINAPI DECLSPEC_HOTPATCH Direct3DCreate8(UINT sdk_version)
39 {
40  struct d3d8 *object;
41 
42  TRACE("sdk_version %#x.\n", sdk_version);
43 
44  if (!(object = heap_alloc_zero(sizeof(*object))))
45  return NULL;
46 
47  if (!d3d8_init(object))
48  {
49  WARN("Failed to initialize d3d8.\n");
50  heap_free(object);
51  return NULL;
52  }
53 
54  TRACE("Created d3d8 object %p.\n", object);
55 
56  return &object->IDirect3D8_iface;
57 }
58 
59 /***********************************************************************
60  * ValidateVertexShader (D3D8.@)
61  */
63  BOOL return_error, char **errors)
64 {
65  const char *message = "";
66  HRESULT hr = E_FAIL;
67 
68  TRACE("(%p %p %p %d %p): semi-stub\n", vertexshader, reserved1, reserved2, return_error, errors);
69 
70  if (!vertexshader)
71  {
72  message = "(Global Validation Error) Version Token: Code pointer cannot be NULL.\n";
73  goto done;
74  }
75 
76  switch (*vertexshader)
77  {
78  case 0xFFFE0101:
79  case 0xFFFE0100:
80  hr = S_OK;
81  break;
82 
83  default:
84  WARN("Invalid shader version token %#x.\n", *vertexshader);
85  message = "(Global Validation Error) Version Token: Unsupported vertex shader version.\n";
86  }
87 
88 done:
89  if (!return_error) message = "";
90  if (errors && (*errors = HeapAlloc(GetProcessHeap(), 0, strlen(message) + 1)))
91  strcpy(*errors, message);
92 
93  return hr;
94 }
95 
96 /***********************************************************************
97  * ValidatePixelShader (D3D8.@)
98  */
99 HRESULT WINAPI ValidatePixelShader(DWORD *pixelshader, DWORD *reserved1, BOOL return_error, char **errors)
100 {
101  const char *message = "";
102  HRESULT hr = E_FAIL;
103 
104  TRACE("(%p %p %d %p): semi-stub\n", pixelshader, reserved1, return_error, errors);
105 
106  if (!pixelshader)
107  return E_FAIL;
108 
109  switch (*pixelshader)
110  {
111  case 0xFFFF0100:
112  case 0xFFFF0101:
113  case 0xFFFF0102:
114  case 0xFFFF0103:
115  case 0xFFFF0104:
116  hr = S_OK;
117  break;
118  default:
119  WARN("Invalid shader version token %#x.\n", *pixelshader);
120  message = "(Global Validation Error) Version Token: Unsupported pixel shader version.\n";
121  }
122 
123  if (!return_error) message = "";
124  if (errors && (*errors = HeapAlloc(GetProcessHeap(), 0, strlen(message) + 1)))
125  strcpy(*errors, message);
126 
127  return hr;
128 }
129 
131 {
132  wined3d_private_store_cleanup(&resource->private_store);
133 }
134 
136 {
137  struct wined3d_private_data *entry;
138 
141  if (!entry)
142  {
144  return D3DERR_NOTFOUND;
145  }
146 
149 
150  return D3D_OK;
151 }
152 
154  void *data, DWORD *data_size)
155 {
156  const struct wined3d_private_data *stored_data;
157  DWORD size_in;
158  HRESULT hr;
159 
161  stored_data = wined3d_private_store_get_private_data(&resource->private_store, guid);
162  if (!stored_data)
163  {
165  goto done;
166  }
167 
168  size_in = *data_size;
169  *data_size = stored_data->size;
170  if (!data)
171  {
172  hr = D3D_OK;
173  goto done;
174  }
175  if (size_in < stored_data->size)
176  {
178  goto done;
179  }
180 
181  if (stored_data->flags & WINED3DSPD_IUNKNOWN)
182  IUnknown_AddRef(stored_data->content.object);
183  memcpy(data, stored_data->content.data, stored_data->size);
184  hr = D3D_OK;
185 
186 done:
188  return hr;
189 }
190 
192 {
193  resource->refcount = 1;
194  wined3d_private_store_init(&resource->private_store);
195 }
196 
198  const void *data, DWORD data_size, DWORD flags)
199 {
200  HRESULT hr;
201 
203  hr = wined3d_private_store_set_private_data(&resource->private_store, guid, data, data_size, flags);
205  return hr;
206 }
HRESULT d3d8_resource_set_private_data(struct d3d8_resource *resource, const GUID *guid, const void *data, DWORD data_size, DWORD flags)
Definition: d3d8_main.c:197
Definition: tftpd.h:59
HRESULT d3d8_resource_free_private_data(struct d3d8_resource *resource, const GUID *guid)
Definition: d3d8_main.c:135
static void wined3d_private_store_free_private_data(struct wined3d_private_store *store, struct wined3d_private_data *entry)
Definition: wined3d.h:2532
HRESULT hr
Definition: shlfolder.c:183
ACPI_SIZE strlen(const char *String)
Definition: utclib.c:269
#define WARN(fmt,...)
Definition: debug.h:112
void WINAPI wined3d_mutex_lock(void)
Definition: wined3d_main.c:368
#define D3DERR_NOTFOUND
Definition: d3d8.h:80
#define E_FAIL
Definition: ddrawi.h:102
static void wined3d_private_store_init(struct wined3d_private_store *store)
Definition: wined3d.h:2512
const GUID * guid
void d3d8_resource_cleanup(struct d3d8_resource *resource)
Definition: d3d8_main.c:130
IDirect3D8 *WINAPI DECLSPEC_HOTPATCH Direct3DCreate8(UINT sdk_version)
Definition: d3d8_main.c:38
unsigned int BOOL
Definition: ntddk_ex.h:94
#define FIXME(fmt,...)
Definition: debug.h:111
#define D3DERR_MOREDATA
Definition: d3d8.h:81
smooth NULL
Definition: ftsmooth.c:416
void WINAPI DebugSetMute(void)
Definition: d3d8_main.c:34
HRESULT WINAPI ValidateVertexShader(DWORD *vertexshader, DWORD *reserved1, DWORD *reserved2, BOOL return_error, char **errors)
Definition: d3d8_main.c:62
static HRESULT wined3d_private_store_set_private_data(struct wined3d_private_store *store, const GUID *guid, const void *data, DWORD data_size, DWORD flags)
Definition: wined3d.h:2553
#define DECLSPEC_HOTPATCH
Definition: _mingw.h:242
WINE_DEFAULT_DEBUG_CHANNEL(d3d8)
#define WINED3DSPD_IUNKNOWN
Definition: wined3d.h:1006
#define TRACE(s)
Definition: solgame.cpp:4
GLsizeiptr size
Definition: glext.h:5919
uint8_t reserved2[12]
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#define GetProcessHeap()
Definition: compat.h:484
PVOID WINAPI HeapAlloc(HANDLE, DWORD, SIZE_T)
LONG HRESULT
Definition: typedefs.h:79
#define WINAPI
Definition: msvc.h:6
unsigned long DWORD
Definition: ntddk_ex.h:95
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const GLvoid * data
Definition: gl.h:1950
void d3d8_resource_init(struct d3d8_resource *resource)
Definition: d3d8_main.c:191
GLbitfield flags
Definition: glext.h:7161
HRESULT WINAPI D3D8GetSWInfo(void)
Definition: d3d8_main.c:29
uint32_t entry
Definition: isohybrid.c:63
#define memcpy(s1, s2, n)
Definition: mkisofs.h:878
union wined3d_private_data::@3642 content
#define S_OK
Definition: intsafe.h:59
#define D3D_OK
Definition: d3d.h:106
IUnknown * object
Definition: wined3d.h:2168
static struct wined3d_private_data * wined3d_private_store_get_private_data(const struct wined3d_private_store *store, const GUID *tag)
Definition: wined3d.h:2517
unsigned int UINT
Definition: ndis.h:50
static void wined3d_private_store_cleanup(struct wined3d_private_store *store)
Definition: wined3d.h:2541
char * strcpy(char *DstString, const char *SrcString)
Definition: utclib.c:388
BOOL d3d8_init(struct d3d8 *d3d8) DECLSPEC_HIDDEN
Definition: directx.c:415
void WINAPI wined3d_mutex_unlock(void)
Definition: wined3d_main.c:373
HRESULT d3d8_resource_get_private_data(struct d3d8_resource *resource, const GUID *guid, void *data, DWORD *data_size)
Definition: d3d8_main.c:153
void * object
Definition: jmemsys.h:48
HRESULT WINAPI ValidatePixelShader(DWORD *pixelshader, DWORD *reserved1, BOOL return_error, char **errors)
Definition: d3d8_main.c:99
static BOOL heap_free(void *mem)
Definition: appwiz.h:75