ReactOS  0.4.14-dev-1233-gf5658fd
volume.c File Reference
#include "config.h"
#include "d3d8_private.h"
Include dependency graph for volume.c:

Go to the source code of this file.

Functions

 WINE_DEFAULT_DEBUG_CHANNEL (d3d8)
 
static struct d3d8_volumeimpl_from_IDirect3DVolume8 (IDirect3DVolume8 *iface)
 
static HRESULT WINAPI d3d8_volume_QueryInterface (IDirect3DVolume8 *iface, REFIID riid, void **out)
 
static ULONG WINAPI d3d8_volume_AddRef (IDirect3DVolume8 *iface)
 
static ULONG WINAPI d3d8_volume_Release (IDirect3DVolume8 *iface)
 
static HRESULT WINAPI d3d8_volume_GetDevice (IDirect3DVolume8 *iface, IDirect3DDevice8 **device)
 
static HRESULT WINAPI d3d8_volume_SetPrivateData (IDirect3DVolume8 *iface, REFGUID guid, const void *data, DWORD data_size, DWORD flags)
 
static HRESULT WINAPI d3d8_volume_GetPrivateData (IDirect3DVolume8 *iface, REFGUID guid, void *data, DWORD *data_size)
 
static HRESULT WINAPI d3d8_volume_FreePrivateData (IDirect3DVolume8 *iface, REFGUID guid)
 
static HRESULT WINAPI d3d8_volume_GetContainer (IDirect3DVolume8 *iface, REFIID riid, void **container)
 
static HRESULT WINAPI d3d8_volume_GetDesc (IDirect3DVolume8 *iface, D3DVOLUME_DESC *desc)
 
static HRESULT WINAPI d3d8_volume_LockBox (IDirect3DVolume8 *iface, D3DLOCKED_BOX *locked_box, const D3DBOX *box, DWORD flags)
 
static HRESULT WINAPI d3d8_volume_UnlockBox (IDirect3DVolume8 *iface)
 
static void STDMETHODCALLTYPE volume_wined3d_object_destroyed (void *parent)
 
void volume_init (struct d3d8_volume *volume, struct wined3d_texture *wined3d_texture, unsigned int sub_resource_idx, const struct wined3d_parent_ops **parent_ops)
 

Variables

static const IDirect3DVolume8Vtbl d3d8_volume_vtbl
 
static const struct wined3d_parent_ops d3d8_volume_wined3d_parent_ops
 

Function Documentation

◆ d3d8_volume_AddRef()

static ULONG WINAPI d3d8_volume_AddRef ( IDirect3DVolume8 *  iface)
static

Definition at line 49 of file volume.c.

50 {
52 
53  TRACE("iface %p.\n", iface);
54  TRACE("Forwarding to %p.\n", volume->texture);
55 
56  return IDirect3DBaseTexture8_AddRef(&volume->texture->IDirect3DBaseTexture8_iface);
57 }
static struct d3d8_volume * impl_from_IDirect3DVolume8(IDirect3DVolume8 *iface)
Definition: volume.c:26
#define IDirect3DBaseTexture8_AddRef(p)
Definition: d3d8.h:545
#define TRACE(s)
Definition: solgame.cpp:4

◆ d3d8_volume_FreePrivateData()

static HRESULT WINAPI d3d8_volume_FreePrivateData ( IDirect3DVolume8 *  iface,
REFGUID  guid 
)
static

Definition at line 98 of file volume.c.

99 {
101  TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
102 
103  return d3d8_resource_free_private_data(&volume->resource, guid);
104 }
HRESULT d3d8_resource_free_private_data(struct d3d8_resource *resource, const GUID *guid)
Definition: d3d8_main.c:135
static struct d3d8_volume * impl_from_IDirect3DVolume8(IDirect3DVolume8 *iface)
Definition: volume.c:26
const GUID * guid
#define debugstr_guid
Definition: kernel32.h:35
#define TRACE(s)
Definition: solgame.cpp:4

◆ d3d8_volume_GetContainer()

static HRESULT WINAPI d3d8_volume_GetContainer ( IDirect3DVolume8 *  iface,
REFIID  riid,
void **  container 
)
static

Definition at line 106 of file volume.c.

107 {
109 
110  TRACE("iface %p, riid %s, container %p.\n", iface, debugstr_guid(riid), container);
111 
112  return IDirect3DBaseTexture8_QueryInterface(&volume->texture->IDirect3DBaseTexture8_iface, riid, container);
113 }
REFIID riid
Definition: precomp.h:44
static struct d3d8_volume * impl_from_IDirect3DVolume8(IDirect3DVolume8 *iface)
Definition: volume.c:26
#define IDirect3DBaseTexture8_QueryInterface(p, a, b)
Definition: d3d8.h:544
#define debugstr_guid
Definition: kernel32.h:35
#define TRACE(s)
Definition: solgame.cpp:4

◆ d3d8_volume_GetDesc()

static HRESULT WINAPI d3d8_volume_GetDesc ( IDirect3DVolume8 *  iface,
D3DVOLUME_DESC desc 
)
static

Definition at line 115 of file volume.c.

116 {
118  struct wined3d_sub_resource_desc wined3d_desc;
119 
120  TRACE("iface %p, desc %p.\n", iface, desc);
121 
123  wined3d_texture_get_sub_resource_desc(volume->wined3d_texture, volume->sub_resource_idx, &wined3d_desc);
125 
126  desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format);
127  desc->Type = D3DRTYPE_VOLUME;
128  desc->Usage = d3dusage_from_wined3dusage(wined3d_desc.usage);
129  desc->Pool = d3dpool_from_wined3daccess(wined3d_desc.access, wined3d_desc.usage);
130  desc->Size = wined3d_desc.size;
131  desc->Width = wined3d_desc.width;
132  desc->Height = wined3d_desc.height;
133  desc->Depth = wined3d_desc.depth;
134 
135  return D3D_OK;
136 }
static D3DPOOL d3dpool_from_wined3daccess(unsigned int access, unsigned int usage)
Definition: d3d8_private.h:285
void WINAPI wined3d_mutex_lock(void)
Definition: wined3d_main.c:368
static struct d3d8_volume * impl_from_IDirect3DVolume8(IDirect3DVolume8 *iface)
Definition: volume.c:26
HRESULT CDECL wined3d_texture_get_sub_resource_desc(const struct wined3d_texture *texture, unsigned int sub_resource_idx, struct wined3d_sub_resource_desc *desc)
Definition: texture.c:3480
static const WCHAR desc[]
Definition: protectdata.c:36
#define TRACE(s)
Definition: solgame.cpp:4
#define D3D_OK
Definition: d3d.h:106
static DWORD d3dusage_from_wined3dusage(unsigned int usage)
Definition: d3d8_private.h:280
D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format) DECLSPEC_HIDDEN
Definition: device.c:44
void WINAPI wined3d_mutex_unlock(void)
Definition: wined3d_main.c:373

◆ d3d8_volume_GetDevice()

static HRESULT WINAPI d3d8_volume_GetDevice ( IDirect3DVolume8 *  iface,
IDirect3DDevice8 **  device 
)
static

Definition at line 69 of file volume.c.

70 {
72 
73  TRACE("iface %p, device %p.\n", iface, device);
74 
75  return IDirect3DBaseTexture8_GetDevice(&volume->texture->IDirect3DBaseTexture8_iface, device);
76 }
static struct d3d8_volume * impl_from_IDirect3DVolume8(IDirect3DVolume8 *iface)
Definition: volume.c:26
Definition: devices.h:37
#define TRACE(s)
Definition: solgame.cpp:4
#define IDirect3DBaseTexture8_GetDevice(p, a)
Definition: d3d8.h:548

◆ d3d8_volume_GetPrivateData()

static HRESULT WINAPI d3d8_volume_GetPrivateData ( IDirect3DVolume8 *  iface,
REFGUID  guid,
void data,
DWORD data_size 
)
static

Definition at line 88 of file volume.c.

90 {
92  TRACE("iface %p, guid %s, data %p, data_size %p.\n",
93  iface, debugstr_guid(guid), data, data_size);
94 
95  return d3d8_resource_get_private_data(&volume->resource, guid, data, data_size);
96 }
static struct d3d8_volume * impl_from_IDirect3DVolume8(IDirect3DVolume8 *iface)
Definition: volume.c:26
const GUID * guid
#define debugstr_guid
Definition: kernel32.h:35
#define TRACE(s)
Definition: solgame.cpp:4
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const GLvoid * data
Definition: gl.h:1950
HRESULT d3d8_resource_get_private_data(struct d3d8_resource *resource, const GUID *guid, void *data, DWORD *data_size)
Definition: d3d8_main.c:153

◆ d3d8_volume_LockBox()

static HRESULT WINAPI d3d8_volume_LockBox ( IDirect3DVolume8 *  iface,
D3DLOCKED_BOX locked_box,
const D3DBOX box,
DWORD  flags 
)
static

Definition at line 138 of file volume.c.

140 {
142  struct wined3d_map_desc map_desc;
143  HRESULT hr;
144 
145  TRACE("iface %p, locked_box %p, box %p, flags %#x.\n",
146  iface, locked_box, box, flags);
147 
150  volume->sub_resource_idx, &map_desc, (const struct wined3d_box *)box,
152  map_desc.data = NULL;
154 
155  locked_box->RowPitch = map_desc.row_pitch;
156  locked_box->SlicePitch = map_desc.slice_pitch;
157  locked_box->pBits = map_desc.data;
158 
159  if (hr == E_INVALIDARG)
160  return D3DERR_INVALIDCALL;
161  return hr;
162 }
HRESULT hr
Definition: shlfolder.c:183
void WINAPI wined3d_mutex_lock(void)
Definition: wined3d_main.c:368
static struct d3d8_volume * impl_from_IDirect3DVolume8(IDirect3DVolume8 *iface)
Definition: volume.c:26
#define D3DERR_INVALIDCALL
HRESULT CDECL wined3d_resource_map(struct wined3d_resource *resource, unsigned int sub_resource_idx, struct wined3d_map_desc *map_desc, const struct wined3d_box *box, DWORD flags)
Definition: resource.c:344
#define E_INVALIDARG
Definition: ddrawi.h:101
smooth NULL
Definition: ftsmooth.c:416
#define TRACE(s)
Definition: solgame.cpp:4
struct wined3d_resource *CDECL wined3d_texture_get_resource(struct wined3d_texture *texture)
Definition: texture.c:1052
LONG HRESULT
Definition: typedefs.h:78
GLbitfield flags
Definition: glext.h:7161
unsigned int wined3dmapflags_from_d3dmapflags(unsigned int flags) DECLSPEC_HIDDEN
Definition: device.c:144
void WINAPI wined3d_mutex_unlock(void)
Definition: wined3d_main.c:373
Definition: palette.c:467

◆ d3d8_volume_QueryInterface()

static HRESULT WINAPI d3d8_volume_QueryInterface ( IDirect3DVolume8 *  iface,
REFIID  riid,
void **  out 
)
static

Definition at line 31 of file volume.c.

32 {
33  TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
34 
35  if (IsEqualGUID(riid, &IID_IDirect3DVolume8)
37  {
39  *out = iface;
40  return S_OK;
41  }
42 
43  WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
44 
45  *out = NULL;
46  return E_NOINTERFACE;
47 }
#define E_NOINTERFACE
Definition: winerror.h:2364
REFIID riid
Definition: precomp.h:44
#define WARN(fmt,...)
Definition: debug.h:111
smooth NULL
Definition: ftsmooth.c:416
#define debugstr_guid
Definition: kernel32.h:35
#define TRACE(s)
Definition: solgame.cpp:4
#define IDirect3DVolume8_AddRef(p)
Definition: d3d8.h:222
const GUID IID_IUnknown
static FILE * out
Definition: regtests2xml.c:44
#define S_OK
Definition: intsafe.h:59
BOOL WINAPI IsEqualGUID(REFGUID rguid1, REFGUID rguid2)
Definition: compobj.c:4112

◆ d3d8_volume_Release()

static ULONG WINAPI d3d8_volume_Release ( IDirect3DVolume8 *  iface)
static

Definition at line 59 of file volume.c.

60 {
62 
63  TRACE("iface %p.\n", iface);
64  TRACE("Forwarding to %p.\n", volume->texture);
65 
66  return IDirect3DBaseTexture8_Release(&volume->texture->IDirect3DBaseTexture8_iface);
67 }
static struct d3d8_volume * impl_from_IDirect3DVolume8(IDirect3DVolume8 *iface)
Definition: volume.c:26
#define IDirect3DBaseTexture8_Release(p)
Definition: d3d8.h:546
#define TRACE(s)
Definition: solgame.cpp:4

◆ d3d8_volume_SetPrivateData()

static HRESULT WINAPI d3d8_volume_SetPrivateData ( IDirect3DVolume8 *  iface,
REFGUID  guid,
const void data,
DWORD  data_size,
DWORD  flags 
)
static

Definition at line 78 of file volume.c.

80 {
82  TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
83  iface, debugstr_guid(guid), data, data_size, flags);
84 
85  return d3d8_resource_set_private_data(&volume->resource, guid, data, data_size, flags);
86 }
HRESULT d3d8_resource_set_private_data(struct d3d8_resource *resource, const GUID *guid, const void *data, DWORD data_size, DWORD flags)
Definition: d3d8_main.c:197
static struct d3d8_volume * impl_from_IDirect3DVolume8(IDirect3DVolume8 *iface)
Definition: volume.c:26
const GUID * guid
#define debugstr_guid
Definition: kernel32.h:35
#define TRACE(s)
Definition: solgame.cpp:4
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const GLvoid * data
Definition: gl.h:1950
GLbitfield flags
Definition: glext.h:7161

◆ d3d8_volume_UnlockBox()

static HRESULT WINAPI d3d8_volume_UnlockBox ( IDirect3DVolume8 *  iface)
static

Definition at line 164 of file volume.c.

165 {
167  HRESULT hr;
168 
169  TRACE("iface %p.\n", iface);
170 
172  hr = wined3d_resource_unmap(wined3d_texture_get_resource(volume->wined3d_texture), volume->sub_resource_idx);
174 
175  if (hr == WINEDDERR_NOTLOCKED)
176  return D3DERR_INVALIDCALL;
177  return hr;
178 }
HRESULT hr
Definition: shlfolder.c:183
HRESULT CDECL wined3d_resource_unmap(struct wined3d_resource *resource, unsigned int sub_resource_idx)
Definition: resource.c:382
void WINAPI wined3d_mutex_lock(void)
Definition: wined3d_main.c:368
static struct d3d8_volume * impl_from_IDirect3DVolume8(IDirect3DVolume8 *iface)
Definition: volume.c:26
#define D3DERR_INVALIDCALL
#define TRACE(s)
Definition: solgame.cpp:4
struct wined3d_resource *CDECL wined3d_texture_get_resource(struct wined3d_texture *texture)
Definition: texture.c:1052
LONG HRESULT
Definition: typedefs.h:78
#define WINEDDERR_NOTLOCKED
Definition: wined3d.h:50
void WINAPI wined3d_mutex_unlock(void)
Definition: wined3d_main.c:373

◆ impl_from_IDirect3DVolume8()

static struct d3d8_volume* impl_from_IDirect3DVolume8 ( IDirect3DVolume8 *  iface)
inlinestatic

Definition at line 26 of file volume.c.

27 {
29 }
IDirect3DVolume8 IDirect3DVolume8_iface
Definition: d3d8_private.h:153
PFLT_MESSAGE_WAITER_QUEUE CONTAINING_RECORD(Csq, DEVICE_EXTENSION, IrpQueue)) -> WaiterQ.mLock) _IRQL_raises_(DISPATCH_LEVEL) VOID NTAPI FltpAcquireMessageWaiterLock(_In_ PIO_CSQ Csq, _Out_ PKIRQL Irql)
Definition: Messaging.c:560

Referenced by d3d8_volume_AddRef(), d3d8_volume_FreePrivateData(), d3d8_volume_GetContainer(), d3d8_volume_GetDesc(), d3d8_volume_GetDevice(), d3d8_volume_GetPrivateData(), d3d8_volume_LockBox(), d3d8_volume_Release(), d3d8_volume_SetPrivateData(), and d3d8_volume_UnlockBox().

◆ volume_init()

void volume_init ( struct d3d8_volume volume,
struct wined3d_texture wined3d_texture,
unsigned int  sub_resource_idx,
const struct wined3d_parent_ops **  parent_ops 
)

Definition at line 209 of file volume.c.

211 {
212  volume->IDirect3DVolume8_iface.lpVtbl = &d3d8_volume_vtbl;
213  d3d8_resource_init(&volume->resource);
214  volume->resource.refcount = 0;
216  volume->wined3d_texture = wined3d_texture;
217  volume->sub_resource_idx = sub_resource_idx;
218 
219  *parent_ops = &d3d8_volume_wined3d_parent_ops;
220 }
unsigned int sub_resource_idx
Definition: d3d8_private.h:156
static const IDirect3DVolume8Vtbl d3d8_volume_vtbl
Definition: volume.c:180
static const struct wined3d_parent_ops d3d8_volume_wined3d_parent_ops
Definition: volume.c:204
struct wined3d_texture * wined3d_texture
Definition: d3d8_private.h:155
void d3d8_resource_init(struct d3d8_resource *resource)
Definition: d3d8_main.c:191
void *CDECL wined3d_texture_get_parent(const struct wined3d_texture *texture)
Definition: texture.c:1121

Referenced by device_parent_volume_created().

◆ volume_wined3d_object_destroyed()

static void STDMETHODCALLTYPE volume_wined3d_object_destroyed ( void parent)
static

Definition at line 197 of file volume.c.

198 {
199  struct d3d8_volume *volume = parent;
200  d3d8_resource_cleanup(&volume->resource);
201  heap_free(volume);
202 }
void d3d8_resource_cleanup(struct d3d8_resource *resource)
Definition: d3d8_main.c:130
r parent
Definition: btrfs.c:2869
static BOOL heap_free(void *mem)
Definition: appwiz.h:75

◆ WINE_DEFAULT_DEBUG_CHANNEL()

WINE_DEFAULT_DEBUG_CHANNEL ( d3d8  )

Variable Documentation

◆ d3d8_volume_vtbl

const IDirect3DVolume8Vtbl d3d8_volume_vtbl
static
Initial value:
=
{
}
static HRESULT WINAPI d3d8_volume_GetDesc(IDirect3DVolume8 *iface, D3DVOLUME_DESC *desc)
Definition: volume.c:115
static HRESULT WINAPI d3d8_volume_GetDevice(IDirect3DVolume8 *iface, IDirect3DDevice8 **device)
Definition: volume.c:69
static HRESULT WINAPI d3d8_volume_GetContainer(IDirect3DVolume8 *iface, REFIID riid, void **container)
Definition: volume.c:106
static HRESULT WINAPI d3d8_volume_QueryInterface(IDirect3DVolume8 *iface, REFIID riid, void **out)
Definition: volume.c:31
static HRESULT WINAPI d3d8_volume_FreePrivateData(IDirect3DVolume8 *iface, REFGUID guid)
Definition: volume.c:98
static HRESULT WINAPI d3d8_volume_LockBox(IDirect3DVolume8 *iface, D3DLOCKED_BOX *locked_box, const D3DBOX *box, DWORD flags)
Definition: volume.c:138
static HRESULT WINAPI d3d8_volume_UnlockBox(IDirect3DVolume8 *iface)
Definition: volume.c:164
static HRESULT WINAPI d3d8_volume_GetPrivateData(IDirect3DVolume8 *iface, REFGUID guid, void *data, DWORD *data_size)
Definition: volume.c:88
static ULONG WINAPI d3d8_volume_AddRef(IDirect3DVolume8 *iface)
Definition: volume.c:49
static HRESULT WINAPI d3d8_volume_SetPrivateData(IDirect3DVolume8 *iface, REFGUID guid, const void *data, DWORD data_size, DWORD flags)
Definition: volume.c:78
static ULONG WINAPI d3d8_volume_Release(IDirect3DVolume8 *iface)
Definition: volume.c:59

Definition at line 180 of file volume.c.

Referenced by volume_init().

◆ d3d8_volume_wined3d_parent_ops

const struct wined3d_parent_ops d3d8_volume_wined3d_parent_ops
static
Initial value:
=
{
}
static void STDMETHODCALLTYPE volume_wined3d_object_destroyed(void *parent)
Definition: volume.c:197

Definition at line 204 of file volume.c.

Referenced by volume_init().