ReactOS 0.4.16-dev-197-g92996da
wined3d_stream_output_desc Struct Reference

#include <wined3d.h>

Collaboration diagram for wined3d_stream_output_desc:

Public Attributes

struct wined3d_stream_output_elementelements
 
unsigned int element_count
 
unsigned int buffer_strides [WINED3D_MAX_STREAM_OUTPUT_BUFFERS]
 
unsigned int buffer_stride_count
 
unsigned int rasterizer_stream_idx
 

Detailed Description

Definition at line 2069 of file wined3d.h.

Member Data Documentation

◆ buffer_stride_count

unsigned int wined3d_stream_output_desc::buffer_stride_count

Definition at line 2074 of file wined3d.h.

◆ buffer_strides

unsigned int wined3d_stream_output_desc::buffer_strides[WINED3D_MAX_STREAM_OUTPUT_BUFFERS]

Definition at line 2073 of file wined3d.h.

Referenced by shader_glsl_generate_transform_feedback_varyings().

◆ element_count

◆ elements

◆ rasterizer_stream_idx

unsigned int wined3d_stream_output_desc::rasterizer_stream_idx

Definition at line 2075 of file wined3d.h.

Referenced by shader_glsl_generate_transform_feedback_varyings().


The documentation for this struct was generated from the following file: