ReactOS 0.4.16-dev-109-gf4cb10f
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#include <wined3d_private.h>
Definition at line 1411 of file wined3d_private.h.
HRESULT(* wined3d_shader_backend_ops::shader_alloc_private) (struct wined3d_device *device, const struct wined3d_vertex_pipe_ops *vertex_pipe, const struct fragment_pipeline *fragment_pipe) |
Definition at line 1425 of file wined3d_private.h.
BOOL(* wined3d_shader_backend_ops::shader_allocate_context_data) (struct wined3d_context *context) |
Definition at line 1428 of file wined3d_private.h.
BOOL(* wined3d_shader_backend_ops::shader_color_fixup_supported) (struct color_fixup_desc fixup) |
Definition at line 1432 of file wined3d_private.h.
void(* wined3d_shader_backend_ops::shader_destroy) (struct wined3d_shader *shader) |
Definition at line 1424 of file wined3d_private.h.
void(* wined3d_shader_backend_ops::shader_disable) (void *shader_priv, struct wined3d_context *context) |
Definition at line 1419 of file wined3d_private.h.
void(* wined3d_shader_backend_ops::shader_free_context_data) (struct wined3d_context *context) |
Definition at line 1429 of file wined3d_private.h.
void(* wined3d_shader_backend_ops::shader_free_private) (struct wined3d_device *device) |
Definition at line 1427 of file wined3d_private.h.
void(* wined3d_shader_backend_ops::shader_get_caps) (const struct wined3d_gl_info *gl_info, struct shader_caps *caps) |
Definition at line 1431 of file wined3d_private.h.
void(* wined3d_shader_backend_ops::shader_handle_instruction) (const struct wined3d_shader_instruction *) |
Definition at line 1413 of file wined3d_private.h.
Definition at line 1433 of file wined3d_private.h.
void(* wined3d_shader_backend_ops::shader_init_context_state) (struct wined3d_context *context) |
Definition at line 1430 of file wined3d_private.h.
void(* wined3d_shader_backend_ops::shader_load_constants) (void *shader_priv, struct wined3d_context *context, const struct wined3d_state *state) |
Definition at line 1422 of file wined3d_private.h.
void(* wined3d_shader_backend_ops::shader_precompile) (void *shader_priv, struct wined3d_shader *shader) |
Definition at line 1414 of file wined3d_private.h.
void(* wined3d_shader_backend_ops::shader_select) (void *shader_priv, struct wined3d_context *context, const struct wined3d_state *state) |
Definition at line 1415 of file wined3d_private.h.
void(* wined3d_shader_backend_ops::shader_select_compute) (void *shader_priv, struct wined3d_context *context, const struct wined3d_state *state) |
Definition at line 1417 of file wined3d_private.h.
void(* wined3d_shader_backend_ops::shader_update_float_pixel_constants) (struct wined3d_device *device, UINT start, UINT count) |
Definition at line 1421 of file wined3d_private.h.
void(* wined3d_shader_backend_ops::shader_update_float_vertex_constants) (struct wined3d_device *device, UINT start, UINT count) |
Definition at line 1420 of file wined3d_private.h.