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ReactOS 0.4.17-dev-966-gf06eace
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#include <wined3d_private.h>

Definition at line 1529 of file wined3d_private.h.
| HRESULT(* wined3d_shader_backend_ops::shader_alloc_private) (struct wined3d_device *device, const struct wined3d_vertex_pipe_ops *vertex_pipe, const struct wined3d_fragment_pipe_ops *fragment_pipe) |
Definition at line 1541 of file wined3d_private.h.
| BOOL(* wined3d_shader_backend_ops::shader_allocate_context_data) (struct wined3d_context *context) |
Definition at line 1544 of file wined3d_private.h.
| void(* wined3d_shader_backend_ops::shader_apply_compute_state) (void *shader_priv, struct wined3d_context *context, const struct wined3d_state *state) |
Definition at line 1535 of file wined3d_private.h.
| void(* wined3d_shader_backend_ops::shader_apply_draw_state) (void *shader_priv, struct wined3d_context *context, const struct wined3d_state *state) |
Definition at line 1533 of file wined3d_private.h.
| BOOL(* wined3d_shader_backend_ops::shader_color_fixup_supported) (struct color_fixup_desc fixup) |
Definition at line 1548 of file wined3d_private.h.
| uint64_t(* wined3d_shader_backend_ops::shader_compile) (struct wined3d_context *context, const struct wined3d_shader_desc *shader_desc, enum wined3d_shader_type shader_type) |
Definition at line 1549 of file wined3d_private.h.
| void(* wined3d_shader_backend_ops::shader_destroy) (struct wined3d_shader *shader) |
Definition at line 1540 of file wined3d_private.h.
| void(* wined3d_shader_backend_ops::shader_disable) (void *shader_priv, struct wined3d_context *context) |
Definition at line 1537 of file wined3d_private.h.
| void(* wined3d_shader_backend_ops::shader_free_context_data) (struct wined3d_context *context) |
Definition at line 1545 of file wined3d_private.h.
| void(* wined3d_shader_backend_ops::shader_free_private) (struct wined3d_device *device, struct wined3d_context *context) |
Definition at line 1543 of file wined3d_private.h.
| void(* wined3d_shader_backend_ops::shader_get_caps) (const struct wined3d_adapter *adapter, struct shader_caps *caps) |
Definition at line 1547 of file wined3d_private.h.
| void(* wined3d_shader_backend_ops::shader_handle_instruction) (const struct wined3d_shader_instruction *) |
Definition at line 1531 of file wined3d_private.h.
| void(* wined3d_shader_backend_ops::shader_init_context_state) (struct wined3d_context *context) |
Definition at line 1546 of file wined3d_private.h.
| void(* wined3d_shader_backend_ops::shader_precompile) (void *shader_priv, struct wined3d_shader *shader) |
Definition at line 1532 of file wined3d_private.h.
| void(* wined3d_shader_backend_ops::shader_update_float_pixel_constants) (struct wined3d_device *device, UINT start, UINT count) |
Definition at line 1539 of file wined3d_private.h.
| void(* wined3d_shader_backend_ops::shader_update_float_vertex_constants) (struct wined3d_device *device, UINT start, UINT count) |
Definition at line 1538 of file wined3d_private.h.