ReactOS 0.4.17-dev-966-gf06eace
wined3d_vertex_pipe_ops Struct Reference

#include <wined3d_private.h>

Collaboration diagram for wined3d_vertex_pipe_ops:

Public Attributes

void(* vp_apply_draw_state )(struct wined3d_context *context, const struct wined3d_state *state)
 
void(* vp_disable )(const struct wined3d_context *context)
 
void(* vp_get_caps )(const struct wined3d_adapter *adapter, struct wined3d_vertex_caps *caps)
 
unsigned int(* vp_get_emul_mask )(const struct wined3d_adapter *adapter)
 
void *(* vp_alloc )(const struct wined3d_shader_backend_ops *shader_backend, void *shader_priv)
 
void(* vp_free )(struct wined3d_device *device, struct wined3d_context *context)
 
const struct wined3d_state_entry_template * vp_states
 

Detailed Description

Definition at line 1978 of file wined3d_private.h.

Member Data Documentation

◆ vp_alloc

void *(* wined3d_vertex_pipe_ops::vp_alloc) (const struct wined3d_shader_backend_ops *shader_backend, void *shader_priv)

Definition at line 1984 of file wined3d_private.h.

◆ vp_apply_draw_state

void(* wined3d_vertex_pipe_ops::vp_apply_draw_state) (struct wined3d_context *context, const struct wined3d_state *state)

Definition at line 1980 of file wined3d_private.h.

◆ vp_disable

void(* wined3d_vertex_pipe_ops::vp_disable) (const struct wined3d_context *context)

Definition at line 1981 of file wined3d_private.h.

◆ vp_free

void(* wined3d_vertex_pipe_ops::vp_free) (struct wined3d_device *device, struct wined3d_context *context)

Definition at line 1985 of file wined3d_private.h.

◆ vp_get_caps

void(* wined3d_vertex_pipe_ops::vp_get_caps) (const struct wined3d_adapter *adapter, struct wined3d_vertex_caps *caps)

Definition at line 1982 of file wined3d_private.h.

◆ vp_get_emul_mask

unsigned int(* wined3d_vertex_pipe_ops::vp_get_emul_mask) (const struct wined3d_adapter *adapter)

Definition at line 1983 of file wined3d_private.h.

◆ vp_states

const struct wined3d_state_entry_template* wined3d_vertex_pipe_ops::vp_states

Definition at line 1986 of file wined3d_private.h.

Referenced by wined3d_device_init().


The documentation for this struct was generated from the following file: