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ReactOS 0.4.17-dev-966-gf06eace
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#include <wined3d_gl.h>
Definition at line 277 of file wined3d_gl.h.
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Referenced by wined3d_gl_limits_get_texture_unit_range().
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Referenced by wined3d_gl_limits_get_texture_unit_range().
Definition at line 280 of file wined3d_gl.h.
| unsigned int wined3d_gl_limits::samplers[WINED3D_SHADER_TYPE_COUNT] |
Definition at line 284 of file wined3d_gl.h.
Referenced by wined3d_gl_limits_get_texture_unit_range().
Definition at line 293 of file wined3d_gl.h.
| float wined3d_gl_limits::shininess |
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| unsigned int wined3d_gl_limits::uniform_blocks[WINED3D_SHADER_TYPE_COUNT] |
Definition at line 283 of file wined3d_gl.h.
Referenced by wined3d_gl_limits_get_uniform_block_range().
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