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ReactOS 0.4.17-dev-934-g091855f
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#include <wined3d_gl.h>

Classes | |
| struct | wined3d_retired_block_gl |
Definition at line 845 of file wined3d_gl.h.
| struct wined3d_allocator wined3d_device_gl::allocator |
Definition at line 853 of file wined3d_gl.h.
Referenced by wined3d_device_gl_allocate_memory(), wined3d_device_gl_create_primary_opengl_context_cs(), wined3d_device_gl_delete_opengl_contexts_cs(), and wined3d_device_gl_free_memory().
| CRITICAL_SECTION wined3d_device_gl::allocator_cs |
Definition at line 852 of file wined3d_gl.h.
Referenced by adapter_gl_create_device(), adapter_gl_destroy_device(), wined3d_device_gl_allocator_lock(), and wined3d_device_gl_allocator_unlock().
| HDC wined3d_device_gl::backup_dc |
Definition at line 867 of file wined3d_gl.h.
Referenced by swapchain_gl_present(), wined3d_device_gl_delete_opengl_contexts_cs(), and wined3d_device_gl_get_backup_dc().
| HWND wined3d_device_gl::backup_wnd |
Definition at line 866 of file wined3d_gl.h.
Referenced by wined3d_device_gl_delete_opengl_contexts_cs(), and wined3d_device_gl_get_backup_dc().
| uint64_t wined3d_device_gl::completed_fence_id |
Definition at line 854 of file wined3d_gl.h.
Referenced by wined3d_bo_gl_map(), wined3d_context_gl_cleanup_resources(), wined3d_context_gl_destroy_allocator_block(), wined3d_context_gl_poll_fences(), wined3d_context_gl_submit_command_fence(), and wined3d_context_gl_wait_command_fence().
| uint64_t wined3d_device_gl::current_fence_id |
Definition at line 855 of file wined3d_gl.h.
Referenced by adapter_gl_create_device(), wined3d_bo_gl_map(), wined3d_context_gl_cleanup(), wined3d_context_gl_destroy_bo(), wined3d_context_gl_reference_bo(), wined3d_context_gl_submit_command_fence(), wined3d_context_gl_wait_command_fence(), and wined3d_device_gl_delete_opengl_contexts_cs().
| struct wined3d_device wined3d_device_gl::d |
Definition at line 847 of file wined3d_gl.h.
Referenced by adapter_gl_create_device(), adapter_gl_destroy_device(), use_buffer_chunk_suballocation(), wined3d_allocator_gl_destroy_chunk(), wined3d_bo_gl_map(), wined3d_context_gl_poll_fences(), wined3d_context_gl_submit_command_fence(), wined3d_context_gl_wait_command_fence(), wined3d_device_gl_create_bo(), wined3d_device_gl_create_primary_opengl_context_cs(), wined3d_device_gl_delete_opengl_contexts_cs(), and wined3d_unordered_access_view_gl_cs_init().
| struct wined3d_dummy_textures wined3d_device_gl::dummy_textures |
Definition at line 850 of file wined3d_gl.h.
Referenced by wined3d_context_gl_bind_dummy_textures(), wined3d_context_gl_bind_texture(), wined3d_device_gl_create_dummy_textures(), and wined3d_device_gl_destroy_dummy_textures().
| SIZE_T wined3d_device_gl::retired_block_count |
Definition at line 864 of file wined3d_gl.h.
Referenced by wined3d_context_gl_cleanup_resources(), and wined3d_context_gl_destroy_allocator_block().
| struct wined3d_device_gl::wined3d_retired_block_gl * wined3d_device_gl::retired_blocks |
| SIZE_T wined3d_device_gl::retired_blocks_size |
Definition at line 863 of file wined3d_gl.h.
Referenced by wined3d_context_gl_destroy_allocator_block().
| uint64_t wined3d_device_gl::retired_bo_size |
Definition at line 856 of file wined3d_gl.h.
Referenced by wined3d_context_gl_destroy_bo(), and wined3d_context_gl_submit_command_fence().