ReactOS 0.4.17-dev-934-g091855f
wined3d_device_gl Struct Reference

#include <wined3d_gl.h>

Collaboration diagram for wined3d_device_gl:

Classes

struct  wined3d_retired_block_gl
 

Public Attributes

struct wined3d_device d
 
struct wined3d_dummy_textures dummy_textures
 
CRITICAL_SECTION allocator_cs
 
struct wined3d_allocator allocator
 
uint64_t completed_fence_id
 
uint64_t current_fence_id
 
uint64_t retired_bo_size
 
struct wined3d_device_gl::wined3d_retired_block_gl * retired_blocks
 
SIZE_T retired_blocks_size
 
SIZE_T retired_block_count
 
HWND backup_wnd
 
HDC backup_dc
 

Detailed Description

Definition at line 845 of file wined3d_gl.h.

Member Data Documentation

◆ allocator

◆ allocator_cs

◆ backup_dc

HDC wined3d_device_gl::backup_dc

◆ backup_wnd

HWND wined3d_device_gl::backup_wnd

◆ completed_fence_id

◆ current_fence_id

◆ d

◆ dummy_textures

◆ retired_block_count

SIZE_T wined3d_device_gl::retired_block_count

◆ retired_blocks

◆ retired_blocks_size

SIZE_T wined3d_device_gl::retired_blocks_size

Definition at line 863 of file wined3d_gl.h.

Referenced by wined3d_context_gl_destroy_allocator_block().

◆ retired_bo_size

uint64_t wined3d_device_gl::retired_bo_size

The documentation for this struct was generated from the following file: