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ReactOS 0.4.17-dev-934-g091855f
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#include <wined3d_gl.h>

Public Attributes | |
| struct wined3d_texture | t |
| struct gl_texture texture_rgb | texture_srgb |
| GLenum | target |
| GLuint | rb_multisample |
| GLuint | rb_resolved |
| struct list | renderbuffers |
| const struct wined3d_renderbuffer_entry * | current_renderbuffer |
Definition at line 939 of file wined3d_gl.h.
| const struct wined3d_renderbuffer_entry* wined3d_texture_gl::current_renderbuffer |
Definition at line 951 of file wined3d_gl.h.
Referenced by wined3d_context_gl_set_fbo_key_for_render_target(), wined3d_texture_gl_set_compatible_renderbuffer(), and wined3d_texture_gl_unload_location().
| GLuint wined3d_texture_gl::rb_multisample |
Definition at line 947 of file wined3d_gl.h.
Referenced by wined3d_context_gl_set_fbo_key_for_render_target(), wined3d_swapchain_gl_rotate(), wined3d_texture_gl_prepare_rb(), and wined3d_texture_gl_unload_location().
| GLuint wined3d_texture_gl::rb_resolved |
Definition at line 948 of file wined3d_gl.h.
Referenced by wined3d_context_gl_set_fbo_key_for_render_target(), wined3d_texture_gl_prepare_rb(), and wined3d_texture_gl_unload_location().
Definition at line 950 of file wined3d_gl.h.
Referenced by wined3d_texture_gl_init(), wined3d_texture_gl_set_compatible_renderbuffer(), and wined3d_texture_gl_unload_location().
| struct wined3d_texture wined3d_texture_gl::t |
Definition at line 941 of file wined3d_gl.h.
Referenced by adapter_gl_create_texture(), adapter_gl_destroy_texture(), create_texture_view(), glsl_blitter_get_program(), glsl_blitter_supported(), glsl_blitter_upload_palette(), texture2d_get_blt_info(), texture_gl_apply_base_level(), wined3d_context_gl_draw_shaded_quad(), wined3d_context_gl_set_fbo_key_for_render_target(), wined3d_render_target_view_gl_cs_init(), wined3d_shader_resource_view_gl_cs_init(), wined3d_shader_resource_view_gl_generate_mipmap(), wined3d_swapchain_gl_rotate(), wined3d_texture_gl_allocate_immutable_storage(), wined3d_texture_gl_allocate_mutable_storage(), wined3d_texture_gl_apply_sampler_desc(), wined3d_texture_gl_bind(), wined3d_texture_gl_download_data_slow_path(), wined3d_texture_gl_get_sub_resource_target(), wined3d_texture_gl_get_texture_name(), wined3d_texture_gl_init(), wined3d_texture_gl_load_sysmem(), wined3d_texture_gl_load_texture(), wined3d_texture_gl_prepare_buffer_object(), wined3d_texture_gl_prepare_rb(), wined3d_texture_gl_prepare_texture(), wined3d_texture_gl_set_compatible_renderbuffer(), wined3d_texture_gl_unload_location(), wined3d_unordered_access_view_gl_clear(), and wined3d_unordered_access_view_gl_cs_init().
| GLenum wined3d_texture_gl::target |
Definition at line 945 of file wined3d_gl.h.
Referenced by get_texture_view_target(), glsl_blitter_get_program(), glsl_blitter_supported(), raw_blitter_blit(), texture_gl_apply_base_level(), wined3d_render_target_view_gl_cs_init(), wined3d_shader_resource_view_gl_cs_init(), wined3d_shader_resource_view_gl_generate_mipmap(), wined3d_texture_gl_allocate_immutable_storage(), wined3d_texture_gl_allocate_mutable_storage(), wined3d_texture_gl_apply_sampler_desc(), wined3d_texture_gl_bind(), wined3d_texture_gl_get_sub_resource_target(), wined3d_texture_gl_init(), wined3d_texture_gl_is_multisample_location(), and wined3d_unordered_access_view_gl_clear().
| struct gl_texture texture_rgb wined3d_texture_gl::texture_srgb |
Definition at line 943 of file wined3d_gl.h.
Referenced by wined3d_context_gl_texture_update(), wined3d_texture_gl_get_gl_texture(), wined3d_texture_gl_get_texture_name(), and wined3d_texture_gl_unload_location().