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ReactOS 0.4.17-dev-923-g4c9a150
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#include <wined3d_gl.h>

Public Attributes | |
| struct wined3d_bo | b |
| GLuint | id |
| struct wined3d_allocator_block * | memory |
| GLsizeiptr | size |
| GLenum | binding |
| GLenum | usage |
| GLbitfield | flags |
| uint64_t | command_fence_id |
Definition at line 413 of file wined3d_gl.h.
| struct wined3d_bo wined3d_bo_gl::b |
Definition at line 415 of file wined3d_gl.h.
Referenced by adapter_gl_alloc_bo(), create_buffer_texture(), dispatch_compute(), flush_bo_ranges(), state_cb(), state_so(), wined3d_bo_gl_map(), wined3d_bo_gl_unmap(), wined3d_buffer_gl_create_buffer_object(), wined3d_buffer_gl_destroy_buffer_object(), wined3d_context_gl_copy_bo_address(), wined3d_context_gl_destroy_bo(), wined3d_context_gl_draw_indirect(), wined3d_context_gl_unmap_bo_address(), wined3d_device_gl_create_bo(), wined3d_resource_gl_map_flags(), wined3d_texture_gl_download_data_slow_path(), wined3d_texture_gl_prepare_buffer_object(), wined3d_unordered_access_view_gl_clear(), and wined3d_unordered_access_view_gl_cs_init().
| GLenum wined3d_bo_gl::binding |
Definition at line 422 of file wined3d_gl.h.
Referenced by flush_bo_ranges(), wined3d_bo_gl_map(), wined3d_bo_gl_unmap(), wined3d_context_gl_copy_bo_address(), wined3d_context_gl_destroy_bo(), wined3d_device_gl_create_bo(), and wined3d_unordered_access_view_gl_clear().
| uint64_t wined3d_bo_gl::command_fence_id |
Definition at line 426 of file wined3d_gl.h.
Referenced by wined3d_bo_gl_map(), wined3d_context_gl_destroy_bo(), wined3d_context_gl_reference_bo(), and wined3d_device_gl_create_bo().
| GLbitfield wined3d_bo_gl::flags |
Definition at line 425 of file wined3d_gl.h.
Referenced by wined3d_bo_gl_map(), wined3d_context_gl_copy_bo_address(), and wined3d_device_gl_create_bo().
| GLuint wined3d_bo_gl::id |
Definition at line 417 of file wined3d_gl.h.
Referenced by create_buffer_texture(), dispatch_compute(), flush_bo_ranges(), indexbuffer(), state_cb(), state_so(), texture2d_read_from_framebuffer(), wined3d_bo_gl_id(), wined3d_bo_gl_map(), wined3d_bo_gl_unmap(), wined3d_context_gl_copy_bo_address(), wined3d_context_gl_destroy_bo(), wined3d_context_gl_draw_indirect(), wined3d_device_gl_create_bo(), wined3d_texture_gl_download_data_slow_path(), wined3d_texture_gl_prepare_buffer_object(), wined3d_texture_gl_upload_data(), and wined3d_unordered_access_view_gl_clear().
| struct wined3d_allocator_block* wined3d_bo_gl::memory |
Definition at line 419 of file wined3d_gl.h.
Referenced by adapter_gl_alloc_bo(), wined3d_bo_gl_map(), wined3d_bo_gl_unmap(), wined3d_context_gl_destroy_bo(), and wined3d_device_gl_create_bo().
| GLsizeiptr wined3d_bo_gl::size |
Definition at line 421 of file wined3d_gl.h.
Referenced by wined3d_bo_gl_map(), wined3d_bo_gl_unmap(), wined3d_context_gl_copy_bo_address(), wined3d_context_gl_destroy_bo(), and wined3d_device_gl_create_bo().
| GLenum wined3d_bo_gl::usage |
Definition at line 423 of file wined3d_gl.h.
Referenced by wined3d_bo_gl_map(), and wined3d_device_gl_create_bo().