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ReactOS 0.4.17-dev-923-g4c9a150
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#include <wined3d_gl.h>

Definition at line 599 of file wined3d_gl.h.
Definition at line 621 of file wined3d_gl.h.
Referenced by wined3d_context_gl_active_texture(), wined3d_context_gl_bind_texture(), and wined3d_shader_resource_view_gl_generate_mipmap().
| GLint wined3d_context_gl::aux_buffers |
Definition at line 635 of file wined3d_gl.h.
Referenced by context_choose_pixel_format(), and wined3d_context_gl_init().
| SIZE wined3d_context_gl::blit_size |
Definition at line 620 of file wined3d_gl.h.
Referenced by wined3d_context_gl_apply_blit_state().
| struct wined3d_rendertarget_info wined3d_context_gl::blit_targets[WINED3D_MAX_RENDER_TARGETS] |
Definition at line 644 of file wined3d_gl.h.
Referenced by context_state_fb(), wined3d_context_gl_apply_clear_state(), and wined3d_context_gl_apply_fbo_state_explicit().
| GLuint wined3d_context_gl::blit_vbo |
Definition at line 674 of file wined3d_gl.h.
Referenced by wined3d_context_gl_draw_shaded_quad().
| struct wined3d_context wined3d_context_gl::c |
Definition at line 601 of file wined3d_gl.h.
Referenced by context_gl_apply_texture_draw_state(), context_gl_load_shader_resources(), context_gl_load_stream_output_buffers(), context_gl_load_unordered_access_resources(), create_buffer_texture(), dispatch_compute(), find_glsl_vertex_shader(), glsl_fragment_pipe_alpha_test_func(), set_glsl_compute_shader_program(), set_glsl_shader_program(), shader_generate_glsl_declarations(), shader_glsl_apply_compute_state(), shader_glsl_compile_compute_shader(), shader_glsl_ffp_vertex_material_uniform(), shader_glsl_generate_ffp_fragment_shader(), shader_glsl_generate_fragment_shader(), shader_glsl_load_constants(), shader_glsl_load_constants_b(), shader_glsl_load_constants_f(), shader_glsl_load_constants_i(), shader_glsl_load_fog_uniform(), shader_glsl_load_program_resources(), shader_glsl_pointsize_uniform(), shader_glsl_update_compute_program(), shader_glsl_update_graphics_program(), shader_glsl_update_legacy_states(), shader_resource_view_gl_bind_and_dirtify(), wined3d_allocator_chunk_gl_map(), wined3d_allocator_chunk_gl_unmap(), wined3d_allocator_gl_destroy_chunk(), wined3d_bo_gl_map(), wined3d_bo_gl_unmap(), wined3d_buffer_gl_destroy_buffer_object(), wined3d_context_gl_acquire(), wined3d_context_gl_activate(), wined3d_context_gl_apply_blit_state(), wined3d_context_gl_apply_clear_state(), wined3d_context_gl_apply_compute_state(), wined3d_context_gl_bind_bo(), wined3d_context_gl_bind_dummy_textures(), wined3d_context_gl_bind_shader_resources(), wined3d_context_gl_bind_texture(), wined3d_context_gl_bind_unordered_access_views(), wined3d_context_gl_cleanup(), wined3d_context_gl_cleanup_resources(), wined3d_context_gl_create_wgl_ctx(), wined3d_context_gl_destroy(), wined3d_context_gl_destroy_allocator_block(), wined3d_context_gl_destroy_bo(), wined3d_context_gl_draw_primitive_arrays(), wined3d_context_gl_enable_clip_distances(), wined3d_context_gl_end_transform_feedback(), wined3d_context_gl_get_rt_size(), wined3d_context_gl_init(), wined3d_context_gl_load_numbered_arrays(), wined3d_context_gl_map_fixed_function_samplers(), wined3d_context_gl_map_psamplers(), wined3d_context_gl_map_vsamplers(), wined3d_context_gl_pause_transform_feedback(), wined3d_context_gl_poll_fences(), wined3d_context_gl_reacquire(), wined3d_context_gl_reference_bo(), wined3d_context_gl_release(), wined3d_context_gl_set_current(), wined3d_context_gl_set_fbo_key_for_render_target(), wined3d_context_gl_set_gl_context(), wined3d_context_gl_setup_target(), wined3d_context_gl_submit_command_fence(), wined3d_context_gl_unit_free_for_vs(), wined3d_context_gl_unload_numbered_array(), wined3d_context_gl_unload_numbered_arrays(), wined3d_context_gl_update_stream_sources(), wined3d_context_gl_update_tex_unit_map(), wined3d_context_gl_update_window(), wined3d_context_gl_wait_command_fence(), wined3d_device_gl_allocate_memory(), wined3d_device_gl_create_dummy_textures(), wined3d_device_gl_delete_opengl_contexts_cs(), wined3d_fence_issue(), wined3d_fence_test(), wined3d_fence_wait(), wined3d_occlusion_query_ops_issue(), wined3d_occlusion_query_ops_poll(), wined3d_pipeline_query_ops_issue(), wined3d_pipeline_query_ops_poll(), wined3d_query_buffer_queue_result(), wined3d_shader_resource_view_gl_generate_mipmap(), wined3d_shader_resource_view_gl_update(), wined3d_so_statistics_query_ops_issue(), wined3d_so_statistics_query_ops_poll(), wined3d_swapchain_gl_create_context(), wined3d_texture_gl_apply_sampler_desc(), wined3d_texture_gl_bind(), wined3d_texture_gl_bind_and_dirtify(), wined3d_texture_gl_clear(), wined3d_texture_gl_load_sysmem(), wined3d_texture_gl_load_texture(), wined3d_timestamp_query_ops_issue(), wined3d_timestamp_query_ops_poll(), wined3d_unordered_access_view_gl_clear(), wined3d_unordered_access_view_gl_cs_init(), and wined3d_unordered_access_view_gl_update().
| GLfloat wined3d_context_gl::colour[4] |
Definition at line 682 of file wined3d_gl.h.
Referenced by wine_glColor4f(), and wine_glVertex4f().
Definition at line 641 of file wined3d_gl.h.
Referenced by context_gl_apply_texture_draw_state(), context_state_drawbuf(), context_state_fb(), wined3d_context_gl_apply_clear_state(), wined3d_context_gl_apply_fbo_state(), wined3d_context_gl_check_fbo_status(), wined3d_context_gl_set_draw_buffer(), and wined3d_context_gl_texture_update().
| HDC wined3d_context_gl::dc |
Definition at line 632 of file wined3d_gl.h.
Referenced by swapchain_gl_present(), wined3d_context_gl_cleanup(), wined3d_context_gl_create_wgl_ctx(), wined3d_context_gl_enter(), wined3d_context_gl_init(), wined3d_context_gl_set_current(), wined3d_context_gl_set_gl_context(), wined3d_context_gl_set_pixel_format(), and wined3d_context_gl_update_window().
| uint32_t wined3d_context_gl::dc_has_format |
Definition at line 608 of file wined3d_gl.h.
Referenced by wined3d_context_gl_create_wgl_ctx(), wined3d_context_gl_enter(), wined3d_context_gl_set_gl_context(), wined3d_context_gl_set_pixel_format(), and wined3d_context_gl_update_window().
| uint32_t wined3d_context_gl::dc_is_private |
Definition at line 607 of file wined3d_gl.h.
Referenced by wined3d_context_gl_create_wgl_ctx(), wined3d_context_gl_enter(), wined3d_context_gl_init(), wined3d_context_gl_set_gl_context(), wined3d_context_gl_set_pixel_format(), and wined3d_context_gl_update_window().
| uint32_t wined3d_context_gl::default_attrib_value_set |
Definition at line 616 of file wined3d_gl.h.
Referenced by wined3d_context_gl_load_numbered_arrays().
| uint32_t wined3d_context_gl::draw_buffers_mask |
Definition at line 645 of file wined3d_gl.h.
Referenced by context_gl_apply_texture_draw_state(), context_state_drawbuf(), context_state_fb(), wined3d_context_gl_apply_clear_state(), wined3d_context_gl_init(), and wined3d_context_gl_set_draw_buffer().
| GLuint wined3d_context_gl::dummy_arbfp_prog |
Definition at line 684 of file wined3d_gl.h.
Referenced by wined3d_context_gl_init().
Definition at line 640 of file wined3d_gl.h.
Referenced by wined3d_context_gl_apply_fbo_state(), wined3d_context_gl_cleanup(), wined3d_context_gl_init(), and wined3d_context_gl_queue_fbo_entry_destruction().
| GLuint wined3d_context_gl::fbo_draw_binding |
Definition at line 643 of file wined3d_gl.h.
Referenced by wined3d_context_gl_apply_fbo_entry(), and wined3d_context_gl_bind_fbo().
Definition at line 638 of file wined3d_gl.h.
Referenced by wined3d_context_gl_destroy_fbo_entry(), and wined3d_context_gl_find_fbo_entry().
Definition at line 639 of file wined3d_gl.h.
Referenced by wined3d_context_gl_cleanup(), wined3d_context_gl_enum_fbo_entries(), wined3d_context_gl_find_fbo_entry(), and wined3d_context_gl_init().
| GLuint wined3d_context_gl::fbo_read_binding |
Definition at line 642 of file wined3d_gl.h.
Referenced by wined3d_context_gl_apply_fbo_entry(), and wined3d_context_gl_bind_fbo().
| SIZE_T wined3d_context_gl::fence_count |
Definition at line 690 of file wined3d_gl.h.
Definition at line 649 of file wined3d_gl.h.
Referenced by wined3d_context_gl_alloc_fence(), wined3d_context_gl_cleanup(), and wined3d_context_gl_init().
| struct wined3d_command_fence_gl* wined3d_context_gl::fences |
Definition at line 688 of file wined3d_gl.h.
| SIZE_T wined3d_context_gl::fences_size |
Definition at line 689 of file wined3d_gl.h.
| GLfloat wined3d_context_gl::fog_colour[4] |
Definition at line 682 of file wined3d_gl.h.
Referenced by wine_glVertex4f().
| GLfloat wined3d_context_gl::fog_coord_value |
Definition at line 681 of file wined3d_gl.h.
Referenced by wine_glVertex4f().
| uint32_t wined3d_context_gl::fog_enabled |
Definition at line 609 of file wined3d_gl.h.
Referenced by wine_glVertex4f().
| GLfloat wined3d_context_gl::fog_end |
Definition at line 682 of file wined3d_gl.h.
Referenced by wine_glVertex4f().
| GLfloat wined3d_context_gl::fog_start |
Definition at line 682 of file wined3d_gl.h.
Referenced by wine_glVertex4f().
Definition at line 660 of file wined3d_gl.h.
Referenced by wined3d_context_gl_alloc_fence(), wined3d_context_gl_cleanup(), and wined3d_context_gl_free_fence().
| SIZE_T wined3d_context_gl::free_fence_size |
Definition at line 659 of file wined3d_gl.h.
Referenced by wined3d_context_gl_free_fence().
| union wined3d_gl_fence_object* wined3d_context_gl::free_fences |
Definition at line 658 of file wined3d_gl.h.
Referenced by wined3d_context_gl_alloc_fence(), wined3d_context_gl_cleanup(), and wined3d_context_gl_free_fence().
| GLuint* wined3d_context_gl::free_occlusion_queries |
Definition at line 654 of file wined3d_gl.h.
Referenced by wined3d_context_gl_alloc_occlusion_query(), wined3d_context_gl_cleanup(), and wined3d_context_gl_free_occlusion_query().
Definition at line 656 of file wined3d_gl.h.
Referenced by wined3d_context_gl_alloc_occlusion_query(), wined3d_context_gl_cleanup(), and wined3d_context_gl_free_occlusion_query().
| SIZE_T wined3d_context_gl::free_occlusion_query_size |
Definition at line 655 of file wined3d_gl.h.
Referenced by wined3d_context_gl_free_occlusion_query().
| union wined3d_gl_pipeline_statistics_query* wined3d_context_gl::free_pipeline_statistics_queries |
Definition at line 670 of file wined3d_gl.h.
Referenced by wined3d_context_gl_alloc_pipeline_statistics_query(), wined3d_context_gl_cleanup(), and wined3d_context_gl_free_pipeline_statistics_query().
Definition at line 672 of file wined3d_gl.h.
Referenced by wined3d_context_gl_alloc_pipeline_statistics_query(), and wined3d_context_gl_free_pipeline_statistics_query().
| SIZE_T wined3d_context_gl::free_pipeline_statistics_query_size |
Definition at line 671 of file wined3d_gl.h.
Referenced by wined3d_context_gl_free_pipeline_statistics_query().
| union wined3d_gl_so_statistics_query* wined3d_context_gl::free_so_statistics_queries |
Definition at line 666 of file wined3d_gl.h.
Referenced by wined3d_context_gl_alloc_so_statistics_query(), wined3d_context_gl_cleanup(), and wined3d_context_gl_free_so_statistics_query().
Definition at line 668 of file wined3d_gl.h.
Referenced by wined3d_context_gl_alloc_so_statistics_query(), wined3d_context_gl_cleanup(), and wined3d_context_gl_free_so_statistics_query().
| SIZE_T wined3d_context_gl::free_so_statistics_query_size |
Definition at line 667 of file wined3d_gl.h.
Referenced by wined3d_context_gl_free_so_statistics_query().
| GLuint* wined3d_context_gl::free_timestamp_queries |
Definition at line 662 of file wined3d_gl.h.
Referenced by wined3d_context_gl_alloc_timestamp_query(), wined3d_context_gl_cleanup(), and wined3d_context_gl_free_timestamp_query().
Definition at line 664 of file wined3d_gl.h.
Referenced by wined3d_context_gl_alloc_timestamp_query(), wined3d_context_gl_cleanup(), and wined3d_context_gl_free_timestamp_query().
| SIZE_T wined3d_context_gl::free_timestamp_query_size |
Definition at line 663 of file wined3d_gl.h.
Referenced by wined3d_context_gl_free_timestamp_query().
| HGLRC wined3d_context_gl::gl_ctx |
Definition at line 631 of file wined3d_gl.h.
Referenced by wined3d_context_gl_cleanup(), wined3d_context_gl_create_wgl_ctx(), wined3d_context_gl_enter(), wined3d_context_gl_init(), wined3d_context_gl_set_current(), and wined3d_context_gl_set_gl_context().
| GLint wined3d_context_gl::gl_fog_source |
Definition at line 680 of file wined3d_gl.h.
Referenced by wine_glVertex4f().
| const struct wined3d_gl_info* wined3d_context_gl::gl_info |
Definition at line 603 of file wined3d_gl.h.
Referenced by adapter_gl_flush_context(), blend(), blend_db2(), blend_dbb(), context_apply_draw_state(), context_state_fb(), create_buffer_texture(), create_texture_view(), depth(), depth_stencil(), depth_stencil_2s(), depthbias(), dispatch_compute(), draw_primitive(), fbo_blitter_blit(), ffp_blitter_clear_rendertargets(), find_draw_buffers_mask(), flush_bo_ranges(), glsl_blitter_blit(), glsl_blitter_destroy(), glsl_blitter_get_program(), glsl_blitter_upload_palette(), glsl_fragment_pipe_alpha_test(), glsl_fragment_pipe_alpha_test_func(), glsl_fragment_pipe_vdecl(), glsl_fragment_pipe_vs(), glsl_free_blitter_program(), glsl_vertex_pipe_clip_plane(), indexbuffer(), install_gl_compat_wrapper(), print_glsl_info_log(), rasterizer(), rasterizer_cc(), raw_blitter_blit(), renderstate_stencil_twosided(), scissorrect(), set_glsl_shader_program(), shader_generate_glsl_declarations(), shader_glsl_add_version_declaration(), shader_glsl_append_imm_vec(), shader_glsl_clip_plane_uniform(), shader_glsl_compile(), shader_glsl_compile_compute_shader(), shader_glsl_destroy(), shader_glsl_disable(), shader_glsl_ffp_vertex_light_uniform(), shader_glsl_ffp_vertex_material_uniform(), shader_glsl_ffp_vertex_normalmatrix_uniform(), shader_glsl_ffp_vertex_texmatrix_uniform(), shader_glsl_full_ffp_varyings(), shader_glsl_generate_compute_shader(), shader_glsl_generate_domain_shader(), shader_glsl_generate_ffp_fragment_shader(), shader_glsl_generate_fragment_shader(), shader_glsl_generate_geometry_shader(), shader_glsl_generate_hull_shader(), shader_glsl_generate_vertex_shader(), shader_glsl_generate_vkd3d_shader(), shader_glsl_get_version(), shader_glsl_init_context_state(), shader_glsl_init_transform_feedback(), shader_glsl_load_constants(), shader_glsl_load_constants_b(), shader_glsl_load_constants_f(), shader_glsl_load_constants_i(), shader_glsl_load_fog_uniform(), shader_glsl_load_program_resources(), shader_glsl_load_samplers(), shader_glsl_pointsize_uniform(), shader_glsl_update_compute_program(), shader_glsl_update_graphics_program(), shader_glsl_update_legacy_states(), shader_glsl_validate_link(), state_blend_factor(), state_cb(), state_ditherenable(), state_linepattern(), state_msaa(), state_sample_mask(), state_shademode(), state_so(), state_srgbwrite(), state_stencil(), swapchain_gl_present(), swapchain_gl_set_swap_interval(), texture2d_blt_fbo(), texture2d_depth_blt_fbo(), texture2d_read_from_framebuffer(), viewport_miscpart(), viewport_miscpart_cc(), wined3d_allocator_chunk_gl_map(), wined3d_allocator_chunk_gl_unmap(), wined3d_allocator_gl_destroy_chunk(), wined3d_bo_gl_map(), wined3d_bo_gl_unmap(), wined3d_buffer_gl_create_buffer_object(), wined3d_context_gl_alloc_fence(), wined3d_context_gl_alloc_occlusion_query(), wined3d_context_gl_alloc_pipeline_statistics_query(), wined3d_context_gl_alloc_so_statistics_query(), wined3d_context_gl_alloc_timestamp_query(), wined3d_context_gl_allocate_vram_chunk_buffer(), wined3d_context_gl_apply_blit_state(), wined3d_context_gl_apply_clear_state(), wined3d_context_gl_apply_compute_state(), wined3d_context_gl_apply_draw_buffers(), wined3d_context_gl_apply_fbo_entry(), wined3d_context_gl_attach_depth_stencil_fbo(), wined3d_context_gl_attach_gl_texture_fbo(), wined3d_context_gl_attach_surface_fbo(), wined3d_context_gl_bind_bo(), wined3d_context_gl_bind_dummy_textures(), wined3d_context_gl_bind_fbo(), wined3d_context_gl_bind_shader_resources(), wined3d_context_gl_bind_texture(), wined3d_context_gl_bind_unordered_access_views(), wined3d_context_gl_check_fbo_status(), wined3d_context_gl_cleanup(), wined3d_context_gl_copy_bo_address(), wined3d_context_gl_create_fbo_entry(), wined3d_context_gl_destroy(), wined3d_context_gl_destroy_bo(), wined3d_context_gl_destroy_fbo(), wined3d_context_gl_draw_indirect(), wined3d_context_gl_draw_primitive_arrays(), wined3d_context_gl_draw_shaded_quad(), wined3d_context_gl_enable_clip_distances(), wined3d_context_gl_end_transform_feedback(), wined3d_context_gl_enter(), wined3d_context_gl_enum_fbo_entries(), wined3d_context_gl_find_fbo_entry(), wined3d_context_gl_generate_fbo_key(), wined3d_context_gl_get_tex_unit_mapping(), wined3d_context_gl_init(), wined3d_context_gl_load_numbered_arrays(), wined3d_context_gl_map_vsamplers(), wined3d_context_gl_pause_transform_feedback(), wined3d_context_gl_release(), wined3d_context_gl_restore_pixel_format(), wined3d_context_gl_reuse_fbo_entry(), wined3d_context_gl_set_current(), wined3d_context_gl_set_draw_buffer(), wined3d_context_gl_set_pixel_format(), wined3d_context_gl_texture_update(), wined3d_context_gl_unload_numbered_array(), wined3d_context_gl_update_tex_unit_map(), wined3d_device_gl_create_dummy_textures(), wined3d_device_gl_create_primary_opengl_context_cs(), wined3d_device_gl_destroy_dummy_textures(), wined3d_fence_issue(), wined3d_fence_test(), wined3d_fence_wait(), wined3d_occlusion_query_ops_issue(), wined3d_occlusion_query_ops_poll(), wined3d_pipeline_query_ops_issue(), wined3d_pipeline_query_ops_poll(), wined3d_pipeline_statistics_query_end(), wined3d_query_buffer_queue_result(), wined3d_query_create_buffer_object(), wined3d_query_gl_destroy_buffer_object(), wined3d_sampler_gl_bind(), wined3d_sampler_gl_cs_init(), wined3d_sampler_gl_destroy_object(), wined3d_shader_resource_view_gl_bind(), wined3d_shader_resource_view_gl_generate_mipmap(), wined3d_so_statistics_query_end(), wined3d_so_statistics_query_ops_issue(), wined3d_so_statistics_query_ops_poll(), wined3d_texture_gl_apply_sampler_desc(), wined3d_texture_gl_bind(), wined3d_texture_gl_clear(), wined3d_texture_gl_download_data(), wined3d_texture_gl_download_data_slow_path(), wined3d_texture_gl_load_texture(), wined3d_texture_gl_prepare_location(), wined3d_texture_gl_prepare_texture(), wined3d_texture_gl_set_compatible_renderbuffer(), wined3d_texture_gl_unload_location(), wined3d_texture_gl_upload_data(), wined3d_timestamp_query_ops_issue(), wined3d_timestamp_query_ops_poll(), wined3d_unordered_access_view_gl_clear(), and wined3d_view_gl_destroy_object().
| uint32_t wined3d_context_gl::internal_format_set |
Definition at line 612 of file wined3d_gl.h.
Referenced by wined3d_context_gl_enter(), wined3d_context_gl_set_pixel_format(), and wined3d_context_gl_update_window().
Definition at line 626 of file wined3d_gl.h.
Referenced by wined3d_context_gl_destroy(), wined3d_context_gl_enter(), and wined3d_context_gl_release().
| uint32_t wined3d_context_gl::needs_set |
Definition at line 611 of file wined3d_gl.h.
Referenced by wined3d_context_gl_activate(), wined3d_context_gl_create_wgl_ctx(), wined3d_context_gl_enter(), wined3d_context_gl_release(), wined3d_context_gl_set_gl_context(), and wined3d_context_gl_update_window().
Definition at line 648 of file wined3d_gl.h.
Referenced by wined3d_context_gl_alloc_occlusion_query(), wined3d_context_gl_cleanup(), and wined3d_context_gl_init().
| uint32_t wined3d_context_gl::padding |
Definition at line 614 of file wined3d_gl.h.
Definition at line 652 of file wined3d_gl.h.
Referenced by wined3d_context_gl_alloc_pipeline_statistics_query(), wined3d_context_gl_cleanup(), and wined3d_context_gl_init().
| int wined3d_context_gl::pixel_format |
Definition at line 633 of file wined3d_gl.h.
Referenced by swapchain_gl_present(), wined3d_context_gl_create_wgl_ctx(), wined3d_context_gl_enter(), wined3d_context_gl_set_gl_context(), and wined3d_context_gl_set_pixel_format().
| uint32_t wined3d_context_gl::rebind_fbo |
Definition at line 610 of file wined3d_gl.h.
Referenced by wined3d_context_gl_apply_fbo_state(), and wined3d_context_gl_texture_update().
| HGLRC wined3d_context_gl::restore_ctx |
Definition at line 627 of file wined3d_gl.h.
Referenced by wined3d_context_gl_enter(), and wined3d_context_gl_release().
| HDC wined3d_context_gl::restore_dc |
Definition at line 628 of file wined3d_gl.h.
Referenced by wined3d_context_gl_enter(), and wined3d_context_gl_release().
| int wined3d_context_gl::restore_pf |
Definition at line 629 of file wined3d_gl.h.
Referenced by wined3d_context_gl_restore_pixel_format(), and wined3d_context_gl_set_pixel_format().
| HWND wined3d_context_gl::restore_pf_win |
Definition at line 630 of file wined3d_gl.h.
Referenced by wined3d_context_gl_restore_pixel_format(), and wined3d_context_gl_set_pixel_format().
| unsigned int wined3d_context_gl::rev_tex_unit_map[MAX_GL_FRAGMENT_SAMPLERS+WINED3D_MAX_VERTEX_SAMPLERS] |
Definition at line 677 of file wined3d_gl.h.
Referenced by wined3d_context_gl_init(), wined3d_context_gl_map_stage(), and wined3d_context_gl_unit_free_for_vs().
Definition at line 651 of file wined3d_gl.h.
Referenced by wined3d_context_gl_alloc_so_statistics_query(), wined3d_context_gl_cleanup(), and wined3d_context_gl_init().
| struct { ... } wined3d_context_gl::submitted |
| unsigned int wined3d_context_gl::tex_unit_map[WINED3D_MAX_COMBINED_SAMPLERS] |
Definition at line 676 of file wined3d_gl.h.
Referenced by shader_glsl_map_tex_unit(), wined3d_context_gl_bind_shader_resources(), wined3d_context_gl_get_tex_unit_mapping(), wined3d_context_gl_init(), wined3d_context_gl_map_fixed_function_samplers(), wined3d_context_gl_map_psamplers(), wined3d_context_gl_map_stage(), and wined3d_context_gl_map_vsamplers().
| GLenum* wined3d_context_gl::texture_type |
Definition at line 623 of file wined3d_gl.h.
Referenced by wined3d_context_gl_bind_texture(), wined3d_context_gl_cleanup(), and wined3d_context_gl_init().
| DWORD wined3d_context_gl::tid |
Definition at line 605 of file wined3d_gl.h.
Referenced by wined3d_context_gl_destroy(), wined3d_context_gl_init(), wined3d_context_gl_reacquire(), and wined3d_swapchain_gl_get_context().
Definition at line 650 of file wined3d_gl.h.
Referenced by wined3d_context_gl_alloc_timestamp_query(), wined3d_context_gl_cleanup(), and wined3d_context_gl_init().
| GLenum wined3d_context_gl::tracking_parm |
Definition at line 618 of file wined3d_gl.h.
| GLenum wined3d_context_gl::untracked_materials[2] |
Definition at line 619 of file wined3d_gl.h.
| uint32_t wined3d_context_gl::valid |
Definition at line 613 of file wined3d_gl.h.
Referenced by adapter_gl_flush_context(), dispatch_compute(), draw_primitive(), ffp_blitter_clear_rendertargets(), swapchain_gl_present(), texture2d_blt_fbo(), wined3d_context_gl_activate(), wined3d_context_gl_cleanup(), wined3d_context_gl_create_wgl_ctx(), wined3d_context_gl_set_current(), wined3d_context_gl_set_gl_context(), and wined3d_context_gl_update_window().
| HWND wined3d_context_gl::window |
Definition at line 634 of file wined3d_gl.h.
Referenced by glsl_blitter_blit(), texture2d_blt_fbo(), wined3d_context_gl_cleanup(), wined3d_context_gl_create_wgl_ctx(), wined3d_context_gl_get_rt_size(), wined3d_context_gl_init(), wined3d_context_gl_set_gl_context(), wined3d_context_gl_set_pixel_format(), and wined3d_context_gl_update_window().