ReactOS 0.4.15-dev-7918-g2a2556c
palette.c File Reference
#include "config.h"
#include "wine/port.h"
#include "wined3d_private.h"
Include dependency graph for palette.c:

Go to the source code of this file.

Functions

 WINE_DEFAULT_DEBUG_CHANNEL (d3d)
 
ULONG CDECL wined3d_palette_incref (struct wined3d_palette *palette)
 
static void wined3d_palette_destroy_object (void *object)
 
ULONG CDECL wined3d_palette_decref (struct wined3d_palette *palette)
 
HRESULT CDECL wined3d_palette_get_entries (const struct wined3d_palette *palette, DWORD flags, DWORD start, DWORD count, PALETTEENTRY *entries)
 
void CDECL wined3d_palette_apply_to_dc (const struct wined3d_palette *palette, HDC dc)
 
HRESULT CDECL wined3d_palette_set_entries (struct wined3d_palette *palette, DWORD flags, DWORD start, DWORD count, const PALETTEENTRY *entries)
 
static HRESULT wined3d_palette_init (struct wined3d_palette *palette, struct wined3d_device *device, DWORD flags, unsigned int entry_count, const PALETTEENTRY *entries)
 
HRESULT CDECL wined3d_palette_create (struct wined3d_device *device, DWORD flags, unsigned int entry_count, const PALETTEENTRY *entries, struct wined3d_palette **palette)
 

Function Documentation

◆ WINE_DEFAULT_DEBUG_CHANNEL()

WINE_DEFAULT_DEBUG_CHANNEL ( d3d  )

◆ wined3d_palette_apply_to_dc()

void CDECL wined3d_palette_apply_to_dc ( const struct wined3d_palette palette,
HDC  dc 
)

Definition at line 86 of file palette.c.

87{
88 if (SetDIBColorTable(dc, 0, 256, palette->colors) != 256)
89#ifdef __REACTOS__
90 {
91 static int warn_once;
92 if (!warn_once++)
93 ERR("Failed to set DIB color table. (Only printing once)\n");
94 }
95#else
96 ERR("Failed to set DIB color table.\n");
97#endif
98}
#define ERR(fmt,...)
Definition: debug.h:110
static const WCHAR dc[]
static HPALETTE palette
Definition: clipboard.c:1345
UINT WINAPI SetDIBColorTable(_In_ HDC hdc, _In_ UINT iStart, _In_ UINT cEntries, _In_reads_(cEntries) const RGBQUAD *prgbq)

Referenced by ddraw_surface7_GetDC(), ddraw_surface_update_frontbuffer(), and swapchain_gdi_frontbuffer_updated().

◆ wined3d_palette_create()

HRESULT CDECL wined3d_palette_create ( struct wined3d_device device,
DWORD  flags,
unsigned int  entry_count,
const PALETTEENTRY entries,
struct wined3d_palette **  palette 
)

Definition at line 162 of file palette.c.

164{
165 struct wined3d_palette *object;
166 HRESULT hr;
167
168 TRACE("device %p, flags %#x, entry_count %u, entries %p, palette %p.\n",
169 device, flags, entry_count, entries, palette);
170
171 if (!(object = heap_alloc_zero(sizeof(*object))))
172 return E_OUTOFMEMORY;
173
174 if (FAILED(hr = wined3d_palette_init(object, device, flags, entry_count, entries)))
175 {
176 WARN("Failed to initialize palette, hr %#x.\n", hr);
177 heap_free(object);
178 return hr;
179 }
180
181 TRACE("Created palette %p.\n", object);
182 *palette = object;
183
184 return WINED3D_OK;
185}
static BOOL heap_free(void *mem)
Definition: appwiz.h:76
#define WARN(fmt,...)
Definition: debug.h:112
#define E_OUTOFMEMORY
Definition: ddrawi.h:100
static HRESULT wined3d_palette_init(struct wined3d_palette *palette, struct wined3d_device *device, DWORD flags, unsigned int entry_count, const PALETTEENTRY *entries)
Definition: palette.c:143
GLbitfield flags
Definition: glext.h:7161
#define FAILED(hr)
Definition: intsafe.h:51
HRESULT hr
Definition: shlfolder.c:183
#define TRACE(s)
Definition: solgame.cpp:4
Definition: devices.h:37
#define WINED3D_OK
Definition: wined3d.h:37

Referenced by ddraw_palette_init().

◆ wined3d_palette_decref()

ULONG CDECL wined3d_palette_decref ( struct wined3d_palette palette)

Definition at line 41 of file palette.c.

42{
43 ULONG refcount = InterlockedDecrement(&palette->ref);
44
45 TRACE("%p decreasing refcount to %u.\n", palette, refcount);
46
47 if (!refcount)
49
50 return refcount;
51}
#define InterlockedDecrement
Definition: armddk.h:52
void wined3d_cs_destroy_object(struct wined3d_cs *cs, void(*callback)(void *object), void *object)
Definition: cs.c:1885
static void wined3d_palette_destroy_object(void *object)
Definition: palette.c:36
uint32_t ULONG
Definition: typedefs.h:59

Referenced by ddraw_palette_Release().

◆ wined3d_palette_destroy_object()

static void wined3d_palette_destroy_object ( void object)
static

Definition at line 36 of file palette.c.

37{
38 heap_free(object);
39}

Referenced by wined3d_palette_decref().

◆ wined3d_palette_get_entries()

HRESULT CDECL wined3d_palette_get_entries ( const struct wined3d_palette palette,
DWORD  flags,
DWORD  start,
DWORD  count,
PALETTEENTRY entries 
)

Definition at line 53 of file palette.c.

55{
56 unsigned int i;
57 TRACE("palette %p, flags %#x, start %u, count %u, entries %p.\n",
58 palette, flags, start, count, entries);
59
60 if (flags)
61 return WINED3DERR_INVALIDCALL; /* unchecked */
62 if (start > palette->size || count > palette->size - start)
64
66 {
67 BYTE *entry = (BYTE *)entries;
68
69 for (i = start; i < count + start; ++i)
70 *entry++ = palette->colors[i].rgbRed;
71 }
72 else
73 {
74 for (i = 0; i < count; ++i)
75 {
76 entries[i].peRed = palette->colors[i + start].rgbRed;
77 entries[i].peGreen = palette->colors[i + start].rgbGreen;
78 entries[i].peBlue = palette->colors[i + start].rgbBlue;
79 entries[i].peFlags = palette->colors[i + start].rgbReserved;
80 }
81 }
82
83 return WINED3D_OK;
84}
GLuint start
Definition: gl.h:1545
GLuint GLuint GLsizei count
Definition: gl.h:1545
GLsizei GLenum const GLvoid GLsizei GLenum GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLint GLint GLint GLshort GLshort GLshort GLubyte GLubyte GLubyte GLuint GLuint GLuint GLushort GLushort GLushort GLbyte GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLfloat GLint GLint GLint GLint GLshort GLshort GLshort GLshort GLubyte GLubyte GLubyte GLubyte GLuint GLuint GLuint GLuint GLushort GLushort GLushort GLushort GLboolean const GLdouble const GLfloat const GLint const GLshort const GLbyte const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLdouble const GLfloat const GLfloat const GLint const GLint const GLshort const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort GLenum GLenum GLenum GLfloat GLenum GLint GLenum GLenum GLenum GLfloat GLenum GLenum GLint GLenum GLfloat GLenum GLint GLint GLushort GLenum GLenum GLfloat GLenum GLenum GLint GLfloat const GLubyte GLenum GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLint GLint GLsizei GLsizei GLint GLenum GLenum const GLvoid GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLenum const GLdouble GLenum GLenum const GLfloat GLenum GLenum const GLint GLsizei GLuint GLfloat GLuint GLbitfield GLfloat GLint GLuint GLboolean GLenum GLfloat GLenum GLbitfield GLenum GLfloat GLfloat GLint GLint const GLfloat GLenum GLfloat GLfloat GLint GLint GLfloat GLfloat GLint GLint const GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat const GLdouble const GLfloat const GLdouble const GLfloat GLint i
Definition: glfuncs.h:248
uint32_t entry
Definition: isohybrid.c:63
#define WINED3D_PALETTE_8BIT_ENTRIES
Definition: wined3d.h:1554
#define WINED3DERR_INVALIDCALL
Definition: wined3d.h:48
unsigned char BYTE
Definition: xxhash.c:193

Referenced by ddraw_palette_GetEntries(), and wined3d_colour_from_ddraw_colour().

◆ wined3d_palette_incref()

ULONG CDECL wined3d_palette_incref ( struct wined3d_palette palette)

Definition at line 27 of file palette.c.

28{
29 ULONG refcount = InterlockedIncrement(&palette->ref);
30
31 TRACE("%p increasing refcount to %u.\n", palette, refcount);
32
33 return refcount;
34}
#define InterlockedIncrement
Definition: armddk.h:53

◆ wined3d_palette_init()

static HRESULT wined3d_palette_init ( struct wined3d_palette palette,
struct wined3d_device device,
DWORD  flags,
unsigned int  entry_count,
const PALETTEENTRY entries 
)
static

Definition at line 143 of file palette.c.

145{
146 HRESULT hr;
147
148 palette->ref = 1;
149 palette->device = device;
150 palette->flags = flags;
151 palette->size = entry_count;
152
153 if (FAILED(hr = wined3d_palette_set_entries(palette, 0, 0, entry_count, entries)))
154 {
155 WARN("Failed to set palette entries, hr %#x.\n", hr);
156 return hr;
157 }
158
159 return WINED3D_OK;
160}
HRESULT CDECL wined3d_palette_set_entries(struct wined3d_palette *palette, DWORD flags, DWORD start, DWORD count, const PALETTEENTRY *entries)
Definition: palette.c:100

Referenced by wined3d_palette_create().

◆ wined3d_palette_set_entries()

HRESULT CDECL wined3d_palette_set_entries ( struct wined3d_palette palette,
DWORD  flags,
DWORD  start,
DWORD  count,
const PALETTEENTRY entries 
)

Definition at line 100 of file palette.c.

102{
103 unsigned int i;
104
105 TRACE("palette %p, flags %#x, start %u, count %u, entries %p.\n",
106 palette, flags, start, count, entries);
107 TRACE("Palette flags: %#x.\n", palette->flags);
108
110 {
111 const BYTE *entry = (const BYTE *)entries;
112
113 for (i = start; i < count + start; ++i)
114 palette->colors[i].rgbRed = *entry++;
115 }
116 else
117 {
118 for (i = 0; i < count; ++i)
119 {
120 palette->colors[i + start].rgbRed = entries[i].peRed;
121 palette->colors[i + start].rgbGreen = entries[i].peGreen;
122 palette->colors[i + start].rgbBlue = entries[i].peBlue;
123 palette->colors[i + start].rgbReserved = entries[i].peFlags;
124 }
125
126 /* When WINEDDCAPS_ALLOW256 isn't set we need to override entry 0 with black and 255 with white */
127 if (!(palette->flags & WINED3D_PALETTE_ALLOW_256))
128 {
129 TRACE("WINED3D_PALETTE_ALLOW_256 not set, overriding palette entry 0 with black and 255 with white.\n");
130 palette->colors[0].rgbRed = 0;
131 palette->colors[0].rgbGreen = 0;
132 palette->colors[0].rgbBlue = 0;
133
134 palette->colors[255].rgbRed = 255;
135 palette->colors[255].rgbGreen = 255;
136 palette->colors[255].rgbBlue = 255;
137 }
138 }
139
140 return WINED3D_OK;
141}
#define WINED3D_PALETTE_ALLOW_256
Definition: wined3d.h:1555

Referenced by ddraw_palette_SetEntries(), and wined3d_palette_init().