ReactOS  0.4.14-dev-57-g333b8f1
palette.c File Reference
#include "config.h"
#include "wine/port.h"
#include "wined3d_private.h"
Include dependency graph for palette.c:

Go to the source code of this file.

Functions

 WINE_DEFAULT_DEBUG_CHANNEL (d3d)
 
ULONG CDECL wined3d_palette_incref (struct wined3d_palette *palette)
 
static void wined3d_palette_destroy_object (void *object)
 
ULONG CDECL wined3d_palette_decref (struct wined3d_palette *palette)
 
HRESULT CDECL wined3d_palette_get_entries (const struct wined3d_palette *palette, DWORD flags, DWORD start, DWORD count, PALETTEENTRY *entries)
 
void CDECL wined3d_palette_apply_to_dc (const struct wined3d_palette *palette, HDC dc)
 
HRESULT CDECL wined3d_palette_set_entries (struct wined3d_palette *palette, DWORD flags, DWORD start, DWORD count, const PALETTEENTRY *entries)
 
static HRESULT wined3d_palette_init (struct wined3d_palette *palette, struct wined3d_device *device, DWORD flags, unsigned int entry_count, const PALETTEENTRY *entries)
 
HRESULT CDECL wined3d_palette_create (struct wined3d_device *device, DWORD flags, unsigned int entry_count, const PALETTEENTRY *entries, struct wined3d_palette **palette)
 

Function Documentation

◆ WINE_DEFAULT_DEBUG_CHANNEL()

WINE_DEFAULT_DEBUG_CHANNEL ( d3d  )

◆ wined3d_palette_apply_to_dc()

void CDECL wined3d_palette_apply_to_dc ( const struct wined3d_palette palette,
HDC  dc 
)

Definition at line 86 of file palette.c.

87 {
88  if (SetDIBColorTable(dc, 0, 256, palette->colors) != 256)
89 #ifdef __REACTOS__
90  {
91  static int warn_once;
92  if (!warn_once++)
93  ERR("Failed to set DIB color table. (Only printing once)\n");
94  }
95 #else
96  ERR("Failed to set DIB color table.\n");
97 #endif
98 }
UINT WINAPI SetDIBColorTable(HDC hDC, UINT iStartIndex, UINT cEntries, const RGBQUAD *pColors)
Definition: palette.c:169
HDC dc
Definition: cylfrac.c:34
static HPALETTE palette
Definition: clipboard.c:1345
#define ERR(fmt,...)
Definition: debug.h:109

Referenced by ddraw_surface7_GetDC(), ddraw_surface_update_frontbuffer(), and swapchain_gdi_frontbuffer_updated().

◆ wined3d_palette_create()

HRESULT CDECL wined3d_palette_create ( struct wined3d_device device,
DWORD  flags,
unsigned int  entry_count,
const PALETTEENTRY entries,
struct wined3d_palette **  palette 
)

Definition at line 162 of file palette.c.

164 {
165  struct wined3d_palette *object;
166  HRESULT hr;
167 
168  TRACE("device %p, flags %#x, entry_count %u, entries %p, palette %p.\n",
169  device, flags, entry_count, entries, palette);
170 
171  if (!(object = heap_alloc_zero(sizeof(*object))))
172  return E_OUTOFMEMORY;
173 
174  if (FAILED(hr = wined3d_palette_init(object, device, flags, entry_count, entries)))
175  {
176  WARN("Failed to initialize palette, hr %#x.\n", hr);
177  heap_free(object);
178  return hr;
179  }
180 
181  TRACE("Created palette %p.\n", object);
182  *palette = object;
183 
184  return WINED3D_OK;
185 }
HRESULT hr
Definition: shlfolder.c:183
#define WARN(fmt,...)
Definition: debug.h:111
static HRESULT wined3d_palette_init(struct wined3d_palette *palette, struct wined3d_device *device, DWORD flags, unsigned int entry_count, const PALETTEENTRY *entries)
Definition: palette.c:143
#define E_OUTOFMEMORY
Definition: ddrawi.h:100
Definition: devices.h:37
#define TRACE(s)
Definition: solgame.cpp:4
LONG HRESULT
Definition: typedefs.h:77
#define WINED3D_OK
Definition: wined3d.h:37
GLbitfield flags
Definition: glext.h:7161
static HPALETTE palette
Definition: clipboard.c:1345
void * object
Definition: jmemsys.h:48
static BOOL heap_free(void *mem)
Definition: appwiz.h:75

Referenced by ddraw_palette_init().

◆ wined3d_palette_decref()

ULONG CDECL wined3d_palette_decref ( struct wined3d_palette palette)

Definition at line 41 of file palette.c.

42 {
43  ULONG refcount = InterlockedDecrement(&palette->ref);
44 
45  TRACE("%p decreasing refcount to %u.\n", palette, refcount);
46 
47  if (!refcount)
49 
50  return refcount;
51 }
static void wined3d_palette_destroy_object(void *object)
Definition: palette.c:36
void wined3d_cs_destroy_object(struct wined3d_cs *cs, void(*callback)(void *object), void *object)
Definition: cs.c:1885
#define TRACE(s)
Definition: solgame.cpp:4
#define InterlockedDecrement
Definition: armddk.h:52
static HPALETTE palette
Definition: clipboard.c:1345
unsigned int ULONG
Definition: retypes.h:1

Referenced by ddraw_palette_Release().

◆ wined3d_palette_destroy_object()

static void wined3d_palette_destroy_object ( void object)
static

Definition at line 36 of file palette.c.

37 {
38  heap_free(object);
39 }
static BOOL heap_free(void *mem)
Definition: appwiz.h:75

Referenced by wined3d_palette_decref().

◆ wined3d_palette_get_entries()

HRESULT CDECL wined3d_palette_get_entries ( const struct wined3d_palette palette,
DWORD  flags,
DWORD  start,
DWORD  count,
PALETTEENTRY entries 
)

Definition at line 53 of file palette.c.

55 {
56  unsigned int i;
57  TRACE("palette %p, flags %#x, start %u, count %u, entries %p.\n",
58  palette, flags, start, count, entries);
59 
60  if (flags)
61  return WINED3DERR_INVALIDCALL; /* unchecked */
62  if (start > palette->size || count > palette->size - start)
64 
66  {
67  BYTE *entry = (BYTE *)entries;
68 
69  for (i = start; i < count + start; ++i)
70  *entry++ = palette->colors[i].rgbRed;
71  }
72  else
73  {
74  for (i = 0; i < count; ++i)
75  {
76  entries[i].peRed = palette->colors[i + start].rgbRed;
77  entries[i].peGreen = palette->colors[i + start].rgbGreen;
78  entries[i].peBlue = palette->colors[i + start].rgbBlue;
79  entries[i].peFlags = palette->colors[i + start].rgbReserved;
80  }
81  }
82 
83  return WINED3D_OK;
84 }
#define WINED3DERR_INVALIDCALL
Definition: wined3d.h:48
#define WINED3D_PALETTE_8BIT_ENTRIES
Definition: wined3d.h:1554
GLuint GLuint GLsizei count
Definition: gl.h:1545
GLsizei GLenum const GLvoid GLsizei GLenum GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLint GLint GLint GLshort GLshort GLshort GLubyte GLubyte GLubyte GLuint GLuint GLuint GLushort GLushort GLushort GLbyte GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLfloat GLint GLint GLint GLint GLshort GLshort GLshort GLshort GLubyte GLubyte GLubyte GLubyte GLuint GLuint GLuint GLuint GLushort GLushort GLushort GLushort GLboolean const GLdouble const GLfloat const GLint const GLshort const GLbyte const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLdouble const GLfloat const GLfloat const GLint const GLint const GLshort const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort GLenum GLenum GLenum GLfloat GLenum GLint GLenum GLenum GLenum GLfloat GLenum GLenum GLint GLenum GLfloat GLenum GLint GLint GLushort GLenum GLenum GLfloat GLenum GLenum GLint GLfloat const GLubyte GLenum GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLint GLint GLsizei GLsizei GLint GLenum GLenum const GLvoid GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLenum const GLdouble GLenum GLenum const GLfloat GLenum GLenum const GLint GLsizei GLuint GLfloat GLuint GLbitfield GLfloat GLint GLuint GLboolean GLenum GLfloat GLenum GLbitfield GLenum GLfloat GLfloat GLint GLint const GLfloat GLenum GLfloat GLfloat GLint GLint GLfloat GLfloat GLint GLint const GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat const GLdouble const GLfloat const GLdouble const GLfloat GLint i
Definition: glfuncs.h:248
#define TRACE(s)
Definition: solgame.cpp:4
#define WINED3D_OK
Definition: wined3d.h:37
GLbitfield flags
Definition: glext.h:7161
uint32_t entry
Definition: isohybrid.c:63
unsigned char BYTE
Definition: mem.h:68
static HPALETTE palette
Definition: clipboard.c:1345
GLuint start
Definition: gl.h:1545

Referenced by ddraw_palette_GetEntries(), and wined3d_colour_from_ddraw_colour().

◆ wined3d_palette_incref()

ULONG CDECL wined3d_palette_incref ( struct wined3d_palette palette)

Definition at line 27 of file palette.c.

28 {
29  ULONG refcount = InterlockedIncrement(&palette->ref);
30 
31  TRACE("%p increasing refcount to %u.\n", palette, refcount);
32 
33  return refcount;
34 }
#define TRACE(s)
Definition: solgame.cpp:4
static HPALETTE palette
Definition: clipboard.c:1345
#define InterlockedIncrement
Definition: armddk.h:53
unsigned int ULONG
Definition: retypes.h:1

◆ wined3d_palette_init()

static HRESULT wined3d_palette_init ( struct wined3d_palette palette,
struct wined3d_device device,
DWORD  flags,
unsigned int  entry_count,
const PALETTEENTRY entries 
)
static

Definition at line 143 of file palette.c.

145 {
146  HRESULT hr;
147 
148  palette->ref = 1;
149  palette->device = device;
150  palette->flags = flags;
151  palette->size = entry_count;
152 
153  if (FAILED(hr = wined3d_palette_set_entries(palette, 0, 0, entry_count, entries)))
154  {
155  WARN("Failed to set palette entries, hr %#x.\n", hr);
156  return hr;
157  }
158 
159  return WINED3D_OK;
160 }
HRESULT hr
Definition: shlfolder.c:183
#define WARN(fmt,...)
Definition: debug.h:111
struct wined3d_device * device
HRESULT CDECL wined3d_palette_set_entries(struct wined3d_palette *palette, DWORD flags, DWORD start, DWORD count, const PALETTEENTRY *entries)
Definition: palette.c:100
LONG HRESULT
Definition: typedefs.h:77
#define WINED3D_OK
Definition: wined3d.h:37
GLbitfield flags
Definition: glext.h:7161
static HPALETTE palette
Definition: clipboard.c:1345

Referenced by wined3d_palette_create().

◆ wined3d_palette_set_entries()

HRESULT CDECL wined3d_palette_set_entries ( struct wined3d_palette palette,
DWORD  flags,
DWORD  start,
DWORD  count,
const PALETTEENTRY entries 
)

Definition at line 100 of file palette.c.

102 {
103  unsigned int i;
104 
105  TRACE("palette %p, flags %#x, start %u, count %u, entries %p.\n",
106  palette, flags, start, count, entries);
107  TRACE("Palette flags: %#x.\n", palette->flags);
108 
110  {
111  const BYTE *entry = (const BYTE *)entries;
112 
113  for (i = start; i < count + start; ++i)
114  palette->colors[i].rgbRed = *entry++;
115  }
116  else
117  {
118  for (i = 0; i < count; ++i)
119  {
120  palette->colors[i + start].rgbRed = entries[i].peRed;
121  palette->colors[i + start].rgbGreen = entries[i].peGreen;
122  palette->colors[i + start].rgbBlue = entries[i].peBlue;
123  palette->colors[i + start].rgbReserved = entries[i].peFlags;
124  }
125 
126  /* When WINEDDCAPS_ALLOW256 isn't set we need to override entry 0 with black and 255 with white */
127  if (!(palette->flags & WINED3D_PALETTE_ALLOW_256))
128  {
129  TRACE("WINED3D_PALETTE_ALLOW_256 not set, overriding palette entry 0 with black and 255 with white.\n");
130  palette->colors[0].rgbRed = 0;
131  palette->colors[0].rgbGreen = 0;
132  palette->colors[0].rgbBlue = 0;
133 
134  palette->colors[255].rgbRed = 255;
135  palette->colors[255].rgbGreen = 255;
136  palette->colors[255].rgbBlue = 255;
137  }
138  }
139 
140  return WINED3D_OK;
141 }
#define WINED3D_PALETTE_8BIT_ENTRIES
Definition: wined3d.h:1554
GLuint GLuint GLsizei count
Definition: gl.h:1545
GLsizei GLenum const GLvoid GLsizei GLenum GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLint GLint GLint GLshort GLshort GLshort GLubyte GLubyte GLubyte GLuint GLuint GLuint GLushort GLushort GLushort GLbyte GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLfloat GLint GLint GLint GLint GLshort GLshort GLshort GLshort GLubyte GLubyte GLubyte GLubyte GLuint GLuint GLuint GLuint GLushort GLushort GLushort GLushort GLboolean const GLdouble const GLfloat const GLint const GLshort const GLbyte const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLdouble const GLfloat const GLfloat const GLint const GLint const GLshort const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort GLenum GLenum GLenum GLfloat GLenum GLint GLenum GLenum GLenum GLfloat GLenum GLenum GLint GLenum GLfloat GLenum GLint GLint GLushort GLenum GLenum GLfloat GLenum GLenum GLint GLfloat const GLubyte GLenum GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLint GLint GLsizei GLsizei GLint GLenum GLenum const GLvoid GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLenum const GLdouble GLenum GLenum const GLfloat GLenum GLenum const GLint GLsizei GLuint GLfloat GLuint GLbitfield GLfloat GLint GLuint GLboolean GLenum GLfloat GLenum GLbitfield GLenum GLfloat GLfloat GLint GLint const GLfloat GLenum GLfloat GLfloat GLint GLint GLfloat GLfloat GLint GLint const GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat const GLdouble const GLfloat const GLdouble const GLfloat GLint i
Definition: glfuncs.h:248
#define TRACE(s)
Definition: solgame.cpp:4
#define WINED3D_OK
Definition: wined3d.h:37
GLbitfield flags
Definition: glext.h:7161
uint32_t entry
Definition: isohybrid.c:63
unsigned char BYTE
Definition: mem.h:68
static HPALETTE palette
Definition: clipboard.c:1345
GLuint start
Definition: gl.h:1545
#define WINED3D_PALETTE_ALLOW_256
Definition: wined3d.h:1555

Referenced by ddraw_palette_SetEntries(), and wined3d_palette_init().