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d3dx9_private.h File Reference
#include <stdint.h>
#include "wine/debug.h"
#include "wine/heap.h"
#include "wine/rbtree.h"
#include "d3dx9.h"
Include dependency graph for d3dx9_private.h:
This graph shows which files directly or indirectly include this file:

Go to the source code of this file.

Classes

struct  vec4
 
struct  volume
 
struct  pixel_format_desc
 
struct  d3dx_include_from_file
 
struct  d3dx_const_param_eval_output
 
struct  d3dx_const_tab
 
struct  d3dx_regstore
 
struct  d3dx_preshader
 
struct  d3dx_param_eval
 
struct  param_rb_entry
 
struct  d3dx_parameter
 
struct  d3dx_top_level_parameter
 
struct  d3dx_shared_data
 
struct  ctab_constant
 

Macros

#define NONAMELESSUNION
 
#define COBJMACROS
 
#define ULONG64_MAX   (~(ULONG64)0)
 
#define SET_D3D_STATE_(manager, device, method, args...)
 
#define SET_D3D_STATE(base_effect, args...)   SET_D3D_STATE_(base_effect->manager, base_effect->device, args)
 

Enumerations

enum  format_type {
  FORMAT_ARGB , FORMAT_ARGBF16 , FORMAT_ARGBF , FORMAT_DXT ,
  FORMAT_INDEX , FORMAT_UNKNOWN
}
 
enum  pres_reg_tables {
  PRES_REGTAB_IMMED , PRES_REGTAB_CONST , PRES_REGTAB_OCONST , PRES_REGTAB_OBCONST ,
  PRES_REGTAB_OICONST , PRES_REGTAB_TEMP , PRES_REGTAB_COUNT , PRES_REGTAB_FIRST_SHADER = PRES_REGTAB_CONST
}
 

Functions

static BOOL is_conversion_from_supported (const struct pixel_format_desc *format)
 
static BOOL is_conversion_to_supported (const struct pixel_format_desc *format)
 
HRESULT map_view_of_file (const WCHAR *filename, void **buffer, DWORD *length) DECLSPEC_HIDDEN
 
HRESULT load_resource_into_memory (HMODULE module, HRSRC resinfo, void **buffer, DWORD *length) DECLSPEC_HIDDEN
 
HRESULT write_buffer_to_file (const WCHAR *filename, ID3DXBuffer *buffer) DECLSPEC_HIDDEN
 
const struct pixel_format_descget_format_info (D3DFORMAT format) DECLSPEC_HIDDEN
 
const struct pixel_format_descget_format_info_idx (int idx) DECLSPEC_HIDDEN
 
void copy_pixels (const BYTE *src, UINT src_row_pitch, UINT src_slice_pitch, BYTE *dst, UINT dst_row_pitch, UINT dst_slice_pitch, const struct volume *size, const struct pixel_format_desc *format) DECLSPEC_HIDDEN
 
void convert_argb_pixels (const BYTE *src, UINT src_row_pitch, UINT src_slice_pitch, const struct volume *src_size, const struct pixel_format_desc *src_format, BYTE *dst, UINT dst_row_pitch, UINT dst_slice_pitch, const struct volume *dst_size, const struct pixel_format_desc *dst_format, D3DCOLOR color_key, const PALETTEENTRY *palette) DECLSPEC_HIDDEN
 
void point_filter_argb_pixels (const BYTE *src, UINT src_row_pitch, UINT src_slice_pitch, const struct volume *src_size, const struct pixel_format_desc *src_format, BYTE *dst, UINT dst_row_pitch, UINT dst_slice_pitch, const struct volume *dst_size, const struct pixel_format_desc *dst_format, D3DCOLOR color_key, const PALETTEENTRY *palette) DECLSPEC_HIDDEN
 
HRESULT load_texture_from_dds (IDirect3DTexture9 *texture, const void *src_data, const PALETTEENTRY *palette, DWORD filter, D3DCOLOR color_key, const D3DXIMAGE_INFO *src_info, unsigned int skip_levels, unsigned int *loaded_miplevels) DECLSPEC_HIDDEN
 
HRESULT load_cube_texture_from_dds (IDirect3DCubeTexture9 *cube_texture, const void *src_data, const PALETTEENTRY *palette, DWORD filter, D3DCOLOR color_key, const D3DXIMAGE_INFO *src_info) DECLSPEC_HIDDEN
 
HRESULT load_volume_from_dds (IDirect3DVolume9 *dst_volume, const PALETTEENTRY *dst_palette, const D3DBOX *dst_box, const void *src_data, const D3DBOX *src_box, DWORD filter, D3DCOLOR color_key, const D3DXIMAGE_INFO *src_info) DECLSPEC_HIDDEN
 
HRESULT load_volume_texture_from_dds (IDirect3DVolumeTexture9 *volume_texture, const void *src_data, const PALETTEENTRY *palette, DWORD filter, DWORD color_key, const D3DXIMAGE_INFO *src_info) DECLSPEC_HIDDEN
 
HRESULT lock_surface (IDirect3DSurface9 *surface, const RECT *surface_rect, D3DLOCKED_RECT *lock, IDirect3DSurface9 **temp_surface, BOOL write) DECLSPEC_HIDDEN
 
HRESULT unlock_surface (IDirect3DSurface9 *surface, const RECT *surface_rect, IDirect3DSurface9 *temp_surface, BOOL update) DECLSPEC_HIDDEN
 
HRESULT save_dds_texture_to_memory (ID3DXBuffer **dst_buffer, IDirect3DBaseTexture9 *src_texture, const PALETTEENTRY *src_palette) DECLSPEC_HIDDEN
 
unsigned short float_32_to_16 (const float in) DECLSPEC_HIDDEN
 
float float_16_to_32 (const unsigned short in) DECLSPEC_HIDDEN
 
const chardebug_d3dxparameter_class (D3DXPARAMETER_CLASS c) DECLSPEC_HIDDEN
 
const chardebug_d3dxparameter_type (D3DXPARAMETER_TYPE t) DECLSPEC_HIDDEN
 
const chardebug_d3dxparameter_registerset (D3DXREGISTER_SET r) DECLSPEC_HIDDEN
 
static BOOL get_bool (D3DXPARAMETER_TYPE type, const void *data)
 
static int get_int (D3DXPARAMETER_TYPE type, const void *data)
 
static float get_float (D3DXPARAMETER_TYPE type, const void *data)
 
static void set_number (void *outdata, D3DXPARAMETER_TYPE outtype, const void *indata, D3DXPARAMETER_TYPE intype)
 
static BOOL is_param_type_sampler (D3DXPARAMETER_TYPE type)
 
static uint32_t make_pow2 (uint32_t num)
 
static BOOL is_top_level_parameter (struct d3dx_parameter *param)
 
static struct d3dx_top_level_parametertop_level_parameter_from_parameter (struct d3dx_parameter *param)
 
static ULONG64 next_update_version (ULONG64 *version_counter)
 
static BOOL is_top_level_param_dirty (struct d3dx_top_level_parameter *param, ULONG64 update_version)
 
static BOOL is_param_dirty (struct d3dx_parameter *param, ULONG64 update_version)
 
struct d3dx_parameterget_parameter_by_name (struct d3dx_effect *effect, struct d3dx_parameter *parameter, const char *name) DECLSPEC_HIDDEN
 
HRESULT d3dx_create_param_eval (struct d3dx_effect *effect, void *byte_code, unsigned int byte_code_size, D3DXPARAMETER_TYPE type, struct d3dx_param_eval **peval, ULONG64 *version_counter, const char **skip_constants, unsigned int skip_constants_count) DECLSPEC_HIDDEN
 
void d3dx_free_param_eval (struct d3dx_param_eval *peval) DECLSPEC_HIDDEN
 
HRESULT d3dx_evaluate_parameter (struct d3dx_param_eval *peval, const struct d3dx_parameter *param, void *param_value) DECLSPEC_HIDDEN
 
HRESULT d3dx_param_eval_set_shader_constants (ID3DXEffectStateManager *manager, struct IDirect3DDevice9 *device, struct d3dx_param_eval *peval, BOOL update_all) DECLSPEC_HIDDEN
 
BOOL is_param_eval_input_dirty (struct d3dx_param_eval *peval, ULONG64 update_version) DECLSPEC_HIDDEN
 
const struct ctab_constantd3dx_shader_get_ctab_constant (ID3DXConstantTable *iface, D3DXHANDLE constant) DECLSPEC_HIDDEN
 

Variables

CRITICAL_SECTION from_file_mutex DECLSPEC_HIDDEN
 

Macro Definition Documentation

◆ COBJMACROS

#define COBJMACROS

Definition at line 31 of file d3dx9_private.h.

◆ NONAMELESSUNION

#define NONAMELESSUNION

Definition at line 26 of file d3dx9_private.h.

◆ SET_D3D_STATE

#define SET_D3D_STATE (   base_effect,
  args... 
)    SET_D3D_STATE_(base_effect->manager, base_effect->device, args)

Definition at line 402 of file d3dx9_private.h.

◆ SET_D3D_STATE_

#define SET_D3D_STATE_ (   manager,
  device,
  method,
  args... 
)
Value:
(manager ? manager->lpVtbl->method(manager, args) \
: device->lpVtbl->method(device, args))
Definition: match.c:390
Definition: devices.h:37

Definition at line 400 of file d3dx9_private.h.

◆ ULONG64_MAX

#define ULONG64_MAX   (~(ULONG64)0)

Definition at line 34 of file d3dx9_private.h.

Enumeration Type Documentation

◆ format_type

Enumerator
FORMAT_ARGB 
FORMAT_ARGBF16 
FORMAT_ARGBF 
FORMAT_DXT 
FORMAT_INDEX 
FORMAT_UNKNOWN 

Definition at line 49 of file d3dx9_private.h.

49 {
50 FORMAT_ARGB, /* unsigned */
51 FORMAT_ARGBF16,/* float 16 */
52 FORMAT_ARGBF, /* float */
56};
@ FORMAT_ARGBF16
Definition: d3dx9_private.h:51
@ FORMAT_UNKNOWN
Definition: d3dx9_private.h:55
@ FORMAT_ARGB
Definition: d3dx9_private.h:50
@ FORMAT_ARGBF
Definition: d3dx9_private.h:52
@ FORMAT_INDEX
Definition: d3dx9_private.h:54
@ FORMAT_DXT
Definition: d3dx9_private.h:53

◆ pres_reg_tables

Enumerator
PRES_REGTAB_IMMED 
PRES_REGTAB_CONST 
PRES_REGTAB_OCONST 
PRES_REGTAB_OBCONST 
PRES_REGTAB_OICONST 
PRES_REGTAB_TEMP 
PRES_REGTAB_COUNT 
PRES_REGTAB_FIRST_SHADER 

Definition at line 244 of file d3dx9_private.h.

245{
254};
@ PRES_REGTAB_COUNT
@ PRES_REGTAB_FIRST_SHADER
@ PRES_REGTAB_OICONST
@ PRES_REGTAB_IMMED
@ PRES_REGTAB_TEMP
@ PRES_REGTAB_CONST
@ PRES_REGTAB_OCONST
@ PRES_REGTAB_OBCONST

Function Documentation

◆ convert_argb_pixels()

void convert_argb_pixels ( const BYTE src,
UINT  src_row_pitch,
UINT  src_slice_pitch,
const struct volume src_size,
const struct pixel_format_desc src_format,
BYTE dst,
UINT  dst_row_pitch,
UINT  dst_slice_pitch,
const struct volume dst_size,
const struct pixel_format_desc dst_format,
D3DCOLOR  color_key,
const PALETTEENTRY palette 
)

Definition at line 1731 of file surface.c.

1735{
1736 struct argb_conversion_info conv_info, ck_conv_info;
1737 const struct pixel_format_desc *ck_format = NULL;
1738 DWORD channels[4];
1739 UINT min_width, min_height, min_depth;
1740 UINT x, y, z;
1741
1742 TRACE("src %p, src_row_pitch %u, src_slice_pitch %u, src_size %p, src_format %p, dst %p, "
1743 "dst_row_pitch %u, dst_slice_pitch %u, dst_size %p, dst_format %p, color_key 0x%08x, palette %p.\n",
1744 src, src_row_pitch, src_slice_pitch, src_size, src_format, dst, dst_row_pitch, dst_slice_pitch, dst_size,
1746
1747 ZeroMemory(channels, sizeof(channels));
1748 init_argb_conversion_info(src_format, dst_format, &conv_info);
1749
1750 min_width = min(src_size->width, dst_size->width);
1751 min_height = min(src_size->height, dst_size->height);
1752 min_depth = min(src_size->depth, dst_size->depth);
1753
1754 if (color_key)
1755 {
1756 /* Color keys are always represented in D3DFMT_A8R8G8B8 format. */
1757 ck_format = get_format_info(D3DFMT_A8R8G8B8);
1758 init_argb_conversion_info(src_format, ck_format, &ck_conv_info);
1759 }
1760
1761 for (z = 0; z < min_depth; z++) {
1762 const BYTE *src_slice_ptr = src + z * src_slice_pitch;
1763 BYTE *dst_slice_ptr = dst + z * dst_slice_pitch;
1764
1765 for (y = 0; y < min_height; y++) {
1766 const BYTE *src_ptr = src_slice_ptr + y * src_row_pitch;
1767 BYTE *dst_ptr = dst_slice_ptr + y * dst_row_pitch;
1768
1769 for (x = 0; x < min_width; x++) {
1770 if (!src_format->to_rgba && !dst_format->from_rgba
1771 && src_format->type == dst_format->type
1772 && src_format->bytes_per_pixel <= 4 && dst_format->bytes_per_pixel <= 4)
1773 {
1774 DWORD val;
1775
1776 get_relevant_argb_components(&conv_info, src_ptr, channels);
1777 val = make_argb_color(&conv_info, channels);
1778
1779 if (color_key)
1780 {
1781 DWORD ck_pixel;
1782
1783 get_relevant_argb_components(&ck_conv_info, src_ptr, channels);
1784 ck_pixel = make_argb_color(&ck_conv_info, channels);
1785 if (ck_pixel == color_key)
1786 val &= ~conv_info.destmask[0];
1787 }
1788 memcpy(dst_ptr, &val, dst_format->bytes_per_pixel);
1789 }
1790 else
1791 {
1792 struct vec4 color, tmp;
1793
1794 format_to_vec4(src_format, src_ptr, &color);
1795 if (src_format->to_rgba)
1796 src_format->to_rgba(&color, &tmp, palette);
1797 else
1798 tmp = color;
1799
1800 if (ck_format)
1801 {
1802 DWORD ck_pixel;
1803
1804 format_from_vec4(ck_format, &tmp, (BYTE *)&ck_pixel);
1805 if (ck_pixel == color_key)
1806 tmp.w = 0.0f;
1807 }
1808
1809 if (dst_format->from_rgba)
1810 dst_format->from_rgba(&tmp, &color);
1811 else
1812 color = tmp;
1813
1814 format_from_vec4(dst_format, &color, dst_ptr);
1815 }
1816
1817 src_ptr += src_format->bytes_per_pixel;
1818 dst_ptr += dst_format->bytes_per_pixel;
1819 }
1820
1821 if (src_size->width < dst_size->width) /* black out remaining pixels */
1822 memset(dst_ptr, 0, dst_format->bytes_per_pixel * (dst_size->width - src_size->width));
1823 }
1824
1825 if (src_size->height < dst_size->height) /* black out remaining pixels */
1826 memset(dst + src_size->height * dst_row_pitch, 0, dst_row_pitch * (dst_size->height - src_size->height));
1827 }
1828 if (src_size->depth < dst_size->depth) /* black out remaining pixels */
1829 memset(dst + src_size->depth * dst_slice_pitch, 0, dst_slice_pitch * (dst_size->depth - src_size->depth));
1830}
@ D3DFMT_A8R8G8B8
Definition: d3d8types.h:604
const struct pixel_format_desc * get_format_info(D3DFORMAT format) DECLSPEC_HIDDEN
Definition: util.c:217
#define NULL
Definition: types.h:112
static void format_to_vec4(const struct pixel_format_desc *format, const BYTE *src, struct vec4 *dst)
Definition: surface.c:1620
static void init_argb_conversion_info(const struct pixel_format_desc *srcformat, const struct pixel_format_desc *destformat, struct argb_conversion_info *info)
Definition: surface.c:1539
static void get_relevant_argb_components(const struct argb_conversion_info *info, const BYTE *col, DWORD *out)
Definition: surface.c:1572
static void format_from_vec4(const struct pixel_format_desc *format, const struct vec4 *src, BYTE *dst)
Definition: surface.c:1650
static DWORD make_argb_color(const struct argb_conversion_info *info, const DWORD *in)
Definition: surface.c:1602
unsigned long DWORD
Definition: ntddk_ex.h:95
GLint GLint GLint GLint GLint x
Definition: gl.h:1548
GLint GLint GLint GLint GLint GLint y
Definition: gl.h:1548
GLenum src
Definition: glext.h:6340
GLuint color
Definition: glext.h:6243
GLenum GLenum dst
Definition: glext.h:6340
GLuint GLfloat * val
Definition: glext.h:7180
GLdouble GLdouble z
Definition: glext.h:5874
#define memcpy(s1, s2, n)
Definition: mkisofs.h:878
static const char * dst_format
Definition: dib.c:1133
static HPALETTE palette
Definition: clipboard.c:1345
#define min(a, b)
Definition: monoChain.cc:55
unsigned int UINT
Definition: ndis.h:50
int This channels
Definition: rdpsnd_libao.c:37
#define memset(x, y, z)
Definition: compat.h:39
#define TRACE(s)
Definition: solgame.cpp:4
void(* to_rgba)(const struct vec4 *src, struct vec4 *dst, const PALETTEENTRY *palette)
Definition: d3dx9_private.h:68
enum format_type type
Definition: d3dx9_private.h:66
UINT depth
Definition: d3dx9_private.h:45
UINT height
Definition: d3dx9_private.h:44
UINT width
Definition: d3dx9_private.h:43
#define ZeroMemory
Definition: winbase.h:1712
unsigned char BYTE
Definition: xxhash.c:193

Referenced by D3DXLoadSurfaceFromMemory(), D3DXLoadVolumeFromMemory(), and D3DXSaveSurfaceToFileInMemory().

◆ copy_pixels()

void copy_pixels ( const BYTE src,
UINT  src_row_pitch,
UINT  src_slice_pitch,
BYTE dst,
UINT  dst_row_pitch,
UINT  dst_slice_pitch,
const struct volume size,
const struct pixel_format_desc format 
)

Definition at line 1700 of file surface.c.

1703{
1704 UINT row, slice;
1705 BYTE *dst_addr;
1706 const BYTE *src_addr;
1707 UINT row_block_count = (size->width + format->block_width - 1) / format->block_width;
1708 UINT row_count = (size->height + format->block_height - 1) / format->block_height;
1709
1710 for (slice = 0; slice < size->depth; slice++)
1711 {
1712 src_addr = src + slice * src_slice_pitch;
1713 dst_addr = dst + slice * dst_slice_pitch;
1714
1715 for (row = 0; row < row_count; row++)
1716 {
1717 memcpy(dst_addr, src_addr, row_block_count * format->block_byte_count);
1718 src_addr += src_row_pitch;
1719 dst_addr += dst_row_pitch;
1720 }
1721 }
1722}
struct png_info_def *typedef unsigned char **typedef struct png_info_def *typedef struct png_info_def *typedef struct png_info_def *typedef unsigned char ** row
Definition: typeof.h:78
GLint GLint GLsizei GLsizei GLsizei GLint GLenum format
Definition: gl.h:1546
GLsizeiptr size
Definition: glext.h:5919

Referenced by BitmapImpl_CopyPixels(), BmpFrameDecode_CopyPixels(), D3DXLoadSurfaceFromMemory(), D3DXLoadVolumeFromMemory(), GifFrameDecode_CopyPixels(), IcoFrameDecode_CopyPixels(), save_dds_surface_to_memory(), and TgaDecoder_Frame_CopyPixels().

◆ d3dx_create_param_eval()

HRESULT d3dx_create_param_eval ( struct d3dx_effect effect,
void byte_code,
unsigned int  byte_code_size,
D3DXPARAMETER_TYPE  type,
struct d3dx_param_eval **  peval,
ULONG64 version_counter,
const char **  skip_constants,
unsigned int  skip_constants_count 
)

Definition at line 1233 of file preshader.c.

1236{
1237 struct d3dx_param_eval *peval;
1238 unsigned int *ptr, *shader_ptr = NULL;
1239 unsigned int i;
1240 BOOL shader;
1241 unsigned int count, pres_size;
1242 HRESULT ret;
1243
1244 TRACE("effect %p, byte_code %p, byte_code_size %u, type %u, peval_out %p.\n",
1245 effect, byte_code, byte_code_size, type, peval_out);
1246
1247 count = byte_code_size / sizeof(unsigned int);
1248 if (!byte_code || !count)
1249 {
1250 *peval_out = NULL;
1251 return D3D_OK;
1252 }
1253
1254 peval = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*peval));
1255 if (!peval)
1256 {
1258 goto err_out;
1259 }
1261
1262 peval->param_type = type;
1263 switch (type)
1264 {
1266 case D3DXPT_PIXELSHADER:
1267 shader = TRUE;
1268 break;
1269 default:
1270 shader = FALSE;
1271 break;
1272 }
1273 peval->shader_inputs.regset2table = shad_regset2table;
1274
1275 ptr = (unsigned int *)byte_code;
1276 if (shader)
1277 {
1278 if ((*ptr & 0xfffe0000) != 0xfffe0000)
1279 {
1280 FIXME("Invalid shader signature %#x.\n", *ptr);
1282 goto err_out;
1283 }
1284 TRACE("Shader version %#x.\n", *ptr & 0xffff);
1285 shader_ptr = ptr;
1286 ptr = find_bytecode_comment(ptr + 1, count - 1, FOURCC_PRES, &pres_size);
1287 if (!ptr)
1288 TRACE("No preshader found.\n");
1289 }
1290 else
1291 {
1292 pres_size = count;
1293 }
1294
1295 if (ptr && FAILED(ret = parse_preshader(&peval->pres, ptr, pres_size, effect)))
1296 {
1297 FIXME("Failed parsing preshader, byte code for analysis follows.\n");
1298 dump_bytecode(byte_code, byte_code_size);
1299 goto err_out;
1300 }
1301
1302 if (shader)
1303 {
1304 if (FAILED(ret = get_constants_desc(shader_ptr, &peval->shader_inputs, effect,
1305 skip_constants, skip_constants_count, &peval->pres)))
1306 {
1307 TRACE("Could not get shader constant table, hr %#x.\n", ret);
1308 goto err_out;
1309 }
1310 update_table_sizes_consts(peval->pres.regs.table_sizes, &peval->shader_inputs);
1311 }
1312
1314 {
1315 if (FAILED(ret = regstore_alloc_table(&peval->pres.regs, i)))
1316 goto err_out;
1317 }
1318
1319 if (TRACE_ON(d3dx))
1320 {
1321 dump_bytecode(byte_code, byte_code_size);
1322 dump_preshader(&peval->pres);
1323 if (shader)
1324 {
1325 TRACE("// Shader registers:\n");
1327 }
1328 }
1329 *peval_out = peval;
1330 TRACE("Created parameter evaluator %p.\n", *peval_out);
1331 return D3D_OK;
1332
1333err_out:
1334 WARN("Error creating parameter evaluator.\n");
1335 if (TRACE_ON(d3dx))
1336 dump_bytecode(byte_code, byte_code_size);
1337
1338 d3dx_free_param_eval(peval);
1339 *peval_out = NULL;
1340 return ret;
1341}
#define FIXME(fmt,...)
Definition: debug.h:111
#define WARN(fmt,...)
Definition: debug.h:112
#define D3DXERR_INVALIDDATA
Definition: compiler.c:30
#define D3D_OK
Definition: d3d.h:106
@ D3DXPT_VERTEXSHADER
Definition: d3dx9shader.h:89
@ D3DXPT_PIXELSHADER
Definition: d3dx9shader.h:88
#define E_OUTOFMEMORY
Definition: ddrawi.h:100
#define TRUE
Definition: types.h:120
#define FALSE
Definition: types.h:117
#define GetProcessHeap()
Definition: compat.h:736
#define HeapAlloc
Definition: compat.h:733
#define TRACE_ON(x)
Definition: compat.h:75
#define HEAP_ZERO_MEMORY
Definition: compat.h:134
unsigned int(__cdecl typeof(jpeg_read_scanlines))(struct jpeg_decompress_struct *
Definition: typeof.h:31
unsigned int BOOL
Definition: ntddk_ex.h:94
GLuint GLuint GLsizei GLenum type
Definition: gl.h:1545
GLuint GLuint GLsizei count
Definition: gl.h:1545
GLuint shader
Definition: glext.h:6030
GLsizei GLenum const GLvoid GLsizei GLenum GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLint GLint GLint GLshort GLshort GLshort GLubyte GLubyte GLubyte GLuint GLuint GLuint GLushort GLushort GLushort GLbyte GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLfloat GLint GLint GLint GLint GLshort GLshort GLshort GLshort GLubyte GLubyte GLubyte GLubyte GLuint GLuint GLuint GLuint GLushort GLushort GLushort GLushort GLboolean const GLdouble const GLfloat const GLint const GLshort const GLbyte const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLdouble const GLfloat const GLfloat const GLint const GLint const GLshort const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort GLenum GLenum GLenum GLfloat GLenum GLint GLenum GLenum GLenum GLfloat GLenum GLenum GLint GLenum GLfloat GLenum GLint GLint GLushort GLenum GLenum GLfloat GLenum GLenum GLint GLfloat const GLubyte GLenum GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLint GLint GLsizei GLsizei GLint GLenum GLenum const GLvoid GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLenum const GLdouble GLenum GLenum const GLfloat GLenum GLenum const GLint GLsizei GLuint GLfloat GLuint GLbitfield GLfloat GLint GLuint GLboolean GLenum GLfloat GLenum GLbitfield GLenum GLfloat GLfloat GLint GLint const GLfloat GLenum GLfloat GLfloat GLint GLint GLfloat GLfloat GLint GLint const GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat const GLdouble const GLfloat const GLdouble const GLfloat GLint i
Definition: glfuncs.h:248
#define FAILED(hr)
Definition: intsafe.h:51
static PVOID ptr
Definition: dispmode.c:27
static void dump_preshader(struct d3dx_preshader *pres)
Definition: preshader.c:1089
#define FOURCC_PRES
Definition: preshader.c:153
static unsigned int * find_bytecode_comment(unsigned int *ptr, unsigned int count, unsigned int fourcc, unsigned int *size)
Definition: preshader.c:401
static HRESULT get_constants_desc(unsigned int *byte_code, struct d3dx_const_tab *out, struct d3dx_effect *effect, const char **skip_constants, unsigned int skip_constants_count, struct d3dx_preshader *pres)
Definition: preshader.c:862
static void dump_registers(struct d3dx_const_tab *ctab)
Definition: preshader.c:1063
static void update_table_sizes_consts(unsigned int *table_sizes, struct d3dx_const_tab *ctab)
Definition: preshader.c:1015
static enum pres_reg_tables shad_regset2table[]
Definition: preshader.c:235
enum pres_value_type type
Definition: preshader.c:209
void d3dx_free_param_eval(struct d3dx_param_eval *peval)
Definition: preshader.c:1358
static HRESULT regstore_alloc_table(struct d3dx_regstore *rs, unsigned int table)
Definition: preshader.c:313
static HRESULT parse_preshader(struct d3dx_preshader *pres, unsigned int *ptr, unsigned int count, struct d3dx_effect *effect)
Definition: preshader.c:1113
static void dump_bytecode(void *data, unsigned int size)
Definition: preshader.c:384
struct d3dx_const_tab shader_inputs
struct d3dx_preshader pres
ULONG64 * version_counter
D3DXPARAMETER_TYPE param_type
int ret

Referenced by d3dx_parse_array_selector(), and d3dx_parse_resource().

◆ d3dx_evaluate_parameter()

HRESULT d3dx_evaluate_parameter ( struct d3dx_param_eval peval,
const struct d3dx_parameter param,
void param_value 
)

Definition at line 1723 of file preshader.c.

1725{
1726 HRESULT hr;
1727 unsigned int i;
1728 unsigned int elements, elements_param, elements_table;
1729 float *oc;
1730
1731 TRACE("peval %p, param %p, param_value %p.\n", peval, param, param_value);
1732
1733 if (is_const_tab_input_dirty(&peval->pres.inputs, ULONG64_MAX))
1734 {
1735 set_constants(&peval->pres.regs, &peval->pres.inputs,
1737 NULL, NULL, peval->param_type, FALSE, FALSE);
1738
1739 if (FAILED(hr = execute_preshader(&peval->pres)))
1740 return hr;
1741 }
1742
1743 elements_table = get_offset_reg(PRES_REGTAB_OCONST, peval->pres.regs.table_sizes[PRES_REGTAB_OCONST]);
1744 elements_param = param->bytes / sizeof(unsigned int);
1745 elements = min(elements_table, elements_param);
1746 oc = (float *)peval->pres.regs.tables[PRES_REGTAB_OCONST];
1747 for (i = 0; i < elements; ++i)
1748 set_number((unsigned int *)param_value + i, param->type, oc + i, D3DXPT_FLOAT);
1749 return D3D_OK;
1750}
static ULONG64 next_update_version(ULONG64 *version_counter)
static void set_number(void *outdata, D3DXPARAMETER_TYPE outtype, const void *indata, D3DXPARAMETER_TYPE intype)
#define ULONG64_MAX
Definition: d3dx9_private.h:34
@ D3DXPT_FLOAT
Definition: d3dx9shader.h:76
GLfloat param
Definition: glext.h:5796
#define for
Definition: utility.h:88
static BOOL is_const_tab_input_dirty(struct d3dx_const_tab *ctab, ULONG64 update_version)
Definition: preshader.c:1702
static HRESULT execute_preshader(struct d3dx_preshader *pres)
Definition: preshader.c:1659
static HRESULT set_constants(struct d3dx_regstore *rs, struct d3dx_const_tab *const_tab, ULONG64 new_update_version, ID3DXEffectStateManager *manager, struct IDirect3DDevice9 *device, D3DXPARAMETER_TYPE type, BOOL device_update_all, BOOL pres_dirty)
Definition: preshader.c:1483
static unsigned int get_offset_reg(unsigned int table, unsigned int reg_idx)
Definition: preshader.c:301
HRESULT hr
Definition: shlfolder.c:183

Referenced by d3dx9_get_param_value_ptr().

◆ d3dx_free_param_eval()

void d3dx_free_param_eval ( struct d3dx_param_eval peval)

Definition at line 1358 of file preshader.c.

1359{
1360 TRACE("peval %p.\n", peval);
1361
1362 if (!peval)
1363 return;
1364
1365 d3dx_free_preshader(&peval->pres);
1367 HeapFree(GetProcessHeap(), 0, peval);
1368}
#define HeapFree(x, y, z)
Definition: compat.h:735
static void d3dx_free_preshader(struct d3dx_preshader *pres)
Definition: preshader.c:1350
static void d3dx_free_const_tab(struct d3dx_const_tab *ctab)
Definition: preshader.c:1343

Referenced by d3dx_create_param_eval(), and free_parameter().

◆ d3dx_param_eval_set_shader_constants()

HRESULT d3dx_param_eval_set_shader_constants ( ID3DXEffectStateManager *  manager,
struct IDirect3DDevice9 *  device,
struct d3dx_param_eval peval,
BOOL  update_all 
)

Definition at line 1752 of file preshader.c.

1754{
1755 HRESULT hr;
1756 struct d3dx_preshader *pres = &peval->pres;
1757 struct d3dx_regstore *rs = &pres->regs;
1758 ULONG64 new_update_version = next_update_version(peval->version_counter);
1759 BOOL pres_dirty = FALSE;
1760
1761 TRACE("device %p, peval %p, param_type %u.\n", device, peval, peval->param_type);
1762
1764 {
1765 set_constants(rs, &pres->inputs, new_update_version,
1766 NULL, NULL, peval->param_type, FALSE, FALSE);
1767 if (FAILED(hr = execute_preshader(pres)))
1768 return hr;
1769 pres_dirty = TRUE;
1770 }
1771
1772 return set_constants(rs, &peval->shader_inputs, new_update_version,
1773 manager, device, peval->param_type, update_all, pres_dirty);
1774}
unsigned __int64 ULONG64
Definition: imports.h:198
struct d3dx_const_tab inputs
struct d3dx_regstore regs

Referenced by d3dx_set_shader_constants().

◆ d3dx_shader_get_ctab_constant()

const struct ctab_constant * d3dx_shader_get_ctab_constant ( ID3DXConstantTable *  iface,
D3DXHANDLE  constant 
)

Definition at line 984 of file shader.c.

985{
987
989}
static struct ctab_constant * get_valid_constant(struct ID3DXConstantTableImpl *table, D3DXHANDLE handle)
Definition: shader.c:887
static struct ID3DXConstantTableImpl * impl_from_ID3DXConstantTable(ID3DXConstantTable *iface)
Definition: shader.c:762

Referenced by get_ctab_constant_desc().

◆ debug_d3dxparameter_class()

const char * debug_d3dxparameter_class ( D3DXPARAMETER_CLASS  c)

Definition at line 237 of file util.c.

238{
239 switch (c)
240 {
247 default:
248 FIXME("Unrecognized D3DXPARAMETER_CLASS %#x.\n", c);
249 return "unrecognized";
250 }
251}
@ D3DXPC_SCALAR
Definition: d3dx9shader.h:62
@ D3DXPC_MATRIX_COLUMNS
Definition: d3dx9shader.h:65
@ D3DXPC_STRUCT
Definition: d3dx9shader.h:67
@ D3DXPC_MATRIX_ROWS
Definition: d3dx9shader.h:64
@ D3DXPC_VECTOR
Definition: d3dx9shader.h:63
@ D3DXPC_OBJECT
Definition: d3dx9shader.h:66
#define WINE_D3DX_TO_STR(x)
Definition: util.c:235
const GLubyte * c
Definition: glext.h:8905

Referenced by d3dx_effect_GetMatrix(), d3dx_effect_GetMatrixArray(), d3dx_effect_GetMatrixPointerArray(), d3dx_effect_GetMatrixTranspose(), d3dx_effect_GetMatrixTransposeArray(), d3dx_effect_GetMatrixTransposePointerArray(), d3dx_effect_GetVector(), d3dx_effect_GetVectorArray(), d3dx_effect_SetBoolArray(), d3dx_effect_SetFloatArray(), d3dx_effect_SetIntArray(), d3dx_effect_SetMatrix(), d3dx_effect_SetMatrixArray(), d3dx_effect_SetMatrixPointerArray(), d3dx_effect_SetMatrixTranspose(), d3dx_effect_SetMatrixTransposeArray(), d3dx_effect_SetMatrixTransposePointerArray(), d3dx_effect_SetVector(), d3dx_effect_SetVectorArray(), d3dx_parse_effect_typedef(), d3dx_parse_init_value(), d3dx_parse_resource(), d3dx_parse_value(), ID3DXConstantTableImpl_SetValue(), parse_ctab_constant_type(), set(), set_matrix_array(), set_matrix_pointer_array(), set_scalar(), set_scalar_array(), set_vector(), and set_vector_array().

◆ debug_d3dxparameter_registerset()

const char * debug_d3dxparameter_registerset ( D3DXREGISTER_SET  r)

Definition at line 283 of file util.c.

284{
285 switch (r)
286 {
291 default:
292 FIXME("Unrecognized D3DXREGISTER_SET %#x.\n", r);
293 return "unrecognized";
294 }
295}
@ D3DXRS_FLOAT4
Definition: d3dx9shader.h:55
@ D3DXRS_BOOL
Definition: d3dx9shader.h:53
@ D3DXRS_INT4
Definition: d3dx9shader.h:54
@ D3DXRS_SAMPLER
Definition: d3dx9shader.h:56
GLdouble GLdouble GLdouble r
Definition: gl.h:2055

Referenced by ID3DXConstantTableImpl_SetDefaults(), parse_ctab_constant_type(), and set().

◆ debug_d3dxparameter_type()

const char * debug_d3dxparameter_type ( D3DXPARAMETER_TYPE  t)

Definition at line 253 of file util.c.

254{
255 switch (t)
256 {
277 default:
278 FIXME("Unrecognized D3DXPARAMETER_TYP %#x.\n", t);
279 return "unrecognized";
280 }
281}
@ D3DXPT_STRING
Definition: d3dx9shader.h:77
@ D3DXPT_TEXTURE
Definition: d3dx9shader.h:78
@ D3DXPT_SAMPLER3D
Definition: d3dx9shader.h:86
@ D3DXPT_UNSUPPORTED
Definition: d3dx9shader.h:92
@ D3DXPT_VERTEXFRAGMENT
Definition: d3dx9shader.h:91
@ D3DXPT_TEXTURE1D
Definition: d3dx9shader.h:79
@ D3DXPT_SAMPLERCUBE
Definition: d3dx9shader.h:87
@ D3DXPT_TEXTURECUBE
Definition: d3dx9shader.h:82
@ D3DXPT_PIXELFRAGMENT
Definition: d3dx9shader.h:90
@ D3DXPT_BOOL
Definition: d3dx9shader.h:74
@ D3DXPT_INT
Definition: d3dx9shader.h:75
@ D3DXPT_VOID
Definition: d3dx9shader.h:73
@ D3DXPT_SAMPLER
Definition: d3dx9shader.h:83
@ D3DXPT_SAMPLER1D
Definition: d3dx9shader.h:84
@ D3DXPT_SAMPLER2D
Definition: d3dx9shader.h:85
@ D3DXPT_TEXTURE3D
Definition: d3dx9shader.h:81
@ D3DXPT_TEXTURE2D
Definition: d3dx9shader.h:80
GLdouble GLdouble t
Definition: gl.h:2047

Referenced by d3dx_effect_GetValue(), d3dx_parse_effect_typedef(), d3dx_parse_resource(), d3dx_parse_value(), free_parameter(), free_parameter_object_data(), parse_ctab_constant_type(), and set_value().

◆ float_16_to_32()

float float_16_to_32 ( const unsigned short  in)

Definition at line 2203 of file math.c.

2204{
2205 const unsigned short s = (in & 0x8000);
2206 const unsigned short e = (in & 0x7C00) >> 10;
2207 const unsigned short m = in & 0x3FF;
2208 const float sgn = (s ? -1.0f : 1.0f);
2209
2210 if (e == 0)
2211 {
2212 if (m == 0) return sgn * 0.0f; /* +0.0 or -0.0 */
2213 else return sgn * powf(2, -14.0f) * (m / 1024.0f);
2214 }
2215 else
2216 {
2217 return sgn * powf(2, e - 15.0f) * (1.0f + (m / 1024.0f));
2218 }
2219}
GLdouble s
Definition: gl.h:2039
GLuint in
Definition: glext.h:9616
const GLfloat * m
Definition: glext.h:10848
_Check_return_ float __cdecl powf(_In_ float b, _In_ float e)
Definition: math.h:232
#define e
Definition: ke_i.h:82
long sgn(REAL x)
Definition: varray.cc:48

Referenced by D3DXFloat16To32Array(), format_to_vec4(), generic_float16_2(), generic_float16_4(), and load_numbered_arrays().

◆ float_32_to_16()

unsigned short float_32_to_16 ( const float  in)

Definition at line 2102 of file math.c.

2103{
2104 int exp = 0, origexp;
2105 float tmp = fabsf(in);
2106 int sign = (copysignf(1, in) < 0);
2107 unsigned int mantissa;
2108 unsigned short ret;
2109
2110 /* Deal with special numbers */
2111 if (isinf(in)) return (sign ? 0xffff : 0x7fff);
2112 if (isnan(in)) return (sign ? 0xffff : 0x7fff);
2113 if (in == 0.0f) return (sign ? 0x8000 : 0x0000);
2114
2115 if (tmp < (float)(1u << 10))
2116 {
2117 do
2118 {
2119 tmp *= 2.0f;
2120 exp--;
2121 } while (tmp < (float)(1u << 10));
2122 }
2123 else if (tmp >= (float)(1u << 11))
2124 {
2125 do
2126 {
2127 tmp /= 2.0f;
2128 exp++;
2129 } while (tmp >= (float)(1u << 11));
2130 }
2131
2132 exp += 10; /* Normalize the mantissa */
2133 exp += 15; /* Exponent is encoded with excess 15 */
2134
2135 origexp = exp;
2136
2137 mantissa = (unsigned int) tmp;
2138 if ((tmp - mantissa == 0.5f && mantissa % 2 == 1) || /* round half to even */
2139 (tmp - mantissa > 0.5f))
2140 {
2141 mantissa++; /* round to nearest, away from zero */
2142 }
2143 if (mantissa == 2048)
2144 {
2145 mantissa = 1024;
2146 exp++;
2147 }
2148
2149 if (exp > 31)
2150 {
2151 /* too big */
2152 ret = 0x7fff; /* INF */
2153 }
2154 else if (exp <= 0)
2155 {
2156 unsigned int rounding = 0;
2157
2158 /* Denormalized half float */
2159
2160 /* return 0x0000 (=0.0) for numbers too small to represent in half floats */
2161 if (exp < -11)
2162 return (sign ? 0x8000 : 0x0000);
2163
2164 exp = origexp;
2165
2166 /* the 13 extra bits from single precision are used for rounding */
2167 mantissa = (unsigned int)(tmp * (1u << 13));
2168 mantissa >>= 1 - exp; /* denormalize */
2169
2170 mantissa -= ~(mantissa >> 13) & 1; /* round half to even */
2171 /* remove 13 least significant bits to get half float precision */
2172 mantissa >>= 12;
2173 rounding = mantissa & 1;
2174 mantissa >>= 1;
2175
2176 ret = mantissa + rounding;
2177 }
2178 else
2179 {
2180 ret = (exp << 10) | (mantissa & 0x3ff);
2181 }
2182
2183 ret |= ((sign ? 1 : 0) << 15); /* Add the sign */
2184 return ret;
2185}
_Check_return_ __CRT_INLINE float __CRTDECL fabsf(_In_ float x)
Definition: math.h:179
#define sign(x)
Definition: mapdesc.cc:613
float __cdecl copysignf(float, float)
#define isinf(x)
Definition: mingw_math.h:94
#define isnan(x)
Definition: mingw_math.h:133
DWORD exp
Definition: msg.c:16058

Referenced by convert_r32_float_r16_float(), D3DXFloat32To16Array(), fill_texture(), and format_from_vec4().

◆ get_bool()

static BOOL get_bool ( D3DXPARAMETER_TYPE  type,
const void data 
)
inlinestatic

Definition at line 141 of file d3dx9_private.h.

142{
143 switch (type)
144 {
145 case D3DXPT_FLOAT:
146 case D3DXPT_INT:
147 case D3DXPT_BOOL:
148 return !!*(DWORD *)data;
149
150 case D3DXPT_VOID:
151 return *(BOOL *)data;
152
153 default:
154 return FALSE;
155 }
156}
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const GLvoid * data
Definition: gl.h:1950

Referenced by debugstr_jsval(), equal_values(), get_float(), get_int(), interp_end_finally(), jsval_strict_equal(), jsval_to_variant(), set_number(), stringify(), to_boolean(), to_number(), to_object(), and to_string().

◆ get_float()

static float get_float ( D3DXPARAMETER_TYPE  type,
const void data 
)
inlinestatic

Definition at line 177 of file d3dx9_private.h.

178{
179 switch (type)
180 {
181 case D3DXPT_FLOAT:
182 case D3DXPT_VOID:
183 return *(float *)data;
184
185 case D3DXPT_INT:
186 return (float)(*(int *)data);
187
188 case D3DXPT_BOOL:
189 return (float)get_bool(type, data);
190
191 default:
192 return 0.0f;
193 }
194}
static BOOL get_bool(D3DXPARAMETER_TYPE type, const void *data)

Referenced by set_number().

◆ get_format_info()

const struct pixel_format_desc * get_format_info ( D3DFORMAT  format)

Definition at line 217 of file util.c.

218{
219 unsigned int i = 0;
220 while(formats[i].format != format && formats[i].format != D3DFMT_UNKNOWN) i++;
222 FIXME("Unknown format %#x (as FOURCC %s).\n", format, debugstr_an((const char *)&format, 4));
223 return &formats[i];
224}
@ D3DFMT_UNKNOWN
Definition: d3d8types.h:601
static const struct pixel_format_desc formats[]
Definition: util.c:59
static __inline const char * debugstr_an(const char *s, int n)
Definition: compat.h:55

Referenced by calculate_dds_surface_size(), check_texture_requirements(), convert_argb_pixels(), D3DXFillCubeTexture(), D3DXFillTexture(), D3DXFillVolumeTexture(), D3DXLoadSurfaceFromFileInMemory(), D3DXLoadSurfaceFromMemory(), D3DXLoadSurfaceFromSurface(), D3DXLoadVolumeFromMemory(), D3DXSaveSurfaceToFileInMemory(), point_filter_argb_pixels(), and save_dds_surface_to_memory().

◆ get_format_info_idx()

const struct pixel_format_desc * get_format_info_idx ( int  idx)

Definition at line 226 of file util.c.

227{
228 if(idx >= ARRAY_SIZE(formats))
229 return NULL;
231 return NULL;
232 return &formats[idx];
233}
#define ARRAY_SIZE(A)
Definition: main.h:33
unsigned int idx
Definition: utils.c:41

Referenced by check_texture_requirements().

◆ get_int()

static int get_int ( D3DXPARAMETER_TYPE  type,
const void data 
)
inlinestatic

Definition at line 158 of file d3dx9_private.h.

159{
160 switch (type)
161 {
162 case D3DXPT_FLOAT:
163 return (int)(*(float *)data);
164
165 case D3DXPT_INT:
166 case D3DXPT_VOID:
167 return *(int *)data;
168
169 case D3DXPT_BOOL:
170 return get_bool(type, data);
171
172 default:
173 return 0;
174 }
175}

Referenced by set_number().

◆ get_parameter_by_name()

struct d3dx_parameter * get_parameter_by_name ( struct d3dx_effect effect,
struct d3dx_parameter parameter,
const char name 
)

Definition at line 1026 of file effect.c.

1028{
1029 struct d3dx_parameter *temp_parameter;
1030 unsigned int name_len, param_name_len;
1031 unsigned int i, count, length;
1032 struct wine_rb_entry *entry;
1033 unsigned int full_name_size;
1034 const char *part;
1035 char *full_name;
1036
1037 TRACE("effect %p, parameter %p, name %s.\n", effect, parameter, debugstr_a(name));
1038
1039 if (!name || !*name) return NULL;
1040
1041 if (!parameter)
1042 {
1043 if ((entry = wine_rb_get(&effect->param_tree, name)))
1045 return NULL;
1046 }
1047
1048 if (parameter->full_name)
1049 {
1050 name_len = strlen(name);
1051 param_name_len = strlen(parameter->full_name);
1052 full_name_size = name_len + param_name_len + 2;
1053 if (effect->full_name_tmp_size < full_name_size)
1054 {
1055 if (!(full_name = heap_realloc(effect->full_name_tmp, full_name_size)))
1056 {
1057 ERR("Out of memory.\n");
1058 return NULL;
1059 }
1060 effect->full_name_tmp = full_name;
1061 effect->full_name_tmp_size = full_name_size;
1062 }
1063 else
1064 {
1065 full_name = effect->full_name_tmp;
1066 }
1067 memcpy(full_name, parameter->full_name, param_name_len);
1068 full_name[param_name_len] = '.';
1069 memcpy(full_name + param_name_len + 1, name, name_len);
1070 full_name[param_name_len + 1 + name_len] = 0;
1071
1072 if ((entry = wine_rb_get(&effect->param_tree, full_name)))
1074 return NULL;
1075 }
1076
1077 /* Pass / technique annotations are not stored in the parameters tree,
1078 * do a linear search. */
1079 count = parameter->member_count;
1080
1081 length = strcspn( name, "[." );
1082 part = name + length;
1083
1084 for (i = 0; i < count; i++)
1085 {
1086 temp_parameter = &parameter->members[i];
1087
1088 if (!strcmp(temp_parameter->name, name))
1089 {
1090 TRACE("Returning parameter %p\n", temp_parameter);
1091 return temp_parameter;
1092 }
1093 else if (strlen(temp_parameter->name) == length && !strncmp(temp_parameter->name, name, length))
1094 {
1095 switch (*part++)
1096 {
1097 case '.':
1098 return get_parameter_by_name(effect, temp_parameter, part);
1099
1100 case '[':
1101 return get_parameter_element_by_name(effect, temp_parameter, part);
1102
1103 default:
1104 FIXME("Unhandled case \"%c\"\n", *--part);
1105 break;
1106 }
1107 }
1108 }
1109
1110 TRACE("Parameter not found\n");
1111 return NULL;
1112}
int strcmp(const char *String1, const char *String2)
Definition: utclib.c:469
ACPI_SIZE strlen(const char *String)
Definition: utclib.c:269
int strncmp(const char *String1, const char *String2, ACPI_SIZE Count)
Definition: utclib.c:534
static void * heap_realloc(void *mem, size_t len)
Definition: appwiz.h:71
#define ERR(fmt,...)
Definition: debug.h:110
static struct d3dx_parameter * get_parameter_element_by_name(struct d3dx_effect *effect, struct d3dx_parameter *parameter, const char *name)
Definition: effect.c:944
struct d3dx_parameter * get_parameter_by_name(struct d3dx_effect *effect, struct d3dx_parameter *parameter, const char *name)
Definition: effect.c:1026
#define rb_entry(ptr, type, member)
Definition: rbtree.h:130
GLuint GLsizei GLsizei * length
Definition: glext.h:6040
uint32_t entry
Definition: isohybrid.c:63
#define debugstr_a
Definition: kernel32.h:31
_Check_return_ _CRTIMP size_t __cdecl strcspn(_In_z_ const char *_Str, _In_z_ const char *_Control)
#define WINE_RB_ENTRY_VALUE(element, type, field)
Definition: rbtree.h:31
static struct wine_rb_entry * wine_rb_get(const struct wine_rb_tree *tree, const void *key)
Definition: rbtree.h:203
char * full_name_tmp
Definition: effect.c:187
unsigned int full_name_tmp_size
Definition: effect.c:188
struct wine_rb_tree param_tree
Definition: effect.c:186
struct d3dx_parameter * members
Definition: name.c:39
Definition: rbtree.h:36

Referenced by d3dx9_effect_init(), d3dx_effect_GetParameterByName(), d3dx_parse_array_selector(), d3dx_parse_resource(), get_annotation_by_name(), get_constants_desc(), get_parameter_by_name(), get_parameter_element_by_name(), and get_valid_parameter().

◆ is_conversion_from_supported()

static BOOL is_conversion_from_supported ( const struct pixel_format_desc format)
inlinestatic

Definition at line 79 of file d3dx9_private.h.

80{
81 if (format->type == FORMAT_ARGB || format->type == FORMAT_ARGBF16
82 || format->type == FORMAT_ARGBF || format->type == FORMAT_DXT)
83 return TRUE;
84 return !!format->to_rgba;
85}

Referenced by D3DXLoadSurfaceFromMemory(), D3DXLoadVolumeFromMemory(), and D3DXSaveSurfaceToFileInMemory().

◆ is_conversion_to_supported()

static BOOL is_conversion_to_supported ( const struct pixel_format_desc format)
inlinestatic

Definition at line 87 of file d3dx9_private.h.

88{
89 if (format->type == FORMAT_ARGB || format->type == FORMAT_ARGBF16
90 || format->type == FORMAT_ARGBF || format->type == FORMAT_DXT)
91 return TRUE;
92 return !!format->from_rgba;
93}

Referenced by D3DXLoadSurfaceFromMemory(), D3DXLoadVolumeFromMemory(), and D3DXSaveSurfaceToFileInMemory().

◆ is_param_dirty()

static BOOL is_param_dirty ( struct d3dx_parameter param,
ULONG64  update_version 
)
inlinestatic

Definition at line 387 of file d3dx9_private.h.

388{
389 return is_top_level_param_dirty(param->top_level_param, update_version);
390}
static BOOL is_top_level_param_dirty(struct d3dx_top_level_parameter *param, ULONG64 update_version)

Referenced by d3dx9_get_param_value_ptr(), and set_constants().

◆ is_param_eval_input_dirty()

BOOL is_param_eval_input_dirty ( struct d3dx_param_eval peval,
ULONG64  update_version 
)

Definition at line 1717 of file preshader.c.

1718{
1719 return is_const_tab_input_dirty(&peval->pres.inputs, update_version)
1720 || is_const_tab_input_dirty(&peval->shader_inputs, update_version);
1721}

Referenced by d3dx9_get_param_value_ptr().

◆ is_param_type_sampler()

◆ is_top_level_param_dirty()

static BOOL is_top_level_param_dirty ( struct d3dx_top_level_parameter param,
ULONG64  update_version 
)
inlinestatic

Definition at line 377 of file d3dx9_private.h.

378{
379 struct d3dx_shared_data *shared_data;
380
381 if ((shared_data = param->shared_data))
382 return update_version < shared_data->update_version;
383 else
384 return update_version < param->update_version;
385}
ULONG64 update_version

Referenced by is_const_tab_input_dirty(), and is_param_dirty().

◆ is_top_level_parameter()

static BOOL is_top_level_parameter ( struct d3dx_parameter param)
inlinestatic

Definition at line 361 of file d3dx9_private.h.

362{
363 return &param->top_level_param->param == param;
364}

Referenced by add_param_to_tree(), d3dx_effect_GetParameterDesc(), get_annotation_from_object(), and get_constants_desc().

◆ load_cube_texture_from_dds()

HRESULT load_cube_texture_from_dds ( IDirect3DCubeTexture9 *  cube_texture,
const void src_data,
const PALETTEENTRY palette,
DWORD  filter,
D3DCOLOR  color_key,
const D3DXIMAGE_INFO src_info 
)

◆ load_resource_into_memory()

HRESULT load_resource_into_memory ( HMODULE  module,
HRSRC  resinfo,
void **  buffer,
DWORD length 
)

Definition at line 170 of file util.c.

171{
173
174 *length = SizeofResource(module, resinfo);
175 if(*length == 0) return HRESULT_FROM_WIN32(GetLastError());
176
177 resource = LoadResource(module, resinfo);
179
181 if(*buffer == NULL) return HRESULT_FROM_WIN32(GetLastError());
182
183 return S_OK;
184}
DWORD WINAPI SizeofResource(HINSTANCE hModule, HRSRC hRsrc)
Definition: res.c:568
LPVOID WINAPI LockResource(HGLOBAL handle)
Definition: res.c:550
HGLOBAL WINAPI LoadResource(HINSTANCE hModule, HRSRC hRsrc)
Definition: res.c:532
GLuint buffer
Definition: glext.h:5915
#define S_OK
Definition: intsafe.h:52
#define resource
Definition: kernel32.h:9
DWORD WINAPI GetLastError(void)
Definition: except.c:1042
#define HRESULT_FROM_WIN32(x)
Definition: winerror.h:92

Referenced by D3DXAssembleShaderFromResourceA(), D3DXAssembleShaderFromResourceW(), D3DXCompileShaderFromResourceA(), D3DXCompileShaderFromResourceW(), D3DXCreateEffectCompilerFromResourceA(), D3DXCreateEffectCompilerFromResourceW(), D3DXCreateEffectFromResourceExA(), D3DXCreateEffectFromResourceExW(), D3DXCreateTextureFromResourceExA(), D3DXCreateTextureFromResourceExW(), D3DXGetImageInfoFromResourceA(), D3DXGetImageInfoFromResourceW(), D3DXLoadMeshFromXResource(), D3DXLoadSurfaceFromResourceA(), D3DXLoadSurfaceFromResourceW(), D3DXPreprocessShaderFromResourceA(), and D3DXPreprocessShaderFromResourceW().

◆ load_texture_from_dds()

HRESULT load_texture_from_dds ( IDirect3DTexture9 *  texture,
const void src_data,
const PALETTEENTRY palette,
DWORD  filter,
D3DCOLOR  color_key,
const D3DXIMAGE_INFO src_info,
unsigned int  skip_levels,
unsigned int loaded_miplevels 
)

Definition at line 737 of file surface.c.

740{
741 HRESULT hr;
742 RECT src_rect;
743 UINT src_pitch;
744 UINT mip_level;
745 UINT mip_levels;
746 UINT mip_level_size;
748 IDirect3DSurface9 *surface;
749 const struct dds_header *header = src_data;
750 const BYTE *pixels = (BYTE *)(header + 1);
751
752 /* Loading a cube texture as a simple texture is also supported
753 * (only first face texture is taken). Same with volume textures. */
754 if ((src_info->ResourceType != D3DRTYPE_TEXTURE)
755 && (src_info->ResourceType != D3DRTYPE_CUBETEXTURE)
756 && (src_info->ResourceType != D3DRTYPE_VOLUMETEXTURE))
757 {
758 WARN("Trying to load a %u resource as a 2D texture, returning failure.\n", src_info->ResourceType);
759 return D3DXERR_INVALIDDATA;
760 }
761
762 width = src_info->Width;
763 height = src_info->Height;
764 mip_levels = min(src_info->MipLevels, IDirect3DTexture9_GetLevelCount(texture));
765 if (src_info->ResourceType == D3DRTYPE_VOLUMETEXTURE)
766 mip_levels = 1;
767 for (mip_level = 0; mip_level < mip_levels + skip_levels; ++mip_level)
768 {
769 hr = calculate_dds_surface_size(src_info->Format, width, height, &src_pitch, &mip_level_size);
770 if (FAILED(hr)) return hr;
771
772 if (mip_level >= skip_levels)
773 {
774 SetRect(&src_rect, 0, 0, width, height);
775
776 IDirect3DTexture9_GetSurfaceLevel(texture, mip_level - skip_levels, &surface);
777 hr = D3DXLoadSurfaceFromMemory(surface, palette, NULL, pixels, src_info->Format, src_pitch,
778 NULL, &src_rect, filter, color_key);
780 if (FAILED(hr))
781 return hr;
782 }
783
784 pixels += mip_level_size;
785 width = max(1, width / 2);
786 height = max(1, height / 2);
787 }
788
789 *loaded_miplevels = mip_levels - skip_levels;
790
791 return D3D_OK;
792}
@ D3DRTYPE_TEXTURE
Definition: d3d8types.h:812
@ D3DRTYPE_VOLUMETEXTURE
Definition: d3d8types.h:813
@ D3DRTYPE_CUBETEXTURE
Definition: d3d8types.h:814
#define IDirect3DTexture9_GetSurfaceLevel(p, a, b)
Definition: d3d9.h:1033
#define IDirect3DTexture9_GetLevelCount(p)
Definition: d3d9.h:1027
#define IDirect3DSurface9_Release(p)
Definition: d3d9.h:622
HRESULT WINAPI D3DXLoadSurfaceFromMemory(IDirect3DSurface9 *dst_surface, const PALETTEENTRY *dst_palette, const RECT *dst_rect, const void *src_memory, D3DFORMAT src_format, UINT src_pitch, const PALETTEENTRY *src_palette, const RECT *src_rect, DWORD filter, D3DCOLOR color_key)
Definition: surface.c:1963
static HRESULT calculate_dds_surface_size(D3DFORMAT format, UINT width, UINT height, UINT *pitch, UINT *size)
Definition: surface.c:452
GLint GLint GLsizei GLsizei GLsizei GLint GLenum GLenum const GLvoid * pixels
Definition: gl.h:1546
GLint GLint GLsizei GLsizei height
Definition: gl.h:1546
GLint GLint GLsizei width
Definition: gl.h:1546
GLenum GLuint texture
Definition: glext.h:6295
GLint GLint GLint GLint GLint GLint GLint GLbitfield GLenum filter
Definition: glext.h:7005
UINT MipLevels
Definition: d3dx9tex.h:81
D3DRESOURCETYPE ResourceType
Definition: d3dx9tex.h:83
D3DFORMAT Format
Definition: d3dx9tex.h:82
#define max(a, b)
Definition: svc.c:63
BOOL WINAPI SetRect(_Out_ LPRECT, _In_ int, _In_ int, _In_ int, _In_ int)

Referenced by D3DXCreateTextureFromFileInMemoryEx().

◆ load_volume_from_dds()

HRESULT load_volume_from_dds ( IDirect3DVolume9 *  dst_volume,
const PALETTEENTRY dst_palette,
const D3DBOX dst_box,
const void src_data,
const D3DBOX src_box,
DWORD  filter,
D3DCOLOR  color_key,
const D3DXIMAGE_INFO src_info 
)

Definition at line 719 of file surface.c.

722{
723 UINT row_pitch, slice_pitch;
724 const struct dds_header *header = src_data;
725 const BYTE *pixels = (BYTE *)(header + 1);
726
727 if (src_info->ResourceType != D3DRTYPE_VOLUMETEXTURE)
728 return D3DXERR_INVALIDDATA;
729
730 if (FAILED(calculate_dds_surface_size(src_info->Format, src_info->Width, src_info->Height, &row_pitch, &slice_pitch)))
731 return E_NOTIMPL;
732
733 return D3DXLoadVolumeFromMemory(dst_volume, dst_palette, dst_box, pixels, src_info->Format,
734 row_pitch, slice_pitch, NULL, src_box, filter, color_key);
735}
#define E_NOTIMPL
Definition: ddrawi.h:99
HRESULT WINAPI D3DXLoadVolumeFromMemory(IDirect3DVolume9 *dst_volume, const PALETTEENTRY *dst_palette, const D3DBOX *dst_box, const void *src_memory, D3DFORMAT src_format, UINT src_row_pitch, UINT src_slice_pitch, const PALETTEENTRY *src_palette, const D3DBOX *src_box, DWORD filter, D3DCOLOR color_key)
Definition: volume.c:87

Referenced by D3DXLoadVolumeFromFileInMemory().

◆ load_volume_texture_from_dds()

HRESULT load_volume_texture_from_dds ( IDirect3DVolumeTexture9 *  volume_texture,
const void src_data,
const PALETTEENTRY palette,
DWORD  filter,
DWORD  color_key,
const D3DXIMAGE_INFO src_info 
)

Definition at line 847 of file surface.c.

849{
850 HRESULT hr;
851 UINT mip_level;
852 UINT mip_levels;
853 UINT src_slice_pitch;
854 UINT src_row_pitch;
855 D3DBOX src_box;
857 IDirect3DVolume9 *volume;
858 const struct dds_header *header = src_data;
859 const BYTE *pixels = (BYTE *)(header + 1);
860
861 if (src_info->ResourceType != D3DRTYPE_VOLUMETEXTURE)
862 return D3DXERR_INVALIDDATA;
863
864 width = src_info->Width;
865 height = src_info->Height;
866 depth = src_info->Depth;
867 mip_levels = min(src_info->MipLevels, IDirect3DVolumeTexture9_GetLevelCount(volume_texture));
868
869 for (mip_level = 0; mip_level < mip_levels; mip_level++)
870 {
871 hr = calculate_dds_surface_size(src_info->Format, width, height, &src_row_pitch, &src_slice_pitch);
872 if (FAILED(hr)) return hr;
873
874 hr = IDirect3DVolumeTexture9_GetVolumeLevel(volume_texture, mip_level, &volume);
875 if (FAILED(hr)) return hr;
876
877 src_box.Left = 0;
878 src_box.Top = 0;
879 src_box.Right = width;
880 src_box.Bottom = height;
881 src_box.Front = 0;
882 src_box.Back = depth;
883
885 src_row_pitch, src_slice_pitch, NULL, &src_box, filter, color_key);
886
888 if (FAILED(hr)) return hr;
889
890 pixels += depth * src_slice_pitch;
891 width = max(1, width / 2);
892 height = max(1, height / 2);
893 depth = max(1, depth / 2);
894 }
895
896 return D3D_OK;
897}
#define IDirect3DVolumeTexture9_GetLevelCount(p)
Definition: d3d9.h:1122
#define IDirect3DVolume9_Release(p)
Definition: d3d9.h:383
#define IDirect3DVolumeTexture9_GetVolumeLevel(p, a, b)
Definition: d3d9.h:1128
GLint GLint GLsizei GLsizei GLsizei depth
Definition: gl.h:1546
UINT Left
Definition: d3d8types.h:1011
UINT Bottom
Definition: d3d8types.h:1014
UINT Top
Definition: d3d8types.h:1012
UINT Right
Definition: d3d8types.h:1013
UINT Front
Definition: d3d8types.h:1015
UINT Back
Definition: d3d8types.h:1016

Referenced by D3DXCreateVolumeTextureFromFileInMemoryEx().

◆ lock_surface()

HRESULT lock_surface ( IDirect3DSurface9 *  surface,
const RECT surface_rect,
D3DLOCKED_RECT lock,
IDirect3DSurface9 **  temp_surface,
BOOL  write 
)

Definition at line 209 of file surface.c.

211{
212 unsigned int width, height;
213 IDirect3DDevice9 *device;
215 DWORD lock_flag;
216 HRESULT hr;
217
218 lock_flag = write ? 0 : D3DLOCK_READONLY;
219 *temp_surface = NULL;
220 if (FAILED(hr = IDirect3DSurface9_LockRect(surface, lock, surface_rect, lock_flag)))
221 {
224
225 if (surface_rect)
226 {
227 width = surface_rect->right - surface_rect->left;
228 height = surface_rect->bottom - surface_rect->top;
229 }
230 else
231 {
232 width = desc.Width;
233 height = desc.Height;
234 }
235
237 desc.Format, D3DPOOL_SYSTEMMEM, temp_surface, NULL)
239 desc.Format, D3DMULTISAMPLE_NONE, 0, TRUE, temp_surface, NULL);
240 if (FAILED(hr))
241 {
242 WARN("Failed to create temporary surface, surface %p, format %#x,"
243 " usage %#x, pool %#x, write %#x, width %u, height %u.\n",
244 surface, desc.Format, desc.Usage, desc.Pool, write, width, height);
246 return hr;
247 }
248
249 if (write || SUCCEEDED(hr = IDirect3DDevice9_StretchRect(device, surface, surface_rect,
250 *temp_surface, NULL, D3DTEXF_NONE)))
251 hr = IDirect3DSurface9_LockRect(*temp_surface, lock, NULL, lock_flag);
252
254 if (FAILED(hr))
255 {
256 WARN("Failed to lock surface %p, write %#x, usage %#x, pool %#x.\n",
257 surface, write, desc.Usage, desc.Pool);
258 IDirect3DSurface9_Release(*temp_surface);
259 *temp_surface = NULL;
260 return hr;
261 }
262 TRACE("Created temporary surface %p.\n", surface);
263 }
264 return hr;
265}
#define write
Definition: acwin.h:97
@ D3DTEXF_NONE
Definition: d3d8types.h:870
@ D3DMULTISAMPLE_NONE
Definition: d3d8types.h:672
@ D3DPOOL_SYSTEMMEM
Definition: d3d8types.h:711
#define D3DLOCK_READONLY
Definition: d3d8types.h:69
#define IDirect3DSurface9_GetDevice(p, a)
Definition: d3d9.h:624
#define IDirect3DSurface9_LockRect(p, a, b, c)
Definition: d3d9.h:635
#define IDirect3DDevice9_StretchRect(p, a, b, c, d, e)
Definition: d3d9.h:1541
#define IDirect3DSurface9_GetDesc(p, a)
Definition: d3d9.h:634
#define IDirect3DDevice9_Release(p)
Definition: d3d9.h:1508
#define IDirect3DDevice9_CreateRenderTarget(p, a, b, c, d, e, f, g, h)
Definition: d3d9.h:1535
#define IDirect3DDevice9_CreateOffscreenPlainSurface(p, a, b, c, d, e, f)
Definition: d3d9.h:1543
#define SUCCEEDED(hr)
Definition: intsafe.h:50
static const WCHAR desc[]
Definition: protectdata.c:36
LONG right
Definition: windef.h:308
LONG bottom
Definition: windef.h:309
LONG top
Definition: windef.h:307
LONG left
Definition: windef.h:306
rwlock_t lock
Definition: tcpcore.h:0

Referenced by D3DXFillTexture(), D3DXLoadSurfaceFromMemory(), D3DXLoadSurfaceFromSurface(), D3DXSaveSurfaceToFileInMemory(), and save_dds_surface_to_memory().

◆ make_pow2()

static uint32_t make_pow2 ( uint32_t  num)
inlinestatic

Definition at line 232 of file d3dx9_private.h.

233{
234#ifndef __REACTOS__
236#else
237 unsigned long index;
238#endif
239 return BitScanReverse(&index, num - 1) ? 1u << (index + 1) : 1;
240}
#define index(s, c)
Definition: various.h:29
UINT32 uint32_t
Definition: types.h:75
GLuint index
Definition: glext.h:6031
GLuint GLuint num
Definition: glext.h:9618
#define BitScanReverse
Definition: interlocked.h:6

Referenced by check_texture_requirements(), D3DXCheckCubeTextureRequirements(), D3DXCheckVolumeTextureRequirements(), D3DXCreateCubeTextureFromFileInMemoryEx(), D3DXCreateFontIndirectW(), D3DXCreateTextureFromFileInMemoryEx(), and D3DXCreateVolumeTextureFromFileInMemoryEx().

◆ map_view_of_file()

HRESULT map_view_of_file ( const WCHAR filename,
void **  buffer,
DWORD length 
)

Definition at line 120 of file util.c.

121{
122 HANDLE hfile, hmapping = NULL;
123
125 if(hfile == INVALID_HANDLE_VALUE) goto error;
126
127 *length = GetFileSize(hfile, NULL);
128 if(*length == INVALID_FILE_SIZE) goto error;
129
130 hmapping = CreateFileMappingW(hfile, NULL, PAGE_READONLY, 0, 0, NULL);
131 if(!hmapping) goto error;
132
133 *buffer = MapViewOfFile(hmapping, FILE_MAP_READ, 0, 0, 0);
134 if(*buffer == NULL) goto error;
135
136 CloseHandle(hmapping);
137 CloseHandle(hfile);
138
139 return S_OK;
140
141error:
142 if (hmapping)
143 CloseHandle(hmapping);
144 if (hfile != INVALID_HANDLE_VALUE)
145 CloseHandle(hfile);
147}
#define CloseHandle
Definition: compat.h:739
#define PAGE_READONLY
Definition: compat.h:138
#define OPEN_EXISTING
Definition: compat.h:775
#define INVALID_HANDLE_VALUE
Definition: compat.h:731
#define CreateFileMappingW(a, b, c, d, e, f)
Definition: compat.h:744
#define GENERIC_READ
Definition: compat.h:135
#define CreateFileW
Definition: compat.h:741
#define FILE_MAP_READ
Definition: compat.h:776
#define MapViewOfFile
Definition: compat.h:745
#define FILE_SHARE_READ
Definition: compat.h:136
DWORD WINAPI GetFileSize(HANDLE hFile, LPDWORD lpFileSizeHigh)
Definition: fileinfo.c:331
const char * filename
Definition: ioapi.h:137
#define error(str)
Definition: mkdosfs.c:1605
#define INVALID_FILE_SIZE
Definition: winbase.h:548

Referenced by D3DXCreateCubeTextureFromFileA(), D3DXCreateCubeTextureFromFileExA(), D3DXCreateCubeTextureFromFileExW(), D3DXCreateCubeTextureFromFileW(), D3DXCreateEffectCompilerFromFileW(), D3DXCreateTextureFromFileExW(), D3DXCreateVolumeTextureFromFileA(), D3DXCreateVolumeTextureFromFileExA(), D3DXCreateVolumeTextureFromFileExW(), D3DXCreateVolumeTextureFromFileW(), D3DXGetImageInfoFromFileW(), D3DXLoadMeshFromXW(), D3DXLoadMeshHierarchyFromXW(), D3DXLoadSurfaceFromFileW(), and D3DXLoadVolumeFromFileW().

◆ next_update_version()

static ULONG64 next_update_version ( ULONG64 version_counter)
inlinestatic

Definition at line 372 of file d3dx9_private.h.

373{
374 return ++*version_counter;
375}

Referenced by d3dx_evaluate_parameter(), d3dx_param_eval_set_shader_constants(), next_effect_update_version(), and set_dirty().

◆ point_filter_argb_pixels()

void point_filter_argb_pixels ( const BYTE src,
UINT  src_row_pitch,
UINT  src_slice_pitch,
const struct volume src_size,
const struct pixel_format_desc src_format,
BYTE dst,
UINT  dst_row_pitch,
UINT  dst_slice_pitch,
const struct volume dst_size,
const struct pixel_format_desc dst_format,
D3DCOLOR  color_key,
const PALETTEENTRY palette 
)

Definition at line 1839 of file surface.c.

1843{
1844 struct argb_conversion_info conv_info, ck_conv_info;
1845 const struct pixel_format_desc *ck_format = NULL;
1846 DWORD channels[4];
1847 UINT x, y, z;
1848
1849 TRACE("src %p, src_row_pitch %u, src_slice_pitch %u, src_size %p, src_format %p, dst %p, "
1850 "dst_row_pitch %u, dst_slice_pitch %u, dst_size %p, dst_format %p, color_key 0x%08x, palette %p.\n",
1851 src, src_row_pitch, src_slice_pitch, src_size, src_format, dst, dst_row_pitch, dst_slice_pitch, dst_size,
1853
1854 ZeroMemory(channels, sizeof(channels));
1855 init_argb_conversion_info(src_format, dst_format, &conv_info);
1856
1857 if (color_key)
1858 {
1859 /* Color keys are always represented in D3DFMT_A8R8G8B8 format. */
1860 ck_format = get_format_info(D3DFMT_A8R8G8B8);
1861 init_argb_conversion_info(src_format, ck_format, &ck_conv_info);
1862 }
1863
1864 for (z = 0; z < dst_size->depth; z++)
1865 {
1866 BYTE *dst_slice_ptr = dst + z * dst_slice_pitch;
1867 const BYTE *src_slice_ptr = src + src_slice_pitch * (z * src_size->depth / dst_size->depth);
1868
1869 for (y = 0; y < dst_size->height; y++)
1870 {
1871 BYTE *dst_ptr = dst_slice_ptr + y * dst_row_pitch;
1872 const BYTE *src_row_ptr = src_slice_ptr + src_row_pitch * (y * src_size->height / dst_size->height);
1873
1874 for (x = 0; x < dst_size->width; x++)
1875 {
1876 const BYTE *src_ptr = src_row_ptr + (x * src_size->width / dst_size->width) * src_format->bytes_per_pixel;
1877
1878 if (!src_format->to_rgba && !dst_format->from_rgba
1879 && src_format->type == dst_format->type
1880 && src_format->bytes_per_pixel <= 4 && dst_format->bytes_per_pixel <= 4)
1881 {
1882 DWORD val;
1883
1884 get_relevant_argb_components(&conv_info, src_ptr, channels);
1885 val = make_argb_color(&conv_info, channels);
1886
1887 if (color_key)
1888 {
1889 DWORD ck_pixel;
1890
1891 get_relevant_argb_components(&ck_conv_info, src_ptr, channels);
1892 ck_pixel = make_argb_color(&ck_conv_info, channels);
1893 if (ck_pixel == color_key)
1894 val &= ~conv_info.destmask[0];
1895 }
1896 memcpy(dst_ptr, &val, dst_format->bytes_per_pixel);
1897 }
1898 else
1899 {
1900 struct vec4 color, tmp;
1901
1902 format_to_vec4(src_format, src_ptr, &color);
1903 if (src_format->to_rgba)
1904 src_format->to_rgba(&color, &tmp, palette);
1905 else
1906 tmp = color;
1907
1908 if (ck_format)
1909 {
1910 DWORD ck_pixel;
1911
1912 format_from_vec4(ck_format, &tmp, (BYTE *)&ck_pixel);
1913 if (ck_pixel == color_key)
1914 tmp.w = 0.0f;
1915 }
1916
1917 if (dst_format->from_rgba)
1918 dst_format->from_rgba(&tmp, &color);
1919 else
1920 color = tmp;
1921
1922 format_from_vec4(dst_format, &color, dst_ptr);
1923 }
1924
1925 dst_ptr += dst_format->bytes_per_pixel;
1926 }
1927 }
1928 }
1929}
if(dx< 0)
Definition: linetemp.h:194

Referenced by D3DXLoadSurfaceFromMemory(), and D3DXLoadVolumeFromMemory().

◆ save_dds_texture_to_memory()

HRESULT save_dds_texture_to_memory ( ID3DXBuffer **  dst_buffer,
IDirect3DBaseTexture9 *  src_texture,
const PALETTEENTRY src_palette 
)

Definition at line 672 of file surface.c.

673{
674 HRESULT hr;
676 UINT mip_levels;
677 IDirect3DSurface9 *surface;
678
679 type = IDirect3DBaseTexture9_GetType(src_texture);
680
682 return D3DERR_INVALIDCALL;
683
685 {
686 FIXME("Cube texture not supported yet\n");
687 return E_NOTIMPL;
688 }
689 else if (type == D3DRTYPE_VOLUMETEXTURE)
690 {
691 FIXME("Volume texture not supported yet\n");
692 return E_NOTIMPL;
693 }
694
695 mip_levels = IDirect3DTexture9_GetLevelCount(src_texture);
696
697 if (mip_levels > 1)
698 {
699 FIXME("Mipmap not supported yet\n");
700 return E_NOTIMPL;
701 }
702
703 if (src_palette)
704 {
705 FIXME("Saving surfaces with palettized pixel formats not implemented yet\n");
706 return E_NOTIMPL;
707 }
708
709 hr = get_surface(type, src_texture, D3DCUBEMAP_FACE_POSITIVE_X, 0, &surface);
710
711 if (SUCCEEDED(hr))
712 {
713 hr = save_dds_surface_to_memory(dst_buffer, surface, NULL);
715 }
716
717 return hr;
718}
enum _D3DRESOURCETYPE D3DRESOURCETYPE
@ D3DCUBEMAP_FACE_POSITIVE_X
Definition: d3d8types.h:550
#define IDirect3DBaseTexture9_GetType(p)
Definition: d3d9.h:844
#define D3DERR_INVALIDCALL
static HRESULT save_dds_surface_to_memory(ID3DXBuffer **dst_buffer, IDirect3DSurface9 *src_surface, const RECT *src_rect)
Definition: surface.c:587
static HRESULT get_surface(D3DRESOURCETYPE type, struct IDirect3DBaseTexture9 *tex, int face, UINT level, struct IDirect3DSurface9 **surf)
Definition: surface.c:657

Referenced by D3DXSaveTextureToFileInMemory().

◆ set_number()

static void set_number ( void outdata,
D3DXPARAMETER_TYPE  outtype,
const void indata,
D3DXPARAMETER_TYPE  intype 
)
inlinestatic

Definition at line 196 of file d3dx9_private.h.

197{
198 if (outtype == intype)
199 {
200 *(DWORD *)outdata = *(DWORD *)indata;
201 return;
202 }
203
204 switch (outtype)
205 {
206 case D3DXPT_FLOAT:
207 *(float *)outdata = get_float(intype, indata);
208 break;
209
210 case D3DXPT_BOOL:
211 *(BOOL *)outdata = get_bool(intype, indata);
212 break;
213
214 case D3DXPT_INT:
215 *(int *)outdata = get_int(intype, indata);
216 break;
217
218 default:
219 *(DWORD *)outdata = 0;
220 break;
221 }
222}
static int get_int(D3DXPARAMETER_TYPE type, const void *data)
static float get_float(D3DXPARAMETER_TYPE type, const void *data)

Referenced by d3dx_effect_GetBool(), d3dx_effect_GetBoolArray(), d3dx_effect_GetFloat(), d3dx_effect_GetFloatArray(), d3dx_effect_GetInt(), d3dx_effect_GetIntArray(), d3dx_effect_SetBool(), d3dx_effect_SetBoolArray(), d3dx_effect_SetFloat(), d3dx_effect_SetFloatArray(), d3dx_effect_SetInt(), d3dx_effect_SetIntArray(), d3dx_evaluate_parameter(), get_matrix(), get_vector(), set(), set_matrix(), set_matrix_transpose(), set_vector(), and test_effect_parameter_value().

◆ top_level_parameter_from_parameter()

static struct d3dx_top_level_parameter * top_level_parameter_from_parameter ( struct d3dx_parameter param)
inlinestatic

Definition at line 367 of file d3dx9_private.h.

368{
370}
#define CONTAINING_RECORD(address, type, field)
Definition: typedefs.h:260

Referenced by d3dx_effect_GetParameterDesc(), get_annotation_from_object(), and is_const_tab_input_dirty().

◆ unlock_surface()

HRESULT unlock_surface ( IDirect3DSurface9 *  surface,
const RECT surface_rect,
IDirect3DSurface9 *  temp_surface,
BOOL  update 
)

Definition at line 267 of file surface.c.

269{
270 IDirect3DDevice9 *device;
271 POINT surface_point;
272 HRESULT hr;
273
274 if (!temp_surface)
275 {
277 return hr;
278 }
279
280 hr = IDirect3DSurface9_UnlockRect(temp_surface);
281 if (update)
282 {
283 if (surface_rect)
284 {
285 surface_point.x = surface_rect->left;
286 surface_point.y = surface_rect->top;
287 }
288 else
289 {
290 surface_point.x = 0;
291 surface_point.y = 0;
292 }
294 if (FAILED(hr = IDirect3DDevice9_UpdateSurface(device, temp_surface, NULL, surface, &surface_point)))
295 WARN("Updating surface failed, hr %#x, surface %p, temp_surface %p.\n",
296 hr, surface, temp_surface);
298 }
299 IDirect3DSurface9_Release(temp_surface);
300 return hr;
301}
#define IDirect3DSurface9_UnlockRect(p)
Definition: d3d9.h:636
#define IDirect3DDevice9_UpdateSurface(p, a, b, c, d)
Definition: d3d9.h:1537
long y
Definition: polytest.cpp:48
long x
Definition: polytest.cpp:48

Referenced by D3DXFillTexture(), D3DXLoadSurfaceFromMemory(), D3DXLoadSurfaceFromSurface(), D3DXSaveSurfaceToFileInMemory(), and save_dds_surface_to_memory().

◆ write_buffer_to_file()

HRESULT write_buffer_to_file ( const WCHAR filename,
ID3DXBuffer buffer 
)

Definition at line 186 of file util.c.

187{
188 HRESULT hr = S_OK;
189 void *buffer_pointer;
191 DWORD bytes_written;
195
196 buffer_pointer = ID3DXBuffer_GetBufferPointer(buffer);
198
199 if (!WriteFile(file, buffer_pointer, buffer_size, &bytes_written, NULL))
201
203 return hr;
204}
#define ID3DXBuffer_GetBufferSize(p)
Definition: d3dx9core.h:86
#define ID3DXBuffer_GetBufferPointer(p)
Definition: d3dx9core.h:85
#define FILE_ATTRIBUTE_NORMAL
Definition: compat.h:137
BOOL WINAPI WriteFile(IN HANDLE hFile, IN LPCVOID lpBuffer, IN DWORD nNumberOfBytesToWrite OPTIONAL, OUT LPDWORD lpNumberOfBytesWritten, IN LPOVERLAPPED lpOverlapped OPTIONAL)
Definition: rw.c:24
#define CREATE_ALWAYS
Definition: disk.h:72
#define GENERIC_WRITE
Definition: nt_native.h:90
Definition: fci.c:127
static void buffer_size(GLcontext *ctx, GLuint *width, GLuint *height)
Definition: swimpl.c:888

Referenced by D3DXSaveSurfaceToFileA(), D3DXSaveSurfaceToFileW(), D3DXSaveTextureToFileA(), and D3DXSaveTextureToFileW().

Variable Documentation

◆ DECLSPEC_HIDDEN

const struct ID3DXIncludeVtbl d3dx_include_from_file_vtbl DECLSPEC_HIDDEN
extern

Definition at line 77 of file d3dx9_private.h.