ReactOS 0.4.16-dev-197-g92996da
texture.c
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1#ifdef __REACTOS__
2#include "precomp.h"
3#else
4/*
5 * Copyright 2009 Tony Wasserka
6 * Copyright 2010 Christian Costa
7 * Copyright 2010 Owen Rudge for CodeWeavers
8 * Copyright 2010 Matteo Bruni for CodeWeavers
9 *
10 * This library is free software; you can redistribute it and/or
11 * modify it under the terms of the GNU Lesser General Public
12 * License as published by the Free Software Foundation; either
13 * version 2.1 of the License, or (at your option) any later version.
14 *
15 * This library is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
18 * Lesser General Public License for more details.
19 *
20 * You should have received a copy of the GNU Lesser General Public
21 * License along with this library; if not, write to the Free Software
22 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 */
24
25#include <assert.h>
26#include "d3dx9_private.h"
27#endif /* __REACTOS__ */
28
30
31/* Returns TRUE if num is a power of 2, FALSE if not, or if 0 */
33{
34 return !(num & (num - 1));
35}
36
37static HRESULT get_surface(D3DRESOURCETYPE type, struct IDirect3DBaseTexture9 *tex,
38 int face, UINT level, struct IDirect3DSurface9 **surf)
39{
40 switch (type)
41 {
43 return IDirect3DTexture9_GetSurfaceLevel((IDirect3DTexture9*) tex, level, surf);
45 return IDirect3DCubeTexture9_GetCubeMapSurface((IDirect3DCubeTexture9*) tex, face, level, surf);
46 default:
47 ERR("Unexpected texture type\n");
48 return E_NOTIMPL;
49 }
50}
51
52HRESULT WINAPI D3DXFilterTexture(IDirect3DBaseTexture9 *texture,
53 const PALETTEENTRY *palette,
54 UINT srclevel,
56{
57 UINT level;
58 HRESULT hr;
60
61 TRACE("(%p, %p, %u, %#x)\n", texture, palette, srclevel, filter);
62
63 if (!texture)
64 return D3DERR_INVALIDCALL;
65
66 if ((filter & 0xFFFF) > D3DX_FILTER_BOX && filter != D3DX_DEFAULT)
67 return D3DERR_INVALIDCALL;
68
69 if (srclevel == D3DX_DEFAULT)
70 srclevel = 0;
71 else if (srclevel >= IDirect3DBaseTexture9_GetLevelCount(texture))
72 return D3DERR_INVALIDCALL;
73
75 {
78 {
79 IDirect3DSurface9 *topsurf, *mipsurf;
81 int i, numfaces;
82
84 {
85 numfaces = 1;
86 IDirect3DTexture9_GetLevelDesc((IDirect3DTexture9*) texture, srclevel, &desc);
87 }
88 else
89 {
90 numfaces = 6;
91 IDirect3DCubeTexture9_GetLevelDesc((IDirect3DTexture9*) texture, srclevel, &desc);
92 }
93
94 if (filter == D3DX_DEFAULT)
95 {
96 if (is_pow2(desc.Width) && is_pow2(desc.Height))
98 else
100 }
101
102 for (i = 0; i < numfaces; i++)
103 {
104 level = srclevel + 1;
105 hr = get_surface(type, texture, i, srclevel, &topsurf);
106
107 if (FAILED(hr))
108 return D3DERR_INVALIDCALL;
109
110 while (get_surface(type, texture, i, level, &mipsurf) == D3D_OK)
111 {
112 hr = D3DXLoadSurfaceFromSurface(mipsurf, palette, NULL, topsurf, palette, NULL, filter, 0);
114 topsurf = mipsurf;
115
116 if (FAILED(hr))
117 break;
118
119 level++;
120 }
121
123 if (FAILED(hr))
124 return hr;
125 }
126
127 return D3D_OK;
128 }
129
131 {
133 int level, level_count;
134 IDirect3DVolume9 *top_volume, *mip_volume;
135 IDirect3DVolumeTexture9 *volume_texture = (IDirect3DVolumeTexture9*) texture;
136
137 IDirect3DVolumeTexture9_GetLevelDesc(volume_texture, srclevel, &desc);
138
139 if (filter == D3DX_DEFAULT)
140 {
141 if (is_pow2(desc.Width) && is_pow2(desc.Height) && is_pow2(desc.Depth))
143 else
145 }
146
147 hr = IDirect3DVolumeTexture9_GetVolumeLevel(volume_texture, srclevel, &top_volume);
148 if (FAILED(hr))
149 return hr;
150
151 level_count = IDirect3DVolumeTexture9_GetLevelCount(volume_texture);
152 for (level = srclevel + 1; level < level_count; level++)
153 {
154 IDirect3DVolumeTexture9_GetVolumeLevel(volume_texture, level, &mip_volume);
155 hr = D3DXLoadVolumeFromVolume(mip_volume, palette, NULL, top_volume, palette, NULL, filter, 0);
156 IDirect3DVolume9_Release(top_volume);
157 top_volume = mip_volume;
158
159 if (FAILED(hr))
160 break;
161 }
162
163 IDirect3DVolume9_Release(top_volume);
164 if (FAILED(hr))
165 return hr;
166
167 return D3D_OK;
168 }
169
170 default:
171 return D3DERR_INVALIDCALL;
172 }
173}
174
176{
177 static const struct
178 {
180 D3DFORMAT replacement_format;
181 }
182 replacements[] =
183 {
193 };
194 unsigned int i;
195
196 for (i = 0; i < ARRAY_SIZE(replacements); ++i)
197 if (format == replacements[i].format)
198 return replacements[i].replacement_format;
199 return format;
200}
201
202static HRESULT check_texture_requirements(struct IDirect3DDevice9 *device, UINT *width, UINT *height,
203 UINT *miplevels, DWORD usage, D3DFORMAT *format, D3DPOOL pool, D3DRESOURCETYPE resource_type)
204{
205 UINT w = (width && *width) ? *width : 1;
206 UINT h = (height && *height) ? *height : 1;
207 D3DCAPS9 caps;
209 IDirect3D9 *d3d = NULL;
211 HRESULT hr;
212 D3DFORMAT usedformat = D3DFMT_UNKNOWN;
213 const struct pixel_format_desc *fmt;
214
215 if (!device)
216 return D3DERR_INVALIDCALL;
217
218 /* usage */
219 if (usage == D3DX_DEFAULT)
220 usage = 0;
222 return D3DERR_INVALIDCALL;
223
224 /* pool */
226 return D3DERR_INVALIDCALL;
227
228 /* format */
229 if (format)
230 {
231 TRACE("Requested format %x\n", *format);
232 usedformat = *format;
233 }
234
236
237 if (FAILED(hr))
238 goto cleanup;
239
241
242 if (FAILED(hr))
243 goto cleanup;
244
246
247 if (FAILED(hr))
248 goto cleanup;
249
250 if ((usedformat == D3DFMT_UNKNOWN) || (usedformat == D3DX_DEFAULT))
251 usedformat = D3DFMT_A8R8G8B8;
252
253 fmt = get_format_info(usedformat);
254
255 hr = IDirect3D9_CheckDeviceFormat(d3d, params.AdapterOrdinal, params.DeviceType, mode.Format,
256 usage, resource_type, usedformat);
257 if (FAILED(hr))
258 {
259 BOOL allow_24bits;
260 int bestscore = INT_MIN, i = 0, j;
261 unsigned int channels;
262 const struct pixel_format_desc *curfmt, *bestfmt = NULL;
263
264 TRACE("Requested format is not supported, looking for a fallback.\n");
265
266 if (!fmt)
267 {
268 FIXME("Pixel format %x not handled\n", usedformat);
269 goto cleanup;
270 }
272
273 allow_24bits = fmt->bytes_per_pixel == 3;
274 channels = !!fmt->bits[0] + !!fmt->bits[1] + !!fmt->bits[2] + !!fmt->bits[3];
275 usedformat = D3DFMT_UNKNOWN;
276
277 while ((curfmt = get_format_info_idx(i)))
278 {
279 unsigned int curchannels = !!curfmt->bits[0] + !!curfmt->bits[1]
280 + !!curfmt->bits[2] + !!curfmt->bits[3];
281 int score;
282
283 i++;
284
285 if (curchannels < channels)
286 continue;
287 if (curfmt->bytes_per_pixel == 3 && !allow_24bits)
288 continue;
289
290 hr = IDirect3D9_CheckDeviceFormat(d3d, params.AdapterOrdinal, params.DeviceType,
291 mode.Format, usage, resource_type, curfmt->format);
292 if (FAILED(hr))
293 continue;
294
295 /* This format can be used, let's evaluate it.
296 Weights chosen quite arbitrarily... */
297 score = 512 * (curfmt->type == fmt->type);
298 score -= 32 * (curchannels - channels);
299
300 for (j = 0; j < 4; j++)
301 {
302 int diff = curfmt->bits[j] - fmt->bits[j];
303 score -= (diff < 0 ? -diff * 8 : diff) * (j == 0 ? 1 : 2);
304 }
305
306 if (score > bestscore)
307 {
308 bestscore = score;
309 usedformat = curfmt->format;
310 bestfmt = curfmt;
311 }
312 }
313 if (!bestfmt)
314 {
316 goto cleanup;
317 }
318 fmt = bestfmt;
319 hr = D3D_OK;
320 }
321
323 return D3DERR_INVALIDCALL;
324
325 if ((w == D3DX_DEFAULT) && (h == D3DX_DEFAULT))
326 w = h = 256;
327 else if (w == D3DX_DEFAULT)
328 w = (height ? h : 256);
329 else if (h == D3DX_DEFAULT)
330 h = (width ? w : 256);
331
332 assert(!(fmt->block_width & (fmt->block_width - 1)));
333 assert(!(fmt->block_height & (fmt->block_height - 1)));
334 if (w & (fmt->block_width - 1))
335 w = (w + fmt->block_width) & ~(fmt->block_width - 1);
336 if (h & (fmt->block_height - 1))
337 h = (h + fmt->block_height) & ~(fmt->block_height - 1);
338
339 if ((caps.TextureCaps & D3DPTEXTURECAPS_POW2) && (!is_pow2(w)))
340 w = make_pow2(w);
341
342 if (w > caps.MaxTextureWidth)
343 w = caps.MaxTextureWidth;
344
345 if ((caps.TextureCaps & D3DPTEXTURECAPS_POW2) && (!is_pow2(h)))
346 h = make_pow2(h);
347
348 if (h > caps.MaxTextureHeight)
349 h = caps.MaxTextureHeight;
350
352 {
353 if (w > h)
354 h = w;
355 else
356 w = h;
357 }
358
359 if (width)
360 *width = w;
361
362 if (height)
363 *height = h;
364
365 if (miplevels && (usage & D3DUSAGE_AUTOGENMIPMAP))
366 {
367 if (*miplevels > 1)
368 *miplevels = 0;
369 }
370 else if (miplevels)
371 {
372 UINT max_mipmaps = 1;
373
374 if (!width && !height)
375 max_mipmaps = 9; /* number of mipmaps in a 256x256 texture */
376 else
377 {
378 UINT max_dimen = max(w, h);
379
380 while (max_dimen > 1)
381 {
382 max_dimen >>= 1;
383 max_mipmaps++;
384 }
385 }
386
387 if (*miplevels == 0 || *miplevels > max_mipmaps)
388 *miplevels = max_mipmaps;
389 }
390
391cleanup:
392
393 if (d3d)
395
396 if (FAILED(hr))
397 return hr;
398
399 if (usedformat == D3DFMT_UNKNOWN)
400 {
401 WARN("Couldn't find a suitable pixel format\n");
402 return D3DERR_NOTAVAILABLE;
403 }
404
405 TRACE("Format chosen: %x\n", usedformat);
406 if (format)
407 *format = usedformat;
408
409 return D3D_OK;
410}
411
413 UINT *miplevels, DWORD usage, D3DFORMAT *format, D3DPOOL pool)
414{
415 TRACE("device %p, width %p, height %p, miplevels %p, usage %u, format %p, pool %u.\n",
416 device, width, height, miplevels, usage, format, pool);
417
419}
420
422 UINT *miplevels, DWORD usage, D3DFORMAT *format, D3DPOOL pool)
423{
424 D3DCAPS9 caps;
425 UINT s = (size && *size) ? *size : 256;
426 HRESULT hr;
427
428 TRACE("(%p, %p, %p, %u, %p, %u)\n", device, size, miplevels, usage, format, pool);
429
430 if (s == D3DX_DEFAULT)
431 s = 256;
432
434 return D3DERR_INVALIDCALL;
435
437 return D3DERR_NOTAVAILABLE;
438
440 s = make_pow2(s);
441
443
445 {
446 if(miplevels)
447 *miplevels = 1;
448 }
449
450 if (size)
451 *size = s;
452
453 return hr;
454}
455
458{
459 D3DCAPS9 caps;
462 UINT d = (depth && *depth) ? *depth : 1;
463 HRESULT hr;
464
465 TRACE("(%p, %p, %p, %p, %p, %u, %p, %u)\n", device, width, height, depth, miplevels,
466 usage, format, pool);
467
469 return D3DERR_INVALIDCALL;
470
472 return D3DERR_NOTAVAILABLE;
473
475 if (d == D3DX_DEFAULT)
476 d = 1;
477
479 (!is_pow2(w) || !is_pow2(h) || !is_pow2(d)))
480 {
481 w = make_pow2(w);
482 h = make_pow2(h);
483 d = make_pow2(d);
484 }
485
486 if (w > caps.MaxVolumeExtent)
487 w = caps.MaxVolumeExtent;
488 if (h > caps.MaxVolumeExtent)
489 h = caps.MaxVolumeExtent;
490 if (d > caps.MaxVolumeExtent)
491 d = caps.MaxVolumeExtent;
492
493 if (miplevels)
494 {
496 *miplevels = 1;
497 else if ((usage & D3DUSAGE_AUTOGENMIPMAP))
498 {
499 if (*miplevels > 1)
500 *miplevels = 0;
501 }
502 else
503 {
504 UINT max_mipmaps = 1;
505 UINT max_dimen = max(max(w, h), d);
506
507 while (max_dimen > 1)
508 {
509 max_dimen >>= 1;
510 max_mipmaps++;
511 }
512
513 if (*miplevels == 0 || *miplevels > max_mipmaps)
514 *miplevels = max_mipmaps;
515 }
516 }
517
518 if (width)
519 *width = w;
520 if (height)
521 *height = h;
522 if (depth)
523 *depth = d;
524
525 return hr;
526}
527
529 UINT miplevels, DWORD usage, D3DFORMAT format, D3DPOOL pool, struct IDirect3DTexture9 **texture)
530{
531 HRESULT hr;
532
533 TRACE("device %p, width %u, height %u, miplevels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
534 device, width, height, miplevels, usage, format, pool, texture);
535
536 if (!device || !texture)
537 return D3DERR_INVALIDCALL;
538
540 return hr;
541
543}
544
546{
547 static const struct
548 {
549 D3DFORMAT orig_format;
550 D3DFORMAT replacement_format;
551 }
552 replacement_formats[] =
553 {
559 };
560 unsigned int i;
561
562 for (i = 0; i < ARRAY_SIZE(replacement_formats); ++i)
563 if (replacement_formats[i].orig_format == format)
564 return replacement_formats[i].replacement_format;
565 return format;
566}
567
568HRESULT WINAPI D3DXCreateTextureFromFileInMemoryEx(struct IDirect3DDevice9 *device, const void *srcdata,
569 UINT srcdatasize, UINT width, UINT height, UINT miplevels, DWORD usage, D3DFORMAT format,
570 D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo,
571 PALETTEENTRY *palette, struct IDirect3DTexture9 **texture)
572{
573 BOOL dynamic_texture, format_specified = FALSE;
574 unsigned int loaded_miplevels, skip_levels;
575 IDirect3DSurface9 *surface;
576 IDirect3DTexture9 **texptr;
577 IDirect3DTexture9 *buftex;
578 D3DXIMAGE_INFO imginfo;
579 D3DCAPS9 caps;
580 HRESULT hr;
581
582 TRACE("device %p, srcdata %p, srcdatasize %u, width %u, height %u, miplevels %u,"
583 " usage %#x, format %#x, pool %#x, filter %#x, mipfilter %#x, colorkey %#x,"
584 " srcinfo %p, palette %p, texture %p.\n",
585 device, srcdata, srcdatasize, width, height, miplevels, usage, format, pool,
586 filter, mipfilter, colorkey, srcinfo, palette, texture);
587
588 /* check for invalid parameters */
589 if (!device || !texture || !srcdata || !srcdatasize)
590 return D3DERR_INVALIDCALL;
591
592 hr = D3DXGetImageInfoFromFileInMemory(srcdata, srcdatasize, &imginfo);
593 if (FAILED(hr))
594 {
595 FIXME("Unrecognized file format, returning failure.\n");
596 *texture = NULL;
597 return hr;
598 }
599
600 /* handle default values */
601 if (width == 0 || width == D3DX_DEFAULT_NONPOW2)
602 width = imginfo.Width;
603
604 if (height == 0 || height == D3DX_DEFAULT_NONPOW2)
605 height = imginfo.Height;
606
607 if (width == D3DX_DEFAULT)
608 width = make_pow2(imginfo.Width);
609
610 if (height == D3DX_DEFAULT)
611 height = make_pow2(imginfo.Height);
612
614 format = imginfo.Format;
615 else
616 format_specified = TRUE;
617
618 if (width == D3DX_FROM_FILE)
619 {
620 width = imginfo.Width;
621 }
622
623 if (height == D3DX_FROM_FILE)
624 {
625 height = imginfo.Height;
626 }
627
629 {
630 format = imginfo.Format;
631 }
632
633 if (miplevels == D3DX_FROM_FILE)
634 {
635 miplevels = imginfo.MipLevels;
636 }
637
638 skip_levels = mipfilter != D3DX_DEFAULT ? mipfilter >> D3DX_SKIP_DDS_MIP_LEVELS_SHIFT : 0;
639 if (skip_levels && imginfo.MipLevels > skip_levels)
640 {
641 TRACE("Skipping the first %u (of %u) levels of a DDS mipmapped texture.\n",
642 skip_levels, imginfo.MipLevels);
643 TRACE("Texture level 0 dimensions are %ux%u.\n", imginfo.Width, imginfo.Height);
644 width >>= skip_levels;
645 height >>= skip_levels;
646 miplevels -= skip_levels;
647 }
648 else
649 {
650 skip_levels = 0;
651 }
652
653 /* Fix up texture creation parameters. */
655 if (FAILED(hr))
656 {
657 FIXME("Couldn't find suitable texture parameters.\n");
658 *texture = NULL;
659 return hr;
660 }
661
662 if (colorkey && !format_specified)
664
666 && D3DFMT_DXT1 <= imginfo.Format && imginfo.Format <= D3DFMT_DXT5 && miplevels > 1)
667 {
668 FIXME("Generation of mipmaps for compressed volume textures is not implemented yet.\n");
669 miplevels = 1;
670 }
671
673 return D3DERR_INVALIDCALL;
674
675 /* Create the to-be-filled texture */
676 dynamic_texture = (caps.Caps2 & D3DCAPS2_DYNAMICTEXTURES) && (usage & D3DUSAGE_DYNAMIC);
677 if (pool == D3DPOOL_DEFAULT && !dynamic_texture)
678 {
679 hr = D3DXCreateTexture(device, width, height, miplevels, 0, format, D3DPOOL_SYSTEMMEM, &buftex);
680 texptr = &buftex;
681 }
682 else
683 {
685 texptr = texture;
686 }
687
688 if (FAILED(hr))
689 {
690 FIXME("Texture creation failed.\n");
691 *texture = NULL;
692 return hr;
693 }
694
695 TRACE("Texture created correctly. Now loading the texture data into it.\n");
696 if (imginfo.ImageFileFormat != D3DXIFF_DDS)
697 {
698 IDirect3DTexture9_GetSurfaceLevel(*texptr, 0, &surface);
699 hr = D3DXLoadSurfaceFromFileInMemory(surface, palette, NULL, srcdata, srcdatasize, NULL, filter, colorkey, NULL);
701 loaded_miplevels = min(IDirect3DTexture9_GetLevelCount(*texptr), imginfo.MipLevels);
702 }
703 else
704 {
705 hr = load_texture_from_dds(*texptr, srcdata, palette, filter, colorkey, &imginfo, skip_levels,
706 &loaded_miplevels);
707 }
708
709 if (FAILED(hr))
710 {
711 FIXME("Texture loading failed.\n");
713 *texture = NULL;
714 return hr;
715 }
716
717 hr = D3DXFilterTexture((IDirect3DBaseTexture9*) *texptr, palette, loaded_miplevels - 1, mipfilter);
718 if (FAILED(hr))
719 {
720 FIXME("Texture filtering failed.\n");
722 *texture = NULL;
723 return hr;
724 }
725
726 /* Move the data to the actual texture if necessary */
727 if (texptr == &buftex)
728 {
730
731 if (FAILED(hr))
732 {
734 *texture = NULL;
735 return hr;
736 }
737
738 IDirect3DDevice9_UpdateTexture(device, (IDirect3DBaseTexture9*)buftex, (IDirect3DBaseTexture9*)(*texture));
740 }
741
742 if (srcinfo)
743 *srcinfo = imginfo;
744
745 return D3D_OK;
746}
747
749 const void *srcdata, UINT srcdatasize, struct IDirect3DTexture9 **texture)
750{
751 TRACE("(%p, %p, %d, %p)\n", device, srcdata, srcdatasize, texture);
752
755}
756
757HRESULT WINAPI D3DXCreateTextureFromFileExW(struct IDirect3DDevice9 *device, const WCHAR *srcfile,
759 D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo,
760 PALETTEENTRY *palette, struct IDirect3DTexture9 **texture)
761{
762 void *buffer;
763 HRESULT hr;
764 DWORD size;
765
766 TRACE("device %p, srcfile %s, width %u, height %u, miplevels %u, usage %#x, format %#x, "
767 "pool %#x, filter %#x, mipfilter %#x, colorkey 0x%08x, srcinfo %p, palette %p, texture %p.\n",
768 device, debugstr_w(srcfile), width, height, miplevels, usage, format,
769 pool, filter, mipfilter, colorkey, srcinfo, palette, texture);
770
771 if (!srcfile)
772 return D3DERR_INVALIDCALL;
773
774 hr = map_view_of_file(srcfile, &buffer, &size);
775 if (FAILED(hr))
776 {
777 WARN("Failed to open file.\n");
778 return D3DXERR_INVALIDDATA;
779 }
780
782 filter, mipfilter, colorkey, srcinfo, palette, texture);
783
785
786 return hr;
787}
788
789HRESULT WINAPI D3DXCreateTextureFromFileExA(struct IDirect3DDevice9 *device, const char *srcfile,
791 D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo,
792 PALETTEENTRY *palette, struct IDirect3DTexture9 **texture)
793{
794 WCHAR *widename;
795 HRESULT hr;
796 DWORD len;
797
798 TRACE("device %p, srcfile %s, width %u, height %u, miplevels %u, usage %#x, format %#x, "
799 "pool %#x, filter %#x, mipfilter %#x, colorkey 0x%08x, srcinfo %p, palette %p, texture %p.\n",
800 device, debugstr_a(srcfile), width, height, miplevels, usage, format,
801 pool, filter, mipfilter, colorkey, srcinfo, palette, texture);
802
803 if (!device || !srcfile || !texture)
804 return D3DERR_INVALIDCALL;
805
806 len = MultiByteToWideChar(CP_ACP, 0, srcfile, -1, NULL, 0);
807 widename = HeapAlloc(GetProcessHeap(), 0, len * sizeof(*widename));
808 MultiByteToWideChar(CP_ACP, 0, srcfile, -1, widename, len);
809
810 hr = D3DXCreateTextureFromFileExW(device, widename, width, height, miplevels,
811 usage, format, pool, filter, mipfilter,
812 colorkey, srcinfo, palette, texture);
813
814 HeapFree(GetProcessHeap(), 0, widename);
815 return hr;
816}
817
819 const char *srcfile, struct IDirect3DTexture9 **texture)
820{
821 TRACE("(%p, %s, %p)\n", device, debugstr_a(srcfile), texture);
822
825}
826
828 const WCHAR *srcfile, struct IDirect3DTexture9 **texture)
829{
830 TRACE("(%p, %s, %p)\n", device, debugstr_w(srcfile), texture);
831
834}
835
836
838 HMODULE srcmodule, const char *resource, struct IDirect3DTexture9 **texture)
839{
840 TRACE("(%p, %s): relay\n", srcmodule, debugstr_a(resource));
841
844}
845
847 HMODULE srcmodule, const WCHAR *resource, struct IDirect3DTexture9 **texture)
848{
849 TRACE("(%p, %s): relay\n", srcmodule, debugstr_w(resource));
850
853}
854
856 const char *resource, UINT width, UINT height, UINT miplevels, DWORD usage, D3DFORMAT format,
857 D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo,
858 PALETTEENTRY *palette, struct IDirect3DTexture9 **texture)
859{
860 HRSRC resinfo;
861 void *buffer;
862 DWORD size;
863
864 TRACE("device %p, srcmodule %p, resource %s, width %u, height %u, miplevels %u, usage %#x, format %#x, "
865 "pool %#x, filter %#x, mipfilter %#x, colorkey 0x%08x, srcinfo %p, palette %p, texture %p.\n",
866 device, srcmodule, debugstr_a(resource), width, height, miplevels, usage, format,
867 pool, filter, mipfilter, colorkey, srcinfo, palette, texture);
868
869 if (!device || !texture)
870 return D3DERR_INVALIDCALL;
871
872 if (!(resinfo = FindResourceA(srcmodule, resource, (const char *)RT_RCDATA))
873 /* Try loading the resource as bitmap data (which is in DIB format D3DXIFF_DIB) */
874 && !(resinfo = FindResourceA(srcmodule, resource, (const char *)RT_BITMAP)))
875 return D3DXERR_INVALIDDATA;
876
877 if (FAILED(load_resource_into_memory(srcmodule, resinfo, &buffer, &size)))
878 return D3DXERR_INVALIDDATA;
879
881 usage, format, pool, filter, mipfilter, colorkey, srcinfo, palette, texture);
882}
883
886 D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo,
887 PALETTEENTRY *palette, struct IDirect3DTexture9 **texture)
888{
889 HRSRC resinfo;
890 void *buffer;
891 DWORD size;
892
893 TRACE("device %p, srcmodule %p, resource %s, width %u, height %u, miplevels %u, usage %#x, format %#x, "
894 "pool %#x, filter %#x, mipfilter %#x, colorkey 0x%08x, srcinfo %p, palette %p, texture %p.\n",
895 device, srcmodule, debugstr_w(resource), width, height, miplevels, usage, format,
896 pool, filter, mipfilter, colorkey, srcinfo, palette, texture);
897
898 if (!device || !texture)
899 return D3DERR_INVALIDCALL;
900
901 if (!(resinfo = FindResourceW(srcmodule, resource, (const WCHAR *)RT_RCDATA))
902 /* Try loading the resource as bitmap data (which is in DIB format D3DXIFF_DIB) */
903 && !(resinfo = FindResourceW(srcmodule, resource, (const WCHAR *)RT_BITMAP)))
904 return D3DXERR_INVALIDDATA;
905
906 if (FAILED(load_resource_into_memory(srcmodule, resinfo, &buffer, &size)))
907 return D3DXERR_INVALIDDATA;
908
910 usage, format, pool, filter, mipfilter, colorkey, srcinfo, palette, texture);
911}
912
913HRESULT WINAPI D3DXCreateCubeTexture(struct IDirect3DDevice9 *device, UINT size, UINT miplevels,
914 DWORD usage, D3DFORMAT format, D3DPOOL pool, struct IDirect3DCubeTexture9 **texture)
915{
916 HRESULT hr;
917
918 TRACE("(%p, %u, %u, %#x, %#x, %#x, %p)\n", device, size, miplevels, usage, format,
919 pool, texture);
920
921 if (!device || !texture)
922 return D3DERR_INVALIDCALL;
923
925
926 if (FAILED(hr))
927 {
928 TRACE("D3DXCheckCubeTextureRequirements failed\n");
929 return hr;
930 }
931
933}
934
936 const void *data, UINT datasize, struct IDirect3DCubeTexture9 **texture)
937{
938 TRACE("(%p, %p, %u, %p)\n", device, data, datasize, texture);
939
942}
943
945 UINT miplevels, DWORD usage, D3DFORMAT format, D3DPOOL pool, struct IDirect3DVolumeTexture9 **texture)
946{
947 HRESULT hr;
948
949 TRACE("(%p, %u, %u, %u, %u, %#x, %#x, %#x, %p)\n", device, width, height, depth,
950 miplevels, usage, format, pool, texture);
951
952 if (!device || !texture)
953 return D3DERR_INVALIDCALL;
954
956 &miplevels, usage, &format, pool);
957
958 if (FAILED(hr))
959 {
960 TRACE("D3DXCheckVolumeTextureRequirements failed\n");
961 return hr;
962 }
963
966}
967
969 const char *filename,
970 IDirect3DVolumeTexture9 **volume_texture)
971{
972 int len;
973 HRESULT hr;
974 void *data;
975 DWORD data_size;
977
978 TRACE("(%p, %s, %p): relay\n",
979 device, debugstr_a(filename), volume_texture);
980
981 if (!filename) return D3DERR_INVALIDCALL;
982
984 filenameW = HeapAlloc(GetProcessHeap(), 0, len * sizeof(WCHAR));
985 if (!filenameW) return E_OUTOFMEMORY;
987
988 hr = map_view_of_file(filenameW, &data, &data_size);
990 if (FAILED(hr)) return D3DXERR_INVALIDDATA;
991
994
996 return hr;
997}
998
1000 const WCHAR *filename,
1001 IDirect3DVolumeTexture9 **volume_texture)
1002{
1003 HRESULT hr;
1004 void *data;
1005 DWORD data_size;
1006
1007 TRACE("(%p, %s, %p): relay\n",
1008 device, debugstr_w(filename), volume_texture);
1009
1010 if (!filename) return D3DERR_INVALIDCALL;
1011
1012 hr = map_view_of_file(filename, &data, &data_size);
1013 if (FAILED(hr)) return D3DXERR_INVALIDDATA;
1014
1017
1019 return hr;
1020}
1021
1023 const char *filename,
1024 UINT width,
1025 UINT height,
1026 UINT depth,
1027 UINT mip_levels,
1028 DWORD usage,
1030 D3DPOOL pool,
1031 DWORD filter,
1032 DWORD mip_filter,
1034 D3DXIMAGE_INFO *src_info,
1036 IDirect3DVolumeTexture9 **volume_texture)
1037{
1038 int len;
1039 HRESULT hr;
1041 void *data;
1042 DWORD data_size;
1043
1044 TRACE("(%p, %s, %u, %u, %u, %u, %#x, %#x, %#x, %#x, %#x, %#x, %p, %p, %p): relay\n",
1045 device, debugstr_a(filename), width, height, depth, mip_levels,
1046 usage, format, pool, filter, mip_filter, color_key, src_info,
1047 palette, volume_texture);
1048
1049 if (!filename) return D3DERR_INVALIDCALL;
1050
1052 filenameW = HeapAlloc(GetProcessHeap(), 0, len * sizeof(WCHAR));
1053 if (!filenameW) return E_OUTOFMEMORY;
1055
1056 hr = map_view_of_file(filenameW, &data, &data_size);
1058 if (FAILED(hr)) return D3DXERR_INVALIDDATA;
1059
1061 mip_levels, usage, format, pool, filter, mip_filter, color_key, src_info, palette,
1062 volume_texture);
1063
1065 return hr;
1066}
1067
1069 const WCHAR *filename,
1070 UINT width,
1071 UINT height,
1072 UINT depth,
1073 UINT mip_levels,
1074 DWORD usage,
1076 D3DPOOL pool,
1077 DWORD filter,
1078 DWORD mip_filter,
1080 D3DXIMAGE_INFO *src_info,
1082 IDirect3DVolumeTexture9 **volume_texture)
1083{
1084 HRESULT hr;
1085 void *data;
1086 DWORD data_size;
1087
1088 TRACE("(%p, %s, %u, %u, %u, %u, %#x, %#x, %#x, %#x, %#x, %#x, %p, %p, %p): relay\n",
1089 device, debugstr_w(filename), width, height, depth, mip_levels,
1090 usage, format, pool, filter, mip_filter, color_key, src_info,
1091 palette, volume_texture);
1092
1093 if (!filename) return D3DERR_INVALIDCALL;
1094
1095 hr = map_view_of_file(filename, &data, &data_size);
1096 if (FAILED(hr)) return D3DXERR_INVALIDDATA;
1097
1099 mip_levels, usage, format, pool, filter, mip_filter, color_key, src_info, palette,
1100 volume_texture);
1101
1103 return hr;
1104}
1105
1107 const void *data,
1108 UINT data_size,
1109 IDirect3DVolumeTexture9 **volume_texture)
1110{
1111 TRACE("(%p, %p, %u, %p): relay\n", device, data, data_size, volume_texture);
1112
1115 0, NULL, NULL, volume_texture);
1116}
1117
1119 const void *data,
1120 UINT data_size,
1121 UINT width,
1122 UINT height,
1123 UINT depth,
1124 UINT mip_levels,
1125 DWORD usage,
1127 D3DPOOL pool,
1128 DWORD filter,
1129 DWORD mip_filter,
1133 IDirect3DVolumeTexture9 **volume_texture)
1134{
1135 HRESULT hr;
1136 D3DCAPS9 caps;
1137 D3DXIMAGE_INFO image_info;
1138 BOOL dynamic_texture;
1139 BOOL file_width = FALSE;
1140 BOOL file_height = FALSE;
1141 BOOL file_depth = FALSE;
1142 BOOL file_format = FALSE;
1143 BOOL file_mip_levels = FALSE;
1144 IDirect3DVolumeTexture9 *tex, *buftex;
1145
1146 TRACE("(%p, %p, %u, %u, %u, %u, %u, %#x, %#x, %#x, %#x, %#x, %#x, %p, %p, %p)\n",
1147 device, data, data_size, width, height, depth, mip_levels, usage, format, pool,
1148 filter, mip_filter, color_key, info, palette, volume_texture);
1149
1150 if (!device || !data || !data_size || !volume_texture)
1151 return D3DERR_INVALIDCALL;
1152
1153 hr = D3DXGetImageInfoFromFileInMemory(data, data_size, &image_info);
1154 if (FAILED(hr)) return hr;
1155
1156 if (image_info.ImageFileFormat != D3DXIFF_DDS)
1157 return D3DXERR_INVALIDDATA;
1158
1159 if (width == 0 || width == D3DX_DEFAULT_NONPOW2)
1160 width = image_info.Width;
1161 if (width == D3DX_DEFAULT)
1162 width = make_pow2(image_info.Width);
1163
1164 if (height == 0 || height == D3DX_DEFAULT_NONPOW2)
1165 height = image_info.Height;
1166 if (height == D3DX_DEFAULT)
1167 height = make_pow2(image_info.Height);
1168
1169 if (depth == 0 || depth == D3DX_DEFAULT_NONPOW2)
1170 depth = image_info.Depth;
1171 if (depth == D3DX_DEFAULT)
1172 depth = make_pow2(image_info.Depth);
1173
1175 format = image_info.Format;
1176
1177 if (width == D3DX_FROM_FILE)
1178 {
1179 file_width = TRUE;
1180 width = image_info.Width;
1181 }
1182
1183 if (height == D3DX_FROM_FILE)
1184 {
1185 file_height = TRUE;
1186 height = image_info.Height;
1187 }
1188
1189 if (depth == D3DX_FROM_FILE)
1190 {
1191 file_depth = TRUE;
1192 depth = image_info.Depth;
1193 }
1194
1195 if (format == D3DFMT_FROM_FILE)
1196 {
1197 file_format = TRUE;
1198 format = image_info.Format;
1199 }
1200
1201 if (mip_levels == D3DX_FROM_FILE)
1202 {
1203 file_mip_levels = TRUE;
1204 mip_levels = image_info.MipLevels;
1205 }
1206
1208 if (FAILED(hr)) return hr;
1209
1210 if ((file_width && width != image_info.Width)
1211 || (file_height && height != image_info.Height)
1212 || (file_depth && depth != image_info.Depth)
1213 || (file_format && format != image_info.Format)
1214 || (file_mip_levels && mip_levels != image_info.MipLevels))
1215 return D3DERR_NOTAVAILABLE;
1216
1218 if (FAILED(hr))
1219 return D3DERR_INVALIDCALL;
1220
1221 if (mip_levels > image_info.MipLevels)
1222 {
1223 FIXME("Generation of mipmaps for volume textures is not implemented yet.\n");
1224 mip_levels = image_info.MipLevels;
1225 }
1226
1227 dynamic_texture = (caps.Caps2 & D3DCAPS2_DYNAMICTEXTURES) && (usage & D3DUSAGE_DYNAMIC);
1228 if (pool == D3DPOOL_DEFAULT && !dynamic_texture)
1229 {
1231 tex = buftex;
1232 }
1233 else
1234 {
1235 hr = D3DXCreateVolumeTexture(device, width, height, depth, mip_levels, usage, format, pool, &tex);
1236 buftex = NULL;
1237 }
1238 if (FAILED(hr)) return hr;
1239
1241 if (FAILED(hr))
1242 {
1244 return hr;
1245 }
1246
1247 if (buftex)
1248 {
1249 hr = D3DXCreateVolumeTexture(device, width, height, depth, mip_levels, usage, format, pool, &tex);
1250 if (FAILED(hr))
1251 {
1253 return hr;
1254 }
1255
1256 IDirect3DDevice9_UpdateTexture(device, (IDirect3DBaseTexture9 *)buftex, (IDirect3DBaseTexture9 *)tex);
1258 }
1259
1260 if (info)
1261 *info = image_info;
1262
1263 *volume_texture = tex;
1264 return D3D_OK;
1265}
1266
1267static inline void fill_texture(const struct pixel_format_desc *format, BYTE *pos, const D3DXVECTOR4 *value)
1268{
1269 DWORD c;
1270
1271 for (c = 0; c < format->bytes_per_pixel; c++)
1272 pos[c] = 0;
1273
1274 for (c = 0; c < 4; c++)
1275 {
1276 float comp_value;
1277 DWORD i, v = 0, mask32 = format->bits[c] == 32 ? ~0U : ((1 << format->bits[c]) - 1);
1278
1279 switch (c)
1280 {
1281 case 0: /* Alpha */
1282 comp_value = value->w;
1283 break;
1284 case 1: /* Red */
1285 comp_value = value->x;
1286 break;
1287 case 2: /* Green */
1288 comp_value = value->y;
1289 break;
1290 case 3: /* Blue */
1291 comp_value = value->z;
1292 break;
1293 }
1294
1295 if (format->type == FORMAT_ARGBF16)
1297 else if (format->type == FORMAT_ARGBF)
1298 v = *(DWORD *)&comp_value;
1299 else if (format->type == FORMAT_ARGB)
1300 v = comp_value * ((1 << format->bits[c]) - 1) + 0.5f;
1301 else
1302 FIXME("Unhandled format type %#x\n", format->type);
1303
1304 for (i = 0; i < format->bits[c] + format->shift[c]; i += 8)
1305 {
1306 BYTE byte, mask;
1307
1308 if (format->shift[c] > i)
1309 {
1310 mask = mask32 << (format->shift[c] - i);
1311 byte = (v << (format->shift[c] - i)) & mask;
1312 }
1313 else
1314 {
1315 mask = mask32 >> (i - format->shift[c]);
1316 byte = (v >> (i - format->shift[c])) & mask;
1317 }
1318 pos[i / 8] |= byte;
1319 }
1320 }
1321}
1322
1323HRESULT WINAPI D3DXFillTexture(struct IDirect3DTexture9 *texture, LPD3DXFILL2D function, void *funcdata)
1324{
1325 IDirect3DSurface9 *surface, *temp_surface;
1326 DWORD miplevels;
1327 DWORD m, x, y;
1329 D3DLOCKED_RECT lock_rect;
1332 const struct pixel_format_desc *format;
1333 BYTE *data;
1334 HRESULT hr;
1335
1336 TRACE("texture %p, function %p, funcdata %p.\n", texture, function, funcdata);
1337
1338 if (!texture || !function)
1339 return D3DERR_INVALIDCALL;
1340
1342
1343 for (m = 0; m < miplevels; m++)
1344 {
1346 return hr;
1347
1348 format = get_format_info(desc.Format);
1349 if (format->type != FORMAT_ARGB && format->type != FORMAT_ARGBF16 && format->type != FORMAT_ARGBF)
1350 {
1351 FIXME("Unsupported texture format %#x.\n", desc.Format);
1352 return D3DERR_INVALIDCALL;
1353 }
1354
1356 return hr;
1357 if (FAILED(hr = lock_surface(surface, NULL, &lock_rect, &temp_surface, TRUE)))
1358 {
1360 return hr;
1361 }
1362
1363 size.x = 1.0f / desc.Width;
1364 size.y = 1.0f / desc.Height;
1365
1366 data = lock_rect.pBits;
1367
1368 for (y = 0; y < desc.Height; y++)
1369 {
1370 /* The callback function expects the coordinates of the center
1371 of the texel */
1372 coord.y = (y + 0.5f) / desc.Height;
1373
1374 for (x = 0; x < desc.Width; x++)
1375 {
1376 coord.x = (x + 0.5f) / desc.Width;
1377
1378 function(&value, &coord, &size, funcdata);
1379
1380 fill_texture(format, data + y * lock_rect.Pitch + x * format->bytes_per_pixel, &value);
1381 }
1382 }
1383 if (FAILED(hr = unlock_surface(surface, NULL, temp_surface, TRUE)))
1384 {
1386 return hr;
1387 }
1389 }
1390
1391 return D3D_OK;
1392}
1393
1394HRESULT WINAPI D3DXFillTextureTX(struct IDirect3DTexture9 *texture, ID3DXTextureShader *texture_shader)
1395{
1396 FIXME("texture %p, texture_shader %p stub.\n", texture, texture_shader);
1397 return E_NOTIMPL;
1398}
1399
1401 const void *src_data,
1402 UINT src_data_size,
1403 UINT size,
1404 UINT mip_levels,
1405 DWORD usage,
1407 D3DPOOL pool,
1408 DWORD filter,
1409 DWORD mip_filter,
1411 D3DXIMAGE_INFO *src_info,
1413 IDirect3DCubeTexture9 **cube_texture)
1414{
1415 HRESULT hr;
1416 D3DCAPS9 caps;
1417 UINT loaded_miplevels;
1418 D3DXIMAGE_INFO img_info;
1419 BOOL dynamic_texture;
1421 BOOL file_format = FALSE;
1422 BOOL file_mip_levels = FALSE;
1423 IDirect3DCubeTexture9 *tex, *buftex;
1424
1425 TRACE("(%p, %p, %u, %u, %u, %#x, %#x, %#x, %#x, %#x, %#x, %p, %p, %p)\n", device,
1426 src_data, src_data_size, size, mip_levels, usage, format, pool, filter, mip_filter,
1427 color_key, src_info, palette, cube_texture);
1428
1429 if (!device || !cube_texture || !src_data || !src_data_size)
1430 return D3DERR_INVALIDCALL;
1431
1432 hr = D3DXGetImageInfoFromFileInMemory(src_data, src_data_size, &img_info);
1433 if (FAILED(hr))
1434 return hr;
1435
1436 if (img_info.ImageFileFormat != D3DXIFF_DDS)
1437 return D3DXERR_INVALIDDATA;
1438
1439 if (img_info.Width != img_info.Height)
1440 return D3DXERR_INVALIDDATA;
1441
1442 if (size == 0 || size == D3DX_DEFAULT_NONPOW2)
1443 size = img_info.Width;
1444 if (size == D3DX_DEFAULT)
1445 size = make_pow2(img_info.Width);
1446
1448 format = img_info.Format;
1449
1450 if (size == D3DX_FROM_FILE)
1451 {
1452 file_size = TRUE;
1453 size = img_info.Width;
1454 }
1455
1456 if (format == D3DFMT_FROM_FILE)
1457 {
1458 file_format = TRUE;
1459 format = img_info.Format;
1460 }
1461
1462 if (mip_levels == D3DX_FROM_FILE)
1463 {
1464 file_mip_levels = TRUE;
1465 mip_levels = img_info.MipLevels;
1466 }
1467
1469 if (FAILED(hr))
1470 return hr;
1471
1472 if ((file_size && size != img_info.Width)
1473 || (file_format && format != img_info.Format)
1474 || (file_mip_levels && mip_levels != img_info.MipLevels))
1475 return D3DERR_NOTAVAILABLE;
1476
1478 if (FAILED(hr))
1479 return D3DERR_INVALIDCALL;
1480
1481 dynamic_texture = (caps.Caps2 & D3DCAPS2_DYNAMICTEXTURES) && (usage & D3DUSAGE_DYNAMIC);
1482 if (pool == D3DPOOL_DEFAULT && !dynamic_texture)
1483 {
1484 hr = D3DXCreateCubeTexture(device, size, mip_levels, 0, format, D3DPOOL_SYSTEMMEM, &buftex);
1485 tex = buftex;
1486 }
1487 else
1488 {
1489 hr = D3DXCreateCubeTexture(device, size, mip_levels, usage, format, pool, &tex);
1490 buftex = NULL;
1491 }
1492 if (FAILED(hr))
1493 return hr;
1494
1495 hr = load_cube_texture_from_dds(tex, src_data, palette, filter, color_key, &img_info);
1496 if (FAILED(hr))
1497 {
1499 return hr;
1500 }
1501
1502 loaded_miplevels = min(IDirect3DCubeTexture9_GetLevelCount(tex), img_info.MipLevels);
1503 hr = D3DXFilterTexture((IDirect3DBaseTexture9*) tex, palette, loaded_miplevels - 1, mip_filter);
1504 if (FAILED(hr))
1505 {
1507 return hr;
1508 }
1509
1510 if (buftex)
1511 {
1512 hr = D3DXCreateCubeTexture(device, size, mip_levels, usage, format, pool, &tex);
1513 if (FAILED(hr))
1514 {
1516 return hr;
1517 }
1518
1519 IDirect3DDevice9_UpdateTexture(device, (IDirect3DBaseTexture9 *)buftex, (IDirect3DBaseTexture9 *)tex);
1521 }
1522
1523 if (src_info)
1524 *src_info = img_info;
1525
1526 *cube_texture = tex;
1527 return D3D_OK;
1528}
1529
1530
1532 const char *src_filename,
1533 IDirect3DCubeTexture9 **cube_texture)
1534{
1535 int len;
1536 HRESULT hr;
1537 WCHAR *filename;
1538 void *data;
1539 DWORD data_size;
1540
1541 TRACE("(%p, %s, %p): relay\n", device, wine_dbgstr_a(src_filename), cube_texture);
1542
1543 if (!src_filename) return D3DERR_INVALIDCALL;
1544
1545 len = MultiByteToWideChar(CP_ACP, 0, src_filename, -1, NULL, 0);
1546 filename = HeapAlloc(GetProcessHeap(), 0, len * sizeof(WCHAR));
1547 if (!filename) return E_OUTOFMEMORY;
1548 MultiByteToWideChar(CP_ACP, 0, src_filename, -1, filename, len);
1549
1550 hr = map_view_of_file(filename, &data, &data_size);
1551 if (FAILED(hr))
1552 {
1554 return D3DXERR_INVALIDDATA;
1555 }
1556
1559
1562 return hr;
1563}
1564
1566 const WCHAR *src_filename,
1567 IDirect3DCubeTexture9 **cube_texture)
1568{
1569 HRESULT hr;
1570 void *data;
1571 DWORD data_size;
1572
1573 TRACE("(%p, %s, %p): relay\n", device, wine_dbgstr_w(src_filename), cube_texture);
1574
1575 hr = map_view_of_file(src_filename, &data, &data_size);
1576 if (FAILED(hr)) return D3DXERR_INVALIDDATA;
1577
1580
1582 return hr;
1583}
1584
1586 const char *src_filename,
1587 UINT size,
1588 UINT mip_levels,
1589 DWORD usage,
1591 D3DPOOL pool,
1592 DWORD filter,
1593 DWORD mip_filter,
1595 D3DXIMAGE_INFO *image_info,
1597 IDirect3DCubeTexture9 **cube_texture)
1598{
1599 int len;
1600 HRESULT hr;
1601 WCHAR *filename;
1602 void *data;
1603 DWORD data_size;
1604
1605 TRACE("(%p, %s, %u, %u, %#x, %#x, %#x, %#x, %#x, %#x, %p, %p, %p): relay\n",
1606 device, wine_dbgstr_a(src_filename), size, mip_levels, usage, format,
1607 pool, filter, mip_filter, color_key, image_info, palette, cube_texture);
1608
1609 if (!src_filename) return D3DERR_INVALIDCALL;
1610
1611 len = MultiByteToWideChar(CP_ACP, 0, src_filename, -1, NULL, 0);
1612 filename = HeapAlloc(GetProcessHeap(), 0, len * sizeof(WCHAR));
1613 if (!filename) return E_OUTOFMEMORY;
1614 MultiByteToWideChar(CP_ACP, 0, src_filename, -1, filename, len);
1615
1616 hr = map_view_of_file(filename, &data, &data_size);
1617 if (FAILED(hr))
1618 {
1620 return D3DXERR_INVALIDDATA;
1621 }
1622
1623 hr = D3DXCreateCubeTextureFromFileInMemoryEx(device, data, data_size, size, mip_levels,
1624 usage, format, pool, filter, mip_filter, color_key, image_info, palette, cube_texture);
1625
1628 return hr;
1629}
1630
1632 const WCHAR *src_filename,
1633 UINT size,
1634 UINT mip_levels,
1635 DWORD usage,
1637 D3DPOOL pool,
1638 DWORD filter,
1639 DWORD mip_filter,
1641 D3DXIMAGE_INFO *image_info,
1643 IDirect3DCubeTexture9 **cube_texture)
1644{
1645 HRESULT hr;
1646 void *data;
1647 DWORD data_size;
1648
1649 TRACE("(%p, %s, %u, %u, %#x, %#x, %#x, %#x, %#x, %#x, %p, %p, %p): relay\n",
1650 device, wine_dbgstr_w(src_filename), size, mip_levels, usage, format,
1651 pool, filter, mip_filter, color_key, image_info, palette, cube_texture);
1652
1653 hr = map_view_of_file(src_filename, &data, &data_size);
1654 if (FAILED(hr)) return D3DXERR_INVALIDDATA;
1655
1656 hr = D3DXCreateCubeTextureFromFileInMemoryEx(device, data, data_size, size, mip_levels,
1657 usage, format, pool, filter, mip_filter, color_key, image_info, palette, cube_texture);
1658
1660 return hr;
1661}
1662
1664{
1669 ZERO = 4,
1670 ONE = 5
1672
1673static float get_cube_coord(enum cube_coord coord, unsigned int x, unsigned int y, unsigned int size)
1674{
1675 switch (coord)
1676 {
1677 case XCOORD:
1678 return x + 0.5f;
1679 case XCOORDINV:
1680 return size - x - 0.5f;
1681 case YCOORD:
1682 return y + 0.5f;
1683 case YCOORDINV:
1684 return size - y - 0.5f;
1685 case ZERO:
1686 return 0.0f;
1687 case ONE:
1688 return size;
1689 default:
1690 ERR("Unexpected coordinate value\n");
1691 return 0.0f;
1692 }
1693}
1694
1695HRESULT WINAPI D3DXFillCubeTexture(struct IDirect3DCubeTexture9 *texture, LPD3DXFILL3D function, void *funcdata)
1696{
1697 DWORD miplevels;
1698 DWORD m, x, y, f;
1700 D3DLOCKED_RECT lock_rect;
1703 const struct pixel_format_desc *format;
1704 BYTE *data;
1705 static const enum cube_coord coordmap[6][3] =
1706 {
1708 {ZERO, YCOORDINV, XCOORD},
1709 {XCOORD, ONE, YCOORD},
1710 {XCOORD, ZERO, YCOORDINV},
1711 {XCOORD, YCOORDINV, ONE},
1713 };
1714
1715 if (texture == NULL || function == NULL)
1716 return D3DERR_INVALIDCALL;
1717
1719
1720 for (m = 0; m < miplevels; m++)
1721 {
1723 return D3DERR_INVALIDCALL;
1724
1725 format = get_format_info(desc.Format);
1726 if (format->type != FORMAT_ARGB && format->type != FORMAT_ARGBF16 && format->type != FORMAT_ARGBF)
1727 {
1728 FIXME("Unsupported texture format %#x\n", desc.Format);
1729 return D3DERR_INVALIDCALL;
1730 }
1731
1732 for (f = 0; f < 6; f++)
1733 {
1735 return D3DERR_INVALIDCALL;
1736
1737 size.x = (f == 0) || (f == 1) ? 0.0f : 2.0f / desc.Width;
1738 size.y = (f == 2) || (f == 3) ? 0.0f : 2.0f / desc.Width;
1739 size.z = (f == 4) || (f == 5) ? 0.0f : 2.0f / desc.Width;
1740
1741 data = lock_rect.pBits;
1742
1743 for (y = 0; y < desc.Height; y++)
1744 {
1745 for (x = 0; x < desc.Width; x++)
1746 {
1747 coord.x = get_cube_coord(coordmap[f][0], x, y, desc.Width) / desc.Width * 2.0f - 1.0f;
1748 coord.y = get_cube_coord(coordmap[f][1], x, y, desc.Width) / desc.Width * 2.0f - 1.0f;
1749 coord.z = get_cube_coord(coordmap[f][2], x, y, desc.Width) / desc.Width * 2.0f - 1.0f;
1750
1751 function(&value, &coord, &size, funcdata);
1752
1753 fill_texture(format, data + y * lock_rect.Pitch + x * format->bytes_per_pixel, &value);
1754 }
1755 }
1757 }
1758 }
1759
1760 return D3D_OK;
1761}
1762
1763HRESULT WINAPI D3DXFillCubeTextureTX(struct IDirect3DCubeTexture9 *texture, ID3DXTextureShader *texture_shader)
1764{
1765 FIXME("texture %p, texture_shader %p stub.\n", texture, texture_shader);
1766 return E_NOTIMPL;
1767}
1768
1769HRESULT WINAPI D3DXFillVolumeTexture(struct IDirect3DVolumeTexture9 *texture, LPD3DXFILL3D function, void *funcdata)
1770{
1771 DWORD miplevels;
1772 DWORD m, x, y, z;
1774 D3DLOCKED_BOX lock_box;
1777 const struct pixel_format_desc *format;
1778 BYTE *data;
1779
1780 if (texture == NULL || function == NULL)
1781 return D3DERR_INVALIDCALL;
1782
1784
1785 for (m = 0; m < miplevels; m++)
1786 {
1788 return D3DERR_INVALIDCALL;
1789
1790 format = get_format_info(desc.Format);
1791 if (format->type != FORMAT_ARGB && format->type != FORMAT_ARGBF16 && format->type != FORMAT_ARGBF)
1792 {
1793 FIXME("Unsupported texture format %#x\n", desc.Format);
1794 return D3DERR_INVALIDCALL;
1795 }
1796
1798 return D3DERR_INVALIDCALL;
1799
1800 size.x = 1.0f / desc.Width;
1801 size.y = 1.0f / desc.Height;
1802 size.z = 1.0f / desc.Depth;
1803
1804 data = lock_box.pBits;
1805
1806 for (z = 0; z < desc.Depth; z++)
1807 {
1808 /* The callback function expects the coordinates of the center
1809 of the texel */
1810 coord.z = (z + 0.5f) / desc.Depth;
1811
1812 for (y = 0; y < desc.Height; y++)
1813 {
1814 coord.y = (y + 0.5f) / desc.Height;
1815
1816 for (x = 0; x < desc.Width; x++)
1817 {
1818 coord.x = (x + 0.5f) / desc.Width;
1819
1820 function(&value, &coord, &size, funcdata);
1821
1822 fill_texture(format, data + z * lock_box.SlicePitch + y * lock_box.RowPitch
1823 + x * format->bytes_per_pixel, &value);
1824 }
1825 }
1826 }
1828 }
1829
1830 return D3D_OK;
1831}
1832
1833HRESULT WINAPI D3DXFillVolumeTextureTX(struct IDirect3DVolumeTexture9 *texture, ID3DXTextureShader *texture_shader)
1834{
1835 FIXME("texture %p, texture_shader %p stub.\n", texture, texture_shader);
1836 return E_NOTIMPL;
1837}
1838
1839HRESULT WINAPI D3DXSaveTextureToFileA(const char *dst_filename, D3DXIMAGE_FILEFORMAT file_format,
1840 IDirect3DBaseTexture9 *src_texture, const PALETTEENTRY *src_palette)
1841{
1842 int len;
1843 WCHAR *filename;
1844 HRESULT hr;
1846
1847 TRACE("(%s, %#x, %p, %p): relay\n",
1848 wine_dbgstr_a(dst_filename), file_format, src_texture, src_palette);
1849
1850 if (!dst_filename) return D3DERR_INVALIDCALL;
1851
1852 len = MultiByteToWideChar(CP_ACP, 0, dst_filename, -1, NULL, 0);
1853 filename = HeapAlloc(GetProcessHeap(), 0, len * sizeof(WCHAR));
1854 if (!filename) return E_OUTOFMEMORY;
1855 MultiByteToWideChar(CP_ACP, 0, dst_filename, -1, filename, len);
1856
1857 hr = D3DXSaveTextureToFileInMemory(&buffer, file_format, src_texture, src_palette);
1858 if (SUCCEEDED(hr))
1859 {
1862 }
1863
1865 return hr;
1866}
1867
1869 IDirect3DBaseTexture9 *src_texture, const PALETTEENTRY *src_palette)
1870{
1871 HRESULT hr;
1873
1874 TRACE("(%s, %#x, %p, %p): relay\n",
1875 wine_dbgstr_w(dst_filename), file_format, src_texture, src_palette);
1876
1877 if (!dst_filename) return D3DERR_INVALIDCALL;
1878
1879 hr = D3DXSaveTextureToFileInMemory(&buffer, file_format, src_texture, src_palette);
1880 if (SUCCEEDED(hr))
1881 {
1882 hr = write_buffer_to_file(dst_filename, buffer);
1884 }
1885
1886 return hr;
1887}
1888
1890 IDirect3DBaseTexture9 *src_texture, const PALETTEENTRY *src_palette)
1891{
1892 HRESULT hr;
1894 IDirect3DSurface9 *surface;
1895
1896 TRACE("(%p, %#x, %p, %p)\n",
1897 dst_buffer, file_format, src_texture, src_palette);
1898
1899 if (!dst_buffer || !src_texture) return D3DERR_INVALIDCALL;
1900
1901 if (file_format == D3DXIFF_DDS)
1902 return save_dds_texture_to_memory(dst_buffer, src_texture, src_palette);
1903
1904 type = IDirect3DBaseTexture9_GetType(src_texture);
1905 switch (type)
1906 {
1907 case D3DRTYPE_TEXTURE:
1909 hr = get_surface(type, src_texture, D3DCUBEMAP_FACE_POSITIVE_X, 0, &surface);
1910 break;
1912 FIXME("Volume textures aren't supported yet\n");
1913 return E_NOTIMPL;
1914 default:
1915 return D3DERR_INVALIDCALL;
1916 }
1917
1918 if (SUCCEEDED(hr))
1919 {
1920 hr = D3DXSaveSurfaceToFileInMemory(dst_buffer, file_format, surface, src_palette, NULL);
1922 }
1923
1924 return hr;
1925}
1926
1927HRESULT WINAPI D3DXComputeNormalMap(IDirect3DTexture9 *texture, IDirect3DTexture9 *src_texture,
1928 const PALETTEENTRY *src_palette, DWORD flags, DWORD channel, float amplitude)
1929{
1930 FIXME("texture %p, src_texture %p, src_palette %p, flags %#x, channel %u, amplitude %.8e stub.\n",
1931 texture, src_texture, src_palette, flags, channel, amplitude);
1932
1933 return D3D_OK;
1934}
#define WINE_DEFAULT_DEBUG_CHANNEL(t)
Definition: precomp.h:23
#define ARRAY_SIZE(A)
Definition: main.h:20
#define U(x)
Definition: wordpad.c:45
#define FIXME(fmt,...)
Definition: precomp.h:53
#define WARN(fmt,...)
Definition: precomp.h:61
#define ERR(fmt,...)
Definition: precomp.h:57
#define D3DXERR_INVALIDDATA
Definition: compiler.c:30
#define D3DPTEXTURECAPS_CUBEMAP_POW2
Definition: d3d8caps.h:126
#define D3DPTEXTURECAPS_SQUAREONLY
Definition: d3d8caps.h:116
#define D3DPTEXTURECAPS_VOLUMEMAP
Definition: d3d8caps.h:122
#define D3DPTEXTURECAPS_VOLUMEMAP_POW2
Definition: d3d8caps.h:127
#define D3DPTEXTURECAPS_CUBEMAP
Definition: d3d8caps.h:121
#define D3DCAPS2_DYNAMICTEXTURES
Definition: d3d8caps.h:25
#define D3DPTEXTURECAPS_MIPCUBEMAP
Definition: d3d8caps.h:125
#define D3DPTEXTURECAPS_POW2
Definition: d3d8caps.h:114
#define D3DPTEXTURECAPS_MIPVOLUMEMAP
Definition: d3d8caps.h:124
#define D3DUSAGE_NPATCHES
Definition: d3d8types.h:98
enum _D3DRESOURCETYPE D3DRESOURCETYPE
#define D3DLOCK_DISCARD
Definition: d3d8types.h:72
#define D3DUSAGE_POINTS
Definition: d3d8types.h:96
#define D3DUSAGE_DONOTCLIP
Definition: d3d8types.h:95
@ D3DFMT_DXT5
Definition: d3d8types.h:638
@ D3DFMT_A1R5G5B5
Definition: d3d8types.h:608
@ D3DFMT_X1R5G5B5
Definition: d3d8types.h:607
@ D3DFMT_DXT2
Definition: d3d8types.h:635
@ D3DFMT_A8L8
Definition: d3d8types.h:621
@ D3DFMT_A8R8G8B8
Definition: d3d8types.h:604
@ D3DFMT_DXT1
Definition: d3d8types.h:634
@ D3DFMT_X4R4G4B4
Definition: d3d8types.h:613
@ D3DFMT_DXT4
Definition: d3d8types.h:637
@ D3DFMT_A4R4G4B4
Definition: d3d8types.h:609
@ D3DFMT_UNKNOWN
Definition: d3d8types.h:601
@ D3DFMT_DXT3
Definition: d3d8types.h:636
@ D3DFMT_X8R8G8B8
Definition: d3d8types.h:605
@ D3DFMT_L8
Definition: d3d8types.h:620
@ D3DFMT_A4L4
Definition: d3d8types.h:622
#define D3DUSAGE_DYNAMIC
Definition: d3d8types.h:99
#define D3DUSAGE_WRITEONLY
Definition: d3d8types.h:93
@ D3DRTYPE_TEXTURE
Definition: d3d8types.h:812
@ D3DRTYPE_VOLUMETEXTURE
Definition: d3d8types.h:813
@ D3DRTYPE_CUBETEXTURE
Definition: d3d8types.h:814
enum _D3DPOOL D3DPOOL
@ D3DCUBEMAP_FACE_POSITIVE_X
Definition: d3d8types.h:550
@ D3DPOOL_SCRATCH
Definition: d3d8types.h:712
@ D3DPOOL_DEFAULT
Definition: d3d8types.h:709
@ D3DPOOL_SYSTEMMEM
Definition: d3d8types.h:711
@ D3DPOOL_MANAGED
Definition: d3d8types.h:710
enum _D3DFORMAT D3DFORMAT
#define D3DUSAGE_RTPATCHES
Definition: d3d8types.h:97
#define IDirect3DTexture9_GetLevelDesc(p, a, b)
Definition: d3d9.h:1032
#define IDirect3DCubeTexture9_UnlockRect(p, a, b)
Definition: d3d9.h:940
#define IDirect3DVolumeTexture9_GetLevelDesc(p, a, b)
Definition: d3d9.h:1127
#define IDirect3DTexture9_GetSurfaceLevel(p, a, b)
Definition: d3d9.h:1033
#define IDirect3DVolumeTexture9_Release(p)
Definition: d3d9.h:1109
#define IDirect3DDevice9_GetDirect3D(p, a)
Definition: d3d9.h:1513
#define IDirect3DTexture9_GetLevelCount(p)
Definition: d3d9.h:1027
#define IDirect3DDevice9_CreateTexture(p, a, b, c, d, e, f, g, h)
Definition: d3d9.h:1530
#define IDirect3DDevice9_GetCreationParameters(p, a)
Definition: d3d9.h:1516
#define IDirect3DCubeTexture9_Release(p)
Definition: d3d9.h:919
#define IDirect3DCubeTexture9_LockRect(p, a, b, c, d, e)
Definition: d3d9.h:939
#define IDirect3DDevice9_GetDeviceCaps(p, a)
Definition: d3d9.h:1514
#define IDirect3DVolumeTexture9_GetLevelCount(p)
Definition: d3d9.h:1122
#define IDirect3DCubeTexture9_GetLevelCount(p)
Definition: d3d9.h:932
#define IDirect3DVolume9_Release(p)
Definition: d3d9.h:383
#define IDirect3DBaseTexture9_GetLevelCount(p)
Definition: d3d9.h:848
#define IDirect3DCubeTexture9_GetLevelDesc(p, a, b)
Definition: d3d9.h:937
#define IDirect3DDevice9_CreateCubeTexture(p, a, b, c, d, e, f, g)
Definition: d3d9.h:1532
#define IDirect3DDevice9_CreateVolumeTexture(p, a, b, c, d, e, f, g, h, i)
Definition: d3d9.h:1531
#define IDirect3DVolumeTexture9_GetVolumeLevel(p, a, b)
Definition: d3d9.h:1128
#define IDirect3D9_Release(p)
Definition: d3d9.h:220
#define IDirect3DVolumeTexture9_LockBox(p, a, b, c, d)
Definition: d3d9.h:1129
#define IDirect3D9_CheckDeviceFormat(p, a, b, c, d, e, f)
Definition: d3d9.h:229
#define IDirect3DSurface9_Release(p)
Definition: d3d9.h:622
#define IDirect3DVolumeTexture9_UnlockBox(p, a)
Definition: d3d9.h:1130
#define IDirect3DCubeTexture9_GetCubeMapSurface(p, a, b, c)
Definition: d3d9.h:938
#define IDirect3DTexture9_Release(p)
Definition: d3d9.h:1014
#define IDirect3DDevice9_GetDisplayMode(p, a, b)
Definition: d3d9.h:1515
#define IDirect3DBaseTexture9_GetType(p)
Definition: d3d9.h:844
#define IDirect3DDevice9_UpdateTexture(p, a, b)
Definition: d3d9.h:1538
@ D3DFMT_X8B8G8R8
Definition: d3d9types.h:777
@ D3DFMT_A8B8G8R8
Definition: d3d9types.h:776
@ D3DFMT_A16B16G16R16
Definition: d3d9types.h:780
@ D3DFMT_L16
Definition: d3d9types.h:815
#define D3DUSAGE_AUTOGENMIPMAP
Definition: d3d9types.h:113
#define D3D_OK
Definition: d3d.h:106
static SIZE_T datasize
Definition: asm.c:30
#define D3DERR_INVALIDCALL
struct ID3DXBuffer ID3DXBuffer
Definition: d3dx8core.h:51
#define D3DX_DEFAULT
Definition: d3dx9.h:24
#define D3DX_DEFAULT_NONPOW2
Definition: d3dx9.h:25
#define D3DX_FROM_FILE
Definition: d3dx9.h:27
#define D3DFMT_FROM_FILE
Definition: d3dx9.h:28
HRESULT lock_surface(IDirect3DSurface9 *surface, const RECT *surface_rect, D3DLOCKED_RECT *lock, IDirect3DSurface9 **temp_surface, BOOL write) DECLSPEC_HIDDEN
Definition: surface.c:209
const struct pixel_format_desc * get_format_info_idx(int idx) DECLSPEC_HIDDEN
Definition: util.c:226
HRESULT unlock_surface(IDirect3DSurface9 *surface, const RECT *surface_rect, IDirect3DSurface9 *temp_surface, BOOL update) DECLSPEC_HIDDEN
Definition: surface.c:267
HRESULT map_view_of_file(const WCHAR *filename, void **buffer, DWORD *length) DECLSPEC_HIDDEN
Definition: util.c:120
HRESULT save_dds_texture_to_memory(ID3DXBuffer **dst_buffer, IDirect3DBaseTexture9 *src_texture, const PALETTEENTRY *src_palette) DECLSPEC_HIDDEN
Definition: surface.c:672
unsigned short float_32_to_16(const float in) DECLSPEC_HIDDEN
Definition: math.c:2102
const struct pixel_format_desc * get_format_info(D3DFORMAT format) DECLSPEC_HIDDEN
Definition: util.c:217
HRESULT load_resource_into_memory(HMODULE module, HRSRC resinfo, void **buffer, DWORD *length) DECLSPEC_HIDDEN
Definition: util.c:170
HRESULT write_buffer_to_file(const WCHAR *filename, ID3DXBuffer *buffer) DECLSPEC_HIDDEN
Definition: util.c:186
@ FORMAT_ARGBF16
Definition: d3dx9_private.h:51
@ FORMAT_ARGB
Definition: d3dx9_private.h:50
@ FORMAT_ARGBF
Definition: d3dx9_private.h:52
HRESULT load_cube_texture_from_dds(IDirect3DCubeTexture9 *cube_texture, const void *src_data, const PALETTEENTRY *palette, DWORD filter, D3DCOLOR color_key, const D3DXIMAGE_INFO *src_info) DECLSPEC_HIDDEN
HRESULT load_volume_texture_from_dds(IDirect3DVolumeTexture9 *volume_texture, const void *src_data, const PALETTEENTRY *palette, DWORD filter, DWORD color_key, const D3DXIMAGE_INFO *src_info) DECLSPEC_HIDDEN
Definition: surface.c:847
static uint32_t make_pow2(uint32_t num)
HRESULT load_texture_from_dds(IDirect3DTexture9 *texture, const void *src_data, const PALETTEENTRY *palette, DWORD filter, D3DCOLOR color_key, const D3DXIMAGE_INFO *src_info, unsigned int skip_levels, unsigned int *loaded_miplevels) DECLSPEC_HIDDEN
Definition: surface.c:737
#define ID3DXBuffer_Release(p)
Definition: d3dx9core.h:83
#define D3DX_FILTER_BOX
Definition: d3dx9tex.h:31
#define D3DX_FILTER_DITHER
Definition: d3dx9tex.h:36
void(WINAPI * LPD3DXFILL3D)(D3DXVECTOR4 *out, const D3DXVECTOR3 *texcoord, const D3DXVECTOR3 *texelsize, void *data)
Definition: d3dx9tex.h:93
enum _D3DXIMAGE_FILEFORMAT D3DXIMAGE_FILEFORMAT
@ D3DXIFF_DDS
Definition: d3dx9tex.h:68
#define D3DX_SKIP_DDS_MIP_LEVELS_SHIFT
Definition: d3dx9tex.h:43
void(WINAPI * LPD3DXFILL2D)(D3DXVECTOR4 *out, const D3DXVECTOR2 *texcoord, const D3DXVECTOR2 *texelsize, void *data)
Definition: d3dx9tex.h:91
#define E_OUTOFMEMORY
Definition: ddrawi.h:100
#define E_NOTIMPL
Definition: ddrawi.h:99
#define NULL
Definition: types.h:112
#define TRUE
Definition: types.h:120
#define FALSE
Definition: types.h:117
HRESULT WINAPI D3DXGetImageInfoFromFileInMemory(const void *data, UINT datasize, D3DXIMAGE_INFO *info)
Definition: surface.c:985
HRESULT WINAPI D3DXSaveSurfaceToFileInMemory(ID3DXBuffer **dst_buffer, D3DXIMAGE_FILEFORMAT file_format, IDirect3DSurface9 *src_surface, const PALETTEENTRY *src_palette, const RECT *src_rect)
Definition: surface.c:2414
HRESULT WINAPI D3DXLoadSurfaceFromSurface(IDirect3DSurface9 *dst_surface, const PALETTEENTRY *dst_palette, const RECT *dst_rect, IDirect3DSurface9 *src_surface, const PALETTEENTRY *src_palette, const RECT *src_rect, DWORD filter, D3DCOLOR color_key)
Definition: surface.c:2233
HRESULT WINAPI D3DXLoadSurfaceFromFileInMemory(IDirect3DSurface9 *pDestSurface, const PALETTEENTRY *pDestPalette, const RECT *pDestRect, const void *pSrcData, UINT SrcDataSize, const RECT *pSrcRect, DWORD dwFilter, D3DCOLOR Colorkey, D3DXIMAGE_INFO *pSrcInfo)
Definition: surface.c:1245
HRESULT WINAPI D3DXCreateVolumeTextureFromFileW(IDirect3DDevice9 *device, const WCHAR *filename, IDirect3DVolumeTexture9 **volume_texture)
Definition: texture.c:999
HRESULT WINAPI D3DXFillCubeTextureTX(struct IDirect3DCubeTexture9 *texture, ID3DXTextureShader *texture_shader)
Definition: texture.c:1763
HRESULT WINAPI D3DXFillTextureTX(struct IDirect3DTexture9 *texture, ID3DXTextureShader *texture_shader)
Definition: texture.c:1394
static float get_cube_coord(enum cube_coord coord, unsigned int x, unsigned int y, unsigned int size)
Definition: texture.c:1673
HRESULT WINAPI D3DXCreateTextureFromResourceA(struct IDirect3DDevice9 *device, HMODULE srcmodule, const char *resource, struct IDirect3DTexture9 **texture)
Definition: texture.c:837
HRESULT WINAPI D3DXCreateTextureFromResourceW(struct IDirect3DDevice9 *device, HMODULE srcmodule, const WCHAR *resource, struct IDirect3DTexture9 **texture)
Definition: texture.c:846
HRESULT WINAPI D3DXCreateVolumeTextureFromFileExA(IDirect3DDevice9 *device, const char *filename, UINT width, UINT height, UINT depth, UINT mip_levels, DWORD usage, D3DFORMAT format, D3DPOOL pool, DWORD filter, DWORD mip_filter, D3DCOLOR color_key, D3DXIMAGE_INFO *src_info, PALETTEENTRY *palette, IDirect3DVolumeTexture9 **volume_texture)
Definition: texture.c:1022
HRESULT WINAPI D3DXCreateCubeTexture(struct IDirect3DDevice9 *device, UINT size, UINT miplevels, DWORD usage, D3DFORMAT format, D3DPOOL pool, struct IDirect3DCubeTexture9 **texture)
Definition: texture.c:913
HRESULT WINAPI D3DXCheckCubeTextureRequirements(struct IDirect3DDevice9 *device, UINT *size, UINT *miplevels, DWORD usage, D3DFORMAT *format, D3DPOOL pool)
Definition: texture.c:421
HRESULT WINAPI D3DXCreateCubeTextureFromFileInMemoryEx(IDirect3DDevice9 *device, const void *src_data, UINT src_data_size, UINT size, UINT mip_levels, DWORD usage, D3DFORMAT format, D3DPOOL pool, DWORD filter, DWORD mip_filter, D3DCOLOR color_key, D3DXIMAGE_INFO *src_info, PALETTEENTRY *palette, IDirect3DCubeTexture9 **cube_texture)
Definition: texture.c:1400
HRESULT WINAPI D3DXComputeNormalMap(IDirect3DTexture9 *texture, IDirect3DTexture9 *src_texture, const PALETTEENTRY *src_palette, DWORD flags, DWORD channel, float amplitude)
Definition: texture.c:1927
HRESULT WINAPI D3DXCreateCubeTextureFromFileExW(IDirect3DDevice9 *device, const WCHAR *src_filename, UINT size, UINT mip_levels, DWORD usage, D3DFORMAT format, D3DPOOL pool, DWORD filter, DWORD mip_filter, D3DCOLOR color_key, D3DXIMAGE_INFO *image_info, PALETTEENTRY *palette, IDirect3DCubeTexture9 **cube_texture)
Definition: texture.c:1631
HRESULT WINAPI D3DXSaveTextureToFileA(const char *dst_filename, D3DXIMAGE_FILEFORMAT file_format, IDirect3DBaseTexture9 *src_texture, const PALETTEENTRY *src_palette)
Definition: texture.c:1839
static void fill_texture(const struct pixel_format_desc *format, BYTE *pos, const D3DXVECTOR4 *value)
Definition: texture.c:1267
HRESULT WINAPI D3DXCreateTextureFromResourceExW(struct IDirect3DDevice9 *device, HMODULE srcmodule, const WCHAR *resource, UINT width, UINT height, UINT miplevels, DWORD usage, D3DFORMAT format, D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo, PALETTEENTRY *palette, struct IDirect3DTexture9 **texture)
Definition: texture.c:884
HRESULT WINAPI D3DXFillTexture(struct IDirect3DTexture9 *texture, LPD3DXFILL2D function, void *funcdata)
Definition: texture.c:1323
HRESULT WINAPI D3DXCreateCubeTextureFromFileExA(IDirect3DDevice9 *device, const char *src_filename, UINT size, UINT mip_levels, DWORD usage, D3DFORMAT format, D3DPOOL pool, DWORD filter, DWORD mip_filter, D3DCOLOR color_key, D3DXIMAGE_INFO *image_info, PALETTEENTRY *palette, IDirect3DCubeTexture9 **cube_texture)
Definition: texture.c:1585
HRESULT WINAPI D3DXSaveTextureToFileW(const WCHAR *dst_filename, D3DXIMAGE_FILEFORMAT file_format, IDirect3DBaseTexture9 *src_texture, const PALETTEENTRY *src_palette)
Definition: texture.c:1868
HRESULT WINAPI D3DXCreateVolumeTexture(struct IDirect3DDevice9 *device, UINT width, UINT height, UINT depth, UINT miplevels, DWORD usage, D3DFORMAT format, D3DPOOL pool, struct IDirect3DVolumeTexture9 **texture)
Definition: texture.c:944
HRESULT WINAPI D3DXSaveTextureToFileInMemory(ID3DXBuffer **dst_buffer, D3DXIMAGE_FILEFORMAT file_format, IDirect3DBaseTexture9 *src_texture, const PALETTEENTRY *src_palette)
Definition: texture.c:1889
static HRESULT get_surface(D3DRESOURCETYPE type, struct IDirect3DBaseTexture9 *tex, int face, UINT level, struct IDirect3DSurface9 **surf)
Definition: texture.c:37
HRESULT WINAPI D3DXCreateVolumeTextureFromFileInMemory(IDirect3DDevice9 *device, const void *data, UINT data_size, IDirect3DVolumeTexture9 **volume_texture)
Definition: texture.c:1106
cube_coord
Definition: texture.c:1664
@ XCOORDINV
Definition: texture.c:1666
@ ONE
Definition: texture.c:1670
@ YCOORDINV
Definition: texture.c:1668
@ XCOORD
Definition: texture.c:1665
@ ZERO
Definition: texture.c:1669
@ YCOORD
Definition: texture.c:1667
HRESULT WINAPI D3DXFillVolumeTextureTX(struct IDirect3DVolumeTexture9 *texture, ID3DXTextureShader *texture_shader)
Definition: texture.c:1833
HRESULT WINAPI D3DXCreateVolumeTextureFromFileExW(IDirect3DDevice9 *device, const WCHAR *filename, UINT width, UINT height, UINT depth, UINT mip_levels, DWORD usage, D3DFORMAT format, D3DPOOL pool, DWORD filter, DWORD mip_filter, D3DCOLOR color_key, D3DXIMAGE_INFO *src_info, PALETTEENTRY *palette, IDirect3DVolumeTexture9 **volume_texture)
Definition: texture.c:1068
HRESULT WINAPI D3DXCreateTextureFromFileExA(struct IDirect3DDevice9 *device, const char *srcfile, UINT width, UINT height, UINT miplevels, DWORD usage, D3DFORMAT format, D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo, PALETTEENTRY *palette, struct IDirect3DTexture9 **texture)
Definition: texture.c:789
static D3DFORMAT get_alpha_replacement_format(D3DFORMAT format)
Definition: texture.c:545
HRESULT WINAPI D3DXCreateTexture(struct IDirect3DDevice9 *device, UINT width, UINT height, UINT miplevels, DWORD usage, D3DFORMAT format, D3DPOOL pool, struct IDirect3DTexture9 **texture)
Definition: texture.c:528
HRESULT WINAPI D3DXCreateTextureFromFileInMemoryEx(struct IDirect3DDevice9 *device, const void *srcdata, UINT srcdatasize, UINT width, UINT height, UINT miplevels, DWORD usage, D3DFORMAT format, D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo, PALETTEENTRY *palette, struct IDirect3DTexture9 **texture)
Definition: texture.c:568
HRESULT WINAPI D3DXFilterTexture(IDirect3DBaseTexture9 *texture, const PALETTEENTRY *palette, UINT srclevel, DWORD filter)
Definition: texture.c:52
HRESULT WINAPI D3DXCreateVolumeTextureFromFileA(IDirect3DDevice9 *device, const char *filename, IDirect3DVolumeTexture9 **volume_texture)
Definition: texture.c:968
HRESULT WINAPI D3DXCreateTextureFromResourceExA(struct IDirect3DDevice9 *device, HMODULE srcmodule, const char *resource, UINT width, UINT height, UINT miplevels, DWORD usage, D3DFORMAT format, D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo, PALETTEENTRY *palette, struct IDirect3DTexture9 **texture)
Definition: texture.c:855
static HRESULT check_texture_requirements(struct IDirect3DDevice9 *device, UINT *width, UINT *height, UINT *miplevels, DWORD usage, D3DFORMAT *format, D3DPOOL pool, D3DRESOURCETYPE resource_type)
Definition: texture.c:202
static D3DFORMAT get_replacement_format(D3DFORMAT format)
Definition: texture.c:175
HRESULT WINAPI D3DXCreateVolumeTextureFromFileInMemoryEx(IDirect3DDevice9 *device, const void *data, UINT data_size, UINT width, UINT height, UINT depth, UINT mip_levels, DWORD usage, D3DFORMAT format, D3DPOOL pool, DWORD filter, DWORD mip_filter, D3DCOLOR color_key, D3DXIMAGE_INFO *info, PALETTEENTRY *palette, IDirect3DVolumeTexture9 **volume_texture)
Definition: texture.c:1118
HRESULT WINAPI D3DXCheckVolumeTextureRequirements(struct IDirect3DDevice9 *device, UINT *width, UINT *height, UINT *depth, UINT *miplevels, DWORD usage, D3DFORMAT *format, D3DPOOL pool)
Definition: texture.c:456
HRESULT WINAPI D3DXCreateTextureFromFileW(struct IDirect3DDevice9 *device, const WCHAR *srcfile, struct IDirect3DTexture9 **texture)
Definition: texture.c:827
HRESULT WINAPI D3DXCreateTextureFromFileA(struct IDirect3DDevice9 *device, const char *srcfile, struct IDirect3DTexture9 **texture)
Definition: texture.c:818
static BOOL is_pow2(UINT num)
Definition: texture.c:32
HRESULT WINAPI D3DXCreateTextureFromFileExW(struct IDirect3DDevice9 *device, const WCHAR *srcfile, UINT width, UINT height, UINT miplevels, DWORD usage, D3DFORMAT format, D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo, PALETTEENTRY *palette, struct IDirect3DTexture9 **texture)
Definition: texture.c:757
HRESULT WINAPI D3DXCreateCubeTextureFromFileA(IDirect3DDevice9 *device, const char *src_filename, IDirect3DCubeTexture9 **cube_texture)
Definition: texture.c:1531
HRESULT WINAPI D3DXFillVolumeTexture(struct IDirect3DVolumeTexture9 *texture, LPD3DXFILL3D function, void *funcdata)
Definition: texture.c:1769
HRESULT WINAPI D3DXCheckTextureRequirements(struct IDirect3DDevice9 *device, UINT *width, UINT *height, UINT *miplevels, DWORD usage, D3DFORMAT *format, D3DPOOL pool)
Definition: texture.c:412
HRESULT WINAPI D3DXCreateTextureFromFileInMemory(struct IDirect3DDevice9 *device, const void *srcdata, UINT srcdatasize, struct IDirect3DTexture9 **texture)
Definition: texture.c:748
HRESULT WINAPI D3DXCreateCubeTextureFromFileInMemory(struct IDirect3DDevice9 *device, const void *data, UINT datasize, struct IDirect3DCubeTexture9 **texture)
Definition: texture.c:935
HRESULT WINAPI D3DXFillCubeTexture(struct IDirect3DCubeTexture9 *texture, LPD3DXFILL3D function, void *funcdata)
Definition: texture.c:1695
HRESULT WINAPI D3DXCreateCubeTextureFromFileW(IDirect3DDevice9 *device, const WCHAR *src_filename, IDirect3DCubeTexture9 **cube_texture)
Definition: texture.c:1565
HRESULT WINAPI D3DXLoadVolumeFromVolume(IDirect3DVolume9 *dst_volume, const PALETTEENTRY *dst_palette, const D3DBOX *dst_box, IDirect3DVolume9 *src_volume, const PALETTEENTRY *src_palette, const D3DBOX *src_box, DWORD filter, D3DCOLOR color_key)
Definition: volume.c:291
#define GetProcessHeap()
Definition: compat.h:736
#define UnmapViewOfFile
Definition: compat.h:746
#define CP_ACP
Definition: compat.h:109
#define HeapAlloc
Definition: compat.h:733
#define HeapFree(x, y, z)
Definition: compat.h:735
#define MultiByteToWideChar
Definition: compat.h:110
static void cleanup(void)
Definition: main.c:1335
HRSRC WINAPI FindResourceW(HINSTANCE hModule, LPCWSTR name, LPCWSTR type)
Definition: res.c:176
HRSRC WINAPI FindResourceA(HMODULE hModule, LPCSTR name, LPCSTR type)
Definition: res.c:155
#define byte(x, n)
Definition: tomcrypt.h:118
#define assert(x)
Definition: debug.h:53
unsigned int BOOL
Definition: ntddk_ex.h:94
unsigned long DWORD
Definition: ntddk_ex.h:95
GLint GLint GLsizei GLsizei GLsizei depth
Definition: gl.h:1546
GLint level
Definition: gl.h:1546
GLint GLint GLint GLint GLint x
Definition: gl.h:1548
const GLdouble * v
Definition: gl.h:2040
GLuint GLuint GLsizei GLenum type
Definition: gl.h:1545
GLdouble s
Definition: gl.h:2039
GLint GLint GLint GLint GLint GLint y
Definition: gl.h:1548
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const GLvoid * data
Definition: gl.h:1950
GLint GLint GLsizei GLsizei height
Definition: gl.h:1546
GLint GLint GLsizei width
Definition: gl.h:1546
GLsizeiptr size
Definition: glext.h:5919
GLenum GLuint texture
Definition: glext.h:6295
GLuint buffer
Definition: glext.h:5915
GLuint coord
Definition: glext.h:9511
const GLubyte * c
Definition: glext.h:8905
GLenum GLint GLuint mask
Definition: glext.h:6028
GLenum GLuint GLint GLenum face
Definition: glext.h:7025
GLfloat f
Definition: glext.h:7540
GLenum mode
Definition: glext.h:6217
GLenum const GLfloat * params
Definition: glext.h:5645
GLint GLint GLint GLint GLint GLint GLint GLbitfield GLenum filter
Definition: glext.h:7005
GLbitfield flags
Definition: glext.h:7161
GLuint GLuint num
Definition: glext.h:9618
GLenum GLsizei len
Definition: glext.h:6722
GLubyte GLubyte GLubyte GLubyte w
Definition: glext.h:6102
GLsizeiptr const GLvoid GLenum usage
Definition: glext.h:5919
GLdouble GLdouble z
Definition: glext.h:5874
const GLfloat * m
Definition: glext.h:10848
GLfloat GLfloat GLfloat GLfloat h
Definition: glext.h:7723
GLsizei GLenum const GLvoid GLsizei GLenum GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLint GLint GLint GLshort GLshort GLshort GLubyte GLubyte GLubyte GLuint GLuint GLuint GLushort GLushort GLushort GLbyte GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLfloat GLint GLint GLint GLint GLshort GLshort GLshort GLshort GLubyte GLubyte GLubyte GLubyte GLuint GLuint GLuint GLuint GLushort GLushort GLushort GLushort GLboolean const GLdouble const GLfloat const GLint const GLshort const GLbyte const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLdouble const GLfloat const GLfloat const GLint const GLint const GLshort const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort GLenum GLenum GLenum GLfloat GLenum GLint GLenum GLenum GLenum GLfloat GLenum GLenum GLint GLenum GLfloat GLenum GLint GLint GLushort GLenum GLenum GLfloat GLenum GLenum GLint GLfloat const GLubyte GLenum GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLint GLint GLsizei GLsizei GLint GLenum GLenum const GLvoid GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLenum const GLdouble GLenum GLenum const GLfloat GLenum GLenum const GLint GLsizei GLuint GLfloat GLuint GLbitfield GLfloat GLint GLuint GLboolean GLenum GLfloat GLenum GLbitfield GLenum GLfloat GLfloat GLint GLint const GLfloat GLenum GLfloat GLfloat GLint GLint GLfloat GLfloat GLint GLint const GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat const GLdouble const GLfloat const GLdouble const GLfloat GLint i
Definition: glfuncs.h:248
GLsizei GLenum const GLvoid GLsizei GLenum GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLint GLint GLint GLshort GLshort GLshort GLubyte GLubyte GLubyte GLuint GLuint GLuint GLushort GLushort GLushort GLbyte GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLfloat GLint GLint GLint GLint GLshort GLshort GLshort GLshort GLubyte GLubyte GLubyte GLubyte GLuint GLuint GLuint GLuint GLushort GLushort GLushort GLushort GLboolean const GLdouble const GLfloat const GLint const GLshort const GLbyte const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLdouble const GLfloat const GLfloat const GLint const GLint const GLshort const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort GLenum GLenum GLenum GLfloat GLenum GLint GLenum GLenum GLenum GLfloat GLenum GLenum GLint GLenum GLfloat GLenum GLint GLint GLushort GLenum GLenum GLfloat GLenum GLenum GLint GLfloat const GLubyte GLenum GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLint GLint GLsizei GLsizei GLint GLenum GLenum const GLvoid GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLenum const GLdouble GLenum GLenum const GLfloat GLenum GLenum const GLint GLsizei GLuint GLfloat GLuint GLbitfield GLfloat GLint GLuint GLboolean GLenum GLfloat GLenum GLbitfield GLenum GLfloat GLfloat GLint GLint const GLfloat GLenum GLfloat GLfloat GLint GLint GLfloat GLfloat GLint GLint const GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat const GLdouble const GLfloat const GLdouble const GLfloat GLint GLint GLint j
Definition: glfuncs.h:250
static int comp_value(const WCHAR *ptr, int dpc)
Definition: htmlbody.c:68
#define INT_MIN
Definition: limits.h:39
#define SUCCEEDED(hr)
Definition: intsafe.h:50
#define FAILED(hr)
Definition: intsafe.h:51
const char * filename
Definition: ioapi.h:137
#define d
Definition: ke_i.h:81
#define f
Definition: ke_i.h:83
#define c
Definition: ke_i.h:80
#define debugstr_a
Definition: kernel32.h:31
#define debugstr_w
Definition: kernel32.h:32
#define wine_dbgstr_w
Definition: kernel32.h:34
#define for
Definition: utility.h:88
static const WCHAR filenameW[]
Definition: amstream.c:41
static const WCHAR desc[]
Definition: protectdata.c:36
static HPALETTE palette
Definition: clipboard.c:1345
#define min(a, b)
Definition: monoChain.cc:55
unsigned int UINT
Definition: ndis.h:50
#define RT_BITMAP
Definition: pedump.c:364
#define RT_RCDATA
Definition: pedump.c:372
int This channels
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static unsigned int file_size
Definition: regtests2xml.c:47
#define D3DERR_NOTAVAILABLE
Definition: d3d8.h:84
const char int int int static __inline const char * wine_dbgstr_a(const char *s)
Definition: debug.h:187
HRESULT hr
Definition: shlfolder.c:183
#define TRACE(s)
Definition: solgame.cpp:4
DWORD MaxTextureWidth
Definition: d3d9caps.h:286
DWORD MaxTextureHeight
Definition: d3d9caps.h:287
DWORD Caps2
Definition: d3d9caps.h:267
DWORD MaxVolumeExtent
Definition: d3d9caps.h:288
DWORD TextureCaps
Definition: d3d9caps.h:279
UINT MipLevels
Definition: d3dx9tex.h:81
D3DRESOURCETYPE ResourceType
Definition: d3dx9tex.h:83
D3DXIMAGE_FILEFORMAT ImageFileFormat
Definition: d3dx9tex.h:84
D3DFORMAT Format
Definition: d3dx9tex.h:82
Definition: devices.h:37
Definition: dsound.c:943
int bits
Definition: dsound.c:944
Definition: format.c:58
enum format_type type
Definition: d3dx9_private.h:66
#define max(a, b)
Definition: svc.c:63
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#define WINAPI
Definition: msvc.h:6
__wchar_t WCHAR
Definition: xmlstorage.h:180
unsigned char BYTE
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