21#ifndef __WINE_D3DX9TEX_H
22#define __WINE_D3DX9TEX_H
27#define D3DX_FILTER_NONE 0x00000001
28#define D3DX_FILTER_POINT 0x00000002
29#define D3DX_FILTER_LINEAR 0x00000003
30#define D3DX_FILTER_TRIANGLE 0x00000004
31#define D3DX_FILTER_BOX 0x00000005
32#define D3DX_FILTER_MIRROR_U 0x00010000
33#define D3DX_FILTER_MIRROR_V 0x00020000
34#define D3DX_FILTER_MIRROR_W 0x00040000
35#define D3DX_FILTER_MIRROR 0x00070000
36#define D3DX_FILTER_DITHER 0x00080000
37#define D3DX_FILTER_DITHER_DIFFUSION 0x00100000
38#define D3DX_FILTER_SRGB_IN 0x00200000
39#define D3DX_FILTER_SRGB_OUT 0x00400000
40#define D3DX_FILTER_SRGB 0x00600000
42#define D3DX_SKIP_DDS_MIP_LEVELS_MASK 0x1f
43#define D3DX_SKIP_DDS_MIP_LEVELS_SHIFT 26
44#define D3DX_SKIP_DDS_MIP_LEVELS(l, f) ((((l) & D3DX_SKIP_DDS_MIP_LEVELS_MASK) \
45 << D3DX_SKIP_DDS_MIP_LEVELS_SHIFT) | ((f) == D3DX_DEFAULT ? D3DX_FILTER_BOX : (f)))
47#define D3DX_NORMALMAP_MIRROR_U 0x00010000
48#define D3DX_NORMALMAP_MIRROR_V 0x00020000
49#define D3DX_NORMALMAP_MIRROR 0x00030000
50#define D3DX_NORMALMAP_INVERTSIGN 0x00080000
51#define D3DX_NORMALMAP_COMPUTE_OCCLUSION 0x00100000
53#define D3DX_CHANNEL_RED 0x00000001
54#define D3DX_CHANNEL_BLUE 0x00000002
55#define D3DX_CHANNEL_GREEN 0x00000004
56#define D3DX_CHANNEL_ALPHA 0x00000008
57#define D3DX_CHANNEL_LUMINANCE 0x00000010
104#define D3DXGetImageInfoFromFile WINELIB_NAME_AW(D3DXGetImageInfoFromFile)
108#define D3DXGetImageInfoFromResource WINELIB_NAME_AW(D3DXGetImageInfoFromResource)
120#define D3DXLoadSurfaceFromFile WINELIB_NAME_AW(D3DXLoadSurfaceFromFile)
128#define D3DXLoadSurfaceFromResource WINELIB_NAME_AW(D3DXLoadSurfaceFromResource)
135 const PALETTEENTRY *destpalette,
const RECT *destrect,
struct IDirect3DSurface9 *srcsurface,
139 const PALETTEENTRY *dst_palette,
const RECT *dst_rect,
const void *src_memory,
148 struct IDirect3DSurface9 *srcsurface,
const PALETTEENTRY *srcpalette,
const RECT *srcrect);
150 struct IDirect3DSurface9 *srcsurface,
const PALETTEENTRY *srcpalette,
const RECT *srcrect);
151#define D3DXSaveSurfaceToFile WINELIB_NAME_AW(D3DXSaveSurfaceToFile)
161#define D3DXLoadVolumeFromFile WINELIB_NAME_AW(D3DXLoadVolumeFromFile)
169#define D3DXLoadVolumeFromResource WINELIB_NAME_AW(D3DXLoadVolumeFromResource)
176 const PALETTEENTRY *destpalette,
const D3DBOX *destbox,
struct IDirect3DVolume9 *srcvolume,
185 struct IDirect3DVolume9 *srcvolume,
const PALETTEENTRY *srcpalette,
const D3DBOX *srcbox);
187 struct IDirect3DVolume9 *srcvolume,
const PALETTEENTRY *srcpalette,
const D3DBOX *srcbox);
188#define D3DXSaveVolumeToFile WINELIB_NAME_AW(D3DXSaveVolumeToFile)
207 const char *srcfile,
struct IDirect3DTexture9 **
texture);
209 const WCHAR *srcfile,
struct IDirect3DTexture9 **
texture);
210#define D3DXCreateTextureFromFile WINELIB_NAME_AW(D3DXCreateTextureFromFile)
213 const char *srcfile,
struct IDirect3DCubeTexture9 **cube);
215 const WCHAR *srcfile,
struct IDirect3DCubeTexture9 **cube);
216#define D3DXCreateCubeTextureFromFile WINELIB_NAME_AW(D3DXCreateCubeTextureFromFile)
219 const char *srcfile,
struct IDirect3DVolumeTexture9 **
volume);
221 const WCHAR *srcfile,
struct IDirect3DVolumeTexture9 **
volume);
222#define D3DXCreateVolumeTextureFromFile WINELIB_NAME_AW(D3DXCreateVolumeTextureFromFile)
228#define D3DXCreateTextureFromResource WINELIB_NAME_AW(D3DXCreateTextureFromResource)
231 HMODULE srcmodule,
const char *
resource,
struct IDirect3DCubeTexture9 **cube);
234#define D3DXCreateCubeTextureFromResource WINELIB_NAME_AW(D3DXCreateCubeTextureFromResource)
240#define D3DXCreateVolumeTextureFromResource WINELIB_NAME_AW(D3DXCreateVolumeTextureFromResource)
250#define D3DXCreateTextureFromFileEx WINELIB_NAME_AW(D3DXCreateTextureFromFileEx)
260#define D3DXCreateCubeTextureFromFileEx WINELIB_NAME_AW(D3DXCreateCubeTextureFromFileEx)
270#define D3DXCreateVolumeTextureFromFileEx WINELIB_NAME_AW(D3DXCreateVolumeTextureFromFileEx)
280#define D3DXCreateTextureFromResourceEx WINELIB_NAME_AW(D3DXCreateTextureFromResourceEx)
290#define D3DXCreateCubeTextureFromResourceEx WINELIB_NAME_AW(D3DXCreateCubeTextureFromResourceEx)
300#define D3DXCreateVolumeTextureFromResourceEx WINELIB_NAME_AW(D3DXCreateVolumeTextureFromResourceEx)
303 const void *srcdata,
UINT srcdatasize,
struct IDirect3DTexture9 **
texture);
305 const void *srcdata,
UINT srcdatasize,
struct IDirect3DCubeTexture9 **cube);
307 const void *srcdata,
UINT srcdatasize,
struct IDirect3DVolumeTexture9 **
volume);
323 struct IDirect3DBaseTexture9 *srctexture,
const PALETTEENTRY *srcpalette);
325 struct IDirect3DBaseTexture9 *srctexture,
const PALETTEENTRY *srcpalette);
327 struct IDirect3DBaseTexture9 *srctexture,
const PALETTEENTRY *srcpalette);
328#define D3DXSaveTextureToFile WINELIB_NAME_AW(D3DXSaveTextureToFile)
333#define D3DXFilterCubeTexture D3DXFilterTexture
334#define D3DXFilterVolumeTexture D3DXFilterTexture
enum _D3DRESOURCETYPE D3DRESOURCETYPE
enum _D3DFORMAT D3DFORMAT
struct ID3DXBuffer ID3DXBuffer
HRESULT WINAPI D3DXLoadVolumeFromFileA(struct IDirect3DVolume9 *destvolume, const PALETTEENTRY *destpalette, const D3DBOX *destbox, const char *srcfile, const D3DBOX *srcbox, DWORD filter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo)
HRESULT WINAPI D3DXLoadSurfaceFromMemory(IDirect3DSurface9 *dst_surface, const PALETTEENTRY *dst_palette, const RECT *dst_rect, const void *src_memory, D3DFORMAT src_format, UINT src_pitch, const PALETTEENTRY *src_palette, const RECT *src_rect, DWORD filter, D3DCOLOR color_key)
HRESULT WINAPI D3DXCreateVolumeTextureFromFileW(struct IDirect3DDevice9 *device, const WCHAR *srcfile, struct IDirect3DVolumeTexture9 **volume)
HRESULT WINAPI D3DXCreateVolumeTextureFromFileInMemoryEx(struct IDirect3DDevice9 *device, const void *srcdata, UINT srcdatasize, UINT width, UINT height, UINT depth, UINT miplevels, DWORD usage, D3DFORMAT format, D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo, PALETTEENTRY *palette, struct IDirect3DVolumeTexture9 **volume)
HRESULT WINAPI D3DXCreateVolumeTextureFromResourceA(struct IDirect3DDevice9 *device, HMODULE srcmodule, const char *resource, struct IDirect3DVolumeTexture9 **volume)
HRESULT WINAPI D3DXFillCubeTextureTX(struct IDirect3DCubeTexture9 *cube, ID3DXTextureShader *texture_shader)
HRESULT WINAPI D3DXFillTextureTX(struct IDirect3DTexture9 *texture, ID3DXTextureShader *texture_shader)
HRESULT WINAPI D3DXCreateTextureFromResourceA(struct IDirect3DDevice9 *device, HMODULE srcmodule, const char *resource, struct IDirect3DTexture9 **texture)
HRESULT WINAPI D3DXLoadVolumeFromFileW(struct IDirect3DVolume9 *destvolume, const PALETTEENTRY *destpalette, const D3DBOX *destbox, const WCHAR *srcfile, const D3DBOX *srcbox, DWORD filter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo)
HRESULT WINAPI D3DXCreateTextureFromResourceW(struct IDirect3DDevice9 *device, HMODULE srcmodule, const WCHAR *resource, struct IDirect3DTexture9 **texture)
HRESULT WINAPI D3DXCreateCubeTextureFromFileExW(struct IDirect3DDevice9 *device, const WCHAR *srcfile, UINT size, UINT miplevels, DWORD usage, D3DFORMAT format, D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo, PALETTEENTRY *palette, struct IDirect3DCubeTexture9 **cube)
HRESULT WINAPI D3DXCreateCubeTextureFromResourceW(struct IDirect3DDevice9 *device, HMODULE srcmodule, const WCHAR *resource, struct IDirect3DCubeTexture9 **cube)
HRESULT WINAPI D3DXCreateCubeTextureFromFileW(struct IDirect3DDevice9 *device, const WCHAR *srcfile, struct IDirect3DCubeTexture9 **cube)
HRESULT WINAPI D3DXCreateVolumeTextureFromResourceExW(struct IDirect3DDevice9 *device, HMODULE srcmodule, const WCHAR *resource, UINT width, UINT height, UINT depth, UINT miplevels, DWORD usage, D3DFORMAT format, D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo, PALETTEENTRY *palette, struct IDirect3DVolumeTexture9 **volume)
HRESULT WINAPI D3DXCheckCubeTextureRequirements(struct IDirect3DDevice9 *device, UINT *size, UINT *miplevels, DWORD usage, D3DFORMAT *format, D3DPOOL pool)
HRESULT WINAPI D3DXLoadVolumeFromVolume(struct IDirect3DVolume9 *destvolume, const PALETTEENTRY *destpalette, const D3DBOX *destbox, struct IDirect3DVolume9 *srcvolume, const PALETTEENTRY *srcpalette, const D3DBOX *srcbox, DWORD filter, D3DCOLOR colorkey)
HRESULT WINAPI D3DXSaveSurfaceToFileW(const WCHAR *destfile, D3DXIMAGE_FILEFORMAT destformat, struct IDirect3DSurface9 *srcsurface, const PALETTEENTRY *srcpalette, const RECT *srcrect)
HRESULT WINAPI D3DXGetImageInfoFromResourceA(HMODULE module, const char *resource, D3DXIMAGE_INFO *info)
HRESULT WINAPI D3DXFilterTexture(struct IDirect3DBaseTexture9 *texture, const PALETTEENTRY *palette, UINT srclevel, DWORD filter)
HRESULT WINAPI D3DXCreateCubeTextureFromFileExA(struct IDirect3DDevice9 *device, const char *srcfile, UINT size, UINT miplevels, DWORD usage, D3DFORMAT format, D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo, PALETTEENTRY *palette, struct IDirect3DCubeTexture9 **cube)
HRESULT WINAPI D3DXGetImageInfoFromFileW(const WCHAR *file, D3DXIMAGE_INFO *info)
HRESULT WINAPI D3DXLoadVolumeFromFileInMemory(struct IDirect3DVolume9 *destvolume, const PALETTEENTRY *destpalette, const D3DBOX *destbox, const void *srcdata, UINT srcdatasize, const D3DBOX *srcbox, DWORD filter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo)
HRESULT WINAPI D3DXCreateTextureFromResourceExW(struct IDirect3DDevice9 *device, HMODULE srcmodule, const WCHAR *resource, UINT width, UINT height, UINT miplevels, DWORD usage, D3DFORMAT format, D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo, PALETTEENTRY *palette, struct IDirect3DTexture9 **texture)
HRESULT WINAPI D3DXCreateCubeTextureFromResourceExA(struct IDirect3DDevice9 *device, HMODULE srcmodule, const char *resource, UINT size, UINT miplevels, DWORD usage, D3DFORMAT format, D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo, PALETTEENTRY *palette, struct IDirect3DCubeTexture9 **cube)
HRESULT WINAPI D3DXSaveVolumeToFileW(const WCHAR *destfile, D3DXIMAGE_FILEFORMAT destformat, struct IDirect3DVolume9 *srcvolume, const PALETTEENTRY *srcpalette, const D3DBOX *srcbox)
HRESULT WINAPI D3DXComputeNormalMap(IDirect3DTexture9 *texture, IDirect3DTexture9 *srctexture, const PALETTEENTRY *srcpalette, DWORD flags, DWORD channel, float amplitude)
HRESULT WINAPI D3DXLoadSurfaceFromResourceW(struct IDirect3DSurface9 *destsurface, const PALETTEENTRY *destpalette, const RECT *destrect, HMODULE srcmodule, const WCHAR *resource, const RECT *srcrect, DWORD filter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo)
HRESULT WINAPI D3DXGetImageInfoFromFileA(const char *file, D3DXIMAGE_INFO *info)
HRESULT WINAPI D3DXCreateVolumeTextureFromFileExW(struct IDirect3DDevice9 *device, const WCHAR *srcfile, UINT width, UINT height, UINT depth, UINT miplevels, DWORD usage, D3DFORMAT format, D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo, PALETTEENTRY *palette, struct IDirect3DVolumeTexture9 **volume)
HRESULT WINAPI D3DXGetImageInfoFromResourceW(HMODULE module, const WCHAR *resource, D3DXIMAGE_INFO *info)
HRESULT WINAPI D3DXSaveTextureToFileA(const char *destfile, D3DXIMAGE_FILEFORMAT destformat, struct IDirect3DBaseTexture9 *srctexture, const PALETTEENTRY *srcpalette)
HRESULT WINAPI D3DXLoadSurfaceFromFileW(struct IDirect3DSurface9 *destsurface, const PALETTEENTRY *destpalette, const RECT *destrect, const WCHAR *srcfile, const RECT *srcrect, DWORD filter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo)
HRESULT WINAPI D3DXFillCubeTexture(struct IDirect3DCubeTexture9 *cube, LPD3DXFILL3D function, void *data)
HRESULT WINAPI D3DXSaveTextureToFileInMemory(struct ID3DXBuffer **destbuffer, D3DXIMAGE_FILEFORMAT destformat, struct IDirect3DBaseTexture9 *srctexture, const PALETTEENTRY *srcpalette)
HRESULT WINAPI D3DXSaveVolumeToFileA(const char *destfile, D3DXIMAGE_FILEFORMAT destformat, struct IDirect3DVolume9 *srcvolume, const PALETTEENTRY *srcpalette, const D3DBOX *srcbox)
HRESULT WINAPI D3DXLoadVolumeFromMemory(struct IDirect3DVolume9 *destvolume, const PALETTEENTRY *destpalette, const D3DBOX *destbox, const void *srcmemory, D3DFORMAT srcformat, UINT srcrowpitch, UINT srcslicepitch, const PALETTEENTRY *srcpalette, const D3DBOX *srcbox, DWORD filter, D3DCOLOR colorkey)
HRESULT WINAPI D3DXCreateVolumeTextureFromFileInMemory(struct IDirect3DDevice9 *device, const void *srcdata, UINT srcdatasize, struct IDirect3DVolumeTexture9 **volume)
HRESULT WINAPI D3DXCreateVolumeTextureFromFileExA(struct IDirect3DDevice9 *device, const char *srcfile, UINT width, UINT height, UINT depth, UINT miplevels, DWORD usage, D3DFORMAT format, D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo, PALETTEENTRY *palette, struct IDirect3DVolumeTexture9 **volume)
HRESULT WINAPI D3DXCreateVolumeTexture(struct IDirect3DDevice9 *device, UINT width, UINT height, UINT depth, UINT miplevels, DWORD usage, D3DFORMAT format, D3DPOOL pool, struct IDirect3DVolumeTexture9 **volume)
HRESULT WINAPI D3DXCreateVolumeTextureFromResourceExA(struct IDirect3DDevice9 *device, HMODULE srcmodule, const char *resource, UINT width, UINT height, UINT depth, UINT miplevels, DWORD usage, D3DFORMAT format, D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo, PALETTEENTRY *palette, struct IDirect3DVolumeTexture9 **volume)
void(WINAPI * LPD3DXFILL3D)(D3DXVECTOR4 *out, const D3DXVECTOR3 *texcoord, const D3DXVECTOR3 *texelsize, void *data)
HRESULT WINAPI D3DXCreateTextureFromFileExA(struct IDirect3DDevice9 *device, const char *srcfile, UINT width, UINT height, UINT miplevels, DWORD usage, D3DFORMAT format, D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo, PALETTEENTRY *palette, struct IDirect3DTexture9 **texture)
HRESULT WINAPI D3DXCreateCubeTextureFromFileInMemory(struct IDirect3DDevice9 *device, const void *srcdata, UINT srcdatasize, struct IDirect3DCubeTexture9 **cube)
HRESULT WINAPI D3DXFillVolumeTextureTX(struct IDirect3DVolumeTexture9 *volume, ID3DXTextureShader *texture_shader)
HRESULT WINAPI D3DXCreateCubeTextureFromResourceExW(struct IDirect3DDevice9 *device, HMODULE srcmodule, const WCHAR *resource, UINT size, UINT miplevels, DWORD usage, D3DFORMAT format, D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo, PALETTEENTRY *palette, struct IDirect3DCubeTexture9 **cube)
HRESULT WINAPI D3DXSaveTextureToFileW(const WCHAR *destfile, D3DXIMAGE_FILEFORMAT destformat, struct IDirect3DBaseTexture9 *srctexture, const PALETTEENTRY *srcpalette)
HRESULT WINAPI D3DXCreateTexture(struct IDirect3DDevice9 *device, UINT width, UINT height, UINT miplevels, DWORD usage, D3DFORMAT format, D3DPOOL pool, struct IDirect3DTexture9 **texture)
HRESULT WINAPI D3DXCreateCubeTextureFromResourceA(struct IDirect3DDevice9 *device, HMODULE srcmodule, const char *resource, struct IDirect3DCubeTexture9 **cube)
HRESULT WINAPI D3DXCreateTextureFromFileInMemoryEx(struct IDirect3DDevice9 *device, const void *srcdata, UINT srcdatasize, UINT width, UINT height, UINT miplevels, DWORD usage, D3DFORMAT format, D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo, PALETTEENTRY *palette, struct IDirect3DTexture9 **texture)
HRESULT WINAPI D3DXLoadSurfaceFromSurface(struct IDirect3DSurface9 *destsurface, const PALETTEENTRY *destpalette, const RECT *destrect, struct IDirect3DSurface9 *srcsurface, const PALETTEENTRY *srcpalette, const RECT *srcrect, DWORD filter, D3DCOLOR colorkey)
HRESULT WINAPI D3DXLoadVolumeFromResourceA(struct IDirect3DVolume9 *destvolume, const PALETTEENTRY *destpalette, const D3DBOX *destbox, HMODULE srcmodule, const char *resource, const D3DBOX *srcbox, DWORD filter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo)
HRESULT WINAPI D3DXCreateTextureFromResourceExA(struct IDirect3DDevice9 *device, HMODULE srcmodule, const char *resource, UINT width, UINT height, UINT miplevels, DWORD usage, D3DFORMAT format, D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo, PALETTEENTRY *palette, struct IDirect3DTexture9 **texture)
HRESULT WINAPI D3DXCreateCubeTextureFromFileA(struct IDirect3DDevice9 *device, const char *srcfile, struct IDirect3DCubeTexture9 **cube)
HRESULT WINAPI D3DXLoadSurfaceFromResourceA(struct IDirect3DSurface9 *destsurface, const PALETTEENTRY *destpalette, const RECT *destrect, HMODULE srcmodule, const char *resource, const RECT *srcrect, DWORD filter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo)
HRESULT WINAPI D3DXGetImageInfoFromFileInMemory(const void *data, UINT data_size, D3DXIMAGE_INFO *info)
HRESULT WINAPI D3DXCreateVolumeTextureFromFileA(struct IDirect3DDevice9 *device, const char *srcfile, struct IDirect3DVolumeTexture9 **volume)
HRESULT WINAPI D3DXLoadSurfaceFromFileInMemory(struct IDirect3DSurface9 *destsurface, const PALETTEENTRY *destpalette, const RECT *destrect, const void *srcdata, UINT srcdatasize, const RECT *srcrect, DWORD filter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo)
HRESULT WINAPI D3DXCheckVolumeTextureRequirements(struct IDirect3DDevice9 *device, UINT *width, UINT *height, UINT *depth, UINT *miplevels, DWORD usage, D3DFORMAT *format, D3DPOOL pool)
HRESULT WINAPI D3DXCreateTextureFromFileW(struct IDirect3DDevice9 *device, const WCHAR *srcfile, struct IDirect3DTexture9 **texture)
HRESULT WINAPI D3DXCreateVolumeTextureFromResourceW(struct IDirect3DDevice9 *device, HMODULE srcmodule, const WCHAR *resource, struct IDirect3DVolumeTexture9 **volume)
HRESULT WINAPI D3DXCreateCubeTexture(struct IDirect3DDevice9 *device, UINT size, UINT miplevels, DWORD usage, D3DFORMAT format, D3DPOOL pool, struct IDirect3DCubeTexture9 **cube)
enum _D3DXIMAGE_FILEFORMAT D3DXIMAGE_FILEFORMAT
HRESULT WINAPI D3DXCreateTextureFromFileA(struct IDirect3DDevice9 *device, const char *srcfile, struct IDirect3DTexture9 **texture)
HRESULT WINAPI D3DXSaveSurfaceToFileA(const char *destfile, D3DXIMAGE_FILEFORMAT destformat, struct IDirect3DSurface9 *srcsurface, const PALETTEENTRY *srcpalette, const RECT *srcrect)
HRESULT WINAPI D3DXCreateTextureFromFileExW(struct IDirect3DDevice9 *device, const WCHAR *srcfile, UINT width, UINT height, UINT miplevels, DWORD usage, D3DFORMAT format, D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo, PALETTEENTRY *palette, struct IDirect3DTexture9 **texture)
HRESULT WINAPI D3DXLoadSurfaceFromFileA(struct IDirect3DSurface9 *destsurface, const PALETTEENTRY *destpalette, const RECT *destrect, const char *srcfile, const RECT *srcrect, DWORD filter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo)
HRESULT WINAPI D3DXCheckTextureRequirements(struct IDirect3DDevice9 *device, UINT *width, UINT *height, UINT *miplevels, DWORD usage, D3DFORMAT *format, D3DPOOL pool)
HRESULT WINAPI D3DXCreateCubeTextureFromFileInMemoryEx(struct IDirect3DDevice9 *device, const void *srcdata, UINT srcdatasize, UINT size, UINT miplevels, DWORD usage, D3DFORMAT format, D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo, PALETTEENTRY *palette, struct IDirect3DCubeTexture9 **cube)
HRESULT WINAPI D3DXFillTexture(struct IDirect3DTexture9 *texture, LPD3DXFILL2D function, void *data)
HRESULT WINAPI D3DXCreateTextureFromFileInMemory(struct IDirect3DDevice9 *device, const void *srcdata, UINT srcdatasize, struct IDirect3DTexture9 **texture)
struct _D3DXIMAGE_INFO D3DXIMAGE_INFO
HRESULT WINAPI D3DXFillVolumeTexture(struct IDirect3DVolumeTexture9 *volume, LPD3DXFILL3D function, void *data)
HRESULT WINAPI D3DXLoadVolumeFromResourceW(struct IDirect3DVolume9 *destvolume, const PALETTEENTRY *destpalette, const D3DBOX *destbox, HMODULE srcmodule, const WCHAR *resource, const D3DBOX *srcbox, DWORD filter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo)
HRESULT WINAPI D3DXSaveSurfaceToFileInMemory(struct ID3DXBuffer **destbuffer, D3DXIMAGE_FILEFORMAT destformat, struct IDirect3DSurface9 *srcsurface, const PALETTEENTRY *srcpalette, const RECT *srcrect)
void(WINAPI * LPD3DXFILL2D)(D3DXVECTOR4 *out, const D3DXVECTOR2 *texcoord, const D3DXVECTOR2 *texelsize, void *data)
GLint GLint GLsizei GLsizei GLsizei depth
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const GLvoid * data
GLint GLint GLsizei GLsizei height
GLint GLint GLsizei width
GLint GLint GLint GLint GLint GLint GLint GLbitfield GLenum filter
GLsizeiptr const GLvoid GLenum usage
D3DRESOURCETYPE ResourceType
D3DXIMAGE_FILEFORMAT ImageFileFormat