ReactOS 0.4.15-dev-8145-ga541a46
preshader.c
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1#ifdef __REACTOS__
2#include "precomp.h"
3#else
4/*
5 * Copyright 2016 Paul Gofman
6 *
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
11 *
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
16 *
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 */
21
22
23#include "d3dx9_private.h"
24
25#include <float.h>
26#include <math.h>
27#include <assert.h>
28#endif /* __REACTOS__ */
29
31
32#ifdef __REACTOS__
33/* ReactOS FIXME: Insect */
34#define fmin min
35#define fmax max
36#endif
37
39{
65};
66
67typedef double (*pres_op_func)(double *args, int n);
68
69static double to_signed_nan(double v)
70{
71 static const union
72 {
73 ULONG64 ulong64_value;
74 double double_value;
75 }
76 signed_nan =
77 {
78 0xfff8000000000000
79 };
80
81 return isnan(v) ? signed_nan.double_value : v;
82}
83
84static double pres_mov(double *args, int n) {return args[0];}
85static double pres_add(double *args, int n) {return args[0] + args[1];}
86static double pres_mul(double *args, int n) {return args[0] * args[1];}
87static double pres_dot(double *args, int n)
88{
89 int i;
90 double sum;
91
92 sum = 0.0;
93 for (i = 0; i < n; ++i)
94 sum += args[i] * args[i + n];
95 return sum;
96}
97
98static double pres_dotswiz6(double *args, int n)
99{
100 return pres_dot(args, 3);
101}
102
103static double pres_dotswiz8(double *args, int n)
104{
105 return pres_dot(args, 4);
106}
107
108static double pres_neg(double *args, int n) {return -args[0];}
109static double pres_rcp(double *args, int n) {return 1.0 / args[0];}
110static double pres_lt(double *args, int n) {return args[0] < args[1] ? 1.0 : 0.0;}
111static double pres_ge(double *args, int n) {return args[0] >= args[1] ? 1.0 : 0.0;}
112static double pres_frc(double *args, int n) {return args[0] - floor(args[0]);}
113static double pres_min(double *args, int n) {return fmin(args[0], args[1]);}
114static double pres_max(double *args, int n) {return fmax(args[0], args[1]);}
115static double pres_cmp(double *args, int n) {return args[0] >= 0.0 ? args[1] : args[2];}
116static double pres_sin(double *args, int n) {return sin(args[0]);}
117static double pres_cos(double *args, int n) {return cos(args[0]);}
118static double pres_rsq(double *args, int n)
119{
120 double v;
121
122 v = fabs(args[0]);
123 if (v == 0.0)
124 return INFINITY;
125 else
126 return 1.0 / sqrt(v);
127}
128static double pres_exp(double *args, int n) {return pow(2.0, args[0]);}
129static double pres_log(double *args, int n)
130{
131 double v;
132
133 v = fabs(args[0]);
134 if (v == 0.0)
135 return 0.0;
136 else
137 return log2(v);
138}
139static double pres_asin(double *args, int n) {return to_signed_nan(asin(args[0]));}
140static double pres_acos(double *args, int n) {return to_signed_nan(acos(args[0]));}
141static double pres_atan(double *args, int n) {return atan(args[0]);}
142static double pres_atan2(double *args, int n) {return atan2(args[0], args[1]);}
143
144/* According to the test results 'div' operation always returns 0. Compiler does not seem to ever
145 * generate it, using rcp + mul instead, so probably it is not implemented in native d3dx. */
146static double pres_div(double *args, int n) {return 0.0;}
147
148#define PRES_OPCODE_MASK 0x7ff00000
149#define PRES_OPCODE_SHIFT 20
150#define PRES_SCALAR_FLAG 0x80000000
151#define PRES_NCOMP_MASK 0x0000ffff
152
153#define FOURCC_PRES 0x53455250
154#define FOURCC_CLIT 0x54494c43
155#define FOURCC_FXLC 0x434c5846
156#define FOURCC_PRSI 0x49535250
157#define PRES_SIGN 0x46580000
158
160{
161 unsigned int opcode;
162 char mnem[16];
163 unsigned int input_count;
166};
167
168static const struct op_info pres_op_info[] =
169{
170 {0x000, "nop", 0, 0, NULL }, /* PRESHADER_OP_NOP */
171 {0x100, "mov", 1, 0, pres_mov}, /* PRESHADER_OP_MOV */
172 {0x101, "neg", 1, 0, pres_neg}, /* PRESHADER_OP_NEG */
173 {0x103, "rcp", 1, 0, pres_rcp}, /* PRESHADER_OP_RCP */
174 {0x104, "frc", 1, 0, pres_frc}, /* PRESHADER_OP_FRC */
175 {0x105, "exp", 1, 0, pres_exp}, /* PRESHADER_OP_EXP */
176 {0x106, "log", 1, 0, pres_log}, /* PRESHADER_OP_LOG */
177 {0x107, "rsq", 1, 0, pres_rsq}, /* PRESHADER_OP_RSQ */
178 {0x108, "sin", 1, 0, pres_sin}, /* PRESHADER_OP_SIN */
179 {0x109, "cos", 1, 0, pres_cos}, /* PRESHADER_OP_COS */
180 {0x10a, "asin", 1, 0, pres_asin}, /* PRESHADER_OP_ASIN */
181 {0x10b, "acos", 1, 0, pres_acos}, /* PRESHADER_OP_ACOS */
182 {0x10c, "atan", 1, 0, pres_atan}, /* PRESHADER_OP_ATAN */
183 {0x200, "min", 2, 0, pres_min}, /* PRESHADER_OP_MIN */
184 {0x201, "max", 2, 0, pres_max}, /* PRESHADER_OP_MAX */
185 {0x202, "lt", 2, 0, pres_lt }, /* PRESHADER_OP_LT */
186 {0x203, "ge", 2, 0, pres_ge }, /* PRESHADER_OP_GE */
187 {0x204, "add", 2, 0, pres_add}, /* PRESHADER_OP_ADD */
188 {0x205, "mul", 2, 0, pres_mul}, /* PRESHADER_OP_MUL */
189 {0x206, "atan2", 2, 0, pres_atan2}, /* PRESHADER_OP_ATAN2 */
190 {0x208, "div", 2, 0, pres_div}, /* PRESHADER_OP_DIV */
191 {0x300, "cmp", 3, 0, pres_cmp}, /* PRESHADER_OP_CMP */
192 {0x500, "dot", 2, 1, pres_dot}, /* PRESHADER_OP_DOT */
193 {0x70e, "d3ds_dotswiz", 6, 0, pres_dotswiz6}, /* PRESHADER_OP_DOTSWIZ6 */
194 {0x70e, "d3ds_dotswiz", 8, 0, pres_dotswiz8}, /* PRESHADER_OP_DOTSWIZ8 */
195};
196
198{
205
206static const struct
207{
208 unsigned int component_size;
210}
211table_info[] =
212{
213 {sizeof(double), PRES_VT_DOUBLE}, /* PRES_REGTAB_IMMED */
214 {sizeof(float), PRES_VT_FLOAT }, /* PRES_REGTAB_CONST */
215 {sizeof(float), PRES_VT_FLOAT }, /* PRES_REGTAB_OCONST */
216 {sizeof(BOOL), PRES_VT_BOOL }, /* PRES_REGTAB_OBCONST */
217 {sizeof(int), PRES_VT_INT, }, /* PRES_REGTAB_OICONST */
218 /* TODO: use double precision for 64 bit */
219 {sizeof(float), PRES_VT_FLOAT } /* PRES_REGTAB_TEMP */
221
222static const char *table_symbol[] =
223{
224 "imm", "c", "oc", "ob", "oi", "r", "(null)",
225};
226
228{
229 PRES_REGTAB_OBCONST, /* D3DXRS_BOOL */
230 PRES_REGTAB_OICONST, /* D3DXRS_INT4 */
231 PRES_REGTAB_CONST, /* D3DXRS_FLOAT4 */
232 PRES_REGTAB_COUNT, /* D3DXRS_SAMPLER */
233};
234
236{
237 PRES_REGTAB_OBCONST, /* D3DXRS_BOOL */
238 PRES_REGTAB_OICONST, /* D3DXRS_INT4 */
239 PRES_REGTAB_OCONST, /* D3DXRS_FLOAT4 */
240 PRES_REGTAB_COUNT, /* D3DXRS_SAMPLER */
241};
242
244{
246 /* offset is component index, not register index, e. g.
247 offset for component c3.y is 13 (3 * 4 + 1) */
248 unsigned int offset;
249};
250
252{
255};
256
257#define MAX_INPUTS_COUNT 8
258
260{
262 /* first input argument is scalar,
263 scalar component is propagated */
265 unsigned int component_count;
268};
269
271{
273 unsigned int major, minor;
274 unsigned int major_stride;
275 unsigned int major_count;
276 unsigned int count;
277 unsigned int minor_remainder;
278};
279
281{
282 switch (type)
283 {
284 case D3DXPT_FLOAT:
285 return PRES_VT_FLOAT;
286 case D3DXPT_INT:
287 return PRES_VT_INT;
288 case D3DXPT_BOOL:
289 return PRES_VT_BOOL;
290 default:
291 FIXME("Unsupported type %u.\n", type);
292 return PRES_VT_COUNT;
293 }
294}
295
296static unsigned int get_reg_offset(unsigned int table, unsigned int offset)
297{
298 return table == PRES_REGTAB_OBCONST ? offset : offset >> 2;
299}
300
301static unsigned int get_offset_reg(unsigned int table, unsigned int reg_idx)
302{
303 return table == PRES_REGTAB_OBCONST ? reg_idx : reg_idx << 2;
304}
305
306static unsigned int get_reg_components(unsigned int table)
307{
308 return get_offset_reg(table, 1);
309}
310
311#define PRES_BITMASK_BLOCK_SIZE (sizeof(unsigned int) * 8)
312
313static HRESULT regstore_alloc_table(struct d3dx_regstore *rs, unsigned int table)
314{
315 unsigned int size;
316
317 size = get_offset_reg(table, rs->table_sizes[table]) * table_info[table].component_size;
318 if (size)
319 {
321 if (!rs->tables[table])
322 return E_OUTOFMEMORY;
323 }
324 return D3D_OK;
325}
326
327static void regstore_free_tables(struct d3dx_regstore *rs)
328{
329 unsigned int i;
330
331 for (i = 0; i < PRES_REGTAB_COUNT; ++i)
332 {
333 HeapFree(GetProcessHeap(), 0, rs->tables[i]);
334 }
335}
336
337static void regstore_set_values(struct d3dx_regstore *rs, unsigned int table, const void *data,
338 unsigned int start_offset, unsigned int count)
339{
340 BYTE *dst = rs->tables[table];
341 const BYTE *src = data;
342 unsigned int size;
343
344 dst += start_offset * table_info[table].component_size;
345 size = count * table_info[table].component_size;
346 assert((src < dst && size <= dst - src) || (src > dst && size <= src - dst));
347 memcpy(dst, src, size);
348}
349
350static double regstore_get_double(struct d3dx_regstore *rs, unsigned int table, unsigned int offset)
351{
352 BYTE *p;
353
354 p = (BYTE *)rs->tables[table] + table_info[table].component_size * offset;
356 {
357 case PRES_VT_FLOAT:
358 return *(float *)p;
359 case PRES_VT_DOUBLE:
360 return *(double *)p;
361 default:
362 FIXME("Unexpected preshader input from table %u.\n", table);
363 return NAN;
364 }
365}
366
367static void regstore_set_double(struct d3dx_regstore *rs, unsigned int table, unsigned int offset, double v)
368{
369 BYTE *p;
370
371 p = (BYTE *)rs->tables[table] + table_info[table].component_size * offset;
373 {
374 case PRES_VT_FLOAT : *(float *)p = v; break;
375 case PRES_VT_DOUBLE: *(double *)p = v; break;
376 case PRES_VT_INT : *(int *)p = lrint(v); break;
377 case PRES_VT_BOOL : *(BOOL *)p = !!v; break;
378 default:
379 FIXME("Bad type %u.\n", table_info[table].type);
380 break;
381 }
382}
383
384static void dump_bytecode(void *data, unsigned int size)
385{
386 unsigned int *bytecode = (unsigned int *)data;
387 unsigned int i, j, n;
388
389 size /= sizeof(*bytecode);
390 i = 0;
391 while (i < size)
392 {
393 n = min(size - i, 8);
394 for (j = 0; j < n; ++j)
395 TRACE("0x%08x,", bytecode[i + j]);
396 i += n;
397 TRACE("\n");
398 }
399}
400
401static unsigned int *find_bytecode_comment(unsigned int *ptr, unsigned int count,
402 unsigned int fourcc, unsigned int *size)
403{
404 /* Provide at least one value in comment section on non-NULL return. */
405 while (count > 2 && (*ptr & 0xffff) == 0xfffe)
406 {
407 unsigned int section_size;
408
409 section_size = (*ptr >> 16);
410 if (!section_size || section_size + 1 > count)
411 break;
412 if (*(ptr + 1) == fourcc)
413 {
414 *size = section_size;
415 return ptr + 2;
416 }
417 count -= section_size + 1;
418 ptr += section_size + 1;
419 }
420 return NULL;
421}
422
423static unsigned int *parse_pres_reg(unsigned int *ptr, struct d3dx_pres_reg *reg)
424{
425 static const enum pres_reg_tables reg_table[8] =
426 {
429 };
430
431 if (*ptr >= ARRAY_SIZE(reg_table) || reg_table[*ptr] == PRES_REGTAB_COUNT)
432 {
433 FIXME("Unsupported register table %#x.\n", *ptr);
434 return NULL;
435 }
436
437 reg->table = reg_table[*ptr++];
438 reg->offset = *ptr++;
439 return ptr;
440}
441
442static unsigned int *parse_pres_arg(unsigned int *ptr, unsigned int count, struct d3dx_pres_operand *opr)
443{
444 if (count < 3 || (*ptr && count < 5))
445 {
446 WARN("Byte code buffer ends unexpectedly, count %u.\n", count);
447 return NULL;
448 }
449
450 if (*ptr)
451 {
452 if (*ptr != 1)
453 {
454 FIXME("Unknown relative addressing flag, word %#x.\n", *ptr);
455 return NULL;
456 }
457 ptr = parse_pres_reg(ptr + 1, &opr->index_reg);
458 if (!ptr)
459 return NULL;
460 }
461 else
462 {
463 opr->index_reg.table = PRES_REGTAB_COUNT;
464 ++ptr;
465 }
466
467 ptr = parse_pres_reg(ptr, &opr->reg);
468
469 if (opr->reg.table == PRES_REGTAB_OBCONST)
470 opr->reg.offset /= 4;
471 return ptr;
472}
473
474static unsigned int *parse_pres_ins(unsigned int *ptr, unsigned int count, struct d3dx_pres_ins *ins)
475{
476 unsigned int ins_code, ins_raw;
477 unsigned int input_count;
478 unsigned int i;
479
480 if (count < 2)
481 {
482 WARN("Byte code buffer ends unexpectedly.\n");
483 return NULL;
484 }
485
486 ins_raw = *ptr++;
487 ins_code = (ins_raw & PRES_OPCODE_MASK) >> PRES_OPCODE_SHIFT;
488 ins->component_count = ins_raw & PRES_NCOMP_MASK;
489 ins->scalar_op = !!(ins_raw & PRES_SCALAR_FLAG);
490
491 if (ins->component_count < 1 || ins->component_count > 4)
492 {
493 FIXME("Unsupported number of components %u.\n", ins->component_count);
494 return NULL;
495 }
496 input_count = *ptr++;
497 count -= 2;
498 for (i = 0; i < ARRAY_SIZE(pres_op_info); ++i)
499 if (ins_code == pres_op_info[i].opcode && input_count == pres_op_info[i].input_count)
500 break;
501 if (i == ARRAY_SIZE(pres_op_info))
502 {
503 FIXME("Unknown opcode %#x, input_count %u, raw %#x.\n", ins_code, input_count, ins_raw);
504 return NULL;
505 }
506 ins->op = i;
507 if (input_count > ARRAY_SIZE(ins->inputs))
508 {
509 FIXME("Actual input args count %u exceeds inputs array size, instruction %s.\n", input_count,
510 pres_op_info[i].mnem);
511 return NULL;
512 }
513 for (i = 0; i < input_count; ++i)
514 {
515 unsigned int *p;
516
517 p = parse_pres_arg(ptr, count, &ins->inputs[i]);
518 if (!p)
519 return NULL;
520 count -= p - ptr;
521 ptr = p;
522 }
523 ptr = parse_pres_arg(ptr, count, &ins->output);
524 if (ins->output.index_reg.table != PRES_REGTAB_COUNT)
525 {
526 FIXME("Relative addressing in output register not supported.\n");
527 return NULL;
528 }
529 if (get_reg_offset(ins->output.reg.table, ins->output.reg.offset
530 + (pres_op_info[ins->op].func_all_comps ? 0 : ins->component_count - 1))
531 != get_reg_offset(ins->output.reg.table, ins->output.reg.offset))
532 {
533 FIXME("Instructions outputting multiple registers are not supported.\n");
534 return NULL;
535 }
536 return ptr;
537}
538
539static HRESULT get_ctab_constant_desc(ID3DXConstantTable *ctab, D3DXHANDLE hc, D3DXCONSTANT_DESC *desc,
540 WORD *constantinfo_reserved)
541{
542 const struct ctab_constant *constant = d3dx_shader_get_ctab_constant(ctab, hc);
543
544 if (!constant)
545 {
546 FIXME("Could not get constant desc.\n");
549 return D3DERR_INVALIDCALL;
550 }
551 *desc = constant->desc;
553 *constantinfo_reserved = constant->constantinfo_reserved;
554 return D3D_OK;
555}
556
558 struct const_upload_info *info)
559{
560 struct d3dx_parameter *param = const_set->param;
561 unsigned int table = const_set->table;
562
563 info->transpose = (const_set->constant_class == D3DXPC_MATRIX_COLUMNS && param->class == D3DXPC_MATRIX_ROWS)
564 || (param->class == D3DXPC_MATRIX_COLUMNS && const_set->constant_class == D3DXPC_MATRIX_ROWS);
565 if (const_set->constant_class == D3DXPC_MATRIX_COLUMNS)
566 {
567 info->major = param->columns;
568 info->minor = param->rows;
569 }
570 else
571 {
572 info->major = param->rows;
573 info->minor = param->columns;
574 }
575
576 if (get_reg_components(table) == 1)
577 {
578 unsigned int const_length = get_offset_reg(table, const_set->register_count);
579
580 info->major_stride = info->minor;
581 info->major_count = const_length / info->major_stride;
582 info->minor_remainder = const_length % info->major_stride;
583 }
584 else
585 {
586 info->major_stride = get_reg_components(table);
587 info->major_count = const_set->register_count;
588 info->minor_remainder = 0;
589 }
590 info->count = info->major_count * info->minor + info->minor_remainder;
591}
592
593#define INITIAL_CONST_SET_SIZE 16
594
596{
597 if (const_tab->const_set_count >= const_tab->const_set_size)
598 {
599 unsigned int new_size;
600 struct d3dx_const_param_eval_output *new_alloc;
601
602 if (!const_tab->const_set_size)
603 {
604 new_size = INITIAL_CONST_SET_SIZE;
605 new_alloc = HeapAlloc(GetProcessHeap(), 0, sizeof(*const_tab->const_set) * new_size);
606 if (!new_alloc)
607 {
608 ERR("Out of memory.\n");
609 return E_OUTOFMEMORY;
610 }
611 }
612 else
613 {
614 new_size = const_tab->const_set_size * 2;
615 new_alloc = HeapReAlloc(GetProcessHeap(), 0, const_tab->const_set,
616 sizeof(*const_tab->const_set) * new_size);
617 if (!new_alloc)
618 {
619 ERR("Out of memory.\n");
620 return E_OUTOFMEMORY;
621 }
622 }
623 const_tab->const_set = new_alloc;
624 const_tab->const_set_size = new_size;
625 }
626 const_tab->const_set[const_tab->const_set_count++] = *set;
627 return D3D_OK;
628}
629
631 struct d3dx_preshader *pres)
632{
633 unsigned int i;
634 struct d3dx_const_param_eval_output const_set = {NULL};
635
636 for (i = 0; i < pres->ins_count; ++i)
637 {
638 const struct d3dx_pres_ins *ins = &pres->ins[i];
639 const struct d3dx_pres_reg *reg = &ins->output.reg;
640
641 if (reg->table == PRES_REGTAB_TEMP)
642 continue;
643
644 const_set.register_index = get_reg_offset(reg->table, reg->offset);
645 const_set.register_count = 1;
646 const_set.table = reg->table;
648 const_set.element_count = 1;
649 append_const_set(const_tab, &const_set);
650 }
651}
652
653static int __cdecl compare_const_set(const void *a, const void *b)
654{
655 const struct d3dx_const_param_eval_output *r1 = a;
656 const struct d3dx_const_param_eval_output *r2 = b;
657
658 if (r1->table != r2->table)
659 return r1->table - r2->table;
660 return r1->register_index - r2->register_index;
661}
662
664 struct d3dx_parameter *param, unsigned int index)
665{
666 unsigned int i, start_index = index;
667 DWORD *current_data;
668 enum pres_reg_tables current_table;
669 unsigned int current_start_offset, element_count;
670 struct d3dx_const_param_eval_output *first_const;
671
672 if (!const_tab->const_set_count)
673 return D3D_OK;
674
675 while (index < const_tab->const_set_count - 1)
676 {
677 first_const = &const_tab->const_set[index];
678 current_data = first_const->param->data;
679 current_table = first_const->table;
680 current_start_offset = get_offset_reg(current_table, first_const->register_index);
681 element_count = 0;
682 for (i = index; i < const_tab->const_set_count; ++i)
683 {
684 struct d3dx_const_param_eval_output *const_set = &const_tab->const_set[i];
685 unsigned int count = get_offset_reg(const_set->table,
686 const_set->register_count * const_set->element_count);
687 unsigned int start_offset = get_offset_reg(const_set->table, const_set->register_index);
688
689 if (!(const_set->table == current_table && current_start_offset == start_offset
690 && const_set->direct_copy == first_const->direct_copy
691 && current_data == const_set->param->data
692 && (const_set->direct_copy || (first_const->param->type == const_set->param->type
693 && first_const->param->class == const_set->param->class
694 && first_const->param->columns == const_set->param->columns
695 && first_const->param->rows == const_set->param->rows
696 && first_const->register_count == const_set->register_count
697 && (i == const_tab->const_set_count - 1
698 || first_const->param->element_count == const_set->param->element_count)))))
699 break;
700
701 current_start_offset += count;
702 current_data += const_set->direct_copy ? count : const_set->param->rows
703 * const_set->param->columns * const_set->element_count;
704 element_count += const_set->element_count;
705 }
706
707 if (i > index + 1)
708 {
709 TRACE("Merging %u child parameters for %s, not merging %u, direct_copy %#x.\n", i - index,
710 debugstr_a(param->name), const_tab->const_set_count - i, first_const->direct_copy);
711
712 first_const->element_count = element_count;
713 if (first_const->direct_copy)
714 {
715 first_const->element_count = 1;
716 if (index == start_index
717 && !(param->type == D3DXPT_VOID && param->class == D3DXPC_STRUCT))
718 {
720 return D3DERR_INVALIDCALL;
721 first_const->param = param;
722 }
723 first_const->register_count = get_reg_offset(current_table, current_start_offset)
724 - first_const->register_index;
725 }
726 memmove(&const_tab->const_set[index + 1], &const_tab->const_set[i],
727 sizeof(*const_tab->const_set) * (const_tab->const_set_count - i));
728 const_tab->const_set_count -= i - index - 1;
729 }
730 else
731 {
732 TRACE("Not merging %u child parameters for %s, direct_copy %#x.\n",
733 const_tab->const_set_count - i, debugstr_a(param->name), first_const->direct_copy);
734 }
735 index = i;
736 }
737 return D3D_OK;
738}
739
740static HRESULT init_set_constants_param(struct d3dx_const_tab *const_tab, ID3DXConstantTable *ctab,
741 D3DXHANDLE hc, struct d3dx_parameter *param)
742{
744 unsigned int const_count, param_count, i;
745 BOOL get_element;
746 struct d3dx_const_param_eval_output const_set;
747 struct const_upload_info info;
748 enum pres_value_type table_type;
749 HRESULT hr;
750
751 if (FAILED(get_ctab_constant_desc(ctab, hc, &desc, NULL)))
752 return D3DERR_INVALIDCALL;
753
754 if (param->element_count)
755 {
756 param_count = param->element_count;
757 const_count = desc.Elements;
758 get_element = TRUE;
759 }
760 else
761 {
762 if (desc.Elements > 1)
763 {
764 FIXME("Unexpected number of constant elements %u.\n", desc.Elements);
765 return D3DERR_INVALIDCALL;
766 }
767 param_count = param->member_count;
768 const_count = desc.StructMembers;
769 get_element = FALSE;
770 }
771 if (const_count != param_count)
772 {
773 FIXME("Number of elements or struct members differs between parameter (%u) and constant (%u).\n",
774 param_count, const_count);
775 return D3DERR_INVALIDCALL;
776 }
777 if (const_count)
778 {
780 D3DXHANDLE hc_element;
781 unsigned int index = const_tab->const_set_count;
782
783 for (i = 0; i < const_count; ++i)
784 {
785 if (get_element)
786 hc_element = ID3DXConstantTable_GetConstantElement(ctab, hc, i);
787 else
788 hc_element = ID3DXConstantTable_GetConstant(ctab, hc, i);
789 if (!hc_element)
790 {
791 FIXME("Could not get constant.\n");
793 }
794 else
795 {
796 hr = init_set_constants_param(const_tab, ctab, hc_element, &param->members[i]);
797 }
798 if (FAILED(hr))
799 ret = hr;
800 }
801 if (FAILED(ret))
802 return ret;
803 return merge_const_set_entries(const_tab, param, index);
804 }
805
806 TRACE("Constant %s, rows %u, columns %u, class %u, bytes %u.\n",
807 debugstr_a(desc.Name), desc.Rows, desc.Columns, desc.Class, desc.Bytes);
808 TRACE("Parameter %s, rows %u, columns %u, class %u, flags %#x, bytes %u.\n",
809 debugstr_a(param->name), param->rows, param->columns, param->class,
810 param->flags, param->bytes);
811
812 const_set.element_count = 1;
813 const_set.param = param;
814 const_set.constant_class = desc.Class;
815 if (desc.RegisterSet >= ARRAY_SIZE(shad_regset2table))
816 {
817 FIXME("Unknown register set %u.\n", desc.RegisterSet);
818 return D3DERR_INVALIDCALL;
819 }
820 const_set.register_index = desc.RegisterIndex;
821 const_set.table = const_tab->regset2table[desc.RegisterSet];
822 if (const_set.table >= PRES_REGTAB_COUNT)
823 {
824 ERR("Unexpected register set %u.\n", desc.RegisterSet);
825 return D3DERR_INVALIDCALL;
826 }
827 assert(table_info[const_set.table].component_size == sizeof(unsigned int));
828 assert(param->bytes / (param->rows * param->columns) == sizeof(unsigned int));
829 const_set.register_count = desc.RegisterCount;
830 table_type = table_info[const_set.table].type;
831 get_const_upload_info(&const_set, &info);
832 if (!info.count)
833 {
834 TRACE("%s has zero count, skipping.\n", debugstr_a(param->name));
835 return D3D_OK;
836 }
837
839 return D3DERR_INVALIDCALL;
840
841 const_set.direct_copy = table_type_from_param_type(param->type) == table_type
842 && !info.transpose && info.minor == info.major_stride
843 && info.count == get_offset_reg(const_set.table, const_set.register_count)
844 && info.count * sizeof(unsigned int) <= param->bytes;
845 if (info.minor_remainder && !const_set.direct_copy && !info.transpose)
846 FIXME("Incomplete last row for not transposed matrix which cannot be directly copied, parameter %s.\n",
847 debugstr_a(param->name));
848
849 if (info.major_count > info.major
850 || (info.major_count == info.major && info.minor_remainder))
851 {
852 WARN("Constant dimensions exceed parameter size.\n");
853 return D3DERR_INVALIDCALL;
854 }
855
856 if (FAILED(hr = append_const_set(const_tab, &const_set)))
857 return hr;
858
859 return D3D_OK;
860}
861
862static HRESULT get_constants_desc(unsigned int *byte_code, struct d3dx_const_tab *out,
863 struct d3dx_effect *effect, const char **skip_constants,
864 unsigned int skip_constants_count, struct d3dx_preshader *pres)
865{
866 ID3DXConstantTable *ctab;
867 D3DXCONSTANT_DESC *cdesc;
868 struct d3dx_parameter **inputs_param;
870 HRESULT hr;
871 D3DXHANDLE hc;
872 unsigned int i, j;
873
874 hr = D3DXGetShaderConstantTable(byte_code, &ctab);
875 if (FAILED(hr) || !ctab)
876 {
877 TRACE("Could not get CTAB data, hr %#x.\n", hr);
878 /* returning OK, shaders and preshaders without CTAB are valid */
879 return D3D_OK;
880 }
882 {
883 FIXME("Could not get CTAB desc, hr %#x.\n", hr);
884 goto cleanup;
885 }
886
887 out->inputs = cdesc = HeapAlloc(GetProcessHeap(), 0, sizeof(*cdesc) * desc.Constants);
888 out->inputs_param = inputs_param = HeapAlloc(GetProcessHeap(), 0, sizeof(*inputs_param) * desc.Constants);
889 if (!cdesc || !inputs_param)
890 {
892 goto cleanup;
893 }
894
895 for (i = 0; i < desc.Constants; ++i)
896 {
897 unsigned int index = out->input_count;
898 WORD constantinfo_reserved;
899
901 if (!hc)
902 {
903 FIXME("Null constant handle.\n");
904 goto cleanup;
905 }
906 if (FAILED(hr = get_ctab_constant_desc(ctab, hc, &cdesc[index], &constantinfo_reserved)))
907 goto cleanup;
908 inputs_param[index] = get_parameter_by_name(effect, NULL, cdesc[index].Name);
909 if (!inputs_param[index])
910 {
911 WARN("Could not find parameter %s in effect.\n", cdesc[index].Name);
912 continue;
913 }
914 if (cdesc[index].Class == D3DXPC_OBJECT)
915 {
916 TRACE("Object %s, parameter %p.\n", cdesc[index].Name, inputs_param[index]);
917 if (cdesc[index].RegisterSet != D3DXRS_SAMPLER || inputs_param[index]->class != D3DXPC_OBJECT
918 || !is_param_type_sampler(inputs_param[index]->type))
919 {
920 WARN("Unexpected object type, constant %s.\n", debugstr_a(cdesc[index].Name));
922 goto cleanup;
923 }
924 if (max(inputs_param[index]->element_count, 1) < cdesc[index].RegisterCount)
925 {
926 WARN("Register count exceeds parameter size, constant %s.\n", debugstr_a(cdesc[index].Name));
928 goto cleanup;
929 }
930 }
931 if (!is_top_level_parameter(inputs_param[index]))
932 {
933 WARN("Expected top level parameter '%s'.\n", debugstr_a(cdesc[index].Name));
934 hr = E_FAIL;
935 goto cleanup;
936 }
937
938 for (j = 0; j < skip_constants_count; ++j)
939 {
940 if (!strcmp(cdesc[index].Name, skip_constants[j]))
941 {
942 if (!constantinfo_reserved)
943 {
944 WARN("skip_constants parameter %s is not register bound.\n",
945 cdesc[index].Name);
947 goto cleanup;
948 }
949 TRACE("Skipping constant %s.\n", cdesc[index].Name);
950 break;
951 }
952 }
953 if (j < skip_constants_count)
954 continue;
955 ++out->input_count;
956 if (inputs_param[index]->class == D3DXPC_OBJECT)
957 continue;
958 if (FAILED(hr = init_set_constants_param(out, ctab, hc, inputs_param[index])))
959 goto cleanup;
960 }
961 if (pres)
963 if (out->const_set_count)
964 {
965 struct d3dx_const_param_eval_output *new_alloc;
966
967 qsort(out->const_set, out->const_set_count, sizeof(*out->const_set), compare_const_set);
968
969 i = 0;
970 while (i < out->const_set_count - 1)
971 {
972 if (out->const_set[i].constant_class == D3DXPC_FORCE_DWORD
973 && out->const_set[i + 1].constant_class == D3DXPC_FORCE_DWORD
974 && out->const_set[i].table == out->const_set[i + 1].table
975 && out->const_set[i].register_index + out->const_set[i].register_count
976 >= out->const_set[i + 1].register_index)
977 {
978 assert(out->const_set[i].register_index + out->const_set[i].register_count
979 <= out->const_set[i + 1].register_index + 1);
980 out->const_set[i].register_count = out->const_set[i + 1].register_index + 1
981 - out->const_set[i].register_index;
982 memmove(&out->const_set[i + 1], &out->const_set[i + 2], sizeof(out->const_set[i])
983 * (out->const_set_count - i - 2));
984 --out->const_set_count;
985 }
986 else
987 {
988 ++i;
989 }
990 }
991
992 new_alloc = HeapReAlloc(GetProcessHeap(), 0, out->const_set,
993 sizeof(*out->const_set) * out->const_set_count);
994 if (new_alloc)
995 {
996 out->const_set = new_alloc;
997 out->const_set_size = out->const_set_count;
998 }
999 else
1000 {
1001 WARN("Out of memory.\n");
1002 }
1003 }
1004cleanup:
1006 return hr;
1007}
1008
1009static void update_table_size(unsigned int *table_sizes, unsigned int table, unsigned int max_register)
1010{
1012 table_sizes[table] = max(table_sizes[table], max_register + 1);
1013}
1014
1015static void update_table_sizes_consts(unsigned int *table_sizes, struct d3dx_const_tab *ctab)
1016{
1017 unsigned int i, table, max_register;
1018
1019 for (i = 0; i < ctab->input_count; ++i)
1020 {
1021 if (!ctab->inputs[i].RegisterCount)
1022 continue;
1023 max_register = ctab->inputs[i].RegisterIndex + ctab->inputs[i].RegisterCount - 1;
1024 table = ctab->regset2table[ctab->inputs[i].RegisterSet];
1025 update_table_size(table_sizes, table, max_register);
1026 }
1027}
1028
1029static void dump_arg(struct d3dx_regstore *rs, const struct d3dx_pres_operand *arg, int component_count)
1030{
1031 static const char *xyzw_str = "xyzw";
1032 unsigned int i, table;
1033
1034 table = arg->reg.table;
1035 if (table == PRES_REGTAB_IMMED && arg->index_reg.table == PRES_REGTAB_COUNT)
1036 {
1037 TRACE("(");
1038 for (i = 0; i < component_count; ++i)
1039 TRACE(i < component_count - 1 ? "%.16e, " : "%.16e",
1040 ((double *)rs->tables[PRES_REGTAB_IMMED])[arg->reg.offset + i]);
1041 TRACE(")");
1042 }
1043 else
1044 {
1045 if (arg->index_reg.table == PRES_REGTAB_COUNT)
1046 {
1047 TRACE("%s%u.", table_symbol[table], get_reg_offset(table, arg->reg.offset));
1048 }
1049 else
1050 {
1051 unsigned int index_reg;
1052
1053 index_reg = get_reg_offset(arg->index_reg.table, arg->index_reg.offset);
1054 TRACE("%s[%u + %s%u.%c].", table_symbol[table], get_reg_offset(table, arg->reg.offset),
1055 table_symbol[arg->index_reg.table], index_reg,
1056 xyzw_str[arg->index_reg.offset - get_offset_reg(arg->index_reg.table, index_reg)]);
1057 }
1058 for (i = 0; i < component_count; ++i)
1059 TRACE("%c", xyzw_str[(arg->reg.offset + i) % 4]);
1060 }
1061}
1062
1063static void dump_registers(struct d3dx_const_tab *ctab)
1064{
1065 unsigned int table, i;
1066
1067 for (i = 0; i < ctab->input_count; ++i)
1068 {
1069 table = ctab->regset2table[ctab->inputs[i].RegisterSet];
1070 TRACE("// %-12s %s%-4u %u\n", ctab->inputs_param[i] ? ctab->inputs_param[i]->name : "(nil)",
1072 }
1073}
1074
1075static void dump_ins(struct d3dx_regstore *rs, const struct d3dx_pres_ins *ins)
1076{
1077 unsigned int i;
1078
1079 TRACE("%s ", pres_op_info[ins->op].mnem);
1080 dump_arg(rs, &ins->output, pres_op_info[ins->op].func_all_comps ? 1 : ins->component_count);
1081 for (i = 0; i < pres_op_info[ins->op].input_count; ++i)
1082 {
1083 TRACE(", ");
1084 dump_arg(rs, &ins->inputs[i], ins->scalar_op && !i ? 1 : ins->component_count);
1085 }
1086 TRACE("\n");
1087}
1088
1089static void dump_preshader(struct d3dx_preshader *pres)
1090{
1091 unsigned int i, immediate_count = pres->regs.table_sizes[PRES_REGTAB_IMMED] * 4;
1092 const double *immediates = pres->regs.tables[PRES_REGTAB_IMMED];
1093
1094 if (immediate_count)
1095 TRACE("// Immediates:\n");
1096 for (i = 0; i < immediate_count; ++i)
1097 {
1098 if (!(i % 4))
1099 TRACE("// ");
1100 TRACE("%.8e", immediates[i]);
1101 if (i % 4 == 3)
1102 TRACE("\n");
1103 else
1104 TRACE(", ");
1105 }
1106 TRACE("// Preshader registers:\n");
1107 dump_registers(&pres->inputs);
1108 TRACE("preshader\n");
1109 for (i = 0; i < pres->ins_count; ++i)
1110 dump_ins(&pres->regs, &pres->ins[i]);
1111}
1112
1113static HRESULT parse_preshader(struct d3dx_preshader *pres, unsigned int *ptr, unsigned int count, struct d3dx_effect *effect)
1114{
1115 unsigned int *p;
1116 unsigned int i, j, const_count;
1117 double *dconst;
1118 HRESULT hr;
1119 unsigned int saved_word;
1120 unsigned int section_size;
1121
1122 TRACE("Preshader version %#x.\n", *ptr & 0xffff);
1123
1124 if (!count)
1125 {
1126 WARN("Unexpected end of byte code buffer.\n");
1127 return D3DXERR_INVALIDDATA;
1128 }
1129
1130 p = find_bytecode_comment(ptr + 1, count - 1, FOURCC_CLIT, &section_size);
1131 if (p)
1132 {
1133 const_count = *p++;
1134 if (const_count > (section_size - 1) / (sizeof(double) / sizeof(unsigned int)))
1135 {
1136 WARN("Byte code buffer ends unexpectedly.\n");
1137 return D3DXERR_INVALIDDATA;
1138 }
1139 dconst = (double *)p;
1140 }
1141 else
1142 {
1143 const_count = 0;
1144 dconst = NULL;
1145 }
1146 TRACE("%u double constants.\n", const_count);
1147
1148 p = find_bytecode_comment(ptr + 1, count - 1, FOURCC_FXLC, &section_size);
1149 if (!p)
1150 {
1151 WARN("Could not find preshader code.\n");
1152 return D3D_OK;
1153 }
1154 pres->ins_count = *p++;
1155 --section_size;
1156 if (pres->ins_count > UINT_MAX / sizeof(*pres->ins))
1157 {
1158 WARN("Invalid instruction count %u.\n", pres->ins_count);
1159 return D3DXERR_INVALIDDATA;
1160 }
1161 TRACE("%u instructions.\n", pres->ins_count);
1162 pres->ins = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*pres->ins) * pres->ins_count);
1163 if (!pres->ins)
1164 return E_OUTOFMEMORY;
1165 for (i = 0; i < pres->ins_count; ++i)
1166 {
1167 unsigned int *ptr_next;
1168
1169 ptr_next = parse_pres_ins(p, section_size, &pres->ins[i]);
1170 if (!ptr_next)
1171 return D3DXERR_INVALIDDATA;
1172 section_size -= ptr_next - p;
1173 p = ptr_next;
1174 }
1175
1176 pres->inputs.regset2table = pres_regset2table;
1177
1178 saved_word = *ptr;
1179 *ptr = 0xfffe0000;
1180 hr = get_constants_desc(ptr, &pres->inputs, effect, NULL, 0, NULL);
1181 *ptr = saved_word;
1182 if (FAILED(hr))
1183 return hr;
1184
1185 if (const_count % get_reg_components(PRES_REGTAB_IMMED))
1186 {
1187 FIXME("const_count %u is not a multiple of %u.\n", const_count,
1189 return D3DXERR_INVALIDDATA;
1190 }
1191 pres->regs.table_sizes[PRES_REGTAB_IMMED] = get_reg_offset(PRES_REGTAB_IMMED, const_count);
1192
1193 update_table_sizes_consts(pres->regs.table_sizes, &pres->inputs);
1194 for (i = 0; i < pres->ins_count; ++i)
1195 {
1196 for (j = 0; j < pres_op_info[pres->ins[i].op].input_count; ++j)
1197 {
1199 unsigned int reg_idx;
1200
1201 if (pres->ins[i].inputs[j].index_reg.table == PRES_REGTAB_COUNT)
1202 {
1203 unsigned int last_component_index = pres->ins[i].scalar_op && !j ? 0
1204 : pres->ins[i].component_count - 1;
1205
1206 table = pres->ins[i].inputs[j].reg.table;
1207 reg_idx = get_reg_offset(table, pres->ins[i].inputs[j].reg.offset
1208 + last_component_index);
1209 }
1210 else
1211 {
1212 table = pres->ins[i].inputs[j].index_reg.table;
1213 reg_idx = get_reg_offset(table, pres->ins[i].inputs[j].index_reg.offset);
1214 }
1215 if (reg_idx >= pres->regs.table_sizes[table])
1216 {
1217 /* Native accepts these broken preshaders. */
1218 FIXME("Out of bounds register index, i %u, j %u, table %u, reg_idx %u, preshader parsing failed.\n",
1219 i, j, table, reg_idx);
1220 return D3DXERR_INVALIDDATA;
1221 }
1222 }
1223 update_table_size(pres->regs.table_sizes, pres->ins[i].output.reg.table,
1224 get_reg_offset(pres->ins[i].output.reg.table, pres->ins[i].output.reg.offset));
1225 }
1227 return E_OUTOFMEMORY;
1228 regstore_set_values(&pres->regs, PRES_REGTAB_IMMED, dconst, 0, const_count);
1229
1230 return D3D_OK;
1231}
1232
1233HRESULT d3dx_create_param_eval(struct d3dx_effect *effect, void *byte_code, unsigned int byte_code_size,
1234 D3DXPARAMETER_TYPE type, struct d3dx_param_eval **peval_out, ULONG64 *version_counter,
1235 const char **skip_constants, unsigned int skip_constants_count)
1236{
1237 struct d3dx_param_eval *peval;
1238 unsigned int *ptr, *shader_ptr = NULL;
1239 unsigned int i;
1240 BOOL shader;
1241 unsigned int count, pres_size;
1242 HRESULT ret;
1243
1244 TRACE("effect %p, byte_code %p, byte_code_size %u, type %u, peval_out %p.\n",
1245 effect, byte_code, byte_code_size, type, peval_out);
1246
1247 count = byte_code_size / sizeof(unsigned int);
1248 if (!byte_code || !count)
1249 {
1250 *peval_out = NULL;
1251 return D3D_OK;
1252 }
1253
1254 peval = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*peval));
1255 if (!peval)
1256 {
1258 goto err_out;
1259 }
1261
1262 peval->param_type = type;
1263 switch (type)
1264 {
1266 case D3DXPT_PIXELSHADER:
1267 shader = TRUE;
1268 break;
1269 default:
1270 shader = FALSE;
1271 break;
1272 }
1273 peval->shader_inputs.regset2table = shad_regset2table;
1274
1275 ptr = (unsigned int *)byte_code;
1276 if (shader)
1277 {
1278 if ((*ptr & 0xfffe0000) != 0xfffe0000)
1279 {
1280 FIXME("Invalid shader signature %#x.\n", *ptr);
1282 goto err_out;
1283 }
1284 TRACE("Shader version %#x.\n", *ptr & 0xffff);
1285 shader_ptr = ptr;
1286 ptr = find_bytecode_comment(ptr + 1, count - 1, FOURCC_PRES, &pres_size);
1287 if (!ptr)
1288 TRACE("No preshader found.\n");
1289 }
1290 else
1291 {
1292 pres_size = count;
1293 }
1294
1295 if (ptr && FAILED(ret = parse_preshader(&peval->pres, ptr, pres_size, effect)))
1296 {
1297 FIXME("Failed parsing preshader, byte code for analysis follows.\n");
1298 dump_bytecode(byte_code, byte_code_size);
1299 goto err_out;
1300 }
1301
1302 if (shader)
1303 {
1304 if (FAILED(ret = get_constants_desc(shader_ptr, &peval->shader_inputs, effect,
1305 skip_constants, skip_constants_count, &peval->pres)))
1306 {
1307 TRACE("Could not get shader constant table, hr %#x.\n", ret);
1308 goto err_out;
1309 }
1310 update_table_sizes_consts(peval->pres.regs.table_sizes, &peval->shader_inputs);
1311 }
1312
1314 {
1315 if (FAILED(ret = regstore_alloc_table(&peval->pres.regs, i)))
1316 goto err_out;
1317 }
1318
1319 if (TRACE_ON(d3dx))
1320 {
1321 dump_bytecode(byte_code, byte_code_size);
1322 dump_preshader(&peval->pres);
1323 if (shader)
1324 {
1325 TRACE("// Shader registers:\n");
1327 }
1328 }
1329 *peval_out = peval;
1330 TRACE("Created parameter evaluator %p.\n", *peval_out);
1331 return D3D_OK;
1332
1333err_out:
1334 WARN("Error creating parameter evaluator.\n");
1335 if (TRACE_ON(d3dx))
1336 dump_bytecode(byte_code, byte_code_size);
1337
1338 d3dx_free_param_eval(peval);
1339 *peval_out = NULL;
1340 return ret;
1341}
1342
1343static void d3dx_free_const_tab(struct d3dx_const_tab *ctab)
1344{
1345 HeapFree(GetProcessHeap(), 0, ctab->inputs);
1347 HeapFree(GetProcessHeap(), 0, ctab->const_set);
1348}
1349
1351{
1352 HeapFree(GetProcessHeap(), 0, pres->ins);
1353
1354 regstore_free_tables(&pres->regs);
1355 d3dx_free_const_tab(&pres->inputs);
1356}
1357
1359{
1360 TRACE("peval %p.\n", peval);
1361
1362 if (!peval)
1363 return;
1364
1365 d3dx_free_preshader(&peval->pres);
1367 HeapFree(GetProcessHeap(), 0, peval);
1368}
1369
1370static void pres_int_from_float(void *out, const void *in, unsigned int count)
1371{
1372 unsigned int i;
1373 const float *in_float = in;
1374 int *out_int = out;
1375
1376 for (i = 0; i < count; ++i)
1377 out_int[i] = in_float[i];
1378}
1379
1380static void pres_bool_from_value(void *out, const void *in, unsigned int count)
1381{
1382 unsigned int i;
1383 const DWORD *in_dword = in;
1384 BOOL *out_bool = out;
1385
1386 for (i = 0; i < count; ++i)
1387 out_bool[i] = !!in_dword[i];
1388}
1389
1390static void pres_float_from_int(void *out, const void *in, unsigned int count)
1391{
1392 unsigned int i;
1393 const int *in_int = in;
1394 float *out_float = out;
1395
1396 for (i = 0; i < count; ++i)
1397 out_float[i] = in_int[i];
1398}
1399
1400static void pres_float_from_bool(void *out, const void *in, unsigned int count)
1401{
1402 unsigned int i;
1403 const BOOL *in_bool = in;
1404 float *out_float = out;
1405
1406 for (i = 0; i < count; ++i)
1407 out_float[i] = !!in_bool[i];
1408}
1409
1410static void pres_int_from_bool(void *out, const void *in, unsigned int count)
1411{
1412 unsigned int i;
1413 const float *in_bool = in;
1414 int *out_int = out;
1415
1416 for (i = 0; i < count; ++i)
1417 out_int[i] = !!in_bool[i];
1418}
1419
1420static void regstore_set_data(struct d3dx_regstore *rs, unsigned int table,
1421 unsigned int offset, const unsigned int *in, unsigned int count, enum pres_value_type param_type)
1422{
1423 typedef void (*conv_func)(void *out, const void *in, unsigned int count);
1424 static const conv_func set_const_funcs[PRES_VT_COUNT][PRES_VT_COUNT] =
1425 {
1427 {NULL, NULL, NULL, NULL},
1430 };
1431 enum pres_value_type table_type = table_info[table].type;
1432
1433 if (param_type == table_type)
1434 {
1436 return;
1437 }
1438
1439 set_const_funcs[param_type][table_type]((unsigned int *)rs->tables[table] + offset, in, count);
1440}
1441
1442static HRESULT set_constants_device(ID3DXEffectStateManager *manager, struct IDirect3DDevice9 *device,
1444 unsigned int start, unsigned int count)
1445{
1447 {
1448 switch(table)
1449 {
1450 case PRES_REGTAB_OCONST:
1451 return SET_D3D_STATE_(manager, device, SetVertexShaderConstantF, start, ptr, count);
1453 return SET_D3D_STATE_(manager, device, SetVertexShaderConstantI, start, ptr, count);
1455 return SET_D3D_STATE_(manager, device, SetVertexShaderConstantB, start, ptr, count);
1456 default:
1457 FIXME("Unexpected register table %u.\n", table);
1458 return D3DERR_INVALIDCALL;
1459 }
1460 }
1461 else if (type == D3DXPT_PIXELSHADER)
1462 {
1463 switch(table)
1464 {
1465 case PRES_REGTAB_OCONST:
1466 return SET_D3D_STATE_(manager, device, SetPixelShaderConstantF, start, ptr, count);
1468 return SET_D3D_STATE_(manager, device, SetPixelShaderConstantI, start, ptr, count);
1470 return SET_D3D_STATE_(manager, device, SetPixelShaderConstantB, start, ptr, count);
1471 default:
1472 FIXME("Unexpected register table %u.\n", table);
1473 return D3DERR_INVALIDCALL;
1474 }
1475 }
1476 else
1477 {
1478 FIXME("Unexpected parameter type %u.\n", type);
1479 return D3DERR_INVALIDCALL;
1480 }
1481}
1482
1483static HRESULT set_constants(struct d3dx_regstore *rs, struct d3dx_const_tab *const_tab,
1484 ULONG64 new_update_version, ID3DXEffectStateManager *manager, struct IDirect3DDevice9 *device,
1485 D3DXPARAMETER_TYPE type, BOOL device_update_all, BOOL pres_dirty)
1486{
1487 unsigned int const_idx;
1488 unsigned int current_start = 0, current_count = 0;
1489 enum pres_reg_tables current_table = PRES_REGTAB_COUNT;
1490 BOOL update_device = manager || device;
1492 ULONG64 update_version = const_tab->update_version;
1493
1494 for (const_idx = 0; const_idx < const_tab->const_set_count; ++const_idx)
1495 {
1496 struct d3dx_const_param_eval_output *const_set = &const_tab->const_set[const_idx];
1497 enum pres_reg_tables table = const_set->table;
1498 struct d3dx_parameter *param = const_set->param;
1499 unsigned int element, i, j, start_offset;
1500 struct const_upload_info info;
1501 unsigned int *data;
1502 enum pres_value_type param_type;
1503
1504 if (!(param && is_param_dirty(param, update_version)))
1505 continue;
1506
1507 data = param->data;
1508 start_offset = get_offset_reg(table, const_set->register_index);
1509 if (const_set->direct_copy)
1510 {
1511 regstore_set_values(rs, table, data, start_offset,
1512 get_offset_reg(table, const_set->register_count));
1513 continue;
1514 }
1515 param_type = table_type_from_param_type(param->type);
1516 if (const_set->constant_class == D3DXPC_SCALAR || const_set->constant_class == D3DXPC_VECTOR)
1517 {
1518 unsigned int count = max(param->rows, param->columns);
1519
1521 {
1522 regstore_set_data(rs, table, start_offset, data,
1523 count * const_set->element_count, param_type);
1524 }
1525 else
1526 {
1527 for (element = 0; element < const_set->element_count; ++element)
1528 regstore_set_data(rs, table, start_offset + get_offset_reg(table, element),
1529 &data[element * count], count, param_type);
1530 }
1531 continue;
1532 }
1533 get_const_upload_info(const_set, &info);
1534 for (element = 0; element < const_set->element_count; ++element)
1535 {
1536 unsigned int *out = (unsigned int *)rs->tables[table] + start_offset;
1537
1538 /* Store reshaped but (possibly) not converted yet data temporarily in the same constants buffer.
1539 * All the supported types of parameters and table values have the same size. */
1540 if (info.transpose)
1541 {
1542 for (i = 0; i < info.major_count; ++i)
1543 for (j = 0; j < info.minor; ++j)
1544 out[i * info.major_stride + j] = data[i + j * info.major];
1545
1546 for (j = 0; j < info.minor_remainder; ++j)
1547 out[i * info.major_stride + j] = data[i + j * info.major];
1548 }
1549 else
1550 {
1551 for (i = 0; i < info.major_count; ++i)
1552 for (j = 0; j < info.minor; ++j)
1553 out[i * info.major_stride + j] = data[i * info.minor + j];
1554 }
1555 start_offset += get_offset_reg(table, const_set->register_count);
1556 data += param->rows * param->columns;
1557 }
1558 start_offset = get_offset_reg(table, const_set->register_index);
1559 if (table_info[table].type != param_type)
1560 regstore_set_data(rs, table, start_offset, (unsigned int *)rs->tables[table] + start_offset,
1561 get_offset_reg(table, const_set->register_count) * const_set->element_count, param_type);
1562 }
1563 const_tab->update_version = new_update_version;
1564 if (!update_device)
1565 return D3D_OK;
1566
1567 for (const_idx = 0; const_idx < const_tab->const_set_count; ++const_idx)
1568 {
1569 struct d3dx_const_param_eval_output *const_set = &const_tab->const_set[const_idx];
1570
1571 if (device_update_all || (const_set->param
1572 ? is_param_dirty(const_set->param, update_version) : pres_dirty))
1573 {
1574 enum pres_reg_tables table = const_set->table;
1575
1576 if (table == current_table && current_start + current_count == const_set->register_index)
1577 {
1578 current_count += const_set->register_count * const_set->element_count;
1579 }
1580 else
1581 {
1582 if (current_count)
1583 {
1584 if (FAILED(hr = set_constants_device(manager, device, type, current_table,
1585 (DWORD *)rs->tables[current_table]
1586 + get_offset_reg(current_table, current_start), current_start, current_count)))
1587 result = hr;
1588 }
1589 current_table = table;
1590 current_start = const_set->register_index;
1591 current_count = const_set->register_count * const_set->element_count;
1592 }
1593 }
1594 }
1595 if (current_count)
1596 {
1597 if (FAILED(hr = set_constants_device(manager, device, type, current_table,
1598 (DWORD *)rs->tables[current_table]
1599 + get_offset_reg(current_table, current_start), current_start, current_count)))
1600 result = hr;
1601 }
1602 return result;
1603}
1604
1605static double exec_get_reg_value(struct d3dx_regstore *rs, enum pres_reg_tables table, unsigned int offset)
1606{
1607 return regstore_get_double(rs, table, offset);
1608}
1609
1610static double exec_get_arg(struct d3dx_regstore *rs, const struct d3dx_pres_operand *opr, unsigned int comp)
1611{
1612 unsigned int offset, base_index, reg_index, table;
1613
1614 table = opr->reg.table;
1615
1616 if (opr->index_reg.table == PRES_REGTAB_COUNT)
1617 base_index = 0;
1618 else
1619 base_index = lrint(exec_get_reg_value(rs, opr->index_reg.table, opr->index_reg.offset));
1620
1621 offset = get_offset_reg(table, base_index) + opr->reg.offset + comp;
1622 reg_index = get_reg_offset(table, offset);
1623
1624 if (reg_index >= rs->table_sizes[table])
1625 {
1626 unsigned int wrap_size;
1627
1628 if (table == PRES_REGTAB_CONST)
1629 {
1630 /* As it can be guessed from tests, offset into floating constant table is wrapped
1631 * to the nearest power of 2 and not to the actual table size. */
1632 for (wrap_size = 1; wrap_size < rs->table_sizes[table]; wrap_size <<= 1)
1633 ;
1634 }
1635 else
1636 {
1637 wrap_size = rs->table_sizes[table];
1638 }
1639 WARN("Wrapping register index %u, table %u, wrap_size %u, table size %u.\n",
1640 reg_index, table, wrap_size, rs->table_sizes[table]);
1641 reg_index %= wrap_size;
1642
1643 if (reg_index >= rs->table_sizes[table])
1644 return 0.0;
1645
1647 }
1648
1649 return exec_get_reg_value(rs, table, offset);
1650}
1651
1652static void exec_set_arg(struct d3dx_regstore *rs, const struct d3dx_pres_reg *reg,
1653 unsigned int comp, double res)
1654{
1655 regstore_set_double(rs, reg->table, reg->offset + comp, res);
1656}
1657
1658#define ARGS_ARRAY_SIZE 8
1660{
1661 unsigned int i, j, k;
1662 double args[ARGS_ARRAY_SIZE];
1663 double res;
1664
1665 for (i = 0; i < pres->ins_count; ++i)
1666 {
1667 const struct d3dx_pres_ins *ins;
1668 const struct op_info *oi;
1669
1670 ins = &pres->ins[i];
1671 oi = &pres_op_info[ins->op];
1672 if (oi->func_all_comps)
1673 {
1675 {
1676 FIXME("Too many arguments (%u) for one instruction.\n", oi->input_count * ins->component_count);
1677 return E_FAIL;
1678 }
1679 for (k = 0; k < oi->input_count; ++k)
1680 for (j = 0; j < ins->component_count; ++j)
1681 args[k * ins->component_count + j] = exec_get_arg(&pres->regs, &ins->inputs[k],
1682 ins->scalar_op && !k ? 0 : j);
1683 res = oi->func(args, ins->component_count);
1684
1685 /* only 'dot' instruction currently falls here */
1686 exec_set_arg(&pres->regs, &ins->output.reg, 0, res);
1687 }
1688 else
1689 {
1690 for (j = 0; j < ins->component_count; ++j)
1691 {
1692 for (k = 0; k < oi->input_count; ++k)
1693 args[k] = exec_get_arg(&pres->regs, &ins->inputs[k], ins->scalar_op && !k ? 0 : j);
1694 res = oi->func(args, ins->component_count);
1695 exec_set_arg(&pres->regs, &ins->output.reg, j, res);
1696 }
1697 }
1698 }
1699 return D3D_OK;
1700}
1701
1702static BOOL is_const_tab_input_dirty(struct d3dx_const_tab *ctab, ULONG64 update_version)
1703{
1704 unsigned int i;
1705
1706 if (update_version == ULONG64_MAX)
1707 update_version = ctab->update_version;
1708 for (i = 0; i < ctab->input_count; ++i)
1709 {
1711 update_version))
1712 return TRUE;
1713 }
1714 return FALSE;
1715}
1716
1718{
1719 return is_const_tab_input_dirty(&peval->pres.inputs, update_version)
1720 || is_const_tab_input_dirty(&peval->shader_inputs, update_version);
1721}
1722
1724 void *param_value)
1725{
1726 HRESULT hr;
1727 unsigned int i;
1728 unsigned int elements, elements_param, elements_table;
1729 float *oc;
1730
1731 TRACE("peval %p, param %p, param_value %p.\n", peval, param, param_value);
1732
1733 if (is_const_tab_input_dirty(&peval->pres.inputs, ULONG64_MAX))
1734 {
1735 set_constants(&peval->pres.regs, &peval->pres.inputs,
1737 NULL, NULL, peval->param_type, FALSE, FALSE);
1738
1739 if (FAILED(hr = execute_preshader(&peval->pres)))
1740 return hr;
1741 }
1742
1743 elements_table = get_offset_reg(PRES_REGTAB_OCONST, peval->pres.regs.table_sizes[PRES_REGTAB_OCONST]);
1744 elements_param = param->bytes / sizeof(unsigned int);
1745 elements = min(elements_table, elements_param);
1746 oc = (float *)peval->pres.regs.tables[PRES_REGTAB_OCONST];
1747 for (i = 0; i < elements; ++i)
1748 set_number((unsigned int *)param_value + i, param->type, oc + i, D3DXPT_FLOAT);
1749 return D3D_OK;
1750}
1751
1752HRESULT d3dx_param_eval_set_shader_constants(ID3DXEffectStateManager *manager, struct IDirect3DDevice9 *device,
1753 struct d3dx_param_eval *peval, BOOL update_all)
1754{
1755 HRESULT hr;
1756 struct d3dx_preshader *pres = &peval->pres;
1757 struct d3dx_regstore *rs = &pres->regs;
1758 ULONG64 new_update_version = next_update_version(peval->version_counter);
1759 BOOL pres_dirty = FALSE;
1760
1761 TRACE("device %p, peval %p, param_type %u.\n", device, peval, peval->param_type);
1762
1764 {
1765 set_constants(rs, &pres->inputs, new_update_version,
1766 NULL, NULL, peval->param_type, FALSE, FALSE);
1767 if (FAILED(hr = execute_preshader(pres)))
1768 return hr;
1769 pres_dirty = TRUE;
1770 }
1771
1772 return set_constants(rs, &peval->shader_inputs, new_update_version,
1773 manager, device, peval->param_type, update_all, pres_dirty);
1774}
_STLP_DECLSPEC complex< float > _STLP_CALL cos(const complex< float > &)
_STLP_DECLSPEC complex< float > _STLP_CALL sin(const complex< float > &)
_STLP_DECLSPEC complex< float > _STLP_CALL sqrt(const complex< float > &)
Definition: complex.cpp:188
valarray< _Tp > acos(const valarray< _Tp > &__x)
Definition: _valarray.h:901
valarray< _Tp > atan(const valarray< _Tp > &__x)
Definition: _valarray.h:919
valarray< _Tp > asin(const valarray< _Tp > &__x)
Definition: _valarray.h:910
valarray< _Tp > atan2(const valarray< _Tp > &__x, const valarray< _Tp > &__y)
Definition: _valarray.h:928
int strcmp(const char *String1, const char *String2)
Definition: utclib.c:469
#define __cdecl
Definition: accygwin.h:79
#define WINE_DEFAULT_DEBUG_CHANNEL(t)
Definition: precomp.h:23
#define index(s, c)
Definition: various.h:29
#define ARRAY_SIZE(A)
Definition: main.h:33
#define FIXME(fmt,...)
Definition: debug.h:114
#define WARN(fmt,...)
Definition: debug.h:115
#define ERR(fmt,...)
Definition: debug.h:113
Definition: _set.h:50
#define D3DXERR_INVALIDDATA
Definition: compiler.c:30
unsigned int component_count
#define D3D_OK
Definition: d3d.h:106
#define D3DERR_INVALIDCALL
static BOOL is_param_type_sampler(D3DXPARAMETER_TYPE type)
static struct d3dx_top_level_parameter * top_level_parameter_from_parameter(struct d3dx_parameter *param)
static BOOL is_param_dirty(struct d3dx_parameter *param, ULONG64 update_version)
static ULONG64 next_update_version(ULONG64 *version_counter)
#define SET_D3D_STATE_(manager, device, method, args...)
static void set_number(void *outdata, D3DXPARAMETER_TYPE outtype, const void *indata, D3DXPARAMETER_TYPE intype)
#define ULONG64_MAX
Definition: d3dx9_private.h:34
struct d3dx_parameter * get_parameter_by_name(struct d3dx_effect *effect, struct d3dx_parameter *parameter, const char *name) DECLSPEC_HIDDEN
Definition: effect.c:1026
static BOOL is_top_level_parameter(struct d3dx_parameter *param)
const struct ctab_constant * d3dx_shader_get_ctab_constant(ID3DXConstantTable *iface, D3DXHANDLE constant) DECLSPEC_HIDDEN
Definition: shader.c:984
pres_reg_tables
@ PRES_REGTAB_COUNT
@ PRES_REGTAB_FIRST_SHADER
@ PRES_REGTAB_OICONST
@ PRES_REGTAB_IMMED
@ PRES_REGTAB_TEMP
@ PRES_REGTAB_CONST
@ PRES_REGTAB_OCONST
@ PRES_REGTAB_OBCONST
static BOOL is_top_level_param_dirty(struct d3dx_top_level_parameter *param, ULONG64 update_version)
@ D3DXPC_SCALAR
Definition: d3dx9shader.h:62
@ D3DXPC_MATRIX_COLUMNS
Definition: d3dx9shader.h:65
@ D3DXPC_STRUCT
Definition: d3dx9shader.h:67
@ D3DXPC_MATRIX_ROWS
Definition: d3dx9shader.h:64
@ D3DXPC_FORCE_DWORD
Definition: d3dx9shader.h:68
@ D3DXPC_VECTOR
Definition: d3dx9shader.h:63
@ D3DXPC_OBJECT
Definition: d3dx9shader.h:66
#define ID3DXConstantTable_GetDesc(p, a)
Definition: d3dx9shader.h:182
@ D3DXRS_SAMPLER
Definition: d3dx9shader.h:56
#define ID3DXConstantTable_GetConstantElement(p, a, b)
Definition: d3dx9shader.h:187
#define ID3DXConstantTable_Release(p)
Definition: d3dx9shader.h:177
const char * D3DXHANDLE
Definition: d3dx9shader.h:48
D3DXPARAMETER_TYPE
Definition: d3dx9shader.h:72
@ D3DXPT_VERTEXSHADER
Definition: d3dx9shader.h:89
@ D3DXPT_FLOAT
Definition: d3dx9shader.h:76
@ D3DXPT_PIXELSHADER
Definition: d3dx9shader.h:88
@ D3DXPT_BOOL
Definition: d3dx9shader.h:74
@ D3DXPT_INT
Definition: d3dx9shader.h:75
@ D3DXPT_VOID
Definition: d3dx9shader.h:73
#define ID3DXConstantTable_GetConstant(p, a, b)
Definition: d3dx9shader.h:185
#define E_OUTOFMEMORY
Definition: ddrawi.h:100
#define E_FAIL
Definition: ddrawi.h:102
#define NULL
Definition: types.h:112
#define TRUE
Definition: types.h:120
#define FALSE
Definition: types.h:117
HRESULT WINAPI D3DXGetShaderConstantTable(const DWORD *byte_code, ID3DXConstantTable **constant_table)
Definition: shader.c:2111
#define GetProcessHeap()
Definition: compat.h:736
#define HeapAlloc
Definition: compat.h:733
#define HeapReAlloc
Definition: compat.h:734
#define TRACE_ON(x)
Definition: compat.h:75
#define HeapFree(x, y, z)
Definition: compat.h:735
#define HEAP_ZERO_MEMORY
Definition: compat.h:134
#define fmax
Definition: graphics.c:64
static void cleanup(void)
Definition: main.c:1335
unsigned int(__cdecl typeof(jpeg_read_scanlines))(struct jpeg_decompress_struct *
Definition: typeof.h:31
#define assert(x)
Definition: debug.h:53
switch(r->id)
Definition: btrfs.c:3046
unsigned int BOOL
Definition: ntddk_ex.h:94
unsigned long DWORD
Definition: ntddk_ex.h:95
unsigned short WORD
Definition: ntddk_ex.h:93
double pow(double x, double y)
Definition: freeldr.c:113
GLuint start
Definition: gl.h:1545
const GLdouble * v
Definition: gl.h:2040
GLuint GLuint GLsizei GLenum type
Definition: gl.h:1545
GLuint GLuint GLsizei count
Definition: gl.h:1545
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const GLvoid * data
Definition: gl.h:1950
GLsizeiptr size
Definition: glext.h:5919
GLdouble n
Definition: glext.h:7729
GLuint res
Definition: glext.h:9613
GLenum src
Definition: glext.h:6340
GLuint shader
Definition: glext.h:6030
GLuint index
Definition: glext.h:6031
GLboolean GLboolean GLboolean b
Definition: glext.h:6204
GLuint in
Definition: glext.h:9616
GLenum GLenum dst
Definition: glext.h:6340
GLfloat GLfloat p
Definition: glext.h:8902
GLfloat param
Definition: glext.h:5796
GLboolean GLboolean GLboolean GLboolean a
Definition: glext.h:6204
GLuint64EXT * result
Definition: glext.h:11304
GLintptr offset
Definition: glext.h:5920
GLsizei GLenum const GLvoid GLsizei GLenum GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLint GLint GLint GLshort GLshort GLshort GLubyte GLubyte GLubyte GLuint GLuint GLuint GLushort GLushort GLushort GLbyte GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLfloat GLint GLint GLint GLint GLshort GLshort GLshort GLshort GLubyte GLubyte GLubyte GLubyte GLuint GLuint GLuint GLuint GLushort GLushort GLushort GLushort GLboolean const GLdouble const GLfloat const GLint const GLshort const GLbyte const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLdouble const GLfloat const GLfloat const GLint const GLint const GLshort const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort GLenum GLenum GLenum GLfloat GLenum GLint GLenum GLenum GLenum GLfloat GLenum GLenum GLint GLenum GLfloat GLenum GLint GLint GLushort GLenum GLenum GLfloat GLenum GLenum GLint GLfloat const GLubyte GLenum GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLint GLint GLsizei GLsizei GLint GLenum GLenum const GLvoid GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLenum const GLdouble GLenum GLenum const GLfloat GLenum GLenum const GLint GLsizei GLuint GLfloat GLuint GLbitfield GLfloat GLint GLuint GLboolean GLenum GLfloat GLenum GLbitfield GLenum GLfloat GLfloat GLint GLint const GLfloat GLenum GLfloat GLfloat GLint GLint GLfloat GLfloat GLint GLint const GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat const GLdouble const GLfloat const GLdouble const GLfloat GLint i
Definition: glfuncs.h:248
GLsizei GLenum const GLvoid GLsizei GLenum GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLint GLint GLint GLshort GLshort GLshort GLubyte GLubyte GLubyte GLuint GLuint GLuint GLushort GLushort GLushort GLbyte GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLfloat GLint GLint GLint GLint GLshort GLshort GLshort GLshort GLubyte GLubyte GLubyte GLubyte GLuint GLuint GLuint GLuint GLushort GLushort GLushort GLushort GLboolean const GLdouble const GLfloat const GLint const GLshort const GLbyte const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLdouble const GLfloat const GLfloat const GLint const GLint const GLshort const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort GLenum GLenum GLenum GLfloat GLenum GLint GLenum GLenum GLenum GLfloat GLenum GLenum GLint GLenum GLfloat GLenum GLint GLint GLushort GLenum GLenum GLfloat GLenum GLenum GLint GLfloat const GLubyte GLenum GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLint GLint GLsizei GLsizei GLint GLenum GLenum const GLvoid GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLenum const GLdouble GLenum GLenum const GLfloat GLenum GLenum const GLint GLsizei GLuint GLfloat GLuint GLbitfield GLfloat GLint GLuint GLboolean GLenum GLfloat GLenum GLbitfield GLenum GLfloat GLfloat GLint GLint const GLfloat GLenum GLfloat GLfloat GLint GLint GLfloat GLfloat GLint GLint const GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat const GLdouble const GLfloat const GLdouble const GLfloat GLint GLint GLint j
Definition: glfuncs.h:250
static int reg
Definition: i386-dis.c:1290
#define UINT_MAX
Definition: limits.h:41
_Check_return_ _CRT_JIT_INTRINSIC double __cdecl fabs(_In_ double x)
Definition: fabs.c:17
_Check_return_ __CRT_INLINE long lrint(_In_ double x)
Definition: math.h:292
_Check_return_ __CRT_INLINE double log2(_In_ double x)
Definition: math.h:301
_Check_return_ _CRTIMP double __cdecl floor(_In_ double x)
#define FAILED(hr)
Definition: intsafe.h:51
#define a
Definition: ke_i.h:78
#define b
Definition: ke_i.h:79
#define debugstr_a
Definition: kernel32.h:31
if(dx< 0)
Definition: linetemp.h:194
#define isnan(x)
Definition: mingw_math.h:133
double __cdecl fmin(double, double)
#define memcpy(s1, s2, n)
Definition: mkisofs.h:878
#define memmove(s1, s2, n)
Definition: mkisofs.h:881
#define for
Definition: utility.h:88
unsigned __int64 ULONG64
Definition: imports.h:198
static PVOID ptr
Definition: dispmode.c:27
static const WCHAR desc[]
Definition: protectdata.c:36
#define NAN
Definition: mesh.c:39
static DNS_RECORDW r1
Definition: record.c:37
static DNS_RECORDW r2
Definition: record.c:38
#define INFINITY
Definition: misc.c:36
static const char mbstate_t *static wchar_t const char mbstate_t *static const wchar_t int *static double
Definition: string.c:80
static float(__cdecl *square_half_float)(float x
#define min(a, b)
Definition: monoChain.cc:55
int k
Definition: mpi.c:3369
#define BOOL
Definition: nt_native.h:43
static double pres_frc(double *args, int n)
Definition: preshader.c:112
static double pres_div(double *args, int n)
Definition: preshader.c:146
static enum pres_value_type table_type_from_param_type(D3DXPARAMETER_TYPE type)
Definition: preshader.c:280
HRESULT d3dx_param_eval_set_shader_constants(ID3DXEffectStateManager *manager, struct IDirect3DDevice9 *device, struct d3dx_param_eval *peval, BOOL update_all)
Definition: preshader.c:1752
#define PRES_OPCODE_MASK
Definition: preshader.c:148
static void regstore_set_double(struct d3dx_regstore *rs, unsigned int table, unsigned int offset, double v)
Definition: preshader.c:367
static void regstore_free_tables(struct d3dx_regstore *rs)
Definition: preshader.c:327
static double pres_sin(double *args, int n)
Definition: preshader.c:116
static HRESULT get_ctab_constant_desc(ID3DXConstantTable *ctab, D3DXHANDLE hc, D3DXCONSTANT_DESC *desc, WORD *constantinfo_reserved)
Definition: preshader.c:539
double(* pres_op_func)(double *args, int n)
Definition: preshader.c:67
static void pres_float_from_bool(void *out, const void *in, unsigned int count)
Definition: preshader.c:1400
static double pres_dotswiz6(double *args, int n)
Definition: preshader.c:98
static double pres_mov(double *args, int n)
Definition: preshader.c:84
BOOL is_param_eval_input_dirty(struct d3dx_param_eval *peval, ULONG64 update_version)
Definition: preshader.c:1717
static void d3dx_free_preshader(struct d3dx_preshader *pres)
Definition: preshader.c:1350
static double pres_cmp(double *args, int n)
Definition: preshader.c:115
static void dump_preshader(struct d3dx_preshader *pres)
Definition: preshader.c:1089
#define PRES_OPCODE_SHIFT
Definition: preshader.c:149
static double exec_get_reg_value(struct d3dx_regstore *rs, enum pres_reg_tables table, unsigned int offset)
Definition: preshader.c:1605
#define FOURCC_PRES
Definition: preshader.c:153
static HRESULT append_const_set(struct d3dx_const_tab *const_tab, struct d3dx_const_param_eval_output *set)
Definition: preshader.c:595
static double exec_get_arg(struct d3dx_regstore *rs, const struct d3dx_pres_operand *opr, unsigned int comp)
Definition: preshader.c:1610
static double pres_cos(double *args, int n)
Definition: preshader.c:117
static double pres_lt(double *args, int n)
Definition: preshader.c:110
static void exec_set_arg(struct d3dx_regstore *rs, const struct d3dx_pres_reg *reg, unsigned int comp, double res)
Definition: preshader.c:1652
static double pres_dot(double *args, int n)
Definition: preshader.c:87
static unsigned int * find_bytecode_comment(unsigned int *ptr, unsigned int count, unsigned int fourcc, unsigned int *size)
Definition: preshader.c:401
static double pres_mul(double *args, int n)
Definition: preshader.c:86
static unsigned int * parse_pres_arg(unsigned int *ptr, unsigned int count, struct d3dx_pres_operand *opr)
Definition: preshader.c:442
static void pres_float_from_int(void *out, const void *in, unsigned int count)
Definition: preshader.c:1390
static double regstore_get_double(struct d3dx_regstore *rs, unsigned int table, unsigned int offset)
Definition: preshader.c:350
static double pres_exp(double *args, int n)
Definition: preshader.c:128
HRESULT d3dx_create_param_eval(struct d3dx_effect *effect, void *byte_code, unsigned int byte_code_size, D3DXPARAMETER_TYPE type, struct d3dx_param_eval **peval_out, ULONG64 *version_counter, const char **skip_constants, unsigned int skip_constants_count)
Definition: preshader.c:1233
#define PRES_NCOMP_MASK
Definition: preshader.c:151
static HRESULT merge_const_set_entries(struct d3dx_const_tab *const_tab, struct d3dx_parameter *param, unsigned int index)
Definition: preshader.c:663
static unsigned int * parse_pres_ins(unsigned int *ptr, unsigned int count, struct d3dx_pres_ins *ins)
Definition: preshader.c:474
HRESULT d3dx_evaluate_parameter(struct d3dx_param_eval *peval, const struct d3dx_parameter *param, void *param_value)
Definition: preshader.c:1723
static const struct op_info pres_op_info[]
Definition: preshader.c:168
static BOOL is_const_tab_input_dirty(struct d3dx_const_tab *ctab, ULONG64 update_version)
Definition: preshader.c:1702
static HRESULT get_constants_desc(unsigned int *byte_code, struct d3dx_const_tab *out, struct d3dx_effect *effect, const char **skip_constants, unsigned int skip_constants_count, struct d3dx_preshader *pres)
Definition: preshader.c:862
static enum pres_reg_tables pres_regset2table[]
Definition: preshader.c:227
static void dump_registers(struct d3dx_const_tab *ctab)
Definition: preshader.c:1063
static HRESULT set_constants_device(ID3DXEffectStateManager *manager, struct IDirect3DDevice9 *device, D3DXPARAMETER_TYPE type, enum pres_reg_tables table, void *ptr, unsigned int start, unsigned int count)
Definition: preshader.c:1442
static double pres_rcp(double *args, int n)
Definition: preshader.c:109
static void update_table_size(unsigned int *table_sizes, unsigned int table, unsigned int max_register)
Definition: preshader.c:1009
static HRESULT execute_preshader(struct d3dx_preshader *pres)
Definition: preshader.c:1659
static void update_table_sizes_consts(unsigned int *table_sizes, struct d3dx_const_tab *ctab)
Definition: preshader.c:1015
static void regstore_set_data(struct d3dx_regstore *rs, unsigned int table, unsigned int offset, const unsigned int *in, unsigned int count, enum pres_value_type param_type)
Definition: preshader.c:1420
static double pres_neg(double *args, int n)
Definition: preshader.c:108
pres_ops
Definition: preshader.c:39
@ PRESHADER_OP_ATAN
Definition: preshader.c:52
@ PRESHADER_OP_SIN
Definition: preshader.c:48
@ PRESHADER_OP_MUL
Definition: preshader.c:58
@ PRESHADER_OP_NOP
Definition: preshader.c:40
@ PRESHADER_OP_ASIN
Definition: preshader.c:50
@ PRESHADER_OP_DOT
Definition: preshader.c:62
@ PRESHADER_OP_ACOS
Definition: preshader.c:51
@ PRESHADER_OP_LOG
Definition: preshader.c:46
@ PRESHADER_OP_NEG
Definition: preshader.c:42
@ PRESHADER_OP_LT
Definition: preshader.c:55
@ PRESHADER_OP_MIN
Definition: preshader.c:53
@ PRESHADER_OP_COS
Definition: preshader.c:49
@ PRESHADER_OP_DIV
Definition: preshader.c:60
@ PRESHADER_OP_CMP
Definition: preshader.c:61
@ PRESHADER_OP_FRC
Definition: preshader.c:44
@ PRESHADER_OP_RSQ
Definition: preshader.c:47
@ PRESHADER_OP_ATAN2
Definition: preshader.c:59
@ PRESHADER_OP_RCP
Definition: preshader.c:43
@ PRESHADER_OP_MOV
Definition: preshader.c:41
@ PRESHADER_OP_MAX
Definition: preshader.c:54
@ PRESHADER_OP_DOTSWIZ8
Definition: preshader.c:64
@ PRESHADER_OP_GE
Definition: preshader.c:56
@ PRESHADER_OP_DOTSWIZ6
Definition: preshader.c:63
@ PRESHADER_OP_EXP
Definition: preshader.c:45
@ PRESHADER_OP_ADD
Definition: preshader.c:57
static const struct @253 table_info[]
static void append_pres_const_sets_for_shader_input(struct d3dx_const_tab *const_tab, struct d3dx_preshader *pres)
Definition: preshader.c:630
static double pres_atan(double *args, int n)
Definition: preshader.c:141
static HRESULT set_constants(struct d3dx_regstore *rs, struct d3dx_const_tab *const_tab, ULONG64 new_update_version, ID3DXEffectStateManager *manager, struct IDirect3DDevice9 *device, D3DXPARAMETER_TYPE type, BOOL device_update_all, BOOL pres_dirty)
Definition: preshader.c:1483
static enum pres_reg_tables shad_regset2table[]
Definition: preshader.c:235
#define INITIAL_CONST_SET_SIZE
Definition: preshader.c:593
#define ARGS_ARRAY_SIZE
Definition: preshader.c:1658
static void dump_arg(struct d3dx_regstore *rs, const struct d3dx_pres_operand *arg, int component_count)
Definition: preshader.c:1029
static void pres_bool_from_value(void *out, const void *in, unsigned int count)
Definition: preshader.c:1380
static unsigned int get_reg_offset(unsigned int table, unsigned int offset)
Definition: preshader.c:296
static double to_signed_nan(double v)
Definition: preshader.c:69
#define FOURCC_FXLC
Definition: preshader.c:155
static double pres_add(double *args, int n)
Definition: preshader.c:85
static void d3dx_free_const_tab(struct d3dx_const_tab *ctab)
Definition: preshader.c:1343
static double pres_asin(double *args, int n)
Definition: preshader.c:139
static void pres_int_from_bool(void *out, const void *in, unsigned int count)
Definition: preshader.c:1410
static const char * table_symbol[]
Definition: preshader.c:222
static unsigned int get_offset_reg(unsigned int table, unsigned int reg_idx)
Definition: preshader.c:301
static unsigned int * parse_pres_reg(unsigned int *ptr, struct d3dx_pres_reg *reg)
Definition: preshader.c:423
static void regstore_set_values(struct d3dx_regstore *rs, unsigned int table, const void *data, unsigned int start_offset, unsigned int count)
Definition: preshader.c:337
enum pres_value_type type
Definition: preshader.c:209
static double pres_atan2(double *args, int n)
Definition: preshader.c:142
#define FOURCC_CLIT
Definition: preshader.c:154
static HRESULT init_set_constants_param(struct d3dx_const_tab *const_tab, ID3DXConstantTable *ctab, D3DXHANDLE hc, struct d3dx_parameter *param)
Definition: preshader.c:740
void d3dx_free_param_eval(struct d3dx_param_eval *peval)
Definition: preshader.c:1358
static double pres_max(double *args, int n)
Definition: preshader.c:114
static HRESULT regstore_alloc_table(struct d3dx_regstore *rs, unsigned int table)
Definition: preshader.c:313
static double pres_acos(double *args, int n)
Definition: preshader.c:140
static void get_const_upload_info(struct d3dx_const_param_eval_output *const_set, struct const_upload_info *info)
Definition: preshader.c:557
static HRESULT parse_preshader(struct d3dx_preshader *pres, unsigned int *ptr, unsigned int count, struct d3dx_effect *effect)
Definition: preshader.c:1113
static void dump_ins(struct d3dx_regstore *rs, const struct d3dx_pres_ins *ins)
Definition: preshader.c:1075
static double pres_log(double *args, int n)
Definition: preshader.c:129
#define PRES_SCALAR_FLAG
Definition: preshader.c:150
static void pres_int_from_float(void *out, const void *in, unsigned int count)
Definition: preshader.c:1370
pres_value_type
Definition: preshader.c:198
@ PRES_VT_DOUBLE
Definition: preshader.c:200
@ PRES_VT_FLOAT
Definition: preshader.c:199
@ PRES_VT_BOOL
Definition: preshader.c:202
@ PRES_VT_COUNT
Definition: preshader.c:203
@ PRES_VT_INT
Definition: preshader.c:201
static double pres_ge(double *args, int n)
Definition: preshader.c:111
static double pres_min(double *args, int n)
Definition: preshader.c:113
static int __cdecl compare_const_set(const void *a, const void *b)
Definition: preshader.c:653
static double pres_dotswiz8(double *args, int n)
Definition: preshader.c:103
#define MAX_INPUTS_COUNT
Definition: preshader.c:257
static void dump_bytecode(void *data, unsigned int size)
Definition: preshader.c:384
static unsigned int get_reg_components(unsigned int table)
Definition: preshader.c:306
static double pres_rsq(double *args, int n)
Definition: preshader.c:118
unsigned int component_size
Definition: preshader.c:208
static int sum(int x_, int y_)
Definition: ptr2_test.cpp:35
static FILE * out
Definition: regtests2xml.c:44
#define args
Definition: format.c:66
void __cdecl qsort(_Inout_updates_bytes_(_NumOfElements *_SizeOfElements) void *_Base, _In_ size_t _NumOfElements, _In_ size_t _SizeOfElements, _In_ int(__cdecl *_PtFuncCompare)(const void *, const void *))
HRESULT hr
Definition: shlfolder.c:183
#define TRACE(s)
Definition: solgame.cpp:4
D3DXREGISTER_SET RegisterSet
Definition: d3dx9shader.h:106
Definition: match.c:390
unsigned int major_count
Definition: preshader.c:275
unsigned int count
Definition: preshader.c:276
unsigned int minor
Definition: preshader.c:273
unsigned int major
Definition: preshader.c:273
unsigned int major_stride
Definition: preshader.c:274
unsigned int minor_remainder
Definition: preshader.c:277
WORD constantinfo_reserved
enum D3DXPARAMETER_CLASS constant_class
enum pres_reg_tables table
struct d3dx_parameter * param
struct d3dx_parameter ** inputs_param
struct d3dx_const_param_eval_output * const_set
unsigned int const_set_count
ULONG64 update_version
unsigned int const_set_size
D3DXCONSTANT_DESC * inputs
unsigned int input_count
enum pres_reg_tables * regset2table
struct d3dx_const_tab shader_inputs
struct d3dx_preshader pres
ULONG64 * version_counter
D3DXPARAMETER_TYPE param_type
BOOL scalar_op
Definition: preshader.c:264
enum pres_ops op
Definition: preshader.c:261
struct d3dx_pres_operand inputs[MAX_INPUTS_COUNT]
Definition: preshader.c:266
unsigned int component_count
Definition: preshader.c:265
struct d3dx_pres_operand output
Definition: preshader.c:267
struct d3dx_pres_reg index_reg
Definition: preshader.c:254
struct d3dx_pres_reg reg
Definition: preshader.c:253
unsigned int offset
Definition: preshader.c:248
enum pres_reg_tables table
Definition: preshader.c:245
unsigned int ins_count
struct d3dx_const_tab inputs
struct d3dx_pres_ins * ins
struct d3dx_regstore regs
void * tables[PRES_REGTAB_COUNT]
unsigned int table_sizes[PRES_REGTAB_COUNT]
Definition: devices.h:37
unsigned int count
Definition: notification.c:64
char mnem[16]
Definition: preshader.c:162
unsigned int input_count
Definition: preshader.c:163
BOOL func_all_comps
Definition: preshader.c:164
pres_op_func func
Definition: preshader.c:165
unsigned int opcode
Definition: preshader.c:161
#define max(a, b)
Definition: svc.c:63
int ret
unsigned char BYTE
Definition: xxhash.c:193