22 #ifndef __D3DX9SHADER_H__ 23 #define __D3DX9SHADER_H__ 25 #define D3DXSHADER_DEBUG 0x1 26 #define D3DXSHADER_SKIPVALIDATION 0x2 27 #define D3DXSHADER_SKIPOPTIMIZATION 0x4 28 #define D3DXSHADER_PACKMATRIX_ROWMAJOR 0x8 29 #define D3DXSHADER_PACKMATRIX_COLUMNMAJOR 0x10 30 #define D3DXSHADER_PARTIALPRECISION 0x20 31 #define D3DXSHADER_FORCE_VS_SOFTWARE_NOOPT 0x40 32 #define D3DXSHADER_FORCE_PS_SOFTWARE_NOOPT 0x80 33 #define D3DXSHADER_NO_PRESHADER 0x100 34 #define D3DXSHADER_AVOID_FLOW_CONTROL 0x200 35 #define D3DXSHADER_PREFER_FLOW_CONTROL 0x400 36 #define D3DXSHADER_ENABLE_BACKWARDS_COMPATIBILITY 0x1000 37 #define D3DXSHADER_IEEE_STRICTNESS 0x2000 39 #define D3DXSHADER_OPTIMIZATION_LEVEL0 0x4000 40 #define D3DXSHADER_OPTIMIZATION_LEVEL1 0x0 41 #define D3DXSHADER_OPTIMIZATION_LEVEL2 0xC000 42 #define D3DXSHADER_OPTIMIZATION_LEVEL3 0x8000 44 #define D3DXSHADER_USE_LEGACY_D3DX9_31_DLL 0x10000 46 #define D3DXCONSTTABLE_LARGEADDRESSAWARE 0x20000 119 #if D3DX_SDK_VERSION < 43 120 DEFINE_GUID(IID_ID3DXConstantTable, 0x9dca3190, 0x38b9, 0x4fc3, 0x92, 0xe3, 0x39, 0xc6, 0xdd, 0xfb, 0x35, 0x8b);
122 DEFINE_GUID(IID_ID3DXConstantTable, 0xab3c758f, 0x093e, 0x4356, 0xb7, 0x62, 0x4d, 0xb1, 0x8f, 0x1b, 0x3a, 0x01);
126 #define INTERFACE ID3DXConstantTable 173 #if !defined(__cplusplus) || defined(CINTERFACE) 175 #define ID3DXConstantTable_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) 176 #define ID3DXConstantTable_AddRef(p) (p)->lpVtbl->AddRef(p) 177 #define ID3DXConstantTable_Release(p) (p)->lpVtbl->Release(p) 179 #define ID3DXConstantTable_GetBufferPointer(p) (p)->lpVtbl->GetBufferPointer(p) 180 #define ID3DXConstantTable_GetBufferSize(p) (p)->lpVtbl->GetBufferSize(p) 182 #define ID3DXConstantTable_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a) 183 #define ID3DXConstantTable_GetConstantDesc(p,a,b,c) (p)->lpVtbl->GetConstantDesc(p,a,b,c) 184 #define ID3DXConstantTable_GetSamplerIndex(p,a) (p)->lpVtbl->GetSamplerIndex(p,a) 185 #define ID3DXConstantTable_GetConstant(p,a,b) (p)->lpVtbl->GetConstant(p,a,b) 186 #define ID3DXConstantTable_GetConstantByName(p,a,b) (p)->lpVtbl->GetConstantByName(p,a,b) 187 #define ID3DXConstantTable_GetConstantElement(p,a,b) (p)->lpVtbl->GetConstantElement(p,a,b) 188 #define ID3DXConstantTable_SetDefaults(p,a) (p)->lpVtbl->SetDefaults(p,a) 189 #define ID3DXConstantTable_SetValue(p,a,b,c,d) (p)->lpVtbl->SetValue(p,a,b,c,d) 190 #define ID3DXConstantTable_SetBool(p,a,b,c) (p)->lpVtbl->SetBool(p,a,b,c) 191 #define ID3DXConstantTable_SetBoolArray(p,a,b,c,d) (p)->lpVtbl->SetBoolArray(p,a,b,c,d) 192 #define ID3DXConstantTable_SetInt(p,a,b,c) (p)->lpVtbl->SetInt(p,a,b,c) 193 #define ID3DXConstantTable_SetIntArray(p,a,b,c,d) (p)->lpVtbl->SetIntArray(p,a,b,c,d) 194 #define ID3DXConstantTable_SetFloat(p,a,b,c) (p)->lpVtbl->SetFloat(p,a,b,c) 195 #define ID3DXConstantTable_SetFloatArray(p,a,b,c,d) (p)->lpVtbl->SetFloatArray(p,a,b,c,d) 196 #define ID3DXConstantTable_SetVector(p,a,b,c) (p)->lpVtbl->SetVector(p,a,b,c) 197 #define ID3DXConstantTable_SetVectorArray(p,a,b,c,d) (p)->lpVtbl->SetVectorArray(p,a,b,c,d) 198 #define ID3DXConstantTable_SetMatrix(p,a,b,c) (p)->lpVtbl->SetMatrix(p,a,b,c) 199 #define ID3DXConstantTable_SetMatrixArray(p,a,b,c,d) (p)->lpVtbl->SetMatrixArray(p,a,b,c,d) 200 #define ID3DXConstantTable_SetMatrixPointerArray(p,a,b,c,d) (p)->lpVtbl->SetMatrixPointerArray(p,a,b,c,d) 201 #define ID3DXConstantTable_SetMatrixTranspose(p,a,b,c) (p)->lpVtbl->SetMatrixTranspose(p,a,b,c) 202 #define ID3DXConstantTable_SetMatrixTransposeArray(p,a,b,c,d) (p)->lpVtbl->SetMatrixTransposeArray(p,a,b,c,d) 203 #define ID3DXConstantTable_SetMatrixTransposePointerArray(p,a,b,c,d) (p)->lpVtbl->SetMatrixTransposePointerArray(p,a,b,c,d) 206 #define ID3DXConstantTable_QueryInterface(p,a,b) (p)->QueryInterface(a,b) 207 #define ID3DXConstantTable_AddRef(p) (p)->AddRef() 208 #define ID3DXConstantTable_Release(p) (p)->Release() 210 #define ID3DXConstantTable_GetBufferPointer(p) (p)->GetBufferPointer() 211 #define ID3DXConstantTable_GetBufferSize(p) (p)->GetBufferSize() 213 #define ID3DXConstantTable_GetDesc(p,a) (p)->GetDesc(a) 214 #define ID3DXConstantTable_GetConstantDesc(p,a,b,c) (p)->GetConstantDesc(a,b,c) 215 #define ID3DXConstantTable_GetSamplerIndex(p,a) (p)->GetConstantDesc(a) 216 #define ID3DXConstantTable_GetConstant(p,a,b) (p)->GetConstant(a,b) 217 #define ID3DXConstantTable_GetConstantByName(p,a,b) (p)->GetConstantByName(a,b) 218 #define ID3DXConstantTable_GetConstantElement(p,a,b) (p)->GetConstantElement(a,b) 219 #define ID3DXConstantTable_SetDefaults(p,a) (p)->SetDefaults(a) 220 #define ID3DXConstantTable_SetValue(p,a,b,c,d) (p)->SetValue(a,b,c,d) 221 #define ID3DXConstantTable_SetBool(p,a,b,c) (p)->SetBool(a,b,c) 222 #define ID3DXConstantTable_SetBoolArray(p,a,b,c,d) (p)->SetBoolArray(a,b,c,d) 223 #define ID3DXConstantTable_SetInt(p,a,b,c) (p)->SetInt(a,b,c) 224 #define ID3DXConstantTable_SetIntArray(p,a,b,c,d) (p)->SetIntArray(a,b,c,d) 225 #define ID3DXConstantTable_SetFloat(p,a,b,c) (p)->SetFloat(a,b,c) 226 #define ID3DXConstantTable_SetFloatArray(p,a,b,c,d) (p)->SetFloatArray(a,b,c,d) 227 #define ID3DXConstantTable_SetVector(p,a,b,c) (p)->SetVector(a,b,c) 228 #define ID3DXConstantTable_SetVectorArray(p,a,b,c,d) (p)->SetVectorArray(a,b,c,d) 229 #define ID3DXConstantTable_SetMatrix(p,a,b,c) (p)->SetMatrix(a,b,c) 230 #define ID3DXConstantTable_SetMatrixArray(p,a,b,c,d) (p)->SetMatrixArray(a,b,c,d) 231 #define ID3DXConstantTable_SetMatrixPointerArray(p,a,b,c,d) (p)->SetMatrixPointerArray(a,b,c,d) 232 #define ID3DXConstantTable_SetMatrixTranspose(p,a,b,c) (p)->SetMatrixTranspose(a,b,c) 233 #define ID3DXConstantTable_SetMatrixTransposeArray(p,a,b,c,d) (p)->SetMatrixTransposeArray(a,b,c,d) 234 #define ID3DXConstantTable_SetMatrixTransposePointerArray(p,a,b,c,d) (p)->SetMatrixTransposePointerArray(a,b,c,d) 241 DEFINE_GUID(IID_ID3DXTextureShader, 0x3e3d67f8, 0xaa7a, 0x405d, 0xa8, 0x57, 0xba, 0
x1, 0xd4, 0x75, 0x84, 0x26);
243 #define INTERFACE ID3DXTextureShader 293 #define INTERFACE ID3DXInclude 303 #define ID3DXInclude_Open(p,a,b,c,d,e) (p)->lpVtbl->Open(p,a,b,c,d,e) 304 #define ID3DXInclude_Close(p,a) (p)->lpVtbl->Close(p,a) 316 DEFINE_GUID(IID_ID3DXFragmentLinker, 0x1a2c0cc2, 0xe5b6, 0x4ebc, 0x9e, 0x8d, 0x39, 0xe, 0x5, 0x78, 0x11, 0xb6);
318 #define INTERFACE ID3DXFragmentLinker 362 #define D3DXAssembleShaderFromFile WINELIB_NAME_AW(D3DXAssembleShaderFromFile) 368 #define D3DXAssembleShaderFromResource WINELIB_NAME_AW(D3DXAssembleShaderFromResource) 385 #define D3DXCompileShaderFromFile WINELIB_NAME_AW(D3DXCompileShaderFromFile) 393 #define D3DXCompileShaderFromResource WINELIB_NAME_AW(D3DXCompileShaderFromResource) 402 #define D3DXPreprocessShaderFromFile WINELIB_NAME_AW(D3DXPreprocessShaderFromFile) 408 #define D3DXPreprocessShaderFromResource WINELIB_NAME_AW(D3DXPreprocessShaderFromResource)
HRESULT WINAPI D3DXCreateFragmentLinkerEx(IDirect3DDevice9 *device, UINT size, DWORD flags, ID3DXFragmentLinker **linker)
struct _D3DXSEMANTIC D3DXSEMANTIC
struct _D3DXMACRO * LPD3DXMACRO
HRESULT WINAPI D3DXCompileShader(const char *src_data, UINT data_len, const D3DXMACRO *defines, ID3DXInclude *include, const char *function_name, const char *profile, DWORD flags, ID3DXBuffer **shader, ID3DXBuffer **error_messages, ID3DXConstantTable **constant_table)
HRESULT WINAPI D3DXCreateFragmentLinker(IDirect3DDevice9 *device, UINT size, ID3DXFragmentLinker **linker)
D3DXHANDLE * LPD3DXHANDLE
struct _D3DXFRAGMENT_DESC D3DXFRAGMENT_DESC
GLuint GLuint GLsizei count
_In_ CLIPOBJ _In_ BRUSHOBJ _In_ LONG x1
static HRESULT QueryInterface(REFIID, void **)
GLboolean GLenum GLenum GLvoid * values
HRESULT WINAPI D3DXPreprocessShader(const char *data, UINT data_len, const D3DXMACRO *defines, ID3DXInclude *include, ID3DXBuffer **shader, ID3DXBuffer **error_messages)
HRESULT WINAPI D3DXCompileShaderFromFileA(const char *filename, const D3DXMACRO *defines, ID3DXInclude *include, const char *entrypoint, const char *profile, DWORD flags, ID3DXBuffer **shader, ID3DXBuffer **error_messages, ID3DXConstantTable **constant_table)
struct _D3DXSEMANTIC * LPD3DXSEMANTIC
HRESULT WINAPI D3DXGetShaderOutputSemantics(const DWORD *pFunction, D3DXSEMANTIC *pSemantics, UINT *pCount)
HRESULT WINAPI D3DXPreprocessShaderFromFileA(const char *filename, const D3DXMACRO *defines, ID3DXInclude *include, ID3DXBuffer **shader, ID3DXBuffer **error_messages)
struct _D3DXSHADER_CONSTANTTABLE D3DXSHADER_CONSTANTTABLE
HRESULT WINAPI D3DXGetShaderSamplers(const DWORD *byte_code, const char **samplers, UINT *count)
const char *WINAPI D3DXGetVertexShaderProfile(struct IDirect3DDevice9 *device)
HRESULT WINAPI D3DXCreateTextureShader(const DWORD *pFunction, ID3DXTextureShader **ppTextureShader)
HRESULT WINAPI D3DXAssembleShaderFromResourceW(HMODULE module, const WCHAR *resource, const D3DXMACRO *defines, ID3DXInclude *include, DWORD flags, ID3DXBuffer **shader, ID3DXBuffer **error_messages)
static unsigned char bytes[4]
struct _D3DXSHADER_CONSTANTINFO * LPD3DXSHADER_CONSTANTINFO
HRESULT WINAPI D3DXPreprocessShaderFromFileW(const WCHAR *filename, const D3DXMACRO *defines, ID3DXInclude *include, ID3DXBuffer **shader, ID3DXBuffer **error_messages)
struct _D3DXFRAGMENT_DESC * LPD3DXFRAGMENT_DESC
HRESULT WINAPI D3DXGetShaderConstantTable(const DWORD *byte_code, ID3DXConstantTable **constant_table)
struct ID3DXBuffer ID3DXBuffer
HRESULT WINAPI D3DXPreprocessShaderFromResourceA(HMODULE module, const char *resource, const D3DXMACRO *defines, ID3DXInclude *include, ID3DXBuffer **shader, ID3DXBuffer **error_messages)
DECLARE_INTERFACE(ID3DXInclude)
enum _D3DXREGISTER_SET * LPD3DXREGISTER_SET
D3DXPARAMETER_CLASS Class
D3DXREGISTER_SET RegisterSet
DWORD WINAPI D3DXGetShaderVersion(const DWORD *byte_code)
DEFINE_GUID(IID_ID3DXConstantTable, 0x9dca3190, 0x38b9, 0x4fc3, 0x92, 0xe3, 0x39, 0xc6, 0xdd, 0xfb, 0x35, 0x8b)
HRESULT WINAPI D3DXCompileShaderFromResourceA(HMODULE module, const char *resource, const D3DXMACRO *defines, ID3DXInclude *include, const char *entrypoint, const char *profile, DWORD flags, ID3DXBuffer **shader, ID3DXBuffer **error_messages, ID3DXConstantTable **constant_table)
static SIZE_T const char const D3D_SHADER_MACRO ID3DInclude * include
HRESULT WINAPI D3DXAssembleShaderFromFileA(const char *filename, const D3DXMACRO *defines, ID3DXInclude *include, DWORD flags, ID3DXBuffer **shader, ID3DXBuffer **error_messages)
struct _D3DXSHADER_CONSTANTINFO D3DXSHADER_CONSTANTINFO
HRESULT WINAPI D3DXGetShaderOuputSemantics(const DWORD *byte_code, D3DXSEMANTIC *semantics, UINT *count)
struct _D3DXSHADER_CONSTANTTABLE * LPD3DXSHADER_CONSTANTTABLE
_In_ WDFCOLLECTION _In_ ULONG Index
enum _D3DXINCLUDE_TYPE D3DXINCLUDE_TYPE
UINT WINAPI D3DXGetShaderSize(const DWORD *byte_code)
HRESULT WINAPI D3DXDisassembleShader(const DWORD *pShader, BOOL EnableColorCode, const char *pComments, struct ID3DXBuffer **ppDisassembly)
HRESULT WINAPI D3DXFindShaderComment(const DWORD *byte_code, DWORD fourcc, const void **data, UINT *size)
static SIZE_T const char const D3D_SHADER_MACRO ID3DInclude UINT ID3DBlob ID3DBlob ** error_messages
HRESULT WINAPI D3DXPreprocessShaderFromResourceW(HMODULE module, const WCHAR *resource, const D3DXMACRO *defines, ID3DXInclude *include, ID3DXBuffer **shader, ID3DXBuffer **error_messages)
struct _D3DXCONSTANTTABLE_DESC * LPD3DXCONSTANTTABLE_DESC
HRESULT WINAPI D3DXAssembleShaderFromResourceA(HMODULE module, const char *resource, const D3DXMACRO *defines, ID3DXInclude *include, DWORD flags, ID3DXBuffer **shader, ID3DXBuffer **error_messages)
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const GLvoid * data
enum _D3DXINCLUDE_TYPE * LPD3DXINCLUDE_TYPE
struct _D3DXSHADER_STRUCTMEMBERINFO D3DXSHADER_STRUCTMEMBERINFO
DECLARE_INTERFACE_(ID3DXConstantTable, ID3DXBuffer)
HRESULT WINAPI D3DXAssembleShaderFromFileW(const WCHAR *filename, const D3DXMACRO *defines, ID3DXInclude *include, DWORD flags, ID3DXBuffer **shader, ID3DXBuffer **error_messages)
HRESULT WINAPI D3DXAssembleShader(const char *data, UINT data_len, const D3DXMACRO *defines, ID3DXInclude *include, DWORD flags, ID3DXBuffer **shader, ID3DXBuffer **error_messages)
enum _D3DXREGISTER_SET D3DXREGISTER_SET
GLsizei const GLfloat * value
HRESULT WINAPI D3DXCompileShaderFromResourceW(HMODULE module, const WCHAR *resource, const D3DXMACRO *defines, ID3DXInclude *include, const char *entrypoint, const char *profile, DWORD flags, ID3DXBuffer **shader, ID3DXBuffer **error_messages, ID3DXConstantTable **constant_table)
const void * DefaultValue
HRESULT WINAPI D3DXGetShaderInputSemantics(const DWORD *byte_code, D3DXSEMANTIC *semantics, UINT *count)
struct _D3DXMACRO D3DXMACRO
struct _D3DXCONSTANT_DESC * LPD3DXCONSTANT_DESC
enum D3DXPARAMETER_CLASS * LPD3DXPARAMETER_CLASS
enum D3DXPARAMETER_TYPE * LPD3DXPARAMETER_TYPE
struct ID3DXConstantTable * LPD3DXCONSTANTTABLE
HRESULT WINAPI D3DXGetShaderConstantTableEx(const DWORD *byte_code, DWORD flags, ID3DXConstantTable **constant_table)
static ULONG WINAPI AddRef(IStream *iface)
struct _D3DXCONSTANT_DESC D3DXCONSTANT_DESC
struct _D3DXSHADER_TYPEINFO D3DXSHADER_TYPEINFO
static SIZE_T const char const D3D_SHADER_MACRO * defines
struct _D3DXCONSTANTTABLE_DESC D3DXCONSTANTTABLE_DESC
struct ID3DXInclude * LPD3DXINCLUDE
TW_UINT32 TW_UINT16 TW_UINT16 TW_MEMREF pData
const char *WINAPI D3DXGetPixelShaderProfile(struct IDirect3DDevice9 *device)
HRESULT WINAPI D3DXCompileShaderFromFileW(const WCHAR *filename, const D3DXMACRO *defines, ID3DXInclude *include, const char *entrypoint, const char *profile, DWORD flags, ID3DXBuffer **shader, ID3DXBuffer **error_messages, ID3DXConstantTable **constant_table)
struct _D3DXSHADER_STRUCTMEMBERINFO * LPD3DXSHADER_STRUCTMEMBERINFO
struct _D3DXSHADER_TYPEINFO * LPD3DXSHADER_TYPEINFO
interface ID3DXTextureShader * LPD3DXTEXTURESHADER
GLuint const GLchar * name