ReactOS 0.4.16-dev-311-g9382aa2
d3dx9shader.h
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1/*
2 * Copyright 2008 Luis Busquets
3 * Copyright 2014 Kai Tietz
4 *
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
9 *
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
14 *
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
18 */
19
20#include "d3dx9.h"
21
22#ifndef __D3DX9SHADER_H__
23#define __D3DX9SHADER_H__
24
25#define D3DXSHADER_DEBUG 0x1
26#define D3DXSHADER_SKIPVALIDATION 0x2
27#define D3DXSHADER_SKIPOPTIMIZATION 0x4
28#define D3DXSHADER_PACKMATRIX_ROWMAJOR 0x8
29#define D3DXSHADER_PACKMATRIX_COLUMNMAJOR 0x10
30#define D3DXSHADER_PARTIALPRECISION 0x20
31#define D3DXSHADER_FORCE_VS_SOFTWARE_NOOPT 0x40
32#define D3DXSHADER_FORCE_PS_SOFTWARE_NOOPT 0x80
33#define D3DXSHADER_NO_PRESHADER 0x100
34#define D3DXSHADER_AVOID_FLOW_CONTROL 0x200
35#define D3DXSHADER_PREFER_FLOW_CONTROL 0x400
36#define D3DXSHADER_ENABLE_BACKWARDS_COMPATIBILITY 0x1000
37#define D3DXSHADER_IEEE_STRICTNESS 0x2000
38
39#define D3DXSHADER_OPTIMIZATION_LEVEL0 0x4000
40#define D3DXSHADER_OPTIMIZATION_LEVEL1 0x0
41#define D3DXSHADER_OPTIMIZATION_LEVEL2 0xC000
42#define D3DXSHADER_OPTIMIZATION_LEVEL3 0x8000
43
44#define D3DXSHADER_USE_LEGACY_D3DX9_31_DLL 0x10000
45
46#define D3DXCONSTTABLE_LARGEADDRESSAWARE 0x20000
47
48typedef const char *D3DXHANDLE;
50
52{
57 D3DXRS_FORCE_DWORD = 0x7fffffff
59
61{
68 D3DXPC_FORCE_DWORD = 0x7fffffff,
70
72{
93 D3DXPT_FORCE_DWORD = 0x7fffffff,
95
97{
98 const char *Creator;
102
103typedef struct _D3DXCONSTANT_DESC
104{
105 const char *Name;
116 const void *DefaultValue;
118
119#if D3DX_SDK_VERSION < 43
120DEFINE_GUID(IID_ID3DXConstantTable, 0x9dca3190, 0x38b9, 0x4fc3, 0x92, 0xe3, 0x39, 0xc6, 0xdd, 0xfb, 0x35, 0x8b);
121#else
122DEFINE_GUID(IID_ID3DXConstantTable, 0xab3c758f, 0x093e, 0x4356, 0xb7, 0x62, 0x4d, 0xb1, 0x8f, 0x1b, 0x3a, 0x01);
123#endif
124
125#undef INTERFACE
126#define INTERFACE ID3DXConstantTable
127
128DECLARE_INTERFACE_(ID3DXConstantTable, ID3DXBuffer)
129{
130 /*** IUnknown methods ***/
134 /*** ID3DXBuffer methods ***/
135 STDMETHOD_(void *, GetBufferPointer)(THIS) PURE;
136 STDMETHOD_(DWORD, GetBufferSize)(THIS) PURE;
137 /*** ID3DXConstantTable methods ***/
139 STDMETHOD(GetConstantDesc)(THIS_ D3DXHANDLE hConstant, D3DXCONSTANT_DESC *pConstantDesc, UINT *pCount) PURE;
140 STDMETHOD_(UINT, GetSamplerIndex)(THIS_ D3DXHANDLE hConstant) PURE;
141 STDMETHOD_(D3DXHANDLE, GetConstant)(THIS_ D3DXHANDLE hConstant, UINT Index) PURE;
142 STDMETHOD_(D3DXHANDLE, GetConstantByName)(THIS_ D3DXHANDLE constant, const char *name) PURE;
143 STDMETHOD_(D3DXHANDLE, GetConstantElement)(THIS_ D3DXHANDLE hConstant, UINT Index) PURE;
144 STDMETHOD(SetDefaults)(THIS_ struct IDirect3DDevice9 *device) PURE;
145 STDMETHOD(SetValue)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant,
146 const void *data, UINT data_size) PURE;
147 STDMETHOD(SetBool)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant, BOOL value) PURE;
148 STDMETHOD(SetBoolArray)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant,
149 const BOOL *values, UINT value_count) PURE;
150 STDMETHOD(SetInt)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant, INT value) PURE;
151 STDMETHOD(SetIntArray)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant,
152 const INT *values, UINT value_count) PURE;
153 STDMETHOD(SetFloat)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant, float value) PURE;
154 STDMETHOD(SetFloatArray)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant,
155 const float *values, UINT value_count) PURE;
156 STDMETHOD(SetVector)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant, const D3DXVECTOR4 *value) PURE;
157 STDMETHOD(SetVectorArray)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant,
158 const D3DXVECTOR4 *values, UINT value_count) PURE;
159 STDMETHOD(SetMatrix)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant, const D3DXMATRIX *value) PURE;
160 STDMETHOD(SetMatrixArray)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant,
161 const D3DXMATRIX *values, UINT value_count) PURE;
163 const D3DXMATRIX **values, UINT value_count) PURE;
164 STDMETHOD(SetMatrixTranspose)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant,
165 const D3DXMATRIX *value) PURE;
167 const D3DXMATRIX *values, UINT value_count) PURE;
169 const D3DXMATRIX **values, UINT value_count) PURE;
170};
171#undef INTERFACE
172
173#if !defined(__cplusplus) || defined(CINTERFACE)
174/*** IUnknown methods ***/
175#define ID3DXConstantTable_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
176#define ID3DXConstantTable_AddRef(p) (p)->lpVtbl->AddRef(p)
177#define ID3DXConstantTable_Release(p) (p)->lpVtbl->Release(p)
178/*** ID3DXBuffer methods ***/
179#define ID3DXConstantTable_GetBufferPointer(p) (p)->lpVtbl->GetBufferPointer(p)
180#define ID3DXConstantTable_GetBufferSize(p) (p)->lpVtbl->GetBufferSize(p)
181/*** ID3DXConstantTable methods ***/
182#define ID3DXConstantTable_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a)
183#define ID3DXConstantTable_GetConstantDesc(p,a,b,c) (p)->lpVtbl->GetConstantDesc(p,a,b,c)
184#define ID3DXConstantTable_GetSamplerIndex(p,a) (p)->lpVtbl->GetSamplerIndex(p,a)
185#define ID3DXConstantTable_GetConstant(p,a,b) (p)->lpVtbl->GetConstant(p,a,b)
186#define ID3DXConstantTable_GetConstantByName(p,a,b) (p)->lpVtbl->GetConstantByName(p,a,b)
187#define ID3DXConstantTable_GetConstantElement(p,a,b) (p)->lpVtbl->GetConstantElement(p,a,b)
188#define ID3DXConstantTable_SetDefaults(p,a) (p)->lpVtbl->SetDefaults(p,a)
189#define ID3DXConstantTable_SetValue(p,a,b,c,d) (p)->lpVtbl->SetValue(p,a,b,c,d)
190#define ID3DXConstantTable_SetBool(p,a,b,c) (p)->lpVtbl->SetBool(p,a,b,c)
191#define ID3DXConstantTable_SetBoolArray(p,a,b,c,d) (p)->lpVtbl->SetBoolArray(p,a,b,c,d)
192#define ID3DXConstantTable_SetInt(p,a,b,c) (p)->lpVtbl->SetInt(p,a,b,c)
193#define ID3DXConstantTable_SetIntArray(p,a,b,c,d) (p)->lpVtbl->SetIntArray(p,a,b,c,d)
194#define ID3DXConstantTable_SetFloat(p,a,b,c) (p)->lpVtbl->SetFloat(p,a,b,c)
195#define ID3DXConstantTable_SetFloatArray(p,a,b,c,d) (p)->lpVtbl->SetFloatArray(p,a,b,c,d)
196#define ID3DXConstantTable_SetVector(p,a,b,c) (p)->lpVtbl->SetVector(p,a,b,c)
197#define ID3DXConstantTable_SetVectorArray(p,a,b,c,d) (p)->lpVtbl->SetVectorArray(p,a,b,c,d)
198#define ID3DXConstantTable_SetMatrix(p,a,b,c) (p)->lpVtbl->SetMatrix(p,a,b,c)
199#define ID3DXConstantTable_SetMatrixArray(p,a,b,c,d) (p)->lpVtbl->SetMatrixArray(p,a,b,c,d)
200#define ID3DXConstantTable_SetMatrixPointerArray(p,a,b,c,d) (p)->lpVtbl->SetMatrixPointerArray(p,a,b,c,d)
201#define ID3DXConstantTable_SetMatrixTranspose(p,a,b,c) (p)->lpVtbl->SetMatrixTranspose(p,a,b,c)
202#define ID3DXConstantTable_SetMatrixTransposeArray(p,a,b,c,d) (p)->lpVtbl->SetMatrixTransposeArray(p,a,b,c,d)
203#define ID3DXConstantTable_SetMatrixTransposePointerArray(p,a,b,c,d) (p)->lpVtbl->SetMatrixTransposePointerArray(p,a,b,c,d)
204#else
205/*** IUnknown methods ***/
206#define ID3DXConstantTable_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
207#define ID3DXConstantTable_AddRef(p) (p)->AddRef()
208#define ID3DXConstantTable_Release(p) (p)->Release()
209/*** ID3DXBuffer methods ***/
210#define ID3DXConstantTable_GetBufferPointer(p) (p)->GetBufferPointer()
211#define ID3DXConstantTable_GetBufferSize(p) (p)->GetBufferSize()
212/*** ID3DXConstantTable methods ***/
213#define ID3DXConstantTable_GetDesc(p,a) (p)->GetDesc(a)
214#define ID3DXConstantTable_GetConstantDesc(p,a,b,c) (p)->GetConstantDesc(a,b,c)
215#define ID3DXConstantTable_GetSamplerIndex(p,a) (p)->GetConstantDesc(a)
216#define ID3DXConstantTable_GetConstant(p,a,b) (p)->GetConstant(a,b)
217#define ID3DXConstantTable_GetConstantByName(p,a,b) (p)->GetConstantByName(a,b)
218#define ID3DXConstantTable_GetConstantElement(p,a,b) (p)->GetConstantElement(a,b)
219#define ID3DXConstantTable_SetDefaults(p,a) (p)->SetDefaults(a)
220#define ID3DXConstantTable_SetValue(p,a,b,c,d) (p)->SetValue(a,b,c,d)
221#define ID3DXConstantTable_SetBool(p,a,b,c) (p)->SetBool(a,b,c)
222#define ID3DXConstantTable_SetBoolArray(p,a,b,c,d) (p)->SetBoolArray(a,b,c,d)
223#define ID3DXConstantTable_SetInt(p,a,b,c) (p)->SetInt(a,b,c)
224#define ID3DXConstantTable_SetIntArray(p,a,b,c,d) (p)->SetIntArray(a,b,c,d)
225#define ID3DXConstantTable_SetFloat(p,a,b,c) (p)->SetFloat(a,b,c)
226#define ID3DXConstantTable_SetFloatArray(p,a,b,c,d) (p)->SetFloatArray(a,b,c,d)
227#define ID3DXConstantTable_SetVector(p,a,b,c) (p)->SetVector(a,b,c)
228#define ID3DXConstantTable_SetVectorArray(p,a,b,c,d) (p)->SetVectorArray(a,b,c,d)
229#define ID3DXConstantTable_SetMatrix(p,a,b,c) (p)->SetMatrix(a,b,c)
230#define ID3DXConstantTable_SetMatrixArray(p,a,b,c,d) (p)->SetMatrixArray(a,b,c,d)
231#define ID3DXConstantTable_SetMatrixPointerArray(p,a,b,c,d) (p)->SetMatrixPointerArray(a,b,c,d)
232#define ID3DXConstantTable_SetMatrixTranspose(p,a,b,c) (p)->SetMatrixTranspose(a,b,c)
233#define ID3DXConstantTable_SetMatrixTransposeArray(p,a,b,c,d) (p)->SetMatrixTransposeArray(a,b,c,d)
234#define ID3DXConstantTable_SetMatrixTransposePointerArray(p,a,b,c,d) (p)->SetMatrixTransposePointerArray(a,b,c,d)
235#endif
236
237typedef struct ID3DXConstantTable *LPD3DXCONSTANTTABLE;
238
239typedef interface ID3DXTextureShader *LPD3DXTEXTURESHADER;
240
241DEFINE_GUID(IID_ID3DXTextureShader, 0x3e3d67f8, 0xaa7a, 0x405d, 0xa8, 0x57, 0xba, 0x1, 0xd4, 0x75, 0x84, 0x26);
242
243#define INTERFACE ID3DXTextureShader
244DECLARE_INTERFACE_(ID3DXTextureShader, IUnknown)
245{
249 STDMETHOD(GetFunction)(THIS_ struct ID3DXBuffer **ppFunction) PURE;
250 STDMETHOD(GetConstantBuffer)(THIS_ struct ID3DXBuffer **ppConstantBuffer) PURE;
252 STDMETHOD(GetConstantDesc)(THIS_ D3DXHANDLE hConstant, D3DXCONSTANT_DESC *pConstantDesc, UINT *pCount) PURE;
253 STDMETHOD_(D3DXHANDLE, GetConstant)(THIS_ D3DXHANDLE hConstant, UINT Index) PURE;
254 STDMETHOD_(D3DXHANDLE, GetConstantByName)(THIS_ D3DXHANDLE hConstant, const char *pName) PURE;
255 STDMETHOD_(D3DXHANDLE, GetConstantElement)(THIS_ D3DXHANDLE hConstant, UINT Index) PURE;
257 STDMETHOD(SetValue)(THIS_ D3DXHANDLE hConstant, const void *pData, UINT Bytes) PURE;
259 STDMETHOD(SetBoolArray)(THIS_ D3DXHANDLE hConstant, const BOOL *pb, UINT Count) PURE;
263 STDMETHOD(SetFloatArray)(THIS_ D3DXHANDLE hConstant, const FLOAT *pf, UINT Count) PURE;
264 STDMETHOD(SetVector)(THIS_ D3DXHANDLE hConstant, const D3DXVECTOR4 *pVector) PURE;
265 STDMETHOD(SetVectorArray)(THIS_ D3DXHANDLE hConstant, const D3DXVECTOR4 *pVector, UINT Count) PURE;
266 STDMETHOD(SetMatrix)(THIS_ D3DXHANDLE hConstant, const D3DXMATRIX *pMatrix) PURE;
267 STDMETHOD(SetMatrixArray)(THIS_ D3DXHANDLE hConstant, const D3DXMATRIX *pMatrix, UINT Count) PURE;
269 STDMETHOD(SetMatrixTranspose)(THIS_ D3DXHANDLE hConstant, const D3DXMATRIX *pMatrix) PURE;
272};
273#undef INTERFACE
274
275typedef struct _D3DXMACRO
276{
277 const char *Name;
278 const char *Definition;
280
281typedef struct _D3DXSEMANTIC {
285
287{
292
293#define INTERFACE ID3DXInclude
294
295DECLARE_INTERFACE(ID3DXInclude)
296{
297 STDMETHOD(Open)(THIS_ D3DXINCLUDE_TYPE include_type, const char *filename,
298 const void *parent_data, const void **data, UINT *bytes) PURE;
299 STDMETHOD(Close)(THIS_ const void *data) PURE;
300};
301#undef INTERFACE
302
303#define ID3DXInclude_Open(p,a,b,c,d,e) (p)->lpVtbl->Open(p,a,b,c,d,e)
304#define ID3DXInclude_Close(p,a) (p)->lpVtbl->Close(p,a)
305
306typedef struct ID3DXInclude *LPD3DXINCLUDE;
307
308typedef struct _D3DXFRAGMENT_DESC
309{
310 const char *Name;
312
314
315
316DEFINE_GUID(IID_ID3DXFragmentLinker, 0x1a2c0cc2, 0xe5b6, 0x4ebc, 0x9e, 0x8d, 0x39, 0xe, 0x5, 0x78, 0x11, 0xb6);
317
318#define INTERFACE ID3DXFragmentLinker
319DECLARE_INTERFACE_(ID3DXFragmentLinker, IUnknown)
320{
324
325 STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9 **device) PURE;
326 STDMETHOD_(UINT, GetNumberOfFragments)(THIS) PURE;
327
328 STDMETHOD_(D3DXHANDLE, GetFragmentHandleByIndex)(THIS_ UINT index) PURE;
329 STDMETHOD_(D3DXHANDLE, GetFragmentHandleByName)(THIS_ const char *name) PURE;
330 STDMETHOD(GetFragmentDesc)(THIS_ D3DXHANDLE name, D3DXFRAGMENT_DESC *frag_desc) PURE;
331
332 STDMETHOD(AddFragments)(THIS_ const DWORD *fragments) PURE;
333
334 STDMETHOD(GetAllFragments)(THIS_ ID3DXBuffer **buffer) PURE;
336
337 STDMETHOD(LinkShader)(THIS_ const char *profile, DWORD flags, const D3DXHANDLE *fragmenthandles, UINT fragments, ID3DXBuffer **buffer, ID3DXBuffer **errors) PURE;
338 STDMETHOD(LinkVertexShader)(THIS_ const char *profile, DWORD flags, const D3DXHANDLE *fragment_handles, UINT fragments, IDirect3DVertexShader9 **shader, ID3DXBuffer **errors) PURE;
339 STDMETHOD(LinkPixelShader)(THIS_ const char *profile, DWORD flags, const D3DXHANDLE *fragment_handles, UINT fragments, IDirect3DPixelShader9 **shader, ID3DXBuffer **errors) PURE;
340
341 STDMETHOD(ClearCache)(THIS) PURE;
342};
343#undef INTERFACE
344
345#ifdef __cplusplus
346extern "C" {
347#endif
348
349const char * WINAPI D3DXGetPixelShaderProfile(struct IDirect3DDevice9 *device);
350UINT WINAPI D3DXGetShaderSize(const DWORD *byte_code);
351DWORD WINAPI D3DXGetShaderVersion(const DWORD *byte_code);
352const char * WINAPI D3DXGetVertexShaderProfile(struct IDirect3DDevice9 *device);
353HRESULT WINAPI D3DXFindShaderComment(const DWORD *byte_code, DWORD fourcc, const void **data, UINT *size);
354HRESULT WINAPI D3DXGetShaderSamplers(const DWORD *byte_code, const char **samplers, UINT *count);
357
362#define D3DXAssembleShaderFromFile WINELIB_NAME_AW(D3DXAssembleShaderFromFile)
363
368#define D3DXAssembleShaderFromResource WINELIB_NAME_AW(D3DXAssembleShaderFromResource)
369
370HRESULT WINAPI D3DXAssembleShader(const char *data, UINT data_len, const D3DXMACRO *defines,
372
373HRESULT WINAPI D3DXCompileShader(const char *src_data, UINT data_len, const D3DXMACRO *defines,
374 ID3DXInclude *include, const char *function_name, const char *profile, DWORD flags,
375 ID3DXBuffer **shader, ID3DXBuffer **error_messages, ID3DXConstantTable **constant_table);
376
377HRESULT WINAPI D3DXDisassembleShader(const DWORD *pShader, BOOL EnableColorCode, const char *pComments, struct ID3DXBuffer **ppDisassembly);
378
380 ID3DXInclude *include, const char *entrypoint, const char *profile, DWORD flags,
381 ID3DXBuffer **shader, ID3DXBuffer **error_messages, ID3DXConstantTable **constant_table);
383 ID3DXInclude *include, const char *entrypoint, const char *profile, DWORD flags,
384 ID3DXBuffer **shader, ID3DXBuffer **error_messages, ID3DXConstantTable **constant_table);
385#define D3DXCompileShaderFromFile WINELIB_NAME_AW(D3DXCompileShaderFromFile)
386
388 ID3DXInclude *include, const char *entrypoint, const char *profile, DWORD flags,
389 ID3DXBuffer **shader, ID3DXBuffer **error_messages, ID3DXConstantTable **constant_table);
391 ID3DXInclude *include, const char *entrypoint, const char *profile, DWORD flags,
392 ID3DXBuffer **shader, ID3DXBuffer **error_messages, ID3DXConstantTable **constant_table);
393#define D3DXCompileShaderFromResource WINELIB_NAME_AW(D3DXCompileShaderFromResource)
394
395HRESULT WINAPI D3DXPreprocessShader(const char *data, UINT data_len, const D3DXMACRO *defines,
397
402#define D3DXPreprocessShaderFromFile WINELIB_NAME_AW(D3DXPreprocessShaderFromFile)
403
408#define D3DXPreprocessShaderFromResource WINELIB_NAME_AW(D3DXPreprocessShaderFromResource)
409
410HRESULT WINAPI D3DXGetShaderConstantTableEx(const DWORD *byte_code, DWORD flags, ID3DXConstantTable **constant_table);
411
412HRESULT WINAPI D3DXGetShaderConstantTable(const DWORD *byte_code, ID3DXConstantTable **constant_table);
413
414HRESULT WINAPI D3DXGetShaderInputSemantics(const DWORD *pFunction, D3DXSEMANTIC *pSemantics, UINT *pCount);
415HRESULT WINAPI D3DXGetShaderOutputSemantics(const DWORD *pFunction, D3DXSEMANTIC *pSemantics, UINT *pCount);
416
417HRESULT WINAPI D3DXCreateTextureShader(const DWORD *pFunction, ID3DXTextureShader **ppTextureShader);
418
419HRESULT WINAPI D3DXCreateFragmentLinker(IDirect3DDevice9 *device, UINT size, ID3DXFragmentLinker **linker);
420HRESULT WINAPI D3DXCreateFragmentLinkerEx(IDirect3DDevice9 *device, UINT size, DWORD flags, ID3DXFragmentLinker **linker);
421
422#ifdef __cplusplus
423}
424#endif
425
427{
436
438{
447
449{
458
460{
464
465#endif /* __D3DX9SHADER_H__ */
static unsigned char bytes[4]
Definition: adnsresfilter.c:74
#define index(s, c)
Definition: various.h:29
#define DECLARE_INTERFACE_(i, b)
Definition: basetyps.h:78
#define PURE
Definition: basetyps.h:64
#define THIS_
Definition: basetyps.h:65
#define THIS
Definition: basetyps.h:66
#define STDMETHOD_(t, m)
Definition: basetyps.h:63
#define STDMETHOD(m)
Definition: basetyps.h:62
#define DECLARE_INTERFACE(i)
Definition: basetyps.h:73
void SetDefaults()
Definition: butterflies.c:37
_In_ BOOLEAN Release
Definition: cdrom.h:920
static SIZE_T const char const D3D_SHADER_MACRO ID3DInclude * include
Definition: asm.c:31
static SIZE_T const char const D3D_SHADER_MACRO ID3DInclude UINT ID3DBlob ID3DBlob ** error_messages
Definition: asm.c:32
static SIZE_T const char const D3D_SHADER_MACRO * defines
Definition: asm.c:31
struct ID3DXBuffer ID3DXBuffer
Definition: d3dx8core.h:51
HRESULT WINAPI D3DXAssembleShaderFromFileW(const WCHAR *filename, const D3DXMACRO *defines, ID3DXInclude *include, DWORD flags, ID3DXBuffer **shader, ID3DXBuffer **error_messages)
Definition: shader.c:344
HRESULT WINAPI D3DXPreprocessShader(const char *data, UINT data_len, const D3DXMACRO *defines, ID3DXInclude *include, ID3DXBuffer **shader, ID3DXBuffer **error_messages)
Definition: shader.c:609
struct _D3DXCONSTANT_DESC D3DXCONSTANT_DESC
_D3DXINCLUDE_TYPE
Definition: d3dx9shader.h:287
@ D3DXINC_SYSTEM
Definition: d3dx9shader.h:289
@ D3DXINC_LOCAL
Definition: d3dx9shader.h:288
@ D3DXINC_FORCE_DWORD
Definition: d3dx9shader.h:290
struct _D3DXSHADER_STRUCTMEMBERINFO * LPD3DXSHADER_STRUCTMEMBERINFO
HRESULT WINAPI D3DXGetShaderConstantTableEx(const DWORD *byte_code, DWORD flags, ID3DXConstantTable **constant_table)
Definition: shader.c:1993
D3DXPARAMETER_CLASS
Definition: d3dx9shader.h:61
@ D3DXPC_SCALAR
Definition: d3dx9shader.h:62
@ D3DXPC_MATRIX_COLUMNS
Definition: d3dx9shader.h:65
@ D3DXPC_STRUCT
Definition: d3dx9shader.h:67
@ D3DXPC_MATRIX_ROWS
Definition: d3dx9shader.h:64
@ D3DXPC_FORCE_DWORD
Definition: d3dx9shader.h:68
@ D3DXPC_VECTOR
Definition: d3dx9shader.h:63
@ D3DXPC_OBJECT
Definition: d3dx9shader.h:66
struct ID3DXConstantTable * LPD3DXCONSTANTTABLE
Definition: d3dx9shader.h:237
HRESULT WINAPI D3DXCreateFragmentLinkerEx(IDirect3DDevice9 *device, UINT size, DWORD flags, ID3DXFragmentLinker **linker)
Definition: shader.c:2302
HRESULT WINAPI D3DXPreprocessShaderFromResourceA(HMODULE module, const char *resource, const D3DXMACRO *defines, ID3DXInclude *include, ID3DXBuffer **shader, ID3DXBuffer **error_messages)
Definition: shader.c:687
HRESULT WINAPI D3DXDisassembleShader(const DWORD *pShader, BOOL EnableColorCode, const char *pComments, struct ID3DXBuffer **ppDisassembly)
Definition: shader.c:2645
enum _D3DXINCLUDE_TYPE * LPD3DXINCLUDE_TYPE
UINT WINAPI D3DXGetShaderSize(const DWORD *byte_code)
Definition: shader.c:91
struct _D3DXSHADER_CONSTANTTABLE * LPD3DXSHADER_CONSTANTTABLE
const char *WINAPI D3DXGetPixelShaderProfile(struct IDirect3DDevice9 *device)
Definition: shader.c:43
HRESULT WINAPI D3DXAssembleShaderFromResourceW(HMODULE module, const WCHAR *resource, const D3DXMACRO *defines, ID3DXInclude *include, DWORD flags, ID3DXBuffer **shader, ID3DXBuffer **error_messages)
Definition: shader.c:403
enum D3DXPARAMETER_TYPE * LPD3DXPARAMETER_TYPE
HRESULT WINAPI D3DXPreprocessShaderFromResourceW(HMODULE module, const WCHAR *resource, const D3DXMACRO *defines, ID3DXInclude *include, ID3DXBuffer **shader, ID3DXBuffer **error_messages)
Definition: shader.c:705
interface ID3DXTextureShader * LPD3DXTEXTURESHADER
Definition: d3dx9shader.h:239
struct _D3DXSEMANTIC * LPD3DXSEMANTIC
HRESULT WINAPI D3DXCompileShaderFromFileW(const WCHAR *filename, const D3DXMACRO *defines, ID3DXInclude *include, const char *entrypoint, const char *profile, DWORD flags, ID3DXBuffer **shader, ID3DXBuffer **error_messages, ID3DXConstantTable **constant_table)
Definition: shader.c:514
HRESULT WINAPI D3DXPreprocessShaderFromFileW(const WCHAR *filename, const D3DXMACRO *defines, ID3DXInclude *include, ID3DXBuffer **shader, ID3DXBuffer **error_messages)
Definition: shader.c:643
struct _D3DXSHADER_TYPEINFO * LPD3DXSHADER_TYPEINFO
HRESULT WINAPI D3DXCreateTextureShader(const DWORD *pFunction, ID3DXTextureShader **ppTextureShader)
Definition: shader.c:2956
_D3DXREGISTER_SET
Definition: d3dx9shader.h:52
@ D3DXRS_FLOAT4
Definition: d3dx9shader.h:55
@ D3DXRS_FORCE_DWORD
Definition: d3dx9shader.h:57
@ D3DXRS_BOOL
Definition: d3dx9shader.h:53
@ D3DXRS_INT4
Definition: d3dx9shader.h:54
@ D3DXRS_SAMPLER
Definition: d3dx9shader.h:56
struct ID3DXInclude * LPD3DXINCLUDE
Definition: d3dx9shader.h:306
HRESULT WINAPI D3DXFindShaderComment(const DWORD *byte_code, DWORD fourcc, const void **data, UINT *size)
Definition: shader.c:150
struct _D3DXSHADER_STRUCTMEMBERINFO D3DXSHADER_STRUCTMEMBERINFO
struct _D3DXSHADER_TYPEINFO D3DXSHADER_TYPEINFO
HRESULT WINAPI D3DXCompileShaderFromResourceW(HMODULE module, const WCHAR *resource, const D3DXMACRO *defines, ID3DXInclude *include, const char *entrypoint, const char *profile, DWORD flags, ID3DXBuffer **shader, ID3DXBuffer **error_messages, ID3DXConstantTable **constant_table)
Definition: shader.c:588
struct _D3DXSEMANTIC D3DXSEMANTIC
HRESULT WINAPI D3DXPreprocessShaderFromFileA(const char *filename, const D3DXMACRO *defines, ID3DXInclude *include, ID3DXBuffer **shader, ID3DXBuffer **error_messages)
Definition: shader.c:620
enum _D3DXREGISTER_SET * LPD3DXREGISTER_SET
DWORD WINAPI D3DXGetShaderVersion(const DWORD *byte_code)
Definition: shader.c:114
HRESULT WINAPI D3DXAssembleShader(const char *data, UINT data_len, const D3DXMACRO *defines, ID3DXInclude *include, DWORD flags, ID3DXBuffer **shader, ID3DXBuffer **error_messages)
Definition: shader.c:200
const char * D3DXHANDLE
Definition: d3dx9shader.h:48
struct _D3DXMACRO D3DXMACRO
HRESULT WINAPI D3DXGetShaderSamplers(const DWORD *byte_code, const char **samplers, UINT *count)
Definition: shader.c:2332
enum D3DXPARAMETER_CLASS * LPD3DXPARAMETER_CLASS
HRESULT WINAPI D3DXCompileShader(const char *src_data, UINT data_len, const D3DXMACRO *defines, ID3DXInclude *include, const char *function_name, const char *profile, DWORD flags, ID3DXBuffer **shader, ID3DXBuffer **error_messages, ID3DXConstantTable **constant_table)
Definition: shader.c:421
HRESULT WINAPI D3DXCompileShaderFromResourceA(HMODULE module, const char *resource, const D3DXMACRO *defines, ID3DXInclude *include, const char *entrypoint, const char *profile, DWORD flags, ID3DXBuffer **shader, ID3DXBuffer **error_messages, ID3DXConstantTable **constant_table)
Definition: shader.c:567
D3DXHANDLE * LPD3DXHANDLE
Definition: d3dx9shader.h:49
HRESULT WINAPI D3DXAssembleShaderFromFileA(const char *filename, const D3DXMACRO *defines, ID3DXInclude *include, DWORD flags, ID3DXBuffer **shader, ID3DXBuffer **error_messages)
Definition: shader.c:321
struct _D3DXFRAGMENT_DESC D3DXFRAGMENT_DESC
HRESULT WINAPI D3DXAssembleShaderFromResourceA(HMODULE module, const char *resource, const D3DXMACRO *defines, ID3DXInclude *include, DWORD flags, ID3DXBuffer **shader, ID3DXBuffer **error_messages)
Definition: shader.c:385
struct _D3DXCONSTANT_DESC * LPD3DXCONSTANT_DESC
struct _D3DXCONSTANTTABLE_DESC * LPD3DXCONSTANTTABLE_DESC
enum _D3DXREGISTER_SET D3DXREGISTER_SET
enum _D3DXINCLUDE_TYPE D3DXINCLUDE_TYPE
const char *WINAPI D3DXGetVertexShaderProfile(struct IDirect3DDevice9 *device)
Definition: shader.c:121
struct _D3DXSHADER_CONSTANTTABLE D3DXSHADER_CONSTANTTABLE
HRESULT WINAPI D3DXGetShaderInputSemantics(const DWORD *byte_code, D3DXSEMANTIC *semantics, UINT *count)
Definition: shader.c:3211
struct _D3DXCONSTANTTABLE_DESC D3DXCONSTANTTABLE_DESC
HRESULT WINAPI D3DXGetShaderOuputSemantics(const DWORD *byte_code, D3DXSEMANTIC *semantics, UINT *count)
HRESULT WINAPI D3DXGetShaderConstantTable(const DWORD *byte_code, ID3DXConstantTable **constant_table)
Definition: shader.c:2111
struct _D3DXSHADER_CONSTANTINFO * LPD3DXSHADER_CONSTANTINFO
struct _D3DXFRAGMENT_DESC * LPD3DXFRAGMENT_DESC
HRESULT WINAPI D3DXCreateFragmentLinker(IDirect3DDevice9 *device, UINT size, ID3DXFragmentLinker **linker)
Definition: shader.c:2325
D3DXPARAMETER_TYPE
Definition: d3dx9shader.h:72
@ D3DXPT_STRING
Definition: d3dx9shader.h:77
@ D3DXPT_TEXTURE
Definition: d3dx9shader.h:78
@ D3DXPT_SAMPLER3D
Definition: d3dx9shader.h:86
@ D3DXPT_UNSUPPORTED
Definition: d3dx9shader.h:92
@ D3DXPT_VERTEXSHADER
Definition: d3dx9shader.h:89
@ D3DXPT_VERTEXFRAGMENT
Definition: d3dx9shader.h:91
@ D3DXPT_TEXTURE1D
Definition: d3dx9shader.h:79
@ D3DXPT_SAMPLERCUBE
Definition: d3dx9shader.h:87
@ D3DXPT_FLOAT
Definition: d3dx9shader.h:76
@ D3DXPT_FORCE_DWORD
Definition: d3dx9shader.h:93
@ D3DXPT_TEXTURECUBE
Definition: d3dx9shader.h:82
@ D3DXPT_PIXELSHADER
Definition: d3dx9shader.h:88
@ D3DXPT_PIXELFRAGMENT
Definition: d3dx9shader.h:90
@ D3DXPT_BOOL
Definition: d3dx9shader.h:74
@ D3DXPT_INT
Definition: d3dx9shader.h:75
@ D3DXPT_VOID
Definition: d3dx9shader.h:73
@ D3DXPT_SAMPLER
Definition: d3dx9shader.h:83
@ D3DXPT_SAMPLER1D
Definition: d3dx9shader.h:84
@ D3DXPT_SAMPLER2D
Definition: d3dx9shader.h:85
@ D3DXPT_TEXTURE3D
Definition: d3dx9shader.h:81
@ D3DXPT_TEXTURE2D
Definition: d3dx9shader.h:80
struct _D3DXSHADER_CONSTANTINFO D3DXSHADER_CONSTANTINFO
HRESULT WINAPI D3DXGetShaderOutputSemantics(const DWORD *pFunction, D3DXSEMANTIC *pSemantics, UINT *pCount)
Definition: shader.c:3218
HRESULT WINAPI D3DXCompileShaderFromFileA(const char *filename, const D3DXMACRO *defines, ID3DXInclude *include, const char *entrypoint, const char *profile, DWORD flags, ID3DXBuffer **shader, ID3DXBuffer **error_messages, ID3DXConstantTable **constant_table)
Definition: shader.c:486
struct _D3DXMACRO * LPD3DXMACRO
unsigned int BOOL
Definition: ntddk_ex.h:94
unsigned long DWORD
Definition: ntddk_ex.h:95
unsigned short WORD
Definition: ntddk_ex.h:93
return pList GetDevice()
GLuint GLuint GLsizei count
Definition: gl.h:1545
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const GLvoid * data
Definition: gl.h:1950
GLsizeiptr size
Definition: glext.h:5919
GLdouble n
Definition: glext.h:7729
GLuint * samplers
Definition: glext.h:7280
GLuint buffer
Definition: glext.h:5915
GLuint shader
Definition: glext.h:6030
GLboolean GLenum GLenum GLvoid * values
Definition: glext.h:5666
GLbitfield flags
Definition: glext.h:7161
REFIID riid
Definition: atlbase.h:39
REFIID LPVOID * ppv
Definition: atlbase.h:39
const char * filename
Definition: ioapi.h:137
#define f
Definition: ke_i.h:83
#define b
Definition: ke_i.h:79
#define profile
Definition: kernel32.h:12
#define Open
Definition: syshdrs.h:62
_In_ UINT Bytes
Definition: mmcopy.h:9
static LPSTR pName
Definition: security.c:75
@ SetMatrixTransposePointerArray
Definition: shader.c:1968
@ SetMatrixArray
Definition: shader.c:1967
@ SetIntArray
Definition: shader.c:1966
@ SetVectorArray
Definition: shader.c:1967
@ SetMatrixPointerArray
Definition: shader.c:1968
@ SetBoolArray
Definition: shader.c:1966
@ SetBool
Definition: shader.c:1966
@ SetVector
Definition: shader.c:1967
@ SetMatrixTransposeArray
Definition: shader.c:1967
@ SetMatrix
Definition: shader.c:1966
@ SetValue
Definition: shader.c:1968
@ SetFloat
Definition: shader.c:1966
@ SetFloatArray
Definition: shader.c:1966
@ SetInt
Definition: shader.c:1966
@ SetMatrixTranspose
Definition: shader.c:1967
static HRESULT QueryInterface(REFIID, void **)
Definition: events.c:2587
static int pints_t pn[]
Definition: server.c:129
static ULONG WINAPI AddRef(IStream *iface)
Definition: clist.c:90
unsigned int UINT
Definition: ndis.h:50
int Count
Definition: noreturn.cpp:7
#define DEFINE_GUID(name, l, w1, w2, b1, b2, b3, b4, b5, b6, b7, b8)
Definition: guiddef.h:68
#define REFIID
Definition: guiddef.h:118
static FILE * out
Definition: regtests2xml.c:44
@ Close
Definition: sacdrv.h:268
const char * Creator
Definition: d3dx9shader.h:98
const void * DefaultValue
Definition: d3dx9shader.h:116
D3DXPARAMETER_CLASS Class
Definition: d3dx9shader.h:109
D3DXREGISTER_SET RegisterSet
Definition: d3dx9shader.h:106
D3DXPARAMETER_TYPE Type
Definition: d3dx9shader.h:110
const char * Name
Definition: d3dx9shader.h:105
const char * Name
Definition: d3dx9shader.h:310
const char * Definition
Definition: d3dx9shader.h:278
const char * Name
Definition: d3dx9shader.h:277
Definition: devices.h:37
Definition: name.c:39
TW_UINT32 TW_UINT16 TW_UINT16 TW_MEMREF pData
Definition: twain.h:1830
float FLOAT
Definition: typedefs.h:69
int32_t INT
Definition: typedefs.h:58
uint32_t ULONG
Definition: typedefs.h:59
Definition: pdh_main.c:94
_In_ WDFCOLLECTION _In_ ULONG Index
#define WINAPI
Definition: msvc.h:6
__wchar_t WCHAR
Definition: xmlstorage.h:180