ReactOS 0.4.15-dev-7907-g95bf896
device.c File Reference
#include "config.h"
#include "wine/port.h"
#include "ddraw_private.h"
Include dependency graph for device.c:

Go to the source code of this file.

Classes

struct  tss_lookup
 

Functions

 WINE_DEFAULT_DEBUG_CHANNEL (ddraw)
 
 WINE_DECLARE_DEBUG_CHANNEL (winediag)
 
static void set_fpu_control_word (WORD fpucw)
 
static WORD d3d_fpu_setup (void)
 
static struct d3d_deviceimpl_from_IUnknown (IUnknown *iface)
 
static HRESULT WINAPI d3d_device_inner_QueryInterface (IUnknown *iface, REFIID riid, void **out)
 
static HRESULT WINAPI d3d_device7_QueryInterface (IDirect3DDevice7 *iface, REFIID riid, void **out)
 
static HRESULT WINAPI d3d_device3_QueryInterface (IDirect3DDevice3 *iface, REFIID riid, void **out)
 
static HRESULT WINAPI d3d_device2_QueryInterface (IDirect3DDevice2 *iface, REFIID riid, void **out)
 
static HRESULT WINAPI d3d_device1_QueryInterface (IDirect3DDevice *iface, REFIID riid, void **out)
 
static ULONG WINAPI d3d_device_inner_AddRef (IUnknown *iface)
 
static ULONG WINAPI d3d_device7_AddRef (IDirect3DDevice7 *iface)
 
static ULONG WINAPI d3d_device3_AddRef (IDirect3DDevice3 *iface)
 
static ULONG WINAPI d3d_device2_AddRef (IDirect3DDevice2 *iface)
 
static ULONG WINAPI d3d_device1_AddRef (IDirect3DDevice *iface)
 
static ULONG WINAPI d3d_device_inner_Release (IUnknown *iface)
 
static ULONG WINAPI d3d_device7_Release (IDirect3DDevice7 *iface)
 
static ULONG WINAPI d3d_device3_Release (IDirect3DDevice3 *iface)
 
static ULONG WINAPI d3d_device2_Release (IDirect3DDevice2 *iface)
 
static ULONG WINAPI d3d_device1_Release (IDirect3DDevice *iface)
 
static HRESULT WINAPI d3d_device1_Initialize (IDirect3DDevice *iface, IDirect3D *d3d, GUID *guid, D3DDEVICEDESC *device_desc)
 
static HRESULT d3d_device7_GetCaps (IDirect3DDevice7 *iface, D3DDEVICEDESC7 *device_desc)
 
static HRESULT WINAPI d3d_device7_GetCaps_FPUSetup (IDirect3DDevice7 *iface, D3DDEVICEDESC7 *desc)
 
static HRESULT WINAPI d3d_device7_GetCaps_FPUPreserve (IDirect3DDevice7 *iface, D3DDEVICEDESC7 *desc)
 
static BOOL check_d3ddevicedesc_size (DWORD size)
 
static HRESULT WINAPI d3d_device3_GetCaps (IDirect3DDevice3 *iface, D3DDEVICEDESC *HWDesc, D3DDEVICEDESC *HelDesc)
 
static HRESULT WINAPI d3d_device2_GetCaps (IDirect3DDevice2 *iface, D3DDEVICEDESC *hw_desc, D3DDEVICEDESC *hel_desc)
 
static HRESULT WINAPI d3d_device1_GetCaps (IDirect3DDevice *iface, D3DDEVICEDESC *hw_desc, D3DDEVICEDESC *hel_desc)
 
static HRESULT WINAPI d3d_device2_SwapTextureHandles (IDirect3DDevice2 *iface, IDirect3DTexture2 *tex1, IDirect3DTexture2 *tex2)
 
static HRESULT WINAPI d3d_device1_SwapTextureHandles (IDirect3DDevice *iface, IDirect3DTexture *tex1, IDirect3DTexture *tex2)
 
static HRESULT WINAPI d3d_device3_GetStats (IDirect3DDevice3 *iface, D3DSTATS *Stats)
 
static HRESULT WINAPI d3d_device2_GetStats (IDirect3DDevice2 *iface, D3DSTATS *stats)
 
static HRESULT WINAPI d3d_device1_GetStats (IDirect3DDevice *iface, D3DSTATS *stats)
 
static HRESULT WINAPI d3d_device1_CreateExecuteBuffer (IDirect3DDevice *iface, D3DEXECUTEBUFFERDESC *buffer_desc, IDirect3DExecuteBuffer **ExecuteBuffer, IUnknown *outer_unknown)
 
static HRESULT WINAPI d3d_device1_Execute (IDirect3DDevice *iface, IDirect3DExecuteBuffer *ExecuteBuffer, IDirect3DViewport *viewport, DWORD flags)
 
static HRESULT WINAPI d3d_device3_AddViewport (IDirect3DDevice3 *iface, IDirect3DViewport3 *viewport)
 
static HRESULT WINAPI d3d_device2_AddViewport (IDirect3DDevice2 *iface, IDirect3DViewport2 *viewport)
 
static HRESULT WINAPI d3d_device1_AddViewport (IDirect3DDevice *iface, IDirect3DViewport *viewport)
 
static HRESULT WINAPI d3d_device3_DeleteViewport (IDirect3DDevice3 *iface, IDirect3DViewport3 *viewport)
 
static HRESULT WINAPI d3d_device2_DeleteViewport (IDirect3DDevice2 *iface, IDirect3DViewport2 *viewport)
 
static HRESULT WINAPI d3d_device1_DeleteViewport (IDirect3DDevice *iface, IDirect3DViewport *viewport)
 
static HRESULT WINAPI d3d_device3_NextViewport (IDirect3DDevice3 *iface, IDirect3DViewport3 *Viewport3, IDirect3DViewport3 **lplpDirect3DViewport3, DWORD flags)
 
static HRESULT WINAPI d3d_device2_NextViewport (IDirect3DDevice2 *iface, IDirect3DViewport2 *viewport, IDirect3DViewport2 **next, DWORD flags)
 
static HRESULT WINAPI d3d_device1_NextViewport (IDirect3DDevice *iface, IDirect3DViewport *viewport, IDirect3DViewport **next, DWORD flags)
 
static HRESULT WINAPI d3d_device1_Pick (IDirect3DDevice *iface, IDirect3DExecuteBuffer *buffer, IDirect3DViewport *viewport, DWORD flags, D3DRECT *rect)
 
static HRESULT WINAPI d3d_device1_GetPickRecords (IDirect3DDevice *iface, DWORD *count, D3DPICKRECORD *records)
 
static HRESULT d3d_device7_EnumTextureFormats (IDirect3DDevice7 *iface, LPD3DENUMPIXELFORMATSCALLBACK callback, void *context)
 
static HRESULT WINAPI d3d_device7_EnumTextureFormats_FPUSetup (IDirect3DDevice7 *iface, LPD3DENUMPIXELFORMATSCALLBACK callback, void *context)
 
static HRESULT WINAPI d3d_device7_EnumTextureFormats_FPUPreserve (IDirect3DDevice7 *iface, LPD3DENUMPIXELFORMATSCALLBACK callback, void *context)
 
static HRESULT WINAPI d3d_device3_EnumTextureFormats (IDirect3DDevice3 *iface, LPD3DENUMPIXELFORMATSCALLBACK callback, void *context)
 
static HRESULT WINAPI d3d_device2_EnumTextureFormats (IDirect3DDevice2 *iface, LPD3DENUMTEXTUREFORMATSCALLBACK callback, void *context)
 
static HRESULT WINAPI d3d_device1_EnumTextureFormats (IDirect3DDevice *iface, LPD3DENUMTEXTUREFORMATSCALLBACK callback, void *context)
 
static HRESULT WINAPI d3d_device1_CreateMatrix (IDirect3DDevice *iface, D3DMATRIXHANDLE *D3DMatHandle)
 
static HRESULT WINAPI d3d_device1_SetMatrix (IDirect3DDevice *iface, D3DMATRIXHANDLE D3DMatHandle, D3DMATRIX *D3DMatrix)
 
static HRESULT WINAPI d3d_device1_GetMatrix (IDirect3DDevice *iface, D3DMATRIXHANDLE D3DMatHandle, D3DMATRIX *D3DMatrix)
 
static HRESULT WINAPI d3d_device1_DeleteMatrix (IDirect3DDevice *iface, D3DMATRIXHANDLE D3DMatHandle)
 
static HRESULT d3d_device7_BeginScene (IDirect3DDevice7 *iface)
 
static HRESULT WINAPI d3d_device7_BeginScene_FPUSetup (IDirect3DDevice7 *iface)
 
static HRESULT WINAPI d3d_device7_BeginScene_FPUPreserve (IDirect3DDevice7 *iface)
 
static HRESULT WINAPI d3d_device3_BeginScene (IDirect3DDevice3 *iface)
 
static HRESULT WINAPI d3d_device2_BeginScene (IDirect3DDevice2 *iface)
 
static HRESULT WINAPI d3d_device1_BeginScene (IDirect3DDevice *iface)
 
static HRESULT d3d_device7_EndScene (IDirect3DDevice7 *iface)
 
static HRESULT WINAPI DECLSPEC_HOTPATCH d3d_device7_EndScene_FPUSetup (IDirect3DDevice7 *iface)
 
static HRESULT WINAPI DECLSPEC_HOTPATCH d3d_device7_EndScene_FPUPreserve (IDirect3DDevice7 *iface)
 
static HRESULT WINAPI DECLSPEC_HOTPATCH d3d_device3_EndScene (IDirect3DDevice3 *iface)
 
static HRESULT WINAPI DECLSPEC_HOTPATCH d3d_device2_EndScene (IDirect3DDevice2 *iface)
 
static HRESULT WINAPI DECLSPEC_HOTPATCH d3d_device1_EndScene (IDirect3DDevice *iface)
 
static HRESULT WINAPI d3d_device7_GetDirect3D (IDirect3DDevice7 *iface, IDirect3D7 **d3d)
 
static HRESULT WINAPI d3d_device3_GetDirect3D (IDirect3DDevice3 *iface, IDirect3D3 **d3d)
 
static HRESULT WINAPI d3d_device2_GetDirect3D (IDirect3DDevice2 *iface, IDirect3D2 **d3d)
 
static HRESULT WINAPI d3d_device1_GetDirect3D (IDirect3DDevice *iface, IDirect3D **d3d)
 
static HRESULT WINAPI d3d_device3_SetCurrentViewport (IDirect3DDevice3 *iface, IDirect3DViewport3 *Direct3DViewport3)
 
static HRESULT WINAPI d3d_device2_SetCurrentViewport (IDirect3DDevice2 *iface, IDirect3DViewport2 *viewport)
 
static HRESULT WINAPI d3d_device3_GetCurrentViewport (IDirect3DDevice3 *iface, IDirect3DViewport3 **viewport)
 
static HRESULT WINAPI d3d_device2_GetCurrentViewport (IDirect3DDevice2 *iface, IDirect3DViewport2 **viewport)
 
static BOOL validate_surface_palette (struct ddraw_surface *surface)
 
static HRESULT d3d_device_set_render_target (struct d3d_device *device, struct ddraw_surface *target, IUnknown *rt_iface)
 
static HRESULT d3d_device7_SetRenderTarget (IDirect3DDevice7 *iface, IDirectDrawSurface7 *target, DWORD flags)
 
static HRESULT WINAPI d3d_device7_SetRenderTarget_FPUSetup (IDirect3DDevice7 *iface, IDirectDrawSurface7 *NewTarget, DWORD flags)
 
static HRESULT WINAPI d3d_device7_SetRenderTarget_FPUPreserve (IDirect3DDevice7 *iface, IDirectDrawSurface7 *NewTarget, DWORD flags)
 
static HRESULT WINAPI d3d_device3_SetRenderTarget (IDirect3DDevice3 *iface, IDirectDrawSurface4 *target, DWORD flags)
 
static HRESULT WINAPI d3d_device2_SetRenderTarget (IDirect3DDevice2 *iface, IDirectDrawSurface *target, DWORD flags)
 
static HRESULT WINAPI d3d_device7_GetRenderTarget (IDirect3DDevice7 *iface, IDirectDrawSurface7 **RenderTarget)
 
static HRESULT WINAPI d3d_device3_GetRenderTarget (IDirect3DDevice3 *iface, IDirectDrawSurface4 **RenderTarget)
 
static HRESULT WINAPI d3d_device2_GetRenderTarget (IDirect3DDevice2 *iface, IDirectDrawSurface **RenderTarget)
 
static HRESULT WINAPI d3d_device3_Begin (IDirect3DDevice3 *iface, D3DPRIMITIVETYPE primitive_type, DWORD fvf, DWORD flags)
 
static HRESULT WINAPI d3d_device2_Begin (IDirect3DDevice2 *iface, D3DPRIMITIVETYPE primitive_type, D3DVERTEXTYPE vertex_type, DWORD flags)
 
static HRESULT WINAPI d3d_device3_BeginIndexed (IDirect3DDevice3 *iface, D3DPRIMITIVETYPE primitive_type, DWORD fvf, void *vertices, DWORD vertex_count, DWORD flags)
 
static HRESULT WINAPI d3d_device2_BeginIndexed (IDirect3DDevice2 *iface, D3DPRIMITIVETYPE primitive_type, D3DVERTEXTYPE vertex_type, void *vertices, DWORD vertex_count, DWORD flags)
 
static HRESULT WINAPI d3d_device3_Vertex (IDirect3DDevice3 *iface, void *vertex)
 
static HRESULT WINAPI d3d_device2_Vertex (IDirect3DDevice2 *iface, void *vertex)
 
static HRESULT WINAPI d3d_device3_Index (IDirect3DDevice3 *iface, WORD index)
 
static HRESULT WINAPI d3d_device2_Index (IDirect3DDevice2 *iface, WORD index)
 
static HRESULT d3d_device7_GetRenderState (IDirect3DDevice7 *iface, D3DRENDERSTATETYPE state, DWORD *value)
 
static HRESULT WINAPI d3d_device7_GetRenderState_FPUSetup (IDirect3DDevice7 *iface, D3DRENDERSTATETYPE state, DWORD *value)
 
static HRESULT WINAPI d3d_device7_GetRenderState_FPUPreserve (IDirect3DDevice7 *iface, D3DRENDERSTATETYPE state, DWORD *value)
 
static HRESULT WINAPI d3d_device3_GetRenderState (IDirect3DDevice3 *iface, D3DRENDERSTATETYPE state, DWORD *value)
 
static HRESULT WINAPI d3d_device2_GetRenderState (IDirect3DDevice2 *iface, D3DRENDERSTATETYPE state, DWORD *value)
 
static HRESULT d3d_device7_SetRenderState (IDirect3DDevice7 *iface, D3DRENDERSTATETYPE state, DWORD value)
 
static HRESULT WINAPI d3d_device7_SetRenderState_FPUSetup (IDirect3DDevice7 *iface, D3DRENDERSTATETYPE state, DWORD value)
 
static HRESULT WINAPI d3d_device7_SetRenderState_FPUPreserve (IDirect3DDevice7 *iface, D3DRENDERSTATETYPE state, DWORD value)
 
static HRESULT WINAPI d3d_device3_SetRenderState (IDirect3DDevice3 *iface, D3DRENDERSTATETYPE state, DWORD value)
 
static HRESULT WINAPI d3d_device2_SetRenderState (IDirect3DDevice2 *iface, D3DRENDERSTATETYPE state, DWORD value)
 
static HRESULT WINAPI d3d_device3_SetLightState (IDirect3DDevice3 *iface, D3DLIGHTSTATETYPE state, DWORD value)
 
static HRESULT WINAPI d3d_device2_SetLightState (IDirect3DDevice2 *iface, D3DLIGHTSTATETYPE state, DWORD value)
 
static HRESULT WINAPI d3d_device3_GetLightState (IDirect3DDevice3 *iface, D3DLIGHTSTATETYPE state, DWORD *value)
 
static HRESULT WINAPI d3d_device2_GetLightState (IDirect3DDevice2 *iface, D3DLIGHTSTATETYPE state, DWORD *value)
 
static HRESULT d3d_device7_SetTransform (IDirect3DDevice7 *iface, D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix)
 
static HRESULT WINAPI d3d_device7_SetTransform_FPUSetup (IDirect3DDevice7 *iface, D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix)
 
static HRESULT WINAPI d3d_device7_SetTransform_FPUPreserve (IDirect3DDevice7 *iface, D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix)
 
static HRESULT WINAPI d3d_device3_SetTransform (IDirect3DDevice3 *iface, D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix)
 
static HRESULT WINAPI d3d_device2_SetTransform (IDirect3DDevice2 *iface, D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix)
 
static HRESULT d3d_device7_GetTransform (IDirect3DDevice7 *iface, D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix)
 
static HRESULT WINAPI d3d_device7_GetTransform_FPUSetup (IDirect3DDevice7 *iface, D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix)
 
static HRESULT WINAPI d3d_device7_GetTransform_FPUPreserve (IDirect3DDevice7 *iface, D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix)
 
static HRESULT WINAPI d3d_device3_GetTransform (IDirect3DDevice3 *iface, D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix)
 
static HRESULT WINAPI d3d_device2_GetTransform (IDirect3DDevice2 *iface, D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix)
 
static HRESULT d3d_device7_MultiplyTransform (IDirect3DDevice7 *iface, D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix)
 
static HRESULT WINAPI d3d_device7_MultiplyTransform_FPUSetup (IDirect3DDevice7 *iface, D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix)
 
static HRESULT WINAPI d3d_device7_MultiplyTransform_FPUPreserve (IDirect3DDevice7 *iface, D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix)
 
static HRESULT WINAPI d3d_device3_MultiplyTransform (IDirect3DDevice3 *iface, D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix)
 
static HRESULT WINAPI d3d_device2_MultiplyTransform (IDirect3DDevice2 *iface, D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix)
 
static HRESULT d3d_device_prepare_vertex_buffer (struct d3d_device *device, UINT min_size)
 
static HRESULT d3d_device7_DrawPrimitive (IDirect3DDevice7 *iface, D3DPRIMITIVETYPE primitive_type, DWORD fvf, void *vertices, DWORD vertex_count, DWORD flags)
 
static HRESULT WINAPI d3d_device7_DrawPrimitive_FPUSetup (IDirect3DDevice7 *iface, D3DPRIMITIVETYPE primitive_type, DWORD fvf, void *vertices, DWORD vertex_count, DWORD flags)
 
static HRESULT WINAPI d3d_device7_DrawPrimitive_FPUPreserve (IDirect3DDevice7 *iface, D3DPRIMITIVETYPE primitive_type, DWORD fvf, void *vertices, DWORD vertex_count, DWORD flags)
 
static void setup_lighting (const struct d3d_device *device, DWORD fvf, DWORD flags)
 
static HRESULT WINAPI d3d_device3_DrawPrimitive (IDirect3DDevice3 *iface, D3DPRIMITIVETYPE primitive_type, DWORD fvf, void *vertices, DWORD vertex_count, DWORD flags)
 
static HRESULT WINAPI d3d_device2_DrawPrimitive (IDirect3DDevice2 *iface, D3DPRIMITIVETYPE primitive_type, D3DVERTEXTYPE vertex_type, void *vertices, DWORD vertex_count, DWORD flags)
 
static HRESULT d3d_device_prepare_index_buffer (struct d3d_device *device, UINT min_size)
 
static HRESULT d3d_device7_DrawIndexedPrimitive (IDirect3DDevice7 *iface, D3DPRIMITIVETYPE primitive_type, DWORD fvf, void *vertices, DWORD vertex_count, WORD *indices, DWORD index_count, DWORD flags)
 
static HRESULT WINAPI d3d_device7_DrawIndexedPrimitive_FPUSetup (IDirect3DDevice7 *iface, D3DPRIMITIVETYPE primitive_type, DWORD fvf, void *vertices, DWORD vertex_count, WORD *indices, DWORD index_count, DWORD flags)
 
static HRESULT WINAPI d3d_device7_DrawIndexedPrimitive_FPUPreserve (IDirect3DDevice7 *iface, D3DPRIMITIVETYPE primitive_type, DWORD fvf, void *vertices, DWORD vertex_count, WORD *indices, DWORD index_count, DWORD flags)
 
static HRESULT WINAPI d3d_device3_DrawIndexedPrimitive (IDirect3DDevice3 *iface, D3DPRIMITIVETYPE primitive_type, DWORD fvf, void *vertices, DWORD vertex_count, WORD *indices, DWORD index_count, DWORD flags)
 
static HRESULT WINAPI d3d_device2_DrawIndexedPrimitive (IDirect3DDevice2 *iface, D3DPRIMITIVETYPE primitive_type, D3DVERTEXTYPE vertex_type, void *vertices, DWORD vertex_count, WORD *indices, DWORD index_count, DWORD flags)
 
static HRESULT WINAPI d3d_device3_End (IDirect3DDevice3 *iface, DWORD flags)
 
static HRESULT WINAPI d3d_device2_End (IDirect3DDevice2 *iface, DWORD flags)
 
static HRESULT WINAPI d3d_device7_SetClipStatus (IDirect3DDevice7 *iface, D3DCLIPSTATUS *clip_status)
 
static HRESULT WINAPI d3d_device3_SetClipStatus (IDirect3DDevice3 *iface, D3DCLIPSTATUS *clip_status)
 
static HRESULT WINAPI d3d_device2_SetClipStatus (IDirect3DDevice2 *iface, D3DCLIPSTATUS *clip_status)
 
static HRESULT WINAPI d3d_device7_GetClipStatus (IDirect3DDevice7 *iface, D3DCLIPSTATUS *clip_status)
 
static HRESULT WINAPI d3d_device3_GetClipStatus (IDirect3DDevice3 *iface, D3DCLIPSTATUS *clip_status)
 
static HRESULT WINAPI d3d_device2_GetClipStatus (IDirect3DDevice2 *iface, D3DCLIPSTATUS *clip_status)
 
static void pack_strided_data (BYTE *dst, DWORD count, const D3DDRAWPRIMITIVESTRIDEDDATA *src, DWORD fvf)
 
static HRESULT d3d_device7_DrawPrimitiveStrided (IDirect3DDevice7 *iface, D3DPRIMITIVETYPE primitive_type, DWORD fvf, D3DDRAWPRIMITIVESTRIDEDDATA *strided_data, DWORD vertex_count, DWORD flags)
 
static HRESULT WINAPI d3d_device7_DrawPrimitiveStrided_FPUSetup (IDirect3DDevice7 *iface, D3DPRIMITIVETYPE PrimitiveType, DWORD VertexType, D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData, DWORD VertexCount, DWORD Flags)
 
static HRESULT WINAPI d3d_device7_DrawPrimitiveStrided_FPUPreserve (IDirect3DDevice7 *iface, D3DPRIMITIVETYPE PrimitiveType, DWORD VertexType, D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData, DWORD VertexCount, DWORD Flags)
 
static HRESULT WINAPI d3d_device3_DrawPrimitiveStrided (IDirect3DDevice3 *iface, D3DPRIMITIVETYPE PrimitiveType, DWORD VertexType, D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData, DWORD VertexCount, DWORD Flags)
 
static HRESULT d3d_device7_DrawIndexedPrimitiveStrided (IDirect3DDevice7 *iface, D3DPRIMITIVETYPE primitive_type, DWORD fvf, D3DDRAWPRIMITIVESTRIDEDDATA *strided_data, DWORD vertex_count, WORD *indices, DWORD index_count, DWORD flags)
 
static HRESULT WINAPI d3d_device7_DrawIndexedPrimitiveStrided_FPUSetup (IDirect3DDevice7 *iface, D3DPRIMITIVETYPE PrimitiveType, DWORD VertexType, D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData, DWORD VertexCount, WORD *Indices, DWORD IndexCount, DWORD Flags)
 
static HRESULT WINAPI d3d_device7_DrawIndexedPrimitiveStrided_FPUPreserve (IDirect3DDevice7 *iface, D3DPRIMITIVETYPE PrimitiveType, DWORD VertexType, D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData, DWORD VertexCount, WORD *Indices, DWORD IndexCount, DWORD Flags)
 
static HRESULT WINAPI d3d_device3_DrawIndexedPrimitiveStrided (IDirect3DDevice3 *iface, D3DPRIMITIVETYPE PrimitiveType, DWORD VertexType, D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData, DWORD VertexCount, WORD *Indices, DWORD IndexCount, DWORD Flags)
 
static HRESULT d3d_device7_DrawPrimitiveVB (IDirect3DDevice7 *iface, D3DPRIMITIVETYPE primitive_type, IDirect3DVertexBuffer7 *vb, DWORD start_vertex, DWORD vertex_count, DWORD flags)
 
static HRESULT WINAPI d3d_device7_DrawPrimitiveVB_FPUSetup (IDirect3DDevice7 *iface, D3DPRIMITIVETYPE PrimitiveType, IDirect3DVertexBuffer7 *D3DVertexBuf, DWORD StartVertex, DWORD NumVertices, DWORD Flags)
 
static HRESULT WINAPI d3d_device7_DrawPrimitiveVB_FPUPreserve (IDirect3DDevice7 *iface, D3DPRIMITIVETYPE PrimitiveType, IDirect3DVertexBuffer7 *D3DVertexBuf, DWORD StartVertex, DWORD NumVertices, DWORD Flags)
 
static HRESULT WINAPI d3d_device3_DrawPrimitiveVB (IDirect3DDevice3 *iface, D3DPRIMITIVETYPE PrimitiveType, IDirect3DVertexBuffer *D3DVertexBuf, DWORD StartVertex, DWORD NumVertices, DWORD Flags)
 
static HRESULT d3d_device7_DrawIndexedPrimitiveVB (IDirect3DDevice7 *iface, D3DPRIMITIVETYPE primitive_type, IDirect3DVertexBuffer7 *vb, DWORD start_vertex, DWORD vertex_count, WORD *indices, DWORD index_count, DWORD flags)
 
static HRESULT WINAPI d3d_device7_DrawIndexedPrimitiveVB_FPUSetup (IDirect3DDevice7 *iface, D3DPRIMITIVETYPE PrimitiveType, IDirect3DVertexBuffer7 *D3DVertexBuf, DWORD StartVertex, DWORD NumVertices, WORD *Indices, DWORD IndexCount, DWORD Flags)
 
static HRESULT WINAPI d3d_device7_DrawIndexedPrimitiveVB_FPUPreserve (IDirect3DDevice7 *iface, D3DPRIMITIVETYPE PrimitiveType, IDirect3DVertexBuffer7 *D3DVertexBuf, DWORD StartVertex, DWORD NumVertices, WORD *Indices, DWORD IndexCount, DWORD Flags)
 
static HRESULT WINAPI d3d_device3_DrawIndexedPrimitiveVB (IDirect3DDevice3 *iface, D3DPRIMITIVETYPE PrimitiveType, IDirect3DVertexBuffer *D3DVertexBuf, WORD *Indices, DWORD IndexCount, DWORD Flags)
 
static DWORD in_plane (UINT idx, struct wined3d_vec4 p, D3DVECTOR center, D3DVALUE radius, BOOL equality)
 
static void prepare_clip_space_planes (struct d3d_device *device, struct wined3d_vec4 *plane)
 
static void compute_sphere_visibility (struct wined3d_vec4 plane[12], DWORD enabled_planes, BOOL equality, D3DVECTOR *centers, D3DVALUE *radii, DWORD sphere_count, DWORD *return_values)
 
static HRESULT WINAPI d3d_device7_ComputeSphereVisibility (IDirect3DDevice7 *iface, D3DVECTOR *centers, D3DVALUE *radii, DWORD sphere_count, DWORD flags, DWORD *return_values)
 
static HRESULT WINAPI d3d_device3_ComputeSphereVisibility (IDirect3DDevice3 *iface, D3DVECTOR *centers, D3DVALUE *radii, DWORD sphere_count, DWORD flags, DWORD *return_values)
 
static HRESULT d3d_device7_GetTexture (IDirect3DDevice7 *iface, DWORD stage, IDirectDrawSurface7 **texture)
 
static HRESULT WINAPI d3d_device7_GetTexture_FPUSetup (IDirect3DDevice7 *iface, DWORD stage, IDirectDrawSurface7 **Texture)
 
static HRESULT WINAPI d3d_device7_GetTexture_FPUPreserve (IDirect3DDevice7 *iface, DWORD stage, IDirectDrawSurface7 **Texture)
 
static HRESULT WINAPI d3d_device3_GetTexture (IDirect3DDevice3 *iface, DWORD stage, IDirect3DTexture2 **Texture2)
 
static HRESULT d3d_device7_SetTexture (IDirect3DDevice7 *iface, DWORD stage, IDirectDrawSurface7 *texture)
 
static HRESULT WINAPI d3d_device7_SetTexture_FPUSetup (IDirect3DDevice7 *iface, DWORD stage, IDirectDrawSurface7 *texture)
 
static HRESULT WINAPI d3d_device7_SetTexture_FPUPreserve (IDirect3DDevice7 *iface, DWORD stage, IDirectDrawSurface7 *texture)
 
static HRESULT WINAPI d3d_device3_SetTexture (IDirect3DDevice3 *iface, DWORD stage, IDirect3DTexture2 *texture)
 
static HRESULT d3d_device7_GetTextureStageState (IDirect3DDevice7 *iface, DWORD stage, D3DTEXTURESTAGESTATETYPE state, DWORD *value)
 
static HRESULT WINAPI d3d_device7_GetTextureStageState_FPUSetup (IDirect3DDevice7 *iface, DWORD stage, D3DTEXTURESTAGESTATETYPE state, DWORD *value)
 
static HRESULT WINAPI d3d_device7_GetTextureStageState_FPUPreserve (IDirect3DDevice7 *iface, DWORD stage, D3DTEXTURESTAGESTATETYPE state, DWORD *value)
 
static HRESULT WINAPI d3d_device3_GetTextureStageState (IDirect3DDevice3 *iface, DWORD stage, D3DTEXTURESTAGESTATETYPE state, DWORD *value)
 
static HRESULT d3d_device7_SetTextureStageState (IDirect3DDevice7 *iface, DWORD stage, D3DTEXTURESTAGESTATETYPE state, DWORD value)
 
static HRESULT WINAPI d3d_device7_SetTextureStageState_FPUSetup (IDirect3DDevice7 *iface, DWORD stage, D3DTEXTURESTAGESTATETYPE state, DWORD value)
 
static HRESULT WINAPI d3d_device7_SetTextureStageState_FPUPreserve (IDirect3DDevice7 *iface, DWORD stage, D3DTEXTURESTAGESTATETYPE state, DWORD value)
 
static HRESULT WINAPI d3d_device3_SetTextureStageState (IDirect3DDevice3 *iface, DWORD stage, D3DTEXTURESTAGESTATETYPE state, DWORD value)
 
static HRESULT d3d_device7_ValidateDevice (IDirect3DDevice7 *iface, DWORD *pass_count)
 
static HRESULT WINAPI d3d_device7_ValidateDevice_FPUSetup (IDirect3DDevice7 *iface, DWORD *pass_count)
 
static HRESULT WINAPI d3d_device7_ValidateDevice_FPUPreserve (IDirect3DDevice7 *iface, DWORD *pass_count)
 
static HRESULT WINAPI d3d_device3_ValidateDevice (IDirect3DDevice3 *iface, DWORD *pass_count)
 
static HRESULT d3d_device7_Clear (IDirect3DDevice7 *iface, DWORD count, D3DRECT *rects, DWORD flags, D3DCOLOR color, D3DVALUE z, DWORD stencil)
 
static HRESULT WINAPI d3d_device7_Clear_FPUSetup (IDirect3DDevice7 *iface, DWORD count, D3DRECT *rects, DWORD flags, D3DCOLOR color, D3DVALUE z, DWORD stencil)
 
static HRESULT WINAPI d3d_device7_Clear_FPUPreserve (IDirect3DDevice7 *iface, DWORD count, D3DRECT *rects, DWORD flags, D3DCOLOR color, D3DVALUE z, DWORD stencil)
 
static HRESULT d3d_device7_SetViewport (IDirect3DDevice7 *iface, D3DVIEWPORT7 *viewport)
 
static HRESULT WINAPI d3d_device7_SetViewport_FPUSetup (IDirect3DDevice7 *iface, D3DVIEWPORT7 *viewport)
 
static HRESULT WINAPI d3d_device7_SetViewport_FPUPreserve (IDirect3DDevice7 *iface, D3DVIEWPORT7 *viewport)
 
static HRESULT d3d_device7_GetViewport (IDirect3DDevice7 *iface, D3DVIEWPORT7 *viewport)
 
static HRESULT WINAPI d3d_device7_GetViewport_FPUSetup (IDirect3DDevice7 *iface, D3DVIEWPORT7 *viewport)
 
static HRESULT WINAPI d3d_device7_GetViewport_FPUPreserve (IDirect3DDevice7 *iface, D3DVIEWPORT7 *viewport)
 
static HRESULT d3d_device7_SetMaterial (IDirect3DDevice7 *iface, D3DMATERIAL7 *material)
 
static HRESULT WINAPI d3d_device7_SetMaterial_FPUSetup (IDirect3DDevice7 *iface, D3DMATERIAL7 *material)
 
static HRESULT WINAPI d3d_device7_SetMaterial_FPUPreserve (IDirect3DDevice7 *iface, D3DMATERIAL7 *material)
 
static HRESULT d3d_device7_GetMaterial (IDirect3DDevice7 *iface, D3DMATERIAL7 *material)
 
static HRESULT WINAPI d3d_device7_GetMaterial_FPUSetup (IDirect3DDevice7 *iface, D3DMATERIAL7 *material)
 
static HRESULT WINAPI d3d_device7_GetMaterial_FPUPreserve (IDirect3DDevice7 *iface, D3DMATERIAL7 *material)
 
static HRESULT d3d_device7_SetLight (IDirect3DDevice7 *iface, DWORD light_idx, D3DLIGHT7 *light)
 
static HRESULT WINAPI d3d_device7_SetLight_FPUSetup (IDirect3DDevice7 *iface, DWORD light_idx, D3DLIGHT7 *light)
 
static HRESULT WINAPI d3d_device7_SetLight_FPUPreserve (IDirect3DDevice7 *iface, DWORD light_idx, D3DLIGHT7 *light)
 
static HRESULT d3d_device7_GetLight (IDirect3DDevice7 *iface, DWORD light_idx, D3DLIGHT7 *light)
 
static HRESULT WINAPI d3d_device7_GetLight_FPUSetup (IDirect3DDevice7 *iface, DWORD light_idx, D3DLIGHT7 *light)
 
static HRESULT WINAPI d3d_device7_GetLight_FPUPreserve (IDirect3DDevice7 *iface, DWORD light_idx, D3DLIGHT7 *light)
 
static HRESULT d3d_device7_BeginStateBlock (IDirect3DDevice7 *iface)
 
static HRESULT WINAPI d3d_device7_BeginStateBlock_FPUSetup (IDirect3DDevice7 *iface)
 
static HRESULT WINAPI d3d_device7_BeginStateBlock_FPUPreserve (IDirect3DDevice7 *iface)
 
static HRESULT d3d_device7_EndStateBlock (IDirect3DDevice7 *iface, DWORD *stateblock)
 
static HRESULT WINAPI d3d_device7_EndStateBlock_FPUSetup (IDirect3DDevice7 *iface, DWORD *stateblock)
 
static HRESULT WINAPI d3d_device7_EndStateBlock_FPUPreserve (IDirect3DDevice7 *iface, DWORD *stateblock)
 
static HRESULT d3d_device7_PreLoad (IDirect3DDevice7 *iface, IDirectDrawSurface7 *texture)
 
static HRESULT WINAPI d3d_device7_PreLoad_FPUSetup (IDirect3DDevice7 *iface, IDirectDrawSurface7 *texture)
 
static HRESULT WINAPI d3d_device7_PreLoad_FPUPreserve (IDirect3DDevice7 *iface, IDirectDrawSurface7 *texture)
 
static HRESULT d3d_device7_ApplyStateBlock (IDirect3DDevice7 *iface, DWORD stateblock)
 
static HRESULT WINAPI d3d_device7_ApplyStateBlock_FPUSetup (IDirect3DDevice7 *iface, DWORD stateblock)
 
static HRESULT WINAPI d3d_device7_ApplyStateBlock_FPUPreserve (IDirect3DDevice7 *iface, DWORD stateblock)
 
static HRESULT d3d_device7_CaptureStateBlock (IDirect3DDevice7 *iface, DWORD stateblock)
 
static HRESULT WINAPI d3d_device7_CaptureStateBlock_FPUSetup (IDirect3DDevice7 *iface, DWORD stateblock)
 
static HRESULT WINAPI d3d_device7_CaptureStateBlock_FPUPreserve (IDirect3DDevice7 *iface, DWORD stateblock)
 
static HRESULT d3d_device7_DeleteStateBlock (IDirect3DDevice7 *iface, DWORD stateblock)
 
static HRESULT WINAPI d3d_device7_DeleteStateBlock_FPUSetup (IDirect3DDevice7 *iface, DWORD stateblock)
 
static HRESULT WINAPI d3d_device7_DeleteStateBlock_FPUPreserve (IDirect3DDevice7 *iface, DWORD stateblock)
 
static HRESULT d3d_device7_CreateStateBlock (IDirect3DDevice7 *iface, D3DSTATEBLOCKTYPE type, DWORD *stateblock)
 
static HRESULT WINAPI d3d_device7_CreateStateBlock_FPUSetup (IDirect3DDevice7 *iface, D3DSTATEBLOCKTYPE type, DWORD *stateblock)
 
static HRESULT WINAPI d3d_device7_CreateStateBlock_FPUPreserve (IDirect3DDevice7 *iface, D3DSTATEBLOCKTYPE type, DWORD *stateblock)
 
static BOOL is_mip_level_subset (struct ddraw_surface *dest, struct ddraw_surface *src)
 
static void copy_mipmap_chain (struct d3d_device *device, struct ddraw_surface *dst, struct ddraw_surface *src, const POINT *DestPoint, const RECT *SrcRect)
 
static HRESULT d3d_device7_Load (IDirect3DDevice7 *iface, IDirectDrawSurface7 *dst_texture, POINT *dst_pos, IDirectDrawSurface7 *src_texture, RECT *src_rect, DWORD flags)
 
static HRESULT WINAPI d3d_device7_Load_FPUSetup (IDirect3DDevice7 *iface, IDirectDrawSurface7 *dst_texture, POINT *dst_pos, IDirectDrawSurface7 *src_texture, RECT *src_rect, DWORD flags)
 
static HRESULT WINAPI d3d_device7_Load_FPUPreserve (IDirect3DDevice7 *iface, IDirectDrawSurface7 *dst_texture, POINT *dst_pos, IDirectDrawSurface7 *src_texture, RECT *src_rect, DWORD flags)
 
static HRESULT d3d_device7_LightEnable (IDirect3DDevice7 *iface, DWORD light_idx, BOOL enabled)
 
static HRESULT WINAPI d3d_device7_LightEnable_FPUSetup (IDirect3DDevice7 *iface, DWORD light_idx, BOOL enabled)
 
static HRESULT WINAPI d3d_device7_LightEnable_FPUPreserve (IDirect3DDevice7 *iface, DWORD light_idx, BOOL enabled)
 
static HRESULT d3d_device7_GetLightEnable (IDirect3DDevice7 *iface, DWORD light_idx, BOOL *enabled)
 
static HRESULT WINAPI d3d_device7_GetLightEnable_FPUSetup (IDirect3DDevice7 *iface, DWORD light_idx, BOOL *enabled)
 
static HRESULT WINAPI d3d_device7_GetLightEnable_FPUPreserve (IDirect3DDevice7 *iface, DWORD light_idx, BOOL *enabled)
 
static HRESULT d3d_device7_SetClipPlane (IDirect3DDevice7 *iface, DWORD idx, D3DVALUE *plane)
 
static HRESULT WINAPI d3d_device7_SetClipPlane_FPUSetup (IDirect3DDevice7 *iface, DWORD idx, D3DVALUE *plane)
 
static HRESULT WINAPI d3d_device7_SetClipPlane_FPUPreserve (IDirect3DDevice7 *iface, DWORD idx, D3DVALUE *plane)
 
static HRESULT d3d_device7_GetClipPlane (IDirect3DDevice7 *iface, DWORD idx, D3DVALUE *plane)
 
static HRESULT WINAPI d3d_device7_GetClipPlane_FPUSetup (IDirect3DDevice7 *iface, DWORD idx, D3DVALUE *plane)
 
static HRESULT WINAPI d3d_device7_GetClipPlane_FPUPreserve (IDirect3DDevice7 *iface, DWORD idx, D3DVALUE *plane)
 
static HRESULT WINAPI d3d_device7_GetInfo (IDirect3DDevice7 *iface, DWORD info_id, void *info, DWORD info_size)
 
struct d3d_deviceunsafe_impl_from_IDirect3DDevice7 (IDirect3DDevice7 *iface)
 
struct d3d_deviceunsafe_impl_from_IDirect3DDevice3 (IDirect3DDevice3 *iface)
 
struct d3d_deviceunsafe_impl_from_IDirect3DDevice2 (IDirect3DDevice2 *iface)
 
struct d3d_deviceunsafe_impl_from_IDirect3DDevice (IDirect3DDevice *iface)
 
enum wined3d_depth_buffer_type d3d_device_update_depth_stencil (struct d3d_device *device)
 
static HRESULT d3d_device_init (struct d3d_device *device, struct ddraw *ddraw, BOOL hw, struct ddraw_surface *target, IUnknown *rt_iface, UINT version, IUnknown *outer_unknown)
 
HRESULT d3d_device_create (struct ddraw *ddraw, const GUID *guid, struct ddraw_surface *target, IUnknown *rt_iface, UINT version, struct d3d_device **device, IUnknown *outer_unknown)
 

Variables

const GUID IID_D3DDEVICE_WineD3D
 
static const struct tss_lookup tss_lookup []
 
static const struct IDirect3DDevice7Vtbl d3d_device7_fpu_setup_vtbl
 
static const struct IDirect3DDevice7Vtbl d3d_device7_fpu_preserve_vtbl
 
static const struct IDirect3DDevice3Vtbl d3d_device3_vtbl
 
static const struct IDirect3DDevice2Vtbl d3d_device2_vtbl
 
static const struct IDirect3DDeviceVtbl d3d_device1_vtbl
 
static const struct IUnknownVtbl d3d_device_inner_vtbl
 

Function Documentation

◆ check_d3ddevicedesc_size()

static BOOL check_d3ddevicedesc_size ( DWORD  size)
inlinestatic

Definition at line 461 of file device.c.

462{
463 if (size == FIELD_OFFSET(D3DDEVICEDESC, dwMinTextureWidth) /* 172 */
464 || size == FIELD_OFFSET(D3DDEVICEDESC, dwMaxTextureRepeat) /* 204 */
465 || size == sizeof(D3DDEVICEDESC) /* 252 */) return TRUE;
466 return FALSE;
467}
#define TRUE
Definition: types.h:120
#define FALSE
Definition: types.h:117
GLsizeiptr size
Definition: glext.h:5919
#define FIELD_OFFSET(t, f)
Definition: typedefs.h:255

Referenced by d3d_device3_GetCaps().

◆ compute_sphere_visibility()

static void compute_sphere_visibility ( struct wined3d_vec4  plane[12],
DWORD  enabled_planes,
BOOL  equality,
D3DVECTOR centers,
D3DVALUE radii,
DWORD  sphere_count,
DWORD return_values 
)
static

Definition at line 4589 of file device.c.

4591{
4592 UINT i, j;
4593
4594 for (i = 0; i < sphere_count; ++i)
4595 {
4596 return_values[i] = 0;
4597 for (j = 0; j < 12; ++j)
4598 if (enabled_planes & 1u << j)
4599 return_values[i] |= in_plane(j, plane[j], centers[i], radii[i], equality);
4600 }
4601}
static DWORD in_plane(UINT idx, struct wined3d_vec4 p, D3DVECTOR center, D3DVALUE radius, BOOL equality)
Definition: device.c:4509
GLsizei GLenum const GLvoid GLsizei GLenum GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLint GLint GLint GLshort GLshort GLshort GLubyte GLubyte GLubyte GLuint GLuint GLuint GLushort GLushort GLushort GLbyte GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLfloat GLint GLint GLint GLint GLshort GLshort GLshort GLshort GLubyte GLubyte GLubyte GLubyte GLuint GLuint GLuint GLuint GLushort GLushort GLushort GLushort GLboolean const GLdouble const GLfloat const GLint const GLshort const GLbyte const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLdouble const GLfloat const GLfloat const GLint const GLint const GLshort const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort GLenum GLenum GLenum GLfloat GLenum GLint GLenum GLenum GLenum GLfloat GLenum GLenum GLint GLenum GLfloat GLenum GLint GLint GLushort GLenum GLenum GLfloat GLenum GLenum GLint GLfloat const GLubyte GLenum GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLint GLint GLsizei GLsizei GLint GLenum GLenum const GLvoid GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLenum const GLdouble GLenum GLenum const GLfloat GLenum GLenum const GLint GLsizei GLuint GLfloat GLuint GLbitfield GLfloat GLint GLuint GLboolean GLenum GLfloat GLenum GLbitfield GLenum GLfloat GLfloat GLint GLint const GLfloat GLenum GLfloat GLfloat GLint GLint GLfloat GLfloat GLint GLint const GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat const GLdouble const GLfloat const GLdouble const GLfloat GLint i
Definition: glfuncs.h:248
GLsizei GLenum const GLvoid GLsizei GLenum GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLint GLint GLint GLshort GLshort GLshort GLubyte GLubyte GLubyte GLuint GLuint GLuint GLushort GLushort GLushort GLbyte GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLfloat GLint GLint GLint GLint GLshort GLshort GLshort GLshort GLubyte GLubyte GLubyte GLubyte GLuint GLuint GLuint GLuint GLushort GLushort GLushort GLushort GLboolean const GLdouble const GLfloat const GLint const GLshort const GLbyte const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLdouble const GLfloat const GLfloat const GLint const GLint const GLshort const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort GLenum GLenum GLenum GLfloat GLenum GLint GLenum GLenum GLenum GLfloat GLenum GLenum GLint GLenum GLfloat GLenum GLint GLint GLushort GLenum GLenum GLfloat GLenum GLenum GLint GLfloat const GLubyte GLenum GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLint GLint GLsizei GLsizei GLint GLenum GLenum const GLvoid GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLenum const GLdouble GLenum GLenum const GLfloat GLenum GLenum const GLint GLsizei GLuint GLfloat GLuint GLbitfield GLfloat GLint GLuint GLboolean GLenum GLfloat GLenum GLbitfield GLenum GLfloat GLfloat GLint GLint const GLfloat GLenum GLfloat GLfloat GLint GLint GLfloat GLfloat GLint GLint const GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat const GLdouble const GLfloat const GLdouble const GLfloat GLint GLint GLint j
Definition: glfuncs.h:250
GLsizei GLenum const GLvoid GLsizei GLenum GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLint GLint GLint GLshort GLshort GLshort GLubyte GLubyte GLubyte GLuint GLuint GLuint GLushort GLushort GLushort GLbyte GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLfloat GLint GLint GLint GLint GLshort GLshort GLshort GLshort GLubyte GLubyte GLubyte GLubyte GLuint GLuint GLuint GLuint GLushort GLushort GLushort GLushort GLboolean const GLdouble const GLfloat const GLint const GLshort const GLbyte const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLdouble const GLfloat const GLfloat const GLint const GLint const GLshort const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort GLenum GLenum GLenum GLfloat GLenum GLint GLenum GLenum GLenum GLfloat GLenum GLenum GLint GLenum GLfloat GLenum GLint GLint GLushort GLenum GLenum GLfloat GLenum GLenum GLint GLfloat const GLubyte GLenum GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLint GLint GLsizei GLsizei GLint GLenum GLenum const GLvoid GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLenum const GLdouble GLenum GLenum const GLfloat GLenum GLenum const GLint GLsizei GLuint GLfloat GLuint GLbitfield GLfloat GLint GLuint GLboolean GLenum GLfloat GLenum GLbitfield GLenum GLfloat GLfloat GLint GLint const GLfloat GLenum GLfloat GLfloat GLint GLint GLfloat GLfloat GLint GLint const GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat const GLdouble const GLfloat const GLdouble const GLfloat GLint GLint GLint GLenum GLenum GLenum GLint GLuint GLenum GLenum GLfloat GLenum GLfloat GLenum GLint const GLfloat GLenum GLint const GLushort GLint GLint GLsizei GLsizei GLenum GLsizei GLsizei GLenum GLenum const GLvoid GLenum plane
Definition: glfuncs.h:270
unsigned int UINT
Definition: ndis.h:50

Referenced by d3d_device3_ComputeSphereVisibility(), and d3d_device7_ComputeSphereVisibility().

◆ copy_mipmap_chain()

static void copy_mipmap_chain ( struct d3d_device device,
struct ddraw_surface dst,
struct ddraw_surface src,
const POINT DestPoint,
const RECT SrcRect 
)
static

Definition at line 6058 of file device.c.

6060{
6061 struct ddraw_surface *dst_level, *src_level;
6063 DDSURFACEDESC2 ddsd;
6064 POINT point;
6065 RECT src_rect;
6066 HRESULT hr;
6067 IDirectDrawPalette *pal = NULL, *pal_src = NULL;
6068 DWORD ckeyflag;
6069 DDCOLORKEY ddckey;
6070
6071 /* Copy palette, if possible. */
6072 IDirectDrawSurface7_GetPalette(&src->IDirectDrawSurface7_iface, &pal_src);
6073 IDirectDrawSurface7_GetPalette(&dst->IDirectDrawSurface7_iface, &pal);
6074
6075 if (pal_src != NULL && pal != NULL)
6076 {
6077 PALETTEENTRY palent[256];
6078
6079 IDirectDrawPalette_GetEntries(pal_src, 0, 0, 256, palent);
6080 IDirectDrawPalette_SetEntries(pal, 0, 0, 256, palent);
6081 }
6082
6083 if (pal) IDirectDrawPalette_Release(pal);
6084 if (pal_src) IDirectDrawPalette_Release(pal_src);
6085
6086 /* Copy colorkeys, if present. */
6087 for (ckeyflag = DDCKEY_DESTBLT; ckeyflag <= DDCKEY_SRCOVERLAY; ckeyflag <<= 1)
6088 {
6089 hr = IDirectDrawSurface7_GetColorKey(&src->IDirectDrawSurface7_iface, ckeyflag, &ddckey);
6090
6091 if (SUCCEEDED(hr))
6092 {
6093 IDirectDrawSurface7_SetColorKey(&dst->IDirectDrawSurface7_iface, ckeyflag, &ddckey);
6094 }
6095 }
6096
6097 src_level = src;
6098 dst_level = dst;
6099
6100 point = *DestPoint;
6101 src_rect = *SrcRect;
6102
6103 for (;src_level && dst_level;)
6104 {
6105 if (src_level->surface_desc.dwWidth == dst_level->surface_desc.dwWidth
6106 && src_level->surface_desc.dwHeight == dst_level->surface_desc.dwHeight)
6107 {
6108 UINT src_w = src_rect.right - src_rect.left;
6109 UINT src_h = src_rect.bottom - src_rect.top;
6110 RECT dst_rect = {point.x, point.y, point.x + src_w, point.y + src_h};
6111
6112 if (FAILED(hr = wined3d_texture_blt(dst_level->wined3d_texture, dst_level->sub_resource_idx, &dst_rect,
6113 src_level->wined3d_texture, src_level->sub_resource_idx, &src_rect, 0, NULL, WINED3D_TEXF_POINT)))
6114 ERR("Blit failed, hr %#x.\n", hr);
6115
6118 IDirectDrawSurface7_GetAttachedSurface(&dst_level->IDirectDrawSurface7_iface, &ddsd.ddsCaps, &temp);
6119
6120 if (dst_level != dst)
6121 IDirectDrawSurface7_Release(&dst_level->IDirectDrawSurface7_iface);
6122
6124 }
6125
6128 IDirectDrawSurface7_GetAttachedSurface(&src_level->IDirectDrawSurface7_iface, &ddsd.ddsCaps, &temp);
6129
6130 if (src_level != src) IDirectDrawSurface7_Release(&src_level->IDirectDrawSurface7_iface);
6131
6133
6134 point.x /= 2;
6135 point.y /= 2;
6136
6137 src_rect.top /= 2;
6138 src_rect.left /= 2;
6139 src_rect.right = (src_rect.right + 1) / 2;
6140 src_rect.bottom = (src_rect.bottom + 1) / 2;
6141 }
6142
6143 if (src_level && src_level != src)
6144 IDirectDrawSurface7_Release(&src_level->IDirectDrawSurface7_iface);
6145 if (dst_level && dst_level != dst)
6146 IDirectDrawSurface7_Release(&dst_level->IDirectDrawSurface7_iface);
6147}
#define ERR(fmt,...)
Definition: debug.h:110
struct ddraw_surface * unsafe_impl_from_IDirectDrawSurface7(IDirectDrawSurface7 *iface) DECLSPEC_HIDDEN
Definition: surface.c:5641
#define NULL
Definition: types.h:112
HRESULT CDECL wined3d_texture_blt(struct wined3d_texture *dst_texture, unsigned int dst_sub_resource_idx, const RECT *dst_rect, struct wined3d_texture *src_texture, unsigned int src_sub_resource_idx, const RECT *src_rect, DWORD flags, const struct wined3d_blt_fx *fx, enum wined3d_texture_filter_type filter)
Definition: texture.c:3262
POINTL point
Definition: edittest.c:50
unsigned long DWORD
Definition: ntddk_ex.h:95
GLenum src
Definition: glext.h:6340
GLenum GLenum dst
Definition: glext.h:6340
#define SUCCEEDED(hr)
Definition: intsafe.h:50
#define FAILED(hr)
Definition: intsafe.h:51
DWORD IDirectDrawSurface7
Definition: vmrender.idl:20
static calc_node_t temp
Definition: rpn_ieee.c:38
#define DDSCAPS2_MIPMAPSUBLEVEL
Definition: ddraw.h:304
#define DDCKEY_SRCOVERLAY
Definition: ddraw.h:479
#define DDCKEY_DESTBLT
Definition: ddraw.h:476
#define DDSCAPS_TEXTURE
Definition: ddraw.h:262
HRESULT hr
Definition: shlfolder.c:183
DWORD dwCaps2
Definition: ddraw.h:733
DWORD dwCaps
Definition: ddraw.h:732
DWORD dwWidth
Definition: ddraw.h:1155
DWORD dwHeight
Definition: ddraw.h:1154
DDSCAPS2 ddsCaps
Definition: ddraw.h:1188
LONG y
Definition: windef.h:330
LONG x
Definition: windef.h:329
DDSURFACEDESC2 surface_desc
unsigned int sub_resource_idx
IDirectDrawSurface7 IDirectDrawSurface7_iface
struct wined3d_texture * wined3d_texture
LONG right
Definition: windef.h:308
LONG bottom
Definition: windef.h:309
LONG top
Definition: windef.h:307
LONG left
Definition: windef.h:306
@ WINED3D_TEXF_POINT
Definition: wined3d.h:686

Referenced by d3d_device7_Load().

◆ d3d_device1_AddRef()

static ULONG WINAPI d3d_device1_AddRef ( IDirect3DDevice *  iface)
static

Definition at line 214 of file device.c.

215{
217
218 TRACE("iface %p.\n", iface);
219
220 return IUnknown_AddRef(device->outer_unknown);
221}
static struct d3d_device * impl_from_IDirect3DDevice(IDirect3DDevice *iface)
#define TRACE(s)
Definition: solgame.cpp:4
Definition: devices.h:37

◆ d3d_device1_AddViewport()

static HRESULT WINAPI d3d_device1_AddViewport ( IDirect3DDevice *  iface,
IDirect3DViewport *  viewport 
)
static

Definition at line 772 of file device.c.

773{
776
777 TRACE("iface %p, viewport %p.\n", iface, viewport);
778
779 return d3d_device3_AddViewport(&device->IDirect3DDevice3_iface, &vp->IDirect3DViewport3_iface);
780}
struct d3d_viewport * unsafe_impl_from_IDirect3DViewport(IDirect3DViewport *iface) DECLSPEC_HIDDEN
Definition: viewport.c:1138
static HRESULT WINAPI d3d_device3_AddViewport(IDirect3DDevice3 *iface, IDirect3DViewport3 *viewport)
Definition: device.c:740
IDirect3DViewport3 IDirect3DViewport3_iface

◆ d3d_device1_BeginScene()

static HRESULT WINAPI d3d_device1_BeginScene ( IDirect3DDevice *  iface)
static

Definition at line 1516 of file device.c.

1517{
1519
1520 TRACE("iface %p.\n", iface);
1521
1522 return IDirect3DDevice7_BeginScene(&device->IDirect3DDevice7_iface);
1523}
#define IDirect3DDevice7_BeginScene(p)
Definition: d3d.h:1348

◆ d3d_device1_CreateExecuteBuffer()

static HRESULT WINAPI d3d_device1_CreateExecuteBuffer ( IDirect3DDevice *  iface,
D3DEXECUTEBUFFERDESC buffer_desc,
IDirect3DExecuteBuffer **  ExecuteBuffer,
IUnknown outer_unknown 
)
static

Definition at line 652 of file device.c.

654{
657 HRESULT hr;
658
659 TRACE("iface %p, buffer_desc %p, buffer %p, outer_unknown %p.\n",
660 iface, buffer_desc, ExecuteBuffer, outer_unknown);
661
662 if (outer_unknown)
664
665 /* Allocate the new Execute Buffer */
666 if (!(object = heap_alloc_zero(sizeof(*object))))
667 {
668 ERR("Failed to allocate execute buffer memory.\n");
669 return DDERR_OUTOFMEMORY;
670 }
671
672 hr = d3d_execute_buffer_init(object, device, buffer_desc);
673 if (FAILED(hr))
674 {
675 WARN("Failed to initialize execute buffer, hr %#x.\n", hr);
676 heap_free(object);
677 return hr;
678 }
679
680 *ExecuteBuffer = &object->IDirect3DExecuteBuffer_iface;
681
682 TRACE(" Returning IDirect3DExecuteBuffer at %p, implementation is at %p\n", *ExecuteBuffer, object);
683
684 return D3D_OK;
685}
static BOOL heap_free(void *mem)
Definition: appwiz.h:76
#define WARN(fmt,...)
Definition: debug.h:112
#define D3D_OK
Definition: d3d.h:106
HRESULT d3d_execute_buffer_init(struct d3d_execute_buffer *execute_buffer, struct d3d_device *device, D3DEXECUTEBUFFERDESC *desc) DECLSPEC_HIDDEN
#define DDERR_OUTOFMEMORY
Definition: ddraw.h:111
#define CLASS_E_NOAGGREGATION
Definition: winerror.h:2662

◆ d3d_device1_CreateMatrix()

static HRESULT WINAPI d3d_device1_CreateMatrix ( IDirect3DDevice *  iface,
D3DMATRIXHANDLE D3DMatHandle 
)
static

Definition at line 1273 of file device.c.

1274{
1277 DWORD h;
1278
1279 TRACE("iface %p, matrix_handle %p.\n", iface, D3DMatHandle);
1280
1281 if(!D3DMatHandle)
1282 return DDERR_INVALIDPARAMS;
1283
1284 if (!(matrix = heap_alloc_zero(sizeof(*matrix))))
1285 {
1286 ERR("Out of memory when allocating a D3DMATRIX\n");
1287 return DDERR_OUTOFMEMORY;
1288 }
1289
1291
1293 if (h == DDRAW_INVALID_HANDLE)
1294 {
1295 ERR("Failed to allocate a matrix handle.\n");
1298 return DDERR_OUTOFMEMORY;
1299 }
1300
1301 *D3DMatHandle = h + 1;
1302
1303 TRACE(" returning matrix handle %d\n", *D3DMatHandle);
1304
1306
1307 return D3D_OK;
1308}
DWORD ddraw_allocate_handle(struct ddraw_handle_table *t, void *object, enum ddraw_handle_type type) DECLSPEC_HIDDEN
Definition: main.c:113
#define DDRAW_INVALID_HANDLE
@ DDRAW_HANDLE_MATRIX
GLuint GLenum matrix
Definition: glext.h:9407
GLfloat GLfloat GLfloat GLfloat h
Definition: glext.h:7723
#define DDERR_INVALIDPARAMS
Definition: ddraw.h:79
void WINAPI wined3d_mutex_unlock(void)
Definition: wined3d_main.c:373
void WINAPI wined3d_mutex_lock(void)
Definition: wined3d_main.c:368

◆ d3d_device1_DeleteMatrix()

static HRESULT WINAPI d3d_device1_DeleteMatrix ( IDirect3DDevice *  iface,
D3DMATRIXHANDLE  D3DMatHandle 
)
static

Definition at line 1428 of file device.c.

1429{
1431 D3DMATRIX *m;
1432
1433 TRACE("iface %p, matrix_handle %#x.\n", iface, D3DMatHandle);
1434
1436
1437 m = ddraw_free_handle(&device->handle_table, D3DMatHandle - 1, DDRAW_HANDLE_MATRIX);
1438 if (!m)
1439 {
1440 WARN("Invalid matrix handle.\n");
1442 return DDERR_INVALIDPARAMS;
1443 }
1444
1446
1447 heap_free(m);
1448
1449 return D3D_OK;
1450}
void * ddraw_free_handle(struct ddraw_handle_table *t, DWORD handle, enum ddraw_handle_type type) DECLSPEC_HIDDEN
Definition: main.c:156
const GLfloat * m
Definition: glext.h:10848

◆ d3d_device1_DeleteViewport()

static HRESULT WINAPI d3d_device1_DeleteViewport ( IDirect3DDevice *  iface,
IDirect3DViewport *  viewport 
)
static

Definition at line 848 of file device.c.

849{
852
853 TRACE("iface %p, viewport %p.\n", iface, viewport);
854
855 return d3d_device3_DeleteViewport(&device->IDirect3DDevice3_iface,
856 vp ? &vp->IDirect3DViewport3_iface : NULL);
857}
static HRESULT WINAPI d3d_device3_DeleteViewport(IDirect3DDevice3 *iface, IDirect3DViewport3 *viewport)
Definition: device.c:798

◆ d3d_device1_EndScene()

static HRESULT WINAPI DECLSPEC_HOTPATCH d3d_device1_EndScene ( IDirect3DDevice *  iface)
static

Definition at line 1589 of file device.c.

1590{
1592
1593 TRACE("iface %p.\n", iface);
1594
1595 return IDirect3DDevice7_EndScene(&device->IDirect3DDevice7_iface);
1596}
#define IDirect3DDevice7_EndScene(p)
Definition: d3d.h:1349

◆ d3d_device1_EnumTextureFormats()

static HRESULT WINAPI d3d_device1_EnumTextureFormats ( IDirect3DDevice *  iface,
LPD3DENUMTEXTUREFORMATSCALLBACK  callback,
void context 
)
static

Definition at line 1247 of file device.c.

1249{
1251
1252 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
1253
1254 return d3d_device2_EnumTextureFormats(&device->IDirect3DDevice2_iface, callback, context);
1255}
static HRESULT WINAPI d3d_device2_EnumTextureFormats(IDirect3DDevice2 *iface, LPD3DENUMTEXTUREFORMATSCALLBACK callback, void *context)
Definition: device.c:1178
static IPrintDialogCallback callback
Definition: printdlg.c:326
Definition: http.c:7252

◆ d3d_device1_Execute()

static HRESULT WINAPI d3d_device1_Execute ( IDirect3DDevice *  iface,
IDirect3DExecuteBuffer *  ExecuteBuffer,
IDirect3DViewport *  viewport,
DWORD  flags 
)
static

Definition at line 702 of file device.c.

704{
707 struct d3d_viewport *viewport_impl = unsafe_impl_from_IDirect3DViewport(viewport);
708 HRESULT hr;
709
710 TRACE("iface %p, buffer %p, viewport %p, flags %#x.\n", iface, ExecuteBuffer, viewport, flags);
711
712 if(!buffer)
713 return DDERR_INVALIDPARAMS;
714
715 /* Execute... */
717 hr = d3d_execute_buffer_execute(buffer, device, viewport_impl);
719
720 return hr;
721}
struct d3d_execute_buffer * unsafe_impl_from_IDirect3DExecuteBuffer(IDirect3DExecuteBuffer *iface) DECLSPEC_HIDDEN
HRESULT d3d_execute_buffer_execute(struct d3d_execute_buffer *execute_buffer, struct d3d_device *device, struct d3d_viewport *viewport) DECLSPEC_HIDDEN
Definition: executebuffer.c:51
GLuint buffer
Definition: glext.h:5915
GLbitfield flags
Definition: glext.h:7161

◆ d3d_device1_GetCaps()

static HRESULT WINAPI d3d_device1_GetCaps ( IDirect3DDevice *  iface,
D3DDEVICEDESC hw_desc,
D3DDEVICEDESC hel_desc 
)
static

Definition at line 519 of file device.c.

521{
523
524 TRACE("iface %p, hw_desc %p, hel_desc %p.\n", iface, hw_desc, hel_desc);
525
526 return d3d_device3_GetCaps(&device->IDirect3DDevice3_iface, hw_desc, hel_desc);
527}
static HRESULT WINAPI d3d_device3_GetCaps(IDirect3DDevice3 *iface, D3DDEVICEDESC *HWDesc, D3DDEVICEDESC *HelDesc)
Definition: device.c:469

◆ d3d_device1_GetDirect3D()

static HRESULT WINAPI d3d_device1_GetDirect3D ( IDirect3DDevice *  iface,
IDirect3D **  d3d 
)
static

Definition at line 1660 of file device.c.

1661{
1663
1664 TRACE("iface %p, d3d %p.\n", iface, d3d);
1665
1666 if (!d3d)
1667 return DDERR_INVALIDPARAMS;
1668
1669 *d3d = &device->ddraw->IDirect3D_iface;
1670 IDirect3D_AddRef(*d3d);
1671
1672 TRACE("Returning interface %p.\n", *d3d);
1673 return D3D_OK;
1674}
#define IDirect3D_AddRef(p)
Definition: d3d.h:232

◆ d3d_device1_GetMatrix()

static HRESULT WINAPI d3d_device1_GetMatrix ( IDirect3DDevice *  iface,
D3DMATRIXHANDLE  D3DMatHandle,
D3DMATRIX D3DMatrix 
)
static

Definition at line 1386 of file device.c.

1388{
1390 D3DMATRIX *m;
1391
1392 TRACE("iface %p, matrix_handle %#x, matrix %p.\n", iface, D3DMatHandle, D3DMatrix);
1393
1394 if (!D3DMatrix) return DDERR_INVALIDPARAMS;
1395
1397
1398 m = ddraw_get_object(&device->handle_table, D3DMatHandle - 1, DDRAW_HANDLE_MATRIX);
1399 if (!m)
1400 {
1401 WARN("Invalid matrix handle.\n");
1403 return DDERR_INVALIDPARAMS;
1404 }
1405
1406 *D3DMatrix = *m;
1407
1409
1410 return D3D_OK;
1411}
void * ddraw_get_object(struct ddraw_handle_table *t, DWORD handle, enum ddraw_handle_type type) DECLSPEC_HIDDEN
Definition: main.c:182

◆ d3d_device1_GetPickRecords()

static HRESULT WINAPI d3d_device1_GetPickRecords ( IDirect3DDevice *  iface,
DWORD count,
D3DPICKRECORD records 
)
static

Definition at line 1010 of file device.c.

1012{
1013 FIXME("iface %p, count %p, records %p stub!\n", iface, count, records);
1014
1015 return D3D_OK;
1016}
#define FIXME(fmt,...)
Definition: debug.h:111
GLuint GLuint GLsizei count
Definition: gl.h:1545

◆ d3d_device1_GetStats()

static HRESULT WINAPI d3d_device1_GetStats ( IDirect3DDevice *  iface,
D3DSTATS stats 
)
static

Definition at line 623 of file device.c.

624{
626
627 TRACE("iface %p, stats %p.\n", iface, stats);
628
629 return d3d_device3_GetStats(&device->IDirect3DDevice3_iface, stats);
630}
static HRESULT WINAPI d3d_device3_GetStats(IDirect3DDevice3 *iface, D3DSTATS *Stats)
Definition: device.c:597

◆ d3d_device1_Initialize()

static HRESULT WINAPI d3d_device1_Initialize ( IDirect3DDevice *  iface,
IDirect3D *  d3d,
GUID guid,
D3DDEVICEDESC device_desc 
)
static

Definition at line 387 of file device.c.

389{
390 /* It shouldn't be crucial, but print a FIXME, I'm interested if
391 * any game calls it and when. */
392 FIXME("iface %p, d3d %p, guid %s, device_desc %p nop!\n",
393 iface, d3d, debugstr_guid(guid), device_desc);
394
395 return D3D_OK;
396}
#define debugstr_guid
Definition: kernel32.h:35
const GUID * guid

◆ d3d_device1_NextViewport()

static HRESULT WINAPI d3d_device1_NextViewport ( IDirect3DDevice *  iface,
IDirect3DViewport *  viewport,
IDirect3DViewport **  next,
DWORD  flags 
)
static

Definition at line 947 of file device.c.

949{
952 IDirect3DViewport3 *res;
953 HRESULT hr;
954
955 TRACE("iface %p, viewport %p, next %p, flags %#x.\n",
956 iface, viewport, next, flags);
957
958 hr = d3d_device3_NextViewport(&device->IDirect3DDevice3_iface,
960 *next = (IDirect3DViewport *)res;
961 return hr;
962}
static HRESULT WINAPI d3d_device3_NextViewport(IDirect3DDevice3 *iface, IDirect3DViewport3 *Viewport3, IDirect3DViewport3 **lplpDirect3DViewport3, DWORD flags)
Definition: device.c:877
GLuint res
Definition: glext.h:9613
static unsigned __int64 next
Definition: rand_nt.c:6

◆ d3d_device1_Pick()

static HRESULT WINAPI d3d_device1_Pick ( IDirect3DDevice *  iface,
IDirect3DExecuteBuffer *  buffer,
IDirect3DViewport *  viewport,
DWORD  flags,
D3DRECT rect 
)
static

Definition at line 985 of file device.c.

987{
988 FIXME("iface %p, buffer %p, viewport %p, flags %#x, rect %s stub!\n",
989 iface, buffer, viewport, flags, wine_dbgstr_rect((RECT *)rect));
990
991 return D3D_OK;
992}
static const char * wine_dbgstr_rect(const RECT *prc)
Definition: atltest.h:160
& rect
Definition: startmenu.cpp:1413

◆ d3d_device1_QueryInterface()

static HRESULT WINAPI d3d_device1_QueryInterface ( IDirect3DDevice *  iface,
REFIID  riid,
void **  out 
)
static

Definition at line 168 of file device.c.

169{
171
172 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
173
174 return IUnknown_QueryInterface(device->outer_unknown, riid, out);
175}
REFIID riid
Definition: atlbase.h:39
static FILE * out
Definition: regtests2xml.c:44

◆ d3d_device1_Release()

static ULONG WINAPI d3d_device1_Release ( IDirect3DDevice *  iface)
static

Definition at line 360 of file device.c.

361{
363
364 TRACE("iface %p.\n", iface);
365
366 return IUnknown_Release(device->outer_unknown);
367}

◆ d3d_device1_SetMatrix()

static HRESULT WINAPI d3d_device1_SetMatrix ( IDirect3DDevice *  iface,
D3DMATRIXHANDLE  D3DMatHandle,
D3DMATRIX D3DMatrix 
)
static

Definition at line 1328 of file device.c.

1330{
1331 struct d3d_device *This = impl_from_IDirect3DDevice(iface);
1332 D3DMATRIX *m;
1333
1334 TRACE("iface %p, matrix_handle %#x, matrix %p.\n", iface, D3DMatHandle, D3DMatrix);
1335
1336 if (!D3DMatrix) return DDERR_INVALIDPARAMS;
1337
1339
1340 m = ddraw_get_object(&This->handle_table, D3DMatHandle - 1, DDRAW_HANDLE_MATRIX);
1341 if (!m)
1342 {
1343 WARN("Invalid matrix handle.\n");
1345 return DDERR_INVALIDPARAMS;
1346 }
1347
1348 if (TRACE_ON(ddraw))
1349 dump_D3DMATRIX(D3DMatrix);
1350
1351 *m = *D3DMatrix;
1352
1353 if (D3DMatHandle == This->world)
1354 wined3d_device_set_transform(This->wined3d_device,
1355 WINED3D_TS_WORLD_MATRIX(0), (struct wined3d_matrix *)D3DMatrix);
1356
1357 if (D3DMatHandle == This->view)
1358 wined3d_device_set_transform(This->wined3d_device,
1359 WINED3D_TS_VIEW, (struct wined3d_matrix *)D3DMatrix);
1360
1361 if (D3DMatHandle == This->proj)
1362 wined3d_device_set_transform(This->wined3d_device,
1363 WINED3D_TS_PROJECTION, (struct wined3d_matrix *)D3DMatrix);
1364
1366
1367 return D3D_OK;
1368}
void dump_D3DMATRIX(const D3DMATRIX *mat) DECLSPEC_HIDDEN
Definition: utils.c:914
void CDECL wined3d_device_set_transform(struct wined3d_device *device, enum wined3d_transform_state d3dts, const struct wined3d_matrix *matrix)
Definition: device.c:1505
#define TRACE_ON(x)
Definition: compat.h:75
#define WINED3D_TS_WORLD_MATRIX(index)
Definition: wined3d.h:664
@ WINED3D_TS_PROJECTION
Definition: wined3d.h:649
@ WINED3D_TS_VIEW
Definition: wined3d.h:648

◆ d3d_device1_SwapTextureHandles()

static HRESULT WINAPI d3d_device1_SwapTextureHandles ( IDirect3DDevice *  iface,
IDirect3DTexture *  tex1,
IDirect3DTexture *  tex2 
)
static

Definition at line 565 of file device.c.

567{
571 IDirect3DTexture2 *t1 = surf1 ? &surf1->IDirect3DTexture2_iface : NULL;
572 IDirect3DTexture2 *t2 = surf2 ? &surf2->IDirect3DTexture2_iface : NULL;
573
574 TRACE("iface %p, tex1 %p, tex2 %p.\n", iface, tex1, tex2);
575
576 return d3d_device2_SwapTextureHandles(&device->IDirect3DDevice2_iface, t1, t2);
577}
struct ddraw_surface * unsafe_impl_from_IDirect3DTexture(IDirect3DTexture *iface) DECLSPEC_HIDDEN
Definition: surface.c:5728
static HRESULT WINAPI d3d_device2_SwapTextureHandles(IDirect3DDevice2 *iface, IDirect3DTexture2 *tex1, IDirect3DTexture2 *tex2)
Definition: device.c:541
IDirect3DTexture2 IDirect3DTexture2_iface

◆ d3d_device2_AddRef()

static ULONG WINAPI d3d_device2_AddRef ( IDirect3DDevice2 *  iface)
static

Definition at line 205 of file device.c.

206{
208
209 TRACE("iface %p.\n", iface);
210
211 return IUnknown_AddRef(device->outer_unknown);
212}
static struct d3d_device * impl_from_IDirect3DDevice2(IDirect3DDevice2 *iface)

◆ d3d_device2_AddViewport()

static HRESULT WINAPI d3d_device2_AddViewport ( IDirect3DDevice2 *  iface,
IDirect3DViewport2 *  viewport 
)
static

Definition at line 761 of file device.c.

763{
766
767 TRACE("iface %p, viewport %p.\n", iface, viewport);
768
769 return d3d_device3_AddViewport(&device->IDirect3DDevice3_iface, &vp->IDirect3DViewport3_iface);
770}
struct d3d_viewport * unsafe_impl_from_IDirect3DViewport2(IDirect3DViewport2 *iface) DECLSPEC_HIDDEN
Definition: viewport.c:1130

◆ d3d_device2_Begin()

static HRESULT WINAPI d3d_device2_Begin ( IDirect3DDevice2 *  iface,
D3DPRIMITIVETYPE  primitive_type,
D3DVERTEXTYPE  vertex_type,
DWORD  flags 
)
static

Definition at line 2110 of file device.c.

2112{
2114 DWORD fvf;
2115
2116 TRACE("iface %p, primitive_type %#x, vertex_type %#x, flags %#x.\n",
2118
2119 switch (vertex_type)
2120 {
2121 case D3DVT_VERTEX: fvf = D3DFVF_VERTEX; break;
2122 case D3DVT_LVERTEX: fvf = D3DFVF_LVERTEX; break;
2123 case D3DVT_TLVERTEX: fvf = D3DFVF_TLVERTEX; break;
2124 default:
2125 ERR("Unexpected vertex type %#x.\n", vertex_type);
2126 return DDERR_INVALIDPARAMS; /* Should never happen */
2127 };
2128
2129 return d3d_device3_Begin(&device->IDirect3DDevice3_iface, primitive_type, fvf, flags);
2130}
@ D3DVT_TLVERTEX
Definition: d3dtypes.h:816
@ D3DVT_LVERTEX
Definition: d3dtypes.h:815
@ D3DVT_VERTEX
Definition: d3dtypes.h:814
#define D3DFVF_VERTEX
Definition: d3dtypes.h:1328
#define D3DFVF_LVERTEX
Definition: d3dtypes.h:1329
#define D3DFVF_TLVERTEX
Definition: d3dtypes.h:1331
static HRESULT WINAPI d3d_device3_Begin(IDirect3DDevice3 *iface, D3DPRIMITIVETYPE primitive_type, DWORD fvf, DWORD flags)
Definition: device.c:2091
D3DPRIMITIVETYPE primitive_type
DWORD vertex_type

◆ d3d_device2_BeginIndexed()

static HRESULT WINAPI d3d_device2_BeginIndexed ( IDirect3DDevice2 *  iface,
D3DPRIMITIVETYPE  primitive_type,
D3DVERTEXTYPE  vertex_type,
void vertices,
DWORD  vertex_count,
DWORD  flags 
)
static

Definition at line 2162 of file device.c.

2165{
2167 DWORD fvf;
2168
2169 TRACE("iface %p, primitive_type %#x, vertex_type %#x, vertices %p, vertex_count %u, flags %#x stub!\n",
2170 iface, primitive_type, vertex_type, vertices, vertex_count, flags);
2171
2172 switch (vertex_type)
2173 {
2174 case D3DVT_VERTEX: fvf = D3DFVF_VERTEX; break;
2175 case D3DVT_LVERTEX: fvf = D3DFVF_LVERTEX; break;
2176 case D3DVT_TLVERTEX: fvf = D3DFVF_TLVERTEX; break;
2177 default:
2178 ERR("Unexpected vertex type %#x.\n", vertex_type);
2179 return DDERR_INVALIDPARAMS; /* Should never happen */
2180 };
2181
2182 return d3d_device3_BeginIndexed(&device->IDirect3DDevice3_iface,
2183 primitive_type, fvf, vertices, vertex_count, flags);
2184}
static HRESULT WINAPI d3d_device3_BeginIndexed(IDirect3DDevice3 *iface, D3DPRIMITIVETYPE primitive_type, DWORD fvf, void *vertices, DWORD vertex_count, DWORD flags)
Definition: device.c:2151
int vertex_count
Definition: d3drm.c:3367

◆ d3d_device2_BeginScene()

static HRESULT WINAPI d3d_device2_BeginScene ( IDirect3DDevice2 *  iface)
static

Definition at line 1507 of file device.c.

1508{
1510
1511 TRACE("iface %p.\n", iface);
1512
1513 return IDirect3DDevice7_BeginScene(&device->IDirect3DDevice7_iface);
1514}

◆ d3d_device2_DeleteViewport()

static HRESULT WINAPI d3d_device2_DeleteViewport ( IDirect3DDevice2 *  iface,
IDirect3DViewport2 *  viewport 
)
static

Definition at line 837 of file device.c.

838{
841
842 TRACE("iface %p, viewport %p.\n", iface, viewport);
843
844 return d3d_device3_DeleteViewport(&device->IDirect3DDevice3_iface,
845 vp ? &vp->IDirect3DViewport3_iface : NULL);
846}

◆ d3d_device2_DrawIndexedPrimitive()

static HRESULT WINAPI d3d_device2_DrawIndexedPrimitive ( IDirect3DDevice2 *  iface,
D3DPRIMITIVETYPE  primitive_type,
D3DVERTEXTYPE  vertex_type,
void vertices,
DWORD  vertex_count,
WORD indices,
DWORD  index_count,
DWORD  flags 
)
static

Definition at line 3805 of file device.c.

3808{
3810 DWORD fvf;
3811
3812 TRACE("iface %p, primitive_type %#x, vertex_type %#x, vertices %p, vertex_count %u, "
3813 "indices %p, index_count %u, flags %#x.\n",
3814 iface, primitive_type, vertex_type, vertices, vertex_count, indices, index_count, flags);
3815
3816 switch (vertex_type)
3817 {
3818 case D3DVT_VERTEX: fvf = D3DFVF_VERTEX; break;
3819 case D3DVT_LVERTEX: fvf = D3DFVF_LVERTEX; break;
3820 case D3DVT_TLVERTEX: fvf = D3DFVF_TLVERTEX; break;
3821 default:
3822 ERR("Unhandled vertex type %#x.\n", vertex_type);
3823 return DDERR_INVALIDPARAMS; /* Should never happen */
3824 }
3825
3826 return d3d_device3_DrawIndexedPrimitive(&device->IDirect3DDevice3_iface,
3827 primitive_type, fvf, vertices, vertex_count, indices, index_count, flags);
3828}
static HRESULT WINAPI d3d_device3_DrawIndexedPrimitive(IDirect3DDevice3 *iface, D3DPRIMITIVETYPE primitive_type, DWORD fvf, void *vertices, DWORD vertex_count, WORD *indices, DWORD index_count, DWORD flags)
Definition: device.c:3789
GLuint GLuint GLsizei GLenum const GLvoid * indices
Definition: gl.h:1545

◆ d3d_device2_DrawPrimitive()

static HRESULT WINAPI d3d_device2_DrawPrimitive ( IDirect3DDevice2 *  iface,
D3DPRIMITIVETYPE  primitive_type,
D3DVERTEXTYPE  vertex_type,
void vertices,
DWORD  vertex_count,
DWORD  flags 
)
static

Definition at line 3603 of file device.c.

3606{
3608 DWORD fvf;
3609
3610 TRACE("iface %p, primitive_type %#x, vertex_type %#x, vertices %p, vertex_count %u, flags %#x.\n",
3611 iface, primitive_type, vertex_type, vertices, vertex_count, flags);
3612
3613 switch (vertex_type)
3614 {
3615 case D3DVT_VERTEX: fvf = D3DFVF_VERTEX; break;
3616 case D3DVT_LVERTEX: fvf = D3DFVF_LVERTEX; break;
3617 case D3DVT_TLVERTEX: fvf = D3DFVF_TLVERTEX; break;
3618 default:
3619 FIXME("Unhandled vertex type %#x.\n", vertex_type);
3620 return DDERR_INVALIDPARAMS; /* Should never happen */
3621 }
3622
3623 return d3d_device3_DrawPrimitive(&device->IDirect3DDevice3_iface,
3624 primitive_type, fvf, vertices, vertex_count, flags);
3625}
static HRESULT WINAPI d3d_device3_DrawPrimitive(IDirect3DDevice3 *iface, D3DPRIMITIVETYPE primitive_type, DWORD fvf, void *vertices, DWORD vertex_count, DWORD flags)
Definition: device.c:3588

◆ d3d_device2_End()

static HRESULT WINAPI d3d_device2_End ( IDirect3DDevice2 *  iface,
DWORD  flags 
)
static

Definition at line 3858 of file device.c.

3859{
3861
3862 TRACE("iface %p, flags %#x.\n", iface, flags);
3863
3864 return d3d_device3_End(&device->IDirect3DDevice3_iface, flags);
3865}
static HRESULT WINAPI d3d_device3_End(IDirect3DDevice3 *iface, DWORD flags)
Definition: device.c:3848

◆ d3d_device2_EndScene()

static HRESULT WINAPI DECLSPEC_HOTPATCH d3d_device2_EndScene ( IDirect3DDevice2 *  iface)
static

Definition at line 1580 of file device.c.

1581{
1583
1584 TRACE("iface %p.\n", iface);
1585
1586 return IDirect3DDevice7_EndScene(&device->IDirect3DDevice7_iface);
1587}

◆ d3d_device2_EnumTextureFormats()

static HRESULT WINAPI d3d_device2_EnumTextureFormats ( IDirect3DDevice2 *  iface,
LPD3DENUMTEXTUREFORMATSCALLBACK  callback,
void context 
)
static

Definition at line 1178 of file device.c.

1180{
1183 HRESULT hr;
1184 unsigned int i;
1185
1186 static const enum wined3d_format_id FormatList[] =
1187 {
1188 /* 16 bit */
1193 /* 32 bit */
1196 /* 8 bit */
1199 /* FOURCC codes - Not in this version*/
1200 };
1201
1202 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
1203
1204 if (!callback)
1205 return DDERR_INVALIDPARAMS;
1206
1208
1209 memset(&mode, 0, sizeof(mode));
1211 {
1213 WARN("Cannot get the current adapter format\n");
1214 return hr;
1215 }
1216
1217 for (i = 0; i < ARRAY_SIZE(FormatList); ++i)
1218 {
1220 mode.format_id, WINED3DUSAGE_TEXTURE, WINED3D_RTYPE_TEXTURE_2D, FormatList[i]) == D3D_OK)
1221 {
1222 DDSURFACEDESC sdesc;
1223
1224 memset(&sdesc, 0, sizeof(sdesc));
1225 sdesc.dwSize = sizeof(sdesc);
1226 sdesc.dwFlags = DDSD_PIXELFORMAT | DDSD_CAPS;
1227 sdesc.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
1228 sdesc.ddpfPixelFormat.dwSize = sizeof(sdesc.ddpfPixelFormat);
1229 ddrawformat_from_wined3dformat(&sdesc.ddpfPixelFormat, FormatList[i]);
1230
1231 TRACE("Enumerating WineD3DFormat %d\n", FormatList[i]);
1232 hr = callback(&sdesc, context);
1233 if(hr != DDENUMRET_OK)
1234 {
1235 TRACE("Format enumeration cancelled by application\n");
1237 return D3D_OK;
1238 }
1239 }
1240 }
1241 TRACE("End of enumeration\n");
1243
1244 return D3D_OK;
1245}
#define ARRAY_SIZE(A)
Definition: main.h:33
void ddrawformat_from_wined3dformat(DDPIXELFORMAT *ddraw_format, enum wined3d_format_id wined3d_format) DECLSPEC_HIDDEN
Definition: utils.c:33
GLenum mode
Definition: glext.h:6217
#define DDSD_PIXELFORMAT
Definition: ddraw.h:216
#define DDENUMRET_OK
Definition: ddraw.h:189
#define DDSD_CAPS
Definition: ddraw.h:208
#define memset(x, y, z)
Definition: compat.h:39
HRESULT CDECL wined3d_check_device_format(const struct wined3d *wined3d, UINT adapter_idx, enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id, DWORD usage, enum wined3d_resource_type resource_type, enum wined3d_format_id check_format_id)
Definition: directx.c:5334
HRESULT CDECL wined3d_get_adapter_display_mode(const struct wined3d *wined3d, UINT adapter_idx, struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation)
Definition: directx.c:4767
#define WINED3DADAPTER_DEFAULT
Definition: wined3d.h:857
@ WINED3D_RTYPE_TEXTURE_2D
Definition: wined3d.h:700
wined3d_format_id
Definition: wined3d.h:106
@ WINED3DFMT_B2G3R3_UNORM
Definition: wined3d.h:111
@ WINED3DFMT_B4G4R4A4_UNORM
Definition: wined3d.h:110
@ WINED3DFMT_B8G8R8A8_UNORM
Definition: wined3d.h:223
@ WINED3DFMT_B8G8R8X8_UNORM
Definition: wined3d.h:224
@ WINED3DFMT_B5G5R5X1_UNORM
Definition: wined3d.h:109
@ WINED3DFMT_B5G5R5A1_UNORM
Definition: wined3d.h:222
@ WINED3DFMT_B5G6R5_UNORM
Definition: wined3d.h:221
@ WINED3DFMT_P8_UINT
Definition: wined3d.h:117
@ WINED3D_DEVICE_TYPE_HAL
Definition: wined3d.h:87
#define WINED3DUSAGE_TEXTURE
Definition: wined3d.h:918

Referenced by d3d_device1_EnumTextureFormats().

◆ d3d_device2_GetCaps()

static HRESULT WINAPI d3d_device2_GetCaps ( IDirect3DDevice2 *  iface,
D3DDEVICEDESC hw_desc,
D3DDEVICEDESC hel_desc 
)
static

Definition at line 509 of file device.c.

511{
513
514 TRACE("iface %p, hw_desc %p, hel_desc %p.\n", iface, hw_desc, hel_desc);
515
516 return d3d_device3_GetCaps(&device->IDirect3DDevice3_iface, hw_desc, hel_desc);
517}

◆ d3d_device2_GetClipStatus()

static HRESULT WINAPI d3d_device2_GetClipStatus ( IDirect3DDevice2 *  iface,
D3DCLIPSTATUS clip_status 
)
static

Definition at line 3936 of file device.c.

3937{
3939
3940 TRACE("iface %p, clip_status %p.\n", iface, clip_status);
3941
3942 return IDirect3DDevice7_GetClipStatus(&device->IDirect3DDevice7_iface, clip_status);
3943}
#define IDirect3DDevice7_GetClipStatus(p, a)
Definition: d3d.h:1371

◆ d3d_device2_GetCurrentViewport()

static HRESULT WINAPI d3d_device2_GetCurrentViewport ( IDirect3DDevice2 *  iface,
IDirect3DViewport2 **  viewport 
)
static

Definition at line 1788 of file device.c.

1789{
1791
1792 TRACE("iface %p, viewport %p.\n", iface, viewport);
1793
1794 return d3d_device3_GetCurrentViewport(&device->IDirect3DDevice3_iface,
1795 (IDirect3DViewport3 **)viewport);
1796}
static HRESULT WINAPI d3d_device3_GetCurrentViewport(IDirect3DDevice3 *iface, IDirect3DViewport3 **viewport)
Definition: device.c:1766

◆ d3d_device2_GetDirect3D()

static HRESULT WINAPI d3d_device2_GetDirect3D ( IDirect3DDevice2 *  iface,
IDirect3D2 **  d3d 
)
static

Definition at line 1644 of file device.c.

1645{
1647
1648 TRACE("iface %p, d3d %p.\n", iface, d3d);
1649
1650 if (!d3d)
1651 return DDERR_INVALIDPARAMS;
1652
1653 *d3d = &device->ddraw->IDirect3D2_iface;
1654 IDirect3D2_AddRef(*d3d);
1655
1656 TRACE("Returning interface %p.\n", *d3d);
1657 return D3D_OK;
1658}
#define IDirect3D2_AddRef(p)
Definition: d3d.h:279

◆ d3d_device2_GetLightState()

static HRESULT WINAPI d3d_device2_GetLightState ( IDirect3DDevice2 *  iface,
D3DLIGHTSTATETYPE  state,
DWORD value 
)
static

Definition at line 3105 of file device.c.

3107{
3109
3110 TRACE("iface %p, state %#x, value %p.\n", iface, state, value);
3111
3112 return d3d_device3_GetLightState(&device->IDirect3DDevice3_iface, state, value);
3113}
static int state
Definition: maze.c:121
static HRESULT WINAPI d3d_device3_GetLightState(IDirect3DDevice3 *iface, D3DLIGHTSTATETYPE state, DWORD *value)
Definition: device.c:3041
Definition: pdh_main.c:94

◆ d3d_device2_GetRenderState()

static HRESULT WINAPI d3d_device2_GetRenderState ( IDirect3DDevice2 *  iface,
D3DRENDERSTATETYPE  state,
DWORD value 
)
static

Definition at line 2534 of file device.c.

2536{
2538
2539 TRACE("iface %p, state %#x, value %p.\n", iface, state, value);
2540
2541 return IDirect3DDevice3_GetRenderState(&device->IDirect3DDevice3_iface, state, value);
2542}
#define IDirect3DDevice3_GetRenderState(p, a, b)
Definition: d3d.h:1212

◆ d3d_device2_GetRenderTarget()

static HRESULT WINAPI d3d_device2_GetRenderTarget ( IDirect3DDevice2 *  iface,
IDirectDrawSurface **  RenderTarget 
)
static

Definition at line 2052 of file device.c.

2053{
2055 IDirectDrawSurface7 *RenderTarget7;
2056 struct ddraw_surface *RenderTargetImpl;
2057 HRESULT hr;
2058
2059 TRACE("iface %p, target %p.\n", iface, RenderTarget);
2060
2061 if(!RenderTarget)
2062 return DDERR_INVALIDPARAMS;
2063
2064 hr = d3d_device7_GetRenderTarget(&device->IDirect3DDevice7_iface, &RenderTarget7);
2065 if(hr != D3D_OK) return hr;
2066 RenderTargetImpl = impl_from_IDirectDrawSurface7(RenderTarget7);
2067 *RenderTarget = &RenderTargetImpl->IDirectDrawSurface_iface;
2068 IDirectDrawSurface_AddRef(*RenderTarget);
2069 IDirectDrawSurface7_Release(RenderTarget7);
2070 return D3D_OK;
2071}
static struct ddraw_surface * impl_from_IDirectDrawSurface7(IDirectDrawSurface7 *iface)
static HRESULT WINAPI d3d_device7_GetRenderTarget(IDirect3DDevice7 *iface, IDirectDrawSurface7 **RenderTarget)
Definition: device.c:2014
IDirectDrawSurface IDirectDrawSurface_iface

◆ d3d_device2_GetStats()

static HRESULT WINAPI d3d_device2_GetStats ( IDirect3DDevice2 *  iface,
D3DSTATS stats 
)
static

Definition at line 614 of file device.c.

615{
617
618 TRACE("iface %p, stats %p.\n", iface, stats);
619
620 return d3d_device3_GetStats(&device->IDirect3DDevice3_iface, stats);
621}

◆ d3d_device2_GetTransform()

static HRESULT WINAPI d3d_device2_GetTransform ( IDirect3DDevice2 *  iface,
D3DTRANSFORMSTATETYPE  state,
D3DMATRIX matrix 
)
static

Definition at line 3321 of file device.c.

3323{
3325
3326 TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
3327
3328 return IDirect3DDevice3_GetTransform(&device->IDirect3DDevice3_iface, state, matrix);
3329}
#define IDirect3DDevice3_GetTransform(p, a, b)
Definition: d3d.h:1217

◆ d3d_device2_Index()

static HRESULT WINAPI d3d_device2_Index ( IDirect3DDevice2 *  iface,
WORD  index 
)
static

Definition at line 2262 of file device.c.

2263{
2265
2266 TRACE("iface %p, index %#x.\n", iface, index);
2267
2268 return d3d_device3_Index(&device->IDirect3DDevice3_iface, index);
2269}
static HRESULT WINAPI d3d_device3_Index(IDirect3DDevice3 *iface, WORD index)
Definition: device.c:2255
GLuint index
Definition: glext.h:6031

◆ d3d_device2_MultiplyTransform()

static HRESULT WINAPI d3d_device2_MultiplyTransform ( IDirect3DDevice2 *  iface,
D3DTRANSFORMSTATETYPE  state,
D3DMATRIX matrix 
)
static

Definition at line 3427 of file device.c.

3429{
3431
3432 TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
3433
3434 return IDirect3DDevice3_MultiplyTransform(&device->IDirect3DDevice3_iface, state, matrix);
3435}
#define IDirect3DDevice3_MultiplyTransform(p, a, b)
Definition: d3d.h:1218

◆ d3d_device2_NextViewport()

static HRESULT WINAPI d3d_device2_NextViewport ( IDirect3DDevice2 *  iface,
IDirect3DViewport2 *  viewport,
IDirect3DViewport2 **  next,
DWORD  flags 
)
static

Definition at line 930 of file device.c.

932{
935 IDirect3DViewport3 *res;
936 HRESULT hr;
937
938 TRACE("iface %p, viewport %p, next %p, flags %#x.\n",
939 iface, viewport, next, flags);
940
941 hr = d3d_device3_NextViewport(&device->IDirect3DDevice3_iface,
943 *next = (IDirect3DViewport2 *)res;
944 return hr;
945}

◆ d3d_device2_QueryInterface()

static HRESULT WINAPI d3d_device2_QueryInterface ( IDirect3DDevice2 *  iface,
REFIID  riid,
void **  out 
)
static

Definition at line 159 of file device.c.

160{
162
163 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
164
165 return IUnknown_QueryInterface(device->outer_unknown, riid, out);
166}

◆ d3d_device2_Release()

static ULONG WINAPI d3d_device2_Release ( IDirect3DDevice2 *  iface)
static

Definition at line 351 of file device.c.

352{
354
355 TRACE("iface %p.\n", iface);
356
357 return IUnknown_Release(device->outer_unknown);
358}

◆ d3d_device2_SetClipStatus()

static HRESULT WINAPI d3d_device2_SetClipStatus ( IDirect3DDevice2 *  iface,
D3DCLIPSTATUS clip_status 
)
static

Definition at line 3899 of file device.c.

3900{
3902
3903 TRACE("iface %p, clip_status %p.\n", iface, clip_status);
3904
3905 return IDirect3DDevice7_SetClipStatus(&device->IDirect3DDevice7_iface, clip_status);
3906}
#define IDirect3DDevice7_SetClipStatus(p, a)
Definition: d3d.h:1370

◆ d3d_device2_SetCurrentViewport()

static HRESULT WINAPI d3d_device2_SetCurrentViewport ( IDirect3DDevice2 *  iface,
IDirect3DViewport2 *  viewport 
)
static

Definition at line 1740 of file device.c.

1741{
1744
1745 TRACE("iface %p, viewport %p.\n", iface, viewport);
1746
1747 return d3d_device3_SetCurrentViewport(&device->IDirect3DDevice3_iface,
1748 vp ? &vp->IDirect3DViewport3_iface : NULL);
1749}
static HRESULT WINAPI d3d_device3_SetCurrentViewport(IDirect3DDevice3 *iface, IDirect3DViewport3 *Direct3DViewport3)
Definition: device.c:1692

◆ d3d_device2_SetLightState()

static HRESULT WINAPI d3d_device2_SetLightState ( IDirect3DDevice2 *  iface,
D3DLIGHTSTATETYPE  state,
DWORD  value 
)
static

Definition at line 3013 of file device.c.

3015{
3017
3018 TRACE("iface %p, state %#x, value %#x.\n", iface, state, value);
3019
3020 return d3d_device3_SetLightState(&device->IDirect3DDevice3_iface, state, value);
3021}
static HRESULT WINAPI d3d_device3_SetLightState(IDirect3DDevice3 *iface, D3DLIGHTSTATETYPE state, DWORD value)
Definition: device.c:2925

◆ d3d_device2_SetRenderState()

static HRESULT WINAPI d3d_device2_SetRenderState ( IDirect3DDevice2 *  iface,
D3DRENDERSTATETYPE  state,
DWORD  value 
)
static

Definition at line 2897 of file device.c.

2899{
2901
2902 TRACE("iface %p, state %#x, value %#x.\n", iface, state, value);
2903
2904 return IDirect3DDevice3_SetRenderState(&device->IDirect3DDevice3_iface, state, value);
2905}
#define IDirect3DDevice3_SetRenderState(p, a, b)
Definition: d3d.h:1213

◆ d3d_device2_SetRenderTarget()

static HRESULT WINAPI d3d_device2_SetRenderTarget ( IDirect3DDevice2 *  iface,
IDirectDrawSurface *  target,
DWORD  flags 
)
static

Definition at line 1948 of file device.c.

1950{
1953 HRESULT hr;
1954
1955 TRACE("iface %p, target %p, flags %#x.\n", iface, target, flags);
1956
1958
1959 if (!validate_surface_palette(target_impl))
1960 {
1961 WARN("Surface %p has an indexed pixel format, but no palette.\n", target_impl);
1963 return DDERR_INVALIDCAPS;
1964 }
1965
1966 if (!(target_impl->surface_desc.ddsCaps.dwCaps & DDSCAPS_3DDEVICE))
1967 {
1968 WARN("Surface %p is not a render target.\n", target_impl);
1970 return DDERR_INVALIDCAPS;
1971 }
1972
1973 if (target_impl->surface_desc.ddsCaps.dwCaps & DDSCAPS_ZBUFFER)
1974 {
1975 WARN("Surface %p is a depth buffer.\n", target_impl);
1976 IUnknown_Release(device->rt_iface);
1977 device->rt_iface = (IUnknown *)target;
1980 }
1981
1982 if (device->hw && !(target_impl->surface_desc.ddsCaps.dwCaps & DDSCAPS_VIDEOMEMORY))
1983 {
1984 WARN("Surface %p is not in video memory.\n", target_impl);
1985 IDirectDrawSurface_AddRef(target);
1986 IUnknown_Release(device->rt_iface);
1987 device->rt_iface = (IUnknown *)target;
1989 return D3D_OK;
1990 }
1991
1994 return hr;
1995}
struct ddraw_surface * unsafe_impl_from_IDirectDrawSurface(IDirectDrawSurface *iface) DECLSPEC_HIDDEN
Definition: surface.c:5705
static HRESULT d3d_device_set_render_target(struct d3d_device *device, struct ddraw_surface *target, IUnknown *rt_iface)
Definition: device.c:1804
static BOOL validate_surface_palette(struct ddraw_surface *surface)
Definition: device.c:1798
GLenum target
Definition: glext.h:7315
#define DDSCAPS_ZBUFFER
Definition: ddraw.h:267
#define DDERR_INVALIDPIXELFORMAT
Definition: ddraw.h:80
#define DDERR_INVALIDCAPS
Definition: ddraw.h:75
#define DDSCAPS_3DDEVICE
Definition: ddraw.h:263
#define DDSCAPS_VIDEOMEMORY
Definition: ddraw.h:264

◆ d3d_device2_SetTransform()

static HRESULT WINAPI d3d_device2_SetTransform ( IDirect3DDevice2 *  iface,
D3DTRANSFORMSTATETYPE  state,
D3DMATRIX matrix 
)
static

Definition at line 3218 of file device.c.

3220{
3222
3223 TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
3224
3225 return IDirect3DDevice3_SetTransform(&device->IDirect3DDevice3_iface, state, matrix);
3226}
#define IDirect3DDevice3_SetTransform(p, a, b)
Definition: d3d.h:1216

◆ d3d_device2_SwapTextureHandles()

static HRESULT WINAPI d3d_device2_SwapTextureHandles ( IDirect3DDevice2 *  iface,
IDirect3DTexture2 *  tex1,
IDirect3DTexture2 *  tex2 
)
static

Definition at line 541 of file device.c.

543{
547 DWORD h1, h2;
548
549 TRACE("iface %p, tex1 %p, tex2 %p.\n", iface, tex1, tex2);
550
552
553 h1 = surf1->Handle - 1;
554 h2 = surf2->Handle - 1;
555 device->handle_table.entries[h1].object = surf2;
556 device->handle_table.entries[h2].object = surf1;
557 surf2->Handle = h1 + 1;
558 surf1->Handle = h2 + 1;
559
561
562 return D3D_OK;
563}
struct ddraw_surface * unsafe_impl_from_IDirect3DTexture2(IDirect3DTexture2 *iface) DECLSPEC_HIDDEN
Definition: surface.c:5721

Referenced by d3d_device1_SwapTextureHandles().

◆ d3d_device2_Vertex()

static HRESULT WINAPI d3d_device2_Vertex ( IDirect3DDevice2 *  iface,
void vertex 
)
static

Definition at line 2233 of file device.c.

2234{
2236
2237 TRACE("iface %p, vertex %p.\n", iface, vertex);
2238
2239 return d3d_device3_Vertex(&device->IDirect3DDevice3_iface, vertex);
2240}
static HRESULT WINAPI d3d_device3_Vertex(IDirect3DDevice3 *iface, void *vertex)
Definition: device.c:2203
Definition: mesh.c:4558

◆ d3d_device3_AddRef()

static ULONG WINAPI d3d_device3_AddRef ( IDirect3DDevice3 *  iface)
static

Definition at line 196 of file device.c.

197{
199
200 TRACE("iface %p.\n", iface);
201
202 return IUnknown_AddRef(device->outer_unknown);
203}
static struct d3d_device * impl_from_IDirect3DDevice3(IDirect3DDevice3 *iface)

◆ d3d_device3_AddViewport()

static HRESULT WINAPI d3d_device3_AddViewport ( IDirect3DDevice3 *  iface,
IDirect3DViewport3 *  viewport 
)
static

Definition at line 740 of file device.c.

741{
744
745 TRACE("iface %p, viewport %p.\n", iface, viewport);
746
747 /* Sanity check */
748 if(!vp)
749 return DDERR_INVALIDPARAMS;
750
753 list_add_head(&device->viewport_list, &vp->entry);
754 /* Viewport must be usable for Clear() after AddViewport, so set active_device here. */
755 vp->active_device = device;
757
758 return D3D_OK;
759}
static void list_add_head(struct list_entry *head, struct list_entry *entry)
Definition: list.h:76
#define IDirect3DViewport3_AddRef(p)
Definition: d3d.h:826
struct d3d_viewport * unsafe_impl_from_IDirect3DViewport3(IDirect3DViewport3 *iface) DECLSPEC_HIDDEN
Definition: viewport.c:1123
struct d3d_device * active_device
struct list entry

Referenced by d3d_device1_AddViewport(), and d3d_device2_AddViewport().

◆ d3d_device3_Begin()

static HRESULT WINAPI d3d_device3_Begin ( IDirect3DDevice3 *  iface,
D3DPRIMITIVETYPE  primitive_type,
DWORD  fvf,
DWORD  flags 
)
static

Definition at line 2091 of file device.c.

2093{
2095
2096 TRACE("iface %p, primitive_type %#x, fvf %#x, flags %#x.\n",
2097 iface, primitive_type, fvf, flags);
2098
2100 device->primitive_type = primitive_type;
2101 device->vertex_type = fvf;
2102 device->render_flags = flags;
2103 device->vertex_size = get_flexible_vertex_size(device->vertex_type);
2104 device->nb_vertices = 0;
2106
2107 return D3D_OK;
2108}
DWORD get_flexible_vertex_size(DWORD d3dvtVertexType) DECLSPEC_HIDDEN
Definition: utils.c:923

Referenced by d3d_device2_Begin().

◆ d3d_device3_BeginIndexed()

static HRESULT WINAPI d3d_device3_BeginIndexed ( IDirect3DDevice3 *  iface,
D3DPRIMITIVETYPE  primitive_type,
DWORD  fvf,
void vertices,
DWORD  vertex_count,
DWORD  flags 
)
static

Definition at line 2151 of file device.c.

2154{
2155 FIXME("iface %p, primitive_type %#x, fvf %#x, vertices %p, vertex_count %u, flags %#x stub!\n",
2156 iface, primitive_type, fvf, vertices, vertex_count, flags);
2157
2158 return D3D_OK;
2159}

Referenced by d3d_device2_BeginIndexed().

◆ d3d_device3_BeginScene()

static HRESULT WINAPI d3d_device3_BeginScene ( IDirect3DDevice3 *  iface)
static

Definition at line 1498 of file device.c.

1499{
1501
1502 TRACE("iface %p.\n", iface);
1503
1504 return IDirect3DDevice7_BeginScene(&device->IDirect3DDevice7_iface);
1505}

◆ d3d_device3_ComputeSphereVisibility()

static HRESULT WINAPI d3d_device3_ComputeSphereVisibility ( IDirect3DDevice3 *  iface,
D3DVECTOR centers,
D3DVALUE radii,
DWORD  sphere_count,
DWORD  flags,
DWORD return_values 
)
static

Definition at line 4625 of file device.c.

4627{
4628 static const DWORD enabled_planes = 0x3f;
4629 struct wined3d_vec4 plane[6];
4630 unsigned int i, j;
4631
4632 TRACE("iface %p, centers %p, radii %p, sphere_count %u, flags %#x, return_values %p.\n",
4633 iface, centers, radii, sphere_count, flags, return_values);
4634
4636
4637 compute_sphere_visibility(plane, enabled_planes, TRUE, centers, radii, sphere_count, return_values);
4638 for (i = 0; i < sphere_count; ++i)
4639 {
4640 BOOL intersect_frustum = FALSE, outside_frustum = FALSE;
4641 DWORD d3d7_result = return_values[i];
4642
4643 return_values[i] = 0;
4644
4645 for (j = 0; j < 6; ++j)
4646 {
4647 DWORD clip = (d3d7_result >> j) & (D3DSTATUS_CLIPUNIONLEFT | D3DSTATUS_CLIPINTERSECTIONLEFT);
4648
4649 if (clip == D3DSTATUS_CLIPUNIONLEFT)
4650 {
4651 return_values[i] |= D3DVIS_INTERSECT_LEFT << j * 2;
4652 intersect_frustum = TRUE;
4653 }
4654 else if (clip)
4655 {
4656 return_values[i] |= D3DVIS_OUTSIDE_LEFT << j * 2;
4657 outside_frustum = TRUE;
4658 }
4659 }
4660 if (outside_frustum)
4661 return_values[i] |= D3DVIS_OUTSIDE_FRUSTUM;
4662 else if (intersect_frustum)
4663 return_values[i] |= D3DVIS_INTERSECT_FRUSTUM;
4664 }
4665 return D3D_OK;
4666}
#define D3DVIS_INTERSECT_LEFT
Definition: d3dtypes.h:1354
#define D3DSTATUS_CLIPINTERSECTIONLEFT
Definition: d3dtypes.h:434
#define D3DSTATUS_CLIPUNIONLEFT
Definition: d3dtypes.h:421
#define D3DVIS_OUTSIDE_FRUSTUM
Definition: d3dtypes.h:1352
#define D3DVIS_INTERSECT_FRUSTUM
Definition: d3dtypes.h:1351
#define D3DVIS_OUTSIDE_LEFT
Definition: d3dtypes.h:1355
static void prepare_clip_space_planes(struct d3d_device *device, struct wined3d_vec4 *plane)
Definition: device.c:4533
static void compute_sphere_visibility(struct wined3d_vec4 plane[12], DWORD enabled_planes, BOOL equality, D3DVECTOR *centers, D3DVALUE *radii, DWORD sphere_count, DWORD *return_values)
Definition: device.c:4589
unsigned int BOOL
Definition: ntddk_ex.h:94

◆ d3d_device3_DeleteViewport()

static HRESULT WINAPI d3d_device3_DeleteViewport ( IDirect3DDevice3 *  iface,
IDirect3DViewport3 *  viewport 
)
static

Definition at line 798 of file device.c.

799{
802
803 TRACE("iface %p, viewport %p.\n", iface, viewport);
804
805 if (!vp)
806 {
807 WARN("NULL viewport, returning DDERR_INVALIDPARAMS\n");
808 return DDERR_INVALIDPARAMS;
809 }
810
812
813 if (vp->active_device != device)
814 {
815 WARN("Viewport %p active device is %p.\n", vp, vp->active_device);
817 return DDERR_INVALIDPARAMS;
818 }
819
820 if (device->current_viewport == vp)
821 {
822 TRACE("Deleting current viewport, unsetting and releasing\n");
824 device->current_viewport = NULL;
825 }
826
827 vp->active_device = NULL;
828 list_remove(&vp->entry);
829
831
833
834 return D3D_OK;
835}
static void list_remove(struct list_entry *entry)
Definition: list.h:90
#define IDirect3DViewport3_Release(p)
Definition: d3d.h:827

Referenced by d3d_device1_DeleteViewport(), and d3d_device2_DeleteViewport().

◆ d3d_device3_DrawIndexedPrimitive()

static HRESULT WINAPI d3d_device3_DrawIndexedPrimitive ( IDirect3DDevice3 *  iface,
D3DPRIMITIVETYPE  primitive_type,
DWORD  fvf,
void vertices,
DWORD  vertex_count,
WORD indices,
DWORD  index_count,
DWORD  flags 
)
static

Definition at line 3789 of file device.c.

3792{
3794
3795 TRACE("iface %p, primitive_type %#x, fvf %#x, vertices %p, vertex_count %u, "
3796 "indices %p, index_count %u, flags %#x.\n",
3797 iface, primitive_type, fvf, vertices, vertex_count, indices, index_count, flags);
3798
3800
3801 return IDirect3DDevice7_DrawIndexedPrimitive(&device->IDirect3DDevice7_iface,
3802 primitive_type, fvf, vertices, vertex_count, indices, index_count, flags);
3803}
#define IDirect3DDevice7_DrawIndexedPrimitive(p, a, b, c, d, e, f, g)
Definition: d3d.h:1369
static void setup_lighting(const struct d3d_device *device, DWORD fvf, DWORD flags)
Definition: device.c:3576

Referenced by d3d_device2_DrawIndexedPrimitive().

◆ d3d_device3_DrawIndexedPrimitiveStrided()

static HRESULT WINAPI d3d_device3_DrawIndexedPrimitiveStrided ( IDirect3DDevice3 *  iface,
D3DPRIMITIVETYPE  PrimitiveType,
DWORD  VertexType,
D3DDRAWPRIMITIVESTRIDEDDATA D3DDrawPrimStrideData,
DWORD  VertexCount,
WORD Indices,
DWORD  IndexCount,
DWORD  Flags 
)
static

Definition at line 4238 of file device.c.

4242{
4244
4245 TRACE("iface %p, primitive_type %#x, FVF %#x, strided_data %p, vertex_count %u, indices %p, index_count %u, flags %#x.\n",
4246 iface, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Indices, IndexCount, Flags);
4247
4248 setup_lighting(device, VertexType, Flags);
4249
4250 return IDirect3DDevice7_DrawIndexedPrimitiveStrided(&device->IDirect3DDevice7_iface,
4251 PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Indices, IndexCount, Flags);
4252}
#define IDirect3DDevice7_DrawIndexedPrimitiveStrided(p, a, b, c, d, e, f, g)
Definition: d3d.h:1373
_Must_inspect_result_ _In_ ULONG Flags
Definition: wsk.h:170

◆ d3d_device3_DrawIndexedPrimitiveVB()

static HRESULT WINAPI d3d_device3_DrawIndexedPrimitiveVB ( IDirect3DDevice3 *  iface,
D3DPRIMITIVETYPE  PrimitiveType,
IDirect3DVertexBuffer *  D3DVertexBuf,
WORD Indices,
DWORD  IndexCount,
DWORD  Flags 
)
static

Definition at line 4466 of file device.c.

4469{
4471 struct d3d_vertex_buffer *vb = unsafe_impl_from_IDirect3DVertexBuffer7((IDirect3DVertexBuffer7 *)D3DVertexBuf);
4472
4473 TRACE("iface %p, primitive_type %#x, vb %p, indices %p, index_count %u, flags %#x.\n",
4474 iface, PrimitiveType, D3DVertexBuf, Indices, IndexCount, Flags);
4475
4477
4478 return IDirect3DDevice7_DrawIndexedPrimitiveVB(&device->IDirect3DDevice7_iface, PrimitiveType,
4479 &vb->IDirect3DVertexBuffer7_iface, 0, IndexCount, Indices, IndexCount, Flags);
4480}
#define IDirect3DDevice7_DrawIndexedPrimitiveVB(p, a, b, c, d, e, f, g)
Definition: d3d.h:1375
struct d3d_vertex_buffer * unsafe_impl_from_IDirect3DVertexBuffer7(IDirect3DVertexBuffer7 *iface) DECLSPEC_HIDDEN
Definition: vertexbuffer.c:486
IDirect3DVertexBuffer7 IDirect3DVertexBuffer7_iface

◆ d3d_device3_DrawPrimitive()

static HRESULT WINAPI d3d_device3_DrawPrimitive ( IDirect3DDevice3 *  iface,
D3DPRIMITIVETYPE  primitive_type,
DWORD  fvf,
void vertices,
DWORD  vertex_count,
DWORD  flags 
)
static

Definition at line 3588 of file device.c.

3591{
3593
3594 TRACE("iface %p, primitive_type %#x, fvf %#x, vertices %p, vertex_count %u, flags %#x.\n",
3595 iface, primitive_type, fvf, vertices, vertex_count, flags);
3596
3598
3599 return IDirect3DDevice7_DrawPrimitive(&device->IDirect3DDevice7_iface,
3600 primitive_type, fvf, vertices, vertex_count, flags);
3601}
#define IDirect3DDevice7_DrawPrimitive(p, a, b, c, d, e)
Definition: d3d.h:1368

Referenced by d3d_device2_DrawPrimitive(), and d3d_device3_End().

◆ d3d_device3_DrawPrimitiveStrided()

static HRESULT WINAPI d3d_device3_DrawPrimitiveStrided ( IDirect3DDevice3 *  iface,
D3DPRIMITIVETYPE  PrimitiveType,
DWORD  VertexType,
D3DDRAWPRIMITIVESTRIDEDDATA D3DDrawPrimStrideData,
DWORD  VertexCount,
DWORD  Flags 
)
static

Definition at line 4101 of file device.c.

4104{
4106
4107 TRACE("iface %p, primitive_type %#x, FVF %#x, strided_data %p, vertex_count %u, flags %#x.\n",
4108 iface, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Flags);
4109
4110 setup_lighting(device, VertexType, Flags);
4111
4112 return IDirect3DDevice7_DrawPrimitiveStrided(&device->IDirect3DDevice7_iface,
4113 PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Flags);
4114}
#define IDirect3DDevice7_DrawPrimitiveStrided(p, a, b, c, d, e)
Definition: d3d.h:1372

◆ d3d_device3_DrawPrimitiveVB()

static HRESULT WINAPI d3d_device3_DrawPrimitiveVB ( IDirect3DDevice3 *  iface,
D3DPRIMITIVETYPE  PrimitiveType,
IDirect3DVertexBuffer *  D3DVertexBuf,
DWORD  StartVertex,
DWORD  NumVertices,
DWORD  Flags 
)
static

Definition at line 4330 of file device.c.

4332{
4334 struct d3d_vertex_buffer *vb = unsafe_impl_from_IDirect3DVertexBuffer7((IDirect3DVertexBuffer7 *)D3DVertexBuf);
4335
4336 TRACE("iface %p, primitive_type %#x, vb %p, start_vertex %u, vertex_count %u, flags %#x.\n",
4337 iface, PrimitiveType, D3DVertexBuf, StartVertex, NumVertices, Flags);
4338
4340
4341 return IDirect3DDevice7_DrawPrimitiveVB(&device->IDirect3DDevice7_iface,
4342 PrimitiveType, &vb->IDirect3DVertexBuffer7_iface, StartVertex, NumVertices, Flags);
4343}
#define IDirect3DDevice7_DrawPrimitiveVB(p, a, b, c, d, e)
Definition: d3d.h:1374

◆ d3d_device3_End()

static HRESULT WINAPI d3d_device3_End ( IDirect3DDevice3 *  iface,
DWORD  flags 
)
static

Definition at line 3848 of file device.c.

3849{
3851
3852 TRACE("iface %p, flags %#x.\n", iface, flags);
3853
3854 return d3d_device3_DrawPrimitive(&device->IDirect3DDevice3_iface, device->primitive_type,
3855 device->vertex_type, device->sysmem_vertex_buffer, device->nb_vertices, device->render_flags);
3856}

Referenced by d3d_device2_End().

◆ d3d_device3_EndScene()

static HRESULT WINAPI DECLSPEC_HOTPATCH d3d_device3_EndScene ( IDirect3DDevice3 *  iface)
static

Definition at line 1571 of file device.c.

1572{
1574
1575 TRACE("iface %p.\n", iface);
1576
1577 return IDirect3DDevice7_EndScene(&device->IDirect3DDevice7_iface);
1578}

◆ d3d_device3_EnumTextureFormats()

static HRESULT WINAPI d3d_device3_EnumTextureFormats ( IDirect3DDevice3 *  iface,
LPD3DENUMPIXELFORMATSCALLBACK  callback,
void context 
)
static

Definition at line 1158 of file device.c.

1160{
1162
1163 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
1164
1165 return IDirect3DDevice7_EnumTextureFormats(&device->IDirect3DDevice7_iface, callback, context);
1166}
#define IDirect3DDevice7_EnumTextureFormats(p, a, b)
Definition: d3d.h:1347

◆ d3d_device3_GetCaps()

static HRESULT WINAPI d3d_device3_GetCaps ( IDirect3DDevice3 *  iface,
D3DDEVICEDESC HWDesc,
D3DDEVICEDESC HelDesc 
)
static

Definition at line 469 of file device.c.

471{
473 D3DDEVICEDESC7 desc7;
474 D3DDEVICEDESC desc1;
475 HRESULT hr;
476
477 TRACE("iface %p, hw_desc %p, hel_desc %p.\n", iface, HWDesc, HelDesc);
478
479 if (!HWDesc)
480 {
481 WARN("HWDesc is NULL, returning DDERR_INVALIDPARAMS.\n");
482 return DDERR_INVALIDPARAMS;
483 }
484 if (!check_d3ddevicedesc_size(HWDesc->dwSize))
485 {
486 WARN("HWDesc->dwSize is %u, returning DDERR_INVALIDPARAMS.\n", HWDesc->dwSize);
487 return DDERR_INVALIDPARAMS;
488 }
489 if (!HelDesc)
490 {
491 WARN("HelDesc is NULL, returning DDERR_INVALIDPARAMS.\n");
492 return DDERR_INVALIDPARAMS;
493 }
494 if (!check_d3ddevicedesc_size(HelDesc->dwSize))
495 {
496 WARN("HelDesc->dwSize is %u, returning DDERR_INVALIDPARAMS.\n", HelDesc->dwSize);
497 return DDERR_INVALIDPARAMS;
498 }
499
500 if (FAILED(hr = ddraw_get_d3dcaps(device->ddraw, &desc7)))
501 return hr;
502
503 ddraw_d3dcaps1_from_7(&desc1, &desc7);
504 DD_STRUCT_COPY_BYSIZE(HWDesc, &desc1);
505 DD_STRUCT_COPY_BYSIZE(HelDesc, &desc1);
506 return D3D_OK;
507}
#define DD_STRUCT_COPY_BYSIZE(to, from)
HRESULT ddraw_get_d3dcaps(const struct ddraw *ddraw, D3DDEVICEDESC7 *caps)
Definition: ddraw.c:1248
void ddraw_d3dcaps1_from_7(D3DDEVICEDESC *caps1, D3DDEVICEDESC7 *caps7)
Definition: ddraw.c:1192
static BOOL check_d3ddevicedesc_size(DWORD size)
Definition: device.c:461
DWORD dwSize
Definition: d3dcaps.h:318

Referenced by d3d_device1_GetCaps(), and d3d_device2_GetCaps().

◆ d3d_device3_GetClipStatus()

static HRESULT WINAPI d3d_device3_GetClipStatus ( IDirect3DDevice3 *  iface,
D3DCLIPSTATUS clip_status 
)
static

Definition at line 3927 of file device.c.

3928{
3930
3931 TRACE("iface %p, clip_status %p.\n", iface, clip_status);
3932
3933 return IDirect3DDevice7_GetClipStatus(&device->IDirect3DDevice7_iface, clip_status);
3934}

◆ d3d_device3_GetCurrentViewport()

static HRESULT WINAPI d3d_device3_GetCurrentViewport ( IDirect3DDevice3 *  iface,
IDirect3DViewport3 **  viewport 
)
static

Definition at line 1766 of file device.c.

1767{
1769
1770 TRACE("iface %p, viewport %p.\n", iface, viewport);
1771
1773 if (!device->current_viewport)
1774 {
1776 WARN("No current viewport, returning D3DERR_NOCURRENTVIEWPORT\n");
1778 }
1779
1780 *viewport = &device->current_viewport->IDirect3DViewport3_iface;
1781 IDirect3DViewport3_AddRef(*viewport);
1782
1783 TRACE("Returning interface %p.\n", *viewport);
1785 return D3D_OK;
1786}
#define D3DERR_NOCURRENTVIEWPORT
Definition: d3d.h:160

Referenced by d3d_device2_GetCurrentViewport().

◆ d3d_device3_GetDirect3D()

static HRESULT WINAPI d3d_device3_GetDirect3D ( IDirect3DDevice3 *  iface,
IDirect3D3 **  d3d 
)
static

Definition at line 1628 of file device.c.

1629{
1631
1632 TRACE("iface %p, d3d %p.\n", iface, d3d);
1633
1634 if (!d3d)
1635 return DDERR_INVALIDPARAMS;
1636
1637 *d3d = &device->ddraw->IDirect3D3_iface;
1638 IDirect3D3_AddRef(*d3d);
1639
1640 TRACE("Returning interface %p.\n", *d3d);
1641 return D3D_OK;
1642}
#define IDirect3D3_AddRef(p)
Definition: d3d.h:329

◆ d3d_device3_GetLightState()

static HRESULT WINAPI d3d_device3_GetLightState ( IDirect3DDevice3 *  iface,
D3DLIGHTSTATETYPE  state,
DWORD value 
)
static

Definition at line 3041 of file device.c.

3043{
3045 HRESULT hr;
3046
3047 TRACE("iface %p, state %#x, value %p.\n", iface, state, value);
3048
3050 {
3051 TRACE("Unexpected Light State Type\n");
3052 return DDERR_INVALIDPARAMS;
3053 }
3054
3055 if (!value)
3056 return DDERR_INVALIDPARAMS;
3057
3060 {
3061 *value = device->material;
3062 }
3063 else if (state == D3DLIGHTSTATE_COLORMODEL)
3064 {
3066 }
3067 else
3068 {
3070 switch (state)
3071 {
3072 case D3DLIGHTSTATE_AMBIENT: /* 2 */
3074 break;
3075 case D3DLIGHTSTATE_FOGMODE: /* 4 */
3077 break;
3078 case D3DLIGHTSTATE_FOGSTART: /* 5 */
3080 break;
3081 case D3DLIGHTSTATE_FOGEND: /* 6 */
3083 break;
3084 case D3DLIGHTSTATE_FOGDENSITY: /* 7 */
3086 break;
3087 case D3DLIGHTSTATE_COLORVERTEX: /* 8 */
3089 break;
3090 default:
3091 FIXME("Unhandled D3DLIGHTSTATETYPE %#x.\n", state);
3093 return DDERR_INVALIDPARAMS;
3094 }
3095
3096 hr = IDirect3DDevice7_GetRenderState(&device->IDirect3DDevice7_iface, rs, value);
3098 return hr;
3099 }
3101
3102 return D3D_OK;
3103}
#define IDirect3DDevice7_GetRenderState(p, a, b)
Definition: d3d.h:1364
#define D3DCOLOR_RGB
Definition: d3dtypes.h:627
D3DRENDERSTATETYPE
Definition: d3dtypes.h:874
@ D3DLIGHTSTATE_MATERIAL
Definition: d3dtypes.h:861
@ D3DLIGHTSTATE_FOGSTART
Definition: d3dtypes.h:865
@ D3DLIGHTSTATE_COLORMODEL
Definition: d3dtypes.h:863
@ D3DLIGHTSTATE_FOGMODE
Definition: d3dtypes.h:864
@ D3DLIGHTSTATE_FOGDENSITY
Definition: d3dtypes.h:867
@ D3DLIGHTSTATE_FOGEND
Definition: d3dtypes.h:866
@ D3DLIGHTSTATE_AMBIENT
Definition: d3dtypes.h:862
@ D3DLIGHTSTATE_COLORVERTEX
Definition: d3dtypes.h:868
#define D3DRENDERSTATE_FOGVERTEXMODE
Definition: dx7todx8.h:49
#define D3DRENDERSTATE_COLORVERTEX
Definition: dx7todx8.h:34
#define D3DRENDERSTATE_FOGSTART
Definition: dx7todx8.h:47
#define D3DRENDERSTATE_FOGDENSITY
Definition: dx7todx8.h:44
#define D3DRENDERSTATE_AMBIENT
Definition: dx7todx8.h:30
#define D3DRENDERSTATE_FOGEND
Definition: dx7todx8.h:46

Referenced by d3d_device2_GetLightState().

◆ d3d_device3_GetRenderState()

static HRESULT WINAPI d3d_device3_GetRenderState ( IDirect3DDevice3 *  iface,
D3DRENDERSTATETYPE  state,
DWORD value 
)
static

Definition at line 2432 of file device.c.

2434{
2436
2437 TRACE("iface %p, state %#x, value %p.\n", iface, state, value);
2438
2439 switch (state)
2440 {
2442 {
2443 /* This state is wrapped to SetTexture in SetRenderState, so
2444 * it has to be wrapped to GetTexture here. */
2445 struct wined3d_texture *tex = NULL;
2446 *value = 0;
2447
2449 if ((tex = wined3d_device_get_texture(device->wined3d_device, 0)))
2450 {
2451 /* The parent of the texture is the IDirectDrawSurface7
2452 * interface of the ddraw surface. */
2454 if (parent)
2455 *value = parent->root->Handle;
2456 }
2458
2459 return D3D_OK;
2460 }
2461
2463 {
2464 /* D3DRENDERSTATE_TEXTUREMAPBLEND is mapped to texture state stages in SetRenderState; reverse
2465 the mapping to get the value. */
2466 DWORD colorop, colorarg1, colorarg2;
2467 DWORD alphaop, alphaarg1, alphaarg2;
2468
2470
2471 device->legacyTextureBlending = TRUE;
2472
2479
2480 if (colorop == WINED3D_TOP_SELECT_ARG1 && colorarg1 == WINED3DTA_TEXTURE
2481 && alphaop == WINED3D_TOP_SELECT_ARG1 && alphaarg1 == WINED3DTA_TEXTURE)
2483 else if (colorop == WINED3D_TOP_SELECT_ARG1 && colorarg1 == WINED3DTA_TEXTURE
2484 && alphaop == WINED3D_TOP_MODULATE
2485 && alphaarg1 == WINED3DTA_TEXTURE && alphaarg2 == WINED3DTA_CURRENT)
2487 else if (colorop == WINED3D_TOP_MODULATE
2488 && colorarg1 == WINED3DTA_TEXTURE && colorarg2 == WINED3DTA_CURRENT
2489 && alphaop == WINED3D_TOP_MODULATE
2490 && alphaarg1 == WINED3DTA_TEXTURE && alphaarg2 == WINED3DTA_CURRENT)
2492 else
2493 {
2494 struct wined3d_texture *tex = NULL;
2495 BOOL tex_alpha = FALSE;
2496 DDPIXELFORMAT ddfmt;
2497
2498 if ((tex = wined3d_device_get_texture(device->wined3d_device, 0)))
2499 {
2501
2503 ddfmt.dwSize = sizeof(ddfmt);
2504 ddrawformat_from_wined3dformat(&ddfmt, desc.format);
2505 if (ddfmt.u5.dwRGBAlphaBitMask)
2506 tex_alpha = TRUE;
2507 }
2508
2509 if (!(colorop == WINED3D_TOP_MODULATE
2510 && colorarg1 == WINED3DTA_TEXTURE && colorarg2 == WINED3DTA_CURRENT
2511 && alphaop == (tex_alpha ? WINED3D_TOP_SELECT_ARG1 : WINED3D_TOP_SELECT_ARG2)
2512 && alphaarg1 == WINED3DTA_TEXTURE && alphaarg2 == WINED3DTA_CURRENT))
2513 ERR("Unexpected texture stage state setup, returning D3DTBLEND_MODULATE - likely erroneous.\n");
2514
2516 }
2517
2519
2520 return D3D_OK;
2521 }
2522
2526 *value = 0xffffffff;
2527 return D3D_OK;
2528
2529 default:
2530 return IDirect3DDevice7_GetRenderState(&device->IDirect3DDevice7_iface, state, value);
2531 }
2532}
@ D3DRENDERSTATE_TEXTUREHANDLE
Definition: d3dtypes.h:875
@ D3DRENDERSTATE_TEXTUREMAPBLEND
Definition: d3dtypes.h:895
@ D3DTBLEND_DECALALPHA
Definition: d3dtypes.h:738
@ D3DTBLEND_MODULATE
Definition: d3dtypes.h:737
@ D3DTBLEND_DECAL
Definition: d3dtypes.h:736
@ D3DTBLEND_MODULATEALPHA
Definition: d3dtypes.h:739
DWORD CDECL wined3d_device_get_texture_stage_state(const struct wined3d_device *device, UINT stage, enum wined3d_texture_stage_state state)
Definition: device.c:3447
struct wined3d_texture *CDECL wined3d_device_get_texture(const struct wined3d_device *device, UINT stage)
Definition: device.c:3510
void CDECL wined3d_resource_get_desc(const struct wined3d_resource *resource, struct wined3d_resource_desc *desc)
Definition: resource.c:295
void *CDECL wined3d_texture_get_parent(const struct wined3d_texture *texture)
Definition: texture.c:1121
struct wined3d_resource *CDECL wined3d_texture_get_resource(struct wined3d_texture *texture)
Definition: texture.c:1052
r parent
Definition: btrfs.c:3010
#define D3DRENDERSTATE_LIGHTING
Definition: dx7todx8.h:51
#define D3DRENDERSTATE_NORMALIZENORMALS
Definition: dx7todx8.h:54
#define D3DRENDERSTATE_LOCALVIEWER
Definition: dx7todx8.h:53
static const WCHAR desc[]
Definition: protectdata.c:36
DWORD dwSize
Definition: ddraw.h:1070
DWORD dwRGBAlphaBitMask
Definition: ddraw.h:1113
@ WINED3D_TSS_COLOR_ARG2
Definition: wined3d.h:577
@ WINED3D_TSS_ALPHA_OP
Definition: wined3d.h:578
@ WINED3D_TSS_COLOR_OP
Definition: wined3d.h:575
@ WINED3D_TSS_ALPHA_ARG2
Definition: wined3d.h:580
@ WINED3D_TSS_COLOR_ARG1
Definition: wined3d.h:576
@ WINED3D_TSS_ALPHA_ARG1
Definition: wined3d.h:579
#define WINED3DTA_CURRENT
Definition: wined3d.h:868
@ WINED3D_TOP_SELECT_ARG1
Definition: wined3d.h:610
@ WINED3D_TOP_MODULATE
Definition: wined3d.h:612
@ WINED3D_TOP_SELECT_ARG2
Definition: wined3d.h:611
#define WINED3DTA_TEXTURE
Definition: wined3d.h:869

◆ d3d_device3_GetRenderTarget()

static HRESULT WINAPI d3d_device3_GetRenderTarget ( IDirect3DDevice3 *  iface,
IDirectDrawSurface4 **  RenderTarget 
)
static

Definition at line 2031 of file device.c.

2032{
2034 IDirectDrawSurface7 *RenderTarget7;
2035 struct ddraw_surface *RenderTargetImpl;
2036 HRESULT hr;
2037
2038 TRACE("iface %p, target %p.\n", iface, RenderTarget);
2039
2040 if(!RenderTarget)
2041 return DDERR_INVALIDPARAMS;
2042
2043 hr = d3d_device7_GetRenderTarget(&device->IDirect3DDevice7_iface, &RenderTarget7);
2044 if(hr != D3D_OK) return hr;
2045 RenderTargetImpl = impl_from_IDirectDrawSurface7(RenderTarget7);
2046 *RenderTarget = &RenderTargetImpl->IDirectDrawSurface4_iface;
2047 IDirectDrawSurface4_AddRef(*RenderTarget);
2048 IDirectDrawSurface7_Release(RenderTarget7);
2049 return D3D_OK;
2050}
IDirectDrawSurface4 IDirectDrawSurface4_iface

◆ d3d_device3_GetStats()

static HRESULT WINAPI d3d_device3_GetStats ( IDirect3DDevice3 *  iface,
D3DSTATS Stats 
)
static

Definition at line 597 of file device.c.

598{
599 FIXME("iface %p, stats %p stub!\n", iface, Stats);
600
601 if(!Stats)
602 return DDERR_INVALIDPARAMS;
603
604 /* Fill the Stats with 0 */
605 Stats->dwTrianglesDrawn = 0;
606 Stats->dwLinesDrawn = 0;
607 Stats->dwPointsDrawn = 0;
608 Stats->dwSpansDrawn = 0;
609 Stats->dwVerticesProcessed = 0;
610
611 return D3D_OK;
612}
DWORD dwTrianglesDrawn
Definition: d3dtypes.h:1249
DWORD dwLinesDrawn
Definition: d3dtypes.h:1250
DWORD dwVerticesProcessed
Definition: d3dtypes.h:1253
DWORD dwPointsDrawn
Definition: d3dtypes.h:1251
DWORD dwSpansDrawn
Definition: d3dtypes.h:1252

Referenced by d3d_device1_GetStats(), and d3d_device2_GetStats().

◆ d3d_device3_GetTexture()

static HRESULT WINAPI d3d_device3_GetTexture ( IDirect3DDevice3 *  iface,
DWORD  stage,
IDirect3DTexture2 **  Texture2 
)
static

Definition at line 4733 of file device.c.

4734{
4736 struct ddraw_surface *ret_val_impl;
4737 HRESULT ret;
4738 IDirectDrawSurface7 *ret_val;
4739
4740 TRACE("iface %p, stage %u, texture %p.\n", iface, stage, Texture2);
4741
4742 ret = IDirect3DDevice7_GetTexture(&device->IDirect3DDevice7_iface, stage, &ret_val);
4743
4744 ret_val_impl = unsafe_impl_from_IDirectDrawSurface7(ret_val);
4745 *Texture2 = ret_val_impl ? &ret_val_impl->IDirect3DTexture2_iface : NULL;
4746
4747 TRACE("Returning texture %p.\n", *Texture2);
4748
4749 return ret;
4750}
#define IDirect3DDevice7_GetTexture(p, a, b)
Definition: d3d.h:1377
int ret

◆ d3d_device3_GetTextureStageState()

static HRESULT WINAPI d3d_device3_GetTextureStageState ( IDirect3DDevice3 *  iface,
DWORD  stage,
D3DTEXTURESTAGESTATETYPE  state,
DWORD value 
)
static

Definition at line 5022 of file device.c.

5024{
5026
5027 TRACE("iface %p, stage %u, state %#x, value %p.\n",
5028 iface, stage, state, value);
5029
5030 return IDirect3DDevice7_GetTextureStageState(&device->IDirect3DDevice7_iface, stage, state, value);
5031}
#define IDirect3DDevice7_GetTextureStageState(p, a, b, c)
Definition: d3d.h:1379

◆ d3d_device3_GetTransform()

static HRESULT WINAPI d3d_device3_GetTransform ( IDirect3DDevice3 *  iface,
D3DTRANSFORMSTATETYPE  state,
D3DMATRIX matrix 
)
static

Definition at line 3300 of file device.c.

3302{
3304
3305 TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
3306
3307 if (!matrix)
3308 return DDERR_INVALIDPARAMS;
3309
3311 {
3313 *matrix = device->legacy_projection;
3315 return DD_OK;
3316 }
3317
3318 return IDirect3DDevice7_GetTransform(&device->IDirect3DDevice7_iface, state, matrix);
3319}
#define IDirect3DDevice7_GetTransform(p, a, b)
Definition: d3d.h:1355
#define D3DTRANSFORMSTATE_PROJECTION
Definition: dx7todx8.h:12
#define DD_OK
Definition: ddraw.h:186

◆ d3d_device3_Index()

static HRESULT WINAPI d3d_device3_Index ( IDirect3DDevice3 *  iface,
WORD  index 
)
static

Definition at line 2255 of file device.c.

2256{
2257 FIXME("iface %p, index %#x stub!\n", iface, index);
2258
2259 return D3D_OK;
2260}

Referenced by d3d_device2_Index().

◆ d3d_device3_MultiplyTransform()

static HRESULT WINAPI d3d_device3_MultiplyTransform ( IDirect3DDevice3 *  iface,
D3DTRANSFORMSTATETYPE  state,
D3DMATRIX matrix 
)
static

Definition at line 3402 of file device.c.

3404{
3406
3407 TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
3408
3410 {
3411 D3DMATRIX projection, tmp;
3412
3414 multiply_matrix(&tmp, &device->legacy_projection, matrix);
3415 multiply_matrix(&projection, &device->legacy_clipspace, &tmp);
3416 wined3d_device_set_transform(device->wined3d_device,
3417 WINED3D_TS_PROJECTION, (struct wined3d_matrix *)&projection);
3418 device->legacy_projection = tmp;
3420
3421 return D3D_OK;
3422 }
3423
3424 return IDirect3DDevice7_MultiplyTransform(&device->IDirect3DDevice7_iface, state, matrix);
3425}
#define IDirect3DDevice7_MultiplyTransform(p, a, b)
Definition: d3d.h:1357
void multiply_matrix(D3DMATRIX *dst, const D3DMATRIX *src1, const D3DMATRIX *src2) DECLSPEC_HIDDEN
Definition: utils.c:1173

◆ d3d_device3_NextViewport()

static HRESULT WINAPI d3d_device3_NextViewport ( IDirect3DDevice3 *  iface,
IDirect3DViewport3 *  Viewport3,
IDirect3DViewport3 **  lplpDirect3DViewport3,
DWORD  flags 
)
static

Definition at line 877 of file device.c.

879{
882 struct d3d_viewport *next;
883 struct list *entry;
884
885 TRACE("iface %p, viewport %p, next %p, flags %#x.\n",
886 iface, Viewport3, lplpDirect3DViewport3, flags);
887
888 if(!vp)
889 {
890 *lplpDirect3DViewport3 = NULL;
891 return DDERR_INVALIDPARAMS;
892 }
893
894
896 switch (flags)
897 {
898 case D3DNEXT_NEXT:
899 entry = list_next(&This->viewport_list, &vp->entry);
900 break;
901
902 case D3DNEXT_HEAD:
903 entry = list_head(&This->viewport_list);
904 break;
905
906 case D3DNEXT_TAIL:
907 entry = list_tail(&This->viewport_list);
908 break;
909
910 default:
911 WARN("Invalid flags %#x.\n", flags);
912 *lplpDirect3DViewport3 = NULL;
914 return DDERR_INVALIDPARAMS;
915 }
916
917 if (entry)
918 {
920 *lplpDirect3DViewport3 = &next->IDirect3DViewport3_iface;
921 }
922 else
923 *lplpDirect3DViewport3 = NULL;
924
926
927 return D3D_OK;
928}
Definition: list.h:37
#define D3DNEXT_NEXT
Definition: d3d.h:192
#define D3DNEXT_TAIL
Definition: d3d.h:194
#define D3DNEXT_HEAD
Definition: d3d.h:193
uint32_t entry
Definition: isohybrid.c:63
__WINE_SERVER_LIST_INLINE struct list * list_next(const struct list *list, const struct list *elem)
Definition: list.h:115
__WINE_SERVER_LIST_INLINE struct list * list_tail(const struct list *list)
Definition: list.h:137
Definition: list.h:15
#define LIST_ENTRY(type)
Definition: queue.h:175

Referenced by d3d_device1_NextViewport(), and d3d_device2_NextViewport().

◆ d3d_device3_QueryInterface()

static HRESULT WINAPI d3d_device3_QueryInterface ( IDirect3DDevice3 *  iface,
REFIID  riid,
void **  out 
)
static

Definition at line 150 of file device.c.

151{
153
154 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
155
156 return IUnknown_QueryInterface(device->outer_unknown, riid, out);
157}

◆ d3d_device3_Release()

static ULONG WINAPI d3d_device3_Release ( IDirect3DDevice3 *  iface)
static

Definition at line 342 of file device.c.

343{
345
346 TRACE("iface %p.\n", iface);
347
348 return IUnknown_Release(device->outer_unknown);
349}

◆ d3d_device3_SetClipStatus()

static HRESULT WINAPI d3d_device3_SetClipStatus ( IDirect3DDevice3 *  iface,
D3DCLIPSTATUS clip_status 
)
static

Definition at line 3890 of file device.c.

3891{
3893
3894 TRACE("iface %p, clip_status %p.\n", iface, clip_status);
3895
3896 return IDirect3DDevice7_SetClipStatus(&device->IDirect3DDevice7_iface, clip_status);
3897}

◆ d3d_device3_SetCurrentViewport()

static HRESULT WINAPI d3d_device3_SetCurrentViewport ( IDirect3DDevice3 *  iface,
IDirect3DViewport3 *  Direct3DViewport3 
)
static

Definition at line 1692 of file device.c.

1693{
1695 struct d3d_viewport *vp = unsafe_impl_from_IDirect3DViewport3(Direct3DViewport3);
1696
1697 TRACE("iface %p, viewport %p.\n", iface, Direct3DViewport3);
1698
1699 if (!vp)
1700 {
1701 WARN("Direct3DViewport3 is NULL, returning DDERR_INVALIDPARAMS\n");
1702 return DDERR_INVALIDPARAMS;
1703 }
1704
1706 /* Do nothing if the specified viewport is the same as the current one */
1707 if (This->current_viewport == vp)
1708 {
1710 return D3D_OK;
1711 }
1712
1713 if (vp->active_device != This)
1714 {
1715 WARN("Viewport %p active device is %p.\n", vp, vp->active_device);
1717 return DDERR_INVALIDPARAMS;
1718 }
1719
1720 /* Release previous viewport and AddRef the new one */
1721 if (This->current_viewport)
1722 {
1723 TRACE("ViewportImpl is at %p, interface is at %p\n", This->current_viewport,
1724 &This->current_viewport->IDirect3DViewport3_iface);
1725 IDirect3DViewport3_Release(&This->current_viewport->IDirect3DViewport3_iface);
1726 }
1727 IDirect3DViewport3_AddRef(Direct3DViewport3);
1728
1729 /* Set this viewport as the current viewport */
1730 This->current_viewport = vp;
1731
1732 /* Activate this viewport */
1733 viewport_activate(This->current_viewport, FALSE);
1734
1736
1737 return D3D_OK;
1738}
void viewport_activate(struct d3d_viewport *viewport, BOOL ignore_lights) DECLSPEC_HIDDEN
Definition: viewport.c:55

Referenced by d3d_device2_SetCurrentViewport().

◆ d3d_device3_SetLightState()

static HRESULT WINAPI d3d_device3_SetLightState ( IDirect3DDevice3 *  iface,
D3DLIGHTSTATETYPE  state,
DWORD  value 
)
static

Definition at line 2925 of file device.c.

2927{
2929 HRESULT hr;
2930
2931 TRACE("iface %p, state %#x, value %#x.\n", iface, state, value);
2932
2934 {
2935 TRACE("Unexpected Light State Type\n");
2936 return DDERR_INVALIDPARAMS;
2937 }
2938
2941 {
2942 if (value)
2943 {
2944 struct d3d_material *m;
2945
2946 if (!(m = ddraw_get_object(&device->handle_table, value - 1, DDRAW_HANDLE_MATERIAL)))
2947 {
2948 WARN("Invalid material handle.\n");
2950 return DDERR_INVALIDPARAMS;
2951 }
2952
2954 }
2955
2956 device->material = value;
2957 }
2958 else if (state == D3DLIGHTSTATE_COLORMODEL)
2959 {
2960 switch (value)
2961 {
2962 case D3DCOLOR_MONO:
2963 ERR("DDCOLOR_MONO should not happen!\n");
2964 break;
2965 case D3DCOLOR_RGB:
2966 /* We are already in this mode */
2967 TRACE("Setting color model to RGB (no-op).\n");
2968 break;
2969 default:
2970 ERR("Unknown color model!\n");
2972 return DDERR_INVALIDPARAMS;
2973 }
2974 }
2975 else
2976 {
2978 switch (state)
2979 {
2980 case D3DLIGHTSTATE_AMBIENT: /* 2 */
2982 break;
2983 case D3DLIGHTSTATE_FOGMODE: /* 4 */
2985 break;
2986 case D3DLIGHTSTATE_FOGSTART: /* 5 */
2988 break;
2989 case D3DLIGHTSTATE_FOGEND: /* 6 */
2991 break;
2992 case D3DLIGHTSTATE_FOGDENSITY: /* 7 */
2994 break;
2995 case D3DLIGHTSTATE_COLORVERTEX: /* 8 */
2997 break;
2998 default:
2999 FIXME("Unhandled D3DLIGHTSTATETYPE %#x.\n", state);
3001 return DDERR_INVALIDPARAMS;
3002 }
3003
3004 hr = IDirect3DDevice7_SetRenderState(&device->IDirect3DDevice7_iface, rs, value);
3006 return hr;
3007 }
3009
3010 return D3D_OK;
3011}
#define IDirect3DDevice7_SetRenderState(p, a, b)
Definition: d3d.h:1363
#define D3DCOLOR_MONO
Definition: d3dtypes.h:626
void material_activate(struct d3d_material *material) DECLSPEC_HIDDEN
Definition: material.c:447
@ DDRAW_HANDLE_MATERIAL

Referenced by d3d_device2_SetLightState().

◆ d3d_device3_SetRenderState()

static HRESULT WINAPI d3d_device3_SetRenderState ( IDirect3DDevice3 *  iface,
D3DRENDERSTATETYPE  state,
DWORD  value 
)
static

Definition at line 2720 of file device.c.

2722{
2723 /* Note about D3DRENDERSTATE_TEXTUREMAPBLEND implementation: most of values
2724 for this state can be directly mapped to texture stage colorop and alphaop, but
2725 D3DTBLEND_MODULATE is tricky: it uses alpha from texture when available and alpha
2726 from diffuse otherwise. So changing the texture must be monitored in SetTexture to modify
2727 alphaarg when needed.
2728
2729 Aliens vs Predator 1 depends on accurate D3DTBLEND_MODULATE emulation
2730
2731 Legacy texture blending (TEXTUREMAPBLEND) and texture stage states: directx6 docs state that
2732 TEXTUREMAPBLEND is deprecated, yet can still be used. Games must not use both or results
2733 are undefined. D3DTBLEND_MODULATE mode in particular is dependent on texture pixel format and
2734 requires fixup of stage 0 texture states when texture changes, but this fixup can interfere
2735 with games not using this deprecated state. So a flag 'legacyTextureBlending' has to be kept
2736 in device - TRUE if the app is using TEXTUREMAPBLEND.
2737
2738 Tests show that setting TEXTUREMAPBLEND on native doesn't seem to change values returned by
2739 GetTextureStageState and vice versa. Not so on Wine, but it is 'undefined' anyway so, probably, ok,
2740 unless some broken game will be found that cares. */
2741
2743 HRESULT hr;
2744
2745 TRACE("iface %p, state %#x, value %#x.\n", iface, state, value);
2746
2748 {
2749 WARN("Unhandled state %#x.\n", state);
2750 return DDERR_INVALIDPARAMS;
2751 }
2752
2754
2755 switch (state)
2756 {
2758 {
2759 struct ddraw_surface *surf;
2760
2761 if (value == 0)
2762 {
2763 hr = wined3d_device_set_texture(device->wined3d_device, 0, NULL);
2764 break;
2765 }
2766
2767 surf = ddraw_get_object(&device->handle_table, value - 1, DDRAW_HANDLE_SURFACE);
2768 if (!surf)
2769 {
2770 WARN("Invalid texture handle.\n");
2772 break;
2773 }
2774
2776 break;
2777 }
2778
2780 {
2781 device->legacyTextureBlending = TRUE;
2782
2783 switch (value)
2784 {
2785 case D3DTBLEND_MODULATE:
2786 {
2787 struct wined3d_texture *tex = NULL;
2788 BOOL tex_alpha = FALSE;
2789 DDPIXELFORMAT ddfmt;
2790
2791 if ((tex = wined3d_device_get_texture(device->wined3d_device, 0)))
2792 {
2794
2796 ddfmt.dwSize = sizeof(ddfmt);
2797 ddrawformat_from_wined3dformat(&ddfmt, desc.format);
2798 if (ddfmt.u5.dwRGBAlphaBitMask)
2799 tex_alpha = TRUE;
2800 }
2801
2802 if (tex_alpha)
2805 else
2818 break;
2819 }
2820
2821 case D3DTBLEND_ADD:
2832 break;
2833
2847 break;
2848
2849 case D3DTBLEND_COPY:
2850 case D3DTBLEND_DECAL:
2859 break;
2860
2872 break;
2873
2874 default:
2875 FIXME("Unhandled texture environment %#x.\n", value);
2876 }
2877
2878 hr = D3D_OK;
2879 break;
2880 }
2881
2885 hr = D3D_OK;
2886 break;
2887
2888 default:
2889 hr = IDirect3DDevice7_SetRenderState(&device->IDirect3DDevice7_iface, state, value);
2890 break;
2891 }
2893
2894 return hr;
2895}
#define IDirect3DDevice3_SetTexture(p, a, b)
Definition: d3d.h:1229
@ D3DTBLEND_ADD
Definition: d3dtypes.h:743
@ D3DTBLEND_COPY
Definition: d3dtypes.h:742
#define D3DSTATE_OVERRIDE_BIAS
Definition: d3dtypes.h:834
@ DDRAW_HANDLE_SURFACE
HRESULT CDECL wined3d_device_set_texture(struct wined3d_device *device, UINT stage, struct wined3d_texture *texture)
Definition: device.c:3462
void CDECL wined3d_device_set_texture_stage_state(struct wined3d_device *device, UINT stage, enum wined3d_texture_stage_state state, DWORD value)
Definition: device.c:3405
@ WINED3D_TOP_ADD
Definition: wined3d.h:615
@ WINED3D_TOP_BLEND_TEXTURE_ALPHA
Definition: wined3d.h:621

◆ d3d_device3_SetRenderTarget()

static HRESULT WINAPI d3d_device3_SetRenderTarget ( IDirect3DDevice3 *  iface,
IDirectDrawSurface4 *  target,
DWORD  flags 
)
static

Definition at line 1898 of file device.c.

1900{
1903 HRESULT hr;
1904
1905 TRACE("iface %p, target %p, flags %#x.\n", iface, target, flags);
1906
1908
1909 if (!validate_surface_palette(target_impl))
1910 {
1911 WARN("Surface %p has an indexed pixel format, but no palette.\n", target_impl);
1913 return DDERR_INVALIDCAPS;
1914 }
1915
1916 if (!(target_impl->surface_desc.ddsCaps.dwCaps & DDSCAPS_3DDEVICE))
1917 {
1918 WARN("Surface %p is not a render target.\n", target_impl);
1920 return DDERR_INVALIDCAPS;
1921 }
1922
1923 if (target_impl->surface_desc.ddsCaps.dwCaps & DDSCAPS_ZBUFFER)
1924 {
1925 WARN("Surface %p is a depth buffer.\n", target_impl);
1926 IDirectDrawSurface4_AddRef(target);
1927 IUnknown_Release(device->rt_iface);
1928 device->rt_iface = (IUnknown *)target;
1931 }
1932
1933 if (device->hw && !(target_impl->surface_desc.ddsCaps.dwCaps & DDSCAPS_VIDEOMEMORY))
1934 {
1935 WARN("Surface %p is not in video memory.\n", target_impl);
1936 IDirectDrawSurface4_AddRef(target);
1937 IUnknown_Release(device->rt_iface);
1938 device->rt_iface = (IUnknown *)target;
1940 return D3D_OK;
1941 }
1942
1945 return hr;
1946}
struct ddraw_surface * unsafe_impl_from_IDirectDrawSurface4(IDirectDrawSurface4 *iface) DECLSPEC_HIDDEN
Definition: surface.c:5657

◆ d3d_device3_SetTexture()

static HRESULT WINAPI d3d_device3_SetTexture ( IDirect3DDevice3 *  iface,
DWORD  stage,
IDirect3DTexture2 *  texture 
)
static

Definition at line 4806 of file device.c.

4808{
4811 DWORD texmapblend;
4812 HRESULT hr;
4813
4814 TRACE("iface %p, stage %u, texture %p.\n", iface, stage, texture);
4815
4817
4818 if (device->legacyTextureBlending)
4820
4821 hr = IDirect3DDevice7_SetTexture(&device->IDirect3DDevice7_iface, stage, &tex->IDirectDrawSurface7_iface);
4822
4823 if (device->legacyTextureBlending && texmapblend == D3DTBLEND_MODULATE)
4824 {
4825 /* This fixup is required by the way D3DTBLEND_MODULATE maps to texture stage states.
4826 See d3d_device3_SetRenderState() for details. */
4827 struct wined3d_texture *tex = NULL;
4828 BOOL tex_alpha = FALSE;
4829 DDPIXELFORMAT ddfmt;
4830
4831 if ((tex = wined3d_device_get_texture(device->wined3d_device, 0)))
4832 {
4834
4836 ddfmt.dwSize = sizeof(ddfmt);
4837 ddrawformat_from_wined3dformat(&ddfmt, desc.format);
4838 if (ddfmt.u5.dwRGBAlphaBitMask)
4839 tex_alpha = TRUE;
4840 }
4841
4842 /* Args 1 and 2 are already set to WINED3DTA_TEXTURE/WINED3DTA_CURRENT in case of D3DTBLEND_MODULATE */
4843 if (tex_alpha)
4846 else
4849 }
4850
4852
4853 return hr;
4854}
#define IDirect3DDevice7_SetTexture(p, a, b)
Definition: d3d.h:1378
GLenum GLuint texture
Definition: glext.h:6295

◆ d3d_device3_SetTextureStageState()

static HRESULT WINAPI d3d_device3_SetTextureStageState ( IDirect3DDevice3 *  iface,
DWORD  stage,
D3DTEXTURESTAGESTATETYPE  state,
DWORD  value 
)
static

Definition at line 5163 of file device.c.

5165{
5167
5168 TRACE("iface %p, stage %u, state %#x, value %#x.\n",
5169 iface, stage, state, value);
5170
5171 return IDirect3DDevice7_SetTextureStageState(&device->IDirect3DDevice7_iface, stage, state, value);
5172}
#define IDirect3DDevice7_SetTextureStageState(p, a, b, c)
Definition: d3d.h:1380

◆ d3d_device3_SetTransform()

static HRESULT WINAPI d3d_device3_SetTransform ( IDirect3DDevice3 *  iface,
D3DTRANSFORMSTATETYPE  state,
D3DMATRIX matrix 
)
static

Definition at line 3191 of file device.c.

3193{
3195
3196 TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
3197
3198 if (!matrix)
3199 return DDERR_INVALIDPARAMS;
3200
3202 {
3203 D3DMATRIX projection;
3204
3206 multiply_matrix(&projection, &device->legacy_clipspace, matrix);
3207 wined3d_device_set_transform(device->wined3d_device,
3208 WINED3D_TS_PROJECTION, (struct wined3d_matrix *)&projection);
3209 device->legacy_projection = *matrix;
3211
3212 return D3D_OK;
3213 }
3214
3215 return IDirect3DDevice7_SetTransform(&device->IDirect3DDevice7_iface, state, matrix);
3216}
#define IDirect3DDevice7_SetTransform(p, a, b)
Definition: d3d.h:1354

◆ d3d_device3_ValidateDevice()

static HRESULT WINAPI d3d_device3_ValidateDevice ( IDirect3DDevice3 *  iface,
DWORD pass_count 
)
static

Definition at line 5222 of file device.c.

5223{
5225
5226 TRACE("iface %p, pass_count %p.\n", iface, pass_count);
5227
5228 return IDirect3DDevice7_ValidateDevice(&device->IDirect3DDevice7_iface, pass_count);
5229}
#define IDirect3DDevice7_ValidateDevice(p, a)
Definition: d3d.h:1381

◆ d3d_device3_Vertex()

static HRESULT WINAPI d3d_device3_Vertex ( IDirect3DDevice3 *  iface,
void vertex 
)
static

Definition at line 2203 of file device.c.

2204{
2206
2207 TRACE("iface %p, vertex %p.\n", iface, vertex);
2208
2209 if (!vertex)
2210 return DDERR_INVALIDPARAMS;
2211
2213 if ((device->nb_vertices + 1) * device->vertex_size > device->buffer_size)
2214 {
2215 BYTE *old_buffer;
2216
2217 device->buffer_size = device->buffer_size ? device->buffer_size * 2 : device->vertex_size * 3;
2218 old_buffer = device->sysmem_vertex_buffer;
2219 device->sysmem_vertex_buffer = heap_alloc(device->buffer_size);
2220 if (old_buffer)
2221 {
2222 memcpy(device->sysmem_vertex_buffer, old_buffer, device->nb_vertices * device->vertex_size);
2223 heap_free(old_buffer);
2224 }
2225 }
2226
2227 memcpy(device->sysmem_vertex_buffer + device->nb_vertices++ * device->vertex_size, vertex, device->vertex_size);
2229
2230 return D3D_OK;
2231}
static void * heap_alloc(size_t len)
Definition: appwiz.h:66
#define memcpy(s1, s2, n)
Definition: mkisofs.h:878
unsigned char BYTE
Definition: xxhash.c:193

Referenced by d3d_device2_Vertex().

◆ d3d_device7_AddRef()

static ULONG WINAPI d3d_device7_AddRef ( IDirect3DDevice7 *  iface)
static

Definition at line 187 of file device.c.

188{
190
191 TRACE("iface %p.\n", iface);
192
193 return IUnknown_AddRef(device->outer_unknown);
194}
static struct d3d_device * impl_from_IDirect3DDevice7(IDirect3DDevice7 *iface)

◆ d3d_device7_ApplyStateBlock()

static HRESULT d3d_device7_ApplyStateBlock ( IDirect3DDevice7 *  iface,
DWORD  stateblock 
)
static

Definition at line 5776 of file device.c.

5777{
5779 struct wined3d_stateblock *wined3d_sb;
5780
5781 TRACE("iface %p, stateblock %#x.\n", iface, stateblock);
5782
5784 wined3d_sb = ddraw_get_object(&device->handle_table, stateblock - 1, DDRAW_HANDLE_STATEBLOCK);
5785 if (!wined3d_sb)
5786 {
5787 WARN("Invalid stateblock handle.\n");
5790 }
5791
5792 wined3d_stateblock_apply(wined3d_sb);
5794
5795 return D3D_OK;
5796}
#define D3DERR_INVALIDSTATEBLOCK
Definition: d3d.h:185
@ DDRAW_HANDLE_STATEBLOCK
void CDECL wined3d_stateblock_apply(const struct wined3d_stateblock *stateblock)
Definition: stateblock.c:965

Referenced by d3d_device7_ApplyStateBlock_FPUPreserve(), and d3d_device7_ApplyStateBlock_FPUSetup().

◆ d3d_device7_ApplyStateBlock_FPUPreserve()

static HRESULT WINAPI d3d_device7_ApplyStateBlock_FPUPreserve ( IDirect3DDevice7 *  iface,
DWORD  stateblock 
)
static

Definition at line 5803 of file device.c.

5804{
5805 HRESULT hr;
5806 WORD old_fpucw;
5807
5808 old_fpucw = d3d_fpu_setup();
5809 hr = d3d_device7_ApplyStateBlock(iface, stateblock);
5810 set_fpu_control_word(old_fpucw);
5811
5812 return hr;
5813}
static WORD d3d_fpu_setup(void)
Definition: device.c:55
static void set_fpu_control_word(WORD fpucw)
Definition: device.c:46
static HRESULT d3d_device7_ApplyStateBlock(IDirect3DDevice7 *iface, DWORD stateblock)
Definition: device.c:5776
unsigned short WORD
Definition: ntddk_ex.h:93

◆ d3d_device7_ApplyStateBlock_FPUSetup()

static HRESULT WINAPI d3d_device7_ApplyStateBlock_FPUSetup ( IDirect3DDevice7 *  iface,
DWORD  stateblock 
)
static

Definition at line 5798 of file device.c.

5799{
5800 return d3d_device7_ApplyStateBlock(iface, stateblock);
5801}

◆ d3d_device7_BeginScene()

static HRESULT d3d_device7_BeginScene ( IDirect3DDevice7 *  iface)
static

Definition at line 1466 of file device.c.

1467{
1469 HRESULT hr;
1470
1471 TRACE("iface %p.\n", iface);
1472
1474 hr = wined3d_device_begin_scene(device->wined3d_device);
1476
1477 if(hr == WINED3D_OK) return D3D_OK;
1478 else return D3DERR_SCENE_IN_SCENE; /* TODO: Other possible causes of failure */
1479}
#define D3DERR_SCENE_IN_SCENE
Definition: d3d.h:151
HRESULT CDECL wined3d_device_begin_scene(struct wined3d_device *device)
Definition: device.c:3602
#define WINED3D_OK
Definition: wined3d.h:37

Referenced by d3d_device7_BeginScene_FPUPreserve(), and d3d_device7_BeginScene_FPUSetup().

◆ d3d_device7_BeginScene_FPUPreserve()

static HRESULT WINAPI d3d_device7_BeginScene_FPUPreserve ( IDirect3DDevice7 *  iface)
static

Definition at line 1486 of file device.c.

1487{
1488 HRESULT hr;
1489 WORD old_fpucw;
1490
1491 old_fpucw = d3d_fpu_setup();
1492 hr = d3d_device7_BeginScene(iface);
1493 set_fpu_control_word(old_fpucw);
1494
1495 return hr;
1496}
static HRESULT d3d_device7_BeginScene(IDirect3DDevice7 *iface)
Definition: device.c:1466

◆ d3d_device7_BeginScene_FPUSetup()

static HRESULT WINAPI d3d_device7_BeginScene_FPUSetup ( IDirect3DDevice7 *  iface)
static

Definition at line 1481 of file device.c.

1482{
1483 return d3d_device7_BeginScene(iface);
1484}

◆ d3d_device7_BeginStateBlock()

static HRESULT d3d_device7_BeginStateBlock ( IDirect3DDevice7 *  iface)
static

Definition at line 5611 of file device.c.

5612{
5614 HRESULT hr;
5615
5616 TRACE("iface %p.\n", iface);
5617
5619 hr = wined3d_device_begin_stateblock(device->wined3d_device);
5621
5622 return hr_ddraw_from_wined3d(hr);
5623}
HRESULT hr_ddraw_from_wined3d(HRESULT hr) DECLSPEC_HIDDEN
Definition: utils.c:1206
HRESULT CDECL wined3d_device_begin_stateblock(struct wined3d_device *device)
Definition: device.c:3555

Referenced by d3d_device7_BeginStateBlock_FPUPreserve(), and d3d_device7_BeginStateBlock_FPUSetup().

◆ d3d_device7_BeginStateBlock_FPUPreserve()

static HRESULT WINAPI d3d_device7_BeginStateBlock_FPUPreserve ( IDirect3DDevice7 *  iface)
static

Definition at line 5630 of file device.c.

5631{
5632 HRESULT hr;
5633 WORD old_fpucw;
5634
5635 old_fpucw = d3d_fpu_setup();
5637 set_fpu_control_word(old_fpucw);
5638
5639 return hr;
5640}
static HRESULT d3d_device7_BeginStateBlock(IDirect3DDevice7 *iface)
Definition: device.c:5611

◆ d3d_device7_BeginStateBlock_FPUSetup()

static HRESULT WINAPI d3d_device7_BeginStateBlock_FPUSetup ( IDirect3DDevice7 *  iface)
static

Definition at line 5625 of file device.c.

5626{
5627 return d3d_device7_BeginStateBlock(iface);
5628}

◆ d3d_device7_CaptureStateBlock()

static HRESULT d3d_device7_CaptureStateBlock ( IDirect3DDevice7 *  iface,
DWORD  stateblock 
)
static

Definition at line 5830 of file device.c.

5831{
5833 struct wined3d_stateblock *wined3d_sb;
5834
5835 TRACE("iface %p, stateblock %#x.\n", iface, stateblock);
5836
5838 wined3d_sb = ddraw_get_object(&device->handle_table, stateblock - 1, DDRAW_HANDLE_STATEBLOCK);
5839 if (!wined3d_sb)
5840 {
5841 WARN("Invalid stateblock handle.\n");
5844 }
5845
5846 wined3d_stateblock_capture(wined3d_sb);
5848
5849 return D3D_OK;
5850}
void CDECL wined3d_stateblock_capture(struct wined3d_stateblock *stateblock)
Definition: stateblock.c:684

Referenced by d3d_device7_CaptureStateBlock_FPUPreserve(), and d3d_device7_CaptureStateBlock_FPUSetup().

◆ d3d_device7_CaptureStateBlock_FPUPreserve()

static HRESULT WINAPI d3d_device7_CaptureStateBlock_FPUPreserve ( IDirect3DDevice7 *  iface,
DWORD  stateblock 
)
static

Definition at line 5857 of file device.c.

5858{
5859 HRESULT hr;
5860 WORD old_fpucw;
5861
5862 old_fpucw = d3d_fpu_setup();
5863 hr = d3d_device7_CaptureStateBlock(iface, stateblock);
5864 set_fpu_control_word(old_fpucw);
5865
5866 return hr;
5867}
static HRESULT d3d_device7_CaptureStateBlock(IDirect3DDevice7 *iface, DWORD stateblock)
Definition: device.c:5830

◆ d3d_device7_CaptureStateBlock_FPUSetup()

static HRESULT WINAPI d3d_device7_CaptureStateBlock_FPUSetup ( IDirect3DDevice7 *  iface,
DWORD  stateblock 
)
static

Definition at line 5852 of file device.c.

5853{
5854 return d3d_device7_CaptureStateBlock(iface, stateblock);
5855}

◆ d3d_device7_Clear()

static HRESULT d3d_device7_Clear ( IDirect3DDevice7 *  iface,
DWORD  count,
D3DRECT rects,
DWORD  flags,
D3DCOLOR  color,
D3DVALUE  z,
DWORD  stencil 
)
static

Definition at line 5251 of file device.c.

5253{
5254 const struct wined3d_color c =
5255 {
5256 ((color >> 16) & 0xff) / 255.0f,
5257 ((color >> 8) & 0xff) / 255.0f,
5258 (color & 0xff) / 255.0f,
5259 ((color >> 24) & 0xff) / 255.0f,
5260 };
5262 HRESULT hr;
5263
5264 TRACE("iface %p, count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %#x.\n",
5265 iface, count, rects, flags, color, z, stencil);
5266
5267 if (count && !rects)
5268 {
5269 WARN("count %u with NULL rects.\n", count);
5270 count = 0;
5271 }
5272
5274 hr = wined3d_device_clear(This->wined3d_device, count, (RECT *)rects, flags, &c, z, stencil);
5276
5277 return hr;
5278}
HRESULT CDECL wined3d_device_clear(struct wined3d_device *device, DWORD rect_count, const RECT *rects, DWORD flags, const struct wined3d_color *color, float depth, DWORD stencil)
Definition: device.c:3633
GLuint color
Definition: glext.h:6243
const GLubyte * c
Definition: glext.h:8905
GLint GLfloat GLint stencil
Definition: glext.h:6260
GLdouble GLdouble z
Definition: glext.h:5874
Definition: